#help-27

1 messages · Page 463 of 1

haughty cloak
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$$5x^3 = 535 - 4y^2$$
$$5x^3 - 5*27 = 400 - 4y^2$$
$$5(x^3 - 27) = 4(100 - y^2)$$
$$5(x-3)(x^2+3x+9) = 4(10-y)(10+y)$$

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I see where that came from

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It wont work for all equations though, would it?

woven radishBOT
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musava_ribica

finite shore
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You may be able to apply this technique to similar problems

devout snowBOT
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obtuse slate
#

im having trouble with the first part. did i mess up somewhere?

devout snowBOT
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@obtuse slate Has your question been resolved?

obtuse slate
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<@&286206848099549185>

timber pebble
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try plotting it

obtuse slate
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its not 3?

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wdym

timber pebble
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just look at it

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,w plot cos(3x)

woven radishBOT
timber pebble
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whats the period?

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i may be completely off base, but this is my thought

obtuse slate
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it's stated on the instructions

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but it didnt give the frequency so i cant find the period

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strange basin
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Hey

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strange basin
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Is this correct or no

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Got it nvm

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marsh bane
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marsh bane
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what did u guys get?

copper mango
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post your work

marsh bane
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ok

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@copper mango

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<@&286206848099549185>

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pls help

marsh bane
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stray lark
#

Best way to derive y-2x/2y-x

devout snowBOT
stray lark
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I was thinking of using quotient rule, but could it be easier with the product rule?

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Idk if this is useful but it's the second derivative ^^

narrow plank
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With respect to what variable?

copper mango
stray lark
narrow plank
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If you assume y is a function of x, which is usually the case, you can take that derivative

d/dx (y - 2x) / (2y - x)

stray lark
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y' = y-2x/2y-x

stray lark
copper mango
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is it that or is it what you're trying to type?

narrow plank
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What is your question?

copper mango
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(y-2x)/(2y-x) or y-2x/2y-x?

stray lark
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I already derived the original equation once

narrow plank
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oh ok

stray lark
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so this will be the second derivative

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ye

narrow plank
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Just quotient rule

stray lark
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I see

stray lark
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would y become y'

narrow plank
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Yes

stray lark
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since everything is with respect to x

narrow plank
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d/dx y = dy/dx = y'

stray lark
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Would this be implicit differentiation

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wait no

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this is just normal differentiation

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I swore you used power rule before, when you saw y it would become 1?

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Wait am I losing it

stray lark
narrow plank
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Assuming that y is a function of x

stray lark
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I see

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I might be losing it lol

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how does the power rule apply then

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does it have to be with respect to the variable that uses the rule

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e.g. d/dx x^2 will be 2x

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can it work for something like d/dx y^2?

narrow plank
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d/dx y^2: Chain Rule!

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@stray lark

stray lark
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I am losing it indeed

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I mean technically you charin rule that too

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chain*

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@narrow plank How many chain rules would I need for e^x * cosx

narrow plank
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None

stray lark
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fr?

narrow plank
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d/dx e^x cos x doesn't use chain rule

stray lark
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why would it not

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ohhj

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product rule

narrow plank
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$\frac{d}{dx} e^x \cos x$

woven radishBOT
stray lark
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would it be product?

narrow plank
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ye

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You can check derivatives on derivative-calculator

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Just google it

stray lark
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Ayeee

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ty

narrow plank
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It'll give you steps n stuff

stray lark
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oh fr?

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tysm

narrow plank
stray lark
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Oh I never learned the exponent rule

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cloud oasis
devout snowBOT
cloud oasis
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I know the answer is x-3

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but Im unsure of the process to find the answer

bold prism
cloud oasis
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No tbh im not the sharpest tool in the shed

bold prism
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Alright so when you have a negative sign to be distributed, you flip the signs inside the bracket

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so forexample if you had
a - (b + c)

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it'd become a - b - c

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or if you had a - (b - c)

cloud oasis
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oh ok I see

bold prism
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that'd become a - b + c

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get it?

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now try it on your question

cloud oasis
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so itd be come - x-6 ?

bold prism
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now add that to the first term

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2x + 3 - x - 6

cloud oasis
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oh ok I get then last thing is if you add a number with a variable to a number without what happens?

bold prism
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can you give an example

cloud oasis
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7a + 9

bold prism
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nothing happens you can't simply that further

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7a + 9 wouldn't be 16a

cloud oasis
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oh ok I get thankyou very much

bold prism
cloud oasis
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marble hare
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marble hare
jolly mango
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I question the legibility of your scratch paper

ivory kayak
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Yeah this is pretty rough lol

marble hare
silk plank
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Hi everyone

marble hare
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I just did break numerator to x²+1+2

silk plank
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Could somebody please help me

ivory kayak
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This channel is occupied

silk plank
#

A car dealership hires Anne to wash cars. She is paid
$28 per day plus $6 for every car she washes. Anne shares the money equally
with a friend who assists her. After five days, Anne’s share of the pay is $130.
How many cars did Anne and her friend wash?

