#help-28
1 messages · Page 80 of 1
,rotate
For both the acceleration is -g right?
When ball is going against gravity, it's -g, but if gravity is helping it accelerate it's +g
First ball, +g, second -g
Shit yeah
You have to find the time where the ball is at equal height
As then only collision occurs
Yeah
You can let that distance from either base or top be x
And 6 ms^-1 is the initial velocity for B right?
That's the initial velocity for second ball yes
Cool
And im right to assume that g=9.81
Or do i need to assume its 9.8
Ive created two simultaneous equations using the v^2 suvat equation but that doesnt seem to get me the right answer
@sick canyon Has your question been resolved?
Help please
first ball: $2-h=1/2gt^2$
zeeeee
2nd ball: $h= ut-1/2gt^2$
zeeeee
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I am not sure how to start
,rotate
same
Apparently its something to do with integration but im not sure
omg i guessed it
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R={(x,y)|x,y are real numbers and x=wy for some rational number w}. I need to check for reflexive, symmetric, transitive
I have checked that's it's reflexive but checking symmetric is problematic for me
Because it says x and y both are real numbers. If I put x as irrational and y as rational that means w has to be irrational , but the "for some rational number w" restricts that because because rational * rational ≠ irrational
Yes
Oh
im not seeing why that would prevent you from showing symmetry
Because I confused that with x, y belonging to real numbers, my bad
yeah all you have to do is show that if x = wy for w rational then y = zx for w rational
Is 1/w rational if w is rational?
What if w is 0
i can divide w both sides to prove y=zx but that doesn't work for w=0
(x,y) can not be (y,x) if w=0 then
Which prove that symmetric doesn't exist
Is that right?
I might be overthinking it
yes w being 0 seems to obstruct symmetry
Alright
For transitive , a=bw is first equation, b=cw is second equation, I need to prove a=cw
I proved it transitive
is that correct?
By first finding b=a/w from first equation and then substituting it to second, a=cw^2...
w could be zero
Ohh
not necessarily
Oh
just means your particular argument doesnt hold
Ohh
if you have a = bw and b = cz show that a = (something rational)*c
without dividing
Okay
w=a/b, and z=b/c, then I've to prove m=a/c.. where m is any rational number. then From first equation I get a=bw-(3), and second equation I get b=cz which I substituted in 3rd equation, and I get a=czw(cz=m) and upon dividing c both sides I get a/c=m which prove the relation is transitive.
I didn't divide w, z or m
but you did b and c
nothing stopping them being 0
Okk
lol I did it this time I think.
a=bw, b=cz and I simply substituted b=cz into first equation, which makes it a=czw
Didn't divide by anything
Is this correct procedure?
yep!
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How do i do a)
Ive tried setting it up in v=u+at but i get an imaginary number when solving the quadratic
Since the velocity would equal 0 when it changes direction i figured doing that and setting it to 0 would give me the answrr
But idk how to do it
@sick canyon Has your question been resolved?
<@&286206848099549185>
@sick canyon
hello
Say you have a acceleration time graph, what possibly could their turning points mean?
it means that the gradient is 0 therefore acceleration is 0
When does a particle changes direction?
In terms of a particle, if the velocity is negative the particle moving in opposite direction right?
yeah
right, so we have the acceleration function
Integrate that to get the velocity, add the constant as initial velocity given
What we are trying to achieve is, we will find the stationary points in the velocity function where velocity is coming to zero, check values left and right of the points to find if its changing direction
yes
I’m not actually completely sure, whether turning points in a(t) graph changes direction of particle
just checked the answer and it is right so i assume so
My understanding is the turning points of acceleration function is where the velocity changes from increasing to decrease or vise versa
Right, the reasoning was correct
@sick canyon Changing direction means the displacement has to switch
lovely
which can be taken from turning points of velocity function
just getting last minute revision in for my as exam so the theory isnt the biggest problem
as velocity is the derivative of displacement - time
since as long as i have a method to get to the answer it should be fine
Nahh
Put little effort, you will find it good
Are you able to get the all 3 answers?
ive got the other 3, it was more just be getting confused about how to find the change in direction
the other ones are a piece of cake
Good luck
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What does it mean by oblique point of inflection?
The above picture i gave has point of tangency as inflection point
because the slope decreases then increases at that point
oblique simply means it’s not horizontal or vertical
hpoi?
hpoi?
