#help-27

1 messages · Page 330 of 1

supple light
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about 7

wise scarab
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the best I can do for ya is what I've written in the spoilers so far

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but try to think about the problem first before unspoilering

supple light
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it know it was a binomial experiment

wise scarab
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not sure what X and P are supposed to represent, but I assume N is normal. Your class uses notation I'm unfamiliar with

supple light
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but like i said it was asking for a letter and then those two blanks seperated by a comma

wise scarab
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oh wait wait, I just realized, since it's in parentheses, it's probably telling you to give the parameters of the distribution

supple light
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but wouldnt there only be two outcomes correct and incorrect

wise scarab
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no

supple light
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if he's guessing i though 1 out 3 for probability but like i said i have no clue what they were actually askling

wise scarab
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you can think of the outcomes as all permutations of right and wrong answers on his exam

supple light
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thought*

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hmm

wise scarab
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woah I just turned blue

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very interesting

supple light
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i see what your saying

wise scarab
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(no idea whether your thing asks you to put n, p or p, n)

supple light
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i was assuming itd be the same as how you input it in the calc

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which is n,p i believe

wise scarab
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I have no idea how it's put into a calculator

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oh. well alright, there you go

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problem solved

supple light
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lol i hope so this was a practice assignment im gonna take the real one in the morning

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thanks

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#

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haughty loom
devout snowBOT
haughty loom
#

Having some trouble with this problem this is the answer that I got

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These might be a bit more clear

fossil locust
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but then you evaluated it incorrectly

haughty loom
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Oh

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unique vortex
#

I struggle with non homogeneous de.

devout snowBOT
unique vortex
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The answer should be like this:

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I got answer with arctanh, but can't convert it to ln.

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#

@unique vortex Has your question been resolved?

devout snowBOT
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@unique vortex Has your question been resolved?

devout snowBOT
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@unique vortex Has your question been resolved?

mild comet
devout snowBOT
#

@unique vortex Has your question been resolved?

unique vortex
cerulean oracle
cerulean oracle
unique vortex
cerulean oracle
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the form is the same

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with arccoth you can then write $C_1 = \ln ( 1 + e^x ) + \ln e^{-x} = \ln ( 1 + e^x) - x$ and similar for $C_2$

woven radishBOT
unique vortex
#

I also tried integrating myself using integration by parts, but I am not sure about the answer.

cerulean oracle
unique vortex
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Idk what to do then.

cerulean oracle
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you can replace the arctanh with arccoth. it is also a correct antiderivative and is real-valued for real x unlike arctanh

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,w Integrate[1/(Exp[x] + 1), x]

cerulean oracle
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well i was hoping it would show the same as in my browser

unique vortex
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Can I just make mathematica integrate with ln?

cerulean oracle
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,w Integrate[1/(Exp[2x] + Exp[x]), x]

cerulean oracle
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i dont know how to make mathematica do this outside of texit, lol

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but can you just use these results here

unique vortex
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Ok, ty very much.

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,w Integrate[1/(1+ Exp[x]), x]

unique vortex
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It makes sense now, ty again!

#

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queen hearth
devout snowBOT
queen hearth
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I do not understand the solution

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I understand they converted greatest integer to fractional part of x
Then what?

storm raptor
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doesn't get more JEE than this

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the differential of the fractional part of x is basically dx if you think about it

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because it has the same slope as y = x

queen hearth
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Can I do that? Isnt it non differentiable at integers?

storm raptor
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sure

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you can still integrate it alright though

queen hearth
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How did they take n^2 + n + 1 out of the limits

storm raptor
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fractional part is periodic with fundamental period 1

queen hearth
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Right fair enough

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Thanks

#

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wraith pumice
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-2<x-3<0

devout snowBOT
wraith pumice
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if I take absolute value to everything how does that affect the inequalities?

olive snow
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Since the abs value is decreasing on negative it will flip the inequality

wraith pumice
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0<|x-3|<2?

olive snow
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Sure

wraith pumice
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2>|x-3|>0 is what u mean?

olive snow
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Yeah

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But becareful

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Its =>

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Not <=>

wraith pumice
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wdym?

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2>=|x-3|>=0 ?

olive snow
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No

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You have your first ineqaulity

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=>

olive snow
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But its not true in the reverse way

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Having |x-3| < 2 do not imply only that -2 < x-3 < 0

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Cuz its true for x-3 in [-2,2]

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Its just a matter of logic

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Which is the worst mistake in math

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You see ?

wraith pumice
wraith pumice
olive snow
wraith pumice
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oh I think I get it

olive snow
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Its like saying x² = a <=> x = sqrt(a) for all x

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Its false

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Cuz there is the second value aswell

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The correctness would be to write x² = a <= x = sqrt(a)

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For all x in R

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If you want to write <=>

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You must write x in R+

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Anyway

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It also happen with integrals

