#help-28

1 messages · Page 23 of 1

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zinc dome
#

Where are they getting 71 from? T is in minutes and it said 3 hours, 3x60 is 180 so t must = 180 minutes right?

When I calculated 199.457(0.994)^180 I got 67.51- rounded to 68. But it said 71 was the answer? I am confused

light sonnet
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,calc 199.457(0.994)^120

glossy valveBOT
#

Result:

96.875824168526
light sonnet
eager violet
#

You did 120

shrewd hamlet
#

Webassign has a margin of error that is permissible

shrewd hamlet
light sonnet
eager violet
#

Oh

light sonnet
#

I was checking how close the mg value is with 120

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And it's 3 mg off

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@zinc dome Has your question been resolved?

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severe basin
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severe basin
#

The question mentions the random variables to be iid.

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$Var(A)=\frac{\sigma^2}{3}$

glossy valveBOT
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QuantumBee

severe basin
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$Var(B)=(0.1^2+0.3^2+0.6^2) \times \frac{\sigma^2}{3}$

glossy valveBOT
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QuantumBee

onyx glen
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times sigma^2/9

severe basin
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How?

onyx glen
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wait, hold on. no.

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that's wrong too

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it should be (0.1^2 + 0.3^2 + 0.6^2) sigma^2

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you were off by a factor of 3 but i was wrong about the direction in which you were off

severe basin
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Oh, is it because there are three RVs identically distributed, so the variance gets multiplied by 3?

onyx glen
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no

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what

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no

severe basin
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I'm not understanding this part

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How is Var(B) = (0.1^2 + 0.3^2 + 0.6^2) sigma^2 ?

onyx glen
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Var(A) = (1/3^2 + 1/3^2 + 1/3^2) sigma^2

severe basin
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=(3/3^2) sigma^2

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=(1/3) sigma^2

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Isn't that right?

onyx glen
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yes

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and Var(B) accordingly is 0.1^2 sigma^2 + 0.3^2 sigma^2 + 0.6^2 sigma^2

severe basin
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Oof, sorry

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I get my mistake

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I have one more doubt

onyx glen
#

yes?

severe basin
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It's a different question

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I will post.

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Let the random variables X and Y be uniformly distributed in the triangular region D, where D is bounded by x=0, x=2y, x=2.
Find $f _{Y∣X=1}(y)$

glossy valveBOT
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QuantumBee

severe basin
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$f {Y∣X=1}(y)=\frac{f{XY}(1,y)}{f_{X}(1)}$

glossy valveBOT
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QuantumBee

severe basin
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This will be the graph of the triangular region

onyx glen
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oh this one

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eugh

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i don't want to do thsi

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this*

severe basin
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Umm, please say why

onyx glen
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i don't want to do this, that's why.

severe basin
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I doubt the question to be wrong

severe basin
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I can report it to the professor

onyx glen
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I DIDNT SAY THE QUESTION WAS WRONG I SAID I DIDNT WANT TO DO IT

severe basin
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Ok

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I can't force anyone to help me

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I will wait till someone arrives to help me with this

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@severe basin Has your question been resolved?

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@severe basin Has your question been resolved?

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@severe basin Has your question been resolved?

severe basin
#

<@&286206848099549185>

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@severe basin Has your question been resolved?

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@severe basin Has your question been resolved?

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@severe basin Has your question been resolved?

torn jolt
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breh

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this is help

severe basin
short crest
torn jolt
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they dont solve it

severe basin
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It's alright

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It's been almost two days

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Nobody came for help.

severe basin
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I can wait

torn jolt
severe basin
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no

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it is graph of x=2y for x lying between 0 and 2.

torn jolt
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,calc 0.000001^0.000001

glossy valveBOT
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Result:

0.99998618458488
torn jolt
lavish fractal
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,calc 0.000001*23456

glossy valveBOT
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Result:

0.023456
severe basin
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THIS IS NOT THE CHANNEL FOR CALCULATIONS

lavish fractal
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was helping a feind and this was the one opened

severe basin
lavish fractal
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ik

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sorry

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@severe basin Has your question been resolved?

wraith barn
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still unsolved lmao

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close the channel @severe basin

severe basin
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no

primal owl
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I'll try to solve it

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@severe basin Are you there?

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What does it mean by $X$ and $Y$ being uniformly distributed over the triangular area?

glossy valveBOT
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384920

primal owl
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I assume that $f_{X,Y}$ must be constant over that triangular area

glossy valveBOT
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384920

primal owl
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and the integral over that region is equal to one

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So then $f_{X,Y}(x,y)=\begin{cases} 1 & 0\leq y\leq\frac{1}{2}x\leq 1 \ 0 & \text{otherwise} \end{cases}$

glossy valveBOT
#

384920

primal owl
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Then $f_{X,Y}(1,y)=\begin{cases} 1 & 0\leq y\leq\frac{1}{2} \ 0 & \text{otherwise} \end{cases}$

glossy valveBOT
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384920

severe basin
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Yes

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My specific doubt is, can conditional density be more than 1?

