#help-27
1 messages · Page 384 of 1
yea
independent events
do you understand all that?
I do understand that if we have a bag with numbers 1,2,3,4,5,6,1,2,3,4,5,6, then the second choice is dependent from the first one, but this doesn't happen with dice rolls.
and do you understand that with your 72 choose 12 thing, you are introducing a similar dependence?
yeah
makes sense
Now... the probability of having at least one 6 after rolling 12 dice:
Chuti | Argentina
there must be a typo there
Chuti | Argentina
like that
yeah this works
then the probability of having one 6 is $1 - (\frac{5}{6})^{12}$
Chuti | Argentina
atleast 1
you choose 1 die out of 12 which will show 6
apart from others that die will have probability 1/6
and 11 others(5/6)^11
but thats the same as suming both probabilities?
here you are essentially counting all the cases of one 6 and multiple 6
both?
you mean no 6 and one 6?
yeah
yeah so for atleast 2 we need 1-( no6 + exactly one 6)
Okay so now I'm trying to calculate C:
I will calculate the probability of having at most, two 6's. Then I want to calculate: \
Probability of no 6's \
$\frac{5^{18}}{6^{18}}$ \ \
Probabilty of one 6. \
$1 - \frac{5^{18}}{6^{18}}$ \ \
Probabilty of two 6. \
idk
Chuti | Argentina
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again, atmost two 6 means 0 + 1 + 2
that is probability of atleast one
and not exactly one
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Are they talking about a<b relation?
I think so
Yes
that def isnt the usual less or equal sign, but i am not familiar with what it is either
are these the lesser ones
Lexicographic order, so consider first < first, then second < second
Lexicographic = alphabetical
but these are numbers
Alpha < alpho because a < o, checking first letter then second letter, etc.
what does alphabetical have to do anything wiht this
Right, that's why I gave it in terms of numbers
122 < 123 because 2 < 3, you check first number against first then second against second
You first check the first entries, well 1<1 is never valid, so then you check the second entries
The first entry is always prioritized, or rather the previous one
1,2 1,3 1,4 2,3 2,4 3,4
given it works out
are you saying this is the order with which i write th eordered pairs
Yes
And 2,1 2,2
given that it says it's a poset, and is using the preccurlyeq symbol, it probably means the reflexive closure of that
how does 2,1 satisfy the less than relation?
2,1 < 2,3 because 1 < 3
S x S looks like you're supposed to be ordering S^2
(2,1) in S x S
The diagram you've drawn is <= on S
i dont think so man
i drew a hasse diagram
for a partial order relation
a relation is a cartesian product
u sure
cuz im confused
Right, in this case the product (SxS)x(SxS)
According to a) you're comparing the ordered pairs
If we write (a,b) in R as a < b, then ((1,1), (2,3)) in R for example
why is it gonna be (SxS)x(SxS)?
Coolempire93
And $R \subseteq \RR ^2$
R squared
Right
isnt it
Coolempire93
Jesus I can't type anything correctly today
Right
Therefore the relation $R$ we have here on $S \cross S$ must be $R \subseteq (S \cross S)^2$
Coolempire93
Does that make sense
Find all pairs in $S \cross S$ less than $(2,3)$
Coolempire93
the relation itself has pairs, i thought
Yes, in this case pairs of pairs
does the relation have pairs of pairs?
Yes
what
So you are saying the 'less than' relation discussed here consists of pairs of pairs?
Yes, based on the notation of a, b and c
Why?
I dont want to operate in 4 dimensions
It's not particularly difficult (and still results in a total order), same as your previous questions
If you imagine the ordered pairs (a,b) as a.b you actually get the same relation
a.b being decimal
Like (1,1) -> 1.1
(1,1) < (1,2) then because 1.1 < 1.2
So even though it's "4-dimensional" we work with this relation every day
The lexicographic relation is how we compare numbers, alphabetical order, etc.
But if you really don't want to do it then .close
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How do i prove this?