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f >= g ===> defined integral f >= defined integral of g

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But not equivalent

wraith pumice
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yeah my professor is definitely gonna give something like this so I'll definitely make note of it

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thanks so much!

olive snow
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You're welcome

wraith pumice
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.close

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rain sequoia
devout snowBOT
rain sequoia
#

I want to see if I did these problems correct (GEOMTERY)

lunar harbor
lunar harbor
lunar harbor
woven radishBOT
tender sandal
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All are correct afaik

rain sequoia
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thankyou

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I need help with this

winter patrol
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all the answer options are in point-slope form
so use that instead of slope - intercept form

rain sequoia
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Do I erease what I have?

winter patrol
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just the last line

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all that manipulation to get the slope is fine

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the y = 3/4 x + B isn't needed

rain sequoia
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ah k

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I lowkey forgot everything abt point slope

woven radishBOT
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ℝαμOmeganato5

rain sequoia
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I need 2 cordinates right?

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is it
2-5= 3/4 (-4-?)

winter patrol
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no

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overthinking

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point slope form
uses point (given to you)
and slope which you just determined

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(or at least implied you've found it)

rain sequoia
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y+5= 3/4(x-(-4))
y+5= 3/4 (x+4)

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is that right?

winter patrol
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not quite, double check your signs

rain sequoia
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well

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Ik that the y+5 part is supposed to be y-5

winter patrol
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yes

rain sequoia
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coz searched that part up

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but

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idk how i would get it

winter patrol
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don't overthink it,
just direct sub

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look at the point slope form above

rain sequoia
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ohh

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kk i see

winter patrol
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identify the y value in your given point (this will be the y_1)
and plug it in

rain sequoia
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this is the last question I have

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and Im clueless

umbral torrent
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,rotate

woven radishBOT
rain sequoia
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yeah im hell lost on it

winter patrol
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the desired point will divide the x and y coordinates in the same ratio

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it may help to draw a line down from Q and a horizontal line from P

rain sequoia
#

like a right triangle kind of?

winter patrol
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yes

rain sequoia
winter patrol
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,rotate

woven radishBOT
rain sequoia
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wrong poc

winter patrol
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did you send the wrong image?

rain sequoia
winter patrol
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now split this line
in a ratio of 2:3

rain sequoia
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uh

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how do i do that

winter patrol
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determine the distance,

rain sequoia
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10 blocks

winter patrol
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then the total number of parts in your ratio

rain sequoia
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what does that mean

winter patrol
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you can just add up the 2 and the 3

rain sequoia
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oh

winter patrol
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as for every 5 parts,
one side will have 2, the other will have 3

rain sequoia
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ahh i see

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10/5=2
15/5=3

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right?

winter patrol
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15/5 isn't useful

rain sequoia
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ah alr

winter patrol
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dividing the 10 blocks by 2parts,
you get 2 blocks/part

rain sequoia
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yes

winter patrol
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2:3

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and then multiply that to each side

rain sequoia
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what does that mea

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mean*

winter patrol
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2 * 2: 3 * 2

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2 * 2 = ?
3 * 2 = ?

rain sequoia
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since the ration 2:3
I do 2x2 and 2x3

winter patrol
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yes

rain sequoia
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2x2=4
2x3=6

winter patrol
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which says to split 10 blocks in a ratio of 2:3,
you split it into
4 blocks : 6 blocks

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which would be there

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now similar idea for the vertical component

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15/5=3
were you skipping ahead?
that would be useful now

rain sequoia
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a little

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k, im kinda understanding it now

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15/5 =3
3x2=6
3x3=9

winter patrol
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yes, be careful with which one you use for the top/bottom

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try indicating where you think it should be split

rain sequoia
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i only 9 right

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I label 9 right?*

winter patrol
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doesn't matter whether you label or not

rain sequoia
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i count up to 9 blocks

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oh

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ill do 6 then

winter patrol
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what's important is whether you're using the right amount

rain sequoia
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what does that mena

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mean*

winter patrol
rain sequoia
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i label both?

winter patrol
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no

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its important to make sure you're splitting it correctly based on where you're starting

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as you're starting from P, and want the ratio of 2:3
the left part would be closer to P

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the red line would be incorrect,
as with that you'd be splitting the line in a ratio of 6:4
or 3:2,
which isn't the same as 2:3

rain sequoia
winter patrol
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now applying the principle outlined above, your location is incorrect

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as you're starting from P, and want the ratio of 2:3
the left part would be closer to P
for the vertical component, that's 2 * 3 = 6 blocks

rain sequoia
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i was sending a screen short of that

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i marked it right there

winter patrol
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as in you changed the location?

rain sequoia
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wrong pic

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there.

winter patrol
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yep, good

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now draw vertical and horizontal lines at those locations

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they'll meet at a point on the line PQ,
at that'll be what you want

