#help-28

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torn jolt
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So the point where it reaches 0 must be at a positive x

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Okay nevermind all that I just said I just got myself lost in that train of thought

tacit haven
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okay I'll just graph it then

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lol

torn jolt
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Well you could just use the first method I mentionned

tacit haven
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I was trying to understand it but almost fell asleep

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thank you!!

torn jolt
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Everything after that is just me desperately trying to find a trick

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Which failed

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@tacit haven Don't forget to .close

tacit haven
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normal spoke
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Is there a number, n, where n^2 equals n, but n does not equal 1 or zero?

amber sapphire
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Try solving the equation n^2-n = 0 and see if there are any other solutions

normal spoke
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Okay, thank you

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tame bobcat
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Hey guys I have a question on the proof that there are infintely many primes congruent to 3 mod 4 so of the form 4n +3
My question: I found two proof techniques. The one I find quite bizarre. The other is kind of like the proof for euclids theorem.
Suppose we have only finitely many of them.
We observe that a number x that is the product of odd numbers is congruent to 3 mod 4 if and only if the product has an odd amount of factors that are congruent to 3 mod 4
That means if there were only finitely many of those primes, p1 through pn, then every number thats congruent to 3 mod 4 had to be divisible by one of these primes, pi. But we find that either x is congruent to 1 or to 3. In the first case, if we add 2 to x, so x+2 that number is congruent to 3 again. And else if x is congruent to 3 then we do x+4 which is again congruent to 3. But we find that neither x+2 nor x+4 would be divisible by any of those pi.

I thought a lot about it and cant quite figure out why exactly x+2 and x+4are both not divisible by an pi. I did some examples and it always was the case. But can someone please provide a "proof" that neither is ever divisible by any of those pi?

tame bobcat
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I know the theorem that says that for any number x the bcd(x, x+1)=1

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But thats not been helpful to me here

torn jolt
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you can show that gcd(x,x+2) = gcd(x,2) via euclidean algorithm

tame bobcat
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And also for x and 4?

torn jolt
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yeah

tame bobcat
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So that would mean that since x is odd

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Thats definitely 1, right?

torn jolt
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yup

tame bobcat
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In some books they just assume everything is obvious

tame bobcat
# torn jolt yup

Theres this lemma here that says gcd (x, y) = gcd(y mod x, x)

Is that what I would wanna use to prove it?

torn jolt
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yes

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I think that's equivalent to euclidean algorithm

tame bobcat
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Yes its part of how the algorithm is defined in my book

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Thanks toby!!

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torn jolt
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Guys

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torn jolt
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What is quadratic mean

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A quadratic function

ebon grove
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some function of the form
f(x) = ax^2 + bx + c

real moat
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Usually just something with x²

torn jolt
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So like

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Multyiplting constantly

real moat
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Multiplying x twice

torn jolt
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ohhh thank u

real moat
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Np

pure sandal
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they are two different things

torn jolt
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Can I send a photo of a problem that I need help with

dark shore
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yes

torn jolt
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Alr alr

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Imma be fr I kinda forgot how to do this..

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4.2 btw

weak iron
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what is it increasing by?

torn jolt
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Multiplying by I dunno

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It just grows

weak iron
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ok the length is increasing by 1 starting from 2 and the height is increasing by 1 starting from 1

torn jolt
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Mhm

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gummy bee

weak iron
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and then you can find the number of squares by new length * new height

torn jolt
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Wait

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What’s the formula tho

weak iron
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have a go given the information i provided

torn jolt
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hmm

pure sandal
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find separate formulas basically

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what is the formula for the height of figure n

weak iron
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(n)(n + 1) where n is the figure…?

torn jolt
pure sandal
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that is a term to term formula

torn jolt
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Wait

pure sandal
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do you know an nth term formula?

torn jolt
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Like the recipe or sum

torn jolt
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For this Wtv thingy

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😭😭

weak iron
torn jolt
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OHH ok thanks 😭

weak iron
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figure = iteration

torn jolt
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Whatever that means yes

wide sundial
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How many boxes is in the first one (and how wide and tall is the shape)

torn jolt
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2+3+2.?

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celest fulcrum
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Quick question, if x y and z are all negitive what octant would it be in?

real moat
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7 i think

onyx glen
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the all-negative octant

celest fulcrum
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Ok so

real moat
celest fulcrum
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is that just wrong?

real moat
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Yea i think so

celest fulcrum
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damn alr

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ill leave this up incase its not but its legit day 1 of the class and the ans key is wrong lmao

real moat
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I learned it with 7th being the all negative one but I've seen some with it being six, never with eight tho

onyx glen
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does it like... matter which octants get which numbers

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like is that something you are expected to know and use frequently

celest fulcrum
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Yeah

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we are just starting 3d spaces @onyx glen

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so we have to discribe stuff like this on the test and quizzes

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kinda lost tho

onyx glen
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and do you have any reference on hand for how the octants are numbered?

