#help-28

1 messages · Page 36 of 1

eager violet
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You could use x + 0.5, but it would be a bit uglier

torn jolt
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ok what about the second equation they have

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at the bottom

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how do they get that if

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when they did sythentic division

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they shouldve got 2x^2-4x+34

eager violet
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It would be if you did (x + 1/2)

crisp siren
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by rrt, all roots of the polynomial should be in the form of +-p/+-q

eager violet
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But remember, they used (2x + 1)

crisp siren
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where p is the last term and q is the first

eager violet
#

That extra (1/2) at the outside goes into the 2x² - 4x + 34

torn jolt
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so if i did this

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how do i solve the second equation

eager violet
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What second equation

torn jolt
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next to x+.5

eager violet
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It's a quadratic

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Use normal quadratic stuff

torn jolt
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ok

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a times b

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and find 2 numbers that are sum of b

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a times b is 68

eager violet
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To save you trouble, it doesn't factor

torn jolt
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so how to solve this one

eager violet
#

Quadratic formula

torn jolt
#

oh ok

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thank you v ery much for helpiong

#

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rich chasm
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rich chasm
#

How would I be able to start this

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I’m studying for my semester exam and I’ve forgotten how to start this problem, so far I tried using the x-mean/stdev

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But that’s not the thing I’m supposed to do I think

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Also the answer is circled but I wanna understand how to get to it

cosmic canopy
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ok

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so you assume the probability is distributed normally

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obviously

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then you use the given standard deviation and mean

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to find the z-score of the time (35 minutes)

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then you use a z-score table or memorised values and you get the answer

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ping me when you get back

rich chasm
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Mb @cosmic canopy I was eating

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So w the mean being 30 and stdev being 5 I do the formula

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But what do I replace x with

cosmic canopy
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can you specify

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what formula you're using

rich chasm
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That’s the formula I can remember using mean and standard deviation with

cosmic canopy
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ok good

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what is x?

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well x is 35 minutes

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because 35 minutes after 8:25 is 9 right

rich chasm
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Yeah

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I figured so I tried doing it

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But this pops out with one

cosmic canopy
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yeah

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the z-score should be one

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wdy

rich chasm
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Ohhhh wait

cosmic canopy
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$P(Z>1)=0.16$

rich chasm
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So I use the z score right to find the answer

glossy valveBOT
rich chasm
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So

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I subtract .84 from 1

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@cosmic canopy thank you so much bro🙏

cosmic canopy
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correct

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yes because $P(Z>1)=1-P(Z<1)$

glossy valveBOT
cosmic canopy
#

😄

rich chasm
#

.close

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frank grail
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ancient geyser
#

try simplify

frank grail
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Hm?

ancient geyser
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you see the relation on the text above?

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what rule did you see?

frank grail
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That its related to temperature? I'm confused

ancient geyser
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the higher the temperature the higher the rate of chirps per minute

frank grail
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oh okay

ancient geyser
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ill give you this

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Tm+c=N

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and

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||(y2-y1)/(x2-x1)||

frank grail
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Wait, I got it

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Now I just need help on this one

ancient geyser
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wait

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are you in an exam

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?

frank grail
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No

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This is a mix of two different sections for hw

ancient geyser
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25^tx=y

frank grail
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is that what p(t) equals?

ancient geyser
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i gave you a rough idea of an exponential equation

frank grail
#

Hmm, alright

frank grail
#

Wait

#

How about this

#

<@&286206848099549185>

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slow zodiac
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wide sundial
#

What have you tried

slow zodiac
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I'm not really sure where to start

wide sundial
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What do you know about hyperbolas

slow zodiac
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a is larger than b

wide sundial
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What about a general form

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Do you know if all the options are equations of hyperbolas?

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They all look like conics but are there any that aren’t hyperbolas

slow zodiac
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I'm pretty sure 2 of them aren't because a is bigger than b which makes it another shape but I'm not sure which ones are ruled out

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because I don't know if 25 or 9 is a

wide sundial
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Hmm

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Do you know about eccentricity

slow zodiac
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It's like the amount of curve right

wide sundial
#

In mathematics, the eccentricity of a conic section is a non-negative real number that uniquely characterizes its shape.
More formally two conic sections are similar if and only if they have the same eccentricity.
One can think of the eccentricity as a measure of how much a conic section deviates from being circular. In particular:

The eccentri...

