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dense vector
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no..indefinite integrals has some constant associated as well

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you need to consider that as well

elder cape
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well ye the + c.

placid oar
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It kind of looks like you're doing Integrating Factor, and if you're doing that, by exponent rules, the +c shouldn't matter because you're going to multiply your whole equation by your factor, but then you can juste divide everything by c thus rendering that constant useless. If you're not doing that however, yes, keep the +c

elder cape
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inland fjord
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inland fjord
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Not sure where to begin with this problem

tulip beacon
inland fjord
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this was my thought process because it says to use differentials

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but I don't know what this tells me ๐Ÿ™‚

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or if I need to differentiate in a different way

inland fjord
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this is what subbing in the values to the given function gives me

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then made into a difference

tulip beacon
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yea

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so would that not be the answer?

inland fjord
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it is incorrect

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I need to use differentials in some way

tulip beacon
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for the first question?

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i dont see how differentials play out here

inland fjord
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It's what it says ๐Ÿคทโ€โ™‚๏ธ "Consider L as a function of the variables I and r. Use differentials to find dL at the point given"

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The entire image posted is only one question

full forumBOT
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@inland fjord Has your question been resolved?

inland fjord
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<@&286206848099549185>

brisk imp
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This is multivariable calculus, right?

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For sure you need partial derivatives here

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Let's start with single-variable first, so that you see the picture

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Suppose you have y=f(x) and a point (x0, y0)

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We increase x0 by dx

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What will be the new y?

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You must have studied this

inland fjord
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y0 + dy?

brisk imp
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Exactly

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And what is dy?

inland fjord
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the derivative with respect to y?

brisk imp
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it's f(x0).dx

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It's a well known formula

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$y_{1} = y_{0} + dy = y_{0} + f'(x_{0}) \cdot dx$

glossy valveBOT
brisk imp
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You know this right?

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It's well known

inland fjord
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ok yes

brisk imp
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it's called tangent line of a function at a given point

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it's the formula for the tangent line if you recall

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which allows you to compute y's close to y0

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for x's close to x0

inland fjord
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Ok

brisk imp
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Did you actually understand it?

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Or you're just oking me

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๐Ÿ˜›

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(x0,y0)
(x0+dx, y0+dy)

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and dy = f'(x0).dx

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as simple as that

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So, the new y becomes

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y0 + f'(x0).dx

inland fjord
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Yes I understand

brisk imp
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Allright, time to generalize to 2 variables

inland fjord
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and thats given y0 and x0

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right?

brisk imp
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Yes, and the function f(x) of course

inland fjord
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gotcha

brisk imp
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To be able to differentiate it

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And substitute x0

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you see

inland fjord
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yes makes sense

brisk imp
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Now, we generalize to 2 variables

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We had one variable only x

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f (or y) was varying to x only

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What if we had 2 variables!

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Consider z=f(x,y) and the point (x0,y0,z0)

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z0 = f(x0,y0) okay?

inland fjord
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ok ๐Ÿ‘

brisk imp
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Now since we have 2 variables, we add to x0 an amount dx

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and to y0 an amount dy

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at the same time

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(x0,y0,z0)
The new point automatically will be

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(x0+dx,y0+dy,z0+dz)

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Right!

inland fjord
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ok ok

brisk imp
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The thing is, what is dz?

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When x0 changed by dx, and y0 changed by dy

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How much does z0 change?

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When we had one variable x

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dy was equal to f'(x0).dx

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Following the same logic, dz = f'(x0).dx + f'(y0).dy

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it's just another variable added

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it adds to the change in z

inland fjord
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gotcha

brisk imp
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So that's basically it

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But since f is a function of two variables

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It has 2 derivatives, not just one

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One with respect to the first variable only

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And one with respect to the second variable only

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We call them partial derivatives

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f'(x0) is the derivative of f with respect to x, evaluated at x0

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f'(y0) is the derivative of f with respect to y, evaluated at y0

inland fjord
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in single variable, y1 = y0 + dy. in two variables, z1 = z0 + dz? and dz = f'(x0)dx + f'(y0)dy

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is that correct

brisk imp
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yes exactly

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I will write down the general formula

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The z1 is simply called z

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and z=f

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Okay

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I will write it

inland fjord
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ok

brisk imp
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$z=z_{0} + \frac{ \partial z}{ \partial x} \cdot dx + \frac{ \partial z}{ \partial y} \cdot dy$

glossy valveBOT
brisk imp
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This is it

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Compact form

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Somehow

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When you partially differentiate the function with respect to x, you consider x only to be variable

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You treat y as a constant

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And when you partially differentiate the function with respect to y, you consider y only to be variable

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You treat x as a constant

inland fjord
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this might be dumb but that formula looks like it assumes z0 is given. so given a point (x0, y0) how do u solve for z0?

brisk imp
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z0 = f(x0,y0)

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You are given the function

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of course

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How else would you find z's from x's and y's

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and how else would you be able to differentiate if you were not given f?

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๐Ÿ˜›

inland fjord
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true true

brisk imp
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one small example before doing the exercise you sent?

inland fjord
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sure

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letsdoit

brisk imp
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i'll make it very simple

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z = xy and you have a point (x0,y0,z0)=(1,1,1)

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I increase x by 0.5

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I increase y by 0.5

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What will be the new z?

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Let's say z1

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Show me!

inland fjord
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like this?

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mb i wrote z instead of z1

brisk imp
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Yes, correct!

