#help-27

1 messages · Page 376 of 1

copper spoke
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but i have problems with the algebra

stone stump
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ok so what is a_4

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and what is a_5

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do not simplify

copper spoke
stone stump
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good so thats a_4

copper spoke
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is this true

stone stump
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now a_5

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not quite

copper spoke
stone stump
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$1\cdot3\cdots(2n+1)=\prod_{k=0}^n (2k+1)$

woven radishBOT
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Denascite

copper spoke
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jeah but i get the idea

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its just the algebra

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I mean i have a_n+1 , thats why i have the term (2n+3)^2 , but in the terminator why there is another (2n+1)^2

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thats my problem

stone stump
copper spoke
stone stump
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you forgot the ()^2 btw

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now a_4/a_5

copper spoke
stone stump
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now we notice that 2*5+1=2*4+3

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and we have our (2*4+1)^2 factor before that

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aka (2n+1)^2

copper spoke
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ahhh

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lel

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you can write

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2 * 5 + 1 as 2 * 4 + 3

stone stump
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2(n+1)+1=2n+3

copper spoke
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thank

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you

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you really need to write it down one time to really get it

stone stump
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yes

devout snowBOT
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@copper spoke Has your question been resolved?

devout snowBOT
#
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lofty verge
devout snowBOT
lofty verge
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How do you even draw this?

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My guess is that two points of the parallelogram lie on the circumference of one circle, the other two points on the other circle. These circles are congruent and touch in exactly one point on their circumference

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A third circle is drawn with all points on the parellogram nvm thats wrong

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like that?

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took me forever to draw but i think this is more correct

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after i saw definition of circumscribed

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i mean its not perfect but

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close

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but even then i dont see how to find the area of any of those circles

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even better drawing ^

devout snowBOT
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@lofty verge Has your question been resolved?

lofty verge
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Figured it out using AI (no hope for humanity 😭)

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.close

devout snowBOT
#
Channel closed

Closed by @lofty verge

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devout snowBOT
lofty verge
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Tried to avoid it but no human could help...
I know the problems with using AI.
I worked the problem myself, only using the steps given, which are correct.

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Use of these AI tools to answer other people's help questions is strictly against server rules

lofty verge
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(sorry, latex did not work in the PDF)

rain summit
lofty verge
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oh no

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but it leads to the correct answer

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.reopen

devout snowBOT
lofty verge
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how is that wrong?

rain summit
lofty verge
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I thought so too but then I saw

rain summit
lofty verge
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Hmm

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I see what you mean, but I think the wording is just funny here

rain summit
lofty verge
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it is

lofty verge
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😭

rain summit
soft umbra
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it's been reopened

lofty verge
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But think about it

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a circumcircle

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is around the triangle

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so the circumparallelogram

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is around the circles

lofty verge
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but also, im not sure

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i could be wrong and somehow right

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and if thats the case, please explain

devout snowBOT
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@lofty verge Has your question been resolved?

lofty verge
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@rain summit Sorry to ping you but do you have any further proof I am incorrect here?

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I need to ask another question, so I'll need to close this one...

tender cobalt
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write down that theta = 60, not 30

lofty verge
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oh yeah true

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thank you

tender cobalt
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also the fractions have the wrong bar size

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do fraction (r) (1/2) instead of two fractions

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,,\frac r{1/2}

woven radishBOT
rain summit
rain summit
# rain summit

circumscribed basically means the points of the shape has to be on the circumference

lofty verge
tender cobalt
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$\frac r{1/2}$, not $\frac r{\displaystyle\frac12}$

woven radishBOT
tender cobalt
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the version on the left is more readable

lofty verge
tender cobalt
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this should not have a 2

lofty verge
lofty verge
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i need to proofread this 😭

tender cobalt
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here, remove the s in the subscript

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the answer looks to be correct

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it doesnt look like youre aware of how to chain = signs together

lofty verge
tender cobalt
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if you want to show a calculation where one equal thing is being simplified/substituted several times, you can do
A = B = C = D = E
instead of
A = B
A = C
A = D
A = E

lofty verge
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yeah i know

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idk i just

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started the document like on difference lines

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so i wanna stay consistent

tender cobalt
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you used circumscribed about correctly, yes

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about means around

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circumscribed around implies the parallelogram is on the outside

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the alternative of putting two circles around one shape seems rather forced

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and may not be possible

lofty verge
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thank you 🙂

tender cobalt
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np

lofty verge
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thats super helpful

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.close

devout snowBOT
#
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devout snowBOT
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Available help channel!

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Ask your math question in a clear, concise manner.
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tidal breach
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help w part ii please !!

devout snowBOT
tidal breach
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i kinda dont get the question, is it like finding the range of the radius of a circle w centre 3+5i that passes through the condition arg(z-2) = 3pi/4 ??

pseudo basin
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not just passes through the ray

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but intersects that ray twice

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you're correct to be thinking about circles with center 3+5i

tidal breach
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rihght so i find like where it tangents the ray and also the radius where the circle would just barely pass through the base of the ray?

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and then do the range between that

pseudo basin
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tangents
touches

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but yes sure

tidal breach
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does this look right

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and then AC < 2r < AB

pseudo basin
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yes

tidal breach
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tysm !!

