#help-27

1 messages · Page 335 of 1

sand isle
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and like how do u get these equations in the first place

graceful cosmos
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Oh wait, so does c2 lol

sand isle
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yuh apparently so

acoustic leaf
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writing $\vec u$ as a linear combination of $\vec v$ and $\vec x$ is by definition finding scalars $c_1,c_2$ such that [ \vec u = c_1 \vec v + c_2 \vec x ]

woven radishBOT
sand isle
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so c1[v1,v2] + c2[x1+x2}

acoustic leaf
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so then when two vectors are equal each of their components are equal

sand isle
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but in those equations they're doing

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c1[v1] + c2[x1]

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i didnt understand this part

acoustic leaf
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so [ c_1(v_1, v_2) + c_2(x_1, x_2) = (c_1 v_1, c_1 v_2) + (c_2 x_1, c_2 x_2) = (c_1 v_1 + c_2 x_1, c_1 v_2 + c_2 x_2) ]

woven radishBOT
acoustic leaf
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setting each component equal gives you two equations

sand isle
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makes much more sense

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thank u

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idle carbon
#

What is the question being asked 💀

slow summit
#

wait wrong one

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idle carbon
#

Make a nee channel and ping me

slow summit
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.close

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smoky gyro
#

i took the first two derivatives but im not sure what to do next, i found that f'(0) = 0 so im assuming im supposed to look for a pattern but is there a less tedious way other than to differentiate f(x) a bunch of times

lost laurel
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Well, do you know the formula for the taylor seires?

smoky gyro
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yes

lost laurel
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so, f'(0) is...

smoky gyro
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0

lost laurel
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yea, I think so too

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I feel like f^{14}(0) should be 1/6

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hmm

acoustic leaf
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the formula has a factor of n! to account for

restive river
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Just use

$$\frac{d^m}{dx^m}x^n = n!$$

for $m=n$

For $m<n$, at x=0, the derivative is $0$

woven radishBOT
#

à뜜

smoky gyro
restive river
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d/dx (x) = 1 = 1!

d²/dx² (x²) = 2 = 2!

d³/dx³ (x³) = 6 = 3!

smoky gyro
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so im looking for m = 14?

restive river
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Yep

smoky gyro
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would that just get me 14! then?

restive river
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For x¹⁴ yes

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For f(x), -14!/6

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Because the higher order terms (greater than 14) don't matter here since we're computing f^(14)(0)

smoky gyro
restive river
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Coefficient of x¹⁴ term in the given taylor polynomial is (-1/6)

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So the higher order terms (m>14), like x¹⁸ term do not influence the derivative of the taylor polynomial (and hence the function f(x)) at x=0

smoky gyro
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so we are equating the 14th term in the taylor polynomial to the 14th derivative of f at x=0?

woven radishBOT
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à뜜

acoustic leaf
# lost laurel

you are equating the 14th term in the actual taylor polynomial to the 14th term in the general formula given here

smoky gyro
# woven radish **à뜜**

oh i never knew you could do this like for example take the nth derivative e.g 14th derivative of for example x^5 or x^7 but it makes sense why they become 0

smoky gyro
restive river
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You're equating the coefficients:

(-1/6) (from given taylor polynomial) = f^(14)(0)/14! (from formula)

smoky gyro
acoustic leaf
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because you have to multiply both sides by 14! to solve for f^(14) (0)

restive river
smoky gyro
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i didnt know u could do that with derivatives

acoustic leaf
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the value of the 14th derivative at 0 is a number like any other

smoky gyro
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i see

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thanks

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vast eagle
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can anyone help me with this proof , I tried reasoning by recurrence

solar minnow
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do you know about probabilities ?

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imagine 2 possibilities for each of the n elements of E, either you take it or you don't

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so 2 × 2 × ... × 2 n times

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which is the number of possible subsets of E

devout snowBOT
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@vast eagle Has your question been resolved?

vast eagle
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do you know wwhat does P(E) mean

solar minnow
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the set of all subsets of E

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and you fan try a proof by induction if this "combinatorics approach" didn't satisfy you

vast eagle
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I have an idea, I wanna know ur thoughts

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if we have a set E with n elements and we add to them an element , let's name it x° , then the set of all subsets of E will double because each subset will give itself and (itself + x°)

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what do u think

solar minnow
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that's the idea

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eternal aspen
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eternal aspen
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So I moved all the terms to the left , then u= f(x)

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Now what ?

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Anyone 🥺

feral agate
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Let $g(x)=f(x)+1-2^{f(x)}$, then what you want to prove is $g(x)>0$ for all $x>0$.

woven radishBOT
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kheerii

eternal aspen
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I have put g(u) = u - 2^u + 1

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Same thing basically

feral agate
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I think that should also work yeah

eternal aspen
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But I can’t prove that it is >0

feral agate
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If you can prove g(u) > 0 for all positive u and also prove f(x) is positive for all x > 0 then you're done

feral agate
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Actually wait

eternal aspen
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Yeah that’s what I am trynna do , but i can’t get it to work

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( the increasing function part)

feral agate
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Ahh no we can't do that

feral agate
oak bane
eternal aspen
oak bane
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2^x and x+1

eternal aspen
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Have to be a non graphic solution

oak bane
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oh

oak bane
eternal aspen
oak bane
eternal aspen
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So do it u+1 > 2^u?

