#help-28

1 messages · Page 24 of 1

glass crystal
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you have your cuboid thing

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that changes size over time

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dV/dt represents the change of volume over time

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dx/dt is the change of size of the sides

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over time

torn jolt
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change of size of the sizes?

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ohh

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so from the initial size to the x=4

glass crystal
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oh its a typo

torn jolt
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ohh ty

glass crystal
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sides*

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but no those are rates of change

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so infinitesimal stuf

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well derivatives

glass crystal
torn jolt
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oh okay

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lmao we only covered this entire topic for like 5 mins in class ahh

glass crystal
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like what is chain rule?

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or what are derivatives?

torn jolt
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okok ima try to calm down and solve the question

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no the rates of change over time

glass crystal
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ty

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this just means the derivative with respect to time

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dV/dt

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or dx/dt

torn jolt
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is dx/dt 15x^2?

glass crystal
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no

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thats dV/dx

torn jolt
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ohh right

glass crystal
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you said it there yourself

torn jolt
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i always use dy/dx bc i never know for sure if its t or v

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okay

glass crystal
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also i dont like the d/dx notation for maths class

torn jolt
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me too

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it really messes with me

glass crystal
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its useful for physics but its very confusing

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you could do this whole exercise this way

torn jolt
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so how do I use x=4?

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this looks like such an easy question but Im not getting it 😭

glass crystal
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i'm writing the process

torn jolt
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ok ty

glass crystal
torn jolt
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how does it become 1/15x^2?

glass crystal
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i divide both sides by 15x^2

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(or multiply both sides by 1/15x^2)

torn jolt
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god my brain is in pain

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wait

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I UNDERSTAND OMG

glass crystal
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overheating problem

torn jolt
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wait

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ahhh im sorry it taking so long

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ohh i understand

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but why are you doing that division?

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are you trying to isolate dx/dt?

glass crystal
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yeah

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since thats what they ask for

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maybe thats why you are struggling then

torn jolt
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ohhh

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im sorry it took so long for that

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thank you for your help

glass crystal
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dont be sorry

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if i want to leave I can at any time

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i'm not trapped with you

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relax

torn jolt
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mhm

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i think ive done so much maths that i was starting to confuse stuff

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thank you for your help. have a good evening (im assuming its evening)

glass crystal
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yeah time to stop

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for today

torn jolt
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yeah

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baii

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bitter vine
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hi

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bitter vine
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im new here

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can anyone help me

safe trench
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Just ask

hot herald
bitter vine
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hi

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im a high school pupil i didnt finish studiying every notion in maths

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is that ok

safe trench
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Depends what you want to do after high school

bitter vine
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engeneering

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indigo patrol
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hi

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scenic wren
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these are the curves

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so we make a vector that goes from one point on r1 to one point on r2

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and the points are arbitrary

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then we need tangents of the curves

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which i do not know how to do

nova basin
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the tangent is only here to give the direction, so compute dr/dlambda and dr/dmu

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linear terms matter

indigo patrol
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oh sorry yea

nova basin
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So then you can solve for when their dot product is 0

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Like finding the global max of any function

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Global max = max(local max)

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So the biggest local maximum, which has the advantage of being the max of a finite set usually, rather than an uncountable one

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@indigo patrol Has your question been resolved?

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meager saddle
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I am so confused on how to do this

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smoky ocean
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hi guys

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im new

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@meager saddle Has your question been resolved?

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@meager saddle Has your question been resolved?

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@meager saddle Has your question been resolved?

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@meager saddle Has your question been resolved?

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supple token
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i dont understand why we multiply by tan

scenic yew
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It likes 1/25. To make it as a decimal easier, we multiply 4 on both the numerator and the denominator to make the denominator 100

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it would become 4/100

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and 1/25 is equal to 0.04

supple token
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k, i'll try it out

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k ty

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toxic wren
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question is from amc (australian math competition) juniors 2022

the question is as follows: The first number in a list is 2. After that, each number is calculated by adding the digits of the previous number together and squaring the result. What is the 2022nd number in the list?

if I havent misunderstood, the beginning of the list would be [2, 4, 16, 49, 169...].

i understand the question, but not really how i would calculate the nth number in this list. i couldnt find any pattern within it either

toxic wren
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nevermind i found a pattern 256->169->256

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remote veldt
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remote veldt
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Existence proof

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Not sure where to start

rare dock
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think about 0s and 1s 🙂

remote veldt
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Yes but a,b,c must be different

rare dock
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ya I mean make one of them 0, one of them 1, and the other something else lol

remote veldt
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I see that a=1 and c=0 but b can take on any integer

rare dock
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so problem solved?

remote veldt
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No

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b must be distinct

rare dock
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that's not what that means lol

remote veldt
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Bruh what

rare dock
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0,1,2 are distinct integers and 1^2 = 1^0

remote veldt
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But you can also have 0,1,3 or 0,1,4 and so on

rare dock
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that's just not what the question is saying

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0,1,2 are distinct

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it doesn't say unique or anything

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anywhere

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wise tartan
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tame marten
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C

wise tartan
tame marten
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its c

wise tartan
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yeah thats what I had

tame marten
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what do u need help with?

wise tartan
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I don't

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was just double checkiingg

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sacred trout
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I'm need help understanding this

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sacred trout
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How do I find the inequality of f'(x) > 0?