Horizontal point of inflection
oh
On the f’(x) graph
Point of inflection is what the concavity changes
where is differentiability is 0
That’s ok
Sorry
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can someone help
Maybe, but they gave you the percentages themselves
I am unsure of this
ok
consider which percentages will lead to integer number of bananas
not sure what thats ment to mean
He means you should try some combinations and see what doesn't work because it leaves you with a fraction of a banana
Have you tried any combinations at all?
What happens if you put 10 in the first day and 75 in the second day, for example?
hmm what
Putting 10 in the first day leaves you with 9 bananas for the second day, and you can't get a whole number from 75% of 9, 50% of 9, or 59% of 9, so you know 10 is not a valid choice for day 1
ye
Keep plugging in answers and ruling out options until you find your solution, there are very few combinations that give you usable numbers so you won't be going through all 4! combinations
oo ok
work backwards
i treid this
it doesnt work
im not sure
bcz
he eat banana every day
1
first day he has 99 banna
a banana is eaten at the end of the day
oh
how many bananas does the monkey have at the end of day 1 if you put 59% first?
see if you can calculate that
if not, try rereading the question carefully
60
how are you getting 60
why are you adding 1
are you implying that if you had 1 banana, ate that one and only banana you have that
you'll now have two bananas?
yep
if he had 1 banan at the start
and ate 1
then he will have the one from the start
and the one that he ae
ate
1 + 1 = 2
no
why not
no he already had it
infinite banana glitch
unhealthy
only works with bananas it seems
linen is unhealthy
honestly can't tell if this guy is trolling at this point lol
suppose someone serves you dinner at a restaurant
after eating dinner
do you have two dinners sitting there?
no
suppose you have a banana in front of you
and you eat the banana
how many bananas do you have in front of you
yeah okay why don't you take a banana
put it in front of you
then eat it
and then count the number of bananas in front of you
lmk what you count
glad you figured this bit of knowledge out today
now suppose you have 3 bananas in front of you
and you eat one of them
how many bananas are left in front of you
2
58
then why didn't you just give me a straight answer to the question I asked
no it's not
identify which of
75%, 50% or 10%
of 58 is an integer
and how many do you have left after eating one
28
continue with the same idea with the remaining percentages
don't forget to eat a banana
@dim sky Has your question been resolved?
@dim sky Has your question been resolved?
nope
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If I'm given a straight line like : y=x+4, and I was told this system of reference was obtained after translating it originally from (0,0), is it possible to know only by the translated system of coordinates by how much it was translated on its x and y axis to re turn to (0,0)? Or is it not possible and there's an infinity of possibilities unless there's more info given?
if we assume no scaling/compression/stretching was done and only translation was done, then the original graph must be y=x, with the same gradient but passing through the origin so thats the only answer
yes, I know that, but what I'm asking for is how do we know by how much , vis-a-vis the origin, it was originally displced by?
For example, someone could have displaced it by -3 on the xs, and by 1 on the ys, or by -6 on the xs, and by 100 on the ys.
It seems like there's no solution to this
the translation does is the vertical displacement
in this case, it is a translation of 4 units in the positive y-direction
or equivalently a translation of 4 units in the negative x-direction
But I did actually (-3,1) when starting from (0,0) though
I translated my whole graph by -3 on the xs, and +1 on the ys
yeah
but its still equivalent to just translation 4 units in the positive y-direction
translating*
yes, how can I know starting from some random line, by how much it was moved vis-a-vis the origin
is it possible without extra info?
i guess when doing such questions, by assumption, they question is just asking for a single translation
but no in general if you can ahve as many translations as you awnt
no it's actually a question i came up with
yes ok, so there's an infinite amount of solutions/possibilities here then
you could even just start bouncing back and forth, does this line make sense?
so tranlsate positive y-direction by 4, translate negative y-direction by 4, translate positive y-direction by 4,.......
so to restart : if I have y=x+4, unless I'm given extra info, it's not possible for me to guess from how much it was originally moved when starting from (0,0)
because there's many ways it could have been done
it really depends on what you mean by originally moved, if you mean "distance", there are infinite
if you mean "displacement", theres only one
yes, in this case, -3, +1
is what I orignally came up with
but if I did now know that, it could have been by many other possibilities
yep
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How is my answer for the tangent line not correct here?
your trying to ask how is your inputted answer different from the answer given?