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(if for some reason they don't meet on the line, that means there was a miscalculation/error somewhere)

rain sequoia
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slow internet

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there

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anddd wrong pic

winter patrol
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stop that lol

rain sequoia
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im loading at 200 kil bites

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kilo

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there

winter patrol
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not what i asked

rain sequoia
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a

winter patrol
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now draw vertical and horizontal lines at those locations

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to save time, i'm gonna post it

rain sequoia
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good idea

winter patrol
rain sequoia
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ahh

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im glad I waited, i was gon draw something horendous

winter patrol
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and that green dot will be the point you want

rain sequoia
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ahh

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so im done then?

winter patrol
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well you just need to read the coodinates after that

rain sequoia
winter patrol
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you have all that space,
not a good idea to use / to separate equations like that
as they can be interpreted as division
and () aren't optional when representing points

rain sequoia
#

alr

winter patrol
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$\red{(\black{-1,-1})}$

woven radishBOT
#

ℝαμOmeganato5

winter patrol
#

if you want to write multiple equations like that in a single line,
use a comma, and i'd still advise against that

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counting squares also isn't practical, so it's also a good idea to do that calculation algebraically

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$\Delta x = x_Q - x_P = 5 - (-5) = 10$

woven radishBOT
#

ℝαμOmeganato5

rain sequoia
#

wrong pic

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again

winter patrol
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good enough

rain sequoia
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by the way

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i got a favor to ask

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Im wondering if you could unban my main.

winter patrol
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try to read the algebraic method above, its important
as its not always practical to graph and count squares

winter patrol
#

you'll need to raise a ticket with @oak widget

rain sequoia
#

alr

winter patrol
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include all relevant details

rain sequoia
#

i Just dm it right

winter patrol
#

yes,

rain sequoia
#

alr

devout snowBOT
#

@rain sequoia Has your question been resolved?

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restive river
#

BE=CE
find alpha

devout snowBOT
restive river
#

anyone has any tip for this question? pls

devout snowBOT
#

@restive river Has your question been resolved?

restive river
#

<@&286206848099549185>

runic pelican
#

are you familiar with the concept of an "incenter"

restive river
#

ye

#

o, already got it, thanks anyway

#

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static mural
#

Hello, I'm trying to create a fixed image Cropper in TypeScript, but I'm having trouble with the math involved around scaling and translating an image about a point - demo here

Ultimately I want to zoom in on the user's cursor when they scroll the mouse wheel, which is currently working if the user does not move the image. However when the user moves the image, this functionality is lost and I cannot figure out how to always zoom in on where the user's cursor is.

I get that I have to offset the calculation by the amount the user has moved the image, but I can't figure it out when the image has been scaled.

Would anyone be able to take a look at what I have currently and suggest a solution? Thanks

Next generation frontend tooling. It's fast!

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cinder plover
#

What am i suppose to do for this problem?

cinder plover
#

how do i find the value that it converges to

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i thought that was impossible for series

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or sequences

misty crest
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no?

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not impossible

cinder plover
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or like hard to do

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i guess

misty crest
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that’s for series

cinder plover
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i see

misty crest
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this is not a series

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just take lim n -> inf

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hint

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lim a_{n+1} = lim a_n

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call it L

cinder plover
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so

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lim n->inf sqrt 6 +L

misty crest
#

well

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why is there a lim and an L

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i think you mean L = sqrt(6 + L)

cinder plover
misty crest
#

well

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$\lim_{n \to \infty} \sqrt{6 + a_n} = \sqrt{6 + \lim_{n \to \infty} a_n}$

woven radishBOT
cinder plover
#

i see

cinder plover
misty crest
#

i suppose that if a_1 were for example -6 or if a_1 < -6 then this would be dead wouldn’t it

misty crest
cinder plover
misty crest
#

hmm

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what class is this?

cinder plover
#

calc 2

misty crest
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i see

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unusual question for calc 2 tbh

cinder plover
#

ic

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ill look over it

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and refresh

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ty

misty crest
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you’re welcome

cinder plover
#

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river nacelle
#

broooo

devout snowBOT
river nacelle
#

😭 i dont even know where to start Q20

acoustic leaf
#

start by writing out the definition of the characteristic polynomials of A and A^T

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then see what properties you might apply to show they are equal?

river nacelle
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Ok

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I didn’t use any properties tho idk what to do

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😭

acoustic leaf
#

rather than writing it down in terms of a matrix with arbitrary entries, just write down the general definition

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we would like our proof to work for any size matrix

river nacelle
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Nani

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Ok I try

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Is det(a-b)=deta-detb

acoustic leaf
#

no

river nacelle
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Frick

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This all I got so far

acoustic leaf
#

,rcw

woven radishBOT
acoustic leaf
#

do we have any properties of determinants relating to transposes?

river nacelle
#

Deta =detA^t

acoustic leaf
#

yes

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how might we make use of that here?