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.close

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devout snowBOT
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Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
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• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

unreal ivy
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Hello sir I am having maths doubts

devout snowBOT
inner sorrel
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?

unreal ivy
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Sir I want to understand why product of two negative numbers is positive

inner sorrel
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don’t ask to ask just ask

unreal ivy
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Sir I want to understand why product of two negative numbers is positive

native gyro
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!da2a

devout snowBOT
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No need to ask “Can I ask…?” or “Does anyone know about…?”—it’s faster for everyone if you just ask your question!

inner sorrel
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Ok so lookee here @unreal ivy

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there are multiple ways to do this

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one using the box method

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and one using pattern

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Which one you wanna know

unreal ivy
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Sir I want mathematical proof

inner sorrel
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no need to call us sir

unreal ivy
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Ok

inner sorrel
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so let us take two numbers, say x and y

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We can represent them aa x = (m-p) and y = (n-q) right

unreal ivy
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Yes

inner sorrel
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Product of x and y is taken as xy

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and xy = (m-p)(n-q) right? (Substituting earlier values)

unreal ivy
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Yes

inner sorrel
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right now I recommend that you take values of x y m n p and Q

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so that it would be easier for you to understand

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take easy values

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like x = 9, y = 8 or something like that

unreal ivy
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Can we do without using values

inner sorrel
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yeah but it would be easier for understanding

unreal ivy
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Ok

inner sorrel
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if you took values

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so xy = mn - mq - np +/- pq

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understood?

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here taking values will be helpful for understanding

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so take x as 9, y as 8, m and n as 10, p as 1 and Q as 2

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so (9)(8) = (10)(10) + (10)(-1) + (10)(-2) + (-1)(-2)

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can you simplify this?

unreal ivy
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No but you applied distributive property here in product of -p(n-q)

inner sorrel
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yeah

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oh you guys didn’t learnt that yet

unreal ivy
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How do we know that distributive property holds for negative numbers

inner sorrel
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oh my bad you guys didn’t learn properties of integers yet?

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Wait what grade r u in?

unreal ivy
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I am school passout but wanted to study again

inner sorrel
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ohk

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so negative numbers are also counted as integers

uneven coral
unreal ivy
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Thank you

inner sorrel
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And distributive property holds for integers

unreal ivy
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Is there a proof?

inner sorrel
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yeah

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you want me to show that?

unreal ivy
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Please tell that

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Yes

inner sorrel
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so we need to prove that a(b+c) = ab + ac even for negative integers

unreal ivy
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Yes

pseudo basin
unreal ivy
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Yes proof

pseudo basin
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from what axioms

unreal ivy
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Yes

pseudo basin
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...that was not a yes/no question

inner sorrel
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I just recommended number substitution but he’s doesnt prefer it

unreal ivy
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Ok sorry

pseudo basin
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where (i.e. what axioms) are we starting off?

inner sorrel
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basically what do you want to keep as a given knowledge

unreal ivy
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I just read that it is a statement assumed to be true

inner sorrel
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yes exactly

uneven coral
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He's just starting up, has very less base knowledge

pseudo basin
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yeah but he's also demanding proof

inner sorrel
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I think best is to consider the basic properties as axioms

uneven coral
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Yeah that's true, mate you gotta work up basic terms first

inner sorrel
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for ease of explanation

pseudo basin
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so like, what are we really looking for? are we looking for something that's a real formal kind of proof, or are we looking for some explanation of the distributive law on Z?

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or like, on what number system. i understood that we're talking about integers thus far.

inner sorrel
uneven coral
pseudo basin
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see here is the thing

inner sorrel
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I recommended him to substitute some basic values

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but then he branched off into the discussion about the properties

pseudo basin
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if we are looking for a formal proof,
and if we do not all agree on what to take as the starting point(s),
then we can never produce a proof of anything

inner sorrel
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so we need to take some statements as givens

pseudo basin
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the thing about the distributive law is that, in my experience, that is quite often taken as an axiom in its own right -- and number systems such as the real numbers are defined axiomatically (leaving separate the question of how to construct such a number system, and then how to verify that all the axioms are true in your construction)

inner sorrel
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so stuff like distributive and associative properties must be taken as given s

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because if we do not have distributive property as a given

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I can’t properly prove to you why the product of two negative numbers is positive

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I mean I could but not with the method I was using

pseudo basin
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if we wanna go down to the basics basics, there's... peano axioms for natural numbers.

unreal ivy
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Ok please explain

inner sorrel
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we just explained everything

pseudo basin
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no, i can yap.

queen gazelle
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how is this for 5th graders?

inner sorrel
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basic integer properties

sinful siren
pseudo basin
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so if you wanna really start at the beginning, then we have to begin with the natural numbers: 0, 1, 2, 3, 4, ...

unreal ivy
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Is this group for fifth graders?

queen gazelle
pseudo basin
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this server has several hundred thousand people

sinful siren
pseudo basin
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it is not restricted to any grade level but you have to be 13 or older to be on Discord at all, not just here

sinful siren
queen gazelle
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alr so who was the one who put the question? whats the questiom? i can help bro

inner sorrel
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so basically look here

pseudo basin
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anyway if everyone else could please allow me to speak uninterrupted???

