#help-27

1 messages · Page 319 of 1

wicked rover
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but u still had x leftover after sub

ivory salmon
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ooo okay

wicked rover
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general rule is all x must go after taking limit

ivory salmon
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so remove x then sub and take the limit?

wicked rover
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well u take the limit by subbing, theyre not separate steps

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if u sub correctly u get

ivory salmon
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yea sorry thats what i meant 😭

wicked rover
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$\frac{-\sqrt{0+16}}{1+0}$

woven radishBOT
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ăƒ­ă‚±ăƒƒăƒˆă‚žăƒŁăƒłăƒ—

wicked rover
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in short response its good to replace before simplifying 🙂

ivory salmon
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đŸ«Ą on it captain

gleaming fog
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wow

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thhat was long

wicked rover
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we took it slow

ivory salmon
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so basically what im understanding about limits to inf is to factor the dominant on the top and bottom, remove any x, then take the limit?

wicked rover
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to avoid common student errors

ivory salmon
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yea i really appreciate that we took it slow 😭 limits are the most confusing part about calc for me

wicked rover
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when u say remove any x, do u mean cancel common factors?

ivory salmon
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yea

wicked rover
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yes

ivory salmon
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like how we cancelled the x/x

wicked rover
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u can also cancel x^7 if its common

ivory salmon
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x^7?

wicked rover
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if u have to factor out x^7 on top and bottom

gleaming fog
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just to make sure when we cancel out stuff like that it still leaves behind the hole on the graph right?

ivory salmon
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why specifically x^7? /genq

wicked rover
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not specifically

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but there are examples where u cancel higher powers of x

ivory salmon
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ohhh okay

ivory salmon
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i understand a lot better now, tysm!!

wicked rover
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np FujiPet

faint gorge
#

so much joy here cat_Smug

ivory salmon
#

.close

devout snowBOT
#
Channel closed

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#
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neon wagon
#

Hi so here you have to check if the like dimension that goes through the points is parallel to one of the coordinate dimensions

neon wagon
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wait let me just translate

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The plane passing through the points ABC is parallel to a coordinate plane

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so when do i know if thats the case generally?

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if one of the coordinate on the vectors is 0

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then its parallel?

faint gorge
neon wagon
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hi

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also dings

faint gorge
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das erkennst du daran weil, der Wert konstant bleibt

neon wagon
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muss bei den punkten mindestens einmal eine 0 vorkommen?

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also bei beiden vektoren

faint gorge
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nicht wirklich

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die können irgendwie in der eben z = 4 liegen

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oder meinst du was anderes

neon wagon
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also

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wenn die ebene parallel zur koordinaten ebene ist

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dann muss bei den vektoren x y oder z 0 sein oder

faint gorge
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meinst du sowas wie 0x+0y+z=4

neon wagon
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warte

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ok doch du hast recht

faint gorge
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achso ich versteh glaube ich

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wenn du die ebenen darstellung hast meinst du?

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die richtungsvektoren?

neon wagon
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aber wie weiß ich generell ob die ebene die durch die punkte geht parallel zu den koordinatenebene ist

faint gorge
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also angenommen du hast einen ortsvektor

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Ich weiß nicht was genau Q war aber

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Aber angenommen Q ist ein Ortsvektor

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damit du feststellst ob es eine ebene ist die parallel zu einer koordinatenebene ist da muss zum beispiel hier die z komponente der Richtungsvektoren 0 sein

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weil ansonsten wÀre die ebene schief

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weil dann ein Vektor sozusagen nicht mehr flach liegt

neon wagon
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meinst du mit ortsfaktor

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ein vektor der bei 0 anfÀngt

faint gorge
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ein ortsvektor ist einfach irgendein vektor

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sozusagen ein startpunkt aus

neon wagon
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hm ok

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aber warte

neon wagon
faint gorge
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so ist das definiert

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ich versuch mal ein Bild zu malen

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QR heißt du willst von Q nach R gelangen

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naja

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Du fÀngst bei Q

neon wagon
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ja

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also R - Q

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achso

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ja

faint gorge
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und gehst in die entgegengesetzte Richtung

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das ist -Q

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und dann gehst du entlang +R

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also rechnst du (-Q)+R also R-Q

neon wagon
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hÀ aber

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die entgegengesetze richtung

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achso

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ok ich check

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aber was hast du da gezeichnet?

faint gorge
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ja wie man R-Q geometrisch interpretiert

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Richtungen

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Pfade

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Vektoren

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Intuition hier rein bringen

neon wagon
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also

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die vorherige zeichnung

faint gorge
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das bist du der da entlang lÀuft

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entlang -Q und dann R

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schließlich zĂ€hlst du es ja zsm den Weg

neon wagon
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und dann plus R

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dann komme ich auf R

faint gorge
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dann kommst du von Q nach R

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ja

neon wagon
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kann man nicht einfach q + r machen

faint gorge
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ja mach dann bist du aber nicht bei R

neon wagon
faint gorge
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du verfÀhrst dich komplett

neon wagon
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RQ oder was

faint gorge
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😂

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das passiert wenn du einfach Q+R machst

neon wagon
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und wann minus

faint gorge
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merk dir das einfach

woven radishBOT
neon wagon
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ist das 0 oder o

faint gorge
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A nach B machst du B - A

faint gorge
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ist die eigentliche Schreibweise

