#help-28

1 messages · Page 7 of 1

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@lapis marsh Has your question been resolved?

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brittle parcel
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I have a technical question regarding factoring 2u^2+5u-18

brittle parcel
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ok so when factored

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it is (u-2)(2u+9)

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but I don't see the logic behind it

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because 2u^2+5u-18 = 2u^2+9u-4u-18

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but shouldn't 9u-4u be something like 9u-2u

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because it has to be 18 when multiplied and when added 5

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I'm not understanding this

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I've always worked in a way that satisfies both situations when multiplied and when added

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9*4 is 36

hot herald
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your quadratic isn't monic

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you want to look for a pair of numbers that multiply to ac = 2 * -18 = -36
and sum to 5

brittle parcel
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yeah because the original polynomial is 2x^2+5xy-18y^2

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but they really never mentioned anything else

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I am RANDOMLY supposed to know this information

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nowhere in my textbook

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no in my lessons

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this educational system, man

#

tysm

#

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livid grove
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Normal curve is infinite, but can I make a formula for just from 0 to... let's say 3^2 (27)? Is it possible limiting a Normal curve?

livid grove
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The red one I want but the middle to be half of 27.

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So I want a finite Normal curve.

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I just did not find how to make it.

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Well. Nevermind, I just made something else instead that could work.

#

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cosmic shoal
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\left(3\left(x+z^4\right)^{-\frac{1}{4}}z^3sin\left(4t+2\right)\right) how to find partial dericate of z

rugged harbor
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You forgor the $$

smoky wing
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$\left(3\left(x+z^4\right)^{-\frac{1}{4}}z^3sin\left(4t+2\right)\right)$how to find partial dericate of z

glossy valveBOT
cosmic shoal
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oh thanks

sharp vine
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u mean $\frac{\partial }{\partial z}$

glossy valveBOT
sharp vine
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?

cosmic shoal
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i got 3sin(4t+2)(-(x+z^4) z^6 + 3z^2(x+z^4)^-1/4

cosmic shoal
sharp vine
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you can use Wolfram or Symbolab to check

cosmic shoal
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i did but i dont get how it got that

sharp vine
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just treating x, t as constants

cosmic shoal
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yea i did that

sharp vine
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so in fact you're supposed to find partial of
$$(x+z^4)^{-\frac{1}{4}}z^{3}$$

glossy valveBOT
cosmic shoal
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yup

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the other sin term is just a constant

sharp vine
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product rule required

cosmic shoal
cosmic shoal
sharp vine
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ok let's check

cosmic shoal
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also quick question

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how do i get wolfram to do it

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i forgot how i did it

sharp vine
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,w d/dz (x+z^4)^(-1/4)z^3

cosmic shoal
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and i got -(x+z^4)^-5/4 z^6 +3z^2(x+z^4)^-1/4

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so if i use product rule

sharp vine
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it looks correct to me

cosmic shoal
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(x+z^4)^-1/4 3z^2 + z^3 -1/4(x+z^4)^-5/4 (3z^2)

cosmic shoal
sharp vine
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partial derivative has been already calculated

cosmic shoal
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how did they get 2z^6

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not sure how they got 2

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and i have a negative sign

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they dont

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i dont see how they r equal honestly

sharp vine
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,w -(x+z^4)^(-5/4)*z^6+3z^2(x+z^4)^(-1/4)=(3xz^2+2z^6)/(x+z^4)^(5/4)

sharp vine
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it's easy

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just take out (x+z^4)^(-5/4)

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move it to denominator and simplify numerator

cosmic shoal
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how do i get rid of -1/4 and the negative sign

sharp vine
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notice that:
$$-(x+z^{4})^{-\frac{5}{4}}z^{6}+3z^{2}(x+z^{4})^{-\frac{1}{4}}=$$
$$=(x+z^{4})^{-\frac{5}{4}}\Big(-z^{6}+3z^{2}(x+z^{4})\Big)$$

glossy valveBOT
sharp vine
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simplify the bracket then you'll see

cosmic shoal
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how did the -1/4 go away

sharp vine
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$$(x+z^{4})^{-\frac{5}{4}} \cdot (x+z^{4})^{1}=(x+z^{4})^{-\frac{5}{4}+1}=$$
$$=(x+z^{4})^{-\frac{1}{4}}$$

glossy valveBOT
cosmic shoal
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thank you so much

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@cosmic shoal Has your question been resolved?

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torn jolt
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torn jolt
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I have absolutely no idea what’s going on, I don’t know how to put the two things into the graphing Utility

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I don’t even know what I’m looking for the local maximum of

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I’m just lost

light sonnet
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Do you know what a minimum is?

torn jolt
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Yes the smallest thing graphed

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Maximum is the largest thing graphed

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Or that can be graphed

light sonnet
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What do you mean "thing"?

torn jolt
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The lines

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I mean points

light sonnet
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So the minimum is the lowest point of the graph

torn jolt
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Yes

light sonnet
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Is that what you're trying to say?

torn jolt
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Or that can be graphed

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Ye

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Is that wrong

light sonnet
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First, did you graph it and restrict the graph to be in between [-2, 2]?

torn jolt
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Yes

light sonnet
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What's the lowest point of that restricted graph?

