#help-28

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stoic galleon
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So in Rogawski 4th edition for multivariable calc it says (paraphrasing right now) that curl is a vector quantity that which has a magnitude equal to the maximum rate of rotation of putting some kind of paddle in a vector field and then the direction is the orientation of the paddle

stoic galleon
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Doesn't really make sense for this analogy like isn't curl supposed to be related microscopic circulation

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I don't really have an intuition of this. Can someone explain?

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I'm asking since Green's Theorem is the idea of summing the microscopic circulation in some domain being equal to macroscopic circulation

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In other words we use curl to make a line integral in a plane easier to compute as a double integral

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@stoic galleon Has your question been resolved?

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@stoic galleon Has your question been resolved?

stoic galleon
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<@&286206848099549185>

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@stoic galleon Has your question been resolved?

stoic galleon
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Bruh

gritty rose
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screenshot/picture some paragraphs/formulas to give more context

stoic galleon
stoic galleon
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This website though here talks about curl as microscopic circulations

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Circulation though AFAIK is defined as line integral of some vector field along a curve (most of the time closed)

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How is curl related to it when curl is a measure of velocity basically?

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It sounds like it makes sense but things just don't fit together for me

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@stoic galleon Has your question been resolved?

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@stoic galleon Has your question been resolved?

stoic galleon
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Help pls would be great

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Thanks

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@stoic galleon Has your question been resolved?

lean rock
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I am learning this now, also. Check this video, it might help in gaining a conceptual understanding of curl: https://www.youtube.com/watch?v=rB83DpBJQsE

Visualizing two core operations in calculus. (Small error correction below)
Help fund future projects: https://www.patreon.com/3blue1brown
An equally valuable form of support is to simply share some of the videos.
Special thanks to these supporters: http://3b1b.co/divcurl-thanks

My work on this topic at Khan Academy: https://www.khanacademy.o...

▶ Play video
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@stoic galleon Has your question been resolved?

lean rock
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@stoic galleon there is a link in the article that you mentioned to "get intuition".

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There are animations and explanations on GeoGebra as well.

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I asked ChatGPT for many analogies to these abstract ideas, which seems to be an effective way to to learn.

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For example, an atmospheric system, like a tornado can have many smaller circulations in it. All these microscopic circulations make up the overall circulation of the tornado, which is the macroscopic circulation.

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There seems to be a difference between "magnitude vector curl(F)(P)" and "magnitude curl(F)(P)". Magnitude vector curl is the velocity of rotation at point P, the speed at which the paddle rotates. Magnitude curl is a scalar quantity, it shows the strength of the rotation of the paddle in point P.

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At least this is how I understand it at this point, it might be wrong.

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Curl is used in 3D, while Green's Theorem is used in 2D.

lean rock
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So for the 2D plane, only one component of the curl is used, it is isolated with • k. In 2D, circulation can only happen around an axis parallel to z.

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<@&286206848099549185>

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Curl shows the tendency of rotational motion in a velocity field. It captures the presence and strength of vortices or rotational motions.

lean rock
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What is the difference of circulation and curl?

stoic galleon
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@lean rock I understand this stuff but if we capture this in terms of physical quantities the "circulation" macroscopically is the vector line integral, which is work (measured in Newtons*Meters). But curl magnutude is not work. Curl's magnitude would represent velocity, so dimensionally we it doesn't connect

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So how can we say "sum of microscopic curls" (measured in meters per second) = "sum of microscopic circulations" (measured in Newtons*Meters) = macroscopic circulation (measured in work)

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We need a conversion factor between the two and I don't see it there

violet oyster
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hi

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Someone who speaks Spanish to explain to me the congruence of triangles please?

stoic galleon
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Bro there's already a question in this one post in help and get your own channel

violet oyster
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@stoic galleon

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Help me plis

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wicked zodiac
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how do you do this without graph

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full marsh
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Find f(g(x)) and g(f(x)) and make sure they're both x

torn jolt
wicked zodiac
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Can u do a example

full marsh
torn jolt
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alright, i doubt you've learned this yet or not

full marsh
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But do whatever you're comfortable with

torn jolt
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i'd do

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let y=f(x)
x=f^-1(y)
let x=h(x)
h(y)=f^-1(y)
replacing y by x
h(x)=f^-1(x)

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here's an example

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f(x)=x-1
let y=x-1
x=y+1
let x=f^-1(y)
f^-1(y)=y+1

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replace y by x and there it is

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ig i made a mistake

full marsh
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That's a lot of work for just verifying that the functions are inverses of one another

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lone flint
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lone flint
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I'm stuck

grave elm
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you would need lambert function to solve e^x * x = -1

full marsh
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No

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e^x here is the slope

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You need to sub in x = 0

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your slope at (0, 1) will be e^0 which is 1

torn jolt
grave elm
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ahh ic

lone flint
grave elm
# torn jolt why?

e^x is derivative, it gives you slope of tangent at point x, so you would have to plug it in

lone flint
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Gimme a min

lone flint
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Intersection points (-1,0) (0,1)?

