#help-27

1 messages · Page 438 of 1

crystal lava
#

like this?

#

but i can't factor this

strange adder
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@crystal lava do u have the correct answer available

crystal lava
#

yea

strange adder
#

this would give u about 9.6 and 24.6 which is indeed wrong

#

@crystal lava actually what u gonna do is equate this quadratic to 180

crystal lava
#

how

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what

last parrot
#

AHh i think what is wrong

strange adder
#

[x^2+15x-236=180]

strange adder
last parrot
#

I think the angle 236-15x is this one?

strange adder
crystal lava
#

maybe

strange adder
#

u see that angle

last parrot
#

So this is wrong

last parrot
#

Then beta = 180 - alpha

#

then beta = x^2 by subtending same arc

strange adder
crystal lava
strange adder
#

yea solve this

crystal lava
#

so far so good?

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wait

strange adder
#

7 and 8

crystal lava
last parrot
#

Looking good

crystal lava
last parrot
#

There we go!

crystal lava
#

thanks guys

#

could'nt have done it without you

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how do we close this

hollow vine
crystal lava
#

.close

devout snowBOT
#
Channel closed

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Use .reopen if this was a mistake.

hasty cargo
devout snowBOT
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plucky siren
devout snowBOT
plucky siren
#

how do i solve this cubic

azure parrot
plucky siren
#

factors of 6 maybe ?

azure parrot
plucky siren
#

+-(1,2,3,6) ?

#

but why do we guess a root and how does that help ?

azure parrot
#

then you can do division

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divide that cubic by x+1

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to get a quadratic

plucky siren
#

i feel like a clerk atp 🥀💔

next kettle
azure parrot
#

It's the first thing to do when solving cubic, or any equation tbh

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Guessing some roots like try 0,-1,1,2,-2

coarse flume
#

The roots have sums of -6 and product of -6, which combined with the fact 1+2+3=1×2×3=6, a guess would be the roots are -1,-2 and -3
Of course a way that doesn't depend on knowing niche facts would be try plugging in values, once you know one root you can do polynomial division to get a quadratic

azure parrot
#

or this, rational root theorem

plucky siren
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wait

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irratonal roots too

azure parrot
thick lotus
#

if the root is not nice you cannot guess, its like trial and error for ugly roots you cant find by trivial methods

thick lotus
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you would need numerical methods

plucky siren
#

mhm

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thanks

#

.close

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#
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azure parrot
#

,w cubic formula

woven radishBOT
#

Failed to get a response from Wolfram Alpha.
If the problem persists, please contact support.

azure parrot
thick lotus
#

for complex roots you can check the derivate sometimes

#

if its complex you know you already fucked up

#

tbh you would not get such cases

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just use desmos lowk

plucky siren
thick lotus
topaz axle
plucky siren
#

bet

proven breach
thick lotus
#

ok guys this channel is closed we should move

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sharp adder
#

<@&268886789983436800>

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muted folio
devout snowBOT
sand quarry
#

what have you tried?

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or rather, what do you need help with

muted folio
#

well i dunno about any specific thing i can invoke

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like

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any property

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what property should i use

sand quarry
#

a proof by contradiction definitely comes to mind

muted folio
#

but what is the contradiction am i looking for?

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like i said i can't think of any property that would do the job here

rain summit
#

Idk if you learned some derivatives yet

muted folio
#

i do know derivatives

sand quarry
rain summit
#

There's a property that squares like 1, 4, 9,... have a difference that differs by 2

#

1, 4, 9, 16
Differences are 3, 5, 7 that differs by 2

spiral raptor
#

Not to interrupt, but I think a proof would be if you have an arithmetic sequence with common difference d, you can prove that two consecutive numbers a and a+1 have a difference greater than d

sand quarry
#

yeah i think the contradiction gotta be to show that the sequence is bounded when it cannot be

versed juniper
#

it's not quite "prove that two consecutive numbers a and a+1 have a difference greater than d" but similar

spiral raptor
# rain summit ?

If the difference in 2 consecutive squares is greater than the common difference, the sequence can no longer have a next term after that point

rain summit
versed juniper
rain summit
#

Not just consecutive

runic prawn
spiral raptor
runic prawn
#

so the difference between any 2 squares will eventually be larger than d

rain summit
#

Ah i see now

versed juniper
#

now what?

#

difference of squares?

muted folio
#

yeaa

versed juniper
#

ok great so we have
(xn+1 - xn)(xn+1 + xn) = d
what does that tell you about
xn+1 - xn and xn+1 + xn

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in relation to d

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the common difference

sand quarry
# muted folio how

your difference is going to be [
x_{n+1}^2 - x_n^2 = d \Implies (x_{n+1}-x_n)(x_{n+1}+x_n) = d
]
You may consider the smallest possible difference you could have with something like [
x_{n+1} - x_n \ge 1
]

woven radishBOT
muted folio
versed juniper
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Are there infinite factors of d?