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damit man einen Bezug hat

neon wagon
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ich schreibe freitag eine kurzarbeit ich checke nichts

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aber egal

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also dings

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was wÀre aber A+B

faint gorge
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dann stell doch fragen

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weiter machen bringt dann auch nichts

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das baut sich auf

neon wagon
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ja

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also

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manchmal muss man doch auch vektoren addieren

faint gorge
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ja

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moment gibt eine sekunde

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guck mal nochmal

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Stell dir vor du bist bei A und willst nach B

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orange da ist baustelle zum Beispiel

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also hast du keine Wahl

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du hast dich verlaufen und du must A zurĂŒck gehen also -A

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angelangt bei O gehst du entlang B

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um nach B zu kommen

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jetzt addierst du den Weg (-A) + B = B - A das ist dann die Richtung um von A nach B zu kommen

neon wagon
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ahhhhhhh

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A ist der startpunkt?

faint gorge
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Im Prinzip ist es besser zu sagen, du addierst immer die Vektoren, die Frage ist wann gehst du vorwĂ€rts, wann rĂŒckwĂ€rts

faint gorge
faint gorge
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entweder blau oder grĂŒn + orange

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Also

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OB = O + B sozusagen
OB = A + AB = A + (B - A) = B

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funktioniert beides

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in beiden fÀllen lÀufst du nur vorwÀrts

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aber vorher warst du gezwungen rĂŒckwĂ€rts zu gehen, und da sagt man mathematisch minus

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um die Gegenrichtung zu benennen

faint gorge
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was mit dem

neon wagon
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du meintest

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vorher warst du gezwungen ..

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also meinst du das hier

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hier geht man aber doch nicht minus oder

faint gorge
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ja hier gehst du auch von Q erst zurĂŒck zum Bezugspunkt und dann entlang R

neon wagon
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okay danke

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ok

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es wird eine lange nacht

faint gorge
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hast du mehr als vektorgeometrie

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bis freitag

neon wagon
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also

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weißt du noch letzte woche

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diese parallelogram aufgabe

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sowas halt

faint gorge
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ja sowas halt ist vektorgeometrie

neon wagon
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ok warte

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5 minuten pause

neon wagon
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ist das machbar

faint gorge
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ja

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ich vergesse aber immer dass du noch schule gehst haha

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und wahrscheinlich anderes zeug

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das machts bisschen stressiger

neon wagon
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also

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mischprobleme???

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digga

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ehrenlos

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egal

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ich check dieses skalarprodukt nicht

faint gorge
neon wagon
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warte

faint gorge
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lmao

neon wagon
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was soll dieses r sein

faint gorge
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das ist nicht das Skalarprodukt

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oh man die Terminologie is so scheiße auf deutsch

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skalar ist einfach eine zahl

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wie 4 mal (1,2,3) hier ist 4 die zahl

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das ist doch intuitiv

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einfach mit jeder komponente multiplizieren

neon wagon
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hÀ digga

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warum muss man jetzt extra skalar sagen

faint gorge
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Soll ich es dir erklÀren hahaha

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In der Mathematik ist das Skalarprodukt eine Art Funktion

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zwei Vektoren bilden auf einen Skalar ab

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des wegen Skalarprodukt

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das ist der Grund

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skalar Multiplikation heißt wortwörtlich aber zahl mal vektor nicht vektor mal vektor

neon wagon
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ok warte

neon wagon
faint gorge
neon wagon
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aber

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ich mein

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so von der fragestellung her

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werden die mir direkt fragen was ist das skalarprodukt oder wie

faint gorge
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hahaha das denke ich nicht

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zu 99 %

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du wirst da iwas rechnen halt

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ist halt schule

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du verwendest das gelernte an, und tust es nicht erklÀren

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der mathelehrer hat auch nichts davon wenn du auswendig lernst, wie das skalarprodukt funktioniert

neon wagon
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was wĂ€re ein beispiel dafĂŒr

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wie viel punkte hattest du im mathe abi

faint gorge
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berechnen Sie das Skalarprodukt der Vektoren (1,2,3) und (3,4,5)

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Welchen Winkel haben die Vektoren?

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gut das kommt auch drauf an mit oder ohne taschenrechner wie die vektoren sind

faint gorge
neon wagon
faint gorge
#

denje ja kp mehr

neon wagon
faint gorge
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ja das ist eine perfekte ĂŒbung

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wo du das Skalarprodukt brauchst

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weil die Norm eines Vektors ist nichts weiteres wie die Wurzel aus dem Skalarprodukt eines Vektors mit sich selber

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oder einfacher

woven radishBOT
faint gorge
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das rechnest du aus und setzt es gleich 10 und löst fĂŒr b

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das ist wie als wenn du eine quadratische gleichung lösen wĂŒrdest

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so 8. klasse

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was du hier können musst also sind die Definitionen

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was bedeutet nochmal LĂ€nge mathematisch

