#help-27

1 messages · Page 427 of 1

dull parrot
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$\vec{v}_1 = \vec{AB} = (x_2 - x_1)\mathbf{i} + (y_2 - y_1)\mathbf{j} + (z_2 - z_1)\mathbf{k}$

woven radishBOT
dull parrot
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and $\vec{v}_2 = \vec{AC} = (x_3 - x_1)\mathbf{i} + (y_3 - y_1)\mathbf{j} + (z_3 - z_1)\mathbf{k}$

woven radishBOT
dull parrot
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but you don't have to do vector AB or AC

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you can do BA, BC, etc

white pawn
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ah okay got it and for a vector to be on the plane it must be perpendicular to the normal vector?

dull parrot
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basically $\mathbf{n} \cdot \vec{v} = 0$

woven radishBOT
dull parrot
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where n is the normal

white pawn
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Ah okay I see and for a point to be on a plane do you sub the points in the x+y+z=a dot n?

white pawn
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and it has to equal a dot n

dull parrot
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yes

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it's basically saying that every point (x, y, z) on a plane must form a vector that is perpendicular to the normal vector (a, b, c)

white pawn
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because the r vector is the position vector on the plane, a vector is the direction vector and n is the normal

dull parrot
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yep

white pawn
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and for them to be on the same plane the direction vector and position vector must be normal to the plane

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ohhhhh that makes so much sense

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cause a plane is like an A4 piece of paper

dull parrot
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yeah

white pawn
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and you have a direction vector that goes along it

dull parrot
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you can think of the normal vector as a “flagpole” sticking straight up out of the ground (the plane). Any line you draw on the ground will always be at a 90 degree angle to that flagpole, no matter what direction you draw it

white pawn
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that makes a lot of sense

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thank you so much

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can I ask anothr question?

dull parrot
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Sure

white pawn
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why exactly does the cross product work in finding perpendicular vectors?

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it kinda makes sense but like I dont think I have that full conceptual understanding of why it works

dull parrot
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If you have two vectors, they define a flat “floor” (a 2D plane)

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In a 3D world, there is only one direction left that isn’t part of that floor: straight up or straight down and the dot product is basically used to find that

white pawn
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ah okay but thetes no kinda proof on how turning into matrix form makes it perpendicular

dull parrot
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There's an algebraic proof for it

white pawn
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oh is thete

dull parrot
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yeah you can search around

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I was providing like an intutive explanation

white pawn
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ah okay

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thank you so much for your help

dull parrot
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np

white pawn
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i really appreciate it

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.close

devout snowBOT
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Channel closed

Closed by @white pawn

Use .reopen if this was a mistake.

white pawn
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.reopen

devout snowBOT
white pawn
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.solve

dull parrot
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was that accidental?

white pawn
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How do I make it so it un occupied?

dull parrot
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I think it's just .close again

white pawn
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ah okay i didnt know thanks

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.close

devout snowBOT
#
Channel closed

Closed by @white pawn

Use .reopen if this was a mistake.

#
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coral zephyr
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can i get help on this

devout snowBOT
brave plaza
trail eagle
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You've found a critical point in R so that's good.

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Now you need to check the boundary.

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What's the boundary of R?

coral zephyr
trail eagle
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What does that evoke?

coral zephyr
trail eagle
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Yes, so you want to investigate the extrema of f(x,y) on the boundary of R, namely when x^2 + y^2 = 4.

coral zephyr
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like the circle

trail eagle
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yes

coral zephyr
# trail eagle yes

you wanna see if there exists f(x,y) thats a critical point such that it lies on the boundries of the circle

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right

trail eagle
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One thing you could try is to write points on the boundary of R in some other way.

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So you need to write points (x,y) that satisfy x^2 + y^2 = 4 in some other way

coral zephyr
trail eagle
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You can do that, but then you're left with a y in there.

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You could solve for y in x^2 + y^2 = 4, but then you need to consider two parts to this boundary.

coral zephyr
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like i had no issue with the last problem involving the triangle

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and the sides

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but idk whats different here \

trail eagle
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You just want a way to parameterize the boundary essentially. The triangle one had to be split up because it had corners. This circle doesn't have corners, so you can parameterize it some way.

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I would suggest considering x = 2cos(t) and y = 2sin(t).

coral zephyr
trail eagle
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You can call it whatever you want.

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We just want a nice way of expressing the point on the boundary with one variable.

coral zephyr
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for example i know that all points (x/r, y/r)

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right

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cos(t) = x/r , sin(t) = y/r

trail eagle
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If you only had the unit circle, any (x,y) on the unit circle satisfies x=cos(t) and y = sin(t) for some t.

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This is the same thing but scaled by 2.

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t corresponds to the angle in radians around the circle, like on the unit circle.

coral zephyr
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like i can see why each point is cost sint

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but what about cos^2(t) + sin^2(t)

trail eagle
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Well that's just 1.

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Similarly, (2cos(t))^2 + (2sin(t))^2 = 4.

coral zephyr
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wait are they all just vectors

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am i cooking

trail eagle
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You can think of them as such if you want.

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Any coordinate is a vector.

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We're just saying that the point (x,y) that lie on the circle x^2 + y^2 = 4 can be parameterized by (2cos(t), 2sin(t))

coral zephyr
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why did you divide both sides by 2 tho

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isnt this the direct trig representation

trail eagle
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cos^2(t) + sin^2(t) is not equal to 4.

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It's always 1.

trail eagle
coral zephyr
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wait were they supposed to be scaled

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inside the sqrt

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yeaahh

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they were

trail eagle
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Yes, so the points are at (2cos(t), 2sin(t)).

coral zephyr
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okay i see why the parameratization works now

trail eagle
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So now you want to consider f(x,y) on this region, i.e. for f(rcos(t), rsin(t))

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And find critical point on that.

coral zephyr
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hope thats not wrong

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do i even need to consider the inequality atp

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because were just measuring the circle right

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so we dont even need that right

trail eagle
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You've defined those points so they lie on the boundary, so you don't need to check they're in R .

coral zephyr
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its not that im checking

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its that im representing it as an inequality still

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which im saying isnt even right because we just wanna consider the circumference of the circle right

trail eagle
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You don't need that. The points are on the boundary. The only thing you may want to do is ensure you're traversing the boundary once, so 0 <= t < 2pi.

coral zephyr
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because if so cant you just plug the points into the circle

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also that needs an angle

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t

trail eagle
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You use that to find critical points along the boundary yes.

