#help-28

1 messages · Page 35 of 1

hot herald
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can you identify which colour the hypotenuse is

light scaffold
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15.1?

hot herald
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colour

light scaffold
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green

hot herald
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yes, and its length is 15.1 (that was going to be my next question)

light scaffold
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so this means this is correct? 15.1^2 = 12.8^2 + b^2

hot herald
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noone said it wasn't

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and it was implied that it was correct

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your identification of what b represented was incorrect

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you implied that you knew the length of the red leg was 12.8
your b represent the length of the third side of that right triangle highlighted in blue

light scaffold
#

so 12.8 is not b?

hot herald
#

in your initial equation no

light scaffold
#

why?

hot herald
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because its what you wrote

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in your equation

15.1^2 = 12.8^2 + b^2
you were using a to represent the length of the red side which is 12.8
which led to the approximation of b to be 8.01
there was no issue with any of that

#

and as mentioned earlier

swapping a,b doesn't really matter if you're being consistent
a represents one leg of your right triangle and
b the other

light scaffold
#

but it does not matter right?

hot herald
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not if youre being consistent

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you could've started with
15.1^2 = 12.8^2 + a^2
just instead of b representing the initially unkown side,
a would represent that

light scaffold
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ohhhh

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so i am just wrong with the placement?

hot herald
#

that's what i've been saying this whole time

light scaffold
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okayy tysm

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but is x really 8.01?

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thats correct?

hot herald
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no

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i never said x is 8.01

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i confirmed that the b in your original equation you set up was approximately 8.01

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that b is a side of your right triangle

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(x is NOT a side of that triangle)
applying pythag doesn't immediately give you x

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your b represents the length of the third side of that right triangle highlighted in blue

light scaffold
#

ohhhh

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so 8.01 is just the initial value?

hot herald
#

8.01 is the (approximate) length of the blue side in my colour coded diagram

light scaffold
#

but how do i get x?

hot herald
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apply properties of radii

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and apply (segment) addition/subtraction

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note that the segment you highlighted at the very start (now coded in purple) was actually a radius of the circle (which is given)

light scaffold
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ohh so x is the whole radius?

devout valley
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Not quite...

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What's the value of the radius?

light scaffold
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8.01 + 8.01 = 16.02

light scaffold
hot herald
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no

devout valley
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Hint: you should be able to just read it off

light scaffold
#

why?

hot herald
#

things that look around the same or even the same might not be the same

light scaffold
#

12.1?

hot herald
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no

light scaffold
#

8

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12.8

hot herald
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no

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no

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stop guessing

light scaffold
#

i am getting confuse now

hot herald
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recall the definition of radius

devout valley
light scaffold
light scaffold
devout valley
light scaffold
#

yes

light scaffold
devout valley
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...do you have another one?

light scaffold
#

yes the 15.1

devout valley
#

There we go!

devout valley
# hot herald

With that, can you tell me a relationship between b and x from this?

light scaffold
#

b and x are segments of the radius?

devout valley
#

Well, that wasn't what I was looking for...

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Using the fact that the radius is 15.1, can you tell me what x is now?

light scaffold
#

so its 7

devout valley
#

That's what I was looking for 😉

hot herald
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15.1 - 8.01 isn't quite 7

light scaffold
#

7.09 or 7.1 to be exact

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thank you

#

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next basalt
#

s = Vo * t + at^2/2

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next basalt
#

How would i solve out "a" in this case

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In my head it would be fine to multiple Right side with 2 and the same with left side to move the /2

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But my teacher moves the Vo * t first

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Is there a reason to why that is?

sharp flame
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Doesn't matter you'll get the same result at the end

next basalt
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That's the problem

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i'm not

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Let me show you, one moment

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,rotate

glossy valveBOT
next basalt
#

I must have done something wrong because i'm not getting the answer that i'm looking for.

