#help-28

1 messages · Page 28 of 1

slate hemlock
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Can you see why? @worthy bridge

worthy bridge
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yeah

slate hemlock
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So you have both height and base now

worthy bridge
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ok

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ty

slate hemlock
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Yw

dull escarp
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Hi how to multiply decimal

worthy bridge
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slate hemlock
dull escarp
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how

slate hemlock
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Go in the math help (AVAILABLE) section

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help-18

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atomic vortex
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how would I simplify something like this any further

atomic vortex
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(1/x)/(-csc^2(x))

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Just so that its to find the derivative of it

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I was thinkin of simplifyin it if possible

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some guy did -sin^2(x)/x

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idk how

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All I could do was 1/x(-csc^2(x))

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bright trellis
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Is basic physics problems helpable here?

bright trellis
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There is an object(mass isnt known)
This object is pushed by some Force and it traveled 0.4m

When they added 0.2kg on the object with the same force it went only 0.2m

I need to find Mass of the object

wide sundial
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Something’s weird about this

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A forced applied on an object means acceleration

bright trellis
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Yes

wide sundial
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It doesn’t move distance

bright trellis
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Object was still

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Then some force pushed it

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And it went 0.4m

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And in the same time with the same force it but with added 0.2kg it went only 0.2m

wise wyvern
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I'm going to have to ask, when you say it went 0.4m and 0.2m, it's safe to assume we're talking same time?

wide sundial
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That force has to be applied over some timeframe for the object to move

wise wyvern
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Okay. That makes more sense.

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Then x is proportional to acceleration.

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Acceleration is inversely proportional to mass.

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Use that.

wide sundial
dawn glacier
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Help

wise wyvern
bright trellis
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Then im gonna = them right?

wise wyvern
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equate what

bright trellis
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F=ma
F=(m+0.2)a

wise wyvern
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use a different variable for the second a

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It's different.

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Then you equate yes.

bright trellis
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Think I got it

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Thanks

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half remnant
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how are you supposed to work out these pronumerals?

half remnant
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ik that there are 2 angles equal to 90

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do you have to prove TOP is an equilateral triangle or smth

simple totem
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is there more information than this?

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do we know OPA is straight

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heck even then alpha could be anything < 90 if you make TA long enough

half remnant
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ive figured out that a = 2b

simple totem
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that looks about right, but im still not sure if you can solve for all angles without some more info

half remnant
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damn alr

simple totem
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is anything else given to you?

half remnant
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nope

simple totem
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what were you asked to do

half remnant
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i honestly thought u just had to prove TOP is equilateral

simple totem
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well it doesn't have to be

half remnant
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yeah

simple totem
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i think there's a missing dash on one of these edges to show they're equal to the radius (probably the chord)

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in which case TOP is indeed equilateral and this is very solvable

half remnant
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yeah if TP had a dash this would be solveable

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alas, it does not

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I will skip this question for now. Thanks for the help though

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simple totem
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OK

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oh

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simple totem
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@half remnant PA does have a dash i didn't even see it

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i thought it was gamma'

half remnant
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oh u meant that

simple totem
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lmao

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nono i was talking about TP but this works too

half remnant
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alralr

simple totem
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so OT = OP right

half remnant
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mhm

simple totem
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and TA^2 = (2OT)^2 - OT^2

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TA^2 + OT^2 = OA^2 = (2OP)^2

half remnant
simple totem
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instead of what

half remnant
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instead of (2OT)^2 - OT^2

simple totem
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is that an identity

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i was just using pythagoras

half remnant
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its like this thing

half remnant
half remnant
simple totem
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this is an x, 2x, xroot3 triangle right?

half remnant
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yes

simple totem
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so the angles should be trivial. are you allowed trigonometry?

half remnant
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ohh OTA = 30

simple totem
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then sin(gamma) = x/2x = 1/2 -> gamma=30

half remnant
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coz -sin(30

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yeahh

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ok this is starting to click

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and A is 60

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since the identity sqrt3/2

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yes yes yes i get this

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thank you so much 🙏🙏🙏🙏🙏🙏🙏

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dense raft
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Can someone explain how this works? They moved out the V, but im confused how.

torn jolt
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They first multiplied both sides by 2

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To get 2s = (v_0+v)t

dense raft
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right

torn jolt
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Then multiplied both sides by 1/t

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to get 2s/t = v_0+v

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Then they subtracted both sides of v_0

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To get v = (2s)/t - v_0

dense raft
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im just thinking im not gone 😛

torn jolt
dense raft
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ok got it thank you very much. so the 2 being inside the () doesnt matter?

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as in you can normally multiply both sides with it

torn jolt
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I mean it was improper of me to multiply both sides by 2 first

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But you would preferably multiply both sides by 1/t first

dense raft
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right, doing that would remove the ()

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and you would reach the same conclusion, sweet 😄

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thakn you, much appreciated.