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und dann folgt der Rest von alleine

neon wagon
#

die lÀnge

faint gorge
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jetzt anwenden

neon wagon
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ok warte ich ĂŒberlege

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also soll ich hö

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ich versteh nicht was gefragt ist

faint gorge
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also

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ich bin mir sicher du bist gerade erschöpft

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weil die aufgabenstellung ist eigentlich klar

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die LĂ€nge soll gleich 10 sein von a

faint gorge
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jetzt musst du a mal a rechnen, das ist nichts weiteres wie das skalarprodukt

neon wagon
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ist der teil b

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also die koordinaten von b

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achso

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es ist abc

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und nicht x y z

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oder

faint gorge
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what

neon wagon
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ach digga

faint gorge
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ist doch wurst

neon wagon
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ich bin grad so lost

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da ist ja 2b^2

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ok

faint gorge
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2b^2-4 ist die erste Komponente

neon wagon
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ahhh

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also sind die anderen komponenten 0

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also

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9 * 0

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oder

faint gorge
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nein

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lass mich kurz noch zeigen wie das skalarprodukt geht

woven radishBOT
faint gorge
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bei 3 Komponenten einfach die Dritte mal die Dritte

neon wagon
#

aber wir haben doch nur a

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also vektor a

faint gorge
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mit sich selber

neon wagon
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achso

faint gorge
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du machst dann a mal a

neon wagon
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ja deswegen meinte ich

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warte

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also

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digga die sind so dumm

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warum schreiben die -4

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man denkt es ist noch ein vektor da drinne

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ja genau

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also 10 =

woven radishBOT
faint gorge
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jetzt machst du weiter sonst bringt das nichts

neon wagon
#

ja

faint gorge
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du musst den test schreiben nicht ich

neon wagon
#

ja hast recht sir

faint gorge
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danke sie

neon wagon
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also 4b^2+97+wurzel aus 3 ^2=10

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dann einfach nach b umstellen?

faint gorge
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[ \sqrt{ \begin{pmatrix} 2b^2-4 \ 9 \ \sqrt{3} \end{pmatrix} \dotproduct \begin{pmatrix} 2b^2-4 \ 9 \ \sqrt{3} \end{pmatrix} } = \sqrt{(2b^2-4)^2+9^2+(\sqrt{3})^2} \stackrel{!}{=} 10 ]

woven radishBOT
faint gorge
neon wagon
#

kann ich die -4^2 direkt mit der 9^2 zusammenfassen

faint gorge
#

nein...

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du musst erstmal die quadrate weg bekommen

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und dann vereinfachen

woven radishBOT
faint gorge
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yep dann kannst du die terme zsm fassen und beide seiten quadrieren

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und diese quartische gleichung kann man mit substitution in eine quadratische umwandeln

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ja das alles baut auf von der 11.

neon wagon
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ich kann das noch

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ahh warte

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binomische formel

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usw

faint gorge
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ja cooked

neon wagon
#

warte

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ist doch richtig

faint gorge
#

bro ich geh jetzt penne

neon wagon
#

ok aber

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war richtig nh

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binomische formel

faint gorge
#

ja

neon wagon
#

gute nacht aber

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danke

faint gorge
#

gute nacht

devout snowBOT
#

@neon wagon Has your question been resolved?

#
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Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

uncut tiger
#

can someone help me

devout snowBOT
uncut tiger
#

where do i start

#

.close

devout snowBOT
#
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Available help channel!

Send your question here to claim the channel.

Remember:
‱ Ask your math question in a clear, concise manner.
‱ Show your work, and if possible, explain where you are stuck.
‱ After 15 minutes, feel free to ping <@&286206848099549185>.
‱ Type the command .close to free the channel when you're done.
‱ Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

oblique girder
#

Hello! looking for help with quadratic equations

midnight totem
oblique girder
#

Yeah I would say a few, I'm just starting it now for a college algebra class but don't really understand a few steps

midnight totem
#

okay ask

oblique girder
#

Alrighty!

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thanks

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Alright I am being asked to solve quadratic equations by using the zero product property

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The formula is a^2 + bx + c = 0

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So for the first equation

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I have x^2 - 8x = 0

glossy basalt
#

You have to factorize that

oblique girder
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I'm extremely confused on factoring

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yeah thats where I am extremely lost

glossy basalt
#

$xx - 8x$

woven radishBOT
#

Luca M

glossy basalt
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whats the common factor

oblique girder
#

x ?

glossy basalt
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exactly

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so you can take it outside

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and re-write as

oblique girder
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just to make sure im on the right page

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that x * x

glossy basalt
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$x(x-8)$

woven radishBOT
#

Luca M

oblique girder
#

is because x is squared

glossy basalt
#

yeah. x^2 is just notation that means the same thing as x * x

oblique girder
#

I guess im also confused as in like

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what I am allowed to do

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so if its common amongst the equation thats what I factor ?

glossy basalt
#

yeah. Every term needs to have it

oblique girder
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so a portion of that X^2 has to go somewhere

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which is why we now have (x - 8)

glossy basalt
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yeah

oblique girder
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Alright im sorta there so far

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so now we have x (x - 8) = 0

