#help-27

1 messages · Page 440 of 1

hollow glacier
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is there an easy way to do this?

devout snowBOT
thorn cypress
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you could use a calculator i guess

alpine python
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you can subtract powers of two (without going negative)

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keep track of which powers of 2 you subtract

thorn cypress
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or divide repeatedly be 2 and keep track of remainders

alpine python
#

that works

thorn cypress
#

idk which is faster

topaz axle
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the standard way is easy

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if you have paper

sand quarry
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37 obviously has a 32 in it

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5 obviously has a 4 in it

hollow glacier
sand quarry
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so and so

hollow glacier
topaz axle
#

e.g. 405
256 + 128 = 384 (21 remaining)
256 + 128 + 16 + 4 + 1

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if you know the powers by heart, it's probably a tiny bit faster like that

celest lantern
#

If small numbers you can even do by fingers 😂

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But anyways, jokes aside, do more problems and you might find it faster to solve with similar questions.

topaz axle
#

bin to dec you can do in your head, but not this

hollow glacier
topaz axle
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like, you read it left to right

hollow glacier
#

how to do this?

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maybe like just guide for first qn

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then I follow suite for the remaining

topaz axle
#

7 times 8 +4 = 60
60 times 8 + 3 = 483

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feels like maybe you don't need paper

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oh my bad

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to binary

hollow glacier
topaz axle
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this means you just write 3 bits for each digits

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7 4 3 = 111 100 011 and remove spaces

hollow glacier
topaz axle
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convert manually otherwise

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this way only works if bases are powers of each other, it's like rarely usable

celest lantern
#

Each octal bit is represented by 3 smaller bits (0,1). Maximum is 111 and mininum is 000 in binary.

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Then can do mental calculation to turn these octal bits back.

devout snowBOT
#

@hollow glacier Has your question been resolved?

celest lantern
#

Correct.

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It works similarly to other octal numbers as well.

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And this way of solving can be used for hex, etc.

hollow glacier
celest lantern
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What do you mean?

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You can use it for hexadecimal too.

hollow glacier
solid perch
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the common ones are bin(ary), oct(al), dec(imal), and hex(adecimal). other bases are usually referred to by their full names (ternary, quinary) or just by the base number (base-32, base-64).
(sorry for intruding, and I apologize if I answered the wrong question.)

celest lantern
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Well, if octal is 8, then hexal is 16.

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You split by 4 for hex, 3 for oct.

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No worries Chiaki, I can step back if you want.

solid perch
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no, it's fine! I thought the OP was asking about why we abbreviate some bases.

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if it is not, I apologize.

celest lantern
#

Out of the line, that explanation by Chiaki is correct for the definition of bases.

celest lantern
hollow glacier
celest lantern
#

Yes.

hollow glacier
#

bruh

solid perch
#

yes! these four bases are usually present on basic scientific calculators.

hollow glacier
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wait so if octal is 8

celest lantern
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But for higher educational exam, i.e. University, you won't have chances to use calculators.

hollow glacier
celest lantern
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Hexal is 16, binary is 2.

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Sometimes they do introduce to you quaternary, which is base 4.

solid perch
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if you do computer science, base64 will show up a lot. both as a base, and as an encoding.

celest lantern
#

Yes, pretty helpful.

hollow glacier
solid perch
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binary.

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and hexadecimal is also important, because nobody wants to read a string of 1s and 0s all the time.

celest lantern
#

They are used to store numbers and memory, with data.

solid perch
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hex allows you to compress numbers and make them more readable.

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the use of base64 (or lack thereof) would then depend on what kind of digital electronics you do.

celest lantern
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But up to this level, base 16 is the highest base relevant.

hollow glacier
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what about decimal?

solid perch
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the prefix dec(i)- (10) already says as much.

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if you're asking whether you use decimal numbering in digital electronics, of course, depending on context.

celest lantern
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It is pretty much the numbers we are working with in Math.

solid perch
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but if you're interfacing with assembly, where you're constantly working with bytes, words, memory addresses, etc., then you're going to see binary and hex more often. don't abandon decimal counting, of course.

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alright, I think I've interrupted enough. sorry for suddenly stepping in, and all the best, OP.

celest lantern
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Oh, no, you didn't do bad, that information pretty much explained what OP needed to know.

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Looking good here.

hollow glacier
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by the way how do I convert binary to octal basically reverse order

solid perch
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  1. group the binary string into groups of 3 bits each, starting from the right. if the leftmost group has fewer than 3 bits, prepend leading zeroes until it has 3 bits.
    (reason: 8 = 2^3, so one octal digit is equivalent in value to three binary digits with no remainder.)
  2. convert each group of 3 bits into one octal digit separately.
  3. reassemble the new octal string.
last parrot
#

-# And congrats on getting active, can't wait to see you on the green side!

devout snowBOT
#

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clever sphinx
devout snowBOT
clever sphinx
#

Im trying to find the roots for -d/a but I keep getting it wrong and getting lost in my working 😭😭

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Is there an easier way to do it

celest lantern
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Yeah the sum of original roots is using Vieta.