I first examined the hint, pointing out that multiplying the term together |g| times will cause the a^-1 in the end of the expression cancel out the a at the start of the expression, so we will be left with a g^|g| a^-1 = a * e * a^-1 = a * a^-1 = e, ergo the |aga^-1| = |g|
Im not sure how or where to apply this, though.
to apply it, let h=ga^{-1}
magic, boom
|g| is the order of element g right?
yuh
i should do this as well 
AH so that's what it was
then we get |gga^-1| = |ga^-1g| don't we
I was trying to figure it out 😂
i get the idea though
yeah but there's a more direct way
solve for g, blah blah
uh
im confused on hwhat to do
if h=ga^{-1}, solve for g, then use |aga^{-1}|=|g| to subsitute
so
we substitute it in and get |ah| = |ha|
wowzers!
try what
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sorry if this isnt an allowed question for "help" i can close if so
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word my bad
.close
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How do I rotate a point by a line onto a plane?
What do you mean? A point P, a plane L. What do you want to do?
In what system
Like if I have a point A outside of plane (P) and a line (d) on that plane
(like is this analytic and we have coordinates)
I want to rotate point A by line d onto plane P
Oxyz coordinates
I assumed they meant rotation as in the line is an axis
Sorry, got it
Like I'd get 2 points A' and A'' on P so that d(A,d)=d(A',d)=d(A'',d)
Yep exactly
Since you have coordinates then all you need to do is project the point down onto the plane to get the direction and then put points at the two distances
Yeah, B=projection of A on P, C is reflection of B by d on P. B,C are the two points
Well the projection may not actually be a rotation point
It is though
But both rotations will be at that same angle from the projection of the point onto L
The projection wouldn't be the rotation unless point A is on the plane, which it isn't
Right
Shit
Hi
I didn’t have energy drink. So i say dumb things
Think of it like an open book, I take 1 point on a page that's being flipped and I want to know where it will end up if i flip it to the left or the right
Was my procedure not enough
Oh this?
Yes that's how I would do it
Idk what you meant by "get the direction"
B=proj(A on P), O=proj(B on d)
On line OB, find two points Q1 and Q2 such that |OQ1|=|OQ2|=|OA|
Let Q be the closest point to P on the line (so QP is perpedicular to L)
Then if R is the projection of P onto A
The end of QRhat*d and the end of QRhat*-d are the points you seek
What's that in coordinates though?
Seems like quite a bit of work
Eh...
I guess i should try with a specific case before figuring out the general "formula"?
Yeah
But you should just be able to apply the list of formulas
I used projection only because projection is very easy to calculate
You could try with specific cases but I think you could do it generally just like that
Well I'll tell you what I'm doing this for
I'm trying to take a geometric extrema problem and turn it into an inequality, but I need help with the coordinates stuff
Here's my idea, given point A and line d on plane P
And a point B outside of the plane
If i rotate point B by line d onto the side of plane P without point A (call that point C)
And AC intersects d at X'
Then X' is the point on line d that minimizes AX+XB
Now I want to convert that to the algebraic form, but I want to figure out the "formula" first so I can adjust the points and line such that the equality case is beautiful
A on plane P
Oh
I hope you understand my idea here
What are given, fixed and what are we minimizing again? And what is X? (I only saw definition of X’)
X is a moving point on d, X' is the position of X that minimizes AX+XB
Everything else is fixed
Understood
For example, A(0,1,2), P(x+y+z=3), line d on plane P with (x+2y+3z=10), point B(1,2,3) then the inequality i get would be:
x+y+z=3, x+2y+3z=10, minimize: \sqrt{(x^2+(y-1)^2+(z-2)^2}+\sqrt{(x-1)^2+(y-2)^2+(z-3)^2}
But that's kinda ass
Your conclusion is exactly right, X’ indeed should be this intersection point (when A is on the other side of d from C, if not replace A with its reflection A’ by d)
Maybe i pick the point X' first, then take a point C on AX' so that when i rotate C by d it could get beautiful coordinates
Or you always assume C is the one point that is on the other side of d than A
Then your statement is correct
There's also another idea, which is with 2 points B and C outside of the place, find point X that minimizes XA+XB+XC
Which i'd assume is a known result
Another question?