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glacial swift
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latent cobalt
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How far are you on this problem?

glacial swift
latent cobalt
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Ok, and what are you thinking so far/where are you stuck?

glacial swift
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Its a related rates problem i think so i have 2 sin pi = 2

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I got no idea if this is right tho

glacial swift
latent cobalt
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That's not what I got

glacial swift
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Oh 😭 could u explain

latent cobalt
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So what did you get when you took the derivative of y cos(x) = 2x?

glacial swift
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Dy/d tsin(x) =2 dx/dt right?

latent cobalt
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I think you forgot the y on your left hand side

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You should be using product rule here

glacial swift
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Oh ya

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So its just Dy/dt y sin(x) =2 dx/dt right?

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Then i plug in the values?

latent cobalt
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I don't think so, I think your product rule should give you something more complicated

glacial swift
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Sorry im kinda blanking

latent cobalt
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So for product rule, you have f(x)g'(x)+f'(x)f(x) right?

glacial swift
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Yep

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But where would i apply it?

latent cobalt
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well on the LHS, you have y cos(x) right?

glacial swift
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Yep

latent cobalt
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So, f(x) = y, and g(x) = cos(x). What are your f'(x) and g'(x)?

glacial swift
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F would be y' and g would be sin x

latent cobalt
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g' would not be sin(x)

glacial swift
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-sin?

latent cobalt
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Since you are taking the derivative with respect to t, you have to use the chain rule on it

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And yes it also needs to be negative

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Do you know the chain rule?

glacial swift
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Yeah but isnt the derivative of x just 1?

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Oh wait

latent cobalt
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If we were taking the derivative with respect to x, yes, but we are taking it wrt to t

glacial swift
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-sin(x) dx/dt?

latent cobalt
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Yep!

glacial swift
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So something like this?!

latent cobalt
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I'm not quite sure what you are showing me

glacial swift
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Oh is this the answer?

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Like after i got the dx/dt i just plug in the values

latent cobalt
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Not quite, you've made another error somewhere, but we are definitely on the right track. What did you get for the derivative of the equation?

glacial swift
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The derivative i got y-sin(x)+dy/dt cos(x) dx/dt

latent cobalt
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Very close, but not quite

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Could I see a picture of you work?

glacial swift
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Yeah

latent cobalt
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Ok, so it should be f'(x)g(x)+f(x)g'(x), you have an extra addition in there

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Also the dy\dt cos(x) should not be negative

glacial swift
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Okay ty

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Idk why i put that there

latent cobalt
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Do you understand what we have gone over so far?

glacial swift
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Yep!

latent cobalt
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Cool, so you can keep solving it and let me know if you get stuck/what answer you get and we can go from there?

glacial swift
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Okay!

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I think i made a mistake on it

latent cobalt
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Yes it isn't y-sin(x) it is y*(-sin(x)). Does that make sense?

glacial swift
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Ohhh yeah

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So it comes out to -2pi -2= dx/dt

latent cobalt
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No

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Do you wnat to redo your work and send me another pic?

glacial swift
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Yes please

latent cobalt
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We are getting close here, and your doing great lol

glacial swift
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Ok i really appreciate ur help

latent cobalt
glacial swift
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Ngl im kinda stuck but heres what i got so far

latent cobalt
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I think we are running into an issue with the RHS of you equation. What is the derivative of 2x in this case?

glacial swift
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2x is just 2?

latent cobalt
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If we were taking it with respect to x, but remember, we are taking the derivative with respect to t

glacial swift
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So its 2 dx/dt?

latent cobalt
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Yep!

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I think right now you might be able to get it right, because what you had before that was very close to being right

glacial swift
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So the 0 cancels out both y and dx/dt then i divide the 2 out on both sides and get -1= dx/dt?

latent cobalt
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YES!!!!!

glacial swift
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WOOOHOOO

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UR SO SMART

latent cobalt
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Haha, I'm majoring in math at college, so I have the advantage of spending all my time doing it

glacial swift
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Yeah i make way too many mistakes when it comes to math

latent cobalt
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Haha, I feel that. TBH I'm actually just procrastinating my HW by helping other people tonight

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My stuff was to hard so I decided to take a break

glacial swift
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You mind helping with one more problem?

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Dont feel pressured to either

latent cobalt
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I wish I could, but it's 4 AM where I live and I have to go to bed. But if you want you can dm me and I'll help you with it tomorrow

glacial swift
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Ok tyy! Goodnight

latent cobalt
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No problem. Goodnight!

glacial swift
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next basalt
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I need some help with logarithms.

