#help-27

1 messages · Page 337 of 1

restive elk
#

I did

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Uhh welp, I dont understand that part myself, since I guess its asking for one cycle for f(sin x)

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And not sin x

versed juniper
#

i think the cycle is still 0 to 2 pi

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or does it mean period

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then its 0 to pi

restive elk
versed juniper
#

not sin 2x or anything

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the cycle doesnt change just because you cubed it

restive elk
restive elk
#

thnx

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but still

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what after that?

versed juniper
#

integrate it?

restive elk
#

None of the options match!

versed juniper
#

let me guess

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you integrated sin cubed -> -cos cubed

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can you show your work

restive elk
restive elk
#

I am on PC

versed juniper
#

,w integrate sin^3 x - 6 sin^2 x - 15 sin x - 1 from x=0 to 2pi

restive elk
#

I guess, it's correct

#

so.... what after this?

versed juniper
#

,w integrate sin^3 x - 6 sin^2 x - 15 sin x - 1 from x=0 to pi

versed juniper
#

,w integrate | sin^3 x - 6 sin^2 x - 15 sin x - 1 | from x=0 to pi

restive elk
#

whatcha trying to do?

versed juniper
#

is it asking for unsigned area ?? what does cycle mean 😭

restive elk
#

,w integrate | sin^3 x - 6 sin^2 x - 15 sin x - 1 | from x=0 to 2pi

restive elk
#

how do i make it show the answer in terms of pi?

sudden blaze
#

Divide by pi

#

The you have a × pi as an answer

restive elk
#

,w 57.4692/pi

restive elk
#

totally wrong ig

#

174/3

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,w 174/3

restive elk
#

but i dont understand how

mystic scarab
#

The absolute value is there for taking into account that a normal integral would give you the signed area

sudden blaze
#

What was the original question

sudden blaze
#

Ah so the problem is that the answer doesn't match the given ones

mystic scarab
#

Yep

sudden blaze
#

Well only problem could be somewhere forming the correct polynomial,maybe smth went wrong

mystic scarab
#

Wait exactly

#

That polynomial doesn't go through the point (2, 47)

sudden blaze
#

Wow nice one

mystic scarab
#

It goes through (2, -47)

sudden blaze
#

💀💀💀

#

@restive elk

#

@mystic scarab I'll try to solve it myself later

devout snowBOT
#

@restive elk Has your question been resolved?

restive elk
sudden blaze
#

We found your mistake

restive elk
#

plss

sudden blaze
#

Your plinomial goes trough the point 2;-47 and not 2;47

restive elk
sudden blaze
#

The question states it differtly than you said, so which one is correct?

restive elk
sudden blaze
#

Ah ok

#

I'll try to solve it when I'm home from the gym, I'll DM you when I find smth

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If you spot it before me, pls tell me

restive elk
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#

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oblique mulch
#

Guys it says 72 is wrong but me and all the LLMs say it’s right? Help

oblique mulch
#

I solved the first formula for T and plugged into the second. Using 11.8 as delta X

faint gorge
oblique mulch
#

<@&286206848099549185>

verbal vector
#

3 sig figs

oblique mulch
verbal vector
#

i got 72.6

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didn’t round at all til the very end

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if you wanna try that

oblique mulch
#

well im out of chances but thank you

verbal vector
#

alright

oblique mulch
#

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somber dawn
#

for this i know the first part, but am stuck on finding the parametic

wind mason
#

Or any info about it?

somber dawn
wind mason
#

No, I mean have you derived anything

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Like a point on it, or specific slope, etc

somber dawn
#

can't you turn 2x-y+3z =0 to <2,-1,3> and -x+2y+z=0 to <1,2,1>

#

then i found normal vector by doing cross multiplication

cinder bobcat
#

there's a very easy trick for this involving the normal vectors

somber dawn
cinder bobcat
#

the angle between the planes is the same as the angle between the normal vectors

cinder bobcat
somber dawn
#

the tricky part is the parametric

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my teacher did this weird thing, am this is where I am confused at

cinder bobcat
#

to find the line of intersection, you need to solve the system of equations formed by the planes, which is what your teacher did

they solved for x and y in terms of z, and then they said z = k (usually I see z = t but k works too i guess)

cinder bobcat
#

this part is actually unnecessary

somber dawn
cinder bobcat
#

saying x = (-7/3)t, y = (-5/3)t, and z = t is sufficient

cinder bobcat
#

which is technically 3 equations

somber dawn
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👍

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since you're here could you please help me with this as well?

devout snowBOT
#

@somber dawn Has your question been resolved?

wind mason
woven radishBOT
wind mason
#

The proof behind this used the normal vector to the plane going through the point

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restive river
#

yo yo yo

devout snowBOT
restive river
#

@lyric hornet pov my teacher is a piece of shit and gives me a 90% even tho i got everything correct for smalls mistakes

supple knot
#

Don't open help channels to bitch and moan

#

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tough vigil
#

1help

devout snowBOT
tough vigil
#

!help

devout snowBOT
#

To ask for mathematics help on this server, please open your own help channel or help thread. See #❓how-to-get-help for instructions.

tough vigil
#

question if y= a sin x + b cos x then (dy/dx)^2 + y^2 is a) a function of z or b) a constant

undone chasm
tough vigil
#

yeah

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i think the ans is a function of x???

tough vigil
pseudo basin
#

btw just for future reference

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you're supposed to just send your question directly

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anyway, have you worked out what y'^2 + y^2 simplifies to?

pseudo basin
#

and what did you get?

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and show your work for it

tough vigil
#

it simplilfise to “(dydx​)2+y2=(acosx−bsinx)21​+(asinx+bcosx)2”

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how to use latex??

pseudo basin
#

for a start, ^ for exponents...

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but also you could post a screenshot or picture of the thing

tough vigil
#

(dydx​)^2+y^2=(acosx−bsinx)^-2​+(asinx+bcosx)2

pseudo basin
#

to the power of -2 ?

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ok no

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write this shit out on paper and send it here

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also simplify it fully

tough vigil
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i started from this

pseudo basin
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wait what

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dx/dy ??

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did you not say dy/dx before?

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why is dx/dy happening?

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also $(a \sin(x) + b \cos(x))^2 \neq a^2 \sin^2(x) + b^2 \cos^2(x)$

woven radishBOT
tough vigil
#

ooo yeah i get

#

.close

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#
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pseudo basin
#

??