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The -b/a part.

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Well, suppose 3 roots are x1=alpha+beta, x2=beta+omega, x3=omega+alpha.

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Then can you apply sum of the roots fron the vieta step -b/a?

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Hope this helps.

devout snowBOT
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@clever sphinx Has your question been resolved?

sage breach
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This might feel a bit weird at first but

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I have a theory

clever sphinx
sage breach
#

I sent it in a help channel, i just known its best u create one

long trout
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how you derived it was correct btw, but i think you plugged in both of those brackets as -3/4

long trout
long trout
clever sphinx
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Ok thanks I’ll have a look

long trout
unreal stream
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since the question asks for a cubic equation that has those roots

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you can just make a cubic equation's highest term's coefficient be one

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example

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$x^2 + 3x + 2 = 0$

woven radishBOT
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caspikonline#1 (the becarsach)

unreal stream
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has roots of -1 and -2

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multiply all of the terms by lets say a

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it will lead to

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$a(x^2+3x+2)=0*a$

woven radishBOT
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caspikonline#1 (the becarsach)

unreal stream
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equals to 0

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pay attention

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since 1 and 2 are roots of x^2 + 3x + 2 = 0

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which mean that $(-1)^2 + 3(-1) + 2 = 0$ and $(-2)^2 + 3(-2) + 2 = 0$

woven radishBOT
#

caspikonline#1 (the becarsach)

unreal stream
#

since the polynominal inside the bracket is the same as the previous one

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it will have the same roots

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which means

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$ax^2+3ax+2a=0$

woven radishBOT
#

caspikonline#1 (the becarsach)

unreal stream
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will have the same roots

clever sphinx
clever sphinx
#

Idk

long trout
long trout
long trout
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youre essentially left with what you are looking for, but the coefficient for the αβγ part is off by a number

clever sphinx
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Oh is the coefficient 2?

long trout
clever sphinx
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Also tbh I’m not sure how to factorise this further

long trout
clever sphinx
#

Like from here

long trout
clever sphinx
#

Hmm

long trout
# clever sphinx Like from here

well you can also do it another way if you wanted to factorise it. after expanding that, add αβγ and see if you can factorise it

clever sphinx
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Oh I can just do this

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And then sub in?

long trout
clever sphinx
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Oh

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My expansion is still wrong ?

long trout
clever sphinx
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What should it be? 1?

long trout
clever sphinx
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Oh ok

long trout
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now what i recommend next is to add αβγ from what you got, and then try and then factorise it

clever sphinx
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Im not sure at all

long trout
winged tapir
devout snowBOT
#

@clever sphinx Has your question been resolved?

clever sphinx
winged tapir
clever sphinx
#

Like ik you can shift using x=w+1 for example

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But I’m not too sure about transforming with other roots

winged tapir
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Say, i give you a polynomial with root a,b,c

can you find polynomial with roots 1/a, 1/b,1/c

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Using transformation

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@clever sphinx

clever sphinx
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Let w=1/x

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And then I would substitute all xs using that

winged tapir
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And then substitue x --> 1/w

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Right

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Okay, so for your question we have alpha + beta + gamma = -3/2

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And we have to find the equation with roots, alpha + beta, beta + gamma and gamma + alpha

winged tapir
clever sphinx
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Yep

winged tapir
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Now basically

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you need to substitue y = -3/2 - x

clever sphinx
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Oh hm

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So y is alpha + beta

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And x is gamma ?

winged tapir
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one of the value of y will be alpha + beta after substitution

clever sphinx
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Is x gamma

winged tapir
#

noo its like

winged tapir
winged tapir
clever sphinx
#

Yeah

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Ok it kinda makes sense

winged tapir
#

yeah, its way faster than manually computing everything for the new cubic

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this will directly give you the cubic

clever sphinx
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So what am I substituting in

winged tapir
#

w = -3/2 - x

clever sphinx
#

And that directly gives me the cubic ? Sorry I’m being slow I just only use substitution when it’s obvious to use it

winged tapir
#

when you finally put x = -3/2 - w

clever sphinx
#

Yeah?

winged tapir
clever sphinx
#

Ok thanks I’ll try it

winged tapir
#

<@&268886789983436800>

ripe grove
#

Wtf was that server name

slim axle
#

Goat mod

ripe grove
#

:/

devout snowBOT
#

@clever sphinx Has your question been resolved?

clever sphinx
#

Im not fully convinced abt the method tho

winged tapir
clever sphinx
devout snowBOT
#

@clever sphinx Has your question been resolved?

clever sphinx
#

.close

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junior heron
#

lost on where to go from here

devout snowBOT
sand quarry
junior heron
#

dont i need 2 equations?

sand quarry
woven radishBOT
sand quarry
#

This means 1- substitute t = 0 in your final expression 2- equate the entire expression with y(0)

junior heron
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hmmm

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so like

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k1(y1) = (1 1)