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Using the definition of eccentricity you should be able to figure out which are hyperbolas and which aren’t

slow zodiac
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I'm pretty sure a and c are hyperbolas

wide sundial
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What makes you say that

slow zodiac
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the eccentricity of them is greater than 1

wide sundial
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What the eccentricity of b

slow zodiac
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actually I think the b and d are hyperbolas because the eccentricity of b is root20/2 making it greater than 1 therefore it's a hyperbola

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and the same goes with d

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sullen crater
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Hello

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deft zodiac
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hi

sullen crater
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(1-r)^6=0.584

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How do I get r

pearl ocean
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$(1-r)^6 = 0.584$

glossy valveBOT
sullen crater
#

Yes

pearl ocean
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Any thoughts?

pearl ocean
torn jolt
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take the 6th degree root of both sides @sullen crater

onyx glen
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it's not "6th degree square root", it's just "6th root"

torn jolt
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oh apologies

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thanks for pointing it out

sullen crater
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FML

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I don't have calc that can do that

torn jolt
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You can raise it to the power of 1/6

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It is equivalent to taking the 6th root

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[\sqrt[6]{x} \iff x^{\frac{1}{6}}]

glossy valveBOT
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♡LexQa♡

sullen crater
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0.9142

torn jolt
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It's an even powered root

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It will have two solutions

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So ±0.9142

sullen crater
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R is 1 - 0.9142

torn jolt
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,w (0.584)^{1/6}

glossy valveBOT
torn jolt
#

Okay

torn jolt
#

you have to account to both cases

sullen crater
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I think I just need positive one.

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This is part of some other equation

torn jolt
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Okay w/e

sullen crater
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@torn jolt can u check tho

torn jolt
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Dunno I don't remember what the terminology for this stuff was

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fickle dock
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fickle dock
#

could someone help me with find the values a and b

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i got the derivative

vast fossil
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If y = a/sqrt(bx + 1) passes through the point (1, 4), it means that you can plug in x = 1 and y = 4 into the equation and it'll still remain true

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So 4 = a/sqrt(b + 1)

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a = 4sqrt(b + 1)

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And, since the gradient at that point is -3/2, you have f'(1) = -3/2

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Giving you another equation in terms of a and b

fickle dock
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yes

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but i just cant solve to get to a and b

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i ve tried multiple times

vast fossil
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What did you get for y'?

fickle dock
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-1/2ab(bx+1)^-3/2

vast fossil
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Yeah, so $-\frac{1}{2}\frac{ab}{\sqrt{b + 1}^3} = -\frac{3}{2}$, but, since we've also shown that $a = 4\sqrt{b + 1}$, $\frac{4b\sqrt{b+1}}{\sqrt{b+1}^3} = 3$ and $\frac{4b}{b + 1} = 3$, solve for b

glossy valveBOT
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A Lonely Bean

fickle dock
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ok let me try

edgy musk
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I think u can set up 2 equations one with Ur original equation plugging in values of X and y

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And second the derivitavw function = -3/2

vast fossil
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That's what I did

fickle dock
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omg

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u re a genius hahaah

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thanks bean

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i have another question if u dont mind

vast fossil
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As long as the channel is yours, you may post as many questions as you wish

fickle dock
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thanks mate

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i cant seem to work out 4b

vast fossil
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Try integration by parts

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Differentiate lnx and integrate 1/x^3

fickle dock
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d/dx(lnx) =1/x

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antiderivative of 1/x^3 = (x^-2)/-2

vast fossil
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So integral of lnx/x^3 is -lnx/2x^2 - integral of 1/x * (-1/2x^2)

fickle dock
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sorry i dont follow

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"integral of 1/x * (-1/2x^2)" this part

vast fossil
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You know integration by parts, right?

fickle dock
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not quite

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breaking down the term before integrating it?

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still there?

fickle dock
vast fossil
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Try learning integration by parts first though, part b can't be done without that

fickle dock
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how do u integrate by part

vast fossil
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There are many videos on yt explaining the technique

fickle dock
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wait is it also known as integration by substitution

vast fossil
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No

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@fickle dock Has your question been resolved?

fickle dock
vast fossil
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What is it?

fickle dock
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i keepp seeing this equation

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but they never explain the right hand side

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like where its derived from

vast fossil
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Recall the product rule

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(uv)' = u'v + uv'

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uv' = (vu)' - u'v

vast fossil
# fickle dock

Integrate both sides with respect to x and you get this

fickle dock
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ohh

vast fossil
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Yeah, most of the integration techniques are derived from derivative rules

fickle dock
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yea this wasnt covered in my syllabus

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but apparently the questions requires it

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but where does the dx at the denominator goes to

fickle dock
vast fossil
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Yes

fickle dock
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wait hold on

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so wheres the dx then

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in the image

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fickle dock
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.reopen

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vast fossil
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/dx and dx "cancel out"

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To say informally

fickle dock
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right

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however if u integrate dv/dx wouldnt u just get v

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instead of dv

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because integration undoes differentiation

vast fossil
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No

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It's u * dv/dx that's being integrated

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And the antiderivative of u * dv/dx is not u * v

fickle dock
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right

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so how do u get integral of u*dv

vast fossil
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Imagine doing a substitution

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Or wait no

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But dv is the same thing as dv/dx * dx

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Alright I'll show the substituion

fickle dock
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thanks

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sorry for the trouble

vast fossil
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Let t = v

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Then dt = v' dx, right?

fickle dock
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yea

vast fossil
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So uv'dx becomes udt

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And t is just a variable name, you can replace it with any letter

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So it's udv

fickle dock
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dt/dx = v' ?