marble hare
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Bruh

jolly mango
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I'l help him in dms

marble hare
jolly mango
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@ivory kayak

ivory kayak
jolly mango
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sorry

marble hare
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Ohk

marble hare
ivory kayak
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Don't know ow what to do next?

marble hare
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Ye

ivory kayak
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Do you know partial fraction decomposition

marble hare
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Ik but this question is given in the chapter starting when it's not introduced yet so maybe some other method would be there too to solve this..

ivory kayak
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What section is it in

marble hare
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I can't even do long division, can't complete the square, no identity is applying which i can think of..

ivory kayak
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I don't really see any useful substitutions

marble hare
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2 question of the first exercise

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2 question of the chapter you can say.

ivory kayak
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No like what did you just learn in the section

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U sub?

marble hare
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Nop

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Nothing till now

ivory kayak
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You cannot have learned nothing

marble hare
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Like i know, but not according to book

ivory kayak
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What methods has the book given so far

marble hare
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Just solving by basic factorising the numerator, long division, identities of cubes and squares...

ivory kayak
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Yeah, not sure what it's looking for of not PFD, sorry

marble hare
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Anyways... Thanks for helping diligentClerk

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lime linden
#

If I roll two dice what's the probability of both being six given I know one is a six

lime linden
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this would be 1/6 right?

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since the P(D1 = 6) = 6/6

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we 100% know the first die is a 6

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but the P(D2 = 6) = 1/6

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since there is 1 six in it, and the other die goes up to six

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since there is one six in a die, and the die goes from one thrugh six

copper mango
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Yes

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The sample space is reduced to 1 die rolling a 6

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Since P(1st is 6 and 2nd is 6)=1/36 and P(1st is 6) is 1/6

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You get 6/36=1/6

lime linden
#

k

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golden quiver
devout snowBOT
golden quiver
#

Havent done maths in a long time trying to re-learn stuff.

I've attempted rearranging the algebra and substituting to get a quadratic equation but have been struggling

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as it wants the quadratic expressions in terms of d only

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patent harbor
#

If I have 2 matrices, matrix A = for example a 3x4 matrix, and matrix B is a 1x1
lets say B = [5]
If I have A * B, can I just write A * 5?

Question 2: Does x * y = y * x also count for matrices?

rustic kiln
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You can't multiply matrices A and B if A is 3x4 and B is 1x1

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It's not possible

patent harbor
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Ooh true I forgot, my bad

rustic kiln
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You can multiply A by a scalar of 5 and write it as 5A though yes

patent harbor
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okay

rustic kiln
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Second question, also no

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AB isn't guaranteed to be equal to BA

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AB could be valid and BA could be invalid in the same way, too

patent harbor
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Okay thanks for answering, so [5] = 5 right?

rustic kiln
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[5] is a matrix, 5 is just a scalar

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Matrices can't just be treated as normal numbers

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So [5] =/= 5

patent harbor
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Okay thanks a lot!

rustic kiln
#

No problem

patent harbor
#

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final pivot
#

Hello guys. Im trying to find limit of 2x^4 / (x^2 - 3) where limit goes to infinity. I understand that the answer is 0, but im trying to understand how is this possible? I devide all elements by highest power element which in this case is x^4 and i get (2x^4 /x^4 ) / (x^2/x^4 - 3/x^4) where we get after clearing stuff 2/(1/x^2 - 3/x^4) which is 2/0 and its undefined??

final pivot
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1/x^2 is 0 when x goes to infinity and 3/x^4 is also 0 so i get 2/0.... Im confused what did i do wrong?

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<@&286206848099549185> I appreciate all the work and help you guys are putting into this community.

winter patrol
#

the answer isn't 0

tawdry trellis
#

Yes, it is infinity

winter patrol
#

also you should be dividing based on the highest power in the denominator

final pivot
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dividing based on the highest power in the denominator not like numerator together?

winter patrol
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you might be misrepresenting them

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infinite limits of rational functions can be determine by looking at the leading terms of the numerator and denominator without having to do this sort of division

final pivot
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is this correct?

tawdry trellis
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Did you type your question correctly?

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Your question follows the rule (2), so why do you believe the result to be 0?

final pivot
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Because one online calculator showed it so i tripped out

winter patrol
#

which online calc?

final pivot
#

trying to find it right now, i checked like 20 to show me steps but each one wants registration

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seems like it tripped me out

winter patrol
#

for case 1), you can consider the ratio of leading coefficients directly
for case 2) you may need to be careful of signs of leading coefficients as that will affect whether you have + or - inf

indigo abyss
#

how do i solve this

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visual lagoon
devout snowBOT
visual lagoon
#

Can someone help me with #9

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Without using a calculator?

muted reef
#

just start the series, and then make a judgement

visual lagoon
#

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devout shadow
#

So this is more of an applied maths question but I think it’s still relevant asking in the maths server. How do I go about formulating this differential equation( btw the mass of the sphere is 2kg, the spring constant is 50, the natural length is 0.3m and it is at equilibrium when the spring is 0.7 m long, it said all this in a previous part)

devout shadow
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So in terms of the direction of forces, the weight and the resistive force have to act in the same direction right?