40 = 10^x -0,2 * 10^x

cold quarry
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@next basalt 10^x is common on the right side of equation so factor it out

next basalt
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so i move 10^x to the left side of =

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?

cold quarry
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no

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hold on

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my phone is uploading picture

next basalt
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Hmm

cold quarry
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ya

next basalt
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I don't understand

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jovial dagger
#

i need help with calulating a bore stonke and pistion zise for a 8 culinder engine

jovial dagger
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1 pistion has 93.75cc on 1 cylinder but how big dose the pistion need to be and how long dose the stoke need to be to make that work

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(need) 750cc spit on 8 cylinders

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what is the bore stroke and pistion size

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jovial dagger
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how many times do i need to devide 3622 to get to 750

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16,15129874042647 bore

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19,67145359410917 stoke

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@barren escarp Has your question been resolved?

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void arch
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When they say 2 consecutive S’s

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Is that essentially SSS and more

frosty geyser
void arch
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Why is it SS?

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Isn’t that just one consecutive S?

frosty geyser
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English isnt my main language so Im not sure if consecutive includes the first element

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It could also mean SSS and SSSS

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From examples I find online it says that {1,2,3} are 3 consecutive numbers

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next abyss
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next abyss
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I solved for the linear combination but it was wrong

ivory cairn
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you were given the coordinate vector of x, and the basis.
x is the linear combination of of the basis vectors with the coefficients of the coordinate vector

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What you did was the process to find the coordinate vector

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you should do the product of the basis matrix with the coordinate vector to find the original x vector.

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B*[x]_B

next abyss
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the inverse of B times <4,1>?

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nvm

next abyss
ivory cairn
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put the vectors of B into a matrix.
Multiply by [x]_B

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hushed cairn
#

prove that . if n is a perfect square then 2n cannot be a perfect square ?

cold quarry
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if n is a perfect square then sqrt(n) gives a integer. but sqrt(2n) = sqrt(2)*sqrt(n) doesnt give a integer since its multiplied by sqrt(2)

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hushed cairn
rare dock
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a positive integer is a perfect square iff all the primes in its prime factorization have even exponents

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twin wolf
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For 5a) how would we do that

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twin wolf
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The origin is just x = 0 and y = 0

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So it would be numbers above than 5?

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wise wyvern
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You don't want the distance to be greater than 5. Nor do you want it to be less than 5. You want it to be exactly 5. From origin.

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so if you have your point (a,b) the distance of that point from origin should be 5. How'd you do that? Well, there's distance formula.

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faint scarab
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During foil, can i say -L * -L = L^2 or is it -L^2?

faint scarab
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it affects the trinomial i am factoring

eager violet
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A negative times a negative is a positive

faint scarab
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Okay, so i CAN give it a positive coeffecient?

eager violet
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Wdym

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Why wouldn't you be able to have a positive coefficient

faint scarab
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Just a thing ig i never learned. Although the answer to any L would be positive in that place i didnt know if it has a coeffecient of 1, or if "it has a -1 coeffecient but when you plug in L it will go away"

eager violet
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L has a positive coefficient but that doesn't mean L is positive

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Idk what exactly you're saying

faint scarab
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Okay so, im finding an eigenvalue. I have the equation like (-x -4) (-x -3). Dont know if the proper foil should result in x^2 + 3x + 4x + 12

eager violet
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It should, yes

faint scarab
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tyty

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fathom arrow
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Please don't occupy multiple help channels.

fathom arrow
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i have one try left

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why 4 is wrong?

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the critical points i have are 3 and 1

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i tried those

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f(-1) = 12
f(1) = 8
f(3) = 4
f(6) = 58

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it should be 4?

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oh -1 is actually -12

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that's the one?

rain quail
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someone tell me what is science notation

short latch
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open a new channel

short latch
fathom arrow
short latch
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definitely -1

fathom arrow
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yeah i put it in and it is right

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rare zenith
#

How to find the gradient of $\frac{z}{\sqrt{x^2+y^2+z^2}}$

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glossy valveBOT
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todadqa

rare zenith
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I can see that the gradient of $\abs{x}^2 is (2x, 2y, 2z)$

glossy valveBOT
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todadqa

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spiral bronze
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how can i integrate this to get the answer

spiral bronze
#

i get the first 1/5v^5 but dont know what to do to get the rest

torn jolt
#

so for -3/2 sqrt(v^5) ==

-3/2 v^{5/2}

spiral bronze
#

ive never had to use indeces format and i have no clue how to apply it to this im bad with fractions

torn jolt
spiral bronze
torn jolt
#

now apply the rule that u know

#

ignore -3/2 for now

spiral bronze
#

same for 6 v^{1/8}

torn jolt
#

suppose its just v^{5/2} ; integrate it and then multyiply the ans by -3/2 after all done and then simplify

#

yes

spiral bronze
#

forget that question i got that

torn jolt
spiral bronze
#

so now ive got

torn jolt
#

some weird formatting at the end i sppose

spiral bronze
#

whats this

torn jolt
#

the final answer

spiral bronze
#

my book and an integral calculator both get different answers than yours for some reason

torn jolt
#

i doubt

#

show ur book ans

spiral bronze
torn jolt
#

bru

spiral bronze
#

correct

torn jolt
#

i trust tht book ans

#

but uhh

#

thats weird

#

yes

#

book is correct @spiral bronze

#

so did u get it?

spiral bronze
#

nope hes pulling the denominators out of thin air

torn jolt
#

no

#

book myt be rong

#

wat is the answer that u r getting

#

is more important

spiral bronze
#

I get everything he does until the last fraction

torn jolt
#

YE

#

the last fract of book is rong

#

this is wat i get wen i do nd ye

#

16/3 x^9/8 shud be right

#

book last fract is rong

#

they prob did a misprint etc

#

.