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f(rcos(t), rsin(t)) will give you a function of t.

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You can find critical points of it.

coral zephyr
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is this right

trail eagle
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No. Now you're just considering f(t, 4).

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You need to compute $f(2\cos(t), 2\sin(t))$

woven radishBOT
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Azyrashacorki

coral zephyr
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i got stuck

trail eagle
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That's a function of one variable t.

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So you take the derivative w.r.t. t and check where it vanishes.

devout snowBOT
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@coral zephyr Has your question been resolved?

coral zephyr
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its the shift between the original parametarization and the t parameterization thats kinda confusing

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because technically even after parameterizing it with the trig were still considering that circle points from the output set of f(x,y)

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so wouldnt you wanna deal with x and y

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to find the instantaneous roc

trail eagle
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Every point on the boundary corresponds to some t in the parameterization.

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We want to find critical point of f(x,y) restricted to the boundary.

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This corresponds to finding critical point of the function g(t) = f(2cos(t), 2sin(t)).

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Okay let's do it some other way instead.

coral zephyr
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is it fine if we continue with this?

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because we already went far with it yk

trail eagle
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Okay, well it's like what I said then.

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The value of f(x,y) on the boundary correspond to f(2cos(t), 2sin(t))

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So we want to find critical point of f(2cos(t), 2sin(t)) w.r.t t.

coral zephyr
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wait i think i get it

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its kinda similar to how you take derivatives of vectors in spacew

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where they are in terms of t

trail eagle
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Yes it's a similar idea. You can think of $t \to (2cos(t), 2sin(t))$ as a curve parametrized by $t$, and you're evaluating $f$ on points of this curve.

woven radishBOT
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Azyrashacorki

coral zephyr
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i have a value for t

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should i plug that in the circle

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😵‍💫

trail eagle
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Sorry was away.

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So t = pi/2 gives a critical point on the boundary.

trail eagle
coral zephyr
trail eagle
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On the boundary

coral zephyr
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wdym

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should i plug that into the function

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pi/2

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into f(2cost, 2sint)

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my guess is yes i need to do that

trail eagle
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t=pi/2 and x=2cos(t), y = 2sin(t).

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You can plug it in there to get the x value

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Also note that $cos(t) = 0$ gives $t=\frac{\pi}{2}$ and $t=\frac{3\pi}{2}.$

woven radishBOT
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Azyrashacorki

coral zephyr
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right

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but thats kind of an overkill

trail eagle
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From t=pi/2 you get a value of x and y

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From t=3pi/2 as well.

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This gives you 2 points to look into on top of the initial critical point you've found

coral zephyr
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i got (0,2)

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when plugging for 2cost and 2sint

trail eagle
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Yep that looks good.

coral zephyr
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i mean thats it right

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it exists on the circle clearly

trail eagle
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Yes.

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You also have t=3pi/2.

coral zephyr
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what why

trail eagle
coral zephyr
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ohhh

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i didnt know that

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im ngl these problems are lowkey brain twisters

coral zephyr
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also thanks for your help

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i really appreciate it

trail eagle
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Just to wrap up everything in the end you got points (0,1), (0,2) and (0,-2).
Your extrema must lie on those and you should find that you get (0,1) for you minimum and (0,-2) for your maximum.

trail eagle
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Anyways this is how you do it by parameterizing the boundary.

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We could've actually proceeded by writing x^2 + y^2 = 4 so that f(x,y) = 4 -2y + 1 on this boundary. Then we would want critical points on there with respect to y between y=-2 and y=2. This would've given no points in the boundary since the derivative is constant -2, but we would have kept the points (0,2) and (0,-2) as they are endpoints of the interval [-2.2].

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I personally find it more telling to parameterize directly.

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Ok other problem.

coral zephyr
trail eagle
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The wording is kind of weird, but can you write down what they mean by "the sum of the length and the perimeter of the cross section of the package cannot exceed 108 inches"?

coral zephyr
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does it matter if you interpret the width as the length and vise versa

trail eagle
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You just want to choose variables for each it doesn't matter which one.

coral zephyr
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if they were interpreted as the other

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realistically speaking i mean

trail eagle
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No

coral zephyr
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alright i see

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so

trail eagle
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Yes, but you'll want 3 variables, one for each side length

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You'll need to express G with those.

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Since G isn't a side, it's the perimeter of a cross-section.

coral zephyr
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so all together L + (2h +2W) =< 108

trail eagle
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Yes

coral zephyr
trail eagle
coral zephyr
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and how critical points will achieve that

trail eagle
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Well V(L,H,W) = L*H*W is a function of 3 variables.

trail eagle
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And you have a region given by L + (2H + 2W) <= 108 and the physical constraint being L >=0, H >=0, W >=0.

trail eagle
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In fact, the largest volume will be attained by considering the largest perimeter available, so we may assume that L + 2H + 2W = 108 so that we're dealing with 2 variables.

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We can still do the computation with the inequality though.

coral zephyr
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like previously they wanted you to see if you can find critical points in a bounded region

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are we doing the same thing here

trail eagle
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Yes it's the same thing.

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Partials represent the same thing they represent for other variables.

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You can write L=x, H=y and W=z for simplicity.

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Let's go from the start with those variables. You have a function $V(x,y,z) = xyz$ which you want to find the extrema of in the region given by $x + 2y + 2z \le 108$, $x\ge 0$, $y\ge 0$ and $z \ge 0$.

woven radishBOT
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Azyrashacorki

coral zephyr
trail eagle
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Maximizing the volume amounts to finding x,y,z such that V(x,y,z) is maximal.

