#help-27

1 messages · Page 411 of 1

ocean quest
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the tangent line is giving an approximation of the position at that point a

coral zephyr
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Then what’s the “change in position”

coral zephyr
ocean quest
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what about it?

coral zephyr
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Like you’re going from a to where

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Velocity = some change in position / time it took for that change to happen

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Okay what’s the some change in position here

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From where to where

ocean quest
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I guess if it helps you conceptualize this, no, you don't need another point to get the derivative. The derivative of a function is only dependent on the point you are taking the derivative at and the function itself

ocean quest
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the notation is f'(x) because that's exactly what it depends on

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x and f(x)

coral zephyr
ocean quest
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nope, that's why it's instantaneous

coral zephyr
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Wait whattttt

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So then

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Wait what

coral zephyr
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Because velocity is some change in distance / time

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What you described just gives us the point itself

willow path
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that’s the difference

coral zephyr
willow path
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yes, deltaX/deltaT is average vocity

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*velocity

coral zephyr
willow path
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Yes as it now turns it into a derivative

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the limit is just a part of the definition of the derivative

ocean quest
# coral zephyr So then how are you supposed to calculate velocity

If you were to measure position over time, you wouldn't need to measure velocity - you can directly calculate it by plotting your position over time as a function f(t) and then taking the derivative at every t to get a function f'(t), which describes the derivative at every point t

coral zephyr
summer parrot
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Hello

coral zephyr
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Hi

summer parrot
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What y’all up too

coral zephyr
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I’m tryna understand derivatives

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🫩

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🫩🫩🫩

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It’s boiling down to what happens here

ocean quest
willow path
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not how i think of it but i don’t think it’s a mischaracterization of the idea either it’s probably a fine way to go about it

coral zephyr
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Particle**

ocean quest
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maybe you just need to think of it more abstractly

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the derivative of a function f(x) at the point a is the function's slope at the point a

coral zephyr
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The problem is I wanna actually understand what’s going on or else I won’t know what I’m doing

willow path
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Also understand that a derivative provides you with a tangent line, the slope of that tangent line is what is important

coral zephyr
valid silo
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I like to think of a derivative as just a linear approximation whose error is less than any linear term

willow path
coral zephyr
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If you’re gonna subtract two points you’re gonna get a straight tangent line as the second point keeps getting closer and closer

willow path
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that’s a. bad description

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ignore that, not a good way to say that

willow path
ocean quest
willow path
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to explore the thought a bit more

ocean quest
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consider that the difference quotient Q is a function of x

coral zephyr
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Difference quotient = average velocity right

valid silo
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Do you have an intuition of what a limit is?

coral zephyr
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Yes

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I guess..

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It approaches some value but never hits it? But apparently I was wrong or smt

ocean quest
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a limit isn't necessarily separate from the value at the point, it's just most often used that way

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like

valid silo
ocean quest
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if f(x) = x, then $lim_{x \to 0} f(x) = 0$ and $f(0) = 0$

woven radishBOT
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Mr. BananaHead

coral zephyr
willow path
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useful for discontinuities

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lim(1/x) x->0 issss ?

coral zephyr
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Undefined?

ocean quest
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technically DNE

coral zephyr
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No?

valid silo
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Have you done limit of a sequence?

coral zephyr
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Probably

willow path
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the function f(x)=1/x is undefined at the point 0

coral zephyr
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I forgot

willow path
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but the limit as x->0+ is infinity

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it’s helpful for explaining the behavior of a graph

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plot 1/x and see how it looks

ocean quest
willow path
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fair enough

valid silo
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If you want to stay stuff like limit is infinity you are not working in the reals

coral zephyr
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I dont get it; so when we talk about limits, are we just gonna plug that value? Whats the point of it’s existence then if we won’t approximate it

willow path
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let’s us access more info

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without the limit there isn’t much of a derivative

coral zephyr
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You end up just plugging 0 anyway tho so that’s also confusing

willow path
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helpful tool to let us explain how graphs behave when inputting values directly doesn’t work

ocean quest
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I think this would be a better example. The function $\frac{(x+1)(x-1)}{(x-1)}$, the function is discontinuous at x=1, but the limit of the function still exists at x=1

woven radishBOT
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Mr. BananaHead

coral zephyr
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Like you’ll end up factoring and just plugging 0

willow path
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but now we can divide by deltaT

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before plugging in

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can’t divide by 0

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it’s a way that helps us avoid things like that

coral zephyr
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But the point is you plugged in nonetheless, like it’s the same as me just taking the difference quotient rewriting it then plugging 0

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Why even bother writing a limit

willow path
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because a limit is different from the value of a function

ocean quest
coral zephyr
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In both cases we plug in 0

ocean quest
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no

willow path
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take the previous example, 1/0 is undefined

coral zephyr
willow path
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limit x->0+ is infinity

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so they’re most definitely not the same

ocean quest
coral zephyr
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But apparently not because when we took this we just plugged 0

ocean quest
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for to or $\trianglet$?

woven radishBOT
#

Mr. BananaHead
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

ocean quest
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oops

coral zephyr
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For t

ocean quest
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oh, t is just the point here

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it's the $\delta t$ that is never equal to 0

woven radishBOT
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Mr. BananaHead

ocean quest
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I can't write the triangle in latex sorry

coral zephyr
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Sorry I meant Δt

willow path
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isn’t it Delta in latex or no ?

