#help-28

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dim compass
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,rotate

glossy valveBOT
dim compass
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,rotate

glossy valveBOT
sick canyon
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For both the acceleration is -g right?

dim compass
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When ball is going against gravity, it's -g, but if gravity is helping it accelerate it's +g

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First ball, +g, second -g

sick canyon
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Shit yeah

dim compass
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You have to find the time where the ball is at equal height

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As then only collision occurs

sick canyon
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Yeah

dim compass
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You can let that distance from either base or top be x

sick canyon
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And 6 ms^-1 is the initial velocity for B right?

dim compass
sick canyon
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Cool

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And im right to assume that g=9.81

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Or do i need to assume its 9.8

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Ive created two simultaneous equations using the v^2 suvat equation but that doesnt seem to get me the right answer

full forumBOT
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@sick canyon Has your question been resolved?

sick canyon
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Help please

shell marten
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first ball: $2-h=1/2gt^2$

glossy valveBOT
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zeeeee

shell marten
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2nd ball: $h= ut-1/2gt^2$

glossy valveBOT
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zeeeee

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@sick canyon Has your question been resolved?

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open matrix
#

I am not sure how to start

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open matrix
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,rotate

glossy valveBOT
wild sleet
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same

open matrix
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Apparently its something to do with integration but im not sure

wild sleet
#

omg i guessed it

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@open matrix Has your question been resolved?

wild sleet
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i think i guessed right in the sense that there's no easier method

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@open matrix Has your question been resolved?

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dim compass
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R={(x,y)|x,y are real numbers and x=wy for some rational number w}. I need to check for reflexive, symmetric, transitive

dim compass
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I have checked that's it's reflexive but checking symmetric is problematic for me

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Because it says x and y both are real numbers. If I put x as irrational and y as rational that means w has to be irrational , but the "for some rational number w" restricts that because because rational * rational ≠ irrational

spice orchid
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so that means that an irrational cannot be related to a rational

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thats fine

spice orchid
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im not seeing why that would prevent you from showing symmetry

dim compass
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Because I confused that with x, y belonging to real numbers, my bad

spice orchid
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yeah all you have to do is show that if x = wy for w rational then y = zx for w rational

dim compass
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Is 1/w rational if w is rational?

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What if w is 0

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i can divide w both sides to prove y=zx but that doesn't work for w=0

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(x,y) can not be (y,x) if w=0 then

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Which prove that symmetric doesn't exist

dim compass
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I might be overthinking it

spice orchid
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yes w being 0 seems to obstruct symmetry

dim compass
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Alright

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For transitive , a=bw is first equation, b=cw is second equation, I need to prove a=cw

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I proved it transitive

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is that correct?

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By first finding b=a/w from first equation and then substituting it to second, a=cw^2...

spice orchid
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w could be zero

dim compass
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Ohh

dim compass
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Thanks

spice orchid
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not necessarily

dim compass
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Oh

spice orchid
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just means your particular argument doesnt hold

dim compass
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Ohh

spice orchid
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if you have a = bw and b = cz show that a = (something rational)*c

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without dividing

dim compass
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Okay

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w=a/b, and z=b/c, then I've to prove m=a/c.. where m is any rational number. then From first equation I get a=bw-(3), and second equation I get b=cz which I substituted in 3rd equation, and I get a=czw(cz=m) and upon dividing c both sides I get a/c=m which prove the relation is transitive.

spice orchid
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again, dont divide

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you dont know if anything is zero or not

dim compass
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I didn't divide w, z or m

spice orchid
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but you did b and c

dim compass
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Yeah

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Okay let me try again

spice orchid
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nothing stopping them being 0

dim compass
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Okk

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lol I did it this time I think.

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a=bw, b=cz and I simply substituted b=cz into first equation, which makes it a=czw

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Didn't divide by anything

dim compass
spice orchid
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yep!

dim compass
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Wow, thanks!

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sick canyon
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sick canyon
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How do i do a)

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Ive tried setting it up in v=u+at but i get an imaginary number when solving the quadratic

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Since the velocity would equal 0 when it changes direction i figured doing that and setting it to 0 would give me the answrr

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But idk how to do it

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@sick canyon Has your question been resolved?

sick canyon
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<@&286206848099549185>

fair oracle
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@sick canyon

sick canyon
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hello

fair oracle
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Say you have a acceleration time graph, what possibly could their turning points mean?

sick canyon
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it means that the gradient is 0 therefore acceleration is 0

fair oracle
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When does a particle changes direction?

sick canyon
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when it has a stronger force applied that changes it?

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like gravity or something

fair oracle
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In terms of a particle, if the velocity is negative the particle moving in opposite direction right?

sick canyon
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yeah

fair oracle
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right, so we have the acceleration function

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Integrate that to get the velocity, add the constant as initial velocity given

sick canyon
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shit

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i get it now

fair oracle
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What we are trying to achieve is, we will find the stationary points in the velocity function where velocity is coming to zero, check values left and right of the points to find if its changing direction

sick canyon
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so then use the quadratic to find the values of t?