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Is it because the *2 should be with every term on the left side?

devout valley
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@next basalt Has your question been resolved?

next basalt
devout valley
next basalt
#

no

devout valley
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torn jolt
#

how do you rewrite the entire equation in terms of ln(x)

spice orchid
#

change of base formula

onyx glen
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log_a(x) = log_a(b) * log_b(x)

torn jolt
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yeah i just don't understand what it means to write the entire equation in terms of ln(x)

spice orchid
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write log x as an expression involving lnx

torn jolt
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how would that look like not worked out

spice orchid
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not worked out?

torn jolt
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without change of base done

spice orchid
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well change of base is exactly how you do it, so im not sure what you mean

torn jolt
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i don't really understand tbh

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like is it log(x) = ln(x)?

spice orchid
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you need to look at and understand the change of base formula

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ln is log base e

torn jolt
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yes

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and log is log base 10

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ok, question

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is it

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f(lnx) = log(x)

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is that what we're doing

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cause i don't even understand how ln(x) is being involved here

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that's my problem

spice orchid
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you want it to look like y = (something involving lnx)

torn jolt
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okay yeah

spice orchid
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and you do this by using the change of base formula to write logx in terms of lnx

torn jolt
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if i want to involve ln(x) then do i have to multiply it or plug it in to a variable or

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what exactly

spice orchid
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is there a reason you're not looking at the change of base formula?

torn jolt
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i know what the formula is

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can you show me how to apply it

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to this question

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maybe i'll understand then

spice orchid
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if you know the formula, then make one of the bases 10, and one of the bases e

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you should be able to then write logx in terms of lnx

torn jolt
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yeah i don't really understand still

spice orchid
torn jolt
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i told you ik the formula that's not the issue

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i just genuinely don't understand how to apply it still lmao

spice orchid
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what is the new base we want

torn jolt
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for log(x)?

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ln i'd assume

spice orchid
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base

torn jolt
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yes base e

spice orchid
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okay so b=e in the picture above

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x is still x

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and our old base a=10

torn jolt
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alright

spice orchid
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plug in

torn jolt
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ln(x)/ln(10)

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is that what you mean

spice orchid
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yes

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that is equal to logx

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so you've written logx in terms of lnx

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in particular, as (a constant)*lnx

torn jolt
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alright i see

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so you just wanna involve ln(x)

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but then i don't understand

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this already has the same base

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but it's (1/x) instead of x

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to make it the same you'd have to multiply it by *-1

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so it becomes log(x)

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but idk if that's right

spice orchid
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try using some other log rules you know

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well

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actually

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you are basically right

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you are saying log(1/x) = -log(x) ?

torn jolt
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yes

spice orchid
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then yep just substitute that

torn jolt
#

oh

spice orchid
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i was doing to say to use the quotient rule log(1/x) = log1 - logx, but it gives you the same

torn jolt
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so it's just about finding what it's equal to

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that's in the form of log(x)

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alright last one then this would be

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log(1) - 2log(x)

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so it's -2log(x)?

spice orchid
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indeed!

torn jolt
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alright got it then

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tysm

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really did take me a while to understand it lol

spice orchid
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no worries, well done

torn jolt
#

yep ty ty

#

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quartz quail
#

Find the quaratic rule that relates the number of balls to the term number (n) in the following pattern. If 66 balls are in the pattern, what tern number is it?

quartz quail
#

the pattern goes:

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N = 1, balls = 1

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N = 2, Balls = 3

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N = 3, Balls = 6

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N = 4, Balls = 10

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I see a pattern

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but idk how to write it

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as a quadratic

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Pattern I see:

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For instance

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N = 2

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and balls = 1

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for N =1

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if you add them

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N = 2

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balls = 3

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another is

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Balls = 3

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In N =2

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and N = 3

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3 + 3 = 6

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N = 3 = 6 balls

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but i cannot graph this

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someone help pls

fast peak
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can you find a quadratic given three points on the graph?

quartz quail
#

Should I graph this 1st?

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uhh

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N = 2

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N = 1 has 1 ball

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and 1 + 1 = 2

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(1 as in N = 1 and the other 1 is the balls in n = 1)

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but that doesnt work for the others

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Pls help

fast peak
#

say you have a quadratic f(x)=ax^2+bx+c and you know that f(1)=1, f(2)=3 and f(3)=6

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do you know how to get the coefficients a,b and c from that information?

quartz quail
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yes

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of course

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I mean

fast peak
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good. that's exactly what the question is asking

quartz quail
#

perhaps?!