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they have to be integer factors

muted folio
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yea

versed juniper
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since xn+1 and xn are integers

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no it isnt

versed juniper
muted folio
versed juniper
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no we wrote xn+1^2 - xn^2 = d

versed juniper
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so xn+1 + xn and xn+1 - xn being factors of d, where xn infinitely goes on... that would mean d has an infinite number of factors

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which is a CONTRADICTION

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no integer has an infinite number of integer factors

muted folio
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so you're saying if we make xn infinitely large?

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thats how like we're gonna reach the conclusion?

versed juniper
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xn as in the terms of the progression

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it's an infinite progression so there is no end to the xn's we have

muted folio
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so lim n->inifinity?

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oh wait yeah

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its supposed to be infinity

versed juniper
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not really a limit

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its just

muted folio
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ya ya i missed that part of the question lol-

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sorry my brain is kinda frieddd :/

versed juniper
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lets say n starts at 0 with x0
the progression is x0^2, x1^2, x2^2... xn^2
n -> infinity

muted folio
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yeah yeah i gotchaa

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since its being added

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its TOOOOOOOOOO

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big

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so like

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d cannot exist

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blah

versed juniper
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no

muted folio
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i mean it can

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but like

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its increasing

versed juniper
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you dont understand what you concluded yourself

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please try to repeat the argument i tried to present

muted folio
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okay so like

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what im understanding is

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if we take the common difference for xn^2 and xn-1^2

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and then like factor it

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so

versed juniper
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diff of squares yes

muted folio
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yeah so one term is

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(xn+xn-1)

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which is well unbounded

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cause infinite

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right?

versed juniper
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what is infinite, exactly?

muted folio
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n

versed juniper
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n itself is not infinity but there are an infinite number of n's in the progression

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likewise xn

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(xn + xn-1)
(xn - xn-1)
what is infinite?

muted folio
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xn + xn-1

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right?

versed juniper
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no like i said n itself is not infinity, nor is xn or xn-1

hard shoal
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trick question ahh

versed juniper
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like you need to separate the concept of infinity and infinites

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n is a placeholder number okay

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infinity is not a number

muted folio
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yes

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sorry

versed juniper
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there are an infinite number of n's we have in the progression

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in other words there are an infinite number of xn's

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and xn-1

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so, how many xn + xn-1 are there

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and how many xn - xn-1 are there

muted folio
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well an infinite number of those?

versed juniper
#

but hold on...
you claimed earlier that the product of these two is d the common difference

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d is a finite integer that is fixed and does not change with the progression

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so technically, you just said this integer d has an infinite number of potential factor pairs

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is that possible?

muted folio
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no

versed juniper
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great so thats the contradiction

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in our original assumption that there does exist such a progression, we found an impossible conclusion

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hence our original assumption must be false and this progression cannot exist

muted folio
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but we'll have to assume that d is not zero for that rite?

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oh wait yeah

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its distinct

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i see so like that removes the case that

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the factor pairs are equal

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which is not possible

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meaning all of them are factors

versed juniper
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i dont quite understand what you mean by that

muted folio
#

but like thats a given

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sorry for the wait was playing a bit around with the factorst trying to see if theres more to be said

versed juniper
#

theres finite factors to extract from d but you need infinite of them to get infinite xn's to sustain the progression

muted folio
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yeahhh

#

.close

devout snowBOT
#
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versed juniper
#

now prove that the longest progression can be at most 3 integers!

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cosmic lance
#

Hi, I am in the midst of a Textile project & I've run into some 3d geometry problems for some of the shapes that I need to cut out of cloth. Currently there are 6 different pieces & for the life of me I cannot understand how to get the area equations for the indivudual pieces.

cosmic lance
#

The larger eclipse section of the object is sort of shaped like a football, with one tip of the triangle ending in a equilateral triangle that is B length on each side

#

5 & 6 are half circles, I drew them that way just because its something cosmetic I am going to do later in the project

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#

@cosmic lance Has your question been resolved?

fair storm
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mortal temple
# cosmic lance

piece 4 is simple, it's just 11 sqin

piece 2 & 3 can be found from the overlap of two square functions, which from desmos approximations, i got as:
\left(x+2.6\right)^{2}+\left(y-1.5\right)^{2}=15
\left(x-2.6\right)^{2}+\left(y-1.5\right)^{2}=15

(image 1)

so, we just need to find the overlapping area of these circles exclusively for where y is positive. we can instead flip the vars x and y and integrate only the +ve area of the \left(x-2.6\right)^{2}+\left(y-1.5\right)^{2}=15 equation which can now be converted into a function, then we integrate from 0 to the intersect points of the plane and then double it.

so now our challege becomes to find the area under the graph of the function \left(y+2.6\right)^{2}+\left(x-1.5\right)^{2}=15

using the circular segment formula, i'm not pasting my math here cause i wrote it down, but it's just plugging in the values gives an area of ~4.76 square units, or, 2x for the piece an area of ~9.52sq units.

for pieces 5 and 6, it looks like what you're trying to say(I THINK) is that the half circumference is 1/2 C or 11/2=5.5, so we'll just operate with r=5.5/pi

area is just \pi\left(\frac{5.5}{\pi}\right)^{2} or approx 9.68 sq. units

and i'm not sure what piece 1 is.. is it two overlapping elipses?