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and i solve for k1 plugging in 0 to the left side

sand quarry
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Im not sure what you did here

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Can you show your maths fully

junior heron
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yeah hold on

sand quarry
#

What happens to k_2

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The second term

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Alao why are you equating by (1, 1)

junior heron
#

hold on

#

may have figured it out

#

lemme see

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#

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ionic jasper
#

Can someone pls show me how to derivate this

ionic jasper
#

I got it wrong but im not sure why

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I got (-7)e^-4x+6

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But its (-8)

burnt lark
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2 is a scalar on the function $e^{-4x+6}$ so we just multiply it out after

woven radishBOT
#

TestTickler

ionic jasper
#

Isnt it product rule i gotta use

burnt lark
#

then, the way i like to interpret taking derivatives like this is recall that the derivative of $e^{u} = e^{u}\cdot :du$, where $du$ is the derivative of the exponentiated term

woven radishBOT
#

TestTickler

burnt lark
#

no here we use chain rule

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so if $u= -4x+6$, $du = -4$

woven radishBOT
#

TestTickler

burnt lark
#

recall chain rule is $(f\circ g)(x) = f'(g(x))\cdot g'(x)$

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recall chain rule is $(f\circ g)'(x) = f'(g(x))\cdot g'(x)$

woven radishBOT
#

TestTickler

ionic jasper
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Or just u' ×v' no?

burnt lark
#

if you look at chain rule definition, we take $g = -4x+6$ to be inner function, and $f = e^x$ to be outer

woven radishBOT
#

TestTickler

burnt lark
#

so then just apply chain rule, $g' = -4$

woven radishBOT
#

TestTickler

burnt lark
#

so then the derivative is $(-4)e^{-4x+6}$, since the derivative of $e^{u}$ is itself times derivative of $u$

woven radishBOT
#

TestTickler

burnt lark
#

and then multiply on the original 2 (just a scalar) and you get the -8

ionic jasper
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So what if it would be 2x and not 2

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Then chain and prduct

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Right?

burnt lark
#

then yes you apply product rule and chain rule

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yes

ionic jasper
#

Aight

burnt lark
#

hope i was able to help

ionic jasper
#

Yes

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Thanks

#

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daring basin
#

Just give me hint of this

devout snowBOT
dapper fable
#

im guessing to look at the difference between two consecutive squares, like (i+1)^2 -i^2

daring basin
#

It's k+l

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Yeah

dapper fable
#

wait is that 1 or l

daring basin
#

Imean must be l

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Becoz
'prove that n-kl' written

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If it was 1
Then should be 'n-k'

dapper fable
#

anyway, say these consecutive squares are m^2, m+1^2 so n-k = m^2 and n+l = (m+1)^2

daring basin
#

Yeah

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I did

dapper fable
#

k+l = something, rearrange for l (or k) and plug it into n -kl

#

it factorizes

daring basin
#

Ok

#

Ohh yeahh ,solved
Very ez
Why I didn't thought this simple approach😭 😭 😭 😭

#

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silk panther
#

help I don't understand in the definition why do we need the "sup" and "inf" part

silk panther
#

this is L(f, P) and U(f, P)

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I understand why the "inf" and "sup" needed in 2nd pic, but not 1st pic

vital sedge
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It's possible that a lower integral IS possible but an upper isn't.

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Or they don't give the same value

young spade
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More than that, the value of any of the two may vary depending on your partition.

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Non-Darboux / Riemann integrable functions suffer from that problem.

silk panther
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wait sorry but I don't get the explanation

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so basically the lower integral is equal to the maximum value of L(f, P) yes?

young spade
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In caveman terms, there are more than one lower/upper darboux sum.

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And you want the least upper, and greatest lower.

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and you want them to match

silk panther
#

oOhHh

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I understand it now

young spade
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This ensures that there is only 1 valid sum to begin with once you let the amount of intervals tend to infty

silk panther
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there can be more than one because of the choice of partitions right?

#

W

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I understand it now

leaden raven
#

You can consider function f(x)=1 for rational and f(x)=0 for irrational

silk panther
#

alr thanks all, I definitely learnt this b4 but my brain just shrinks after revisiting this

young spade
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btw, riemann integrability is the same as darboux integrability

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sometimes the darboux and riemann sum are considered the same type of integration

silk panther
#

yes

runic prawn
#

why are there different names then

young spade
#

they just happen to be equivalent to each other once you consider the limit

silk panther
young spade
#

if by mesh you mean "equally spaced samples with distance h -> 0", yea

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In reality the riemann sum doesnt require samples to be equally spaced, but its usually said to be for the sake of simplicity.

runic prawn
silk panther
#

yes

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alr thx all cya

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.solved

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void fox
violet wind
#

Is it stricter?

