#help-28

1 messages · Page 15 of 1

brittle steeple
woven snow
brittle steeple
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cheater

woven snow
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0205 is cool

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if it would’ve been 2005 tho

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i’d have bought ur account

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if that’s allowed

brittle steeple
#

wow

woven snow
brittle steeple
#

0205 is the same flipped

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on a 7seg display anywayd

woven snow
brittle steeple
#

mirrored vertically

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or wait

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no

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u get 0502

woven snow
brittle steeple
#

2005 would be same rotated 180°

woven snow
#

just add 1800

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,w 205+1800

woven snow
#

okay had to make sure

brittle steeple
#

lol

woven snow
brittle steeple
#

yes henlo discord admins

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I have 1800 here

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I'd like to += my username

woven snow
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test

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i’m 2005 now

brittle steeple
#

wow

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u did it

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now we gotta find the person with 0025 and make a train

woven snow
#

no, non nitro tags cool

brittle steeple
#

tru

woven snow
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i’d try to get 2005 on my alt

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@earnest frigate

brittle steeple
#

8817

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,w 8817

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wow 3⁷ huh

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wait no

woven snow
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no but

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69

brittle steeple
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There's a 2² in there lmao

woven snow
brittle steeple
#

I didn't think 8817 was even

woven snow
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its not

glossy valveBOT
brittle steeple
#

lmaoooo

woven snow
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_/

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lol

brittle steeple
#

truly the most important property

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,w 8388608^3

glossy valveBOT
woven snow
#

,w 0205

brittle steeple
#

ooh 2 primitive Pythagorean triples

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wonder if that's special

woven snow
#

wow

brittle steeple
#

,w 69

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true

woven snow
glossy valveBOT
brittle steeple
#

I didn't realize I don't see it when you expand more lol

woven snow
brittle steeple
#

,w 23/33

glossy valveBOT
woven snow
brittle steeple
#

33*36+13 hmm

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1201

woven snow
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,w 33*36+13

woven snow
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oh

brittle steeple
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,w 1201 in base 36

glossy valveBOT
woven snow
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xd

brittle steeple
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28*1296+30*36+28

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,w 281296+3036+28 in base 36

glossy valveBOT
brittle steeple
#

,w first ten terms of (10^a-1)/9

glossy valveBOT
brittle steeple
#

f

full forumBOT
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@spare basin Has your question been resolved?

spare basin
#

Yes

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tranquil rivet
#

I hope I'm doing this right.
Can anyone help me with elementary functions ? (Linear, exponential, goniometric, logarithmic and so on..)
College requires them as the basics of basics and I have no idea how to correctly calculate the equations, get the roots, domains, ranges, asymptotes, intersections and graphs.

rapid rock
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We can if you have a concrete question...

tranquil rivet
rapid rock
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Its a vast subject. Have look at youtube! Or khan academy. And the you can ask here if theres something that you dont understand.

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But i am new here, so what do i know?

tranquil rivet
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Right, I'll try to ask elsewhere

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lofty hemlock
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fast peak
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what have you tried

lofty hemlock
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uh i forgot how to do A'

fast peak
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well what is A'

lofty hemlock
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i dont remember how to find A'

fast peak
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what does the notation mean

lofty hemlock
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differentiate?

fast peak
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unlikely

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go open up your notes and search for it

lofty hemlock
torn jolt
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A' is unconventional notation, we can't help without know what it is. Perhaps its a transpose? Can you check your text book?

lofty hemlock
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uhhh i left my stuff at school, i'll just ask my teacher tmr haha, thanks for trying to help me

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lyric sand
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Can someone help with this

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lyric sand
burnt trail
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A' is A transpose

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basically switch rows and columns

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usually At is the correct notation, but people use A' as well

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@lofty hemlock

lyric sand
burnt trail
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for a 2d matrix just switch the non diagonal matrix

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no it is not

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you cant differentiate matrices

lyric sand
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why does it ask for the product rule then

burnt trail
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im not answering your question

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i hope you realised that

lyric sand
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oh

burnt trail
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yeah idk

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what grade is yours

lyric sand
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college

burnt trail
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damn

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im in 12th grade

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nvm tho 💀

lyric sand
burnt trail
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thought that was vector calculus

lyric sand
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well kinda

burnt trail
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you can go to the college channels

lyric sand
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do i scroll down for that

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Thx man

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@lyric sand Has your question been resolved?

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elfin flicker
#

There is a bowl with small black and white balls, we take one ball and then another ball. The probability of the first ball being black is 0.615. The probability that the first ball is black
and the second ball is white is 0, 256. So what is the probability that the second ball is white given that the first was black?
So I have P(A|B)= P(A|B) x P(A)
I know that P(A|B)= 0.256 and P(B)= 0.615 but I don't know how to find P(A)?