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or are you expected to just Know™️

celest fulcrum
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Nope

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just know

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its a class i just started and he shot a bunch of vids at us which are answer and question

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no work nothing

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im just watching ochem tutor vids to learn lol

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@celest fulcrum Has your question been resolved?

onyx glen
# celest fulcrum Nope

then ask your professor for a reference or cheat sheet or whatever that tells you how the octants are numbered

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brazen hound
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brazen hound
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hel p

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me

cloud shore
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Write z in terms of y

brazen hound
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so like z=

quaint prawn
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yes

brazen hound
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make z the subject

quaint prawn
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(then use the other equation to write y in terms of x)

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(then combine)

brazen hound
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ahhh ok

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thanks a lot

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chrome idol
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whats the difference between linearization and linear approximation?

chrome idol
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Or rather whats the relationship between them?

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Are they the same?

fast peak
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I wouldnt make a distinction

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maybe some people mean different things tho

chrome idol
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I think theyre the same?

fast peak
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as a formula, yes

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the linearization is just some function L you get from f

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while f(x,y) is supposed to actually approximate f near (a,b)

chrome idol
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i see

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ty

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#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
elder cape
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I have graphed it out but don't know how to proceed

unborn quarry
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For this case

elder cape
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Well I know the formula, yes.

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I don't know what my upper and lower radii here are becuause the questions I have dealt with so far the region is always touching the x-axis, here it is floating.

ember shadow
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floating?

unborn quarry
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There are 2 functions here, the upper semicircle and the lower one. You can find both of them with the equation given

elder cape
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but we only care about the right side

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Will the limits of integration with 0 being the lower and 4 being the upper take care of that?

unborn quarry
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Yes, but you restrict that with the x values

elder cape
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hmmm

elder cape
unborn quarry
elder cape
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what is the next step?

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is this region not important to us?

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because this is what creates the hole no?

ember shadow
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yes

elder cape
unborn quarry
elder cape
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.

unborn quarry
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You should just care about what is inside the circle

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That region doesn't matter, you've already stated lower and upper bounds. That region is not between them

elder cape
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Yes but

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if we let our upper radius be:

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y = sqrt(16-x^2) + 4

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and our lower be:

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-sqrt(16-x^2) + 4

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And we apply the disk method as:

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V = [0 to 4] integral (pi (sqrt(16-x^2) + 4)^2) dx - [0 to 4] integral (pi (-sqrt(16-x^2) + 4)^2) dx

unborn quarry
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Yes that's correct

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No, you lower bound is not y=4

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It's y = 4-....

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which is the lower part of the circle

elder cape
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So the final answer is indeed this?

elder cape
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hmm

unborn quarry
elder cape
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I am still confused as to why we didn't have to calculate the volume of revolution under this curve:

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.

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and substract that from the volume of the semi circle being rotated along the x-axis

spiral vigil
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that's what your second integral is doing

unborn quarry
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Yes 😁

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it's subtracting that

elder cape
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?

spiral vigil
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and the first integral is doing this region's volume

elder cape
unborn quarry
elder cape
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bro I just finished watching that lol

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but all the examples in that

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the region was glued to the x-axis

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here the region had this area:

spiral vigil
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the green region is glued to the x axis

elder cape
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ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

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because here the outter radius is: y = sqrt(16-x^2) + 4 and lower radius does not exist so we get: [0 to 4] integral (pi (sqrt(16-x^2) + 4)^2) dx

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and then this region:

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the outer radius is: y = -sqrt(16-x^2) + 4 and the lower radius does not exist so we get [0 to 4] integral (pi (-sqrt(16-x^2) + 4)^2) dx

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and that's why we subtract the 2 volumes

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to get:

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this.

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Is my reasoning correct?

elder cape
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because the graph is not fixed to the x axis:

spiral vigil
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the limits of integration form vertical lines

elder cape
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ah ok

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so in the given question

elder cape
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Then based off the disk method/washer method we just have to subtract the outer radius by the inner which is why that is the final answer?

spiral vigil
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we subtract the outer volume from the inner volume

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but yeah

elder cape
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ok cool

elder cape
spiral vigil
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I'm about to drive for like thirty minutes ralseidead

elder cape
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ah ok, I will make a new post then

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ty for the help!

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wanton scroll
#

Hello! I'm trying to solve an exercice and it asks me to identify the quadric represented in this equation:
4x²-2y²+z²=1.