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so 1 or 1.5

fair oracle
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yes

sick canyon
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lovely

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thanks alot

fair oracle
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I’m not actually completely sure, whether turning points in a(t) graph changes direction of particle

sick canyon
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just checked the answer and it is right so i assume so

fair oracle
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My understanding is the turning points of acceleration function is where the velocity changes from increasing to decrease or vise versa

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Right, the reasoning was correct

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@sick canyon Changing direction means the displacement has to switch

sick canyon
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lovely

fair oracle
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which can be taken from turning points of velocity function

sick canyon
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just getting last minute revision in for my as exam so the theory isnt the biggest problem

fair oracle
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as velocity is the derivative of displacement - time

sick canyon
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since as long as i have a method to get to the answer it should be fine

fair oracle
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Nahh

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Put little effort, you will find it good

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Are you able to get the all 3 answers?

sick canyon
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ive got the other 3, it was more just be getting confused about how to find the change in direction

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the other ones are a piece of cake

fair oracle
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Good luck

sick canyon
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thanks alot

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calm light
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What does it mean by oblique point of inflection?

fair oracle
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Hopefully an image will help

calm light
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So it’s just a regular poi

fair oracle
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The above picture i gave has point of tangency as inflection point

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because the slope decreases then increases at that point

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oblique simply means it’s not horizontal or vertical

calm light
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Ok

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I’m also kinda confused what the hpoi would become as f(x)

fair oracle
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hpoi?

stoic kernel
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hpoi?

calm light
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Horizontal point of inflection

stoic kernel
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oh

calm light
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On the f’(x) graph

fair oracle
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Point of inflection is what the concavity changes

stoic kernel
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where is differentiability is 0

calm light
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So if was to draw f(x)

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The hpoi would become a local max

stoic kernel
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i am starting 11th lol i did not learn much sorry

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I may not be able to answer that

calm light
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That’s ok

stoic kernel
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Sorry

calm light
#

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dim sky
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dim sky
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can someone help

mental dagger
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Hold on

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I will give it a shot

dim sky
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ok

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thanks

mental dagger
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I don't think there is a way to solve this traditionally

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Maybe hit and trial?

dim sky
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waste of time

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4x4x4x4 solutions

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there has to be a way to solve it

mental dagger
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I am unsure of this

dim sky
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ok

hot herald
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consider which percentages will lead to integer number of bananas

dim sky
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not sure what thats ment to mean

low panther
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He means you should try some combinations and see what doesn't work because it leaves you with a fraction of a banana

dim sky
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idk

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im clueless

low panther
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Have you tried any combinations at all?
What happens if you put 10 in the first day and 75 in the second day, for example?

dim sky
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then if u kept on goinjg

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the number of bannanas would be less than 1

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which isnt valid

normal tree
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hmm what

low panther
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Putting 10 in the first day leaves you with 9 bananas for the second day, and you can't get a whole number from 75% of 9, 50% of 9, or 59% of 9, so you know 10 is not a valid choice for day 1

dim sky
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ye

low panther
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Keep plugging in answers and ruling out options until you find your solution, there are very few combinations that give you usable numbers so you won't be going through all 4! combinations

dim sky
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oo ok

hot herald
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work backwards

dim sky
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i treid this

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it doesnt work

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im not sure

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bcz

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he eat banana every day

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1

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first day he has 99 banna

hot herald
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a banana is eaten at the end of the day

dim sky
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oh

normal tree
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how many bananas does the monkey have at the end of day 1 if you put 59% first?

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see if you can calculate that

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if not, try rereading the question carefully

dim sky
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60

hot herald
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how are you getting 60

dim sky
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bruh

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59 + 1 = 60

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100 - 1

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= 59

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59 + 1 = 60

hot herald
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why are you adding 1

dim sky
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he ate 1

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banana

hot herald
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are you implying that if you had 1 banana, ate that one and only banana you have that
you'll now have two bananas?

dim sky
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yep

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if he had 1 banan at the start

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and ate 1

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then he will have the one from the start

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and the one that he ae

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ate

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1 + 1 = 2

hot herald
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no

dim sky
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why not

hot herald
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where's he getting this banana you're eating from?

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out of thin air?

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stealing it?

dim sky
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no he already had it

normal tree
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suppose I give you $59

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you eat one dollar of it

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suddenly you have $60?

dim sky
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60 dollras

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yep

normal tree
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jeez I might start eating money

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so why don't people eat money to get rich then?

hot herald
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infinite banana glitch

hot herald
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only works with bananas it seems

dim sky
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linen is unhealthy

normal tree
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honestly can't tell if this guy is trolling at this point lol

dim sky
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wdym bruh

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i just want help

normal tree
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suppose someone serves you dinner at a restaurant

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after eating dinner

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do you have two dinners sitting there?

dim sky
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mayeb

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if u order another one

normal tree
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no

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suppose you have a banana in front of you

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and you eat the banana

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how many bananas do you have in front of you

dim sky
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2

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wait

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no

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3

normal tree
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yeah okay why don't you take a banana

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put it in front of you

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then eat it

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and then count the number of bananas in front of you

dim sky
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ok

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i get one

normal tree
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lmk what you count

dim sky
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no bananas

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i eat it

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now it gone

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whyy

normal tree
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glad you figured this bit of knowledge out today

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now suppose you have 3 bananas in front of you

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and you eat one of them

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how many bananas are left in front of you

dim sky
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2

normal tree
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suppose a monkey keeps 59 bananas