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Please don't occupy multiple help channels.

elfin flicker
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I don't know how to go back?

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How do I go back to my first channel?

wild sleet
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@elfin flicker Has your question been resolved?

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buoyant goblet
#

Shouldn't this be floor (n/2). Because if we have n= 5, then 5/2=2.5

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torn jolt
#

Can anyone help me with question 8B?

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torn jolt
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This is what ive done so far

gritty rose
gritty rose
torn jolt
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Not yet, Im confused on why in the book the 2 is supposed to be negative

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So the x is supposed to be -2 instead of 2

torn jolt
gritty rose
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,w plot y=2x^3-4x^2+5 and y=8x-11, for 0 < x < 4

gritty rose
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,w solve 2x^3-4x^2+5 =8x-11

gritty rose
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this line is wrong. not sure why you differentiated it

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you're just supposed to solve for the intersection of the two equations

torn jolt
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So i dont need to differentiate?

gritty rose
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unless you have a reason to, don't use the derivative

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"intersection" means setting the two equations equal

torn jolt
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Ohh

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I see

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Wait, so when do we need to use differentiation?

gritty rose
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slopes, tangent lines, when it tells you to use the derivative

torn jolt
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Thankss

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native briar
#

For part 6, use the matrix from part 5 and properties of inverses.)

How am I supposed to solve this question without actually going and getting the inverse for question 6 here?

torn jolt
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,w invert([[5,-2,0],[4,1,-2],[-3,0,1]])

native briar
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I don't see how it translates over, or how I should transform it.

torn jolt
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the inverse of the matrix in q5 looks suspiciously similar to the coefficient matrix of q6

native briar
#

I understand that much but I still don't know what to do with it.

torn jolt
#

$Ax=b\iff x=A^{-1} b$

glossy valveBOT
native briar
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scarlet socket
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hard siren
#

Write cos theta as ratio of base and hypotenuse and use Pythagorean identity, you'll get what you want

scarlet socket
#

what do you mean by that

hard siren
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Means, basic defination of trigonometry, right? $cos \theta = \frac {base}{hypotenuse}$ and like that sin theta and tan theta...?

glossy valveBOT
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Gamin8ing

brittle steeple
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Is this channel actually not closed :o

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Doubting my own sanity rn ngl

scarlet socket
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so do i have to find hypotenuse

brittle steeple
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Not hypotenuse

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Ehhhhh ignore that

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Adjacent instead of base

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I think my discord is glitching out tho 1 sec

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Ok yeah it was

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Since theta won't be an angle from 0-90 here

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Your best bet is probably to use sin^2+cos^2=1 to find theta

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To find sin theta anyways

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and then calculate tan theta from that

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But just to find theta you need to use inverse trig functions

scarlet socket
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so i would do sqr75/10 first ?

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is there a way you can make it visual bc i really dont understand what the message is explaing if possible.

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timber hatch
#

Hi, can someone help me figure out how to get the indefinite integral here ? I already know the solution from an online calculator, but I'm not getting a clear understanding of the steps followed to find it.

dim wolf
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so like sin = u
so du = cosdx
so dx = du/cosx

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which would eliminate cos

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then its just integral of 1/u^2

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which you should be able to do

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I think this would work from a quick glance but not 100% sure

timber hatch
dim wolf
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So we are saying sin = u so the point of solving for du/dx is to get the integral in terms of u. So you can solve for u. And since sin is u. Then you can just see it as u^2

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dim mulch
#

So I was making an exp curve for a game and I thought of this but I was wondering if there were a way to generalize it into a function with polynomials or exponents or whatever, instead of calculating it sequentially and storing it into a table. Any ideas? The next level costs the level% more than the previous one basically

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@dim mulch Has your question been resolved?

torn jolt
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Short answer: yes

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Your reccurence relation is very similar to the reccurence relation used to define the factorial function.

dim mulch
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ah wow thanks! wasnt sure how to even put that q into wolframalpha. 🙂

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torn jolt
#

I am looking for an example of a convergent sequence whose square does not converge.

torn jolt
#

For the opposite case, I've figured it out (-1)^n

simple totem
full marsh
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$\lim_{n \to \infty} a_n^2 = \left(\lim_{n \to \infty} a_n\right)^2$

torn jolt
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it was an exams question and im pretty sure that there was a solution

glossy valveBOT
#

RedstonePlayz09

full marsh
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If a_n converges.