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the function is this:

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I already found the derivative to this function which is this:

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I just need to find the inequality of f'(x) > 0 for x ∈

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which is this function above

torn jolt
sacred trout
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which is 5

torn jolt
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so sub in numbers greater or lesser than that critical point

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yes

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see what happens then

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substiute f'(4) and f'(6)

scenic yew
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it should be 6 right?

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since if it is 4, then it would become negative

torn jolt
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yes, thats the point of what i was saying

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i just said sub in both to see the difference in signs

scenic yew
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element of what?

sacred trout
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thats supposed to be the answer mb

torn jolt
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did u figure out what f'(4) and f'(6) would give you though?

sacred trout
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(5,inf) right

torn jolt
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you dont have to calculate it, just observe how the signs would be

torn jolt
torn jolt
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you dont really care about what the result would be, you just need to know when it is positive and negative

scenic yew
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So not only would be a negative, it would also be an imaginary number or a complex solution

torn jolt
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it is an odd powered root, the negativity should not matter

scenic yew
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OH RIGHT

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IT'S AN ODD POWER ROOT

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K mb

torn jolt
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it has a cusp at a x = 5 which makes the derivative undefined there, which is your only critical point

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but if x = 5 was also undefined in the original function, then you don't consider it at all btw @sacred trout

torn jolt
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if your original function f(x) was something like 1/(x-5)^2 and ur derivative was 1/(x-5) (this doesnt make sense, but just for the sake of example)

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x = 5 would make the derivative undefined, which indicates it could have a cusp or a turn at that point

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but since x = 5 is also not defined at f(5) then that point is just a vertical asymptote

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it can not be a critical point

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i just said that for future reference

sacred trout
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ok

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merry atlas
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How do I find the primitive function of $sin(2^(1/2))$ ?

torn jolt
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oh are u still stuck with it haha

glossy valveBOT
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Kienai

merry atlas
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I get here, but the sqrtx under sin there shouldn't be there and I have no idea why

merry atlas
vapid barn
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what

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$\int \sin(2\sqrt{x}) dx$

glossy valveBOT
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EndTimes

vapid barn
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is that what you mean?

merry atlas
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Yes

torn jolt
glossy valveBOT
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♡LexQa♡

torn jolt
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this should be a good start

vapid barn
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yeah let t = 2sqrt(x), so t^2/4 = x, then dx = t/2 dt

vapid barn
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then you just have the integral:

merry atlas
vapid barn
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$\frac{1}{2} \int t \sin(t) dt$

glossy valveBOT
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EndTimes

torn jolt
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then integrate by parts

torn jolt
merry atlas
torn jolt
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nah u didnt do that wrong, they just took u = 2sqrt(x)

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and u took sqrt(x)

merry atlas
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Oh ok

torn jolt
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both would be correct, eventually

merry atlas
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Right, cos I also had sin(2t)

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Can you point out where in my attempt I went wrong then?

vapid barn
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probably applying the double angle formula

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but you can avoid that with the correct substitution

merry atlas
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Ok so you substituted the whole of the internal part to avoid that?

vapid barn
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yea

merry atlas
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Interesting

vapid barn
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constants are free

merry atlas
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Yeah, I see what you mean

vapid barn
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if you can get rid of a constant do it

merry atlas
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Back at my desk now, gonna give it another go with your substitution then

merry atlas
vapid barn
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also another helpful trick

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avoid taking derivatives of roots, let me write it out in full

merry atlas
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Yeah they're not exactly convenient

vapid barn
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t = 2sqrt(x)
t/2 = sqrt(x)
(t/2)^2 = x
t^2/4 = x
2t/4 dt = dx
t/2 dt = dx

merry atlas
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ooh, yeah

vapid barn
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so instead of taking the derivative of sqrt(x) you can take the derivative of t^2 which is a lot less prone to error

merry atlas
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But, wait

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Why isn't it the derivative of t^2/4 ?

vapid barn
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yeah that's what i did

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differentiation is a linear operation, which means that multiplicative constants get factored out

merry atlas
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but the quotient rule at least leads to squaring the denominator, no?

vapid barn
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so d/dt(t^2/4) = 1/4 d/dt(t^2)

merry atlas
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the derivative of the denominator leads to 0 so nothing happens with that part but the squaring still happens, no?

vapid barn
merry atlas
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That doesn't apply when the denominator is a constant?

vapid barn
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i mean it technically does, but all the terms in the derivative of the denominator become 0

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so it ends up being the same thing as just factoring out the constant and taking the derivative of the function

merry atlas
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Ah right, cos when you multiply the denominator with the derivative of the nominator it cancels out the square of the denominator

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Never mind me, it's been one of those days

