#help-27
1 messages · Page 429 of 1
merhaba
i am
yardımcı paralel kenar hayali çizgi yani
X. E. on that
paralelkenarı nereden oluşturdun? bu soru için paralelkenar oluşturmana gerek yok çünküü
not X.E. on this
k
you just extend the parallel line
you mean use those that you typed?
ortaokulda bunu öğretiyorlar
cyrenux dm
no, i would rather have it here
to talk turkish
actually
we cant talk turkish here
easily
anyways
lets contunine
look at it again
you are allowed to talk foreign languages here as its allowed for educative purposes, just not in public channels like discussion
Z kuralını
düşündümde
olmadı
3 açı beliriyor
M kural olabilir
diye düşünüyorum
110 ile 40 karşı çaprazı eşit olamazmı
l paralel doğrusunu uzatıp açıları 110, 40 ve 30 olan bir üçgen elde edebilirsin
yanımda çizecek bir eşya yok, ve serverin yardım anlayışına aykırı, helperların görevi helpee yi soru çözmek için guidelamak, soruyu onlar için çözmek değil
L tarafının üstünden mi altın dan mı çizeceğiz
altına, aynı doğrultuda olacak
110+40 derece
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Okay, given a view point, a view plane, and an object in ND space defined by minimums and maximums extruded in all dimensions from minimum to maximum, projecting to the view plane as goes exactly through it to the view point from the shape all in Euclidean, Spherical, or Hyperboloid geometries, not mixed geometries, assuming we only see one like 3d, per such shape being projected, what is the maximum number of vertices, "planes", and maybe "shapes" needed to represent if I go by pixel in not Euclidean instead of triangles?
Should I just test it?
Yes X E.
@simple grotto Has your question been resolved?
This channel was hidden for a time until that bot. X E.
Also, if I only rotate in one not current 3d at a time then the max dimension of output is 4d?
I am mostly certain of this. X E.
can i ask what X E means
And it generalizes with more rotations. X E.
In bio no links. X E.
Just me being weird. X E.
cool
Also, cool, another Godot-er. X E.
I think this generalizes to if there is only travel in ND the results can only be of that ND regardless if there are more dimensions. X E.
So in short we can consider a 590d like 3d as long as our view is in that 3d. X E.
Smart 4d+, here I come. X E.
Or any arbitrary thing to some arbitrary number of dimensions. X E.
Is this too high level?
<@&286206848099549185> is this too high level, should I just test myself?
ND is any dimensional. X E.
Maybe not Josiah. X E.
Given a view point, a view plane, and an object in ND space defined by minimums and maximums extruded in all dimensions from minimum to maximum, projecting to the view plane as goes exactly through it to the view point from the shape all in Euclidean, Spherical, or Hyperboloid geometries. It is not mixed geometries. Assuming we only see one like 3d, per such shape being projected, what is the maximum number of vertices, "planes", and maybe "shapes" needed to represent? I may go by pixel in not Euclidean instead of triangles. X E.
X.E. is a life style for us, its nowhere weird
I almost got a domain called moxe.plus. X E.
Should I just test it and stop bothering you?
@simple grotto if your plane is curved you can intersect a convex object in more than one "slice," so a projection may be disjoint
By the way, why is OmnipotentEntity not famous with their own 4d+, you know everything?
The audience for a 4d game is rather niche
I did publish a game with a few friends that did reasonably well, but it didn't have anything to do with higher dimensional geometry. I just like it
At least in spherical it works by the theory of rotations per amount and it being defined from one amount to another. X E.
Or I think it does. X E.
I'm not sure what you mean by this
Projection to any one point is a set of rotations in planes. If the object is defined as from a rotation to a rotation then this should be like the Euclidean case. X E.
Disjoint how, can I define the curve of slices?
Well. Ok I'm doing a little bit of sleight of hand here.
Because I specifically said curved plane and convex shape
If a shape is convex with respect to the metric then I don't think it's possible
But then again, there can be multiple paths in curved space that are equivalent, so convex might not be well defined in this case
Double check on that
There should be a way to mathematically define this even if it is like algebra. X E.
True but a straight line can only go two ways to any one point from one point. X E.