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wait sorry

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what happened to the x that was orginally 8x

glossy basalt
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so in x^2-8x, we have 2 terms

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One is x^2, and one is -8x

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When we are factorising, we are taking out a common factor from all the terms

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Which we saw was x

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So we remove that x from every term

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Leaving just x-8

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And we then multiply this that is left all by the x we took out

oblique girder
#

oh so we are allowed to just "remove" them

glossy basalt
#

As long as you then multiply the x outside by what is left

oblique girder
#

I thought factoring was just sorta spreading out what was already there

#

oooo

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thats going to be a little hard to grasp

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but I sorta understand

glossy basalt
#

Yeah it is, they are both equivalent

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You can show this by going back from the factorised form to the expanded form

oblique girder
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I guess what im a little lost by

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since this is the way im seeing it

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I know if we multiplied that 8 by x we would have the 8x we originally had

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but how does that x get in front of - 8

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since if we were taking an x off of the x^2 what is it multiplied by

glossy basalt
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Yeah your taking a common factor of x out of the x^2 which leaves behind 1 x

oblique girder
#

ah ok

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understood

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so now that brings us to x ( x - 8 ) = 0

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now since we factored x we need to factor -8 ?

glossy basalt
#

That’s already fully factorised

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Because there is no more factors that are the same between x and -8

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Before x^2 and -8x both shared a factor of x which is why we could take the x out of both of them

oblique girder
#

Alright

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whats the general rule for that

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if values are being shared we need to get rid of them ?

glossy basalt
#

ab+ac=a(b+c)

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in our case a was the x, b is also x, c is -8

oblique girder
#

this formula is relevant for what rule ?

glossy basalt
#

We want it in a form where none of the terms share a common factor

oblique girder
#

ok understood

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and is this a rule to always follow with quadratic equations ?

glossy basalt
#

Yes, however this example is easier because notice that the constant +c is 0

oblique girder
#

oo

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so going back to where we left off

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I guess i couldn't see that

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but x(x - 8) = 0

glossy basalt
#

Yeah. So now the zero product property

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It pretty much says if you have two numbers a and b, if their product a*b=0, then the only way this can happen is if either a=0 or b=0

oblique girder
#

correct

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so we need to find out if any of them are zero right ?

glossy basalt
#

Yeah the equation is satisfied when either of the factors equals 0

oblique girder
#

how do we proceed then

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once we factor

glossy basalt
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So if we want to find out when each factor is equal to 0, we need to solve 2 things

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x=0 and (x-8)=0

oblique girder
#

ohh

glossy basalt
#

And x=0 is already solved, so all you need to do is solve x-8=0 for x

oblique girder
#

how is x = 0 already solved ?

glossy basalt
#

We want to find out what number x has to be to be equal to 0. What number is that?

oblique girder
#

0

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oh lol

glossy basalt
#

Exactly

oblique girder
#

bc there is nothing in that equation

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compared to like

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x - 8 = 0

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so i need to get rid of the 8

glossy basalt
#

Yeah, in this case you have to do a step

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Yeah

oblique girder
#

so i add 8 and add 8 to the 0

glossy basalt
#

Yeah

oblique girder
#

so that would give me x = 8

glossy basalt
#

Yep, and that’s all

oblique girder
#

oh so the other solved it self

glossy basalt
#

You have your two solutions x=0 or x=8 which will make the original equation true

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And you can check it by replacing the x in x^2-8x by 0 and then replacing it by 8

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And both times the answer should be 0

oblique girder
#

Awesome so I got that down

#

Can I ask you another ?

glossy basalt
#

Yeah

oblique girder
#

2x (2x - 7) = -12 4

#

: , (

glossy basalt
#

What do you mean by -12 4, -12*4?

oblique girder
#

oops

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2x ( 2x - 7) = -12

glossy basalt
#

So your first goal should always be to get one side of the equation to be = 0

#

How would you do that in this case

devout snowBOT
#

@oblique girder Has your question been resolved?

devout snowBOT
#
Channel closed

Closed due to timeout

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devout snowBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
‱ Ask your math question in a clear, concise manner.
‱ Show your work, and if possible, explain where you are stuck.
‱ After 15 minutes, feel free to ping <@&286206848099549185>.
‱ Type the command .close to free the channel when you're done.
‱ Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

wintry flare
#

i am confused about the domain of series

devout snowBOT
wintry flare
#

so, for example you have a series where the limit is |x-3| and you used the root test

#

wait no

misty crest
#

!xy

devout snowBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

wintry flare
#

i dont even have an original problem

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i am just confused about the domain part

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i can show the example

misty crest
wintry flare
#

this

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so we did root test

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and the limit is |x-3|

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because the limit is not a definite value, we need the domain the then find convergence ?

misty crest
#

use the ratio test to find the radius

wintry flare
#

are radius and domain not the same

misty crest
#

but yes youll get |x - 3| < 1

wintry flare
#

yeah

#

and then 2<x<4

misty crest
#

so your radius is


misty crest
wintry flare
#

its [2,4)

misty crest
#

so what’s the problem?

