#help-27

1 messages · Page 355 of 1

pseudo basin
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on paper perhaps

spice valley
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aight

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its e^2

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sorry

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e^x

pseudo basin
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yup

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does that give you an idea for this question

spice valley
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do i group together the e^x

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aight imma give it a try

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and come back if its wrong

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THANKSS

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.close

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faint totem
#

the question is
proof B is invertible if and only if A is invertible

now the answer uses a ton of stuff but I was wondering if it isnt just okay to say
B is a lower triangular matrix so its determinant will be det(A) * det(A)
so if we say det(A) = 0 then the det(B) wont equal 0 and if det(A) != 0 then det(B) != 0

stone stump
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has your course covered those determinant properties?

faint totem
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I translated it witch chatgpt but this is the answer the sheet gives

faint totem
stone stump
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also, determinant proofs manage to completely miss any possible intution you could gain, so maybe they dont want that

stone stump
faint totem
stone stump
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and it tells you more about whats going on

faint totem
stone stump
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lots of problems like this can be solved in a lot of ways

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if it can be solved with the det then thats often the shortest proof. but also tells you little else

faint totem
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like I know the theory and I know what properties I could use but actually forming the proof is hard

stone stump
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related exercise: suppose A,B are invertible .prove that AB is invertible. do it either by det, by giving a formula for the inverse or by considering ABx=0

faint totem
devout snowBOT
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@faint totem Has your question been resolved?

faint totem
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something like that?

stone stump
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not sure what that line with the B^-1 is about

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the three lines after that are enough

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the key insight being that you can "iterate" solving the system

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which is for example relevant for LU factorizations later (you dont have to know what those are)

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I dont wanna say that this or the det proof is "better"

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just that sometimes proofs tell you more than just the theorem you proved

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I have to go. spoiler for the formula for the inverse: ||(AB)^-1=B^-1A^-1. check that (B^-1A^-1)(AB)=id and (AB)(B^-1A^-1)=id||

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analog lark
#

A right section of an oblique prism is a hexagon in which the sides are 3cm, 4cm, 4cm, 5cm, 6cm, and 7cm. The measure of one lateral edge is 7cm. Find the lateral area

can someone show the figure for this i dont quite get it

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@analog lark Has your question been resolved?

midnight echo
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!original "the measure of one lateral edge is 7cm the lateral area" doesn't make sense

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#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

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@analog lark Has your question been resolved?

analog lark
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the "lateral area" doubled sorry

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i edited it

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analog smelt
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Hello! This is really simple but can I get help on this

analog smelt
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I wrote it down

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My answer was choice number 2 but my answer sheet says the correct answer is 1

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How is it 1😭

olive snow
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Yeah i'd like to know why its 1 also

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(Its 2)

analog smelt
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Oh okay then

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Thank you

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.solved

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vivid estuary
#

are s and t prime?

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vivid estuary
#

Theorem 13.3

acoustic leaf
#

we're not assuming they're prime, just that they're factors of n

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#

@vivid estuary Has your question been resolved?

vivid estuary
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oh ok I think I see

vivid estuary
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which shows n is prime

acoustic leaf
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yes, they showed the only factorization of n is n = n * 1

vivid estuary
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ok makes sense now thank you for the help

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.solved

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worldly tapir
#

I think the teacher is wrong for this because Im pretty sure its x-1 and not x+1

worldly tapir
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this is the graph btw to make life easier

worldly tapir
rain summit
worldly tapir
rain summit
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Where is question a?

worldly tapir
worldly tapir
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rancid wharf
#

oops it didnt update

#

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flat ember
#

Ok I’ll try to solve this here

devout snowBOT
flat ember
#

(x2 - 3x)(x2 - 3x) = x2

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x4 - 9x2 -3x3 + 6x2 = x2

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x4 - 6x2 + 6x2 = x2

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x2 = 0

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x = 0

atomic thunder
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Actually you've made two, what is 3x times x^2?

flat ember
real helm
atomic thunder
flat ember
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Oh did I?

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x4 - 9x2 -3x2 + 9x2 = x2

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Fixed

atomic thunder
flat ember
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But you didn’t mention the minuses

real helm
atomic thunder
flat ember
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Also what is the scientific reasoning that - times - is +?

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x4 - 9x2 -3x2 + 9x2 = x2

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x4 -12x2 + 9x2 = x2

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x4 - 3x2 = x2

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-8x2 = x2

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x = -8

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OMG I’m so smart

atomic thunder
real helm
flat ember
real helm
flat ember
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x4 - 3x2 = x2

atomic thunder
flat ember
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OMGGGGGG

atomic thunder
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So you have $(x^2-3x)^2=x^2$ this is equivalent to $x^4-3x^3-3x^3+9x^2=x^2$, do you agree with it or is there anything that is not clear?

woven radishBOT
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KonoEmllikDa

real helm
flat ember
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I’ll do this again

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(x2 - 3x)(x2 - 3x) = x2

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x^4 - 6x^2 - 3x^2 +9x^2 = x^2

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Ok this should be correct now