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So I don't see how this is possible?

simple totem
torn jolt
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The Sum of an converges the sum of an^2 does not

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the task is to find an example

full marsh
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Oh it's a series

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Well I'm not sure exactly how but try some alternating series.

torn jolt
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yeah i used one for the opposite direction

torn jolt
full marsh
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(-1)^n * something

simple totem
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((-1)^n)/sqrtn maybe?

full marsh
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I'm not sure aswell

full marsh
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Nice

torn jolt
fleet cedar
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that doesnt converge

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harmonic series

torn jolt
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harmonic series converges

simple totem
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the sequence does

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the series doesn’t

torn jolt
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yeah sry i was talking about the sequence

simple totem
#

what’s the question then

torn jolt
#

in my language series has the same definition as sequence:D

simple totem
#

that doesn’t seem right

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how do they differentiate between them then

torn jolt
#

To find a sequence that coverges but the sequence squared not

simple totem
#

there’s no such sequence

full marsh
#

As we said, that's not possible

torn jolt
full marsh
#

(a_n)^2 will converge to the limit of a_n, squared.

torn jolt
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so its a contradiction

full marsh
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No?

simple totem
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there’s no contradiction there just isn’t a sequence with that property

full marsh
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It's just not possible

torn jolt
#

ok

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stray wraith
#

With no calculators in mind, can anyone check to see if my answer was correct?

Given: x = 1, y = sqrt(3), dx/dt = 5
Find: dy/dt

d/dt[x^2+3y^2]=d/dt[0]

2x(dx/dt) + 6y(dy/dt) = 0

2(1)(5) + 6(sqrt(3))dy/dt = 0

10 + 6sqrt(3)dy/dt = 0

6sqrt(3)dy/dt = -10

dy/dt = -10/6sqrt(3)

dy/dt = -5/3sqrt(3)

Final answer: dy/dt = -5/3sqrt(3) units/sec

twilit leaf
#

i think it looks good

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@stray wraith Has your question been resolved?

stray wraith
twilit leaf
#

ok

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silk solstice
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silk solstice
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correct me please

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limpid wolf
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@silk solstice Has your question been resolved?

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runic bloom
#

am I doing c right?

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I found the average velocity using x(4) - x(0) over 4-0 which I found was 4

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and then I set the velocity function to 4?

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but that results in an irrational number

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@runic bloom Has your question been resolved?

runic bloom
#

<@&286206848099549185>

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@runic bloom Has your question been resolved?

runic bloom
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<@&286206848099549185>

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placid storm
#

does this make sense? im not sure how else to write it

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@placid storm Has your question been resolved?

placid storm
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<@&286206848099549185>

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crimson tiger
#

i need help brother

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crimson tiger
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number 2

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hello brother

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<@&286206848099549185>

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<@&286206848099549185>

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.close

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jaunty onyx
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jaunty onyx
#

would I do 180 -62?

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I really need the answer pls someone help

west geyser
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yes i believe that would be the first step in order to obtain angle DEB

jaunty onyx
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I need ade

west geyser
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yes, which is an angle from a quadrilateral, which are shapes whose angles add up to 360

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and since you can get DEB, and you have all other angles besides ADE, you can do 360 - 90 - 46 - (180-62)

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which i think will get you ade

jaunty onyx
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224?

west geyser
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well thats if you just subtract 90 and 46 from 360

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you need to also subtract the value of angle DEB from that

jaunty onyx
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so 106

west geyser
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yes

jaunty onyx
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thank you so much

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I really appreciate it

west geyser
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no problem

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do you know if i can directly ask for help from someone in this discord

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instead of just posting in a server

jaunty onyx
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uhh

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I don’t think so

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that’s what it says soo

west geyser
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ah ok

jaunty onyx
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yeah

west geyser
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thank you then

jaunty onyx
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imma close this now thank you though

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np

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neat scarab
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neat scarab
#

It gives me 1/2

#

Is it ok?

sharp vine
#

,w lim x to 1 of ln((x+1)/2)/(x^2-1)

neat scarab
#

Thank you I can see my error

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gusty shoal
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gusty shoal
#

i got the area as 1006^2/3+root2

#

stop pls

sacred fog
#

<@&268886789983436800>

gusty shoal
#

reposting my question,

#

i got the area as 1006^2/3+root2

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@gusty shoal Has your question been resolved?

hot herald
#

do you mean
1006^2/(3+root2)

#

rationalise the denominator useing congjuates

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hollow marlin
#

Does anyone know how I could go about explaining this?

hallow cedar
# hollow marlin Does anyone know how I could go about explaining this?

a vertical asymptote implies that g(x) can be written in a single fraction such that it has denominator (x-a)k where k is the remaining factor of the denominator
so if you square the fraction you'd get [(x-a)k]^2 in the denominator however if x=a this would still equal 0 so a vertical asymptote would still exist

hollow marlin
#

ohh thanks

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north spade
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north spade
#