I'm asking why my last 3 answers are not right
it's asking for a parametric form of the tangent line at the point where z=20
I plotted my answer as well and it is the correct line
so I'm just wondering why it's not the right answer in the context of the question
@zinc cosmos Has your question been resolved?
@zinc cosmos Has your question been resolved?
@zinc cosmos Has your question been resolved?
@zinc cosmos Has your question been resolved?
the issue is that you need the tangent line to pass through that point specifically when t=10
currently your line passes through that point when t=0
@zinc cosmos Has your question been resolved?
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hey do i still have to apply product rule in this equation?
Huh?
sorry mb this is to differentiate to the respect of l
?
You don't need the product rule for this
or do i ignore the constant?
Ignore constants
nope js t g and j
L is the only variable
its to diffrientiate to the respect of L
then tht shud js be the answer? without the t g and j?
sorry so the answer gon be t/gj and the differentiate?
yus
ahhh okok tqtqt
kinda like this
differentiate x^3 ignoring the constant 4 multiplication.
then like add the 4 back in later 🙂
idk
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anyone with a clue
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in
Lookup ILATE rule
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calc 3
Use the law of cosine
Formula
I think it was a dot b / magnitude of a/ magnitude b
But I’m not sure
@hardy folio Has your question been resolved?
I'm kind of confused because it wasn't put in vector terms but rather points
I tried to find the distance between them and just solve it like a normal triangle
nevermind I got it, I plugged in the numbers incorrectly
.close
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@nova basin hey I understand X is a bernouli trial and S is the summation of n bernouli trials therefore it'sbinomial distributed by n,p but what kind of theorem is there used to do this
or is this just reasoning because I feel like there is some rule used here that I prob forgot
A Bernoulli trial is also BIN(1, p)?
yes
but how do I show that S = BIN(N,p)
what sort of definition do you use for BIN(N, p)?
the sum of n independent bernoulli trials is by definition binomial right
oh is that a definition?
would it then mean that the sum of r independent geometric trials become by definition a negative binomial distribution?
wait can't I just solve this by one of the methods like cdf/pdf/mgf method
prob mgf method would be the fastest
actually yea i don't know if it's a definition but yeah mgf method should work
after doing mgf method I should get the mgf of an binomial distribution and therefore it's binomial distributed with n,p right?
yes I believe so
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So I just learned in my physics class that pressure, given formula force/area, is affected more by the change of area than the change of force. Is there a mathematical proof to this statement?
I just learnt differentiation, maybe it can be used to explain this statement? Can anyone give me an insight?
not sure if this is right
no this is wrong
applying 2f is equivalent to lowering are to a/2
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Need help with angles ;
How do I convert:
(30.0/0) facing south towards positive Z
To
(??/??) facing east towards positive X
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How would I go about sketching this graph? I found the stationary points so do I just make a table and substitute values in?
a. The function is an odd function.
b. You can calculate the second derivative for more accuracy. (concavity)
y' = (1-x^2)/(1+x^2)
Use its sign to find the function's nature.
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i know that addition is allowed (left example) with matrices
subtraction is allowed too?
yes
or is it better practice to change - into +
for matrices
and change signs + to -, - to + within the
e f g h
matrix
you can rewrite A - B to A + (-B) whenever you want
it is not enough of a better practice to warrant agonizing over doing it every single time
OK
what about division? i'm assuming multiplication is the way to go
100% of the time
using reciprocal of the second term
There is no notion of division of matrices
why is that?
we have +, we have -, we have *
but we don't have /
isn't division just multiplication of the second term's recpirocal?
similar to how subtraction is just addition of the negative
How do you suppose you take "the reciprocal" of a matrix?
The point is not all matrices have a multiplicative inverse
the reciprocal of the entries within the second matrix?