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x^4 -9x^2 + 9x^2 = x^2

atomic thunder
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and again it is -3x^3

atomic thunder
flat ember
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x^4 - 3x^2 - 3x^2 +9x^2 = x^2

atomic thunder
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still not completely right, the part with -3x^2-3x^2 should be -3x^3-3x^3

atomic thunder
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because x^2 times -3x is equal to -3x^3

flat ember
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But -3x isn’t squared

real helm
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so basically
x^4-6x^3+9x^2=x^2

real helm
flat ember
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Ugh

atomic thunder
real helm
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powers with the same base get added

flat ember
atomic thunder
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and you multiply the coefficients and add the powers of x

flat ember
real helm
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x^2?

flat ember
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X^4 - X^2 = X^2

real helm
flat ember
#

Ohh it’s with division

real helm
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lets just stay on track for now

real helm
flat ember
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x^4 - 6x^3 + 9x^2 = x^2

x^4 + 3x^2 = x^2

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And I can’t simplify this anymore

real helm
flat ember
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Oh I didn’t see the 3

real helm
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6x^3 and 9x^2 have different powers

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yeah

flat ember
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x^2 - 6x^3 + 9x^2 = 1

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-6x^3 + 10x^2 = 1

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And you can’t simply this anymore

real helm
flat ember
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No I divided and then did the opposite

real helm
real helm
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I think you are getting confused

flat ember
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x^4 - 6x^3 + 9x^2 = x^2

real helm
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why dont you try it on a paper?

flat ember
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Okay back…

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Idk I’m lazy to do it only paper

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Rn

flat ember
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I divide it to turn it to 1

atomic thunder
real helm
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yup

atomic thunder
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That way you have something=0 which will be useful for later

flat ember
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x^4 - 6x^3 + 8x^2 = 0

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Good?

atomic thunder
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yes

flat ember
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Ol then ik what to do next

atomic thunder
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Can you factor something in the left hand side of the equation?

flat ember
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x^4 + 4x^4 - 6x^3 = 0

atomic thunder
real helm
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Consider x^2 as x

atomic thunder
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$8x^2\neq 4x^4$

real helm
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it will simplfy things

woven radishBOT
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KonoEmllikDa

real helm
atomic thunder
flat ember
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It’s 2

atomic thunder
flat ember
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When it doesn’t work

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It’ll have to be 2x^6

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Okay this is Ultimate result

x^4 - 6x^3 + 8x^2 = 0

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Impossible to solve

real helm
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its another quadratic but much simpler to solve

atomic thunder
flat ember
real helm
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solve this

flat ember
flat ember
real helm
flat ember
real helm
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so we can equate by assuming the two terms to be 0

real helm
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i took the term which was common in all of them

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which is x^2

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is that understandable?

flat ember
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No…

real helm
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are you familiar with distributive property of multiplication?

flat ember
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What?

real helm
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like
a×(b+c)= a×b+a×c

flat ember
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No one is teaching that in school

real helm
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They do

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I learned this in mine

flat ember
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You probably went to private school

real helm
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yeah

flat ember
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Yup exactly

real helm
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anyways

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look at it like this
you have 4 apples
you distributed it into 2 people giving two apples each
thus 4=2×2
where 2 is the number of the apples you distributed

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basically

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i broke the number down into simpler terms

real helm
flat ember
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Ohh I understand this cause I thought x^2 * x^2 will be 2x^2 nvm

flat ember
real helm
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Leave x^2=0 as it is

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solve the other one

real helm
flat ember
#

How where’s one x^2??
x^2-6x+8=0

real helm
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one is in the quadratic above

flat ember
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Also you cut the whole equation by half

real helm
real helm
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you keep breaking the equation down

flat ember
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x^2(x^2 -6x+8)=x^2?

What did you do with this?

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You can’t just remove it

real helm
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i equated both with 0 individually

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by both,I mean x^2 AND the quadratic

flat ember
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Misleading

flat ember
real helm
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no

real helm
flat ember
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Ok we have x^2(x^2-6x+8)=0

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Then what do you do to remove the x^2

real helm
# flat ember Then what do you do to remove the x^2

We don't "remove" it
we treat them as two terms
then we assume that any one of the two terms is a zero which is why our product(the left hand side) is also zero
that is why we assume a condition where either the first term is zero or the second term is zero

flat ember
#

How’d you even know that x^2 is zero ?

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x^2(x^2 -6x+8) is ZERO.

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Who said one product must be always zero?

real helm
real helm
#

that means either x^2 × 0=0
OR
0×x^2-6x+8=0
there are these two possibilities

flat ember
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Okay anyways

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0-6x+8=0

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8=6x

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x= 1,33

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But that was weird

real helm
flat ember
real helm
flat ember
#

Do you have to use delta or whatever that is

real helm
flat ember
#

Idk

real helm
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do you know the factor theorem?

flat ember
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No

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For What grade is that equation btw?

real helm
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Idk about that

real helm
flat ember
#

??