But that being acknowledged, what I mean by disjoint is that one object when sliced by a volume can create two disjoint areas where the slice occurs
This about it as sticking two fingers into water with the fingers separated, if we only consider the intersection of your fingers and the surface of the water, we have two disjoint regions
Seems like it should be possible to make a shell with outer parts as long as it is a solid n-cuboid. X E.
So with the disjoint parts, still all definable, max vertices, planes, and shapes needed?
For an arbitrary curved plane and n-cuboid? Probably no bound.
Or I guess curved intersecting n-volume
Note that intersection is different from projection
I guess we have to define that only a specific x and y on plane are viewable because otherwise we may have a circle. X E.
Like from min to max. X E.
If it were infinite or max sized it would have a maximum of the number of dimensions moving in dimensions. X E.
But yeah, if we have two possible opposite ways on a sphere then one object is in view twice. X E.
Possible to be disjoint that way but no other way I know of. X E.
With a hyperbolic surface you could intersect as many times as you cared to
I believe.
And if it's heterogenous then all bets are off
Nice to know. X E.
Like, how much have you played with hyperbolic spaces, actually?
None, just asked about them. X E.
It might help to get an idea how these spaces mess with ideas about straight lines, direction, etc. Try solving the sokoban puzzles here: https://sokyokuban.com/#0
Okay, tried that. X E.
As far as I can tell it is like Minecraft, infinite but you can move back with rotation. X E.
I still think that if defined correctly there is no disjoint. X E.
Essentially, the embedding of hyperbolic space into euclidean space is via a hyperbola. If you can imagine a hyperbolic 4d space as being a 4d hyperbola embedded in a 5d space, then you can treat your 3d volume as a plane that wraps as many times as you care around the hyperbola, perhaps self intersecting but not necessarily, and each time around intersecting the n-cuboid in question 1 or 2 times.
Each of these intersections, when "unwound" and projected into regular 3d euclidean space for rendering and later display would give one disjoint region
You can imagine this as roughly analogous to a line traveling along a hyperboloid in 3d space. And naturally in 4d you have two independent rotations axes, meaning that you can have two independent curvatures.
I thought hyperboloid meant a 2d hyperbola rotated around in 3d and then 4d is another rotation about a 4th axis in 5d. X E.
Are you aware of the idea of duoprisms?
Sort of. X E.
Essentially, you can construct a duoprism of two hyperbolas, that's 4d, and then rotate this to get to 5d.
Glad I am just doing spherical now. X E.
Oh, different. X E.
Thanks for talking. X E.
Well, other things to do now. X E.
Anything more before I close this?
I guess not. X E.
.close X E.
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Where am I going wrong here?
There should be no solutions
one little algebra before we get into the logic
x - 24x = -23x
you have a 23x there though
fixing that, the bottom line should say x = 4
now what you have really shown is that for every x not equal to 4, x is not a solution
you can check that x = 4 does not make sense as a solution (because e.g. 1/(x-4) does not parse)
so yes there are no solutions
but aren't I doing $x-24x+96$?
Vortac
when I move the 96 to the right hand side I get -92
and you should also have -23x on the left side

Why am I dividing 1 here?
well i’m just saying 4 is not a solution
<@&268886789983436800>
1/(x-4) is an expression in the original equation
sure
hmm
$\mathbb{R}-{4}$
Vortac
that like… kinda misses the point
when you “do algebra” and find x = something, the something may or not may be a solution. what it does tell you is that everything that isn’t the ‘something’ isn’t a solution
and you can verify whether the something is a solution or not by seeing if it makes the equation true
or if you learn basic mathematical logic and understand implications and if and only if statements and what ‘algebra steps’ mean in terms of those, you can know without checking
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how does this go again
i tried writing the trajectory equation and solving for the coefficients
and just gave up after that
funnily ai also gave up after that exact step and pulled this
maybe even the derivation for what the ai said would help
Is this not correct
it is but it's so random
like google pulled it out of nowhere
i haven't seen anything close elsewhere
Ok wait conservation of eng
well one guess is that you might want the object to peak at a height of 6m but i'm not 100% confident that's the optimal solution
We could parameterize something. My vote would be the horizontal velocity
oh i think i got it
this should minimize both vertical and horizontal initial velocity components, thus total velocity as well
@glossy dew Has your question been resolved?