#

@spiral bronze

spiral bronze
#

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torn jolt
#

I am not sure how to solve it with this formula

simple totem
#

the limit they gave you gives you the slope of the tangent at x=a

#

so if you want the slope of the tangent at x=2, you'd want to find the limit $\lim_{h\to 0}\frac{f(2+h)-f(2)}{h}$

glossy valveBOT
#

maximo

torn jolt
simple totem
#

i mean kind of but that's not in the spirit of the question

torn jolt
simple totem
#

compute f(2+h) and f(2), and do some algebra until you can plug in h = 0 and get a number

#

have you done limits before?

torn jolt
#

I tried and couldnt get it

#

let me try again

simple totem
#

looks good

torn jolt
#

perfect thanks

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cursive badger
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cursive badger
#

hi guys quick question

#

what happens with the 2

#

after sin

#

do i times the bracket

#

or flip it to other side

forest widget
#

not a fan of the notation at all, but it's equivalent to

$2 \sin (2(\frac{x}{4}-\frac{\pi}{3}))$

glossy valveBOT
cursive badger
#

so times the bracket

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tired perch
#

Hey guys, could someone please try and explain the definition of a direct sum of vector spaces ?

tired perch
#

Especially in a dimension > 2

fast peak
#

well for starters, what is the definition and what do you not get about it

tired perch
#

E1,…Ep are "under" vector spaces of E

fast peak
#

"subspaces"

tired perch
#

Subspaces thank you

#

The regular sum is the first equation

#

The direct sum is the second one

#

I’m having trouble visualising a direct sum in a vector space

fast peak
#

well can you visualise the regular sum?

tired perch
#

For example these 3 vectors aren’t a direct sum yet they fill out the whole space right ? I’m so confused

tired perch
fast peak
#

if anything, the span of those vectors is the whole space

tired perch
#

I guess you just sum up each vector and end up with a point, a line or a apace ?

fast peak
#

not the vectors themselves

#

but we are talking about adding subspaces, not adding vectors

tired perch
#

But the definition is for all vectors of the subspaces

fast peak
#

lets try to add two lines "visually" and then figure out how this corresponds to the addition of certain vectors in those subspaces given by the lines

tired perch
#

In this particular combination of vectors, the definition says that the 3 subspaces engendered by these 3 vectors is not a direct sum right ?

fast peak
#

you can imagine taking one of the lines and sliding it along the second one

#

something like this

tired perch
#

The sum would give us 1 unique line right ?

#

Which corresponds to the sum of every combination of vectors on each line yes ?

fast peak
#

every vector you can reach by sliding along is in the sum of those two lines

tired perch
#

I follow 👍

fast peak
#

clearly v and w are linearly independent so if you take all possible combinations of them you reach the whole space

#

which you can imagine as sliding the blue line until it intersects with the orange one at a_1*w and then going along the blue line to a_2*v

tired perch
#

Yes 👍

fast peak
#

and we see that just with the two lines we already reach the whole space, we don't need a third one

#

we could imagine taking a third line and sliding it along the blue one while the blue one slides along the orange one

tired perch
#

The bottom blue line right ?

fast peak
#

something like this

#

although hmm no that isn't that nice

#

urgh I don't really wanna think about the relevant functions I need

tired perch
#

Yeah never mind i’m out of time need to get back at it

fast peak
#

ok

tired perch
#

Thx for trying to help bro, appreciate you @fast peak ❤️

fast peak
#

anyway the point is, direct sums are just those where we don't have "unnecessary lines"

#

like the purple one here

tired perch
#

Oh shit

#

Okkkk i think i get it haha

fast peak
#

they are still like the other sums, just "more efficient"

#

and if you wanna think about it in terms of linear independence, the basis vectors of the relevant subspaces are all linearly independent

#

which gets you an obvious choice for a basis for the sum

tired perch
#

That’s what was fucking with me

#

I was wondering if they had to be linearly independent

fast peak
#

but here if we wanted to build a basis out of the basis vectors for the orange, blue and purple line, we know that we need two of them but there is no obvious choice which two of the three we should choose. while before when we just had the two lines, we just take the two basis vectors and are done

#

yes try proving that this is the case from the definition

#

it follows pretty fast

tired perch
fast peak
#

yes you combine all the bases of the subspaces and get a basis for the sum

#

while with a regular sum you can't do that, you might end up with too many vectors

tired perch
#

Gotcha makes way more sense

#

Thx bro love you

#

❤️

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stray cloak
#

Hello, I've been stuck in this question: $\phi: G \rightarrow G$ bijective, $\phi(ab)=\phi(a)b, \forall a, b \in G$. Must $\phi$ be an isomorphism?

