#help-27
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i'm learning :p
i might need some time to look through the wiki though
for now, last question - do you mean differential calculus?
Blake nailed the answer btw Ginger
You need the discriminant(s) of the quartic
That will tell you the nature of the roots
whether they are all real or not
But it's ginormous
here and above?
The real question should be, what is your purpose for doing all of this?
i'm definitely going to reread all of blake's answers here
Do you know how to determine when a quadratic has real roots?
neutrinos in supernovae are only stable when they are described by a set of eigenvectors all with purely imaginary eigenvalues
i guess i would use the discriminant
This might be simpler if you considered any symmetries in the matrix first
i hadn't realized before how that relates to factoring a polynomial bad phrasing
here's the matrix
[-ik, Az, -Ay, 0, Bz, -By],
[-Az, -ik, Ax, -Bz, 0, Bx],
[ Ay, -Ax, -ik, By, -Bx, 0],
[ 0, Cz, -Cy, ik, Dz, -Dy],
[-Cz, 0, Cx, -Dz, ik, Dx],
[ Cy, -Cx, 0, Dy, -Dx, ik]
(A, B, C, and D are 3D vectors with x, y, and z components)
(this can also be written as a coupled equation for two 3D vectors that involves cross products)
(it's a 6x6 matrix, but i've got the characteristic equation factored into a quartic polynomial multiplied by a quadratic;
at least when A = B and C = D, we can just assume that)
there could be something there, there could not
With the x, y, z, it likely completely arbitrary
gotcha, yeah. there is a relevant case where all the x and y components are zero, but i think we've solved that one already. in general they can all be there
(A = B and C = D is also important)
regardless, i'll definitely think more about the quartic discriminant
what is k
an arbitrary (positive) real number
(everything is real in the matrix actually, except the explicit use of i)
well at least you can conclude for B = C that all the eigenvalues are purely imaginary
ok, yes, that itself is a nice result actually
how did you conclude that actually?
spectral theorem
anti-symmetric refers to A* = -A in this case
you have to take the conjugate transpose
i'm talking about the whole matrix
ah. then, right, the diagonal entries don't work (since they're nonzero), that's what i meant
i also mean, if B = C
-(ik)* = ik though
oh
oh!
sorry, i'm just not used to dealing with fully complex matrices i guess :p
when B and C are not equal, there's nothing that jumps out immediately
you could try decomposing and analysing the effect of the symmetric part
that is also an interesting idea
the hope is that it's very singular but who knows
why would that be a good thing?
well the eigenvalues of a singular matrix are going to be mostly 0
but at the same time you lose control over this when you add things so it doesn't help too much
but you'd hope that it doesn't perturb the eigenvalues of the anti-symmetric part that much
ah right, the symmetric part being singular (i mixed them up)
so the anti-symmetric part dominates
this is definitely helpful
i'm not sure if this will be the final method of calculation used but this is definitely very interesting
i think it will help me/us (other people working on this too) gain insight into what is going on
i'm just going to continue thinking things over, but in the meantime, thanks
i would think this is quite a difficult thing to characterise in general
using the quartic discriminant on the char poly might be the most direct brute force method
(definitely not trying to obligate you to keep working on this but) just want to write down 2 things that could help:
- we can just stick with A = B and C = D (corresponding to massless neutrinos, which they pretty much are)
- in this case, two of the eigenvalues are just +/- ik, and the characteristic eq. can be factored into a quartic multiplied by (lambda^2 + k^2)
which i guess i sort of already said... but i'm not sure if these facts can be leveraged while also thinking about the antisymmetric and symmetric contributions (to the 6x6 matrix)
either way, i'm very glad i understand this method (using the quartic discriminant) a lot more now
nothing jumps out
👍 sounds good. i'll keep staring at it anyway
👍
(i really do appreciate all the time and help btw
)
👍
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Yea that's the premise
my bad
sure ill have a whirl
as long as theres no pesky statistics
any, i took an oath that i wont do statistics outside of physics work
oop
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@void knot Has your question been resolved?
@void knot Has your question been resolved?
What is orthogonalize
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let $p$ be an odd prime and $a,b$ be coprime positive integers, prove that $$\gcd(a+b,\frac{a^p+b^p}{a+b})=1 \text{ or } p$$
Skissue ping4response
starus 1
@solid osprey Has your question been resolved?
a^p + b^p can divide a+b sometimes
when its odd right?
p is odd prime
@solid osprey
We can do some simplification
@solid osprey
k|a^p+ba^p-1
Hey
what
how do i simplify
a and b is coprime so k=1
Divide the a^p + b^p by a+b
no?
what?
Bye
oo
how do you get this?
if k|x k|xy
ok i tried dividing and using euclids division algorithm and got gcd(a+b,pb^(p-1))
this feels close
now how do you get rid of the b^(p-1)
@solid osprey Has your question been resolved?