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And then you have the tension from hooke’s law

copper mango
#

can you take a better picture?

devout shadow
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But how do I express the extension in terms of algebra?

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Yeah sure gimme a sec

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9bii) is actually fine as that’s just solving a bog standard 2nd order ODE

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It’s just the formulation for me which is problematic

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As it says ‘show that’

copper mango
#

ok so yeah, $\sum F=ma$, where we take everything scalar since it's 1D motion

woven radishBOT
devout shadow
#

Yep

devout shadow
copper mango
#

so $mg-20v-kx=ma$ no?

woven radishBOT
devout shadow
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But why is it -20v?

copper mango
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gravity is downward, and if the object moves in +x (downward), then the oil and spring forces act up

devout shadow
#

Isn’t the object moving up?

copper mango
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you dont know

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w/o the oil it'd be a SHO right?

devout shadow
#

It says it’s released at rest from the base of the bucket

copper mango
#

right so initially it goes up

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oh right, yeah

devout shadow
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So surely it would just move up initially, so initially the resistance will be acting downwards in the same direction as the weight

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To oppose the motion

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So I don’t really get how it’s +10dx/dt

copper mango
#

,calc 10^2-4(1)(25)

woven radishBOT
#

Result:

0
copper mango
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so yeah, it never oscillates, so yeah should only go up

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oh right

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$F_s=-kx$ but you're travelling in $-x$

woven radishBOT
copper mango
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so the negatives cancel

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I believe, you might be better off asking this in the physics server lol

devout shadow
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I did and they recommended me asking this is the maths server haha so I’m kinda stuck

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Between a rock and a hard place

copper mango
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🤨

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Yeah no, just ask about the physics side of it lol

devout shadow
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Alright I’ll try and figure it out; thanks for the help anyway

devout snowBOT
#

@devout shadow Has your question been resolved?

devout snowBOT
#

@devout shadow Has your question been resolved?

marsh linden
#

I’ve done further maths a level

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so I’ve seen these typa questions

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@devout shadow

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It’s just further maths a level,

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not a physics question really

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but you missed out the actual question

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so there is a lot of info yet

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that needs to be sorted

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If you see this message

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dm me

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I’ll help you with it in my dm

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if this thing closes tomorrow morning

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which is today morning

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god it’s 02:08AM

marsh linden
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fading mural
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fading mural
#

i dont understand how to do this can someone please help me?

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native panther
#

What is a correct two-points answer?

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main gull
hybrid snow
#

I gotta learn how to use the bot lol

main gull
hybrid snow
#

:)

hybrid snow
main gull
native panther
#

Is y - (-4) = 4x a correct two-point?

hybrid snow
#

Depends

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mortal nimbus
devout snowBOT
mortal nimbus
#

Can I get some help with this?

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I'm thinking about setting u = everything inside sqrt

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But I can't continue after that

graceful cosmos
#

Do you have any guarantee such an integral is possible?

mortal nimbus
#

They have the answer in my book

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Maybe they made a mistake

graceful cosmos
#

Ah, try a trig identity

mortal nimbus
#

I think I see ohe

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That looks very much like the right side of a half angle identity

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The numerator

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Oh

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Thanks a lot @graceful cosmos

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Found it

#

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tiny cargo
devout snowBOT
tiny cargo
#

I don't know how to solve this at all, I tried the 2nd option in the following way =>

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$x = (p + q)/2$

woven radishBOT
#

King_ftw

tiny cargo
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since p + q is sum of roots which is equal to -b/a I thought it might lead me to something

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$x = -b/2a$

woven radishBOT
#

King_ftw

tiny cargo
#

Substituting this value of x in ax^2 + bx + c and solving further I get this =>

#

$-(b^2 - 4ac) / 4a$

woven radishBOT
#

King_ftw

tiny cargo
#

Now from the question it is known that the discriminant b^2 - 4a is positive (since the roots are real and unequal) so looking at it gives an impression that this above expression as a whole is negative hence the 2nd option is correct ? But I don't think so because according to the question statement a (main coefficient of the quadratic) is negative, so the whole expression will be consequently positive therefore the 2nd option cannot be true. That's what I think.

#

I don't know where to ever start if i want to check other options.

#

Oh wait I think I got it nvm.

#

I was overthinking this xD

#

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tiny cargo
devout snowBOT
tiny cargo
#

Last 2 are correct from what I know

#

Second option is wrong I think

#

How do I find out if the first one is correct ?

steel sage
#

First one is correct because false can induce true

#

Sorry misread it

#

<=0 I thought <0

#

By the condition x=y=0

#

Then 4^2=2^4

tiny cargo
steel sage
#

Sum of two non-negative numbers being non-positive implies that they are both 0

tiny cargo
#

Ohh right

#

Right

steel sage
#

What I said is when that’s <0 then that also holds

#

Doesn’t matter now though

tiny cargo
#

Also since $x^2 <= -y^2$ is only possible if both are 0

woven radishBOT
#

King_ftw

tiny cargo
#

hmm

#

Alright thanks

steel sage
#

Np

tiny cargo
#

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restive river
#

For a proof, I want to show that a matrix in the finite field of 3 is diagonalizable even if it has distinct linear eigenvalues

restive river
#

I choose the matrix [2,0,0; 0,2,0; 0,0,1]

#

so I got the charact pol: (x-2)^2*(x-1)

#

which I made it to the F3: (x+2)^3

#

so the eigenvalues are x=1, x=1,x=1 right?