2:9.52
3:9.52
4:9.68
5:9.68

@cosmic lance can you elaborate?

mortal temple
#

bruh

#

mb

#

.close

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#
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cosmic lance
#

Its the larger section of 1

devout snowBOT
shy osprey
#

?

coarse flume
#

Replying to a previous question it seems

cosmic lance
shy osprey
#

i see

shy osprey
cosmic lance
shy osprey
#

Well you can continue here

#

post your question please

#

ill pin it

cosmic lance
#

I have a solution for everything but piece 1

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To find the actual area equation to be able to draw piece 1

shy osprey
#

Hi, I am in the midst of a Textile project & I've run into some 3d geometry problems for some of the shapes that I need to cut out of cloth. Currently there are 6 different pieces & for the life of me I cannot understand how to get the area equations for the indivudual pieces.
(not my doubt, anthropdics)

#

The larger eclipse section of the object is sort of shaped like a football, with one tip of the triangle ending in a equilateral triangle that is B length on each side

shy osprey
cosmic lance
#

The eclipses overlap by a length the B variable

cosmic lance
#

& for more context, 2 & 3 connect to the lowest point of the large eclipse in piece 1, so then 2 & 3 will end at the intersection of the eclipses to form an equilateral triangle

#

In 3 dimentional space

devout snowBOT
#

@cosmic lance Has your question been resolved?

cosmic lance
#

Heres a sort of 3d version of what I mean

devout snowBOT
#

@cosmic lance Has your question been resolved?

devout snowBOT
#

@cosmic lance Has your question been resolved?

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zealous bronze
#

Q 7

devout snowBOT
zealous bronze
#

I did half diagram

#

Anyone?

untold ravine
#

like what shape do all the points equidistant from AB and CD make

zealous bronze
#

Straight line ?

untold ravine
#

close

#

well if it was a straight line how would you identify that straight line

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does the angle bisector at O work

zealous bronze
untold ravine
untold ravine
zealous bronze
#

If I bisect xy at o then how will it be equidistant ?

untold ravine
#

well take a point on this bisector

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and drop the two perpendiculars onto AB and CD

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any congruent tringles?

zealous bronze
#

I didn't get ur point

untold ravine
#

draw the angle bisector at O

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take a point on it

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actually which part did u not follow

zealous bronze
#

Like this?

untold ravine
#

yes

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and drop perpendiculars from that point onto the two lines

zealous bronze
#

And label it xy ?

untold ravine
#

sure

untold ravine
#

whats the distance of a point from a line?

#

its the length of the perpendicular from that point to the line

zealous bronze
#

Yes

untold ravine
#

thats why we drop the two perpendiculars to see if they are equal

zealous bronze
#

Is this right?

untold ravine
#

eah

#

yeah

zealous bronze
#

But wont it make whole lime equidistant then ,

untold ravine
#

wait no

#

this is wrong

#

what was the point you had chosen

zealous bronze
untold ravine
#

choose an arbitrary point on the bisector

zealous bronze
#

But u said wrong

untold ravine
#

yeah but which point did u choose

zealous bronze
#

Upper portion

untold ravine
#

its not clear to me cus u circled one point and drew lines onto another

#

alright

#

<@&268886789983436800>

crude niche
#

<@&268886789983436800>

untold ravine
#

bruh

zealous bronze
#

Check now

untold ravine
#

yeah i understand

#

but the right angles will be made on ab and cd

#

not on xy

zealous bronze
crude niche
untold ravine
#

bruh

crude niche
#

mb

zealous bronze
untold ravine
#

u missed it

zealous bronze
untold ravine
#

share

zealous bronze
#

OK?

untold ravine
#

yes

#

now can you prove that the two perpendiculars are same in length

zealous bronze
#

No

#

How can I?

untold ravine
#

any congruent triangles?

zealous bronze
#

There is 1 common side

untold ravine
#

yah

zealous bronze
#

2 90 degree

untold ravine
#

ya

zealous bronze
#

I don't see anything else common

untold ravine
#

well remember what XY is

zealous bronze
#

It's a bisected

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Or*

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So

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It splits

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Angle equally

untold ravine
#

yessss

zealous bronze
#

Ya so perpendicular of equak length

untold ravine
#

yeah

zealous bronze
#

But wt does this mean with q ?

untold ravine
#

think about it

zealous bronze
#

That particular point is equidistant

untold ravine
#

well every point on the angle bisector

zealous bronze
untold ravine
#

what about the intersection of the angle bisector and XY (our given line)

zealous bronze
#

But we jst needed 2 points 8ght ?

untold ravine
#

we have AB and CD

#

we have somerandom XY

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and we have the angle bisector of AB and CD

zealous bronze
#

Yed

untold ravine
#

the angle bisector and XY can intersect at some point P

zealous bronze
#

Wt do u mean by angle bisected?