In the first moment, I thought it was a one sheet hyperboloid, but when I tried it in Matlab, using the following code (I've never used Matlab before, so it can have a mistake), it looks a lot more like a hyperbolic paraboloid. Here's the code:

x=linspace(-10,10,40);
y=linspace(-10,10,40);
[x,y] = meshgrid(x,y);
4x.^2 - 2y.^2 + z.^2 == 1;
mesh (x,y,z);
view ([130,30]);

wanton scroll
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and here's the image matlab gave ne

gritty rose
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i don't see how it looks like a one-sheeted hyperboloid

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oh maybe rotated it is

wanton scroll
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The equation follows the form of the equation of a one-sheeted hyperboloid, but the image says another thing

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lime dawn
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if a,b,c are nonzero, how do you solve for (x,y,z) in terms of a,b,c

fast peak
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row reduce

lime dawn
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well i wanted to do it without a calculator using something like substitution

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i think i figured it out now tho ty

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covert wolf
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For the k value I thought it was just the reciprocal but it’s not how do u find the k value like how do u transform it. For ex these 2 ones I don’t get

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covert wolf
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<@&286206848099549185>

somber kindle
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balmy tusk
#

Katie has 52 playing cards, she wants to give one to Bill, one to fred and one to jill. How many different ways could she do this?

would this be 52C3 or 52P3?

nova basin
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P3, order matters because people are different

balmy tusk
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so if katie wanted to give 3 cards to one person, we would use 52C3?

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dense vector
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ye

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yes

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in 2-D it is

elder cape
#

ty

#

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soft agate
#

where do I start for this question

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soft agate
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how would I figure the x?

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as I think that's gonna help me solve the others

ocean geyser
#

Nancy's book is given as x, find the equation of Braveens books in terms of x, then find Cal's equation in terms of x and sum the three equations

soft agate
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the x

ocean geyser
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since x is the books, we can create braveens equation based on the number of books

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read the question carefully

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trying substituting x for where the question says "number of books nancy has"

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stiff summit
stiff summit
soft agate
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it said triple

stiff summit
soft agate
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okay I'll show you what I did

soft agate
stiff summit
soft agate
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because this person

soft agate
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I thought they were referring to triple, so I thought 3

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what am I doing wrong

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@stiff summit sorry for ping

stiff summit
stiff summit
soft agate
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yes x3

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am I right?

soft agate
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5x3

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=15

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MB

stiff summit
soft agate
stiff summit
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What do you mean

soft agate
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X15

stiff summit
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I don’t understand, can you say it using a sentence?

soft agate
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okay

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you said to triple x which would = 15x

stiff summit
soft agate
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ohhh

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okay what do I do after

stiff summit
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when you triple x and add 5, what do you get?

soft agate
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or would it turn into an exponent?

stiff summit
soft agate
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3x

stiff summit
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So what happens if you triple x, and then add 5?

soft agate
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14

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3x3 = 9

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+5

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= 14

stiff summit
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This is what happens when you triple 3 and add 5.

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Now what happens if you triple x and add 5?

soft agate
stiff summit
soft agate
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yay

stiff summit
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So how many books does Braveen have, in terms of x?

soft agate
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3

stiff summit
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How did you get that?

soft agate
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you said in terms of x

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so I suppose you were talking about the 3x

stiff summit
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It says:
Nancy has x books.
Braveen has triple the number of books Nancy has, plus 5 more books.

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We can replace “the number of books Nancy has” with x, since we know Nancy has x books

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So Braveen has triple x plus 5 more books

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How many books does Braveen have?

soft agate
#

so wait

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we figured out that ancy has 3 books?

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nancy*

stiff summit
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It says: Nancy has x books

stiff summit
soft agate
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😭

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I don't get this

stiff summit
#

How about this, then:

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N has 1000000 books.
B has triple the amount of books N has, plus 5. How many books does B have?

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remember, triple means “three times”

soft agate
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1000000 × 3 + 5

stiff summit
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Yes

soft agate
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= 3000,005

stiff summit
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Yes

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Can you apply the same logic to Nancy and Braveen

soft agate
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could you say those things again

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but with the terms we are using this time

stiff summit
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It says:
Nancy has x books.
Braveen has triple the number of books Nancy has, plus 5 more books.

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We can replace “the number of books Nancy has” with x, since we know Nancy has x books

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So Braveen has triple x plus 5 more books

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How many books does Braveen have?

soft agate
#

if it's wrong I'm sorry

stiff summit
soft agate
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yes

stiff summit
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Then if that’s what you mean, your answer is right

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How many books does Cal have?

soft agate
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so we gotta double this

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6x + 10 books

stiff summit
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How many books do they all have together?

soft agate
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15 books

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9x

stiff summit
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Not quite

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When you add x to 3x + 5 and 6x+ 10, what do you get?

soft agate
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ohhh if the x is alone

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you add 1 to it

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si 10x

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so *

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and 15 books

stiff summit
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Did you mean that they have 10x + 15 books in total?

soft agate
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yes

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btw did nancy just have a x

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or can a 1 go bwside the x?

#

1x

#

beside *

stiff summit
soft agate
#

so it can also be as 1x?

#

that's what I was confused on about I thought we had to figure what x was but I didn't know it already had its value

stiff summit
#

Yes, but if you want to save time you can also write x

stiff summit
soft agate
#

oh

soft agate
#

10x + 15

#

do we gotten change the x to a number ?

stiff summit
stiff summit
soft agate
#

yes

#

Nancy has 23

#

books

stiff summit
#

Is your problem resolved?

soft agate
#

was that all?

stiff summit
soft agate
#

10(23) + 15 = 245

#

I have a question

#

so if nancy has 23 books

#

wouldn't the triple be 23 x 3?