#

am i correct?

steel sage
restive river
#

am I clear?

#

but in finite field of 3

steel sage
restive river
#

hmm not exactly I want to show that this is false: a matrix in F3 is diagonalizable iff it has n distinct linear eigenvalues

#

so I came up with this example

steel sage
#

Identity matrix is diagonalizable but it doesn’t have distinct eigenvalues

#

Don’t really understand what you want to do here
If you want a matrix of order 3 that isn’t diagonalizable in any field I can give you

#

$\begin{pmatrix}1&0&1\0&1&0\0&0&1\end{pmatrix}$

woven radishBOT
#

Cogwheels of the mind

restive river
#

okay so now (x-1)^3 is my characteristic polynomial which in F3 would be => x^3-3x^2+3x-1 => (x+2)^3. Thus x=-2 which in F3 is 1. Thus Identity matrix in F3 has 3 eigenvalues which all are 1. right?

steel sage
#

You said distinct

#

Yeah so they are not distinct

restive river
#

yes there are not distinct eigenvalues but the matrix is diagonalisable so the statement is false

#

I just not sure if I do it correctly

#

bcs we never solved polynomials in finite fields like this

steel sage
#

It doesn’t make any real difference

restive river
#

thank @steel sage

steel sage
#

Np

restive river
#

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clear vine
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clear vine
#

From what I understand I need to find dy/dx then input those points to get the slope

#

I get -5

#

Then I use point slope form to get the equation

#

\frac{-4y-8y^2}{-4x+3y^2} is what I get dy/dx equal to

glass mauve
#

you have the right idea

clear vine
#

Am I just making a simple math error somewhere?

#

<@&286206848099549185> Am still stuck

stiff ruin
#

I would simplify the equation first. You may need implicit but dont quote me on it

clear vine
#

Its a homework assignment on implicit differentiation

#

I think you're probably right

stiff ruin
#

oh XD then I guess you should use it

#

@clear vine so do you know what to do now?

clear vine
#

Maybe, I got -14 for the slope this time, which doesn't seem right but its new

#

didn't work

#

No clue what I'm doing apparently

#

This question is making me feel thoroughly stupid

stiff ruin
#

no no not at all

#

whenever you have a y you need to take y'. After you should simplify/factor to get the value of y'

clear vine
#

the value of y' should be my slope right?

stiff ruin
#

yes

clear vine
#

So I have the concept down, which means I'm just making some math error I'm not spotting

stiff ruin
#

prob

clear vine
#

dear god finally

#

Yeah I did a simple algebra error

#

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patent tartan
#

What's the original problem?

#

First inequality can be rewritten to
$$x + 19 \leq 0$$

woven radishBOT
patent tartan
#

What steps did you do to simplify the first inequality?

#

$$\frac{x+3}{2} \leq \frac{x-5}{3}$$
Multiply both sides by 2 and 3
$$3(x+3) \leq 2(x-5)$$

woven radishBOT
patent tartan
#

not really

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fathom oracle
devout snowBOT
wooden zodiac
#

basically

#

f(g(h(x)))

#

do g(h(x)) first and make it like u(x) then do f(u(x))

fathom oracle
#

ye I did all that but I dont understand how I reduce the explicit equation

wooden zodiac
#

huh

#

(sqrt(x)-3))^4 +7

#

do u have this

fathom oracle
#

when I put it all together I got ((sqrt(x)^4)-3)+7

wooden zodiac
#

no

wooden zodiac
fathom oracle
#

oh

#

so the -3 is inside the square root

#

?

wooden zodiac
#

no

#

it's inside the parenthesis

fathom oracle
#

okay... makes sense

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fathom oracle
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gaunt solstice
#

Hello helpers I'm stuck in this question, I really don't understand what this question is trying to say

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#

@gaunt solstice Has your question been resolved?

gaunt solstice
#

<@&286206848099549185>

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@gaunt solstice Has your question been resolved?