#

Isn't xy angle bisector

untold ravine
#

no xy is arbitrary

#

i mean in ur drawing u labelled the bisector as XY

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but im talking of XY in the question

zealous bronze
#

But when I shared pic u didn't say that

untold ravine
zealous bronze
#

Huh

#

Am getting confused

untold ravine
zealous bronze
#

Ok

#

Next

untold ravine
#

now we label the intersection of XY and the angle bisector as P

#

does this help

#

green is the bisector

zealous bronze
#

Yes

untold ravine
#

so P satisfies the condition in the question right

zealous bronze
#

So how did I take perpendicular fro her ?

untold ravine
#

you took it from P

#

can you find the second point

zealous bronze
#

Isn't the whole line p equidistant ?

untold ravine
#

p is a point

zealous bronze
#

9h

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The whole angle bisected is equid

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Istant

untold ravine
#

yes

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but im talking about a second point on XY

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not on the angle bisector

zealous bronze
#

So is somewhere right side ? Bw c and b

untold ravine
#

yes but how would u find it

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tell me one thing

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is there only one angle bisector

zealous bronze
#

Oh we ca create one more angle bisector

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And similarly prove its equidistant

zealous bronze
#

So that's it done ?

#

But how do uk that xy comes there onl y

untold ravine
untold ravine
zealous bronze
#

X y should pass from there

#

How do uk ?

devout snowBOT
#

@zealous bronze Has your question been resolved?

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tardy carbon
#

Kinda confused on ii and iv

devout snowBOT
acoustic leaf
#

what in particular is confusing you?

tardy carbon
#

kinda the wording

#

ik thats vague

#

so for ii

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if theres twice as many moniters ig we could start with y < 2z ?

acoustic leaf
#

that's a good start

tardy carbon
#

i meant to put as with eqaul to aswell but my kb doesnt have that

#

but idk sometimes i find it confusing and it feels like im just guessing icl

acoustic leaf
#

let's just use <= and >= for equal

tardy carbon
#

okay

acoustic leaf
#

the way i think about ii, there are two parts:

  • at most tells me the type of inequality
  • twice as many monitors as mice tells me what the terms are
#

so if we said "there are twice as many monitors as mice" that would mean 2y = z

tardy carbon
#

okay okay, so i understand the first point, its the second one whihc i find more confusing

#

so is it kinda thinking about it oppositely - ik that sound wierd

acoustic leaf
#

yeah the multiplication by 2 does kind of apply to the opposite one

tardy carbon
#

yeah i see when u think about it, it does acc make sense

acoustic leaf
#

so twice as many monitors as mice means that you would have to multiply the number of mice by 2 to match the number of monitors

tardy carbon
#

yeah yeah

#

hm

#

i see

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i feel like i understand that part now

#

how about part iv, im more confused on that 😭

acoustic leaf
#

iv is similar to ii but the multiplications happen on both sides

tardy carbon
#

hmm

#

so like could we just go straight into saying that 3x = 2z

#

then we see at least so then its 3x >= 2z ?

#

acc no

#

it would be more moniters

#

so 3x =< 2z ?

acoustic leaf
#

yeah

tardy carbon
#

ight

#

thank you!!

#

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spring oasis
devout snowBOT
white elk
#

do you know what nCk means combinatorially

#

(also can I ask if you’re italian?)

gloomy aurora
#

hint #1: tartaglia's triangle = pascal's triangle
hint #2: this is an identity.

spring oasis
#

it's not

white elk
#

it is isn’t it?

spring oasis
#

just because is a triangle is not pascals

wraith furnace
#

Look at Pascals triangle: What does each entry actually mean in Pascals triangle in terms of combinatorics.

Then. look at how you would get that element

trail eagle
wraith furnace
#

Bro... one google search

white elk
#

so it probably is pascal’s

spring oasis
#

I guess i was mistaken

white elk
#

all good

spring oasis
#

I still don't know how to solve the Q

white elk
#

so what do you know about pascal’s triangle

spring oasis
#

is a triangle

#

was made by tartaglia

white elk
#

true 💀

#

actually

#

I believe it’s al karaji

#

but that’s besides the point

white elk
# wraith furnace

the way it’s usually defined is that the sum of two entries next to one another gives the entry below it

spring oasis
#

how?

white elk
#

So do you see the 10?

