#help-27

1 messages · Page 382 of 1

visual stone
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i just guessed it was like that

hardy trail
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Let me clarify what I'm asking for:

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I want you to draw the vectors AB, BC and CD, which you have already drawn on this image.

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I just don't want you to draw DA (which you have also drawn)

visual stone
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alright

hardy trail
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Based on this image, what do you think AB + BC + CD looks like?

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How do you normally add up vectors?

visual stone
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a triangle

hardy trail
visual stone
hardy trail
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Out of curiousity, what is the vector AB + BC?

hardy trail
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What do you think AB + BC + CD is?

visual stone
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AD

hardy trail
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So, based on what you said,

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AB + BC + CD = AD

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Right, so - what do you think we can do with this information?

visual stone
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hm

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it means that its a resultant because the arrow of AD is touching the arrow of CD

hardy trail
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I guess what I mean to say is, how does this relate to our question?

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Like, what are we trying to find?

visual stone
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we need to find AB + BC + CD to find AD

hardy trail
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I agree :)

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So, what do we get?

visual stone
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we get the resultant components of AD

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then it says the distance

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so we have to do sqrtx^2 + y^2

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then u have the distance

hardy trail
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Nice.

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By the way,

visual stone
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yeah

hardy trail
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Is AD the vector from Diane to Adam?

visual stone
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yeah it said to find the distance from Diana to Adam

hardy trail
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Right. So does it matter whether we have AD or DA?

visual stone
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yeah because if it was DA it wouldnt be a resultant vector

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because its arrow touches the origin point of AB

hardy trail
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I mean

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Yeah, DA isn't a resultant vector

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But the question is asking us to find the distance from Diana to Adam, so whether we have vector AD or DA, does it matter which vector we use?

visual stone
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nah it wont cause the distance would remain the same

hardy trail
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Perfect.

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Just to let you know; AD is the vector from Adam and Diana, while DA is the vector from Diana to Adam.

visual stone
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wait i got a question what if it didnt say one of the components but it said a norm

hardy trail
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The question does ask for the norm from Diana to Adam, but as you said, the distance doesn't depend on the direction.

hardy trail
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Since a vector has two things; distance and direction.

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Using those two, it is possible to convert it back into component form (similar to what we did yesterday).

visual stone
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oh yeah

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without orientation i cant do it

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alright thanks a lot dude

hardy trail
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No problem :)

visual stone
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.close

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pastel rose
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Hi can i have a small hint on this pls

devout snowBOT
pastel rose
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only one i can think of is (xn) = 0

uncut crow
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can you write out the condition with the epsilon and N in math symbols?

pastel rose
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yea sure

uncut crow
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not what i meant

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a sequence where you can choose the N independently of epsilon

pastel rose
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So we want a for all N?

uncut crow
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no, you want a “there exists N”

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one that works for all epsilon

pastel rose
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Hmm alright, lemme think abt this

uncut crow
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also just so you know there are more that meet the condition than just the 0 sequence

pastel rose
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And they’re not constant sequences?

delicate river
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(1, 0, 0, ...)

uncut crow
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not quite

pastel rose
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Hmm so it’s the tail of the sequence we look at here

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But it has to be independent

uncut crow
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yep, good

pastel rose
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Of epsilon

uncut crow
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ok that sounds a little off topic honestly

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what is “it”?

pastel rose
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N

uncut crow
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what must the tail look like?

pastel rose
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hm so my thought is, after n>=N the tail must be 0s

uncut crow
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yea that’s right

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needs proof but that is what you should try to prove

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well more precisely

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the sequences that meet the condition are the ones that are eventually all 0s

pastel rose
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yep

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im so confused how id even prove that? is the q asking to prove it or just state examples?

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tbf proving could be an exercise in itself

uncut crow
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i like to think about sequences in terms of the words frequently and eventually. not “eventually all 0s” means there are frequently terms that aren’t 0

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where frequently means they exist no matter how far out you go

pastel rose
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but we want eventually all 0s to satisfy our condition

uncut crow
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yea but we want to show all the other sequences don’t satisfy

uncut crow
delicate river
pastel rose
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Ah so we want in our case, once N is fixed, ie there exists an N in N such that for all eps >0 and all n >=N we have that |xn| < eps

delicate river
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yeah exactly

pastel rose
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That forces xn to be 0 then surely

delicate river
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so what does it mean if |a|<epsilon for all epsilon>0

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yeah, see if you can prove that
hint: ||proof by contradiction||

pastel rose
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Ahhhh alright, I’ll have a go

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Is that working?

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I think that works intuitively 😭

devout snowBOT
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@pastel rose Has your question been resolved?

delicate river
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the logic is right, it's just that the wording makes it a bit weird

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like you're not using the fact that x_n converges, you're using the modified assumption you began with

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main crater
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We are learning vectors but I was pulled out of class right at the end. So all I got for the end was how example 11 started. Now I don’t know what im supposed to do next.
I just need someone to help me understand what im supposed to do on question that ask me to “write each vector in trigonometric form”

acoustic leaf
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i'm not sure how your class expects "trigonometric form" to be written but the calculations would consist of finding the magnitude and angle as shown in example 11

main crater
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I never got to see how example 11 ended since I left class early. And here is what she gave us for the forms I guess.

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I don’t fully understand what all that mumbo jumbo means😭

acoustic leaf
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ok so once you have $\norm{\vb p}$ and $\theta$ you can write it in the form $\norm{\vb p}\langle \cos\theta,\sin\theta\rangle$ and that is the trigonometric form

woven radishBOT
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cloud ☁

main crater
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So for example 11 I’d just do this then?

acoustic leaf
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well i would probably just leave it in the second to last form

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since the last one is just back in component form again

main crater
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Okay!👍🏽 thank you so much time to do the homework!

