#help-27

1 messages · Page 341 of 1

wheat umbra
#

somebody give me an intuition for adjoint operators

devout snowBOT
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@wheat umbra Has your question been resolved?

raven plaza
#

No.

wheat umbra
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@raven plaza wtf?

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then why answer

devout snowBOT
#

@wheat umbra Has your question been resolved?

devout snowBOT
#

@wheat umbra Has your question been resolved?

wheat umbra
#

<@&286206848099549185>

tawny pewter
#

but tbh i don’t get it

devout snowBOT
#

@wheat umbra Has your question been resolved?

tawny pewter
# wheat umbra then why answer

Recorded Friday, February 18.

A second course in linear algebra covering vector spaces and matrix decompositions taught by Dr. Anthony Bosman.

Full Course:
https://www.youtube.com/playlist?list=PLOROtRhtegr4HyXIIHKHketOm2k3JWSpK

The lectures closely follow 'Advanced Linear and Matrix Algebra' by Johnston:
http://www.njohnston.ca/publications/...

▶ Play video
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sick valley
#

$\lim_{z\to \pi n} (z-\pi n) \left[\frac{\cos(z)}{\sin(z)} - \frac{1}{z}\right]$

woven radishBOT
#

jandro0103

#

jandro0103

sick valley
#

can i do this ?

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sorry i messed

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wait...

woven radishBOT
#

jandro0103
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

sick valley
#

can i do this ?

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also : the limit on the right approach 0

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can i just evaluate the limit on the left side by using de l'Hospital ?

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i mean (if i apply the limit on the right side) :

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$\lim_{z\to \pi n} (z-\pi n) \frac{\cos(z)}{\sin(z)} - 0$

woven radishBOT
#

jandro0103

sick valley
#

pls help

viral heath
#

isn't (z- pi*n) just 0, so the ans is 0?

sick valley
#

sin(pi n) = 0 also

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so its 0/0

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but my question is another

viral heath
#

right

sick valley
viral heath
#

idk

sick valley
#

<@&286206848099549185>

sand dove
#

so then recall sin(t)/t when t-> 0

sick valley
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but

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im not asking on how to evaluate it

sand dove
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if you know one of f or g converges

sick valley
#

anyway thanks for the tips

sand dove
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then yes

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if lim(g) exists and is finite

sick valley
sand dove
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lim(g) = 0

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here

sick valley
#

yes

sand dove
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so you're allowed

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because if f diverges

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then f+g diverges too

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and if f converges

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then f+g converges too

sick valley
#

ok so when i cant do this ?

sand dove
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if you have convergence of neither f nor g

sick valley
#

so if both diverges?

sand dove
#

you need to make sure at least one converges

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otherwise it's false in general

sick valley
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okok

sick valley
sand dove
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yes

sick valley
#

that i writed -0

sand dove
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(when n is not 0)

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(otherwise it's -1)

sick valley
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oh yes

sand dove
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forgot a (-1)^n

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anyways

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that's about it

sick valley
#

but cant i just apply the l'hospital since its 0/0 ?

sick valley
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sin(pi n) = 0

sand dove
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uh

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with which functions

sick valley
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i mean when i get to this point

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$\lim_{z\to \pi n} (z-\pi n) \frac{\cos(z)}{\sin(z)}$

woven radishBOT
#

jandro0103

sick valley
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i can apply the l'hospital

sand dove
#

how would you apply it here then

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with function is your "numerator"

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and which function is your "denominator"

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(there's also easier than l'hôpital)

sick valley
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$\lim_{z\to \pi n} \frac{(z-\pi n) \cos(z)}{\sin(z)} = 0/0$

woven radishBOT
#

jandro0103

sand dove
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that's gonna cause you unnecessarily problems imo

sick valley
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why?

sand dove
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idk bringing in the derivative of cos(z)

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harder computations

sick valley
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N) cos(z) + (z- pi n) * -sin (z)

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D) cos(z)

sand dove
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don't you know the limit of sin(x)/x?

sick valley
#

so its (-1)^n / (-1)^n = 1

sand dove
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when x -> 0

sick valley
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isnt this enough ?

sand dove
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just to show we make a lot of mistakes

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with unnecessary computations

sick valley
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sorry

sand dove
#

at least get the cos(z) out of the fraction

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cos(z) -> (-1)^n

sick valley
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(-1)^n / (-1)^n

sand dove
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yes that seems easier

sick valley
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so its 1

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anyway

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what were you suggesting?

sand dove
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well

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sin(x)/x -> 1 when x -> 0

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(x complex)

sick valley
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ok

sand dove
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$\lim_{z\to \pi n} \cos(z)\frac{(z-\pi n)}{\sin(z)} = \lim_{t\to 0} (-1)^n\cos(t)\frac{t}{(-1)^n\sin(t)} = 1$

woven radishBOT
#

rafilou is not not born in 2003

sick valley
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so you sub t = z - pi n?

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oh no

sand dove
sick valley
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ok i got here

woven radishBOT
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jandro0103

sick valley
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mm now ?

sand dove
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cos(t+pin) = (-1)^n cos(t)

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same with sin

sick valley
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ok

sick valley
devout snowBOT
#

@sick valley Has your question been resolved?