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Like the y value

torn jolt
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It doesn’t show one

light sonnet
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You use the graph to estimate the value

torn jolt
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I know

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However

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There’s nothing there

light sonnet
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Because you didn't graph the equation

torn jolt
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NervousSweat I put it in like it shows

torn jolt
light sonnet
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What's the equation

torn jolt
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I’m sorry, what equation?

light sonnet
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The given equation

torn jolt
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It doesn’t give an equation

light sonnet
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Yes it does

torn jolt
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Ok ok

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Tell me how to put the graph in

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Because what I see there is no equation

light sonnet
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The equation you need to plot is given to you

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Plot it

torn jolt
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I did

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And it gave me a single dot

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Between -2,2

light sonnet
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That's not the equation

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An equation has variables, right?

torn jolt
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Yes

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But what you’re not understanding is idk where to get the equation

light sonnet
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It's given to you

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Did you read the question?

torn jolt
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X^3-2x+5

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Jesus

light sonnet
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Yes, that's the equation

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So you need to plot that equation and restrict it between [-2, 2], what should the answer for part a be?

torn jolt
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Idk

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How would I do that

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And also do I put the equation into the graph

light sonnet
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Type in the equation

torn jolt
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Done

light sonnet
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You can change the x and y scale, in the settings to the given settings it gives

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In part a

torn jolt
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Ok?

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What am I looking for exactly

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I’m currently trying to figure out which graph is correct before the minimum

light sonnet
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You need to answer part a, first, right?

torn jolt
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Yes

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Part A is finding the graph

light sonnet
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So did you find the answer that matches the graph you need?

torn jolt
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No

light sonnet
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Out of the 3 given choices, for part A, which one matches the plotted graph on the graph utility?

torn jolt
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None

torn jolt
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To the ones on the multiple choice it’s not similar

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I think we have to find something involving the two graphs here

light sonnet
light sonnet
torn jolt
light sonnet
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Why would b the answer?

torn jolt
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I meant to show you all of them

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Do you know what you’re doing?

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NervousSweat because we haven’t made any progress

light sonnet
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I know what to do, it seems like you don't

torn jolt
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KEK stating the obvious aren’t we

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However I’m asking you how would we find the graphs that would be similar to A,B or C

light sonnet
torn jolt
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You told me to put the equation in that’s exactly what I did and the end result was a graph

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That didn’t look like anything

light sonnet
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Well, did you change the x and y axis settings?

torn jolt
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End result was nothing

light sonnet
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Then you changed the settings wrong

torn jolt
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Tell me how to change the setting

light sonnet
# torn jolt

Literally tells you how to set the scale of the axes in part a

torn jolt
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Lord have mercy

light sonnet
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I don't use desmos that often, you can google how to change the axes scale

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If you don't know how to

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Google can answer a lot of things

torn jolt
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Oh….

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So you were wrong

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AWOOKEN because I just sat here for maybe an hour with you no progress for you to just tell me

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You don’t know how to use what I’m using

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Kill me niw

light sonnet
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Wrong about what? Not being able to solve this? I know how to do it

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I use different graphing utilities than you, like an actual physical graphing calculator

torn jolt
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Then explain

torn jolt
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ok

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Let’s start over

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I opened my graphing calculator now what

light sonnet
light sonnet
torn jolt
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Ok

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So now what

torn jolt
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I know how to go to the plotting menu

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Besides that I’m lost

light sonnet
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Plot the equation

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By typing it in

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Then change the window, to match the scale that is given in part A

torn jolt
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There’s no comma to separate the twos on the capacitor

light sonnet
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You don't need a comma

torn jolt
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Ok

light sonnet
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You plot in the equation, then change the window scale

torn jolt
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Ok

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How do I change the window the scale

light sonnet
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By clicking the window button and changing the min/max of x and y to match what is given in part A

torn jolt
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So I’m changing it to 2

light sonnet
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Cause it gives $-2\leq x \leq 2$

glossy valveBOT
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dldh06

light sonnet
torn jolt
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This would have been so much easier

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If you had just said this at first

light sonnet
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Do the same thing for y

torn jolt
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Already did

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Now

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What

light sonnet
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Look at the graph

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Out of the 3 options, what does it match, in part A?

torn jolt
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See

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I love you so much

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You could be my boyfriend if you weren’t so difficult

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So I’m looking for the local maximum?

light sonnet
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Yes, what is the y value of that local max?