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Well done

inland fjord
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thx

brisk imp
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Now do the same for your exercise

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L = i/rยฒ

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i0 = 100, r0 = 90

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di = 1, dr=2

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Notice, here they do not want the new intensity

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They want just the change in it

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not z1, just the dz

inland fjord
brisk imp
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Wait, but I told you

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They only want dL

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Not the new L

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$z=z_{0} + \frac{ \partial z}{ \partial x} \cdot dx + \frac{ \partial z}{ \partial y} \cdot dy$

glossy valveBOT
brisk imp
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The dz is just this part here

inland fjord
brisk imp
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$dz= \frac{ \partial z}{ \partial x} \cdot dx + \frac{ \partial z}{ \partial y} \cdot dy$

glossy valveBOT
brisk imp
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you multiplied L0 with the first derivative look!

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instead of +

inland fjord
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u right

brisk imp
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other than that, you did good!

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it's just that you do not need to find L1

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Then do L1-L0 for dL

inland fjord
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i see

brisk imp
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They're just asking for dL

inland fjord
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i didnt need to find L0 to find dL

brisk imp
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Right, but it's okay

inland fjord
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unless I wanted to find L1

brisk imp
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Yes

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You did great!

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Modify it a little bit and show me again

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Always at first write your main equation that you will be working on

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$dL= \frac{ \partial L}{ \partial i} \cdot di + \frac{ \partial L}{ \partial r} \cdot dr$

glossy valveBOT
brisk imp
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To know exactly what the question requires

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And avoid wasting time on unnecessary stuff

inland fjord
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I think this is all correct

brisk imp
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it is!

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Good job

inland fjord
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thank you ๐Ÿ™‚

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for all ur help

brisk imp
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You're welcome!

inland fjord
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brisk imp
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Now you owe me a CFA sandwich

inland fjord
brisk imp
#

๐Ÿ˜‚

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chrome idol
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Im not sure what I need to do here

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fathom saddle
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The usual idea. You want to show that the limit definition of the derivative exists

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Actually now that I think about it, there's multiple ideas of what "differentiable" is here. What does your book say?

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chrome idol
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Sorry, had to leave for a bit

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chrome idol
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He said, to check f_x(0,0) and f_y(0,0) using the limit definition

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Then take partial f wrt x and y at (x,y) != (0,0) (this I wasnt sure if I copied wodn correctly).

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Lastly take limit of partial x and y as (x,y) goes to (0,0)

stiff musk
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which seems like a bit overkill if you just want to show that it's differentiable at zero (also that method may fail even if the function is differentiable, because that theorem only gives a sufficient condition, not a necessary condition)

chrome idol
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Ok, I'll first use his method. Then see if there is another way.

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So to check f_x(0,0) using limit definition, I just do f(h,0) - f(0,0) = 0

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Here I'm already stuck? Since f(h,0) = 0

stiff musk
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yep, so f_x(0,0) is zero

chrome idol
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wait, what about the limit as h goes to 0?

stiff musk
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well the limit as h->0 of zero is zero

chrome idol
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ohh

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So f_x (0,0) = 0 = f_y(0,0)

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this shows the partial at (0,0) exist?

stiff musk
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yes, both partials at (0,0) exist and are zero

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that shows that if f is differentiable at (0,0), its derivative will also be zero

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but unfortunately, existence of the partials isn't enough to imply differentiability

chrome idol
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right. I think I remember that from lecture.

stiff musk
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simple counterexample, you can make f(x,y) = 0 on the x and y axes, and anything you like everywhere else

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then the partials will be zero at (0,0) but there's no reason the function should even be continuous at (0,0) let alone differentiable

chrome idol
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$\frac{\partial f}{\partial x} = \frac{2xy^4}{(x^2+y^2)^2}$ and $\frac{\partial f}{\partial y} = \frac{2x^4y}{(x^2+y^2)^2}$

glossy valveBOT
chrome idol
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make sense..

chrome idol
stiff musk
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to show differentiability at (0,0), you already found that if the derivative exists, it needs to be equal to zero, so the most straightforward way to do this is via the definition: if you make the magnitude of (h,k) small, does that make the difference quotient small

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where magnitude of (h,k) is sqrt(h^2 + k^2)

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and the difference quotient is $\frac{f(h,k) - f(0,0)}{\sqrt{h^2 + k^2}}$

glossy valveBOT
chrome idol
stiff musk
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yes

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the way your prof suggested should work in this case as well, but imo it's more complicated since it involves two limits

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and as i said, that's only a sufficient condition, not necessary, so if it fails you can't conclude anything

chrome idol
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Hmm. Ok I will do both ways.

chrome idol
stiff musk
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well you would do that with the goal that showing the each of those goes to zero as you let (x,y) go to zero

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that will show that they are both continuous at (0,0)

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and continuity (as opposed to merely existence) of partial derivatives at (0,0) implies that the function is differentiable at (0,0)

stiff musk
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right, that's a theorem

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the converse is false

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a function can be differentiable at (0,0) even if its partials are not continuous there

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that's another reason why you should generally approach a question like this via the definition

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(most likely at some point they will give you a problem where the partials are not continuous but the function is still differentiable)

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(there are standard examples of this that professors love to ask haha)

chrome idol
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i see

chrome idol
# glossy valve **KN**

Ok in the final step with my profs approach, letting x,y go to 0,0 will make both of these 0/0

stiff musk
chrome idol
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Ah, think I have an idea

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i dont think this solves the problem

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torn jolt
#
  1. whats the difference between a maximum and supremum?
  2. why is the integral less or equal to the supremum?
torn jolt
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oh he actually multiplied by 2pi

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but doesnt the r change the length?

fast peak
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supremums exist

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maximums might not

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sure the circumference of the circle gets bigger but why does that matter

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we are bounding the integrand by some number

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eg 2

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and then evaluate $\int_0^{2\pi } 2 dt$

glossy valveBOT
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denascite

torn jolt
torn jolt
fast peak
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the length appears after you plug in the parametrization

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so thats already taken care of

torn jolt
fast peak
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yes

torn jolt
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dont we need the length of the curve?