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#

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north mountain
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@eternal aspen try to use the derivative of g(t) = t - 2^t +1 ; with t = f(x)

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just note that f(x) is in (0, 1)

humble tundra
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then set f'(x) to be greater than the other

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then see if the solution set is x>0

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karmic bane
#

Question:

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karmic bane
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fin p and q when,

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y = 3xp^p - qx^2

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if dy/dx = 12x^q+1 - 4x

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I found out that q = 2, but I have difficulty in finding p

pseudo basin
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$3xp^p - qx^2$?

woven radishBOT
karmic bane
pseudo basin
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exactly like that?

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so like, $3p^p \cdot x$ is the first term?

woven radishBOT
karmic bane
pseudo basin
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maybe send a picture

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will be easier

karmic bane
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3x^p

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rest is correct

karmic bane
pseudo basin
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ok so the derivative of 3x^p is 3px^(p-1) yeah?

pseudo basin
karmic bane
karmic bane
pseudo basin
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... the power rule.

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you are meant to match these two.

karmic bane
karmic bane
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so it's prolly: 3x^p -> 12x^3

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I have zero clue if this is right, even if it is idk where to proceed

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@pseudo basin pls help

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anyone?

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<@&286206848099549185>

humble tundra
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so just sub in back to the equations

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then compare both expressions and find the value of p which makes them equal

karmic bane
karmic bane
humble tundra
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wdym

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after you sub in q

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what are the expressions now?

karmic bane
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3x^p -> 12x^3

karmic bane
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thats an arrow mark btw the

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"->"

humble tundra
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3x^p is the original equation

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but the given is the derivative

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so you need to differentiate it first

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then compare

karmic bane
pseudo basin
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sorry, was busy irl

humble tundra
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the whole equation actually

karmic bane
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ok thanks

karmic bane
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crude frigate
#

Why is this true?

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crude frigate
#

nvm i saw it

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restive river
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restive river
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how is it any of these..?

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;_;

supple knot
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Your graph is tan, not inverse tan

restive river
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oh sorry

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giv eme a sec

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well still, the multiple choice doesn't include arctan at all

olive snow
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Still not arctan

restive river
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wait

olive snow
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Whats the defintion of arctan

restive river
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i thought both arctan and tan^-1 represent the inverse tan function?

olive snow
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Yes

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But what is the defintion of arctan

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Where it takes values

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And what does it output

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Like set

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Domain and range

restive river
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it gives you like

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so arctanx = y, and tany = x .. the domain and range is -inf, inf and -pi/2, pi/2

olive snow
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Ok so is the range of the thing you draw is
-pi/2, pi/2?

restive river
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;_; no it's -inf, inf but i recall what i drew being the inverse tan function, is it not?

olive snow
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Ok

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For tan having an inverse

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Its restricted on -pi/2, pi/2

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So you have the one on the middle and thats it

restive river
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oh omg

olive snow
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To have the inverse, it means that your inverse is symetric to the function wrt y=x

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In terms of graph

restive river
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yes, i see, but in this case what exactly did i draw ? i do recall it being inverse tan, or am i getting it mixed up with something erlse

olive snow
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The opposite

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Of tan

restive river
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thank u mr yakubros

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ur my goat

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real belfry
#

ive hit a brick wall in terms of substitution and im not sure where ive gone wrong

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@real belfry Has your question been resolved?

real belfry
#

<@&286206848099549185> if any of you are good with differential equations, your help would be much appreciated :'D

idle carbon
#

I dont know differential substitution sorry

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Ping helpers again in 12 mins

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@real belfry Has your question been resolved?

wicked aurora
#

@restive river bro just remember the range of arctan

wicked aurora
wicked aurora
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you know like

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range of sinx is -1 to 1

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that's the domain of sin inverse

restive river
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oh iim knowii just don't know why im being pinged 2 hours later

wicked aurora
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my bad

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im a bit new

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to the server

restive river
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ye dw

wicked aurora
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also tan inverse in a one-one function

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and always monotonically increasing

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yk the 1st graph you drew had multiple values of x (x axis) giving the same values (y)

real belfry
#

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bleak arrow
#

Find the volume between z = sqrt(2-x^2-y^2) and z = sqrt(x^2+y^2). How do we find the limits for z, without 3D graphing? If we set the lower limit as sqrt(x^2+y^2), our region would be 1<x^2+y^2<2. If we set the lower limit as sqrt(2-x^2-y^2), our region would be x^2+y^2<1. Which option is correct and why?

restive river
bleak arrow
#

nope it's x^2+y^2<=1, i checked it on desmos

restive river
#

Sqrt(2-(x²+y²)) = z

Since z is Real, it implies x²+y²≤2

bleak arrow
#

sqrt(x^2+y^2) <= sqrt(2-x^2-y^2)
x^2+y^2 <= 2-x^2-y^2
x^2+y^2 <= 1

2-x^2-y^2>=0, x^2+y^2 <= 2

Final result: x^2 + y^2 <= 1

restive river
#

Oh mb the region yeah

bleak arrow
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which option is correct? the hemisphere as the lower limit or the cone as the lower limit? how can we know without graphing

restive river
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Had to go somewhere sorry @bleak arrow

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So your approach is on the right way

Rather, find the intersection of the cone and hemisphere

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which you kind of did, x²+y²=1

bleak arrow
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I set the lower bound < the upper bound

restive river
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So now you're sure that for x²+y²≤1, some volume of cone is contained in hemisphere, and for x²+y²>1, the remaining volume of hemisphere is contained within the cone

bleak arrow
#

there are two possible regions:
If the cone is the lower bound, we get 1<=x^2+y^2<=2
If the hemisphere is the lower bound, we get x^2+y^2<=1,

I assume the second case is correct, but why?

restive river
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It's both since you need to find the volume contained in both regions

bleak arrow
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one can't be the lower and upper limit at the same time

restive river
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Yea you need to break the integral

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Into two

bleak arrow
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we wanna find the volume between the two surfaces

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why

restive river
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If you visualise the common volume is like an ice cream right?