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wild phoenix
#

I have a quadratics test and I dont understand how to graph from standard form
One of the main questions im struggling with is about time in the air and height
the equation is phrased like h= 2t² - 9t + 18 where h is height in the air and t is time
Im very lost and unsure how to answer it, i googled it and it left me more confused

wild phoenix
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this is another example question

devout snowBOT
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@wild phoenix Has your question been resolved?

inner summit
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2t^2 being positive means it opens up

inner summit
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thats the x coordinate yeah

devout snowBOT
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@wild phoenix Has your question been resolved?

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dry canyon
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why does this equal 0

devout snowBOT
ionic harness
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$e^{-6x} = \frac{1}{e^{6x}}$

woven radishBOT
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Coolempire93

dry canyon
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interesting go on

ionic harness
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Plugging in infinity ||yields infinity in the denominator||, and since cos is ||bounded -1 to 1||, we have ||a constant over infinity|| ||-> 0||

dry canyon
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why is it 0 because cos is bounded to a range between -1 to 1

ionic harness
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$\lim_{x \rightarrow \infty}\frac{c}{x} = ?$

woven radishBOT
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Coolempire93

dry canyon
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i dont know how to solve that lol

crystal dawn
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what happens to a fraction as its denom grows without bound?

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that's essentially what that limit is about

ionic harness
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Think about some real examples of fractions

fervent sluice
dry canyon
fervent sluice
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what happens to the size of pizza as the amount of people increase

dry canyon
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pizza stays constant?

fervent sluice
dry canyon
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wait would the pizza eventually run out?

fervent sluice
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I like my pizza constant

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nah it’ll just disappear

crystal dawn
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I mean if you take the pizza analogy

fervent sluice
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poof

crystal dawn
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the more people there are, the more slices there are

ionic harness
crystal dawn
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and the more slices there are, the less of the pizza each slice is

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agreed?

ionic harness
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Open that up once they finish explaining

dry canyon
dry canyon
crystal dawn
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yes

dry canyon
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okay understood so far

crystal dawn
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so as you slice the pizza more and more times

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the area becomes smaller and smaller

dry canyon
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yes

crystal dawn
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so what happens when eventually you slice an infinite number of slices

dry canyon
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the slices could reach to absolutely nothing but it will never reach it 🥀

crystal dawn
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yes, true, but as the number of slices grows without bound, the area of each slice tends to 0

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and that is the key

dry canyon
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i see, so that is why if 1/2 eventually goes to 1/inf, 1/inf "limits" to 0?

crystal dawn
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the limit of 1/x as x tends to inf is 0, yes

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but notice that

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it doesn't matter what the numerator was

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if you had 1000 pizzas, slicing all the way to infinity will still have the area of each slice tend to 0

dry canyon
crystal dawn
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yes

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because the numerator of the fraction is a finite constant

ionic harness
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(They're both bounded by constants)

crystal dawn
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if it was infinite then we'd have an indeterminate form

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that will be a headache for another day

ionic harness
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Hahaha

dry canyon
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inf/inf doesnt equal 1?

ionic harness
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💀

crystal dawn
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oh nonononononono.

ionic harness
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Infinities have different sizes as you'll see later

crystal dawn
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limits is the first topic that forces you to acknowledge that our intuition regarding infinity is not as good as you think

ionic harness
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A simple example

dry canyon
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so thats why the cos bounding part was importatn

crystal dawn
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and no, you cannot treat infinity like a number and cancel them off

ionic harness
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Both $x^2$ and $x$ grow to infinity as x approaches infinity, but $$\lim_{x \rightarrow \infty}\frac{x}{x^2} = \lim_{x \rightarrow \infty}\frac{1}{x} = 0$$

woven radishBOT
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Coolempire93

ionic harness
dry canyon
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im gonna throw up

ionic harness
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||Which I mean x and x are the same infinity so same infinity squared but||

dry canyon
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well imma close the channel now

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thank you guys for your help so much!!

crystal dawn
ionic harness
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No problem! I would say since you're working on all these limit problems though

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It would be good for you to try and get an intuitive understanding like we worked on here

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Let me get you a link

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To read

crystal dawn
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also, you may want to note the seven indeterminate forms

ionic harness
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dry canyon
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i know a guy named paul

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he was not a good guy

crystal dawn
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if you get these, your limit is indeterminate and you need to manipulate your expression

ionic harness
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The actual introduction to limits is quite complicated (because it's rigorous) so I would start with the Computing Limits section if what you see in the first parts aren't included in your textbook

ionic harness
crystal dawn
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(even 1^inf btw!)

dry canyon
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alright ill check out the resources

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thank you guys again so much!!!

crystal dawn
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but 1^inf is a bit of a specialty amongst the indeterminate forms because it's a bit nuanced

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so another day perhaps

dry canyon
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.close

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#
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ionic harness
# dry canyon alright ill check out the resources

Oh I guess as a last note if you have free time and want to do something blackpenredpen has great limit videos (on indeterminate forms as well as his 'evaluating 100 of these' in preparation for tests) and great calculus videos in general 🙂

devout snowBOT
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cerulean ruin
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hi

devout snowBOT
cerulean ruin
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how do you approach b

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i think for a you use cross ratio formula right

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for b do you just plug in a point in T(z) = ...

