#help-27
1 messages · Page 335 of 1
Oh wait, so does c2 lol
yuh apparently so
writing $\vec u$ as a linear combination of $\vec v$ and $\vec x$ is by definition finding scalars $c_1,c_2$ such that [ \vec u = c_1 \vec v + c_2 \vec x ]
cloud
so then when two vectors are equal each of their components are equal
so [ c_1(v_1, v_2) + c_2(x_1, x_2) = (c_1 v_1, c_1 v_2) + (c_2 x_1, c_2 x_2) = (c_1 v_1 + c_2 x_1, c_1 v_2 + c_2 x_2) ]
cloud
setting each component equal gives you two equations
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What is the question being asked 💀
wait wrong one
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@unborn comet Has your question been resolved?
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i took the first two derivatives but im not sure what to do next, i found that f'(0) = 0 so im assuming im supposed to look for a pattern but is there a less tedious way other than to differentiate f(x) a bunch of times
Well, do you know the formula for the taylor seires?
yes
0
you just need to equate the coefficients of x^(14) given by the formula and the problem
the formula has a factor of n! to account for
Just use
$$\frac{d^m}{dx^m}x^n = n!$$
for $m=n$
For $m<n$, at x=0, the derivative is $0$
à뜜
whats this?
d/dx (x) = 1 = 1!
d²/dx² (x²) = 2 = 2!
d³/dx³ (x³) = 6 = 3!
so im looking for m = 14?
Yep
would that just get me 14! then?
For x¹⁴ yes
For f(x), -14!/6
Because the higher order terms (greater than 14) don't matter here since we're computing f^(14)(0)
why is there negative sign and where does 1/6 come from?
Coefficient of x¹⁴ term in the given taylor polynomial is (-1/6)
So the higher order terms (m>14), like x¹⁸ term do not influence the derivative of the taylor polynomial (and hence the function f(x)) at x=0
so we are equating the 14th term in the taylor polynomial to the 14th derivative of f at x=0?
à뜜
you are equating the 14th term in the actual taylor polynomial to the 14th term in the general formula given here
oh i never knew you could do this like for example take the nth derivative e.g 14th derivative of for example x^5 or x^7 but it makes sense why they become 0
wait i dont know if i quite understand so what -x^14/6 = 14! ?
You're equating the coefficients:
(-1/6) (from given taylor polynomial) = f^(14)(0)/14! (from formula)
wait so then why isnt 14! on the denominator for f^(14)(0) ?
because you have to multiply both sides by 14! to solve for f^(14) (0)
water you doing 😭
ohh
i didnt know u could do that with derivatives
the value of the 14th derivative at 0 is a number like any other
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can anyone help me with this proof , I tried reasoning by recurrence
do you know about probabilities ?
imagine 2 possibilities for each of the n elements of E, either you take it or you don't
so 2 × 2 × ... × 2 n times
which is the number of possible subsets of E
@vast eagle Has your question been resolved?
I know about them but i think that's irrelevant
do you know wwhat does P(E) mean
the set of all subsets of E
and you fan try a proof by induction if this "combinatorics approach" didn't satisfy you
I have an idea, I wanna know ur thoughts
if we have a set E with n elements and we add to them an element , let's name it x° , then the set of all subsets of E will double because each subset will give itself and (itself + x°)
what do u think
that's the idea
@vast eagle Has your question been resolved?
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Let $g(x)=f(x)+1-2^{f(x)}$, then what you want to prove is $g(x)>0$ for all $x>0$.
kheerii
I think that should also work yeah
But I can’t prove that it is >0
If you can prove g(u) > 0 for all positive u and also prove f(x) is positive for all x > 0 then you're done
Prove that g(0)=0 and that g is an increasing function on (0, inf)
Actually wait
Yeah that’s what I am trynna do , but i can’t get it to work
( the increasing function part)
Ahh no we can't do that
Because it isn't increasing on (0, inf)
find the interval(of u) when it is >0 and show range of f(x) is that interval
I can’t find the interval of u
Have to be a non graphic solution
oh
well then show that 2^x increases faster than x+1 for
and they intersect at x=1
That’s also shown from the graph no?
its easier from the graph but u can say that from the derivatives
So do it u+1 > 2^u?