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And you find such x,y,z using the methods you've learned for finding extrema in a closed bounded region.

coral zephyr
trail eagle
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Yes. We can try to find critical point of V(x,y,z) = xyz

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Now this is a function of 3 variables. It's the same thing as with 2. You take the gradient with respect to each variable and you set it equal to 0

coral zephyr
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wait the graph of the volume wouldnt realy be a box

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it would be

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some other shape that represents the volume

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does that have anything to do with it

trail eagle
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Not much. You can't really represent a function of 3 variables well.

coral zephyr
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oh yeah right

trail eagle
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In any case, we won't have to deal with a function of 3-variables for long.

coral zephyr
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i dont get how that tells you anything about it being maximized

trail eagle
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They live on some 4D shape those tangent lines.

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A critical point means the same regardless of the number of variables.

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gradient = 0 means critical

coral zephyr
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right

trail eagle
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Can you compute the partial derivatives of V(x,y,z) = xyz?

coral zephyr
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yes but

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can i ask something

coral zephyr
trail eagle
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It's the same reason why critical points of a rabbit population gives you the maximum population at a given time.

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Here critical points of V give the dimensions yielding the largest/smallest volumes.

coral zephyr
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ohhhhh

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i see

trail eagle
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What happens if you set them to 0?

coral zephyr
trail eagle
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So do you see than in any case, the volume will be 0?

coral zephyr
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i just found critical points tho

trail eagle
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I'm just saying that for any of the critical points you found, V(x,y,z) = 0.

coral zephyr
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why

trail eagle
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If one of x,y,z is 0, the volume is 0.

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x*y*z

coral zephyr
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yes

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but why is at leas tof them 0

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in the first place

trail eagle
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Well for your first partial to be 0, you need at least one of W or H to be 0.

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Just from that you get that for any critical point V(x,y,z) = 0

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In any case, this means that if we are to find a maximum, it won't be there. We have to look at the boundary of our region.

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We had a region x>=0 y>=0, z>=0 and z + 2x + 2y >= 108.

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The boundary would be something like x=0 or y=0 or z=0 or z+2x+2y = 108.

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The first three give 0 volume as well.

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So we're now looking at the boundary given by z + 2x + 2y = 108 with x>=0 and y>=0.
Since z >=0, you can check that this means that z = 108 -2x -2y >=0, so 108 >= 2x + 2y and this gives x+y <= 54.

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This is what I meant by "we won't have to deal with a 3 variable function for long".

trail eagle
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In either case, V(W,H,L) = 0.

coral zephyr
trail eagle
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Because on any one of those points one of the width or the height is 0

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If you have a box with no width it's not a box

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It's flat

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With volume 0

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Similarly with length or height.

coral zephyr
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in all cases

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okay i see

trail eagle
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Not exactly. It means that in this region we've delimited initially, any critical point gives volume 0.

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As V is nonnegative, this corresponds to point of absolute minimum.

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Which makes sense : the smallest possible volume you can get is if you have no volume at all.

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But the region we started with is closed and bounded, there has to be a maximum in there.

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So we have to look at the boundary for a maximum.

coral zephyr
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youre infering that the critical point represents a minimum volume

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because volumes of an existing package cant be maximally 0

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so i guess what we can say here is that the minimum volume is 0.. but thats all what we did

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right

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so far

trail eagle
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Yes. Although they specifically ask for the maximum volume.

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And it has to be somewhere in the region.

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It just can't be inside.

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It has to be on the boundary.

coral zephyr
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Mb for late reply btw

trail eagle
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It's ok. I will need to go in a minute.

trail eagle
# trail eagle We had a region x>=0 y>=0, z>=0 and z + 2x + 2y >= 108.

But the idea is this. You end up needing to maximize the function restricted to $z=108 - 2x -2y$, which means considering the 2-variable function given by $$v(x,y)= V(x,y, 108-2x-2y)$$ (you can just plug that in) and now you consider the region $x\ge 0$, $y\ge 0$ and $x+y \le 54$.

woven radishBOT
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Azyrashacorki

trail eagle
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So the problem transforms into a 2-variable problem now.

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And it'll end up looking a lot like what you had with your triangle.

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So now your problem is essentially just about finding extrema of the function $$v(x,y) = xy(108-2x-2y)$$ on the region $R = {(x,y) : x \ge 0, y\ge 0, x+y \le 54}$.

woven radishBOT
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Azyrashacorki

trail eagle
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I'll go now. Try and work it out like we did for those problems.

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The pattern is always the same : find critical points inside the region and investigate the boundary.
Here there was extra steps because we started with a 3D region as a domain, whose boundary is a bunch of 2D regions.
Now you are investigating this 2D region, and then you'll investigate the boundary of the 2D region, which will be the perimeter of the triangle you get by drawing R above.

coral zephyr
coral zephyr
devout snowBOT
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@coral zephyr Has your question been resolved?

devout snowBOT
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@coral zephyr Has your question been resolved?

coral zephyr
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<@&286206848099549185> can i get help on this problem

steel cairn
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whats the orig problem

coral zephyr
steel cairn
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alrighty

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one sec figuring out how to tackle it

covert valve
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let's see...

steel cairn
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ok

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so lets start by writing an inequality

covert valve
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we know girth is the width plus the height times 2...

steel cairn
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we're given that the sum of the length and girth cannot exceed 108

covert valve
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and the constraint is L+2(w+h)=108

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and we want LWH to be the highest possible

coral zephyr
covert valve
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we know that the maximum volume of anything must be a square, right @coral zephyr ?

coral zephyr
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i have no idea how to continue from here

covert valve
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i found the solution

coral zephyr
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okay

covert valve
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but i'll guide

coral zephyr
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alright

covert valve
# coral zephyr idk tbh

notice something about some basic examples of squares where we try to get w*h with the same w+h

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19=9
2
8=16
37=21
4
6=24
5*5=25

coral zephyr
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wait i just wanna let you know that im trying to build off of the foundation of critical points and boundries, so it would be helpful if you could analogize whatever were doing here based off of that

covert valve
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oh, I see...