wintry flare
#

i already have the work and answers

#

i am asking in general

#

if there is a value like x in the limit

misty crest
#

you mean it’s not a definite value because of |x-3|?

wintry flare
#

yeah

#

like 1 value

misty crest
wintry flare
#

my prof went over it today using the term domain and then mentioned radius

#

and i didnt understand

misty crest
#

and you find the interval so that it’s satisfied

wintry flare
#

and then solve by plugging the endpoints into the series

#

^

misty crest
#

well yea the entire goal is to find where the power series converges

misty crest
#

it won’t tell you if it converges at the endpoints

wintry flare
#

yeah

#

i know

#

i was just confirming

wintry flare
#

or is that wrong

misty crest
#

do you know what converges conditionally means?

wintry flare
#

evidentally not 😂

#

i know the definintion yes

misty crest
#

i mean like i think i know what you’re trying to say

wintry flare
#

yeah idk how else to word it

misty crest
#

are you trying to say it converges provided that x is in the interval [2, 4)?

wintry flare
#

it converges on a small interval

misty crest
#

that being the "condition"

wintry flare
#

yeah

misty crest
#

then yes that’s correct but that’s not how the term conditional convergence is used

wintry flare
#

okay

#

gotcha

#

so it just converges on [2,4) and thats all id say

#

right

misty crest
#

conditional convergence is used when a series converges but not absolutely

misty crest
wintry flare
#

okie i understand

#

thank you

misty crest
#

you’re welcome

wintry flare
#

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still zephyr
#

How to show that $\mathbb{Z}$ with the usual addition and multiplication operations is not an algebraic structure of the same type?

woven radishBOT
graceful cosmos
#

"An algebraic structure of the same type" doesn't parse for me. Are we missing some of the question?

still zephyr
#

the addition and multiplication operations in Z are not algebraic structures of the same type

#

maybe my question is not well formulated

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neon folio
devout snowBOT
neon folio
#

Does this mean there are 2 inverse functions?

trail eagle
#

It's likely a result of how you would end up with two solutions when solving for the inverse of $1 + u + u^2$

woven radishBOT
#

Azyrashacorki

trail eagle
#

Maybe not one sec

#

Yeah idk if the first one isn't even defined for any x I think.
The sqrt is only defined for x >= 3/4.
For 3/4 <= x < 1, the numerator is positive and the denominator is negative, so it's not defined in the log.
For x > 1, then the numerator is negative and the denominator is positive, so it's not defined in the log.

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cinder nova
#

it's something about complex numbers,
but sometimes both of them doesn't work

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outer rover
#

@pseudo basin

devout snowBOT
pseudo basin
#

what are the p_i lmao

#

this problem is inconsistent with its notation

outer rover
#

p_i is replaced with r_i

pseudo basin
#

the best i can assume is that they meant r_i when they said p_i, and that in the first sentence they meant to put dependent in the first sentence of part d

#

but whoever wrote this problem was inexcusably sloppy

outer rover
#

based on the echelon form, if it's independent then how do I do part (d)?

pseudo basin
#

reduce it further until you solve the system

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smoky gyro
#

How can I find the natural domain and range of f(z)=e^z

pseudo basin
#

for what z is the function defined?

smoky gyro
#

Complex

pseudo basin
#

is e^z defined for all z in C?

smoky gyro
smoky gyro
pseudo basin
#

wdym "guess"

#

do you know the definition of the complex exponential?

smoky gyro
#

yeah

pseudo basin
#

state it here

smoky gyro
#

e^ix = cosx +isinx

pseudo basin
#

that's the exponential of a pure imaginary number

smoky gyro
#

o

pseudo basin
#

are there any pairs of reals (x,y) for which e^(x+iy) is undefined or doesn't exist?

#

if so, what are they?

smoky gyro
#

Would it help to think about the default e^x graph

pseudo basin
#

to an extent, yes

#

think you're kinda overthinking it rn tho.

smoky gyro
pseudo basin
#

e^(x+iy) = e^x (cos(y) + i sin(y))

#

do exp, sin and cos of a REAL variable ever fail to exist?

smoky gyro
#

Well e^x can be raised to any number and sin cos is defined for all real x

pseudo basin
#

so, they never throw an error.

#

does this now let you conclude with confidence that e^z is defined on the entire complex plane?

smoky gyro
#

So the imaginary part of sin, the “isin(y)” doesn’t change anything about its graph? Like I’m referring to the i being multiplied

pseudo basin
#

talking about a "graph" at this juncture is a little tricky.

smoky gyro
#

What would be the right terminology

pseudo basin
#

for what

pseudo basin
#

well i don't know what you are trying to say

#

you didn't answer my question either

pseudo basin
#

right.