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i dont follow how the denominator is dx

vast fossil
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So dt = v'dx

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We differentiate with respect to x

fickle dock
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but theres no x only v

vast fossil
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We're integrating with respect to x

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Meaning there's dx

fickle dock
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okay

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so u replaced the t with v

fickle dock
vast fossil
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times dx

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And v' * dx is dt as we've shown

fickle dock
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okay sorry

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its just confusing with all the variables

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i get it

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wait but from (uv)'

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where did the apostrophe go for u

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since the integration symbol is still present for u

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#

@torn jolt Has your question been resolved?

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@torn jolt Has your question been resolved?

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@torn jolt Has your question been resolved?

wicked wyvern
#

We can prove this using induction.

For the base case, let m = 1 and n = 1. In this case, the only possible value for x1 is 1, and !x1 = 1. Thus, 24;!x1,!.*,! = 1 * (1 + 1) = 2, which is equal to m(m + 1).. (m + n- 1).

Now, assume that the statement holds for some m and n, and consider the case where m = m + 1 and n = n. In this case, there are two possible ways to distribute the values of x1, x2, ..., xm+1 such that x1 + x2 + ... + xm+1 = n:

x1 = x1, x2 = x2, ..., xm = xm, xm+1 = 0
x1 = x1, x2 = x2, ..., xm = xm - 1, xm+1 = 1
In the first case, the value of !x1, !x2, ..., !xm, !xm+1 is equal to !x1 * !x2 * ... * !xm * !xm+1 = (m(m + 1).. (m + n- 1)) * 1 = m(m + 1).. (m + n- 1).

In the second case, the value of !x1, !x2, ..., !xm, !xm+1 is equal to !x1 * !x2 * ... * !xm * !xm+1 = !x1 * !x2 * ... * !xm * (m + n) = m(m + 1).. (m + n- 1) * (m + n) = (m + 1)(m + 2).. (m + n).

Thus, in either case, the value of !x1, !x2, ..., !xm, !xm+1 is equal to m(m + 1).. (m + n- 1) or (m + 1)(m + 2).. (m + n), which completes the induction step. Therefore, the statement holds for all values of m and n.

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@torn jolt

rapid laurel
#

wait what?

#

u cant type that

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in 1 min?

wicked wyvern
#

I was typing it before you asked me

rapid laurel
wicked wyvern
#

I’m just going down the list

rapid laurel
#

KurisuGoodJob i love you ethan

wicked wyvern
#

I love to boki

rapid laurel
wicked wyvern
#

Why

topaz valley
rapid laurel
#

help with this

torn jolt
rapid laurel
#

whats chat gpt lol

wicked wyvern
#

It’s a bot

topaz valley
torn jolt
#

its an ai that gets most maths incorrect

wicked wyvern
rapid laurel
topaz valley
#

this is literally stars and bars

rapid laurel
#

snow just type out how to answer

topaz valley
#

why would you do it with induction kekw

rapid laurel
wicked wyvern
#

Because why not

topaz valley
rapid laurel
#

,w chat gdp

glossy valveBOT
topaz valley
#

gdp catThimc

wicked wyvern
#

w bot

rapid laurel
#

gross domestic product

wicked wyvern
#

GDP stands for gross domestic product, which is the total value of goods and services produced within a country's borders in a given period of time, typically a year. It is used as a measure of the size and health of a country's economy.

topaz valley
wicked wyvern
#

precious ai doesn’t make spelling errors

fleet cedar
#

tf

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finite bluff
#

help with rearranging

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finite bluff
#

can anyone see how general solution in pencil pic is derived

brave blaze
#

look for d'Alembert equation on the internet I think

finite bluff
#

as pic divides by c

brave blaze
#

c represents light speed if im not wrong

finite bluff
#

i can see where wy is from

finite bluff
#

its constant... a rearrangement

brave blaze
#

?

finite bluff
#

see this

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top eq

brave blaze
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$c^2 = \frac{E}{\rho}$

glossy valveBOT
#

Herels

finite bluff
#

n i guess 1/c is

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sqrt(rho/E)

brave blaze
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$\frac{1}{c^2} = \frac{\rho}{E}$

glossy valveBOT
#

Herels

finite bluff
#

THX

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mild cobalt
#

h

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mild cobalt
#

hi

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what is constant term of a binomial theorem

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google doesnt explain that clearly

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like for example

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Find the constant term of
(20 + 3/x)^8

devout valley
mild cobalt
#

wdym

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oh

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wait

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so a term that will have no x variable

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so something for example like
10x^3 20x^2y 30xy^2 40y^3