#

it’s the sum of the 6 and 4 above it

#

and it’s the same for all entries

spring oasis
#

what about it

white elk
#

that’s how the triangle is defined

white elk
spring oasis
white elk
#

like have you heard of pascal’s triangle, binomial coefficients, or n choose k at all? it just seems about strange question to give without some introduction beforehand

white elk
wraith furnace
white elk
#

then it’s the sum rule

wraith furnace
#

Wait. Im braindead

#

LMAO

white elk
#

but I don’t think they’ve seen that

wraith furnace
spring oasis
#

what about them

white elk
#

oh?

#

which context have you heard of them?

#

because these are the same numbers

spring oasis
#

how

white elk
#

I can explain but I need to know where you heard of them from

#

since there’s about a bajillion ways to interpret them

spring oasis
#

in class

white elk
#

lol

#

I mean like did you just hear the name or was it defined a certain way

#

okay I’m just going to go with the combinatorial definition: these numbers are the number of ways to pick k things from n things

#

for example how many ways are there to pick 2 numbers out of 1, 2, 3, 4?

white elk
#

yeah exactly

#

that’s what these numbers are

spring oasis
#

how

white elk
#

so that’s essentially what this question is asking

#

here’s a hypothetical:

#

suppose you knew all of the ways you could pick k things from n things but now you need to find the number of ways to pick k things from n+1 things

white elk
red fractal
#

nCr if there is no restriction right?

white elk
red fractal
#

ik

white elk
#

I’m trying to build a recursive formula

red fractal
#

uh huh i see

white elk
#

what made you say that

#

good idea but not quite

white elk
spring oasis
#

4 c 2 + 4 c 3

white elk
#

well I’m picking 2 things out of the 5

#

so let’s break it into two cases

spring oasis
#

5 c 2 = 4 c 2 + ?

white elk
spring oasis
#

|AnB| = |A| - |AnB^c|

white elk
#

uh let’s think about it for this example first

white elk
white elk
#

so if I do pick the 1, think about how I’ve already completed the action of picking it

#

so I picked one

#

now I have one more to pick

#

so how many ways would that be?

spring oasis
#

w what

white elk
spring oasis
#

can you do a drawing

#

with marbles

white elk
#

um I’m on my phone in a semi-public location

#

is ascii art okay?

#

💀

spring oasis
#

ye

#

but do your best

white elk
#

if I make sure I don’t pick the first one and I throw it away
o o o o
I still have to pick 2 from the 4 remaining so 4C2

spring oasis
#

yeah so

#

?

#

5 c 2 = 4 c 1 + 4c2

white elk
#

yes

#

that’s essentially the crux of the question

white elk
#

how does that generalize here

spring oasis
#

n c k = (n - 1) c (k-1) + (n-1) c k

white elk
#

yes exactly

white elk
spring oasis
#

where did the marble went

#

wdym

white elk
#

?

#

wdym where did the marble went

white elk
#

it’s gone, reduced to atoms

#

that’s the case where I didn’t pick the first one

white elk
#

what you answered the question earlier

#

like if I wanted to pick 2 things

#

I could either take the first marble or not take it

white elk
white elk
#

well if I had n things and wanted to pick k, I can divide it into 2 cases:
I pick the first item
I don’t pick the first item

#

If I pick the first item, it drops into my inventory. how many remaining items are there and how many do I need to pick from them?

white elk
#

what if I don’t?

#

you tell me

white elk
spring oasis
#

so 5 c2 = 4c1 + 5c2

white elk
#

if I force myself not to take it, it’s exactly the same as if I yeeted it into the sun

spring oasis
#

so the situation is like either I pick the starting marble or one of the others

#

regardless you always set some marble asside

white elk
#

kind of, maybe I should rephrase.
the starting marble will be part of the group I pick
the starting marble will not be part of the group I pick

white elk
#

you’re making a decision about it either way

white elk
#

like the k I pick from

#

2 in this case

spring oasis
#

how?

white elk
#

how what?

spring oasis
#

I dont understand how you use Binomial of 4

#

for binom of 5

spring oasis
#

no

spring oasis
#

no

white elk
#

did anything make sense 😭

spring oasis
#

no

white elk
#

dam

#

uhh okay

white elk
#

and since we made a decision for the first marble, that leaves 4 more marbles to make decisions on

#

maybe my explanation style doesn’t work for you (which is totally okay). would you prefer to wait for someone else?