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If so, why?

primal owl
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And is $f_{X}(x)=\int_{0}^{\frac{1}{2}x},dy=\frac{1}{2}x$ for $0\leq x\leq 2$ and $f_{X}(x)=0$ otherwise?

glossy valveBOT
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384920

primal owl
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So $f_{X}(1)=\frac{1}{2}$

glossy valveBOT
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384920

severe basin
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Correct

primal owl
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$\frac{f_{X,Y}(1,y)}{f_{X}(1)}=\begin{cases} 2 & 0\leq y\leq\frac{1}{2} \ 0 & \text{otherwise} \end{cases}$

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And are you asking whether the integral over those values of $y$ are supposed to be $1$ or not?

glossy valveBOT
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384920

severe basin
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How is this right?

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The answer is 2.

primal owl
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Oh

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Ohhh

glossy valveBOT
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384920

primal owl
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It was an arithmetic mistake sorry

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$1 / (1/2)=2$ not $1/2$ ...

glossy valveBOT
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384920

primal owl
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Anyway integrating that over the region gives an integral of $1$

glossy valveBOT
#

384920

primal owl
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Over those possible values of $y$

glossy valveBOT
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384920

primal owl
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How does this look @severe basin ?

severe basin
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Fine

primal owl
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The value of the integral over the specified region?

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In general?

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I think not

severe basin
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No

primal owl
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Oh

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The conditional density refers to the probability of some event if you integrate over some region right?

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And the probability of integrating over the whole region

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That should correspond to any outcome

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Which should have an integral of 1 right?

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Even in the case where it is conditional?

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I don't know if this is your question or not

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Because it is still a density function from what I understand

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Integrating over the whole space of outcomes should given an integral of 1

severe basin
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That is understood

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How is the answer "2" feasible?

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Probability should lie between 0 and 1 only right?

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@primal owl

primal owl
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Oh

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You shouldn't get 2

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From integrating over any valid subset

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Only values in [0,1]

severe basin
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I'm talking about the FINAL ANSWER

primal owl
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Are you referring to the function value being 2?

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Like at a point, it can be 0 or 2?

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Is that what you are asking about?

severe basin
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$f_{Y∣X=1}(y)=2$

glossy valveBOT
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QuantumBee

severe basin
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We just got this ^

primal owl
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Yes for a certain range of y

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It's ok for that value to be greater than 1

severe basin
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Why?

primal owl
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All we need is that

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This is a probability density function

severe basin
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Because, it's a PDF?

primal owl
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Yes

severe basin
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Oh yes

primal owl
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We just need the integral of any reasonable subset to be in [0,1]

severe basin
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THANK YOU FOR HELPING

primal owl
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You're welcome!

severe basin
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Nobody cared to help me

primal owl
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Oh

severe basin
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And, you came

primal owl
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I did this two years ago and forgot it all

severe basin
#

.close

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primal owl
#

Hopefully that helped!

severe basin
#

Have a nice daay sir

primal owl
#

Thanks you too!

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stiff oak
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stiff oak
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Don’t know anything about sas and sss properties

hallow cedar
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sas just means side-angle-side, it means that if 2 triangles share 2 sides, and have the same angle between them, they are congruent

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sss means side-side-side and it means if 2 triangles have all the same sides they are congruent

stiff oak
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That makes sense

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For question 2, how come it isn’t similar by sas

hallow cedar
glossy valveBOT
hallow cedar
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well see, in question 2 we see that 2 sides are equal

stiff oak
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We know 2 sides are equal, and the angle between those 2 angle sides should be equal too… or am I wrong?

hallow cedar
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no it doesn't say that

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the other length determines how big the angle si

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is*

stiff oak
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but doesn’t it have to be, like mathematically

hallow cedar
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no let me illustrate

stiff oak
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Okay

hallow cedar
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suppose all the sides I marked with a line are equal

stiff oak
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Okay

hallow cedar
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the triangles are clearly different

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since the other side can still change

stiff oak
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That actually makes a lot of sense okay

hallow cedar
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👍 that's why we need an extra angle / length to determine if they're congruent or not

stiff oak
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thank you for that explanation

stiff oak
#

thank you againnn

hallow cedar
#

no problem

stiff oak
#

.close

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raven spruce
#

Can you please help me with the following homework question?
Posting question and work below......
Solve the following differential equation by using integrating factors. y ' = 2 y + x^2
dy(x)/dx - 2y(x) = x^2
e^-2x dy(x)/dx -(2e^-2x)y(x) = e^-2x x^2
e^-2x dy(x)/dx = d/dx (e^-2x) y(x0 = e^-2x x^2
e^-2x dy(x)/dx + d/dx (e^-2x) y(x) = e^-2x x^2
integral e^-2x x^2 dx
-1/4e^-2x(2x^2+2x+1)+C
1/4 (-2x^2-2x+4Ce^2x - 1)
Final answer - > [(-x^2-x)/2] + [Ce^(2x)] - [(1/4)]
FYI here is what I put

raven spruce
nocturne creek
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hybrid marsh
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Please don't occupy multiple help channels.

tidal reef
#

,rccw

glossy valveBOT
tidal reef
#

have you made any progress?