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actually I dont know for all 3

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but I can for one

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like one at a time

quartz quail
#

at the same time

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hm

fast peak
#

ok then maybe they don't want you to solve it like that

quartz quail
#

yes

quartz quail
#

please

fast peak
#

ok so this is the pattern, right?

quartz quail
#

ye

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n = 4

fast peak
#

yes and you want to know the total amount of balls

quartz quail
#

hmm

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yes

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wait

fast peak
quartz quail
#

n^2

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in this case 4

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yes!

fast peak
#

what if I add more balls like this

quartz quail
#

that was what i was thinking

quartz quail
#

balls

fast peak
#

not n^2 but close

quartz quail
#

oh yea

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lol

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this is 20

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balls

fast peak
#

what are the sidelengths of the rectangle

quartz quail
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Length = 5

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Width = 4

fast peak
#

what if for example n=13?

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what would be the sidelengths?

quartz quail
#

uh

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width = 13

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length = 14?

fast peak
#

yes

quartz quail
#

oh damn

fast peak
#

so n and n+1

quartz quail
#

yes

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sir

fast peak
#

so how many total balls are there

quartz quail
#

in n = 13?

fast peak
#

in general

quartz quail
#

uh

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there is n^2 + 1?

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I mean

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n^2 + n

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perhaps

fast peak
#

yes

quartz quail
#

yessir!

fast peak
#

n(n+1)

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and how many black balls are there?

quartz quail
#

in general?

fast peak
#

yes

quartz quail
#

half of that

fast peak
#

yes

quartz quail
#

yes

#

(n^2 + n)/2

fast peak
#

yes

quartz quail
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is that it

fast peak
#

well now we know the formula

quartz quail
#

yes

fast peak
#

f(n)=(n^2+n)/2

quartz quail
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n = 66

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in the question

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f(n)

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(66^2 + 66)/2

quartz quail
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no

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there are 66 balls

fast peak
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are you asking you for f(66) or f(n)=66

quartz quail
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I am asking for n

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if there are

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66

fast peak
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ok

quartz quail
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balls

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66 = n^2 + n/2

fast peak
#

brackets

quartz quail
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132 = n^2 + n

fast peak
#

on second thought this would be easier to just continue the pattern by hand tho

quartz quail
#

ok

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n^2 + n = 132

fast peak
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cause 66 is still pretty small

quartz quail
#

I mean

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n^2 + n - 132

quartz quail
quartz quail
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but i have to do it

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thru quadratics

fast peak
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n^2+n-132=0 but yes

quartz quail
#

yesssss

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what factors of -132

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add to 1

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hmm

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I got a website for that

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cuz im too lazy

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-11 and 12

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the answer would be 12

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I mean 11

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x - 11 = 0

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x + 12 = 0

quartz quail
#

as that is illogical

fast peak
#

well n-11=0 or n+12=0 but yes

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dont switch the variable

quartz quail
#

Ok!

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that is it right

fast peak
#

yes

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correct

quartz quail
#

thank you for this great explanation

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the visual representation of the equation really helps

fast peak
#

yes. visual representations are often very helpful

quartz quail
#

yea

fast peak
#

always try drawing some stuff

quartz quail
#

usually people in this server over complicate some things

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especially with explanations

fast peak
#

even if it doesn't help, drawing it doesnt hurt

quartz quail
#

is that how you got advanced?

fast peak
#

do you mean the advanced role I have?

quartz quail
#

yes

fast peak
#

that's self assigned to be able to see certain channels on here

quartz quail
#

oh

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i didnt know that lol

fast peak
#

doesn't really mean anything

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but drawing some stuff when in doubt is definitely one of the tricks in my toolbox

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always helps to try to visually represent some things

quartz quail
#

tell me

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all the tricks

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in ur toolbox

fast peak
#

uhm

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no I don't really have them in like an organized "list" or something

quartz quail
#

lol

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damn

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alr thanks

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fast peak
#

but with more practice etc you'll see some tricks for certain types of problems

#

that often help

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torn jolt
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torn jolt
#

how do I approach this problem

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I tried using cosine law to set the x's to each other but I got a long equation that got me more confused

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is there a more elegant solution

onyx glen
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ABD is isosceles; drop an altitude from A onto BD and call its foot H

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then DH = x/2

torn jolt
#

hmm okay I'll try to solve it with this new info

#

thanks

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torn jolt
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torn jolt
#

Can someone help me with these 3 questions?