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the constant term would be 40y^3?

devout valley
devout valley
mild cobalt
#

but which one is the x variable

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what if its like (a+b)^n

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which one would be x

devout valley
mild cobalt
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what about for (a+b)^n

devout valley
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Well, what are a and b?

mild cobalt
#

any variables

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(4x+3y)^12 for example

devout valley
#

If both of them vary, then there's no constant terms you'll find from that

mild cobalt
#

i think i got it

sinful canopy
#

Ye

mild cobalt
#

its just a term that doesnt depend on the unknown basically

mild cobalt
#

ok

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ty

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wait

sinful canopy
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Ok

mild cobalt
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but how will i find it'

sinful canopy
#

Yeah

mild cobalt
#

in my book its asking

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(4x + 1/x)^8
find the constant term

devout valley
#

Ah, for that, you'd want to find the term where the variables cancel out (I was thinking of an example like that tbh)

mild cobalt
#

i meant as in if there are any shortcuts to it or i have to do the whole expansion

devout valley
#

We know the binomial theorem is basically $(a + b)^{n} = \sum_{k=0}^{n} {^{n}C_{k}} a^{k} b^{n-k}$

glossy valveBOT
#

chartbit

mild cobalt
#

so no shortcuts

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have to expand

devout valley
mild cobalt
#

well what would be a quicker way

devout valley
#

There is a shortcut, consider each of those terms

sinful canopy
#

$(4x)^k({1/x)}^8-k$

devout valley
#

We would like the 4x and the (1/x) to have the same power ideally, so that they cancel out in it

sinful canopy
#

Augh latex is hard

mild cobalt
#

oh

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i see

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so it would be 4th term

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wait no

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5th

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lemme check rq

devout valley
sinful canopy
#

2r = 8

mild cobalt
#

5th term?

sinful canopy
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=> r = 4

mild cobalt
#

but

devout valley
#

Substituting everything into what we have, we ideally want $8 - k = k$, yea?

glossy valveBOT
#

chartbit

devout valley
#

(Why?)

sinful canopy
#

As $\dfrac{x^r}{(4x)^{8-r} \Rightarrow r-8+r=0 \Leftrightarrow \boxed{r=4.}

mild cobalt
#

1st: 4x^8
2nd: 4x^7 (1/x)^1
3rd: 4x^6 (1/x)^2
4th: 4x^5 (1/x)^3
5th: 4x^4 (1/x)^4

sinful canopy
#

As $\dfrac{x^r}{(4x)^{8-r} \Rightarrow r-8+r=0 \Leftrightarrow \boxed{r=4.}$

mild cobalt
#

in 5th term they're both 4 so they'll cancel each other out when multiplied

glossy valveBOT
#

Aqua
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sinful canopy
#

BRUH

devout valley
#

Ahhhh yeah I'm silly...

sinful canopy
#

As $\dfrac{x^r}{(4x)^{8-r}} \Rightarrow r-8+r=0 \Leftrightarrow \boxed{r=4.}$

glossy valveBOT
devout valley
#

I'm thinking like a programmer 😂

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Counting from zero

mild cobalt
#

yea

#

that confuses me so much but im getting used to it

devout valley
#

It is the 5th term, but where $k=4$

glossy valveBOT
#

chartbit

sinful canopy
mild cobalt
#

no

#

because binomial starts from 0

#

essentially

sinful canopy
#

....

mild cobalt
#

1 = 0
2 = 1
3 = 2
4 = 3
5 = 4 etc

#

its confusing but it works

sinful canopy
#

Bro what

#

Ah yes

mild cobalt
#

1st term is 0

sinful canopy
#

Got it

mild cobalt
#

2nd term is 1

sinful canopy
#

Lmao

mild cobalt
#

oh

sinful canopy
#

Yeah

devout valley
#

I think "first/second term" etc is a horrible choice of wording here tbh 😂

mild cobalt
#

no other wordings sadly

sinful canopy
#

🇾e

mild cobalt
#

i have my math exam in 6 hours and i havent even started studying quadratic and linear functions

devout valley
#

(Personally I just refer to it by the powers of k 😂 )

sinful canopy
#

Oop

mild cobalt
#

bro aqua

#

can you speedrun me through inverse functions

#

i had a question like this

sinful canopy
#

Can help u in quad KEK

mild cobalt
#

idk what help i need in quad

#

i'm good enough at functions for my exam

sinful canopy
#

Just quadratic formula

#

🤡

mild cobalt
#

oh

#

tjhats simple

sinful canopy
#

Yeah

mild cobalt
#

_ _ _ _ _ _ _ _ _ _ _ _ /--------
f(x) = / 4x + 1
/

then you have to find inverse of that function

sinful canopy
#

Idk abt inverse functions bro

mild cobalt
#

yes bro

#

im just making it just incase someone knows

sinful canopy
#

$V^100+2V^50+1=0.$ Solve for$V \in \mathbb{R}$.