river nacelle
#

Det((A/A^T)-lambdaI)?

acoustic leaf
# woven radish

well we would like to use this property to show that the two expressions you have here are equal

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we know that if you take the transpose of a matrix, its determinant is the same

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so what would happen if you were to take the transpose of the matrix whose determinant is the char poly?

river nacelle
#

Is the same

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Is that all I say?! DetA = Det transpose A so they will share the same char poly??

acoustic leaf
#

no

river nacelle
#

AHH

acoustic leaf
#

because what we are interested in is det(A - λI) and det(A^T - λI)
but we have established that
det(A - λI) = det((A - λI)^T)
can you simplify (A - λI)^T?

river nacelle
#

Did you turn A^T-🦙I into (A-🦙I)^T because A^T+B^T = A+B)^T

acoustic leaf
#

all i noted is that if we call B = A - λI then det(B) = det(B^T)

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although that may be a useful property in further simplifying B^T

river nacelle
#

ZAMNN

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Idk how to simplify it

river nacelle
acoustic leaf
#

that would be a good start

river nacelle
#

???

acoustic leaf
#

yes

river nacelle
#

Wow

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Is that it fr fr

acoustic leaf
#

that's pretty much all there is to it

river nacelle
#

👊

#

.close

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jaunty dagger
#

is there a way to quickly check if a group is cyclic or do we need to always find a generator?

uncut imp
#

Yes

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I mean

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For any group i dont think so

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But if it is characterised in some way its usually simple

jaunty dagger
#

lets say U(12)

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how would i know if its cyclic or not without trying every element

uncut imp
#

Its small

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Very small

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You mean group of like

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Coprime with 12

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Then it is just 4 elements

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So it is either cyclic or Klein 4 group

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So you just take any element

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If its order is 4 it is cyclic

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If 2 you try the other one

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And if its 2 as well it is Klein 4

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Oh wait

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yes

jaunty dagger
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@uncut imp they all wont be order 4 tho

uncut imp
#

In klein 4?

jaunty dagger
#

ohh in klien 4 all elements are order 2

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in the cyclic group they are order 4

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yeah that makes sense

uncut imp
jaunty dagger
#

whops yeah sorry

#

the first one is order 4

#

second is 2

sand dove
#

one time where you can know immediately is if the order is prime

jaunty dagger
#

third is 4/gcd(3,4) which is 4

sand dove
#

otherwise mmh

jaunty dagger
#

if the second element is order 2 it can still be either no

sand dove
uncut imp
#

Group of order p is always cyclic

sand dove
#

p being prime

#

then your group is cyclic

jaunty dagger
#

oh yeah

#

U(12) doesnt fit this tho

sand dove
#

U(n) is the invertibles of Z/nZ?

uncut imp
#

No

uncut imp
jaunty dagger
sand dove
#

ok

jaunty dagger
#

multiplicative group

sand dove
#

phi(12) = phi(3*4) = 6

#

complicated to know just from that

#

wait

uncut imp
#

That would be 4

sand dove
#

yeah miscounted

#

phi(4) = 2

#

there's a result for which U(n) are cyclic

jaunty dagger
#

so we would always check the third elemet

sand dove
#

n = 2,4, p^alpha and 2p^alpha where p is odd prime

#

those are the only values

jaunty dagger
#

if its order 2, then its isomophic to V

sand dove
#

12 = 3 * 4 doesn't fit

jaunty dagger
#

ortherwise its isomorphic to z_4

sand dove
#

U(12) is not cyclic

uncut imp
#

I think that result is a bit much

jaunty dagger
#

yeah i know, i was wondering how you would go about finding that quickly for most groups

#

this is why i was asking

#

I wanted to know if there is a qhick way to tell which groups are cyclic and which are not

sand dove
#

using chinese remainder theorem

#

but until then

#

I guess finding generators is the best way

uncut imp
jaunty dagger
sand dove
#

by chinese remainder theorem, if n = p1^a1 p2^a2...

#

then Z/nZ ~ Z/(p1^a1)Z x Z/(p2^a2)Z x ...

#

so U(n) ~ U(p1^a1) x U(p2^a2) x ...

