#help-28

1 messages ¡ Page 30 of 1

frozen lark
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ye and i'm kinda happy cuz i could rescue some mis-guided student

torn jolt
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and ill come back after i understand it

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well

frozen lark
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no first go learn binary, oct, hex

torn jolt
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i didn't get anything done

frozen lark
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and then get used to the logic gates

torn jolt
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but being able to talk about this and my bozo math teacher gave me more potential to do better in this class

frozen lark
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good

torn jolt
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what do i look up

frozen lark
#

listen for the moment don't listen to that trashy teacher

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go learn binary

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pls

marsh surge
torn jolt
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ok thank you

marsh surge
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or number systems

frozen lark
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then get used to the logic gates

torn jolt
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wait

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i actually know that

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octa is 8

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hexa is 16

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binary is 2

marsh surge
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binary is w

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2

frozen lark
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stop right there

torn jolt
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i used a calculator for that i learned that in chapter 4 i got a 100 on it

marsh surge
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decimal is 10

frozen lark
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binary is 2

torn jolt
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i mean that yeah

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my bad

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1110110

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pattern of 0s and 1's

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bit strings yeah i hate the written question assigments

frozen lark
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sound good

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you'll use them in the truth tables

torn jolt
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how do logic gates work

marsh surge
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convert 1011001 to decimal

frozen lark
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ayo guys sorry but i think it's time for me to close up

marsh surge
#

bye bye

frozen lark
#

@marsh surge please take care of him

marsh surge
#

will do

torn jolt
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bye

frozen lark
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k thnx hope you get over this

torn jolt
frozen lark
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no pb

marsh surge
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np mate

torn jolt
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now what

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im still confused on the first question

marsh surge
#

learn
binary

torn jolt
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i know how to do it

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binary is 2

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its simple

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2 10 8 16

marsh surge
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what

torn jolt
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binary decimal octa and hexa

marsh surge
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those are the bases

torn jolt
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base 10

marsh surge
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do you know how to convert from binary to decimal, hexa to octal, etc

torn jolt
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yes

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i used a calculator

marsh surge
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learn how to do it without a calculator

torn jolt
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but i need help with the logic gate 😦

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i only have today to get help

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otherwise tomorrow i go to the tutor and get help

marsh surge
# torn jolt but i need help with the logic gate 😦

This electronics video provides a basic introduction into logic gates, truth tables, and simplifying boolean algebra expressions. It discusses logic gates such as the AND, OR, NOT, NAND and NOR Gates. This video is for college students who are taking introduction to logic design.

Full 2 Hour Video:
https://www.youtube.com/watch?v=V5tbORILsn...

▶ Play video
#

great guy

torn jolt
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the crash course video made more sense

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anyway

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ill come back after i understand the material

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you can close it

marsh surge
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only you can do that

torn jolt
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.close

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marsh surge
#

gl on your logic gate endeavors

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torn jolt
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lyric ember
#

post problem please

eager violet
#

!15m

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@tough jackal Has your question been resolved?

torn jolt
#

hello can you help me with math?

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@tough jackal Has your question been resolved?

gritty rose
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full fossil
#

i can't solve this question , i just dont know where to start . the question sounds simple i just done know what equation to use here

limber flicker
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hmm lets see

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so

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a_distancebetweenslits = 0.6e-3

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D_distance from screen to doubleslit = 11m

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x_distance between fringes = 10e-3

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do you agree

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@full fossil

full fossil
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yes

limber flicker
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and do you know your relationships ?

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$\lambda = \frac{\alpha \cdot x}{D}$

glossy valveBOT
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Clarkie

limber flicker
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,calc (0.6e-3 * 10e-3)/11

glossy valveBOT
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Result:

5.4545454545455e-7
limber flicker
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545nm

full fossil
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ohhh

limber flicker
full fossil
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i seee

limber flicker
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do you know how to approach the second part?

full fossil
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you mean )d ?

limber flicker
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yes

full fossil
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well its basically saying how would the wave would look like if it was blue , (shorter wavelength)? if im not mistaken

limber flicker
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and what affect would that have on the geometric appearence?

timber oriole
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another physics question 😢

limber flicker
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MY FAV

limber flicker
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do you know about proportionality ?