glossy valveBOT
sinful canopy
#

$V^{100}+2V^{50}+1=0.$ Solve for$V \in \mathbb{R}$.

glossy valveBOT
sinful canopy
#

@mild cobalt

mild cobalt
#

hi

#

idk what that is

sinful canopy
#

A slight difficult question in quad

mild cobalt
#

oh

#

quadratic formula

#

yea idk how to solve those

sinful canopy
#

100th power tho

marsh surge
mild cobalt
#

oh

#

lmao

#

that makes so much sense

thorn crown
#

or alternatively use the fact that (a+b)^2 = a^2 + b^2 + 2ab

sinful canopy
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fallen wyvern
#

Can anyone help with a geometry question?

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molten sundial
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molten sundial
#

im lost

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forest widget
#

factorize both parts of the fraction
if it feels unfamiliar to you, try to get rid of negative exponents

molten sundial
#

would the numerator be (-2)/(x^2) - (1)/(x) + 1?

forest widget
#

yes

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icy owl
#

hi, heres what im stuck with. im trying to understand how to convert but im brain farting so hard rn

icy owl
#

main language isnt english, so idk maybe

#

just an intuivite way to why x² -3x -10 = (x-5)(x+2)

unreal quarry
icy owl
#

arabic

unreal quarry
twin lagoon
#

ok

next sail
#

(x-5)(x+2) = x(x+2) - 5(x+2) = x^2 + 2x - 5x -10 = x^2 - 3x - 10

twin lagoon
# icy owl just an intuivite way to why x² -3x -10 = (x-5)(x+2)

For these kind of quadratics, an intuitive way I do is to look at the last number, -10
-10 has factors
1, 2, 5, 10 with one factor as a negative number and the other factor as a positive number

and then look at the first number, 1 (x^2 has a coefficient of 1 by default since there's nothing at front)
for 1, it only has 1 and itself (1) as a factor, which makes things easier.

so we can try multiplying the factors of the first and last number and adding the products one by one to see if we get -3 (the middle number)

1 * -10 + 1 * 1 = -9 no
1 * -2 + 1 * 5 = 3 also no
1 * -5 + 1 * 2 = -3 which is what we want```
so, we'll have ((1)x + (-5)) ((1)x + (2)) = (x-5) (x+2)
icy owl
#

k

#

thnx

twin lagoon
#

let me know if this helps

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kindred mist
#

Can someone prove this please ?

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fast peak
#

try induction

kindred mist
#

okay imma try

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torn jolt
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torn jolt
#

is this valid proof? do we have to consider the case where x = 0?

#

as the EVT requires the interval [a,b] to have that a < b

#

wait is the statement in the question and the statement i wrote down equivalent?

#

nvm it is not

#

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torn jolt
#

whaat is the difference between putting the for all statement at the very and and at the very beginning of the statement?

devout valley
#

say .reopen please?

devout valley
devout valley
# torn jolt
  • for this, you know that f will attain a maximum and minimum value
torn jolt
#

.reopen

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#

torn jolt
#

isnt this simply just invoking the extermal value theorem and nothing else

devout valley
#

Hmmm, you could, though at least with my set of notes they use the "maximum theorem" and "minimum theorem" to prove the intermediate [extermal] value theorem

topaz valley
torn jolt
#

the theorem has been proven in the lecture notes so i think i can just use it

devout valley
#

Ah, can I see your version please?

#

How they state it

torn jolt
topaz valley
#

thats all you need to do

devout valley
#

Ah, yeah, they're basically saying what I am

torn jolt
#

yeah i was just unsure because this is the first hw question assigned being this simple

#

thx

#

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mortal sleet
#

If I want to write the solution for system of simultaneous eqations using the $\vec{p}+ker(M)$, how do I know how many vectors should be in span(u)? I have matrix ((0,2),(0,0)) and I dont know how many vectors will the span have.

glossy valveBOT
#

marejak023

mortal sleet
#

Sorry, I have interpreted the question wrongly, I know that the span will have one vector, because $def(M)=columns-ker(M)$, which is in my case 2-1, so there will be one vector in span, $span(u)$, but I dont know how many parts does the vector has (u1,u2,...)

glossy valveBOT
#

marejak023

mortal sleet
#

I think that the solution will be $span((\vec{0}))$, but not sure

glossy valveBOT
#

marejak023

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echo gale
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echo gale
#

I’m not too sure what x≠3 means
Is it like x=2,1,0,ect ?

atomic blade
#

x ≠ 3 means "x cannot equal to 3"

#

In terms of domain

#

So $D: {x\in\bR | x ≠ 3}$
$$\text{}$$
But they shortened it to "x≠3"

#

Bruh

echo gale
#

Lol take your time

glossy valveBOT
#

Umbraleviathan

echo gale
#

So how would I solve this? Do I replace ever x with a number that just isn’t 3?

atomic blade
#

Polynomial division

echo gale
#

Oh.. so do I divide the polynomials just to get my answer?