Can anyone help me with part b

#

I have the solution but I don’t understand it

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molten island
#

Consider the cubic function f(x)=2x^3 + ax^2 + bx + c
find the values of a, b, c
if the graph of the function passes through the points (1,0), (-1,2) and (0,3)

I dont know the method of finding this out please guide me

calm osprey
#

you can create a equation system with these three points and the function. then solving the system will give you the value of a,b and c

molten island
#

what is an equation system

#

also without calculator

#

no calculators will be allowed

#

in my upcoming test

calm osprey
#

these are for an example equation systems

molten island
#

but how will i make an equation system using the values, where will the values go?

calm osprey
#

you take the function you have and plug a point in and do so for all the points then you should have a three line equation system

molten island
#

sorry still dont get it

calm osprey
#

i will write it on paper and send a pic just give me a min

molten island
#

ok thank you

fast peak
#

for example, the function goes through $(-1, 2)$. that means $-2=f(-1)=2(-1)^3+a(-1)^2+b(-1)+c$

glossy valveBOT
#

Denascite

fast peak
#

so this gives you the equation $-2=-2+a-b+c$

glossy valveBOT
#

Denascite

molten island
#

okay and then what

fast peak
#

repreat the same for the other two points

#

you'll get two other equations

#

in total 3 equations and 3 variables

molten island
fast peak
#

the variables are a, b and c

calm osprey
fast peak
#

oh whoops I included a minus too much in my equation. disregard that

molten island
#

ya this will give the answer for c but what about a and b

calm osprey
#

you use the points to formulate three equatiions where only a,b and c are unknown then put them together and solve the system

molten island
#

okay one second let me try

#

b= -3
a= -2
is this correct?

calm osprey
#

jupp seems correct to me. you think you got how the strategy works or are you still confused about any part?

molten island
#

no im not confused

#

thank you very much

calm osprey
#

no problem, take care 🙂

molten island
#

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torn jolt
#

Can someone help me with question number 5? I don’t understand what it means by (3, 4-b) belongs to X - axis

calm osprey
#

,rotate

glossy valveBOT
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@torn jolt Has your question been resolved?

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@torn jolt Has your question been resolved?

torn jolt
#

can someone help

torn jolt
#

<@&286206848099549185>

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pearl nimbus
#

If I have 5g bread and put that into 200mL hydrochloric acid. If I've determined there to be 5.0635 micrograms/gram of sodium from the calibration curve. How many micrograms/gram would there be from the diluted 5g bread in 200mL hydrochloric acid?

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rancid notch
#

Bro how did they just whip out (5C1) in question 3 bro

hallow cedar
hot herald
#

again, they're only considering the terms they need and used binomial theorem to get those terms specifically

#

the x^2 in the final expansion comes from
1 * x^2 term in (a+x)^5
+
-2x/a * x term in (a+x)^5

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torn jolt
#

what exactly do I do for this one

full forumBOT
torn jolt
#

part a

deft zodiac
#

thrs no

#

part a

torn jolt
#

part i

#

i mean

rapid rain
#

Mmmmh, the question is cheeky, it's almost as if you had to find a linear combination of the first 2 vectors that is an eigenvector of M.
But it couldnt be something as easy as their sum, right ? ...

#

:)

torn jolt
#

@rapid rain

#

not working

#

resultant vector isnt a direct scalar multiple

rapid rain
#

You did (1,-1,-1) + (-2,-3,1) and M × that vector doesnt work ?

#

Try again

torn jolt
#

yeah

#

wdym try again 😭

rapid rain
#

Or at least show what M × that vector is

torn jolt
#

,rotate

glossy valveBOT
#

Couldn't find an attached image in the last 10 messages.

torn jolt
#

,rotate

glossy valveBOT
torn jolt
#

@rapid rain

rapid rain
#

try calculating (1,-1,-1) + (-2,-3,1) again and you ll see

torn jolt
#

Oh gosh

#

I am so

#

Wtf is up with me

rapid rain
#

It happens

torn jolt
#

tysm

#

for being patient

#

w my v stupid errors

#

,close

#

.close

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rapid rain
#

No problem

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torn jolt
#

Same q ii part now 😭

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torn jolt
#

The end is cut out a bit

#

All it says is

glossy valveBOT
#

idecanymore

torn jolt
#

It's only 4 marks

#

That's why I'm a bit hesitant to do something too substantial

#

R+

#

Mn

#

Mb*

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chrome hull
#

anyone knows this? ive been looking for yt vids to solve this found nothing

topaz valley
#

🔭

onyx glen
#

factor a two out of every fraction

#

get 2^(some power) * 2/3 * 3/4 * 4/5 * ... * 98/99 * 99/100

deft zodiac
topaz valley
#

thanks

chrome hull
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next knoll
#

where is the 3rd point of intersection?