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doesnt it depend on r

fast peak
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and that is already taken care of

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from plugging in the parametrization

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we are just integrating from 0 to 2pi here

torn jolt
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hmmm

torn jolt
fast peak
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yes

torn jolt
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okay okay okay thanks!!!

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gilded prairie
#

i know that the response is b but im unsure if i got the description h(t) & g(t) correct: I have their equation as h(t) = x^2 and g(t) = e^3t/20? please let me know if this is ok

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spiral vigil
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hmm, if it's tripling every twenty years the base should be 3, shouldn't it?

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i know it's tempting to see exponential and put e but it's not always that ;)

gilded prairie
spiral vigil
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no, let's take a look at this
if my money doubled every day, starting with 1 on day 0, what is the equation I could use to describe how much money I had?
0 -> 1
1 -> 2
2 -> 4
3 -> 8

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gilded prairie
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.reopen

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โœ…

gilded prairie
spiral vigil
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no, this is an exponential function

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4 -> 16
5 -> 32
6 -> 64

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it's just 2^x

gilded prairie
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so would it be 3^20x?

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for the problem

spiral vigil
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3^something yeah, since it's tripling every 20 days it needs to be stretched horizontally by a factor of 20

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3^(20x) would shrink it horizontally

gilded prairie
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20*3^x to make it stretch?

spiral vigil
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that's vertical stretch

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horiz stretch is f(x/20)

gilded prairie
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ok

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since its f(x/20) it would bring 3 for x and exponent of ^x?

spiral vigil
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uhhh no i mean 3^(x/20)

gilded prairie
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thank you

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also one more question: i got horizontal asym for 1,2,& 4 would that be right?

spiral vigil
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,w graph sqrt(x) from -1 to 30

glossy valveBOT
gilded prairie
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ah ok so it would have a hz asymptote

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thank you!

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spiral vigil
#

uhhhhh no

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hazy igloo
#

could someone help me with b and c

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hazy igloo
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im not sure how to get those answers, i just put the answers the website told me

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so im just wondering how do i actauly solve it

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i know how to get A, B, and C, but not sure on the others

gritty rose
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,tex .sohcahtoa

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have you learned that yet

glossy valveBOT
#

rie.mann

hazy igloo
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yea

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im js bad confusde i think ik what to do but its wasnt working

gritty rose
hazy igloo
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so to find like hyp

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it would be sin74.6= 4.4/hyp right?

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but how do i solve from there thats my question

spiral vigil
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remember to be in degree mode on your calculator

gritty rose
gritty rose
hazy igloo
#

no that is my question basically

spiral vigil
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if i gave you an equation like $4 = \frac8x$ could you solve it for x?

glossy valveBOT
#

Hayley

spiral vigil
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it's the same idea here

delicate anchor
#

GUYS help me with this:

hazy igloo
#

8/x * x/1?

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lowkey no

spiral vigil
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okay you need to review algebra then and do a lot of practice problems

hazy igloo
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man my ahh in trig ion got time for that

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if u just expalin once i got it fr

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spiral vigil
#

.reopen

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โœ…

gritty rose
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wrong person

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i repeat. WRONG PERSON

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look at the channel name

spiral vigil
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(this is nythzn's channel)

gritty rose
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then multiply by c on both sides to get ac = b

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then divide by c to solve for a

hazy igloo
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c in this case would be hyp right

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i got a decimal that i dont think is right

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.0589

gritty rose
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hazy igloo
#

okay so i got 74.6 c =4.4

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then i divide 74.6 away from both sides to get c by itself

gritty rose
delicate anchor
#

GUYS ACTUALLY CAN ANYONE HELP ME WITH THIS:

gritty rose
delicate anchor
hazy igloo
gritty rose
hazy igloo
#

but im just mad consfused on how to solve from there

gritty rose
hazy igloo
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so i plug that into my calc

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then what that number is i use it in the equatison?

gritty rose
#

correct

spiral vigil
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ok write on your paper $\sin(74.6^\circ) = \frac{4.4}{\text{hyp}}$

glossy valveBOT
#

Hayley

spiral vigil
#

then calculate sin(74.6) and rewrite that equation with the value you get

gritty rose
#

sine is a function. so sin(some angle) is just a number

hazy igloo
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.9640=4.4/hyp is what i got

gritty rose
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tell mods, not me

hazy igloo
#

okay i got it actaully t hinks for the help guys

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gritty rose
#

,calc sin(74.6 deg)

glossy valveBOT
#

Result:

0.96409540423411
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radiant hemlock
#

calculate the value of the generalized triple integral

radiant hemlock
#

Here's my attempt and it seems like I simplified the expression wrong.

charred ivy
#

@radiant hemlock off topic but what paper is that, nice handwriting btw

radiant hemlock
#

anyway, according to the solution suggestion given to me, the expression should be simplified to R^2rsin(theta). I get it to R^2*r so I must be close..

radiant hemlock
#

nvm, I see my problem now

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gilded prairie
#

So im confused on the Amplitude ... the amplitude would be legnth of reaching the max or min value? so wouldnt it be 300?