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Aye so distance is 2

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Ahem sqrt(2)* my bad

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Ok thanks

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torn bane
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is there no variable x?

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torn bane
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just unique solution of y=-5, z=10?

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or infinite solutions

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cuase rank is 2

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and theres free variable

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pure sandal
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is there an original question?

fast peak
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x can be whatever it wants

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and it still satisfies the system

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so yes, infinitely many solutions

grand jacinth
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U can also interpret it as the intersection of two planes. It will always result in a line where every point is a solution. As a line is made by an infinite number of points, it has infinite solutions

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silk veldt
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(3a-b)^4 pascal triangle

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silk veldt
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im confused on how the (-)(+) change thru the equation

onyx glen
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treat 3a - b as (3a) + (-b)

silk veldt
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i currently have this

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but im not sure where to put subtract signs

grave elm
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when you treat the second term as (-b), (-b)^1 will be same as -b

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so 108a^3 b will have negative sign

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rest of signs is fine

silk veldt
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ok thank you!!

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grave elm
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,w expand (3a-b)^4

glossy valveBOT
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lone flint
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lone flint
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I can deduce the equation of the tangent but I don't know what to do after

vast fossil
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The slope of the normal line is -1/3

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Meaning f and g both have the tangent with slope of 3 at x = 1

lone flint
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So I can just do f'(1)*g'(1)?

lone flint
vast fossil
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(f * g)' = f' * g + f * g'

clear vigil
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i don't quite understand wdym by common tangent at x=1, does that mean both the curve intersect at x=1 and that tangent has slope 3, or that a random common tangent two the two functions has a slope 3 at x=1?

vast fossil
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f'(1) = g'(1) = 3, like I said, so the expression (f * g)'(1) turns into 3(f(1) + g(1))

vast fossil
lone flint
clear vigil
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Oh now I understand, I thought you had to find f×g(1)

vast fossil
clear vigil
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So you have to find (f×g)'(1)

vast fossil
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Let us now find f(1)

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The tangent line to f at x = 1 is y = -x/3 + 3/2, it must have the same value as f at x = 1

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So f(1) = -1/3 + 3/2

lone flint
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7/6 I think

clear vigil
vast fossil
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So 6f(1) is just 7

lone flint
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Ye

lone flint
lone flint
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Oh wait 6f(1) is final answer nvm missed a message

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Ok thanks

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maiden pike
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maiden pike
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does 1 represent 360?

real relic
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What do you mean?

maiden pike
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when they say

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180 + the angle = 1

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what does 1 represent

rotund summit
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1 is 45 degree

real relic
maiden pike
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ohh ok

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thanks\

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viral zenith
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viral zenith
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I’ve gotten this so far

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Okay I did a bit more

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glossy valveBOT
viral zenith
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Hey, thanks for replying! What does M and N stand for?

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So I just need to solve this?

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It is not

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Hence my confusion

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Hmm okay, it is a weird question

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ashen pewter
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how to do b?

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@ashen pewter Has your question been resolved?

ashen pewter
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no bruh

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anyone help me?

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<@&286206848099549185>

dapper oak
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its midnight lol

ashen pewter
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time zone

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again time zone

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lmao

dapper oak
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pst

ashen pewter
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anyone help 💀

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torn jolt
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Suppose that $A$ and $B$ are sets where $\abs A \le \abs B$ and $\abs B \le A$. This means that there are injections $f: A \longrightarrow B$ and $g: B \longrightarrow A$. To prove this, we must show that there is a bijection $h: A\longrightarrow B$ implying that $\abs A = \abs B$.

\vs{3 mm}
To build $h$, we construct the chain of an element $a \in A$. This chain contains the elements [
a, \map f a, \map g{\map f a}, \map f{\map g{\map f a}}, \map g{\map f{\map g{\map f a}}}, \hdots
]
It also may contain more elements that precede $a$, extending the chain backwards.

\vs{2 mm}
So, if there is a $b\in B$ with $\map g b = a$ then $b$ will be the term of the chain just before $a$. Because $g$ may not be a surjection, there may not be any such $b$, so that $a$ is the first element of the chain. if such a $b$ exists, because $g$ is an injection, it is the unique element of $B$ mapped by $g$ to $a$; we can denote it by $\map {g^{-1}} a$ (This defines $g^{-1}$ as a partial fraction from $B$ to $A$).

\vs{2 mm}
We extend the chain backwards as long as possible in the same way, [
\textxs{adding} \map {f^{-1}}{\map {g^{-1}}a}, \map {g^{-1}}{\map {f^{-1}}{\map {g^{-1}}a}}, \hdots
]
Knowing all of this, how do we verify that $h$ is a bijection?

glossy valveBOT
bitter lagoon
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Is this the exercise?

torn jolt
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Yes?

bitter lagoon
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Ok why would you need to show that there is a bijection in the first place

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|A| <= |B| and |B| <= |A| can only be true if |A| = |B|

torn jolt
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sure but this isnt proving it

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also it should depend on the type of chain that u may have, no?