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onyx glen
#

somewhere further down, offscreen

next knoll
#

ohh, because the cubic gets steeper?

#

eventually

summer echo
#

yeah

#

do you want to find the exact coordinates of the point of intersection?

next knoll
#

no thats all, thanks both of you 🙂

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torn jolt
#

,w intersections -x(x+2) and -x^3

torn jolt
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timid atlas
#

So I have homework to prove two parallel lines form a plane

timid atlas
#

I tried saying that since they are paralell there exists two distinct lines that intersect both of them

#

But I didnt manage to prove they make a plane

rocky vale
timid atlas
rocky vale
#

Can you show me what those are? The ones I'm familiar with are only applicable to two dimensions and not concerned with planes

timid atlas
#

Ok now Im just more confused

rocky vale
#

I'm just asking you what axioms you're allowed to use

timid atlas
rocky vale
#

And you have to prove that two parallel lines uniquely define a plane?

#

Really the lines don't even need to be parallel.

#

Say we have distinct lines j and k.

#

Axiom 1.3 states that there exist two distinct points A and B on line j.

#

Similarly, there are two distinct points C and D on line k.

#

By axiom 1.2, at least one of C or D is not on line j, else j and k would be the same line.

#

Therefore, either (A, B, C) or (A, B, D) are a set of three distinct points not on the same line.

#

By axiom 2.2, this defines a unique plane.

graceful hamlet
graceful hamlet
timid atlas
#

I got it now

#

Thank you

#

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rocky vale
#

You might be able to simplify the part about C and D to just a single point if you can assume that parallel lines don't share any points

#

👍

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torn jolt
#

wait

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torn jolt
proud willow
#

plug x=-4 I think

hot herald
#

also this channel will close any minute since you deleted the original

torn jolt
#

so its -4?

hot herald
#

wdym by "it"

torn jolt
#

the value of z(-4)

hot herald
#

the answer to the question? no.

#

you are given the equation
z(x) = 2(x-5)^2 + 8
to find z(-4), substitute -4 for all the xs in that equation

#

(the resulting equation will tell you exactly what z(-4) is equal to)

torn jolt
#

-9

hot herald
#

how are you getting -9

torn jolt
#

i js put -4 in for x then did the exponent and put it in google

#

lol

#

oh

#

nvm

#

wait

#

i got 74

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hidden garnet
#

Is the product of 2 square numbers always a square number?

sharp vine
glossy valveBOT
hidden garnet
#

i see. so i take that to be a yes?

sharp vine
#

yep

hidden garnet
#

ty

#

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hidden garnet
#

One more question, is the product of two or more cube numbers a cube number?

tired quarry
glossy valveBOT
#

tomzizek

tired quarry
#

what do you think?

hidden garnet
#

ig it is a cube number too

tired quarry
#

yeah it is

hidden garnet
#

thanks

tired quarry
#

$a^nb^n=(ab)^n$

glossy valveBOT
#

tomzizek

tired quarry
#

property

hidden garnet
#

k

#

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torn jolt
#

What are the probabilities for x = 0-3?

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#

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bitter beacon
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brave blaze
#

what have you tried ?

bitter beacon
#

splitting fractions

#

like one positive and one negative t

#

but did not works

brave blaze
#

do you know about summation ?

bitter beacon
#

what do you mean

#

like 2+3=5 ?

#

or 1/2 + 1/2 =1

#

this summation ?

#

@brave blaze

brave blaze
#

nah

#

this one : $\sum$

glossy valveBOT
#

Herels

brave blaze
#

@bitter beacon

bitter beacon
#

yes

brave blaze
#

can you rewrite your expression with it ?

bitter beacon
#

yes

#

w8 i will do it

#

@brave blaze

brave blaze
#

yea its correct

#

now do you know how to calculate this ?

bitter beacon
#

no

brave blaze
#

Ok, do you know about partial fraction decomposition ?

bitter beacon
#

I do not think that i know

#

like (x+y)/z=x/z+x/y ?

brave blaze
#

$\frac{1}{i(i+2)} = \frac{a}{i} + \frac{b}{i+2}$

glossy valveBOT
#

Herels

bitter beacon
#

ok how to find a and b ?

brave blaze
#

you calculate the right side and you find a and b by identification

bitter beacon
#

like this ?

brave blaze
#

yea

#

gather the term in i and the constants

bitter beacon
#

i cant do it

#

@brave blaze

#

and then what ?

brave blaze
#

identification with the right side

#

2a + i(a+b) = 1 + 0*i

bitter beacon
#

a=1/2 and b=-1/2

#

right ?

brave blaze
#

yea

bitter beacon
#

right diorection yes ?

brave blaze
#

huh the second part, it's i+2, not i+1

bitter beacon
#

yes

#

but how to canculate each sum ?