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@gilded prairie Has your question been resolved?

gritty rose
gilded prairie
#

and C 4300

gritty rose
#

Amplitude = 300 is correct

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Try calculating P(0) to see why

gilded prairie
#

i got 4000 since the given says a min value

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gaunt flume
#

Is there any way to solve this without lhospital rule?

crisp geode
#

try factoring

gaunt flume
#

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gentle heart
#

Can someone help with this task? Calculate the integral
xdV over the set E where E is the set of points between the cylinders x^2 + y^2 = 1
and x^2 + y^2 = 4, which are also between the surfaces z = 0 and z = y + 2.
How do I calculate the integral? I am not sure what the integral limits are here.

fathom saddle
#

Converting to cylindrical coordinates would make this pretty easy

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@gentle heart Has your question been resolved?

gentle heart
#

Is this correct? because the answer would be zero then

#

nvm I just read the link you sent

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merry swallow
#

Kind of confused over what the author means by using the axiom of replacement twice

merry swallow
#

Isnโ€™t it just a single application, we replace (a,b) in the set N x N with aโ€”b?

spice orchid
#

you also do (a,b) ~ (c,d) iff a + d = c + b

#

oh i see

#

yeah im not sure where two applications is coming from if you're starting from N x N and applying a single equivalence relation

merry swallow
#

okay thanks for verifying, now I know i wasnโ€™t missing anything obvious

#

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untold swallow
#

Hi, I got stuck doing this limit, I've tried doing it differently, but dont know what I'm doing wrong

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@untold swallow Has your question been resolved?

untold swallow
#

<@&286206848099549185>

gritty rose
#

this is right

#

on the next line you gained a power of t ?

#

and somehow gained a power of -1 in the exponent

#

and lost the cosine term

untold swallow
#

But that t isn't the t that is at the start with the 2t?

#

Or when. I move the 2 to the left of the Lim do I have to move also the t?

gritty rose
#

where did the t in the denominator go then

#

this is what happens when you try to do too many steps at once

untold swallow
#

I guess you mean this one?

#

Doesn't the limit of cos (3t)/ 3t =1?

gritty rose
untold swallow
#

Oh ok

untold swallow
gritty rose
#

yes

untold swallow
#

And how could I continue? Cuz if I replace the 0 as it is, it's still undefined

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@untold swallow Has your question been resolved?

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@untold swallow Has your question been resolved?

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west mango
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west mango
#

can someone help me with this one

potent shale
#

I can try

#

What's the status?

simple totem
#

!status

full forumBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
west mango
#

1

#

lol

simple totem
#

do you know what a relation is

west mango
#

reflexive antisymmetric symmetric

simple totem
#

do you know what a relation is

west mango
#

yes

simple totem
#

do you know how to show a relation is reflexive?

west mango
#

when every element is related to itself

simple totem
#

a relation is reflexive if xRx for any x

#

so take a pair of subsets of X

#

(A,B)

#

and compute $A\Delta B$

glossy valveBOT
#

maximofs

simple totem
#

that is, $A\Delta B\subseteq A\Delta B$

glossy valveBOT
#

maximofs

simple totem
#

hopefully it should be clear that itโ€™s true

west mango
#

yes

simple totem
#

can you prove to me that itโ€™s true? it should be like a single sentence

west mango
#

i mean every set is a subset of itself

simple totem
#

perfect

#

so is the relation reflexive?

west mango
#

yes

simple totem
#

good

#

now how about symmetric

#

do you know the definition of a symmetric relation

west mango
#

for all a and b in A if aRb then bRa

simple totem
#

good

#

now do you think this relation is symmetric?

#

also, do you know what $A\Delta B$ means

glossy valveBOT
#

maximofs

west mango
#

symmetric difference of sets, union of A - B, B-A

simple totem
#

yup

#

so back to deciding whether R is symmetric

#

the fact that weโ€™re doing a subset relation should tell you something about whether this is probably symmetric or not

#

so do you think itโ€™s a symmetric relation?

west mango
#

im not sure xd

#

why the subset relation matters?

simple totem
#

is the relation < on R (the reals) symmetric?

#

if a < b, is it true that b < a?

#

the point i want to get across is that if A is a subset of B, B is not necessarily a subset of A

#

so maybe our first guess should be they this is not symmetric

west mango
#

oh i see

simple totem
#

so then letโ€™s try to build a counterexample

#

a good thing to note is that the symmetric difference with the empty set gives doesnโ€™t change anything

#

so in particular, the symmetric difference of X and the empty set is X

#

does that make sense?

west mango
simple totem
#

yes basically

#

what iโ€™m getting at is

#

every element of P(X) is a subset of X

#

and incidentally

#

every element of $\mathcal P(X)$ is a subset of $X\Delta \emptyset$

glossy valveBOT
#

maximofs

simple totem
#

that is
everything relates to (X, empty set)

west mango
#

so the symmetric difference between a set and an empty set returns the original set

simple totem
#

yes

#

X - nothing u nothing - X
= X u nothing
= X

simple totem
#

in language a little more relevant to your problem, we now have

#

$\forall\ (A,B) \in P(X)\times P(X), (A,B)R(X,\emptyset)$

glossy valveBOT
#

maximofs

simple totem
#

now we just need to find a pair A,B so that

#

(X,empty set) doesnโ€™t relate to (A,B)