Well, it isn't because then it necessitates that $\phi(b) = b$ which isn't always the case. But i can't really seem to give a convincing proof for it.

glossy valveBOT
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#

@stray cloak Has your question been resolved?

stray cloak
stable plover
#

well it has to contain G

stray cloak
#

wait no, I was wrong

#

there's no G bar

#

rewrite: $\phi: G \rightarrow G$ bijective, $\phi(ab)=\phi(a)b, \forall a, b \in G$. Must $\phi$ be an isomorphism?

glossy valveBOT
stable plover
#

you just need to check that $\phi$ is a homomorphism

#

you're given the property that $\phi(ab) = \phi(a)b$ for all $a$ and $b$ in $G$, so you can deduce (as you have done) that $\phi(b) = b$ for all $b$ in $G$

#

then the homomorphism property follows by combining the two equations

glossy valveBOT
#

tushar

stray cloak
#

I see, so since $\phi = \phi^{-1}$, we got 2-way homomorphism = isomorphism

glossy valveBOT
stray cloak
#

actually i'm not sure about $\phi = \phi^{-1}$...

glossy valveBOT
stable plover
#

bijection + homomorphism = isomorphism

#

it is the case that the inverse of a bijection is a bijection, the inverse of a homomorphism a homomorphism, the inverse of an isomorphism an isomorphism, but i don't think that's related to this problem

#

you're given that it's a bijection

#

and bijection <=> invertible

#

but you know nothing about the behavior of the inverse function

stable plover
#

not sure if that's what you're saying

stray cloak
#

thank you!

stable plover
#

e.g. you can have trivial homomorphisms between any two groups

stray cloak
#

i'll review the chapter on homomorphism now. thank u!

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coral rapids
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coral rapids
#

I'm tryna solve for x

#

What should I do to end up with the circled equation

sharp vine
#

rewrite it as quadratic equation in terms of x

trail oasis
#

Yes developp the square

coral rapids
#

Is that the only way

#

Sounds like a lot of work g

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@coral rapids Has your question been resolved?

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sleek brook
#

is this correct?

full forumBOT
sharp flame
#

Yup

torn jolt
#

Yes

sleek brook
sharp flame
#

Yes

sleek brook
#

so both answers are correct?

sharp flame
#

There's also a third correct answer 😂

karmic elbow
#

they are equivalent

sharp flame
#

But yes both are correct

sleek brook
#

oh alright

#

Thanks

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summer ibex
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summer ibex
#

how do i solve this

#

its a bonus on my old test im reviewing it

#

and just one thing to is R(x+2)
is R like a polynomial or a varialble

sharp flame
#

If R(0) = 0 then there is no constant term

#

So c = 0

summer ibex
#

yea i figured that

#

but than i got R =0

#

but than that means R(x) = 2x

sharp flame
#

The roots of the equation are then -b/a and 0

summer ibex
#

but in question a it says prove R(2) = 0 and with my anwser it will be 4

#

?

#

wait a=0 too right

sharp flame
#

If a = 0 it won't be a quadratic

#

And then 0 would be the only solution

summer ibex
#

cause we dont have a x² just a x

sharp flame
#

But you know that 2 is also a solution

summer ibex
#

idk what a quadratic is

sharp flame
#

You can just construct the equation I mean

summer ibex
#

i know like the ax³ + bx² +cx +d =0 thing on the calc only

sharp flame
#

What grade math is this

summer ibex
#

10

#

i know how it looks but i mean we didnt take it yet

sharp flame
#

Uh

#

A quadratic is any degree 2 equation

#

ax^2 + bx + c = 0 is the general form

summer ibex
#

im not usa so its not like that man

summer ibex
#

but so is R(x+2) a polynomial

sharp flame
#

Yeah it is

summer ibex
#

ohh

sharp flame
#

Put x+ 2 in place of x

#

For R(x)

summer ibex
#

okay

#

what grade are you in btw

sharp flame
#

11

summer ibex
#

nice

#

wait

#

doesnt that create an infinate pardox.