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if I say that wavelength is inversely proportional to frequency do you know what I mean

full fossil
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yes i understand that part

limber flicker
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ok nice , so look at our equation and pick out the variables that we are interested in first of all

full fossil
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lambda?

limber flicker
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yep thats a pretty important one

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which ones stays constant

full fossil
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the distance

limber flicker
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yep

full fossil
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so then we have to change a and x?

limber flicker
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if lambda decreases yes they must increase, although im not sure if that happens in the real world

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trying to think

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meh actually should be fine

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distance between fringes is proportional to the wavelength

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im glad its not asking for a percentage :DD

full fossil
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oh it is , its just that im not taking high level phy , so im fine lol

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i dont have to do that part

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i understand all of u said just a small question in the equation , is x the slit separation?

limber flicker
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yes x is the fringe width

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distance between fringes

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a is the slit separation distance

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and D is how far from thingy

full fossil
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yeeyey okay

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okay thank u very much sorry for the phy question lol

limber flicker
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all g man

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keep them coming

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I post mine in here too :))))) to the annoyance of everyone

full fossil
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wait i have another phy question , is it okay if i send in 2 min and not close this room?

limber flicker
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for sure

full fossil
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k thanks , 2 min

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sorry for the long wait

limber flicker
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what is the le problem

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just gotta draw the line

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but dont force it through the origin

full fossil
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sorry bad pic , that is not the problem

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how do i do the (i) part

limber flicker
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you drawn your line?

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$m=\frac{y_2-y_1}{x_2-x_1}$

glossy valveBOT
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Clarkie

limber flicker
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just pick two points that are easy to determine on your line

full fossil
limber flicker
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although

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it says at 80 degrees

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which implies it changes throughout the graph

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which isnt true for a linear best fit line.

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you can do

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y-b=m(x-a)

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y = specific heat capacity

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a and b are a point

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and m is your gradient

limber flicker
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might have to play around with it a bit

full fossil
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yes , so y= 100 , a and b i just choise and the m i have to calculate correct?

limber flicker
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I would just start with getting the gradient first from two points on your line tbh

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then can you send a pic

full fossil
limber flicker
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I would say any two points

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thats my interpretation

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because its a line it should be constant throughout

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this is a solution to something similar for thermal physics and it uses what im speaking about

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to find a specific value

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but I dont think thats what this requires

full fossil
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but if there is a line there isn't the gradient increasing as the tempters rises?

limber flicker
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no the gradient will remain constant on a line

full fossil
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okay i see

limber flicker
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gotta get on with some stuff so ill quickly tell you

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part ii) is multidimensional analysis, everything is already in SI units, and its vertical axis against horizontal, think v=d/t graph and the units of that and how they compare here

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and c , just put everything into percentage uncertainty and you should get your absolute uncertainty in your final result

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and ci is just E=cmdeltat

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ci I think is referring to similar stuff of what the screenshot i sent in

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or just get reading from graph actually

full fossil
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okay i go one by one , thank u so much 👍

limber flicker
#

gl

full fossil
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thanks

#

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half lark
#

What's the name of the non-euclidian distance from point A to point B? The distance that can be calculated like this: D = (Bx - Ax) + (Ay - By).

For example, if :
Point A = (0;0)
Point B = (1;1)
Then D = 2

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#

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gritty rose
simple totem
glossy valveBOT
#

maximo

half lark
#

ok thanks

#

.close

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proven jay
#

i'm trying to prove ciel(x) = floor(x) + 1 , where x doesn't belong Z

simple totem
#

let x be in (0,1). show ciel(x) = floor(x) + 1
then let z be in Z, and we can write any real number (not in z) as x + z. show ciel(x + z) = floor(x + z) + 1

topaz valley
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depending on how you define floor and ceil this should be extremely straightforward

glossy valveBOT
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quartz monolith
#

This is my question , Which method involves the fewest calculation steps? (Gauss Jordan, Gauss elimination, orCramer ?

torn jolt
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probably cramer's rule

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it depends on the dimension though

quartz monolith
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how about 3x3

torn jolt
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it really depends on the system

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there is no universal fastest method

quartz monolith
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x+y=6
-3y+z= 7
2x +y +3z= 15

quartz monolith
torn jolt
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probably cramer's rule bc you can take the determinant of $\begin{pmatrix} 1 & 1 & 0 \ 0 & -3 & 1 \ 2 & 1 & 3 \end{pmatrix}$ and find $\frac{\Delta x}{\Delta}$ and then just substitute into the first equation

glossy valveBOT
quartz monolith
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it is 3x3 matriks? or 3x4?

torn jolt
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3x3

quartz monolith
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oh okay thanks

topaz valley
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cramers rule is seriously inefficient in terms of solving systems of linear equations

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calculating determinants is not exactly fast

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hearty adder
#

help

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eager anchor
#

For strictly diagonal nxn matrices

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eager anchor
#

is it true if they have the same characteristic polynomial then they are similar?