#

which amounts to finding A and B so

#

$X \cancel\subseteq A\Delta B$

glossy valveBOT
#

maximofs

simple totem
#

is this clear so far

west mango
#

yes

simple totem
#

ok

#

since X is the biggest possible set here

#

we just want a symmetric difference that doesnโ€™t give us X

#

can you give me sets (A,B) so that their symmetric difference is not X

#

feel free to play around with a few examples

west mango
#

let X = {1, 2, 3, 4}, A = {1, 2} and B = {3, 4}. Aฮ”B = (a-b)u(b-a) = {1,2} u {3,4} = {1,2,3,4}

let X = {1,2,3,4}, A = {1,2} and B = {2,3}, a-b = {1}, b - a = {3}, {1} u {3} = {1,3}

simple totem
#

X is given to you already

#

i was taking that to be X

#

you have the right idea i think

#

letโ€™s walk through an easy example though

#

so as i explained above the symmetric difference of X and {} is X

#

and since X is the largest set there is here

#

everything is a subset of X

#

specifically every symmetric difference of A and B is a subset of X

#

so (A,B)R(X,empty set)

#

but now

#

what if we took A = B = {}?

#

what is the symmetric difference of two empty sets?

west mango
#

emptyset

#

(โˆ… - โˆ…) โˆช (โˆ… - โˆ…) = โˆ… โˆช โˆ… = โˆ….

simple totem
#

yes

#

so (A,B)R(X,{})

#

since the empty set is a subset of X

#

but what if we flip this

#

is X a subset of the empty set?

west mango
#

no

simple totem
#

then this is an example of when R is not symmetric

#

did all of that make sense to you

west mango
#

yes makes sense

simple totem
#

ok so we found a counterexample to symmetry, so R is not symmetric

#

do you want to try the anti symmetric and transitive ones yourself

west mango
#

yes but what about the second one

simple totem
#

so for that we can use the fact that every subset can be written as a symmetric difference

#

hm

#

let me think about it a little more

#

ok i have an idea for number 2, iโ€™m not sure if itโ€™s what theyโ€™re going for
the symmetric difference of A and B gives us {1,2,7,8}

#

in order to get a symmetric difference that includes these elements, we need to move 1,2,7,8 into 2 different sets

#

that is, how many different ways can we put 4 elements into 2 sets

#

for each element we can pick one of the two sets

#

so we have 2^4 ways to move these around

#

then for the rest of the elements we can pick whether theyโ€™re in one of the sets, both of the sets, or neither
this amounts to multiplying by 2^4 for each other element in X

#

does this make sense to you

west mango
#

yes

#

but what about 4^6

simple totem
#

where did 4^6 come from

west mango
#

there are 6 remaining numbers which could be in C in D or in both or none, 4 possibili

simple totem
#

oh yes sorry

#

it should be 6^4

#

or bio

#

no

#

each has 4 possibilities

#

so we have 4^6

#

so total it should be 2^4 * 4^6 = 2^16

west mango
#

holy wack this is hard

simple totem
#

i think there may be an easier way

#

my mind just jumped at this specific approach

west mango
#

you know any good books where I can learn more about this topic?

simple totem
#

this is a pretty generic topic

#

any intro to proofs book will go over the first question

#

the second is like baby combinatorics

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royal mantle
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royal mantle
#

i have no idea what is happening here whatsoever

gritty rose
#

is that your typing?

royal mantle
#

no

gritty rose
#

can you show the original source from your book

royal mantle
#

well, source is in spanish

#

i just translated it a bit for here

gritty rose
royal mantle
gritty rose
#

looks like you typed that

#

take a picture or screenshot of your problem

royal mantle
#

its from word document, i enabled edition so that is probably why it looks like that

#

okay the whole thing is like this

#

i already did the first one

gritty rose
#

screenshot the original document

royal mantle
#

this is the original document sorry....

#

is not from a book

#

but from custom word homework document assigned to us

simple totem
#

porque estรกs escribiendo f(x) con la (x) debajo de la f

#

usualmente se escribe todo en la misma lรญnea

royal mantle
#

it already looked like this

#

not my doing...

#

by the way i haven't touched anything there

#

we usually do it with paper and pencil and take photos of our notebooks

#

.close

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frosty warren
#

This is my important test paper, but I donโ€™t have the answer๐Ÿ˜ญ I try to solve it. Is my answer right?

frosty warren
#

Please check my solution

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@frosty warren Has your question been resolved?

frosty warren
#

Help

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hybrid cloak
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hybrid cloak
#

Can I have a walkthrough of how to do this

#

Dont know how to do it.

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#

@hybrid cloak Has your question been resolved?

hybrid cloak
#

<@&286206848099549185>

gritty rose
#

Use distance= speed*time

light sonnet
#

I mean tbh it's a lot easier than that, by process of elimination

hybrid cloak
#

1/6 times 15

#

and idk about the second one bc im only given speed

#

fxck this.