inner sorrel
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ok mb

pseudo basin
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a mathematician named Peano came up with the following axiom system to describe the natural numbers:

inner sorrel
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guys let Ann explanation

queen gazelle
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im the best at explain

pseudo basin
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  • there is a number called 0
  • every number has a next number after it (called its "successor"; in arithmetical terms, it means adding 1)
  • two different numbers never have the same successor
  • 0 is not anybody's successor
  • if some property is true for 0 and it propagates from a number to its successor, then the property is true for all naturals
uneven coral
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Okay guys the channel is getting too congested, let's leave it to @pseudo basin and @inner sorrel , the rest of us should leave

unreal ivy
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Actually Ann I need a more mature answer like how a mathematician would answer

pseudo basin
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i am answering like a mathematician.

inner sorrel
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this is how a mathematician answer

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bro

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mathematicians said these statements word by word

pseudo basin
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i mean i can barf ∀ and ∃ and other such shit at you if you really want to

astral cargo
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this guy is obviously trolling

pseudo basin
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but dont be surprised if you then do not understand anything

inner sorrel
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I myself don’t understand those symbols

unreal ivy
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No I heard that there is explanation in group theory and there are field axioms

pseudo basin
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oh you brought up FIELD AXIOMS huh.

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do you know what those are, or did you just hear funny math word w/o understanding its meaning

unreal ivy
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I just googled and there were things like closure, commutativity and inverse

pseudo basin
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yeah, so a "field" is fancy math speak for a number* system where you can do addition, subtraction, multiplication and division and they behave "as you would expect" (from school algebra)

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distributive law is actually one of the axioms

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so it doesn't have a proof

inner sorrel
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so do you want us to explain these step by step

unreal ivy
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Yes I would like you to

inner sorrel
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or do you want the proof to your original question

pseudo basin
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so you want a summary of field axioms

inner sorrel
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ok so let us start out with closure

pseudo basin
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eh idk maybe i can leave this to BKB since he seems so eager to help

inner sorrel
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I need to go eat lunch mv

inner sorrel
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sorry

unreal ivy
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No I want to understand that when we have 3×(-2), we interpret it as adding -2 thrice.
But when we have (-3)×2 how do we interpret it, like how can you take 2 and add it -3 times

pseudo basin
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ok, so forget axioms entirely?

unreal ivy
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Yes for now

pseudo basin
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ok

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i would be cautious about attaching yourself to "interpretations" too much, because at some point you'll have to let go of that anyway

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but here is one that might work

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are you familiar with the concept of a number line?

unreal ivy
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Yes

pseudo basin
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right.

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so then, let's examine (number)×2 as "take that many steps of size 2 on the number line".

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for these purposes you always start at 0

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5×2 will have you walk two units forward (2) a total of five times, and you end up at the point 10.

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4 × 2 = 8 (four steps of 2)
3 × 2 = 6 (three steps of 2)
2 × 2 = 4 (two steps of 2)
1 × 2 = 2 (one step of 2)

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just positives so far, but i want to establish this pattern

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so that makes perfect sense to you, yes?

unreal ivy
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Yes

pseudo basin
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ok

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do you understand what 0 × 2 would be

unreal ivy
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2 taken 0 times so 0

pseudo basin
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yes

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in other words, we take no steps of size 2.

unreal ivy
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Yes

pseudo basin
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so of course if we take no steps then we're left with 0

unreal ivy
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Yes

pseudo basin
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now (-1) × 2 is a little strange because we don't know what "take -1 steps" means.

unreal ivy
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Yes

pseudo basin
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but what you may notice is that every time we reduce the step count by 1, our destination shifts 2 units left.

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it used to be 10, then it was 8, then 6, then 4, then 2, then 0...

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if this pattern keeps going, where will we end up

unreal ivy
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But this is just a pattern,

mortal bison
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can u help me for this question i solved half but i didnt understand anything for left solution

devout snowBOT
pseudo basin
mortal bison
pseudo basin
unreal ivy
#

So basically (-3)×2 is assumed to be -6 by commutative property

pseudo basin
#

it isnt "assumed" to be anything, but whatever.

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sure, you can invoke the commutative property if you would like.

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to tell the truth i kinda don't know how to explain this to you if you dont like axioms AND also you dont like pattern-based explanations.

inner sorrel
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ok I finished

unreal ivy
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So could you also explain this that why product of negative and a positive number is negative

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Please include axioms

inner sorrel
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Ann I can take over from here if you want to

pseudo basin
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sure, go ahead

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i have better things to do right now

inner sorrel
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So @unreal ivy

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we use commutative property to explain your earlier doinf

unreal ivy
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Doinf?

inner sorrel
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Remember that commutativeness only applies to addition and multiplication and that it is a axiom

inner sorrel
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so let us take two numbers, say 3 and 5

unreal ivy
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Ok

inner sorrel
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3 * 5 = 15

unreal ivy
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Yes

inner sorrel
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so let us change 3 to -3

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-3 * 5 = ?