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he eats one banana

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how many does he have left

dim sky
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58

normal tree
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then why didn't you just give me a straight answer to the question I asked

dim sky
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idkkkkkkkk

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its hard

normal tree
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no it's not

dim sky
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ok but anyways

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how do i solve that question

hot herald
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identify which of
75%, 50% or 10%
of 58 is an integer

dim sky
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50

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58 / 2 = 29

hot herald
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and how many do you have left after eating one

dim sky
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28

hot herald
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continue with the same idea with the remaining percentages

dim sky
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75% of 28 = 21

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10% of 21 = 2.1

hot herald
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don't forget to eat a banana

dim sky
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oh

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20

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10% of 20 = 2

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@dim sky Has your question been resolved?

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@dim sky Has your question been resolved?

dim sky
#

nope

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ruby blade
#

If I'm given a straight line like : y=x+4, and I was told this system of reference was obtained after translating it originally from (0,0), is it possible to know only by the translated system of coordinates by how much it was translated on its x and y axis to re turn to (0,0)? Or is it not possible and there's an infinity of possibilities unless there's more info given?

merry swallow
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if we assume no scaling/compression/stretching was done and only translation was done, then the original graph must be y=x, with the same gradient but passing through the origin so thats the only answer

ruby blade
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yes, I know that, but what I'm asking for is how do we know by how much , vis-a-vis the origin, it was originally displced by?

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For example, someone could have displaced it by -3 on the xs, and by 1 on the ys, or by -6 on the xs, and by 100 on the ys.

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It seems like there's no solution to this

merry swallow
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the translation does is the vertical displacement

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in this case, it is a translation of 4 units in the positive y-direction

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or equivalently a translation of 4 units in the negative x-direction

ruby blade
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But I did actually (-3,1) when starting from (0,0) though

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I translated my whole graph by -3 on the xs, and +1 on the ys

merry swallow
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ah thats what you meant

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yes you can do that

ruby blade
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yeah

merry swallow
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but its still equivalent to just translation 4 units in the positive y-direction

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translating*

ruby blade
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yes, how can I know starting from some random line, by how much it was moved vis-a-vis the origin

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is it possible without extra info?

merry swallow
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i guess when doing such questions, by assumption, they question is just asking for a single translation

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but no in general if you can ahve as many translations as you awnt

ruby blade
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no it's actually a question i came up with

merry swallow
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then there are infinite

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translations

ruby blade
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yes ok, so there's an infinite amount of solutions/possibilities here then

merry swallow
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you could even just start bouncing back and forth, does this line make sense?

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so tranlsate positive y-direction by 4, translate negative y-direction by 4, translate positive y-direction by 4,.......

ruby blade
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so to restart : if I have y=x+4, unless I'm given extra info, it's not possible for me to guess from how much it was originally moved when starting from (0,0)

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because there's many ways it could have been done

merry swallow
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it really depends on what you mean by originally moved, if you mean "distance", there are infinite

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if you mean "displacement", theres only one

ruby blade
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yes, in this case, -3, +1

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is what I orignally came up with

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but if I did now know that, it could have been by many other possibilities

merry swallow
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yep

ruby blade
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ok, thanks then!

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zinc cosmos
#

How is my answer for the tangent line not correct here?

merry swallow
#

your trying to ask how is your inputted answer different from the answer given?

zinc cosmos
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I'm asking why my last 3 answers are not right

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it's asking for a parametric form of the tangent line at the point where z=20

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I plotted my answer as well and it is the correct line

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so I'm just wondering why it's not the right answer in the context of the question

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@zinc cosmos Has your question been resolved?

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@zinc cosmos Has your question been resolved?

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@zinc cosmos Has your question been resolved?

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@zinc cosmos Has your question been resolved?

umbral dome
#

the issue is that you need the tangent line to pass through that point specifically when t=10

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currently your line passes through that point when t=0

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brave sigil
#

hey do i still have to apply product rule in this equation?

brave sigil
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θ(L) = T/GJ [L^2/(L − 2)^2 + 0.5]

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t g and j are constant

eternal schooner
#

Huh?

brave sigil
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sorry mb this is to differentiate to the respect of l

eternal schooner
brave sigil
#

yes

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like would the answer be (uv)' = uv' +vu'?

eternal schooner
#

You don't need the product rule for this

brave sigil
#

or do i ignore the constant?

eternal schooner
#

Ignore constants

brave sigil
#

so the answer should js be the function on the left?