@eternal aspen Has your question been resolved?
@eternal aspen try to use the derivative of g(t) = t - 2^t +1 ; with t = f(x)
just note that f(x) is in (0, 1)
try to find the derivative of f(x) and 2^f(x)-1
then set f'(x) to be greater than the other
then see if the solution set is x>0
@eternal aspen Has your question been resolved?
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Question:
fin p and q when,
y = 3xp^p - qx^2
if dy/dx = 12x^q+1 - 4x
I found out that q = 2, but I have difficulty in finding p
$3xp^p - qx^2$?
Ann
yea
Ann
wait no
I can't, sorry!
ok so the derivative of 3x^p is 3px^(p-1) yeah?
no camera?
Yea
no it's 12x^q+1
this is dy/dx value☝️
yea and even replaced q with it's value to get: 12x^3
so it's prolly: 3x^p -> 12x^3
I have zero clue if this is right, even if it is idk where to proceed
@pseudo basin pls help
anyone?
<@&286206848099549185>
dy/dx = 3px^(p-1) - 2qx
dy/dx = 12x^(q+1) - 4x
you said you found that q = 2
so just sub in back to the equations
then compare both expressions and find the value of p which makes them equal
that is where I am stuck
precisely where I am stuck
3x^p -> 12x^3
3x^p -> 12x^3
thats an arrow mark btw the
"->"
3x^p is the original equation
but the given is the derivative
so you need to differentiate it first
then compare
i have to differentiate 3x^p?
ok thanks
i understand ann, bye!
@karmic bane Has your question been resolved?
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Why is this true?
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Your graph is tan, not inverse tan
oh sorry
giv eme a sec
well still, the multiple choice doesn't include arctan at all
Still not arctan
wait
Whats the defintion of arctan
i thought both arctan and tan^-1 represent the inverse tan function?
Yes
But what is the defintion of arctan
Where it takes values
And what does it output
Like set
Domain and range
it gives you like
so arctanx = y, and tany = x .. the domain and range is -inf, inf and -pi/2, pi/2
Ok so is the range of the thing you draw is
-pi/2, pi/2?
;_; no it's -inf, inf but i recall what i drew being the inverse tan function, is it not?
Ok
For tan having an inverse
Its restricted on -pi/2, pi/2
So you have the one on the middle and thats it
oh omg
To have the inverse, it means that your inverse is symetric to the function wrt y=x
In terms of graph
yes, i see, but in this case what exactly did i draw ? i do recall it being inverse tan, or am i getting it mixed up with something erlse
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ive hit a brick wall in terms of substitution and im not sure where ive gone wrong
@real belfry Has your question been resolved?
<@&286206848099549185> if any of you are good with differential equations, your help would be much appreciated :'D
@real belfry Has your question been resolved?
@real belfry Has your question been resolved?
@restive river bro just remember the range of arctan
like you mean cotx?
oh iim knowii just don't know why im being pinged 2 hours later
ye dw
also tan inverse in a one-one function
and always monotonically increasing
yk the 1st graph you drew had multiple values of x (x axis) giving the same values (y)
.close
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Find the volume between z = sqrt(2-x^2-y^2) and z = sqrt(x^2+y^2). How do we find the limits for z, without 3D graphing? If we set the lower limit as sqrt(x^2+y^2), our region would be 1<x^2+y^2<2. If we set the lower limit as sqrt(2-x^2-y^2), our region would be x^2+y^2<1. Which option is correct and why?
x²+y²≤2 not x²+y²<1 in the end
nope it's x^2+y^2<=1, i checked it on desmos
Sqrt(2-(x²+y²)) = z
Since z is Real, it implies x²+y²≤2
sqrt(x^2+y^2) <= sqrt(2-x^2-y^2)
x^2+y^2 <= 2-x^2-y^2
x^2+y^2 <= 1
2-x^2-y^2>=0, x^2+y^2 <= 2
Final result: x^2 + y^2 <= 1
Oh mb the region yeah
which option is correct? the hemisphere as the lower limit or the cone as the lower limit? how can we know without graphing
Had to go somewhere sorry @bleak arrow
So your approach is on the right way
Rather, find the intersection of the cone and hemisphere
which you kind of did, x²+y²=1
I set the lower bound < the upper bound
So now you're sure that for x²+y²≤1, some volume of cone is contained in hemisphere, and for x²+y²>1, the remaining volume of hemisphere is contained within the cone
there are two possible regions:
If the cone is the lower bound, we get 1<=x^2+y^2<=2
If the hemisphere is the lower bound, we get x^2+y^2<=1,
I assume the second case is correct, but why?