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lemme find a different way to get to the solution then...

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are we using partial derivatives here?

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or allowed to?

coral zephyr
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yes that should be the case

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yes

covert valve
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alright.

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so trying to solve for L gives us L=108-2(w+h)

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so we should substitute

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V=LWH

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so V(w, h) = wh(108-2w-2h), right?

coral zephyr
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wait what are we doing

covert valve
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we notice that to get the max volume, instead of writing an inequality, we can just write that L+2(w+h) = 108, as that should be the way to maximize everything out

covert valve
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so I just solved for L as 108-2(w+h)

coral zephyr
covert valve
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and then plugged it in to the volume equation so we only have w and h

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to get ready to take partial derivatives

coral zephyr
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why solve in terms of L specifically

covert valve
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idk I just chose it cuz it was the one on the left of my equations and that it wasn't really in the parenthesis of 2(w+h)

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maybe it'll be easier, who knows

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then, we should take partial derivatives of V/h and V/w

coral zephyr
covert valve
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yep

coral zephyr
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okay i see and shouldnt we find critical points in the volume equation then plug the critical points into the inequality

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because thats what weve been doing previously

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with similar problems (not involving volumes tho)

covert valve
#

i see what you are getting at, but the problem says maximize V to a constraint, not over an interval

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and this is an equation, not an inequality

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so... lets continue

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the partial derivative of V/h is h(108-4w-2h)
the partial derivative of V/w is w(108-4h-2w), if I didn't make a mistake, right?

coral zephyr
coral zephyr
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im confused

covert valve
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so instead of delta V = 0

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we use λ∇g

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aka the langarange multipliers

coral zephyr
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right so

coral zephyr
covert valve
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where g = L + 2(w+h)

covert valve
coral zephyr
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oh

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fair to say im just lost man

covert valve
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should I not?

coral zephyr
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because i was tryna understand lagrange multipliers and i was stuck on that too

covert valve
#

oh f**k

coral zephyr
# covert valve should I not?

no i mean it would be great because then id understand lagrange multipliers but thats gonna require us to go over that 😂

covert valve
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alright, I'll be the tutor for you

coral zephyr
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thanks alot man

covert valve
#

lemme go over the whole thing

coral zephyr
#

say less

covert valve
#

if you'd like, I can give you my notes too?

coral zephyr
covert valve
#

i see...

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first things first.... Lagrange multipliers find interior constrained critical points only. You must still check boundary cases (like variables = 0). in this problem, that case is trivial and doesn't matter here.

covert valve
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but the core purpose is to find maximum or minimum values of a function subject to a constraint.

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we want to optimize f(x, y, z...) subject to g(x, y, z...) = c: to find min/max values

coral zephyr
covert valve
#

yep

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Instead of the usual condition:
∇f = 0
We replace it with
∇f = λ∇g

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where we can interpret it simpler as this:

  • ∇f = direction of greatest increase of f
  • ∇g = direction perpendicular to the constraint
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At a constrained max/min:
You cannot increase f without leaving the constraint,
so the gradients are parallel.

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you got that so far?

coral zephyr
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its too abstract

covert valve
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i'll help.

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maybe tommrrow actually I sadly have to go to bed :(

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but I'll helper ping for someone who understands it better

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<@&286206848099549185> for @coral zephyr

coral zephyr
#

have a great night

covert valve
coral zephyr
#

btw how does someone obtain a helpers role

summer summit
coral zephyr
#

theres a role where it says "i wanna help others" but it doesnt give me anything when selected

restive coral
#

It will give you the helper role as seen on the right side

coral zephyr
restive coral
#

Have you tried finding the derivative for the function girth times length. I am not that good in calculus but I just want to see hoe to solve the problem too

coral zephyr
#

i dont even know what i should do here

restive coral
#

assuming that the girth is the perimeter of the cross section of a regular polygon

#

I wont concern with wich configuration of sides based on the perimeter results in maximal area

#

then we could take a derivative of length* Girth and equate it to zero

#

where girth = 108 -length

#

that should be sufficient\

devout snowBOT
#

@coral zephyr Has your question been resolved?

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unique cove
#

hloooo

devout snowBOT
unique cove
#

ned hlp

#

3^x +2^x =0 (mod7)

#

how can i solve smth like that

stone stump
#

just try all small values for x

#

eventually it repeats

unique cove
#

i do this

#

Modular is 6 for 3^x

#

and 3 for 2^x

#

<@&286206848099549185>

restive coral
#

bro 7 is prime

unique cove
restive coral
#

I thought of using FLT

#

but you now mention that it is 2^x + 3^x and not 3^x - 2^x

#

Ok

#

use FLT to get that 2^6 and 3^6 are 1 (mod 7)

#

then (2^6)^m is 1 mod 7

#

hence we have two cases here

#

case 1: 2^x = 4 mod 7 and 3^x = 3 mod 7

devout snowBOT
#

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#
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last parrot
#

Hello, I just have a quick question, if f: R-> Z, and f continuous, how is f must be constant? ;-;

last parrot
#

Wait i think i figured out how to solve this but i have other question tho

gloomy aurora
#

IVT???

last parrot
#

This one basically using iVT and the fact that there exists a non-integer between fx1 and fx2

#

Ye ye

#

Wait i send my wuestion

last parrot
devout snowBOT
gloomy aurora
#

what have you done so far

last parrot
#

None

#

no idea🐧

trail eagle
#

Well the first thing you need to do is show that A+B is bounded above.