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like capital D

coral zephyr
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This is full of moden tollens it’s not even funny

willow path
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idk much abt latex so might be wrong

ocean quest
coral zephyr
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Yea I’m confused on the velocity still ngl

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What’s the difference between velocity , average velocity and instantaneous velocity ?

ocean quest
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maybe it would be best to not think about it in terms of literal physics. you seem to be having a difficult time with that

coral zephyr
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My class is pretty much applications

ocean quest
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if you have some derivative function f'(x), given some point c, the instantaneous rate of change at that point is f'(c)

coral zephyr
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That’s why I’m stuck on understanding the physics

ocean quest
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the general derivative function f'(x) describes that instantaneous rate of change at any point x

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the average rate of change is just the difference quotient between two points

coral zephyr
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I see

coral zephyr
ocean quest
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yes

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the difference quotient Q at a particular point a is a function of x just like any other function. Then,

$f'(a) = \lim_{x \to a} Q(x)$

coral zephyr
woven radishBOT
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Mr. BananaHead

ocean quest
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by definition, the derivative is a type of limit

coral zephyr
# ocean quest no

I’m tryna wrap my head around how the limit gets rid of that second point and just measures it at that instance

ocean quest
woven radishBOT
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Mr. BananaHead

ocean quest
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look at $|x|$ at $x=0$

woven radishBOT
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Mr. BananaHead

coral zephyr
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Wdym by when it fails

mint cairn
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Hmm...

coral zephyr
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Okay

ocean quest
coral zephyr
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V shape

ocean quest
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yup

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so at 0, the graph is never approximately linear, no matter how close you are to 0

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so, the derivative does not exist at that point

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then, you can see that when you do have a function that is approximately linear, the derivative tells you the slope of that function as you zoom in o the point

coral zephyr
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What do we mean by approximately linear

ocean quest
willow path
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Yk a ball? how you can zoom in a bunchhhhh and it looks like a straight line?

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That’s approximately linear

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how the earth looks flat from our perspective because we are that zoomed in

coral zephyr
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Ohhh

willow path
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if you zoom in the graph of |x| it is ALWAYS a sharp corner at the origin

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never smooth so it’s not differentiable

coral zephyr
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Ohh

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Okay and how is this related to the velocity and limit stuff

ocean quest
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if it isn't approximately linear, there is no slope

coral zephyr
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You mean slope of the tangent line ?

ocean quest
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yes, but the slope of the function at that point is the same as the slope of the tangent line

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the tangent line is just a good way to visualize it

coral zephyr
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I see

ocean quest
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but the slope there is intrinsic to the function you are looking at - the tangent line is just a result

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that's also why the derivative at a point is by definition a limit

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because the limit of the function around that point takes the form of a line, even though the function isn't linear

coral zephyr
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@ocean quest can I tell you what I’m still stuck on

ocean quest
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sure

coral zephyr
ocean quest
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velocity tells you how much future distance you will cover for some future time t

coral zephyr
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The point of velocity is to tell us how fast something is going right

north lodge
coral zephyr
north lodge
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i mean if you are talking about instantaneous velocity then the displacement is very small so for such small time interval we can say distance= displacement

coral zephyr
north lodge
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you know different between average and instantaneous velocity?

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avg velocity v = ∆s/∆t
instantaneous velocity , v = lim ∆t-0 ∆s/∆t

ocean quest
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we've been going in circles on this for hours

north lodge
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what was the original doubt

ocean quest
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at this point, you either need an in-person tutor, you you should consider not pursuing anything further in mathematics

coral zephyr
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Instantaneous is its limit as h approaches 0

north lodge
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yeah so now what you don't understand?

ocean quest
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they basically don't understand what a limit is

coral zephyr
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Does it ever reach 0 or no

north lodge
coral zephyr
north lodge
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limit basically means discussing a function in neighbourhood of a value like lim x - 2 means discussion f(x) at numbers very close to 2

north lodge
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so in that case i'll take the ∆t to be so small that it can be treated as t = 2

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I would say watch an introductory video on limits then try to understand again you will get it

coral zephyr
ocean quest
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not when infinity is involved

north lodge
coral zephyr
north lodge
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yes

coral zephyr
# north lodge yes

But when you plug 0 into the difference quotient, how do you know that that is a limit versus you just plugging the 0 point ?

north lodge
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how you gonna put h= 0 here ? Its gonna be undefined

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i didn't get what you wanted to ask

coral zephyr
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You’re rewriting the fraction itself

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So you’re basically keeping it the same then plugging 0

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Or is that not what happens?