#

.close

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torn jolt
#

|(x-3)/(x^2-4)| โ‰ค 1

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torn jolt
#

how to solve this inequality

brittle steeple
#

|u| โ‰ค 1 becomes 2 inequalities

#

-1 โ‰ค u โ‰ค 1

#

So apply that to get rid of the absolute value bars

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#

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#
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torn jolt
#

.reopen

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โœ…

torn jolt
#

.close

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gentle stump
#

Bezoutโ€™s identity

Why canโ€™t I just say that since gcd(a,b)|a,b by definition, then it must divide a(x)+b(y)

gritty rose
#

What proof are you looking at

gentle stump
swift shell
#

Fuck

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hazy igloo
full forumBOT
hazy igloo
#

does this seem right

brisk obsidian
#

,calc 7/4 * cos(150 *pi/180)

glossy valveBOT
#

Result:

-1.5155444566228
brisk obsidian
#

,calc 7/4 * sin(150 * pi/180)

glossy valveBOT
#

Result:

0.875
hazy igloo
#

seems ritht to me

brisk obsidian
#

Yes.

hazy igloo
#

i just dont know how to format it

#

do you think they want like an exact answer

#

i had another one where the answer was exact answer so i just wanna figure that out

#

i got the answer

#

help help help help

#

plase please please

twilit leaf
#

What is ||v||?

brisk obsidian
#

Do you recall what I told you previously about calculating the unit vector?

twilit leaf
#

Oops

#

What is ||v||?

#

:I

#

||v||

#

Ok there lol

hazy igloo
#

sqrt v1^2+v2^2

twilit leaf
#

Which is?

hazy igloo
#

144

#

or 12

twilit leaf
#

sqrt(144), so 12

hazy igloo
#

yes

#

is that the anwer?

twilit leaf
#

So now divide vector v by ||v||

hazy igloo
#

so like 12/12?

twilit leaf
#

<12/12,0/12>

hazy igloo
#

would htat be U

twilit leaf
#

Check is ||u||=1

hazy igloo
#

yes it is right

twilit leaf
#

Ok, remember, to find the unit vector, you do (vector v)/(||v||)

brisk obsidian
#

$\hat{\bold{v}} = \frac{\bold{v}}{||\bold{v}||}$

hazy igloo
#

mna why is this so confsuing

#

so it woudl be 12,0/12

glossy valveBOT
#

kookiemon

brisk obsidian
#

The carot is notation to indicate the normalized vector, or unit vector, of a vector.

#

You will also see |v| or ||v|| notation to indicate magnitude.

hazy igloo
#

yes i understand that part

#

i know what the plug in for ||v|| but not for v itself

#

| | v | |

brisk obsidian
#

Those are the components of the vector v.

hazy igloo
#

fuck i figured it out okay i think hold up

#

?

#

fuck that was it jesus

#

would i do the same steps for this one?

brisk obsidian
#

Calculate the unit vector of u then multiply by the magnitude ||v||.

hazy igloo
#

would this be the answer <2/8,2/8>?

brisk obsidian
#

What is the magnitude of u?

hazy igloo
#

8

#

sqrt 8

brisk obsidian
#

<2/sqrt(8) , 2 /sqrt(8)> is the unit vector of u.

#

You divide the components of u by the magnitude of u.

hazy igloo
#

<1/sqrt2, 1/sqrt2

#

for V?

brisk obsidian
#

,calc 8 * 2/sqrt(8)

glossy valveBOT
#

Result:

5.6568542494924
brisk obsidian
#

,wolf 8* 2/sqrt(8)

hazy igloo
#

so thats V?

brisk obsidian
#

That's how you will find the components of v.

hazy igloo
#

so the answer ouwld be <4sqrt2,4sqrt2> right?

#

im sorru im just not understanding very well this is my first day leraning vectors shits ocnfusnog

brisk obsidian
#

No worries.

#

We were all new to this at one point too. ๐Ÿ˜‰

hazy igloo
#

i got an exam with part of this stuff tmw

#

im so screwed lol

brisk obsidian
#

$\hat{\bold{u}} = \frac{\bold{u}}{|\bold{u}|}$

glossy valveBOT
#

kookiemon

brisk obsidian
#

As long as you know how to calculate the magnitude of a vector, you can find its unit vector using that formula.

#

A unit vector is just a vector inside of a unit circle.

hazy igloo
#

ohhhhhh taht makes a lot more since

#

first i need to find magn of U so it would be

#

sqrt 8

#

shouldnt it be <2/sqrt8, 2/sqrt8>?

brisk obsidian
#

Yes.

#

The image I posted is just some generic vector I made. Nothing to do with your question.

#

This is the vector u = <2,2>.

#

And its unit vector.

hazy igloo
#

okat that kinda makes since

#

why is this wrong i thoguht taht was it

brisk obsidian
#

That is the unit vector of u. To find the vector v, you multiply the unit vector of u by the magnitude of v.

#

$\bold{v} = ||\bold{v}|| \cdot \frac{\bold{u}}{||\bold{u}||}$

glossy valveBOT
#

kookiemon

hazy igloo
#

ohhhh so then its 8*2/sqrt8

brisk obsidian
#

Correct.

hazy igloo
#

<4\sqrt{2},4\sqrt{2}>

brisk obsidian
#

Correct.

hazy igloo
#

would tha tbe the answer?

brisk obsidian
#

Yes.

hazy igloo
#

man thats confusing

#

is there any other tips you recommend i should do/learn ?

brisk obsidian
#

To understand what's actually going on, realize that ||v||/||u|| is just a ratio.