I am sure I did this once
apply the projectile eqn twice
ull have two eqns
and your variables will br theta and inital speed u
why is that minimal horizontal
because it maximizes the amount of time between the two points
i bet this has smaller horizontal
this doesnt seem right
the particle wont have this projectile motion if its gonna have minm speed
just talking about horizontal
Oh mb
@glossy dew Has your question been resolved?
hmm fair
ig that only applies to when they're on the same side of the vertex
if the pillars are really far apart (relative to their height) you probably want the peak to be really high for that reason then
Maybe parameterize w.r.t. the height instead
$v_y=\sqrt{\f h5}$
Dreyuk
$v_x = \f{(x_2-x_1)\sqrt5}{\sqrt{h-y_2}+\sqrt{h-y_1}}$
Dreyuk
Not pretty
@glossy dew Has your question been resolved?
it might be inevitable that you have to bash the equation
doubtful man
u1 = ... >0
you would get a set of values for a
this shit is ugly
,w find minimum sqrt((10 * (2a) * (a + 4)) / (12 - 3a) * (1 + ((-3a^2 + 24a + 48) / (4*a * (a + 4)))^2))
tha is so fucked up
seems to work 🤔
minima point is (1.25421, 11.83216)
almost 12
maybe theres a more effective way
maybe
there seems you can do something by converting the projectile equation into vertex form of a parabola
y = k + a(x-h)^2
$y = x \tan \theta - \frac{g}{2u^2 \cos^2 \theta} x^2$\
$a = \frac{g}{2u^2 \cos^2 \theta}$\
$y= x \tan \theta - ax^2$\
factor a out
whose doing projectile motion?
$y = a (\frac{\tan \theta}{a} x -x^2)$
@glossy dew
looks like i messed up signs here
y = k - a(x-h)^2
need to express u^2 in terms of a and k
$$\tan^2 \theta = 4ak$$
$$\sec^2 \theta = 1 + \tan^2 \theta$$
$$u^2 = \frac{g}{2a \cos^2 \theta} = \frac{g( 1+ 4ak)}{2a}$$
now your vertex is at (h,k) , take the 3m wall as origin so your walls are at (0,3) and (4,6)
you sub y = 3 and 6 here and find the relation between a and h
from here you can try to bring the u^2 all in terms of one of the variables and this would become easier to minimize
Its not sadly
@glossy dew Has your question been resolved?
I've managed to get down to a form in $u^2 = 80q + 90 + \frac{125}{16q}$ where
$q=\frac{g}{2u^2 \cos^2{\theta}}$
sam beam
searching online tells me that this can be minimized by something called AM/GM which i am not familiar with
I usually avoid gpt but after having gpt apply AM/GM on 80q + 125/16q I got u_min = sqrt140 which is 2sqrt35 which by using the approximation gives 12
do you want me to share my work or would you rather i just outline the steps i took to get here
wait whaaat
would you rather i share my entire work or take you through my line of thought
maybe just the way to compress it to this form
it's easy after that
its hard to see
very
ignore the simply being cut that's usually how i write when im teaching online
i dont think ive made any logical slips here
uhhh that's a really weird simplification
wow
i don't think id have processed the equations that way
yeah it was definitely roundabout and i didnt do it alone my friendgroup is full of olympiad kids so i just took the question there and we banged our heads against it until i figured out you could use sec^2
🥀 true it comes out to be near 6.2
oh wait i dont even need AM/GM i can just differentiate and find the min point
ok so writing p in terms of q makes sense then
so i solve varying x and q
okkk thank you for your time
.close
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maso7
$nothing$
maso7
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can i pls have a hint for this problem
lowk dk wherer to start
@granite island Has your question been resolved?