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Ok, back to trying it your way, sorry

vapid barn
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are you confused on how (t/2)^2 becomes t^2/4

merry atlas
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Oh no, I get the whole dx susbstitution now

vapid barn
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there's not any calculus going on in that step, just algebra

merry atlas
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I can't get there for some reason. I just get a circle of partial integration that never ends

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I'm probably integrating the wrong parts..

vapid barn
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that happens

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you have to solve for the original integral

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like let's say x = 1 - x, then you know that x = 2, same thing but this time your 'x' is the entire function that you're trying to integrate

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let me just walk you through it

merry atlas
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Yeah, like knowing when to derivate the trigonometric function and when to integrate it has me beat

vapid barn
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let's ignore the 1/2 out in front for right now

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$$ \int t \sin(t) dt$$

glossy valveBOT
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EndTimes

merry atlas
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There I integrated t

vapid barn
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how can we integrate that, knowing that:
$$ u dv + v du = d(uv)$$
$$ \int u dv + \int v du = uv$$
$$\int u dv = uv - \int v du$$

glossy valveBOT
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EndTimes

vapid barn
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just a quick derivation of ibp formula, i cannot remember it right unless i rederive it every time

merry atlas
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Haha, yeah that form was not taught to me. $\int f(x)g(x) = F(x)g(x) - \int F(x)g'(x) dx$

glossy valveBOT
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Kienai

vapid barn
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it's really just the product rule for derivatives

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but alright, let's try letting:
$$\sin(t) = v$$
$$t dt = du$$

glossy valveBOT
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EndTimes

vapid barn
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so what is u, and what is dv?

merry atlas
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So I take the integral of t, get $ ((t^2)/2)sin(t) - \int((t^2)/2)cos(t)dt $

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Bot didn't like that

vapid barn
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we should end up getting:
$$ \int t \sin(t) dt = \frac{1}{2} t^2 \sin(t) - \int t \sin(t) dt$$

glossy valveBOT
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EndTimes

merry atlas
nocturne creek
merry atlas
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,rotate

glossy valveBOT
merry atlas
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Here's the circle I was talking about

vapid barn
merry atlas
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What?

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You didn't take the derivative of sin

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or the primitive of t?

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I'm so confused'

vapid barn
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yep i made a typo there, let me sort it out

merry atlas
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Ok so, so far we should have the same then? Except in my handwritten one I did include the 1/2 you wanted to ignore earlier

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I get why, it's annoying

vapid barn
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sin(t) dt = dv, cos(t) = v
t dt = du, u = t^2/2
so we should end up getting:

merry atlas
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again why is t not primitive after the integral there?

vapid barn
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yeah you're right

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let me fix that one last time

merry atlas
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Ok, but then we definitely have the same thing so far

vapid barn
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i'll actually just write this out on paper, latex is not being kind today

merry atlas
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Yeah this bot version does not work well for me either

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But in the next step, I want to derivate t^2 and take the primitive of cos (t)

vapid barn
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alright, i'll just send a pic

merry atlas
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But that leads to the circle I got stuck in so I guess that's wrong

vapid barn
vapid barn
merry atlas
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Hmm, this udv stuff is very confusing. I've not seen it and don't know how to use it either

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That formula looks to me like it skips half the operation

merry atlas
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In the second to last line, what happens to the minus sign?

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if v= -cos(t)

vapid barn
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uv = (t)(-cos(t)) = -tcos(t)

merry atlas
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No, after the integral

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the formula is minus the integral, but the substitution is v=-cos(t)

vapid barn
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yeah that should be a plus sign there, did it in my head but didn't write it down, the final answer is right though.

merry atlas
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The last line looks right to me though

merry atlas
vapid barn
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maybe you made a typo

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are you sure you meant that:
$$\int fg = Fg - \int Fg'$$

merry atlas
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I missed the dx parts

glossy valveBOT
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EndTimes

merry atlas
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Yeah that is exactly the form I got from my lectures

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See why this udv stuff is so confusing?

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I see it gives the right answer in this case, but it's like it skips half the operation by ignoring the derivative on the right, somehow

vapid barn
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nothing is being ignored

merry atlas
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That's also what led to my circle earlier though so idk, if I can wrap my head around it this udv stuff seems better

vapid barn
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i showed you the derivation earlier, it's a straightforwards application of the product rule

merry atlas
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Then where is the derivative of t after the integral in the second to last line on your notes?