#

The rest of the question gives a good hint as to which upper bound you could consider.

last parrot
#

I am suck at these bounds

#

Let me try

gloomy aurora
#

most of such bound-questions require either a construction or a contradiction.

last parrot
#

Wait how would we start to show A+B is bounded above

#

Thank you for your help

#

<@&268886789983436800>

trail eagle
#

Well you know that A and B are bounded above.

last parrot
#

Yes

#

Then set A+B also have supA+B

#

Right?

trail eagle
#

Not unless you show it's bounded above

last parrot
#

Hmm

trail eagle
#

The fact that A and B are bounded above should give you a way of finding an upper bound for A+B.

last parrot
#

Hmm so since A and B are bounded above there exists supA and supB respectively?

trail eagle
#

Yeah, those are in particular upper bounds of A and B respectively

#

How do you think you can bound any element of A+B using those?

last parrot
#

We let x is the element of A+B?

trail eagle
#

Yes. What form do elements of A+B have?

last parrot
#

What do you means form here?

trail eagle
#

Well an element x in A+B arises in a particular way from the way A+B is defined.

last parrot
#

If x is element of A and y is element of B then x+y<= sup A + sup B

#

This is what i think of

trail eagle
last parrot
#

Alright i have shown one direction

trail eagle
#

This tells you that A+B is bounded above, so now it makes sense to think of the number sup(A+B).

last parrot
#

I dont think thats it

#

Yes so now it must have a sup

trail eagle
#

Yep

last parrot
#

Since bounded from above

#

Is that all of the proof or do i need epsilon-delta?

trail eagle
#

Well now you still need to show that sup(A+B) = sup(A) + sup(B).

last parrot
#

Hmm true as stated in the question

trail eagle
#

In particular, show that sup(A+B) <= sup(A)+sup(B) (this should be fairly simple if you recall what sup(A+B) means). And then show the other direciton

last parrot
#

Do i show supA +supB>= supA+B and vice versa

#

Yes

#

Alright I have shown 1 direction

#

I am on bed so the handwriting looks pretty chaos

trail eagle
#

Hahah it's readable

#

So yeah now you can show that $\sup(A+B) \ge \sup(A) + \sup(B).$

woven radishBOT
#

Azyrashacorki

last parrot
#

My friends told me thats doctor handwriting but anyways, how would it be possible to approach other way?

#

I am thinking of sth like epsilon

trail eagle
#

There's a few different ways you can go at it. I think the easiest would be to use the epsilon characterisation of supremums of A and B separately to get nice inequalities to work with.

last parrot
#

But the problem is... I never done using epsilon show for this sup bound

trail eagle
#

Well let's say you fix $\varepsilon > 0$. What do you get from $\sup(A)$ and $\sup(B)$, respectively?

woven radishBOT
#

Azyrashacorki

spring oasis
#

I can share my proof if you want

last parrot
last parrot
#

I need to understand the concept for exams

spring oasis
last parrot
#

But if we want a nice epsilon for the sum supA and supB

#

I think of epsilon/2?

#

Or sth like that

trail eagle
#

Yeah you can do that to get a cleaner expression in the end.

trail eagle
last parrot
#

Alright i came up to sth like this

#

I should say for a fix epsilon >0

#

Let me scrap that out

#

I think i messed up in the last line ;-;

trail eagle
#

Yes. The only other thing is that your inequalities added don't say what you wrote down.

last parrot
#

Is this better?

#

Then as epsilon ->0 so the > turns into >=

#

?

trail eagle
#

Yes that's it

last parrot
#

Thank you so much

#

Wait can I have a last question? This one quite long a bit, i dont know if you have time

trail eagle
#

Ask away!

last parrot
#

Okay let me screenshot

#

This is my advanced worksheet for workshop its hard to understand 😂

last parrot
devout snowBOT
last parrot
#

For the first one i think about making a helper function

trail eagle
last parrot
#

I worked out this for (1)

trail eagle
#

Yep that's it

last parrot
#

I will think of b a bit, might need epsilon delta here

#

I solved like this

#

Alright lets do (3), so far so good

last parrot
trail eagle
#

Am I misreading or is d) asking the same thing as the second part of c)?

last parrot
#

I am doing c

#

Wait i think i got something

#

I got something like thís, quite unsure about the domain (delta-alpha, alpha] part

#

Is this correct?

#

Looks so messy smokingbread

trail eagle
#

The main idea is there

last parrot
#

Hmm thank you

#

How would I go for d?

magic briar
#

try using proof by contradiction

last parrot
#

Yes but i dont know where to start with

#

I think i will continue this tomorrow, thanks guys

#

.close

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#
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azure galleon
#

need help solving this integral

devout snowBOT
#

@azure galleon Has your question been resolved?

vital sedge
#

complex analysis?

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#
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#
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halcyon apex
#

Hey

devout snowBOT
halcyon apex
#

I can't understand how an area function is equal to the anti-derivative

#

Someone please link it for me

#

Computing is really easy though

#

I understand the Riemann sum/integral well though

raven bramble
#

I also wanna know meowdy

halcyon apex
#

wow

#

be patient tnjc

#

this server has never failed me

mild sorrel
#

Is that the Fundamental Theorem of Calculus?

halcyon apex
#

yuh

#

😱

#

it says on the board

mild sorrel
#

That requires a proof. It's not necessarily trivial to prove it.

halcyon apex
#

i only want to understand

#

why the antiderivative of a function is the area

#

the prof has been saying that all the time

mild sorrel
#

Understand it intuitively or by proof?

halcyon apex
#

A'(x) = f(x) and A(x) = F(x)

#

intuitively

halcyon apex
#

is just the height

#

that is somewhat intuitive

#

but not that the area of a function is just the antiderivative

#

should i just keep watching lectures...

#

the answer lies in what i just said:

#

given the rate of change in area is just the height of the original function

#

then to find the area of f(x)

#

we need to find the antiderivative

lunar harbor
halcyon apex
#

because the derivative of the antiderivative is just the rate of change in are of the original function

#

i.e. f(x)

#

@mild sorrel

#

.close

devout snowBOT
#
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white pawn
#

I don't understand question (b)

devout snowBOT
white pawn
#

It used vector projection but I don't know how and why they used it like this?

trail eagle
#

It's useful to think of the 2D case as it's the same idea.

white pawn
#

ohh okay so you find the projection of teh normal vector that is closest to the origin

#

since the shortest distance from origin to plane must have a vector that is perpendicular to the plane

trail eagle
#

Yep

white pawn
#

how do you find the evctor with shortest distance to the plane knowing that information?