#

+5

stiff summit
#

primary school teachers are underrated

soft agate
#

okay it makes sense now thank you so much

#

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sweet rain
#

so I have a 94% in my class

full forumBOT
sweet rain
#

final goes in as a normal test

#

my current average for tests is 94.79

#

there'd like 10 assignments in there already

#

what would be like rhe range I need to get to have a 92 final grade

light sonnet
#

You're missing some info, like the percentages

#

How much are tests worth?

sweet rain
#

it's worth 70%

#

tests as a whole

frosty raven
#
sweet rain
#

I cant use this

#

it's going in as a normal test

frosty raven
#

try the second

sweet rain
#

thx

#

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torn jolt
#

can anyone help me with math

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onyx glen
#

we can if you
(a) stop spamming "can anyone help me with math"
(b) post your question

spice orchid
#

literally every single channel lmao

slender onyx
#

@torn jolt dont spam other users' help channels. come back in 24h

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undone elbow
#

sd

#

sorry, i just tested if i can send messages, my bad.

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viscid bluff
#

can you use generating functions to derive a formula for this: We roll
n dice and sum the highest 3. What is the probability that the sum is
18
18?

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#

@viscid bluff Has your question been resolved?

viscid bluff
#

<@&286206848099549185>

normal tree
#

hmmmm I don't think so

#

I think the problem here would be that your highest 3 random variables have a dependence on one another

viscid bluff
#

hmmm

#

thats annoying

normal tree
#

but I think this particular problem is tractable to solve

#

this is basically the same thing as asking the probability that you get at least 3 sixes in n throws

viscid bluff
#

yea

normal tree
#

that's just a binomial thing

#

or if you really want to use generating functions, you can envision that as the sum of independent Bernoulli random variables lol

viscid bluff
#

hmmmm

#

no im just wondering

#

like if i cant derive a summation formula

#

if i can just use generating functions

#

each time

normal tree
#

order statistics are really messy I think

viscid bluff
#

thats annyoing

normal tree
#

like the order statistics of a uniform distributed thing are disgusting

viscid bluff
#

hmmmmmmm

normal tree
#

you can get the distributions of most of them I think

#

just by doing the whole cdf thing

viscid bluff
#

yeah true

#

i gues

#

guess

#

what about a problem like this Player A and Player B take turns rolling two standard dice, first player A, then player B. If Player A rolls a sum of
6
6, A wins. If Player B rolls a sum of
7
7, B wins. What is the probability that Player A will be the victorious

#

can we use generating functions for this problem

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crisp fjord
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crisp fjord
#

Is this correct

kind jay
#

,rotate

glossy valveBOT
knotty marlin
crisp fjord
#

Thanks

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scenic badge
#

How can i find third side if i know two of them and area of a triangle

scenic badge
#

i know that AB = 5, AC = 4, Area = 8

#

i need to find AC

wide sundial
#

cosine rule

scenic badge
#

i don't know a degree

wide sundial
#

you could try heron's formula

scenic badge
#

isn't there an easier way?

#

herones formula is gonna be too big

wide sundial
#

i mean either way it's gonna be hard

#

you need to find the angle first

scenic badge
#

this exam is very stupid

wide sundial
#

heron's formula you dont need the angle

scenic badge
#

how is this 1 point question

wide sundial
#

if you need the angle you go area = 1/2 absinc

scenic badge
#

and all the answers are in the root

wide sundial
#

it's multiple choice?

scenic badge
#

yes

wide sundial
#

...

scenic badge
#

4 choice

wide sundial
#

show the choices

scenic badge
#

correct one is last

wide sundial
#

maybe someone else knows

#

i can't think of a fast way

scenic badge
#

my teacher solved it with heron's formula

worn basin
#

ABsinC=8, 20sinC=8, sinC=2/5

#

then cosine rule

amber radish
#

pretty much cos or heron

#

well you could find the angle

#

but that'll js take more time probs

#

oh wait A=1/2 absinC for an SAS triangle

worn basin
#

just pythagorean finds cosC

amber radish
#

Using A=1/2 ab sin C we have sin C = 2/b

#

nah wait nvm

#

A=1/2 bh

#

Find h=2A/b, h is altitude

#

pythagorean theorem to find the missing length?

worn basin
#

identity

#

sin^2+cos@=1

amber radish
#

well let's say it's orientated this way and we have p+q, and r and the area

#

well this is an orthogonal so it'll be easier

#

i mean duh

#

let me draw a scalene triangle

#

ye nvm fg Law of sines, law of cosines, heron's formula would do the job well done

worn basin
#

was it stated the triangle is right?

amber radish
#

idk

#

But it would be nice to generalise it

#

You could also use Mollweide's formula

worn basin
#

generalize what, you cant generalize anyting by assuming the triangle is right

amber radish
#

no duh i meant in the sense of whatever triangle

worn basin
#

oh ok

amber radish
#

i mean the only think that generalises what we're looking for is heron's

#

you could use Mollweide's but you'll need angles for those ...

worn basin
#

yeah

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tame bobcat
#

in my book it says this (first picture)
Now lets say I have a random variable that is pareto distributed with parameters a = 3 and b = 5
Since the pdf for pareto variables are defined as in the second picture I dont understand how to integrate this function now ?
Do I only integrate the first case or how does that work ?

tame bobcat
#

or even more generally : How do I determine the probability P(X in [3,5]) for a pareto distributed random variable X ?