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Starting with 11

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Looking for the length of the segment QR

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QR and GF are congruent correct?

north warren
#

do you know what it means for 2 triangles to be congruent?

torn jolt
#

The same

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Right?

north warren
#

yes, but side length wise

torn jolt
#

Equal

north warren
#

and note the order the triangle letters are written in

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yes

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meaning pq = ?

torn jolt
#

12

north warren
#

false

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wait no

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true

torn jolt
#

14**

north warren
#

lmao i read the letters wrong

torn jolt
#

Oh

north warren
#

yeah its 14

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note thr fact that the order of the letters in the triangle congruence is very important

torn jolt
#

Pr= 14 tho

north warren
#

$\triangle PQR \cong \triangle EFG \Longleftrightarrow PQ \equiv EF, QR \equiv FG, PR \equiv EG$

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$\triangle PQR \cong \triangle EFG \Longleftrightarrow PQ \equiv EF, QR \equiv FG, PR \equiv EG$

glossy valveBOT
#

Kel.plush

north warren
#

along with the angle congruences

north warren
torn jolt
#

How

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Pr and ef same side

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Can anyone can help me?

full forumBOT
#

@torn jolt Has your question been resolved?

torn jolt
#

no

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Can anyone help me please?

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Been sitting right here for 54 minutes now

torn jolt
#

A hour has passed

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Qr= gf

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Pq= eg

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Pr=ef

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Pq and eg =12

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Pr and ef= 14

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Now I'm stuck

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Almost 2 hours done passed

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ima just pick another one

#

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torn jolt
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torn jolt
#

How can i simplify this boolean algebra expression?
(x & y & z) | (x & !y & !z) only using AND, OR, NOT

torn jolt
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novel fable
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novel fable
#

Hello could someone let me know if I am right to think that acceleration is 0 in i and ii

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I think so but I wanna double check to avoid 20 minutes of confusion if its not

atomic blade
#

What's your force diagram with its components

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I would let the slope be the x axis and the normal force's direction be the y axis

novel fable
#

I just need to know the acceleration

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if its 0 or not

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Just needed a yes or a no

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nevermind i got it

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cunning atlas
#

@fast peak sorry, just one more thing, what if i want the image of an almost null sequence to be 0

onyx glen
#

may i get some context on this

fast peak
#

what is an almost null sequence supposed to be?

cunning atlas
#

yes sry.. so i need an example of group homomorphism that goes from the group of sequences with + to Z,+

onyx glen
#

real sequences?

cunning atlas
#

that sends an almost null seq to 0

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sequences from N to Z

onyx glen
#

so integer sequences

cunning atlas
cunning atlas
onyx glen
#

and you want just any homomorphism at all?

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then why not the zero map?

cunning atlas
#

other than null

onyx glen
#

can you maybe show the entire problem exactly as stated

cunning atlas
#

its in french

onyx glen
#

i speak french

cunning atlas
#

this is the remaining part tho it doesnt matter

onyx glen
#

sure does

cunning atlas
onyx glen
#

problem 2 asks to show that if a homomorphism from Z^N to Z is almost null then it is the zero map

cunning atlas
#

🤦‍♂️

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i should read the whole question

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thanks a lot

#

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cunning atlas
#

tho

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.reopen

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cunning atlas
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i have the sol but i want to see what your first intuition would be

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i mean since its linear i could decompose the seq and id have an infinite sum of almost null sequences no?

onyx glen
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so phi is an almost-null morphism and we want to show that any sequence of the form p^n a_n gets sent by it to 0, for a_n an integer sequence

cunning atlas
#

yeah

onyx glen
#

hm

cunning atlas
onyx glen
#

talking about infinite sums in this context seems fishy

cunning atlas
#

an infinite sum of 0 tho

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tho i didnt use any hypothesis from the question so ofc its false

onyx glen
#

wtf

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i can't seem to get any foothold

cunning atlas
#

dont forget its prime

onyx glen
#

don't quite see how that helps us.

cunning atlas
#

i still havent looked at the sol

onyx glen
#

ok

#

i think i got it

cunning atlas
#

ouf

onyx glen
#

a homomorphism is almost null iff it has the following property: for any two sequences (a_n), (b_n) that differ in only finitely many terms, phi((a_n)) = phi((b_n))

cunning atlas
#

waaaaaw

#

thats correct

onyx glen
#

and if a sequence is divisible by m ∈ Z (meaning all of its terms are divisible by m) then its image under any homomorphism also ought to be divisible by m

#

and the sequence p^n a_n is "finitely many terms away from" a sequence divisible by p, and one that's divisible by p^2, and one that's divisible by p^3, and so on.

cunning atlas
#

waaaaaw

#

youre incredible

#

so it's divisible by all powers of that prime

onyx glen
#

yes

#

and $\bigcap p^n \bZ = {0}$

cunning atlas
#

whats that

#

$\bigcap p^n \bZ = {0}$

onyx glen
#

the intersection of the sets pZ, p^2 Z, p^3 Z, ... is {0}

cunning atlas
#

the infinite intersection?