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What method

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x^2=0
x^2-6x+8=0

real helm
# flat ember What method

There are plenty of method s to solve a quadratic like completing the square method,factor theorem,discriminant method

#

Well I can teach you the quickest method

flat ember
#

Yes

real helm
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So firstly keep in mind the general form of ANY quadratic equation

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which is

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ax^2+bx+c=0

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This is the general form

flat ember
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lol never taught about this

real helm
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In which grade are you?

flat ember
#

Like 11

flat ember
real helm
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Our original equation
x^2-6x+8=0

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Now compare this with the general form

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You will get the values of a,b and c for this equation

flat ember
real helm
flat ember
#

Like move -6x to the other side

real helm
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It isn't making things better

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Anyways

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So the formula for x through discriminant method is
x=
-b+/-✓b^2-4ac whole divided by 2a

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I would recommend you to write this on a paper

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It might get confusing while typing

flat ember
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Oh this is further beyond my knowledge

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I don’t think I’m even on the correct level

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Never done this

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And it’s so soon for me now we spent an hour and half on this

real helm
devout snowBOT
#

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digital axle
devout snowBOT
digital axle
#

help

restive river
digital axle
#

i dont know

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why the formula has a different answer

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than my own calculations

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im looking for a mistake

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because from my point of view ive used the formula correctly, but then i saw the answer written on the forum

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and it was explained in the other way

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i can give u a whole exercise

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because its only a part of an bigger problem

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The base of the pyramid ABCS is a right-angled triangle with a right angle at vertex C. The radius
of the circle circumscribed around this triangle is equal to 3. The side walls ACS and BCS are perpendicular to
the base. The area of wall ABS is equal to 12√2 and it is inclined to the base at an angle of 60
degrees. Calculate the volume and total surface area of this pyramid.

#

here u have the problem calculations, the writing is in my national languages however the calculations are in the math language so it should be ok

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i think that the author of this answer also made a mistake as the first point is done incorrectly, however the second one isnt

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im confused tbh

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omg i also made a mistake

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🙂

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i will try to make it one more time, but how would you solve the second part of this problem?

restive river
digital axle
#

total surface area of this pyramid.

restive river
#

of the pyramid

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And everything

digital axle
#

no

restive river
digital axle
#

what:0

restive river
digital axle
#

oh okey

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i know my mistake tho

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i used the wrong formula\

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but i will keep this tab open until i dont finish the exercise

restive river
#

alright good luck

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digital axle
#

bruhhhh i did it tho

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frail axle
devout snowBOT
frail axle
#

Can my solution be evaluated??

restive river
#

first two limits are different?

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crimson knoll
#

is the answer not A
as f''(0) is not defined due to f'(x) being not continuious at x=0?

tribal ivy
#

but it doesnt exists for x = 0 because the limit does not exist

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verbal knot
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verbal knot
#

0 clue

frail axle
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@verbal knot Has your question been resolved?

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lilac crescent
#

,, \frac{1}{2} \left(\frac{1}{x} + \frac{1}{y}\right) \leq \sqrt{x \cdot y}

woven radishBOT
lilac crescent
#

how would i prove it for $x,y \in \mathbb{R}^*_+$

woven radishBOT
glossy dew
#

isnt that just GM >= HM with rearrangement

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oh nvm

woven radishBOT
lilac crescent
#

its not

#

i see

#

this is the full question

crimson knoll
#

soit and montrer means?

lilac crescent
#

soit = for

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montrer = prove

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the point of the exercice is to prove the inequality AM-GM

crimson knoll
#

yeah

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hm <= gm <= am

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it looks like a misprint

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do you know about the jensen's inequality?

lilac crescent
#

so how would i prove this one

crimson knoll
#

hm

#

can you say (x+y)^2 >= 0

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for all x,y belong R

lilac crescent
#

,, x^2 + y^2 +2xy \ge 0 \implies xy \ge -\left(\frac{x^2 + y^2}{2}\right)

woven radishBOT
crimson knoll
#

oh hm wait we should prol start with the (x-y)^2

#

so that we can convert it into (x+y)^2 to get the inequality

lilac crescent
#

.close

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pure kelp
#

Question:
$\lim_{x\to 0} {\frac{e-(1+2x)^{\frac{1}{2x}}}{x}}$

woven radishBOT
pure kelp
#

My first step : L H rule

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sorry

#

what did i do wrong?

north roost
#

i wouldnt say it is the most ideal approach..

pure kelp
pseudo basin
#

mm

#

binomial is gonna be tricky to justify

pure kelp
#

okay\

pseudo basin
#

prefer writing (1+2x)^(1/(2x)) as exp( log(1+2x)/(2x) ) and then taylor expanding that

coral anvil
#

hello everyone excuse me please anyone can you give me tips to calculate fast if it is possible ?

pure kelp
devout snowBOT
pure kelp
#

?

atomic thunder
pure kelp
woven radishBOT
#

T&C
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

atomic thunder
#

But in this limit, probably it is better to separate when x goes to 0+ and 0- and make a change of variable t=1/(2x), at least that's what I would do

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coral anvil
harsh sierra
#

Its occupied

coral anvil
#

what is it?

harsh sierra
#

Open a help channel if you need help

coral anvil
#

were?

harsh sierra
devout snowBOT
#
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pallid mist
#

part ii?

devout snowBOT
#

@pallid mist Has your question been resolved?

pallid mist
#

<@&286206848099549185>

midnight echo
pallid mist
#

honestly i dont even know where to start

pallid mist
# midnight echo

i was thinking inclusion exclusion principle but idk if its even applicable

midnight echo
#

yeah, start by considering the naiive solution 10c2 * 12c2 * 8c2

#

That doesn't work cause double-counting, it's an overestimate

#

Instead you have to iterate. you have:
S = 6
SM = 4
M = 5
ML = 3
L = 5
You would iterate by finding the number of combinations with both short runers being from S, one from S one from SM, and two from SM. And then the same thing with the long runners.

chilly salmon
#

my guy is doing bos at 3am on the day of the exam

pallid mist
#

😭

#

so would it just be like a massive case study

midnight echo
#

Like for the number of combinations where the short runners are only from S (not SM) and long runners are only from L (not ML), you would do:
6c2 * 4c0 * 5c2 * 3c0 * 12c2

#

Yeah kinda, like 9 of those^

pallid mist
#

i see, that makes sense

#

thanks

#

.close

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#
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lyric tide
#

Can someone help me solve these vectors

devout snowBOT
pseudo basin
#

image incoming?

lyric tide
#

Yes sorry

pseudo basin
#

mmm crunchy pixels.