<@&286206848099549185>
what area of maths are you studying to come across this
there's a few different ways you can approach but it'd help to know the context of what you're learning
Math contest 😭
basically proof writing and induction but like yea besides that nothings
An induction approach seems promising
it's what i'd fiddle around with first but i'm not seeing an intuitive way to apply the inductive step
i think im veering into group theory trying to look at this ngl
oh hi again
which might be a bit beyond what it's asking(?)
||Start by numbering the representatives of each country. You can build a string with the n+1 representatives of the first country and the n first representatives of the other countries that respect the condition.||
wait um doesnt each country only have n representitives not n+1?
yes this is an idea for induction step
yes but how do you get n+1 numbers if there are only n representitives
I assume the property for n and try to prov it for n+1
oh
i see mb sorry
ok so induction on n
that might work
ill think about it
hmm its a little hard to get from n to n+1 though
did you try this ?
like numbering every member?
yes and build a chain like i describe
can you pls reexmplain this part "and the n first representatives of the other countries that respect the condition. " again? i kinda dumb i don't understand
also how do u hide stuff like that like make the gray out
ok take your (n+1)^2 representatives that you put in a square. Each line is a country and each row is a number.
Do you agree that if you remove the first line and the first row you get a square with side length n so we can use the induction hypothesis on it ?
yes
So you have to organize representatives of the first line and the first row so they satisfy the condition
but if we arranged them is a square how do we know who would be left of who
for the n by n square ?
yup
it doesnt matter who is where we just know by induction hypothesis that a configuration exists
you see ?
you sure ?
yes
ok so can you find a good configuration for representatives of first column and first row ?
get out scemer
i guess one country = one row and another country = another column
no i mean how can you put these people around a table such that you respect the conditions that are given ?
well isnt that true by induction step or the base case?
no what is true by induction step is that if you have n representatives from n different countries, you can put them around a table st they respect the condition.
Here you have n+1 representatives from one country and 1 from n other countries
so 2n+1 people that you need to organize so you would be able to use induction hypothesis on the others.
is that clear ?
so basically 2n+1 people need to be added to our square
yeah exactly but it is more convenient to build a chain with them separately first and then merge the 2 configurations
oh ok
ok so maybe we can chain these 2n+1 people together first and then add that chian onto the circle as a whole
yeah exactly
ok so the question is how to chain them
i mean prolly just alternate between people from the new country and people from the old country
try this
oh but that might not work at the ends
why ?
like every old country would have a new country representative to its right, so the person that is to the left of the person at the end of the line will match up with one of them
yes but is that a problem ?
one representative of a country can be to the right of a representative of the same country left ?
then the condition would be unsatisyed because then the person to the left of the person at the end would be the same person somewhere in the alternatinv sequence that has a person from the new country to its right
wouldn't the alternating sequence of n terms in sandwitched between the n+1 people from both countries so we would have to worry about both ends
like the ends where out chain meets the rest of the circle
Let’s not worry about the other chain for now
we will
If we can build a closed chain then we will be able to cut it where we want to merge
why is this?
also i may be dumb what what do u mean by cut it where we want to merge
like just pputting in the chain soemwhere
sorry if my English is not understandable haha
lol i think its just me being dumb
i mean if we have two closed chain then we chose where to cut them in order to merge them right ?
like we cut one of the chains and then put teh other one in it right?
yes but since both are closed we have to cut both of them
yea i guess
by closed i mean like a circle
so how should we cut them...
ok
so last step
In the final chain, we have to keep the property
Let me illustrate
Imagine this somewhere in the chain we built with A a representative of the n+1th country : ...ABAC...
We want to cut between A and B
But we have to keep the relation there is an A to the left of a B
ok so my plan is to pick a cutting point in the original chain. Then, we check what country is to the left of the cut line. then, we find that country in the second chain with 2n+1 countries. Then, we cut to the right of it (assume teh chain is already arranged in a line). Thus, we will not have an overlap, we can put those two chains seprately in the original chain
oh sorry mb
ill wait for u to finish typing first
So we will cut the induction chain somewhere there is a B to the right. so something like that ....XB....
then X can be anything since we destroyed a XB pair to create a new XB pair
between X and B
so in the end we lose AB pair and XB pair and we recreate AB pair and XB pair
so there is no change
so the property is conserved
ohh
my god
thats rly smart
holy orz
orz
I see now
omg thanks so much for the help
and thanks again
for the help
np thats a nice problem again
yup
one of those problms that have a slick ending
imm close it now, tanks for the help!
.close
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are you looking for another equivalent statement or trying to justify the book's statement?
(x^2-y^2)/(x^2+y^2)+2ixy/(x^2+y^2)
which one?
this one
i am trying to make or connect this with argument of complex number
arg(z/z')
arg(z'/z)
provided z (z') is nonzero, z/z' and z'/z respectively exist
and you're simplifying [\frac z{z'}=\frac{x+iy}{x-iy}?]