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what was this about?

tough vigil
#

catthumbsup i get it it will simplify to a^2+b^2=1 which indeed is a constant

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option b

pseudo basin
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since when was a^2 + b^2 equal to 1

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dear lord you only stated like 1% of the problem to us 😭

tough vigil
#

[
\left( \frac{dy}{dx} \right)^2 + y^2 = a^2 + b^2
\quad \Leftarrow \quad \text{This is constant because it has no } x.
]

woven radishBOT
#

BVB999

tough vigil
#

not 1 im dumb i figured it out

#

\documentclass{article}
\usepackage{amsmath}
\begin{document}

Given:
[
y = a \sin x + b \cos x
]

Differentiate:
[
\frac{dy}{dx} = a \cos x - b \sin x
]

Square both:
[
\left( \frac{dy}{dx} \right)^2 = a^2 \cos^2 x - 2ab \sin x \cos x + b^2 \sin^2 x
]
[
y^2 = a^2 \sin^2 x + 2ab \sin x \cos x + b^2 \cos^2 x
]

Now, add them:
[
\left( \frac{dy}{dx} \right)^2 + y^2 =
(a^2 \cos^2 x - 2

woven radishBOT
#

BVB999
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

tough vigil
#

Given:
[
y = a \sin x + b \cos x
]

Differentiate:
[
\frac{dy}{dx} = a \cos x - b \sin x
]

Square both:
[
\left( \frac{dy}{dx} \right)^2 = a^2 \cos^2 x - 2ab \sin x \cos x + b^2 \sin^2 x
]
[
y^2 = a^2 \sin^2 x + 2ab \sin x \cos x + b^2 \cos^2 x
]

Now, add them:
[
\left( \frac{dy}{dx} \right)^2 + y^2 =
(a^2 \cos^2 x - 2

woven radishBOT
#

BVB999
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

tough vigil
#

[
y = a \sin x + b \cos x
]

[
\frac{dy}{dx} = a \cos x - b \sin x
]

[
\left( \frac{dy}{dx} \right)^2 = a^2 \cos^2 x - 2ab \sin x \cos x + b^2 \sin^2 x
]
[
y^2 = a^2 \sin^2 x + 2ab \sin x \cos x + b^2 \cos^2 x
]

[
\left( \frac{dy}{dx} \right)^2 + y^2 =
(a^2 \cos^2 x - 2

woven radishBOT
#

BVB999
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

tough vigil
#

[
\left( \frac{dy}{dx} \right)^2 + y^2
= (a^2 \cos^2 x - 2ab \sin x \cos x + b^2 \sin^2 x)

  • (a^2 \sin^2 x + 2ab \sin x \cos x + b^2 \cos^2 x)
    ]
woven radishBOT
#

BVB999

pseudo basin
#

.reopen

tough vigil
# woven radish **BVB999**

[
\left( \frac{dy}{dx} \right)^2 + y^2 = a^2 + b^2
\quad \Leftarrow \quad \text{This is constant because it has no } x.
]

devout snowBOT
#

tough vigil
#

[
\left( \frac{dy}{dx} \right)^2 + y^2 = a^2 + b^2
\quad \Leftarrow \quad \text{This is constant because it has no } x.
]

pseudo basin
#

well, for what it's worth, you're right in that $y'^2 + y^2 = a^2 + b^2$

woven radishBOT
tough vigil
#

is it my textbook answer says so???

#

???????????????????

mystic scarab
#

Actually, not because there are no x's

tough vigil
#

1 last question

tough vigil
mystic scarab
#

But rather because a and b are constants, hence a² + b² is a constant

mystic scarab
tough vigil
#

the position of a particle in a straight line is given by y=3t^3 + t^2 +5 find the accelration at t=2

mystic scarab
#

So that we don't have too many messages to read through

mystic scarab
tough vigil
#

v=dy/dt

mystic scarab
#

Awesome

tough vigil
#

because y defines the positon

mystic scarab
#

So you have all the ingredients to calculate the acceleration

tough vigil
#

yeah i got 0.38 m/s^2

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is it correct

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and why do i get accelaration in square meter

mystic scarab
#

Nope

#

Show your calculations

mystic scarab
#

Acceleration is in m/s²

tough vigil
#

[
\text{Velocity: } v = \frac{dy}{dt} = 9t^2 + 2t
]

[
\text{Acceleration: } a = \frac{dv}{dt} = \frac{d^2y}{dt^2} = 18t + 2
]

woven radishBOT
#

BVB999

tough vigil
#

[
\text{At } t = 2: \quad a = 18 \times 2 + 2 = 36 + 2 = \boxed{38 \ \text{m/s}^2}
]

woven radishBOT
#

BVB999

tough vigil
#

it is given in cm

mystic scarab
tough vigil
mystic scarab
tough vigil
mystic scarab
#

Ah alright

#

Then yeah it's 38 cm/s², so 0.38 m/s²

tough vigil
#

im confused beacuse of s^2

mystic scarab
tawny light
tough vigil
mystic scarab
tawny light
#

velocity is m/s and you're dividing by another second. so m/s^2

tough vigil
#

yes

#

thnxblobsatisfied catthumbsup bye chat

#

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restive river
devout snowBOT
undone chasm
restive river
#

yes

#

over n over

#

i got height 5

#

got the midpoint

#

everything

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what do i do for c

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no way u do some

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5 distance

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hence

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3,4,5 triangle

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cos that gives u 4

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or u could check all 4 on the line from part b

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but thats way too long

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for 5 marks

pseudo basin
#

aight hold up

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you did parts a and b right

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can you give the equation for line l that you got

restive river
#

yes

pseudo basin
#

just for reference

restive river
#

8 6 23 0 x y −+=

#

ffs

#

wait

pseudo basin
#

reverse polish notation?

restive river
pseudo basin
#

ok right that's our l

restive river
#

yes

pseudo basin
#

do we have an equation for AB as well

restive river
restive river
#

we dont need it

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just grad

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gradient

pseudo basin
#

well ok

#

we can do a different route: CM = 5 defines a circle

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take the eq of line l and that circle's equation and solve them as a system

restive river
#

what

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whyd we do that

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to find every point 5 units away midpoint

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bit far fetched no

pseudo basin
#

i mean you did get that the height of the triangle is 5 right

#

so we gotta do it one way or another

#

use that info

devout snowBOT
#

@restive river Has your question been resolved?