#

this... seems to be like a problem and its solution?

lyric tide
#

Is it?

pseudo basin
#

looks that way to me yeah

#

otherwise what even is this cartesian form they want

lyric tide
#

Oop I just noticed 😅

pseudo basin
#

do you have an image with even less pixels in it

#

(sarcastic)

lyric tide
#

Sorry for the quality 💔

pseudo basin
#

anyway,

#

Cartesian form is useful to represent a point, a line, or a plane in a three-dimensional system, across the x-axis, y-axis, and z-axis respectively. Let us learn more about the different representations using the cartesian form.

lyric tide
proud perch
#

Yes

#

Barring incorrect paranthesization

#

But I want you to notice something

#

Lets zoom in on the first expression

#

(x-2)/3

#

Where do 2 and 3 come from?

lyric tide
#

From here

devout snowBOT
#

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#
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#
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merry ivy
devout snowBOT
merry ivy
#

Can you pls help me with this problem

#

Maybe it's me but i find hard to understand

polar chasm
#

the second term is twice the sum of all the terms in the series following that term
Can u put this to an equation?

polar chasm
#

try it then and send the equation u get

merry ivy
#

The problem is that i do not really understand it

polar chasm
#

what's the second term?

merry ivy
#

Like it's a sum to infinity .

#

So how will this change anything?

polar chasm
polar chasm
#

okay, i see

#

lets unpack it word by word then

#

what is the second term in our sum

merry ivy
#

2(1+r)

polar chasm
#

that's twice the second partial sum

#

the second term is just r

#

first term is 1, second term is r, third term is r^2, ...

#

is this clear?

merry ivy
polar chasm
#

and the sum of all the terms in the series following r is simply r^2 + r^3 + r^4 + r^5 + ...

#

so we get r = 2 * (r^2 + r^3 + r^4 + r^5 + ...)

#

and this property, which holds for the second term, holds for each consecutive term as well. So we can get similar equation for r^2, r^3, etc

merry ivy
#

I see...

polar chasm
#

can u write down the equation for r^2?

#

our goal is probably gonna be to find r

merry ivy
#

r ^2= 2 * (r^3 + r^4 + r^5 + r^5 + ...)

polar chasm
#

nice, now can u combine the 2 equations in some way to get rid of the infinite sum?

#

so that u can get an equation purely in r with no infinite sums

#

if you want a hint:
||Try expressing r^3 + r^4 + ... using the second equation and then substituting it in the first equation||

#

alternatively, you can use the formula for geometric series (if u know it) to get that equation

merry ivy
#

So

#

r ^2/2= (r^3 + r^4 + r^5 + r^5 + ...)

#

r = 2 * (r^2 +r^2/2)

polar chasm
#

now try solving it

merry ivy
#

r=1/3

merry ivy
polar chasm
#

but the r = 0 is probably not what they wanted, although they shouldve mentioned it

#

anyway, to be absolutely sure that you got it right, u should now check that r = 1/3 indeed satisfies all the equations
r^2 = 2*(r^3 + r^4 + r^5 + ...)
r^3 = 2*(r^4 + r^5 + r^6 + ...)
...

polar chasm
#

np

#

btw also remember what the og question was, they asked for the value of 2nd and 3rd terms, so u cant just answer with r = 1/3

#

but i believe u can already find out what the 2nd and 3rd terms are by yourself

merry ivy
#

Thanks alot

#

.close

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#
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peak patio
#

im doing SAT math but purely relying on desmos. i only want to solve this using the regression feature desmos provides

peak patio
#

i thought of something like this so far

#

but its definitely wrong

#

cuz it shows up as an error

#

how do i do this

#

okay so i know they have to be parallel

#

in order for there not to be a solution

#

i graphed both

#

i thought of something like this

#

like using the regression to figure out what k value would make the slope equal to the other equation's slope

#

that would make them parallel

#

and have no solutions

#

but i just dont know how to set it up

polar chasm
#

why do u need to solve this using regression

#

this isnt really a regression problem

peak patio
#

okay well i got this

#

i figured that part out

peak patio
lethal wraith
peak patio
#

but its still like not right

#

bruh

#

the answer is supposed to be -.9333

#

for k

#

oh wait maybe

#

i can split it more

#

hold on

#

ahhh there we go

#

i can remove the n too

silk zenith
#

isnt this more effort than if you simply used algebra?