Well I'm trying to create an inequality here, i'm just throwing out my ideas
Maybe one of them will be easy to calculate the coordinates
But maybe more points is just more difficult
Back to the few points, any ideas?
Let me first finish your original question
B=(0,1,h), X=(x,0,0), A=(a,-b,0), you are minimizing sqrt(x^2+(1+h^2))+sqrt((x-a)^2+b^), let r=sqrt(1+h^2), this is minimizing |(x,0) (0,r)|+|(x,0) (a,-b)| thus (x,0) should be the intersection of (0,r) (a,-b) and x-axis and (0,r) is exactly the rotation of B on P on the different side of d than A so one point B case you are correct
So that the coordinates of A,B,X, the equation of the plane P and line d all have "beautiful numbers"
My rotating argument is just the triangle inequality
Or the minkowski inequality in the algebraic form
AX+XB=AX+XC≥AC=AX'+X'C
Okay back let me read
And you are considering now n point cases B1, B2,…,Bn minimizing |XA|+|XB1|+…+|XBn|?
I'll still do this just for demonstration
I've been out of calc 3 for a while though so I'll have to look them up XD
Nah scrap that
That isn't solvable by hand
My goal here is to get a nice inequality
Like this one, but with some set of numbers that yields a nice result
Like the coordinates of X' being natural numbers or something like that
Or maybe extend it to 2 points outside the plane so that after rotating onto the plane, the Fermat's point of the triangle lies on line d
This sounds so much better omg
But it could happen that
The Fermat point of C1, C2, A doesn’t lie on d for any those four choices of (C1, C2)
Which is why i'm picking the points
(Ci is one of the two rotation from Bi)
I'm not solving the general problem, i'm finding a specific algebraically beautiful case to turn into an inequality
Then I guess two points case doesn’t let you obtain some nice inequality you want to obtain
I'll recap my two ideas:
Idea 1: On a plane P exists point A and line d, point B outside the plane. The rotation of point B by d onto the half of P that doesn't contain A is B', AB' cuts d at X'. X' is the position of point X on line d that minimizes XA+XB
Idea 2:
On a plane P exists point A and line d, points B, C outside the plane. The rotations of point B, C by d onto the half of P that doesn't contain A are B', C'. If the Fermat point X' of ∆AB'C' lies on d then X' is the position of point X on line d that minimizes XA+XB+XC
Idea 2 seems cooler
I am very confused, idea of what?
Idea of creating an inequality, which is my goal here
I still haven't found specific points, plane, and line that gives a nice inequality (in algebraic form)
You know this is actually more complicated than I thought XD
Given a line $l$ defined by $l = \vec{l_0} + t\vec{u}$, define a vector from the line to the point $P$ as $\vec{v} = \vec{P} - \vec{l_0}$. We can project this vector onto the line as $\vec{w} = \frac{\vec{v} \cdot \vec{u}}{\vec{u} \cdot \vec{u}}\vec{u}$, so the vector from line to the point is $\vec{d} = \vec{v} - \vec{w}$. We project that point down onto the plane $A$ defined by normal vector $\hat{n}$ to get the projection of $\vec{d}$ onto the plane $\vec{p} = \vec{d} - \frac{\vec{d} \cdot \vec{n}}{\vec{n} \cdot \vec{n}}\vec{n}$. So the rotated points of $P$ in the plane are $d\hat{p}$ and $-d\hat{p}$.
Coolempire93
Like in this example i gave, the result is probably ugly though i haven't checked
Oh you use vectors
I see no line here
Intersection of those two planes?
The line is the intersection of x+y+z=3 and x+2y+3z=10
Yeah
Because that form is more beautiful i guess
Actually the plane doesn't have to be given
You only need the points and the line
The plane is just part of the solution
I didn't know the formula of projection on a plane
That seems quite complicated
Does there exist a triangle so that its vertices and Fermat point all of integer coordinates?
Probably not
What does the hat p mean?
a subspace W (like a plane), W has a basis a_1, …, a_r as column vectors, M=(a_1,…,a_r)
Projection of column vector v on W is Pv where P=M (M^t M)^-1 M^t
Unit vector of p
Is there a general formula for the coordinates of the Fermat point of a triangle with no angles ≥120°?