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@hybrid marsh Has your question been resolved?

hybrid marsh
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@hybrid marsh Has your question been resolved?

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lament reef
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torn jolt
#

Line ST is shared between the triangles

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You know two of their angles are congruent

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That means the third is too and you can invoke the angle side angle postulate

lament reef
#

how do i write this out

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@torn jolt

torn jolt
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I just told you bruh

lament reef
#

hb this

torn jolt
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You know both are right triangles

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FG is the same between th

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Them

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They share hypotenuses too

lament reef
#

mkkm

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outer pasture
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.close

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cursive kestrel
#

.reopen

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cursive kestrel
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How do i find the inverse

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for this function

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i tried but i couldn't

vast fossil
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y = 3^x/(3^x + 1) means that y 3^x = 3^x + 1, first isolate 3^x

cursive kestrel
#

can u show on paper or paint i don't really understand ur meaning

vast fossil
#

$y = \frac{3^x}{3^x + 1} \ 3^xy = 3^x + 1 \$ isolate $3^x$

glossy valveBOT
#

A Lonely Bean

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median cedar
#

$\lim ____ (x \to 0) \frac{sin({x\over2})}{2x(1-x\over2)}$

glossy valveBOT
#

Amer
Compile Error! Click the errors reaction for more information.
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sharp vine
#

this?

median cedar
#

denominator is 2x(1 - {x/2})

glossy valveBOT
median cedar
#

yep

little forge
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lim = 1/4?

median cedar
#

I made this question about

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if I can take sinx/2 / x/2

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i'm bad at math

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just consider the x in the denominator is an unknown value

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(i really don't know)

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@median cedar Has your question been resolved?

median cedar
#

<@&286206848099549185>

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@median cedar Has your question been resolved?

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@median cedar Has your question been resolved?

median cedar
#

<@&286206848099549185>

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@median cedar Has your question been resolved?

primal owl
#

If you know that $\lim_{x\to 0}\frac{\sin (x)}{x}=0$,

glossy valveBOT
#

384920

primal owl
#

$\lim_{x\to 0}\frac{\sin (x/2)}{x/2}=0$

glossy valveBOT
#

384920

primal owl
#

And $2x=4\cdot (x/2)$

glossy valveBOT
#

384920

primal owl
#

Try using those to split the limit into the product of two terms whose limit you know

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grave marten
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grave marten
#

I was given some knowledge relating to using the formulas of a rectangle, 2 semi circles of a small and big circle, the Area = the rectangle + small circle + big circle

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and is suppose to be quadratic also apparently

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@grave marten Has your question been resolved?

grave marten
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<@&286206848099549185>

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Pls

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🙏

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@grave marten Has your question been resolved?

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wanton valley
#

Uh if i factor x² + 9x + 3 the answer would be (x + 3)² right

wanton valley
#

<@&286206848099549185>

vast fossil
#

No, (x + 3)^2 = x^2 + 6x + 9

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wanton valley
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Ok ty

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buoyant epoch
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buoyant epoch
#

Can someone explain how my equation is wrong

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@buoyant epoch Has your question been resolved?

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@buoyant epoch Has your question been resolved?

silver drift
#

Looks good to me

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as in, you got the right answer

buoyant epoch
silver drift
#

only thing I can think is 5 sqrt(4-x).

buoyant epoch
#

Marking*

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Lemme try that

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Didn’t work

buoyant epoch
#

Is this correct too?

#

If it is it’s probably just Desmos fault

silver drift
#

You haven't shared the whole problem, I think. Did either of these include a line like "y = sqrt(x)" or "y=3root(x)"?

I'm more than happy to blame the errors on Desmos, but I can't be sure of that without the full problem statement.

buoyant epoch
#

First problem

silver drift
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Huh. It's just visual. They didn't tell you the function was sqrt.

buoyant epoch
#

Is that important?

silver drift
#

Not really, it just makes it hard to know you're giving the right answer.

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It looks like all your answers are correct.

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And more importantly, you understand how transformations of the graph and transformations of the equation are related.

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Even if you don't get points in class for this exercise, you'll have that skill.

buoyant epoch
#

.close

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smoky compass
#

where did i mess up 2

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stable heart
#

$-3(-7)=21$ not $-21$

glossy valveBOT
#

Duh Hello

smoky compass
stable heart
#

$\frac{10-3(-7)+4}{-5}=\frac{10+21+4}{-5}$you have $-21$ here

glossy valveBOT
#

Duh Hello

smoky compass
#

why would it be + not -

stable heart
#

because minus times minus is plus

smoky compass
#

it's one negative tho

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10 - 3(-17) goes to 10 -21 ?

stable heart
#

10-3(-17) is 10+51

smoky compass
#

what??