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Because the question asks for y first

torn jolt
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5?

light sonnet
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Not quite

torn jolt
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Idk what I’m looking at

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However you just taught me how to graph

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Meat

light sonnet
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Do you have the graph? What does it look like?

torn jolt
light sonnet
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Were you able to answer part A?

torn jolt
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It was A

rotund blaze
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Hey

torn jolt
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Heyyy nova

rotund blaze
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Csn some help me with my hmw real quick

torn jolt
#

I’m getting help currently nova

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Love you babes

rotund blaze
torn jolt
light sonnet
# torn jolt

If you hit the left/right arrows, you should see a cursor and values on the bottom

rotund blaze
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Oh mb where then

light sonnet
torn jolt
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Here

rotund blaze
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Ok ty

torn jolt
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Np

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Cya later

light sonnet
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No?

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How about this? Hit the trace button and use that

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You can scroll along the graph using that

torn jolt
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Scrolling until I find what

light sonnet
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Look at the y value, scroll until you reach the point where the max is, Then determine approximately what that y value is for the max

light sonnet
# torn jolt

So this plot, the max looks like it's on the left side

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Using the trace, scroll all the way to the left, to that max

torn jolt
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I think it’s infinite

light sonnet
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When you approach it, it displays a y value at the bottom

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Just look at it and see approximately what the y value is

torn jolt
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9?….

light sonnet
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The local max

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Local max is the highest part of the function, meaning the highest "mountain", right?

torn jolt
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Sure

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Which is 9

light sonnet
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No, not quite

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The highest "mountain", does that part of the graph look like a "mountain"?

torn jolt
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Yes

light sonnet
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Are you sure?

torn jolt
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Is it 10.3?

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Anything else is no longer on the graph to where I can see it

light sonnet
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I mountain looks like this

light sonnet
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That point you are at

torn jolt
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Lord have mercy

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You are so right

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6

light sonnet
# torn jolt

Because you went too far right, it shifted the x scale, you need to reset the x scale, under window again

light sonnet
#

What is the corresponding x value?

torn jolt
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.85

light sonnet
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Also, it says to round to 2 decimal places

torn jolt
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6.1

light sonnet
#

That is not two decimal places

torn jolt
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Fight me about it

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How do I graph

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I mean

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6.085

light sonnet
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Also, to approximately find the proper x value, you want to scroll around that "mountain" and look at the y value, and determine what the highest y is

torn jolt
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Would be 6.0 what?

light sonnet
#

Like if you hit the right arrow, what is the y value now?

light sonnet
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Two decimal places is two values after the decimal point

torn jolt
#
  1. What
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Say a answer

light sonnet
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Look at the y value at the bottom of the calculator

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It tells you what the y value is at where the cursor is, you just need to round

torn jolt
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I see it

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However

light sonnet
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However?

torn jolt
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6.09

light sonnet
#

Good

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What is the corresponding x value with that y value?

torn jolt
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Uhh

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.85

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Or do you mean the mountain for the x axis

light sonnet
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So here is what I was saying, about the scrolling part. The current y value you are at is 6.0856 ish

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If you scroll one more to the right, what is the y value now?

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And is it bigger or smaller than 6.0856?

torn jolt
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Bigger?

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6.088

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But when rounding up

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It stays the same

light sonnet
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Yes that is true, but look at the x value at that point

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What is the x value at y = 6.088?

torn jolt
#

.80

light sonnet
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Because if you weren't using the proper max, the x value would have bee different

light sonnet
light sonnet
# torn jolt .80

And here, even though it is rounded wrong, is the x value at y = 6.088

torn jolt
#

Hm

light sonnet
#

So looking at where y = 6.0885, what is the x value at that point?

torn jolt
#

Lord have mercy

light sonnet
#

You are looking at y = 6.0885, correct?

torn jolt
#

👍🏿

light sonnet
#

What is the x value?

torn jolt
#

Idk

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.80

light sonnet
#

One, sign, two rounded wrong

torn jolt
#

.81

light sonnet
#

The sign is still wrong

torn jolt
#

What sign

light sonnet
#

Is it a positive or negative value?

torn jolt
#

-.81

light sonnet
#

So there you go

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That's the local max

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Do the same for the min

torn jolt
#

Lord have mercy

light sonnet
#

Process is the same

torn jolt
#

It’s slow

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Though

light sonnet
#

You know how to do local max, apply it to local min

torn jolt
#

Wait the min of what

light sonnet
#

The local min

torn jolt
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With the mountain facing downward

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3.9 and .80

light sonnet
#

The x value isn't rounded properly

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But yes

torn jolt
#

.81

light sonnet
#

Yes

torn jolt
#

That was easy

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Where is it increasing

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And deceasing

light sonnet
#

That's where the slope is positive

torn jolt
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I know

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But what’s the answe

light sonnet
#

This is where you use the values min/max values you found

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What part(s) looks like it's increasing?

torn jolt
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I think it’s

light sonnet
#

So what part is decreasing?