If you gram-Schmidt M first P=M M^t
I think there is
Sorry i haven't reached that level of math yet
Yes but point being what? Fermat point likely not on d
This is all linear algebra
I'm in highschool
??
I'm creating an inequality problem
I just pick the points and line
Then convert the problem into algebraic form
Gram-schmidt is LA, I'm surprised you could understand my work haha
But i need to pick specific points and line so that the numbers aren't too ugly (as they normally are)
Anyway you seem don’t have a specific question, more like exploring ideas. So i am just lost in the process. Hope you can obtain some inequalities in the end
We want to consider a point $A$ in the plane, let's define it with vector $\vec{a}$, so that $\vec{x} = d\hat{p} - \vec{a}$ intersects $l$ at a point $X$, so $X$ minimizes $||\vec{AX}|| + ||\vec{XP}|| = ||\vec{a} - \vec{x}|| + ||\vec{x} - \vec{P}|| = ||-d\vec{p}|| + ||\vec{x} - \vec{P}||$ (this can be simplified a little but man...) ... but at least proving it in this manner will be quite complicated, cogwheel's method might be easier
I did a few papers on graph theory which required me to study a bit of linear algebra on my own, but that's just me in my free time
Coolempire93
Ah wait -dp(hat) is just d
Yeah this problem would be better with some drawings haha
Well the question is to find the general formula for coordinates of point X
From which I can adjust the constants to make it "beautiful"
I'm graphing stuff in desmos but it's not easy to see
So your original question?
M=proj(B on P), O=proj(M on d)
Q on line OM such that |OQ|=|OB| and OQ•OA<0, X is intersection of AQ and d
Would the calculations be much easier if we pick A as the center O(0,0,0)?
Projection is here
Consider this small problem: Points A,B and a line d. Find X on d to minimize XA+XB.
The answer X' is the intersection of AB' with d (B' being the rotation of B onto the plane that contains both A and d)
your B’ is my Q
I'm trying to find a case where points A,B,X' and the line all have beautiful coordinates
Got it
So you are not having a specific question. You have obtained a result and want to explore what you can do with it. Kind of vague
The result is in the form of geometry
I'm looking for a case with beautiful (preferably integers) case of the algebraic form
Of course if point B is directly on top of line d wrt plane P then it works
But other than that
And the way i'm trying to find that beautiful case is by figuring out the general formula for the coordinates of point X
I hope you understand what i'm trying to do @steel sage
I can’t… i suppose if you really expand everything algebraically you will end up with a trivial triangle inequality |XP|+|XQ|>=|PQ|.
My other idea with the Fermat point is that because it's a known result, maybe there's a formula for its coordinates given the coordinates of the vertices
algebraically it'd be a Minkowski i guess
But the solver would still need the "rotating onto a plane" part, no?
But if that's still too easy then the fermat point will work
Idk the formula for Fermat point (if there's one) but i have tried a simple case
With the points (-2,-2), (-1,1), (1,-1) (i just picked some simple points to test) then the fermat point is at (-1/√3, -1/√3)
Which isn't enough to see any pattern ofc
To put it this way, I don’t understand what you are doing because one point case, {inequalities you can obtain} is a subset of {inequalities of the form |XP|+|XQ|>=|PQ|}, yours are special cases of the latter, it’s just the way to obtain these P, Q are complicated, rotation of some point by some line landing on some plane…
Two points case {the inequalities you can obtain} is still a subset of {inequalities of the form |XP|+|XQ|+|XR|>=some constant related to the Fermat point of PQR}
So why do I complicate the way of defining PQR I just choose them properly in the beginning
Yes exactly, I can just choose the points and the line
But what points A,B',C' do i choose so that the fermat point, the line, and the coordinates of points B,C (not in the plane of A and d) have nice coordinates?