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then see if it maps to upper half?

fast garden
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you don't need to use cross ratios

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you find your T, and you should know that boundary is mapped to boundary

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so check some points on your boundary to identify whether it's mapped to a line or a circle

cerulean ruin
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oh i mean to find T, you use cross ratio right

fast garden
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oh right

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yes

cerulean ruin
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ok suppose $T(z) = \dfrac{4z}{6-z}$

woven radishBOT
cerulean ruin
fast garden
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yeah

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so, hopefully you know that boundaries are mapped to boundaries?

cerulean ruin
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ye

fast garden
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right

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but your mobius transformation maps circles and lines to circles and lines

fast garden
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so, you are looking at where your boundary is mapped to (that is, your im(z) = 0 line)

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it can only be a circle or a line

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would you know how to do that

cerulean ruin
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in the question

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it maps points from the real axis to the real axis

fast garden
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right, so your new boundary is also the real axis

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how do you check which region it actually is?

cerulean ruin
fast garden
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yes exactly

cerulean ruin
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so this is where you plug in i for exampel

fast garden
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yeah

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your favourite number from the original region that is not on the boundary

cerulean ruin
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OHHH wait

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its asking where does T map the upper half plane

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so this is our input

fast garden
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:)

cerulean ruin
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so we just use a random point from the upper half plane and plug into T

fast garden
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as long as it is not on the boundary, yeah

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do you know why that is

cerulean ruin
fast garden
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well, the boundary points are not in the region anyway, but if it was >= 0 instead, it is important to know

cerulean ruin
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i learned this mobius transformation stuff approxmaitely 3 hours ago and my final is at 10 am

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😭

fast garden
cerulean ruin
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ye

fast garden
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we have alreayd identified it maps the real line to the real line, but if we plugged in a boundary point, what would we get back

cerulean ruin
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a point on the boundary?

fast garden
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exactly

cerulean ruin
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ahh

fast garden
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but we already know where the boundaries are, so it's superfluous

cerulean ruin
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ic

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and the boundary here is just the real axis

fast garden
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if your transformation is correct, yeah

cerulean ruin
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got it

steel sage
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His transformation is correct

cerulean ruin
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so in this question

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this is mapping a circle -> line?

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and i guess to see what line specically we use boundary points of |z| = 1

fast garden
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yes

steel sage
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Though when it’s a region not a circle you still need to use an extra point. Like f(z)=4z/(6-z) you found that f maps x-axis to x-axis, but the image might be either upper or lower plane. Do decide which you still need to try one point, z=i for example

cerulean ruin
fast garden
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oh mb i thought i explained that

steel sage
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Yeah. Möbius map maps a circle to what circle you need three points, maps what region to what region you need four

fast garden
cerulean ruin
fast garden
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although

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this makes me want to ask, how did you deduce it was a line?

cerulean ruin
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the pole is real

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probably not good enough tho

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😭

fast garden
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right, but that is not enough to deduce, since if i shrunk the circle down to say |z| = 1/2, it would no longer be a line

cerulean ruin
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ah

fast garden
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the point is that this pole is on your circle so there is a point at infinity

steel sage
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To see what f(z) maps unit circle to, it’s the same as finding {z: |f^-1(z)|=1}, which is solving |z+1|/|z|=|1+1/z|=1

cerulean ruin
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so that makes a bit of sense

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if a pole exists on the boundary

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then it must map to a line

fast garden
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in general, you need 3 points to determine
2 points is not enough because it could just be a circle passing through those 2 points
the 3rd point determines if they are all colinear or whether it really is a circle

cerulean ruin
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cuz there would be a point at inifity?

fast garden
steel sage
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A line can be viewed as a circle whose one point is infinity

cerulean ruin
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ooo

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that makes sense

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so just out of curiosity

cerulean ruin
# cerulean ruin

here it maps to a line and we plug in different points on the circle to find that line

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could there be an example where it just maps to differrent real values?

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would the line be a slope in that case

steel sage
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I think given three distinct points as input and three distinct points as their image it can always determine a möbius transformation

cerulean ruin
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ah

steel sage
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Three distinct points, needless to say.

cerulean ruin
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ah

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and thats how you determine a line

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OHHH

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this makes so much sense i think..

cerulean ruin
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my understadning is that

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these 3 points should always form something linear

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(if we are mapping to a line)

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so probably something went wrong

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with the mapping

steel sage
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It’s simply that three distinct points determine a circle (line is viewed as a circle too)

cerulean ruin
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ah that makes so much sense now

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i was wondering why we needed 3 instead of 2, but here we just treat a. line as a special circle with points agt inifnity

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so if we are suppsoe to map to a line (i.e a pole on the boundary), ,and we dont get collinear points then somethign went wrong

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but if we do get collinear points, then we can determine what line the transformation maps to

steel sage
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Yes. And infinity is very real to us actually, the complex plane adding this infinity is just a sphere S^2

cerulean ruin
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got it :) thank you so much this makes alot more sense now haha

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i guess this is why these thigns are called generalized circles

steel sage
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Yeah

cerulean ruin
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alright 😭 thats prbs all i need to know for mobius transformations on the exam

fast garden
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good luck!

steel sage
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Rock the exam

cerulean ruin
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thank you!

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i probably have some toher questions on the review

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.solved

devout snowBOT
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cerulean ruin
devout snowBOT
cerulean ruin
#

lowkey forgot how to do this problem

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😭

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is it realted to ML inequality/?

steel sage
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Use Cauchy’s estimate

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I mean f(z) has Taylor series on the whole plane, and use Cauchy’s estimate to estimate f^(n)(0)

cerulean ruin
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is it this?

steel sage
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Yes

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M_R in the picture is the maximal |f(w)| for w in the closed ball, radius R, center z_0

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closed disk I meant

cerulean ruin
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so we let |z| = R

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oh waittt

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so they gave us the poklynomial of degree one

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that means f^(n)(z_0) where n >= 2 = 0

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or i guess

steel sage
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Yeah you need to show that

cerulean ruin
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that is what we are trying to show

steel sage
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z_0=0

cerulean ruin
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why do we use z_0 = 0 versus any other point?

steel sage
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f(z)<=4+5|z|^(3/2)

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If the condition is f(z)<=4+5|z-z_0|^(3/2) certainly we would consider z_0

cerulean ruin
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ohh

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bc its centered at 0

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$|f^{n}(0)| \leq \dfrac{n!}{R^n}\bigg(R + 5R^{3/2}\bigg)$

woven radishBOT
steel sage
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Yeah

cerulean ruin
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oops 4 + 5...