#

(since U(n) is the group of invertibles of Z/nZ)

jaunty dagger
#

ok how would you prove Q is not cyclic

#

or bigger groups like Q

sand dove
#

Q is not cyclic because if it were, it would have a generator p/q. Try to find 1/(q+1)

#

the group being (Q,+) ofc

#

it's all about magnitude, and if not, then use coprimality

jaunty dagger
#

ah

#

hmm

sand dove
uncut imp
#

Mhm

jaunty dagger
#

wait so

#

its because there is no number

#

u can slowly increse to get every element

#

what about R

uncut imp
#

That one is easy

#

It contains Q

#

If it is generated by rational it would also generate Q

#

Irrationals cant generate rationals

jaunty dagger
#

hmm

sand dove
#

anyways

jaunty dagger
#

I need to come back to cyclic groups

sand dove
#

but for odd primes, U(p^a) is cyclic

uncut imp
#

Ok

#

Ill accept that

sand dove
#

so U(p^a) "=" Z/(p^a)Z

#

U(2) = {1}

#

and U(2^k) = Z/2Z x Z/(2^(k-2))Z for k >= 2

#

that last part is a bit tricky to prove

uncut imp
#

Mhm

#

I read that

#

What is next

uncut imp
sand dove
sand dove
#

you can only have one of them not trivial

uncut imp
#

Wait

#

I see power of 2 not working

sand dove
uncut imp
#

Like if you have 2 in prime decomposition greater then 4

#

Wait

#

What about 4

#

For 4 it is z2 too

#

Yes

#

Same thing

sand dove
#

anyways if you're ever interested in the idea for proof

#

5 has order 2^(n-2)

uncut imp
#

But what about case with more primes?

sand dove
uncut imp
#

Like U(p^a)xU(q^a)

sand dove
#

only one of them can be non trivial

#

if you want the whole product to be cyclic

jaunty dagger
#

if you finish this

#

I do have another question

sand dove
#

yeah the proof is basically done here

jaunty dagger
#

okok so

#

looking at this one

#

Here is what im thinking

#

Z_8 is cyclic and abelian

#

D_4 is not cyclic and not abelian

uncut imp
#

I see

jaunty dagger
#

U(18) is non-cyclic, as 2 does not generate the group

uncut imp
#

Actually

jaunty dagger
#

wait

#

I think i did something wrong

uncut imp
#

Wait

#

Nvm

sand dove
jaunty dagger
#

should 3 have order 4

jaunty dagger
#

or should 2 have order 4

uncut imp
#

Yes

sand dove
#

then doesn't work

uncut imp
#

Got it

sand dove
#

alr

uncut imp
#

Thx

sand dove
jaunty dagger
#

I think i did a mistake

sand dove
#

I'm pretty sure 5 is a generator if you look close enough

jaunty dagger
#

wait so the second element in U(8) is 2

#

in Z_8 its 1

sand dove
jaunty dagger
#

ahhhhhh

sand dove
#

and 3

#

U(18) = {1,5,7,11,13,17}

jaunty dagger
#

yeah i messed up lmao

#

i just listed prime numbers to try and make a group of 8

sand dove
#

so not even order 8

jaunty dagger
#

yup

#

:(

#

whats a unit group of order 8

sand dove
#

have you found all abelian ones yet?

#

just try to list them

#

there's 3

#

use the finite abelian factorization theorem

jaunty dagger
#

Wait so

#

how would i use that in this case

#

8 is not prime, its 2X2^2

sand dove
#

A finite abelian group must be of the form Z/aZ x Z/bZ x ...

jaunty dagger
#

so Z_8 is isomorphic to Z_2 and Z_4

sand dove
#

no matter if a,b,... are coprime or not

jaunty dagger
sand dove
#

no

#

Z_8 is cyclic

jaunty dagger
sand dove
sand dove
jaunty dagger
#

oh i didnt know that lmao

sand dove
#

2 and 4 aren't coprime

#

so Z_8 isn't Z_2 x Z_4

jaunty dagger
#

hmm ok

#

oh

sand dove
#

they're two distinct groups of order 8

jaunty dagger
#

yeah that makes sense

sand dove
#

both abelian

#

now I told you there are 3 of them (abelian) of order 8

jaunty dagger
#

ok

sand dove
#

try to find the last one?

jaunty dagger
#

ok so we know Z_8 is one of them

#

Im guessing an non-cyclic Unit group of order 8

#

as it would still be abelian

sand dove
#

you can try finding one of those but it's unsure to me whether it's the greatest idea

#

instead of thinking about unit groups

#

try thinking about cartesian products of Z_n

jaunty dagger
#

its non-isomorphic groups right

sand dove
#

?

jaunty dagger
sand dove
#

I mean

#

there are three abelian non isomorphic groups of order 8

#

We found Z_8 and Z_2 x Z_4

jaunty dagger
#

hmm ok wait so

sand dove
#

find a third abelian group that isn't isomorphic to them

jaunty dagger
#

order 8 would mean that lcm of both the groups should be 8

jaunty dagger
#

gcd cant be 1

#

for it to not be ismorphic

#

like 2 and 4

#

z_2Xz_4 would not be isnomorphic to z_8

sand dove
#

one is cyclic, the other isn't

jaunty dagger
#

hmm?

sand dove
#

I don't understand what you're doing

#

are you trying to prove Z2 x Z4 and Z8 aren't isomorphic?