#

so the domain is all of C.

smoky gyro
#

yes

pseudo basin
#

now the range

#

specifically for e^z, you might think about how writing a complex number in polar form is almost the same as writing it as a value of e^z at some other point

#

re^(iΞ) = e^(log(r)+iΞ)

smoky gyro
#

Why do we introduce a log?

pseudo basin
#

to make my point

#

and because r = e^log(r)

smoky gyro
#

How does this help us tho?

pseudo basin
#

what is the one complex number that doesn't have a polar form at all?

smoky gyro
#

Erm

#

0?

pseudo basin
#

indeed

smoky gyro
#

Well

pseudo basin
#

this is the only number not in the range of e^z

smoky gyro
#

0 +0i

pseudo basin
# smoky gyro 0 +0i

you don't need to pretend like 0 the real and 0+0i the complex are two somehow fundamentally different things unworthy of being treated as the same

smoky gyro
pseudo basin
#

this adds no propriety

smoky gyro
#

Wait maybe I can

#

,w graph e^z

pseudo basin
#

this will only get you the real graph

smoky gyro
#

Hm

pseudo basin
#

graphing complex functions is much more difficult bc you need 4 real dimensions to do it the same way as real ones

smoky gyro
#

Oh so the only way to find the range is pretty much algebraically?

pseudo basin
#

... yes

smoky gyro
#

wow

#

So what’s the process of finding the range of complex functions then is it the same for every complex function?

#

Like with real functions you could either graph it to find the range or take it’s inverse and find the domain of that

pseudo basin
#

there is no "process"

smoky gyro
#

So then what are you supposed to do

#

If e^z has range 0 to all C

#

then for other complex functions if there’s no approach what do u do?

pseudo basin
#

its range is C \ {0}

#
  • if there was something general to say then i would have said it already tbh
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green edge
#

Hii, I don't even know how to start (c) and (d). Can someone help?

winter torrent
#

i'm not sure what "direction angles" means

#

but A x B is orthogonal to A and B

green edge
#

yup yup

green edge
winter torrent
#

i'd say just calculate A x B and call it good

#

you need it for d anyway

green edge
winter torrent
#

it's an answer for b

#

probably the easiest

#

maybe they mean putting it in spherical coordinates?

#

so you can calculate theta and phi

green edge
#

ohhh

green edge
winter torrent
#

yea i guess

green edge
#

i have no idea what direction angles mean

winter torrent
#

yea neither do i

#

angles with the axis makes the most sense to me

green edge
#

hm should i just do that

#

okiidokii, ill do that thanks for the help!

#

but wait idk how to do that HAHAH

winter torrent
#

i mean the way i'd do it is by using a . b = |a| |b| cosĂž

green edge
winter torrent
#

yea

#

a . b in this case will be very easy to calculate

#

same with |b| if it's a unit vector

#

so it should be pretty quick

green edge
#

okay im sorry but i still don't have great intuition with these can u help me haha

winter torrent
#

sure

#

what did you get for A x B?

green edge
#

0 , 7 , -5

winter torrent
#

ok cool

#

0i + 7j - 5k

#

so we want to find the angle between that and 1i

#

the magnitude of the first thing is

green edge
#

oh?

winter torrent
#

,calc sqrt(7 * 7 + 5 * 5)

green edge
#

what is 1i? sorry for late replies the wifi is p bad

woven radishBOT
#

Result:

8.6023252670426
winter torrent
#

1i is just <1, 0, 0>

#

if we want to find the angle between <0, 7, -5> and <1, 0, 0> we take their dot product, divide by 8.6, and take arccos

#

dot product between those is 0, so the angle is π/2

green edge
#

ohhhhhhhh rightt !!

winter torrent
#

can you find the angle to 1j?

#

that's <0, 1, 0>

green edge
#

okayy ill try

winter torrent
#

sure. remember, take the dot product between them, divide by 8.6 (that's the magnitude of A x B) and take arccos

green edge
#

hii oki so if im not mistaken

#

the dot product is 7?

winter torrent
#

yep

green edge
#

then i divide that by ||A x B| | then arcos it

#

ohh omg it makes sense? haha yay

winter torrent
#

you'd also divide by || <0, 1, 0> || but like that's just 1 haha

green edge
#

ohhhhhhhhh

#

okay okay

#

okayy thank u sm

#

i think i got it now. Thanks for your help!

#

how do i close the channel

winter torrent
#

type .close

green edge
#

thanks, have a nice dayy

#

.close

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#
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ripe meteor
#

integral of 1/root of 1+ sinx. please help 🙂

solar goblet
#

$\int \frac{\dd x}{\sqrt{1 + \sin x}}$

woven radishBOT
solar goblet
#

what have you tried?

devout snowBOT
#

@ripe meteor Has your question been resolved?

limpid dove
ripe meteor
#

yeah i did that and got sinx/2 + cos x/2

#

then what

limpid dove
#

ok so that was the hard part

#

you can rewrite sint + cost entirely in terms of sin, then its a trivial integral

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#

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vast delta
#

a

devout snowBOT
vast delta
#

.close

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vestal bay
#

Could someone explain to me what I'm supposed to do? I don't understand what they want me to do.