peak patio
#

less rules to remember

silk zenith
peak patio
#

-.9333 is the correct answer

#

it just asked me to find k

silk zenith
#

k=-14/15

#

with just algebra

peak patio
#

either or

#

i dont wanna do the algebra

#

thats the problem

silk zenith
# peak patio either or

ik theyre the same thing, i was taught to never write in decimals unless specifically asked

polar chasm
# peak patio

when u get to this, u can literally just divide it by 2x and u're done

peak patio
#

it gave me the answer there

#

ohhh

#

you mean algebraically

#

yes

polar chasm
peak patio
#

yeah but the regression does it for you

#

im just trying to figure out how to set it up

silk zenith
peak patio
#

because it can solve pretty much most SAT problems

peak patio
#

its a digital test

#

that allows you to use DESMOS

#

so im trying to utilize it

polar chasm
#

lmfao

peak patio
#

to its fullest extent

#

its really unconventional

#

butttt

#

i wanna try it

silk zenith
peak patio
#

if i cant get a 750 or above ill just go back to algebra

#

im just experimenting

silk zenith
peak patio
#

okay thanks guys

#

.close

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#
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polar chasm
#

how about just drawing this and then tweaking k until there are no sols

polar chasm
#

thats a lot faster than regression

peak patio
#

but its very specific of a number

#

-.9333

silk zenith
peak patio
#

you would have to set the count to .0001

#

to even get it

#

and then to identify it

#

with your eyes

polar chasm
peak patio
#

i dont think my eyes would be able to differentiate between -.9333 and -.9332

silk zenith
peak patio
#

lmaoo

#

.reopen

devout snowBOT
peak patio
#

i cant set this up for the life of me

#

this is all i can think of

#

oh nvm

#

i literally just decided to use a slider to find when the bottom of the graph hits 0

#

.close

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#
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visual stone
#

A biochemist is conducting a study on a new treatment for a species of insect harmful to soybean crops. Before spraying the treatment, the number of insects ( N(t) ) (in hundreds of individuals) evolves according to the rule

N(t) = -21sqrt(t + 100) + 300

where ( t ) is the time elapsed (in days) since the start of the study. As soon as the number of insects reaches a critical level, the treatment is sprayed.

The graph shows the change in the number of insects from the moment the treatment was sprayed.

Determine the duration of this study, knowing that it will end when the insect population returns to the level it was at the beginning of the study.

woven radishBOT
visual stone
#

i dont understand why theres 2 equations for 1 function

#

also whats the insect population at thebeginning?

#

300 or 258

#

i found 100 but not sure if its correct

inland beacon
#

N(0) seems to be 300 - 21 * 10 = 300 - 210 = 90, so there are 9000 individuals at the beginning

visual stone
#

well i found 100 i can show u how

inland beacon
#

Go ahead

visual stone
inland beacon
#

21 * 10 is 210, not 200

visual stone
#

oh

#

90 then

inland beacon
#

Yep

#

But since it's in hundreds, the amount of individuals at the beginning would be 9000

visual stone
#

how do we know its in hundreds

inland beacon
#

Given

#

"the number of insects ( N(t) ) (in hundreds of individuals)"

magic wind
#

Are you sure, that N(t) is correct? The number would be decreasing with time without treatment.

inland beacon
#

Yeah I'm finding that odd too

inland beacon
#

The critical level is implied to be 25800 individuals by the graph, but since N(t) is decreasing that would be impossible

#

So I either interpreted the question wrong or there is an error

visual stone
#

N(t) = -21sqrt-(t − 100) + 300,

#

is the equation

#

there

inland beacon
#

The (t - 100) is under the square root, correct?

visual stone
#

yeah

inland beacon
#

Ok

visual stone
#

alright

#

so we know how much in the beginning

magic wind
#

Are you sure it is not N(t) = -21*sqrt(-t + 100) + 300, That would give us N(0) = 90 and N(96) = 258.

inland beacon
visual stone
#

i can show u

inland beacon
#

Ahh ok

#

That wasn't in the original message

visual stone
#

my fault

inland beacon
#

So just equate the expression to 258

inland beacon
#

And then use the graph to check after how many days for it to return to 90

magic wind
#

That is not the total time of the study

inland beacon
inland beacon
visual stone
#

why

inland beacon
#

Because 258 is the critical value for N(x) according to the graph

visual stone
#

its the summit

#

for the square root function

#

but i dont get what it represnets

inland beacon
#

It's 258 because it gives a fitting and integer solution for the problem

visual stone
#

oh alright

#

but we already know the x for 258

#

whats it gonna do

inland beacon
#

Sum it afterwards

#

Just sum the solutions for N(x) = 258 and P(x) = 90
P(x) is the function in the graph

inland beacon
#

P is given

visual stone
#

where

woven radishBOT
#

Mathlympian / Gab

visual stone
#

yes

inland beacon
#

in the graph

visual stone
#

it says 78

#

y = 78

#

in the graph

inland beacon
#

That's the asymptote

#

The y for t=0 is 258

#

Because of the point (0, 258)

visual stone
#

yes

#

that we have

#

but i dont see a 90 in the graph

inland beacon
#

Between the 120 and 60

#

The 90 is not written though

devout snowBOT
#

@visual stone Has your question been resolved?

visual stone
#

.close

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#
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#
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waxen steeple
devout snowBOT
waxen steeple
#

[
\text{Let } S \text{ be a semiring of sets, and let}
]
[
L = \bigsqcup_{j=1}^{r} B_j,
\qquad
M = \bigsqcup_{n=1}^{m} C_n,
]
[
\text{where each } B_j, C_n \in S.
]

[
\text{Then}
]
[
L \setminus M
= \left( \bigsqcup_{j=1}^{r} B_j \right)
\setminus
\left( \bigsqcup_{n=1}^{m} C_n \right)
= \bigcap_{n=1}^{m}
\left(
\bigsqcup_{j=1}^{r} (B_j \setminus C_n)
\right).
]