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restive river
#

any help

devout snowBOT
rare kernel
#

with what

undone chasm
#

what’s ur question

restive river
#

i dont get their method

#

person above suggested a circle

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but thats a bit long

rare kernel
#

send the question again please

restive river
#

but it would work

rare kernel
#

theres actually a formula for area of triangle

restive river
#

c

rare kernel
restive river
restive river
#

😭

#

what in the hell

rare kernel
#

joking? u just have to plug in the points

#

u already have the area

restive river
#

bro ive never seen this IN MY LFIE

rare kernel
#

ok then leave it

restive river
#

😭

#

bro

rare kernel
#

stop crying

restive river
#

i feel like my skls so far behind

#

everytime i ask for help

crystal fiber
#

No worries.

restive river
#

everyone somehow has some unique genius simplified method

devout snowBOT
#

@restive river Has your question been resolved?

#
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valid iron
#

I am not sure where to start with this...

devout snowBOT
valid iron
#

we have to find Sn here

wispy oyster
#

perhaps some identity of cos^n(kπ/n)

#

in terms of another sum

valid iron
#

euler?

wispy oyster
#

yes

mystic scarab
# restive river

Well, I would simply do it with area = 1/2 base × height 🤷‍♂️

valid iron
#

like de morvie had something to do with powers but im not familirized with it yet...

#

wait i think i got it

#

is the answer 0

wispy oyster
#

no

#

you need the identity

#

$\cos^n\theta
=\frac1{2^n}\sum_{j=0}^n\binom nj,e^{,i(n-2j)\theta}$

woven radishBOT
wispy oyster
#

stems from de moivre

#

plug this into the sum so you get a nested sum

#

then you will realize inner sums are either 0 or n depending on j

#

im not sure why you would attempt this question if you werent too familiar with de moivre

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#

@valid iron Has your question been resolved?

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storm raptor
#

Is there a way to bound $\frac{e^z}{z^2 + 1}$ on $|z| < 2$

woven radishBOT
storm raptor
#

Cant seem to get anything to work

woven radishBOT
storm raptor
#

:/ doesn't work

#

oh wait

#

uh

#

the function isn't bounded on the disc

#

whoops 💀

#

.close

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storm raptor
#

.reopen

devout snowBOT
#

storm raptor
#

The constraint is on |z| = 2 mb

raven leaf
#

is this part of a bigger complex analysis question

arctic field
#

|z^2 + 1| >= |z|^2 - 1 = 3

raven leaf
arctic field
#

oh 3

#

close enough

raven leaf
#

Oh, it's an equality constraint

#

got it

devout snowBOT
#

@storm raptor Has your question been resolved?

storm raptor
storm raptor
#

but that's all I needed, so thanks

#

.close

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#
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queen narwhal
#

Okay. So. I just randomly thought of this problem, and I genuinely do not know what the answer is, so I can't validate it by anything other than a proof. Also I barely understand what I'm asking, and no this is not for homework, this is purely for casual/fun interest.

So, I am standing somewhere in multi-planar space - somewhere which can be located on a complex plane. North of the origin is the positive imaginary, south of the origin is negative imaginary, east of the origin is positive real, west is negative real.

I'm trying to figure out where I'm standing in relation to the origin. North of me is positive imaginary, but... to my east is negative imaginary, to my south is negative real, and to my west is positive real. How is this possible, and where am I standing?

Valid answers are:

  • That's not fking possible bro
  • It IS possible and here is your position relative to the origin
gray summit
#

I don't think that's possible

queen narwhal
#

Why not, can you prove it

gray summit
#

Idk

#

I'm just saying it based off of common sense, I'm neither good with proofs nor with graphs

queen narwhal
#

I mean that there could be multiple planes in this space, and that my position may** not be** on the complex plane. I’m actually not sure how many planes there are, but there are definitely at least three (X, Y, Z)

#

Yes

#

Probably… sorry I’m a baby at math so my terminology may not be very precise 😄 Would visuals help?

#

I guess what I’m imagining is it’s possible that maybe the planes have been wrapped around to form a sphere, making the planes no longer infinite

#

Oof well give me a second because I have to redraw my visual, apparently I merged all the layers and failed to save a copy of the unmerged drawing...

#

For a little more context by the way, I'm describing metaphysical objects in a little project I'm working on. So the rules definitely are a tiny bit permissive, mostly because I'm still trying to figure out what all the rules are 😄 But there are some rules that I know for sure are fixed

#

Okay here we go

#

look at them colors

So, the black dot is the origin right, and the colors represent the planes. Obviously we know that imaginary and real numbers can overlap each other and stuff, but the general point is the yellow is the positive imaginary, red is positive real, green is negative real, blue is negative imaginary

#

So somewhere along the way while I'm God or whatever making these fancy numeric systems, I dropped my universe making tool down some mysterious wormhole

#

And it landed somewhere where the planes look like this

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yes

#

I'm trying to figure out how to explain without giving more context than necessary lemme think

#

It's actually really hard to explain without sounding really mythological, so I'll just do that lmao

So we start with the first image here right
#help-27 message

The "origin" is a location, actually. It's a mythological location that only a bunch of aliens know how to access.

The second image is a compass, which points towards the origin. You only know what the colors mean, and that when the compass points in that color space, it means that's the direction you have to go in to get closer to the origin. So if the compass points to the yellow, you need to move along the positive imaginary line to get closer.

But as you can see, the cardinality is twisted in a weird way. Does that suggest that the compass is oriented wrong, or that you are oriented in a strange way in relation to the origin?

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There are project related reasons that they are specifically the real and imaginary plane, which I could explain but idk if it would help make the solving of it any easier

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Hmm

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I suppose the one contextual detail that may possibly help is: the aliens specifically do not want you to find the origin. They know that if you find where North, South, East, and West is of the origin (aka if you have the first image) you'd be able to find it. There is an alien guarding one of these paths and hiding it from plain sight so that you never find it.