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That's the part I don't get

vapid barn
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it's there. u = t, so du = dt

merry atlas
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so in my version g' = dg ?

vapid barn
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i suppose so, let me see if that works out

merry atlas
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That would explain it in my mind at least... I don't quite grasp this whole dx stuff either. Nobody ever explained it, it just appeared

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Sometimes it's like you actually multiply with it, sometimes it just disappears after integration. So is it there or is it just a note on what is being derived? I have no idea

vapid barn
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Let me try using your formula, which admittedly is a bit weird but I made it work:
We have that:
$$\int fg = Fg - \int Fg'$$
Let f = sin(t), then F = -cos(t)
Let g = t, then g' = 1, so we should get:
$$\int t\sin(t) dt = -t\cos(t) - \int -\cos(t) dt$$

glossy valveBOT
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EndTimes

vapid barn
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yeah that works out actually.

merry atlas
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Hmm, so you can take the derivative of a substituted variable like that and use the 1 to multiply with?

vapid barn
merry atlas
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even though t= 2\sqr{x} ?

merry atlas
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if g=t, then g'=1, you used that

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But t=2\sqrt{x}, so t' isn't one

vapid barn
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a lot of the time the shorthand obscures the notation

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when i said to let g = t, that really means to let g(t) = t

merry atlas
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It clearly gives the right answer

vapid barn
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and so we can take:
dg(t)/dt = dt/dt = 1

merry atlas
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Okay

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Right right, that makes more sense

vapid barn
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we're not concerned about the derivative of g(t) with respect to x, but only with respect to t

merry atlas
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We never use the dx/dy form for derivatives either so I'm not at all familiar with it

vapid barn
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yeah that is strange

merry atlas
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it's all f'(x)

vapid barn
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you need to be taught how to treat differentials

merry atlas
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So getting a one like that is like witchcraft to me xD

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Ok, well this clears up a lot actually

vapid barn
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and the cool thing about them is that they mostly respect basic arithmetic.

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how were you taught chain rule?

merry atlas
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Yeah once I have the primitive of something it is really amazing to use honestly

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Hang on

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Chain rule is written as $$ D(f(g(x))= f'(g(x))g'(x)$$

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So outer times inner derivative

glossy valveBOT
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Kienai

merry atlas
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That works for me at least, but when you never use dx and it just appears in integrals it is very confusing

vapid barn
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you can also write that as:
$$\frac{d(fg(x)}{dx} = \frac{df(g(x))}{dg(x)} \frac{dg(x)}{dx}$$

merry atlas
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But can I ask about this udv stuff. How do you know to pick which for which variable?

glossy valveBOT
#

EndTimes

merry atlas
#

It comes down to a similar problem as picking which part to integrate and derivate in my form, which I also don't quite grasp.

vapid barn
#

ILATE rule is used to decide which function is to be chosen first while applying the integration by parts. LIATE rule also works in a similar manner. Learn more about ILATE rule along with many examples.

merry atlas
vapid barn
merry atlas
#

Right. The only thing my lecturer said about this is "it's not a fraction"

#

when he wrote up dx/dy as an example

vapid barn
#

it's not a fraction because it's not a number

#

but we can algebraically treat it 'like' a fraction, if that makes sense

merry atlas
#

but it still cancels out and gives one as a number

#

if dx/dx=1 I mean

vapid barn
#

yeah, that's because when we write:
dy/dx, we mean: d/dx (y)
so dx/dx is just d/dx (x) which is 1

#

you have to be careful because you're not working with numbers, but rather linear operators, but normal "rules" of arithmetic still apply mostly:
d(f+g)/dx = (df + dg)/dx = df/dx + dg/dx

#

alright i have to go, read that link i sent for which functions to pick for "u"

merry atlas
#

Alright, thanks a bunch mate. This helped loads ❤️

#

Have a good one

#

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acoustic pebble
#

Hi again

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acoustic pebble
#
The probability of me getting a queen or a king in a deck of card is 2/13. If I use the classical probability formula I get this which is correct.
#

Can permutation and combination be used here ??

#

If yes then how

#

I believe it can

#

But idk how

onyx glen
#

are you drawing 1 card from a standard deck of 52?

#

@acoustic pebble

acoustic pebble
#

Yes

onyx glen
#

right

#

in that case

#

if you REALLY want to barf combinatorial functions over this

#

you can go $\frac{\binom{8}{1}}{\binom{52}{1}}$

glossy valveBOT
acoustic pebble
#

This means

#

8C1/52C1

severe basin
#

Yes

acoustic pebble
#

Right??

#

8C1 means I'm taking a card out of 8 cards right??

severe basin
#

${}^nC_k=\binom{n}{k}$

glossy valveBOT
#

QuantumBee

onyx glen
#

you're drawing 1 card

severe basin
onyx glen
#

there are 8 cards which are successes for you

acoustic pebble
#

So, 8c1 is the number of ways I can get king or queen from a deck of cards

severe basin
#

Yes

acoustic pebble
#

Oh

#

Ok

#

I get it

#

Thanks for the help man

#

Appreciate it

#

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merry atlas
#

I need to find the primitive function of this, and I got $$ \frac{1}{2}(x+sin(6x-14)) $$ by using the trigonemtric identity cos^2x= 1/2(1+cos(2x))

merry atlas
#

But something is wrong, what is it?

glossy valveBOT
#

Kienai
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

merry atlas
#

Should it be 1/12? instead

torn jolt
#

heyo again

#

well lets see

merry atlas
#

Hello, still dumb here xD

torn jolt
#

you are on the right track

#

your answer is missing one thign

merry atlas
#

Okay what?

torn jolt
#

thing*\

#

recheck** x**+sin(6x-14)

merry atlas
#

How do you mean?