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Ice cream cone + filling

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So the common volume is (ice cream cone) + filling informally

bleak arrow
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Here is the region. You only need one triple integral to do it. The cone is below the hemisphere.

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I was trying to do it without graphing in 3D

restive river
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The actual cone is not below or above the hemisphere (it extends indefinitely above and below on z axis), but some part of it is contained within the hemisphere, which is shown there

As for the solving part, let me check

bleak arrow
#

yeah we're looking at the volume enclosed

restive river
#

So when cone is contained in hemisphere:

$$I_1 = \int_{0}^{2\pi}\int_{0}^{1}\int_{0}^{r}rdzdrd\theta$$

woven radishBOT
#

à뜜

restive river
#

Any questions on this?

bleak arrow
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doesn't z go from r to sqrt(2-r^2)?

restive river
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No this is when cone is inside the hemisphere

bleak arrow
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so from sqrt(2-r^2) to r

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cone is sqrt(x^2+y^2), sphere is sqrt(2-x^2-y^2)

quartz island
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if u want to do this without a graph, simply just find the intersection which u guys did

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now u have ur integral set up

bleak arrow
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why not go from sqrt(2-r^2) to r

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it would still give me a bounded region

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(im doing this without graphing)

quartz island
quartz island
bleak arrow
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i meant the opposite

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corrected it

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it seems to me u have to graph to determine the bounds

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because both of them give a bounded region

quartz island
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because u integrating from z=r up to z = sqrt(2-r^2)

bleak arrow
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why not use the limits in reverse

quartz island
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you would get a negative volume

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go and try it

bleak arrow
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i see

quartz island
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the region z=r starts at the origin z=0 and z=sqrt(2-r^2) is centered at the oriigin but had radius root 2

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just counter intuitive to go the other way

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anyway because u want to do this without a graph

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you find the intersection which is x^2+y^2<=1

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so now u have ur integral

bleak arrow
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No. The intersection is x^2+y^2 = 1 (a circle). The projection, when the lower bound is sqrt(x^2+y^2), is x^2+y^2 <= 1.

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anyways

quartz island
#

mb i mean your region of integration is x^2+y^2<=1

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and then the rest is just basic integration

bleak arrow
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Ok thanks i might close this

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restive river
#

@bleak arrow apologies to ping you what's the answer?

bleak arrow
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1sec

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1.73

restive river
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Is it 4π(√2 - 1)/3?

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,w 4π(√2 - 1)/3

bleak arrow
#

yes

restive river
#

Alright, have a great day

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signal granite
#

how do i do this

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@signal granite Has your question been resolved?

frozen aurora
devout snowBOT
# signal granite how do i do this

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

frozen aurora
#

you didn't show neither the problem nor a solution

signal granite
#

oh my bad

#

i figured it out anyway

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pliant swan
devout snowBOT
frozen aurora
#

,rccw

pliant swan
#

Is work right

woven radishBOT
frozen aurora
pliant swan
frozen aurora
#

does c refer to side AB?

pliant swan
#

Yes I think

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Cause it’s opposite

restive river
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ahh

#

law of sines

#

yes c refers to side ab

frozen aurora
restive river
#

bud

#

you overthought it

#

you have three parts given, and c is the fourth part

shut parrot
restive river
#

we use sines here

shut parrot
#

Oh yeah, mb misread

restive river
#

np

pliant swan
#

I solved for AC then used AC to solve for AB

#

Then got 0.0025

shut parrot
#

81.2/sin 11.2 = c/sin131.6
C = 81.2 sin 131.6/sin11.2

frozen aurora
#

can't you solve for AB directly?

pliant swan
#

You can but I just did it this way

frozen aurora
#

$\frac{\sin(11.2)}{81.2} = \frac{\sin(131.6)}{AB}$

woven radishBOT
#

artemetra

frozen aurora
#

sure

#

,w sin(11.2 deg)/81.2 = sin(131.6 deg)/x

frozen aurora
#

Huh.

#

i mean it's possible

pliant swan
#

What??

#

What did I do wrong

#

oh wait I get it now nvm

#

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cursive shuttle
#

how did we end up with this expression(btw these r problems tht i didnt rlly take the time to understand and solve myself)thts why im askin now😭

devout snowBOT
#

Please don't occupy multiple help channels.

cursive shuttle
grand warren
#

what identity do u know about cosine and sine

#

with squares

cursive shuttle
#

hmm idk

#

r u tlkin abt reciprocal identities or smthn else

grand warren
#

the thing everyone knows

cursive shuttle
#

OHH

#

tht thing

#

pythagorean theorem?

grim hound
#

do any of you need a affordable editor?

cursive shuttle
#

editor for wht

#

ehh prolly not

runic prawn
cursive shuttle
grand warren
runic prawn
cursive shuttle
#

why's there a 2 and a square root sign

runic prawn
#

which is the same as pythagoreas in this case

cursive shuttle
#

oh?