#

but i still fail to understand why my reasoning wasnt valid

fast peak
#

well you have an infinite sum

#

and want to use linearity on that

#

but linearity only works for finite sums

full forumBOT
#

@cunning atlas Has your question been resolved?

cunning atlas
#

okay

#

thank you

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inner solstice
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inner solstice
#

is there a faster way to workout what x is

#

instead of substituting numbers till its right?

runic bloom
#

in the first step, minus 42 from both side

#

so that you can factor

#

and find the roots

stark geyser
#

you can do it with delta after

void widget
# inner solstice

There are two different ways that you could try substracting 42 in both sides and you could factor it

And the second way is
Use the quadratic formula and take out the values for x and sift the value where cx=0 ( where c is a constant) cause there will be 2 value of x you will get the answer

inner solstice
#

thank you

#

that app looks helpful

#

thanks

void widget
void widget
void widget
# void widget

When you are using quadratic just sift the RHS values to LHS is x is at LHS and Keep RHS = 0 by this you will get two values

void widget
inner solstice
#

ye

#

ive done that

void widget
#

Yes

inner solstice
void widget
inner solstice
#

is that not right

void widget
#

Where did the x² goes?

inner solstice
#

ill show you what i did

void widget
#

No you have written it wrong

inner solstice
#

i was rushing

#

one sec

void widget
#

Oh ok

inner solstice
void widget
#

Yeah but process?

#

You have to factor it by mid term

#

Using mid term*

#

You know how to factor quadratic polynomial?

inner solstice
#

nope my class have just started learning this

void widget
#

you have to use middle term factorisation

storm sky
#

x^2-4x+9x-36
x(x-4)+9(x-4)
(x+9)(x-4)

void widget
#

Like is its
x²+5x-36
Then it will be
x²-4x+9x-36

#

Watch this

inner solstice
#

i will

#

but what would x be

void widget
#

Well x has two values

#

Which are

storm sky
#

-9 & +4

void widget
#

x=-9
And x=4

inner solstice
#

the answer only has 1 value

#

it just says 4

void widget
#

It's not possible

inner solstice
#

no -9

#

but i understand what you mean -9

storm sky
#

it has 2 values but it must be saying only 1

inner solstice
#

is it because both brackets have equal to 0

#

both sides

void widget
inner solstice
#

but x could be one value if u do it this way

void widget
inner solstice
void widget
#

@glossy valve

#

,w (-9+2)(-9+3)=42

glossy valveBOT
void widget
#

It's correct too

#

,w (-9+2)(-9+3)

glossy valveBOT
inner solstice
#

oh yeah

#

ill show u the answer sheet because it only says x=4

void widget
#

That's why x=-9 is true

inner solstice
void widget
#

Bruh

#

You should send the Actual question first you know

inner solstice
#

would -9 not work for this question

void widget
#

Cause a side you could not be = any negative

#

In geometrical figure

#

-9 is correct in the algebraic way

#

But in rectangle

#

You could see that

#

If you put

#

x=-9

#

Then one side will be -6cm and other will be -7 cm

inner solstice
#

ohhhhhhhhhhh my bad

void widget
#

And side couldn't be negative

inner solstice
#

sides cant be negative

void widget
#

That's why only 4 is correct only in this question

inner solstice
#

i see thank you

#

i forget things like that

void widget
#

Welcome

inner solstice
#

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ocean plinth
#

Can somone care to explain how this works because i really dont get it

storm sky
#

since it is square we have to multiply it 2 times
(x+y)(x+y)
now multiply x iwth the 2 nd equation and also mulyiply y with the 2nd equation and add em up
x(x+y) + y(x+y)
x^2+xy+yx+y^2
x^2+2xy+y^2

glossy valveBOT
#

♡LexQa♡

torn jolt
#

Oh yeah what they wrote basically

ocean plinth
#

Im stupid thank you tho

#

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cedar moth
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cedar moth
#