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lavish patio
#

Given a n x n array with unique entries, with an equivalence relation of a possible rotation by 90k and then a possible reflection across a line that is 45k (k is any natural), how many, and what, are the equivalence classes

lavish patio
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i solved this problem for 2x2, using differences in diagonal entries, but the general case probably needs linear algebra or smth

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no idea where to start with the general solution

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most likely needs a case for even and odd n, as odd n results in n times more classes just due to the center

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another wording of the question is, how many different initial states would you need if you needed to get all n! possibilities given the transformations

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and how would you obtain one of every initial state

honest lion
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If I understand your question correctly I believe if you are given the location of the 4 corners of your array you can figure out the position of all the other elements. Thus, considering 2x2 should be enough

lavish patio
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how come

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oh i figured it out, you only have to consider quadrant amount and n mod2

#

ty
.close

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zenith viper
#

wouldnt tan pi/6 be sqrt3?

devout snowBOT
pseudo basin
#

no

faint zinc
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1/sqrt(3)

pseudo basin
#

pi/6 is 30°

sand quarry
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Try to use the 30-60-90 triangle I mentioned to you in the previous help channel

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Again don't memorise those

zenith viper
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wait can i use the circle?

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this one?

pseudo basin
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sure

honest meadow
pseudo basin
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remember the coordinates are (cos, sin) in that order

zenith viper
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wait so

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OH i got it now

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we cant have a sqrt for denominator

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thanks

pseudo basin
honest meadow
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You can but generally we rationalize the denominator

pseudo basin
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yeah like you shouldn't treat the presence of roots in denom as something inherently illegal lol

zenith viper
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sorry I have another question

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how do u graoh this?

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i find graphing very confusing

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im guessing its based off of the angle so it would probably be d

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but how can i be so sure? (The answer was d im just checking if there is something else I can look at incase)

pseudo basin
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y = sqrt(3)*x goes thru the origin (as does any line of the form theta=something)

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a and c are out on that alone

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and it's got positive slope greater than 1

zenith viper
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oh i see

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thanks

devout snowBOT
#

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zenith viper
#

.reopen

devout snowBOT
#

zenith viper
#

how is this done?

jagged harbor
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how have you been doing polar-to-rectangular conversions normally?

zenith viper
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idk i usually find the polar coordinates

plucky maple
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Then it will be easy to figure out

zenith viper
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so i should graph it?

jagged harbor
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you know how an angle corresponds to a point on the unit circle?

plucky maple
jagged harbor
#

you take this standard correspondence with your given angle, then scale both coordinates by the given radius

zenith viper
#

the words are kinda confusing sorry

jagged harbor
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then scale everything by the radius

plucky maple
jagged harbor
#

the sketch makes more sense visually

knotty sage
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this might help

zenith viper
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oh ill try that

knotty sage
zenith viper
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wait 2pi/3 is r or y for me?

knotty sage
zenith viper
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wait but its in place of y in (x,y) form

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so like do i use -9 as x and 2pi/3 as y?

knotty sage
knotty sage
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polar coord use a distance (radius) and an angle to show position
where cartesian only show position

zenith viper
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then what do i use to insert into the formulas?

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sorry im just super confused

knotty sage
knotty sage
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ofc don't forget the rectangular is represented as (x,y)

zenith viper
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so i find y using 4sin theta and x using rcos theta?

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then the answer i get for those is the coordinates for the rectangular

knotty sage
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for y

zenith viper
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oh ok

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and -9cos(2pi/3) for x?

knotty sage
zenith viper
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or do we find that some other way?

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ok thanks

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sorry is it ok if u kinda show how ud solve it to end up with a fraction? when i use a calculator i get a decimal

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and im pretty sure the question is looking for fractions

knotty sage
zenith viper
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yes

knotty sage
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what is the reference angle of 2pi/3 ?

zenith viper
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120?

knotty sage
zenith viper
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oh sorry i meant the angle was 240

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so 4pi/3

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i accidentally subtracted 360 from 240 after getting it as an answer when subtracting 120

knotty sage
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the reference angle is (pi-2pi/3)=pi/3
but you still need to consider quadrants
the angle is in quadrant to (so the cosine value should be negative and the sine will be positive)
-9cos(2pi/3)=((-1)(-9)cos(pi/3),-9sin(pi/3))

zenith viper
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oh ok is there a step after that?

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because in the answer key it says that the answer is:

knotty sage
zenith viper
#

oh i got it im so dumb i forgot u can get sin and cos from the coordinates on the circle

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#

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tawdry harbor
#

not sure how to simplify it

devout snowBOT
knotty sage
tawdry harbor
#

Thank you!