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Like if you consider any function

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2t for example and you plug it in

north lodge
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that's what limits is used for to discuss the fxn very close to a number

coral zephyr
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Now what’s the difference between me just plugging in 0 now and treat it as if I’m evaluating this at 0

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And between me canceling out an h by just rewriting this and now all of a sudden it’s a limit

ocean quest
willow path
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and that’s no much of a useful outcome

woven vale
woven radishBOT
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حسیب ♥

coral zephyr
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I don’t think you guys are understanding my point

woven vale
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okay, then what would your point be?

woven vale
coral zephyr
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But it’s more of the part where you factor out an h and cancel it out with the one in the denominator

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Before factoring can you plug zero for h? No right

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So how come it works when you factor out an h which is just rewriting the same fraction

ocean quest
woven radishBOT
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Mr. BananaHead

willow path
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f(a) does not always equal lim x->a {f(x)}

woven vale
woven radishBOT
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حسیب ♥

woven vale
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for a limit, since we are approaching $h$, then $h$ never actually equals zero, so we can get away with said cancellation

woven radishBOT
#

حسیب ♥

woven vale
#

geometrically, the functions $y = \frac{3x}{x}$ and $y=3$ might look the same, but $\frac{3x}{x}$ has a hole at $x=0:$ it is undefined at $x=0,$ but the values around it point to a "phantom value" that should be there

woven radishBOT
#

حسیب ♥

woven vale
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in fact, this is what we're doing when we take a limit: finding the value that we expect to appear, if we follow the graph of a smooth function

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(if the function isn't a "nice, smooth" line, then this idea fails, hence the limit doesn't exist at jumps or cusps)

woven vale
devout snowBOT
#

@coral zephyr Has your question been resolved?

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granite arch
#

can someone please help explain why σ can be written as a product of disjoint cycles? thanks

void fox
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if you want to be rigorous you can define g ~ h <=> g = σ^k h for some integer k and prove that ~ is an equivalence

lost laurel
granite arch
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Wait what

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im confused

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why does this part connect to that

stone stump
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you can write it like that because you can just compute the cycles

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start with some random element a_1 and compute the cycle of a_1

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then take some random element which is not in that cycle and compute the cycle of that one

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and so on

granite arch
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can i have an example

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😭 thanks

stone stump
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lets say that sigma is the permutation 1743256 which means sigma(1)=1, sigma(2)=7 and so on

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the cycle of 1 is just (1)

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the cycle of 2 is (2765) because sigma(2)=7, sigma(7)=6, sigma(6)=5 and sigma(5)=2

granite arch
stone stump
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and then the cycle of 3 is (34) because sigma(3)=4 and sigma(4)=3

stone stump
stone stump
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and now we can simply write sigma=(1)(2765)(34)

granite arch
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i.e. we have every number from 1-7 generated by 1,2, and 3 cycles

stone stump
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yes we covered every element so we can stop

granite arch
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ohhhh

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oh my thats smart

stone stump
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try computing the cycles for 382174569

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and some other random permutations you come up with

granite arch
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wait no

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9 is missing

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(13)(286413)(328641)(413286)(57)(9)

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like this? it seems overly complicated

stone stump
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no

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sigma(1)=3, so the first cycle starts with (13

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sigma(3)=2 so it continues with (132

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sigma(2)=8 so (1328

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sigma(8)=6 so (13286

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sigma(6)=4 so (132864

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and finally sigma(4)=1 so now we can close the cycle (132864)

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and now take an element which is not in that cycle

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so 5,7 or 9

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and then start new

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do not take an element which is already in a cycle

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you will not get disjoint cycles like that

granite arch
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OHH

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so i keep applying sigma until i get something in the bracket then i stop before that happens?

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(132864)(57)(9)?

stone stump
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yes

stone stump
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<@&268886789983436800>

split stream
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@round badge don't hijack other people's help channels

devout snowBOT
#

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dense rampart
#

i first made it 0 <= a <= b <= c <= d <= 6
then lecture notes say that such a question is simply C of 6 boxes and 4 stars that'll represent each possible value/box

seems that this kind of stars and bars came from a different place/philosophy than say, find solutions of x+y+z = 10, where the boxes will be 3 variables and stars will be 10 single units where their amount would represent the value of a variable/box
id know that the second example is about partitions, but i cant intuitively grasp the basis of the first's stars and bars

they say the first example is also how we count number of possible dice combinations, but then when we deal with probability n^r would be used instead of stars and bars???

devout snowBOT
#

@dense rampart Has your question been resolved?

modern lance
#

then lecture notes say that such a question is simply C of 6 boxes and 4 stars that'll represent each possible value/box
The lecture says exactly this? This's kinda a weird way to think about the problem

dense rampart
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not exactly but it shows that a ball at p2 represents a=2

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wait no what

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This is the exact notes and the blanks are to be filled in by ourselves when watching lecture recording

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I saw top left and understood how to do the q from there

modern lance
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And that would be a,b,c and d respectively

dense rampart
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I never thought it that way

modern lance
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ig you should, since that's pretty easy to understand

dense rampart
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my first thought was "if a is 1 theres a lot of choices and a can at max be 6 where theres very few(1) options

dense rampart
frigid fractal
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Hi

dense rampart
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maybe ive just came off of the x+y+z = 10 thing

frigid fractal
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Someone can help me?

dense rampart
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this channel is occupied 😭

frigid fractal
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😭

frigid fractal
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Ahhh

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My bad

modern lance
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ig

formal panther
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you can do stars and bars here now

modern lance
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Honestly tho I have never done such problem this way

formal panther
#

x1​=a−0
x2​=b−a
x3​=c−b
x4​=d−c
x5​=10−d
if you add it all up it gives x1 + x2 + x3 + x4 + x5 = 10

formal panther
dense rampart
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when we are able to transform a problem from < into <=, should i not always do it?