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Well Ik it's equivalent

void fox
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the direction riemann => darboux integrable is trivial but the other direction is not

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that is what I meant by seemingly stricter

violet wind
#

But I thought Darboux was over all partitions with small mesh while Riemann was only the equally spaced ones

void fox
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riemann quantifies over all partitions and all possible tags with a mesh size <δ

violet wind
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Oh I thought that's what Darboux did

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Oh wait

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no idk

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I'll look it up

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Oh ok

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I guess I'm misremembering

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Darboux is just the global sup/inf across all partitions and Riemann does the mesh thing

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Makes sense

void fox
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i think the riemann definition is also the more "intuitive" one

young spade
#

ig i should have clarified that theyre equivalent not equal, mb

void fox
#

as in if you just told a calculus student who has seen the ε-δ definition of limits or whatever and ask them to come up with a definition for integrability then the riemann definition is what they probably will come up with

void fox
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raven forge
#

What is your people's answer of the 2nd equation coming?

raven forge
#

Isn't union in wavy curve compulsory? The answer must be in this form (-a,b) union (c,d)

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The answer can't be (-infi, 1)

celest lantern
#

Your people?

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Clearly look at the domain drew, every x in R except (-3,1).

#

Or, can write: (-inf, -3) U (1, inf).

trail eagle
#

In general, the wavy curve method doesn't necessarily give a union anyway.
Say x^3 > 0 iff x is in (0, infinity).

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raven forge
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.close

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keen sundial
#

how do we do this?

devout snowBOT
faint gorge
keen sundial
#

yes

faint gorge
#

That's what we can do with vectors ig

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Unless you have a special course, you should know that dividing by vectors is nonsense

keen sundial
#

dividing by vector is defined right?

faint gorge
#

no

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Suppose a,b,c are vectors

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a/b=c

keen sundial
#

I mean diving vector by scalar

faint gorge
#

yes that is true

keen sundial
#

dividing*

faint gorge
#

Ok so let's say a=(1,0), b=(0,1) and c=(0,2).
Then a.b=a.c but if we had something like "division" then b=c, but that would be false

keen sundial
#

ok ok i solved this now

faint gorge
#

You would also ask yourself what the result would be dividing vectors by vectors, a vector again, or a scalar

keen sundial
#

I got a new q, ill make a ticket

#

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velvet geode
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clever sphinx
devout snowBOT
clever sphinx
#

Not sure where to start with part ii but I’ve done part i

frozen aurora
runic prawn
#

maybe divide both sides of i by sin(2theta)?

frozen aurora
#

and do the division yeah

clever sphinx
runic prawn
#

yes

wind mason
#

in the denominator

clever sphinx
#

I thought I was meant to divide by it

runic prawn
#

should be 3, not 3sin(theta)

frozen aurora
#

isn't it supposed to be 3 instead of 3sin theta

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but the rest looks okay

clever sphinx
#

Yh

runic prawn
#

now it's a polynomial

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in sin(theta)

clever sphinx
#

Not really sure where this is going

frozen aurora
#

let t = sin^2(theta)

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so $t \in [0,1]$

woven radishBOT
#

artemetra

frozen aurora
#

what is the maximum and minimum of $(4t-3)(4t-1)$ on $[0,1]$?

woven radishBOT
#

artemetra

clever sphinx
#

Hmmm min of 4t-3 is -7 max is 1
Min of 4t-1 is -5 max is 3

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So max is 35 and min is -21

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Oh wait

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Nvm

frozen aurora
#

no, on [0,1]

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have you done any calculus

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derivatives?

clever sphinx
#

Min is 0.5

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Yh sorry I got a bit confused

#

I just completed the square to find the min now tho

frozen aurora
wind mason
#

that'd be the t-value for the min, what about the actual minimum

frozen aurora
#

what about the max?

clever sphinx
#

3

frozen aurora
#

yup

#

so you are done

#

you have shown that it's between -1 and 3

clever sphinx
#

Oh wow

#

Thx

clever sphinx
#

.close

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#
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ornate flame
devout snowBOT
ornate flame
#

idk if it's bc I'm not thinking properly but how come on the first one we do ³√8

#

but on the second pic we just ³ it

tulip peak
#

In the first one, we use $\sqrt[3]{8}$ because 8 is the scale factor, but we found that scale factor while working in cubic units, so we cube root it to get to linear.

in the second one, we find the scale factor while working in linear units, so we cube it to get to the cubic units we need to find the volume.

Does this make sense?

woven radishBOT
#

Morgan

ornate flame
#

ohh

#

cuz in the first one, we already have the volume

#

so to find the linear scale factor we have to cube root

#

to get it back to the original place

tulip peak
#

Yep

#

And the same follows for the second one but the other way

#

linear to cube instead

ornate flame
#

ohh

#

so in the first we were working backwards in a way?