#

.close

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remote sun
devout snowBOT
remote sun
#

How to check for c and d

oak bane
remote sun
#

f(x) diverges to infinity

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ohhhh

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I see so after some point f(x)>f'(x)

oak bane
#

yeah

remote sun
#

right and since f(x) diverges the sum must diverge too

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so no beta exists

oak bane
#

yea

remote sun
#

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junior jewel
#

How do I solve for perimeter of region

devout snowBOT
light fractal
#

try connecting the transition points between the segments and the circular arcs to the centers

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in order to figure out the measures of the circular arcs

junior jewel
#

so then each arc would be 60?

light fractal
#

not quite

junior jewel
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or 120

light fractal
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yeah its 120

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360 - 90 - 90 - 60

junior jewel
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or js 360/3

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but nvm

light fractal
junior jewel
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idk if this is right but each circle is 360

ebon coyote
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It's more that, if you connect the centres to each other, you get an equalateral triangle

junior jewel
#

oh

light fractal
#

you subtract the blue angles from 360 to get the orange angle

ebon coyote
#

^

junior jewel
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ah

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yeah i didnt even learn that yet

ebon coyote
#

That angles around a point sum to 360 degrees?

junior jewel
#

i said that wrong

junior jewel
junior jewel
ebon coyote
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Ah

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This is less of something that is "taught"

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This is general problem-solving skills

junior jewel
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thanks

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i think i got it

ebon coyote
#

In this case, explicitly:
- if we connect the centres, since they have the same radii, we get an equilateral, so its internal angles are all 60 degrees
- if we connect the centres to the point where the "perimeter" diverges into a straight line by leaving the curve of the circles, then these lines are connecting to tangents of the circles
- this gives us rectangles drawn connected to the main equilateral triangle
- so the other blue angles are each 90 degrees

junior jewel
#

oh

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okay

ebon coyote
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You can sorta see that you do know these individually, but the main trick is to force it out of the question and convince yourself (and a reader - in this case just drawing the lines and right-angles will probs be enough) that what information you're drawing out is logical

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And then bringing those things together

junior jewel
#

oka

#

.close

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somber garnet
devout snowBOT
somber garnet
#

this is so confusing

clear tree
#

Im guessing he wants you to fjnd the hypotenuse that the 2 distances of the trains make

frozen aurora
# somber garnet

first find how far away train A is at 11 am and how far away train B is at 10 am

devout snowBOT
#

@somber garnet Has your question been resolved?

clear tree
#

Yeah you can find the distance of train A at 11 am and the distance of train B at 10 am and then try to find the wanted time from there

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devout snowBOT
somber garnet
frozen aurora
#

thus you can find distance

somber garnet
#

like how much they traveled in 1 hour?

somber garnet
frozen aurora
frozen aurora
somber garnet
frozen aurora
#

yes but that doesn't matter

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well it does, but not for the distance

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it was at some point an hour before arriving to the station

somber garnet
#

wait so basically

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i find the distance of the 2 train

frozen aurora
somber garnet
#

then the hypotenuse?

frozen aurora
#

not sure what you mean by "the hypothenuse" so can't say if it's correct or not

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rn you are finding the "boundary values"

somber garnet
#

huh

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well

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what am i supposed to do after finding the distances

frozen aurora
#

is this a calculus or no calculus question

somber garnet
#

calculus

frozen aurora
#

great

frozen aurora
#

as in what did you get

somber garnet
#

45 for a 60 for b

frozen aurora
#

correct

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now let's consider what's happening at some time t

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how far away is A from the station at time t?

somber garnet
#

can we let x represent some distance

frozen aurora
#

(we can let t be in hours)

somber garnet
#

oh rlly?

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why?

frozen aurora
#

why not

somber garnet
#

nvm

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i thoght you said

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we cant

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mbbb

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okay yea

#

ohhhhhhhhh wait

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so we can rewrite the distance at time t

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using v = d/t

#

?

frozen aurora
#

yes

somber garnet
#

okay

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okay

#

whats next

frozen aurora
#

what did you get

frozen aurora
somber garnet
#

for a: 60t for b: 45t

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wait

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do we care about how far they traveled after 1 hour

frozen aurora
#

A is correct, B is wrong

somber garnet
#

oh

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sign conventions?

frozen aurora
#

how far away from the station is B at time t?

#

at t=1 hour, how far away is B from the station?

somber garnet
#

wait a sec

#

45-45t?

frozen aurora
#

yes precisely

somber garnet
#

ohh so we want their position relative to station

frozen aurora
#

yes

somber garnet
#

got it

#

okay

#

whats next

frozen aurora
#

it would be helpful to draw a little diagram to help visualize this

somber garnet
#

i did

#

1 sec

#

,rotate

woven radishBOT
frozen aurora
#

great

somber garnet
#

do we find the hypotenuse now lol

frozen aurora
frozen aurora
somber garnet
#

omg

frozen aurora
#

you find its length in terms of those two equations

somber garnet
#

okay

#

let me try

frozen aurora
#

hint if needed: ||distance between two points formula||

somber garnet
#

uh

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why are we

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using distance formula

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cant we use a^2 +b^2 = c^2

frozen aurora
#

oh yes you are right that's sufficient

#

sorry it's 2:47 am here 😭

somber garnet
#

no worries

#

i genuinely appreciate it (but you should consider sleeping)

frozen aurora
#

i will

frozen aurora
somber garnet
#

sorry 1 sec

#

😭

frozen aurora
#

no worries

somber garnet
#

we need deirvaive riht

frozen aurora
#

after you get the expression yea

somber garnet
#

uhhhhhhhhhhhhhhh

frozen aurora
#

what's up

somber garnet
#

i got..