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using the quotient rule

gilded quarry
#

Use quotient rule

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Are T,J and L constants

brave sigil
#

nope js t g and j

eternal schooner
#

L is the only variable

brave sigil
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its to diffrientiate to the respect of L

eternal schooner
#

Everything else is constant

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so yeah, just use quotient rule

brave sigil
#

then tht shud js be the answer? without the t g and j?

eternal schooner
#

Differentiate

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Then put constant back in place

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easy peasy

brave sigil
#

sorry so the answer gon be t/gj and the differentiate?

eternal schooner
#

yus

brave sigil
#

ahhh okok tqtqt

eternal schooner
#

kinda like this

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differentiate x^3 ignoring the constant 4 multiplication.
then like add the 4 back in later 🙂

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idk

brave sigil
#

ahhh okoko got u thank you

#

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lunar shadow
#

anyone with a clue

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sleek brook
#

in

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sleek brook
#

in byparts

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how do i know what to take as u and what to take as dv

severe basin
#

Lookup ILATE rule

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hardy folio
#

calc 3

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wild birch
#

Use the law of cosine

#

Formula

#

I think it was a dot b / magnitude of a/ magnitude b

#

But I’m not sure

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#

@hardy folio Has your question been resolved?

hardy folio
#

I tried to find the distance between them and just solve it like a normal triangle

#

nevermind I got it, I plugged in the numbers incorrectly

#

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supple willow
#

@nova basin hey I understand X is a bernouli trial and S is the summation of n bernouli trials therefore it'sbinomial distributed by n,p but what kind of theorem is there used to do this

supple willow
#

or is this just reasoning because I feel like there is some rule used here that I prob forgot

carmine minnow
#

A Bernoulli trial is also BIN(1, p)?

supple willow
supple willow
carmine minnow
#

what sort of definition do you use for BIN(N, p)?

supple willow
#

what u mean?

#

the pdf?

ember shadow
#

the sum of n independent bernoulli trials is by definition binomial right

supple willow
supple willow
supple willow
#

prob mgf method would be the fastest

ember shadow
#

actually yea i don't know if it's a definition but yeah mgf method should work

supple willow
ember shadow
#

yes I believe so

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misty oriole
#

So I just learned in my physics class that pressure, given formula force/area, is affected more by the change of area than the change of force. Is there a mathematical proof to this statement?

misty oriole
#

I just learnt differentiation, maybe it can be used to explain this statement? Can anyone give me an insight?

errant abyss
#

not sure if this is right

#

no this is wrong

#

applying 2f is equivalent to lowering are to a/2

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gaunt wing
#

Need help with angles ;

How do I convert:

(30.0/0) facing south towards positive Z

To

(??/??) facing east towards positive X

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final salmon
#

How would I go about sketching this graph? I found the stationary points so do I just make a table and substitute values in?

wise wyvern
#

a. The function is an odd function.

#

b. You can calculate the second derivative for more accuracy. (concavity)

#

y' = (1-x^2)/(1+x^2)
Use its sign to find the function's nature.

final salmon
#

thanks

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dense edge
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dense edge
#

i know that addition is allowed (left example) with matrices

#

subtraction is allowed too?

green lily
#

yes

dense edge
#

or is it better practice to change - into +

#

for matrices

#

and change signs + to -, - to + within the
e f g h
matrix

onyx glen
#

you can rewrite A - B to A + (-B) whenever you want

#

it is not enough of a better practice to warrant agonizing over doing it every single time

dense edge
#

OK

#

what about division? i'm assuming multiplication is the way to go

#

100% of the time

#

using reciprocal of the second term

spice orchid
#

There is no notion of division of matrices

dense edge
#

why is that?

#

we have +, we have -, we have *

#

but we don't have /

#

isn't division just multiplication of the second term's recpirocal?

#

similar to how subtraction is just addition of the negative

spice orchid
#

How do you suppose you take "the reciprocal" of a matrix?

#

The point is not all matrices have a multiplicative inverse

dense edge
#

the reciprocal of the entries within the second matrix?

spice orchid
#

Because multiplication is not entry wise

#

And the identity matrix is not a matrix of all ones

dense edge
#

oh right

#

because to multiply by the second matrix (reciprocal) it's like saying the original is
[1 2 3 | 4]
x + 2y + 3z = 4

but the reciprocal [1/1 1/2 1/3 | 1/4]
is like saying 1/x + 1/(2y) + 1/(3z) = 1/4

topaz valley
#

you can still divide things when multiplicative inverses don't always exist

#

but matrix multiplication isnt commutative

#

so when you write something like $\dfrac AB$ it isnt clear whether it means $AB^{-1}$ or $B^{-1}A$

glossy valveBOT
dense edge
#

B is a function tho

#

i don't think you would want to write a reciprocal of B as 1/B

#

you would want to write it as B^(-1)

#

or maybe i'm confusing this with trig functions?
how 1/sin(x) is not the same thing as sin(x)^(-1) = arcsin(x)

topaz valley
#

when multiplication is commutative and multiplicative inverses exist then you can and do write 1/B

#

but this is not the case for matrices

dense edge
#

the notation is just a nightmare

#

but it can still be done? if we use notation correctly

topaz valley
#

left and right multiplication by B^-1 when it exists does make sense

dense edge
#

i guess you are saying inverse of a matrix is the same thing as division?

#

it represents the reciprocal

topaz valley
#

it has many of the same benefits

dense edge
#

but only if it's AB^(-1)

topaz valley
#

?

dense edge
#

wait nvm

#

i thought reciprocal has to be second term

#

but maybe that's a misconception i have

#

to change multiplication into division

#

but in this case, B is the matrix we are dividing by

#

but multiplication of matrices is non-commutative

#

so AB^(-1) and B^(-1)A would give different answers, and I guess that's what you are trying to explain above

#

A/B is a mess

#

what is the difference between an inverse and a reciprocal?