#

the x there is the primitive of 1

torn jolt
#

are you sure it is just x?

merry atlas
#

Not anymore I'm not lol

#

What else is the primitve of 1?

#

,rotate

torn jolt
#

yes, but u r doing this for 'u' remember

merry atlas
#

,rotate

glossy valveBOT
merry atlas
#

Half angle, then integral is the sum of both integrals

#

What else is it?

torn jolt
#

man im more used to integrating by reduction than with the half angle formulas

#

well uhh

torn jolt
merry atlas
#

I get x/2 + (sin(6x-14))/2

#

Is that right?

torn jolt
#

yep!

#

you got it

#

can also rewrite that as

merry atlas
#

Or wait, shouldn't it be 4 under the sin?

#

x/2 + (sin(6x-14))/4

torn jolt
#

\frac{sin(6x-14)+6x}{12}

merry atlas
#

half from the half angle, half from 2 u

torn jolt
#

$\frac{sin(6x-14)+6x}{12}$ + C

glossy valveBOT
#

♡LexQa♡

merry atlas
#

I confuse myself here, I got it right then before I guess xD

#

Thanks a bunch! ❤️

torn jolt
#

yeah u did lmaoo

merry atlas
#

Again

torn jolt
#

keep them integral questions coming haha

#

will try to help with them

#

also

merry atlas
#

Yeah this subject is so damn hard

#

I have so many more but I'll have a crack at them myself first

torn jolt
#

research about "integration by reduction"

#

might be interesting for u

torn jolt
#

u=3x-7

followed by

cos^2(x)=(1+cos(2x)) /2

torn jolt
merry atlas
#

Sure are >_>

#

thanks again, see you soon xD

#

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torn jolt
#

that's not the correct identity I think

#

cos^2(x)=(1+cos(2x)) /2

#

not (1+sin(2x)) /2

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torn jolt
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torn jolt
#

the integration

#

yes it is (1+cos(2x)) /2

torn jolt
#

i thought u wrote 12 but it is 2

#

why is it 2?

torn jolt
#

oh

#

ic

torn jolt
# torn jolt ic

No jokes on you i just created my OWN trigonometric identity

#

get BAMBOOZLED

#

Anyways uhm

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torn jolt
#

well

torn jolt
#

ofc depends on the question

#

ok solve $\int e^{-x^{2}}$ right now

glossy valveBOT
#

♡LexQa♡

torn jolt
#

if u cant in 10 seconds

#

error function

#

done

#

u r -10 integral master

torn jolt
#

,w error function

torn jolt
#

😔

torn jolt
#

how isn't erf*sqrt(π) /2 not satisfactory

#

because i said so 🙄

#

we don't know the answer define a answer

#

we don't know what gives i^2+1=0

#

create a number that does

#

don't do this for 0/0 just

#

ok sure just a sec

#

creating a number

#

yes

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elfin mica
#

When a particle is moving in the positive direction or negative
direction, do we just make a sign chart of the velocity and find out where its pos and neg

elfin mica
#

but if we are trying to figure out whether the particle is speeding up or slowing down, we compare both a(t) and v(t) to see

misty topaz
#

You should just need velocity

elfin mica
#

for the particle in a positive or negative direction correct

#

.close

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delicate idol
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delicate idol
#

imma make the video but tell me what I'm supposed to do

#

thats the link

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.close

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torn jolt
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torn jolt
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can someone help please

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winged fern
#

Hey I am working on a coding problem where I have an equation I am unable to solve:
I got this 2 equations:
s1 = k^(−1) * (z1 + r1 * d) % n
s2 = (a · k + b % n)^(−1) * (z2 + r2 * d) % n
and I want to get d out of it but it has to be a whole number so i have to use the inverse multiplicative modulo but I have no idea how to do that
If someone could help be that would be great (:

limber flicker
#

$s1 = k^{(−1)} * (\frac{z1+r1*d}{n})$

glossy valveBOT
#

Clarkie

limber flicker
#

$s2 = (\frac{ak+b}{n})^{(−1)}* \frac{z2+r2*d}{n}$

glossy valveBOT
#

Clarkie

limber flicker
#

@winged fernignoring the odd looking brackets are those the equations?

winged fern
#

sorry the % signs are modulo so it should be s1 = mod(k^(−1) * (z1 + r1 * d), n)

limber flicker
#

right but that would be a line of code orr?

#

only modulo knowledge I have in python is just something about remainder or diving the left by the right

#

idk how to interoperate the stuff well enough

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#

@winged fern Has your question been resolved?

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#

@winged fern Has your question been resolved?

winged fern
#

i need a whole number between 0 and n at the end and the way i understood is that in order to get a whole number at the end i have to prevent fractures so the only way i know is to use the inverse multiplicative modulo for fractions and then modulo n everything at the end but i don't get to the right solution

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@winged fern Has your question been resolved?

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@winged fern Has your question been resolved?