The compass has been constructed by humans, and absolutely definitely works - and we can assume that it always does reliably point to the origin - but because of this alien and its "mysterious ability to relate to the metaphysical world", what will be unclear is whether we are in fact getting any closer to the origin, or if we're just going in circles forever

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lore reasons
(I do have a more satisfactory answer, but basically lore reasons)

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Well, that is actually helpful, because basically what I could conclude from this is one of two (possibly one in the same) thing:

  • If and only if the compass always does point to the origin reliably, then the way the real world relates to the origin makes the compass very deceptive. This is because the aforementioned "guardian alien" is manipulating the real world so that humans with the tools available literally cannot physically find the origin, it would be impossible
  • The compass is mapped the way it is because that directionality maps to something concrete in the real world - orienting it any differently would make the compass not work in the real world. That suggests the compass needs to be able to map something almost "super real" in order to arrive at the origin, another deception this alien would be capable of
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So to explain a little more fully: there are three worlds in this project I'm making, one is "reality", one is sorta like a super-reality, platonic, metaphysical place. "Heaven" basically. It's assumed that math rules over all the worlds - so anything that can be calculated with math is true for both Heaven and Reality, but just because it's not true in reality doesn't mean it's not true in Heaven

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There is a reason I'm using the complex plane in this specific example, but I won't go into that 😄

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oh wow i didn't expect that to be invisible

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It almost feels like the compass has to be sort of clock-ish to actually work correctly

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Basically two different hands, one which cares about imaginary, one which cares about real - but they still might have some challenges pointing any particular way

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I'll give it more thought and see what I can do with it

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Thanks for the help ❤️

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(do I have to mark this channel's discussion as finished or something)

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devout snowBOT
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queen narwhal
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o

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that worked

devout snowBOT
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dark dawn
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Hi I need help with 2ii using the hence method

dark dawn
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The left side is what I did for part i

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<@&286206848099549185>

potent tusk
dark dawn
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like by using part i answer

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I got stuck again

sudden blaze
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Hence means like therefore

dark dawn
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Ya

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I can't solve it

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<@&286206848099549185>

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@dark dawn Has your question been resolved?

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broken wagon
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Hi, I'm a little unsure why this is wrong. I was assuming to be independent you needed to sum to 0

broken wagon
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And dependent was if it didn't so I interpreted it as "if same direction, then dependent and if it has a counteracting direction then independent"

devout snowBOT
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@broken wagon Has your question been resolved?

broken wagon
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Oh that reminds me, it's been 15 minutes

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<@&286206848099549185> It's not a rush so please help others if needed and assist at your connivence, thanks in advance

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Just ping me when you do

devout snowBOT
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@broken wagon Has your question been resolved?

devout snowBOT
#

@broken wagon Has your question been resolved?

devout snowBOT
#

@broken wagon Has your question been resolved?

formal delta
broken wagon
formal delta
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Top row (left to right):
1. First field: Uniform field pointing right no rotation
Answer: Path independent
2. Second field: Diagonal lines, consistent direction no curl
Answer: Path independent
3. Third field: Vertical vectors only, evenly spaced no curl
Answer: Path independent

Bottom row (left to right):
4. First field: Clear circular flow rotation present
Answer: Path dependent
5. Second field: Another rotational/circular field rotation present
Answer: Path dependent
6. Third field: All vectors horizontal, uniform no rotation
Answer: Path independent
7. Fourth field: Horizontal field again, uniform no rotation
Answer: Path independent

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@broken wagon

broken wagon
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Oh I see, sorry my eyes aren't too good but I can't recall a 7th field

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Unless you mean the 7 attempts lol

formal delta
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What

broken wagon
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As in, there are only 6 graphs there

formal delta
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Bro there aren’t seven graphs ik

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Read the thing

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I was counting differently

broken wagon
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Alright, thanks

formal delta
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I got I

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U*

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  1. Path independent
    2. Path independent
    3. Path independent
    4. Path dependent
    5. Path dependent
    6. Path independent
broken wagon
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Okay, I apreciiate this, thank you

formal delta
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Did that help

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Top row (left to right):
1. Graph 1: Vectors point uniformly to the right → no curl
Answer: Path independent
2. Graph 2: Vectors diagonally increasing → no visible circulation
Answer: Path independent
3. Graph 3: Vectors point straight up → uniform, no rotation
Answer: Path independent

Bottom row (left to right):
4. Graph 4: Obvious circular rotation (counterclockwise) → has curl
Answer: Path dependent
5. Graph 5: Also shows a rotating pattern → curl present
Answer: Path dependent
6. Graph 6: Horizontal vectors, no swirl or circulation → straight and uniform
Answer: Path independent

potent tusk
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I really think this is ai

broken wagon
formal delta
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I’m getting on the airplane mb bro

formal delta
potent tusk
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<@&268886789983436800>

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likely not malicious but blatantly wrong

modest dagger
winter torrent
potent tusk
broken wagon
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So at least one of it was wrong anyway unfortunatly

potent tusk
broken wagon
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.close

devout snowBOT
#
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stark shuttle
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Hello

devout snowBOT
stark shuttle
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When distributing union or intersection why doesn't it switch like from like 4th line to the 5th line?

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Comparing it to the 3rd to the 4th line

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zenith spoke
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Use a double integral to find the area of :

zenith spoke
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so from the wording of the question it is clear that 3cosθ=<r=<1+cosθ and not the reverse order

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my main problem is with determining the bounds of θ

lyric hornet
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the bounds of theta can be found by finding theta such that (1+\cos\theta=3\cos\theta)

woven radishBOT
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PajamaMamaLlama

zenith spoke
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$1+\cos\theta=3\cos\theta\implies\cos\theta=\frac 12\implies\theta=\frac{\pi}3+2k\pi,\ k\in\mathbb{Z}$

woven radishBOT
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pirateking0723

zenith spoke
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i guess that i am fine if i just consider 0=<θ=<2π so that the solution of this equation is θ=π/3 right ?