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Between what x values?

torn jolt
#

D

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It’s D

light sonnet
#

For decreasing?

torn jolt
light sonnet
torn jolt
#

Yea?

light sonnet
torn jolt
#

Oh

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B

light sonnet
#

Good

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What about increases?

torn jolt
#

B again

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It’s increasing

light sonnet
#

Good

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Not sure what else is after that part

torn jolt
light sonnet
#

That's a new question

torn jolt
#

Yea

light sonnet
# torn jolt

Well, you used an online solver, those are normally correct

torn jolt
#

Did I put it in correctly is my question

light sonnet
#

It does say round to 2 decimal places

torn jolt
#

I got a 35

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I need more help

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Help

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What do I do for this

full forumBOT
#

@torn jolt Has your question been resolved?

torn jolt
#

More help

torn jolt
#

.close

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elder granite
#

Im stuck trying to compute this integral (#22)

elder granite
#

Here is my work

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I tried u-sub which led to u/du which I dont know how to further expand, then I tried using basic integration formulas which got me the wrong answer.

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<@&286206848099549185>

gritty rose
#

,rotate

glossy valveBOT
elder granite
#

This is the correct answer, which is not the same as what I computed

#

I want to know where I went wrong

gritty rose
#

,w integral sec(x)dx

glossy valveBOT
gritty rose
#

Oh they used some double angle formula

elder granite
#

yeah my precalc is rusty. Not sure what they did exactly

#

,w integral tan(x)dx

glossy valveBOT
full forumBOT
#

@elder granite Has your question been resolved?

gritty rose
#

That should be something you learned or can look up in a table

elder granite
#

I see now.

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I only knew it was equal to the middle value

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So I guess my answer wasn’t wrong in the first place 😅

elder granite
#

.close

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rapid atlas
full forumBOT
rapid atlas
#

I am just confused on what to do and how to set it up

full forumBOT
#

@rapid atlas Has your question been resolved?

full forumBOT
#

@rapid atlas Has your question been resolved?

rapid atlas
#

<@&286206848099549185>

#

Could Somebody please help me with my problem

#

bro theres no way

#

after more then an hour

rapid atlas
#

.close

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young cairn
#

Hi!
I got a problem in linear algebra. I have 6 points of an octahedron (+-1, 0, 0), (0, +-1, 0), (0, 0, +-1). Then I have a plane x+y+z = 0. My task is to find the cross section (the points of it) of the octahedron and the plane.

young cairn
#

I mean, you can solve it by drawing a line from each point to 4 of it's nearest points, creating a total of 12 lines

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And then see where those lines intersect

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But that feels tedious

brittle steeple
#

How good are you at visualizing in 3d?

young cairn
#

I mean, I got it up there

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But not sure if it's okay to reason that I've visualized it in my head

brittle steeple
#

Ah

#

You could try using the equation of the octahedron itself

young cairn
#

How would that equation look?

brittle steeple
#

|x|+|y|+|z|=1 I believe

#

not sure if that helps really though

young cairn
#

I don't really see how it would help unfortunately

brittle steeple
#

Hmm

#

Could write out the lines just by listing their endpoints

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Instead of calculating the whole equation

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Might be less tedious and still give useful information

young cairn
#

How would I do that?

brittle steeple
#

each endpoint connects to every other one except it's opposite

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So 1,0,0 connects to every endpoint except -1,0,0

young cairn
#

Yeah, how would I get out the points of the cross section?

brittle steeple
#

Looking at x+y+z of the endpoints

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That is adding their coordinates together

#

If one endpoint has sum of coordinates less than zero and one had sum of coordinates greater than zero

#

Then somewhere between the two points the line has to hit x+y+z=0 and intersect the plane

#

If not, then not

young cairn
#

Once I find that, do I then need to create a line between those two points and then find the intersection of the plane?

brittle steeple
#

You can

young cairn
#

Or is there a better way?

brittle steeple
#

However you'll also find in the 6? cases where lines intersect

#

one endpoint of the line will have sum of coordinates +1

#

one will have sum of coordinates -1

#

so the midpoint is the intersection

#

anyways g2g

young cairn
#

Interesting, alright. Thank you very much

#

I think I can maybe reason that way

#

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vale glacier
#

why i is (1,0,0)?