#

so if we already have the area or volume we need to √ or ³√

#

to get the LSF

tulip peak
#

Yeah! We need the LSF, and we have the CSF/VSF, so we cube root to get the LSF

ornate flame
#

ohhhh

#

that makes more sense now

#

there's also this other question that I don't rlly understand aswell

#

bc we already have the volume and size
and im kinda just confused now

tulip peak
#

For these two to be "mathematically similar" we need LSF=cube (square actually) root of ASF (area scale factor) = cube root of VSF

So they are saying show that cube root VSF does not equal LSF. they just need you to do the math

tulip peak
ornate flame
#

LSF= ³√ ASF = ³√ VSF

#

like that?

tulip peak
#

Almost! $LSF=\sqrt{ASF}=\sqrt[3]{VSF}$

woven radishBOT
#

Morgan

ornate flame
#

or was that like a typo

tulip peak
#

Yes that was a mistype

#

sorry

ornate flame
#

by 24/16 =3/2

#

then 3/2 ² = 9/4

#

for the ASF

tulip peak
#

You are actually gonna use VSF because we have volume but not area

#

so LSF and VSF

ornate flame
#

so for this question we don't need the ASF

#

ohh

#

so LSF= 3/2

#

3/2³ =27/8

#

√27/8

#

=3 √6 /4

tulip peak
#

They want you to show that VSF does not equal LSF.

Now you just need to compute the VSF from the given volumes and show that it does equal (LSF)^3

ornate flame
#

so I do
VSF * 1125
then
VSF * 576

#

is this after doing the cube root of VSF

tulip peak
#

So the VSF will be 1125/576

And the LSF will be 24/16

And they want us to show that (24/16)^3 does not equal 1125/576

ornate flame
#

wait what

ornate flame
ornate flame
tulip peak
#

Some of it sorry

#

But you got the LSf part right

ornate flame
#

I'm confused now

#

so

#

all we need to do for this question is:

#

LSF= 24/16

#

and

#

VSF 1125/576

#

and if the answers are different then they aren't mathematically similar

tulip peak
#

Yep!

#

But don't forget to cube LSF

ornate flame
#

LSF= 3/2
VSF= 125/64

ornate flame
#

so so 24/16 ²

tulip peak
#

Almost, ^3 instead

ornate flame
#

oh shi

#

I thought I sorted ³

#

LSF= 24/16= 3/2³= 729/64

#

VSF= 1125/576= 125/64

#

so they are not mathematically similar

tulip peak
#

Correct!!
I think you made a small math error, LSF^3 is 27/8 but that's prob just a typo!

ornate flame
#

thats what my teacher did

tulip peak
#

Yep! That's the same thing!

ornate flame
#

so for part B

#

we do 1500/1125

tulip peak
#

Yep!

ornate flame
#

³√ 4/3

#

= 1.1

#

which is still wrong..

ornate flame
#

OH

#

it's 1500/576

#

=2.6

tulip peak
#

The questuon is asking for the depth, what you calculated is the LSF

ornate flame
#

³√ 2.6 = 1.376

#

16 * 1.376= 22.016 = 22cm

tulip peak
#

That looks right to me!

ornate flame
#

ohh

#

okay I sorta get that

#

idk if I'd get full marks

tulip peak
#

Part b is basicly the same as the first questions we worked on

ornate flame
#

yeah I get part B

#

just I didn't like part A

#

I'm not good with combined shapes either

#

so hoping that won't come up in the exams

#

but thank you for the help I appreciate it

tulip peak
#

Of course!! Good luck with your exam!

ornate flame
#

thank you!

#

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devout snowBOT
#
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wet robin
devout snowBOT
wet robin
#

i do not understand part b at all

#

in other words, if i saw that in the exam id leave it blank

mystic scarab
#

You simply have to eliminate t from the equations defining x and y

#

Suppose I gave you:

x = 3t
y = -18t²

Can you prove that the curve corresponds to this one: y = -2x² ?

mystic scarab
#

Awesome

wet robin
#

it's just that, the wording is very off putting

#

is the question asking for cartiasn form? (not sure the spelling)

mystic scarab
mystic scarab
#

In other words y = f(x)

wet robin
#

u aware of any other phrases?

#

coz lowkey it sucks that i know HOW to do it but not understand the question phrasing lol

#

i think the main hint was no t was in the equation

mystic scarab
wet robin
#

okay got it 🫡

mystic scarab
#

If you don't want to eliminate t, you can also substitute your x(t) and y(t) definitions inside the function y = √...

wet robin
#

i see

#

there was another question i found annoying, i am going to quickly find it and post

#

it was to do with the phrasing

mystic scarab
#

In other words:
$4\sin t =\sqrt{a\cdot 2\cos(2t )+ b}$

But since you have the parameters $a$ and $b$ I wouldn't use this last route

woven radishBOT
#

Alberto Z.

mystic scarab
#

$\Rightarrow 16\sin^2 t = a\cdot 2\cos(2t )+ b$

$\Rightarrow 16\sin^2 t = a\cdot 2(1 - 2\sin^2 t)+ b$

$\Rightarrow 16\sin^2 t = 2a - 4a\sin^2 t + b$

$\Rightarrow ( 16+4a) \sin^2 t = 2a + b$

$\Rightarrow 16 + 4a = 0 \wedge 2a + b = 0$

$\Rightarrow a = -4$ and $b = 8$

$\Rightarrow y = \sqrt{8 - 4x}$ (or $y = 2\sqrt{2 - x}$)

wet robin
#

i see

#

oh yes

#

i know that double angle rule

#

im trying to draw the parametric equation for this certain question i want to show u but