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but then what about the other bound

lyric hornet
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there's another solution to cos(theta)=1/2 👀

zenith spoke
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ah -π/3

lyric hornet
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which is coterminal to 5pi/3 yep catthumbsup

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then ofc setting up (\iint_{R}dA) is pretty easy

woven radishBOT
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PajamaMamaLlama

zenith spoke
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so $\int_{\frac{\pi}3}^{\frac{5\pi}3}\int_{3\cos\theta}^{1+\cos\theta}r\dd r\dd\theta$?

lyric hornet
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5pi/6?? 👀

woven radishBOT
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pirateking0723

lyric hornet
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now that can be evaluated using Calc II knowledge :)

zenith spoke
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well i checked wolfram to get a number quickly so that i can compare it with the given solution

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although it is relatively easy to evaluate it by hand

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but then it turns out that the answer is different

lyric hornet
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🤔

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strange

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,w int pi/3 to 5pi/3 of int 3cosx to (1+cosx) of ydydx

woven radishBOT
zenith spoke
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answer key says π/4

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i have a detailed solution

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but i didnt read it

lyric hornet
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ah wait, bounds on theta should be from pi/3 to 5pi/3

zenith spoke
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did you mean to swap them by any chance ?

lyric hornet
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oh wait yeah lol

zenith spoke
zenith spoke
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so the integral now would give 2π

lyric hornet
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but yeah that's weird

zenith spoke
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which is positive but still not the desired answer

lyric hornet
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how did the answer sheet get pi/4?

zenith spoke
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here

lyric hornet
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I am actually so confused what ur prof is doing here

zenith spoke
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actually this is from stewart's book

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well to me it seems that he reached these bounds just after drawing the figure

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and didnt figure them out beforehand

mortal crypt
lyric hornet
zenith spoke
lyric hornet
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yeah idk man im sorry I may have overlooked something but I have no clue what I did wrong breadpensive

zenith spoke
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instead , tysm for your help

mortal crypt
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so uh

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about that

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seperating the integrals was correct i thinjk

zenith spoke
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why to separate it into 2

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and how to get the bounds π and π/2

mortal crypt
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For the first part of the cardioud and the circle

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in the upper right quadrant

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then taking the area betwen the two ends up just as the normal integral

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however, not the the upper right quadrant

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as the r = 3cos(Theta) ends up going negative at that point

mortal crypt
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ill send a picture

zenith spoke
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the ones in red ?

zenith spoke
finite crater
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what is solution please

topaz crag
mortal crypt
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If we take the inegral to be the same as before, then the 2nd part ends up encompassing not just the small bit between the cardioud and the circle, but because the circle has a negativbe radius, we end up counting that negative area as well

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its easier to translate into regular graph form

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We want the area between the green line, and the circle. That would be whatever area is greater than the black line and less than the green curve for the first part. But when the black line goes below 0 after pi/2. Then the integral ends up counting all that negative area

zenith spoke
mortal crypt
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You will have to modify the lower bound of the inner integral to go to the origin instead of the circle

zenith spoke
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ah wait

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after π/2 the area is no longer between the 2 curves but instead between the black curve and the x-axis, ie y=0

mortal crypt
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yep

zenith spoke
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thats why the second integral will have lower bound 0 and upper bound 3cosθ (flipped the bounds so that the integral is positive)

mortal crypt
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the upp bound will still be the 1+cos(theta) as the outer edge is the heart and not the circle

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catthumbsup ?

zenith spoke
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well, the idea is clear as the figure is in front of me rn

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but i need to figure everything out without any reference to the figure

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so that i can solve a question like this without needing a diagram

mortal crypt
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drawing stuff is a ok

zenith spoke
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ik but i think it is troublesome to draw sometimes thats why i usually avoid it

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but well maybe i understand a bit without referring to the figure too

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the need to split is that 3cosθ<0 for π/2<θ<π

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but we dont want to have 3cosθ<0 since this is a radius

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is this the correct reason or does this just happen to lead to the result of splitting by chance

mortal crypt
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For pi/2 < theta < pi, A line from 1 + cos theta to 3 cos theta ends up crossin the circle at 2 points and not just 1 like before

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And for pi/2 < theta < pi, the second point that the line crosses is the one at the origin

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So any line in between the origin and the heart (1+costheta) is going to be the area instead

devout snowBOT
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@zenith spoke Has your question been resolved?

mortal crypt
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We want the area between the heart and the circle. So we can think of adding up infinitely many boxes between them. However, because 3cos pi/2 ends up at the origin, that means that the box between 3cos and 1 + cos only needs to go as far as the origin, r = 0 for that point

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if r = 0 at pi/2 in this case. Then that means the box used for area will only ever need to go down to that r = 0 for any radius

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If I instead took the box from 1+ cos theta down to 3cos theta, then the box will go past the the point at the origin and go through the circle to the other side of it, counting both the area we want as well as the area of the circle as well

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as the point of the origin is also a point on the circle

zenith spoke
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but why does he just stop at θ=π

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is it because he only wants to find the area of only one of the 2 bounded regions

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and then use symmetry ?

mortal crypt
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when theta = pi, then the heart thing radius is 0

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the 2 small areas are the same, so rather than setting up a second integral that would be almost the same, we can just multiply by 2

zenith spoke
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yea i agree with this

mortal crypt
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hold up, im latexing some stuff, 1 min

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got it

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you got an integral set up?

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2

zenith spoke
mortal crypt
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I got the integrals, Also I made the ones for if I didn't use symmstry

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$A = 2(\int_{\frac{\pi}{3}}^{\frac{\pi}{2}}\int_{3\cos\theta}^{1+\cos\theta}rdrd\theta} + \int_{\frac{\pi}{2}}^{\pi}\int_{0}^{1+\cos\theta}rdrd\theta}) = \int_{\frac{\pi}{3}}^{\frac{\pi}{2}}\int_{3\cos\theta}^{1+\cos\theta}rdrd\theta} + \int_{\frac{\pi}{2}}^{\pi}\int_{0}^{1+\cos\theta}rdrd\theta + \int_{\pi}^{\frac{3\pi}{2}}\int_{0}^{1+\cos\theta}rdrd\theta + \int_{\frac{3\pi}{2}}^{\frac{5\pi}{3}}\int_{3\cos\theta}^{1+\cos\theta}rdrd\theta$

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oop

woven radishBOT
#

Yeatte
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

mortal crypt
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lowkey, I do not want to really calculate 4 double integrals

zenith spoke
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no you dont need to

mortal crypt
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so symmetry it is

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🙂

zenith spoke
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yea sure

mortal crypt
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1 + cos(pi) = 1 + -1 = 0

zenith spoke
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you dont even need to evaluate that

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i only wanted to know how to set up the integral

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the calculation is left as an exercise to the author opencry

mortal crypt
zenith spoke
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i still want to know how to set up the integral purely algebraicly (idk if this is a word lol), ie without depending on the figure in any way

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but i will try that alone

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i wont take more of your time and i now understand why the integral was set up like this thanks to you

mortal crypt
zenith spoke
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tysm for your help and time

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have a great day/night

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.close

devout snowBOT
#
Channel closed

Closed by @zenith spoke

Use .reopen if this was a mistake.

zenith spoke
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.reopen?

mortal crypt
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sure?

