#help-28
1 messages · Page 27 of 1
It comes with practice
For sure wish u a great evening!
Practice with familiarising yourself with those questions and practice to get faster
You too
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c is the y-intercept, so if it's positive, c>0. Otherwise, less than 0
a is postive means the graph opens up, a is negative means it opens down
for b, note the x coordinate of the vertex is -b/2a. You have the sign of a and the sign of the x coordinate from the graph, the sign of b follows.
edited
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<@&268886789983436800>
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Three part question, Find the distance between the points (2,-3) and (4,2) answer is in the form of square root A. I got a = 29 but the second part is find the distance between (-4,-3) and (6,2) the answer is in the form b square root c determine b and c. What does b square root c and how do i find both?
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nope we are at absolute extrema
Oh you're right, it's optimization lol It looks like a related rates problem
I think I'm supposed to form a "formula" first?
You're looking for the point where the distance between the vehicles is at a minimum
So yeah, if you can find a function that expresses that distance (as a function of time), then we should be able to find its minimum like any other function
Are you describing the position of the car? or the distance between the car and the bus?
well I want to find the second one (the distance between the car and the bus)
but I'm not sure if this is right
did you mean to have t on both these terms?
yeah why not
Maybe this will help
Let's just focus on the top side of the triangle for a moment
Its length is changing, because of the motion of the car.
Can you write an expression for the length of that side, in terms of t?
side = 15t
hm
so, the question says that the car starts 15 km west of the intersection point (right angle)
and t is the number of hours past since then
So 15t would imply that the length of that side is getting longer
after 1 hour, 15 km
after 2 hours, 30 km
etc
This is closer
But the car is moving west at 80 km/hr
15-t only gives us 1 km/hr
after 1 hour, 14 km
after 2 hours, 13 km
etc
Yes!
That's the top leg of the triangle
it describes the position of the car
So what about the bus?
The vertical leg of the triangle
The bus started at the right angle, and is driving south at 60 km/hr
well its getting larger so 60t
Yep
I have to find the time where distance is minimum first
then when I get the time, I can just substitute it to find the distance
So, you need a function that describes the distance between the car and the bus in terms of t
Perfect, looks good to me
Because I am basically finding the hypotenuse
Yeah, exactly
So you can simplify that a little bit to make the derivative nicer
But then, do you know how to minimize it?
maybe I should get the first derivative, find critical points, do the line extrema test thing then whatever the x where absolute extrema is that's the minimum time
Sounds good 👍
The bot might close it if you don't respond for a while
But you can dm me later if you want
@stiff swan Has your question been resolved?
wait bro
hey I got a question, why should it be 60t instead of -60t
You said it yourself
That distance is growing with time
The other distance is getting smaller
First one the rate of change is negative because the car is moving toward the intersection
So that distance is shrinking
The distance from the right angle to the car is shrinking
The distance from the right angle to the bus is growing
ohh okay my bad I thought we base the sign depending on the direction
I'm hesitant to say you'll never have to do that
but I can't think of any reason to
In this case, we wanted to use the pythagorean theorem
So our expressions were for the lengths of the legs of the triangle
We don't really care about direction
and its a rel min
so its also an absolute min
substitute that to the original function and we get the answer to the 2nd question
right?
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is that a typo "y(pi/6)"
or do I have to plug
in that
and the x
in my function to find the actual y value?
yeah seems like you have to plug it
@atomic vortex take the derviative first
derivate is 3cos(3x)-4sin(4x)
and then plug in x to get slope
right
but then again
when I plug in my point intercept form equation
i still need the y
and I followed all that. and my answer is still wrong
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Hello I'm just looking for some help with a spreadsheet formula for a game.
Basically my friends and i sell runs and get gold.
Person 1 gets 16800
Person 2 gets 16800
Person 3 gets 8400
There is a flat tax of 0.05% so we at the end of the run we get
Person 1 = 15960
Person 2 = 15960
Person 3 = 7980
For a total of 39900 gold.