Flip
this is not true
why not?
3/3=1 no?
ahha got it
Arg(1) is 0 lol
the principle argument Arg(-) is 0 at 1; arg(-) is multivalued but returns Arg(-) + integer multiples of 2pi
you want to show that z (nonzero) has a zero imaginary component if and only if Arg(z/z') is 0?
is that what you're looking for?
or, do you just want to compute Arg(z/z') for arbitrary z?
[\frac z{z'}=\frac{x+iy}{x-iy}=\frac{x^2-y^2}{x^2+y^2}-\frac{2xy}{x^2+y^2}i] has [{\rm Arg}\left(\frac z{z'}\right)=\arctan\left(-\frac{2xy}{x^2-y^2}\right)]
Flip
@proven anchor Has your question been resolved?
can it be 0?
when it will be purely real
when will what be purely real? z?
z/z' is purely real
@proven anchor so are you only trying to understand the original statement?
or, and reply only to the message that contains your motivation,
are you wanting to prove the same statement but by using an "arg"ument argument?
@proven anchor Has your question been resolved?
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can anyone send reosurces or teach me the techniques required to solve this question from the SMT Algebra problem 5 2023:
@wooden trout Has your question been resolved?
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Let $n\geq 2$ be a natural number. In a math class, there are $n$ students, each student has a card with the number $1$. The teacher has $n$ many cards, where the $i-$th card has a number $\frac{n+i}{i}$ for each $i = 1,...,n$. The teacher hands out all the cards; some students may get more than one card, or some students may not get any cards. Each student then takes the product of all their card numbers, and writes it on the board. Let $S$ be the arithmetic mean of the $n$ numbers written. Determine the arithmetic mean of $S$, considered over all possible ways the teacher can hand out cards.
Copter
@dapper fable Has your question been resolved?
first, class average before any teacher card is handed out = 1
if we give $\dfrac{n+i}{i}$ to a uniform random student, this student has its number multiplied by $\dfrac{n+i}{i}$
1048576Orz
yes
i.e. $\dfrac ni$ times more than the number he/she holds.
1048576Orz
the difference from the expectation before and after is $\dfrac ni$ times the average of the number held by the people.
1048576Orz
i.e. $E_{k}-E_{k-1} = \dfrac nk E_{k-1}$
1048576Orz
and then we find En?
im guessing its gonna be something like n^n/n! or smth
1048576Orz
n+1 where?
notice, theres a $E_{k-1}$ in LHS so we must push it to RHS
damn sorry
this transition was wrong
$S_{k}-S_{k-1} = \dfrac nk E_{k-1}$
1048576Orz
it should be this
whats S?
$S_k = n E_k$, the sum of the people's number
1048576Orz
so it should be $E_k - E_{k-1} = \dfrac 1k E_{k-1}$
1048576Orz
and here is the right formula where you gets $n+1$.
1048576Orz
where do you stuck on
how would n+1 pop up again😭
did you understand this
telescope youd get En-E1 = something
yes
telescope for product
first push the E_k-1 to the RHS
$E_k = \dfrac {k+1}k E_{k-1}$
1048576Orz
.close
as $S{k}-S{k-1} = \dfrac nk E_{k-1}$
1048576Orz
divide both side by $n$
1048576Orz
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How do I find the inverse of
f(x)= sqrt( (x2) / (1+2x) )
Attempt failed gloriously
Did you learn quadratic formula
Not sure what that’s referring to
,tex .quadratic formula
pi_day
Nope never learned that

I learned sth similar which is supposed to solve equations like this:
0= x^2 + p*x + q
Okay yea that's the same with a=1
Kinda looks like:
x_1,2 = sqrt(p/2) +- sqrt(p/2-q)
Yea move y^2 to the right side in your third to last line
Like this?
Yea now you have this form
And how does that help with the inverse?
Wouldn’t it be useful for two specific x values
Wait nvm the parameter y just becomes my variable and im fine
I hope
Next question is, if my formula gives me two solutions how can that be?