jaunty dagger
#

Yes, because both are groups of order 8 but they are not isomorphic

#

so it would fit the question

sand dove
#

uh huh

#

I told you a proof

#

one is cyclic

#

the other isn't

jaunty dagger
#

I just went by gcd(2,4) = 2, and by this theorem they are not isomorphic:

sand dove
#

ok sure you used chinese theorem directly

#

alr one more way to do it

#

so

#

that's 2 non isomorphic groups

jaunty dagger
#

yup

sand dove
#

how about finding a 3rd one that is abelian

jaunty dagger
#

D_4 too

#

oh

#

hmm

#

wait

#

z_2Xz_2xz_2

#

nah

#

nvm

#

wait

#

hmm

#

okok going back

#

thats isomorphic to Z_4Xz_2 right

sand dove
jaunty dagger
#

oh gcd 2

#

so thats not ismorphic to any of them

sand dove
#

Z_2 x Z_2 is not isomorphic to Z_4

#

but why is Z_2 x Z_2 x Z_2 not isomorphic to Z_4 x Z_2?

jaunty dagger
#

because Z_2 x Z_2 is not isomorphic to Z_4

sand dove
#

you need an extra argument

jaunty dagger
#

gcd = 2?

sand dove
#

no

sand dove
sand dove
jaunty dagger
#

uhh

#

im not sure

#

because if it were true then

#

Z_4 X Z_2 would be (Z_2 XZ_2 )XZ_2

#

yeah im not sure

sand dove
#

alright

#

never seen why G x H ~ G x K iff H ~ K

jaunty dagger
#

no

sand dove
#

if there's an isomorphism between H and K, call it f:H->K

#

then T:G x H -> G x K given by T(g,h) = (g,f(h))

#

is an isomorphism

jaunty dagger
#

is there a name to this?

sand dove
#

and so backwards implication

sand dove
#

now for the direct implication

#

if T:G x H -> G x K is an isomorphism

#

let e be the neutral of G

jaunty dagger
#

ok

sand dove
#

then T(e,h) = (e,k) for some k that depends on h

#

call that k = f(h)

#

f:H->K is an isomorphism

jaunty dagger
#

ok yeah that makes sense

#

hmm

sand dove
#

wait

#

mmmh it might be flawed

#

one sec

jaunty dagger
#

lmao

#

i can come back to this problem

#

its ok for now

#

.close

devout snowBOT
#
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hybrid maple
#

Doing a real analysis class and doing the textbook questions

I searched up a proof for this but don’t quite get how it’s justified at the end

If someone could run me through how this proof works or even a different one that would be appreciated

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#

@hybrid maple Has your question been resolved?

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@hybrid maple Has your question been resolved?

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south wagon
#

hi

devout snowBOT
dry gyro
#

.close

south wagon
#

.close

devout snowBOT
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bleak arrow
#

Lets say you wanna calculate the flux through a circular cylinder x^2 + y^2 = 9, 0<z<3. What would our bounds for theta be? Where is our 2D region so we can find the bounds? Cuz usually in surface integrals you have a 2D region that gives you the bounds.

storm raptor
#

in cylindrical coordinates probably just z from 0 to 3, θ from 0 to 2π and r from 0 to 3

bleak arrow
#

It’s a surface so r = 3. But how do you get the bounds for theta?

devout snowBOT
#

@bleak arrow Has your question been resolved?

faint gorge
bleak arrow
#

So we look at the projection on the xy plane?

faint gorge
#

yes

bleak arrow
#

Btw, the projection on the xy plane gives us a circle of radius 3. Shouldn’t this be our domain D for the integral? Instead of 0<z<3 and 0<theta<2pi, we can have 0<r<3 and 0<theta<2pi?

faint gorge
#

ok but then you are not integrating over a cylinder but a circle

#

the 0 < z < 3 is what gives the circle a height

#

making it a cylinder

bleak arrow
#

Usually in surface integrals u look at the projection to determine your domain D. Or is that only for rectangular? Cuz our domain of integration is different than the limits of the projected region.

faint gorge
#

rectangular?

#

i dont understand your q

bleak arrow
#

Rectangular coordinates

faint gorge
#

no it's not just for rectangular

bleak arrow
#

What is our domain D in this problem?

faint gorge
#

the cylinder?

bleak arrow
#

0<theta<2pi and 0<z<3, right?

faint gorge
#

and missing r

bleak arrow
#

But usually to get the domain of integration you have to look at the projected region, right?

faint gorge
#

wait you mentioned surface integral

#

double integral basically

bleak arrow
#

this is a surface integral

#

Not a volume integral

faint gorge
#

ok

bleak arrow
#

Did you understand my question

faint gorge
#

radius is constant

bleak arrow
#

For surface integrals, usually to get your domain D you find the region of projection, right?

faint gorge
#

yes

bleak arrow
#

Why don’t we seem to do that here

#

If we’re integrating over a cylinder

faint gorge
#

you did?