That is not going to do the thing you want it to do
Because multiplication is not entry wise
And the identity matrix is not a matrix of all ones
oh right
because to multiply by the second matrix (reciprocal) it's like saying the original is
[1 2 3 | 4]
x + 2y + 3z = 4
but the reciprocal [1/1 1/2 1/3 | 1/4]
is like saying 1/x + 1/(2y) + 1/(3z) = 1/4
you can still divide things when multiplicative inverses don't always exist
but matrix multiplication isnt commutative
so when you write something like $\dfrac AB$ it isnt clear whether it means $AB^{-1}$ or $B^{-1}A$
B is a function tho
i don't think you would want to write a reciprocal of B as 1/B
you would want to write it as B^(-1)
or maybe i'm confusing this with trig functions?
how 1/sin(x) is not the same thing as sin(x)^(-1) = arcsin(x)
when multiplication is commutative and multiplicative inverses exist then you can and do write 1/B
but this is not the case for matrices
so this is the main reason why we avoid division of matrices?
the notation is just a nightmare
but it can still be done? if we use notation correctly
left and right multiplication by B^-1 when it exists does make sense
i guess you are saying inverse of a matrix is the same thing as division?
it represents the reciprocal
it has many of the same benefits
but only if it's AB^(-1)
?
wait nvm
i thought reciprocal has to be second term
but maybe that's a misconception i have
to change multiplication into division
but in this case, B is the matrix we are dividing by
but multiplication of matrices is non-commutative
so AB^(-1) and B^(-1)A would give different answers, and I guess that's what you are trying to explain above
A/B is a mess
what is the difference between an inverse and a reciprocal?
they must mean slightly different things, ya? otherwise why have two words
i suppose when dealing with functions "reciprocal" would be a weird word to use
the reciprocal of a number x is 1/x
you probably wouldnt use the word reciprocal for matrices
and all matrices are functions, ya?
vectors too
even 1x1 matrix is considered a function, i believe? [1]
matrices can be thought of as their associated linear transformation but they are also just their own thing
to my understand, the function analogy for matrices, is also why matrices are non-commutative?
f o g
is not the same as g o f
try it out
you can think of it that way
try what out?
think of two matrices f and g, do f * g, and then do g * f
i think this view might be too restrictive, even if it is helpful to a point
but it will take some time (spent learning linear algebra) before you get comfortable viewing matrices as objects in their own right, which correspond in a particular way to a certain type of function
oh, then this screenshot is bullshit
Well we can't see the context
it makes it sounds like all other entries must be 0
but thats not always true for RREF
from a textbook I used
Yes your screenshot is misleading
Oh actually your screenshot is just an example
taken from this site https://www.instructables.com/Transforming-Square-Matrices-Into-Reduced-Row-Eche/
Transforming Square Matrices Into Reduced Row Echelon Form: A matrix is a collection of numbers (and potentially fractions) placed into rows and columns. Specifically, a square matrix is a matrix with the same number of rows and columns. Understanding how to transform a matrix into a form called reduced row …
For the matrix on the left
true, but misleading to understanding RREF and Identity Matrices
pure 0 and 1 is I
Well you would hope you have learnt what RREF is before seeing it
yes
so for column 3, there is already a pivot column for this row in column 2, we can ignore 3 2 and move on to next pivot column
in RREF some steps on the staircase going down may be wider than others
but for an Identity Matrix it's a perfectly diagonal staircase, with 0's and 1's only
I think you more or less got it
https://youtu.be/EcgaeUUYV1U credit to this video for helping me to understand
Uniqueness of RREF
In this video, I show using a really neat argument, why every matrix has only one reduced row-echelon form. This illustrates why the RREF is so useful, Enjoy!
Here is the link to the original proof: https://www.maa.org/sites/default/files/Yuster19807.pdf
Check out my Linear Equations Playlist: https://www.youtube.com/playli...
when we talk about m*n
m always refers to rows?
n always refers to columns?
notation wise, all textbooks are the same with that
unfortunately no
lol
it can be really frustrating tbh
but we talk about matrices rows * columns
I've seen "m x n", "n x m", "n x p", probably "n x k" as well
always, right?
but yes, I've only ever seen it "rows x columns"
why on God's Green Earth would a textbook use n * m
English Alphabet = lmnop
m before n
wth man
some asshole out there must have put that into print as an evil thing to do
idk, I agree on that
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wait so if the textbook says "suppose n = 1"
how do you know if it's talking about row or column?