This is injective and should only have one result
@atomic idol Has your question been resolved?
you're going to need to define it piecewise or smt
That looks concerning
Oh yeah mb the function is defined with the domain/codomain [0, infinity)
So it’s fine
Should still be injective
Recall that the domain of the original function is the codomain of the inverse
that only leaves one of your cases as being possible
What case? Sorry I can’t follow
Next question is, if my formula gives me two solutions how can that be?
Oh that’s what you mean by cases
Yes as long as there’s a positive and a negative result that’d work
But how do I know that
Ive been trying to prove it but it could technically be two positive results
In which case I’d have two solutions
Recall that the domain of the original function is the codomain of the inverse
that only leaves one of your cases as being possible
If your domain is $[0,\infty)$, then your inverse should only spit out values in $[0,\infty)$.
Civil Service Pigeon
Yes it should
But can I just use that to claim what I calculated is right
Or do I have to show that the result will always be one positive and one negative number
?????????????
You calculated two possibilities for the inverse
My point is that you can eliminate one of those possibilities
thus leaving you with a unique inverse
How can i tell which one i need and which one to eliminate
You have a function from $[0, \infty)$ to $[0, \infty)$
Civil Service Pigeon
So that means your inverse must also be a function from $[0, \infty)$ to $[0, \infty)$
Civil Service Pigeon
As I said earlier, one of the possibilities for your inverse spits out values that are not in $[0, \infty)$
Civil Service Pigeon
which violates the general rule of inverses
This is the part I didn’t get yet
I know the reasoning and why that’d be bad
But how do I know it’s violating the domain
??????? Notice how I said "spits out" values, which refers to the values that the inverse should output (which are in the codomain).
You can't really do much eliminating off the domain since both of your possibilities are defined in $[0, \infty)$
Civil Service Pigeon
but you can eliminate based on the codomain, as I've been saying
Mb meant the codomain
Mate
just pick a value in the domain like 1 and see what each possibility for the inverse spits out
Alternatively note that
,texsp ||$$\sqrt{y^4+y^2}>\sqrt{y^4}=y^2 \implies y^2-\sqrt{y^4+y^2}<y^2-y^2=0.$$||
Civil Service Pigeon
That’s the prove I’ve been trying to get but I couldn’t think of it
I didn’t try that
Thats all
Ig I’ll just delete the one w the minus
mhm
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Tom plays a game, he is fighting the boss. Initially the boss has infinite hp, Tom has 100 hp. If Tom hits the boss once he gains 30 hp from the boss and if the boss hits him, he looses 10 hp. There is 50% chance of landing hit for both. If Tom's hp becomes 0 game over. Find probability that Tom looses
so 1) is 1/2^10
n ->0
1/2^(n/10)
@worthy tusk
idk how infinity works but can't the boss just tank inf hits from tom
so tom can never win...
I don't understand that statement
Anyway
Do you see where this is going
think he meant n tends inf ig
but why it n/10
2nd N to 0
no
I mean since the boss has infinite hp, how the hell will it ever his/her hp ever become zero? 
right
The N->0 thing im still unsure
tom never win 
The dilemma is whether it can go on forever
the hp of tom N to 0
yes
So how do you deal with the following
So do you understand how to do 3) or are you struggling with 4)
yes
but there is an extreme case where the hp of tom always increase
Yes
But the hp is capped at 100 isn't it?
Genuine question not a test
non fuck i forgot to mention
Dw dw
If it is not capped it will in fact become easier

Ok
So now we assume it is not capped
And we also assume that the number of hp we wine or loose is the same for simplifications
We will also assume that the hp is not capped down at 0 so we can go negative
The idea is that if we ever reach negative we still loose
Okay
So do you have any idea how many situations of n turns will lead to hp reaching exactly 0?
With n being even and greater than 10
This is a very difficult question that we will cut into smaller question
even?
Yeah
why
Well
Can you reach exactly 0 in an odd number of turns (remember we count negative hp here)
No
Okay let'ssimplify things
You can see toms hp as a paved road on which a man is walking
Ech turn he eithergoesforward orbackward
<@&268886789983436800>
ok
Imagine he isn't stopped at 0 on the right and could continue
could i pls get help with this question
He could reach 0 in 10 moves by going only right.