Maybe that guy can understand. I really can’t
Sorry, i'm probably not conveying it well
Well for example, if i just pick random points A, B', C'
Take the Fermat point of that, its coordinates are probably really ugly
Then i pick a point through that
Rotate points B', C' up by some degree by line d to get points B,C for the "puzzle"
Those points are going to have very ugly coordinates too
I don't even know how to calculate the coordinates of that fermat point
I'll have lunch and ask again later after i make new discoveries
.close
Closed by @rough nova
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Okay after drawing it out I agree this is likely true
It's true by triangle Inequality
AX+XB=AX+XB'≥AB'=AX'+X'B
Yeah
Algebraically it's Minkowski
My goal is to create an inequality problem
I can just pick random points based on this idea and get one, but the results will be very ugly
I need to cherry pick the points
@ionic harness i guess my other idea with Fermat point is also true?
Just to to sure
That I can't say because I'm not familiar with fermat points 😅
Are you familiar with the definition?
In Euclidean geometry, the Fermat point of a triangle, also called the Torricelli point or Fermat–Torricelli point, is a point such that the sum of the three distances from each of the three vertices of the triangle to the point is the smallest possible or, equivalently, the geometric median of the three vertices. It is so named because this p...
I guess this will be helpful
The construction part and the proof by vectors part seem useful
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how would one factor 100a+10b+c=abc+ab+bc+ac+a+b+c
it doesn't seem like the identity (a+1)(b+1)(c+1) will be useful here
1≤a,b,c≤9 btw
oh
seems like a system of equations works
It’s impossible I think
Left is not symmetric
Right hand side is
Or you want find solutions for this
Try (a+1)(b+1)(c+1) = 100a+10b+c + 1
this
wanted to factor it for solutions
Oppenheimer rewrote it nicely. Though I can’t think of another method than brutal force
Brutal force 😂
btw do we need integer sols
strictly necessary
Den brutal force
Oh I think I can find a way to solve it. You first express a in terms of b and c.
Do it
... I forgot how to isolate a for this case
You don’t know ua+v=u’a+v’ then
a=(v’-v)/(u-u’)?
cant recall
2a+7=a+11
2a-a=11-7
a=4
You never did any operation like this kind?
Then you should close it
Closed by @slate peak
Use .reopen if this was a mistake.
When you are recovered
a=||b(c-9)/(100-(b+1)(c+1))||
if not b, c ||both 9||, then the denominator is well defined and positive, numerator ||b(c-9)<=0||, contradiction. Thus ||b=c=9||
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I need help with my homework: An engineer starts working and receives a salary of 10 million per month. Every 3 years, their salary increases by 15%. Each month, they save 20% of their salary in a bank account with an interest rate of 0.5%/month compounded. Knowing that they receive the money at the beginning of the month and the savings are immediately transferred to the bank, how much money will they have saved in 10 years from the start of their job? (Round the digits accordingly)
Lol
!status
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
what
np
yeah
show me what uve tried
I can js walk u thru
process asw
its quite quick
ok
alr look
first u want to find what goes into the bank each month
whats the starting salary?
10 mil
ye so 2 mil goes into the bank right?
wait
so u want what goes into the bank
it said every 3 years
ok
yes
2,3
2,645
10
3,04175
yep
althought lets js round that to 3.042
now
the total time is 10 years
which is 120 months
yes
and the interest is .5% a month
so now you wanna add
all the savings up
WITH interest included
so the numbers u js gave (in terms of millions dont forget that)
yes?
Uh
idk what u did there
look
ill show u how to do
the first block
and u do the rest
years 1-3
ok
month is 1-36
Monthly saving is 2mil
n of months is 36
the formula for
future value
would be
2000000[{(1.005)^36 -1}\0.005]*1.005
idk how to do the writing thing onhere lol
hopefully u understand that
wow
😭😭
where does that formula come from?
well
Its kinda from
compound intereet
but on the monthly saving u dont deposit js once u deposit it monthly
and i js basically used the geometric series sum
wait
what grade r u in
11 grade
sigma and stuff?
oh i knew this
ohhh
I used that for the first 3 years
t1 t2 t3 is month 1 2 3
well my final result is about 374.57
is that correct?
@fallow copper Has your question been resolved?
<@&286206848099549185>
Yeah?