Once we're done with all of our runs we figure out what the split of gold is which for this example is 13300.
Person 3 puts an item on the Auction house for both person 1 and person 2 which incurs it's own 0.05% tax.
How can i figure out in my spreadsheet the equation to solve it
The stuff all makes sense to me
until the auction house
do u mind explaining a bit more mate?
Um so in order for us to split the gold evenly, Person 3 needs to put an item in the auction house for us to buy in this case, if there was no tax, 2660
i would send 2660, person 2 would send 2660
we all get an event split of 13300
However, there will be a tax of (0.05) to the 2660 which will make it 2527 person 3 would get
so the total wont come out equal
I will get a total of 13300, person 2 will get 13300.
Person 3 will get (2660*.95) + (2660*.95) +their gold (7980)
which comes out to 13034
this seems like a bunch of arbitrary rules tbh
what game is this where this is relevant?
bc there is probably a way to get around this stuff
It's Lost Ark
where does the 2660 come from?
ill be honest i havent played it so idk how it works
but seems like some really random calcs for no reason
when u could just have it being uneven
2660 = (13300-7980)/2
which is the amount we give person 3 so our gold is equal to 13300 each pretax
i know for this example Person 1 and Person 2 give examtly 2752 which gives person 3 13208g and person 1 and 2 13208g
but thats by forcing it
So (starting value A) - (amount) = (goal)
(starting value B) + (1.05 * amount) = (goal)
you could solve for the amount using that in excel
🙂
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i need help
looks like quadratic
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Need help
@raw maple alright so let's just stick to this channel for now
there are multiple things you could potentially want explained for this chart
1. What do the arrows on this chart mean?
2. Why is the chart accurate?
3. How do I use the chart to solve problems?
which of these do you want
3
right
wait first
...
Let’s say
I give a description of a parallelogram
And description is sometimes true
What other shapes can the description be to make that statement sometimes true
...i'm afraid i don't follow, sorry.
"I give a description of a parallelogram, and this description is sometimes true" is not something i am able to conceptualize
,rotate
so you are asked to say whether this is always true, sometimes true or never true?
Are u asking something like what other shapes can be defined by the "description" Of a parallelogram?
Yes
Based on this chart
If it’s always true
Shapes below it always fit it
it's not always true
Ok
and idk how you're expected to get any use out of that chart for these problems
As a general rule
If it’s sometimes true
It’s the shapes that are not below it on the chart
So like above beside
...
...sometimes, but i think i can't say anything else here that would not confuse you or me or both
all squares are kites and all squares are also rectangles
because there exist kites that aren't rectangles
so kites are not always rectangles
and kites are not NEVER rectangles because there exist kites that are
who knows how you're expected to derive this from that chart though
@raw maple Has your question been resolved?
Ur not
This is for quick stuff
U have to know there’s
These
Chart is to visualize
@raw maple Has your question been resolved?
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Closed due to the original message being deleted
Are these correct
I took picture after quiz was done
Just checking early marks
not cheating
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@torn jolt Has your question been resolved?
Can't see q.1 properly
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how to show that for the field $F:={(a,b)|a,b\in\mathbb{R}}$
$$\cdot:((a,b),(p,q)\mapsto (ap-bq,\ aq+pb)$$
has a neutral element
Kedi
you could explicitly give it
I couldn't find it
ok so you want that $(a,b)(p,q) = (ap-bq, aq+pb) = (a,b)$, yes?
Denascite
for (p,q) to be the neutral element
yes
the only solution I thought of was $((1,0),(0,1))$ but it is not in $F$
K?
sorry I mean $F$ 😅
so lets compare the coordinates. we want that ap-bq=a and aq+pb=b
and some things should be 0 or 1. which ones
$(1,0)$
Kedi
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How did they get this answer?
Please don't occupy multiple help channels.