If he hesitated on one time and went back once before going on the right it would be 12
But like it couldn't be 11
Because for each step back you gotta go forwards once so it makes 2 more and stays even
!help
To ask for mathematics help on this server, please open your own help channel or help thread. See #❓how-to-get-help for instructions.
So do you agree that to reach 0 in N moves, he needs to go left exactly 10 more times that he goes right?
yes
Do you know how to translate that into binomial coefficient to describe how many different path there are to reach exactly 0 in 10 moves
How many possible path of lenght N that end on exactly 0 exists?
bruh
It's ok if you don't have the answer immediately
of length n meaning n steps or at nhp initally
N step
The hp vision complicates things because it's 10 by 10, i'd rather go 1 by 1 first
This is the important idea
so if man take A step towards increase no. of paths would be (2A+10)CA
few paths go below zero then come back
Yeah
So let's see it like that: out of all the N steps the man takes, 10 of them have to be to the (N+10)/2 have to be to the left and (N-10)/2 have to be to the right (10 mor eto the left)
So out of N steps exactly (N+10)/2 have to be to the left, the number of possibilites for this scenario is exactly given by a certain binomial coefficient
Dw
Do you know that the number of ways to raise a combination of k fingers out of n fingers is $C^k_n$
Almond
Also written $\binom{n}{k}$
Almond
yeah
So here
You have to choose a combination of (N+10)/2 steps left
Out of N total steps
Similar situation right?
so $\binom{N}{\frac{N+10}2}$?
Yes!
ghost
That's the number of ways there are to reach 0 in N steps
Exactly
Now
What is the probability of each of these combinations occuring
1/2^(N/10)
Forget the /10
ok
We'll go back to that later
You take N steps so yes
So what is the total probability of reach 0 in N steps
,, \frac 1{2^N} \binom{N}{(\frac{N+10}2)}
ghost
tbh can you explain N+10/2 again 
Yeah
The idea was that to reach 0 you have to go exactly 10 times more steps left than you gosteps right
ok
So if we solve the system right + left =N and left = right +10, we get exactly that
oh ok

wait but does this get same
Ngl idk
Ahues it does work
Because it is the same to decide which steps you take left or which steps you take righr
It's complementary

welp
we arrived somewhere
to an upperbound where the paths may go below zero but end at 0
tysm almond
I can tell you why i went from that
The idea is that on a 1 dimensional grid (jsut like here), the probability that you reach a given point (here 0) in an infinite time is 1
It also works in 2 d but not in 3d
Oh shit yeah but that was not what i was goung for
Ok ngl i feel like dyck paths are pretty hard

Yeha but forget it
alr
The idea is that the probability to reach 0 at some point should be $\sum_{N=1}^{\infty}\frac{1}{2^N}\binom{N}{(N+10)/2}$
Almond
No it's not true actually sorry
@ocean haven i think dyckpath might be better actually😭
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oh
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✅ Original question: #help-27 message
no idea what shit is that
well
dyck words are the number of ways to go up and down while staying above a certain treshold
so exactly what we want with hp
this shit is tough sorry i don't have the energy, if you're still motivated tomorrow we we might see then😭
i hope you had least had fun learning some stuff here
but im sure the result still holds
i did
ill keep it open
@ocean haven Has your question been resolved?
@ocean haven Has your question been resolved?
@ocean haven Has your question been resolved?
It's going to br closed by timeout tho
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What if there is a language which is a reglang A or reglang B depending on a condition which is uncomputable
you just gotta wait till someone can help
after 15 minutes you can tag helpers i believe
No my net was glitching
Yes
can’t help but interested in the problem, whats it about
What r u confused about
assume no knowlegde, what are languages
We can talk in dms if u want, don't want to clog the help channel
ah alr, nevermind then
I mean I am happy to explain
Upto you
Reiterating the problem:
What if there is a language which is a reglang A or reglang B depending on a condition which is uncomputable
What is that language classification: decidable, recursively enumerable, uncomputable
Reglang = regular language
are those the only classifications
If it can be classified more strongly then that'll be welcome
My intuition is that if that condition isn't dependent on the string being input
Then its truth value doesn't matter
The language is basically regular
And decidable
Whatever its truth value ne
Be
Irregardless of condition being uncomputable
I ... Think that has to be the case....