I guess you wouldn't without more context. though I think there is usually consistency within a book, or a single professor
because if you're setting up a linear map from an m dimensional space to an n dimensional space, the matrix is (n x m)
things get swapped so there are valids reasons for either order
what is it called to modify a matrix to be the opposite? m * n => n * m
i haven't seen that matrix operation before
transpose?
transpose is specifically switching the rows and columns yes
so n * m would be a good example of a transposed matrix of m * n?
but normally m * n would be the default matrix notation, 99% of the time in textbooks?
unless we transpose, then it's written as n * m 99% of the time in textbooks?
I wouldn't say anything as high as 99% tbh
you cant just say an nxm matrix is a good example of the tranpose of an mxn matrix, the transpose is a specific matrix that is nxm when the original is mxn
i'm just gonna assume n is column, unless the matrix has been transposed
what's the context?
i dont think people will write suppose n = 1 without context
Yh what are you trying to do are you trying to transpose a matrix
well, i guess the only way to multiply matrices is with equal middle terms
so [m * n] [n * m]
we do this to match the middle terms, in this case "n"
so for the first matrix, [m * n], m = rows
and for the second matrix, [n * m], n = rows
so maybe in this case they have to be swapped to get the point across?
either way, [m * n] or [n * m] the the first term is always referring to rows
second term is always referring to columns
as far as I know, that part never changes in textbooks. if it does, it's teaching it wrong
Where is the question
yes, I'd say that is the safe assumption
understanding matrix notation, specifically with m * n when referring to rows and columns
OK ty
may help to dodge a bullet on that one, on the next test i get
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ignore them
What that was wrong
yes
Oh NVM I got it
<@&268886789983436800> being intrusive, obvious trolling
a line drawn from the centre to the point og tangent is perpendicular to the tangent line
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Complete the square
Show your work, and if possible, explain where you are stuck.
@main coral Has your question been resolved?
I don’t understand how to
Like I’m not sure how to approach it
,tex .cts
riemann
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a)
The coin is flipped 30 times, 23 times the coin lands on heads.
What percentage does 23 of 30 hold? In other words, 23 is how many percent of 30?
Do you know how to calculate this?
I see. So you calculate 23/30 and multiply by 100 to get the percentage.
You get 76.66%
and b) the estimate gets better because 'you have more data' to analyse. More flips = more accurate
yea
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so the function could be (0.6)^x
right?
because into years it will be 0.36
I don't know
falls by 36% means the ending value is (100 - 36)%
what are you trying to calculate?
Idk
oh ok
thanks
I think it's an english question more than a math one
welcome to math
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Can you help me guys?
Please don't occupy multiple help channels.
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I don't understand the definition of a vertex
"you can't draw a line through the point that stays within P"
A point x is called a vertex of a feasible region P:
if x is in P,
and there are no two distinct points x1 and x2 in P, such that:
x = αx1 + (1 - α)x2
For some α
I guess I can somewhat understand it now
do u know if the cT is also called the like optimal solution>?
I don't understand optimal solution and objective value difference
oh wait nvm I understand it optimal solution is the optimal values for decision variable and objective values is the optimal value that the objective function takes
@supple willow Has your question been resolved?
can u by any chance hlep me with this one?
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im just confused where to start or if its any different than a dif prism
is there a simple formula to use for any prism?
If you'll look at the picture
You'll notice that it's just a triangle ( with depth )
no?
i mean not no to that
the formula
area of a triangle is 1/2 * base * height
volume
a triangle doesn't have volume
but
if your shape is just a triangle with added depth, then you can think of the base as being the triangle itself
and the height being however deep your shape is
think about how if you know the area of the triangle, and say you just stack a certain height, say (5inches) of this triangle on top of itself
then the volume of that shape will be, the area of the triangular base * 5 inches (in height)
just area of base * 5?
for the randomly worded example I just made up yes.
but not exactly for your problem, although it follows the same method
so 35 * 5?
got it
can i get help with this one
theres just so many shapes. is there a dif formula for all of them or is there something to use for all of them
<@&286206848099549185>
the shape is called a parallelepiped
if that is helpful
Nice
Try to simplify your problems before solving them
Like the triangle one and this one
and dont ask if youre not gonna keep us updated 
unless youre just hoping we solve it before you
thats abuse of help
If you just look at them as 2D shapes with depth instead of 3D shapes it becomes eaiser
easier to think of them as pieces cut off a box
this parallelpiped could be solved very quickly in that way
as the difference of the volumes of two boxes
theres a large box
its 17*11*14
2 triangular pieces have been cut off, they can be put together to make a smaller box
How is that easier?