If gcd(a,b)=1, then gcd(ab,c)=gcd(a,c) * gcd(b,c)
You can use it here
hm
well either gcd(p,b)=1 or p
if its 1, then gcd(a+b,pb^(p-1))=gcd(a+b,b^(p-1))*gcd(a+b,p)
gcd(a+b,p) can be 1 or p, not sure about gcd(a+b,b^(p-1))
you know gcd(a,b) = 1
1=gcd(a,b)=>gcd(a+b,b)=1?
Yes
oh
so if gcd(p,b)=1 then gcd(a+b,pb^(p-1))=1 or p
if gcd(p,b)=p then gcd(a,p)=1

of we use the previous we only need to worry about gcd(a+b,p)
gcd(a+b,p)=gcd(a+pk,p)=gcd(a,p)=1
ok isnt this solved
wat
I mean the idea is right, but you cant use this result
if the gcd is p, you can just sub in b=kp
shush i did not write anything
truw
gcd(a+b,pb^(p-1))=gcd(a+kp,k^(p-1)×p^p)
gcd(a+kp,p^p)=1 right?
@solid osprey Has your question been resolved?
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i just realized gcd(a,k)=1
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what did i do wrong
x+2x+3x=/=5x sadly
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938c2cc0dcc05f2b68c4287040cfcf71
@spring oasis Has your question been resolved?
!status
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
the matrix M_(B)(f) is saying that
- f(0,1,-1) = (1,a,1)_(B)
- f(1,1,1) = (-1,3,0)_(B)
- f(0,0,1) = (b,1,2)_(B)
1
Well, first you need to ensure f(2, 3, 1) equals (4, 3, 6)
Can you find the coordinates of (2, 3, 1) and (4, 3, 6) in the given basis?
you want me to find (2,3,1)_B and (4,3,6)_B?
Yeah
- (2,3,1)_B ==> (2,3,1) = a(0,1,-1) + b(1,1,1) + c(0,0,1)
- (4,3,6)_B ==> (4,3,6) = a(0,1,-1) + b(1,1,1) + c(0,0,1)
right?
No, those the vectors that have coordinates (2, 3, 1) and (4, 3, 6) in the given basis
my bad
(2, 3, 1)_B is the vector (x, y, z) s.t. x(0, 1, -1) + y(1, 1, 1) + z(0, 0, 1) = (2, 3, 1)
yeah, I wrote that first, but idk why I rewrote to the other equation
I am bad with coordinates calculations, I am very bad
Here calculating coordinates is simpler than usual since there is only one basis vector with a nonzero first entry
So you immediately see that y should be 2
Actually I probably should have given those variables different names
Deduce the value of x by looking at the second entries and of z by the third entries
(2,3,1) = (b,a+b,-a+b+c)
Right
b = 2
3 = a+ 2
a = 1
1 = -a + b + c
1 = -1 + 2 + c
c = 0
- (a,b,c) = (1,2,0)
Right, so (2, 3, 1)_B = (1, 2, 0)
perfect
What about (4, 3, 6)_B
(4,3,6) = a(0,1,-1) + b(1,1,1) + c(0,0,1)
i) 4 = b
ii) 3 = a + 4 ==> 3 - 4 = a ==> a = -1
iii) 6 = -a + b + c ==> 6 = 1 + 4 + c
c = 6 - 5 ==> c = 1
- (a,b,c) = (-1,4,1)
So you have (2, 3, 1)_B = (1, 2, 0) and (4, 3, 6)_B = (-1, 4, 1), this tells you that multiplying the given matrix of f by (1, 2, 0) should yield (-1, 4, 1)
In order for the f(2, 3, 1) = (4, 3, 6) to hold
I.e.,
[ \begin{bmatrix} 1 & -1 & b \ a & \phantom{-}3 & 1 \ 1 & \phantom{-}0 & 3 \end{bmatrix}\begin{bmatrix} 1 \ 2 \ 0 \end{bmatrix} = \begin{bmatrix} -1 \ \phantom{-}4 \ \phantom{-}1 \end{bmatrix} ]
A Loner Bean
You can rewrite this as a linear system regarding a, b
Actually you will find the value of a using the latter, the value from b will come from ensuring that f is not injective
,, \begin{cases} 1 -2 &= -1 \ a + 6 &= 4 \ 1 &= 1 \end{cases}
938c2cc0dcc05f2b68c4287040cfcf71
a = 4 - 6 ==> a = -2
Great
Now you can go about this in many ways, I personally would set the determinant to zero
if we set the determinant to zero
the image is R3 and the kernel is dim 0?
what does it mean that is not injective?
in terms of the image and the kernel?