#

would it have to do with 2 vectors that are perpendicular having a dot product of 0?

#

oh so you project A onto the unit evctor of n

#

and magnitude it

trail eagle
#

Yes, in particular the projection of the vector $OA$ onto the normal vector is $$\frac{OA \cdot \vec{n}}{\vec{n}\cdot \vec{n}}\vec{n}$$.

woven radishBOT
#

Azyrashacorki

white pawn
#

and you can use any point on the plane as one of the components will be the vector with minimum distance away from origin

trail eagle
#

You can pick any A on the plane, yes

#

Using the one they provide you seems like a good fit.

trail eagle
# trail eagle

But say in this image you could pick any A on the line and get the same projection onto n.

white pawn
#

ahh okay that makes sense

#

and distance is always positive so always positive it

trail eagle
#

And magnitude is always positive.

white pawn
#

Yeah sweet cheers

#

.close

devout snowBOT
#
Channel closed

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#
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last parrot
#

Hi, i am back, how can i approach D? ;-;

lunar harbor
#

Since $f$ is continuous at $\alpha$, what does the definition of continuity give you?

woven radishBOT
#

Civil Service Pigeon

last parrot
#

I solved it, for a small delta >0 there exists an area around alpha such that f non positive

#

From yesterday

arctic field
#

α-δ?

last parrot
arctic field
#

now copy it for (d)?

last parrot
#

Do i use contradiction again?

#

I am not sure

arctic field
#

it's basically the same as what you've got for (c)

last parrot
#

Do i assume f<0 here or ff>0?

arctic field
#

you're asked to show f(α) cannot be negative

last parrot
#

Then assume f<0 here for contradiction

devout snowBOT
#

@last parrot Has your question been resolved?

#
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#
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agile crag
devout snowBOT
last parrot
#

Why are you closing and reopening?

agile crag
#

I closed 1 because I didnt want to ping anyone yet but im really stuck apologies

woven vale
#

you can ping @Helpers after 15 minutes of no reply

#

what methods have you tried?

agile crag
#

I have to specifically use u-sub method here all I know is that I identify the inside function (1+x^2) but idk what after

narrow plank
#

Yes, u = 1 + x^2. Then what do you need to find given u in terms of x?

agile crag
#

derive u? with respect to x?

last parrot
#

you got x on the numerator

#

what can you mult by 2x to make x

agile crag
#

1/2 but why do we need that I’m sorry I’m just trying to understand it

#

I meant by 2 apologies

last parrot
#

no problem

#

you want to make the 2x appears on the numeratror

#

to make into du

#

du = 2xdx, you agree?

bronze void
#

$u = 1+x^2, du=2xdx \implies dx=\frac{du}{2x}$ what can we do from there?

woven radishBOT
agile crag
#

yes I agree that du = 2xdx

last parrot
#

so you want to make du appears in your equation

#

so you can calculate 1/sqrt (u)

#

right?

agile crag
#

so I want to get rid of the x in the numerator?

#

to only have it in terms of u and du?

last parrot
#

correct

bronze void
#

substitute what we know and see what happens

agile crag
#

maybe?

last parrot
#

take 1/2 out of the integral since its a constant

#

now, we have 2x/sqrt(u) dx

#

which is 1/sqrt(u) 2xdx = 1/sqrt(u) du

#

now can you find integral?

agile crag
#

might this be correct?

bronze void
#

did you already integrate it?

last parrot
# agile crag

if you integrate then remove the integral sign and du

agile crag
#

was I supposed to put my original I back in first?

last parrot
#

last 2 lines are unnecessary

bronze void
#

but yea it looks correct, just cancel the 2's and get u^1/2 + C

last parrot
#

scrap those 2 and write without the signs

agile crag
#

so just u^1/2?

#
  • C
bronze void
#

yes

agile crag
#

ok thanks yall

bronze void
#

and then dont forget to sub in u = 1+x^2 in final solution

agile crag
#

so final answer would be (1+x^2)^1/2. or sqrt(1+x^2)

bronze void
#

depending on how the original question was given either with idex for radical form give answer in the same form as the original question

#

in this case it should be in radical form

agile crag
#

ok sounds good sounds good thanks sm

#

.close

devout snowBOT
#
Channel closed

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devout snowBOT
#
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last parrot
#

Hi, how do i prove c? I shown that b is false

last parrot
#

oh wait nevermind i see how to do this

#

.close

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#
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gritty saddle
#

Ive shown that X:GLnR→TGLnR=GLxMatnR with X(A)=A•ξ where ξ is a constant matrix is a smooth vector field, with flow Φ(t,A)=Aexp(tξ). Then i had that X on O(n,R) which is subset of GlnR, is also a smooth vector field. How can i find the flow of X on O(n, R) (i had trouble cause i dont know something about OnR atlas and so i asked for any other way).

last parrot
#

can you show the original question?

gritty saddle
#

Well yes its on greek, let me translate it

last parrot
#

no problem bro

#

<@&268886789983436800>

gritty saddle
#

We take Mat(n, R)=Rn² and u can see that the flow is Φ=Aexp(tξ)

#

All those in 5

#

In 6 is my question

last parrot
#

Can you have a quick translate?

gritty saddle
#

May i have problem with the symbols?

#

Wait

gritty saddle
# last parrot Can you have a quick translate?

Thats 5, ive already have is ok: We denote by
M
a
t
(
𝑛
;
𝑅
)
Mat(n;R) the set of all
𝑛
×
𝑛
n×n matrices with real entries. Consider the subset

G
L
(
𝑛
;
𝑅
)

{
𝐴

M
a
t
(
𝑛
;
𝑅
)
:
det

𝐴

0
}

M
a
t
(
𝑛
;
𝑅
)
,
GL(n;R)={A∈Mat(n;R):detA

=0}⊂Mat(n;R),

of real invertible matrices.