I need help with this
oh I just recalculated it and got 384 mil
Do you know this formula
this looks like the future value of an annuity due
yes
around 384 mil
For 10 years?
yes
what?
384 is right
ok
Yeah you are right
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Hi
could you help me figure out this pattern
Not a maths question, but whatever
What do you observe of the central object (the hollowed-out, upside-down arc)'s colour
Sorryyyy
it changes colour
i'm fine with that one
Okay
So for the object on the sides, you notice how they appear first as yellow, then the next time-step they become purple
No, sorry, if you mean the right most sweet on the 2nd row
I observe it stays purple
It does not, though
Compare second time-step with the third time-step
What happened to the leftmost object
Yes now that one became purple
Ok so that one should be yellow? for the 4th image
dont mind the ugly drawing 😭
Am i correct to assume this?
no you cannot
The rightmost item never turned to yellow
Its only that yellow -> purple not that purple -> yellow
Idk if this picture is inverted
but the rightmost shape has been purple consistently
Thats...what I said, yes
sorry 😭 but i think your lefts and rights are wrong
so you mean leftmost?
The rightmost item never turned to yellow
This means that the leftmost, purple item in the third time-step should not turn to yellow like you had drawn in your fourth time-step
but whats the correlation between the left and right ying yang looking shape
so ur say this?
but the right yingyang shape did turn yellow on the 2nd image
Sorry if im being confusing, this is just a practice test
To develop my logical thinking
Could you just show me where you'd place it i think im overcomplicating it
a yellow appeared a vacent spot
a purple appeared where a yellow was
do you agree with this
ok
so in the third image, you have 1 yellow spot and 1 vacent spot
what does that mean?
yes
ohhh
how did you go about finding this out?
especially once i actually do it in timed conditions
60 seconds to find the pattern, would you please share any tips
this is not correct yet
Oh 💀
according to this what happens to a vacent spot
a yellow appears
right
i genuinely would not know how to answer this, sorry! Those types of questions are very gimmicky. Only tip I could give you is to do a lot of them
no
fair enough
thanks anyways
omds
a yellow appears in a vacent spot
yes
Finally
And was this just any vacant spot?
My thought process was to do the opposite of the yellow yingyang
Thank you so much for your help, much appreciated!
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\lm So, I understand that in 1D Fourier Analysis, the partial sums $S_N(f)$ converge to $f$ in the $L^p$ norm for any $1<p<\infty$ thanks to the boundedness of the Hilbert transform
\medskip
But I am pretty confused by what happens in higher dimensions. Like, why does the geometry of the cutoff matter so much? If you sum frequecies over a growing square, convergence still holds. If you sum them over a growing disk (which \emph{feels} more natural and rotationally symmetric) convergence fails \textbf{unless} $p =2$
like, whats happening? 
damn it's lex
one explanation I've heard is that the L^p norm is rotationally invariant only for p=2 (unit ball is a circle) but i think that's more of a consequence of some other behaviour rather than something that implies your behaviour :/
it's a good question
The characteristic function of the ball is not an L^p multiplier for any p ≠ 2, p in (1,infty) hen d>= 2 So the disk partial sums S_ball,N f cannot converge unless p = 2.
hmm
So in 1D the partial Fourier sums
[
S_Nf(x) = bsum_{abs{x} <= N} hat f(n) e^{inx}
]
corresponds to a multiplier
[
m_N(xi) = 1_{[-N,N]}(xi).