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when seeing <= i can usually star and bars

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but < it means quite a lot of things

modern lance
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catcutethink but ig it can somehow be deduce to -1 both side of an equation or smth

formal panther
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0 <= a <= b <= c <= d <= 6 how did you get the upper bound 6

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shouldn't it be 5

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i think you didn't change < 10 to <= 9

dense rampart
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i think i meant 0 < a <= ... then

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its hard to keep track of all these methods

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combinatorics demands too much of my common senses

modern lance
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When I do combinatorics I would just draw example like what I did above and reasoning catcutethink

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Use algebra is boring

dense rampart
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i think i lack the reasoning needed to draw ur examples

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you did stars and bars but you started from a different perspective of the problem

modern lance
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yeah...

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the first one is kinda a bijection thing

formal panther
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i was thinking of one more thing but its basically the logic for 9 C 4 lol

dense rampart
#

new question and i made this method, is this the straightforward way?

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if my ans is correct, then this is also the no of ways to choose 4 numbers from 1-25, but i dont see how 😭 especially when 4 and 25 correspond to the og question so nicely

formal panther
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i learnt to do these types of questions by adding a "slack variable"

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basically w + x +y + z + a = 25

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where a is the slack variable

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and then you do k-1 C n-1 so that's 25-1 c 5-1

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24 c 4

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the a is to ensure x + y +z +w stays below 25

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but adding a slack variable allows us to remove the inequality

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so we can apply stars and bars

modern lance
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@dense rampart Has your question been resolved?

dense rampart
#

but interesting

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tardy carbon
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trail eagle
#

!status

devout snowBOT
#
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tardy carbon
#

nah i understad all of part a and b, juts dont get part c

subtle thicket
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what'd you get the general expression as?

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@tardy carbon

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you might have not got the most general expression resulting in some confusion

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cause you can guess x=3cost

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but there's another term

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unless you already have that term, then it's straightforward

tardy carbon
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so ill attartch my workings 1 sec

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so yh this is where i got up to

subtle thicket
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oh alright you've done everything correctly then

tardy carbon
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yeah its juts part c im not really getting

subtle thicket
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first you can understand how there will be a difference in levels right?

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cause the term oscillates

tardy carbon
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uh would u mind giving just like the answer and how u got it - but like explaining your thought process pleas

subtle thicket
#

okay, so essentially since we're talking 7 days later

tardy carbon
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yes

subtle thicket
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the e^-t term just becomes really small

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cause e^-7 is negligible

#

so you can ignore that term

tardy carbon
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yes okay

subtle thicket
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essentially you're just left with x=3cost

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now in a day the max level can be 3

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and the min be -3

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so difference is 6

tardy carbon
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OMG

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i see

subtle thicket
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not necessarily in a day btw

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but like the difference from now on will mostly be around 6

tardy carbon
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but at the same time i thought liek when we look at tending to infinity then we can make the exponential negative as itll go to 0 but 7 days seems quite short no?

subtle thicket
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yah but e^-7 is like, 0.0000smth

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also they specified approximately

tardy carbon
#

ohhhh yeah my fault then for not checking that

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i understand it now

#

thanks

subtle thicket
#

np!

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neon wagon
#

how would you solve e^2x = -c * e^x

devout snowBOT
neon wagon
#

this was a question in my test kinda

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i just did ln and just brought the 2x and x down

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thats wrong?

trail eagle
#

You could divide both sides by e^x, you could log both sides, you could bring everything to one side and factor

neon wagon
#

wtf

#

right

#

why didnt i think of that

#

ty tho

trail eagle
#

log both sides works, but you have to be careful on the RHS because x isn't the exponent of the whole thing

#

So you have to split it first

#

Using log rules with product

#

Then you can bring x down

neon wagon
#

guess ill study stuff like that for wednesday

devout snowBOT
#

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#
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light storm
#

hey can you use power rule to differentiate e^x?

lunar harbor
#

unless you want to get rlly creative and differentiate the series expansion termwise, then reindex

tender lodge
#

u dont need the power rule or anything

light storm
winter torrent
#

the answer is no -- $e^x$ does not fit the pattern of $x^n$

woven radishBOT
#

schrödinger's kitten

tender lodge
#

the general form for any exponential function derivative b^x is ln(b)*b^x

tender lodge
light storm
#

oh i see

#

ok thanks

#

.close

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#
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fair canopy
#