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4/R^n + 5/R^{3/2 - n}

steel sage
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n-3/2, in your notation

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And n!

cerulean ruin
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yepp and when n >= 2 and we take the limit as R -> infinity

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we get that the derivative <= 0

steel sage
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=0

cerulean ruin
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so thats why its a polynomial t most degree 1

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oh ye

steel sage
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Yeah

cerulean ruin
#

kk that makes alot of sense tysm

steel sage
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Np

cerulean ruin
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im guessing 1. is an applicaiton of louisvilles theorem?

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wait

steel sage
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Yeah

cerulean ruin
#

kk

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i see

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louisvilles theorem is like if a function is entire and bounded then it is constant

steel sage
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Yeah

cerulean ruin
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so i guess we define g(z) = |f(z) - i|

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or hm

steel sage
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Your g is not bounded

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1/it will be bounded though

cerulean ruin
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ahh

steel sage
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I mean if the statement is false, 1/g will be bounded

cerulean ruin
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so this is kind of liek a proof by contradiction

steel sage
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Yeah

cerulean ruin
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so assume that for all z |f(z) - i| >= 1

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then the function g(z) = 1/|f(z) - i| is bounded by 1

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so g(z) <= 1

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then

steel sage
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Though I would drop | | in g

cerulean ruin
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note that g(z) is entire

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oh ok

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bc g(z) is entire and bounded, then we can represent g by some constant alpha by louivilles

steel sage
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h(z) entire doesn’t imply z|-> |h(z)| entire

cerulean ruin
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oh ok

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ur right

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but then this implies f(z) = 1/alpha + i

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but we assume f(z) is nonconstant

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so a contradiction

steel sage
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Exactly

cerulean ruin
#

thanks!

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and b is also a little weird

steel sage
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It’s just that cos(Z) has no singularity, and 1/z does have, 0

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So when integral around 0, one will be 0, another one will be 2πi

cerulean ruin
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ah okay

#

why is the domain relevant

steel sage
#

I don’t think it does. It looks like that form only to make sure it contains a closed curve around 0

cerulean ruin
#

tysm

#

.sovled

#

.solved

steel sage
#

No problem

devout snowBOT
#
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cerulean ruin
#

oh

#

ty!

devout snowBOT
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wheat moss
devout snowBOT
soft umbra
#

Hiii

soft umbra
#

Do you have any question to ask?

#

bcoz you just open a channel catmas

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#

@wheat moss Has your question been resolved?

soft umbra
#

.solved inactive channel catthumbsup

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wicked thorn
#

Some angle's sides are going through the circumference. We need to find and prove which arc is bigger

devout snowBOT
wicked thorn
#

as i assume there are two cases. We need to prove that arc CD is bigger than arc AB

tender wharf
#

arc closer to the vertex should be bigger

wicked thorn
tender wharf
#

so none of sides is tangential?

#

hmm..

#

angles with vertex outside the circle measure = 1/2[ bigger arc - smaller arc]

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#

@wicked thorn Has your question been resolved?

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@wicked thorn Has your question been resolved?

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wicked thorn
#

Some angle's sides are going through the circumference. We need to find and prove which arc is bigger

devout snowBOT
sand pumice
#

wait shit use the arc length formula

wicked thorn
#

why?

tender wharf
wicked thorn
tender wharf
#

ye

wicked thorn
#

wait no

#

there are no measures given, we need to prove geometrically

sand pumice
woven radishBOT
pseudo basin
#

this sounds weird and understated

pseudo basin
sand pumice
#

by 180*

sand pumice
pseudo basin
#

ok now you have to specify theta is in degrees

#

yes ok

wicked thorn
tender wharf
pseudo basin
#

cause i think you may have meant CD>AB

gloomy aurora
wicked thorn
pseudo basin
wicked thorn
sand girder
#

what does the problem give?

#

or is it just that?

wicked thorn
#

it's just that, some angle is near one circumference

#

forming two secants

#

and four arcs

#

AB and CD are one of them

pseudo basin
#

<@&268886789983436800> troll

modest dagger
#

Don't troll in the help channels.

pseudo basin
#

and see where they intersect the circle

#

rn that's the only thing that is coming to mind

tardy edge
#

draw lines CO and OD, thats the central angle at O, and the angle above points A and B is the peripheral angle that also includes the CD arc

#

but then with that proof you can only prove CD arc > AB arc, not the other way around, since the central angle is two times bigger than the peripheral

#

so it's arc length would also be 2 times bigger

devout snowBOT
#

@wicked thorn Has your question been resolved?

ionic harness
#

The way my book does it is

Let's name the intersection point outside the circle K just so I have something to call it

  1. Construct AD. measure of CAD is half of measure of arc CD
  2. Since K-A-C is a straight line, angle KAD = 180 - measure of angle CAD
  3. Measure of ADB is half of measure of arc AB
  4. Therefore since mADB + mKAD + mAKD = 180 because AKD is a triangle, 180 = arc AB/2 + 180 - arc CD/2 + mAKD
    and
    mAKD = arc CD/2 - arc AB/2
  5. Because the measure of an angle cannot be negative, arc CD has a larger measure than arc AB 👏
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#
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desert grove
#

Hello, I am trying to solve this equation:

desert grove
ionic harness
#

Solve for s?

desert grove
#

Given also, a(s)=k/s²

desert grove
wind mason
#

physics problem i assume?

ionic harness
#

Ah

#

That makes more sense

desert grove
#

I tried and i got only as far as a differential that was y²*y"=k

#

In this case, k=gravitational constant*mass of the body, but that's irrelevant

ionic harness
# desert grove

Are there supposed to be two integrals but only one constant of integration?