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so multiplication is basically defined as repeated addition

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so 3*5 = 3+3+3+3+3 = 15

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so -3 * 5 = -3 + -3 + -3 + -3 + -3.

unreal ivy
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And then for 3×(-5) we assume it to be same as -15 by commutativity

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Is it right

inner sorrel
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yes

unreal ivy
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But why do need such a law like commutativity

inner sorrel
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because

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We need a reason to be able to change around the digits in some operations

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Usually questioning such stuff like axioms is pretty bleh

unreal ivy
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But how do we know that our answer is right after we change around digits in the operation

inner sorrel
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that’s what commutativity says

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it says that the answer will stay the same for addition and multiplication if we swap the two numbers position

unreal ivy
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No but can we verify it

inner sorrel
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not really

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there are infinite such cases you have to verify to prove it

unreal ivy
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Can you explain meaning of infinite cases?

inner sorrel
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so there are so many cases you can’t count it

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so it’s kinda impossible to prove the thing

unreal ivy
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Infinite cases where?

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You consider one problem

inner sorrel
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there are infinitely many natural numbers

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or integers for that case

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so to prove commutativiry as a theorem, you would need to solve every single possible combination of integers

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which is impossible

unreal ivy
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No I was asking if we have a problem in algebra how do you check your answer

inner sorrel
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by substituting your answer

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in the equation

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you solve, factorise or use quadratic equation and then you substitute your answer in the original equation

unreal ivy
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Ok fine.

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I also have doubts in fractions

inner sorrel
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ask

unreal ivy
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Why when we have to find 1/7 of 1/3 we represent it by operation of multiplication like this- 1/7 × 1/3

inner sorrel
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Yes

unreal ivy
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I am asking why we do it

inner sorrel
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because

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$\fracxy of b$

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oh

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so x/y of B is asking

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if you divide B into y parts, how much would x parts be

unreal ivy
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No but why we use multiplication operation to represent it

inner sorrel
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that’s because the multiplication operation and operation in question are virtually the same

unreal ivy
#

How are they same please elaborate

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.close

devout snowBOT
#
Channel closed

Closed by @unreal ivy

Use .reopen if this was a mistake.

devout snowBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

kindred fern
#

Hello, can someone help me with this problem?

kindred fern
#

I have to resolve the equation, n is part of N*

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that's what I did so far

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I don't really know how to continue or what to look for

untold ravine
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on the right hand side you have the sum of 1/k

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and on the left hand side you have the sum of 1/k+1

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can things cancel

kindred fern
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but if I'm adding things

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how can they cancel

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oh wait

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nvm

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I'm dumb

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sorry

polar chasm
#

and then for x^2/(k(k+1)), try partial fractions

kindred fern
untold ravine
#

yes go on

kindred fern
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1/2 - (1/1) + 1/3 - 1/2 + 1/4 - 1/3 and so on...

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so there is left only -1, right?

untold ravine
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yes, and one more term

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what are the terms at the very end

kindred fern
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1/k?

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wait, I don't really know how to take it

untold ravine
#

take what

kindred fern
#

how to think

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1/(k+1) will always be the last term

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unless you decrease

untold ravine
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k+1 has no significance, its all in terms of n

kindred fern
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everything cancels except -1 and 1/k+1

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is this correct?

kindred fern
# kindred fern

the x^2**+k** in the first equation here is wrong, I separated the equations, don't take it into account

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I think that's n, not k

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or?

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I'm very confused

untold ravine
#

yes

kindred fern
#

yea, it was n, I'm sorry

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so I get

azure parrot
#

Does it say find x so that for any n, the equation holds? Cuz ngl I don't think we can cancel out n fully

kindred fern
#

I guess

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I'm not really sure what can we do now

azure parrot
#

$\sum_{i=1}^n \frac{1}{i(i+1)}$

woven radishBOT
#

Alexis_Fx

azure parrot
#

Is a telescopic sum

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Well-used one

kindred fern
#

but we did cancel the terms

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didn't we?

azure parrot
kindred fern
azure parrot
#

Yeah

kindred fern
#

oh so I need to work on x^2/(k^2+k)

kindred fern
#

is this right?

azure parrot
#

Okay what, could you put brackets

kindred fern
#

I got 1/k(k+1) in 1/k - 1/(k+1)

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and the result should be the same

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like 1 - 1/n+1

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right?

azure parrot
#

,w sum 1/(k(k+1)) k from 1 to n

azure parrot
#

Okay yeah

kindred fern
#

oh wait

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that's 1/k(k+1)

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not k/k(k+1)

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it's not the telescopic

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sum

azure parrot
#

You're doin it right

azure parrot
azure parrot
kindred fern
#

so the telescoping sum that cancels out

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its k/k(k+1)

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and can be written of as

azure parrot
#

Is the whole thing at the end for sum of x^2/k(k+1)

kindred fern
#

but the numerator is 1

#

and I applied this formula

#

for 1

azure parrot
#

No lmao

kindred fern
#

I'm confused

azure parrot
#

,w pfd 1/(x(x+1))

kindred fern
#

oh

#

idk where the k came from

#

I must be schyzo

#

I'm sorry

#

so everything here is correct?

azure parrot
#

There won't be sum notation in the last step

kindred fern
#

because the result is 0?