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where did you get +

stable heart
#

because there are 2 minuses

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-3 and -17

smoky compass
#

but isnt it saying 10-3

stable heart
#

no, remember the order of operations

smoky compass
#

yes i know

stable heart
#

you gotta do multiplication first

smoky compass
#

i did

stable heart
#

$-3(-7)=-3\times(-7)$

glossy valveBOT
#

Duh Hello

stable heart
#

thats what it means when there is a number directly in front of a parenthesis

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so after doing the parenthesis you have to do the multiplication before doing the addition

smoky compass
#

yes i know

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but i don't see any addition

stable heart
#

but $-3\times(-7)=21$ which is positive, so addition

glossy valveBOT
#

Duh Hello

stable heart
#

if you dont understand this then i would recommend going through some books or watching some videos on it. this is very essential

torpid stag
#

-3(-7) = -(3(-7)) = -(-21) = 21

smoky compass
stable heart
#

just a quick google search gives me this. looks like it should be alright https://www.youtube.com/watch?v=O6bRgxVRoZ4

Welcome to A Review of Integers with Mr. J! Need help with how to add, subtract, multiply, and divide integers? You're in the right place!

Whether you're just starting out, or need a quick refresher, this video is for you if you're looking for help with how to add, subtract, multiply, and divide integers. Mr. J will go through examples of addin...

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last locust
#

How to do this energy conservation problem?

last locust
#

google tells me this but I dont know how to apply it

sharp flame
#

This is a physics problem, I could help you, but I'm not sure if it's permitted

last locust
#

I think its all related to a point

#

Ive asked statics problems before

sharp flame
#

Well...

#

I don't have an issue helping you

#

So at the point of release, what would the initial velocity be?

last locust
#

v 0

sharp flame
#

Excellent, that makes our kinetic energy 0

#

i.e. K1 = 0

#

What would the potential energy (U1) be?

last locust
#

no clue

#

the formula for pot energy i guess

sharp flame
#

$\text{Potential Energy } = \text{mass} \times g \times \text{height}$

glossy valveBOT
#

NEONPerseus

sharp flame
#

What would the mass and height be in this case, looking at the question?

last locust
#

mass m and height h0

sharp flame
#

Let's look at the RHS now

#

What would be the kinetic energy of the mass at the instant of hitting the ground?

last locust
#

ve

sharp flame
#

That's the velocity 😅

last locust
#

thats velocity

sharp flame
#

We're looking for the kinetic energy yes

#

$K = \frac{1}{2} \times \text{mass} \times \text{velocity}^2$

last locust
#

yess i was gonna write that

glossy valveBOT
#

NEONPerseus

sharp flame
#

So what would the kinetic energy be at that instant?

last locust
#

$\frac{1}{2} \times \text{m} \times \text{ve}^2$

glossy valveBOT
#

Stefan

last locust
#

havent tried this before lol

sharp flame
#

Yup cool

sharp flame
#

And what would the potential energy be at the bottom?

last locust
#

0?

sharp flame
#

Yup

#

If we were to string the whole thing together

#

$mgh_0 = \frac{1}{2}mv_{e}^2$

last locust
#

1/2mv(0)^2 +mgh(0)=1/2mv(e)^2

glossy valveBOT
#

NEONPerseus

last locust
#

?

sharp flame
#

The object starts from rest

last locust
#

is this wrong then?

sharp flame
#

You got it right for the most part

#

It's just that the initial velocity is 0

#

Since it's been released at a height of h-nought

last locust
#

okay I get it now

#

thanks

#

a lot

sharp flame
#

np

last locust
#

.close

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sharp igloo
#

ive worked until task 3 but im stuck

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eager violet
#

What have you tried

sharp igloo
#

im not sure if i did it right but for task 2 i got square root of (16+6t+t^2) as the height

#

and then for the midpoint i just substituted that into the midpoint formula

#

i didnt understand how i can use substitution to eliminate t

eager violet
#

For the midpoint, you should have (x(t), y(t))

#

x = some function of t, y = some function of t

sharp igloo
#

i got this

#

so do i need to make this into functions of t

#

ngl im clueless

eager violet
#

So, assuming those formulas are correct, you have x = (3 + t)/2 and y = √(16 + 6t + t²)/2

#

Solve for t in one equation and plug it into the other

sharp igloo
#

oooooooooooh

#

is it okay if i send u my working out to get this answer

#

to check if its correct

eager violet
#

I'm boutta leave so I can't check it

sharp igloo
#

ah thats okay

#

thanks for ur help

#

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cursive coral
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cursive coral
# cursive coral

Hi, could someone help me understand how the last expression was derived from the one above it?