#

they must mean slightly different things, ya? otherwise why have two words

#

i suppose when dealing with functions "reciprocal" would be a weird word to use

topaz valley
#

the reciprocal of a number x is 1/x

#

you probably wouldnt use the word reciprocal for matrices

dense edge
#

and all matrices are functions, ya?

#

vectors too

#

even 1x1 matrix is considered a function, i believe? [1]

topaz valley
#

matrices can be thought of as their associated linear transformation but they are also just their own thing

dense edge
#

to my understand, the function analogy for matrices, is also why matrices are non-commutative?

#

f o g

#

is not the same as g o f

green lily
#

try it out

topaz valley
#

you can think of it that way

dense edge
green lily
#

think of two matrices f and g, do f * g, and then do g * f

onyx glen
#

but it will take some time (spent learning linear algebra) before you get comfortable viewing matrices as objects in their own right, which correspond in a particular way to a certain type of function

dense edge
#

OK

#

what's the difference between RREF and Identity Matrix?

spice orchid
#

RREF is not always the identity matrix

#

It depends on the initial matrix

dense edge
#

does RREF always have 0's and 1's only?

#

or sometimes other numbers too

dense edge
spice orchid
#

Well we can't see the context

dense edge
#

it makes it sounds like all other entries must be 0

#

but thats not always true for RREF

ember shadow
#

from a textbook I used

spice orchid
#

Yes your screenshot is misleading

topaz valley
#

example

#

,w rref{{34, -23, 12693}, {-19, 23, -6393}}

spice orchid
#

Oh actually your screenshot is just an example

dense edge
# spice orchid Yes your screenshot is misleading
Instructables

Transforming Square Matrices Into Reduced Row Echelon Form: A matrix is a collection of numbers (and potentially fractions) placed into rows and columns. Specifically, a square matrix is a matrix with the same number of rows and columns. Understanding how to transform a matrix into a form called reduced row …

spice orchid
#

For the matrix on the left

dense edge
#

pure 0 and 1 is I

spice orchid
#

Well you would hope you have learnt what RREF is before seeing it

dense edge
#

this is RREF

#

any leading 1 with 0's above and below is the pivot column

ember shadow
#

yes

dense edge
#

so for column 3, there is already a pivot column for this row in column 2, we can ignore 3 2 and move on to next pivot column

#

in RREF some steps on the staircase going down may be wider than others

#

but for an Identity Matrix it's a perfectly diagonal staircase, with 0's and 1's only

ember shadow
#

I think you more or less got it

dense edge
#

https://youtu.be/EcgaeUUYV1U credit to this video for helping me to understand

Uniqueness of RREF

In this video, I show using a really neat argument, why every matrix has only one reduced row-echelon form. This illustrates why the RREF is so useful, Enjoy!

Here is the link to the original proof: https://www.maa.org/sites/default/files/Yuster19807.pdf

Check out my Linear Equations Playlist: https://www.youtube.com/playli...

▶ Play video
#

when we talk about m*n

#

m always refers to rows?
n always refers to columns?

#

notation wise, all textbooks are the same with that

ember shadow
#

unfortunately no

dense edge
#

lol

ember shadow
#

it can be really frustrating tbh

dense edge
#

but we talk about matrices rows * columns

ember shadow
#

I've seen "m x n", "n x m", "n x p", probably "n x k" as well

dense edge
ember shadow
#

but yes, I've only ever seen it "rows x columns"

dense edge
#

why on God's Green Earth would a textbook use n * m

#

English Alphabet = lmnop

#

m before n

#

wth man

#

some asshole out there must have put that into print as an evil thing to do

ember shadow
#

idk, I agree on that

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dense edge
#

.reopen

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#

dense edge
#

how do you know if it's talking about row or column?

ember shadow
#

I guess you wouldn't without more context. though I think there is usually consistency within a book, or a single professor

spice orchid
#

things get swapped so there are valids reasons for either order

dense edge
#

but we always talk about matrices in row * column order

#

always

spice orchid
#

we do

#

a (sully xsotrue ) matrix has sully rows and sotrue columns

dense edge
#

what is it called to modify a matrix to be the opposite? m * n => n * m
i haven't seen that matrix operation before

#

transpose?

spice orchid
#

transpose is specifically switching the rows and columns yes

dense edge
#

so n * m would be a good example of a transposed matrix of m * n?

#

but normally m * n would be the default matrix notation, 99% of the time in textbooks?

#

unless we transpose, then it's written as n * m 99% of the time in textbooks?

ember shadow
#

I wouldn't say anything as high as 99% tbh

dense edge
#

ugh... what a pain...

#

"suppose n = 1"
COLUMN or ROW?

spice orchid
#

you cant just say an nxm matrix is a good example of the tranpose of an mxn matrix, the transpose is a specific matrix that is nxm when the original is mxn

dense edge
#

i'm just gonna assume n is column, unless the matrix has been transposed

ember shadow
#

what's the context?

topaz valley
#

i dont think people will write suppose n = 1 without context

limber mural
#

Yh what are you trying to do are you trying to transpose a matrix

dense edge
#

well, i guess the only way to multiply matrices is with equal middle terms

so [m * n] [n * m]

we do this to match the middle terms, in this case "n"

so for the first matrix, [m * n], m = rows
and for the second matrix, [n * m], n = rows

#

so maybe in this case they have to be swapped to get the point across?