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0.086..

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😭

frozen aurora
#

oh damn

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no that ain't right

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show your work

somber garnet
#

😭

#

d is the hypotenuse btw

frozen aurora
#

bro........

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it's (60t)^2

somber garnet
#

OMG

frozen aurora
#

and (45-45t)^2

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the whole thing

somber garnet
#

okay i did that for 45

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i forgot the otyher one

frozen aurora
somber garnet
#

mbbb

somber garnet
#

omg

#

i hate this

frozen aurora
#

i knowwww 😭😭

somber garnet
#

okay

#

new anser

#

naswe

#

i got

#

0.93

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istg 😭

frozen aurora
#

still wrong :(

#

show work

somber garnet
#

omfg

#

wait

frozen aurora
#

the answer is gonna be nice

somber garnet
#

oh what

frozen aurora
#

there's something wrong on line 3

#

look closely

somber garnet
#

huhhh

frozen aurora
#

wait actually on line 2 aswell

somber garnet
#

wait

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did i do the binomial expansion wrong

frozen aurora
#

,w expand (45-45t^2)^2

frozen aurora
#

ye

somber garnet
#

OH

#

omfg

#

sorry

#

wait

frozen aurora
#

don't do the whole thing

#

let's take it step by step here

somber garnet
#

okay :(

echo tangle
#

could i get some help when you guys are done?

frozen aurora
#

no shame in that – simply sparing you the misery of having to redo a question 5 times from scratch :)

echo tangle
#

ok, sorry

somber garnet
#

i rlly appreciate it 😭

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idk why

#

im not getting a perfect answer

frozen aurora
#

show

somber garnet
#

i swear

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omg

#

😭

frozen aurora
#

wait

#

fuck i didn't notice that

#

why t^2?

#

it's (45-45t)^2

somber garnet
#

omfg

#

omfg

#

omfg

frozen aurora
#

no two squares

somber garnet
#

IM SO SORRY

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WTF HELP

#

😭

#

sorry

frozen aurora
#

nah i missed it too 🫠

#

it's okay

somber garnet
#

im acc tripping

#

okay

#

1 last time.

#

i swear

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4th time's the charm fr

frozen aurora
#

you got this broski

somber garnet
#

OKAY

#

OKAY

#

i got

#

0.36

frozen aurora
#

that's your final answer

#

4th time was the charm indeed

#

good job!

somber garnet
#

yayyyyyyy

#

sorry btw

#

😭

#

and tysm for your patience

frozen aurora
#

it's why I'm here lol

somber garnet
#

i have an optimization test tmr, do you have any tips cuz i feel like with optimization there's way too many different types of problems to study

somber garnet
frozen aurora
#

cuz after that it's just derivatives

somber garnet
#

yea the model is so hard omg

#

like howd you even think of this

frozen aurora
#

plug in values to test your model

#

and you want everything to be in consistent units and (most likely in your case) dependent on exactly one variable

frozen aurora
#

the only issue is that it's not always like that, for example of they asked to find the least distance between trains you would still pick time to be the variable

#

that's because time is consistent between both trains: their velocities and distances are completely unrelated

frozen aurora
#

if you tried picking distances as your variables, you'd either get stuck with two variables, or eventually stumble upon what we did here anyway

frozen aurora
somber garnet
#

lol

#

is it bc

#

it says what time

#

so we need to use time as variable

frozen aurora
#

you have like 3 different distances

#

distsnce between trains and the station, distance between the trains themselves

#

you can't pick one x

somber garnet
#

ohhhhhhhhhhhhhhh

frozen aurora
#

but! all of those depend on time

somber garnet
#

and they have the same time?

frozen aurora
#

yes

somber garnet
#

oh okay

frozen aurora
#

they all depend on the same time variable

#

which is why we use time

#

so yeah i think that's about it i can give advice-wise

somber garnet
#

ohh i see

#

thank you smmmmmmm

frozen aurora
#

of course :)

#

any more questions?

somber garnet
#

i think imight later 😭

#

you should rest tho if its late there

frozen aurora
#

I'll probably go to bed now so i think you'll end up talking to someone else

#

are you from the US?

somber garnet
frozen aurora
#

aha i see

somber garnet
#

🙇

frozen aurora
#

7 hour difference damn

somber garnet
#

yeaaa

#

are you from ukraine

frozen aurora
#

yes

#

i live in sweden for now tho

somber garnet
#

oh for uni?

frozen aurora
#

yes

frozen aurora
somber garnet
#

gn

#

.close

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#
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royal grail
#

i need help knowing which trig function to use for which right triangle scenario.

for example:
in the first one, i am given the opposite angle and hypotenuse. this means i use sin.

for triangles #2 and #6, they are the opposite angle & opposite side and adjacent angle & adjacent side. how do i know what function to use for these?

and am i getting any others wrong?

please ping when responding :)

wispy oyster
#

there are no trig functions for opp/opp

#

that is just 1

#

we are related ratios of triangle's sides to the angles

#

they either need to give u two sides (means u r likely finding an angle) or one side and one angle to find the other sides

royal grail
#

what function would i use for triangle #2 then? since they're both opposite, there's no function that would work

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#

@royal grail Has your question been resolved?

royal grail
#

whatever i'll try later

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tough vigil
#

!help

devout snowBOT
#

To ask for mathematics help on this server, please open your own help channel or help thread. See #❓how-to-get-help for instructions.