#

like you can keep replacing R(x+2)

#

in R(x)

#

i think i almost got it

sharp flame
#

Nope

#

It simply means that the polynomial evaluated at x

#

Gives the same value if evaluated at x + 2 and you add 2x

summer ibex
#

i got 2a=-b

#

and c=0

sharp flame
#

Sorry I don't have paper on me right now

summer ibex
#

its fine

sharp flame
#

How did you get that relation between a and b

summer ibex
#

im doing it

#

ok so

#

wait

#

i did something wrong one sec

#

i forgot the +2x

#

doesnt matter its still correct

#

okay so

#

i did the R(x)=R(x+2)+2x

#

than i made R(0)=0

stable plover
#

what are you working on? are you trying to show that R(2) = 0?

summer ibex
#

so therefore in the first one
R(x)=ax²+bx+c
R(0)=0+0+c

#

so c=0

summer ibex
stable plover
summer ibex
#

than the new R(x) we do a bunch of things and get

stable plover
#

that'll give you R(2) = 0

summer ibex
#

wait ill just get it for u

sharp flame
#

ax^2 + bx = a(x + 2)^2 + b(x + 2) + 2x

summer ibex
#

what

sharp flame
#

You did this right?

summer ibex
#

wait but its inside the paranthesis

stable plover
#

you can solve a) by simply substituting x = 2 and x = -2 into R(x) = R(x+2) + 2x

summer ibex
karmic elbow
#

I suggest you do this question in order of a) then b)

summer ibex
#

wait so R(x+2) is not a polynomial

sharp flame
#

It is

karmic elbow
#

R(x+2) is a polynomial

sharp flame
#

What you did is right

stable plover
#

part a) will help you solve part b)

summer ibex
#

ok than how can u make it R(0)=R(0+2)+2x0

#

u cant go inside the polynomial right

stable plover
#

you're done

summer ibex
#

ok

karmic elbow
#

^

stable plover
#

R(0) = 0

summer ibex
stable plover
#

so simplify the terms on each side

summer ibex
stable plover
summer ibex
stable plover
#

and you're given R(0) = 0

stable plover
summer ibex
#

ok so what u are saying works but what i mean is
if P(x)=P(x+2)+whatever
if you subsitute x for lets say 3
when u do P(3)=P(x+2)<-- this paranthesis i should not be able to go in and say x=3

karmic elbow
#

Why wouldn't you be able to

#

P is a function. P(x) is a function of x. You can manipulate the parameters however you'd like

summer ibex
#

ok i think i get it

#

i found out 2a=-b

#

but how can i find a

karmic elbow
#

Have you found the answers to a) yet?

summer ibex
#

yes

#

like he said i just do R(2) and R(-2) and ill get the anwsers

karmic elbow
#

I feel like Neon might've misled you a bit on this specific question. There's no need to find the vertex of the parabola, there's a much cleaner solution

summer ibex
#

?

karmic elbow
#

Given that you know

  1. c = 0
  2. When x is 0, R(0) = 0
  3. When x is 2, R(2) = 0
  4. When x is -2, R(-2) = -4

You can solve this through factored form algebra

summer ibex
#

i got it i think

#

YES

#

also whats a factored form stuff

karmic elbow
#

Standard form of a quadratic equation can be translated into a factored form, if you know the roots.

Roots of a polynomial equation is basically which values of x = 0 for R(x).
We know that R(0) = 0, and R(2) = 0, meaning that when x - 2 = 0, and x = 0

You can put this in the form of a*(x-0)(x-2) = 0, for whatever the value of 'a' is.
This is simplified to ax(x-2) = 0. We can solve for a if we have a point besides the roots, such as R(-2) = -4
Plug this in, a(-2)(-2 - 2) = -4, and solve for a. You then have a. If you plug the value of a back into the factored form, you can multiply out the brackets to get the standard form ax^2 + bx + c

summer ibex
#

i can start my workout now

summer ibex
#

man i thought i was smart XD

#

all i did was that R(2) and R(0)

karmic elbow
#

It's probably simpler and more intuitive to solve this way in the long term with future equations, rather than trying to find the vertex and convert from vertex form to standard

summer ibex
#

R(0) told me 2a=-b

#

and R(2) told me 16a+3b=-4

#

but i dont know the quadratic thing btw

#

i use mr calculator

karmic elbow
#

Ah, system of equations, that also works given the formula. But will probably be slower in the long term with larger numbers

summer ibex
#

u know that 0 divided by zero is x

#

or anything

#

i did the equation of the calculation of the quadratic equation on my own

#

the triange of truth

stable plover
#

system of equations was the solution i saw

#

R(0) = 0 => c = 0
R(2) = 0 => 4a + 2b = 0
R(-2) = -4 => 4a - 2b = -4

#

then pretty simply elimination

karmic elbow
#

both are intuitive in this situation

summer ibex
#

bro what im getting b=1 when i do R(-2)

stable plover
stable plover
summer ibex
#

wait

#

oh right i made a tiny calculation mistake and made it
16a+3b=-4
instead of
16a+4b=-4

#

one last thing in question 1 the teacher said its impossible but like if X=0 and b=-1 shouldnt it be possible

stable plover
#

part 1?

summer ibex
#

yes

stable plover
#

a polynomial being identical to 0 means that the polynomial is equal to 0 for all inputs x

summer ibex
#

huh

#

doesn't it mean equal 0

stable plover
#

yes

#

for all x

summer ibex
#

oh so x cant be 0

#

let me tell u what she told us was the reason

stable plover
#

f(0) = b + 1, so it's clearly not identically zero whenever b is not -1

#

if b = -1, then f(1) = a + 3, which is not zero unless a = -3

summer ibex
stable plover
#

exactly

#

that's the intuitive explanation

#

mine is analytical

#

polynomial being identically zero means all the coefficients for each power of x are zero