spring oasis
#

you have to pick 2 marbles out of 5
you have to grab 2 marbles at the end of the day
suppose you grab a random marble from the 5 you have
you set it aside, and now there's 4 marbles to pick from
the marble you initially picked either is the one you wanted or it isn't
suppose the marble is the what you wanted then you have 1 marble more to pick from the 4 marbles left
suppose the marble isn't the one you wanted then you have 4 more marbles left and you still need to pick 2

white elk
#

yeah that’s exactly right

#

it’s like to a tee

spring oasis
#

I dont see the correlation

white elk
#

what do you mean elaborate you explained it correctly

white elk
#

or the general case?

spring oasis
#

forget it

white elk
#

what 😭

spring oasis
#

is fine I think I got it

white elk
#

okay then lol

spring oasis
#

thanks

#

wait what is the value of n c k + n c k - 1

white elk
white elk
spring oasis
#

n c k = n - 1 c k - 1 + n - 1 c k

white elk
#

yup

#

do you see how that's related to the problem?

spring oasis
#

n c k - 1 = n - 1 c k - 2 + n - 1 c k - 1

white elk
#

that is indeed the same statement

white elk
# spring oasis

look at the rhs of your (first) equation and this expression

spring oasis
#

2 [(n-1) c (k-1)] + (n-1) c k + (n-1) c (k-2)

white elk
#

uh you don't need to add them

#

okay here's a hint

white elk
spring oasis
#

n c k = (n-1) c k + (n-1) c (k-1)

spring oasis
white elk
#

see what happens

spring oasis
#

.close

devout snowBOT
#
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white elk
#

did we get it?

spring oasis
#

ye

#

thanks

white elk
#

eyy noice

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rough nova
#

How to derive this formula for the area of the pedal triangle of a point M wrt ∆ABC with O as the circumcenter using inversion?

rough nova
#

I have seen 2 proofs of this but they both use trig

#

I think I need to find an inversion that swaps (XYZ) with (O)?

heady vapor
#

ye trig seems fair

#

I don't exactly get what you're sayin

#

g

rough nova
#

This is an excercise for inversion, so I need to use inversion

heady vapor
#

sorry might just be language barrier but what's inversion ?

#

oh ok no I just didn't know this nvm

#

so if I get it you need to find a function that map from the circumcircle to the pedal triangle

rough nova
#

Well at least that's what i thought

#

But idk, which is why i'm opening a help channel

#

Wait... I might have an idea

#

Circumcevian triangle ~ pedal triangle

heady vapor
#

oh ok I get the idea we use the same tools in optic physics

rough nova
#

One sec

heady vapor
#

k

rough nova
#

Solved it

#

.close

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#
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lament kraken
#

nice

#

did you invert about M?

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inner star
#

Question regarding the constructability of product of numbers with ruler and compass. The definition of D here is the following: $a\in D$ iff the point $(a, 0)$ is constructible from the set of points ${O, I}$, where $O$ is the coordinate origin and $I$ has coordinates $(1, 0)$. The definitions of constructability and allowed opereation are shown in the second screenshot.

woven radishBOT
#

Dedekind

inner star
#

The solution apparently suggests to draw an arbitrary line through $O$ at arbitrary angle, mark $b$ on it and use the similar triangles. My consern is that using only alowed operations, are we allowed to draw an arbitrary angle line? For it seems we can draw only lines between two previously constructed points, and here there is no second one

woven radishBOT
#

Dedekind

devout snowBOT
#

@inner star Has your question been resolved?

near jolt
#

if you don't want arbitrary angle you can just make a 60 degree angle too. I guess that doesn't adress your question. Undoubtably "random" angle will introduce new length that might not be constructible, so it's best to use a random constructible angle.

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inner star
woven radishBOT
#

Dedekind

near jolt
#

but again the point I said was: just pick a random constructible angle

inner star
inner star
near jolt
#

lotta angles can be made

#

just make buncha circles to get small angles

#

so you really do have lots of choices

inner star
near jolt
near jolt
#

mostly forgotten

inner star
near jolt
#

no book

near jolt
#

yeah for book recomm you could go there and there are more qualified ppl who can direct you

inner star
#

Thank you!

#

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near jolt
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dreamy spear
#

I don't get the solution for this? can someone explain?

bronze void
#

convert 1/3 to decimal?

dreamy spear
#

yeah

polar chasm
#

do you know long division?

dreamy spear
#

yes I do

polar chasm
#

then you can just divide 1 by 3 using long division

#

you can write 1 as 1.00000000 if it helps

gloomy aurora
#

keep adding more and more zeroes to the write of the decimal point.

dreamy spear
bronze void
#

1.0/3

polar chasm
gloomy aurora
#

you're gonna 'assume' its 10 while dividing, but don't forget the decimal point in the answer

dreamy spear
#

oh

bronze void
#

10/3 is not equivalent to 1.0/3

gloomy aurora
#

similarly 1.00, 1.000 so on so forth. when you're dividing you're 'assuming' the decimal point doesnt exist, but dont forget to put the decimal point in the quotient though

dreamy spear
#

so basically like this right?

gloomy aurora
#

isnt the things flipped here (3 is in place of 1.0, and 1.0 in place of 3, but maybe that's the notation you follow in your country

#

you're dividing 1.0 by 3, not the other way round

dreamy spear
#

oh wait that makes sense

#

basically like this?

polar chasm
#

and if you continued like that, the 3's would just go on

#

so that's why it's 0.3333....

dreamy spear
#

yeah, so the numerator should always be the dividend?

polar chasm
#

fractions are literally division

dreamy spear
#

and denominator will be the divisor?

polar chasm
#

a/b is the same as a divided by b

#

a/b = a : b

dreamy spear
#

oh

#

thankyou!!

