#help-28

1 messages · Page 59 of 1

torn jolt
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yeah

hollow moth
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but the second fibonacci number is 1? right? Doesn't it go F0 = 0, F1 = 1, and F2 =1 again?

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so it wouldn't hold true for n = 2, right?

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and what's phi(n-2)? Does that mean that the value of phi changes?

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like im so confused with just understanding the problem

torn jolt
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,calc ((1+sqrt(5))/2)^(2-2)

glossy valveBOT
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Result:

1
hollow moth
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oh, lol

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idk why but i did not interpret (n-2) as a power

torn jolt
#

yeah, its a power

hollow moth
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okay im going to go try the proof now. Thakn you!

torn jolt
#

np :)

atomic blade
hollow moth
atomic blade
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Ong

hollow moth
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i need help with basic algebra

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how is phi^n + phi^n-1 equivalent to phi*n+1

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chilly blade
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chilly blade
#

need help!! Got confused

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<@&286206848099549185>

atomic blade
#

!15m

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chilly blade
#

k mb

zenith vine
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ok for this u can do a probability tree

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have u done those?

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@chilly blade ^^

chilly blade
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No

zenith vine
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ill show u what ive done here

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its not done but ill help u thru it

chilly blade
#

k

zenith vine
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at the end of esch branch we can put the percentage chance of it bejng that event

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so, 1/4 of them are 4 so off of 4 u would have 25%

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not 4 has 3 options, so 75%

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you following?

chilly blade
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Yes

zenith vine
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ok now for the other branches, u dont rly need the not 4 part bc we aren’t interested in that

chilly blade
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👌

zenith vine
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for it to be more than 3 we would have 4 or 5, 2 options so 50%

chilly blade
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The answer is 50%?

zenith vine
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ah i shouldve showed u this w fractions

zenith vine
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hold on there

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uh lets pop those into fractions

chilly blade
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Ok

zenith vine
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chance of it being 4 wojld be 1/4

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more than 3 would be 1/2

chilly blade
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Alright

zenith vine
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now bc we have 2 probilities of 2 seperate events, we need to find out the overall probability of both events happening together if that makes sense

chilly blade
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Alright

zenith vine
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in this case we follow the branches of what events we want to happen, here that would be 4 and then more than 3

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to find out the probability of those two, we would multiply our fractions together to find the overall probability

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so, in this case, 1/4 x 1/2

chilly blade
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That would be

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1/8

zenith vine
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yeah!

chilly blade
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But

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It says percentage

zenith vine
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we just need to convert that over to a percent

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do u know what it is as a decimal?

chilly blade
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12.5%?

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.125

zenith vine
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yeah!

chilly blade
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So 12.5% is the final answer

zenith vine
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mhm! :)

chilly blade
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yup thank you

zenith vine
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yw! did it all make sense?

chilly blade
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yup

zenith vine
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awesome! :]

chilly blade
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@faint hill Has your question been resolved?

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lone cobalt
#

Can someone help me with this

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lone cobalt
tulip beacon
lone cobalt
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This is my teachers solution but I don’t understand where she got some of these numbers

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For example a(t

tulip beacon
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What is the acceleration of any projectile on earth

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9.8

lone cobalt
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So those are by default

tulip beacon
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Acceleration is always 9.8 in projectile motion yes

lone cobalt
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Why is it - tho

tulip beacon
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It’s acting the other way to the direction of the ball

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So when you throw a ball up it’s going upwards and gravity is acting downwards

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However when the ball falls back down this reverses

normal tree
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wha

lone cobalt
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Would mine be + or - 9.8

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Sorry I just learned this today so I need more a bit more time

tulip beacon
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-9.8, but this is unnecessary to answer the question

normal tree
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you don't actually need anything involving physics to solve this problem

tulip beacon
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Yea

normal tree
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they tell you what the trajectory is

tulip beacon
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Just quadratic

normal tree
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and I don't believe that today is the first day you've heard of a quadratic lol

lone cobalt
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I’m behind on a lot of it

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So I’m watching the videos

tulip beacon
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That question

lone cobalt
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And trying to do practice problems

normal tree
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this looks like a calculus class right?

lone cobalt
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Yup

normal tree
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surely you've covered solutions to quadratics in many classes before, yeah?

lone cobalt
tulip beacon
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Than solve it

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When the ball is on the ground

normal tree
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what is h(t) equal to if the projectile hits the ground at time t

tulip beacon
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The hieght is 0

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So you have 0=40t-4.9t^2

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Solve for t

lone cobalt
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Ok

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Can you see if I do it right

tulip beacon
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Sure

lone cobalt
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Question

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What would c be

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Would it be 40

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Bc that’s the only thing that would make sense

tulip beacon
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???