Can someone please help me with these Geometry questions

#

I want to know how to do these

narrow granite
#

so (BA,BC)=(CB,CD)

cedar moth
#

So it's gonna be 7x+16=x2+x

#

Right?

narrow granite
#

or 7x+16 = -(x² + x)

cedar moth
#

Thank you

#

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willow fiber
#

What method do I use to for this expression

willow fiber
#

10^102+10^100


10^100

narrow granite
#

take apart the fraction

willow fiber
#

How would I go about doing it

narrow granite
#

(a+b)/c = a/c + b/c

#

you're going to notice something immediately once you do that

willow fiber
#

Alright Ill write it down

void widget
willow fiber
#

Yeah

#

I can send a pic

onyx glen
#

better to send a pic if you don't know how to type your thing properly

willow fiber
#

Bots broken so had to improvise

void widget
willow fiber
void widget
#

Yeah

#

$\frac{10^{102}}{10^{100}}+\frac{10^{100}}{10^{100}}$

onyx glen
#

you could at least not actively distort the question

glossy valveBOT
#

Arnab Pal

void widget
willow fiber
void widget
#

Yes

#

Now just simplify and solve it

willow fiber
#

Can I simplify with / 10^100?

#

10^2 would be what I have left?

void widget
#

10²+1

willow fiber
#

Indeed

void widget
#

101

willow fiber
#

Thank you man

#

Understand the process too now

void widget
#

Yes welcome 🫂

willow fiber
#

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dire flame
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dire flame
#

I tried the first one

#

I cant find a good video for the M thingie

#

My textbook has 1 example which doesnt even cover this

fathom saddle
#

M2,2 are "2x2 matricies"

dire flame
#

I know

#

Did i do the first one right?

fathom saddle
#

The M thingy?

dire flame
#

Lol my bad

fathom saddle
#

T takes matricies and produces real numbers

#

You've written down that you want to compute T(u) and T(cu) but I don't see that computation anywhere on the page

dire flame
#

you would just put it into the form a - b - c - d right?

fathom saddle
#

T(a b) = a - b - c - d
(c d)

dire flame
#

yeah

#

but since both matricies are equivalent

#

it should hold true no?

fathom saddle
#

u and cu are not the same matrix

#

However, yes cT(u) = T(cu)

dire flame
#

wait one sec

#

The left is cT(u) and the right it T(cu)

#

I think

#

I hate this class

fathom saddle
#

I really like that second last line

#

I'm realizing now we're using c to mean two different things whoops lol

dire flame
#

yeah i tried making one bigger to show it's different

#

so i cant rewrite the stuff inside the bracket on the left to T?

fathom saddle
#

I think you get how this works, let's make it concrete. I'll use m as the scalar.

#

Let's compute mT(u):
= m(a - b - c - d)
= ma - mb - mc - md

Let's compute T(mu):
= T(ma mb)
(mc md)
= ma - mb - mc - md

#

Whoa, they simplify to the same thing. So, mT(u) = T(mu)

dire flame
#

okay that makes sense ty

fathom saddle
#

And that's half the work done. The other half is T(u + v) and T(u) + T(v) which is done the same way

dire flame
#

okay thank you

#

do you understand the second one?

dire flame
#

Im just not sure how to approach it

fathom saddle
#

Also the same. Note this T is a function that takes a matrix as input, and produces a matrix as output

dire flame
#

would i be like u + v = that matrix?

fathom saddle
#

So for example, let's compute:
T(0 0 0)
(0 0 0)
(3 0 0)

= (0 0 1) (0 0 0)
(0 1 0) (0 0 0)
(1 0 0) (3 0 0)

= (3 0 0)
(0 0 0)
(0 0 0)

dire flame
#

ah okay that makes sense

fathom saddle
#

T acts on your matrix by multiplying it by another matrix

#

Matrix algebra is always linear!

#

No need to check the axioms for this, which I think would be very difficult haha

dire flame
#

oh alrighht

#

thank you very much

#

have a good day!