It's both since you need to find the volume contained in both regions
one can't be the lower and upper limit at the same time
If you visualise the common volume is like an ice cream right?
Ice cream cone + filling
So the common volume is (ice cream cone) + filling informally
Basically this
Here is the region. You only need one triple integral to do it. The cone is below the hemisphere.
I was trying to do it without graphing in 3D
The actual cone is not below or above the hemisphere (it extends indefinitely above and below on z axis), but some part of it is contained within the hemisphere, which is shown there
As for the solving part, let me check
yeah we're looking at the volume enclosed
So when cone is contained in hemisphere:
$$I_1 = \int_{0}^{2\pi}\int_{0}^{1}\int_{0}^{r}rdzdrd\theta$$
à뜜
Any questions on this?
doesn't z go from r to sqrt(2-r^2)?
No this is when cone is inside the hemisphere
other way
if u want to do this without a graph, simply just find the intersection which u guys did
now u have ur integral set up
why not go from sqrt(2-r^2) to r
it would still give me a bounded region
(im doing this without graphing)
thats what i said bro
here
i meant the opposite
corrected it
it seems to me u have to graph to determine the bounds
because both of them give a bounded region
because u integrating from z=r up to z = sqrt(2-r^2)
why not use the limits in reverse
i see
the region z=r starts at the origin z=0 and z=sqrt(2-r^2) is centered at the oriigin but had radius root 2
just counter intuitive to go the other way
anyway because u want to do this without a graph
you find the intersection which is x^2+y^2<=1
so now u have ur integral
No. The intersection is x^2+y^2 = 1 (a circle). The projection, when the lower bound is sqrt(x^2+y^2), is x^2+y^2 <= 1.
anyways
mb i mean your region of integration is x^2+y^2<=1
and then the rest is just basic integration
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@bleak arrow apologies to ping you what's the answer?
yes
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how do i do this
!xy
Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.
you didn't show neither the problem nor a solution
@signal granite Has your question been resolved?
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,rccw
Is work right
what's the question?
does c refer to side AB?
why are you solving for AC then?
Use cosine rule..
Oh yeah, mb misread
np
81.2/sin 11.2 = c/sin131.6
C = 81.2 sin 131.6/sin11.2
can't you solve for AB directly?
You can but I just did it this way
$\frac{\sin(11.2)}{81.2} = \frac{\sin(131.6)}{AB}$
artemetra
i mean
sure
,w sin(11.2 deg)/81.2 = sin(131.6 deg)/x
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how did we end up with this expression(btw these r problems tht i didnt rlly take the time to understand and solve myself)thts why im askin now😭
Please don't occupy multiple help channels.
the thing everyone knows
do any of you need a affordable editor?
no get out
wait why is it expressed like this tho
he just isolated the sine
cos^2(t) + sin^2(t) = 1
why's there a 2 and a square root sign
which is the same as pythagoreas in this case
oh?
isolate sin^2 and take square root
ok have a nice day
@cursive shuttle Has your question been resolved?
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err um ? uhhhhhhhhhhhh
yo bro
yo
need some help? whats up?
i cant integrate ts no substitution in sight
Could you integrate sqrt(1 - x^4)?
yo bro, im still trying to decipher your diagram
no clue
@potent tusk Has your question been resolved?
that's an elliptic integral
no elementary antiderivative
,w integrate sqrt(1 + x^4) from 0 to 2
oh one of those integrals that pmo
on [0,1], there are some techniques here : https://math.stackexchange.com/questions/2311583/evaluating-int-01-sqrt1-x-4-d-x
well thanks
thanks cloud as well
.close
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heyy
i got a 100% on the multiple choice section on my midterm
and
like 92% on my writing section
the mult choice section is worth 75%
the writing is 25%
how exactly . docicaltte usthis
what
...