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ax^2 + bx + c

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What is your a

lone cobalt
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4.9

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B is 40

tulip beacon
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-4.9 but I’ll allow it

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Yea

lone cobalt
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But I was confused because you mentioned a 0

tulip beacon
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And c is 0

lone cobalt
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We just do the quadratic formula

tulip beacon
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Eh when you don’t have a c

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It’s easy

tulip beacon
lone cobalt
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Or is there another way when you don’t have c

tulip beacon
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No point teaching tricks at this time

lone cobalt
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I know how to do derivatives but idk if I can use it here

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It would be -9.8 t and 40

tulip beacon
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No

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I don’t know u got them answers

lone cobalt
tulip beacon
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You have your 2 answers

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So whcih one is it

lone cobalt
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8.16

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Because it can’t hit the ground instantly

tulip beacon
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👏

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Yes you got it

lone cobalt
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Btw

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My biggest confusion was what’s the purpose of 40

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So would the answer just be 8.16

tulip beacon
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Where r u getting 40 from

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40 is just in the equation

lone cobalt
tulip beacon
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ahhh

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Well I’m theory you can do questiob 2 ways

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You could’ve used v=u + at, re-arrange for t, and find out how long it took to reach the max hieght

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Times it by 2 to get the overall time to complete its trajectory

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You would get same asnwer

lone cobalt
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I see

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But my answer is correct though right

tulip beacon
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Yea OFC

lone cobalt
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Thanks so much ☺️

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sour topaz
#

thsi is a trick question, maybe not so related to math but does anyone know the right answer? (mine was 13)

rustic karma
#

22?

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zinc wigeon
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so

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zinc wigeon
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i need help

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devout pike
devout pike
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Like I can't think of a way to prove this

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Like I wrote down

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A x ∅ = ∅
B x ∅ = ∅
Thus A = B

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wait im so stupid (illiterate moment)

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hot mango
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How is this wrong? this method worked for the last problem

hot mango
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I got closer

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but I cant get the last one, yes I tried reversing it

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<@&286206848099549185>

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devout kraken
#

Hi, I need help integrating a matrix, and exponentiating it.

devout kraken
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$B_1 \frac{\hbar}{2} \begin{bmatrix}
0 & e^{-i \omega t}\
e^{i \omega t} & 0
\end{bmatrix}$

glossy valveBOT
#

walczyk

devout kraken
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$H_{int}(t)=B_1 \frac{\hbar}{2} \begin{bmatrix}
0 & e^{-i \omega t}\
e^{i \omega t} & 0
\end{bmatrix}$

glossy valveBOT
#

walczyk

devout kraken
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$U(t)=T\exp[\int_{-\infty}^{t} H_{int}(t') ,dt']$

glossy valveBOT
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walczyk

devout kraken
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halp

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this is the original problem, but there's a typo in the limits

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normal tree
#

is it not a componentwise integral

devout kraken
normal tree
#

like integrating the matrix is just integrating each component

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it's certainly true for scalar multiplication and addition, and since integration is just that but some infinite sum

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as for exponentiation, does it have distinct eigenvalues?

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my guess is yes, because they come in complex pairs, and this seems to have only complex eigenvalues

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though I might be wrong on that one

devout kraken
normal tree
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no

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if you integrate the matrix and get something that's diagonalizable

devout kraken
normal tree
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then you can just diagonalize and be good yeah?

devout kraken
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i think because it has to be time ordered that it gets more complicated than that

normal tree
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oh that's what the T means

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sorry idk anything about physics LOL

devout kraken
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gaunt kernel
#

Hello

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gilded lion
#

JUST ASK

gaunt kernel
#

i had a question about my teachers solution to this question

gaunt kernel
# gilded lion JUST ASK

here's my teachers solution, my only issue is not understanding why did my teacher set the resulting force on y axis to 0

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i just dont get that

hollow grove
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The net force is 0 that's why he wrote it as 0

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They cancel out

onyx glen
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@gaunt kernel you want the resultant force to be horizontal

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that means its vertical component should be zero

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do you understand that?

gaunt kernel
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i am just not sure if i understand it correctly

gaunt kernel
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@gaunt kernel Has your question been resolved?

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@gaunt kernel Has your question been resolved?

jaunty mirage
#

Acc to the question we don’t want any resultant vertical component of force we want the force to be present on in the horizontal direction
So whatever force we calculated in the vertical direction we assume it to be zero
Do you get it? @gaunt kernel

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gaunt kernel
#

.reopen

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gaunt kernel
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Yes i do but my teacher sets the vertical force to 0 even in questions that doesn't require it to be so

onyx glen
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yes it does

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the resultant force consists of a vertical component and a horizontal component

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if the resultant force is to be purely horizontal,

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it means that there has to be no vertical component to it,

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or rather that the vertical component has to be zero

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and that is what is done

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there really is no better way to explain it

gaunt kernel
onyx glen
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... so you claim there is ANOTHER question you've got, in which the teacher's solution sets the vertical component to 0, even though there is no reason to have it be so? is that it?

onyx glen
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can you show the question and your teacher's work

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i want to see if your claim holds water or if you misunderstood something or maybe the teacher screwed up

gaunt kernel
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Never mind you are right, i messed up

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not the teacher

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It doesnt say it in the book, but he had changed the question in his solution, he wrote that at the bottom and i am just now seeing it

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kind kraken
#

Can someone help me with this question?