#

I don't understand how you just differentiate that double integral wrt z to get the last expression

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@cursive coral Has your question been resolved?

grand yacht
#

they just solved the inner integral

cursive coral
#

still don't get how :/ sorry

how did d/dz of integral (fxy (x,y) dy) turn into fxy(x,z-x)

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smoky compass
#

how do you find the rest of the variables

woven sand
#

Take a look at the 70 degree angle and angle b

#

How do they relate to each other?

smoky compass
#

they make a supplementary angle?

woven sand
#

Correct

#

Which always add to...

smoky compass
#

180?

woven sand
#

Correct

smoky compass
#

110

woven sand
#

You can use that information to find b, and then go from there

smoky compass
#

tysm you’re so helpful

woven sand
#

👍

smoky compass
#

how do i solve 8

woven sand
#

Let's start with a triangle and figure out what the formula is

#

Unless you already know it

smoky compass
#

no idea

woven sand
#

The formula for the total sum of interior angles will be $(n-2)(180)$ where n is the number of sides

glossy valveBOT
#

lexitorius

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undone yew
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undone yew
#

How do i rewrite the second half

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unreal temple
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unreal temple
#

function increasing when x > 4 decreasing when x < 4

#

im pretty sure that’s correct

torpid stag
#

That is correct, yes

unreal temple
#

.solve

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unreal temple
#

right thank you

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scarlet galleon
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scarlet galleon
#

was wondering how they got A^-1

#

and isnt AB mulltiply BA just BA^-2?

light sonnet
#

You can't swap matrices around like that

#

Because $AB \neq BA$

glossy valveBOT
#

dldh06

light sonnet
#

In terms of matrices

scarlet galleon
#

oh right

#

because matricies are non-cumative right?

#

so how did they get this

#

how is AB multiply BA^-1 AB^2A^-1?

light sonnet
#

When you distribute AB(BA^-1 + B^-1)
You get ABBA^-1 + ABB^-1

scarlet galleon
#

right

light sonnet
#

The BB simplifies to B^2

#

BB^-1 = I

scarlet galleon
#

oh

#

right

#

so I have

#

X + A = AB^2 A^-1 + A

#

then I multiply the whole thing

#

by the inverse of A

#

giving me

#

AB^2 A^-2?

light sonnet
scarlet galleon
#

because its X + A

#

oh shit

#

yea

#

its X + A

#

so I multiply A by its inverse to get the idenity matrix right

#

i do that on the left i do that on the right

#

multiply the last A gives me I

#

but what about AB^2 and A^-1?

light sonnet
#

It's X + A

#

Just subtract A on both sides

scarlet galleon
#

I can do -A on the right side?

#

ah okay

#

oh I see

#

because B^-1 A^-1

#

in the original equation is multiplyig one another

#

but here its simply adding

#

so this would be the final answer

light sonnet
#

Yes

scarlet galleon
#

ah okay

#

what if I had

#

an inverse multiply its inverse

#

that would be A^-2?

light sonnet
#

If it was XA then that's when you can multiply by A^-1

scarlet galleon
#

yea

#

but say I have XA = A^-1

#

what would

#

A^-1 multiply A^-1 be?

light sonnet
#

A^-2

scarlet galleon
#

ah okay

#

and how would I go about getting A^-2 to its identiy matrix

#

i would have to multiplyA twice right?

#

or A^2?

fickle path
#

how do u solve this (2x)/(x-2)=(1)/(x+2)-2?

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@scarlet galleon Has your question been resolved?

scarlet galleon
#

@fickle path u can first cross multiply the values

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@scarlet galleon Has your question been resolved?

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@scarlet galleon Has your question been resolved?

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@scarlet galleon Has your question been resolved?

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quick heath
#

What is the definition of rg(A) your working with?

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severe basin
#

$F_{z}(0)=0.5, F_{z}(−0.06)=0.47608$

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glossy valveBOT
#

QuantumBee

severe basin
#

How do I find the value of F_{z}(1.96) using the above information?

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@severe basin Has your question been resolved?

severe basin
#

<@&286206848099549185>

#

Z is the standard normal distribution

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@severe basin Has your question been resolved?

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@severe basin Has your question been resolved?

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@severe basin Has your question been resolved?

primal owl
#

It will be hard to do it by hand though

severe basin
#

Ok

#

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waxen warren
#

Hello, can anyone help me factor this -3x^2 -2x +1 ?

shrewd hamlet
#

First I’d factor out a -1 so u have -1(3x^2 + 2x - 1)

coral crypt
#

doesn't that change the sign of all the terms in the parentheses?

shrewd hamlet
#

Yea mb typo

#

Ty

coral crypt
#

happens

coral crypt
#

positive 1*

waxen warren
#

-1(3x^2 + 2x - 1)

#

to become -1?

shrewd hamlet
#

Yea use mystics method, mine takes a bit of explaining

waxen warren
#

Okok

#

-1 and -1 = 1

#

Sum is -2

coral crypt
shrewd hamlet
#

o

coral crypt
#

also be cognisant of the coefficient of the 2nd-degree term altering ONLY the 2nd term in the quadratic

waxen warren
#

what do I do with those two in -3x^2 -2x +1

coral crypt
#

(-3x -1)(x-1)