#

and they cancel out

azure parrot
kindred fern
#

wait

#

I rewrote everyhing

#

and I can write the first part of the sum as n/(n+1)

azure parrot
#

Okay so far so good, you should put brackets for what's inside the sum it won't be confusing

kindred fern
azure parrot
#

Uh what

kindred fern
#

this were supposed to be normal brackets

azure parrot
#

x^2 is not mulitplied with (-1+1/n+1)

kindred fern
#

so the x is multiplied by the whole sum

#

isn't it?

#

I thought -1+1/n+1 was part of the sum

azure parrot
#

It's not lol

kindred fern
#

that's a photo from a few steps back

azure parrot
#

This's what you wrote earlier

#

Yeah

kindred fern
#

oh so the last things don't become a part of the first sum?

#

😭

azure parrot
#

Bruhhh

kindred fern
#

I'm sorry

#

just started using sigma

#

and I get confused sometimes

#

so the x multiplis just with the n/n+1

#

like what I put into parantheses

azure parrot
azure parrot
#

Okay so it's trivial now

kindred fern
azure parrot
#

Okay so n+1 can't be 0

kindred fern
#

the problem says n is N*

azure parrot
#

Ykw you should try first

kindred fern
#

so n can't be 0

#

so n is >=1

#

I have no idea

#

lol

azure parrot
#

That equal 0 right?

#

You can get rid of the denom

kindred fern
#

wait

#

can I combine -1 + 1/n+1

#

so it's a single expression

azure parrot
kindred fern
#

maybe it's more useful

#

in this form

#

idk

#

😭

#

I'm a bit slow

azure parrot
#

Get rid of the denom, then show me what you get

#

Do cross multiply or smth

kindred fern
kindred fern
#

right?

#

I hope

#

I'm so sorry I'm this slow

#

x^2 * n = n

azure parrot
kindred fern
#

so x is +- 1?

azure parrot
#

It's alright

azure parrot
kindred fern
#

yea!!!

#

I checked the answers

#

x is {-1, 1}

#

thanks a lot!

azure parrot
#

Np

kindred fern
#

have a great day!

#

.close

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#
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jaunty kettle
#

Example 10,11,12,14 -

devout snowBOT
final tulip
#

!show

devout snowBOT
#

Show your work, and if possible, explain where you are stuck.

jaunty kettle
#

I have no idea how to solve and stucked in the question obviously

pseudo basin
#

,rccw

woven radishBOT
final tulip
#

start by drawing a figure

deep abyss
jaunty kettle
#

These black once. But they are not much useful to show

#

For some extent i understood 10th question but not other ones

fossil locust
#

if you draw 11, 12, 14 you should be able to guess those

#

say for q11, you already know that it must be a kind of parallelogram

deep abyss
fossil locust
#

so either it's a square or it's a rhombus

#

(think about why that shape isn't necessarily a rectangle)

devout snowBOT
#

@jaunty kettle Has your question been resolved?

jaunty kettle
#

But how can I guess the figure? I can't just guess

fossil locust
jaunty kettle
fossil locust
#

both of those

jaunty kettle
#

Ok ahm, forget these questions.

#

I have another question. It would be better if focused on that first

#

Example 18 -

fossil locust
woven radishBOT
jaunty kettle
#

Diagram

fossil locust
# woven radish

oh, you should know that the (long) diagonal of a rhombus bisects the angles

#

hmmm

#

yes and that's not true for a general parallelogram

#

you can only conclude angle SPR = angle PRQ for a parallelogram (SSS)

#

so you would need SP = PQ and SR = RQ, the condition for a rhombus

#

then the diagonals of a rhombus bisect each other at right angles

jaunty kettle
#

Oh ok

#

Thanks

#

.close

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#
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vagrant spire
#

How to understand indefinite integral, definite integral and antiderivative using a geometric interpretation?

vagrant spire
#

I'm confused about the relation between antiderivative and area below the curve

#

From my understanding, indefinite integral finds the function that uses the given function as its rate of change, which when summing all the previous rate of changes before a certain bound gives the area under the curve in the given function from 0 to the bound

supple knot
#

Khan academy has videos on all of this

vagrant spire
#

The method to calculate definite integral is by finding the difference between the antiderivative at the 2 bounds (F(x1)-F(x0))

#

Which sounds intuitive, as it's subtracting a lesser figure at the lower bound from greater figure to the higher bound

#

However, F(0) can be non-zero (e.g. e^x), but the area should always be 0 at 0 since the figure is a flat line

misty crest
vagrant spire
#

I sincerely apologize if I'm being slow

misty crest
#

literally just look up khan academy calculus and go to the appropriate unit

vagrant spire
#

Summary:
Why are derivative and indefinite integrals inverse operations of each other, in the sense that definite integrals are area under the curve? (Explain me like 5 why is fundamental theorem of calculus)
What are antiderivatives in the sense that definite integrals are area under the curve?
What does F(x0)-F(x1) mean in geometric sense?

devout snowBOT
#

@vagrant spire Has your question been resolved?

sand pumice
# vagrant spire Summary: Why are derivative and indefinite integrals inverse operations of each ...