Instead of just
Square with depth
You're like. Small box big box. Small box inside big box
idk
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If this correct?\~\
$\displaystyle \int (x-1)^{\mathrm{d}x}\implies\int\frac{(x-1)^{\mathrm{d}x}}{\mathrm{d}x}\mathrm{d}x\implies\lim{h\to0}\int\frac{(x-1)^{h}}{h}\mathrm{d}x$
Use l'Hôpital's Rule
$\displaystyle \lim{x\to0}\int\frac{(x-1)^{h}\ln(x-1)}{1}\mathrm{d}x\implies\int\ln(x-1)\mathrm{d}x\implies$\fbox{$x(\ln(x-1)-1)-\ln(1-x)$}
XxMrFancyu2xX
this seems very off, and honestly I was just playing around
i can only reiterate what i said last time, with knowing how we're supposed to understand and interpret the first thing, how are we supposed to know if its correct
oh damn sorry i didn't see your message, my other channel got invaded ;-;
I mean I guess you really can't that's the interesting? (for lack of a better word) thing ig, just attempting to interpret what cannot be interpreted ¯_(ツ)_/¯
then i fear that "is this correct?" is a bit of a nothing question
you've certainly pushed symbols around in a convincing way
My original goal was to do int x^(dx) because I wanted to abuse the notation as much as possible but my limit ended up being undefined
so I opted for int (x-1)^(dx)
i assume you've seen the stack exchange post
ofc def not an original idea just thought about again and well i know this server exists now
So if I ought to rewrite my original inquiry: Is the multiplying by dx/dx then letting h->0 assuming dx=h but only the denominator and exponent—notation wise—proper?
well you would have to check that you can pass your limit inside the integral like that
but we don't even know what this integral is, let alone whether we can exchange limits (if this "integral" even involves a limit anymore)
I see, the person on the stack exchange did that, so then the proper answer would be that it breaks/abuses notation so bad it breaks down the fundamentals of the notation itself?
possibly? hard to say
lol i just think as a general rule you should work with things that make sense 
whatever that means
Fine, up until I graduate then I'll start breaking things again 
well thanks man, big help! 
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how do you do this?
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how does Row1 change?
1 4 2 0 4 2 -1 suddenly becomes 1 4 0 0 6 -4 -5
calculator error? i'm using https://matrix.reshish.com/gaussSolution.php
Here you can solve systems of simultaneous linear equations using Gauss-Jordan Elimination Calculator with complex numbers online for free with a very detailed solution. You can also check your linear system of equations on consistency.
something is going on here and I don't understand what
to make the 2 into a 0 for (r1, c3)
oh I think I see it
R1 := R1 - 2*R2 is the operation that was done
-2R_2 + R1 -> R1
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Is the range of x^12 - x^9, [0, infty)?
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hello can someone help me solve this problem
its vectors for pre calc
@white spear Has your question been resolved?
find initial speed in y direction and displacement in y direction
so i sorta drew a shape
and i dont know if the rock is like curving as it drops
or drops in a linear path
yes it is
But that doesn't make it harder
really?
yes
because i thought if it was a triangle i could use law of cosines and sine
Since the angle is 25 degrees, the ball must curve
oh
no way that would be possible
yea ur probably right
are you aware of kinematic formulas?
v=u+at
s=ut+1/2at^2
v^2=u^2+2as
and randomly this question shows up
Okay, so we should go by vector method
no
ohhh 25 is on the inside
i always thought it was outside
im so lost i dont know how to solve this with a curved line
because up until this point we've only learned about using parallelograms and triangles
It would have been way easier if you knew kinematic formulas
where i could use law of sin/cosines, alternate interior angles etc
yea...
There sure is a method to solve it using vectors but I'm not too aware of it
You don't even know a bit about these formulas?
@white spear
like ut vector, 1/2gt^2 vector
Have you missed some classes?
Higher grade question?
All the other ones were fairly easy bc they were triangles and parallelograms
Honors pre calc
What have you learned so far in vectors?
As far as I know you'll need those formulas to solve this
can you show what previous questions were like?
I just know about velocity and magnitude and forces that can be applied to those problems
Then i can create triangle like shapes to solve
Thats what the worksheet looks like
Im probably just gonna go sleep and ask my teacher abt it tmrw
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Hi everyone , I dont know why the solution to the following question is correct.