#

either way, [m * n] or [n * m] the the first term is always referring to rows
second term is always referring to columns

as far as I know, that part never changes in textbooks. if it does, it's teaching it wrong

limber mural
#

Where is the question

ember shadow
dense edge
#

OK ty

#

may help to dodge a bullet on that one, on the next test i get

#

.close

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torn jolt
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torn jolt
#

Help please

#

Ok

hot herald
#

ignore them

torn jolt
#

What that was wrong

hot herald
#

yes

nocturne kettle
#

of course

#

complete bs

#

34 + 90 + 88 is not 180

torn jolt
#

Oh NVM I got it

hot herald
#

<@&268886789983436800> being intrusive, obvious trolling

cloud furnace
#

a line drawn from the centre to the point og tangent is perpendicular to the tangent line

torn jolt
#

Stop trolling plz

formal vale
#

“Minus 12 then multiply by 4”

cloud furnace
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main coral
#

.reopen

#

Anyone know the answer to this

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light sonnet
#

Complete the square

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#

Show your work, and if possible, explain where you are stuck.

#

@main coral Has your question been resolved?

main coral
#

Like I’m not sure how to approach it

gritty rose
#

,tex .cts

glossy valveBOT
#

riemann

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crystal sparrow
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crystal sparrow
#

Help me

#

Pls

#

<@&286206848099549185>

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Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

odd turret
#

a)
The coin is flipped 30 times, 23 times the coin lands on heads.
What percentage does 23 of 30 hold? In other words, 23 is how many percent of 30?

#

Do you know how to calculate this?

#

I see. So you calculate 23/30 and multiply by 100 to get the percentage.
You get 76.66%

#

and b) the estimate gets better because 'you have more data' to analyse. More flips = more accurate

#

yea

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torn jolt
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torn jolt
#

so the function could be (0.6)^x

#

right?

#

because into years it will be 0.36

#

I don't know

gritty rose
#

what are you trying to calculate?

torn jolt
#

Idk

torn jolt
#

thanks

#

I think it's an english question more than a math one

white fern
#

welcome to math

torn jolt
#

I understood the question as 0.36 its original value

#

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loud dagger
#

Can you help me guys?

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supple willow
#

I don't understand the definition of a vertex

supple willow
#

I know they are the corner point

#

but the definition is a bit hard to undertand

spice orchid
#

"you can't draw a line through the point that stays within P"

fathom saddle
#

A point x is called a vertex of a feasible region P:

if x is in P,

and there are no two distinct points x1 and x2 in P, such that:
x = αx1 + (1 - α)x2
For some α

supple willow
#

I guess I can somewhat understand it now

supple willow
#

I don't understand optimal solution and objective value difference

#

oh wait nvm I understand it optimal solution is the optimal values for decision variable and objective values is the optimal value that the objective function takes

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sweet rain
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sweet rain
#

im just confused where to start or if its any different than a dif prism

#

is there a simple formula to use for any prism?

eternal schooner
#

If you'll look at the picture

#

You'll notice that it's just a triangle ( with depth )

sweet rain
#

thats 1/3Bh right?

#

area of base

sweet rain
#

i mean not no to that

#

the formula

quaint prawn
sweet rain
#

volume

quaint prawn
#

a triangle doesn't have volume

#

but

#

if your shape is just a triangle with added depth, then you can think of the base as being the triangle itself

#

and the height being however deep your shape is

#

think about how if you know the area of the triangle, and say you just stack a certain height, say (5inches) of this triangle on top of itself

#

then the volume of that shape will be, the area of the triangular base * 5 inches (in height)

sweet rain
#

just area of base * 5?

quaint prawn
#

for the randomly worded example I just made up yes.

#

but not exactly for your problem, although it follows the same method

sweet rain
#

5 inches tall

#

70 for area of base

#

i mean 35

#

1/2

sweet rain
#

got it

#

can i get help with this one

#

theres just so many shapes. is there a dif formula for all of them or is there something to use for all of them

#

<@&286206848099549185>

plush egret
#

if that is helpful

sweet rain
#

i solved it i realized that its the same as triangle

#

area of base x height

eternal schooner
#

Nice

#

Try to simplify your problems before solving them

#

Like the triangle one and this one

plush egret
#

and dont ask if youre not gonna keep us updated smugCatto

#

unless youre just hoping we solve it before you

#

thats abuse of help

eternal schooner
#

If you just look at them as 2D shapes with depth instead of 3D shapes it becomes eaiser

plush egret
#

easier to think of them as pieces cut off a box

#

this parallelpiped could be solved very quickly in that way

#

as the difference of the volumes of two boxes

#

theres a large box

#

its 17*11*14

#

2 triangular pieces have been cut off, they can be put together to make a smaller box

eternal schooner
#

How is that easier?