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I know this statement is false for arbitrary nxn matrices

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pseudo portal
#

So I am doing that problem and it throws me incorrect

pseudo portal
#

I have calculated by the following way:
20 is 6C3 and 10 is 5C2

lyric ember
#

okay so you have clearly calculated 20 as 6C3 and 10 as 5C2

pseudo portal
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Yes

lyric ember
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you should multiply the two parts rather than add them though

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because if you have p possiblities for the first part, and q possiblities for the second part, you have pq possiblities in total

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not p+q

pseudo portal
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Oh ok

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Sorry, I just hate math

lyric ember
#

so instead of your answer being 120+20, it will be 120*20=2400

pseudo portal
#

Gotcha

#

TKS

#

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novel thistle
#

Is the solution and answer right?

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lyric ember
#

@novel thistle could you give a screenshot of the problem?

novel thistle
#

Oh the problem is the part where the problem presents...30 tents

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@novel thistle Has your question been resolved?

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burnt torrent
#

why didn't get y get a derivative like x?

burnt torrent
#

do we only take a derivative of one side?

vast fossil
#

Yeah, (xy)' = (x)' * y + x * y' = 1 * y + xy' = y + xy'

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#

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burnt torrent
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and the answer would be the same right

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it doesn't matter

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.reopen

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✅

vast fossil
#

You need to find the slope

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So solve for dy/dx

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dense edge
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dense edge
#

Can someone show me the steps involved to get from top to bottom?

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I can get this far and then I am stuck…

torn jolt
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Yo bro

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Whats up

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Where did you get?

torn jolt
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Factor the quadratic bro

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Ah okay got it

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Lemme show you

dense edge
#

Oh yeah.. you can just factor the quadratic from the second line

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Just noticed that now

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Lemme see if I can get the same answer as you

torn jolt
#

So like you understood how they got there?

torn jolt
dense edge
#

What numbers did you get?

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Add to -71 and multiply to 1290

torn jolt
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Hmm

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Lemme try again wait a sec

dense edge
#

Wait

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My method doesn’t work

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I forgot

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It has to equal 0

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So this is wrong..

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I don’t know how to factor power 3 polynomials yet

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I can’t just factor the power 2 polynomial and call it a day, that would be too easy..

dense edge
# dense edge

I need to find out how this group factor was calculated

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3y-2

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Because it doesn’t make sense to me.. any <@&286206848099549185> experienced with factoring power 3 polynomials?

torn jolt
dense edge
#

I think this gets tricky as you go higher power.. factoring a power 4 would be like a masters degree level math problem

torn jolt
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Yo

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We can try using rational roots theorem

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Lemme try

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#

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dense edge
torn jolt
#

This is unsolvabele

dense edge
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It’s solvable .. just don’t know how to do it yet..

torn jolt
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Shit

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I copied the question wrong duddeeeeeee

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Solved

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I DID IT

dense edge
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How?

torn jolt
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Heard of it?

dense edge
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Can you post answer with steps involved?

torn jolt
dense edge
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Ok thanks

torn jolt
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@dense edge

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Bro sorry it took so much time

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It took more time to factor the quadratic than the cubic lol

dense edge
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Oh

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But you factored it?

torn jolt
torn jolt
dense edge
#

Yikes

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Much more involved than quadratics

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I don’t want to imagine a power 4 or power 5 and the work involved

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I wonder what the world record is for highest degree polynomial factored by hand? And highest degree polynomial factored by a supercomputer

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But I’m gonna guess that the supercomputer is capable of factoring to an exponentially higher degree than the world’s smartest mathematician

dense edge
torn jolt
#

Nice question

torn jolt
#

@dense edge type .close

dense edge
#

.close

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feral sorrel
#

how do i find the rate of change

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feral sorrel
#

ive found the a when x=4, f, f'(x)= x^3-ax^2-4ax

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but im not sure how to find the rate of change when x=-2

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im a bit stuck

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void arch
#

I don’t think my solution is valid?

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void arch
ivory cairn
#

you want 2a+b-5c to equal 0, not 1

#

and any 3 values that satisfy that equation will work. there isn't a single answer.

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languid wharf
#

Compute the following sum of a geometric sequence: S = 0.9^32 + 0.9^31 + ... + 0.9^2 + 0.9 + 1

lyric ember
#

@languid wharf do you still need help?

languid wharf
lyric ember
#

okay so first we will find 1+0.9+0.9^2+... all the way to infiity

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do you know the formula for an infinite geometric sequence?

lyric ember
#

ill just give you the whole formula

languid wharf
#

ok

lyric ember
#

if we start with a term of x, and if we have n terms, with a common ratio of r

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the formula is x(1-r^n)/(1-r)

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remember this formula

languid wharf
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ok

lyric ember
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so what is our first term?

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x=1

languid wharf
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ok x=1

lyric ember
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what is our common ratio?