0.75 + (0.25*0.92)?
you do arithmetic
you can do 75 + 25 * 92 right? now just do it with decimal points
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yo what anime is ur pfp from
horimiya
oh ok
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I'm currently doing my homework and, I have completed the "easy ones", now I'm kind of confused about what they are asking of me.
that tetrahedron will be bounded by the plane going through the points (3,0,0), (0,4,0), and (0,0,2) and is bounded by the first octant
you can use the said plane going through the three points to bound y
and the triangle formed by the projection of that plane onto the xz plane to bound x
it looks like it forms a 3d shape when formed, how is f(x,y,z) formed?
ig I don't need f(x,y,z) in this problem
f(x,y,z) 🤔
so for v(x,z), I found a piece in my notes that my professor found that the line at which is in the xy plane offers the parameter of the dy integral
I tried this for this problem, but its saying its incorrect. I found that v(x,z) = -4/3x+4
your professor is right but in this case you need the xz plane to offer the parameter for the dx integral
you need the plane to offer the parameter for the dy integral
the xz plane?
pardon in that msg I was referring to plane made by (3,0,0), (0,4,0, (0,0,2)
oh the top face plane
top face? 🤔
like the plane that appears on top of the 3d shape
ah yes, right
let me compute this real quick
ok
I found the second parameter for dx
0 <= x <= -3(z-2)/2
and indeed that is :)
is there a general formula for developing a equation of a plane for a triangle?
there is... but you're better of knowing how to derive the plane for three points because it is much easier just outright using the formula
especially for calc III (which I assume this is??) bcz there are more important things to memorize
yes
do you remember from the beginning of calc III when you learned that a plane is defined by a point and a normal vector?
well to get the plane passing through these three points
we take the two directions vectors and cross them (this is the normal vector to the plane)
yes
so how would this look in your case?
I think it would be crossing the vectors in the form of the edges of the plane
yep, and you have three points so you can indeed cross two vectors on the plane
Are these accurate vectors that describe edges: <3,4,0> X <0,4,2>
I'm using the edges in XY and ZY
oh right sorry made names in my head
yes be careful tho
(\vec{YX}=\vec{x}-\vec{y})
PajamaMamaLlama
and the common point must come first
so the equation of the line would be -8(x-3)-6(y-0)-12(z-0) = 0
solve for y and you know that must be bound form below 0 as well
and thus we have our y-bound :)
yes!
Thank you so much!
Also a big fan of your name!
thank you, got it from a buddy of mine 😂
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$\sin(\theta) = \sin(\pi - \theta)$
Dork9399
replace pi with 180° if you are allergic to radians
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doesnt wait for an answer
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✅
mybad i thouhgt you wernt going to add anything more. you got anything more?
any tips?
see how the lines overlap?
well i was just gonna say yes it holds for all theta
but i was just surprised to see you not be patient enough to wait more than 2 min
ya there the same
the expressions are equivelent then
like how Ann say, for any value of theta (in this case x)
well i usually dont bother to stick around all too long. usually when 2 minutes has passed, many people just dissapears and dont bother to help no more. but im glad you are diffrent
ya makes sense
also
you can think of sine as the height of the point
let me find an image to examplify
ratioed with hypotenuse?
id like to ask another question once you find the image. this one, for a)
ya that makes it more clearer
for a)
yes
what is the sum of the internal angles of a triangle?
180 or pi
so if one of them is 60 and the other is lets say phi, how do you relate the two with theta?
180 - 60 - phi?
yep, theta would be 180 - 60 - [the other angle]
they don't give us much more information tho...
see? and you knew it too!
thats why it's important to train and practice lots
true true
mind taking me thorugh the other two?
for b and c
so im thinking of 1/2 ab sin c as general formula
ummmm can't you the law of sines and express the sides and angles in terms of theta and 60º and solve from there?
angle l is theta + 60 but maybe we use sine rule to find the sides?
sorry I'm not very confident with this
no worries ill try it out
i think they must of forgotten to write 30 for jl
there isnt a way to derive that if yyou only have two angle and nothing else
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4c why cant i plug it straight into my calculator
they're expressing the probability in terms of an N(0,1) random variable
if your calculator can handle an arbitrary mean and variance then you can just do it directly
uh yeah Ill show what i typed in
cause i dont get the right answer
it should be left tail isnt it
d is everything below that shaded part
oh wait
the area would be 1 - then
yh nope 💀
ah im so lost
what shoulda i tped in here
you want P(X > d), shouldn't you be examining the right tail?
oh i thought to get d we look at the left
oh wait, you said 0.99
for the area
so that should be equivalent to the right tail having area 0.01
what answer is it giving you?