#

||(Btw warning, when it comes to math I can get confused easily so pls do know I’m not trying to annoy you)||

#

Guess so

atomic blade
#

Yeah

#

Sorry I was driving someone somewhere

echo gale
#

It’s okay, good job on staying on the road lol

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@echo gale Has your question been resolved?

echo gale
#

I got another question actually

#

One minute..

whole heron
#

@atomic blade u still active ?

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@echo gale Has your question been resolved?

atomic blade
#

Nope I'm at a symphony rehearsal

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restive leaf
#

hi. can someone please explain how to do this problem. thanks

boreal marlin
#

Set up an equation, your unknown is the price increase and you want to maximize revenue (price times items sold)

restive leaf
#

ik the equation but i dont know how to get to it

sinful canopy
#

Nope

restive leaf
#

its y = (4000-100x)(30x+1x)

#

but idk how to get there

boreal marlin
#

(4000-100x) is the number of toys sold, it decreases by 100 by each dollar increased in price

restive leaf
#

alr

#

then what

boreal marlin
#

Other term should just be (30+x) 🤔

restive leaf
#

yea that works too

#

but idk what to do after finding the equation

boreal marlin
#

You derivate and see where the derivative equals 0

#

Or...

#

,w maximum of (4000-100x)(30+x)

restive leaf
#

oh

#

idk how to derive and stuff

boreal marlin
#

You can also graph it and see

restive leaf
#

oh

#

yea

boreal marlin
#

,w graph(4000-100x)(30+x)

restive leaf
#

oh

#

yea

#

i get it now

#

thanks sm

boreal marlin
restive leaf
#

.close

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mortal egret
#

Hello 👋

full forumBOT
sinful canopy
#

Ok hello

mortal egret
#

Can you do anything more with x=2root2

sinful canopy
#

Square

#

x² = 8

mortal egret
#

Or is that it like you can’t equal it to zero or nothing?

sinful canopy
#

What

#

Do u mean

mortal egret
#

Oh mb I wasn’t specific, I got x=2root2 and was wondering if that was it or if I could somehow equal it to zero

sinful canopy
#

How can 2root2 be equal to 0???

mortal egret
#

I was asking if it can

sinful canopy
#

Wow

#

No it cant

mortal egret
#

Ight thanks

sinful canopy
#

Doubt resolved?

mortal egret
#

#

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tawdry acorn
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tawdry acorn
#

all sorts of lost

gritty rose
tawdry acorn
#

@gritty rose is my unit vector not <20/sqrt20, -4/sqrt20>?

#

I GOT IT YESSSSSSSSSS

#

.CLOSE

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😐

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normal fiber
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normal fiber
#

help

#

pls

#

<@&286206848099549185>

timber oriole
#

!15m

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Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

normal fiber
#

what does

#

that mean

#

!15m

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Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

normal fiber
#

??

timber oriole
#

you are supposed to wait 15 minutes before using that ping

normal fiber
#

please

#

in 5 mins

#

i gotta shower

timber oriole
#

well I don't feel like helping because I clicked on this channel because of the ping. but it wasn't used properly

normal fiber
#

bro

timber oriole
normal fiber
#

please

normal fiber
#

i have to go

#

in 5 minutes

#

this is the last problem

#

and i dont know\

#

please

#

you are so petty

#

why

#

<@&286206848099549185>

#

pls

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torn jolt
#

Why does this:

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torn jolt
#

srry here's clearer picture:

#

i only need help with the last bit though

#

why does that equal this:

#

pls somebody it's due tmmrw

scenic wren
#

where exactly is the problem?

torn jolt
scenic wren
#

im asking what you are struggling with

torn jolt
#

yeah sorry here

torn jolt
# torn jolt

im having problems on understanding how its equal to this (the answer)

#

we didn't really study it in class

#

but our teacher still expects us to do it

scenic wren
#

so, theoretically we should come up with a function to get the area and then get the derivative to find the maximum points

#

but we can also just say that a square will maximize the area

#

knowing this, we have want all sides to be equal

#

we will only fence 2 sides though
let's call the sides x
we have two sides, which makes 2x
we have 32 meters fencing, which means 2x=32
therefore: x=32/2=16

#

to get the area, do x*x=16^2=256

torn jolt
#

got it tysm!

#

.close

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sudden nova
#

Is my answer correct?