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How do I find speed when given only a position function?
I took the derivative to find velo, and the second derivative for accel, but without a point for t how would I go about it
average speed?
what function though
r(t)=<-4cost,2t,-4sint>
and the derivative?
<4sint,2,-4cost>
hm
well it's like a helix or something, so that's constant speed
but i don't know how to find it
it's not 2
although average is maybe 2
no idea
if you're looking for like, scalar it's gotta be 2
what else would it be, it does 2 meters per second generally
couldn't tell you lol
gotcha
so how would we find that?
originally I thought I needed to add everything up and take the square root. So I tried 6 earlier but idk if I'm thinking of something else or if i'm on the right track
ima guess 2sqrt(5)?
i thought like, if you're going in a circle, you do 2pi distance per 2pi seconds
and it has 4
so it's 4
,calc abs(2+4i)
Result:
4.4721359549996
lol
for what tho lol
like wdym 2pi/2pi? Like for a t value?
And like if these are dumb questions I'm sorry lol
no, it's not dumb, i can't explain my solution it's on me
it's just, you're going in a unit circle if your position is sin(t) and cos(t)
clearly with speed 1
because in 2pi seconds you cover 2pi distance
right
and then i assumed that if it's multiplied by 4 it just makes your speed 4
and we assumed that bc the radius of our circle is 4?
no, i just only relaised how it works
correct, the multiplier is the radius of the circle
cool cool
you constantly move at speed 4 orthogonally to your other speed 2, so your speed is constant sqrt(2²+4²)
Gotcha
Good stuff good stuff
I really appreciate your help!! I’m gonna do some more practice problems later
Keep ur fingers crossed for me lmao
on it
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Hey, sorry if this is not how you ask questions around here but I'm pretty bad at math, so I have these two
x = 190
y = 8%
and I'm trying to figure out what's the number from which 8% is 190
set that number ur trying to find as A, then A * 8/100 = 190, solve for A
what's a good place on the internet where I can do that
err an online calculator
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can someone explain how this is 6 and 3?
Which one? The numbers 3 and 6?
Well the easiest way is counting the squares beneath the triangle
You see that there are 6 squares beneath the length of the triangle
Therefore length is 6
And the triangle goes up 3, therefore height is 3
yeah but if i didnt have the squares
Are the green and yellow numbers coloured that way purposely?
Then if so; because the x value at point E corresponds with the other x value at point F, you would simply move them into a simple addition equation
For example
Point E value for x is 2
And point F value for x is -4
Moving the -4 over you get 2 - - 4
and going over the thing i dont know
Which equals to 6
huh?
@pearl shuttle distance between 2 points formula
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need some help for trigonometry test review
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how can i prove this using trig identities
try replacing cot with tan
i did, I also then changed tan into sin/cos but it just seems like the process is too long and wrong
no dont change tan
yeah when i just change cot to tan it still doesn't prove it
yeah im trying, i dont really know what im doing wrong, could it be possible for you to do it please
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I'm trying to use two X and Y (and maybe Z) co-ordinates, the mass of the object, the speed in every direction and the mass of a planet (or other body) to find orbit paths, and I'm just really confused...
ah
but not necessarily
ok*
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@drifting thorn Has your question been resolved?
aaa
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someone explain what happened
how does bottom line make sense
(-3)^1(-1)^n = (3)^n+1
-3 = 3(-1)
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Hello, it is I once more
I can’t tell how to get from 2 to 3
Associative and Distributive laws have failed me
I did try:
Terribly sorry for my horrible handwriting
I use the distributive laws twice
p AND p is p
Am I supposed to use another law?
Is there another law?
That applies here*
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Hi I'm currently intending to find extrema for f(x)=x^(n)*e^(x) for any n
And what are you having trouble with?
I have the extreme points at (0;0) and (-n;(-e/n)^(n)) and I intend to find the functions that contain all extreme points of the above function f
So, a point which is a common extrema for all those f?