#

sum(1/i)

#

and why it is i+2 ?

brave blaze
glossy valveBOT
#

Herels

bitter beacon
#

oh

#

ok

brave blaze
#

$\sum_{i=1}^{99} \frac{1}{i(i+2)} = \sum_{i=1}^{99} \left( \frac{1}{2i} - \frac{1}{2(i+2)} \right)$

glossy valveBOT
#

Herels

brave blaze
#

$= \frac{1}{2} \left( \sum_{i=1}^{99} \frac{1}{i} - \sum_{i=1}^{99} \frac{1}{i+2} \right)$

glossy valveBOT
#

Herels

bitter beacon
#

Yes i understand these

#

But can not calculate further

#

this sum

brave blaze
#

we will use telescopic sum

#

but first we will rearrange the index

#

do you know that ? :
$$\sum_{i=1}^{99} \frac{1}{i} =\sum_{i=0}^{99} \frac{1}{i+1} = 1 + \sum_{i=1}^{99} \frac{1}{i+1}$$

bitter beacon
#

Ok i agree

glossy valveBOT
#

Herels

brave blaze
#

$$= \frac{1}{2} \left( 1 + \sum_{i=1}^{99} \frac{1}{i+1} - \sum_{i=1}^{99} \frac{1}{i+2} \right)$$

#

oops

glossy valveBOT
#

Herels

bitter beacon
#

ok

brave blaze
#

and we will use something called telescopic sum

#

$$\sum_{i=1}^{99} \frac{1}{i+1} - \sum_{i=1}^{99} \frac{1}{i+2} = - \left( \sum_{i=1}^{99} \frac{1}{i+2} - \sum_{i=1}^{99} \frac{1}{i+1} \right)$$

glossy valveBOT
#

Herels

bitter beacon
#

ok

brave blaze
#

telescopic sum says that :
for any sequence $(a_k)$, we have :
$$\sum_{k=0}^n (a_{k+1} - a_k) = a_{n+1} - a_0$$

glossy valveBOT
#

Herels

brave blaze
#

so thats what we will apply here

#

$$\sum_{i=1}^{99} \left( \frac{1}{i+2} - \frac{1}{i+1} \right) = \frac{1}{99+2} - \frac{1}{1+1} = \frac{1}{101} - \frac{1}{2} = \frac{-99}{202}$$

glossy valveBOT
#

Herels

bitter beacon
#

now we have to calculate 1/2(1-99/202) ?

brave blaze
#

1/2 (1+99/202)

bitter beacon
#

ok

brave blaze
#

and that's it

bitter beacon
#

301/404

#

I got this

brave blaze
#

thats correct

bitter beacon
#

but my book's answers page says that it is actually 100/101

brave blaze
#

🤔

bitter beacon
#

maybe this is incorrect

brave blaze
#

OHH

#

yea you right

#

I forgot about this

bitter beacon
#

but now how this goes if we have one 98 and one 99

#

?

brave blaze
#

you add 1/(99+1) - 1/(99+1)

bitter beacon
#

ok tnx for your time man but i have to go to sleep now . I get the main idea here

#

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fervent raptor
#

Any intuitive methods of doing this.

full forumBOT
fervent raptor
#

I’ve solved it but want to see different approaches.

hallow cedar
#

time going up will be half

#

so you juse use that in distance time formulae

#

idk what you mean by intuitive but that seems pretty inuitive to me

torn jolt
glossy valveBOT
#

idecanymore

torn jolt
#

it says v steep

#

so you can assume 0 horizontal distance

torn jolt
fervent raptor
#

Lol

#

I did it through ratios

fervent raptor
#

I didn’t know that you can spilt speed up like that

#

I thought it has to be one average speed

#

@torn jolt

torn jolt
#

x is the distance

#

2 km/h is the speed

#

time taken to reach the post office will be x/2

#

time taken to reach back home will be x/4 since speed for getting down is 4km/h

#

total time is 4.5 hours

#

so x/2 + x/4 = 4.5

fervent raptor
#

Got it thanks. But I had no idea you can spilt d/s up like that

#

can you think of a way of doing with ratios

#

I got the answers luckily using ratios

#

Want a proper method of that makes sense

torn jolt
fervent raptor
#

You added the two fractions is what I mean

#

You spilt d/s into d/2 +d/4

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#

@fervent raptor Has your question been resolved?