Given two random variables X and Y, X is the number we get by throwing a fair dice with eyes 1 through 6, and Y is the number of times we get heads by tossing a fair coin X times.
The exercise wants me to tell the conditional distribution of X given that Y=5.
Now for X=x , x in{1,2,3,4} , thats obviously 0 , alright. But then it says for X=5 we get P(X=5 | Y=5) = 1/4 and then P(X=6 | Y=5) = 3/4
How does that make sense ?
We are supposed to use bayes formula and that would lead me to
P(X=5 | Y=5) = P(X=5 , Y=5) / P(Y=5)
And since X and Y are independent that should leave me with P(X=5) which is 1/6
can someone explain ?
@tame bobcat Has your question been resolved?
X and Y are not independent at all
Y very explicitly depends on X lol
yesterday someone helped me with the exercise that comes right before this one, and we figured they are independent
?!
the question with the prior exercise was
one second
to tell the joined distribution of X and Y
for these same X and Y?
and then yes
this question I initially posted in this channel is the following question to what I asked yesterday
X is the roll of 1d6, and Y ~ Bin(X, 1/2)
yes
there is somewhat of a sneaky way of making the distribution table that essentially provides a lot of lubricant (by ridding us of most of the fractions in a smart way)
well what I now dont understand is, when we would for example want to calculate
P(X=3, Y=2) then we'd do
P(X=3, Y=2) = 1/6 * 3 * 1/8 = 1/16
And that to me looks like X and Y are independent and therefore we can simply multiply their probs with onanother. But now you are saying the are not independent
what am I missing ?
#help-38 message
^Linked message spreading misinfo.
ah yes it's fäf
damn thank you xD
i have known fäf to be confidently wrong at times
could you elaborate on this one ?
P(A|B) is by defn P(A&B)/P(B)
Anyway processes are clearly not independent. You only get nice probabilities conditioning on some event.
not much else to say on that
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3*1/8 is P(Y=2 given that X=3)
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yes
ok but where do I get P(A|B) from ?
Y's defn
From the question
the distribution of Y conditioned on X=3 is Bin(3,1/2)
The random variable after conditioning is nice
Before conditioning, well, IDK, I never computed it
But you should intuit that Y is more heavily weighted towards 0
in total you mean ?
X has a simple distribution
Yes, after accounting for every possible X
I am still not sure whether I got it right, now lets say for X = 3 and Y=2 , we want to compute P(X=3 & Y=2) = P(Y=2 | X=3) * P(X=3) ?
i was gonna show this but it definitely takes explanation
oh I just gained an insight
also theirs is transposed relative to mine but no biggie
I understand what you meant by
P(Y=y | X = x) follows from Y's definition
its just the binomial distribution of Y with the parameter x and y
so P(Y=2 | X = 3) = 3*1/8
and therefore in total when we do P(Y=2 | X=3) * P(X=3) we get the right result
ok now I see
but I still dont understand why P(X=5 | Y=5) = 1/4
We have
P(X=5 | Y=5 ) = P(X=5 & Y=5) / P(Y=5)
= (1/16) / (1/48) > 1 != 1/4
for P(X=5|Y=5) you essentially end up needing Bayes lmao
you mean bayes inverse formula , right ?
but isnt that only needed whenever we dont have P(A) ?
I mean we have P(Y=5) and P(X=5 & Y=5)
why cant we just calculate it
recommend not putting yourself into such tight constraints
we don't actually have P(Y=5) yet do we
I calculated it in the prior exercise
oh so you have
its 1/48
,calc 8*48/384
Result:
1
oh I see what I did wrong
for whatever reason I used the value of P(X=3 & Y=2)
instead of the value for P(X=5 & Y=5)
lmao , thats so stupid xD
alright, thank you so so much ann ! And also thanks a lot to you @fallen bone !
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The given limit is wrong
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The curve y(x) satisfied t he differentia equation d^2y/dx^2 = 2x+x and has a local minimum at (1,1) find y(x)
I have the 2nd, 1st, and original equations
first being: x^2 + 2x + C
original being: x^3/3 + x^2 + Cx + D
where do I exactly sub in the 1?
well how do you find the minimum of a function in general
x
) matrix has