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cobalt cloak
devout snowBOT
cobalt cloak
#

,rotate

#

Crap

#

Well could someone check if I'm plugging these numbers in right

#

I'm getting a very wrong answer for the right math I think

#

And idk if thr calculation is error or the answer key

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astral turtle
devout snowBOT
astral turtle
#

how is this (-1)^n/n

#

i don't get why he did ln(1+x)= x for small x's either

copper mango
#

ln(1+x) ~ x

astral turtle
#

ye but for small here we are going to infinity

copper mango
#

1/n goes to 0 as n goes to infinity

#

so small angle approximation is valid

astral turtle
#

oh

#

so 1/n = x

#

in this case

copper mango
#

(-1)^n/n=x

#

however x is still going to 0 regardless of the alternating sign catshrug

#

alternatively you argue that ln(1+(-1)^n/n) is asymptotic to (-1)^n/n

#

both get you to the same thing

astral turtle
#

oh

#

i see

#

thanks

#

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runic rock
devout snowBOT
runic rock
#

so i was looking at the solution of this linear exam and i was wondering if anyone could explain to me the geometry of it

#

i dont understand why u-kv is perpendicular to vectors u and v

#

anyone??

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celest tide
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celest tide
#

@steel sage is there any other way to solve this? other than jensen's ineqaulity (I dont understand it)

leaden aurora
#

jensen. if u dont know jensen maybe u can make some argument about the concavity of sin(x) idk

celest tide
#

hmm havent really studied functions to that depth

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#

@celest tide Has your question been resolved?

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@celest tide Has your question been resolved?

supple knot
celest tide
#

hm ok

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hoary kernel
#

I’ve been stuck on this question for a while now

hoary kernel
#

I somehow don’t get the result and keep getting some other messy term

supple knot
#

do yo know $2^{-n}z^n = \left(\frac{z}{?}\right)^n$

woven radishBOT
#

riemann

hoary kernel
#

Yes

#

I did try applying geometric sum

#

This part at least is correct so far yes?

supple knot
#

where did that +1 come from?

hoary kernel
supple knot
#

looks good otherwise

hoary kernel
#

But either way the subsequent part I tried to take the imaginary part of it so the accidental +1 shouldn’t matter I think

supple knot
#

show that part then

hoary kernel
#

Uhhhhh it’s probably riddled with mistakes tho

#

I mean I’m not proud of it but here it is anyway

#

Last step especially

#

Dk what in gods name im doing

supple knot
woven radishBOT
#

riemann

supple knot
hoary kernel
supple knot
hoary kernel
#

I’ve been stuck on this form, I checked the calculator and it seems correct but I’m not sure how to convert it to cos from here

#

We need to somehow show
2sin(pi/14) -2^(-13)sin(15pi/14) = 16835cos(3pi/7)/8192

supple knot
#

Use sin(x+ pi) = -sin(x)

devout snowBOT
#

@hoary kernel Has your question been resolved?

pulsar dock
#

I don't want to invest too much time into a computational problem like this, but you are making it harder for yourself by not noticing that at z = cos(pi/14) + isin(pi/14), you have (z/2)(1-(z/2)^14) = (z/2) - (z/2^15)

#

by taking the 15th power instead of the 14th you are making the computation a lot harder

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ornate kindle
#

If this certain oatmeal is 1.7x more expernsive then the other type what percentage

ornate kindle
#

Is it just 170% more expensive

torn vessel
#

When you talk about "Percentage more" you generally only talk about the change.

ornate kindle
#

So 70%?

#

Or how do I find the increase change

#

@torn vessel

#

Ohhh

#

Alr

#

Thx

#

@torn vessel but what’s the reasoning behind this

torn vessel
#

If you say something is x% more you're already saying the whole original amount is there

#

and that this new amount is x% over the original amount

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trail wing
#

hello

devout snowBOT
rare acorn
#

hi

trail wing
#

is someone here to help? want to make sure so im not usig time

#

ok, good haha

rare acorn
trail wing
#

hey, this my question:

#

im stuck on inner/outer bounds for the integral part

#

im not sure why its wrong since outer is y (x^2) - (-4)

#

and inner should de smallest distance, so y^2 (x) - (-4)

#

thats the only part wrong

#

i checked desmos too, so i cant see why it would be wrong

rare acorn
#

The bounds of integration are the zeros of the first equation minus the second.

trail wing
#

ok

#

sorry, imeant to say radius

#

this part

rare acorn
#

Disc integration, also known in integral calculus as the disc method, is a method for calculating the volume of a solid of revolution of a solid-state material when integrating along an axis "parallel" to the axis of revolution. This method models the resulting three-dimensional shape as a stack of an infinite number of discs of varying radius a...

trail wing
#

i did washer method

#

should be like this

#

<@&286206848099549185>

#

the only way its wrong which it is is if my R(y) and r(y) are wrong

rare acorn
#

then try to recalculate them

trail wing
#

i did. greates one then add 4 for outer

#

since x= -4

#

so radius is added 4 to both

#

as for the functions

#

Y^2 is the shortes length (checked desmos) so its outer function

#

<@&286206848099549185>

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timber flame
devout snowBOT
timber flame
#

How do I get the z and point it towards the s with the political of c in formal of the y?

#

<@&286206848099549185>

hybrid snow
#

Buddy you gotta read the rules

#

Also what

#

It's political of c

oak harness
#

the political of c hm

#

,w political

oak harness
#

i somehow immediately thought of group theory

hybrid snow
#

I think it was a joke

oak harness
#

</s>

hybrid snow
#

The fuck

oak harness
supple knot
#

anyway that was fun.