Need solution by normal algebraic techniques

lavish nimbus
#

,rotate

woven radishBOT
wide copper
#

You have lim of e^1/x - 1/ e^1/x+1

#

from 0(negative)

#

In this case as e^1/x approaches 0, it becomes e^-inf = 0

#

So, LHS limit is equal to 0-1/0+1

#

= -1

#

Consider RHS

fair canopy
#

Do u mean to solve it by left hand limit as limit x approaches 0 from left 1over x equals negative inf

wide copper
#

Dividing by e^1/x, we have 1-1/e^1/x / 1+1/e^1/x

fair canopy
#

Can we do it sm other by letting 1over x as smt

#

?

wide copper
#

Now, as it approaches 1/x in positive side, it approahces infinity so its 1

fair canopy
#

Weird the checker is

wide copper
#

Behavior is clearly different because it approaches 0

#

1/x becomes infinity while x becomes 0

#

You just take LHS, RHS and the answers are -1, +1

fair canopy
#

Ah alr ty

winter patrol
winter patrol
devout snowBOT
#

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#
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chrome salmon
devout snowBOT
chrome salmon
#

heyo

#

would appreciate some help here

sand pumice
#

what have you tried?

rain summit
#

!status

devout snowBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
chrome salmon
#

im using the u-sub technique

sand pumice
#

okay nice

#

what did you substitute?

chrome salmon
#

x^2+9

sand pumice
#

👍

#

what did you get then?

chrome salmon
#

i got

#

-1/(4(x^2+9)^2

#

not sure how to use bot sorry lol

#

now i believe we have to get the limit of that

sand pumice
#

dw

chrome salmon
sand pumice
#

yes

chrome salmon
#

okay so

#

now

#

we have to find the limit of that

bold hemlock
sand pumice
#

yes, so what happens as x-->\infty

chrome salmon
sand pumice
bold hemlock
#

I thought you haven't integrated it yet

#

Sorry

chrome salmon
#

ur good

chrome salmon
sand pumice
chrome salmon
#

okay

sand pumice
#

ok so you have 0-[-1/(4(x²+9)²)]

#

and you have to plug in 1

chrome salmon
#

so since its infinity - 1

#

yes

#

not literally 1 but plug in 1

#

which is

#

-1/324

sand pumice
#

🤔

#

u sure

chrome salmon
#

wait

#

ppositive

sand pumice
#

yeah but are you sure about the value of 324

chrome salmon
#

oh

#

i did 4 times 9^2

#

no im stupid

#

its 400

sand pumice
#

👍

#

so your answer is?

chrome salmon
#

1/400

sand pumice
#

👍

chrome salmon
#

Tyyyy

sand pumice
#

np

chrome salmon
#

ima keep trhis open incase i have another problem

#

if thats okay

#

speaking of

#

i ran into another problem

sand pumice
#

i think you're supposed to open another channel, but i don't think it's a big deal

chrome salmon
sand pumice
#

what substitution can you try?

chrome salmon
#

i was thinking u-sub

#

but im not sure how that would help

#

cuz i rewrote this as

sand pumice
#

if i had smth like x^-1, what would its derivative be?

chrome salmon
chrome salmon
#

wait derivcative

#

mb

bold hemlock
chrome salmon
#

i meant

#

-1/x^2

sand pumice
bold hemlock
sand pumice
chrome salmon
#

okay so

#

ohhhhhh

#

wait i see wym

#

cuz its negative so

#

yes yes

sand pumice
#

okay so what does the integral become?

chrome salmon
#

lemme work it out

#

wait

#

is the integral for 1/x^4

#

it wouldnt be 1/x^5

sand pumice
chrome salmon
#

its

#

derivative soirry

#

-4/x^5

sand pumice
#

👍

chrome salmon
#

wait so would it be

#

-4e^(x^-4)

sand pumice
#

yes and you subbed x^-4

#

and also divide by -4

chrome salmon
#

riggh

#

right

#

so thats the integral right?

sand pumice
#

ye

chrome salmon
#

okay

#

now we do the sum

#

uuhhh

#

okay so

#

the limit of

#

-4e^(1/infinity^4)

#

i believe its

#

just e

#

i think

#

wait

#

it might be infinity

#

wait no

#

it might be 1

#

wait wait

#

it might be infinity

sand pumice
chrome salmon
sand pumice
chrome salmon
#

o

sand pumice
chrome salmon
#

ah right

#

mb

#

okay so its 1

#

1-

#

plug in 1

#

so

#

1+e/4

sand pumice
#

so the first term is -1/4

sand pumice
chrome salmon
#

wait ur right

#

1/4+e/4

sand pumice
#

😔

chrome salmon
#

i keep forgetting little details

#

i need to slow down 😭 🙏

sand pumice
#

have you been writing it down?

chrome salmon
#

trying to

#

but i do a lot of mental matrh

#

so it gets mixed uo

#

up

sand pumice
#

👍

#

anyway so what's your final answer?

chrome salmon
#

e/4-1/4

bold hemlock
sand pumice
#

chrome salmon
#

Tyyyyyy

#

appreciate u king

#

ima close this now

#

.close

devout snowBOT
#
Channel closed

Closed by @chrome salmon

Use .reopen if this was a mistake.