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tough vigil
#

idk know what to even do

supple knot
#

Try partial fractions and write it as a telescoping sum

tough vigil
#

no it does not telescopes

#

no it does

#

yeah

#

i got 99 which is correct

#

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placid trout
devout snowBOT
placid trout
#

i got my answers but how do i graph it?

#

horiz tan at (2,-1)

#

vert tab (1,0)

#

d^2 y/dx^2 = (-2t+4)/(9t^5)

lilac moat
placid trout
lilac moat
#

make a chart, t|x|y

#

for t = -1, x = 0, y = 3

#

and so on, for enough values of t that you get a curve

placid trout
#

ohh ok

#

thanks

#

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hybrid maple
#

I’m double integrals

I don’t know how to horizontal strips for this example
I feel like I have to split it up but I’m not sure

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unreal falcon
#

This just confused the hell out of me what happened

unreal falcon
#

The y= 3+3.5lamda to z = -1 - 4 lamba also does not make sense to me

#

oh wait

#

Why did they pick x to be the lambda?

supple knot
pseudo basin
#

there's no sacred meaning to picking x specifically for the role

unreal falcon
#

Oh ok and I get why the x in the directional is 1 but why is the x in the positional vector 0? is it always zero when the unknown is the lambda?

pseudo basin
#

x = 0 + λ

unreal falcon
#

ok i get it now thank you

#

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barren gulch
#

Can someone help me with this

devout snowBOT
versed juniper
#

,rccw

woven radishBOT
versed juniper
#

what's the question

#

quadratic equation for what

barren gulch
#

For the area of shaded region which is the triangle

versed juniper
#

what is the base and height?

barren gulch
#

I tried to find the base QS using pythogaras theorem but I don’t think i did it correctly since the answer is diff

versed juniper
versed juniper
barren gulch
#

But i thought h is supposed to be in the middle of triangle

versed juniper
#

nop

#

it doesn't have be

barren gulch
#

Oh

versed juniper
#

if you are not convinced, mirror it over the base

#

it's a parallelogram

#

which is also base times height

barren gulch
#

Wdym? 😭

#

Im confused

versed juniper
#

not really mirror but if you add another triangle it makes a parallelogram

#

area if parallelogram is bh

#

so the triangle is 1/2 bh

#

and if you arent convinced that a parallelograms area is bh then i also have something to show you

barren gulch
#

I understand noww thank youu

#

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#
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night cypress
#

Could someone help me understand what did they just did

patent token
#

Which step did u not understand

night cypress
#

How top red went to bottom red

patent token
#

oh they used the half angle formula

#

wait a sec

#

They used this formula

#

I dont remember the derivation tho

night cypress
#

This exists

patent token
#

Yea

night cypress
#

They started with 1-cos

patent token
#

u mean 1 - cos^2 = sin^2?

night cypress
#

1-cosA = 2sin²A/2

#

Got it

patent token
#

yea

night cypress
#

Thank you!

patent token
#

np

night cypress
#

.close

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jaunty mantle
#

is this a game

#

something is missing here

faint zinc
#

@steady marsh every 4th Y means literally if you number the Ys that occur with indices, then the ones numbered 4, 8, 12, etc are guaranteed Xs? Or does it mean that if you have a string of 3 Ys in a row the next one is guaranteed to be an X?

jaunty mantle
#

you are asking for P(X) but clearly it depends on which Y you talk about because of the every 4th Y thing

#

so are you really asking what is the P(X, n) where n is the number of trials?

#

each trial here will have a 4% to be Y and of those 25% will be X, and every 4th Y will be X as well

#

so the probability X occurs is a function of how many trials are done

faint zinc
#

Maybe the value of the number of X/n as n->inf?

jaunty mantle
#

i dont think that's what's stumping you because i dont think you've precisely asked your question

faint zinc
#

This sounds like a gacha system.

jaunty mantle
#

100 in particular?

faint zinc
#

And I'm guessing you want to know the total occurrence rate of X per pull

#

As the number of pulls get large

jaunty mantle
#

you can ask of its limiting probability yes but is that what you're looking for

#

you need to be clear

#

any finite trial will not be exactly this limiting probability, but will asymptotically approach it

faint zinc
#

(especially because it will take a lot of pulls to reach the limiting probability, so it's probably only relevant to whales rather than f2players)

jaunty mantle
#

well okay in this case we can probably just use the limiting probability

#

i think given the numbers thousands of trial are sufficiently large in magnitude?