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rugged harbor
#

sad_think What is the question?
I don't think I can help, I was about to go to sleep

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@torn jolt Has your question been resolved?

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modern urchin
#

part 2 of this

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modern urchin
#

I am considering the values of lim f as xy approaches 1 from either side

#

it's going to +inf and -inf

#

i dont know what to make of it

modern urchin
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barren iris
#

I'm doing #12 and it seems like I'm doing something wrong here. I tried to isolate x and then y which was fine(got big scary numbers). Then, I tried to put those into one of the systems and my z's canceled..

atomic blade
#

You can isolate z I guess

barren iris
#

My work so far

#

the 8z's will cancel...

#

😦

#

<@&286206848099549185>

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#

@barren iris Has your question been resolved?

glass crystal
#

dont you have a sign error here

barren iris
#

I do?

#

What should it be

#

I'll check my math again

glass crystal
#

you have -32y on the left side

#

before

#

and yet didvide only by 32

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tepid basin
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tepid basin
#

can i get some help on this?

#

i dont rlly know where to start

#

well i know i start with deriavative

#

quotient rule can be applied

wise widget
#

yup was just about to say that! yup!

keen spruce
#

sign chart ❤️

wise widget
#

^^

#

find when the derivative is zero or undefined

#

or in other words when the numerator = 0 or the denominator = 0

tepid basin
#
  1. get derivative
  2. set equal to zero and solve for x
  3. use numbers solved for x in sign chart?
#

then use domain things from sign chat

wise widget
#
  1. set numerator or denominator = 0 solve for x
keen spruce
#

look for a sign change

tepid basin
#

okok let me try that rq

neat bay
#

Yeah gotta check when derivative is undefined

#

For example |x| switches from decreasing to increasing at x = 0, which is exactly where the derivative is undefined

tepid basin
#

i got

#

(36-(4x^2))/((x^2)+9)^2

#

as the derivative

tepid basin
#

numerator or denominator?

#

both give the same answer?

#

@neat bay

neat bay
#

Same answer? No

#

Numerator is for when derivative equals 0

#

Denominator is for when it’s undefined

#

(literally, check when it’s dividing by zero)

wise widget
#

^^

tepid basin
#

oh ok

#

so whenever denoinator isnt zero use the numerator?

neat bay
tepid basin
neat bay
#

What?

#

Do you get why you’re setting these things to zero?

tepid basin
#

to solve for x?

neat bay
#

but what does the x you get as a result actually represent

tepid basin
#

good question

neat bay
#

ok so you don’t know

#

that’s fine

tepid basin
#

where some curve occurs?

neat bay
#

here let’s start a little earlier

#

You understand derivative is the slope of the tangent line, right

tepid basin
#

correct

neat bay
#

So in a sense it measures the rate of change at a point

tepid basin
#

i do

neat bay
#

So one thing that’s cool is that it “detects” when a function is increasing or decreasing

#

If the slope is positive, it’s pointing up, so the function is increasing there

#

and if slope is negative, then it’s decreasing

#

cool

#

what if the slope is zero?

tepid basin
#

yep

#

hm

#

it's a straight line?

neat bay
#

Yep exactly

tepid basin
#

on the x axis

neat bay
#

What can you conclude about the graph there?

tepid basin
#

i'm not sure

neat bay
#

It can mean it’s at the top of a hill, like this

tepid basin
#

ah

neat bay
#

In other words, a (local) maximum point

#

local because it’s higher than the points immediately left and right of it

tepid basin
#

i see

neat bay
#

It could also mean it’s a local minimum point

#

But there is a special case which we need to check

tepid basin
#

red is f(x) and blue is the derivative graph right?

neat bay
#

Blue is the tangent line

#

The derivative is a little different when you graph it for all values of x, don’t worry about that

#

Look at this

#

Here the derivative is zero, so a flat line, but it’s not a minimum or a maximum

#

It’s basically like you’re running, slow down, stop, and then start running again

#

So that’s kind of an edge case

#

Anyway

#

For this problem, they’re asking you when the function is increasing or decreasing, right

tepid basin
#

correct

#

and the maximum and minimum point

#

for when it happens

neat bay
#

Ah

#

Yeah

#

Oh whoops another thing

#

A maximum/minimum can occur without the derivative equalling zero

#

Look at this

#

Here is |x|

#

There is a minimum at zero, but the derivative is undefined (why?)

#

So to check for min/max, it’s also useful to check when the derivative is undefined

tepid basin
#

ahh

#

and we check for when its undefined by setting the derivative equal to 0?

neat bay
#

Yes exactly

#

Sorry denominator of the derivative

#

Think about it

#

How could the derivative be undefined?

#

This could only happen if you were trying to, say, divide by zero

tepid basin
#

divisiion by zero

#

yeah

neat bay
#

Or you’re trying to take the square root of a negative number

#

(But that’s less common)

#

So

#

What did you get for the derivative of this function?

tepid basin
#

numerator = 36 - 4x^2
denominator = (x^2 + 9)^2

neat bay
#

nice

#

ok let’s do min/max

#

find where it equals zero

#

and then find where it’s undefined (there might be no points like this)

tepid basin
#

so the first step would be set the numerator equal to zero?