#

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cerulean halo
#

i would like help with problems 88 and 90

devout snowBOT
supple knot
#

use f(-x) = -f(x) for odd functions f(x)

cerulean halo
#

but how do you do that for integrals?

supple knot
#

any bigger a hint i'd basically be giving it away

#

just plug it in

#

ok another hint. split your integral up by domain

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quick meadow
devout snowBOT
quick meadow
#

I know how to find asymptotes and intercepts through f(x), how would I apple it to this problem?

#

Apply

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@quick meadow Has your question been resolved?

mental anchor
#

ok

#

so there are 2 vertical asymptotes so you know the denominator is (x+2)(x-2)

#

then the graph also tends to 1 at both ends so you know that the top must have a quadratic on the top as well and since it tends to 1 the coefficient of x^2 on the top will be 1

#

It also crosses the origin so you know there is no constant term on the numerator

#

then you are given 1 point (-1,1) so you can plug that in and you should be able to find an answer

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quick sapphire
#

Question 17

#

I’m so confused on this. Don’t know what to do

devout snowBOT
graceful cosmos
#

A function has a max/min at some x = a, when f'(a) = 0

quick sapphire
graceful cosmos
#

x = 0 is a minimum. Therefore f'(0) = 0

quick sapphire
#

Right

#

That’s how I got -6 for the d value

graceful cosmos
#

No it isn't. You instead used the fact that f(0) = -6

#

The fact that f'(0) = 0 is unrelated

quick sapphire
#

Ok. But idk how to apply the f’(0)

#

How do I use that

#

To find the other terms

graceful cosmos
#

You applied f(0) = 6 perfectly, this is just the same thing except with f' as the function

quick sapphire
#

If f’(0)=0

#

Then what term does that represent

#

Oh

#

Its the c value

#

Wait wat

#

C value is left in the equation

#

But how do I know that c = 0

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restive river
devout snowBOT
restive river
#

;-

#

ab = 9

#

1/a = 4b

#

1/a = 36/a doesn't make sense

oak panther
#

The reciprocal of 1 number = 4 x the reciprocal of the other number

#

1/a = 4 (1/b)

restive river
#

ooohh

#

ok

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restive river
devout snowBOT
restive river
#

how do I find this out?

bronze peak
#

The way to get the biggest product from addition variables is by dividing the sum by the parts

restive river
restive river
#

do u have an example

bronze peak
#

Like the value of 10 is split evenly between the variables

#

Take like x + y = 6

#

We can try many different combonations

#

2 + 4
2*4=8

restive river
#

5+1

#

5*1

bronze peak
#

But the biggest value we get is when x = 3 and y=3

#

So using this theory we can solve the problem

restive river
#

@bronze peak alright

#

but can we do a = 5, m = 3, c = 2

#

you would get 30

#

can u get bigger than that?

bronze peak
#

There is nothing in the problem that says A M and C dont equal eachother

#

So maybe try that

restive river
#

oh ok

#

then 3x3x4

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is the biggest

#

36

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36 + 12 + 12 +9

#

so is it 69....?

#

@bronze peak

bronze peak
#

Nice

#

Lol

#

Looks right

restive river
#

oke thx

#

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frozen hollow
devout snowBOT
frozen hollow
#

can someody help me with this question

#

im getting confused

#

<@&286206848099549185>

#

hey?

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@frozen hollow Has your question been resolved?

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@frozen hollow Has your question been resolved?

restive river
#

find CM first

#

then let the intersection point of CV and ON be C'
and find C'N

#

and finally use similar triangles to find the CV

#

and thus you can find the volume

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blissful elk
#

Time to return to a help channel with this Oblique Collisions question for some tasksheet that I'm doing at the moment. Colossally stuck on trying to calculate the speed of B after the initial collision.
I get that they only have horizontal velocity and no vertical velocity. I get that impulse of B will be calculated as 2m(v-2u) as 2m is the mass and 2u is the initial velocity of it. But what I don't get, it how to get from the beginning to the end.

I've done about a page of workings on paper and so far all the calculations seem...just wrong. I'm not getting anywhere with this. I've found pointless distances, an angle which I thought was going to come in handy but so far, nothing I've done has brought me closer to the answer.

Would really appreciate it if someone could help, if not, walk me through how to do this question. I've done purely vertical, purely horizontal collisions in lesson but this is basically brand new as it's so different.