grand warren
grim hound
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potent tusk
#

err um ? uhhhhhhhhhhhh

devout snowBOT
potent tusk
#

i dont even know bro

#

if it was just x^2 i couldve used cosh

#

etc etc

void ember
#

yo bro

potent tusk
void ember
#

need some help? whats up?

potent tusk
#

i cant integrate ts no substitution in sight

queen hearth
#

Could you integrate sqrt(1 - x^4)?

void ember
#

yo bro, im still trying to decipher your diagram

potent tusk
devout snowBOT
#

@potent tusk Has your question been resolved?

acoustic leaf
#

that's an elliptic integral

#

no elementary antiderivative

#

,w integrate sqrt(1 + x^4) from 0 to 2

woven radishBOT
potent tusk
#

oh one of those integrals that pmo

lofty surge
potent tusk
#

thanks cloud as well

#

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restive river
#

heyy

devout snowBOT
restive river
#

i got a 100% on the multiple choice section on my midterm

#

and

#

like 92% on my writing section

#

the mult choice section is worth 75%

#

the writing is 25%

#

how exactly . docicaltte usthis

deft herald
#

what

rare kernel
#

...

restive river
#

0.75 + (0.25*0.92)?

deft herald
#

?

restive river
#

How exactly do I calculate this?

#

sorry

versed juniper
#

you can do 75 + 25 * 92 right? now just do it with decimal points

restive river
#

ihya thats what is aid

#

thanks mr tenshi my Goat

#

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calm jolt
restive river
calm jolt
#

oh ok

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green snow
#

I'm currently doing my homework and, I have completed the "easy ones", now I'm kind of confused about what they are asking of me.

green snow
#

(This section is triple integrals)

lyric hornet
#

that tetrahedron will be bounded by the plane going through the points (3,0,0), (0,4,0), and (0,0,2) and is bounded by the first octant

#

you can use the said plane going through the three points to bound y

#

and the triangle formed by the projection of that plane onto the xz plane to bound x

green snow
#

it looks like it forms a 3d shape when formed, how is f(x,y,z) formed?

#

ig I don't need f(x,y,z) in this problem

lyric hornet
#

f(x,y,z) 🤔

green snow
#

so for v(x,z), I found a piece in my notes that my professor found that the line at which is in the xy plane offers the parameter of the dy integral

#

I tried this for this problem, but its saying its incorrect. I found that v(x,z) = -4/3x+4

lyric hornet
#

your professor is right but in this case you need the xz plane to offer the parameter for the dx integral

#

you need the plane to offer the parameter for the dy integral

lyric hornet
#

pardon in that msg I was referring to plane made by (3,0,0), (0,4,0, (0,0,2)

green snow
#

oh the top face plane

lyric hornet
#

top face? 🤔

green snow
#

like the plane that appears on top of the 3d shape

lyric hornet
#

ah yes, right

green snow
#

let me compute this real quick

#

ok

#

I found the second parameter for dx

#

0 <= x <= -3(z-2)/2

lyric hornet
#

and indeed that is :)

green snow
lyric hornet
#

there is... but you're better of knowing how to derive the plane for three points because it is much easier just outright using the formula

#

especially for calc III (which I assume this is??) bcz there are more important things to memorize

lyric hornet
#

do you remember from the beginning of calc III when you learned that a plane is defined by a point and a normal vector?

#

well to get the plane passing through these three points

#

we take the two directions vectors and cross them (this is the normal vector to the plane)

green snow
#

yes

lyric hornet
#

so how would this look in your case?

green snow
#

I think it would be crossing the vectors in the form of the edges of the plane

lyric hornet
green snow
lyric hornet
#

not quite

#

I assume you're using vectors BA and BC?

green snow
#

I'm using the edges in XY and ZY

lyric hornet
#

oh right sorry made names in my head

#

yes be careful tho

#

(\vec{YX}=\vec{x}-\vec{y})

woven radishBOT
#

PajamaMamaLlama

lyric hornet
#

and the common point must come first

green snow
#

so <-3,4,0>

#

and <0,4,-2>

#

so the cross product would be -8i-6j-12k

green snow
lyric hornet
#

solve for y and you know that must be bound form below 0 as well

#

and thus we have our y-bound :)

green snow
#

yes!

green snow
#

Also a big fan of your name!

lyric hornet
#

thank you, got it from a buddy of mine 😂

green snow
#

haha

#

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thin geode
devout snowBOT
thin geode
#

so sin of 105 is the same as sin 30 + 45

#

whats this rule called?

rustic jetty
#

$\sin(\theta) = \sin(\pi - \theta)$

woven radishBOT
#

Dork9399

pseudo basin
#

replace pi with 180° if you are allergic to radians

thin geode
#

and this works everytime?

#

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pseudo basin
#

doesnt wait for an answer

thin geode
#

.reopen

devout snowBOT
#

thin geode
#

any tips?

sudden yarrow
#

see how the lines overlap?

pseudo basin
#

well i was just gonna say yes it holds for all theta

#

but i was just surprised to see you not be patient enough to wait more than 2 min

thin geode
sudden yarrow
#

the expressions are equivelent then

#

like how Ann say, for any value of theta (in this case x)

thin geode
sudden yarrow
#

also

#

you can think of sine as the height of the point

#

let me find an image to examplify

thin geode
#

ratioed with hypotenuse?