54.99
Fuck
I need to wake up
I put in variance instead of SD
😅
i got i tnow
.close
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@opaque talon Has your question been resolved?
I think the assumption here is that customers will complain if and only if the volume of liquid is less than some defined value
@opaque talon
So you just need to find the volume of liquid such that 10% of the time, the machine will dispense less than that
oh ok so like P(X<x) =0.1?
Yeah I got X = -1.28
but the mark scheme says
I need to standardise it
like this
Well yes, it asks for a volume of liquid not a number of standard deviations
Oh so solving for X is just the standard deviation
No
You've found the number of standard deviations less than the mean that will lead to a complaint
That's the equation you've solved
So to convert that into a volume of liquid you need to convert it
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I think it means "fewer than 0.005 of men", aka "fewer than 0.5% of men"
It's not well phrased
Otherwise the answer just approaches infinity as the number of men approaches infinity
Which probably isn't the answer they're looking for because it's not helpful
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how?
solving for a falling of a body in heliocentric reference frame without using Kepler's laws i found this relation wondering how to solve it
what's y then i wonder
real
so you're trying to solve this rather nasty 2nd order DE then
yeah i am wondering how to proceed
limits of integration are x= radius of earth to 0 and time=0 to any t
i know how to sovle first order and first degree differential equations only till now
yeah i think this one is quite difficult to solve lmao
Neon helped me with this exact same thing in past
ill send you a link so that you can read through it
the first step was probably this
r = x, t = y
the solution is really ugly btw, i managed to only get a somewhat nice expression for the first derivative iirc
this is trivial
well it gets you the expression for first derivative
after that, you can solve an extrmeely ugly integral and get to this
yeah, thats basically the first derivative
im gonna send u what chatgpt sent i dont trust llms
so i wanna see if its correct
how to print latex here
I honestly dont know anything about DEs, i just sent you the link to share some of neon's wisdom lol
$ latex $
$
\begin{document}
% Step 1: Energy Conservation
For a particle falling radially from rest at ( r=R ), its total energy is
[
E = \frac{1}{2}\left(\frac{dr}{dt}\right)^2 - \frac{GM}{r}.
]
At ( r=R ), since (\frac{dr}{dt} = 0), we have
[
E = -\frac{GM}{R}.
]
Thus, the energy conservation equation becomes:
[
\frac{1}{2}\left(\frac{dr}{dt}\right)^2 - \frac{GM}{r} = -\frac{GM}{R}.
]
% Step 2: Solve for (\frac{dr}{dt})
Rearrange the equation:
[
\frac{1}{2}\left(\frac{dr}{dt}\right)^2 = \frac{GM}{r} - \frac{GM}{R},
]
[
\left(\frac{dr}{dt}\right)^2 = 2GM \left( \frac{1}{r} - \frac{1}{R} \right).
]
Since the particle falls inward (so (dr/dt) is negative), we write:
[
\frac{dr}{dt} = -\sqrt{2GM \left( \frac{1}{r} - \frac{1}{R} \right)}.
]
% Step 3: Separate Variables and Set Up the Integral
Separate variables to get:
[
dt = -\frac{dr}{\sqrt{2GM \left( \frac{1}{r} - \frac{1}{R} \right)}}.
]
To find the fall time ( t_{\text{fall}} ) from ( r=R ) to ( r=0 ), reverse the limits (which cancels the minus sign):
[
t_{\text{fall}} = \int_{r=R}^{r=0} -\frac{dr}{\sqrt{2GM \left( \frac{1}{r} - \frac{1}{R} \right)}}
= \int_{r=0}^{r=R} \frac{dr}{\sqrt{2GM \left( \frac{1}{r} - \frac{1}{R} \right)}}.