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vale glacier
smoky wing
#

i is the unit vector in the x direction

vale glacier
#

how do you know

sacred fog
vale glacier
#

how about y and z-direction

smoky wing
#

j = (0,1,0)

#

k=(0,0,1)

vale glacier
#

oh ok

#

noted

sacred fog
#

usually î ĵ ^k

#

(my mobile keyboard doesn't have k with a hat)

vale glacier
#

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deft zodiac
#

in complex ana, when asked for num of soln, they mean zeros counted with multiplicities right

topaz valley
#

depends on how its asked

deft zodiac
topaz valley
#

eh

#

i reckon its with multiplicities

#

otherwise you cant really say for sure

deft zodiac
#

yes

#

ty

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topaz valley
#

❄️

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modern sentinel
#

how can i solve this

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modern sentinel
#

proper method pls

deft zodiac
#

i think

#

u can just throw 120

#

cuz it has to be >90

#

thrs only 1 option

#

if its <= 90 then the option would be >

modern sentinel
#

can u send a proper method, without options

deft zodiac
#

but when u take -b its smaller

brittle steeple
#

are a and b vectors?

vast fossil
#

a*b = -(a^2 + b^2)/4 is the furthest I got to

deft zodiac
#

u can try using trig on this

#

so with the

#

we can get |a-b| = sqrt(1 + 1 + 2cos(theta))

#

repeat for this and find equations

#

probably a

#

horrible method

modern sentinel
modern sentinel
#

there must be some proeprties on modulus in vectors

vast fossil
modern sentinel
vast fossil
#

3(a^2 + 2ab + b^2) = a^2 - 2ab + b^2
3(a^2 + b^2) = a^2 + b^2 - 2ab
2(a^2 + b^2) = -8ab
ab = -(a^2 + b^2)/4

deft zodiac
#

let a = (1,0)
let b be theta anticlockwise from a
b = (cos theta, sin theta)

#

$|a+b| = \frac{|a-b|}{\sqrt{3}}$

glossy valveBOT
modern sentinel
vast fossil
#

Why not? (a + b)^2 = a^2 + 2ab + b^2 works in vectors too

modern sentinel
vast fossil
#

And I mean |a + b|, a^2 and ab are indeed numbers

vast fossil
modern sentinel
#

yes

deft zodiac
#

$|a+b| = \sqrt{(1+cos(\theta))^2+sin(\theta)^2}$

vast fossil
#

(a + b)^2 = (a + b) * (a + b) = |a + b|^2

glossy valveBOT
modern sentinel
#

what's
(i+j)^2

vast fossil
#

2

deft zodiac
#

$|a+b| = \sqrt{(1+cos(\theta))^2+sin(\theta)^2}$\\
$= \sqrt{1+cos(\theta)^2+2sin(\theta)cos(\theta)+sin(\theta)^2}$

glossy valveBOT
modern sentinel
vast fossil
#

No, i * j = 0

deft zodiac
#

$|a+b| = \sqrt{(1+cos(\theta))^2+sin(\theta)^2}$\
$= \sqrt{1+cos(\theta)^2+2sin(\theta)cos(\theta)+sin(\theta)^2}$\
$= \sqrt{2+2sin(\theta)cos(\theta)}$

glossy valveBOT
vast fossil
#

(i + j)^2 = i^2 + 2ij + j^2 = 1 + 0 + 1

modern sentinel
deft zodiac
#

$\frac{|a-b|}{\sqrt{3}} = \frac{1}{\sqrt{3}}\sqrt{(1-cos(\theta))^2+(-sin(\theta))^2}$
$= \frac{1}{\sqrt{3}}\sqrt{1+cos(\theta)^2-2sin(\theta)cos(\theta)+sin(\theta)^2}$
$= \frac{1}{\sqrt{3}}\sqrt{2-2sin(\theta)cos(\theta)}$

glossy valveBOT
deft zodiac
#

this is pain T.T

#

$\frac{|a-b|}{\sqrt{3}} = \frac{1}{\sqrt{3}}\sqrt{(1-cos(\theta))^2+(-sin(\theta))^2}$
$= \frac{1}{\sqrt{3}}\sqrt{1+cos(\theta)^2-2sin(\theta)cos(\theta)+sin(\theta)^2}$
$= \frac{1}{\sqrt{3}}\sqrt{2-2sin(\theta)cos(\theta)}$ \\
$= \frac{1}{\sqrt{3}}\sqrt{2-sin(2\theta)}$

glossy valveBOT
deft zodiac
#

$|a+b| = \sqrt{(1+cos(\theta))^2+sin(\theta)^2}$
$= \sqrt{1+cos(\theta)^2+2sin(\theta)cos(\theta)+sin(\theta)^2}$
$= \sqrt{2+2sin(\theta)cos(\theta)}$
$= \sqrt{2+sin(2\theta)}$

glossy valveBOT
modern sentinel
#

i got cos theta=1/2 so angle between themis pi/3 ?

deft zodiac
#

we can square both sides

#

so

#

and equate both side to find theta,

modern sentinel
#

oh no wait i got cos tehta=-1/2

#

so angle would be 2pi/3?