#

id like to ask another question once you find the image. this one, for a)

sudden yarrow
#

see? theta and pi-theta coincide

thin geode
#

ya that makes it more clearer

sudden yarrow
#

for a)

thin geode
#

yes

sudden yarrow
#

what is the sum of the internal angles of a triangle?

thin geode
#

180 or pi

sudden yarrow
#

so if one of them is 60 and the other is lets say phi, how do you relate the two with theta?

thin geode
#

180 - 60 - phi?

sudden yarrow
#

yep, theta would be 180 - 60 - [the other angle]

#

they don't give us much more information tho...

thin geode
#

let me pull up awnser

#

oh yeah the same pretty much as you said

sudden yarrow
#

see? and you knew it too!

thin geode
#

ya most of the time, i dont trust myshelf

#

like "can it really be this easy "?

sudden yarrow
#

thats why it's important to train and practice lots

thin geode
#

true true

#

mind taking me thorugh the other two?

#

for b and c

#

so im thinking of 1/2 ab sin c as general formula

sudden yarrow
#

ummmm can't you the law of sines and express the sides and angles in terms of theta and 60º and solve from there?

thin geode
#

angle l is theta + 60 but maybe we use sine rule to find the sides?

sudden yarrow
#

sorry I'm not very confident with this

thin geode
#

i think they must of forgotten to write 30 for jl

#

there isnt a way to derive that if yyou only have two angle and nothing else

devout snowBOT
#

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opaque talon
#

4c why cant i plug it straight into my calculator

opaque talon
#

why do I have to convert it into z

#

solutionbank did this

wicked turtle
#

they're expressing the probability in terms of an N(0,1) random variable

#

if your calculator can handle an arbitrary mean and variance then you can just do it directly

opaque talon
#

uh yeah Ill show what i typed in

#

cause i dont get the right answer

#

it should be left tail isnt it

#

d is everything below that shaded part

#

oh wait

#

the area would be 1 - then

#

yh nope 💀

#

ah im so lost

#

what shoulda i tped in here

wicked turtle
#

you want P(X > d), shouldn't you be examining the right tail?

opaque talon
#

oh i thought to get d we look at the left

wicked turtle
#

oh wait, you said 0.99

#

for the area

#

so that should be equivalent to the right tail having area 0.01

#

what answer is it giving you?

opaque talon
#

54.99

#

Fuck

#

I need to wake up

#

I put in variance instead of SD

#

😅

#

i got i tnow

#

.close

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#
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opaque talon
#

.reopen

devout snowBOT
#

opaque talon
#

erm

#

part c

#

Idk what the strat is

#

ping me pls

devout snowBOT
#

@opaque talon Has your question been resolved?

toxic grove
#

I think the assumption here is that customers will complain if and only if the volume of liquid is less than some defined value

#

@opaque talon

#

So you just need to find the volume of liquid such that 10% of the time, the machine will dispense less than that

opaque talon
#

oh ok so like P(X<x) =0.1?

toxic grove
#

Yeah exactly

#

Then solve for x

opaque talon
#

Yeah I got X = -1.28

#

but the mark scheme says

#

I need to standardise it

#

like this

toxic grove
#

Well yes, it asks for a volume of liquid not a number of standard deviations

opaque talon
toxic grove
#

No

#

You've found the number of standard deviations less than the mean that will lead to a complaint

#

That's the equation you've solved

#

So to convert that into a volume of liquid you need to convert it

opaque talon
#

ah ok thanks

#

.close

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opaque talon
#

.reopen

devout snowBOT
#

opaque talon
#

acc had another question

#

was stuck on part c here

#

how dyu even have 0.005 men

toxic grove
#

I think it means "fewer than 0.005 of men", aka "fewer than 0.5% of men"

#

It's not well phrased

#

Otherwise the answer just approaches infinity as the number of men approaches infinity

#

Which probably isn't the answer they're looking for because it's not helpful

opaque talon
#

So would just be

#

say h is the height

#

p(h<H) = 0.5?

toxic grove
#

No

#

p(h < H) = 0.005

#

0.5 is 50% not 0.5%

opaque talon
#

ohhh right right

#

yeah

#

ok cool ty

#

.close

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#
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sturdy mango
devout snowBOT
pseudo basin
#

zero context

#

genius opencry

sturdy mango
#

solving for a falling of a body in heliocentric reference frame without using Kepler's laws i found this relation wondering how to solve it

pseudo basin
#

what's y then i wonder

sturdy mango
#

y=t

#

time and distance from sun

pseudo basin
#

why not write it as t then kekehands

#

but also uhh

#

ok

sturdy mango
#

real

pseudo basin
#

so you're trying to solve this rather nasty 2nd order DE then

sturdy mango
#

yeah i am wondering how to proceed

#

limits of integration are x= radius of earth to 0 and time=0 to any t

#

i know how to sovle first order and first degree differential equations only till now

pseudo basin
#

yeah i think this one is quite difficult to solve lmao

polar chasm
#

ill send you a link so that you can read through it

#

the first step was probably this

#

r = x, t = y

#

the solution is really ugly btw, i managed to only get a somewhat nice expression for the first derivative iirc

sturdy mango
polar chasm
sturdy mango
#

yeah however

#

it introduces velocity

polar chasm
#

after that, you can solve an extrmeely ugly integral and get to this

polar chasm
sturdy mango
#

im gonna send u what chatgpt sent i dont trust llms

#

so i wanna see if its correct

#

how to print latex here

polar chasm
#

I honestly dont know anything about DEs, i just sent you the link to share some of neon's wisdom lol

polar chasm
sturdy mango
#

$

\begin{document}

% Step 1: Energy Conservation
For a particle falling radially from rest at ( r=R ), its total energy is
[
E = \frac{1}{2}\left(\frac{dr}{dt}\right)^2 - \frac{GM}{r}.
]
At ( r=R ), since (\frac{dr}{dt} = 0), we have
[
E = -\frac{GM}{R}.
]
Thus, the energy conservation equation becomes:
[
\frac{1}{2}\left(\frac{dr}{dt}\right)^2 - \frac{GM}{r} = -\frac{GM}{R}.
]