#

in the xy x^2+y^2 = 9 is a circle with radius 3

bleak arrow
#

The projected region is x^2 + y^2 <= 9, which would give us (in polar coordinates), 0<r<3 and 0<theta<2pi.

faint gorge
#

x^2+y^2 = 9*

bleak arrow
#

Not 0<z<3

faint gorge
#

like for example in the yz plane z would vary from 0 to 3

#

looking from above you get a circle

#

and looking from the side a rectangular projection

#

that way you can figure out how to set up the limits

#

x^2+y^2=9 becomes with x = 3cosθ and y = 3sinθ you get r = 3 where θ from 0 to 2π and z just remains

#

r is constant

bleak arrow
#

.close

devout snowBOT
#
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#
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torn kayak
#

I'm not sure what went wrong, can someone explain it to me?

fleet cove
#

Hi guys im having trouble with some trigonometric expressions. I tried asking chatgpt and deepseek but they use rsin and similar which i havent done. Ill send pics of what i have done and what example i have to do.

#

As you can see i was trying to find a common denominator to have below the line but im not sure how to proceed or if thats even the correct way

devout snowBOT
#

@torn kayak Has your question been resolved?

glossy dew
#

also

#

don't forget to multiply -1 to both the triangle and the curve area

#

before subtraction

#

since both will come out to be negative for a given k

torn kayak
#

I didn't notice

#

thank you

torn kayak
#

I got k=2

glossy dew
torn kayak
#

.close

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thin geode
#

What does smallest positive value mean?

devout snowBOT
thin geode
#

I don't really get what I'm searching for . Is it when it takes the form or 1+ 0i? Can someone explain the intuition pls?

fossil locust
#

the smallest one that works out of n = 1, 2, 3....

fossil locust
#

what argument must it have?

thin geode
#

No i in it ?

fossil locust
#

yep

faint gorge
#

you can apply demoivre btw

thin geode
#

So wait

#

Why isn't it still positive if we have an i term? Like the first quadrat isn't that fully positive even with i components

fossil locust
thin geode
#

Positive sign between the rel and imaginary part?

lunar eagle
#

they want u to answer 3

thin geode
#

No they said 12

fossil locust
lunar eagle
#

i meant it as an example

thin geode
thin geode
fossil locust
fossil locust
thin geode
#

1 or -1 + 0i

fossil locust
lunar eagle
fossil locust
lunar eagle
#

and arguement must be 0 or pi

thin geode
#

0/1 means 0 or 2pi

lunar eagle
#

for it to be real

fossil locust
thin geode
#

And we can't use zero either because it's not a positive real?

fossil locust
#

now what about the argument of 2 + 0i then

fossil locust
#

also the argument of 0 is undefined

#

you'd be dividing by 0

thin geode
fossil locust
#

where k is an integer

#

now what's the argument of (z1)/(z2)?
how about for ((z1)/(z2))^n then?

thin geode
#

We multiply the n inside the complex expression?

fossil locust
#

you should be more specific when learning and recalling definitions

#

otherwise you'll hurt yourself by not understanding properly

thin geode
#

Ya true

#

But anyways 5npi/6

#

The only case where we get a multiple or 2pi is for n=12 right

fossil locust
#

n = 24 would work

#

you get the idea however! yayy!

thin geode
#

Alright if they ask for positive of a complex function they don't want no i

#

Wait is i positive or negative

#

What even is it?

#

Like intuitively

fossil locust
#

(5pi/6 * 24 = 20pi, and 20pi is a multiple of 2pi)

#

so all multiples of 12 would work

fossil locust
#

it's not on the real number line

thin geode
#

But if neither wouldn't a smaller angle be less than 1 and still be positive?

#

Like the point 1/2, √3/2

#

Cuz the real value is 1/2 which is smaller than 1?

fossil locust
thin geode
fossil locust
#

there's no larger or smaller

#

think about it, like are all complex numbers with the same real part equal? no!

#

or the same imaginary part?

or the same modulus (infinitely many points are on a circle)
or the same argument (infnitely many points are on a ray)

fossil locust
#

you can only compare 1 dimensional things when talking about size

thin geode
#

Huh alright so you cannot think in an arithmetic way when you deal with complex numbers

fossil locust
#

the complex numbers are not well-ordered is the technical term

thin geode
#

damm this hit like a bombshell

fossil locust
#

yeah you're learning some baby baby analysis

thin geode
#

Wait one question, just a general one. What even is a complex number and why do we need them?

fossil locust
# thin geode Wait one question, just a general one. What even is a complex number and why do ...