chrome salmon
#

.reopen

devout snowBOT
chrome salmon
#

well not the original question

#

i have a diff one

#

😭

#

i got this one

#

sorry for asking for help so much

#

i used the

#

uv-inegral duv

#

method

#

i got

#

ping me if someone comes 😭 🙏

#

thats the integral

#

im having trouble finding the limit of infinity though

sand pumice
chrome salmon
sand pumice
#

i dont think so

chrome salmon
sand pumice
# chrome salmon

yes the second integral becomes positive, but the integral of e^-5x is e^-5x/(-5)

sand pumice
#

so what's your final answer?

chrome salmon
#

thats the integral atleast

sand pumice
#

plug in the bounds and take the limit

chrome salmon
#

yes

#

but im ngl

#

idk how to do the infinity one

#

bc like

#

the limit of e^-5x as it goes to inifnity is infinity no?

#

i meant 1

#

but then its multiplied by x

#

which is infinity as x does to infinity

sand pumice
#

well remember that exponentials grow much faster than polynomials

chrome salmon
#

right

sand pumice
#

if you'd like, you could apply L'Hopital to x/e^5x

chrome salmon
#

right

#

so

#

derivative of both?

sand pumice
#

yes

chrome salmon
#

okay so thats

#

1/(-e^5x/5)

#

which is

#

-5/e^5x

#

and since it goes to 1

#

its just -5 for that term?

sand pumice
#

no

#

the denominator is e^5x

chrome salmon
#

yes

sand pumice
#

treat e^5x as the function you're differentiating, not 1/e^5x

chrome salmon
#

wait how is it positive

sand pumice
chrome salmon
#

oh shoot

#

right

#

got it

#

okay so

#

e^5x goes to

#

uhhhh

sand pumice
#

but you still have 1/(5e^5x)

chrome salmon
#

yes

sand pumice
#

when you differentiate top and bottom

#

as x goes to infinity, what does it go to?

chrome salmon
#

1/5

sand pumice
#

chrome salmon
#

nope

#

infinity

sand pumice
#

yes so what does 1/(5e^5x) go to then?

chrome salmon
#

-infinity?

#

wait no

#

0

sand pumice
#

yes indeed

chrome salmon
#

ohhhh

#

i see

sand pumice
#

so how about 1/(25e^(5x))

chrome salmon
#

so itd be 0-0 for the plugging infinity in

chrome salmon
sand pumice
#

now plug in 1

chrome salmon
#

ohh

#

so this?

sand pumice
#

yes go ahead and simplify it

chrome salmon
#

okay

sand pumice
#

and remember it's 0- (whatever you get here)

chrome salmon
#

yess right

#

i got

#

6/25e

sand pumice
#

did you forget an exponent there

chrome salmon
#

yes

#

e^5

sand pumice
#

okay cool

#

that's your answer

chrome salmon
#

tysm king ur a life saviour

#

ima close ths

#

.close

devout snowBOT
#
Channel closed

Closed by @chrome salmon

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robust bobcat
#

For 11 I want to use the first fundamental theorem of calculus in conjunction with proof by contradiction. I say that assume we have $\sum_{k=0}^n c_kx^k = \int_c^x \frac{1}{t}dt$

woven radishBOT
#

BigBen

robust bobcat
#

Then say $\sum_{k=0}^n kc_kx^{k-1} = \frac{1}{x}$

woven radishBOT
#

BigBen

robust bobcat
#

And then you can see that we want one only one term and for that term to have x in the denominator so we set n=0. Then we have the derivative equal to 0 and we have a contradiction.

#

But something about the last part doesn't feel right

#

My proof feels like I'm saying look you can't right our sum as 1/x but the way I try to justify it doesn't seem rigorous.

void fox
#

you just need to show that 1/x is not a polynomial in x

robust bobcat
jade bobcat
#

one way is to consider degrees

void fox
#

anyway, suppose 1/x = ∑_i b_i x^i is a polynomial, then see what happens at 0...

robust bobcat
void fox
#

that's not what I was saying

robust bobcat
#

You mean just set x=0? After you multiply both sides by x

void fox
#

yes

#

but also like

robust bobcat
#

But why?

void fox
#

you want to show 1/x is not equal to f'(x) for any polynomial f right

#

but the derivative of a polynomial is also a polynomial

#

so it suffices to show that 1/x is not a polynomial

robust bobcat
#

Ok I see that. But I don't see how we actually show it isnt a polynomial. We just showed that at x=0 the polynomial cannot equal 1

void fox
#

Okay, suppose 1/x is a polynomial, say 1/x = ∑_i b_i x^i

#

i runs from 0 to n

robust bobcat
#

Ok

void fox
#

take a limit as x → 0

robust bobcat
#

Ok so 1/x is undefined and the polynomial will be 0

void fox
#

you can't really do that since 1/x is not defined at 0

jade bobcat
#

to be fair i think the question has sort of worded the situation poorly

#

but what plante is showing is that on the domain of real numbers \ 0 there is no polynomial function that agrees with x ↦ 1/x