#

i would say tho

#

if you arent good at probability you can simulate this

#

it will do a great job and not be too difficult

#

it's a good skill to be able to write simple scripts like this!

faint zinc
#

So every time you pull an X the counter is reset, so we have

X
YX
YYX
YYYX

Each of these we can label with a probability of appearing.

X = 25%
YX = (75%)(25%)
YYX = (75%)^2 (25%)
YYYX = (75%)^3

We can then label each string with the proportion of Xs

X = 1
YX = 1/2
YYX = 1/3
YYYX = 1/4

And finally perform a weighted average

1 * 0.25 + 1/2 * 0.75 * 0.25 + 1/3 * 0.75^2 * 0.25 + 1/4 * 0.75^3

#

,w 1 * 0.25 + 1/2 * 0.75 * 0.25 + 1/3 * 0.75^2 * 0.25 + 1/4 * 0.75^3

woven radishBOT
faint zinc
#

A little bit under half

jaunty mantle
#

this is the non-math perspective on conditional probabilities lol

#

but i really like it for explanatory purposes

faint zinc
#

It's only ≈ 0.5 so it's slightly less than 2% but yes

jaunty mantle
#

there's a similar mechanic in world of warcraft actually

#

it's a sort of badluck protection

faint zinc
#

And Fire Emblem Heroes

jaunty mantle
#

everytime X fails the occur when Y happens, the probability that X happens when Y happens increases until 100%

faint zinc
#

Actually, FEH has 3 layers of bad luck protection

jaunty mantle
#

so here it stays at a constant 25% until the 3rd fail

faint zinc
#

Which makes calculating probabilities obnoxious as hell lol

jaunty mantle
#

the mechanic im describing goes the first fail makes the next one go from 50% to 70% then to 90% then 100%

#

they just make the odds hard as hell to actually calculate haha

#

that we can calculate :p

#

that's what probability is for

#

we can quantify exactly what the variance will be

faint zinc
#

I had a streak of luck so bad I went full tilt and made an old spreadsheet where I kept track of my pulls, to verify that the odds were more or less the same as advertised. And keeping track of the probability state was maddening lol

#

Which, I'm F2P, so I don't even have skin in the game

jaunty mantle
#

ive just realised that your wording of variance is not what i was thinking

#

the % are deterministic by number of trials it's not random

faint zinc
#

Exponential distributions have a very long tail, but have probability mass concentrated near the start

#

So it will probably take thousands of pulls to approach the limit

#

Yes

jaunty mantle
#

i mean given n trials, E[the number of appearances of X / n] is a deterministic number

#

for n trials, the expected number of appearances of X is not random, so the % at each trial value is deterministic

#

it's a sequence of % that approaches the 2% value

#

uh let's see, this seems really complicated 😭
P(X = 0, 1) = 0.96 + 0.04 * 0.75 = 99%
P(X = 1, 1) = 0.04 * 0.25 = 1%
P(X = 0, 2) = 0.96 * 0.96 + 0.96 * 0.04 * 0.75 + 0.04 * 0.75 * 0.96 + 0.04 * 0.75 * 0.04 * 0.75= 98.01%
P(X = 1, 2) = 0.96 * 0.04 * 0.25 + 0.04 * 0.25 * 0.96 + 0.04 * 0.75 * 0.04 * 0.25 + 0.04 * 0.25 * 0.04 * 0.75= 1.98%
P(X = 2, 2) = 0.04 * 0.25 * 0.04 * 0.25 = 0.1%

#

so this P(X = 1, 2) means the probability that with 2 trials, X shows up exactly once

#

ideally we have some formula for P(X=k, n)

#

because then E[X]/n is just 1/n sum k=0 to n of kP(X=k, n)

#

$\mathbb E[X, n] = \sum_{k=0}^n kP(X=k, n)$

woven radishBOT
#

frosst

jaunty mantle
#

that's the formula for the expected number of X occurences in n trials

#

but idk if P(X=k, n) has a nice closed form

#

no yeah i know what you mean

#

you're looking for |E[X, n]/n - 2%|

#

how far is this exact value from the limiting value for each n

#

but the problem is i cant think of an easy way to find E[X, n]

#

it's an interesting question for sure

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#
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twilit scroll
#

I need help with 31 if anyone knows how to do this

honest meadow
#

what have you tried so far?

wind mason
twilit scroll
#

no i dont know where to start

#

at all

wind mason
#

Okay.

#

When you have f(g(x)), you want to take the input and plug it into g first.

twilit scroll
#

so log 5v

#

?

wind mason
#

Then plug the resulting output into f.

wind mason
twilit scroll
#

whats the input

wind mason
#

You tell me. We can start with part a.

twilit scroll
#

ok

#

so

#

plug 6 into 3x+7?

wind mason
#

Yes.

twilit scroll
#

so 6(3x+7)

honest meadow
#

what's your understanding of composite functions?

twilit scroll
#

nothing

honest meadow
#

how about you watch this

#

and then see if that helps with your question

wind mason
twilit scroll
#

no i funny

#

dont

honest meadow
#

id recommend watching the videos so you can see how much you understand and so we can help clarify content

wind mason
#

Hence why g(x)=3x+7.

twilit scroll
#

can you show me the steps its alot easier for me to learn that way

wind mason
#

Okay.