vestal bay
#

Do I need to have it reflected across all 4 quadrants

pseudo basin
#

they want you to copy those shapes mirrored across each line

#

yes all 4 quadrants

vestal bay
#

Thanks for the help

sly tundra
#

each line is a symmetrical reflection

vestal bay
#

Forgot to close

#

.close

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shy hearth
#

I am confused how my teacher got this as the answer

olive snow
#

,rccw

woven radishBOT
olive snow
#

Its thales theorem

#

If you have two triangles in this kind of setting

remote sun
#

you can use similarity to prove

remote sun
boreal robin
#

yea can do it by similarity

crisp tapir
#

Something about a pekka explaining math

supple trench
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serene horizon
#

need help question 3

devout snowBOT
serene horizon
#

hello

#

<@&286206848099549185>

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serene horizon
#

<@&286206848099549185> *

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woven tundra
#

Anyone know spanish..

devout snowBOT
woven tundra
#

I have some questions on a test

olive snow
#

You can post the problem dw

woven tundra
#

May be alot lmk if you can do them rq or help

olive snow
#

I mean its a math server

woven tundra
#

lol

olive snow
#

Im sure there is spanish server where you can put questions

woven tundra
#

yes i am waiting on a responce there

olive snow
#

Ok but in that case close this channel as long this is not math related

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slender lynx
#

I was trying to derive the sum of squares equation and I am getting an answer that is not correct, but I can't find the flaw in my reasoning

slender lynx
lunar harbor
#

Where is (n-1) coming from? There's only n/2 pairs of terms, so this part of the sum should have n/2 terms.

#

also this isn't consistent with your first few terms in the sequence

#

(Also, all of this makes the implicit assumption that n is even)

slender lynx
#

I see

lunar harbor
#

Any questions before I dip? B/c imma go in a minute.

slender lynx
#

Would this produce the right equation anyway if those two errors you spotted were fixed?

#

And all the math was done correctly after that

lunar harbor
#

I would make the arguments of why the patterns work out like that a bit more rigorous

#

unless this is just for yourself, in which case you can include however much detail you want

slender lynx
#

Its just for myself, my friend asked me to derive that equation and i tried like 3 different methods before i landed on this one

#

But anyway

#

.close

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#
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lunar harbor
#

The classic argument to derive the sum of squares formula is to consider a telescoping argument

#

I'll start with this: Find a cubic $p(n)$ such that $$p(n+1)-p(n)=n^2$$

woven radishBOT
#

Civil Service Pigeon

lunar harbor
#

this is the same logic used to find a formula for the sums of higher powers too

lunar harbor
lunar harbor
lunar harbor
lunar harbor
slender lynx
#

Oh I may have done something like this, where I thought about it in terms of stacking blocks, like I would have one block to represent 1^2, 4 blocks to represent 2^2, and then I just line up those right next to each other, and it grows in accordance with an nxnxn cube, so I thought: Okay, so this sum represents some fraction of an nxnxn cube, which means its cubic. So I just did a system of 5 equations to solve for the 4 different variables of a cubic

lunar harbor
#

This way you don't have to bash a system

#

although if you use finite diferences, the system isn't awful tbf

lunar harbor
#

ok I'm done yapping for now

slender lynx
#

I'm extremely new to this type of algebra, like i had to google what the summation notation was when my friend sent it to me 😭

lunar harbor
#

F

slender lynx
#

Okay .close

#

.close

#

welp

lunar harbor
#

oh it's already closed

#

there's just a lag

#

between when you use the command

#

and it actually closing

slender lynx
#

Darn

lunar harbor
#

as you can tell, I really took advantage of that gap lol

slender lynx
#

I guess that worked out

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limpid epoch
#

If the tan of angle x is 22/5 and the triangle was dilated to be two times as big as the original, what would be the value of the tan of x for the dilated triangle? 
Would I double the 22/5 to make 44/10, or would it just simplify back to 22/5 anyways and there's no point?

runic prawn
#

yes

trail eagle
#

Scaling a triangle doesn’t change its angles

limpid epoch
#

okay, I figured. Thank you so much!

runic prawn
#

also the angle doesn't change right

#

it's just tan of x

#

x is the same

limpid epoch
#

tan of x, but the triangle is dilated by a scale factor of 2

runic prawn
#

trig functions are by defintion scale invariant

runic prawn
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tan(x) just takes x as input

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no side lengths

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so yes it remains the same

limpid epoch
#

Oh, I see what you mean

runic prawn
#

yes

limpid epoch
#

THank you so much

#

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chilly pivot
devout snowBOT
chilly pivot
#

i'm unsure how to do this without numbers. i can't find the derivative

trail eagle
#

Well you can just compare the tangent lines at the points they are asking, no need for derivatives

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Whichever one is steeper is going faster

chilly pivot
#

how do i know the tangent line

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like d/dx? i assume pink is x2 so derivative is x?

trail eagle
#

Maybe use a ruler and place it on the line at those points to see it better?

chilly pivot
#

pretty sure that's not what we are supposed to do

trail eagle
#

Hmm well I’m pretty sure it is

chilly pivot
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how do i draw the tangent line?

trail eagle
#

It’s just about interpreting derivatives graphically

chilly pivot
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ahh, but i'm still unsure how to draw it with the ruler, even with ur explanation

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how do i know where to trace

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mellow willow
#

If I have the equation W(x)=-x(x-32) does the -x mean I’m reflecting over the y axis or x axis? I know if I had g(x)=-f(x+3) I would reflect over the x axis. But if I had g(x)=f(-x+3) I would reflect over the y

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#

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haughty monolith
#

y axis

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y = x ---> y = -x (graph the difference)

#

More generally, when you put the negative sign in front of f(x), you're affecting the y value, so you're reflecting over the x axis. If you put the negative sign in front of x, you're felecting the x value, so you're reflecting over the y axis.

mellow willow
cinder nova
#

it depends what the original function is
it's a reflection over the y axis of x(-x-32)
and it's a reflection over the x axis of x(x-32)

mellow willow
#

I’m trying to do horizontal compressions and stretched. This one is a horizontal compression and those are the two points, we are going from f to g. I know in the equation k must equal somthing greater than 1. Is mine correct?