#

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#
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sweet cove
#

I’m struggling to understand how we go from raw data to the normal distribution and the probability density function (PDF)
Starting from the beginning:
I have continuous data (like how much customers spend in my shop).
I group it into intervals and make a histogram.
Then I’m told to use frequency density instead of just frequency, I don’t fully understand why.

From there, my book suddenly jumps to something called the probability density function (PDF) and the normal distribution, without clearly explaining the connection

can someone pls help me, I am mostly stuck in the step where my frequency density-class graph is turned suddenly into a smooth curve with something called "probability density" on one axis and the other is empty?! and they call the smooth curve the normal distribution

sweet cove
#

i will be grateful for good

topaz axle
#

continuous data of how much people spend?

#

i'm like really curious

#

how that looks

devout snowBOT
#

@sweet cove Has your question been resolved?

topaz axle
#

can you like send the text?

sweet cove
topaz axle
#

well normal distribution is the approximation for this kind of data

sweet cove
sweet cove
#

i sleep so i dont study it lol

topaz axle
#

i haven't really studied stats, but there's binomial, poisson, and there's normal, and for some reason real life data is close enough to normal

sweet cove
topaz axle
#

even binomial is close enough to normal if i'm not mistaken

#

so yes there's actually a leap in logic there

#

it just works

#

now this clearly doesn't work

sweet cove
topaz axle
#

why is X negative, it's all wrong

#

but they move the center to the average spending

#

and it becomes close enough

#

there's no good reason why they didn't mark vertical axis

sweet cove
#

lets stick to my question

topaz axle
#

well i literally don't know anything else

sweet cove
#

thanks man

topaz axle
#

oh you said they didn;t mark horizontal

sweet cove
#

what is this?

topaz axle
#

yeah vertical is density

sweet cove
#

what is that

topaz axle
#

it's just probability of getting that X

#

but because it's continuous it's wrong to say that

#

you can only take an interval and integrate

sweet cove
#

how they have taken me from the frequency density-class graph to the normal distrubution curve, with new axes, just by simply drawing a curve over my bars?

topaz axle
#

they noticed it looks similar

#

they need to add a parameter, sigma²

#

so it's actually correct

#

well more corect

#

“Bell curve”

#

that's this thing if you heard about it

#

it just magically looks like real life data often

#

so they kinda aren;t trying to say anything you didn;t get

#

“look, similar!’

sweet cove
#

bro what

#

i am thinking of sleeping agai

#

thats suffering

topaz axle
#

i always tell people to go sleep

devout snowBOT
#

@sweet cove Has your question been resolved?

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#

@sweet cove Has your question been resolved?

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clever sphinx
#

I did I and for ii I got ln(coshx) im not sure how to go abt doing iii tho

primal ferry
clever sphinx
#

I’ll try that

#

That works great

#

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lost laurel
devout snowBOT
lost laurel
#

this is the formula for cramer rao lower bound I'm usinf

#

for information lower bound, I use this?

dim perch
#

notation tripped me up for a sec since i usually see $\text{Var}(\hat\theta)$ but yeah

woven radishBOT
#

blanketism

lost laurel
#

Cool

#

Thanks

#

.clpse

#

.close

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sudden pulsar
devout snowBOT
sudden pulsar
#

Hello can anyone help me

#

Please help

heady crown
#

show your work

sudden pulsar
#

I’m confused on it all

#

Ok wait

#

Is that right

hollow jolt
#

its essentially asking what percentage of the normal distribution curve is above 180 so you would find the z score and find the probability for that z score

sudden pulsar
#

Z score

#

(X - mew) / sd?

hollow jolt
#

idk how it works in ur curriculum but you should have some way of finding the probability of a datapoint being below that z score in a tables book or something

sudden pulsar
#

Thank u!