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there are 4 types of possible chains

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chains that form a loop, that is, carrying them forward from every element in the chain so that it will eventually return to that element (type 1)

chains that go backwards without stopping (type 2)

chains that go backwards and end in the set A (type 3)

chains that go backwards and end in the set B (type 4)

bitter lagoon
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Well if its a bijection any chain can only be of length 2 before looping, as for $a \in A$ $f(a)$ must be in $B$. If h is a bijection $g(f(a))$ must be $a$ again no?

glossy valveBOT
bitter lagoon
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Because if $g(f(a))$ isn't $a$ then there is an Element $x \in B$ for which $\vert g(x) \vert > 1$ meaning $g$ isn't injective and $h$ isn't bijective

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bitter lagoon
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At least as far as my understanding of this problem goes

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torn jolt
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I'm completely lost on how to solve this problem

torn jolt
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I've been thinking about using triangular cross sections to compute the volume of the shape

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,rotate

glossy valveBOT
torn jolt
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if the left is 0 and the right is $$ \sqrt{\frac{2}{3}} L$$

glossy valveBOT
#

Brandon H

torn jolt
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the area of the triangular cross sections would be $$\frac{1}{2} * \frac{l}{n} * idk$$

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Brandon H

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@torn jolt Has your question been resolved?

stiff summit
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can you make an integral using these?

torn jolt
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$$\int_0^{\sqrt{\frac{2}{3}} L} \frac{1}{2} * ? * ? dx $$

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Brandon H

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pure sandal
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the proof is geometric right

torn jolt
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idk

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noble horizon
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uh

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why are we using an integral

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is that required

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runic spruce
#

for part c i got the range as : 0 <= h(X) <= root5/5

runic spruce
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can anyone confirm the ans?

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dont have ms

gilded quarry
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Yeah, your answer is correct

runic spruce
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thank you

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pearl ermine
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A random sample of 20 college graduates revealed that they worked an average of 4 years on the job before being promoted. The sample standard deviation was 16 month. Calculate the margin of error for confidence interval (Notes: Use 3 digits after decimal point) is 99% confidence interval.

pearl ermine
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just a question with regards to the formula for margin of error where MOE = critical value * stand dev / sqrt(n)

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in this case, would we just do critical value * 16 or * 16/sqrt(20)

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and 2nd question, do we change the 16 months to years

pearl ermine
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<@&286206848099549185>

ember shadow
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you can change to years if you want, doesn't seem like they ask for it

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and yes, include sqrt(n)

pearl ermine
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but dont we already have the sample stand dev

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why do we still include sqrt(n)

ember shadow
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because it's the standard error

pearl ermine
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and another question to clarify, we use t-distribution since n < 30 right

pearl ermine
ember shadow
ember shadow
pearl ermine
#

oki

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tyty

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runic spruce
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stuck on 8

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onyx glen
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!status

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What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
onyx glen
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1 or 2?

runic spruce
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1 really, dont see how u can get that area

onyx glen
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the pink region is the symmetric difference of two quarter-disks

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so if you can get the area of each quarter-disk and their intersection, getting the pink area is not hard from there

pure sandal
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hi bonx

pure sandal
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i see an equilateral triangle

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  • two segments
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that can easily be computed

runic spruce
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oh i see wht u mean

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ok thx

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echo pendant
#

I tried answering 46) using u-substitution. Why does the solution equate to that? My current answer isn't even close to the solution. Am I missing something? If so, what should I study?

Ps. I substituted a with 5

fathom saddle
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Can't just let an x out of the integral like that, since the integral depends on x, by depending on u which is x but in disguise

fathom saddle
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In order to have a successful u-sub:

  • Every x has to be turned to a u
  • dx has to be turned to du

It's possible that your choice of sub cannot work

echo pendant
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So u substitution doesn't work in this equation?

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What are the other options available? Especially in the forms from 45-52?

fathom saddle
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I wonder if IBP is the right first step, yeah.

humble steppe
echo pendant
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Ooo i see

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Thank you so much!

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candid girder
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rough tundra
#

Could you possibly specify what you want help with?

candid girder
#

All the questions i don't know

spice orchid
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@candid girder Has your question been resolved?

candid girder
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no

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@candid girder Has your question been resolved?

candid girder
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yes

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help

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glad prairie
#

if i have a bilinear function then why f(a+b, c) != f(a,c) + f(b,c)
why i can't use the linearity on the first variable?

spice orchid
#

who is saying you cant?

glad prairie
#

chat gpt lol

spice orchid
#

well there you go, dont listen to chatgpt

glad prairie
#
  • a teacher
spice orchid
#

you need to provide more context

#

obviously if you have a bilinear function it is linear in both slots

viral jasper
#

👏 chatgpt 👏 does 👏 not 👏 do 👏 math 👏

glad prairie
#

the context is the determinant
ie det(A+B) != det(A) + det(B)
because det is n linear well i don't really get the argument

spice orchid
#

det is (multi)linear in the columns of a matrix

#

not linear in matrices

glad prairie
#

ok then det(A) = det(a1,...,an)
so det(A+B) = det(a1+b1, ... , an+bn)