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@blissful elk Has your question been resolved?

blissful elk
#

<@&286206848099549185> Please?

devout snowBOT
#

@blissful elk Has your question been resolved?

devout snowBOT
#

@blissful elk Has your question been resolved?

devout snowBOT
#

@blissful elk Has your question been resolved?

blissful elk
#

<@&286206848099549185>
Please? Anyone? I'm near the point of begging

polar bolt
#

Try a physics server?

blissful elk
#

Is there a physics server out there with help channels?
Despite this being a maths question too, just mechanics based

polar bolt
#

You can say that about all of physics lol

blissful elk
#

I've been in the physics server and it's not laid out the same as here

limpid lion
#

@blissful elk ig along tangent joining the circles velocities remain the same and along normal vel(separation)/vel(approach) = coeff of restitution

blissful elk
#

What do you mean by that?
Like, in terms of the question. Would you be saying Sep/app = 1/6
But we know that the speed of approach is 3u so...Sep/3u = 1/6?

limpid lion
#

nope take components

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yeah sep/app = 1/6

#

so u get an angle of 37 if i'm not wrong as per the q

blissful elk
#

Now this is where my main question comes in....
Both of the objects in the question only have horizontal components...so how would I deal with that?

limpid lion
#

see on collision they rebound not head-on so they'll not travel in the same line

#

i'm sorry can't give a diagram..

blissful elk
#

I can kind of see that they will bounce off and move in different directions, like for A they will move "upwards" at an angle while B will move "down" at an angle

limpid lion
#

yupp

#

so there'll be an initial component along the 'bounce-off' line n one perpendicular to it (along their geometrical tangent)

blissful elk
#

So the end thing is I need to take the line if centres as basically the diagonal as they are colliding?

limpid lion
#

yess

#

join centres

blissful elk
#

Riiigghhhtt...Lemme see what I can make of this

limpid lion
#

the components along their lines give sep/app =1/6

limpid lion
blissful elk
#

So I'm getting somewhere I think. I've got the perpendicular and parallel components of A and B I think.

limpid lion
#

nicee

#

wait i'll try too prolly if answers match then peace

blissful elk
#

Sounds like a plan, but I'm not the most confident with my answers so

limpid lion
#

lol u got company dw

blissful elk
#

I think and hope that I have a final answer for the impulse

limpid lion
#

i got 63/25 mu 🤞

blissful elk
#

That's not what I got....hmmmm

limpid lion
#

wait what did u get

blissful elk
#

My final impulse was 6.6mNs

limpid lion
#

but shouldn't it be in terms of m n u?

blissful elk
#

Or 6.6mu

limpid lion
#

oh ok

blissful elk
#

Hmmmm

limpid lion
#

waitt

blissful elk
#

What did you get as the speed of approach for the spheres?

limpid lion
#

what were the perp velocities u got?

#

i got 3/10

blissful elk
#

My perpendicular velocities were
A - 4u/5
B - 8u/5

limpid lion
#

u

#

wait so for A initial is 3u/5

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n B it's 6u/5

blissful elk
#

Ahhhh...

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I think I got my perpendicular and parallel the wrong way around

#

Because that's what I got for the parallel velocities

limpid lion
#

wait i'll come back..

blissful elk
#

This is a really bad drawing of what my line of centres was with A and B

limpid lion
#

yupp correct ig

blissful elk
#

Using this as the line of centres, what will do we get for the perpendicular and parallel components?

limpid lion
#

parallel A=4u/5,B=8u/5

#

so yeah u did opp ig

blissful elk
#

This is my a m a z i n g paint skills on show for a diagram

limpid lion
#

lol

blissful elk
#

Question, for the speed of separation. Did you add the unknowns or take them away?
First try I did addition

limpid lion
#

see u get 2 eq if i'm not wrong

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one using coeff of rest

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n one using linear momentum conservation

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so i solved simultaneously

#

so approach will be usin(phi)+2ucos(theta) as per ur diagram

blissful elk
#

So approach would be 3u/5 + 6u/5. Then apply them to the conservation of momentum?

limpid lion
#

yess

#

but take care of signs

blissful elk
#

So the approach speed would be... 21u/5?

limpid lion
#

as approach is relative velocity

blissful elk
#

Ah

#

Wait

limpid lion
#

*uses

blissful elk
#

So what do you get as the speed of approach?

limpid lion
#

9u/5

#

but conservation of momentum they'll be in opp directions

#

like 1 -ve 1 +ve as per ur conventions

blissful elk
#

My calcs are:
A - (3u/5 * 3m)
B - (-6u/5 * 2m)

This is probably wrong

#

Set that equal to 3v + 2w

limpid lion
#

yeah

#

wait so v+w is seperation??

blissful elk
#

Yeah

limpid lion
#

then wrong

#

cuz again they in opp directions in conservation

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so rigorously u cd do using vectors

#

but in the restitution part we just directly adding magnitudes as we can predict that they'll be in opp directions

#

so relative to each other their magnitudes add up

blissful elk
#

So..should the calculation be something like

A - B = 3v - 2w or something?

limpid lion
#

yeah

#

just check as per ur conventions

blissful elk
#

If I go with that then I end up with -3u/5 = 3v - 2w

limpid lion
#

or do it at full length using a coordinate system n vectors to avoid errors

#

yeah i got something like that i guess my signs just opp

#

so see if u can get someone with a confident answer

#

mine was 63mu/25

#

hopefully this is correct

blissful elk
#

What were your simultaneous equations?