(a) Show that
G
L
(
𝑛
;
𝑅
)
GL(n;R) is an open subset of
M
a
t
(
𝑛
;
𝑅
)
Mat(n;R).

(b) Show that the maps

G
L
(
𝑛
;
𝑅
)
×
G
L
(
𝑛
;
𝑅
)

G
L
(
𝑛
;
𝑅
)
,
(
𝐴
,
𝐵
)

𝐴
𝐵
,
GL(n;R)×GL(n;R)→GL(n;R),(A,B)↦AB,

and

G
L
(
𝑛
;
𝑅
)

G
L
(
𝑛
;
𝑅
)
,
𝐴

𝐴

1
,
GL(n;R)→GL(n;R),A↦A
−1
,

are smooth. Thus
G
L
(
𝑛
;
𝑅
)
GL(n;R), with matrix multiplication and inversion, becomes a Lie group.

(c) Show that for each
𝜉

𝑇
𝐼
G
L
(
𝑛
;
𝑅
)

M
a
t
(
𝑛
;
𝑅
)
ξ∈T
I

GL(n;R)=Mat(n;R), the map

𝑋
𝜉
:
G
L
(
𝑛
;
𝑅
)

𝑇
G
L
(
𝑛
;
𝑅
)

G
L
(
𝑛
;
𝑅
)
×
M
a
t
(
𝑛
;
𝑅
)
,
𝐴

𝐴
𝜉
,
X
ξ

:GL(n;R)→TGL(n;R)≃GL(n;R)×Mat(n;R),A↦Aξ,

(where the product is the usual matrix multiplication) is a vector field with flow

𝜑
(
𝑡
,
𝐴
)

𝐴
𝑒
𝑡
𝜉
,
𝑡

𝑅
.
φ(t,A)=Ae

,t∈R.

(d) Show that the Lie bracket satisfies

[
𝑋
𝜉
,
𝑋
𝜂
]

𝑋
[
𝜉
,
𝜂
]
,
[X
ξ

,X
η

]=X
[ξ,η]

,

where

[
𝜉
,
𝜂
]

𝜉
𝜂

𝜂
𝜉
[ξ,η]=ξη−ηξ

is the commutator of
𝜉
,
𝜂

𝑇
𝐼
G
L
(
𝑛
;
𝑅
)

M
a
t
(
𝑛
;
𝑅
)
ξ,η∈T
I

GL(n;R)=Mat(n;R).

#

Oh

#

Let it go. Thanks

#

.close

devout snowBOT
#
Channel closed

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faint gorge
#

ti egine 💀

last parrot
devout snowBOT
#
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wintry sand
#

Quick question — is this considered order (n) or order (2n)?

$$
\cos(x) = \sum_{k=0}^{n} \frac{(-1)^k}{(2k)!} x^{2k} + o(x^{2n})
$$

I’m confused because the highest power here is (2n), not (n).

woven radishBOT
#

Klein Bottle

wintry sand
#

and if I had to write the taylor expansion in young's form of order n, would I be writing it like this:

#

$$
\cos(x) = \sum_{k=0}^{\left\lfloor N/2 \right\rfloor} \frac{(-1)^k}{(2k)!} x^{2k} + o(x^N)
$$

woven radishBOT
#

Klein Bottle

wintry sand
#

Thanks in advance. Feel free to ping me

faint gorge
wintry sand
#

are you fasho?

stone stump
#

when you tell someone to give you the taylor poly of cosine of order 2 they would give you 1-x^2/2 not 1-x^2/2+x^4/24

wintry sand
#

alright then

#

perfect. thanks man

#

.close

devout snowBOT
#
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#

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willow helm
devout snowBOT
#
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finite fable
devout snowBOT
finite fable
#

!status

devout snowBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
finite fable
#

1

#

js ping me if you know how to solve this

willow helm
finite fable
#

i learned 11 properties

#

i tried make if log(a)(a) , so it becomes 1

#

but can't figure out a away

willow helm
#

Right

willow helm
finite fable
#

wdym 3a's

willow helm
#

Oh

#

Nevermind I misread

willow helm
finite fable
willow helm
#

Ah

#

Right

#

Yes

#

We kind of use this property

#

Together with (3)

#

I don't really see any other way than doing this trick

#

As changing bases and whatever complicates things drastically

finite fable
#

well. how can i make 5root(2)-7 into x^y

willow helm
#

But you do agree that $\log_a{a^2} = 2$

finite fable
#

yeah

woven radishBOT
willow helm
#

Okay

#

So we just try to find

#

If the argument can be expressed

#

As a power of the base

#

Because that simplifies everything neatly

#

If we can get a^2, or a^3, or a^4 in the argument right

#

That's just 2, 3 or 4 respectively

finite fable
#

yeah

willow helm
#

Okay

finite fable
#

but. i tried that. but couldn't get the argument in terms of base raised to some power

willow helm
#

So compute the square of the base

#

And what do you get

finite fable
#

3-2root(2)

willow helm
#

Okay

#

So squared doesn't work

#

3-2sqrt(2) and 5sqrt(2)-7 clearly have nothing in common

#

So we go higher

#

How about cubed

finite fable
#

oh oh

#

yes

#

it is 5root(2)-7

#

shit this was easy

willow helm
#

Yeah

finite fable
willow helm
#

😂

finite fable
willow helm
#

Yeah

finite fable
#

you amazing

willow helm
#

This is the trick I do

#

With these kind of problems

#

Obviously as I said changing base, and using other properties

#

Just results in a mess

willow helm
finite fable
#

.close

devout snowBOT
#
Channel closed

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devout snowBOT
#
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tawdry meteor
#

How do I…input this answer

devout snowBOT
trail eagle
#

You're not done.