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.reopen

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i think u have to

zenith spoke
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ah no i was asking if you wanted to add something kekw

mortal crypt
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I just wanted to say, that you should be totally fien with drawing things. At some point you will be drawing things in your head or on paper, especially more geometric arguments like these

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I can go through my recent notes, and it's not just equations

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its a few drawings as well

zenith spoke
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the thing is that i am not used to draw these sorts of shapes so i definitely need a bit of time to draw a figure like that

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which i dont have in exams for example

zenith spoke
mortal crypt
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Here's an exmple of something I drew, even if vague

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you dont need to care about the other math, but drawing that pentagon really ends up important intuitively

zenith spoke
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but i am not sure how to draw a graph of the sort given in this question (r=1+cosθ in this case)

mortal crypt
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ah I see, that would come down to kinda already knowing what 1+costheta looks like

zenith spoke
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it is much easier to imagine it if you already know what it looks like

mortal crypt
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drawing it in x,y plot and then transferring it to polar or vice versa is a great way to change the perspective and gain insight

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like, If I only looked at the xy plot and not the r theta version, there's a chance I might not have caught the trick with the origin

zenith spoke
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isnt r=1+cosθ something painful in crtesian coordinates

mortal crypt
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sqrt(xx+yy) = 1 + x/sqrt(xx+yy)

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It ends up being somewhat okay, not but pretty

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what i mean is

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giogn from

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y = 1 + cos(x), to r = 1 + cos(theta)

zenith spoke
zenith spoke
mortal crypt
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you can think of it as taking the xy plot, and wrapping it aroudn the origin

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also stretching the higher the y point is

zenith spoke
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hmmm i see

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maybe i have to admit that sometimes a sketch will make life easier when setting up multiple integrals KEK

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but i just hate to draw a figure for some reason

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anyway tysm again

mortal crypt
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yw 🙂

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short crappy drawing

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of 1 + cos theta

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i am eating paella rn

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afk

zenith spoke
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.reopen

devout snowBOT
#

zenith spoke
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i reopened it so that we can continue leisurely without being concerned about the channel closing suddenly

zenith spoke
# mortal crypt

you flipped 2π and 0 so that you get the same exact figure as that above instead of a reflection of it right ?

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but why does just rotating one half like that give the desired figure

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and why does it give a reflection of the desired figure if you just rotate without flipping first

mortal crypt
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It's not really rotating, but rather stretching around in a circle

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And If I stretched first without flipping, then the part on the right side of the graph, the 2pi, would end up on the x axis. But instead of the theta increasing when going counter clock wise, it would be decreasing

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If I draw at line at x = 2pi, then its originally vertical, however, after the stretching, it would end up horizontal. So both the left and right parts end up stretching, its just that the left half is stretching and rotated by 3pi/2 while the right part is stretched and rotated by -pi/2

zenith spoke
mortal crypt
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I say stretching because although it would be the same radius from the origin, if we take a y=1 line and a y= 2 line. the distance between (0,1) and (pi,1) aroudn the circle ends up being pi. whereas if I took the points (0,2) and (pi,2) from the y = 2 line and stretched it around the circle, then the distance around the circle of radius 2 would be 2pi for and not pi like the first line

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If I instead took the graph y = 0, and looked at the points (0,0) and (pi,0), the distance between them is pi. And then when stretched around the origin, they end up at the same point

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so the distance between (0,0) and (pi,0) -> (r = 0, theta = 0) and (r = 0, theta = pi) ends up being 0. so compresssed

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,rccw

woven radishBOT
mortal crypt
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the distance gets distorted when transforming functions from a y = f(x) to a r = f(theta) setup

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lowkey really interesting math that goes on behind the scenes here

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consider 2 points a, and b on the y = 2 graph

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And we consider the distance between them along that y = 2 line

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Let a = (0,0), and let b = (pi,0).

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Then the distance between them along that line is just pi

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However, If we then move that to the r = 2 space.

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And take the distance along the r = 2 line. we end up with something else

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As these 2 points are halfway across the circle. and we are only allowed to move along the r = 2 function. Then we calculate half the circimcfrance. So D' = C/2 = 2pir / 2. And as r = 2. that means that the new distance between these two points along the line r = 2 is D' = 2pi, where as D = pi

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So as distance is not the same in this transformation. I would say stretching rather than just rotation

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You can alternatively think of this as calculating the length of the line from A to B

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u there?

zenith spoke
mortal crypt
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yep

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it might be better to think of it in terms of a line between those 2 points ctually lel

zenith spoke
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yea if you look at it like this then it is reasonable to call that stretching

zenith spoke
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because that is actually what a line in this space look like right ?

mortal crypt
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yep

zenith spoke
#

i suppose that such transformations are studied in topology ?

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idk maybe i am wrong since i am not familiar with topology

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i barely have a vague idea of it

mortal crypt
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I haven't done topo yet, but I know this sort of thing is doen in differential geometry

mortal crypt
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which was what the formula from before was a part of

zenith spoke
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i see thats nice

mortal crypt
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The idea of distance, and how that changes is a pretty big part of it

zenith spoke
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what are you studying these days

mortal crypt
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I think I've put it on the back burner for now, as my source material and most source materials online don't really have a great answer for my question on it

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It ended up being a question of "why am I using the numbers in this way? what does this intuitively mean?"

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So I've gone back to doing analysis which I should've done a while ago

zenith spoke
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ohhhh

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so rn you are studying analysis ?

mortal crypt
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yep

zenith spoke
#

real analysis ? or you've already done that?

mortal crypt
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real analysis, my rigor was really lacking early on in my math, and I'm paying the price for it

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-1/12 if you know you know

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so I'm building from the ground up to get better at that

severe echo
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really?