#

Because I still can't get that answer

limpid lion
#

ok so i took u3 as the v for 3m (perp)

#

n analogously u2

#

so (u3+u2)/(3u/5+3*2u/5) = 1/6

blissful elk
#

How come your speed of approach is 9u/5 and yet mine is -3u/5

limpid lion
#

n for momentum conservation 3m(3u/5)-2m(6u/5) = -3mu_3+2mu_2

#

they are coming towards each other

#

so their approach speed is high

#

magnitude

blissful elk
#

Yeah but with that first equation you end up with 9mu/5 - 12mu/5

limpid lion
#

see i'm doing with the convention of A->B direction +ve

blissful elk
#

That's the same as what I'm doing

limpid lion
blissful elk
#

But when you sort that out you only get -3mu/5

#

= 2mw - 3mv

limpid lion
#

yeah correct ryt

blissful elk
#

So that's one of the simultaneous equations, right?

limpid lion
#

then solve simult eq with the restitution

#

yeah

#

just wolfram it for now see if it works

blissful elk
#

So the speed of approach is -3mu/5 (Unless you cancel the masses)
We know that e is 1/6. And the speed of separation is v+w?

limpid lion
#

no approach speed is 9u/5

blissful elk
#

How?

limpid lion
#

cuz they coming towards each other

#

so their mags add up

#

basically 3u/5 - (-6u/5) if u go by the relative vel definition

blissful elk
#

So are you only taking the speeds of them, not involving the momentum?

#

I think that's what I'm missing

limpid lion
#

yeah cuz that's the use of the coeff

limpid lion
#

ok uh bro i'll prolly have to go

#

gl

blissful elk
#

Still didn't get the answer. I give up.

#

.close

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pulsar sonnet
#

I don't know how to solve this

devout snowBOT
pulsar sonnet
#

Like does expression mean equation or do I have to give the solution?

rare mantle
#

they’re asking for the expression that V=

pulsar sonnet
#

Ohhh

#

Lol cuz for some reason V = X times X times X didn't work

#

Ty

rare mantle
#

I was giving an example

pulsar sonnet
#

just found out what that v thing meant

rare mantle
#

What you want to do is subtract the volume of the cube by the volume of a cone as the cone appears to be hollow

#

And you’ve already solved the expression for the cube’s volume

#

So all is left is find the expression for the volume of the cone

pulsar sonnet
#

Ok thank you

#

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hallow dune
#

I am once again asking for your help... I honestly don't understand very well what they are asking for, I don't know where to start
Let Ui ~ iid uniform(0,1), i=1,...,n, define the random variables (see image) with 𝛼 >0 and 𝛽>0.
a) find the function of density of W1 and
b) determine (see second image)

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#

@hallow dune Has your question been resolved?

pulsar dock
#

I don't really do this, but I assume the idea is that you can generate a random variable from sampling a uniform random variable by doing an integral transform

#

So W_i is generated by a F^(-1)(U) and invert the function to get back to an F then differentiate to get back to the underlying pdf, but that's a pretty high level sketch so you'd need to check the details carefully

devout snowBOT
#

@hallow dune Has your question been resolved?

hallow dune
#

oh god, I heard about integral transformations, I just didn't think I would have to use them here

#

thanks!

#

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surreal pulsar
devout snowBOT
surreal pulsar
#

c is a constant

grim swallow
#

Try distributing the terms?

raw hamlet
#

and then use linearity of expectation or something

graceful cosmos
#

How do you subtract a constant from a set?

surreal pulsar
#

X_i and X_j are random variables

graceful cosmos
#

Ah mb. I see now.

grim swallow
#

Random variables are essentially numbers

#

They still follow algebra rules

surreal pulsar
#

my argumentation would have been, since for a function g applies, if X__i and X_j are independet

surreal pulsar
#

that would have to be right, wouldn't it?

#

the statement even applies also to

grim swallow
#

I do not know why generic functions need to come in

#

When the original question involved only basic addition and multiplication

surreal pulsar
surreal pulsar
#

But I could also argue about the statement with functions or?

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#

@surreal pulsar Has your question been resolved?

pulsar dock
#

It is true, but the crux of it is the property that if X_i and X_j are independent, then their joint distribution f(x,y) = f(x)f(y), so that the double integral splits. You are sort of trying to invoke the law of the unconscious statistician, on g(x) = x-c which gets you part of the way there, but that isn't the most critical property here.

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surreal pulsar
#

.reopen

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#

surreal pulsar
#

Thanks for the help 🙂

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novel compass
devout snowBOT
novel compass
#

my workings are the second are third pics apparently part c is wrong

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slow hill
#

did i solve it right?

devout snowBOT
hybrid snow
#

Might be C, although D would be implied

#

For safety, try C

slow hill
#

Btw this is a mock quizzes I’m just trying to practice

hybrid snow
#

Ah

slow hill
#

What about this one, some of my colleagues thinks its b because the answer is not in the a + bi form

hybrid snow
#

9 - 49(-1)

#

58

#

So D

#

Well

#

No

#

None (B)

#

Because it should be 58 + 0i

slow hill
#

@hybrid snow thanks alot

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warm hearth
#

what happens if the position is 15 (less than 18)