#

i got x equals plus minus 3

neat bay
#

Nice

tepid basin
#

now we check to see when the denominator is undefined?

#

and set denominator equal to zero?

neat bay
#

Yeah, so x = 3 and x = -3 are possible min/maxs

#

Again keep in mind, you might not get an answer for denominator

tepid basin
#

i get sqrt minus 3

#

which is an invalid answer?

neat bay
#

yep

tepid basin
#

because square roots cant have negatives

neat bay
#

It’s imaginary

tepid basin
#

meaning its defined

neat bay
#

Yeah

#

Yeah exactly

tepid basin
#

ahhh

#

okay

#

and now i do my sign chart

#

hmmmm

#

but what if my denominator was undefined

#

what would happen then?

neat bay
#

If it was undefined, let’s say at x = whatever, then you would add “whatever” to your sign chart

tepid basin
#

ohh ok

neat bay
tepid basin
#

so additional points

neat bay
#

yeah

tepid basin
#

so techncially u set both parts equal to zero

#

and the denominator might not always give a valid value

neat bay
#

Yeah

#

Well actually

#

Numerator may also not give a value; what if the derivative was 1/x?

#

Then you’d only get one possible point, x = 0

#

the numerator can’t ever equal zero, because the numerator equals 1, and 1 does not equal 0

#

Lol

tepid basin
#

ahh

neat bay
#

Ok so you have x = 3 and x = -3 on your sign chart

#

That means the derivative is flat at those points

#

So that means that in between those points, the derivative is gonna be either positive or negative

tepid basin
#

so i would plug those x values into f(x)?

#

and determine if y is positive or negative?

neat bay
#

Those in-between values are gonna be the intervals for increasing/decreasing

#

No you plug them into the derivative

#

That’s the slope

tepid basin
#

ohh ok

#

i see

#

actually

#

would we need test numbers here?

neat bay
#

Yeah, in between two zeroes, it’s gonna be all positive or all negative

#

So you only need to test one number

#

And that’s gonna be the positive/negative for the entire interval

tepid basin
#

i got

#

inc: (-3,3)

#

dec: (-infinity,-3)U(3,infinty)

#

now determining the relative max and min is tricky

neat bay
#

Nice

#

Cool

#

It’s actually very easy

tepid basin
neat bay
#

Yeah

#

So look at the left side

#

It goes negative, then zero at x = -3, then positive

#

In other words, decreasing, then flat, then increasing

#

This means that x = -3 is a local minimum

#

Think about it

tepid basin
#

because it would be something like this?

neat bay
#

Yep nice! Yeah

tepid basin
#

but

#

how do we know there isnt a minimum from 3 to infinity?

#

well

#

if it goes to infinity it never reaches another min?

#

it jsut keeps going and going?

neat bay
#

But we found all the points where it’s zero or undefined

#

And it’s only at x = -3 and x = 3

#

There literally cannot be a max anywhere else since we found all the potential values

neat bay
#

Just down and down

tepid basin
#

ahhh that makes sense

#

ty for the indepth explanation!

#

it helped a lot

neat bay
#

yeah fs

tepid basin
#

sometimes i kinda just follow formulas without understanding the why

neat bay
#

yeah

#

I like helping people see the why

#

now the rest of the problems should be trivial; you’re just repeating the exact same procedure lol

tepid basin
#

yeah it seems pretty straight forward

#

thank u!

neat bay
#

of course

#

If you’re good then u can close the channel with .close

tepid basin
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.close

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lofty holly
#

Hey! Can you help me with my question? (Matrix)

lofty holly
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.close

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void swift
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short crest
#

Ok so first of all, do you know how to find the gradient of a line that is perpendicular to another line?

void swift
#

I was sick for it

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so I wasn't able to learn the formula

short crest
#

Wait... i might've skipped some steps

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ok so first of all

#

the line you have is

2y + 4x = 12

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turn it into slope-intercept form

y = mx + b

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where m and b are constants

void swift
#

yea

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i got

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y=-2x+6

short crest
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are you sure?

void swift
#

wait

short crest
#

close... but there might be some miscalculations

void swift
#

nvm

void swift
short crest
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yes

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ok so

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m = gradient and b = y intercept

short crest
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or the slope

void swift
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-2

short crest
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yes

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so for 2 perpendicular lines.. the product of the 2 line's gradient is always -1

#

for example...

y = 3x + 3
the gradient/slope is 3
to find the gradient of a perpendicular line, it's just
m1 * m2 = -1
3 * m2 = -1
m2 = - 1/3
so the equation of the perpendicular line will be
y = -1/3 x + b
where b can be any value

#

since you have
m1 = -2

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find m2 (the gradient/slope of the perpendicular line)

void swift
#

ohh

#

kk thanks

short crest
#

You're welcome

void swift
#

wait how do I get m2

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?