#

it displays 2 seperate graphs

woven radishBOT
#

Alberto Z.

wet robin
#

oh i see

mystic scarab
#

I guess there's some command for plotting parametric equations, but I don't know the specific name

wet robin
#

its kinda blurry i cant get it better

#

u able to see it?

wet robin
#

ah i see

#

its okay now i got the question sreenshotted

mystic scarab
#

You can also type the bounds

wet robin
#

i see

wet robin
#

i got 2/5 marks on that question

#

because i was confused what to do

#

all i did was find dy/dt and dx/dt

#

and then divided both to find dy/dx, but it was in terms of t

#

i was unsure what to do after, and im still unsure

wet robin
#

but i cant do that if it is t

mystic scarab
#

The slope for the tangent is: $m = \frac{dy}{dx} = \frac{\frac{dy}{dt}}{\frac{dx}{dt}}$

woven radishBOT
#

Alberto Z.

wet robin
#

it is in terms of t

mystic scarab
#

Sure

wet robin
#

but

mystic scarab
#

Because your equations are in terms of t

wet robin
#

how to get the gradient

#

yes

mystic scarab
wet robin
#

the issue is all i know that x = 16, i dont have t

mystic scarab
#

You said you had already found the derivatives of x and y

wet robin
#

yes

mystic scarab
wet robin
#

this is part a 😅

mystic scarab
#

My bad

#

I meant, how did you use the fact that C(16, 11) lies on the curve?

mystic scarab
#

At a certain value of t (between -3 and 2 of course), your x will take on the value 16, and the y will be 11, do you agree?

devout snowBOT
#

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rigid quarry
#

construction of triangles where ab=8cm bc=5cm ac=3cm help pls

winter patrol
#

is that the full wording of the question

scarlet sequoia
#

It doesn't even exists

#

so it's impossible

#

hence, solved

mild sorrel
#

It will have no area, and so it appears as a line segment

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lament prawn
#

i am confused on why Q is inverted

devout snowBOT
lament prawn
#

givens

devout snowBOT
#

@lament prawn Has your question been resolved?

lament prawn
#

.close

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coarse flume
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loud spade
#

how do we figure out the boundaries of this question

solid perch
#

find the intersection points of the two curves/lines.

loud spade
solid perch
#

I have not worked it out but if you wish to show me your work, I can check it for you.

loud spade
#

idk i just did it in my head

#

one sec

#

my phones taking too long to open

solid perch
#

take your time.

loud spade
sharp adder
woven radishBOT
final spade
#

-1 to 1 integrate the y

loud spade
#

wtf did I just do 0 to -1

#

😭 i need some sleep

final spade
#

it's fine
it's some common mistakes

#

integrate the function from -1 to 1

loud spade
final spade
#

sorry not from -1 to 1

#

frm 0 to 1

loud spade
#

why from 0?

final spade
#

because -1 to 0 will be down the x-axis

loud spade
#

is that a problem

final spade
#

yes

loud spade
#

okay

final spade
#

-ve area and +ve area will cancel each other

#

so make the negative area +

loud spade
#

why not just do the absolute

final spade
#

yeah that

#

's what

#

do from 0 to 1

#

and just double it

#

because it's symmetical

loud spade
#

oh i can do that

#

ahhhh

#

ok okk

#

thank you

final spade
#

welcome
i also completed areas a week back

loud spade
#

also root1-x^2 is just sin^-1x right

final spade
#

so the concept is fresh

#

take 1-x^2 as t

loud spade
#

u substitution?

#

why

#

why not just solve the 1-x^2 as an inverse

#

aahhh

#

yes thank you again

final spade
#

welcome

#

it should be in denominator

#

not numerator

loud spade
#

so we just double it and make 1-x^2 a u and just solve

final spade
#

true

loud spade
#

i love you

final spade
#

do it ig u ll get 2/3

loud spade
#

bet

final spade
loud spade
#

.close

devout snowBOT
#
Channel closed

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loud spade
#

❤️

final spade
#

u dm me personally if u hv any doubts regarding areas

final spade
#

it's one of my fav topics

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spring oasis
devout snowBOT
lavish prawn
#

this is fantastic for my spanish practice

#

que esta te problema amigo

#

FUCk it's cual es

spring oasis
#

p | a => a = pk
a = 3 (mod 4)
=> pk = 3 (mod 4)
=> pk - 3 = 0 (mod 4)
=> 4 | (pk - 3)
=> ???

lavish prawn
#

i think you gotta give us some context to this chain of statements

spring oasis
#

p | a => p = 3 (mod 4)
how to prove

lavish prawn
#

as stated, that's not necessarily true; you're trying to prove that if a = 3 mod 4, then there exists some p with p = 3 mod 4 that divides it. for example, a = 15 is 3 mod 4, but it's divided by 5 which is 1 mod 4