#

can i use the n-linearity here?

spice orchid
#

sure, but you are going to have a bunch of terms

glad prairie
#

ah ye it's not det(A) + det(B)

spice orchid
#

you could also have just proved this with a counter example

#

its nearly always not true

glad prairie
#

ok thx

#

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glad prairie
#

.reopen

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glad prairie
#

ah yes just to be sure
det(a1, ... an) != 0 <=> the column vector a1 .. an are independent
is it really an equivalence?

brittle steeple
#

yeah

fast peak
#

always a good exercise to try to find a sketch of the proof again

brittle steeple
candid girder
#

Please

glad prairie
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candid girder
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.help

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candid girder
#

.solved

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.unsolved

dusky tendon
#

hello

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glad prairie
#

To calculate a determinant is it right to do that?

fossil stump
#

That's the first part of it

#

Gotta do the same for each of the other entries in the first row

glad prairie
#

i often see that when there are a lot of 0 so idk

#

2 * ... + 3* ... + 4*...

fossil stump
#

ye

#

Altho you switch the signs of every other term

glad prairie
#

when there are it's 0* .... and it simplify it ok

fossil stump
#

1 det(3x3) - 2 det(3x3) + 3 det (3x3) - 4 det(3x3)

glad prairie
#

true

#

and can i choose to operate that on a row or a column?

stiff musk
#

side note: if you get really lucky you might notice that the rows are linearly dependent..

#

(Row2 - Row1)/4 = (Row2 - Row4)

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little merlin
#

help please

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little merlin
#

So far, I have only found these

hollow sable
#

the ratio is the same as the height of the small triangle to the height of the big one

hollow sable
little merlin
#

Oooh i got it

little merlin
hollow sable
#

try finding FE and AC in terms of the heights

#

well not in terms of the heights, in terms of x

#

but youll realize that hte side lenghts are the heights multiplied by sqrt3/2

#

so the sqrt3/2 cancels when you divide

little merlin
#

ooh

#

i see

#

thanks a lot!

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have a great day

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proven magnet
#

I have no idea how to sketch for this question. Sally (S) is standing on Pride Rock (R), 50 m above ground level. She sees her friend Tim (T) standing on the ground, with an angle of depression of 25°. Behind Tim, Sally sees Prue (P), with an angle of depression of 17°.

fathom saddle
#

I think the only thing that can trip you up is "angle of depression"

#

You'll want to know what that means

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@proven magnet Has your question been resolved?

proven magnet
#

right

fathom saddle
#

Yeah, from the horizontal

#

If Sally looks horizontally, then lowers her gaze by 25°, she'll see Tim

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tough thicket
#

Hey, guys. I apologize if this question is somewhat elementary, but does anyone know if I can divide both sides of 2e^x·cos(x) = 0 by 2e^x? (Is there a mathematical "rule" preventing me from, or advising against, doing that?)

plush egret
#

the only thing that would stop you is division by 0

#

like for example, you could divide both sides by cos(x) here, too

#

but youd be making assumptions about the solution in doing so

#

so you just have to ask if 2e^x is ever 0

#

and if so, account for that assumption

sharp flame
#

Or if it ever is 0, you can just keep it

#

There would be no real reason to get rid of it

plush egret
#

yea, it gives you easy solutions here

sharp flame
#

If it's on both sides of the equation you can factor it out

tough thicket
#

I am trying to find the zeroes of this equation, given that x must be between [–π,π]. So, I am guessing dividing by 2e^x is the best choice.

plush egret
#

one of the two factors must be 0

#

if the thing is equal to 0

#

so consider separately where each is 0

#

i get approaching it in an equation way too though thonk

tough thicket
sharp flame
#

e^x is never 0

#

Across all the real numbers

#

In this case, it's safe to cancel it

tough thicket
# sharp flame e^x is never 0

Ahh. Do you mind explaining why? I know this is an aside from my original question, but I am interested in knowing why.

plush egret
tough thicket
plush egret
#

and on the other side, it looks like 1 divided by e a bunch of times

#

buncha math with positive numbers

tough thicket
plush egret
#

sure

tough thicket
#

Or maybe writing "DNE" is better?

plush egret
#

nah

#

DNE is for fancier stuff

#

no sol probably

tough thicket
#

Lolol ok. I am curious, though. How would you write the solution to 2e^x = 0?

plush egret
#

no sol

tough thicket
#

Lolol ok ok

left granite
glossy valveBOT
tough thicket
plush egret
#

just think like a negative exponent

#

its like division

#

so as you divide 1 by more and more e's

#

it gets smaller and smaller

sharp flame
#

What Jan Niku said makes sense

#

But only for integers

plush egret
#

you can also just remember it as a rule

plush egret
#

how youd interpret why it might be true

sharp flame
#

You can also prove it with the logarithm

#

$$e^x = 0$$
$$\ln e^x = \ln 0$$
$$x = \text{BOOM}$$

glossy valveBOT
#

NEONPerseus

plush egret
#

yea but then you have to know domains

sharp flame
#

Ah

tough thicket
#

Lmbo. x = Boom. Ok, so since e is about 2.72, e^x can never be 0, since e is a positive number being raised to some power.