faint gorge
tawdry meteor
#

Oh-

#

Well I did all that was on the example area-

#

And checked the answers

#

What else do I need to do?

trail eagle
#

Make a sign table to check when the function is positive or negative in between and outside the roots

tawdry meteor
#

Is that…not what I did?

trail eagle
#

You found the roots, which by definition are those x's so that f(x) = 0 and you then checked whether f(x) > 0 at those points.

tawdry meteor
#

In that lower area

tawdry meteor
#

To my knowledge

trail eagle
#

Can you show what the examples do?

tawdry meteor
#

Yeah sure

trail eagle
#

Because if they're solving inequalities then they're not just checking the roots.

tawdry meteor
trail eagle
#

This is what you need to do

#

You onle did what's on the first image

tawdry meteor
#

How…do I do that

#

What numbers do I use

trail eagle
#

Any number you want between the roots

tawdry meteor
#

The roots being….

trail eagle
#

You have roots -5 and 6, so you need to check for a number <-5, a number between -5 and 6 and a number > 6

tawdry meteor
#

Just….anything…

trail eagle
#

Well you'll need to plug them in, so try and keep them small hahha

tawdry meteor
#

Well it has to be less than 6 so…

trail eagle
#

Yeah well you can still pick numbers which are not like -1000 and 1000

tawdry meteor
#

Why would I tho

#

You said it needs to be between -5 and 6

#

-1000 isn’t between -5 and 6

tawdry meteor
#

….huh

#

How do I know what numbers to use…

trail eagle
#

Pick any 3 numbers you want that respect those conditions.

#

The point is you'll need to plug them inside the inequality to see if it holds

tawdry meteor
#

Less than…-5?

trail eagle
#

Can you give me a number which is less than -5

tawdry meteor
#

-6

trail eagle
#

Ok that's your first number.

tawdry meteor
#

So it needs to be outside of -5 and 6????

tawdry meteor
#

You said between -5 and 6?

trail eagle
#

Can you give me a number between -5 and 6

tawdry meteor
#

Hold on one sec

#

Different class

#

So…..2 numbers on either outside and 1 in the middle?

trail eagle
tawdry meteor
#

So…what I said

trail eagle
#

Yes, what you said.

tawdry meteor
#

Ok

devout snowBOT
#

@tawdry meteor Has your question been resolved?

tawdry meteor
#

So like…. -6, 1, and 7?

mystic scarab
#

Sure, they are fine

tawdry meteor
#

Ok

#

And just plug that into the og equation

#

Right….and so what answers am I looking for? Smth between -5 and 6?

tawdry meteor
#

Cus none of these work….

tawdry meteor
#

<@&286206848099549185> how do I figure out the direction the answer goes

tawdry meteor
#

Hi

thick lotus
#

where are you stuck

thick lotus
tawdry meteor
#

Uhhhh let’s start here

thick lotus
#

ok what have you tried

tawdry meteor
#

Uhm…nothing yet because I don’t know the rules of moving things across inequalities

#

I lowkey forgor

thick lotus
#

ok , there are few simple

  • you can add/subtract like you do for an equation on both sides and the inequality sign will remian same

  • when you multiply/divide by something negative the inequality sign flips

tawdry meteor
#

Ok cool

thick lotus
#

for eg you have x+1 >y , multiply whole inequality by -1
-x-1 < - y

tawdry meteor
#

So once I have it equal to 0….

#

Should I….factor out a 3?

#

So it’s 3(-x^2 -2x + 3)?

thick lotus
tawdry meteor
#

I know that lol

thick lotus
#

xD

tawdry meteor
#

So how does the 3 come into play when I factor it as a trinomial

thick lotus
tawdry meteor
#

But it doesn’t change?

#

The sign?

thick lotus
tawdry meteor
#

Ok

thick lotus
#

it doesnot affect the sign of expression

tawdry meteor
#

Ok

#

Can I factor it with x being negative or should I multiply by negative 1?

thick lotus
#

you can factor or multiply by -1

#

it is good if you multiply it is easier forme

tawdry meteor
#

Okkk

#

Alright I’ve got it to x=1 and x= 2

thick lotus
tawdry meteor
#

The roots

thick lotus
#

check again

#

-x^2 -2x + 3 = 0

devout snowBOT
#

@tawdry meteor Has your question been resolved?

#
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#
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Show your work, and if possible, explain where you are stuck.
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ocean haven
#

imback

devout snowBOT
ocean haven
#

find the integral of det from 0 to pi/2 and pi/2 to pi

uneven coral
#

damn that looks ugly

#

have you tried it?

ocean haven
#

no

uneven coral
#

well, I'd expand the det and do it the long way, IDK if there's another method

ocean haven
#

bruh

#

TT

uneven coral
#

you can wait for someone else, genuinely

#

in case there's a shorter method I'm unaware of

winter torrent
#

it looks like a lot of stuff might cancel out

uneven coral
ocean haven
#

C3-> C3 +C2

#

,w

#

,w Det[{{Cos[x] + 1, Cos[x]^2, 1 + Sin[x]^2}, {-Sin[x], -Sin[2x], Sin[2x]}, {Sin[x], 2^2 * Sin[2x], -2^2 * Cos[2x]}}

#

<@&286206848099549185>

uneven coral
#

yup that's ugly

#

how about opening all of the 2x ones

ocean haven
#

no

faint gorge
#

The author surely had something in mind

uneven coral
faint gorge
#

Bold of you to assume such people have partners

ocean haven
#

fr

#

i skip

#

if ts does not match with option istg ill tear them

#

,w 1/30 (-60 x - 5 cos(3 x) - 15 cos(4 x) - 3 cos(5 x) - 120 sin(x) + 35 sin(3 x) + 15 sin(4 x) + 3 sin(5 x)), x = 0

ocean haven
#

,w 1/30 (-60 x - 5 cos(3 x) - 15 cos(4 x) - 3 cos(5 x) - 120 sin(x) + 35 sin(3 x) + 15 sin(4 x) + 3 sin(5 x)), x = pi/2