% Step 2: Solve for (\frac{dr}{dt})
Rearrange the equation:
[
\frac{1}{2}\left(\frac{dr}{dt}\right)^2 = \frac{GM}{r} - \frac{GM}{R},
]
[
\left(\frac{dr}{dt}\right)^2 = 2GM \left( \frac{1}{r} - \frac{1}{R} \right).
]
Since the particle falls inward (so (dr/dt) is negative), we write:
[
\frac{dr}{dt} = -\sqrt{2GM \left( \frac{1}{r} - \frac{1}{R} \right)}.
]

% Step 3: Separate Variables and Set Up the Integral
Separate variables to get:
[
dt = -\frac{dr}{\sqrt{2GM \left( \frac{1}{r} - \frac{1}{R} \right)}}.
]
To find the fall time ( t_{\text{fall}} ) from ( r=R ) to ( r=0 ), reverse the limits (which cancels the minus sign):
[
t_{\text{fall}} = \int_{r=R}^{r=0} -\frac{dr}{\sqrt{2GM \left( \frac{1}{r} - \frac{1}{R} \right)}}
= \int_{r=0}^{r=R} \frac{dr}{\sqrt{2GM \left( \frac{1}{r} - \frac{1}{R} \right)}}.
]

% Final Integral Expression
The final expression for the fall time is:
[
\boxed{t_{\text{fall}} = \int_{0}^{R} \frac{dr}{\sqrt{2GM \left(\frac{1}{r} - \frac{1}{R}\right)}}.}
]

\end{document}
$

woven radishBOT
#

The modest AI
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

polar chasm
#

this is neons solution

sturdy mango
#

oh

#

this looks nice

#

how did he get there

polar chasm
polar chasm
#

v dv = -a / r^2 dr
and integrate both sides

#

that'll give you expression for velocity given r (or x in your case)

sturdy mango
#

got it

#

i had to use energy conservation

#

what the hell llm cooked

#

i never knew this

#

that this is a well known solution

devout snowBOT
#

@sturdy mango Has your question been resolved?

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flat wolf
#

what is a general way to approach problem like this/

devout snowBOT
#

@flat wolf Has your question been resolved?

graceful cosmos
#

Do you know why the "common branch" Log(z) does not work?

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#

@flat wolf Has your question been resolved?

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opaque talon
devout snowBOT
opaque talon
#

can someone explain to me 15 c

#

I dont get what to do

#

ping me pls

supple knot
opaque talon
#

ahh I just tried using inverse normal to work out the area where its below 0.05

#

appar thats wrong

opaque talon
supple knot
#

Find P(Y < y) until you get larger or equal to 0.05

#

if you have a calculator that finds inverse binomial that will get you within 1 of your answer

opaque talon
#

oh inverse binomial?

#

Im p sure i never heard of that before

supple knot
opaque talon
#

I thought we was using normal inverse

supple knot
#

yea inverse normal can give you the approximate solution

#

you transform Y to a z score then transform it back once you find the critical value

opaque talon
#

Yeah i tried that

#

I got z = -1.6

#

appar im wayyyy off tho

#

No clue what is wrong here

supple knot
#

your answer is in terms of z

#

the question asks for the answer in terms of y

#

this should look familiar

#

mu = mean, sigma = standard deviation

opaque talon
#

yeah no but i mean

opaque talon
#

and its not the same value i got

#

maybe im wrong about that tho

#

oh shoot

#

I got x = 166.24

#

or i mean

#

y = 166.24

supple knot
opaque talon
#

dyu reckon they j rounded it

supple knot
opaque talon
#

oooh right, how did u know it had to be a whole number

#

oh

#

cause of the contiunuity

#

hypothesis?

#

right?

supple knot
#

no idea what that is. it just follows because Y is binomial

opaque talon
#

ok thanks

#

.close

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#
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quaint rampart
#

Guys I’m cooked. For my test i need to know how to solve stuff on this lvl. Idk what to even do first

quaint rampart
#

I need to find out what X is

#

,w solve

#

,w 2/3

#

Coool

#

Anyways

strange nimbus
#

[\frac{0,2^{x + 0,5}}{5} = \sqrt[3]{5} \cdot 0,04^{x - 2}]

woven radishBOT
#

Chai T. Rex

quaint rampart
#

Mhm

#

Ty for coming

strange nimbus
#

OK, so the first thing to do is to get rid of what's added to and subtracted from x.

quaint rampart
#

So half and half-2?

strange nimbus
#

Yeah, you have x + 0.5 and x - 2.

quaint rampart
#

Ok

strange nimbus
#

Do you know how to do that?

quaint rampart
#

No

strange nimbus
#

OK, so (a^{b + c} = a^b \cdot a^c).

woven radishBOT
#

Chai T. Rex

quaint rampart
#

Ok yeah

#

Ik that

strange nimbus
#

So, if you have (0,!2^{x + 0,!5}), how would you separate it using that rule?

woven radishBOT
#

Chai T. Rex

quaint rampart
#

0,2^x * 0,2^0,5

strange nimbus
#

Good.