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r=0.9

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how many terms are there? 33 terms (0.9^0 to 0.9^32)

languid wharf
#

ok

lyric ember
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so just plug these numbers into the formula

languid wharf
#

so n=33

languid wharf
lyric ember
languid wharf
#

if so the answer is 9.69096845

lyric ember
lyric ember
languid wharf
#

ty

#

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woeful moth
#

How would you find a linear equation that goes through the origin (0,0) and has exactly one intersection point with the a parabola? In this case $x^2+2$

glossy valveBOT
smoky wing
#

assume the line is in the form y=mx then mx=x^2+2 this must have only one solution

#

can you go from here

woeful moth
#

why can there only be one solution to that?

#

wouldn't something like y=4x have 2 solutions?

smoky wing
woeful moth
#

Oh you are saying I have to figure out how to only get 1 solution

#

I thought you were saying x^2+2 = mx can only have 1 solution

smoky wing
#

you have to figure out the value of m for which x^2+2=mx has 1 solution

woeful moth
#

I could be missing something simple, but im really unsure on how to start

smoky wing
#

x^2 - mx + 2 = 0 has only 1 solution implies the discriminant is ?

woeful moth
#

ohhhhh -mx

#

I was trying to figure out how to get them over

#

I totally missed just subtracting

#

let me take a look..

#

m = sqrt(8)

#

how did I not think about the simple subtraction

#

thanks you!

smoky wing
#

also -sqrt(8)

woeful moth
#

true actually, symmetry

#

thanks for helping

#

🙂

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ivory moon
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@ivory moon Has your question been resolved?

astral sinew
#

what happens when y=z=0?

#

nvm the whole thing blows up

#

that gives us new inequalities though

#

0 < x,y,z < 1

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oblique pier
#

How would I find the vertical asymptotes of xln(1+1/x)?

oblique pier
#

how do I get the domain?

rare dock
#

1+1/x >0 is true when x > 0 or when x < -1

#

look at it as 1/x > -1

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deft zodiac
#

well

#

a^b = e^(b log a)

#

then from there use ur normal laws

woven sand
#

e is a constant, an interesting one at that

#

It's intrinsically the base of the natural log

deft zodiac
#

yes

#

i mean to convert to base e first

#

theres no integration or derivative rules involving an arbitrary base a

#

but there is one involving base e

#

idk

#

how to change basis to e maybe

#

sry

#

change of base

deft zodiac
#

then

#

$(e^{f(x)})' = f'(x)e^{f(x)}$

glossy valveBOT
deft zodiac
#

where (f'(x)) = (f(x))' which denotes the derivative of f

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sleek quest
#

suppose n is a positive integer such that 2n has 28 postive factors and 3n has 30 positive factors. how many positive factors does 6n have?

sleek quest
#

i need a hint

forest widget
#

relate the prime factorizations of 2n and 3n to the number of positive factors

sleek quest
#

2n = n but one more power of 2

#

3n = n but one more power of 3

#

6n = one more power of 2 and 3

#

what do i do with thisp

forest widget
#

how does the prime factorization of a number relate to the number of positive factors they have?

then you can do some (tiny amount of) bruteforce to find an answer that matches information given