]
% Final Integral Expression
The final expression for the fall time is:
[
\boxed{t_{\text{fall}} = \int_{0}^{R} \frac{dr}{\sqrt{2GM \left(\frac{1}{r} - \frac{1}{R}\right)}}.}
]
\end{document}
$
The modest AI
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You can read it here
Well its only an expression for the first derivative
It's basically just this and then seperation or whatever is it called
v dv = -a / r^2 dr
and integrate both sides
that'll give you expression for velocity given r (or x in your case)
got it
i had to use energy conservation
what the hell llm cooked
i never knew this
that this is a well known solution
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what is a general way to approach problem like this/
@flat wolf Has your question been resolved?
Do you know why the "common branch" Log(z) does not work?
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y is a whole number like 0, 1, 2, 3, ...
ahh I just tried using inverse normal to work out the area where its below 0.05
appar thats wrong
i have no clue what to do with that
Find P(Y < y) until you get larger or equal to 0.05
if you have a calculator that finds inverse binomial that will get you within 1 of your answer
then do this
I thought we was using normal inverse
yea inverse normal can give you the approximate solution
you transform Y to a z score then transform it back once you find the critical value
Yeah i tried that
I got z = -1.6
appar im wayyyy off tho
No clue what is wrong here
you didn't transform it back to y
your answer is in terms of z
the question asks for the answer in terms of y
this should look familiar
mu = mean, sigma = standard deviation
yeah no but i mean
I thought they used a instead of z here
and its not the same value i got
maybe im wrong about that tho
oh shoot
I got x = 166.24
or i mean
y = 166.24
N is not defined anywhere
dyu reckon they j rounded it
they did round because the question asks for a whole number
oooh right, how did u know it had to be a whole number
oh
cause of the contiunuity
hypothesis?
right?
no idea what that is. it just follows because Y is binomial
yeah i meant basically cause we converted from binomial to normal
ok thanks
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Guys I’m cooked. For my test i need to know how to solve stuff on this lvl. Idk what to even do first
[\frac{0,2^{x + 0,5}}{5} = \sqrt[3]{5} \cdot 0,04^{x - 2}]
Chai T. Rex
OK, so the first thing to do is to get rid of what's added to and subtracted from x.
So half and half-2?
Yeah, you have x + 0.5 and x - 2.
Ok
Do you know how to do that?
No
OK, so (a^{b + c} = a^b \cdot a^c).
Chai T. Rex
So, if you have (0,!2^{x + 0,!5}), how would you separate it using that rule?
Chai T. Rex
0,2^x * 0,2^0,5
Chai T. Rex
0,04^x * 0,04^-2
[\frac{0,!2^x \cdot 0,!2^{0,5}}{5} = \sqrt[3]{5} \cdot 0,!04^x \cdot 0,!04^{-2}]
The 0,2 stuff
Chai T. Rex
OK, let's work to get all the x stuff on the left side and all the rest on the right side.
Ok so basic equation stuff
Right.
You can write either cbrt(5) (for cube root of 5) or you can write 5^(1/3).
Yes, but you can also move the 5 to the right side.
U can?
Yes, you multiply both sides by 5.
Oh
That gets it out of the denominator on the left side.
How do u multiply the cube root of 5
Oh, you would just leave that on the right side.
Would u just add a *5 in the right?
Right.
[\frac{0,!2^x \cdot 0,!2^{0,5}}{5} = \sqrt[3]{5} \cdot 0,!04^x \cdot 0,!04^{-2}]
[\frac{0,!2^x}{0,!04^x} = \frac{5 \sqrt[3]{5} \cdot 0,!04^{-2}}{0,!2^{0,5}}]
Chai T. Rex
Right, dividing by something is the same as multiplying it into the denominator.
Yeah
OK, we have another rule: (\qty(\frac{a}{b})^x = \frac{a^x}{b^x}).
Chai T. Rex
How can we use that to get only one x on the left side?
How would that help tho
Oh
U can divide then put x on the result
,w (0,2/0,04)^x
Bru
[\frac{0,!2^x}{0,!04^x} = \frac{5 \sqrt[3]{5} \cdot 0,!04^{-2}}{0,!2^{0,5}}]
[\qty(\frac{0,!2}{0,!04})^x = \frac{5 \sqrt[3]{5} \cdot 0,!04^{-2}}{0,!2^{0,5}}]
What’s qty
Chai T. Rex
There you go
\qty(stuff) makes the parentheses big enough to surround what's inside.