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kind kraken
vast fossil
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a^(n - 1) =/= 1

kind kraken
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you mean a^n-1 not equal to 1

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the fallacy resides in the induction step

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right?

vast fossil
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Right

kind kraken
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I do not understand why it is written $\frac{a^n.a^n}{a^{n-1}}=1$

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vast fossil
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$\frac{a^n\cdot a^n}{a^{n-1}} = a^{n+n-(n-1)}=a^{2n-n+1}=a^{n+1}$

glossy valveBOT
#

A Lonely Bean

kind kraken
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yeah yeah got this so we proved $a^{n+1}$ is equal to 1

glossy valveBOT
kind kraken
#

what am I missing here?

kind kraken
#

@vast fossil yo

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hey could you please tell me why $a^{n-1} \neq 1$

glossy valveBOT
kind kraken
#

<@&286206848099549185>

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@vast fossil hey could you please help?

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I think $a^{n+1}=a^n.a$

glossy valveBOT
kind kraken
#

and by induction hypothesis we know that $a^n=1$ thus $a^{n+1}$ is equal to $a$

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kind kraken
#

so the claim that $a^n$=1 is false

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kind kraken
#

is this true?

#

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last agate
#

f:R-> R

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last agate
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Has 2 derivatives

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And f³(x)+f(x)=x

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I need to find monotony, extremums, convex and turning point

granite hound
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what is f^3? differentiating thrice with respect to x?

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or cubing it?

last agate
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I think just cubing it

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I've created a new function with this relation

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And found the second derivative

granite hound
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i'm not sure how u check for monotony, but the others' x-coordinates can be found by setting 1st derivative to 0, right?

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I should have tried the qn first before typing

last agate
#

For monotony I check by finding the first derivative then the roots and finally by making a table

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north warren
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onyx glen
#

hold up

north warren
#

D_1^Z being integer divisors of 1

onyx glen
#

,calc (1^2 - 3)/(1 - 2)

glossy valveBOT
#

Result:

2
onyx glen
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,calc (3^2 - 3)/(3 - 2)

glossy valveBOT
#

Result:

6
onyx glen
#

what exactly is the problem here?

north warren
#

a pff

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nvm then

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loud hull
#

,w derivative (7x^{3})(3)^-1 - 2x

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loud hull
#

[\frac{3(7x^{3})-(21x^{2}(0))}{3^{2}}]
[\frac{21x^{3}}{9} - 2]

glossy valveBOT
#

dopediscorduser

loud hull
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Where is my mistake?

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Using the quotient rule

trail prairie
atomic blade
#

You don't use quotient rule

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I mean you can but it'll be useless

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7/3, like what VG said, is a coefficient constant

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7/3 x^3 + 2x

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pseudo ether
#

hi

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pseudo ether
#

i need help

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i’m having trouble finding out what the equation would be

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for both problems

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pseudo ether
#

@civic furnace

#

hello

gritty rose
pseudo ether
#

ok

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can u help

#

bruh

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HELLOOOOO

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HELPPP

#

ITS BEEN 50 MINUTES

pseudo ether
#

<@&286206848099549185>

amber widget
#

namaste munna bhai

pseudo ether
#

shut up

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and fucking help

amber widget
#

chal kaam bhol

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Show your work, and if possible, explain where you are stuck.

pseudo ether
#

I’m stuck at how to get the equation

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but ik how to solve it

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so if you could just tell me how to find what the equation is

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that would be great

grave elm
#

So joshua can do 1 table in 3 hours. Thomas can do it in 7 hours. So joshua can complete 1/3 table in a hour, and thomas 1/7 table in hour. Together they can complete 1/3+1/7 tables in a hour

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So if they have to complete 1 table, then (1/3+1/7)*t=1.

pseudo ether
#

thanks

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what about the second problem

grave elm
#

lemme just repost it so I can see it here...

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Madison cleans 1 house in 5 hours. So she can clean 1/5 house in 1 hour

grave elm
#

t=3.5, because it takes them 3.5 hours

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Instead of joshua, there is Madison who can do it in 1/5 hours and instead of thomas, there is a brother who can do it in 1/t

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so (1/5+1/t)*3.5=1

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@pseudo ether Has your question been resolved?