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im taking real

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analysis rn

zenith spoke
severe echo
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do you have any advice for how i should go about the class

zenith spoke
mortal crypt
#

Read this too: http://www.bradyharanblog.com/blog/2015/1/11/this-blog-probably-wont-help
More links & stuff in full description below ↓↓↓

EXTRA ARTICLE BY TONY: http://bit.ly/TonyResponse
The sum of all natural numbers (from 1 to infinity) produces an "astounding" result.
ANOTHER PROOF & EXTRA FOOTAGE: http://youtu.be/E-d9mgo8FGk
MORE: ht...

▶ Play video
zenith spoke
mortal crypt
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it threw me off so badly i was lowkey crank

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for a while

zenith spoke
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rearrangement

severe echo
zenith spoke
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you cant play as you like with any infinite sum

mortal crypt
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fortunately I found this sereis

zenith spoke
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there have to be some conditions for you to be able to rearrange the terms as you like

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(absolute convergence)

mortal crypt
#

$\sum_{n=1}^{\infty}{\frac{1}{n^2+1}}$

woven radishBOT
#

Yeatte

mortal crypt
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this really helped me out

zenith spoke
mortal crypt
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^

zenith spoke
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but i recommend that you go through the proofs of the propositions/theorems by yourself

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so pick up the theorems of the course

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try to prove them yourself

severe echo
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oh ok

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nah cuz lowkey my school is ass

zenith spoke
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check if your proofs are correct/ if they dont exactly match that doesnt mean that you are wrong so ask on this server for example or something like that

zenith spoke
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it helped you know when you can rearrange and when you cant?

severe echo
zenith spoke
severe echo
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yeah mickey mouse clubhouse university bottom 10 stem school

zenith spoke
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rn my university is trash too lol but i will try to get into a better one

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that being said, it doesnt mean anything for the only thing that matters is your work to understand the topic

mortal crypt
#

before, I though that I could do whatever I wanted with any series, after rearranging, I ended up getting 1/2 + "zeta(-2)" + "zeta(-4)" + .... assuming I could do the things I thought I could and so i would get 0 for each term except the first. But a sanity check told me otherwise. that I needed to be careful

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as 1/nn+1 def convergeed to more than 1/2

zenith spoke
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ohhh

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now i see

mortal crypt
#

so I knew the only step that was wrong was assuming finite values for the zeta 'series' and manipulating those without worry

zenith spoke
#

yea it gets tricky with infinite series

mortal crypt
#

I also accidentally foudn the solution to the suum anyway lel

zenith spoke
#

one can easily get something totally wrong just by assuming that usual manipulations for finite sums work just fine for infinite ones

zenith spoke
#

btw are you a math major ?

mortal crypt
#

I am a bakery worker

zenith spoke
#

oh thats nice

mortal crypt
#

I'm not in college for various reasons, so i study on my free time

zenith spoke
#

everyone has their hardships/reasons for not doing something

#

i hope you can bypass all of your problems

#

and btw you dont need college to be knowledgable

#

well you are the best example

#

you were just teaching me

mortal crypt
zenith spoke
#

nice to see that you are interested in math lol

#

math is too fun ngl

mortal crypt
#

I took a break from it for a while, but I couldn't stay away

zenith spoke
#

hahahahaha

#

yea feel free to take breaks every now and then

mortal crypt
#

I finished up some ideas from hs for physics and it ended up leading me down a rabbit whole all the way to diff geo

zenith spoke
#

ohhh

mortal crypt
#

electromag is really nice

zenith spoke
#

in my opinion most of physics is really nice

mortal crypt
#

ignore air resistence

severe echo
#

well not really but

zenith spoke
#

there was a point in time where i was choosing between pure math and theoretical physics

zenith spoke
severe echo
#

you know how in computer science once you get to the end of the signed digits and you keep increasing you actually end up wrapping around

zenith spoke
mortal crypt
#

I should prob go back to college hm

zenith spoke
mortal crypt
#

I heard bout that ye

zenith spoke
#

i think that maybe it is better to close this now that we are done from everything (probably) since it is a help channel

#

nice to meet you yeatte

mortal crypt
#

aye, and to you too

zenith spoke
#

we will probably have more encounters in the future since we are both in this server xD

#

i am looking forward to it

mortal crypt
#

🙂

zenith spoke
#

have a great day

#

.close

devout snowBOT
#
Channel closed

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devout snowBOT
#
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muted sapphire
#

I need help

devout snowBOT
muted sapphire
#

How to prove the first one

full cloak
#

alright, so you can prove it like this

#

think about it

#

anytime you draw a line between two points, what are you doing in terms of their odd/even degrees

devout snowBOT
#

@muted sapphire Has your question been resolved?

#
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#
Available help channel!

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After 15 minutes, feel free to ping <@&286206848099549185>.
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fathom hound
#

i need help

devout snowBOT
topaz axle
#

where's it from?

fathom hound
#

easter egg hunt

topaz axle
#

green is middle

#

because rule 3 says, you need to do VGB or BGV, so green is not 1 or 5
but if it's 2 or 4, then rule 4 doesn't allow it

#

hm

#

so like, PBGVG?

fathom hound
#

ill try that

#

it worked

#

thanks

topaz axle
#

it doesn't make sense, there's only 4 colors, so I don't even have to use pink

#

alright

fathom hound
#

.close

devout snowBOT
#
Channel closed

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#
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daring depot
devout snowBOT
strange nimbus
#

OK, the easiest way will be a Venn diagram.

#

Have you done this sort of thing with one before?

daring depot
#

Hmmm, nah.

#

I have done probability before, but not question like this where there is incomplete data

strange nimbus
#

OK, draw a Venn diagram with three circles.

#

One circle for discrete math, one for statistics, one for linear algebra.

daring depot
#

Okay, then?

strange nimbus
#

OK, now we work from the center out.

#

How many take all three? Write that in the middle.

daring depot
#

Okay, it's 1

strange nimbus
#

OK, that was the overlap of three circles. Now we do the overlaps of two circles.

#

How many take statistics and linear algebra?

daring depot
#

It's 3

strange nimbus
#

OK, so the overlap of S and L circles has two parts in the Venn diagram.

#

If you lightly shade it in, you'll see that.

#

So, we have those two parts of the Venn diagram adding up to 3.

#

So, something + 1 = 3.

#

Write that something in the unfilled-in part of the overlap of S and L.

daring depot
#

Okay, that's 2

strange nimbus
#

OK, so write that in. Then, we look at the overlap of L and D.