#

like, x²/x is also undefined at x = 0, but elsewhere it perfectly agrees with x which is a polynomial function

robust bobcat
void fox
#

I don't know what you mean by "1/x is undefined and the polynomial will be 0"

#

1/x is undefined at 0 but we are investigating the limit as x → 0 which does not require definition at x = 0

#

I also don't understand what you mean by "the polynomial will be 0"

robust bobcat
#

Ok I meant limit doesn't not exist

void fox
#

Mhm, lim x → 0 of 1/x blows up

#

what about lim x → 0 of a polynomial?

fair canopy
jade bobcat
#

please open a different help channel and forward your reply and mention there

fair canopy
#

And then shifting the e^-y down n 1over infinity as zero and minus 1 as answer

robust bobcat
void fox
#

yes so they can't possibly be the same function

robust bobcat
#

Ok so your saying if it was the same function the limits give the same results

#

How could I use the ideas from the chapter though?

void fox
#

of course the same function will have the same limits

void fox
robust bobcat
#

Yes

void fox
#

you can also prove that it cannot be a polynomial...

jade bobcat
#

that log |x| cannot be a polynomial

void fox
robust bobcat
#

Well he hasn't formally discussed logarithms yet. That is in the next chapter

void fox
#

how do you know int 1/x dx = log|x| without knowing what a logarithm is

#

I suppose you can define log as that but like

#

then you have to prove int 1/x dx cannot be a polynomial which is the same thing

robust bobcat
#

Also in what ways was the proof I was suggesting lacking?

void fox
#

You argued that if f'(x) = 1/x for some polynomial f then 1/x would have to be a polynomial also

#

but you need to prove your assertion that 1/x is not a polynomial

#

I think this is a silly problem, I can't really see what concept they are testing for by posing it

#

but sometimes you get silly problems

robust bobcat
jade bobcat
robust bobcat
#

Is the limit the only way to resolve this?

bold hemlock
#

So what are we discussing here

jade bobcat
#

i mentioned degrees earlier, that idea also works

#

you would also need to show some nonsense about being able to equate rational functions with actual functions

void fox
#

there are like a million ways to see it as gmz said

jade bobcat
#

i mean it is tricky and sort of an annoying business

#

but a lot of the times it's surprisingly hard to show two things can't be the same, because there might be lots of different representations of your things you need to “search through”

#

e.g. when are two spaces the same when i can deform them in lots of different ways? when are two higher-dimensional shapes the same? when are two number systems the same?

robust bobcat
#

Ok but for here we're saying that if the 1/x is of a polynomial type then it needs to share properties if general functions. Such as the limit of a polynomial is either 0 or 1

jade bobcat
#

be precise! the limit of a polynomial for any point on its domain is a finite constant, could be 1.34 or -0.91 etc

#

but yeah that's our argument here

devout snowBOT
#

@robust bobcat Has your question been resolved?

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#
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neon wagon
#

can someone expalin me how this is the same as that

neon wagon
#

is this only for matrices or is it in general

trail eagle
#

That's called associativity

neon wagon
#

hm okay but wait

trail eagle
#

Lots of operations are associative, like addition, multiplication and all that

#

Matrix multiplication and addition are associative operations

neon wagon
#

yeah i just realized yeah

#

no wait matrix multiplication isnt associative tho?

#

like A * B isnt the same as B * A right?

trail eagle
#

That's commutativity

#

Matrix multiplication is associative but not commutative

neon wagon
#

ho

#

yes

devout snowBOT
#

@neon wagon Has your question been resolved?

#
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neon wagon
devout snowBOT
neon wagon
#

how do you solve this

quartz veldt
#

have you learnt how to invert a matrix yet?

neon wagon
#

The matrix multiplicated with the inverse matrix is the unit matrix

quartz veldt
#

exactly

neon wagon
#

so

#

do i just solve like

#

for a

#

and then put that in III

#

to get c

#

and so on

quartz veldt
#

that could work

#

but its a bit long

neon wagon
#

how else could i solve

quartz veldt
#

you have 2 matrices being multiplied

#

and you're getting the identity as a result

neon wagon
#

hm

quartz veldt
#

following from the definition you just gave, what does this tell us about the matrices you're multiplying?

neon wagon
quartz veldt
#

the m?

#

not sure what that means

quartz veldt
quartz veldt
#

so the a b c d matrix is just the inverse of the matrix you're multiplying it with

quartz veldt
#

oh so have you not learnt how to invert a matrix then?