]
クーリー
the discontinuity of of m_N is just two points and the associated convolution kernel is essentially the Dirichlet kernel, whose bad behavior is controlled by cancellation
and you know that this control is encoded analytically in the boundedness of the Hilbert transform, which is a 1D Calderón-Zygmund operator
hm this is quite delicate

i mean i guess i somewhat get all of that
but it doesnt really explain why the geometry distinguishes the square frmo the disk
クーリー
fdathe convolution kernel associated to a cutoff region E
hm
hmm
The boundary partialE dictates where E is larg because the integral is dominated by stationary phase points
for a cube partialE is made of flat faces
each face has a constant normal
meaning
the worst oscillatory contributions come from only finitely many directional configurations
so the operator is an iteration/tensoring of 1D cutoffs
I think
see for disk and ball
you get a continuum of directions contributin comparably
oh like
and in L^2 Plancherel makes multiplier boundedness depend only on norm{m}_infty, so 1_E s alwatys fine
I think
since hte normal points in every direction in the disk case
you cant tensor product your way out of it
yes
I think
there is no coordinate system in which the multiplier factors, so you cannot reduce the operator to iterated 1D problems
I think
(btw, i dont know enough fourier analysis to answer this q, but #advanced-analysis would probably be a better place to ask this after youre done the discussion here)
worry not---I am the most advanced analyst around here

Hm
i didnt understand half the jargon you threw at me there
but i got the idea for the most part
oh fair
LMFAO
One day you will get them

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blud closed on me
what

yeah
1_{|xi| < N} has no factorisation whatsoever
for fisk
disk
in any coordinate system.
ok well fair enough
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I am currently enrolled in a course "subjects in statistics".
I am working with Markov Random Fields.
I have not had Bayesian statistics, so i dont know the definition of proportional.
I have made my own definition.
My question is:
Is this definition correct without prior knowledge of Bayesian statistics
This looks like the same definition I saw in calculus and number theory, not necessarily just statistics
No problem 🙂
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Hi can I have a small hint pls
I tried doing subtracting them thought partial fractions might be the case
Idt it works
whats missing?
Wdym
in the sum on the right, what terms are missing from the sum on the left?
Ohhhh 😭 wait I think I can try it from there, lemme just work out thr list of terms first them spot pattern
Oh when n is of the form 2k
like
alright I’ll have a go
Yep got it
lol why did I not think of that 😭 shoud’ve just listed out terms then seen what was missing
Alr Ty
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✅ Original question: #help-27 message
Sorry is this fine btw?
Like it’s for analysis 1, I just wanna make sure I’m not missing anything
The working that someone else got is different to mine so was just wondering
this is what they have
If you want you can add a line that says like the sum of squares is even + odd then make it go to the other side
but your work is good
they do the same as you basically
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Topic: Monte Carlo Integration
Hello, I asked this question in another channel, but I deleted my latex source and the bot closed it. Here is the question:
https://cdn.discordapp.com/attachments/423244559682764800/1453248157025828990/376242170065321986.png?ex=694cc250&is=694b70d0&hm=acae32d2327c69cffd82ce8cac6b5bf3f38ae54f763b78ef864d9f6282bff4b3& https://cdn.discordapp.com/attachments/423244559682764800/1453248401453092884/376242170065321986.png?ex=694cc28a&is=694b710a&hm=8976bdaa00600d2cb7ffd4aabea156fa5df2b79e08d78706f8c9953472fddaf7&
Here is a link to the channel where the bot deleted my question:
#help-7|zen1thxyz message
The screenshot referenced in the question:
@jolly raven Has your question been resolved?
looks like the question might be a bit specialised, so I'll move to one of the advanced channels
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Can I ask if this is how this is done
second to last line, sqrt(x^4) = x^2 not x^4
The whole thing
also there's some really frustratingly ambiguous notation in the beginning
Idk how to solve it
let me highlight
thank you
is this ^3 meant to go on the x or is it meant to go outside the root?
(not the same thing)
X^3
sorry
ok then you should make it go clearly inside the root
btw x^-2 is not equal to x
so that should have stayed as x^-2 xor made into 1/x^2
that's your other mistake
,, \4{\3{16x^4}}{x^2} \0b\ne 4x
this bottom one looks correct already
Guys I need help with the following series
Oh ok
!occupied, unfortunately
Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).
limit as N approaches infinity Sum(F_n) , where the sum varies from n=1 to N
Where F_n denotes the nth Fibonacci Number
Wdym?
this help channel is in use by another helpee.
please pick another help channel to send your question in.
They mean someone else is alr using this channel
Closed by @potent compass
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✅ Original question: #help-27 message
what was the original question?