No a function that contains the extreme points of f(x)
for instance if f(x) = (x+n)²
then the function g(x)=0 contains all extrema of f(x)
maybe the term for it is locus curve but I'm not sure regarding the translation
So let's say P is the set of extrema points of f, you wanna find g such that P is a subset of the range of g?
exactly, I'm not too familiar with sets or subsets but it sounds intuitively right
Can someone help with my engineering maths test
Or define it piece-wisely
Post it in an available help channel
Alright cheers
Hm I have
x = -n
y = (-e/n)^n
for the extreme points, so if I rewrite the first equation to n = -x and insert n into the original function f(x), it becomes x^(-x)*e^x which is (e/x)^x
Mb, should be a minus sign in front
this has to be part of the solution, since the function g(x)=(e/x)^x contains these extreme points but only for x>0
not for x<0
😦
I can plot it in desmos if it helps
You could put |x| instead of x
So that the values for x < 0 are the exact same as for x > 0
but it's not the case, the function isn't symmetrical at the y-axis
It'll be symmetrical once you put |x| instead of x
this is for n=3 for example
now I added the function g(x)=(e/x)^x I found in green and changed n to n=-1.1
as you can see the extreme point lies on it, and it does for any n but only for x>0
or well n>0, it's the same in this case
for n=4 the green curve doesn't intersect the maximum at (-4,4.689)
If I add the function h(x)=(-e/x)^x however, it does work, but I don't get how one can find this function
I hope I made it somewhat understandable and not too clogged 😅 @vast fossil
Yeah I'm slightly struggling to catch up xd
Couldn't we just pick a linear function though?
As you can see the extreme points lie on a very specific curve
the purple+green curve in the last image
and I intended to find the function that describes this curve
I found the green part through calculation, the purple part by accident and am wondering how to get it normally
Sure, but as far as I'm concerned there should be infinitely many functions on which those extreme points lie
I just need to find one with calculation :)
Wait I'll rephrase the entire question to make it simpler
@vast fossil ok, I want to solve this equation for n
Yeah, that results in x = 0 (unless n is 1) or x = -n
exactly, but now with x e R and n e C
which seems to yield at least one more result
Doesn't seem to be the case (as long as x is a real number)
hm and if x e C?
Then there may be more solutions to x^(n - 1)
because in order for this equation to work (the left is the function f(x) and the right is the g(x) I'm searching for) n needs to be complex
Yeah the other factors are probably irrelevant
Do you know how to solve an equation of such type for complex numbers?
x^(n-1) = 0
Well if a complex number is 0, it only means that the modulus of that complex number is 0
x^(n - 1) = e^(n-1)lnx = e^Re((n-1)lnx) * e^iIm((n-1)lnx)
As far as I'm aware it means that x^Re(n - 1) = 0
oh ok so it boils down to only the real part of n mattering
The only solution to x^Re(n - 1) = 0 is x = 0, unless Re(n) = 1
Here I'd first cancel out the e^x
x^n = (-1/x)^x
So we have x^n = (-x^(-1))^x
can we divide by e^x if x is complex?
understandable
and e^((n+x)*ln(x)) = e^(x*ln(-1)) if that helps at all
(n+x)*ln(x) = x*ln(-1)
n = x*ln(-1)/ln(x) - x assuming ln(x) can't be 0
There seem to be no analytical solutions for that
should I be concerned about this
ok but then my question is how does one find this n from the formula
Depends on what property do you want n to satisfy
do you mean n e C for instance?
yes, but the mathematical approach is unclear to me
should I open a new channel since people will probably pass by as it's already somewhat flooded with unnecessary information from before
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I mean, what happens if x < 0
That's something you'll have to consider
Hallu, I'd like to solve this equation for n with n ∈ ℂ (for people who just arrive)
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Can someone show me how to do this question
Do what with it 
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write n as a product of primes
Can you elaborate?