wind mason
#

k=mg…

#

I feel like something is tickling me here

desert grove
wind mason
#

This might be known

ionic harness
#

Right

#

Because that should be a(t)

desert grove
ionic harness
#

Ah

#

They gave it to you as space

#

Got it

desert grove
#

The closer you are to the body the more you accelerate

ionic harness
#

That solves half the problems but there should be a dxdx after the integral regardless

ionic harness
#

Well dxdt

wind mason
#

my smol brain is too smok to comprehend this

desert grove
ionic harness
ionic harness
wind mason
#

lessee here though

ionic harness
#

So your result will be in t

desert grove
wind mason
#

its definite, so it should be dxdy, no? (Anyways i feel its a bit pointless to argue about this anywyas)

ionic harness
#

Right but now I'm noticing we have s(t) = ... s(x)

#

I'm wondering what's a placeholder and what's not

#

XD

desert grove
#

This is essentially "given non uniform acceleration, how long will it take for a body to a accelerate from a given distance to an object, to reach such object"

ionic harness
#

Yep

#

In which case easiest way is to differentiate using FToC and get your differential equatio

wind mason
desert grove
ionic harness
young spade
#

Might i ask, has this problem given to you / read it as is from a book / etc... or its something of your own?

ionic harness
#

Although with acceleration as a function fo s is different

devout snowBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

desert grove
wind mason
#

where is it from though

young spade
#

mostly because DEs for gravity are remarkably well known and documented

wind mason
#

or did you ask yourself this question?

ionic harness
#

Very true

desert grove
young spade
#

And really easy compared to this integral

desert grove
young spade
#

I suppose you were looking at Newtons equation, correct?

desert grove
#

And of course gravity isn't constant so it was wrong

ionic harness
#

y^2 * y'' = k and it's a 2nd order nonlinear

#

Which we can just backsolve by integration

young spade
#

If we are talking about 2 bodies

#

Yrying to calculate the position of celestial bodies newton found that there is technically two ways to treat the problem.
You could think about it in terms of cartesian (XY) or polar coordinates

#

iirc cartesian is practically unsolvable as is, polar coordinates work under the assumption that bodies without extreme mass follow elliptic orbits, which have the nice property of keeping Angular Momentum as a constant

desert grove
#

Conceptually

#

But I guess it is technically correct

ionic harness
#

Isn't that the definition of free fall 🤔

desert grove
young spade
#

If youre trying to calculate free fall for objects not** at extreme altitude, just assume g is a constant

ionic harness
#

I mean I guess if you define orbit as stable free fall

#

And not just directly equate them

desert grove
#

So you have both cases

#

Then it would only make sense to indeed have a formula which works universally

young spade
#

Just for clarity, g drops to 90% at about 400km up.

Anyways, yeah, the DE is somewhat "simple" even then.

Lets say that our model is attempting to show the time it takes for an object to reach ground, we have to know a few things from there

y as the altitude
t as time
We need y(0), aka the initial value of altitude, and y'(0), the initial velocity

#

From here it depends on how many assumptions you wanna make
Can we treat gravity scaling linearly with respect to distance to ground?
Is air drag a thing?
Etc...

desert grove
ionic harness
#

That makes things nice

desert grove
#

Air drag, of course, is a terrible thing that should never be considered

#

Joking of course but yeah, simplest case still applies

young spade
#

Knowing that we have 2 variables here, in reality we have 2 differential equations here

#

Which we usually call a system

ionic harness
#

\begin{align*}
y^2 \cdot y'' &= k \
\int y^2 \cdot y' dy &= \int kdt \
y^2y' - \int 2y^2 dy &= kt + y'(0) \
y^2 y' - \frac{2}{3}y^3 &= kt + y'(0)
\end{align*}

woven radishBOT
#

Coolempire93

ionic harness
#

I'll leave it to you then

young spade
#

dy/dt is just = v aka velocity.

#

Since position changes purely with velocity

#

Now the relatively hard part, dv/dt = f(y,v)

#

Aka, velocity is setup as a differential equation based on height (y) and current velocity (v)

desert grove
#

Ohh that makes sense

young spade
#

If we assume no air drag, velocity basically doesnt play a part

#

We just end up with dv/dt = f(y)

#

Heres the relatively hard part, what is f

#

For most practical purposes, we just assume that f(y) = g
Aka, acceleration (rate of change of velocity) is equal to some constant, but you change it to be whatever

#

On the most technical sense, yes, k/y^2 is the most accuratr

desert grove
#

Yeah

young spade
#

You end up with two equations you have solve, and each depend on the other

#

$$\frac{dy}{dt} = v$$
$$\frac{dv}{dt} = ky^{-2}$$

desert grove
#

I guess not considering the first formula might have hindered any attempts to solve it

woven radishBOT
young spade
#

This is also why both y and y' are needed as initial conditions

#

Also, consider, yes, this system can be simplified into a single equation

#

Since dy/dt = v

#

dv/dt = d²y/dt²

desert grove
#

Yeah, the one i had originally proposed

#

Though I used a roundabout way to find it

young spade
#

In another words:
$$\ddot y = ky^{-2}$$

woven radishBOT
young spade
#

Its a relatively simple DE, you just have to know how to solve em.

desert grove
#

I for the life of me could not find a solution, i even asked a whole mathematician but i think it was not their specific area of study

inland carbon
#

Multiply both sides by y dot i think

devout snowBOT
#

@desert grove Has your question been resolved?

desert grove
young spade
desert grove
#

Thanks!

young spade
#

If youre interested in an answer and not an equation

#

Learn runge kutta

ionic harness
#

lord

desert grove
#

Thanks

desert grove
young spade
ionic harness
#

Keeping in mind I learned it in a class, so I had to do it by hand

#

And build a calculator to do it myself in desmos

young spade
#

Runge Kutta is a family of numerical methods that allow you to find approximations to DEs of all kinds

#

And they are arguably the most stable

desert grove
#

Oh, so it's an approximation

young spade
#

Yep, really precise and elaborated one, but yeaj

#

If youre somewhat worried about the precision, the error on RK4 is 4th order, aka, if you double your numerical precision, you get an answer "16 times closer"

desert grove
#

That is quite amazing

young spade
#

As to my knowledge, is the standard for most physics models nowadays, some people prefer higher order Runge Kutta (RK8 or some other types of RK4) for models that are supposed to stretch a lot of time with a lot of elements.