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#

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mellow willow
#

How do I do this table? Would the final row be the opppsite values of the h(x) row or the c row

upper schooner
#

,rccw

woven radishBOT
mellow willow
#

I desperately need help I am so confused. Why would B be affected by A vertical stretch or compress factor ?

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#

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wise scarab
#

a lot of less esoteric questions in this server often remain unanswered simply because it's quite hard to understand what the author is asking

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snow verge
#

Hello, I have a question about a statistic thing.

snow verge
#

I'm doing an experiment, where I'm collecting n samples from a (presumably normal) distribution and taking their average x

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then doing the same, collecting n samples from another presumably normal distribution, and taking their average y

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My prior belief is that like x and y are around 60 apart and that the two distributions have the same variance (sample variance after 5 samples from x is around 100)

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How big should n be so that I'm certain I can distinguish mean(X) and mean(Y) if they really have different means?

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..

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My thoughts is that, at the end, I'm gonna do a two sample t-test.

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But like, its expensive to collect more samples

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So I want to know when I can stop collecting samples.

#

Like if i've collected 100 samples of x and the mean is 140 and the sample variance is 40. The MLE for the mean will have small variance so should be ble to distinguish small variations in the means of X and Y

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timid schooner
#

hello. does log(A-B) have a direct formula?

timid schooner
#

i know that logA-logB can be written as log(A/B) but i don't think that's the case for log(A-B)?

#

is it not possible to just- write it as
log(A-B) = logA-logB??

final osprey
#

no

timid schooner
#

may i please know why?

final osprey
#

you should input some value of A and B and check for yourself using a calculator

timid schooner
#

okay... what if the question i have to solve has 'x' for an exponent instead...?

remote sun
pseudo basin
#

log(2-1) is not at all equal to log(2)-log(1) for instance

timid schooner
#

i see

pseudo basin
timid schooner
#

sure

#

@pseudo basin here you go

timid schooner
#

oh sorry nvm

abstract zodiac
pseudo basin
#

i would first multiply by 2 and in fact also by e^x on both sides

timid schooner
#

and i should multiply that with e^x on both sides??

pseudo basin
#

yes

timid schooner
#

so what would that look like?

#

(e^x)^2 - (e^x)(e^-x) = 2e^x?

pseudo basin
timid schooner
#

i'm a little clueless as to how to proceed; is there a formula i should be applying on the left hand side?

#

or is this where i use log?

abstract zodiac
timid schooner
#

i don't get it?

abstract zodiac
#

(e^-x) is basically 1/e^x

timid schooner
#

yeah

#

OH

#

okay

#

so after this it becomes

#

(e^x)^2 - 1 = 2e^x?

abstract zodiac
#

Do you see a potential for the formula (a - b)^2

timid schooner
#

yes?

abstract zodiac
#

We need to do that

timid schooner
#

okay

abstract zodiac
#

add -2e^x and +2 on both sides

timid schooner
#

(e^x)^2-2e^x-1=0

#

(e^x-1)^2=0?

abstract zodiac
#

It’s not the right formula yet you need +1 not -1

timid schooner
#

why do we have to add the +2

abstract zodiac
#

The formula for (a-b)^2 is a^2 - 2ab + b^2

#

Now you’ll get (e^x - 1)^2 = 2

#

Square root both sides

timid schooner
#

(e^x-1) = square root of 2

abstract zodiac
#

e^x = sqrt(2) + 1

#

Now is the time to take log

timid schooner
#

okay

timid schooner
#

oh nvm it seems log is undefined for negative numbers (i did not know that)

#

anyways, i have my answer now. thanks!! ^^

#

.close

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subtle marsh
#

please help me solve this :

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#

@subtle marsh Has your question been resolved?

subtle marsh
#

how to find |b|.|c| |a|.|b| and |a|.|c|

subtle marsh
#

after that?

soft umbra
#

State the length of a and c vectors with alpha relatively

#

Plug into the last given info, that’s all

#

You’re just a step afar to the solution

#

You’ve conquered the difficult part, which is recognizing a, b, and c vectors are perpendicular to each others

#

@subtle marsh

subtle marsh
#

thanks

soft umbra
#

Don’t forget to close the channel if your doubts have been cleared

subtle marsh
#

.close

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restive river
#

<@&286206848099549185> help

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#

Please don't occupy multiple help channels.

fossil flume
#

Hello guys I need help

valid vector
dull heron
#

oh sry

valid vector
devout snowBOT
valid vector
#

!occupied