#

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solemn holly
devout snowBOT
solemn holly
#

i dont know how to find B

#

so far i found A and C, and AC. but im struggling to visualise this and dk what my next step is

devout snowBOT
#

@solemn holly Has your question been resolved?

ocean haven
#

A,B,C lie on the line

#

and |AC| = |BC|

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subtle lotus
#

how come in here we are allowed to do b times height over 2 even tho is not right angled triangle

crude niche
subtle lotus
#

I tho we had to use 1/2 ab sinC

crude niche
subtle lotus
#

so when do i use this formula

#

and when do i use abSinc

crude niche
crude niche
fierce heath
#

you can use 1/2 bh when you know the length of the base and the altitude (height) from that base

crude niche
#

you use 1/2bh when you need the area of a triangle

#

for ab sin c is for side c

fierce heath
#

isnt 1/2 ab sin c for area too?

crude niche
#

ohhh

fierce heath
#

idk what "ab sin c" is for side c is about then

subtle lotus
#

i got it guys

crude niche
#

wait i’m thinking of cosine law

crude niche
subtle lotus
#

thanks for trying to help

graceful cosmos
#

You can use ab sin(c) to get the area of that triangle. I invite you to try!

crude niche
#

if you know height and base this you use 1/2 bh

mossy cliff
#

A=​a×b×sin(ab)/2

crude niche
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subtle lotus
#

.close

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#
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fierce heath
#

ill add that 1/2 ab sin c is a form of 1/2 bh

mossy cliff
#

yes

#

what is the perimetre of elipse?

#

and why it s diffuclte to calculate it

marble badger
willow helm
#

yes

mossy cliff
#

oh im sorry idk exctly how its going here

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willow helm
neon wagon
#

can someone help here

devout snowBOT
neon wagon
#

i have no idea how to proceed

supple knot
supple knot
#

no

neon wagon
#

wait this is without caclulator

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theres no way wed have to do that stuff

supple knot
#

you should have learned the formula for expectation of a binomial random variable

neon wagon
#

wait i dont understand the difference, there are 2 forumals

#

one is the (n,q,p)

#

the other is

E = n * p

supple knot
#

E(X) = n * p yes

supple knot
neon wagon
#

whatever that was

supple knot
#

????????????

neon wagon
#

the n over k

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whatever

#

so i did say 10 = n * P

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wait how does this help

#

we still have 2 undefined

supple knot
#

P(X=0) is simpler

neon wagon
#

oh so

#

10 = n * P

#

or

#

isnt that the same

#

or 1-p

supple knot
neon wagon
#

yes

supple knot
#

P(X=0) is a probability so it's between 0 and 1. not 10

neon wagon
#

isnt P(X=0) just q

#

or 1-p

supple knot
#

no

#

plug 0 into the probability mass function for the binomial distribution

neon wagon
supple knot
#

that's completely different

neon wagon
#

so the possibiliy for P(X=10) is 5,5 and 4,6 and 6,4 right

supple knot
#

5*5 is not 10

neon wagon
#

wait

#

isnt it +?

#

the possible events

#

yeah this doesnt make sense this problem

supple knot
neon wagon
#

how will u get X=15 if u only throw dice 2 times

supple knot
#

sum means addition +

neon wagon
#

oh my god i didnt read that

#

oh my god

#

yeah so

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2 * 5

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5 * 2

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AND 3*5 AND 5 TIMES 3

#

its the same

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#

@neon wagon Has your question been resolved?

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blissful comet
#

Please help me out I dont get this at all

blissful comet
#

61-66

trail eagle
#

For the graphs it's nice to try some values on the axes to see what you should expect the function to look like.
For instance, in 61, the function along the x-axis (y=0) should look like z=sin(x*0) = 0. Along the y-axis (x=0), it should also look like z=sin(0*y) = 0.

#

Can you spot graphs which seem to be 0 on the x and y axes?

#

Or at least rule out some of them.

devout snowBOT
#

@blissful comet Has your question been resolved?

blissful comet
trail eagle
#

Like if you look at the graph along the x and y axes, the function should be 0 there.

#

If you look at graph A for instance, if you follow the y axis the function is going up and down, so it can't be the graph of 61.

blissful comet
#

for graph A the function is going up and down in xy plane

#

so shouldnt it be graph of 61

#

cus sin(xy)

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simple mesa
#

hi

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lyric hornet
#

hello! do you have a particular question in mind?

hasty cargo
simple mesa
#

doing calc and sequences

#

<@&286206848099549185>

devout snowBOT
#

Asking the actual question right away is more likely to get responses.

Asking "Can I ask...?" or "Does anyone know about...?" doesn't give people enough information to decide whether they can help, and answering can feel like a promise to help with the actual question, which they might find themselves unable to.

simple mesa
#

The question is right their son

rain summit
#

Asking the actual question right away is more likely to get responses.

simple mesa
#

ok

#

.close

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simple mesa
#

.reopen

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simple mesa
#

halp

lyric hornet
#

what have you tried thus far?

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#

@simple mesa Has your question been resolved?

simple mesa
#

i dont know how to approach it

plush quarry
#

I'd first target the sum, and then the integral