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oblique jasper
#

I have a question regarding proof techniques. My experience with proofs is very limited.
Someone on a different Discord asked this question and now I'm curious.
It's a drag-and-drop question.

There are three statements. Which option would you choose to either prove or disprove the statement?
The options are Contraposition, Counterexample, Induction, Direct, Existence and Exhaustion.

The statements are as followed:
(1) Prove that all numbers in the set of numbers from 1 to 10 are less than 11.
(2) Prove that all numbers less than 5 are odd.
(3) Prove that if a graph has n vertices, it has n-1 edges.

I would use an exhaustion proof to prove (1) because it is a small and finite set so it's easy to just go through each element in the set and then show that for each element it is indeed less than 11.

For (2) and (3), I would honestly just use a counter-example for both but since it's drag-and-drop, you can't use it for both.
My reasoning using a counter-example for (2) would be the case of where 4 < 5 but 4 is even so (2) is not true.
For (3), there are multiple options for the counter-example. Null graphs, complete graphs.

I'm curious to see how y'all with more proof experience see it.

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@oblique jasper Has your question been resolved?

fast peak
#

checks out, seems like someone messed up when asking the question and didnt think about it being drag and drop

#

or maybe they wanted to write tree, who knows

#

in which case induction

oblique jasper
#

Yeah, that's what I figured as well

fast peak
#

not sure what they mean by the proof technique "existence"

#

unless its a counterexample in which case you call it counterexample

oblique jasper
#

This has honestly been keeping me busy for a while. I've been trying to get better at proving things so I really wanted to help him out.
Good to know I'm not going crazy.

#

Figured to ask here to make sure so thanks for that ;)

fast peak
#

wait I'm stupid they just mean "there exist" statements

oblique jasper
#

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oblique jasper
#

Thanks for the help by the way :)

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faint valley
#

Help

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faint valley
#

Why is this step wrong?

wide sundial
#

Where did the B go

#

On the last fraction

#

On top

faint valley
#

wtf

#

im bugging

#

tnx for pointing that out , but at this point there is something wrong with me for not seeing stuff like this

#

its like memetic hazard it just not possible to see but its in plain sight

#

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faint valley
#

help 2

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faint valley
#

Hey guys Im in a bit if a sticky situation here , does anybody see a better route I could have gone this seems like a lot of brute force calculations, for example did I miss a big cancel somewhere In first step?

#

in short multiplying this would take the whole page (maybe even more)

wise gate
glossy valveBOT
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@faint valley Has your question been resolved?

faint valley
#

I will look at it a little

#

first time seeing it

#

tnx

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tulip beacon
#

moments

torn jolt
tulip beacon
#

Hm

#

is it a distance x from b or a

#

i cant read the rest

#

Ok

#

Your diagram

#

in theory couldnt the mass of the 48g be pass the knife?

#

Ahh

#

ok

#

Yea

#

The system is in equilibrium yes

#

Taking moments about N

#

coz we know clockwise = counter clockwise

#

Yea

#

perfect

#

so we know W = 0.95N and is 5 cm away from N

#

and we know T is Y cm away from N with a force of 0.048g

#

???

#

lol

#

I havent done moments in ages

#

all g

#

Im a physics major struggling with a moments question 💀

#

does the wieght not act in the centre?

#

this diagram shows weight acting in the centre

#

so i was too assume it does

#

Unless it doesnt

#

i mean i think its still possible if it doesnt

#

YEa if u wanna take moments around A u can

#

Sure

#

that'll be great

#

Yea

#

i got that

#

I explain?

#

LIke i can draw a quick diagram if u want me too

#

Im puttign everything in standard units

#

so i use meters instead of cm and kg instead of grams

#

Its stupid, but the weight of the meter rules

#

acts in the centre

#

aka 50 cm inwards

#

or 5 cm away from the knife edge

#

coz the knife edge is 45 cm from A

hollow mortar
#

can you helpz me

#

Probability sectionz

tulip beacon
#

YEA

#

YOu could do about A

#

but it wouldnt really make sense since moments about A is hard when u dont know x

#

wym?

#

in my working

#

r u talking about my 2nd equation or my 2nd diagram

#

Thats around the knife edge

#

The knife edge is the triangle on the diagram

#

The reason why we took

#

at the knife edge

#

is because we knew both distances

#

all g

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tacit dove
#

.ask

charred shadow
#

Hello, looking for calculus help. just started taking calculus and its much harder than i thought...

Need to find derivative of this and i have a few more after

charred shadow
#

wait idk why it flipped is there a command for that?

devout valley
#

,rccw

glossy valveBOT
devout valley
#

,rotate [angle] will also allow you to rotate by any [angle] of your choice (in degrees) catGiggle

#

,rotate 420

glossy valveBOT
devout valley
devout valley
#

brb gonna test that out [edit: seems not sad]

charred shadow
#

I think I got it!

devout valley
glossy valveBOT
#

@devout valley

devout valley
#

You'd get that the negative from the exponent should cancel out with the one that's already there to make it positive

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dense edge
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dense edge
#

is this correct or did I mess up somewhere with Product Rule, Power Rule, and Chain Rule?