#

try it

waxen warren
#

-3(x-1)(x-1)

waxen warren
coral crypt
#

may not be correct though but a good start

#

I'm back, sorry

coral crypt
#

you just grab it

waxen warren
#

Of the term

#

Which term

coral crypt
#

x^2

#

its coefficient for this problem is a -3

waxen warren
#

Yes

coral crypt
#

therefore factoring must result in (-3x (blank))(x - (blank))

#

have you tested the two -1s yet?

waxen warren
#

(-3x -1)(x-1)

#

(3-1)(-2)

coral crypt
#

that's not the right step

#

heard of FOIL?

waxen warren
#

Nop

coral crypt
#

yeah, I can't remember what it stands for either

#

but you multiply the first term by both of the terms in the next factored thingy

#

so, (-3x)(x) and (-3x)(-1)

#

-3x^2, seems right so far

#

and 3x

#

so far:
-3x^2 + 3x

#

now for the last multiplying we need to do

#

(-1)(x) + (-1)(-1)

#

-1x + 1

#

sum all the terms extracted from the multiplication

#

-3x^2 + 2x + 1 = -3x^2 -2x + 1?

coral crypt
waxen warren
#

That’s some abracadabra for me, never seen anyone do that

#

Let me check

waxen warren
coral crypt
#

Coreect

#

correct*

#

now let's check our other possible test case

#

(-3x+1)(x+1)

#

because (1)(1) = 1, resulting in our c

#

of ax^2 + bx + c

coral crypt
waxen warren
coral crypt
#

yes

#

want me to walk you through it again?

waxen warren
#

-3x * x = -3x^2

#

-3x

#

x

#

1

coral crypt
waxen warren
#

1 *x = x ?
1 *1 = 1 ?

coral crypt
#

1 * x does equal x

#

and 1 * 1 does equal 1

waxen warren
#

-3x *1 = -3x

coral crypt
#

now lay out all the terms you extracted and add like terms amongst one another

#

yep

waxen warren
#

Didn’t I just do that :p

#

I wrote it in vertical

coral crypt
#

yes

waxen warren
#

-3x^2 -3x + x + 1

coral crypt
#

now just add them all together

#

no

#

remember that 1*x = x

#

x with a coefficient of 1 is x itself

waxen warren
#

-3^2 -2x + 1

#

Wait we had the factored form and we brought it back?

coral crypt
#

yes

#

to verify if it's correct

#

which you just did

#

-3x^2 - 2x + 1 = -3x^2 - 2x + 1 is a true statement

#

do you need the roots (answers)?

waxen warren
#

Alright but I’m still lost on how we factored it catThimc

coral crypt
#

alright

#

let's say we have

waxen warren
coral crypt
#

x^2 + 3x - 18

#

factor it

waxen warren
#

One sec

#

x * x + 3 * x - 18

coral crypt
#

not the best way to approach it

waxen warren
#

Okok

#

x^2 + 3x - 18

coral crypt
#

you see the constant?

#

Negative 18

#

-18

waxen warren
#

Yes

#

Oh wait I think I remember this

coral crypt
#

what two integers multiply to 18?

waxen warren
#

One negative and a positive

coral crypt
#

yep

#

what two numbers multiply to a product of 18

waxen warren
#

1 18
2 9
3 6

#

3 and 6 it is and they differ by 3

coral crypt
#

correct

#

and one must be negative

#

because we have a -18

waxen warren
#

-3 and 6

coral crypt
#

sure

#

so now we have

#

(x-3)(x+6)

waxen warren
#

Yeah and that’s it right

coral crypt
#

yes

#

just to factor

waxen warren
#

But we have a -3x^2 :d

#

If it was -3(x^2 something something) it would be easier

coral crypt
#

then re-expand it and combine alike terms to revert back to the original quadratic

coral crypt
#

you said you had a problem with foiling

#

only when the coefficient of the x^2 term is greater than 1?

waxen warren
#

Yeah because my math problems before this one would let you factor out k(x^2 bx + c)

#

But now x^2 has -3 in front of it

coral crypt
#

mm alright

#

now try this:

2x^2 + 5x - 18

waxen warren
#

divide everything by 2?

coral crypt
#

I wouldn't do that

waxen warren
#

Because of the 5x term?

coral crypt
#

leaves us with fractions in this case

#

I suppose

#

alright

#

so first

#

look at the last term

#

negative 18

#

what two numbers multiply to it?

waxen warren
#

1 18
2 9
3 6

coral crypt
#

let's try combinations of 9 and 2 this time

#

one has to be negative now

#

because of our negative "c" value

waxen warren
#

Yes but I can’t see them to differ by 5?

#

9-2 = 7

#

2-9 = -7

coral crypt
#

they don't, yeah

#

because the coefficient of the first term alters the 2nd

#

so you can't use that method for this one

waxen warren
#

now try this:

2x^2 + 5x - 18

#

Okok

coral crypt
#

you see the 2x^2?

waxen warren
#

Yeah

coral crypt
#

that means one of our first factor terms can be (2x )

waxen warren
#

You just picked it right?

coral crypt
#

so: (2x + _)(x - _)

waxen warren
#

Why is the second one x?

coral crypt
coral crypt
#

giving us our first term

waxen warren
#

so: (2x + _)(x - _)

#

Okok

coral crypt
#

now add in the numbers 9 or 2 into our current blanks

waxen warren
#

Does it matter which of them is negative and positive?