Question 15)
Then idk wht to do
you can factor out $\sqrt[3]{2}$ from the numerator
$\sqrt[3]{2}$
no cbrt command?
you're gonna have to define one in your preamble if you want that
but yes, that's also a valid strategy, OP
awh thats sed
16= 8 × 2
54= 27 × 2
But when do ik when to factor out
hold up
thts ryt
factor out something that can help you simplify stuff
HHere, we could see that it'd help with the denominator
yes
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i dont understand the applications of wlog
how.. do i use this
any time you have symmetric casework
WLOG is used to treat many similar cases as 1. Like a<b and b<a have the exact same writing in a typical proof so we can use WLOG, though this is case specific
So like if I said a b and c are three different numbers that add up to 10, and none of them are 1, prove that their product must be 30
It is best learnt by practice
could someone
drop me a question
with sample solutions
so i can understand what's happening
How would you solve this
icl no clue
(positive integers btw)
yeah i should have specified
a+b+c=10
prove abc = 30
2 <= a,b,c <= 6
idk
"wlog" is just a word / phrase
it means "without loss of generality"
idk how to apply this idea tho
like when is it useful
ykwim
the idea is that if you have like 2 or 3 or however many things whose roles in the problem are symmetric but you have to tell them apart somehow
but you need to pick out the biggest or the smallest or the most red of them all or sth like that
Well, we're already down to 125 cases
wlog, let 2 <= a <= b <= c <= 6 or smth like that
We could check them all one by one
you can assign one of the names to it "without losing generality", on the pretext that if your assumption turns out to be false as written, it can be made right with a renaming of things
im lost
yuh
in terms of what you're told about them AND the goal
swapping the NAMES around doesnt do shit
Or special cases imply the general result
like proving continuity ε-δ language. Any ε>0 you can say, WLOG any 0<ε<1
yep
This is a correct application btw
vro what
ur dragging it
so you can say ok lets call whoever is the smallest of them "a"
the next one "b"
and the last one "c"
for the sake of concreteness
dunno what the next step is
since I mentioned that a, b, and c are distinct we can say something a little bit stronger
the fact that i didnt say a, b, c are integers?
did you mean:
let a, b, c be INTEGERS between 2 and 6 incl. satisfying a+b+c=10. prove abc = 30
ok yeah but i was just laying it out for myself
goal and data are mixed together
oh
1 < a < b < c < 7
how do we know none of a, b, c are equal
Given
does 2, 2, 6 not satisfying this?
Distinct a,b,c
ahhhh
wait ur trolling right
like
we're not doing casework
right
so should be $2 \leq a < b < c \leq 6$
It is casework
1 divided by 0 equals Infinity
But
🥀
that's better
yep
Or like prove ab is even when a, b one odd one even, you can say, WLOG assume a is odd, b is even
This is like 10 cases
cool
oo
would i do smth like
wlog assume a is odd, b is even
hence, a can be expressed as a=2k+1 and b=2k, where k is an integer
then do ab = 2k(2k+1)
hence, ab is divisible by 2
thus, ab is even
right idea, but be careful,
a = 2k+1
b = 2m
oh u right
i didnt realise that
Special cases imply the general result I think we can always say WLOG, special cases being symmetric is one example
i actually wouldve made that mistake in a test if u didnt point that out rn icl
huh
but i can reduce more cases
a, b, c are distinct so max c = 6, max b = 5 so max a = 4
so you only need to consider a = 2, 3, 4
isn't that what i said
now for a = 2, try to consider b
yeah i can do the casework from here
i got it
wait
i was randomly thinking about it
but is there like
a fast way to prove some am-gm inequalities using wlog
like proving 3 var amgm for example
idk
using wlog
Too many examples. Another one: Find perfect square m, such that … you can say let m=a^2, WLOG a>=0
lwk im lost
like idk what that question is asking me
cog is trying to say, we dont need to consider negative a because (-a)^2 = a^2
oh wait
sorry im a tweaker
i thought "you can say let m=a^2, WLOG a>=0 " was part of the q
🥀
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I want to show question 11
Okay what have you tried
.rotate
, rotate
,rotate


tysm