[
\text{Since } S \text{ is a semiring, for each } j,n \text{ there exist finitely many disjoint sets }
D_{j,n,1}, \dots, D_{j,n,K_{j,n}} \in S
\text{ such that}
]
[
B_j \setminus C_n
= \bigsqcup_{k=1}^{K_{j,n}} D_{j,n,k}.
]

[
\text{Hence}
]
[
L \setminus M
= \bigcap_{n=1}^{m}
\left(
\bigcup_{j=1}^{r}
\bigsqcup_{k=1}^{K_{j,n}} D_{j,n,k}
\right).
]

woven radishBOT
#

ashyboi

waxen steeple
#

always get stuck here

#

idk how to show that this becomes a union of disjoint sets of S :/

devout snowBOT
#

@waxen steeple Has your question been resolved?

devout snowBOT
#

@waxen steeple Has your question been resolved?

waxen steeple
#

it's a disjoint finite union of sets of S?

#

but then what about the intersection

#

but

#

wait if you're taking the intersection of disjoint finite unions of sets of S, then isnt this intersecting over elements ont in S?

#

(since union isnt closed in S)

devout snowBOT
#

@waxen steeple Has your question been resolved?

devout snowBOT
#

@waxen steeple Has your question been resolved?

devout snowBOT
#
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lost laurel
#

I was hoping someone could explain , why $V^* \not \simeq V$ when $V$ is infinite dimensional. And infact $\abs{V^*}> \abs{V}$

lost laurel
#

Intuitively I get it's due to infinite divergent series being possible

woven radishBOT
lost laurel
#

Type in LaTeX

#

nvm , found a really neat proof

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#

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normal bolt
#

Here how to check the phase difference on graphs?

normal bolt
#

Wrt to x(t) plot

devout snowBOT
#

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sand girder
#

Two positive integers a and b are called a similar pair of numbers if they have the same set of prime factors. For example: 12 and 18 are considered similar because they have the same set of prime factors, that is {2, 3}. Given two positive integers l, r. (0 < l < r <= 10^6). Count the number of similar pairs {a, b} that satisfy l <= a < b <= r. (Time limit: 1s, Memory limit: 256 MB)

vagrant skiff
sand girder
#

I have tried to code it, but it turned out to be over the memory limit

vagrant skiff
#

Can you send the code here?

vagrant skiff
sand girder
#

my codeblocks isn't opening fsr

#

Also the tester said RTE before anything, so I don't know if my code is truly correct

#

#include <bits/stdc++.h>
using namespace std;
using ll = long long;

int main() {
ios::sync_with_stdio(false);
cin.tie(nullptr);

ll l, r;
cin >> l >> r;
int n = r - l + 1;

vector<ll> a(n);
for (int i = 0; i < n; i++) a[i] = l + i;
vector<ll> mask(n, 0);

int lim = sqrt(r) + 1;
vector<int> p;
vector<bool> isPrime(lim + 1, true);
isPrime[0] = isPrime[1] = false;

for (int i = 2; i * i <= lim; i++)
    if (isPrime[i])
        for (int j = i * i; j <= lim; j += i)
            isPrime[j] = false;

for (int i = 2; i <= lim; i++)
    if (isPrime[i]) p.push_back(i);

for (int i = 0; i < (int)p.size(); i++) {
    int P = p[i];
    ll start = max(1LL * P * P, ((l + P - 1) / P) * 1LL * P);
    for (ll j = start; j <= r; j += P) {
        int id = j - l;
        mask[id] |= (1LL << i);
        while (a[id] % P == 0) a[id] /= P;
    }
}

for (int i = 0; i < n; i++)
    if (a[i] > 1)
        mask[i] |= (1LL << p.size());

unordered_map<ll, int> dem;
dem.reserve(n * 2);
ll kq = 0;
for (auto m : mask) dem[m]++;
for (auto &it : dem) {
    ll k = it.second;
    kq += k * (k - 1) / 2;
}

cout << kq;

}

vagrant skiff
#

You use a 64-bit mask but therer are 168 primes <= 1000, so 1LL << i overflows when i >= 63.. That's UB and merges unrelated factor-sets. You also collapse every leftover prime > sqrt(r) into the same single bit, so numbers like 2 x 10007 and 2 x 10009 are indistinguishable in your approach.

#

In worse cases (e.g. where you have many primes in the range), you create up to n distinct keys. Node-based unoredered_map can and will blow up memory.

sand girder
#

Are there any ways to fix/improve those errors?

alpine geode
vagrant skiff
alpine geode
#
#include <iostream>
...