#

So we have g(x)=3x+7.

#

g(6)=3(6)+7.

#

Whatever you see inside the parentheses, you replace the x for it.

#

Does that make sense?

real mason
twilit scroll
wind mason
twilit scroll
#

so log 5 25?

#

which =2

wind mason
#

Yes.

twilit scroll
#

ok so for B

#

its different

#

and idk where to plug in 125

#

is it

#

log 5 125 =3x+7

#

that doesnt make sense

wind mason
#

Which one is on the outside? f or g?

twilit scroll
#

g

#

g(f(125))

wind mason
#

Okay.

#

The one on the outside is applied last.

#

You apply the innermost one first.

#

Does that make sense?

twilit scroll
#

so so i need to put 125 into log5

#

so log 5 125

#

3

#

?

#

so

#

x=3

#

3(3)+7

wind mason
#

Yes.

#

Which is?

devout snowBOT
#

@twilit scroll Has your question been resolved?

#
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pallid stream
#

i need help with a geometry task:
there is a rhombus ABCD with an acute angle a. A belongs to a line that divides the angle a by a ratio of 1:3 and |CD| by a ratio of 2:3.
prove that cosa = 1/8

pallid stream
#

so i ended up with the last equation and earlier i decided to do something like cos(3*1/4a) = cos(3b) but it didnt really work and it made things a lot messier

devout snowBOT
#

@pallid stream Has your question been resolved?

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#

@pallid stream Has your question been resolved?

devout snowBOT
#

@pallid stream Has your question been resolved?

devout snowBOT
#

@pallid stream Has your question been resolved?

pallid stream
#

<@&286206848099549185>

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#

@pallid stream Has your question been resolved?

muted sapphire
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sand quarry
#

Hey, so this is a semi-mathematical, semi-programmatic question I have. I am trying to implement an algorithm that computes the integer square root of a number. Meaning, for a non-negative integer $x$, the largest integer $r$ that satisfies the inequality [
r \2 r \le x
]
There are several algorithms one could use, but my question is to gain a better intuition on the following iterative, numerical method:
\begin{itemize}
\item Start with a guess $r = x$
\item Repeat: [
r = \lfloor\4{r +\lfloor\4xr\rfloor}2\rfloor
]
\item Stop when $r$ stabilises.
\end{itemize}
I can't really understand the mathematical intuition behind why the above should eventually converge. Could I gain some insight on this?

woven radishBOT
#

Aero ݁˖ ❀ ⋆。˚

stone stump
#

if r is bigger than the sqrt, then x/r is smaller

#

and you are taking the average of them

#

so you get put somewhere in the middle

#

and then you repeat

#

so intuitively the numbers r and x/r get closer and closer together

#

and always one bigger than sqrt, the other smaller

#

(if you didnt round then this would converge to the actual sqrt)

sand quarry
#

ahh that makes sense now

#

If your guess r is too big, then x/r is too small
If r is too small, then x / r is too big

#

thanks

#

.close

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stuck vortex
#

is there any formula to find the sides of a polygon
i remember studying something liek that in class but cant recall

winter patrol
#

length of sides or number of side
and with what given info

stuck vortex
#

calculate number of sides @stuck vortex

autumn girder
#

given?

stuck vortex
#

angle

winter patrol
#

what angle

autumn girder
#

of?

stuck vortex
#

interior angle is given

#

of a polygon

#

156 degree

drifting mauve
#

strange

winter patrol
#

as in all interior angles are 156 degrees?

drifting mauve
#

no polygon has 156 degrees sum of internal angles 💀

winter patrol
#

as in this is a regular polygon?

winter patrol
drifting mauve
#

oh

stuck vortex
#

The diagram shows part of a regular polyugon
The interior angle of the polygon is 132 degree larger than the exterioor angle

Calculate the number of sides of this polygon

drifting mauve
#

hmmm so all them are 156 degrees

winter patrol
#

the sum of the exterior angles is the constant 360°

stuck vortex
#

so x + 132 + x = 180

#

so x = 24

winter patrol
#

and getting the number of those will get you the number of sides

stuck vortex
#

24 + 132
we get 156 degree as intereio angle

drifting mauve
#

i think n * 156 = (n-2) * 180 something like this maybe

winter patrol
#

i.e.
(number of side/interior/exterior angles)*(your exterior angle x) = 360

drifting mauve
#

i get 15 from this hmmm

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since all the sides are 156, the sum should be n * 156 as there are obviously n vertices then just apply the angle formula...