plush egret
#

just think e times any number of other e's is still just some positive number

sharp flame
#

It blew up because it's undefined in our case

plush egret
#

how do you actually show this thonk

#

power series?

sharp flame
#

That might not be a bad idea

#

Assuming OP is familiar with Taylor series

left granite
#

hm but also proving the series converges everywhere

plush egret
#

im too tired bearlain

sharp flame
#

Why is that necessary, the Taylor series is already well established, we need only show it has no real roots

plush egret
#

looks like someone did it using existence uniqueness of ode KEK

sharp flame
#

Which isn't any easier

tough thicket
sharp flame
left granite
#

or you can just say e^x -> inf when x -> inf, so e^-x = 1/e^x goes to 0 when x-> inf

sharp flame
#

e^(something) is just e multiplied by itself some number of times

plush egret
#

hrm

#

suppose e^x=0

#

then e^x * e^-x = e^0 = 1

sharp flame
#

You can't multiply numbers and end up with 0 unless one of those numbers is 0

plush egret
#

but e^x * e^-x = 0 e^-x != 1

#

happy clean

sharp flame
#

If e^x is 0, then is it legal to use e^(-x)

plush egret
#

irrelevant

#

detracts from cleanness

sharp flame
plush egret
#

assume 1/0

#

idk im trying to find a clean one bearlain

#

i think question is answered either way

sharp flame
#

Just look at the graph of e^x

#

Find me a point where it is 0

tough thicket
#

It is not 😔

kind jay
kind jay
#

Damn thought there would be imaginary solutions

sharp flame
#

The closest we get is

#

$\lim_{x \to -\infty} e^x = 0$

glossy valveBOT
#

NEONPerseus

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deep forge
#

Help pls

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deep forge
#

Idk how to solve

pine osprey
#

Just apply one of the trigonometric functions

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last scaffold
#

is 3/25 the answer for 36000000/3 x 10^8?

torn jolt
#

,w 36000000/3 x 10^8?

glossy valveBOT
torn jolt
#

Well I guess so

last scaffold
#

look here is the question

#

so how do i write my ansewer

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@last scaffold Has your question been resolved?

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torn jolt
#

Does anyone know where this equation for the simpson rule came from?

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#

Please don't occupy multiple help channels.

torn jolt
#

Is it related to lagrange interpolation?

rare dock
torn jolt
rare dock
#

In numerical integration, Simpson's rules are several approximations for definite integrals, named after Thomas Simpson (1710–1761).
The most basic of these rules, called Simpson's 1/3 rule, or just Simpson's rule, reads

In German and some other languages, it is named after Johannes Kepler, who derived it in 1615 after seeing it used for wine b...

torn jolt
#

oh i see

#

Still super confused

#

So it's not based on lagrange interpolation?

#

Can i replace the simspon rule thingy with lagrange interpolation?

#

oh

rare dock
#

One derivation replaces the integrand
f(x) by the quadratic polynomial… One can use Lagrange polynomial interpolation to find an expression for this polynomial,

torn jolt
#

I might have misread

#

So P(x) is the lagrange interpolation function.

#

and the derivative of it is this part?

rare dock
#

no?

#

what does the derivative of P have to do with that

torn jolt
#

antiderivative* ?

rare dock
#

no

#

it says it’s $\int_a^b P(x)dx$

glossy valveBOT
#

💜𝓁𝒶𝓎𝓁𝒶💜

rare dock
#

which is just a number

torn jolt
#

hmmCat true

rare dock
#

P and f are supposed to be “similar” in shape (on [a,b])

rare dock
#

so that approximates the area under f from a to b

torn jolt
#

okay

#

hmmCat I'm starting to understand

rare dock
#

yay 🙂

torn jolt
#

Thank you HeheHugHeartLove

#

bigbrain This took me an entire day to understand

#

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elfin stream
#

Simplify: ((a ^ (1 / m) - a ^ (1 / n)) ^ 2 + 4a ^ ((m + n) / m))/((a ^ (2 / m) - a ^ (2 / n))(root(a ^ (m + 1), m) + root(a ^ (n + 1), 3)))

elfin stream
#

,rw

#

Oof

#

I forgot the command

junior geode
#

,rotate

glossy valveBOT
elfin stream
#

Tyvm

junior geode
#

It took me a while to solve it

stiff summit
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# junior geode

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

junior geode
#

Sorry

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lone sleet
#

in determining limits, if we get 0/0 at f(x) as x->3, we don't immediately conclude that limit DNE because maybe y doesnt exist at that point but both sides are approaching at the same y value. On the other hand if we evaluate f(x) as x->3 and get a number, for exmple 5, we immediately conlcude that the limit exists. Why is that? How can we assume that the left and right are approaching the same value, havne't we only evaluated that a y value exists at f(3). Why aren't we using the same 'do not assume it's exists or doesn't just by doing f(3), as we did for when we get 0/0

lofty island
#

y=f(x)?