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stiff musk
sudden nova
#

Yeah I think theres a mistake here

#

I just assumed it for my benefit that it's addition

#

under multiplication 1a = a1 it would be true tho

stiff musk
#

if m and n are two integers coprime to 30 then so is mn

#

so at least the set is closed under multiplication

#

what about inverses?

sudden nova
#

I guess Inverse also fails for addition a + (−a) = (−a) + a = 0

#

because we lack 0

stiff musk
#

addition fails in many ways, even if a is coprime to 30, then a+a = 2a isn't (it's divisible by 2, and so is 30)

#

multiplication seems like an immediate fail due to lack of inverses

#

assuming it's ordinary multiplication

sudden nova
#

how'd you write that proof in full?

stiff musk
#

i mean you can always define your own operation and make it a group, so again the question is vague

stiff musk
sudden nova
#

But: a · (a^−1) = (a^−1) · a = 1

stiff musk
#

but a^-1 is not an integer

#

i assume we are talking about integers here

cosmic canopy
#

we must be

#

"coprime" only refers to whole positive integers no?

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torn jolt
#

Is there an absolute max at x=-1?

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cosmic canopy
torn jolt
#

yes

cosmic canopy
#

use that

#

don't use this to check your answers if you have access to answers

fathom saddle
#

Wolfram if you don't have quick access to desmos

cosmic canopy
#

^

fathom saddle
#

,w graph (2 - x)x^(2/3)

cosmic canopy
#

if you have trouble understanding something then it is much better for us to help in that respect

torn jolt
torn jolt
glossy valveBOT
torn jolt
#

Oh lol

fathom saddle
#

,w maximum of (2 - x)x^(2/3)

fathom saddle
#

Huh, no it's at x = 4/5

torn jolt
cosmic canopy
#

yes it does

#

@torn jolt it has to

#

the derivative must change from pos to neg to be considered a local/global max

#

assuming the function is continuous

fathom saddle
#

I think you can find weird counter examples to that. Like y = 0

#

But yeah that's a good rule of thumb

torn jolt
#

i thought it just meant the highest value of y for the given interval

#

So the absolute max is on x=0.8 and not x=-1? Interval is [-1, 2]

fathom saddle
#

,w graph (2 - x)(x^2)^(1/3)

fathom saddle
#

Okay neat, the order of operations matters there.

#

The absolute max, on the interval [-1, 2] is at x = -1.

#

There's notably a local max at x = 0.8. It is not the absolute max for that interval.

torn jolt
forest widget
#

yes, when you have a bounded interval remember to check boundary points

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modest sail
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modest sail
#

for the range, how can y be 1?

forest widget
#

[-3, -1], solution given is wrong

modest sail
#

for y to be 1, cos(pi*x) needs to be -3

#

which i don't think is possible

#

according to the unit circle

forest widget
#

ye it's just wrong

modest sail
#

oh ok

#

thanks for confirming that really helps

#

🙂

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acoustic pebble
#

(sinx+cosx)/(csc(x)+sec(x))

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Cscx = 1/sinx and sec(x)=1/cos(x)

craggy basin
#

@patent gulch

acoustic pebble
#

Thwn

#

Yep

torn jolt
#

Hey guys how do I get smart I farded in my brain 🤯

acoustic pebble
torn jolt
acoustic pebble
#

Chem

#

Huh

torn jolt
#

Does it work

acoustic pebble
#

I hate that subject

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Nah

craggy basin
acoustic pebble
#

Mods

craggy basin
sullen crater
#

What

sullen crater
#

It's a network

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Don't call mods for that

acoustic pebble
#

Ok

craggy basin
acoustic pebble
#

My bad

craggy basin
#

nvm

sullen crater
#

Links aren't really allowed, but this is part of network

acoustic pebble
#

Hmm OK

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@patent gulch Has your question been resolved?

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thorn wolf
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Please don't occupy multiple help channels.

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@thorn wolf Has your question been resolved?

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autumn sierra
#

THE NTH TERM OF A SEQUENCE IS 5N squared work out the value of the 17th term

autumn sierra
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Is the answer 5 x 17 x 17

thorny horizon
#

do u mean $5n^2$ or $\left(5n\right)^2$ when u say 5 n squared

glossy valveBOT
#

SilverSoldier

autumn sierra
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The first one

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No brackets

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@thorny horizon

thorny horizon
#

yeah then yes

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the answer is 5 * 17 * 17

autumn sierra
#

OK THANKS

#

.close

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weak plaza
#

hey guys. today i started learning integers.

I came here in hopes of getting a piece of advice from you on how to learn it effectively and easily

Regards

weak plaza
#

maybe you can give me advice.

shrewd hamlet
#

Wdym learning integers?

weak plaza
#

for integrals

shrewd hamlet
#

O

weak plaza
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like this for example

shrewd hamlet
#

Yep

#

Integrals

weak plaza
#

i started hearing about them today and am looking for a way to approach this

carmine minnow
#

practice integration techniques

shrewd hamlet
#

Biggest tip I can give is practice many types of problems

shrewd hamlet
weak plaza
shrewd hamlet
#

U substitution

weak plaza
shrewd hamlet
#

Integration technique

weak plaza
carmine minnow
weak plaza
#

I am wondering how people study this the best

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I can watch many different youtube videos which might all talk about fragments of the topic but it might not be that useful when I want a good overview on the topic

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@weak plaza Has your question been resolved?