#

I'm not sure if I should be taking d/dx 3 times or 4 times

#

the place I'm not sure if I messed up in particular is with this part

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@dense edge Has your question been resolved?

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#

@dense edge Has your question been resolved?

pulsar gale
#

@dense edgelooks fine

#

you do know derivative calculators exist right

#

you can just ask there instead of having someone go through your work

thick minnow
#

,w diff sqrt(x + sqrt(x^2 + 1))

thick minnow
#

check @dense edge

dense edge
#

Thanks, I just don't see how my answer is the same

#

In radical format it looks so strange to me and I'm trying to figure out how it converts to exponentials

dense edge
thick minnow
#

I usually remember that derivative of sqrt(x) is 1/2sqrt(x)

#

it should be easy to see then

#

using radicals makes it hard to understand what is going on

thick minnow
#

yep

dense edge
#

OK

#

thanks

#

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pulsar gale
pulsar gale
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.close

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torn jolt
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torn jolt
#

$P'v+\frac{2}{3}v^{-1/3}v'P=0$

#

I differentiated and got this

glossy valveBOT
torn jolt
#

Then I plugged in 2 for P', 20 for v, 1/8 for P

#

I got this as my answer. can any1 confirm?

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@torn jolt Has your question been resolved?

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@torn jolt Has your question been resolved?

torn jolt
#

<@&286206848099549185>

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#

@torn jolt Has your question been resolved?

torn jolt
#

!status

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#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
torn jolt
#

4 or 5

#

<@&286206848099549185>

torn jolt
#

.close

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worthy flint
#

Help

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.close

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fathom cairn
#

I did not understand why the calculations for a) and b) are different in order to get q.

fathom cairn
#

Or rather, I haven't checked the calculation path. What is the formula behind this?

#

Once the larger is divided by the smaller: 5/3 and then the other way round suddenly 12/18.

gritty rose
fathom cairn
#

It looks so easy

#

Fe= for example

gritty rose
#

the method is the same for both

#

$aq = b$ implies $\frac{aq}{a} = \frac{b}{a}$

glossy valveBOT
#

riemann

gritty rose
#

in 2a), a = 5, b = 3 and in 2b), a = 12, b = 18

gritty rose
glossy valveBOT
#

riemann

fathom cairn
#

yes q remains

#

by dividing a/a

gritty rose
#

correct

gritty rose
gritty rose
fathom cairn
#

I know I just want to find a method

gritty rose
fathom cairn
gritty rose
#

$aq = b$

glossy valveBOT
#

riemann

fathom cairn
#

I wont understand it

#

why is a=5 and b=3 and a=12 and b=18

#

That what I havent got

gritty rose
#

i don't know what you're doing

gritty rose
fathom cairn
gritty rose
#

yes

gritty rose
fathom cairn
#

How do I know bro

gritty rose
#

a is always the number multiplying q

gritty rose
fathom cairn
#

I would get the wrong q

#

Okey

#

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dapper nimbus
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dapper nimbus
#

Need help finding the zeros I'm pretty stuck on

gritty rose
#

find the zeros of cos(y), then set y=3x-1 and solve for x

dapper nimbus
#

Thx

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wise hazel
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wise hazel
#

Hey how do I do q 3 4 and 5

torn jolt
#

pretty sure that this is the wrong server but I assume you use a formula

wise hazel
glacial pasture
#

$T=2\pi\cdot\sqrt{\frac{r^3}{GM}}$

glossy valveBOT
#

AℤØ

glacial pasture
#

because its a maths server, not a physics server

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unborn elbow
#

Can I get help with finding the exact value of each trig function

unborn elbow
#

I am learning how to find the exact value of trig functions. Heres a couple examples I am struggling with; tan - 29pi/6, csc -840degrees, csc 3pi, tan -11pi/3

#

I am not understand the conversion I guess? For example, when csc is 1/y, -840 degrees can be converted to 240 degrees giving me (-1/2, -sprt3/2), then I have 1/-sqrt3/2. I am having trouble reducing that and I don't know why lol

sharp vine
#

period of csc(x) is 2pi (360 deg), hence

#

you can add (subtract) multiplicity of 360

#

-840 + 3 * 360 = 240

unborn elbow
sharp vine
#

furthermore it might be wirtten down as csc(240) = -csc(60)

#

and now it's obvious I guess

#

generally in questions like this think about 30/45/60 angles (or pi/6, pi/4, pi/3)

unborn elbow
#

On the answer key it says its - 2sqrt3/3

sharp vine
#

-csc(60) = -1/sin(60) = -1/(sqrt(3)/2)