lone sleet
#

yes

limber flicker
limber flicker
lone sleet
#

except for a piecewise function, if a function exists at f(a) it immediately implies that it is continuous at that point and the limit exists regardless of not knowing how the function behaves to left or to the right of it ?

limber flicker
#

not entirely sure but I would disagree, thinking about like the 'edge' of a piecewise function that is for example, 0 for 0->1 , 1 for 1->2 etc

#

,w plot floor(x) for 0<x<10

glossy valveBOT
lone sleet
#

thanks for answering, ill let ur answer cook in my head for a while

#

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bitter beacon
#

we have 2 red and 2 white balls in a box . how many different ways you can choose 3 balls out of that 4 ?

wild sleet
#

3

#

0 red, 1 red, 2 red

#

wait

#

can;t take 0 red, so 2 ways

bitter beacon
#

ok a kinda agree

#

but why 4C2 does not work here

wild sleet
#

i don't know why you think it's relevant

bitter beacon
#

ok then say we had 14 red and 24 white . Then what would you do ?

wild sleet
#

then 4

#

0,1,2,3 red

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#

@bitter beacon Has your question been resolved?

bitter beacon
#

<@&286206848099549185>

lofty island
#

4C3/(2!*2!)?

bitter beacon
#

this equals to 1 ?

#

this does not makes sense

#

rrw and wwr are at least two different ways

lofty island
#

And there are no more ways

#

So answer is 2

bitter beacon
#

but your formula is not right ?

lofty island
#

I think that should have been multiplied by 2. I am not very sure as I haven't done combinatorics in a while

bitter beacon
#

y but i need exact formula to do this type of tasks in general

lofty island
#

Let me revise and come back then

bitter beacon
#

i can count all possible ways when balls are 4

#

ok

bitter beacon
bitter beacon
#

well in book yes but i am interesting only how many different ways is that possible , But why it does matters wheter it is for probability or mot ?

torn jolt
#

making a table is only possible way, i guess

#

well there can be other ways, which i am unaware of

bitter beacon
torn jolt
#

ye prolly

#

lemme tryna think wait

bitter beacon
#

maby this whould help guys : in a book there is this question : we have 11 black and 5 white balls. what is probability that we take 2 balls and both will be white ?

#

and the answer is 1/12

stiff summit
bitter beacon
#

which is 5C2/16C2

#

or 5P2/16P2 bith are the same

#

if orded maters

bitter beacon
#

So i wonder why all possible ways of choosing 2 balls out of 16 is 16C2 ?

#

if these balls were all dofferent than i agree

#

but we have same coloures balls there and that is confusing

wild sleet
#

the word ways is very general, it doesn't define what to count

#

another reasonable answer is one

#

there's is only one way to take 3 balls: take 3 balls

#

for probability purposes, balls behave like they are different

wild sleet
#

idk

stiff summit
lofty island
bitter beacon
#

ok lets leave probability alone for now

wild sleet
#

it's like an empirical fact, that the nature cares about each ball separately, and doesn't care about the color

bitter beacon
#

and just count how many ways i can take 2 ballss out of that 16 if i wont to get different results

wild sleet
#

when you pull them randomly, that's how it works: the chance can tell the balls apart when you can't

bitter beacon
#

nature 🙂

#

i think you are right

wild sleet
#

yeah, if the color affected the chance, in real life, we would use that for probability instead

bitter beacon
#

and we should think as if ballss were different or numerated

#

so should we imagine numbers on each ball?

wild sleet
#

fair enough

#

yeah

bitter beacon
#

ok problem solved 🙂

wild sleet
#

the color doesn't matter, you can tell the balls apart

#

doesn;t change the result if there's color in addition to 16 numbers

bitter beacon
#

very well tnx all !

#

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wild ruin
#

What is meant by M^(T)?

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wild ruin
#

Is it just a power?

#

Cause I looked at the mark scheme and it didn't make sense to me

twilit leaf
#

,w transpose matrix

glossy valveBOT
twilit leaf
#

Ok sure thats an example

#

^T means to transpose the matrix

#

Reflect it across the negative diagonal

wild ruin
#

Ah okay

#

I thought it was a power, thx for the help

#

I think I can solve the rest of it now

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torpid monolith
#

Hello

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torpid monolith
#

So the final answer of the thing im answering is this

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oh wait wrong pic

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this

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but isnt this

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can be simplified further?

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into this?

onyx glen
#

no

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aside from the first line, every single thing you wrote is wrong

torpid monolith
#

how was the 2nd line wrong?