#

(2x + 9)(x - 2)

coral crypt
#

yes, it does

#

because of the 2nd term

coral crypt
waxen warren
#

The second term is 5x?

#

In the problem

coral crypt
#

(2x)(x) = 2x^2
(2x)(-2) = -4x

(9)(x) = 9x
(9)(-2) = -18

#

2x^2 - 4x + 9x - 18 = 2x^2 + 5x - 18

waxen warren
#

You have to try if the numbers you put in the brackets should be negative or positive?

#

Like you did here

coral crypt
#

yep

waxen warren
#

Alright, then I think I’ve got it

#

Damn this took 40 minutes

coral crypt
#

or you can just find the roots by setting both factored thingies equal to zero

#

then plug the x-components into the equation

waxen warren
#

That’s if I’ve gotten the roots?

#

(2x + 9)(x - 2) = 0

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torn jolt
#

how can i represent a summation but difference

torn jolt
#

like 5^2 - 4^2 - 3^2 ... 1

#

so we start at n^2 and keep subtracting until we get to 1

#

so it would look like n^2 - (n-1)^2 - (n-2)^2 ... 1

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but im not sure how to put that in a formula like one used for summation

pallid gorge
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I believe that would be the summation with a -1 involved in the process

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^ that too

torn jolt
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sorry can u give an example cuz im having trouble visualizing it

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oh i see what u mean the only thing is im trying to put a recurrence relation in closed form

#

so i found the pattern which is what i said before but like i need to put it in a closed form formula

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<@&286206848099549185>

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im still stuck 😭

#

this is what i am trying to put in a closed form formula

#

.close

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torn jolt
#

hey, Im doing differentiation and Ive found the derivative of the formula for the area of a sphere and set it to 972pi but im not getting the right answer... ( this is the right answer: 324 cm^3/s)

torn jolt
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dy/dx of the area of a sphere i found to be 4(pi)(r^2)

haughty nebula
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the radius has a constant rate of change

torn jolt
#

should I be finding the differentiation of the inverse of the volume of a sphere?

haughty nebula
#

wait this question is weirdly worded

torn jolt
#

lmao

stable heart
#

note that this isnt asking for area of a sphere, its asking for the volume

haughty nebula
#

oh I see

torn jolt
#

sorry i meant voluome

stable heart
#

so $V=\frac{4}{3}\pi r^3$

glossy valveBOT
#

Duh Hello

torn jolt
#

yeah

stable heart
#

not $4\pi r^2$

haughty nebula
#

so the rate of change of volume would be?

glossy valveBOT
#

Duh Hello

torn jolt
stable heart
#

ah, ok i see lol. nvm pepega

haughty nebula
#

note that r is a function though

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albeit changing at a constant rate

torn jolt
#

lol this question should be easy for me but im just being dumb

stable heart
#

so you need to solve for when $V(r)=972\pi$ and then plug that value for $r$ into the derivative

glossy valveBOT
#

Duh Hello

torn jolt
#

yeah but it seems wrong...

stable heart
#

and yeah you need implicit derivative, since $\dv{r}{t}=\frac{1}{\pi}$

glossy valveBOT
#

Duh Hello

torn jolt
#

wh-

#

OHHHH

#

I gotta turn it upside down?

torn jolt
#

sorry idk why im so confused

stable heart
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am brain lagging a bit here myself lol. give me a moment pepega

torn jolt
#

haha its okay

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r=9√3,−9√3 is what my calc gives me when I set it to 972pi

#

when I multiply that by the rate of change its not right

torn jolt
stable heart
#

ok yeah, since r is also changing then $$\dv{V(r)}{t}=4\pi r^2 \dv{r}{t}=4\pi r^2 \frac{1}{\pi}$$

glossy valveBOT
#

Duh Hello

torn jolt
#

yup

#

ima try differentiating the inverse so that r is on the right side

stable heart
#

i get r=27, but for some reason my brain decided to die rn so dont know if im doing anything wrong pepega

torn jolt
#

still wouldnt lead to 324 unfortunately

stable heart
#

oh i just made a typo, wrote in $r^2$ instead of $r^3$. so if you have $$V(r)=972\pi=\frac{4}{3}\pi r^3$$ then you should get the solution $r=9$ from here you plug $r=9$ into the derivative of the volume to get 324

glossy valveBOT
#

Duh Hello

stable heart
#

not sure why that was so hard for me, sorry about that lol

torn jolt
#

oh

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its okay

#

thank you

#

how come you need to use the original equation?

stable heart
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because it is telling you what the volume is at that moment