#

after rationalizing the denominator you'll get that

unborn elbow
#

Yeah the steps it takes to get there is what I am confused about

#

I missed some lectures so I am completely absent of how to do so

#

Like I don't know how to go from - 1/sqrt3/2 to - 2sqrt3/3

glossy valveBOT
unborn elbow
#

Okay I think I kind of understand it now

#

Could u help me with another example so I know I got it down?

sharp vine
#

ye

#

which one, or you want to try it on your own first

unborn elbow
#

tan - 29pi/6

#

I've tried them all, still run into the same issue

#

What I did here was added 36pi/6 to get 7pi/6 giving me (- sqrt2/2, - sqrt2/2)

#

Would it just equal 1?

#

<@&286206848099549185>

sharp vine
#

first of all, why you write it as point

#

(two coordinates)

#

tan( -29/6 pi) is a number

unborn elbow
#

is that not how im saying it lol

sharp vine
#

tan(-29/6 pi) = tan(7pi/6) that's true

#

period of tan is pi

#

hence, you could add +30/6 pi to get tan(pi/6)

#

easier I think

unborn elbow
#

Okay true, that does seem easier

sharp vine
#

and now what's tan(pi/6) or tan(30 deg)

#

how did you get -sqrt(2)/2

unborn elbow
#

Well that was bc I was going with 7pi/6

#

But if we are going with pi/6, then we have (sqrt3/2, 1/2)

sharp vine
#

I understand you're using unit circle but

#

write only value of a function, without argument

#

they're numbers, not points

unborn elbow
#

Well the way he has set it up, tan0= y/x, and pi/6= (sqrt3/2, 1/2)

#

How am I supposed to write it?

sharp vine
#

point on the unit circle is (x,y) = (sqrt3/2, 1/2)

#

and tan( theta ? ) = y/x

#

find tan and that's it

unborn elbow
#

So then 1/2 / sqrt3/2 ?

sharp vine
#

yes

unborn elbow
#

Oh okay

#

And then how do I reduce that

sharp vine
#

dividing by a fraction = multiplying by its reciprocal

unborn elbow
#

So 1/2 times 2/sqrt3 ?

sharp vine
#

yea

#

then rationalize if needed

unborn elbow
#

Then I get to 2/2sqrt3, does that not reduce to sqrt3?

sharp vine
#

it reduces to 1/sqrt3

unborn elbow
#

And where do I go from there?

sharp vine
#

you can only rationalize the denominator (multiply whole fraction by sqrt3/sqrt3)

unborn elbow
#

Do I always do that when I am given a whole number over a radical? Just multiple by the denominator?

#

Because the denominator cannot have a radical? It has to be a whole number at all times, correct?

sharp vine
#

generally it can, but in maths we often rationalize the denominator of a fraction, so I'd say yeah you should do that

unborn elbow
#

Okay cool. I think I understand it all now. I really needed to refresh on solving fractions I guess lmao

#

Thank you! @sharp vine

#

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untold olive
#

Hi Im doing some practice problems for a competition but I have no idea how to do this one

hollow sable
#

Note that 42-5x_4 has to be a multiple of 4

#

Hence x_4=2,6

#

the rest should be clear

untold olive
#

i think i kind of see what u mean

#

from then on it would just be to list the combination of 4x_1 + 4x_2 + 4x_3 = 32, 12?

#

is there an easier way to do it other than listing tho?

#

@hollow sable

hollow sable
#

Divide by 4

#

@untold olive

untold olive
#

im not following

#

do u mind explaining step by step?

untold olive
#

ahhh i see

#

and then its just solve for x_1 + x_2 + x_3 = 8,3

#

so like basic combations problem

hollow sable
#

Yea

untold olive
#

thanks sm

hollow sable
untold olive
#

are u busy rn? i have a few questions i still need help with

#

but if ur busy i dont want to take all oyur time

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calm trail
#

Can someone help me generate irreducible polynomials in $Q_3$? I looked at Hensel lifting but am extremely confused.

glossy valveBOT
#

ohNoiAmHere

hollow sable
#

I don’t know what generating irreducible polynomials in Q_3 is but thus video that may clear your confusion on Hensel’s Lemma: https://youtu.be/n-re4ral9Aw

calm trail
#

im looking at this cause it relates to the padics

#

and like i get what its doing

#

but like as far as i see its just approximate p-adic factorization

#

so my question is how does this lead me to an irreducible polynomial

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@calm trail Has your question been resolved?

calm trail
#

<@&286206848099549185>

torn jolt
#

ya?

calm trail
#

how does that method help me generate irreducible polynomials in Q_p?