#

But in your case, even RK1 (Also known as Eulers method) could be enough with a time step small enough

ionic harness
#

haaaa

#

I can't believe I had to do euler's method, euler's improved method (RK2) and RK4 all by hand

#

And then code calculators in desmos for all of them

young spade
#

Its a pretty useful technique

devout snowBOT
#

@desert grove Has your question been resolved?

#
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arctic delta
#

how do u do this

devout snowBOT
dire iris
arctic delta
#

yeah

dire iris
#

do you know the chain rule?

arctic delta
#

yes

dire iris
#

so, how does that work here?

#

you take the derivative of the outer function, then multiple by the derivative of the inner function

#

what would the outer/inner functions be?

arctic delta
#

is outer e^sin and inner (cos(x^2) ?

dire iris
#

yeah, but it would also be easier to have outer as e^x and inner as sin(cos(x^2))

#

here, you will have to apply the chain rule 3 times in a row

#

when you take the derivative of the inner expression

arctic delta
dire iris
#

well when you apply the chain rule once, what do you get?

#

g(x) = e^x, h(x) = sin(cos(x^2)), f(x) = g(h(x))

#

so f'(x) = ???

#

g'(h(x)) * h'(x) right @arctic delta

#

so what would that be?

arctic delta
#

one moment

#

this is confusing

dire iris
#

you can keep h'(x) unsimplified

#

that is where applying the chain rule more times comes in

#

what would g'(h(x)) be?

arctic delta
#

is g'(h(x) the same as f'(g(x)) ?

dire iris
#

no, g is e^x, h is sin(cos(x^2))

#

what is the derivative of e^x?

arctic delta
dire iris
#

yeah, so what is g'(h(x))?

#

just the same thing as the original function right

arctic delta
#

isn't that just e^sin(cos(x^2)) ?

dire iris
#

okay, then you need to figure out what the derivative of sin(cos(x^2)) is right

#

and multiply by that

#

how would you do that?

arctic delta
#

g'(h(x)) * h'(x)

#

cos(cos(x^2) (cos(x^2) ?

dire iris
#

derivative of cos(x^2) yes

#

what would that be?

#

you apply chain rule yet again

arctic delta
dire iris
#

yeah, so all together, what is f'(x)?

#

you just gotta multiply all of this and simplify

arctic delta
dire iris
#

well that last part should be d/dx(cos(x^2)) but yeah the first part is correct

arctic delta
#

so it was supposed to be cos(cos(x^2)) ?

dire iris
#

yes

arctic delta
#

wait do u substitute the cos(cos(x^2) and -2xsin(x^2) into the x in e^x ?

dire iris
#

its easier to see if you work it out on paper

arctic delta
#

yeah im doing that

dire iris
#

so you substitute h'(x) in to what you found

dire iris
#

times

dire iris
#

you're essentially just successively multiplying by the derivatives of the inner functions

arctic delta
#

so this?

uneven coral
arctic delta
#

ok thanks

#

.close

devout snowBOT
#
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white vine
#

prove if 1/1+x^2 is injective, surjective orbijective over (0, 1].

dire forge
white vine
#

I have been proving it with f(a)=f(b) from my understanding

dire forge
#

which one do you want to focus on first, injective?

white vine
#

yes.

dire forge
#

okay, so you start from f(a) = f(b) and then what did you do after that

white vine
#

set it up as aformal proof

#

f(x_1) = 1/(1+x^2_1) = f(x_2)=....

#

but other thoughts were to use monoticity to prove it?

dire forge
#

okay let's go ahead with your first thought

#

so we have

#

[\frac1{1+a^2} = f(a) = f(b) = \frac1{1+b^2}]

woven radishBOT
#

fishERIC_information

white vine
#

uh basically yes

dire forge
#

that's our assumption, what's the thing we have to prove at the end, if this function is injective?

white vine
#

yes.

#

This is where I got stuck so a, b > 0

dire forge
#

sorry that wasn't a yes or no question, I mean what's our goal at the end?

#

the function is injective if we can demonstrate what?

white vine
#

Prove whether or not is injective in interval [0, 1)

#

(0, 1]*

dire forge
#

yes

#

but what is the definition of injective?

#

you only said half of it

white vine
#

maps one to one

dire forge
#

f(a) = f(b) implies what?

white vine
dire forge
#

yeah exactly

#

we want to show that a=b

#

if we know that 1/(1+a^2) = 1/(1+b^2), then what's something we can do to both sides of the equation that will get us closer to that?

white vine
#

set them equal?

#

the denominator

#

(1+a^2)=(1+b^2)

#

1+a^2> 0 | 1+b^2 > 0

#

a^2 = b^2?

#

a = b, a = -b

dire forge
#

yeah exactly

#

and so how do we know that a=b and not that a = -b

white vine
#

injectivity requires a=b?