#

there's a standard way of inverting matrices that you can do quite quickly

#

if you have yet to study this, I suggest you do that problem by solving for a, b, c, d simultaneously

neon wagon
#

i thi k ill just ask my freind

#

oh god

#

i got an exam about matrices and a bit of calculus

quartz veldt
#

You can solve it simultaneously, and also apply a few tricks to get their faster

#

Like equation 1 can be written as 2(a + c) + c = 1, and from equation 3, a + c = 0, so you end up with c = 1

#

You can do something similar for the other 2 equations, and the rest shouldn't be too hard from there

devout snowBOT
#

@neon wagon Has your question been resolved?

devout snowBOT
#
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dim ridge
#

Idk if we can considerate this like maths but do someone understand this kind of thin

devout snowBOT
#

@dim ridge Has your question been resolved?

dim ridge
#

Any <@&286206848099549185>

dim ridge
#

.close

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#
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Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

hard sable
devout snowBOT
hard sable
#

i tried resolving up and sideways for the top stone

#

r(up):
s = 40
u = 20sin(a)
v = ?
a = 9.8
t = ?

r(sideways):
s = ?
u = 20cos(a)
v = ?
a = 0
t = ?

#

then sideways for the window stone

#

r(sideways):
s = ?
u = 12
v = ?
a = 0
t = ?

green crypt
#

You wanna find the time when they collide yeah?

hard sable
#

yeah

#

then i did

#

v = 12
v = 20cos(a)

a = 53.13 deg

#

which looks wrong

#

then

40 = 20sin(53.13) * t + 4.9t^2

#

and this gives t = 1.658s, not 2.5

green crypt
#

You equated both velocities?

hard sable
#

like this?

green crypt
#

The moment they collide doesn't imply they'll have same velocities

hard sable
#

hmmmm

green crypt
#

Its the vertical distance that's gonna be equal

hard sable
green crypt
#

Yes

#

Well i might be signing off so ill give you the hint to find the angle alpha too

#

For that see that equating the horizontal distances also give you a hint

restive river
#

,w arccos(3/5) in degrees

restive river
hard sable
#

if the v's aren't equal

restive river
hard sable
hard sable
#

how do i get an S = equation for the window stone?

#

nvm

restive river
hard sable
restive river
#

stone is thrown horizontally so what would be your initial velocity

#

in vertical direction

hard sable
#

s = ?
u = 0
v = ?
a = -9.8
t = ?

#

S = -4.9t^2

green crypt
#

Im back but i see you got thus atlanta

#

Cook

restive river
#

oh, you can take over if you want

#

i was just here incase you dont come back

hard sable
#

this is the mark scheme but i don't really understand this

green crypt
#

So they equated the horizontal components and got angle yeah?

#

You got that?

hard sable
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yeah

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but then when i get S = equations for both

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I get
s = -4.9t^2
40 = 20sin(53.13) * t + 4.9t^2

green crypt
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Now the stones collide when they have similar vertical distance from the ground too

green crypt
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Stone a is thrown from the top of the tower

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So the equation will be?

hard sable
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vertically?

green crypt
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Yes

hard sable
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S = y
u = 20sin(a)
v = ?
a = 9.8
t = ?

y = 20sin(a) * t + 4.9t^2

green crypt
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Wheres the 85m?

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The top of the 85 meter tower

hard sable
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yeah but the stones dont collide at the bottom of the tower?

green crypt
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We dont know that

hard sable
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yeah so it could be S <= 85

green crypt
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We aren't making these equations with collision in mind

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These are independent equations

green crypt
hard sable
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okay so 85 = 20sin(a) * t + 4.9t^2

green crypt
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No no

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Second equation of motion

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It's S - s

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Where your small s is the original height

hard sable
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and what is the big S

green crypt
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Its the variable

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Hmm

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Lemme make it according to the solution key

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So they picked their x-y axis origin according to the second where y-axis points downward

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Since the difference between the heights of both of them is 40 = 85-45

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They got that equation

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So now you can make your equations according to that x-y axis system

sour furnace
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hmm

green crypt
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Wanna take over enz?

sour furnace
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umm im bad at math

green crypt
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Ah

sour furnace
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but i think i know that

green crypt
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Feel free to do so i have to skidaddle

devout snowBOT
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@hard sable Has your question been resolved?

sour furnace
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You're right. By calculating the difference 85-45=40, you set the object as the Y=0 mark. This works because the physical gap remains the same regardless of where you start counting. Using Y=0 for one and Y=40 for the other just makes the math cleaner than using 85 and 45.

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probably

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did it right

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i just explained

devout snowBOT
#
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viral lynx
devout snowBOT
viral lynx
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I understand that its not a vector space because 5 + d != 0 so the zero vector doesnt exist, but im not really sure how to write that?

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How do I explain that better in a way that I can write on my exam if that makes sense

brave plaza
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if W were a vector space then the 0 vector would have to be in W

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by equating this to 0 you get a system of equations

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if it yields no solutions then that means that the 0 vector isnt in W

viral lynx
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Awesome! This is exactly what I was looking for. Thanks!

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❤️

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.close

devout snowBOT
#
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devout snowBOT
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formal quarry
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Graph the curve 𝑦=𝑥/1+𝑥 over the interval [0,5]. Then, find the area of the region bounded by the curve, the x-axis, and the line 𝑥=4.

formal quarry
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when the questions says this, i found the definite integral from 0 to 5

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  • for "bounded by the curve"
  • the x-axis, what does it mean by that?
  • line at x=4, sure is that from then 0 to 4?
olive snow
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Well they want you to integrate indeed