plush egret
#

oh

#

im misreading

#

oh well u see what i mean

eternal schooner
#

Instead of just
Square with depth

#

You're like. Small box big box. Small box inside big box

plush egret
#

personal preference

eternal schooner
#

idk

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rough tundra
#

If this correct?\~\

$\displaystyle \int (x-1)^{\mathrm{d}x}\implies\int\frac{(x-1)^{\mathrm{d}x}}{\mathrm{d}x}\mathrm{d}x\implies\lim{h\to0}\int\frac{(x-1)^{h}}{h}\mathrm{d}x$
Use l'Hôpital's Rule
$\displaystyle \lim{x\to0}\int\frac{(x-1)^{h}\ln(x-1)}{1}\mathrm{d}x\implies\int\ln(x-1)\mathrm{d}x\implies$\fbox{$x(\ln(x-1)-1)-\ln(1-x)$}

glossy valveBOT
#

XxMrFancyu2xX

rough tundra
#

this seems very off, and honestly I was just playing around

spice orchid
#

i can only reiterate what i said last time, with knowing how we're supposed to understand and interpret the first thing, how are we supposed to know if its correct

rough tundra
rough tundra
spice orchid
#

then i fear that "is this correct?" is a bit of a nothing question

#

you've certainly pushed symbols around in a convincing way

rough tundra
#

My original goal was to do int x^(dx) because I wanted to abuse the notation as much as possible but my limit ended up being undefined pandaOhNo so I opted for int (x-1)^(dx)

spice orchid
#

i assume you've seen the stack exchange post

rough tundra
#

So if I ought to rewrite my original inquiry: Is the multiplying by dx/dx then letting h->0 assuming dx=h but only the denominator and exponent—notation wise—proper?

spice orchid
#

well you would have to check that you can pass your limit inside the integral like that

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but we don't even know what this integral is, let alone whether we can exchange limits (if this "integral" even involves a limit anymore)

rough tundra
#

I see, the person on the stack exchange did that, so then the proper answer would be that it breaks/abuses notation so bad it breaks down the fundamentals of the notation itself?

spice orchid
#

possibly? hard to say

rough tundra
#

lol funi

spice orchid
#

lol i just think as a general rule you should work with things that make sense kekw

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whatever that means

rough tundra
#

well thanks man, big help! pandaHugg

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karmic meadow
#

how do you do this?

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karmic meadow
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never mind

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dense edge
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dense edge
#

how does Row1 change?

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1 4 2 0 4 2 -1 suddenly becomes 1 4 0 0 6 -4 -5

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something is going on here and I don't understand what

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to make the 2 into a 0 for (r1, c3)

dense edge
onyx glen
#

R1 := R1 - 2*R2 is the operation that was done

dense edge
#

-2R_2 + R1 -> R1

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@dense edge Has your question been resolved?

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dim compass
#

Is the range of x^12 - x^9, [0, infty)?

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dim compass
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onyx glen
#

why close immediately after opening thonk

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white spear
#

hello can someone help me solve this problem

white spear
#

its vectors for pre calc

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@white spear Has your question been resolved?

willow sedge
white spear
#

so i sorta drew a shape

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and i dont know if the rock is like curving as it drops

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or drops in a linear path

willow sedge
#

But that doesn't make it harder

white spear
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really?

willow sedge
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yes

white spear
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because i thought if it was a triangle i could use law of cosines and sine

willow sedge
#

Since the angle is 25 degrees, the ball must curve

white spear
#

oh

willow sedge
white spear
#

yea ur probably right

willow sedge
#

are you aware of kinematic formulas?

white spear
#

uh no

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our teacher taught us like vectors and velocity and magnitude

willow sedge
#

v=u+at
s=ut+1/2at^2
v^2=u^2+2as

white spear
#

and randomly this question shows up

willow sedge
#

Okay, so we should go by vector method

white spear
#

yea

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is this what its supposed to look like

willow sedge
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no

white spear
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shoot

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does it curve up and then down

willow sedge
#

Bad drawing

white spear
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ohhh 25 is on the inside

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i always thought it was outside

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im so lost i dont know how to solve this with a curved line

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because up until this point we've only learned about using parallelograms and triangles

willow sedge
#

It would have been way easier if you knew kinematic formulas

white spear
#

where i could use law of sin/cosines, alternate interior angles etc

willow sedge
#

There sure is a method to solve it using vectors but I'm not too aware of it

#

You don't even know a bit about these formulas?
@white spear

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like ut vector, 1/2gt^2 vector

white spear
#

Nope

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I havent taken physics

willow sedge
#

Have you missed some classes?

white spear
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Nope

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I dont even know how that question ended up in my practice

willow sedge
#

Higher grade question?

white spear
#

All the other ones were fairly easy bc they were triangles and parallelograms

white spear
willow sedge
#

What have you learned so far in vectors?

#

As far as I know you'll need those formulas to solve this

white spear
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Not much

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Our teacher isnt the best at teaching....

willow sedge
#

can you show what previous questions were like?

white spear
#

I just know about velocity and magnitude and forces that can be applied to those problems

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Then i can create triangle like shapes to solve

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Thats what the worksheet looks like

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Im probably just gonna go sleep and ask my teacher abt it tmrw

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tame bobcat
#

Hi everyone , I dont know why the solution to the following question is correct.
Given two random variables X and Y, X is the number we get by throwing a fair dice with eyes 1 through 6, and Y is the number of times we get heads by tossing a fair coin X times.
The exercise wants me to tell the conditional distribution of X given that Y=5.
Now for X=x , x in{1,2,3,4} , thats obviously 0 , alright. But then it says for X=5 we get P(X=5 | Y=5) = 1/4 and then P(X=6 | Y=5) = 3/4
How does that make sense ?
We are supposed to use bayes formula and that would lead me to

P(X=5 | Y=5) = P(X=5 , Y=5) / P(Y=5)
And since X and Y are independent that should leave me with P(X=5) which is 1/6

can someone explain ?