#

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torn bane
#

just want to check if i'm understanding this correctly, the dim(row(A)) is = dim(col(A))= rank of the matrix and null(A) is = # of free variables in a matrix

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#

@torn bane Has your question been resolved?

torn bane
#

also, how is this true for all invertble matrices?

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@torn bane Has your question been resolved?

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celest fulcrum
#

Hi, I got this right but I want to know where they got the 1/3sqrt(19) from for part 2, I guessed based on the direction that I already know

rocky vale
#

They divided by the magnitude in order to normalize the vector (make it a unit vector)

#

3sqrt(19) = sqrt(191), they just simplified the radical a bit more

celest fulcrum
#

Yeah I realize that

#

but its supposed to be one perpendicular

#

so is multiplying it by the resprical make it perpendicular?

rocky vale
#

No, the cross product is always perpendicular to the plane formed by the original two vectors

#

Multiplying by the reciprocal makes it a unit vector

celest fulcrum
#

oh

#

ok one sec i need to look over this again

#

OHHHH

#

Ok I relixed it now

#

thank you

#

the wording got me

rocky vale
#

Awesome, np 👍

celest fulcrum
#

so the cross product is always orthogonal to the other two lines

#

and divinging it by the magnitude just gives its its unit vector

rocky vale
#

right, unit vector just means a vector with magnitude 1

#

So if you divide a vector by its own magnitude, you get a unit vector pointing in the same direction

celest fulcrum
#

Ok perfect thank you so much

#

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cedar monolith
#

Let $p$ and $q$ be two prime numbers. \ Show that $pq$ divides $p^{q-1} + q^{p-1} - 1$

glossy valveBOT
#

lilisworld

cedar monolith
#

do i use fermat's little theorem?

#

Fermat's theorm: if p is prime, p divides $a^p - a$

glossy valveBOT
#

lilisworld

cedar monolith
#

<@&286206848099549185>

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#

@cedar monolith Has your question been resolved?

stark sky
#

Thinking, this seems a fair bit harder than your previous ones.

cedar monolith
thorn zenith
#

gosh I think I remember using this formula in number theory at some point proving this exact same thing lemme try to figure it out again

cedar monolith
#

ok

astral crown
#

i feel like if you multiply everything by pq

cedar monolith
#

since we learnt about gcd, lcm, bézout's lemma and fermat's little theorem maybe it would help idk

astral crown
#

you get a nice form

thorn zenith
#

^ you do

astral crown
#

$qp^q + pq^p -pq$

glossy valveBOT
#

*-algebra

thorn zenith
#

that's a good hint I would start there

astral crown
#

that just plain looks nice

cedar monolith
#

ok

astral crown
#

hm

stark sky
#

Tried this, I'm not sure it gets anywhere but by all means give it a go.

thorn zenith
#

yeah it also sort of makes the proof that pq divides it trivial because proving pq divides this form of it is obvious since we multiplied the whole thing by pq

stark sky
#

Yeah exactly the issue I ran into.

astral crown
#

yes

#

but you can ask if (pq)^2

#

divides this

thorn zenith
#

can you rewrite it as a polynomial?

#

in p and q

astral crown
#

that's a neat idea

stark sky
#

Ah, thats a nice trick.

#

Both of those lol

thorn zenith
#

maybe something like $(p^q+q)(q^p+p)$ ?

glossy valveBOT
#

Blue Guilmon

thorn zenith
#

but you'd need to fiddle with it

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cedar monolith
#

.reopen

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#

stark sky
#

Okay we got it I believe.

#

Will let Blue finish in case they also do.

thorn zenith
#

$(p^q+q)(q^p+p)=p^qq^p+p^{q+1}+q^{p+1}+p^qq+pq^p+pq$ so $qp^q + pq^p -pq=(p^q+q)(q^p+p)-(p^qq^p+p^{q+1}+q^{p+1})$

glossy valveBOT
#

Blue Guilmon

thorn zenith
#

oh I'm just suggesting something idk if I overcomplicated it

#

go ahead haha

cedar monolith
stark sky
#

So, FLT was the right shout.

astral crown
#

you ever just come back to the help channel

#

and see some shit

thorn zenith
#

xD

#

I basically just expanded that polynomial that looked nice and subtracted the terms I didn't want 😛

#

but yeah probably overcomplicated it

cedar monolith
twilit leaf
#

What the hell is happening here

stark sky
thorn zenith
#

^

cedar monolith
#

do we use polynomials?

thorn zenith
#

nah don't

twilit leaf
#

This is an sfft problem

cedar monolith
#

fermat's theorem?