modern sentinel
deft zodiac
#

$\frac{2-sin(2\theta)}{3}=2+sin(2\theta)$

glossy valveBOT
deft zodiac
#

na im just

#

learning latex as i go along haha

modern sentinel
#

okay

deft zodiac
#

$4sin(2\theta) = -4$

glossy valveBOT
deft zodiac
#

yea i got

#

hm so

#

$2\theta = \frac{3\pi}{2}$

glossy valveBOT
deft zodiac
#

$\theta = \frac{3\pi}{4} = 135$

glossy valveBOT
deft zodiac
#

OH NOONO

#

:c

#

OMG

#

I DID IT

#

its

#

hahhaa

#

so

#

we take

deft zodiac
#

ill nab this

#

$3(a^2 + 2ab + b^2) = a^2 - 2ab + b^2$

glossy valveBOT
deft zodiac
#

but in this case as a and b are unit vectors we have

#

$a^2$ = 1\\b^2=1\\|ab| = |a||b|cos(\theta) = cos(\theta)$

glossy valveBOT
#

Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

deft zodiac
glossy valveBOT
deft zodiac
#

$8cos(\theta)=-4$

glossy valveBOT
deft zodiac
#

$\theta = \frac{\pi}{4}

#

omg i think i did smt wrong again

#

well

#

no its actually

#

theta = 135 again

#

!!

#

what

#

is the ans 45

#

nay?

#

anw im out its been awhile

full forumBOT
#

@modern sentinel Has your question been resolved?

cloud shore
#

If so, square both sides and use x.x = |x|^2

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granite elk
#

im confused basically what im thinking is 80 = k x 4

granite elk
#

but the square just messes it all up

#

am i supposed the square the 4

#

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runic bloom
#

how do I find the derivative of $\frac{x^5 - 3x^2 + 2}{x^(1/2)}$

glossy valveBOT
runic bloom
#

oh thats some fucked latex KEK

#

I haven't learned quotient rule yet btw

#

so I can't use that

sharp vine
#

divide it firstly

#

each term of the numerator

#

then use power rule

runic bloom
#

I was doing that but then what'll I do with 2 / x^1/2

spice pond
#

2 / x^1/2 = 2x^0 / x^1/2

sharp vine
#

$$\frac{2}{x^{\frac{1}{2}}}=2x^{-\frac{1}{2}}$$

runic bloom
#

OHH

glossy valveBOT
runic bloom
#

wow another moment brain.exe has stopped responding

#

okay one sec

#

so dividing it got me $x^(\frac{9}{2}) - 3x^(\frac{3}{2}) + 2x^(\frac{-1}{2})$

glossy valveBOT
spice pond
#

yeah then just use the power rule

keen spruce
#

power rule time

runic bloom
#

yeah so then I got

#

$(9/2)x^(7/2) - (9/2)x^(1/2) - x^(-3/2)$

glossy valveBOT
runic bloom
#

is that right?

#

(wow I really need to figure out latex)

spice pond
#

yeah

gritty rose
#

{} instead of () in exponent

#

$K^{ihei}$

glossy valveBOT
#

riemann (eric tao for honorable)

runic bloom
#

ohh LOL

spice pond
#

$x^{-3/2}$

glossy valveBOT
#

imagine

spice pond
#

o.o

runic bloom
#

thanks guys

#

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keen spruce
#

bye

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deft zodiac
#

whys this wrong

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deft zodiac
#

doesnt it go to zero

#

f approaches 0 and e^(z-c) has taylor expansion of 1+O(x)

#

f is of O(x)

#

where x->0

#

we got

#

i dont get this as well

#

similar but theres also this

brittle steeple
deft zodiac
#

hm?

brittle steeple
#

are these functions on real variables now?

#

not complex analysis right

deft zodiac
#

C

brittle steeple
#

bruh they don't even have limits

#

how u gonna have limits as x -> infinity

deft zodiac
#

what are u talking about now

#

can u not jump from 1 to another

brittle steeple
#

z -> infinity limits

#

ok actually i can see it ig

deft zodiac
#

yea we are just trying to represent it in landaus notation

brittle steeple
#

ok so just to clarify

#

z -> infinity means the real part of z goes to infinity while the complex part goes to 0

deft zodiac
#

um

#

theres only 1 infinity in the complex plane

brittle steeple
#

like it would be |y-L| when Re(z) > N and Im(z) < delta or something

brittle steeple
deft zodiac
#

kinda

brittle steeple
#

like when |z| > N

#

|y-L| has to be less than epsilon?

deft zodiac
#

u can approach inf from any direction

#

can u like

#

not drown my q with random stuff

#

-.-

brittle steeple
#

i thought i saw your mistake on the last problem

#

i just need to clarify

deft zodiac
#

u didnt even understand inf or landaus o notation

#

just search up on it first

brittle steeple
#

i know what o notation is for real numbers

#

didn't know it was called "landau" but

deft zodiac
#

ok nvm i got it

#

e^z doesnt have a limit at inf

#

kinda realised that e^z would take on arbitrarily small vals

#

just forgot about it

#

but

#

u rly shouldnt just

#

nvm

#

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noble apex
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noble apex
#

i need help understanding the problem and solving it, the teacher hasnt taught us im going ahead

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@noble apex Has your question been resolved?