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thats how you subtract fractions right?

onyx glen
#

you cannot cancel out the e^2's as you attempted.

torpid monolith
#

OHHHH

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wait but

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everything was right, up until I cancelled the e^2?

formal timber
#

i think u can do like (8/(e^2))-(9/8)

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but it doesnt simplify

torpid monolith
#

yeah so it really doesnt simplify more than this

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thank you @onyx glen @formal timber

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static field
#

what is this xD

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vale beacon
#

!status

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What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
vale beacon
#

Which step are you on @static field?

static field
#

1

vale beacon
#

Ok, what information do you get from this problem?

#

For example, what is the height the ball is dropped from?

static field
#

h? next bounce = 2/3 h something like h! but with 2/3 till the end i guess

vale beacon
#

ok, so the next bounce is 2/3 h. What is the next bounce after that?

static field
#

h/3*2 to the infinite

vale beacon
#

not quite.

#

If every bounce is 2/3 the one before it wouldn't it be a seqence that looks like this?

#

$h, \frac{2}{3}h, \frac{2}{3} \cdot \frac{2}{3}h, \frac{2}{3} \cdot \frac{2}{3} \cdot \frac{2}{3}h...$

glossy valveBOT
vale beacon
#

Does this make sense?

static field
#

mm i get it like this h/3*2 = h/3*2 = h/3*2 = h/3*2 = .....

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i don't get the "," or the multiplication of fractions there

vale beacon
#

The "," is there to seperate each bounce distance

pseudo cape
#

\begin{enumerate} \item $\frac 2 3h$ \item $\frac 2 3 \cdot ( \frac 2 3 h)$ \item $\frac 2 3 \cdot (\frac 2 3 \cdot ( \frac 2 3 h))$ \end{enumerate} where each element represents the height after the corresponding bounce, for example $\frac 2 3h$ after the first bounce

vale beacon
#

^ @static field

pseudo cape
#

That's an alternative way of writing it, if you don't want it as a sequence as jpsz wrote it

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balmy tusk
#

How do you multiply congruence classes? ex [5]8 * [3]8

spice orchid
#

[5*3]_8

balmy tusk
#

so its just [15]_8? and then reduce?

spice orchid
#

yes

balmy tusk
#

ok perfect. and what's an efficient way to reduce congruence classes?

spice orchid
#

just keep taking away multiples of whatever you're moding by

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if the numbers are massive then long division will always work

balmy tusk
#

Cheers man! I appreciate the quick response and help

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hearty cipher
#

Can someone help me find the x and y intercepts?

torn jolt
#

and a y intercept

hearty cipher
#

Is it the points on a graph?

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Do I just say where they are?

torn jolt
#

yes they are points

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what would the x intercept be

hearty cipher
#

Oh so it'll be 6,4

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Or 4,6

torn jolt
#

i understand what you mean but that's not the right way to say it

hearty cipher
#

Oh

torn jolt
#

you have to express it in coordinate form

ember shadow
#

(6, 0) and (0, 4) specifically

torn jolt
#

^

hearty cipher
#

Oh

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So those will be the interceps?

torn jolt
#

yeah

hearty cipher
#

Oh cool

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Ohhh I get it now

torn jolt
#

because those are the points where the graph intercepts the x or y axis

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yeah

hearty cipher
#

Thank you guys so much

torn jolt
#

you're welcome

hearty cipher
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hearty cipher
#

How the mcrib am I going to solve this (I did) Is my answer correct?: x = 1.96218928, y = -sin (1.96218928) + 4

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tidal sierra
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tidal sierra
#

i need help on this question because I struggle in School on this question. My expected grade is a Grade 7

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I really want to achieve this grade

hasty meadow
#

2y-30=70

tidal sierra
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y = 50

hasty meadow
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yes

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now

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just gimme 1 sec

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we can say that the angle i have marked in HUGE red for some reason

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is equal to 2y-30

tidal sierra
#

yeah

hasty meadow
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therefore it is isosceles

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correct

tidal sierra
#

what is an isosceles i kinda forgot

hasty meadow
#

2 sides and 2 angles are equal

tidal sierra
#

ok

hasty meadow
#

So that massive red angle is equal to Y

tidal sierra
#

ok

hasty meadow
#

and you have 2 angles so now its just algebra

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50 + 50 + x =180

tidal sierra
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80

hasty meadow
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x=80

tidal sierra
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the answer was 60 degress

hasty meadow
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well then i am severely wrong

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wtf

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i am stupid sorry

tidal sierra
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ok

hasty meadow
#

i am so stupid

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sorry

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i typed the wrong thing

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no did i

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get someone elses help rq let me collect my calm

hasty meadow
#

that huge red angle is equal to 2y-30

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meaning its 70 aswell

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so its 50+70+X = 180

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i am really sorry

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median cedar
#

in how many ways can we arrange a group made of 1 owner, 1 helper and 1 co-owner out of 5 people

median cedar
#

i see you use permutations, but we don't take order into account in this case, shouldn't we've used combination?

hidden spire
#

The pick 3 of 5

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Use the Newton's binomial formula

median cedar
#

what is that

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hmmmm

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why?