#

What about (0,!04^{x - 2})?

woven radishBOT
#

Chai T. Rex

quaint rampart
#

0,04^x * 0,04^-2

strange nimbus
#

[\frac{0,!2^x \cdot 0,!2^{0,5}}{5} = \sqrt[3]{5} \cdot 0,!04^x \cdot 0,!04^{-2}]

quaint rampart
#

Holy

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Isn’t it *?

#

The 0,2

strange nimbus
#

Isn't what *?

#

Oh, yes. Sorry.

quaint rampart
#

The 0,2 stuff

woven radishBOT
#

Chai T. Rex

quaint rampart
#

Bros human after all

strange nimbus
#

OK, let's work to get all the x stuff on the left side and all the rest on the right side.

quaint rampart
#

Ok so basic equation stuff

strange nimbus
#

Right.

quaint rampart
#

0,2^x/5/0,04^x =

#

Idk how to write it here

strange nimbus
#

You can write either cbrt(5) (for cube root of 5) or you can write 5^(1/3).

quaint rampart
#

Would the 0,04^x be in the fraction with 5 as denominator?

#

No right

strange nimbus
#

Yes, but you can also move the 5 to the right side.

quaint rampart
#

U can?

strange nimbus
#

Yes, you multiply both sides by 5.

quaint rampart
#

Oh

strange nimbus
#

That gets it out of the denominator on the left side.

quaint rampart
#

How do u multiply the cube root of 5

strange nimbus
#

Oh, you would just leave that on the right side.

quaint rampart
#

Would u just add a *5 in the right?

strange nimbus
#

Right.

quaint rampart
#

Oh ok

#

Lemme try to use command to show that

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,w 0,2^x/0,04^x =

quaint rampart
#

Uh oh

#

😭

strange nimbus
#

[\frac{0,!2^x \cdot 0,!2^{0,5}}{5} = \sqrt[3]{5} \cdot 0,!04^x \cdot 0,!04^{-2}]
[\frac{0,!2^x}{0,!04^x} = \frac{5 \sqrt[3]{5} \cdot 0,!04^{-2}}{0,!2^{0,5}}]

woven radishBOT
#

Chai T. Rex

quaint rampart
#

Wait

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Oh yeah nvm

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The 0,04 in denominator is same as division

strange nimbus
#

Right, dividing by something is the same as multiplying it into the denominator.

quaint rampart
#

Yeah

strange nimbus
#

OK, we have another rule: (\qty(\frac{a}{b})^x = \frac{a^x}{b^x}).

woven radishBOT
#

Chai T. Rex

strange nimbus
#

How can we use that to get only one x on the left side?

quaint rampart
#

Right

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I know that rule too

quaint rampart
#

Oh

#

U can divide then put x on the result

#

,w (0,2/0,04)^x

quaint rampart
#

Bru

strange nimbus
#

[\frac{0,!2^x}{0,!04^x} = \frac{5 \sqrt[3]{5} \cdot 0,!04^{-2}}{0,!2^{0,5}}]
[\qty(\frac{0,!2}{0,!04})^x = \frac{5 \sqrt[3]{5} \cdot 0,!04^{-2}}{0,!2^{0,5}}]

quaint rampart
#

What’s qty

woven radishBOT
#

Chai T. Rex

quaint rampart
#

There you go

strange nimbus
#

\qty(stuff) makes the parentheses big enough to surround what's inside.

quaint rampart
#

Oh

strange nimbus
#

One thing about Wolfram Alpha (the ,w stuff) is that it wants . instead of , as the decimal separator.

#

,w (0.2/0.04)^x

quaint rampart
#

Oh

quaint rampart
#

I see

strange nimbus
#

OK, so let's simplify the left side.

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0,2/0,04 = 20/4 = 5.

quaint rampart
#

Left or right

#

Oh ok

strange nimbus
#

Oh, just left.

quaint rampart
strange nimbus
#

Now let's simplify the right.

quaint rampart
#

I forgot how to put the 5 inside the root

strange nimbus
#

Oh, you can say cbrt(5) or 5^(1/3).

quaint rampart
#

Mhm

#

Yeah

#

What does that help with

strange nimbus
#

Or, for the bot, \(\sqrt[3]{5}\).

woven radishBOT
#

Chai T. Rex

quaint rampart
#

U can also swap the 0,04 to make exponent positive

strange nimbus
#

Right.

quaint rampart
#

Can u multiply that

strange nimbus
#

[\qty(\frac{0,!2}{0,!04})^x = \frac{5 \sqrt[3]{5} \cdot 0,!04^{-2}}{0,!2^{0,5}}]
[5^x = \frac{5 \sqrt[3]{5}}{0,!2^{0,5} \cdot 0,!04^2}]

woven radishBOT
#

Chai T. Rex

strange nimbus
#

OK, one thing about that is that 0,2 and 0,04 are related.

quaint rampart
#

U can add exponents and even their bases

#

Then add them

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Right

strange nimbus
#

No, you need the same base to add the exponents.

quaint rampart
#

Yeah

#

U can even their bases

strange nimbus
#

But there's a way to get that.

#

What's 0,2 squared?

quaint rampart
#

Uh I’d need to try multiplying a few times for that

strange nimbus
#

Well, you can turn it into a fraction to make it easier.