One view on why integrals and derivatives are inverses.
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glass hare
#

ok so I have a test in 4 hours and I want to cram the material, can someone go over the material with me?

timber pebble
#

did you have any specific questions you wanted to look at?

glass hare
#

yeah

#

sorry for the wait I’ll send them

#

@timber pebble

devout snowBOT
#

@glass hare Has your question been resolved?

supple knot
# glass hare

You just do the problems and if you get stuck just ask for help here

#

No one's gonna do 30+ problems for you

glass hare
#

I want to be walked through them

#

I’m still gonna try to do it

supple knot
glass hare
#

welp

supple knot
glass hare
#

Ok

glass hare
#

<@&286206848099549185>

supple knot
# devout snow

Show your work for 44 like it says here and then you can ping helpers

tender wharf
#

Hm.. take duration of train ride t

#

So bus = total time -t

#

Then form eqn

glass hare
tender wharf
#

Let time for which distance travelled by train be t

#

Total time is 5.5 so time while traveling by bus = total - t

glass hare
#

I’m gonna do them 1-50

#

then you tell me

#

what I got wrong

#

is that cool

tender wharf
#

Which one you on?

tender wharf
glass hare
devout snowBOT
#

@glass hare Has your question been resolved?

devout snowBOT
#

@glass hare Has your question been resolved?

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unkempt harness
#

For this question, why can't we just rewrite the equation with negative exponents and then use the power rule to integrate?

iron sun
#

Well how would you rewrite it as you say?

#

Also, about that

unkempt harness
#

e^-2x - 2e^-x - 3 ^-1

iron sun
#

So you’re saying 1/(all that) = what you wrote above?

unkempt harness
#

I believe so

#

What makes that different from something like 1/(x^5) being x^-5?

iron sun
#

Well it’s unfortunately not true; take something simple as 1/(1+1) ≠ 1^-1 + 1^-1

unkempt harness
#

Is it because of the multiple terms being added

iron sun
#

Mhm

unkempt harness
#

ohh ok

#

What if you did it in parentheses

#

like 1/ (1+1) as (1+1) ^-1

iron sun
#

Yes

#

1/x is x^-1

#

So that’s true

#

With x = 1+1 here

unkempt harness
#

So you could technically rewrite the original function above with a negative exponent right?

#

(e^2x - 2e^x - 3) ^-1 so e^-2x - 2^-1e^-x - 3^-1?

iron sun
#

Mhm but about that

#

You would not be able to use the power rule

unkempt harness
#

Im guessing thats just harder to integrate then

#

Yeah that makes sense

iron sun
#

It’s the same infact

#

Same problem but different notation

unkempt harness
#

Ok that makes sense, thank you

#

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devout snowBOT
woven radishBOT
idle lynx
#

Apologies for bad formatting but hopefully it's clear when I'm talking about 3-vectors vs 4-vectors etc

#

In the full context of my question, it's written here, and I'm getting a minus sign before the summation term in the second line (angled brackets mean time ordered vacuum expectation value)

willow helm
#

just a tip for latex, when you have this much text, it's much easier to read if math is in blocks instead of inline

idle lynx
#

apologies i wasn't entirely sure how to do it with this bot

short hare
#

this also doesn't look very help-channels-friendly eeveethink perhaps search in the 'advanced mathematics' category starting from #get-advanced-access for the appropriate channel.

idle lynx
#

can I use \begin{equation}?

willow helm
#

Ah, just double dollar signs do the trick

idle lynx
#

ah thanks

supple knot
acoustic leaf
#

the bot literally compiles a latex document, it has all of the same features

idle lynx
#

right I see thanks

idle lynx
short hare
#

so perhaps... do as you please! but yeah, I doubt you'll get help with allllll of that anytime soon

#

so perhaps closing the channel is a good option.

idle lynx
#

ok thanks for the advice

woven radishBOT
idle lynx
#

it turns out i'm profoundly stupid

#

apologies all

#

.close

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frigid rain
#

Can somebody give me the steps / hint about how to do this? I recall learning it in the past but am currently reviewing, so i have forgotten, and searching online isnt helping much.

gritty terrace
#

Use polar form

frigid rain
#

Okay i found its polar form being radius of 2 and angle of 5pi/6. if i remember correctly, from here, its something to do with demoivre's theorem, yes? i will try that.

gritty terrace
#

Mhm

frigid rain
#

okay so im looking at some stuff rn but finding myself stuck on exactly what to do with this polar number. and how exactly to use it in regards to the demoivres theorem? the example in my textbook is using the complex number of just 8 (screenshot) which im not exactly sure how to translate over to this problem. would i have my problem being z^3 = 2, which is its modulus?

devout snowBOT
#

@frigid rain Has your question been resolved?

frigid rain
#

Okay so i tried something and will explain my logic to check if im right. I ended up getting the correct answers (screenshot from the answer sheet) and my logic is like. for example, w0 = (nth root) modulus of z, cis original angle / 3. so in this case, 5pi/18. then for w1, you keep the original part of nth root modulus, add 1 loop around over n (so, 120* or 36 / 3 = 12pi/18) cis that. so 3rd root 2, (5pi/18 + 12pi/18, or 17pi/18)

#

then for the final one, w0, we keep 3rd root 2, and do the same as w1 just with 2 loops around (720 degrees or 72pi/18), that over 3 for (240 degrees or 24pi/18). plus the original angle for (5pi/18 + 24pi/18, or 29pi/18)

#

is there any part in my logic which wouldnt work in every circumstance? is what im wondering now.