stark sky
#

Consider the expression $q^p - q$. By FLT, $p$ divides this expression, yes?

glossy valveBOT
#

kimbo7

stark sky
thorn zenith
#

oh I see

cedar monolith
#

i dont know what flt is

stark sky
#

Fermats theorem

cedar monolith
#

ah

#

yes

stark sky
#

(It is often called Fermats little theorem to distinguish from Fermats last theorem, which I presume you wont be needing too soon)

cedar monolith
#

ok so p divides that

stark sky
#

The expression I wrote just now also has the form $q(q^{p-1}-1)$, can you say anything interesting?

glossy valveBOT
#

kimbo7

cedar monolith
#

q divides it

stark sky
#

Sure but that's not what I meant. Stick with $p$ first.

glossy valveBOT
#

kimbo7

cedar monolith
#

p divides it

stark sky
#

$p$ divides the whole thing, can it divide both factors?

glossy valveBOT
#

kimbo7

cedar monolith
#

it cant devide q but the other one then

stark sky
#

Exactly, so $p$ divides $q^{p-1}-1$. A completely analgous argument will show that $q$ divides $p^{q-1} - 1$, do you agree?

glossy valveBOT
#

kimbo7

cedar monolith
#

yes

stark sky
#

Now we can write the thing you care about in two suggestive ways. As $p^{q-1} + (q^{p-1}-1)$ or alternatively as $q^{p-1} + (p^{q-1} - 1)$, do you see how to progress from here?

glossy valveBOT
#

kimbo7

cedar monolith
#

soo it's the two expressions that we added then we added 1

#

because it's -2

thorn zenith
cedar monolith
#

in the end

#

ohh wait

thorn zenith
#

you just proved that $p$ divides $q^{p-1}-1$ and that $q$ has to divide $p^{q-1}-1$

glossy valveBOT
#

Blue Guilmon

thorn zenith
#

use those facts

cedar monolith
#

if we reverse

stark sky
#

$p$ divides the first one and $q$ divides the second, yeah. But they're both equal to what you care about, so...

glossy valveBOT
#

kimbo7

cedar monolith
#

wait, i meant p divides that whole expression

#

since it divides both

thorn zenith
#

yes

cedar monolith
#

$q | q^{p-1} + (p^{q-1} - 1)$

glossy valveBOT
#

lilisworld

thorn zenith
#

similarly q divides the other expression (which is the same expression)

cedar monolith
#

yes

stark sky
#

Altogether we have that $p$ and $q$ both divide $p^{q-1} + q^{p-1} -1$.

glossy valveBOT
#

kimbo7

thorn zenith
#

because p and q are prime otherwise you could run into issues but yeah

stark sky
#

In other words, both appear in the unique prime factorisation of that number.

stark sky
#

(Also much like an earlier question these should both be distinct primes, if they aren't this doesnt hold)

thorn zenith
#

yeah we wouldn't have gotten this far without FLT either way but if for some reason you were given that p is just a number that happens to divide that expression and q is also a number that just happens to divide it certainly this wouldn't be necessarily true, as they could share common factors

#

I'm just sort of reiterating this

stark sky
thorn zenith
#

but it's not necessary

stark sky
cedar monolith
#

ok thanks you explained things well

stark sky
#

I'd like to see you conclude that $pq$ divides that expression you care about

glossy valveBOT
#

kimbo7

stark sky
#

So far we have just said that $p$ and $q$ do

glossy valveBOT
#

kimbo7

thorn zenith
#

FTA baby

cedar monolith
#

because they both appear in the unique prime factor so in the factorisation there's at least a "qp"

#

uh

stark sky
#

But here you do need what Blue mentioned

#

If they weren't both prime, they could be, say, 2 and 4, then one divides the other and you run into issues

#

I.e. that wouldnt imply that 8 divides the number

thorn zenith
#

right it's enough to be divisble by 4 in order to be divisible by both 2 and 4

stark sky
#

Exactly

cedar monolith
#

so i need to say, according to the FTA ...

thorn zenith
#

FTA says two things

stark sky
# thorn zenith FTA baby

As someone who uses algebra a lot i object to the appropration of this acronym for Fundamental theorem of arithmetic

thorn zenith
#

haha I know it's just a speacial case

#

of a much larger theorem too

#

in abstract algebra

#

but anywho the fundamental theorem of arithmetic says two things:

#

woops

stark sky
#

Lol

thorn zenith
#

but they're the same theorem!

stark sky
#

my point exactly

thorn zenith
#

XD

#

just over different rings

#

anywho

#

it says two things:

#

first and this might sort of an obvious statement: every number has a factorization into a product of primes

#

second: that factorization is unique up to multiplication by a unit

#

so use the first part

#

if every number has a factorization as a product of primes, just write one out for this expression