wild sleet
#

i'm not really getting any bruteforce, it's just generally weird

#
(x+1)(y)z = 28
(x)(y+1)z = 30
```this is what we actually know
#

z is just the unchanging rest of it

sleek quest
wild sleet
#

(you multiply the amounts after increasing them by one to count divisors)

#
xyz+yz = 28
xyz+xz = 30
#

xz = yz + 2

#

and because they are integers it somehow must mean that z is 2 and x is y+1

#

if i'm not glitching

wild sleet
#

i'm guessing the brute force was trying to find z that would divide both 28 and 30

wild sleet
sleek quest
#

z=1 seems more realistic

wild sleet
#

neither z seems to be making sense...

sleek quest
#

z=1 makes sense

#

means the number only consists of 2s and 3s

wild sleet
#

oh, got it

#

z=1

#

(y+3)y = 28

#

obviously 4 and 7

wild sleet
#

correct

#

and we have (x+1)y = 28

sleek quest
#

so then 6n has 40 divisors

wild sleet
#

35 i think

#

x=6

#

(6+1)(4+1)(1)

#

is yours cleaner iv?

forest widget
#

no 35 is right

wild sleet
#

i don't get it

#

oh i get it

forest widget
#

compare 2n to 3n: 2n has one more factor of 2, 3n has one more factor of 3

so comparing prime factorizations of 28 and 30: these are the products of exponents (+1 but that doesn't matter) of prime factors, so their prime factorizations should be {stuff} {a,b} vs {stuff} {a-1, b+1} where a,b correspond to the exponent of 2 and 3

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@sleek quest Has your question been resolved?

wild sleet
#

basically 2 * 2 * 7 / 2 * 3 * 5 are too different, but maybe it was 4×1×7 that became 3×2×5 but even that doesn't work

#

not any cleaner then lol

sleek quest
#

thanks for ur help!

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radiant narwhal
#

what does F^n mean

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gritty rose
#

show the original notation

#

and look at it in the book where you got it from

radiant narwhal
gritty rose
#

what book/class is this from

radiant narwhal
#

linear algebra

gritty rose
#

F is a field like $\C$ or $\R$

glossy valveBOT
#

riemann

radiant narwhal
#

what does the n represent

gritty rose
#

So $F^n$ is $\C^n$ or $\R^n$

glossy valveBOT
#

riemann

gritty rose
#

n is a positive integer

#

dimension of the vector space

#

typically, n=2,3

radiant narwhal
#

so is F2 the same as R2

gritty rose
#

well depends

radiant narwhal
#

on what

gritty rose
#

on the context

#

the problem where it's used.

#

otherwise it's a general field

radiant narwhal
#

okay thanks

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astral sinew
#

hint: every move must be rightwards

#

hint #2: think backwards

mystic frigate
#

2!3!2!?

#

2!3!2! is it

shell whale
mystic frigate
#

you have 4 steps; however, the fourth step must be either A or B. The first step you have 2 choices of hexagons, so 2!, the second step you have 3 choices, so 3!, and the third step you have 2 choices, so 2!; however there is the middle route so subtract 2

shell whale
#

so it isnt as simple as 2! 3! 2!

#

since this is done on a small scale, you can prove it like so

shell whale
#

yes it is 6

#

you cannot jump from 2 to 3

#

or 1 to 5

#

from step 1 u can either go 1 or 2, so 2!

mystic frigate
#

2!3!/2!

shell whale
#

step 2 depending on what you choose

mystic frigate
#

so 3! or 6

shell whale
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rocky sail
#

A coffee factory combines 3 different blends to produce a special coffee blend. Mixture A contains 5 grams of coffee, 2 grams of sugar and 3 grams of creamer. Mixture B contains 3 grams of coffee, 1 gram of sugar and 7 grams of creamer. Mixture C only consists of 2 grams of coffee and 3 grams of sugar. How many packs of each of these mixtures must be combined to produce special coffee blend that contains 21 grams of coffee, 10 grams of sugar and 27 grams of creamer?

rocky sail
#

i know the answer

#

but i dont know the way to get the answer

atomic blade
#

Let A be the number of A-mixture, B be the number of B-mixture, and C be the number of C-mixture packets

#

Write an equation for the grams of coffee

rocky sail
#

A+B+C =...?

#

like that

shell whale
#

yea something like that

#

now write each ingredient with the grams for each mixture

#

for ex. A = Sugar 2gr, coffee 5gr, ice cream 9gr

rocky sail
#

A = 5c, 2s, 3cr
B = 3c, 1s, 3cr
C = 2c, 3s

shell whale
#

and in your question it asks how many packs of each mixtures combine into 21c, 10s, and 27cr

#

do you know what to do from here?

rocky sail
#

no

#

i am bad at math

shell whale
#

ah ok basically just try things out would be the brute force method

rocky sail
#

is there a way, without the manual counting?

shell whale
#

in mixture C we dont have any creamer

#

yes using the method im showing you right now

shell whale
#

so lets focus on the creamers on mixture A and B then

shell whale
shell whale
#

so will 9 packs of B

rocky sail
#

but if we use 9 packs of b

#

we get more coffe

shell whale
#

oh wait yea we could use 9 packs of B

#

well no actually 9x3 = 27

rocky sail
#

ohh nvm

#

so then?

#

we add the c?

shell whale
#

well since we need to match our cr in A and B

#

to the end result

#

we need A and B to add up to 9

#

so either 8A and 1B
7A and 2B
6A and 3B
etc.

#

but you also should cross out the ones which arent possible

#

from 9A to 4A isnt possible

#

because 4A would be 5B and 4A + 5B= 20c + 15c

shell whale
#

of 21c

#

that means we use under 4A packs from what we know so far

#

now lets look at B

#

wait I myself am confused

rocky sail
#

so b max = 3?

#

and c max is 3

#

we didnt use more than 3 packs of c

#

or b

shell whale
#

3A + 6B = 15c+18c. Over the limit we need

#

focus back on A

rocky sail
#

ok

shell whale
#

2A + 7B = 10c + 21c

#

nah something must be wrong here 💀

#

the A and B mixtures must equal to 9 because the creamers need to be 27 😡

rocky sail
#

wdy

#

wdym

shell whale
#

whats the answer

#

A = 5c, 2s, 3cr
B = 3c, 1s, 7cr..

#

omg

#

you said ..

rocky sail
#

2,3,1

shell whale
#

u said mixture B had 3 cr 😭

rocky sail
#

oh sry

#

there must be a typo

vernal elk
#

yeah don't worry my friend is an idiot sometimes