#

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narrow rose
#

how do i work out e if 0.5e^4 = e^12

full forumBOT
torn jolt
#

Is e here

#

Euler's number or some variable

narrow rose
#

some variable

torn jolt
#

Okay multiply both sides by 2 first

narrow rose
#

e^4 = 2e^12

torn jolt
#

Take the right term to the left

narrow rose
#

e^-8 = 2?

torn jolt
#

Nah just
[
e^4 = 2e^12
]
[
e^4 - 2e^12 = 0
]

narrow rose
#

oh

torn jolt
#

$h$

#

God dammit this bot breaks every day

#

Sigh

#

Anyways from e^4 -2e^12 = 0 factor out e^4

narrow rose
#

e^4(1-2e^3) = 0

torn jolt
#

no

#

Divide e^12 by e^4 what do u get

narrow rose
#

e^8

torn jolt
#

Yes

#

So not e^3

narrow rose
#

so e^4(1-2e^8) = 0?

torn jolt
#

Yes

#

U have two cases here

#

e^4 = 0
1-2e^8 = 0

narrow rose
#

ok

torn jolt
#

First one is just when e = 0, what's the second

narrow rose
#

e^8 = 0.5 but im not sure how to get rid of the ^8

torn jolt
#

Take the 8th square root of both sides

narrow rose
#

0.917

torn jolt
#

It's an even polynomial

#

It will have two solutions

narrow rose
#

and 0

torn jolt
#

±

narrow rose
#

oh

#

ok ty for the help

#

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torn jolt
#

±0.917 and 0 ig

torn jolt
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wild fable
#

hi, can someone help w this?

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devout valley
#

Can you relate $f(x)$ being increasing to a statement about $f'(x)$?

glossy valveBOT
#

chartbit

wild fable
devout valley
#

Yea, so try and find where that is...?

full forumBOT
#

@wild fable Has your question been resolved?

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torn jolt
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torn jolt
#

do you guys know by any chance how one could start with this ?

brittle frost
#

What is the question you need help with? Please provide more details so that we can better assist you.

warm abyss
#

Substitution u = sqrt(x)

torn jolt
#

integrating it

torn jolt
#

ill try that brb

#

@warm abyss

#

do both sqrt x become u ?

#

or only one is chosen?

north warren
#

yeah both

torn jolt
#

ok

north warren
#

youre changing the variable to differentiate on from x to u, which changes it everywhere in the integral

torn jolt
#

ok it worked

#

thanks

#

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warm abyss
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heavy geyser
full forumBOT
heavy geyser
#

how do they go from 2nd to 3rd line

brittle frost
#

The third line of the equation is derived from the second line through algebraic manipulation. To go from the second line to the third line, you need to divide each side of the equation by the coefficient of x, which is -3 in this case. After doing this, you should be left with the third line of the equation.

heavy geyser
#

how so

#

isnt it npi/2 or n/2

#

what

#

the n are integer multiples

#

this is fourier series

#

here was the question for more context

#

i see it now

#

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glass trench
#

Hey math people

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glass trench
#

The question, the teacher's answer, and then my answer

#

I know the first term in my answer is functionally equivalent to the first term in his answer

#

But I'm not sure what's going on with the second term

ivory cairn
#

pretty sure they're also the same

#

m-k+1 = (m+1) - k

glass trench
#

Derp

#

Are you a robot, Churnos? Or are you a human?

#

I think the details of my question are pretty apparent, though implicit

spice orchid
#

very suspicious

glass trench
#

Hey, Churnos

#

Quick turing test

#

What is love?

gritty rose
#

baby don't hurt me

glass trench
#

I am Bender, please insert gerder

#

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torn jolt
#

Hi there! How can I help you? @gritty rose

gritty rose
#

hey LexQa. quick turing test

#

what is hate

torn jolt
#

I'm not sure what you mean by that.

spice orchid
#

It's definitely a tough one!

ivory cairn
#

true or false: This sentence is false.

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limber flicker
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limber flicker
#

oop

#

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pale shadow
#

Hello

full forumBOT
pale shadow
#

so some basic math here I think

#

so after a raise which was 750$

#

a worker is now getting paid 2282$

brave blaze
#

let him finish

pale shadow
#

how do I calculate how much percent

#

It increased

gritty rose
#

typing the question

torn jolt
#

It's a bot @brave blaze

#

Don't mind it

#

Come on guys 😭

brave blaze
pale shadow
#

shahahahah

spice orchid
#

okay if you're gonna be a bot/pretend to be a bot, atleast dont straight up give out answers

pale shadow
#

oh okey so I got it right

#

nvm

#

but 2282 isn't the original

#

it's the after

torn jolt
pale shadow
#

is it still correct ?