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so you are trying to find the rate of change when it is at a certain volume

torn jolt
#

ah

#

so the volume it gives is for the start

stable heart
#

well, its just at that instant

torn jolt
#

yes nvm

#

tysm anyways

#

i keep stumbling on questions that shouldnt be challenging

stable heart
#

no worries, this problem could be made easier by making V a function of time. so instead of $V(r)$ we can write $$V(t)=\frac{4}{3}\pi\left(\frac{t}{\pi}\right)^3$$ instead since $r(t)$ is a function of time

glossy valveBOT
#

Duh Hello

torn jolt
#

oh yeah

#

sometimes i forget to do the small details because we breeze over them so fast in class

stable heart
#

yeah it happens to me as well pepega been a few years since i was doing this type of maths but still manage to struggle this much with it somehow

torn jolt
#

oh lol

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how old are you?

stable heart
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25, started uni late tho so am at my 4th year

torn jolt
#

ah nice, im 15

stable heart
#

huh, dont remember implicit differentiation being a part of high school

torn jolt
#

lmao im in a very advanced maths class

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we are basically 2-3 years ahead

#

but its really hard to keep up with so much content

#

and my memory is really bad

#

when I say 3 years ahead I mean uni

stable heart
#

understandable. well then you have nothing to feel bad about, when i was 15 i was struggling to understand wtf a derivative is in

torn jolt
#

lmfao ty

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i wanna perhaps study cs in uni tho

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so I have to stay in this course

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anyways

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sorry for telling my entire life story

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thank you for helping

stable heart
#

no worries, have a good one

torn jolt
#

baii 🙂

#

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gusty tinsel
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keen spruce
#

what are u thinking @gusty tinsel

gusty tinsel
#

What you mean?

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keen spruce
#

ok

keen spruce
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torn jolt
#

im back 😭

full forumBOT
torn jolt
#

idk how the answer to this is supposed to be 1/480

#

i decided that the equation i would use is $$V = 5x^3$$

glossy valveBOT
#

🍌Hannah🍌

torn jolt
#

and $$dy/dx = 15x^2$$

glossy valveBOT
#

🍌Hannah🍌

glass crystal
#

dont forget x is a function of time

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in this case

torn jolt
#

$$V = 5(4)^3 makes 320$$

glossy valveBOT
#

🍌Hannah🍌

glass crystal
#

and you dont know anything about dV/dx

torn jolt
#

and then plugging that value into dy/dx is just massive

glass crystal
#

you only know about dV/dt

torn jolt
#

oh-

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im confused

glass crystal
#

you know the rate of change with respect to time

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of the volume

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so you know dV/dt = 0.5

torn jolt
#

yes

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yes

glass crystal
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to use this fact

torn jolt
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but when you multiply the massive value from dy/dt you dont get the answer

glass crystal
#

wdym?

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why would you multiply the volume?

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forget about actual values for now

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lets just do maths and we'll calculate things at the end

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you are right with your volume formula

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V=5x^3

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you are also right about dV/dx

torn jolt
#

well after you differentiate and plug in the value you multiply it by the rate of change no?

glass crystal
#

wdym?

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it sounds like a cookbook recipee

torn jolt
#

lmfao

glass crystal
#

what is equal to what?

torn jolt
#

i swear ive been doing this for the past 15 questions

glass crystal
#

what are the mathematical statements?

torn jolt
#

ok one sec ill explain a little more formally

glass crystal
#

nice

torn jolt
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this would be the chain rule multiplication

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that you do after

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im my mind

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I have to do

glass crystal
#

okay so you use chain rule

torn jolt
#

$$15(4)^2$$

glossy valveBOT
#

🍌Hannah🍌

torn jolt
#

wait no

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sorry my bad

glass crystal
#

$$\frac{dV}{dt}=15x^2 \frac{dx/dt}$$

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$$\frac{dV}{dt}=15x^2 \frac{dx}{dt}$$

glossy valveBOT
#

Benjamin

torn jolt
#

and then the rate of change is 0.5

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so you get 120

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but im doing something dumb somewhere

glass crystal
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the thing is its not very clear what you are doing

#

you are litteraly throwing numbers at me

torn jolt
#

sorry

glass crystal
#

we know $\frac{dV}{dt}=0.5 cm^3.s^-1$

glossy valveBOT
#

Benjamin

torn jolt
#

yes

glass crystal
#

we and we want to know $\frac{dx}{dt}$ for $x=4$

glossy valveBOT
#

Benjamin

torn jolt
#

mhm

glass crystal
#

so just solve for $\frac{dx}{dt}$ in $\frac{dV}{dt}=15x^2 \frac{dx}{dt}$ and plug in $x=4$

glossy valveBOT
#

Benjamin

glass crystal
#

and $\frac{dV}{dt}=0.5 $

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like make sure to have the mathematical expression for what you want

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and then you can do the calculations in the end

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that is if you are unsure

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it feels like something is bugging you

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if you dont explain what it is i cant help

torn jolt
#

im sorry im just confused

torn jolt
#

maybe because i cant visualise dx/dt and dv/dt

glass crystal
#

you mean physically?

torn jolt
#

yeah

glass crystal
#

or as derivatives?