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void frost
#

,tex The salary of a professor is normally distributed. Suppose that 25% of the
professors have a salary of less than 60 000 euros and 25% of the professors have
a salary of more than 100 000 euros. What is the probability that a professor
has a salary of between 50 000 and 60 000 euros?

glossy valveBOT
#

Magnus

void frost
#

,tex $\frac{100000-\mu}{\sigma}\approx0.6745 \newline \newline
1-\frac{60000-\mu}{\sigma}\approx0.6745$

glossy valveBOT
#

Magnus

void frost
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i have this system of two equations at the end because i tried to convert this normal distribution to a standard normal distribution in order to get the standard deviation as well as the mean

clear lily
#

well you can find the mean

void frost
#

yeah, but thing is i tested it all in wolfram alpha

clear lily
#

and then you can calculate the standard deviation

void frost
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and reproduced P(x < 60 000)

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and it isnt 0.25

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so perhaps i failed with a step?

clear lily
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its literally defined to be 0.25

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so you did soemthing wrong

void frost
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yeah thats what i mean

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its defined in the question

clear lily
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you need to find mu and sigma

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mu you can find quite easily

void frost
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i did find them but i dont know if theyre correct

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hold on

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,tex $\mu = \frac{7920000}{349}$ \newline \newline $\sigma = \frac{40000000}{349}$

glossy valveBOT
#

Magnus

void frost
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this is what i had

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and i put them as parameters in wolfram alpha in a normal distribution, then checked if P(x < 60 000) would still be 0.25, and it wasn't

clear lily
#

how did you get mu?

void frost
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i wont lie to you i did it in wolfram alpha as well

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hold on, ill do it manually now

clear lily
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mu is 80000

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(60000 + 100000)/2

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how could mu be 7920000/349

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,calc 7920000/349

glossy valveBOT
#

Result:

22693.40974212
full forumBOT
#

@void frost Has your question been resolved?

void frost
#

<@&286206848099549185>

#

nevermind i got it

#

@clear lily

#

this should actually be the system of equations:

#

,tex $\frac{100000-\mu}{\sigma}\approx0.6745 \newline \newline
-\frac{60000-\mu}{\sigma}\approx0.6745$

glossy valveBOT
#

Magnus

void frost
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so that one i got was the mistake

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now when i test the distribution for P(x < 60 000) just in case, it does result in 0.249997

#

.close

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warm perch
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warm perch
#

it’s so simple yet every time i get it wrong??

cloud moon
#

what are 3 main rules that 2 triangles are congruent with one another

warm perch
#

SSS RHS SAS ASA

cloud moon
#

rhs doesn't apply here since we have no right angled triangles

warm perch
#

yh ok

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so A is congruent as it’s SSS

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B is impossible to tell

cloud moon
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they both have 3 sides yes but they haven't defined the sides being the same

warm perch
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C is not congruent

cloud moon
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in A

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you are given AAA

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not SSS

warm perch
#

ohhhhh

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man how i miss that

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it’s all clicking thanks

cloud moon
#

also

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there's another rule AAS

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angle angle side that applies to B

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so B is congruent

warm perch
#

lemme see if it’s correct

#

yh it is

#

.close

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umbral tendon
#

hi! i need help

light sonnet
#

You don't need an equation

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The table gives enough info

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If you had two equations, you would set them equal to each other, to determine where they intercept

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The intersection is the solution to both equations, correct?

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If the intercept is the solution, that means that point satisfies both equations

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On the table, you want the point that satisfies both tables

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Yes

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What is the point on each table that is the same

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The point that is the same is the intercept

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Yes, but that's not the exact one. That's just the y intercept

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Coincidentally it has the same y intercept

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Unless that problem has a multiple solutions

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You don't need that

light sonnet
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There's multiple solutions on that table

light sonnet
#

Recall that I stated that for it to be a solution, it has the be the same point on both tables

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You picked (0, 4). I'm pretty sure that one is not the answer, it's just a coincidence

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Yes

quick fox
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well is it possible that 9 = 0?

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then that means this system of equations has no solutions

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it means that for example, an infinite number of x-values will satisfy the equality like if you have 3x = 3x (as you can see, regardless of which values of x you choose, 3x will always equal 3x so there are infinitely many solutions to the system)

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bronze magnet
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bronze magnet
#

how do find the solution of the function when it is greater than 0

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and then then less than or equal to

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#

@bronze magnet Has your question been resolved?

quick fox
#

at what x values is this function equal to 0?

bronze magnet
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-6?

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and 4

quick fox
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yes

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so know consider at what areas is the function greater than 0

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aka where is the function above the x axis

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(they should be inequalities)