shell whale
#

🤭

#

thats alright lemme see this again

rocky sail
#

okie

vernal elk
#

btw, if he fails this, he's going to get lectured by someone

shell whale
#

A = 5c, 2s, 3cr
B = 3c, 1s, 7cr
C = 2c, 3s
end mixture : 21c, 10s, and 27cr

#

since there is no creamer in C we can focus on A and B to get 27cr

rocky sail
#

ok

shell whale
#

we can assume there will not be more than 3B packets because 4b would make 28cr

rocky sail
#

yes

vernal elk
#

He already said the answer

shell whale
#

so if it was 3B it would be 21cr

vernal elk
#

he's just confused how to get there

shell whale
#

how much more A do we need to get to 28

vernal elk
#

2...

#

2A

shell whale
#

yes

#

and so 2A + 3B = 27 cr

#

we dont need to do anything else for A and B

#

we can either look at c or s now on C

#

for example look at sugar

#

we need 10 sugar and we already have 7 sugar

#

how many packets of C can give us the remaining sugar we need

#

1 packet

#

so thats done there

#

2A+ 3B +1C

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reef hazel
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tame crag
#

for all elements x of a symmetric group S_n, o(x) <= n right?

brittle steeple
#

(12)(345) has order 6

tame crag
#

but yeah ty

brittle steeple
#

np

tame crag
#

oh wait i see

#

even though any particular number is gonna get back to itself within 5 compositions

#

it might take more compositions for every number to get back to itself

brittle steeple
#

yeah

tame crag
#

makes sense now

#

OK ty

brittle steeple
#

Np

tame crag
#

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karmic stag
#

can someone explain this question in simplify manner ??

smoky wing
#

If we have x1 and x2 where x1 is less than x2 then f(x1) < f(x2) so the function is strictly increasing

cursive flare
#

What have you tried so far

hasty kelp
#

How can I solve this🥲

karmic stag
#

rn

karmic stag
#

@smoky wing

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brittle parcel
#

OM/OA=MM1/AA1 via the theorem of Thales

brittle parcel
#

is this correct?

#

I don't think so

#

AA1 || MM1

#

AA1 is height to the plane

#

but I don't know how OM/OA=MM1/AA1

#

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tawny pond
#

ABCD is a rectangle with an area of 72 cm2. E and F are the midpoints of their corresponding sides as shown. Find the area of triangle AEF.

sharp vine
#

maybe upload pic

tawny pond
#

ok sure

#

wait It will take me some time to get it so I'm just gonna close and I'll open a new one later

#

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rapid laurel
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rapid laurel
#

still dont get this

#

how do you write a=1/ (-1)(-2)(-3)...(-n-1) to a = (-1)^n+1 * 1/(n+1)!

#

and what to do after that

#

what does Q(n+1) equal that

#

can someone also explain to me just generally, what it means when polynomial behaves a certain way with a range of numbers and the question expects you to extrapolate the next value

#

so weird

torn jolt
rapid laurel
#

yeh i see that

#

how about the step afte rit

#

like Q(n+1)=

#

does it just plug in the original Q(x)

torn jolt
#

yes what else

#

Q(n+1)= a(n+1)(n)(n-1)....(1)

#

Q(n+1)= a. (n+1)!

rapid laurel
#

right

#

ur right

#

how about

#

and thus that

#

after and thus that

#

P(n+1)=

torn jolt
rapid laurel
#

yeh i get that step

#

the P(n+1) step

torn jolt
#

P(n+1) = (Q(n+1) + n+1)/n+2

rapid laurel
#

where did u get that?

#

oh

#

original

#

Q(x) definition

torn jolt
#

Q(x)= (x+1)P(x) - x
(x+1)P(x) = Q(x) + x

#

P(x) = (Q(x) + x)/x+1

torn jolt
rapid laurel
#

ehhh yeh thats true

#

ehh its still so weird

#

why can u plug n+1 to p now

#

when original u cant

#

ik origianly, the range is set to be 1-n

#

but why when u set up a new polynomial Q(x)

#

now you can plug p(n+1)

#

its because

torn jolt
rapid laurel
#

Q(x) has degree

#

n+1

#

right?

#

ah

#

i see

#

i see

torn jolt
rapid laurel
#

okokok

#

thank you

torn jolt
#

welcome

rapid laurel
#

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proper bloom
#

how do I find $w(z) = -ilog(z+\sqrt{z^2-1})$

proper bloom
#

branch points and cuts of this

glossy valveBOT
proper bloom
#

I want to find branch cuts and branch points for this

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@proper bloom Has your question been resolved?

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real yacht
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real yacht
#

im to find the derivative of U eff

real yacht
#

can someone check my work

normal tree
#

or if you want, you can learn Mathematica

real yacht
#

let me try sympy

#

i hope i figure out how to run it

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@real yacht Has your question been resolved?

scenic yew
# real yacht

Is this the derivative with respect to theta right?

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@real yacht ?

scenic yew
# real yacht

Because if mgl are constant, you can just not include them during your derivative
find mgl (d/d(theta)(-cos(theta)+(w^2)/(4gl) cos^2(theta)))
mgl (d/d(theta)(-cos(theta))+d/d(theta)((w^2)/(4gl) cos^2(theta)))
mgl (d/d(theta)(-cos(theta)) + (w^2)/(4gl) d/d(theta)(cos^2(theta)))
mgl (sin(theta) + (w^2)/(4gl) (-2cos(theta)sin(theta)))
mgl sin(theta) + ((w^2) m cos(theta)sin(theta))/(2)

scenic yew
real yacht
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a minus in the middle

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no?

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thanks a ton

scenic yew
# real yacht

Because at the second step, you didn't find the derivative of -cos but instead find the derivative of mgl +mgl sin

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That's why I asked you if you are really deriving for theta

real yacht
#

i was a bit phased out and i notice i had replaced theta with x too

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apparently this is what im doing

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so the derivative = 0