#

constructing such a single p seems hard, so i'm wondering if you can get somewhere by contradiction instead

lavish prawn
spring oasis
#

p => q = not q => not p

lavish prawn
#

yea

spring oasis
#

forall p prime with gcd(p,a) = 1 or p ≠ 3 (mod 4) => a ≠ 3 (mod 4)

lavish prawn
#

i wouldn't start getting the gcd involved, you can just start with "for all prime p with p | a it's true that p =/= 3 (mod 4)"

#

and then from there prove a =/= 3 (mod 4), correct

spring oasis
#

no

#

a = 3 mod 4 -> there exists a p with p | a and p = 3 mod 4

#

is what you said

#

the negation of there exists a p with p | a and p = 3 mod 4
is forall p prime with gcd(p,a) = 1 or p ≠ 3 (mod 4)

devout snowBOT
#

@spring oasis Has your question been resolved?

spring oasis
#

a = 3 (mod 4) -> there exists some p prime with p = 3 (mod 4) s.t. p | a
a = 3 (mod 4) -> there exists some prime p , p = 3 (mod 4) and p | a
not(there exists some prime p , p = 3 (mod 4) and p | a) = forall prime p , p ≠ 3 (mod 4) or gcd(p,a) = 1

#

forall prime p, p ≠ 3 (mod 4) or gcd(p,a) = 1 -> a ≠ 3 (mod 4)

devout snowBOT
#

@spring oasis Has your question been resolved?

devout snowBOT
#

@spring oasis Has your question been resolved?

lavish prawn
#

so "p = 3 mod (a) OR p does not divide a" is the same as "p | a -> p = 3 mod a"

#

i just don't want you to start bringing gcd things into this because that makes it more complicated than it needs to at this point

devout snowBOT
#

@spring oasis Has your question been resolved?

devout snowBOT
#
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trail cairn
#

Guys I have been on 2nd question for an hour, and have progressed a lot it would mean a lot if some1 can help.

trail cairn
#

My progress:

sharp adder
#

okay sooo did u draw diagram yet?

trail cairn
trail cairn
trail cairn
#

I extended a side

#

To make it a rhombus

#

frm being a parallelogram

#

@modest maple

spiral raptor
trail cairn
sharp adder
#

ookay

#

so

#

WAIT dont pin

#

i am lookning

trail cairn
sharp adder
#

alright so

trail cairn
sharp adder
trail cairn
sharp adder
#

okay so we know that DC is parrelr to AB

#

and AD is parrler to BC right?

trail cairn
trail cairn
#

Yea lol

sharp adder
#

okay so we can say that traingle ABC is congruent to ADC

trail cairn
#

@sharp adder bro take ur time don't hurry

#

I can wait

sharp adder
#

we can then say that these angles are the same right?

#

so blue = blue

#

purple = pruple

#

and green = green

trail cairn
#

I tried to make similarities

#

See diagr

#

Upright

trail cairn
sharp adder
trail cairn
sharp adder
#

nvm

#

isee what u did

trail cairn
sharp adder
#

okay well what u did is corect but we need to find the ratio of AT to AC

#

i dont know how getting AF /AC can help us..

#

maybe it is another way of solving it i just do not realise it-

trail cairn
sharp adder
#

do u want me to share of how i think of it?

trail cairn
#

so uhh..

sharp adder
#

acutllay WAIT

#

I JSUT GOT AN IDEA-

trail cairn
sharp adder
trail cairn
#

Bcoz

sharp adder
#

no?

trail cairn
#

To make it a rhombus

#

Then it may

sharp adder
#

assume DC

molten roost
#

@trail cairn

trail cairn
sharp adder
#

know ing twe get triangle
ABE and we have traingle APT

molten roost
#

Hay can u help me to learn advanced mathematics

sharp adder
#

!occupied

devout snowBOT
#

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

molten roost
#

@trail cairn i am from 9th class

sharp adder
trail cairn
trail cairn
molten roost
sharp adder
trail cairn
sharp adder
#

lmk if uneed hints!!

trail cairn
sharp adder
#

also btw if it waasnt for ur DE line i would have went for another wayy longer solution so well done!!

trail cairn
#

Tysm

sharp adder
#

npnp!

molten roost
#

@trail cairn can give me tution

sharp adder
#

and AC will just be 2x AF cause AF = FC

trail cairn
sharp adder
#

AND THEN AFTER U GET RATIO OF AT / AF U CAN JUST DO AT /AF*2

molten roost
#

@trail cairn i need to talk to you parsal

wind mason
trail cairn
sharp adder
trail cairn
sharp adder
#

ah wait- blobcry

trail cairn
sharp adder
#

wait awit but i can model it so wait-

sharp adder
#

here is a correct diagram and via this we know that

trail cairn
dark sable
sharp adder
trail cairn
#

@trail cairn

trail cairn
sharp adder
#

ah dammit nvm- ur right

sharp adder
#

nautlilus hi come save me this q kinda hard blobcry

sharp adder
#

wait i am tinkin-

trail cairn
sharp adder
#

WAIT-

#

nvm

dark sable
sharp adder
#

so that means we can apply the ratio to AD and AB respectivelly..