Oh
One thing about Wolfram Alpha (the ,w stuff) is that it wants . instead of , as the decimal separator.
,w (0.2/0.04)^x
Oh
I see
Oh, just left.
Mhm
Now let's simplify the right.
I forgot how to put the 5 inside the root
Oh, you can say cbrt(5) or 5^(1/3).
Or, for the bot, \(\sqrt[3]{5}\).
Chai T. Rex
U can also swap the 0,04 to make exponent positive
Right.
What does this help with though
Can u multiply that
[\qty(\frac{0,!2}{0,!04})^x = \frac{5 \sqrt[3]{5} \cdot 0,!04^{-2}}{0,!2^{0,5}}]
[5^x = \frac{5 \sqrt[3]{5}}{0,!2^{0,5} \cdot 0,!04^2}]
Chai T. Rex
OK, one thing about that is that 0,2 and 0,04 are related.
No, you need the same base to add the exponents.
Uh I’d need to try multiplying a few times for that
Well, you can turn it into a fraction to make it easier.
2/10
Squaring gives 4/100.
How does that make it easier
And what's 4/100 in decimal?
0,04
Right.
U mean if u multiply 0,2 by itself?
Right, that's what squaring is.
Oh ok
But see how that turns 0,2 into 0,04?
Not yet.
Oh
How do u get it then
U need to root by 4?
To get rid of the 2 and then have a square root left
We can change (0,!04) to (0,!2^2).
Chai T. Rex
So, if we do that, we get:
[5^x = \frac{5 \sqrt[3]{5}}{0,!2^{0,5} \cdot 0,!04^2}]
[5^x = \frac{5 \sqrt[3]{5}}{0,!2^{0,5} \cdot (0,!2^2)^2}]
Would it just be 0,2^4
Chai T. Rex
Yes, it would be.
Ok
So, what does the bottom simplify to?
[5^x = \frac{5 \sqrt[3]{5}}{0,!2^{0,5} \cdot 0,!04^2}]
[5^x = \frac{5 \sqrt[3]{5}}{0,!2^{0,5} \cdot (0,!2^2)^2}]
Chai T. Rex
We have this after we change (0,!04) to (0,!2^2).
Chai T. Rex
Yeah
So, you said we could simplify it to this:
[5^x = \frac{5 \sqrt[3]{5}}{0,!2^{0,5} \cdot (0,!2^2)^2}]
[5^x = \frac{5 \sqrt[3]{5}}{0,!2^{0,5} \cdot 0,!2^4}]
Chai T. Rex
Yeah
OK, and how can we further simplify the denominator?
Right.
U add then not multiply
[5^x = \frac{5 \sqrt[3]{5}}{0,!2^{0,5} \cdot 0,!2^4}]
[5^x = \frac{5 \sqrt[3]{5}}{0,!2^{4,!5}}]
Chai T. Rex
I don’t remember how to do the top part though
Well, (\sqrt[n]{a} = a^{\frac1n}).
Chai T. Rex
But we're not done with the bottom yet.
Oh we need to multiply still
Chai T. Rex
I mean multiply the exponent
Oh, with what?
You mean in the numerator?
No
Oh, let's not do that.
There's a better thing to do.
Let's change 0,2 to a fraction.
2/10
Right, and simplify that.
Right, so:
[5^x = \frac{5 \sqrt[3]{5}}{0,!2^{4,!5}}]
[5^x = \frac{5 \sqrt[3]{5}}{\qty(\frac15)^{4,!5}}]
Chai T. Rex
Yeah
How can we move that to the numerator?
Yes, but we'll see that that's a good thing here.
Wait but would it even go to the numerator
[5^x = \frac{5 \sqrt[3]{5}}{\qty(\frac15)^{4,!5}}]
[5^x = \frac{5 \sqrt[3]{5}}{5^{-4,!5}}]
[5^x = 5 \sqrt[3]{5} \cdot 5^{4,!5}]
All good
Chai T. Rex
There we go.
Right.