#

You are just multiplying a vector by a ratio to get a resized vector.

hazy igloo
#

ohhh yeah that makes a lot more sense

#

this class im taking is like 4 montjs of info in like the span of 5 weeks

brisk obsidian
#

Calculus or just vectors?

hazy igloo
#

its a trig class

brisk obsidian
#

Never take a STEM class in the summer. There is just way too much to learn.

hazy igloo
#

yeah i lowkey regret it

#

im a sohpmore going into junior year and last year i took alg 2

#

and for junior year im trying to take calc ab and skip precalc trhough my school

#

so i took this class to try and prepare for it

brisk obsidian
#

Trig and Precalc usually cover most of the same topics.

hazy igloo
#

does this one seem rught?

brisk obsidian
#

No.

hazy igloo
#

shi

#

thought i had it

brisk obsidian
#

How did you calculate the magnitude?

hazy igloo
#

36^2+15^2

#

got sqrt39

#

then i got <-36/sqrt39, -15/sqrt39>

brisk obsidian
#

No.

#

,calc sqrt((-36)^2 + (-15)^2)

glossy valveBOT
#

Result:

39
hazy igloo
#

oh its just 39

brisk obsidian
#

Yes.

hazy igloo
#

i was close silly error

brisk obsidian
hazy igloo
#

okay one more then i think i might be good if you wouldnt mind helping?

#

do i kinda do what i did before witht his one?

brisk obsidian
#

So divide the components of v by the magnitude of v.

hazy igloo
#

so the vector the sqrt17

#

the unit vector of v would be <1/sqrt17, -4/17>

#

then i would divide for example 1sqrt17 by sqrt17 again??

brisk obsidian
#

The magnitude of v is sqrt(17). You have the correct unit vector.

#

Calculate the magnitude of the unit vector that you found in the same manner as before to verify that it is equal to 1?

hazy igloo
#

so like 1/sqrt16^2+4sqrt17^2?

brisk obsidian
hazy igloo
#

yeah thats what i thought so

#

this is the right answer

#

nbm

#

that is notright

#

.close

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#
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#
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wintry shore
wintry shore
#

But the arms are not so simple

#

The neck starts out completely aligned with the direction it needs to turn. (Orientation in x, y, z format starts out at 0, 0, 0. All i need to do here is modify the x component by ฮธ degrees and it tilts forward perfectly). But the arms start out with a specific rotation, which in turn also throws the axis off of an easy rotation.

Here's an example of what i mean:

#

The arm bone here points downward at many different angles. Its precice orientation at this point is (-25.567, 34.957, -149.071).

#

The green, blue and red lines represent the three axis i can rotate them on. But I want to rotate the arm about the yellow line. Does anyone know how this can be accomplished?

#

I know this will need to be done via a combination of all three vectors. I just need to find out the proportions of each.

wintry shore
#

Programming is tough because everything is done in reverse from what you've learned in math class. In math class, you are given and an equation and are trying to find the variables. In programming, you are given the variables and are trying to find the equation

nimble fable
#

Wait so let me see if I understand the question

#

Is it just that you're trying to rotate along an axis that doesn't align nicely with the axes you can easily rotate on

wintry shore
#

yes

#

Instead of just increasing the X axis by 5 degrees or whatnot, I have to rotate all 3 axis by a unknown amount in order to rotate along the yellow line

nimble fable
#

Would a change of basis matrix not work here?

wintry shore
#

Basis matrix?

nimble fable
#

Do you know any linear algebra

wintry shore
#

I do not believe i have taken the class

nimble fable
#

It's a (change of basis) matrix not a (change of) basis matrix

#

Though change of basis matrix might still be a weird thing to say

wintry shore
#

As far as mathematics, the most relevant classes I have taken are Calculus and trigonometry

#

though I cannot say either class has prepared me for this problem

nimble fable
#

Yeah this feels like a problem that's easy if you've done linear algebra but tricky otherwise

#

Let's see if I can explain what to do

#

Ok so is this problem equivalent to the following

#

You just want to rotate along a line that's not a coordinate axis right?

wintry shore
#

yes

nimble fable
#

Ok then you don't even need to change basis or anything

#

There's just a standard formula for this I can look up

#

Change of basis is just a tool you could use to derive the formula, but isn't necessary to apply it

#

This should have the answer

#

Should be this

#

So to apply this you first write the axis you're rotating around as a unit vector (u_x, u_y, u_z)

wintry shore
#

Is that unit vector in degrees or coordinates?

nimble fable
#

Coordinates basically

wintry shore
#

okay so

#

In this case

#

Hold on a sec

nimble fable
#

Pick a point on the line you're rotating around

wintry shore
#

The unit vector would be (-1, 0, 0)

nimble fable
#

You need to write it in terms of the basic axes you can rotate around

wintry shore
#

in terms of the

#

wait

#

so in relation to the axes?

#

hmm

nimble fable
#

So take a unit vector along the red, green, and blue lines

wintry shore
#

Okay

#

I think i can do that

nimble fable
#

Actually that's probably what you want to start with since those won't be the standard unit vectors

wintry shore
#

The unit vector of the red, green and blue axes is (-0.5168537497520447, -0.431569367647171, -0.7393308877944946)

nimble fable
#

That's a unit vector for one of them?

wintry shore
#

yes, most likely the red one

nimble fable
#

Ok so take a unit vector on each one, and also on one the yellow line

wintry shore
#

The yellow one will be (-1, 0, 0)

nimble fable
#

The one on the yellow line should just be (1,0,0). Or (-1,0,0) works too

wintry shore
#

Okay so

nimble fable
#

Doesn't really matter which you use.