#

this is equivalent to being equal to 0 for all inputs x

summer ibex
#

ohhhh

#

i get it

#

not just x=0

#

x = anything

stable plover
#

yes

summer ibex
#

cuz than it would be p(0)=0

#

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ember tartan
full forumBOT
ember tartan
#

So i'm not getting that basis for row space at all and i have no clue what i'm doing wrong

#

basis should be 1 -1 3 right???

forest widget
#

if you look closely the answer key is very close to what you have, just that r2 is added to r1 again

i guess the text wanted rref

ember tartan
#

i see now 😭

#

thank you

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tropic steppe
#

I'm doing the euclidean algorithm

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tropic steppe
#

gcd(5,21)=1, they are asking me to find the s and t, of s5+t21=1 by doing the extended euclidean algorithm

#

i did so, i even used the online calculator, but when plotting in the numbers, supposed s=1, t=-4

#

i get this:

#

that's weird, it should be 1=1 right?

dusky island
#

switch t and s

tropic steppe
#

okay

#

ayo tf

#

thanks for the help, i don't know how i didn't see that.

#

how can that be?

#

did i do it oppositely?

#

because there it says s is 1, and t is -4, how can it be oppositely

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#

@tropic steppe Has your question been resolved?

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vagrant linden
#

hey why isnt this convergent? doesnt diverge/converge test if the area of a curve is infinite or finite?
wouldnt you say -cos(infinity) if finite because it cancels its own area every time it goes below the axis, and vice versa?

glass crystal
#

its undefined

#

it approaches no value

#

since it oscillates

vagrant linden
#

what if it was about the x axis by like 5

#

would it still be undefined

glass crystal
#

wdym?

#

like cos(x)+5

vagrant linden
#

5 units

#

ye

glass crystal
#

yeah its still undefined

#

it has no limit

vagrant linden
#

so it just has to approach a value

glass crystal
#

when x goes to infinity

vagrant linden
#

if it doesnt its undefined

#

ok that makes sense

glass crystal
vagrant linden
#

ohhhh

#

that makes sense, i thought we were just measuring area

glass crystal
#

well idk

#

but cos(inf)

#

seems like a limit

#

or maybe you were doing

#

integral of sin(x)

#

from 0 to infinity

vagrant linden
#

that was the og prob

glass crystal
#

or something like this

#

yeah it has no value

#

its not defined

vagrant linden
#

ok cool, that makes a lot of sense if we are measuring limits

#

ty

glass crystal
#

well

#

when you have a infinite symbol

#

in a integral

#

that means we are taking a limit

#

the limit of the integral from a to y of f(x) dx

#

when y goes to inffinity

vagrant linden
#

we arent measuring area under the curve?

glass crystal
#

well an integral is an area under a curve

vagrant linden
#

ye

glass crystal
#

but we are taking the limit of the ares

#

as you consider the function further and further

vagrant linden
#

why

#

its an integral not a limit

glass crystal
#

because thats how we deal with infinity

#

when you have

#

an infinity symbol

#

theres a limit somewhere

#

in this case

#

its a limit of integrals

#

but still a limit

vagrant linden
#

but why do we shift from an itegral to a limit when we use infinity

glass crystal
#

we dont shift

#

thats the definition

#

integral from a to infinity

#

by definition

#

is the lim of integral from a to b

#

when b goes to infinity

vagrant linden
#

oh i remember

#

yeah that tracks

glass crystal
#

so here

#

if you calculate the integral of sin

#

from 0 to y

#

you get

#

cos(y)-1

#

and this has no limit

#

when y goes to infinity

#

so your integral is undefined

vagrant linden
#

alright that makes sense because really we are measuing the limit

#

dope

#

is there anything else i should know?

glass crystal
#

idk

#

about this not necessarely

vagrant linden
#

life advice

#

whats the most important minecraft tip

#

etc

glass crystal
#

dont write the infinity symbol

#

if you are not familiar with what you are doing

#

unless its lim( ...) =inf

#

like cos(inf) simply does not make sense

#

its like dividing by 0

vagrant linden
#

ok, i will try to apply that to every area of my life as that sounds like life advice

glass crystal
vagrant linden
#

appriciate the wise words they will not go unotes

#

^

#

i will go waterbucket into infinity and get 0/0 in minecraft and life

#

appriciate the advice on the real tho, thanks for explaining this

#

have a good one lol

#

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#
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torn jolt
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torn jolt
#

I think the topic of this is " estamation of parameters"?