#

the paper claims that it does but i do not understand

#

cause it starts by saying f is a product of monomials

#

so whats happening?

pulsar gale
#

@calm trailask in the advanced channels

#

this stuff is way too complicated for the general chat

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random pollen
#

I have made an error in my calculations, but where?

lavish patio
#

u made a mistake in the first step

random pollen
#

go on

lavish patio
#

x-2 cannot be directly taken to the other side

#

u have to first take common denomiator for the 2x as well

#

and then only we can take it to the other side

random pollen
#

OR i could move that first x up in numerator first, right?

lavish patio
#

??

random pollen
#

so it becomes $\frac{2*2x-1.57}{x-2}$

glossy valveBOT
#

Duirky

random pollen
#

sorry

#

$\frac{2*(2x-1.57)}{x-2}$

glossy valveBOT
#

Duirky

random pollen
#

like that

lavish patio
#

yes

#

thats alright

random pollen
lavish patio
#

no

random pollen
random pollen
lavish patio
lavish patio
random pollen
#

It does - i think you have something wrong. i see my mistake

#

when multiplying everything by 4 i multiplied 1.57 by 2

#

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random pollen
#

.reopen

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#

random pollen
#

No, I am wrong. sorry. I am an idiot

lavish patio
#

its ok dont worry

#

im sure u have made this mistake

random pollen
#

AAAH i get it, sorry

lavish patio
#

i just dont know how to explain it

random pollen
#

yeah i need to bring over the +2x before i multiply

#

yeah, sorry m8, it's 1am, the grey one's not at its peak

lavish patio
#

over??

random pollen
#

subtract on both sides

lavish patio
#

u mean to the other side??

lavish patio
stable heart
#

you are right, this step is not right

lavish patio
#

exactly

random pollen
#

i am so sorry

lavish patio
#

np dw

#

its 1:30 am here 🙂

random pollen
#

lol

stable heart
#

also you might benefit from making variables instead of using numbers, make it much cleaner to work with

#

for example use $a=1.57, b=15.2$ and then you have $$2\f{2x-a}{x-2}+2x=b$$

glossy valveBOT
#

Duh Hello

random pollen
#

And it's all part of a calculation with two equations and two unknowns

#

So i think it's gonna get a bit messy

stable heart
#

no teacher would ever remove marks for using a creative way to make the problem more reasonable

#

in fact, i think i would be more inclined to remove points if you dont do it

#

unless it is explicitly mentioned that you are not supposed to do that

#

which would be incredibly weird

random pollen
#

It would, yeah

#

In the grand scheme of the thing, i don't think using a variable would help all too much, but i appreciate it (it might just be my tiredness talking). Thanks for the help!

lavish patio
#

the teacher shouldnt cut marks for this but just remember to write that u r using variables that is a=1.57 and b=15.2

random pollen
#

The entire formula is a sort of "variable". It substitutes the other unknown variable in the math problem (1y = blablabla x*2 whatever), so putting variables in the "variable" like that would just cause confusion, if not for the teacher then for me.

#

Once again, tysm!

#

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lavish patio
#

np, do whatever is comfortable for u

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tired rampart
#

How would I start this problem?

full forumBOT
tired rampart
#

a clearer version of the problem

atomic blade
#

Recall that $\cos^2(x) = 1 - \sin^2(x)$

glossy valveBOT
#

Umbraleviathan

tired rampart
#

Yep so do I replace the cos^2 with 1-sin^2?

limpid moat
#

then multiply the equation for $2^{\sin^2(x)}$

glossy valveBOT
tired rampart
#

So I should multiply that with 2^sin^2 x?

#

now i have this

#

<@&286206848099549185>

sullen mural
#

Change $50 into Rupees

#

<@&286206848099549185>

tired rampart
#

bro what

sullen mural
#

nothing much

#

just new to this server

#

xD

tired rampart
#

this channel is occupied use another one

sullen mural
#

Dude

ionic estuary
tired rampart
#

ok alr

#

so what does it mean by the "set of all real solutions" and what would it be here

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#

@tired rampart Has your question been resolved?

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#

@tired rampart Has your question been resolved?

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spring shard
vast fossil
#

Haven't we already discussed this?

spring shard
#

yes although I forgot it

#

(;

vast fossil
#

Okay, let us redo it then

#

Firstly, you can factor the x out

#

Yielding x * (3cosx - a) = 0, right?

spring shard
#

Yup although why cant i do it like this:

vast fossil
#

Again, x could be zero

#

And when x is zero, you can't divide by it

spring shard
#

oh yeah true

#

what do I do now?

vast fossil
#

Okay, so you got that x = 0 is always a solution, right?

spring shard
#

yes

vast fossil
#

So, since we want this equation to have only one solution

#

We are gonna need a to have a value such that cosx = a/3 has no solutions

#

For this you need to recall that cosx is generally some number between -1 and 1

spring shard
#

yes

vast fossil
#

-1 <= cosx <= 1

#

So, if a/3 would not be between -1 and 1

#

Then cosx = a/3 would be impossible, right?