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and then i find an equation in terms of theta?

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i guess that is what the part a needs

scenic yew
# real yacht

Yeah, and you excluded -cos theta which should be the one you're deriving. and your derivation at the 3rd step left side is that you derived w which is not theta

real yacht
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i see

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yeah gotchu

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thankss

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@real yacht Has your question been resolved?

lament shard
#

Can anyone do this? Got an answer repeatedly but it’s incorrect

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spice kelp
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Hey.

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spice kelp
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Somone help me?

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I have to solve equation.

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but how

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I need to find x and y

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13x + 11y = 36
11x + 13y = 12

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You are very welcome to give an explanation for each point😄

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<@&286206848099549185>

scenic yew
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Try to equate or equalize the coefficient. You can use any coefficient in both systems of equation

spice kelp
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I say.

14x * 11 + 11y * 11 = 36 * 11

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But my friend say this is not correct

scenic yew
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Yeah

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That's not correct

scenic yew
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What is the LCM of 36 and 12?

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@spice kelp , can you find it?

scenic yew
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LCM, least common multiple

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Ok, what number can we multiply to 12 so that we can get 36

spice kelp
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Can you show me example

scenic yew
spice kelp
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the substitution method do you know it

scenic yew
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I mean, I already got the answer

scenic yew
scenic yew
spice kelp
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Can't you show how to start with it?

torn jolt
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he’s basically asking, in the simplest way possible, how do you get the X/Y values to be the same?

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in order to do this you need to find the LCM (least common multiple)

scenic yew
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Multiples are products of a number when multiplied to 1,2,3,4,5,6,....

spice kelp
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Not the same, we have to solve one of them first and from there we get to the expression.

torn jolt
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well atleast in the substitution method which is what you’re doing now

spice kelp
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Yesss

torn jolt
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yes

spice kelp
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Example

torn jolt
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technically yes you can solve like that too

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i don’t remember that method though

spice kelp
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Hmm

scenic yew
#

Sorry I went to another channel

scenic yew
scenic yew
# spice kelp

That's why I was trying to teach you earlier how to do LCM but you can use division

scenic yew
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@spice kelp still there?

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@spice kelp Has your question been resolved?

torpid stag
#

@spice kelp hvilket niveau er du pü? Der findes et par forskellige metoder til at løse ligningssystemer, nemlig

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dark forge
#

proof that if a b c are three real numbers such as that a^2 + b^2 = c^2 then c/a + c/b >= sqrt8

dark forge
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it's ok just delete it

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and maybe help if u can :)

boreal marlin
dark forge
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no but like b4 that we have a question saying

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x is a real positif number bigger than zero proof that x + 1/x >= 2

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i managed to proof it

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(x-1)² ≥2

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but like the second one is hard

viral jasper
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I dunno, square both sides maybe?

dark forge
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alr did

torn jolt
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just calculate c from first one and change it in second equation

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sqrt(1 + (b/a)^2) + sqrt(1 + (a/b)^2) >= sqrt(8)

dark forge
#

wdym

torn jolt
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sqrt(2) + sqrt(2) >= sqrt(8)

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sqrt(2) + sqrt(2) >= 2sqrt(2)

viral jasper
#

looks good

torn jolt
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sqrt(1 + (b/a)^2) + sqrt(1 + (a/b)^2) you should prove that minimal will be

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sqrt(2) + sqrt(2)

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i dont remember exactly sorry

dark forge
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what did u do here exactly please