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#

there's a lot of possible answers but they arise naturally, say from quadratic equations

#

the fundamental theorem of algebra tells you that a degree n polynomial always has n roots

#

but then when we say 'no real roots', that means the other roots are hiding in some other, higher number system

#

which is the complex numbers

#

the complex numbers complete all polynomials

thin geode
#

Complex roots always comes in positive and negative pairs

fossil locust
#

the roots of any polynomial with complex coefficients will also be complex numbers

#

the roots of any polynomial with real coefficients will be complex numbers in general

fossil locust
#

if you want to get to even deeper layers than the complex numbers (the quaternions for instance)

#

you have to sacrifice the fact that a * b will not be equal to b * a anymore

thin geode
#

Damm there is another number system. Holy do I have a lot to learn

fossil locust
fossil locust
#

and another one and another one but those aren't that useful

thin geode
#

Alright man I think you answered everything. Thanks for your patience brother

fossil locust
#

no worries!

thin geode
#

Awesome help ad always, see you man

#

.close

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#
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spare delta
devout snowBOT
spare delta
#

how might i go about proving or disproving this?

#

the ratio test came up inconclusive

#

=1

storm raptor
#

it looks telescopic

#

find the nth partial sum and take the limit

spare delta
#

i'll go ahead and try that, brb

#

ah, that works

#

ln(x/y) = ln x - ln y

#

so uhhh

#

this whole series turns into ln(3 + a1) - ln (3+a inf)

storm raptor
#

and you know what a_inf is

spare delta
#

i know a_n is convergent, so it should be 0?

#

so this is ln (3+a1) - ln(3) and since a_n is convergent, ln(3+an) should exist

#

meaning that this is a number minus a number, which means the whole thing is convergent?

storm raptor
#

uh

tawny thorn
#

did you use this ?

storm raptor
#

the value of the sum is just ln(3 + a_1) - ln(3)

#

assume 3 + a_1 > 0, the sum exists

spare delta
#

ah

#

makes sense

spare delta
#

i just used the ln property and the telescoping sum hint

tawny thorn
spare delta
#

o

tawny thorn
spare delta
#

🤔 oh

#

it does work

#

alright, ty

#

.close

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cold crow
#

Can someone pleaseee help me simplify this

Not a and b not c and d not e + not a and b not c and d and e + not a and b and c not d not e + not a and b and c not d and e + not a and b and c and d not e + not a and b and c and d and e + a not b not c not d not e + a not b not c not d and e + a not b not c and d not e + a not b not c and d and e + a not b and c not d not e

undone chasm
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who

cold crow
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@lunar drift what are you writting that long😭😭

lunar drift
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help me pls, im trying to get the intersections between two transformed circles but idk how to put it in my graphing calculator using nSolve. my equations were (x-207.5) ^2 + (y-35) ^2 = 31 ^2 and (x-249) ^2 + (y-63) ^2 = 20^2.

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this bro 😭 ive actually spent like 3 hrs doing it

cold crow
devout snowBOT
cold crow
near jolt
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$\neg a\land b\neg c\land d\neg e$?

cold crow
woven radishBOT
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qwertytrewq

cold crow
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I'm not on that level

cold crow
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Like that

near jolt
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$\overline{a}\cdot b\cdot \overline{c}\cdot d\cdot \overline e$ for the first one?

woven radishBOT
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qwertytrewq

cold crow
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It should just be not c and d not e

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You will mess up the wire on logic circuit

near jolt
cold crow
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So you should only use one logic implementation at a time each input

cold crow
near jolt
woven radishBOT
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qwertytrewq

near jolt
near jolt
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but idk what a not b means

cold crow
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See how [] and () meet in D input

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That is very illogical

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So "and" should be eliminated and just be "not"

cold crow
undone chasm
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do you have a picture

cold crow
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You can't change it

undone chasm
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🖼️ 🖼️ 🖼️

cold crow
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Plus my handwritting is bad

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I've been trying to simplify it myself but I'm bad at simplifying

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Wait let me take a picture

undone chasm
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I mean of the original

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circuit?

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diagram??

cold crow
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No I don't have

cold crow
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I write them all in paper

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Including the diagram

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And circuit

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All progress is in paper

cold crow
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My bad wait let me fix it

near jolt
cold crow
# near jolt ummm where is E?

Not a and b not c and d and not e. This what happen if we follow your logic by putting and and not together

A-()__[]-[]--[]
B--/ | | |
C-()--| | |
D--------| |
E--[] -()-----

near jolt
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this is what i mean when I say (not a) and b and (not c) and d and (not e)

cold crow
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You can't use and to divide them

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If you want to divide them just do it straightforwardly just go straight "not" without putting and between them

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Or the and becomes an actual circuit

near jolt
cold crow
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That's two circuit meeting each other that would give a very different output

near jolt
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why are you naming some and gate and not naming some other and gates

cold crow
cold crow
# near jolt um then shouldn't it be not a b not c d not e

For b and d they are known as and gate so automatically you should put and b and d in full form but in some way you could also just not put it cuz it can still be understandable as and gate but I just clarify the expression in case someone want to help me simplify actually can someone help me now😭🙏🙏

near jolt