Like this

sand girder
#
#include <bits/stdc++.h>
using namespace std;
using ll = long long;

int main() {
    ios::sync_with_stdio(false);
    cin.tie(nullptr);

    ll l, r;
    cin >> l >> r;
    int n = r - l + 1;

    vector<ll> a(n);
    for (int i = 0; i < n; i++) a[i] = l + i;
    vector<ll> mask(n, 0);

    int lim = sqrt(r) + 1;
    vector<int> p;
    vector<bool> isPrime(lim + 1, true);
    isPrime[0] = isPrime[1] = false;

    for (int i = 2; i * i <= lim; i++)
        if (isPrime[i])
            for (int j = i * i; j <= lim; j += i)
                isPrime[j] = false;

    for (int i = 2; i <= lim; i++)
        if (isPrime[i]) p.push_back(i);

    for (int i = 0; i < (int)p.size(); i++) {
        int P = p[i];
        ll start = max(1LL * P * P, ((l + P - 1) / P) * 1LL * P);
        for (ll j = start; j <= r; j += P) {
            int id = j - l;
            mask[id] |= (1LL << i);
            while (a[id] % P == 0) a[id] /= P;
        }
    }

    for (int i = 0; i < n; i++)
        if (a[i] > 1)
            mask[i] |= (1LL << p.size());

    unordered_map<ll, int> dem;
    dem.reserve(n * 2);
    ll kq = 0;
    for (auto m : mask) dem[m]++;
    for (auto &it : dem) {
        ll k = it.second;
        kq += k * (k - 1) / 2;
    }

    cout << kq;
}
#

like this?

vagrant skiff
sand girder
#

yeah, just formatted

vagrant skiff
devout snowBOT
#

@sand girder Has your question been resolved?

sand girder
#

does this work?

#include <bits/stdc++.h>
using namespace std;
using ll = long long;

int main() {
    ios::sync_with_stdio(false); cin.tie(nullptr);
    freopen("SIMILAR.INP", "r", stdin);
    freopen("SIMILAR.OUT", "w", stdout);
    int l, r;
    cin >> l >> r;
    int n = r - l + 1;
    vector<ll> rad(n, 1);
    int sqr = sqrt(r) + 1;
    vector<int> isPrime(sqr+1, 1);
    vector<int> primes;
    isPrime[0] = isPrime[1] = 0;
    for (int i = 2; i <= sqr; i++){
        if (isPrime[i]) {
            primes.push_back(i);
            for (int j = i * 2; j <= sqr; j += i) isPrime[j] = 0;
        }
    }
    vector<ll> num(n);
    for (int i = 0; i < n; i++) num[i] = l + i;

    for (int p : primes){
        ll start = ((l + p - 1) / p) * p;
        for (ll j = start; j <= r; j += p){
            int idx = j - l;
            rad[idx] *= p;
            while (num[idx] % p == 0) num[idx] /= p;
        }
    }
    for (int i = 0; i < n; i++) {
        if (num[i] > 1) rad[i] *= num[i];
    }
    sort(rad.begin(), rad.end());
    ll kq = 0;
    for (int i = 0; i < n;){
        int j = i;
        while (j < n && rad[j] == rad[i]) j++;
        ll k = j - i;
        kq += k * (k - 1) / 2;
        i = j;
    }

    cout << kq;
    return 0;
}
sand girder
#

<@&286206848099549185>

dim mural
#

Hello babe

#

Where do you need help

brisk topaz
#

Hmmm, good question...

sand girder
#

I have my code here, can someone check for me?

#

If no one's here, then...

#

.close

devout snowBOT
#
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devout snowBOT
#
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coral anvil
#

hi

devout snowBOT
soft umbra
#

hi

coral anvil
#

i want sumone help me improve my math calculation speed if it is possible

supple knot
coral anvil
#

?

supple knot
#

ask in ^

devout snowBOT
#

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swift knoll
#

I have perhaps a basic doubt. Consider a sequence of random variables $(X_i){i\in I}$ with $I=\mathbb{N}$, each entry with values in the measurable space $(E_i,\mathcal{E}i)$. Then $$\sigma((X_i){i\in I})=\sigma({X_i^{-1}(B_i):B_i\in\mathcal{E}i,i\in I}).$$Is it true that $$\mathcal{C}=\bigcup{i=1}^\infty \sigma(X_1,X_2,\ldots,X_i)$$is a generating set for $\sigma((X_i){i\in I})$? \

For a finite index set, e.g. ${1,2}$, I think we have that $\sigma(X_1,X_2)$ is generated by $\sigma(X_1)\cup\sigma(X_2)$. I don't see that $\mathcal{C}$ is a generalization of this finite case.

woven radishBOT
swift knoll
#

Taking {1,2} is a perhaps dumb, but I think even if we have {1,2,3,4}, then o(X1,X2,X3,X4) is generated by o(X1) U o(X2) U o(X3) U o(X4).

#

.close

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#
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devout snowBOT
lusty sapphire
#

I think you ended up making your original integral harder

#

Why not just u-sub $u=x^7$ at the very start?

severe nest
#

try setting u = x^7 I think that might help

woven radishBOT
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#
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normal bolt
#

How to solve question 8

devout snowBOT
normal bolt
#

Also which diagram suits the above question

untold ravine
#

1st one

#

ok, so do you know the length BM

normal bolt
#

a/2

#

= MC

untold ravine
#

correcct

#

do you know the length BF (use trig to make it easy first)

normal bolt
#

No I don't know the BF lenght but can be found using cosine law angle B in 𝜟ABF

#

correct?

untold ravine
#

yes

#

so what is it

normal bolt
#

AF will be found out from Pythagoras

#

Findinf

untold ravine
#

nono, im jus tasking for BF right now

#

like in terms of the angle ABC and c

#

ok, tell me what cos ABC is

#

in triangle ABF

normal bolt
#

,rotate

woven radishBOT
untold ravine
#

or you could just use that ABF is a right angled triangle to get

#

cos B = BF/c

#

so BF = c cos B

#

right?