L
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I'm a bit confused on how this was factored out, how did they get x^(-2/3)(8x -1 )
when you factor something out, you divide every term by the common factor
so, $x^{1/3} / x^{-2/3} = x^{(1/3) - (-2/3)} = x^{(1/3) + (2/3)} = x$
woops, poor bracketing, mb
Hanako(x, y); ∂(fox)/∂x
(as shown on the right)
and if you are asking instead how they thought to do so, the benefits of factoring here are twofold: besides factoring out a common factor so the main expression only has one x term, there's the added bonus of making that x term have a nice, integer power so you don't have to deal with any weird cube roots when you find x later.
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|z1+z2|^2
$|z||z'| = |zz'|$
Lin Xia
is that all you need? Or is this for a larger problem?
yeah should have a 2 p sure
so my book is bad for sure?
damn
it is mentally torcher when they don't write properly
ikr
btw thanks
You can also check this yourself by taking simple values for z
I will complaint it to principal today
z1 = z2 = 1 gives (1+1)^2 = ...
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how can I prove it?
I checked this inequality with random complex numbers
are you able to prove $|z_1| - |z_2| < |z_1 - z_2|$?
Bungo
i can not..give me hints
and why did you remove equal sign?
i did not
i removed the outer abs vals though
oh in the inequality
yea i meant <=
try writing $|z_1| = |z_1 - z_2 + z_2|$ and go from there
Bungo
here
$|z_1| = |z_1 - z_2 + z_2| <= |z_1-z_2|+|z_2||$
undercop
$|z_2| = |z_2 - z_1 + z_1| <= |z_2-z_1|+|z_1||$
undercop
can I subtract?
yep sure
$|z_1| -|z_2|<= |z_1|-|z_2|$
undercop
$|z_1| \leq |z_1 - z_2| + |z_2|$, subtract $|z_2|$ from both sides
Bungo
$|z_1|-|z_2| \leq |z_1 - z_2|$
undercop
we need an extra modulus over left side?
this is one of two pieces that you need
can you also show that $|z_2| - |z_1| \leq |z_1 - z_2|$
Bungo
if so then those combined imply what you want
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✅ Original question: #help-27 message
can I add one more thing with it?
$|z_2| - |z_1| \leq |z_1 - z_2|<= |z_1|+|z_2|$
undercop
sure, that's true
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For question 11, one direction is extremely trivial, but I cant think of how to prove the converse
Question 12 is done
No idea how to start with 13 and 14.
Taken from Axler linear algebra 4th ed exercises for 3A
@kind terrace Has your question been resolved?
Wow thanks i should quit mathematics and become a syncophant of misterbeess
bro 😭😭
for question 11, consider a basis (e_1,..,e_n) of V. Let S_ij be the endomorphism sending e_i on e_j and sending e_k on 0 for every k\neq i.
Im gonna have to go soon so ill close this
not sure if it is the quickest solution though
an element of L(V)
a linear application from V to V in other words
And then whats rhe next step?
Lin Xia
Ok will do
Thanks
Ill just leave it to close on itself lest someone knows a thing or two about 13&14
For 13 you can consider a basis of U and extend it to a basis of V.
For 14 you can try to exhibit a free family from L(V,W) that is infinite.
For 13, I let u1..un be my basis of U and choose vi's such that u1..un,v1..vm is a basis of V. Then for any w belonging to V we can write w= Σaiui +Σbivi. Define then Tw=ΣaiT(ui) +ΣbiT(vi) and T(ui) = S(ui), T(vi)=0
like that?
What does a free family mean?
linearly independent
ok ok
Maybe the term free family isn't used in english
I don't understand
linearly independent you heard about that ?
Exactly like in an other vector space. For example $\phi$ and $\psi$ are linearly independent if there exists $a,b\in R$ st $a\phi + b\psi = 0_{L(V,W)}$ then $a = b = 0$.
Lin Xia
maybe i need to know my theory better
this stuff seems like its coming out of someone's ass
lol yeah you should be familiar with this notion
I remember all the definitions and most of the associated theorems and their respective proofs so far
but then I can't seem to do any of the exercises
oh well not the hard ones anyways
what 'notions' are you referring to
oh i know what a linearly independent list is
and then dimension
thats when a linear combination is 0 iff all the coefficients are 0
oh okok