#

Can someone help me this

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#

@torn jolt Has your question been resolved?

torn jolt
#

<@&286206848099549185>

torn jolt
#

<@&286206848099549185>

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@torn jolt Has your question been resolved?

torn jolt
#

<@&286206848099549185>

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@torn jolt Has your question been resolved?

torn jolt
#

.close

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paper kelp
#

is there a short way to solve this question or do i have to manually guess

smoky wing
#

m^2 + 2017 = n^2

hollow herald
woven snow
hollow herald
#

I knew 2017 was prime =_=

woven snow
#

i didn’t

paper kelp
#

I have to manually guess then?

woven snow
#

wdym?

hollow herald
#

(⁠╯⁠°⁠□⁠°⁠)⁠╯⁠︵⁠ ⁠┻⁠━⁠┻

paper kelp
#

like guess values of m

hollow herald
#

n^2 - m^2 = 2017

torn jolt
#

When you just like, ignore what they said

#

Completely so

paper kelp
#

ye but 2017 cannot factor

hollow herald
#

(n+m)(n-m) = 2017 • 1

#

n + m + n - m = 2017 + 1

woven snow
#

paper kelp
#

2n=2018

woven snow
#

how do u get such symbols

smoky wing
#

#

It’s default if you’re on iPhone

hollow herald
#

next you can assign n + m = 2017 or 1 whichever

#

but m is positive so

#

:/

paper kelp
#

so n = 0 and m =1? as n+m is 1 you say?

woven snow
#

hm?

paper kelp
#

but it doesn't work no?

woven snow
#

it is one of case

#

which is not satisfied here

hollow herald
woven snow
#

in naturals

paper kelp
#

so n = 1009

woven snow
#

yes

paper kelp
#

m^2+2017 = 1009^2

woven snow
#

,calc 2018/2

glossy valveBOT
#

Result:

1009
woven snow
#

yes

hollow herald
#

now my guy will solve 1009^2 - 2017 ._.

#

and take sqrt

woven snow
#

or well n-m=1

paper kelp
#

so that's the only possible thing left so answer is 1

hollow herald
#

yessir but did you get what we did?

hollow herald
hollow herald
paper kelp
#

you put m^2+2017 as n^2 then you shift n^2 to the left and 2017 to the right so it becomes n^2-m^2=2017 then you did n+m+n-m = 2018 and then n is 1009 and that is the only possible value so then as there is only one possible value of n, m can only be one thing as well

#

and m is positive so the answer can't be 2

hollow herald
#

(⁠ヘ⁠・⁠_⁠・⁠)⁠ヘ⁠┳⁠━⁠┳ just to be sure.. you understood why:

  1. n + m + n - m = 2018?
  1. why n = 1009 => m has only 2 possible values?
#

right?

paper kelp
#

yes

hollow herald
#

perfect.. Good luck

paper kelp
#

m has 2 possible values because m could be a negative number or positive number and question says m has to be positive so rule out negative so answer is one

paper kelp
#

.close

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#
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paper kelp
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paper kelp
#

I have no clue how to solve this

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#

@paper kelp Has your question been resolved?

crude yarrow
#

i tried 2 different ways to approximate this sum but the precision was not good enough to be able to mark the correct ans (which, testing with wolfram, is D)

#

the approximations were decent but the problem asks for even more precision 😕

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paper kelp
#

.close

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left crown
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left crown
#

Help

#

How do i solve this

stable plover
glossy valveBOT
#

tushar

left crown
full forumBOT
#

@left crown Has your question been resolved?

wanton osprey
#

Still need help with this one?

#

@left crown

#

You have 5sqrt2 minus 3sqrt8

#

You need to find the highest perfect square that is a factor of 8

#

This would be 4

#

What times 4 gives you 8? 2

left crown
#

Is my answer wrong?

#

It's "Adding and Subtracting Raducal Expressions"

wanton osprey
#

So we now write it as 5sqrt2 minus 3sqrt4sqrt2

#

Yes I know

#

Now square root of 4 can be simplified to 2

#

5sqrt2 - 3x2sqrt 2

left crown
wanton osprey
#

5sqrt2-6sqrt2

#

Yes

left crown
#

Like that bro?

wanton osprey
#

U did it right

left crown
#

Ohh okk so i misplaced 1 number

#

Hahaha thanks

wanton osprey
#

Mhm XD

left crown
#

Thank you bro

#

How about this one

wanton osprey
#

Perfect

#

That’s the answer

left crown
#

I followed this example

left crown
#

For the help brooo

#

Now i can go to sleep

#

Thanks

wanton osprey
#

LOL yes u need rest

#

Any time, no worries

left crown
#

Ye yeah byeee

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neon mulch
#

how is E(Y)=5?

full forumBOT
neon mulch
#

I found E(X)=13/6 and squared that to find E(Y) but it's wrong

onyx glen
#

yeah because $E(X^2) \neq [E(X)]^2$ lol

glossy valveBOT
neon mulch
#

what's the correct formula?

mighty ridge
#

there's no direct formula, think about the law of Y

#

and calc the expected value of Y