#

to gett

#

AT/AF

trail cairn
#

W8

sharp adder
#

since side AQ is just some ratio of AD
and side AP is just some ratio of AD
and WE WOULD already know the ratio of AF for each AB and AD
we can solve it!!

trail cairn
#

Which is

#

61/2065

sharp adder
trail cairn
#

But we need AC/AT

sharp adder
#

i think this might be not true..

trail cairn
#

Rhombus

#

BASIC PROPORTIONALLY THEOREM

#

So parallel

sharp adder
#

yes but remeber AP/AB =/= AQ/AD

#

fi the ratios are the same it would be true..

trail cairn
#

the side

sharp adder
#

then its no longer a parrlerogram

trail cairn
#

First it was. A parallelogram

#

Then I made side equal

#

So
....

sharp adder
#

oh i guess?

#

WAIT YES UR RIGHT

#

I AM SO STUPID

trail cairn
#

I took 2 hours

#

On the problem

sharp adder
#

alright then lets solve this!!

sharp adder
trail cairn
#

@velvet geode

#

Bro help

dark sable
trail cairn
sharp adder
# sharp adder

ALSO I JUST REALIZED THIS WOULD SOLVE FOR AF AND THE PROBLEM WOULD BE FINDING AC SINCE IT WOULDNT BISECT ANYMORE BUT WHAT U SOLVED EARLIER WAS AF/AC WHICH IS WEXACTLY WHAT WE NEED AFTER WE FET AT/AF

#

ITS PERFECT

#

WAIT U JUST SOLVED IT THATS IT no?

sharp adder
#

WE CAN GET AT/AF AFTER U MADE THE SIDES EQUAL IN THE RHOMBUS

#

AND BECAUSE ITS EQUAL WE GET TRAINGLE APT AND ABF CONGRUNCY

#

AND SO WE SOLVE FOR AT/AF AND THEN JUST USE UR SOLUTION EARLIER TO TURN AT/AF INTO AT/AC

#

(i think?)

sharp adder
#

THIS..

sharp adder
trail cairn
#

Ooo

sharp adder
#

COME ONN this surely has to be it!

#

-# if its not then ia m too stupid o solve it 😭

trail cairn
#

I have anth idea

#

W8

dark sable
# trail cairn Idk abt that

let A be the origin yadda yadda
let AB (arrow)= b and AD (arrow) =d
AC (arrow) = b+d
AC, AB, and AD are some multiple of AT, AP, and AQ respectively wherein AP=61/2022 b and AQ=61/2065 d
point T also lies on the line segment PQ so AT=the triangle thing

#

best to ask in competition math I'm sure they have far more competent people

#

I hate geometry

trail cairn
velvet geode
#

wht happened

trail cairn
velvet geode
#

hmm

trail cairn
#

My progress

trail cairn
#

Bro try for at least 10 mins

#

then....

sharp adder
# trail cairn

i spent like 10 mins doin random stuff anf got an answer of 0.029854 which is probably wrong

sharp adder
#

i am sorry prithvi but i dont think i am smart enough for this blobcry

#

i wishh u best of luck!

trail cairn
#

@dark sable ?????

#

U still on?

dark sable
#

yadda yadda

#

self explanatory

#

I hate geometry

#

anw if you wanna ask questions I can help answer

sharp adder
#

WAIT

#

I THNIK I FOUND SOMETHIN

dark sable
#

what I said is prolly wrong tho

trail cairn
dark sable
#

someone correct me on the triangle thing I hate vectors

sharp adder
#

WOULDNT AP/AB = TP/TB

trail cairn
#

@azure parrot Wsp

azure parrot
#

there's a lemma in vector that say, for any 3 collinear points A,B,C in that order, and a random point M then
MB= x MA + y MC such that x+y =1

#

which is extremely useful here

trail cairn
velvet geode
#

Hi mate

#

srry

#

was stuck w someone else

trail cairn
velvet geode
#

still stuck

#

btw

trail cairn
#

Do it

trail cairn
velvet geode
sharp adder
trail cairn
#

Wait

azure parrot
trail cairn
azure parrot
#

you won't need this anyway but this's what I would do

dark sable
trail cairn
dark sable
#

does this even have a name

velvet geode
azure parrot
trail cairn
trail cairn
azure parrot
#

[ATP]/[AOB] + [ATQ]/[AOD] = [AQP]/2[ADB]

sharp adder
dark sable
trail cairn
#

I'm getting closer

#

I got 3 equations

trail cairn
trail cairn
dark sable
trail cairn
trail cairn
#

But we can get now by

trail cairn
trail cairn
sharp adder
#

-# maybe the geomtric mean therom can help?

trail cairn
sharp adder
trail cairn
#

U meant after construct the perpendicular?

#

To sides?