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I need to differentiate h(x)=1/sqrt(x^2+2)
how can i do this without the use of a calculator and just the rules for differentating like the power rule
<@&286206848099549185>
$\frac{1}{\sqrt{a}} = (a)^{-\frac{1}{2}}$
I believe it's this formula but someone correct me if im wrong
Larry the Cucumber
just use power rule from there (and chain rule)
can you show me step by step?
@robust oracle
just use the power rule from here?
so h'(x)=-1/2*(x^2+2)^-3/2
almost
you would solve it just like that if there wasn't a (x^2+2)
you also need to multiply the answer you gave by (x^2+2)'
look at the formula here
i dont quite understand that formula
why is that?
it just is
the u(x) in that formula is your (x^2+2) and the N is your -1/2
so u=2?
ohh
so according to the formula it would be: h'(x)=-1/2*(2x)*(x^2+2)^-3/2
correct
i have no clue
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So divergent test states that when the limit as n approaches infinity is not equal to 0, the series is divergent. Geometric series is when |r| => 1. P-Series is when p < 1.
However, I do not really understand telescoping series-when does it diverge? What value from the limit would I get to show that it diverges?
0? +/- infinity?
Telescoping series is a special case of a convergent series where every element except the first and last gets eliminated by the succeeding/preceding one
also if you can figure out that whatever "Telescoping series" you are looking at is divergent, then it is not a telescoping series to begin with
What if the first term is infinite 

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Correction; in fact, a telescoping series can still be divergent, the name is just a bit deceiving since you wouldn't call a divergent telescoping series telescoping usually
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how would you come about solving
|x^2-1|-|x-1|>:0
with intervals
because i get the intervals
(-00 to -1)
[-1,1)
[1;+00)
and then i start solving
for interval (-00;-1) you would get the equation x^2-1-(-x-1) from what I understand
then for [-1;1)
x^2-1-(x-1)
and then for the final interval
x^2-1+x+1
and then I get the wrong anwser
Why did x - 1 become -x - 1
well because I have negative x's, so...
And why did |x² - 1| stay as x² - 1 in [-1, 1)
x - 1 is negative on (-∞, -1)
OH IT SHOULD BE 1-x^2
right
I think I just forgot about how the absolute value switches the sign if the value is negative
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the intervals for an equation such as |x^2-4|+|x^2-9|=5 would like such as:
(-00;-3), <-3;-2); <-2;2); <2;3); <3;+00)?
if I understand correctly...
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can someone help me with quadratics it shouldnt take very long
Sure
fire away
ok hold on
lemme get thte problem
Sorry for the blurry picture my phone would focus on my screen
looks like completting the square
I have to convert it to standard form
Then graph it and I tried It and it wrong every time
oh well sorry thats way beyond me i've never lerant that
dang
Amason might me able to help
@harsh carbon can you help?
Well standard form is ax^2 + bx + c = 0 if I remember correctly
So I believe we just solve the bracket
And simplify
every time i try its incorrect
oh that standard form XD i was thinking 5.7 x10^12 stuff XD
idek what that is lol
That's scientific notation
Do you know the vertex formula?
Or just -b/2a in this case
So the bottom of our graph is at?
the vertex?
Yh
the vertex is -4
So draw a Cartesian plane and mark that
done
Well we do expand the brackets
And since the roots will be found when y=0
We want to find x when 1/2(x^2)-2x-2=0
with the quadradic formula?
Yh
I get it to be 2-2√2 and 2+2√2
or roughly √2 = 1.41. so 2-2.82 and 2+2.82. so we get roots -0.82 and 4.82.
how
?