normal bolt
#

Correct

untold ravine
#

now

#

what is cos B by the cosine law

#

in triangle ABC

normal bolt
#

CosB= a²+c²-b²/2ac

untold ravine
#

yes

#

so BF = a^2 + c^2 - b^2 / 2a

#

then what will the answer be

#

my bad

normal bolt
#

it should -b²

untold ravine
#

instead of AF its BF

#

yeah

normal bolt
#

Yes that

#

I was confused

untold ravine
#

do you understand now, sorry

normal bolt
#

Yes cosB = BF/c

untold ravine
#

ya

#

so we know BF

#

we know BM

#

so FM =?

normal bolt
#

BM - BF

untold ravine
#

which is

#

?

normal bolt
#

c²-b²/2a

untold ravine
#

correctt

#

well

normal bolt
#

but options

untold ravine
#

more like |(c^2-b^2)/2a|

#

because it can be BM - BF or BF - BM

#

depending on which one is larger

normal bolt
#

Oh yes

#

So option B

untold ravine
#

yes

normal bolt
#

Yo thanks

devout snowBOT
#

@normal bolt Has your question been resolved?

devout snowBOT
#
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#
Available help channel!

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Show your work, and if possible, explain where you are stuck.
Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

solemn atlas
devout snowBOT
solemn atlas
#

I dont know how to best set this up

tame palm
solemn atlas
#

The value of x

#

On part D

tame palm
#

You have a parabolic function. That means it either has an absolute maximum or an absolut minimum. Which do you think it has?

solemn atlas
#

Maximum?

tame palm
#

Yes. Do you know how to find the x-value for that absolute maximum?

solemn atlas
#

Ehh... no

tame palm
#

Are you learning about derivatives?

solemn atlas
#

No its application of Quadratic equations and models

tame palm
#

A useful formula for quadratic equations to determine the vertex is x = -b/2a.

#

If you have a quadratic equation in the form of ax^2 + bx + c = 0, you can use x = -b/2a to find the x-component of the vertex of the parabola.

solemn atlas
#

Ohhh vertex

#

I almost forgot

tame palm
#

Hmm ... on further thinking, it may have been better to just solve for A(x) = 20000 and A(x) = 50000 using the Area formula you created.

#

Do you know how to Complete the Square?

solemn atlas
#

Ohhhhh

#

Hnmm

#

So then...

#

-2(x-380)^2 -50,000?

tame palm
#

Give that a try.

solemn atlas
#

Oh wait

tame palm
#

By completing the square, that will allow you to solve for x.

solemn atlas
#

Ah...

#

Ok

#

uh...

#

Im messing up some where

solemn atlas
#

I cant figure this out
...

#

@tame palm

#

I am not getting numbers close to the options

#

Ha...

#

Please hel0

#

<@&286206848099549185>

devout snowBOT
#

@solemn atlas Has your question been resolved?

solemn atlas
#

...

#

Im messing up

#

Seriously Im stuck

#

I have -2(x-190)²

#

<@&286206848099549185>

#

...

#

Hey uh... I understand if you are busy but a heads up would be nice

half comet
#

on d?

half comet
solemn atlas
#

Yes on d

solemn atlas
#

So my rezults are... not there

tame palm
solemn atlas
#

I dont know where it went

solemn atlas
#

Seriously I need some assistance

#

...

#

Do I need to show the full problem?

#

Hey everything alright?

solemn atlas
#

Everything alright?

#

I really dont mean to be impatient

#

@half comet are you avaliable?

half comet
#

I'm afraid im not available, but from how i see it you should just be able to set 20000 and 50000 equal to 760x-2x^2 and give x in the range

#

from there solve by abc or square, up to you

#

currently playing mc soooooo yeah gl

#

alt go to other forums (redit etc) if none helps you

solemn atlas
#

Ah.

tame palm
#

Sorry. There was lightning and now I'm making dinner.

solemn atlas
#

No problemI understand

tame palm
#

Do you understand what you need to do?

solemn atlas
#

I thought I did

#

But apparently not

tame palm
#

A(x)= 20000

760x - 2x^2 = 20000

#

Do the same for A(x) = 50000

solemn atlas
#

Ohhhh

half comet
#

do you get how you solve for x from there on?

tame palm
#

Yes. By completing the square, you will be able to isolate the x variable.

solemn atlas
#

Ok so I am not putting it on

#

Oh wait I did

tame palm
solemn atlas
#

So like this?

tame palm
#

Yes, now complete the square.

solemn atlas
#

I did already

#

Oh wait

#

But now...

tame palm
#

That's not how you complete the square.

solemn atlas
#

Oh.

tame palm
#

When completing the square, the first thing you want to do is make sure the coefficient of x^2 is equal to 1.

#

So that means dividing the entire equation by -2.

solemn atlas
#

I did

#

Oh

#

So we dont...

#

Multipy 190²

tame palm
#

No.

#

190 will become part of the completed square.

solemn atlas
#

Ah

tame palm
#

(x-190)^2 + 10000 - 190^2 = 0

solemn atlas
#

I

tame palm
#

Slight correction.

solemn atlas
#

Oof

#

I see

tame palm
#

b = -380 so the innards should be -190, but because it is squared we can change it to a positive 190.

solemn atlas
#

Oh

#

I keep mixing it up

crystal dawn
#

here to remind you to take your time doing each step catthumbsup

solemn atlas
#

Your right

#

Im just anxious

tame palm
#

So the completed square becomes (x + b)^2 where b = -190.