#

It'll just change the direction you'll end up rotating in, not the axis

#

Now what you want to do is write the yellow one in terms of the other ones

#

Honestly I'm not sure if there's a good way to do this without learning linear algebra

wintry shore
#

Yellow: (-1, 0, 0)

Red: (-0.5168537497520447, -0.431569367647171, -0.7393308877944946)

Green: (-0.5759537816047668, -0.46364542841911316, 0.6732831597328186)

Blue: (0.6333557367324829, -0.7738093137741089, 0.008927153423428535)

#

Okay

nimble fable
#

I could maybe walk you through the formula, but you'd want to get an intuition for why it works

#

If you ever wanted to debug, rewrite your code, or solve a similar problem

wintry shore
#

I think i remember possibly doing something like this at some point, im not sure

nimble fable
#

It actually isn't that tricky is the good news

#

And it'll serve you very well to learn as a programmer

#

Linear algebra is essential in computer graphics

#

The outline is this

#

You've just represented the red green and blue unit vectors in terms of the standard ones

#

It turns out you can encode that representation in what's called a matrix

#

Then if you take the inverse of that matrix (which is something any good math library for any programming language will have a standard function to do) it'll give you a representation of the standard unit vectors in terms of the yellow red and blue ones

#

This is called a change of basis

wintry shore
#

hold on a sec

nimble fable
#

This will let you represent the yellow unit vector in terms of the red green and blue ones

wintry shore
#

It looks like we're building something kinda like this

#

I never really understood what the nine rotational arguments meant or how they worked

nimble fable
#

Then you can apply the formula for rotating around an axis

wintry shore
#

That makes sense now

nimble fable
#

And then you use your original change of basis matrix to convert back to the standard coordinates and boom you have your rotation formula

#

Look up 3blue1brown's essence of linear algebra series on youtube

#

It's under 2 hours long and will give you a great overview of the core concepts of linear algebra

#

Then study it a bit in whatever way feels best (textbook, youtube lectures, etc) and go back to this problem

#

It'll take a bit of time, but will save you far more time in the long run

wintry shore
#

Alrighty

#

I will give it a look

nimble fable
#

As an added bonus, linear algebra is used in a lot of other cool stuff too

#

And is just a beautiful subject in it's own right

#

Also in the future I think the kind of question you asked is better suited for a programming server.

wintry shore
#

Thats true, but a lot of them were stumped as they did not know linear algebra.

nimble fable
#

For here I'd maybe more just ask "what kind of math is needed to solve X problem" instead of asking for a solution

#

And I'd ask that sort of thing in the discussion channels not the help channels

wintry shore
#

Yeah thats what i was kinda going for, trying to see if anyone knew how to build the equation

nimble fable
#

But I mean, what you did here worked so eh

wintry shore
#

.close

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#
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burnt birch
full forumBOT
burnt birch
#

plz help

#

is my answer right 2.

light sonnet
# burnt birch

You do not need to keep closing and opening channels, stay in one channel and wait patiently

burnt birch
#

bro i been here since like 10

light sonnet
#

Okay, and?

burnt birch
#

like i gtg soon

#

olz help

#

pzl

#

plz

#

i will pay even

light sonnet
#

You still don't need to close and open channels to get attention

burnt birch
#

i pinged helpers

#

but i kept getting removed

civic beacon
#

I already told you it's wrong

burnt birch
#

<@&286206848099549185>

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โ€ข Show your work, and if possible, explain where you are stuck.
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proud spear
#

This is a graphical representation of a problem I found in an old textbook. In this drawing each of the two circles with centers B and C has a radius of 3 cm , AB โŸ‚ CB and |CA| = 10 cm . Find out the angle BAC.

elfin stream
#

BC = the sum of radius of two circles

proud spear
#

BC = 6cm

elfin stream
#

yes

#

use inverse trig functions then

#

to find BAC

proud spear
#

I posted this question because I'm not into this yet

#

Is there a simpler solution?

elfin stream
proud spear
#

ok, so from what you said I can deduce, that sin BAC = 3/5

elfin stream
#

arcsin(sin(BAC)) = arcsin(0.6)

#

BAC = arcsin(0.6)

#

u need a calc to find arcsin(0.6)

proud spear
#

my calculator doesn't have arcsins : (

clear vigil
serene hazel
clear vigil
#

wait I remember arcsin(3/5) = 37ยฐ

#

It's the special 3-4-5 right triangle

proud spear
#

of course it is : ) problem solved!

#

i guess

clear vigil
#

great

proud spear
#

.close

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#
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spice orchid
#

#help-18 message
What are some sufficient conditions (weaker than being twice differentiable) for an everywhere differentiable function f : R -> R to have a continuous derivative?

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@spice orchid Has your question been resolved?

distant shuttle
#

hmm

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rose rain
#

hmmCat i wonder if ive seen this before

gritty rose
#

x^2 * sin(1/x) but I don't know how to generalize it

rose rain
#

i remember this bad boy:

#

idk if it helps

#

[
g_n(x) = \begin{cases}
x^n \sin(1/x) , \text{if $x \neq 0$} \
0 , \text{otherwise}
\end{cases}
]

glossy valveBOT
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#

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ocean birch
#

.close

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#
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