#

and something that concerns me is that the fact it was to the fourth power in the original question didnt seem to come up. did i miss something and just get lucky or is that mostly irrelevant or something?

lunar harbor
#

and yes this is generally the logic you use to find all of the nth roots of unity

#

and hence solve stuff of the form z^n = w

devout snowBOT
#

@frigid rain Has your question been resolved?

frigid rain
# lunar harbor you used the fourth power stuff at the start

i fear i didnt do that consciously, at least. i found the polar form without regard to the fourth power (-root3)^2 + 1 = 4, making the radius 2, and finding the angle easily enough with that. at that point i lowkey forgot about the fourth power part and just operated without it, which is why im confused that i got it right

#

eh lowkey i got it right so i dont really care that much catshrug

#

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quick osprey
#

What is Logarithm

devout snowBOT
solar goblet
#

the exponent the base must be raised to get a certain number

jaunty bane
#

a logarithm is kind of like the inverse or opposite of an exponent.
see this image on how they relate.

solar goblet
#

so 2^x = 8, you call x is the log base 2 of 8

#

i.e. 3

quick osprey
#

Ok

#

.close

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dapper quail
#

I don't understand how to set up calc 2 volume problems

dapper quail
devout snowBOT
#

Please post images (such as PNGs or JPGs) of the question rather than other filetypes such as PDFs which have to be downloaded. Non-image downloads can potentially contain viruses or other security risks.

ionic birch
#

hm

#

lets start with A first

#

$x + y = 3 and y = x^2 - 4x + 3

#

.

#

Texit stop

#

$x + y = 3$ and $y = x^2 - 4x + 3$

woven radishBOT
#

zeppelin

ionic birch
#

ok good

#

so we have the above binding the region

#

let’s make this easier identify what the curve and what the region are first

#

@dapper quail do you know how to find either?

dapper quail
#

i dont think i do

#

i know its the area under between them i guess?

ionic birch
#

yes

#

exactly

#

with that in mind we need a graph

#

you’re gonna have to plot all this

#

(in order for me to show you what to do obviously)

devout snowBOT
#

@dapper quail Has your question been resolved?

dapper quail
#

sorry if this is rly slow

ionic birch
#

this is fine

dapper quail
#

ok so i have sort of an idea its going to be 0 to 3 and its between that line and area underneath

ionic birch
#

yes

#

do you see the X-point where both lines meet?

dapper quail
#

yes

ionic birch
#

that’s our limit

#

x=0 and x=3

dapper quail
#

yup

ionic birch
#

and you see the two lines touching on the y axis?

dapper quail
#

yup

ionic birch
#

that’s our rotation

#

y=-3 and y=3

#

wait oof

dapper quail
#

wait why y=-3?

ionic birch
#

it’s part of the curve

#

which helps us get our answer

#

that’s where this comes in:
$(3-x) - (x^2 - 4x + 3) = x^2 + 3x = x(3 - x)$

woven radishBOT
#

zeppelin

ionic birch
#

since we know are points we form an equation

#

and THIS specific equation is what will help us find our top and bottom curve

dapper quail
ionic birch
#

oh i’m sorry i went and skipped everything

#

i’ll go over that now

dapper quail
#

just to have for reference in the chat

ionic birch
#

so you know how find curves right?

#

that’s the basic way for me to explain it properly

#

it’s basically what we went over and what we went over

#

and what you plotted

dapper quail
#

areas between curves right

ionic birch
#

yes

#

you basically look at the points that meet the X-points , and rotate them to find the y

#

you should get y= -3

dapper quail
#

sry i hate to make you wait, i have to go but ill come back at some point, should i close the help channel

ionic birch
#

sure

#

just ping me when available again @dapper quail

devout snowBOT
#

@dapper quail Has your question been resolved?

devout snowBOT
#

@dapper quail Has your question been resolved?

dapper quail
#

@ionic birch lmk when ur back

#

im back

devout snowBOT
#

@dapper quail Has your question been resolved?

brave junco
dapper quail
#

alr

brave junco
dapper quail
#

i dont understand how to set up the problem

brave junco
dapper quail
#

mhm

brave junco
#

y = 3 - x

dapper quail
#

yes

brave junco
#

then you see the parabola y = x^2 - 4x + 3

#

set them equal to find intersection x values

dapper quail
#

ohh

#

(3-x) = x^2-4x+3 = (x-3)(x-1)

#

not sure here

#

@brave junco

brave junco
#

but u only factor after u move everything to one side

#

and set the equation equal to 0

#

so start with 3 - x = x^2 - 4x + 3

dapper quail
#

ah yeah that makes it easier

brave junco
#

and move everything to one side so subtract 3-x from both side

dapper quail
#

0 = x^2-3x = x(x-3)

brave junco
#

?

dapper quail
#

oops

#

so x = 3

#

and 0

brave junco
#

yes

#

so ur points rae 0,3 and 3,0

dapper quail
#

yes

brave junco
#

ok

#

now rotation

#

rotate the horizontal line y = -3

#

use washers with vertical slices

#

and integrate with respect to x

dapper quail
#

how do you do the rotation step

#

and decide vertical vs horizontal slices

brave junco
#

both curbes are written as y = f(x)