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nvm

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.close

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void swift
#

.repoen

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.reopen

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#

void swift
#

How do I find the answer to both of those questions?

tall juniper
#

Do you know the rule for parallel lines?

void swift
#

no

deft zodiac
#

theyve same gradient

#

y=mx+c

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eq of a line

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m is the same

tall juniper
#

The rule is that the slope of line 1 = slope of line 2 (m₁= m₂)

void swift
#

oh

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the slope is 3

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so 3 = 3?

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1=3+2(3=3)

tall juniper
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If m₁ is 3 then m₂ is?

void swift
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1/3?

tall juniper
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no m₂ is 3

void swift
#

oh

tall juniper
#

So the equation of the line (a) should have a slope value of 3

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What does the equation of the line look like now?

void swift
#

uh

#

y=3x+3?

tall juniper
#

y=3x+b

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We haven't yet figured out what b is

void swift
#

oh

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do we do -2=3(3)+b?

tall juniper
#

Yeah

void swift
#

b=-11

tall juniper
#

Exactly

void swift
#

is that for b?

tall juniper
#

So the equation now looks like
y = 3x-11

void swift
#

yes

tall juniper
#

That is it, we have found the equation of line (a)

void swift
#

oh

#

how do we find b?

torpid stag
#

I think he means (b)

tall juniper
#

Do you know the rule of perpendicular lines?

void swift
#

no

tall juniper
#

line₁ is perpendicular to line₂ if m₁= -1/m₂

torpid stag
#

Why do y'all use m for the gradient in the US?

void swift
#

idk

tall juniper
#

Oh right

void swift
#

3 = -1/3

tall juniper
#

You can't substitute 3 for both m₁ and m₂

void swift
#

oh

tall juniper
#

You only substitute that for m₁ so you get 3 = -1/m₂

void swift
#

how do I find m2?

torpid stag
# void swift 3 = -1/3

Remember that "=" is a relation that says something has equal value. Using the symbol as a "step"-symbolizer is not the correct usage

void swift
#

oh

torpid stag
#

So for m1 = -1/m2, we have if m2 = 3?

void swift
#

how to find m2?

torpid stag
void swift
#

oh

tall juniper
#

for the rest of the solution the equation of line (b) is the equation of the line with y=m₁x+b₁
And the original line in the picture is the line with equation y=m₂x+b₂ where m₂=3 and b₂=-7

void swift
#

y=3x-7

tall juniper
#

Basically: We are trying to find m₁ and b₁ now

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If you substitute in m₂=3 into the equation m₁= -1/m₂ what do you get?

void swift
#

-1.3

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-1/3

tall juniper
#

Now we have m = -1/3

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So what does the line equation look like now?

void swift
#

y=-1/3x

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-7?

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oh

tall juniper
#

y=(-1/3)x+b

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We still haven't figured out what b is

void swift
#

b=-1

tall juniper
#

Exactly

void swift
#

oh so it would be y=-1/3x-1

tall juniper
#

Almost

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It would be y= (-1/3)x-1

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(-1/3)x is different from -1/3x because the first means
$\frac{-1}{3}x$ while the second means $\frac{-1}{3x}$

void swift
#

oh ok

glossy valveBOT
#

jafar/جعفر

void swift
#

I got all of the questions correct

tall juniper
#

Presto

tall juniper
void swift
#

K

#

.close

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torpid stag
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And make sure to wait around 15 minutes after stating your question before pinging Helpers

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tidal reef
#

Given that $A={2011, 2022, ..., 2021}$. Three subsets, $A_1, A_2, A_3$ are created from $A$ with the conditions:
\begin{itemize}
\item $A_1\cup A_2\cup A_3=A;$
\item $A_2$ has no intersection with other subsets;
\item $|A_1\cap A_3|=1$;
\item Every subset must have a prime number.
\end{itemize}
The number of subsets $(A_1, A_2, A_3)$ that satisfy the conditions above are...

tidal reef
#

how would i approach this question?

glossy valveBOT
#

nichoals

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twilit cloud
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deft zodiac
#

lol

#

um

tidal reef
#

damn

deft zodiac
#

express it as

#

e^it

twilit cloud
#

12 c

deft zodiac
#

o

twilit cloud
#

i sneed help with that

deft zodiac
#

um

#

what cubic did u get

twilit cloud
#

pls hold need to take a photo

#

i dont know what i am even doing for part c

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@twilit cloud Has your question been resolved?

deft zodiac
#

eh

#

i got

#

$z^3+z^2-2z-1=0$

glossy valveBOT
deft zodiac
#

i think u forgot +1 in ur eq

native flicker
#

G

twilit cloud
#

o rite

deft zodiac
#

so hard i gon lol

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little fiber
#

Its about trigonometry specifically
sum identity of sine

how does this explain that
sin (a+b) = sin(a)cos(b) + cos(a)sin(b)
thanks

acoustic pebble
#

I belive you know cos(a-b) = cos(a)cos(b) + sin(a)sin(b)

#

And I hope you know sin(a) = cos(90-a)