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main slate
#

ive simplified a counting problem to $(d_1) + (d_2) + (d_3) + d_4 = 31$ where $d_1 \geq 0, d_2 \geq 0, 10 \geq d_3 \geq 0, \text{and } d_4 \geq 0$

glossy valveBOT
#

ChiliLion

main slate
#

the generating functions for $d_1, d_2, d_4$ would be $\dfrac{1}{1-x}$

glossy valveBOT
#

ChiliLion

main slate
#

and then for $d_3$ it would be $\dfrac{1-x^{11}}{1-x}$

glossy valveBOT
#

ChiliLion

main slate
#

And then i multiply them together to get $\dfrac{1-x^{11}}{(1-x)^4}$

glossy valveBOT
#

ChiliLion

main slate
#

aaaaand now im stuck

#

partial fraction decomp spits out the ugliest looking thing i've ever seen

glossy valveBOT
#

ChiliLion

$= -x^7 - 4x^6 - 10x^5 - 20x^4 - 35x^3 - 56x^2 - 84x - 120 - \frac{165}{x-1} - \dfrac{55}{(x-1)^2} - \dfrac{11}{(x-1)^3}$
main slate
#

<@&286206848099549185>

#

can i just keep them seperate and not do partial fractions? how would you represent that

#

original question:

#

if you have $d1 + d2 + d3 + d4 = 31 \text{where } d_1 \geq 0, d_2 \geq 0, 10 \geq d_3 \geq 0, \text{and } d_4 \geq 0$, how would you find the formula for the coefficients of the corresponding generating function

glossy valveBOT
#

ChiliLion

#

ChiliLion

noble zodiac
#

@main slate

main slate
#

$\sum_i^{\infty}ix^i$?

glossy valveBOT
#

ChiliLion

noble zodiac
#

yeah

#

and same thing with 1/(x-1)^3

main slate
#

i'm just not sure what to do with all of the x^7 x^6 etc terms

noble zodiac
#

wait you only want the coefficient of the x^31 term right?

main slate
#

yeah

noble zodiac
#

so those don't matter

main slate
#

hmmm really?

#

how would i go about doing it then

noble zodiac
#

wait do you just want to find the coefficient of the x^31 term or do you want a general form for the coefficients?

main slate
#

only the x^31

#

i thought i needed the general form tho

#

to find it

noble zodiac
#

oh

#

ok perhaps my gen func knowledge is very rusty but the coefficient of x^n should be the number of ways to sum to n

main slate
#

yeah but how do i find that

main slate
#

i don't really get how that mess helps in this case

noble zodiac
#

well -165/(x-1) = sum_i 165 x^i so the contribution to the coefficient of x^31 is 165

main slate
noble zodiac
#

nothing?

#

they don't contribute to the x^31 coefficient

#

unless i'm tripping

main slate
#

you're probably right, i just don't understand what this is doing enough to get it

#

kek

#

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dense apex
#

clarification

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dense apex
#

@heavy wolf

heavy wolf
#

ye

dense apex
#

after solving i get (u +7)(u - 3)

#

then after substituting for x

#

i get 49 + 4 sqrt -7 = 21 and 9 + 4 sqrt 3 = 21

#

where to go next?

#

sqrt(-7) is imaginary

#

so

#

¯_(ツ)_/¯

heavy wolf
#

solve for u first. So waht is u equal to in this case

dense apex
#

Btw

dense apex
heavy wolf
#

Now sub in $\sqrt{x}$

glossy valveBOT
dense apex
#

sqrt(-7)

#

sqrt(3)

heavy wolf
#

Nope remember that $\sqrt{x}=u$ so you would have $\sqrt{x}=-7$ and $\sqrt{x}=3$

glossy valveBOT
dense apex
#

Yes

#

thats

#

what i did

heavy wolf
#

So you would just square both equations then

dense apex
#

wait

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OH WAIT

#

omg

#

i forgot

#

we're solving for x

#

and i tried getting an equivalent equation by LHS = RHS

#

fuck

#

i solved that like 8 mins ago

#

How would i check my answer?

heavy wolf
#

Plug your values into the original equation

#

So I believe you should have that x=49 and x=9

dense apex
#

and i can't solve

dense apex
#

but in the 4 sqrt(x) part

heavy wolf
#

Put those into the original equation and see if it holds

dense apex
#

i got stuck

heavy wolf
#

whats the original equation

dense apex
#

they dont

#

x + 4 sqrt(x) = 21

#

49 + 4√-7 = 21 or 9 + 4√3 = 21

heavy wolf
#

Oh brain fart lol. $\sqrt{x}=-7$ cant hold

glossy valveBOT
dense apex
#

Yeah

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but how would i solve the other one

heavy wolf
#

So that wouldnt be a solution

#

9 holds when you plug it in

dense apex
#

HOW

#

4√3

heavy wolf
#

x=9

#

so you would have $9+4\sqrt{9}=21$

glossy valveBOT
dense apex
#

oh wait

#

but we substituted

#

sqrt(x) for u right?