spring shard
#

indeed

vast fossil
#

So we need a/3 to be either > 1 or < 1

#

Meaning a is > 3 or < -3

spring shard
#

I see

vast fossil
#

In the interval notation this can be written as
[
a \in (-\infty; -3)\cup(3; +\infty)
]
Or
[
a\in\mathbb{R}\ [-3; 3]
]

spring shard
#

I see

glossy valveBOT
#

A Lonely Bean

vast fossil
#

There is supposed to be \ in front of the [-3; 3]

#

But you get the point

spring shard
spring shard
vast fossil
spring shard
#

anyways I understood the point thx for the help

#

hahah twice (;

#

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fathom cairn
#

an algae culture is multiplying by 13.2 % per week. When will it have reached double its size?

fathom cairn
#

How do I find it with the log?

#

I assume the start value is for example 1000g and it has to double to 2000g

simple totem
#

can you express the population as a function of time?

fathom cairn
#

$log_a (2000)$

glossy valveBOT
fathom cairn
simple totem
#

i an aware

#

i’m suggesting you write a function for the population in terms of time

fathom cairn
#

Actually not

simple totem
#

so as to find the time that makes the population double

fathom cairn
#

I would write it down like this:
f(x)= 1000 * 1.132^n = 2000

simple totem
#

$f(t) = P_0 \cdot 1.132^t$

glossy valveBOT
#

maximo

simple totem
#

where P_0 is the starting population

fathom cairn
#

1000

simple totem
#

are you told it’s 1000?

fathom cairn
#

yes

#

From 1000 to 2000

#

2000 has to be the solution

simple totem
#

we don’t need the 1000 either way

#

we can just solve for f(t) = 2P_0

#

so P_0 * (1.132)^t = 2P_0

#

can you solve for t from here

fathom cairn
#

I want to solve it by log

#

Logarithm

simple totem
#

i am aware

#

can you solve the equation above?

fathom cairn
simple totem
#

good start

#

we get

fathom cairn
#

yes

simple totem
#

$1.132^t = 2$

glossy valveBOT
#

maximo

simple totem
#

what can you do from here?

fathom cairn
#

Log

simple totem
#

what base do you want to use?

fathom cairn
#

$log_{1.132} (2)$

glossy valveBOT
fathom cairn
#

To find t

simple totem
#

yes

fathom cairn
#

But what if we do 2000 instead of 2?

#

different solution

simple totem
#

no

#

because P_0 would be 1000

#

so you’d have 1000 * 1.132^t = 2000

#

the P_0 is on both sides

fathom cairn
#

no

#

it would be again 2

simple totem
#

what

#

$1000\cdot 1.132^t = 2000$

glossy valveBOT
#

maximo

fathom cairn
simple totem
#

divide by 1000 on both sides

#

yes

#

that's what we have to do to find t

fathom cairn
#

hmm In my memories I did it different. I knew how to solve it but I forgot

simple totem
#

well we are solving for t, and i can guarantee you this is how it goes

fathom cairn
#

okey thanks

#

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prisma cloak
#

a tomato is 900 dollars, I have 350 dollars, if I get 1 dollar every 5 seconds how many seconds will it take for me to buy a tomato?

runic bloom
#

are you really an undergrad?

prisma cloak
#

its just a little riddle

torn jolt
#

you start with 350, so thats your y intercept

#

you get 1 dollar every 5 seconds, meaning every second u get u get 1/5 dollars

#

so you have 350 + 1/5 t = y, i think you can continue from here?

prisma cloak
#

sorry bro my brain is afk

torn jolt
#

so 350 + 1/5 t = 900

#

Solve for t

prisma cloak
#

10 seconds = 2 dollars
60 seconds = 12 dollars
1 minute = 12 dollars
10 minutes = 120 dollars
100 minutes = 1200 dollars
75 minutes = 900 dollars
50 minutes = 600 dollars

#

so it will take around 45 minutes

simple totem
#

that is not the ideal way to solve this

short siren
prisma cloak
earnest perch
prisma cloak
#

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blazing drum
#

okay I found this on the web

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#

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hollow moth
#

could someone please help me prove gcd(ad,bd) = |d| gcd(a,b)

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#

@hollow moth Has your question been resolved?

hollow moth
#

<@&286206848099549185>

nimble current
#

hint: ||let the gcd of a and b be c and a=mc, b=nc||

#

@hollow moth if u need another hint, let me know

hollow moth
#

like what if a and b are both prime numbers?

nimble current
#

then, c=1 and a=m, b=n

hollow moth
#

oh okay

nimble current
#

you will also need to use the fact that ||gcd(m,n)=1 by the definition of gcd||

hollow moth
#

thank you!

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