#

How many people take both linear algebra and discrete math?

daring depot
#

I don't know, the data is not included in the question

strange nimbus
#

OK, so there are two parts of the Venn diagram for this, so write x in the unfilled in part.

#

What about D and S? How many people take discrete math and statistics?

daring depot
#

It's also not included...

strange nimbus
#

OK, so write in y for the unfilled in part.

#

Now let's do the circles themselves.

#

How many people take statistics?

daring depot
#

11

strange nimbus
#

OK, so the four parts of the S circle should add to 11.

#

So, what will the unfilled in part be?

daring depot
#

8 - y?

strange nimbus
#

OK, good.

#

What about the L circle's unfilled in part?

daring depot
#

19 - x

strange nimbus
#

OK, what about D?

daring depot
#

28 - x - y

strange nimbus
#

OK.

#

Now, we do all the parts.

#

All the parts added together add up to what?

daring depot
#

50

strange nimbus
#

OK, so add up all the parts, set it equal to 50, and simplify the equation as much as you can.

daring depot
#

I get x = -y + 8

strange nimbus
#

OK, so x + y = 8.

#

Then, I guess you can simplify the D alone part of the Venn diagram.

#

I can't see any more simplifications.

#

Oh, wait.

#

Let's see.

#

Never mind.

#

OK, from here, you can do part a, but I don't see a way to get b and c.

daring depot
#

So, does this mean there is no answer for b and c?

strange nimbus
#

There might be a way to get another equation with different coefficients for x and y when you simplify it so that you can solve simultaneous equations, but other than that, I can't see a way.

#

Right now we have x + y = 8.

#

From the five statements they give, all except the discrete mathematics one lead to no variables when simplified, and the discrete mathematics just gives us x + y = 8.

#

I suppose you can replace y with 8 - x.

#

Hmm.

#

It might be even worse than that, since the first sentence implies that it might not be all 50 who take at least one of the three courses ("Out of 50 students in a campus, there are several students..."). That can't refer to students that take all three, since the one student who does that isn't several students.

devout snowBOT
#

@daring depot Has your question been resolved?

strange nimbus
#

x could also be written as |D n L n S'|.

daring depot
#

Ohh okay

#

It should be a good approach for that

#

Thanks for the help

devout snowBOT
#
Channel closed

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strange nimbus
#

You're welcome.

devout snowBOT
#
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strange nimbus
devout snowBOT
strange nimbus
#

.close

devout snowBOT
#
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#
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restive river
#

Need help with this geometry problem

devout snowBOT
restive river
#

.close

devout snowBOT
#
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thin geode
devout snowBOT
thin geode
#

,rotate

woven radishBOT
thin geode
#

Pls only give very subtle hints

#

I need to use 4k-2 and the factorials in some way, probably by multiplying

devout snowBOT
#

@thin geode Has your question been resolved?

thin geode
#

i got it

#

multiply 4k-2 with k-1

#

factor out the 2 and put it into the k-1

#

makes 2k-2

devout snowBOT
#

@thin geode Has your question been resolved?

real mason
# woven radish

look at the factorials
see if you can rearrange(4n-2) * (2n-3)!/(n-2)! to be (2(n+1)-3)!/((n+1)-2)!
if you do that you're done

#

try expanding the RHS

devout snowBOT
#

@thin geode Has your question been resolved?

devout snowBOT
#
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#
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final forum
#

Someone please dm me if they are willing to help me with my pre cal hw it’s just 2 questions

vital sedge
#

Just ask them here?

final forum
#

I’m desperate istg

vital sedge
#

Just send the questions

wispy oyster
#

ask your question here

soft umbra
final forum
#

These 2 questions

#

44 and 45

runic grove
# final forum

set x + 5 = 0 and y = 0, those values of x and y are your centers

#

this ellipse is basically shifted

final forum
#

I honesylu don’t know what’s going on 😭

runic grove
#

all the properties remain the same, but all the points on the ellipse have been shifted 5 points in the negative direction

#

okay let me graph this

wispy oyster
#

in standard ellipse form
$\frac{(x - h)^2}{a^2} + \frac{(y - k)^2}{b^2} = 1$
the center is (h,k)

woven radishBOT
runic grove
#

this is a normal ellipse, with it's center being (0, 0)

#

now that is the same ellipse but it's shifted 5 units in the negative x direction

final forum
#

This is a sample question we did in class

runic grove
#

all the points, the focii, the end points are just shifted 5 units in the negative x direction

final forum
runic grove
#

that's all there is to it

final forum
#

I’m still so confused 😭

wispy oyster
devout snowBOT
#

@final forum Has your question been resolved?

final forum
#

Not yet

final forum
cedar bison
#

This algebra video tutorial explains how to write the equation of an ellipse in standard form as well as how to graph the ellipse when in standard form. It explains how to find the coordinates of the foci, vertices, and co-vertices. This video contains plenty of examples and practice problems.

Get The Full 1 Hour 55 Minute Video: ...

▶ Play video
#

Ig that's exactly what r u looking for

cedar bison
devout snowBOT
#
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devout snowBOT
#
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winter meadow
#

I’m really struggling to understand maclaurin and Taylor polynomials does anyone have some resources I could use ?

cinder bobcat
#

khan academy is always a good place to start

winter meadow
#

It always comes back to khan academy doesn’t it

#

Frick this chungus life

devout snowBOT
#

@winter meadow Has your question been resolved?

#
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devout snowBOT
#
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opaque talon
#

when ur constructing the table

devout snowBOT
opaque talon
#

how dyu know the categories to use

#

this question is so long man

pseudo basin
#

3-way tables are kinda tricky

opaque talon
#

ah they use a table in the mark scheme

#

Ok i'll try that

#

even that sounds kinda tricky

#

ah

#

how many bubbles should there be

#

i mean circles in the venn diagram

#

idek

devout snowBOT
#

@opaque talon Has your question been resolved?

opaque talon
#

for iv

#

on the denominator

#

i get an extra 0.15

#

cuz not S is 0.35+0.15

#

and not T is 0.15 + 0.15

#

idk

primal ferry
#

this is the part signified by S' union T'

#

this should rule out the extra 0.15

opaque talon
#

ahhh

#

okok

#

thx

primal ferry
#

np

opaque talon
primal ferry
#

oh that wasnt answered yet?