#

and if u = 3

heavy wolf
#

Yeah but remember that sqrt(x)=3

dense apex
#

ahhhhh

#

i got it

#

thank you so much

#

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proper python
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proper python
#

I’m currently finding the domain of this function

#

but I’m having trouble isolating x

#

would I just divide by e?

oak basin
#

are you sure e^(1-x^2)=-1 is equivalent to 1-e^(1-x^2)=0?

proper python
#

yes because im restricting my domain

#

wait

#

OH

#

im missing a negative on my e

oak basin
#

yes

proper python
#

but now what lol

#

im having trouble isolating my x

oak basin
#

where exactly are you having trouble with?

#

the equation e^(1-x^2)=1?

proper python
#

no below that

#

my bad

oak basin
#

below that is not an equation...

#

i assume you meant to write e^(1-x^2)=e^0

proper python
#

yes i just noticed lol

oak basin
#

note that e^x is a one to one function, so if you want this equation to be true, the power must be equal

proper python
oak basin
#

you can get rid of the minus sign

proper python
#

okie

#

I’m still kind of stuck

#

wym by make powers equal

oak basin
#

do you agree that in order for e^(1-x^2)=e^0, then 1-x^2=0

proper python
#

make my left side of eq. exponent =0?

oak basin
#

then is there any trouble for you to solve this quadratic equation?

full forumBOT
#

@proper python Has your question been resolved?

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vernal ruin
#

When tossing five, eight sided dice. What is the probability of getting a triple and two singles?

vernal ruin
#

So my friends and I are working on a practice quesiton but we got different results

#

I got 0.1025 and he got 0.20508

#

Which one is the correct way?

#

The way I solved for my answer was

#

by doing 8 * 7 * 6 * 1 * 1/8 * 8 * 8 * 8 * 8

pulsar sand
sand stone
#

three of the same

pulsar sand
#

Oh.

vernal ruin
#

yea^

sand stone
#

two different

vernal ruin
#

guessing its like 33314

pulsar sand
#

Idk but I think its none of your ans is the answer.

vernal ruin
#

These were the MC given
A. 0.03662
B. 0.10254
C. 0.01025
D. 0.20508
E. 0.15432

sand stone
#

oh okay

#

i got C

#

but idk

vernal ruin
sand stone
#

what

#

im not sure if it is

#

it seems like the answer is B

vernal ruin
vernal ruin
#

none of us got B

deft zodiac
#

bad bets

vernal ruin
#

lmao fr

sand stone
#

i ran a simulation and the probability is closest to that

#

lemme try a million trials

pulsar sand
#

How come it isnt (1/64)(7/8)?

sand stone
#

yeah still

#

0.102795 experimental probability

vernal ruin
sand stone
#

no

#

i just wrote it

vernal ruin
#

oh shit lmao

#

my bad

sand stone
vernal ruin
#

no

sand stone
#

that number is..

#

gonna be very large

pulsar sand
#

Idk 7/512 is the only ans that feels right to me.

vernal ruin
#

wait may i see your simulation pls

#

@sand stone

sand stone
#
from collections import Counter
from random import randint

yes = 0
trials = 1000000

for i in range(trials):
    nums = [randint(1, 8) for _ in range(5)]
    count = Counter(nums)
    common = count.most_common()
    if len(common) == 3:
        if common[0][1] == 3 and common[1][1] == 1 and common[2][1] == 1:
            yes += 1


print(yes/trials)
#

there might be a mistake

vernal ruin
#

oh my lol, we all got different answers

sand stone
#

oh wait

#

nevermind

pulsar sand
#

Multiply both, 7/512. Of course simplify first.

vernal ruin
#

wait huh

balmy peak
#

1/64 chance to roll a triple no?

#

and then 7/8 * 6/8 to roll 2 singles ?

pulsar sand
pulsar sand
#

You are right.

balmy peak
#

idk if thats an answer choice

#

=calc 1/64 * 7/8 * 6/8

#

wolfram it

sand stone
#

that was my what i got

#

I*

#

but the simulation disagrees idk

balmy peak
#

what did u get in ur simulation

pulsar sand
#

Oh yeh, C is the answer.

vernal ruin
sand stone
pulsar sand
#

I completely missed that it is supposed to be 7/8 *6/8.💀