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we use this formula for other stuff

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as i was taught

#

my real question is: how many ways if there are 2 people who can't be in the same group

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torn jolt
#

need help to solve this equation:
x² / (x² + 1) = 2

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Please don't occupy multiple help channels.

torn jolt
#

i guess make it [
\f{x^2}{x^2+1} -2 = 0
]
and add up the fractions, then you can completely ignore the denominator since the expression is equal to 0

glossy valveBOT
torn jolt
#

ok, and I end up with
x² = - 2

#

no solution

kind jay
#

$\frac{x²-2x²-2}{x²+1}$ do u have this?

glossy valveBOT
#

Fucktalogist

torn jolt
#

yeah... and that's
-x² - 2 = 0
ignore denominator

kind jay
#

is that equal to x²=-2?

torn jolt
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torn jolt
#

uh

kind jay
torn jolt
#

sick

torn jolt
#

what is

kind jay
#

,w plot x²/(x²+1) -2=0

torn jolt
#

this is the original equation I need to solve

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i used substitution

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yeah that works

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and got

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i used math app and it says that the solution to this whole equation is ALSO +-sqrt(2), workbook also says this is the solution (besides +-1/sqrt(3))

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oh... i see

#

it's x/(x²-1)

and I wrote t = x/(x²+1)

#

Thanks for helping!

#

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exotic shoal
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exotic shoal
#

PLEASE I DONT UNDERSTAND PART A OR B

#

<@&286206848099549185>

lofty island
#

You can only use it after 15mins of no help

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Also, you should use relative velocity here

exotic shoal
#

no i dont want help from u

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its something to do with SUVAT

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and sim equations

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not 'relative velocity'

noble horizon
#

you're just being rude at this point

exotic shoal
#

bro im sorry

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im stressed over that Q

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N i need help

noble horizon
#

okay

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Let's say A is at the origin

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let distance AC = s for suvat purposes

exotic shoal
#

okay..

noble horizon
#

BC will be 240-s

exotic shoal
#

ok

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huh what

noble horizon
#

now literally plug everything you know about the particles and solve for s

exotic shoal
#

240-s

noble horizon
#

AB is 240 apart

exotic shoal
#

howve u got that

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ok

noble horizon
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C is between A and B

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so if AC is s

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BC is 240-s

exotic shoal
#

who said ac is s

noble horizon
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I did

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because ac is the distance

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we want

exotic shoal
#

But s is 240 no?

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cos thats the distance of AB

noble horizon
#

no

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we want the distance of AV

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AC*

exotic shoal
#

ok

#

so

#

@noble horizon

#

so if we consider BC

noble horizon
#

I have been summoned

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go on

exotic shoal
#

What would the inital and final velocity be, just 5?

noble horizon
#

yes (hint u can just use speed = distance / time)

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but suvat works too

exotic shoal
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u have no time

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@noble horizon wait so am i wanting to find t

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or what

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cos im confused on what i am actually trying to find

noble horizon
#

you have to solve for t and s at the same time

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you'll end up with 2 equations that you'll have to solve simultaneously

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or if ur smart there is a way to cancel out t

noble horizon
exotic shoal
#

wait

noble horizon
#

so just solve simultaneously

exotic shoal
#

so for BC

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is s 240-s

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u 5

#

v 5

#

a 0.75

#

and for AC

#

Is

#

s s

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u 4

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a 0.75

#

?

#

Because thats what i used and shoved into s=ut+1/2 at^2

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and formed 2 sim equations but i got wrong answer

noble horizon
#

what answer did u get

exotic shoal
#

12.9 for t and then 56.3 for s

noble horizon
#

that sounds wrong

#

how'd you get that

exotic shoal
#

man

noble horizon
#

BC doesn't have an acceleration

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it's constant speed

exotic shoal
#

so what do we do

#

OHHH YEAH

#

BRO HOW U SPOT THAT

#

JESUS

#

LET ME TRY AGAIN

noble horizon
#

😅

#

Give it another go

exotic shoal
#

So we cant use suvat?

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because suvat works for constant acceleration only

#

for BC

#

?

noble horizon
#

no you can just set a = 0

karmic grotto
#

I have a question

#

About geometry

noble horizon
#

or again use v = s/t

#

@karmic grotto start a new help channel

#

this is someone else's

karmic grotto
#

Okok

#

Sorry

exotic shoal
noble horizon
exotic shoal
#

does it?

noble horizon
#

yes

exotic shoal
#

ohhhh yeah

#

because

#

acceleration is change in velocity if velocity doesnt change

#

a is 0

#

I LOVE U

#

ITS ALL FALLING INTO PLACE

#

DAMN I LOVE U SO MUCH

noble horizon
#

😅😅

exotic shoal
#

Ok im giving it another go

noble horizon
#

You're welcome

#

Yes go for it

#

any progress? @exotic shoal

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#

@exotic shoal Has your question been resolved?

exotic shoal
#

hey

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one second

#

I DID IT

#

I DID IT

#

I GOT T EQUAL TO 16