#

say that there are primes $\alpha_i^{\gamma_j}$ such that $\alpha_1^{\gamma_1}\cdot....\cdot\alpha_n^{\gamma_n}$ form a prime factorization of your expression in question

glossy valveBOT
#

Blue Guilmon

thorn zenith
#

then for some choice of i $\alpha_i=p$ and for another choice of i $\alpha_i=q$ and we just showed that $\gamma_i>0$ for those

glossy valveBOT
#

Blue Guilmon

thorn zenith
#

rearrange this factorization to show that $pq$ times the rest of this is equal to the expression

glossy valveBOT
#

Blue Guilmon

thorn zenith
#

that should be enough to show that $pq$ divides it

glossy valveBOT
#

Blue Guilmon

cedar monolith
#

thanks 👍

thorn zenith
#

I think you need to check that $p\neq q$ ?

glossy valveBOT
#

Blue Guilmon

thorn zenith
#

I don't think we assumed that

cedar monolith
#

no it was in the assignment, it said two distinct prime numbers but i didnt write it mb

thorn zenith
#

oh ok

#

yeah you need that otherwise it wouldn't be enough to show that the power is >0 we'd need >1

#

and that's a whole other proof altogether

cedar monolith
#

indeed

thorn zenith
#

sorry about the insane complication btw, I haven't done number theory in years lmfao

cedar monolith
#

it's ok i wouldnt have guessed by myself kekw

#

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vapid crystal
full forumBOT
vapid crystal
#

Im not sure how to do this

humble steppe
#

Start by multiplying (1+cos x)/(1+cos x) to the fraction and then simplify 🙂

vapid crystal
#

Why though?

#

Oh wait

#

No I see what

stiff musk
#

other possibilities, depending on what tools you have available: taylor series for cos(x), or l'hopital's rule

vapid crystal
#

So now I have 1-cosx/x^2 1+cosx

#

Its still not working

#

Im getting 0/3

stiff musk
#

(1-cos x)(1 + cos x) is not 1 - cos x

vapid crystal
#

Yeah it is

stiff musk
#

i bet you $5 that it is not

vapid crystal
#

Oh

#

Its sin(x)^2

#

So I have sin(x)^2/x^2 (1+cosx)

stiff musk
#

yep

#

now do you know this limit? $\lim_{x \to 0}\frac{\sin(x)}{x}$?

glossy valveBOT
vapid crystal
#

= 1

stiff musk
#

yep

vapid crystal
#

1/2

stiff musk
#

and so what's this limit? $\lim_{x \to 0}\frac{\sin^2(x)}{x^2}$

glossy valveBOT
vapid crystal
#

1

stiff musk
#

yep

#

so you're correct, the final answer should be 1/2

vapid crystal
#

Okay thank you

#

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vapid crystal
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vapid crystal
#

Oops

#

How do I do this one

umbral obsidian
# vapid crystal

You know that if y=f(x)g(x)
Then y'= f'(x)g(x)+f(x)g'(x), right?

vapid crystal
#

But its respect to y

umbral obsidian
#

Wdym

#

You differentiate it with x

vapid crystal
#

Oh what okay

#

Okay I got

#

x^2 1/x^3 + 2xln(x^3)

umbral obsidian
umbral obsidian
#

There are multiple ways to prove wrong how it is

#

Which method would you like to hear, by not using chain rule or using chain rule?

vapid crystal
#

Okay I got 3/x

#

For ln(x^3)

umbral obsidian
#

Yeah

#

ln(x³)=3lnx

vapid crystal
#

so then x^2 3/x +2xln(x^3)

umbral obsidian
#

Yes

#

That is dy/dx

#

dy/dx means to differentiate y with x

#

Which is what y' means in this context

vapid crystal
#

Ohh okay

umbral obsidian
#

Nothing really special

vapid crystal
#

And then d/dx is the same thing?

umbral obsidian
#

If y= f(x)

#

y' = dy/dx = d/dx f(x) = f'(x)

vapid crystal
#

The answer key says it this though

#

3x

#

91

#

=2lnx

#

Oops

umbral obsidian
#

????

vapid crystal
#

3x

#

Omg

umbral obsidian
#

How does one even get 3x for differentiating this

vapid crystal
#

3x(1+2lnx)

umbral obsidian
#

2xln(x³)= 2x ×3lnx= 3x(2lnx)

#

So yeah

umbral obsidian
umbral obsidian
vapid crystal
#

Okay I get it now thanks

umbral obsidian
#

Simple modification

vapid crystal
#

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torn jolt
#

Hey

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torn jolt
#

Can someone please tell me how they derived this equation?

static bramble
#

SDEs my beloved

static bramble
torn jolt
#

Nope! I am sorry, I couldn't find materital online for this.

static bramble
#

Then in what context was this presented?

torn jolt
#

It's in the research paper, I am trying to understand.

static bramble
#

The tl;dr is that they used this

#

So here f(t, r) = ln(r)

torn jolt
#

I see.

torn jolt
#

I sincerely apologise if this is not a reasonable request.

static bramble
#

We don't do that here

torn jolt
#

I understand.