Expand the brackets
(x-2) (x-2)
Then multiply that by 1/2
wait i wouldnt be 1/2x^2 -2 +2 -4
From there you should get everything right
oh wait im supposed to minus 4
ok so 1/2x^2 -2x - 2
Yeah
So the vertex is still -b/2a
2,-4
uh i have to calculate that
Do so
yea
wher did the 2(1/2) com from
2 times .5 is one right?
oh i read that wrong
No worries
We know √2 is roughly equal to 1.41
So that means we have 2 + 2.82 and 2 - 2.82
So our roots become 0.82 and 4.82
We don't need much more precision than that for the graph
Unless you have a calculator
i do
but the graph needs to be hand drawn
how would i get 1.41
when i do the square root of 2
You just learn it
it just shows the square root of 2
Yh
So then mark those
Now we plug in some integers for x and we what we get for y value
And then we should be done
And connect the dots
No worries!
ive been stuck on this for hours
do u mind if i do one more myself and ask you questions if i run into a road block
and then im done
It's easy to get stuck on these things that seems trivial. Like pemdas but they are important
Try one out yourself. Unfortunately i have to go to sleep. But there are many knowledgeable people around here. Or just look back at what I have written and it might help you.
Good luck!
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You roll five dice in Yatzy, what is the chance of all of them landing on the same number?
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<@&286206848099549185>
do you know the probability of two dice landing on the same number?
I thought the formula was (n+k-1) / k
do you know the answer to this?
or how to reason about it
Wouldnt that be 6x6?
that's not a probability
so 1/36
that's the probability of a given number
ah true
but you don't care that it's (1,1) or (2,2) or ... (6,6)
so then 1/6
6 what
like 1/6
the question is about the probability
how did you go from 1/36 to 1/6 here
I knew there was 6 possibilites
but now there are more
But im not sure what formula I should use to calculate how many
there are the same number of outcomes
wait thats true
(1,1), (2,2), ...., (6,6) is 6 outcomes and so is (1,1,1), (2,2,2), ..., (6,6,6)
so 1/36 is the answer?
for 3 dice to be the same number yes
yea
4 and 5 should be a piece of cake for you now
so then for 4 it would be 1/216
and 5 would be 1/1296?
,calc 6 / 6^5
Result:
7.716049382716e-4
,calc 1/1296
Result:
7.716049382716e-4

it says its wrong :/
maybe it was a rounded decimal
Ive tried a few things but its not working
Ill ask my teacher kinda hard for u to answer
thanks for the help 😃
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Hello, i know it has nothing to do with the channel but is there someone good at maths history to explain me some things? I will DM you 🙂
just ask your questions in #discussion or #math-discussion h
it's pretty long
that's why i want to talk in private
that's creepy
it's basicaly just history actually
don't be creepy
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Hi
I don't like algebra
question 1?
can u go to help 49
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are these all the requirements for a probability density function for the continuous type?
- It must strictly be positive
- It must be 0 at -infinity
- it must be 1 at +infinity
please @ me if anyone responds
the textbook says it's the probability density function
i was just wondering if i had the correct criteria
theres no way a density is 1 at infinity
you need the integral of the density to be 1
@hollow moth Has your question been resolved?
moreover, every distribution function, not just those of continuous type, must satisfy those criteria (among others)
with the following correction: "strictly" positive is not required
another requirement which is not stated above is that a distribution function must be right-continuous at every point
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idk how I would go about this
the turbine completes 4 revolutions per minute i guess
4 rev/min
you can have to convert units to radians/second
1 revolution = 2pi radians
1 minute = 60 seconds
when you multiply 4 rev/min * 2pi rad/rev then the revolution unit (rev) cancels out and your left with radians / minute
from there you can figure out how to convert minute to second
ok
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hi
help
not atm
im not sure where to start
since altitude is a perpendicular line extended from a vertex ik what that is
but im not sure where or how to use it
The shape you need to calculate the area of is a triangle, right?
like the whole thing?
Wdym
do the area of the big right triangle minus the area if the little right triangle
You need to use the line extended from the base to find the height
OH
It'll give you what u want
That's a way to do it, you can calculate the area immediately anyways bu finding the height; give me a sec, I'll highlight it