#

it does not specify in the theorem a = -b?

dire forge
#

that's what we want to prove though, we don't know yet that it's injective

#

so we can't say it's because it's injective

#

we have to give another reason why a = -b is not possible

white vine
#

this is where i got stuck. Im not sure if I need to go and find a value that disproves this or if i can do it generally

dire forge
#

well let's look at the original question

#

there's still a piece of information that we haven't used yet

#

we said "over (0, 1]"

#

so that means a and b are both in (0, 1], right?

white vine
#

yes

dire forge
#

can we use that somehow to help us

white vine
#

domain restriction then monoticity?

dire forge
#

think simpler

#

why is a = -b not possible?

#

if a and b are both in (0, 1]

white vine
#

all positive numbers

dire forge
#

yeah exactly

#

so then we know that a=b

#

so, since a=b, what can we conclude?

white vine
#

it is injectivity?

#

injective*

dire forge
#

yeah

#

excellent

white vine
#

is there a proper way to formulate that explanation mathematically?

dire forge
#

let's summarize what we did

white vine
#

f(a) = 1/1+a^2 = f(b) = 1/1+b^2

#

1 + a^2 > 0 | 1 + b^2 > 0 -> Take reciprocals

#

1+a^2=1+b^2

#

a^2 = b^2

proud perch
#

.close

dire forge
white vine
#

square root both sides a = b

#

or a = -b but how do you explain domain restriction mathematically

#

I can explain it using words

dire forge
#

yea, and that works because a > 0 and b > 0

#

so, since a^2 = b^2, we know that a^2 - b^2 = 0, or (a+b)(a-b) = 0

white vine
#

because the domain restriction 0 to 1 only includes positive numbers, it is not possible to have a=-b

dire forge
#

so from that we know that a+b = 0 or a-b = 0

#

we can rule out a+b = 0 because a, b > 0, so a+b > 0

#

therefore, the only possibility is that a-b = 0

#

which means that a = b

#

does that make sense?

#

this way avoids talking about square roots or domain restrictions and keeps everything in terms of simple operations

white vine
#

yes

dire forge
#

awesome

#

so now let's talk about surjectivity

#

do you think this function is surjective?

white vine
#

probably?

dire forge
#

why?

white vine
#

Wait. Also the formulation I got not injective for the first one? On a earlier attempt.

#

Oh my correction.

#

Looking at another problem.

#

Find the range and then compare with codomain?

#

or no?

white vine
white vine
dire forge
#

you can prove that by picking a value that's not in the range and then proving that it's not in the range

white vine
#

then lastly bijection?

#

because its not surjective but is injecetive its not bijection?

celest socket
#

So yeah, its not bijective

devout snowBOT
#

@white vine Has your question been resolved?

devout snowBOT
#
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hasty zodiac
#

is there any difference between x^1/2 and sqrt(x)? (over complex numbers)

dire iris
hasty zodiac
#

i heard z^1/2 is multivalued, while sqrt(z) implies the principal root

#

so it's single valued

dire iris
#

well that is a notational difference

#

not a mathematical one

#

it depends who you ask basically

hasty zodiac
#

so it's subjective?

#

i see

acoustic leaf
#

different people and books may adopt different conventions on that

hasty zodiac
#

thanks

#

.close

devout snowBOT
#
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dry canyon
#

why is this equal to 0

devout snowBOT
pseudo basin
dry canyon
tender wharf
#

0 * anything becomes 0

dry canyon
pseudo basin
tender wharf
#

Mb lol

pseudo basin
#

anyway, have you heard of the squeeze theorem?

#

this is a tool that can help you here

dry canyon
mild comet
woven radishBOT
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soup_norm

pseudo basin
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with the suggested imagery being that if two cops are dragging a drunkard between themselves and they both are going to the police station

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then the drunkard will also end up there

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here the drunkard is the "middle" function and the cops are the "squeezing" functions

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not a terribly good bit of imagery but at least it is iconic

mild comet
dry canyon
mild comet
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Yes

dry canyon
mild comet
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So the limit at 0 is forced to be 0

dry canyon
#

ill go watch a video on the squeeze theorem and come back later, do u guys have videos?

mild comet
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looks like the organic chemistry tutor has one on that

dry canyon
mild comet
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the squeeze theorem is a consequence of the fact that limits preserve weak inequalities

dry canyon
#

well, thank you for helping me out

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ill close the channel now

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.close

devout snowBOT
#
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pseudo basin
ionic harness
#

This is another version of that bounding idea we discussed last time 👌

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This one's at the end of that computing limits article, but yeah a video is best

ionic harness
#

In that case it was -1/inf <= limit <= 1/inf, since both sides converge to 0 our limit was 0

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Hopefully now that you've learned it fully what we did then makes more sense

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robust bobcat
#

in 18 b we showed that p(x) = 1/2(x^2-x). Then I want to use the sub x- floor(x) = u. I was thinking that then you can isolate for x and plug that in. In this solution what they did is they used the fact that it is has a period of 1 and then they used r as the upper bound. Which method is correct?

robust bobcat
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This is for part c

steel sage
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P is periodic not because f itself is, but integral of f on [k, k+1] is 0, cancelled.