#

2/10

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Squaring gives 4/100.

quaint rampart
#

How does that make it easier

strange nimbus
#

And what's 4/100 in decimal?

quaint rampart
#

0,04

strange nimbus
#

Right.

quaint rampart
#

U mean if u multiply 0,2 by itself?

strange nimbus
#

Right, that's what squaring is.

quaint rampart
#

Oh ok

strange nimbus
#

But see how that turns 0,2 into 0,04?

quaint rampart
#

My head thought root

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What

#

Yeah*

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U add an exponent

strange nimbus
#

You can also turn 0,04 into 0,2 with a square root.

#

Let's do that.

quaint rampart
#

Yeah

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Can’t its exponent change into square root?

strange nimbus
#

Not yet.

quaint rampart
#

Oh

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How do u get it then

#

U need to root by 4?

#

To get rid of the 2 and then have a square root left

strange nimbus
#

We can change (0,!04) to (0,!2^2).

woven radishBOT
#

Chai T. Rex

quaint rampart
#

Oh yeah

#

What about 0,04^2 tho

strange nimbus
#

So, if we do that, we get:
[5^x = \frac{5 \sqrt[3]{5}}{0,!2^{0,5} \cdot 0,!04^2}]
[5^x = \frac{5 \sqrt[3]{5}}{0,!2^{0,5} \cdot (0,!2^2)^2}]

quaint rampart
#

Would it just be 0,2^4

woven radishBOT
#

Chai T. Rex

strange nimbus
#

Yes, it would be.

quaint rampart
#

Ok

strange nimbus
#

So, what does the bottom simplify to?

quaint rampart
#

Then the bottom would be 2

#

The exponent

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0,2^2

#

Then 0,04

strange nimbus
#

[5^x = \frac{5 \sqrt[3]{5}}{0,!2^{0,5} \cdot 0,!04^2}]
[5^x = \frac{5 \sqrt[3]{5}}{0,!2^{0,5} \cdot (0,!2^2)^2}]

woven radishBOT
#

Chai T. Rex

strange nimbus
#

We have this after we change (0,!04) to (0,!2^2).

woven radishBOT
#

Chai T. Rex

quaint rampart
#

Yeah

strange nimbus
#

Does that change make sense?

#

OK.

quaint rampart
#

To me yes

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Its the same thing

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Just changing its form to make our life easier

strange nimbus
#

So, you said we could simplify it to this:
[5^x = \frac{5 \sqrt[3]{5}}{0,!2^{0,5} \cdot (0,!2^2)^2}]
[5^x = \frac{5 \sqrt[3]{5}}{0,!2^{0,5} \cdot 0,!2^4}]

woven radishBOT
#

Chai T. Rex

quaint rampart
#

Yeah

strange nimbus
#

OK, and how can we further simplify the denominator?

quaint rampart
#

Phhhh

#

Ohhh

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It’s not 2

#

It’s 4.5

strange nimbus
#

Right.

quaint rampart
#

U add then not multiply

strange nimbus
#

[5^x = \frac{5 \sqrt[3]{5}}{0,!2^{0,5} \cdot 0,!2^4}]
[5^x = \frac{5 \sqrt[3]{5}}{0,!2^{4,!5}}]

woven radishBOT
#

Chai T. Rex

quaint rampart
#

I don’t remember how to do the top part though

strange nimbus
#

Well, (\sqrt[n]{a} = a^{\frac1n}).

woven radishBOT
#

Chai T. Rex

quaint rampart
#

Yeah

#

I remember that

strange nimbus
#

But we're not done with the bottom yet.

quaint rampart
#

Oh we need to multiply still

strange nimbus
#

No, we did that.

#

We have:
[5^x = \frac{5 \sqrt[3]{5}}{0,!2^{4,!5}}]

woven radishBOT
#

Chai T. Rex

quaint rampart
#

I mean multiply the exponent

strange nimbus
#

Oh, with what?

quaint rampart
#

Like put the exponent on the number

#

Idk what the term is called

strange nimbus
#

You mean in the numerator?

quaint rampart
#

No

strange nimbus
#

Oh, let's not do that.

#

There's a better thing to do.

#

Let's change 0,2 to a fraction.

quaint rampart
#

2/10

strange nimbus
#

Right, and simplify that.

quaint rampart
#

1/5

#

U can put the thing on the whole fraction since 1 doesn’t affect from it

strange nimbus
#

Right, so:
[5^x = \frac{5 \sqrt[3]{5}}{0,!2^{4,!5}}]
[5^x = \frac{5 \sqrt[3]{5}}{\qty(\frac15)^{4,!5}}]

woven radishBOT
#

Chai T. Rex

quaint rampart
#

Yeah

strange nimbus
#

How can we move that to the numerator?

quaint rampart
#

Uh

#

Inverting

#

But then the exponent would be negative

strange nimbus
#

Yes, but we'll see that that's a good thing here.

quaint rampart
#

Wait but would it even go to the numerator

strange nimbus
#

[5^x = \frac{5 \sqrt[3]{5}}{\qty(\frac15)^{4,!5}}]
[5^x = \frac{5 \sqrt[3]{5}}{5^{-4,!5}}]
[5^x = 5 \sqrt[3]{5} \cdot 5^{4,!5}]

quaint rampart
#

Wouldn’t it stay in the denominator of the big fraction

#

Just swap the 1 and 5?

strange nimbus
#

Oh, wait.

#

I did that wrong.

quaint rampart
#

All good

woven radishBOT
#

Chai T. Rex

strange nimbus
#

There we go.

quaint rampart
#

Ohhh

#

So the root would go to 5^5,5

strange nimbus
#

Right.