#

Apologies for asking you that.

static bramble
#

All good

#

Actually does this paper note the difference between $\tilde{W}$ and $W$?

glossy valveBOT
#

steakanator

torn jolt
#

Nope 😞

static bramble
#

Suspicious

torn jolt
#

Yeah

static bramble
#

Well either way, this particular one isn't that bad, I can probably explain it pretty quickly

#

As long as you don't ask me to prove anything

torn jolt
#

Sure 🙂 Thank you 😀

static bramble
#

$\dd r = \left( \psi + \frac 12 \sigma^2 \right) r \dd t + \sigma^2 r \dd W$

glossy valveBOT
#

steakanator

static bramble
#

I'm dropping the subscripts to save time

#

Now, you want to find the SDE of f(t, r) = ln(r)

#

You need the first partial derivative of f with respect to t, and the first two partial derivatives of f with respect to r

#

Compute those, will you?

torn jolt
#

Will it be zero?

#

Sorry, I am missing something.

static bramble
#

Will what be 0?

torn jolt
#

Nope!

#

I don't know what I am doing wrong here.

static bramble
#

Treat r as a variable, not a function of t

torn jolt
#

I think I am wasting your time here. I don't know how to do that.

#

I sincerely apologize.

static bramble
#

You don't know how to compute a derivative?

torn jolt
#

I know. But I am not getting what you are saying.

static bramble
#

What about what I asked is confusing you?

torn jolt
#

The problem is with me, not you.

#

You need the first partial derivative of f with respect to t,

#

This one

static bramble
#

Does ln(r) depend on t?

torn jolt
#

Nope

static bramble
#

So then its derivative with respect to t is...?

torn jolt
#

Zero 🙂

static bramble
#

Zero

#

What about the other 2?

torn jolt
#

1 + sigma r(t)

#

I am sorry, I don't know.

static bramble
#

f(r) = ln(r)

#

Differentiate with respect to r

torn jolt
#

1/r

static bramble
#

And again

torn jolt
#

-r ^ (- 2)

static bramble
#

Good

static bramble
torn jolt
#

I see. Thank you friend for being so kind and for helping me out.

#

💐

static bramble
#

no worries, good luck

torn jolt
#

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torn jolt
#

In each of the five triangles, the sum of the numbers in the vertices must be equal to the number inside the triangle. We want the number of https://cdn.discordapp.com/attachments/1120374309416882266/1120374309563670558/image.png
I have to put 1
because 18+1+1 20
then to the 21 i have to put 2 because i can change the 1 and the 18
then in the 2 i put 18, 2 ,2 since i cant change them
then in the 23 i put 18, 3,2 that gives 23
but doesnt gives to 24

torn jolt
#

Photo where i put the number is where i putted the info a man talked to me

#

<@&286206848099549185>

silver pasture
#

y dont u make a bunch of system of equations?

#

if its not something u're gonn abe asked on a test

#

u can just take ur time and do it

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torn jolt
#

explain me what equations i shoul ddo

silver pasture
#

well suppose the circles house a bunch a numbers

#

a b c d and so on

#

u know their relation

#

a+f+b = 24

#

and so on

#

5 equations in total

#

try solving them

torn jolt
#

i was doing them without equations

silver pasture
#

u want to or are needed to

#

it would be a bunch a pointless guessing which is exactly what maths aims to prevent

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#

@torn jolt Has your question been resolved?

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@torn jolt Has your question been resolved?

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ornate ingot
#

it is in portuguese but I think you can understand. how can I calculate w-z?

swift ocean
#

im doing it rn

#

i think im almost done

ornate ingot
#

i did this but don’t know what else can I do

stable plover
#

check this

ornate ingot
stable plover
#

yes

#

that

ornate ingot
#

oh it misses the ^2

stable plover
#

you have $2\sin^2 \theta - 1$, not $2(\sin^2 \theta - 1)$

glossy valveBOT
#

tushar

ornate ingot
#

you’re right thanks

swift ocean
#

then that simplifies to -cos(2x)

stable plover
#

yes

ornate ingot
#

how?

stable plover
#

double angle formula for cosine

swift ocean
ornate ingot
#

Im so confused

swift ocean
ornate ingot
swift ocean
#

pythagorean identity

#

take a look above

ornate ingot
#

thanks

swift ocean
#

yep

ornate ingot
#

never thought about that

swift ocean
#

yeah all the identity stuff is weird ]\

#

theres so many combinations you can make

ornate ingot
#

thanks very much solis

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uncut glade
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uncut glade
#

part b

#

i have got to the point of

#

90-arccos(14/sqrt62xsqrt14)

#

i used the first vector from the line equation

#

and the n vector

#

im guessing they are qrong but

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@uncut glade Has your question been resolved?

uncut glade
#

<@&286206848099549185>

uncut glade
#

<@&286206848099549185>

gritty rose
#

,calc 14/sqrt(62)*sqrt(14)

glossy valveBOT
#

Result:

6.6526734863609
gritty rose
uncut glade
#

i may have rubbed it out

#

but i used the cos rule

#

a being the (7i+3j-2k)

#

b being (-i-5j+3k)

uncut glade
#

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