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@noble apex Has your question been resolved?

noble apex
#

how i am supposed to slove this

#

i think it want me to find a horizontal line that intsersects the graph at 2 points form 0 to 2pi

#

but idk how to find that

night folio
noble apex
#

oh

#

got it

#

alr i got it thanks

#

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runic bloom
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runic bloom
#

idk how to begin

#

I could simplify that but it doesn't seem to get anywhere

#

I think

torn jolt
#

This seems to be similar to the limit definition of a derivative?

#

It also not the same

#

So idk

runic bloom
#

YEAH I noticed that too

torn jolt
#

Sorry that’s all I can help with

runic bloom
#

the problem was given with h instead of x

torn jolt
#

Yeah

runic bloom
#

I just put it online using x

#

but yea

#

hmm

torn jolt
#

It’s probably asking you to take a derivative the

#

N

#

Of

#

Something

runic bloom
#

I checked desmos and the limit is 1/2

torn jolt
#

Interesting

runic bloom
#

and there is indeed 1/2 in the limit expression

#

hmm perhaps f(x) = 8x^8

#

but then they substituted 1/2 for x??

#

why

#

is it just feeding us the limit

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#

@runic bloom Has your question been resolved?

full forumBOT
#

@runic bloom Has your question been resolved?

runic bloom
#

<@&286206848099549185>

torn jolt
#

From there you can let x=1/2 and you get the same limit as you had in the image, just with the variable h instead of x

runic bloom
#

like why that value

torn jolt
#

Well the limit definition of the derivative holds true for all specific values of x

#

So you can intuit that choosing x=1/2 would be helpful because it sets up an equation that contains the limit you want to find

#

Which'd be equal to f'(1/2)

#

Easier to find

runic bloom
#

ohh

#

so it just happens, that at x=1/2, the derivative is also 1/2

#

I see now thank you

#

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modern bobcat
#

hi, i was just wondering if anyone could help me understand why they got d/dx (36) from 144?

atomic blade
#

No idea

#

Doesn't matter anyways lol

modern bobcat
#

well this is the example to replicate for a similar problem so like idk how to do it lol

atomic blade
#

Product rule

modern bobcat
#

ohhh

#

thank you

spice pond
#

yeah it doesnt matter but lmaoo

atomic blade
#

They uh

#

Did a different perfect square

#

Said "fuck it, it don't matter"

modern bobcat
#

is it the wrong answer?

spice pond
#

no, it doesn't matter cuz the derivative of a constant is 0 anyway

modern bobcat
#

oh okay i see what you mean

#

thank you both

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vague scarab
#

Use Polya's Technique to solve the problem given below. Indicate per steps. ( step 1-2 pts, step 2-3 points, step 3-5pts, step 4-3pts). Upload your answer in the MS Teams.

The International State College of the Philippines (ISCP) opens 1500 slots for freshmen this Academic Year 2022-2023. Each slot should be allotted to one of the following colleges: College of Law, College of Education, College of Arts and Sciences. Programs in College of Law costs 2000 per semester, 1500 for College of Arts and Sciences and 1200 for College of Education. The ISCP cashier determined that the total collection for this semester is 2,675,000. If the number of slots given to the College of Law is twice as the sum of the slots given to the College of Arts and Sciences and College of Education, determine the number of slots given to the three colleges in the ISCP.

vague scarab
#

helpp

#

<@&286206848099549185>

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wide estuary
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wide estuary
#

What areas are not possible for any acute triangle created on a 5x5 grid

deft zodiac
#

um

#

the largest space it can take up would be half the grid

#

so any area >half the 5x5 grid

wild sleet
#

that's a right triangle

deft zodiac
#

it neednt be

wild sleet
#

oh

#

base times height is area

deft zodiac
#

yes

#

just pick any l as base

#

and h can be pick atany except a corner

wild sleet
#

wait but

#

ok i've no clue

neat bay
#

interesting question

#

one thing I just thought of

#

if you have an obtuse or right triangle, you can create an acute triangle with the same area by simply sliding the tip over the base

#

is there a situation where this doesn't work?

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@wide estuary Has your question been resolved?

deft zodiac
neat bay
#

so basically acute triangles can do any area ≤ 25/2

#

and can't do areas > 25/2

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silent kite
#

how do I do this?