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@tame bobcat Has your question been resolved?

onyx glen
#

Y very explicitly depends on X lol

tame bobcat
onyx glen
#

?!

tame bobcat
#

the question with the prior exercise was

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one second

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to tell the joined distribution of X and Y

onyx glen
#

for these same X and Y?

tame bobcat
#

and then yes

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this question I initially posted in this channel is the following question to what I asked yesterday

onyx glen
#

X is the roll of 1d6, and Y ~ Bin(X, 1/2)

tame bobcat
#

yes

onyx glen
#

there is somewhat of a sneaky way of making the distribution table that essentially provides a lot of lubricant (by ridding us of most of the fractions in a smart way)

tame bobcat
#

well what I now dont understand is, when we would for example want to calculate
P(X=3, Y=2) then we'd do
P(X=3, Y=2) = 1/6 * 3 * 1/8 = 1/16
And that to me looks like X and Y are independent and therefore we can simply multiply their probs with onanother. But now you are saying the are not independent
what am I missing ?

fallen bone
onyx glen
#

3*1/8 is P(Y=2 given that X=3)

#

so this is P(A&B) = P(A|B)P(B)

onyx glen
#

i have known fäf to be confidently wrong at times

tame bobcat
onyx glen
#

why it's true or how it applies?

#

if both which first

tame bobcat
#

because where do we get P(A|B) from ?

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why its true first please

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and both, yes

onyx glen
#

P(A|B) is by defn P(A&B)/P(B)

fallen bone
#

Anyway processes are clearly not independent. You only get nice probabilities conditioning on some event.

onyx glen
#

not much else to say on that

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onyx glen
#

.reopen

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tame bobcat
#

.reopen

onyx glen
#

lmao

#

all 3 of us

tame bobcat
onyx glen
#

so you know, just turn that around

#

multiply both sides by P(B)...

tame bobcat
#

ok but where do I get P(A|B) from ?

onyx glen
#

Y's defn

fallen bone
#

From the question

onyx glen
#

the distribution of Y conditioned on X=3 is Bin(3,1/2)

fallen bone
#

The random variable after conditioning is nice

#

Before conditioning, well, IDK, I never computed it

#

But you should intuit that Y is more heavily weighted towards 0

tame bobcat
fallen bone
#

X has a simple distribution

fallen bone
onyx glen
#

weh

#

well ok like.

tame bobcat
onyx glen
#

i was gonna show this but it definitely takes explanation

tame bobcat
#

hold on

#

thats also in my book

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its the same table, right ?

onyx glen
#

essentially.

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i basically factored out the common denominator outright

tame bobcat
#

oh I just gained an insight

onyx glen
#

also theirs is transposed relative to mine but no biggie

tame bobcat
#

I understand what you meant by
P(Y=y | X = x) follows from Y's definition

#

its just the binomial distribution of Y with the parameter x and y

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so P(Y=2 | X = 3) = 3*1/8

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and therefore in total when we do P(Y=2 | X=3) * P(X=3) we get the right result

#

ok now I see

#

but I still dont understand why P(X=5 | Y=5) = 1/4
We have
P(X=5 | Y=5 ) = P(X=5 & Y=5) / P(Y=5)
= (1/16) / (1/48) > 1 != 1/4

onyx glen
#

for P(X=5|Y=5) you essentially end up needing Bayes lmao

tame bobcat
#

you mean bayes inverse formula , right ?

onyx glen
#

whatever you call it

#

the relation between P(A|B) and P(B|A)

tame bobcat
#

I mean we have P(Y=5) and P(X=5 & Y=5)
why cant we just calculate it

onyx glen
#

recommend not putting yourself into such tight constraints

onyx glen
tame bobcat
#

I calculated it in the prior exercise

onyx glen
#

oh so you have

tame bobcat
#

its 1/48

onyx glen
#

,calc 8*48/384

glossy valveBOT
#

Result:

1
onyx glen
#

ok checks out

#

P(X=5 & Y=5) = 1/192 as per the table

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either one

tame bobcat
#

oh I see what I did wrong

#

for whatever reason I used the value of P(X=3 & Y=2)

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instead of the value for P(X=5 & Y=5)

#

lmao , thats so stupid xD

tame bobcat
#

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versed cape
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versed cape
#

how do u solve this

#

?

#

<@&286206848099549185>

gilded quarry
grave elm
#

it should be log(a)

#

natural log

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@versed cape Has your question been resolved?

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calm tinsel
#

The curve y(x) satisfied t he differentia equation d^2y/dx^2 = 2x+x and has a local minimum at (1,1) find y(x)

calm tinsel
#

I have the 2nd, 1st, and original equations

#

first being: x^2 + 2x + C

#

original being: x^3/3 + x^2 + Cx + D

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where do I exactly sub in the 1?

ember shadow
#

well how do you find the minimum of a function in general