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hmmm

stuck vortex
#

i swear tehre was a formula to find the no of side

winter patrol
#

yes there is

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and i've mentionedit

stuck vortex
#

what

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$(number of side/interior/exterior angles)*(your exterior angle x) = 360$

winter patrol
#

yes

woven radishBOT
#

BrutalCandor

winter patrol
#

try applying that

stuck vortex
#

found the formula

#

thanks guys

#

.close

devout snowBOT
#
Channel closed

Closed by @stuck vortex

Use .reopen if this was a mistake.

winter patrol
#

There's another that uses the exterior angle which is more efficient

#

which saves you a few lines of work

devout snowBOT
#
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violet vault
#

Can anybody help me with z tables?

devout snowBOT
violet vault
#

I don't understand why the solution in this case is Z=+/- 1.96

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Cause our critical z value is -2.12, and our alpha/2 is 0.025

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So to me, our Z value should be 0.1357 to like 0.0951

supple knot
#

you need a wider z table

supple knot
violet vault
#

Yeah, it's not shown anywhere, but given my critical z value and alpha, it shouldn't be greater than one, right?

#

This is what I'm given

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I found the Z-test and the alpha values

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Z_test is -2.12 and alpha/2 is 0.025

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So I should get a value that's in the region of 0.0132 and 0.017, right?

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I genuinely don't understand where they get their 1.96 from

supple knot
violet vault
#

I think I understand that part, I just don't understand where they got their 1.96 value from at all cause it's in no place in the Z table except for the values go that high for the critical z values

supple knot
violet vault
#

I've looked everywhere online and I can't reverse engineer this.

#

Ok, could you show me an example?

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Cause here's the thing

#

GIVEN that critical z value (-2.12), that should be my first column, furthest to the left, right?

supple knot
#

You're working backwards

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You're supposed to find the z value from alpha=0.05

violet vault
#

And GIVEN that alpha is 0.05, that would put me at like ROUGHLY some value between 0.012 or something

violet vault
#

I'm fonfused

supple knot
#

What's a whole column

violet vault
#

Like z could be anything in that column

supple knot
#

Nope. Should be 1.96

violet vault
#

You're saying all I have is 0.05

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Cause to me, my critical z values was this column...

supple knot
#

Yea you're not reading z tables correctly

violet vault
#

So how do I read it correctly? I get that like this is an area under the curve

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And the area under the curve can't be more than one

violet vault
#

So that's why I'm so confused about it being 1.96

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And I looked online and everything's about how to find the area

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Like I'm not given a percentage to find the critical z value, I thought that was this column

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Is the z-score my alpha?

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Could you just walk through this problem with me? Cause the link you sent me is the same thing as every other tutorial

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I would need the alpha and the percentage to find the z value, but I thought that was my -2.12

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@supple knot sorry to bother you, I just seriously don't find any relevance in the tutorial you sent me. Is there any way you could walk me through one problem?

supple knot
#

You have to read the z table correctly first

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On the column under z, -3.4 is just the first part

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Each column afterwards corresponds to the next decimal place

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-3.40,-3.41,..., -3.49

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Are the z values for the first row

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Then the entries in the table are the area under the normal distribution to the left of that z value

violet vault
supple knot
#

Yes

supple knot
#

Stare at that until it makes sense

violet vault
#

Ok, so my z value is -2.12

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My alpha is the first row, right?

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So if I go to -2.1

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The ROW of -2.1

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And I go to the COLUMN of my alpha, which is 0.05

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It unsurprisingly does not give me -1.96

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Or positive 1.96

supple knot
#

There is no column of alpha

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alpha is the value in the table

violet vault
#

You're saying that0.5987 is my area?

supple knot
#

Yes

violet vault
#

God damn that took way too long to get an answer for. I looked literally everywhere for that information

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Ok

supple knot
# supple knot

This z table tells you the value (area under normal distribution) left of z=0.25 is 0.5987

violet vault
#

So in my case we're look for the ROW -2.1, and the alpha 0.05

supple knot
#

No

#

alpha = 0.05 is a value in the table, not the first column or row header

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Find z=-1.9

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Then move to the right until 0.06

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Tell me that alpha value

violet vault
#

So I don't have the table going far enough to the right

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Cause there is no 0.05 in this row

supple knot
violet vault
# supple knot .

I thought my critical z value was -2.12? Is the first row the critical z values?

#

Somebody should have put axes on this bitch

violet vault
#

So somehow I was magically supposed to know that my answer would be -1.96

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So ALL I'm given is my alha, that makes sense

supple knot
#

Since this is a two sided test, alpha = 0.05 is split into area to the right of 1.96 + area left of -1.96

violet vault
#

But then what are the columns? What are those headers?

supple knot
#

0.05/2 = ?

violet vault
supple knot
supple knot
supple knot
violet vault
#

With like the 0.00 and 0.01 and so on

supple knot
#

Yes keep reading

violet vault
#

You're a saint, riemann thank you so much for helping me out. I'm instantly much more relieved cause I couldn't find this information ANYWHERE

violet vault
supple knot
#

No

supple knot
supple knot
violet vault
supple knot
#

0.05 is the 0.05 in 0.25

supple knot
violet vault
#

Oh, so that's my alpha values and my row x column entries are my alpha/2?

supple knot
#

If you don't say you don't understand and you jump ahead, that signals you're either not paying attention or you understand what I wrote

violet vault
#

I paid attention and didnt' understand

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If I could have understood immediately, I would have

supple knot
#

Then don't jump ahead

supple knot