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cerulean cargo
#

do you know the midpoint formula

#

@silent kite

silent kite
#

I forgot it

cerulean cargo
#

well it's super simple

#

I'll tell you

#

$(\frac{x_2-x_1}{2},\frac{y_2-y_1}{2})$

glossy valveBOT
cerulean cargo
#

these represent the midpoint coordinates

silent kite
#

thank you!!

cerulean cargo
#

do you know how to solve from here

silent kite
#

I think I know how to

cerulean cargo
#

I'd let x_2 and y_2 represent point B's coordinates

#

ok cool

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boreal hare
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Hi

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boreal hare
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I need help

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8th grade math

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How do i solve

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I dont want solution just the way to solve it

vast fossil
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Substitute AM = 2MB/3 into AM + MB = 80

boreal hare
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Thanks

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Hm

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I got the answer

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It says its wrong

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Is there anything specific?

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Nvm i got it

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delicate gust
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Hey can someone explain how trig sub gives this

delicate gust
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I thought we have to replace x with 4/3 sec theta here

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oh i see, how did sec u get in the numerator?

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i have 1/(4/3 tan u * 4 sec u)

topaz valley
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x = 4/3 tan u

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dx = ?

delicate gust
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ohhh i forgot that part

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thanks

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Where would I go from here ?

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what do i sub for t though

topaz valley
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nah it isnt t sub

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at least i dont think

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oh no

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its

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csc

delicate gust
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wait what

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is t sub same as u sub

topaz valley
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they probably mean the weierstrass substitution

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in this case it would work but

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the answer is kinda yuck in the end because i think thats the cosecant integral

delicate gust
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wait isnt integral of csc x just ln|cscx-cotx|+C

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or is that diff

topaz valley
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oh

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if you know it then its fine then

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if you dont then you would have to do a derivation somehow

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t-sub is probably the most direct way

delicate gust
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i havent learned weierstrass sub in my class so idk if we can use it on the test

topaz valley
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yeah if you know csc integral

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then you're fine

delicate gust
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Can u check my work please sorry it’s kinda messy

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Idk the answer I searched it up and there are multiple versions

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wait does inside of the parentheses at the end simplify to 1

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that doesnt seem right

topaz valley
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no it doesnt simplify

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,w integral of 1/(x sqrt(9x^2 + 16))

topaz valley
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,w simplify -1/4 arccoth(1/4 sqrt(9x^2 + 16)) - 1/4 ln((sqrt(9x^2 + 16) - 4)/(3x))

topaz valley
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look like you're missing some stuff

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no

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wolfie is just being pepega

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you're good

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except well

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your thing is only defined for positive x

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you need to keep the absolute value in the log

delicate gust
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is it fine?

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im confused i havent learned hyperbolic trig 😭

topaz valley
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yes

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you are fine

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dw about wolfie

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wolfie is just confused

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,w simplify -1/4 arccoth(1/4 sqrt(9x^2 + 16)) - 1/4 ln(|(sqrt(9x^2 + 16) - 4)/(3x)|)

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still doesnt work

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muted kayak
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Hey, im just doing some work I missed but how would you go about doing these?

proud willow
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should be 1 I think

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because since tangent is positive and because it’s between 0 and 180, it can only be in first quadrant

muted kayak
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I was wondering how youd solvve these type of questions. What's the topic for it callled?

proud willow
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trigonometric equations?

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I think

muted kayak
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hmm ok

sharp vine
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it's not 1

sullen thicket
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AOPS Intermediate Algebra by Richard Rusczyk
If anyone has this book's please send the pdf.

sharp vine
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if it was tan(theta) = 1 then it would be 1

proud willow
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oh my bad

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ohhh right

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so range is from 0 to 720?

muted kayak
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the mark scheme says 4 yeah

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not 1

sharp vine
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because tan(4 theta) is horizontal compression

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so it makes 4 solutions instead of 1

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you can solve it manually also, do you know for what 'x' we have tan(x) = 1?

muted kayak
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wdym?

sharp vine
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for what angle θ tan(θ) is equal to 1

muted kayak
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45?

sharp vine
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yes

muted kayak
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so would you divide it by 4 since its compressed?

sharp vine
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now we add period of tanθ which is 180 deg

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hence tan(θ) is 1 for 45, 45 + 180, 45 + 360 etc.

muted kayak
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ohh then divide by 4?

sharp vine
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to solve tan(4θ) = 1 it's enough to equate 4θ to 45 + n * 180

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and then divide by 4

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yes

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from here you can check how many solutions lie in the given interval

muted kayak
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Im still a bit confused on how you would do this if it was cos and 360 instead

sharp vine
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you mean cos(4θ) = 1 for 0 < θ < 360?

muted kayak
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yeah

sharp vine
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then same thing can be applied

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cos(θ) = 1 if θ = 0, 360, 720, ...

muted kayak
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how would you know how many solutions

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to go

sharp vine
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cos(4θ) = 1 if 4θ = 360n
θ = 90n

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where n is an integer

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so for every 90 degrees we have cos(4θ) = 1