#

that makes vertical slices easier

#

because u do not have to solve for x in terms of y

#

if the slices are perpendicular to the axis of rotation

#

disks/washers

#

if slices are parallel

#

cylindrical shells

#

y = -3

#

vertical slices are perpendicular to horizontal line

#

so use washers

#

then you have to find radii for washers

#

each vertical slice at some x b etween 0 and 3 turns into a washer when rotated around y = -3

#

distances are measured vertically from the line y = -3

dapper quail
#

I see

brave junco
#

tp curve: y_top = 3 - x

#

bottom curve: y_bot = x^2 - 4x + 3

dapper quail
#

Right

brave junco
#

R(x) = y_top - (-3) = (3 - x) - (-3) = 6 - x

#

then r(x) = distance from axis to bottom curve

#

r(x) = y_bot - (-3) = (x^2 - 4x + 3) - (-3) = x^2 - 4x + 6

dapper quail
#

Then is it ytop - ybot

brave junco
#

for washers about y = -3

#

u need radii

#

which are distances from the axis

dapper quail
#

Oh ok

brave junco
#

then u just write the volume integral

#

v = pi * integral_a^b [ R(x)^2 - r(x)^2 ] dx

#

amd a = 0 here and b = 3

dapper quail
#

Right

cloud remnant
brave junco
#

but u still do the washer formula

#

shift up by 3 units

#

y = y + 3 then axis y = -3 becomes y = 0

cloud remnant
#

yea

brave junco
#

top curve: y_top = 3 - x, y_top = Y_top + 3 = (3 - x) + 3 = 6 - x bottom curve: y_bot = x^2 - 4x + 3, Y_bot = y_bot + 3 = x^2 - 4x + 3 + 3 = x^2 - 4x + 6

#

then roate around Y = 0

#

the corss section at each x still a washer

dapper quail
#

I see

dapper quail
#

So for shells it would be for x=-3

surreal matrix
#

guys so you wondereing algebra is the easiest method

#

i meant

#

uhhh

#

physics

atomic narwhal
#

bruh

scenic thorn
woven radishBOT
#

HOT LESBIAN SERJ TANKIAN

dapper quail
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I guess

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regal fiber
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If so close ticket once done

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bitter echo
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does anyone have a good source of open problems in graph theory that's undergraduate level? looking to explore the field a bit more.

bitter echo
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<@&286206848099549185>

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civic umbra
#

Find the curve such that the initial ordinate of any tangent is less than the abscissa at the point of tangency by 3 units

civic umbra
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<@&286206848099549185>

pseudo basin
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but ok

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so let's say you are looking at y=f(x) and its tangent at x=c

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the tangent should have y-intercept equal to c-3

pseudo basin
civic umbra
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y'=m(x'+x)+y ??

pseudo basin
civic umbra
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x' and y' for tangent coordinate?

pseudo basin
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... i think you're trying to overdo it or just messing up the symbols real bad

civic umbra
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??

pseudo basin
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y - f(c) = f'(c) (x - c)

pseudo basin
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line passing through (c, f(c)) with slope f'(c)

civic umbra
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It's a differential equations question

Answer: y=Cx - x lnx - 3

I want to know how to get to it?

pseudo basin
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was trying to take you through that

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and give you the starting pt

civic umbra
pseudo basin
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line passing through (c, f(c)) with slope f'(c)

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do you know point-slope form for straight lines?

civic umbra
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Ooh...

So I can frame the diff. equation like:
y - x (dy/dx) = x-3 right

pseudo basin
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mmm

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yeah ig you can

civic umbra
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Ok perfect, wasn't that tough, I was dumb this time🥲

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.close

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steep topaz
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Help

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rain summit
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!original

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Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

rain summit
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send in your question

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@steep topaz

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molten spindle
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This is the formula to rotate p around an arbituary axis using quaternions. When constructing q do I first normalise the rotation axis and then construct q or do I first construct q and then normalise q?

silk crystal
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is this occupied?

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!help

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molten spindle
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.close

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willow helm
steel sage
#

You find the unit vector v, representing the axis, the angle of rotation θ you want, then q should be cos(θ/2)+sin(θ/2)a. no idea how order or operations comes in.

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molten spindle
steel sage
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You normalize your v, then you get your q

molten spindle
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Aha, got it. Thanks

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.close

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wise wren
#

It says if t > c, we reject the null hypothesis but on the other slide, we reject it anyways even though t < c.

wise wren
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Which one is it?

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young spade
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okay

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this is more of a generalization

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You usually take t and c to be positive when you say "t > c we reject H0", but for this case we have the inverse.

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You can rather look at the bounds of the probability dist.

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We are conducting a left tail test here, since we are testing at μ<5.
Our critical value (C) is at the bound between the shaded and unshaded region.

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You can see that t falls in the shaded region

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Which for statistics, means we should reject H0

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Hypothesis Test actually allow for a lot of ways to be set up, you can do inner, left, right, two tail, etc...

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And you have to know how to read critical values vs estimators.

wise wren
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yeah

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I think I understand now thanks

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.close