torn jolt
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c = sqrt(a^2 + b^2)

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then

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c/a + c/b >= sqrt8

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sqrt(a^2 + b^2)/a + sqrt(a^2 + b^2)/b >= sqrt8

dark forge
#

but why

torn jolt
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sqrt(1 + b^2/a^2) + sqrt(a^2/b^2 + 1) >= sqrt8

dark forge
#

the whole point is why

torn jolt
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u know that sqrt it will be positive and also a and b is not equal to 0 so you should find minimal value

worthy tree
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i got it

torn jolt
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(b/a) by 1 / k

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so k^2 + 1/k^2 minimal result is always 2

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as i remember from school

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becuase

worthy tree
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$\sqrt{ 1 + \frac{b²}{a²}} + \sqrt{ 1 + \frac{a²}{b²}} >= \sqrt{2}$

torn jolt
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its is equal to (k + 1/k)^2 - 2

glossy valveBOT
#

Mehdi_Moulati

worthy tree
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if a < b

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if a > b then $\sqrt{ 1 + \frac{b²}{a²}} > \sqrt{2}$

dark forge
#

mnin jebna a < b

worthy tree
dark forge
#

a 5ay ana f cinquième chmen fasl l7alat

glossy valveBOT
#

Mehdi_Moulati

worthy tree
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if a²/b² < 1 then sqrt(1 + a² / b²) >= sqrt(1) and sqrt(1 + b² / a²) >= sqrt(2)

dark forge
#

can you start over

worthy tree
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so $\sqrt{ 1 + \frac{b²}{a²}} + \sqrt{ 1 + \frac{a²}{b²}} >= \sqrt{ 1 } + \sqrt{ 1 + 2}$

glossy valveBOT
#

Mehdi_Moulati

dark forge
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step by step

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please

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because im totally blocked

glossy valveBOT
#

Mehdi_Moulati

$\frac{c}{a} + \frac{c}{b} >= \sqrt{8}$
dark forge
#

yes

worthy tree
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$c² =a² + b²$ so $c = \sqrt{a² + b²}$

dark forge
#

yes

glossy valveBOT
#

Mehdi_Moulati

dark forge
#

so we replace c in c/a and c/b

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got it

#

then wut ?

worthy tree
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$\frac{\sqrt{a² + b²}}{a} + \frac{\sqrt{a² + b²}}{b} >= \sqrt{8}$

glossy valveBOT
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Mehdi_Moulati

dark forge
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an7aydo racine ?

glossy valveBOT
#

Mehdi_Moulati

dark forge
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okay

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got it

worthy tree
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$\sqrt{1 + \frac{b²}{a²}} + \sqrt{1 + \frac{a²}{b²}} >= \sqrt{8}$

glossy valveBOT
#

Mehdi_Moulati

dark forge
#

mhm

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yes

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got it

worthy tree
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if a = b

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$\sqrt{1 + 1} + \sqrt{1 + 1}= \sqrt{2} + \sqrt{2}= \sqrt{8}$

dark forge
#

but where did we get a = b from

glossy valveBOT
#

Mehdi_Moulati

worthy tree
dark forge
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mhm

worthy tree
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i will check all the cases

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if a = b , a<b and b<a

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if a < b :

glossy valveBOT
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Mehdi_Moulati

dark forge
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yes

glossy valveBOT
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Mehdi_Moulati

worthy tree
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since b²/a²> 1

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so $\sqrt{1 + \frac{b²}{a²}} + \sqrt{1 + \frac{a²}{b²}} >1 + \sqrt{2}$

glossy valveBOT
#

Mehdi_Moulati

dark forge
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@worthy tree ?

worthy tree
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we will find the same result if a > b

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the problem here is sqrt(8) > 1 + sqrt(2)

worthy tree
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@dark forge Has your question been resolved?

torn jolt
worthy tree
torn jolt
#

proof that if a b c are three real numbers such as that a^2 + b^2 = c^2 then c/a + c/b >= sqrt8

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i dont know but i try again

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c/a + c/b >= sqrt8

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if i find solution i will share

worthy tree
dark forge
#

.close

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crude salmon
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crude salmon
#

I need help I don't know what is the next step

boreal marlin
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Symmetry of triangles?

crude salmon
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What do you mean

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<@&286206848099549185>

upbeat jungle
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because W and V are the same angle, the triangles are the same

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@crude salmon Has your question been resolved?

crude salmon
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.close

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junior siren
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woven eagle
glossy valveBOT
junior siren
woven eagle
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is this math