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I think you need to expand the actual expression of f on [k, k+1] and integrate

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Without the [] I meant

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On [k, k+1) you can remove it

robust bobcat
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im not following. How can we expand f? f is jsut x - floor(x) - 1/2

faint hearth
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Floor can be expanded further in [k,k+1)

robust bobcat
#

?. Isn't floor just n <=x < n+1. and then floor(x) = n

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How can there be an expansion then?

faint hearth
robust bobcat
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the way I see it is that we found that P(x) = 1/2(x^2-x). For any x we have x- floor(x) = u. Then we have x = floor(x) +u and sub that in for x and we have 1/2((floor(x)-u)^2 - (floor(x)-u))

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Then I see that we have shown that P(x) has a period 1. Then x-floor(x) = u is in one of these periods. Meaning if we use r as the upper bound we will have 1/2(r^2-r)

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and then plug in for r

faint hearth
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You have to use the fact that P(x-floor(x))=P(x) because P has a period of 1.

x-floor(x) is in [0,1], and for any r in [0,1], you have proved that P(r)=1/2(r^2-r).
So P(x-floor(x))=1/2((x-floor(x))^2-(x-floor(x)))
So
P(x)=1/2((x-floor(x))^2-(x-floor(x)))

robust bobcat
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ok so then my issue was that I did not treat x as a general x but as a specific one

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thx for the help

faint hearth
robust bobcat
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yes we know that P(x) is periodic and r will be in one of these periods and then we sub in for r

faint hearth
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Ok, so do you have any questions?

robust bobcat
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so your saying that you could still treat x as x= floor(x) +r

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is my reasoning right then that we cannot sub in for x because it is a general x?

faint hearth
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You can sub in but it's unnecessarily complicated

robust bobcat
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isn't the whole objective to have floor(x) in the expression and by using that subsition we would have floor (x)

faint hearth
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The objective is to find P(x) when x is not in [0,1]

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You know for x in [0,1], P(x)=1/2(x^2-x)

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And you also know P is 1-periodic

robust bobcat
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but that doesn't change the fact. Say x not in [0,1] x = floor (x) + r. sub in for x

faint hearth
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What does that do?

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You can't say P(x)=1/2((floor(x)+r)^2-(floor(x)+r))

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But you can say P(r)=1/2(r^2-r)

robust bobcat
faint hearth
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You need a quantity in [0,1] to substitute

robust bobcat
#

oh

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everythign is clear that would only work if x was an integer

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I see now. R is in these intervals. floor(x)+r is not. Meaning we cannot use it to express every P(x)

faint hearth
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Yes

robust bobcat
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ok thats clears everything up thx

#

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rain coral
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this

devout snowBOT
rain coral
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doesnt make sense

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ok

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if u differentiate

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ull get

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3p^2 -4p+3

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ok

pseudo basin
rain coral
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thats for gradient of tangent

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if u flip it over

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ull get -1/ (3p^2-4p+3)

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so if u get any value of p

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u ccld make it

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so that the gradient of the normal/M is basically

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infintely small no?

crystal agate
#

how are there 4 pi electrons guys

knotty sage
# rain coral infintely small no?

No, the function of M(p) (the gradient of the normal line) has a minimum value, a p where M is minimized occurs if you take the derivative of M and equate it to 0.

knotty sage
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crystal agate
devout snowBOT
#

@rain coral Has your question been resolved?

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hard sable
#

hey

devout snowBOT
hard sable
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why do we need to consider the force at point B

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if i imagine applying that force to the ship (pulling it) at point B, there is no rotation effect about P

glossy dew
hard sable
#

pull it anti clockwise?

tender wharf
#

you can say pull but clockwise

glossy dew
hard sable
glossy dew
hard sable
#

.close

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vivid zephyr
#

Hello, I need help figuring out if what I am trying to do is possible to do or not:
I have a rotation matrix

[0: cos(z)cos(y)-sin(z)sin(x)sin(y),   1: -sin(z)cos(x),  2: cos(z)sin(y)+sin(z)sin(x)cos(y) ]
[3: sin(z)cos(y)+cos(z)sin(x)sin(y),   4: cos(z)cos(x),   5: sin(z)sin(y)-cos(z)sin(x)cos(y) ]
[6: -cos(x)sin(y),                     7: sin(x),         8: cos(x)cos(y)                    ]

which I need to extract the values x, y and z from.
Right now I am doing this as
x = atan2(m[7], sqrt(m[6] * m[6] + m[8] * m[8]))
y = atan2(m[6], m[8])
z = atan2(m[1], m[4])
, which works correctly when x is not approaching π/2 or -π/2.
When this happens, the floating point values of m[6], m[8], m[1], m[4] become too small and big errors start to occur (such as sign changes etc).

In this condition, the rotation matrix contains

[0: cos(z)cos(y)-sin(z)sin(y),   1: 0,  2: cos(z)sin(y)+sin(z)cos(y) ]
[3: sin(z)cos(y)+cos(z)sin(y),   4: 0,  5: sin(z)sin(y)-cos(z)cos(y) ]
[6: 0,                           7: 1,  8: 0                         ]

which is what my question is about: *is there a way to figure out y and z in this situation?

outer quarry
#

holy this channel makes me feel dumb

vital edge
vivid zephyr
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ok, give me a min

faint gorge
vivid zephyr
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first one

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second one

faint gorge
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Why not use quaternions

stone stump
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why so difficult for x

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you have sinx as an individual entry

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and then cosxcosy

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and coszcosx

vivid zephyr
# faint gorge Why not use quaternions

you mean using quaterions instead of rotation matrices? I need to use the rotaiton matrix since it's the input I need to process,

if you mean that I can compute the quaternion representation, I'd have to look into it

vivid zephyr
faint gorge
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they are also numerically more stable, faster and compact

vivid zephyr
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so what you are saying is that I should go from rotation matrix (my input) to quaternion to euler angles (what I need to compute)?

stone stump
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eg top left is cos(y+z)

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so you can convert to those

stone stump
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uhh wait all of those only depend on y+z

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hmm

vivid zephyr
tardy edge
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I'm surprised people learn rotation matrices before trigonometric identities

vivid zephyr
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well, I think I have solved it thanks, now I am computing atan2(sin(z)cos(y)+cos(z)sin(y)),(cos(z)cos(y)-sin(z)sin(y)), which is equal to
atan2(sin(z + y), cos(z + y))

this is sufficient given that in this situation there is already a gimbal lock situation, in which rotations by y and z are "summed" so to speak

mystic scarab
vivid zephyr
#

anyhow, thanks everyone for the help, I learnt something new with this one 😄

#

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