gritty rose
#

did you even read what sigma said?

brave blaze
spice orchid
#

lol, yeah and deffo dont give out wrong answers

#

you're right nick you need to find out the original money

pale shadow
#

well theres no original

#

and the raise as I said is 750

gritty rose
#

what did he say

spice orchid
#

you know they added 750 to the original and they got 2282

#

you can figure out the original

pale shadow
#

but I got it just 2282 minus 750

spice orchid
#

yeah

pale shadow
#

yuh

#

💪💪💪

spice orchid
#

so you just want the percentage that 750 is of the original

#

Churnos go and do bot stuff somewhere other than the help channels

pale shadow
gritty rose
#

<@&268886789983436800> can you rid the bot please

spice orchid
#

our lord and pointed corner saviour

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#

@pale shadow Has your question been resolved?

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gritty hare
#

knowing how to correctly solve these two questions (Factorization) would help out

shrewd hamlet
#

What’s (x-3)^2

gritty hare
#

wdym

#

?

shrewd hamlet
#

Look at ur first problem

gritty hare
#

yup

shrewd hamlet
#

What’s the first term

gritty hare
#

cant you zoom in?

#

(X-3)^2 - (x+2)(x-1)

#

thats the first question

graceful vessel
shrewd hamlet
#

Ik what the question is

#

expand out (x-3)^2

#

That’s what I was asking

gritty hare
#

your asking me to expand it?

graceful vessel
#

Yea (x-3)(x-3)

shrewd hamlet
#

It’s jacks problem, let him do it

gritty hare
#

well no point of trying to solve it now

graceful vessel
#

K

gritty hare
#

he already shown it

#

i'll do future steps

graceful vessel
#

I mean there is 2nd prob

gritty hare
#

i'll just solve the 2nd side of the equation

#

be right back

#

X^2 + X -2

shrewd hamlet
#

Why are u continuing with the problem?

gritty hare
#

are you not supposed to

shrewd hamlet
#

It asks u to find errors

#

We found the error alrdy

gritty hare
#

no no no theres a box below the question asking you to solve it

shrewd hamlet
#

Solve what? They’re just expressions

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O correcting them?

gritty hare
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solve what the student worked on

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I wants to headlight errors then solve itself

gritty hare
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glad prairie
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If I got the meaning of the Bolzano theorem then
If f continue in [a,b], c€[a,b] <=> f(c)€[f(a), f(b)]
Right?

astral coral
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Yes, that is a correct statement of the Bolzano theorem.

glad prairie
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Ok thx
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astral yew
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My math teacher was not very helpful when I requested extra help, and am still very confused 😭

median dawn
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You have to use opposite angle theorem to fill in all the other angles and then use that a circle of angles adds up to 360

astral yew
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Alright!

median dawn
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So CFG is 3x by opposite or opposing angle theorem

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Not sure exactly what it's called

astral yew
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How exactly would that be written down?

median dawn
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Statement: angleCFG is 3x
reason: opposing angle theorem with ACB

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Btw

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Which angle are you trying to find I might have messed up

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Cuz actually angleFCG is 3x

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Using proper notation

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The angle opposite the 3 x angle

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CFG is the angle in the lower left corner of the triangle

astral yew
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Mhm

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I’m trying to prove cfg is thirty degrees

median dawn
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Yeah

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So now we use parallel line stuff to says that CFG is 2x

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I again don't remember the theorem

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But basically you have a line connecting parallel lines then the opposite interior angles are equal

astral yew
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Ok

median dawn
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FGC is 7x by the same theorem

astral yew
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Like it’s parallel right there?

median dawn
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Well because DE and FG are parallel that angle is 2x both there and down at the bottom

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Well it's 2 x there for sure

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Anyways once you have all the angles in terms of x you just set them equal to 180° and remember that what you are looking for is 2x

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If you have your text book you should be able to find the theorem I'm talking about and use it to justify

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atomic vortex
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atomic vortex
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Do I check the regions around the vertical asymptotes aswell?

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for where its concave up

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?

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sleek drum
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have you taken the second derivative?

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atomic vortex
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Thats how I got the inflection point

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torn jolt
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when they find out -1/2 is a zero

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how do they get 2x+1 from that

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wouldnt it be (x+0.5)

eager violet
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Yes, but that's the same as (1/2)(2x + 1), and we don't care about lingering constants