You are describing the case when determinant is nonzero
A linear map is injective iff its kernel is trivial
the determinant being zero means we have a linear dependency
Not injective linear map <=> nontrivial kernel
by the matrix which matrix you mean M_(B)(f)
I take the determinant of this matrix? the matrix representation of the linear transformation that also changes coordinates
we can start by using last row, since it has one zero
Yeah
$-1 \cdot \begin{vmatrix}-1 & b \ 3 & 1 \end{vmatrix} + 2 \cdot \begin{vmatrix} 1 & -1 \ 3 & 3 \end{vmatrix} = 0$
its b not k, I misread
a = -2
no wayy
\begin{vmatrix} is missing
938c2cc0dcc05f2b68c4287040cfcf71
1, 3 instead of -1, 2
$-1 \cdot \begin{vmatrix}-1 & b \ 3 & 1 \end{vmatrix} + 2 \cdot \begin{vmatrix} 1 & -1 \ 3 & 3 \end{vmatrix} = 0$
938c2cc0dcc05f2b68c4287040cfcf71
a = -2 yeah
so it should be like this
ahh you mean the coefficients outside
not inside the vmatrix
I was using row 3
1 times vmatrix -1 b \ 3 1 vmatrix + 2 times vmatrix 1 -1 \ a 3 vmatrix
right?
,, 1 \cdot \begin{vmatrix}-1 & b \ 3 & 1 \end{vmatrix} + 2 \cdot \begin{vmatrix} 1 & -1 \ -2 & 3 \end{vmatrix} = 0
938c2cc0dcc05f2b68c4287040cfcf71
which row or column do you want me to expand? How do you guys take the determinant of a 3x3 in america?
I am not from America, so I wouldn't know
oh ok
I would expand along the third row too though
Mostly cofactor expansion
ok
,, 1 \cdot \begin{vmatrix}-1 & b \ 3 & 1 \end{vmatrix} + 2 \cdot \begin{vmatrix} 1 & -1 \ -2 & 3 \end{vmatrix} = 0
938c2cc0dcc05f2b68c4287040cfcf71
so this is correct or am I tripping?
like we want determinant zero so we have a nontrivial kernel
So far so good
ok
(-1 x 1 - 3b) + 2(3 -2) = 0
(1-b) + 2(1) = 0
1 -b = -2
1 + 2 = b
b = 3
ok, so that was all
I think
How come -1 - 3b became 1 - b?
Right, that's it
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what is nicht führende Hauptminoren - non leading principal minor?
Let X be an NxM (possibly non-square) matrix.
- A "minor of the matrix
X" is the determinant of a submatrix ofXformed by deleting some rows and columns. For this determinant to exist, the remaining columns must equal the remaining rows. - A "principal minor of
X" is where 1. the matrixXis square, and 2. the indices of deleted rows equals the indices of deleted columns. - A "leading principal minor of
X" is where the submatrix consists of the firstkrows andkcolumns ofX. - A "non-leading principal minor of
X" is any principal minor ofXthat isn't principal
@glacial ether Has your question been resolved?
how do i use it to find the definite of the matrix
how do i use it to find the definite of the matrix
@glacial ether Has your question been resolved?
i mean how do i know if the matrix is positive definite or negative definite
I don't think there's a short cut. You can calculate the determinant and see if it's negative, positive, or zero.
Well, there is a short cut to see if a determinant is zero, if it's covector components are dependent.
For example, the determinant of {{1,2}, {2,4}} is zero because the system of equations it describes (x + 2y and 2x + 4y) are the same.
That is, if you can get one row from a sequence of transformations of the others, the determinant is zero.
Another example;
1 2 3
2 4 5
1 2 1
the determinant of this matrix is zero because row3 = 2 row2 - 3 row1
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can anyone help me in my channel
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How would you go about finding the coordinates of the point of a line that is the nearest to another point in a 3d space?
In my problem, i have access to the line's equation, the other point's coordinates and the distance between the line and the point.
The distance is sqrt(236)/sqrt(14)
Just show the whole problem
The line's equation is
[2 4 -3] + k[2 1 -3]
The point Q's coordinates are
(2, 1, 4)
The question is : which point in the line is the nearest to the point Q ?
The question is related to the last question where you find that the distance between the line and the point is sqrt(236)/sqrt(14) units
Thats the whole problem, I cant really send an image since it's not in english and there are like 12 questions that separate the info about the line and the point and the question
Find the distance from point to line as a function of k and then minimize distance and solve for k
It'll help to minimize distance^2 since it gives the same answer
You can do the minimisation route, but it's probably easier to do it purely as a vector job.
Pick any point on the line (e.g. the one you're given), find the vector from there to Q, and dot that with the (normalised!) direction vector of the line. That gives you the distance from the point you chose on the line, along to the point that's closest to Q. Then you just go along the line by that distance and you're there
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Can someone help me with this
I have to simplify the x^2 + y^2 - 2xy -1 but there's a step I dont understand
This one precisely
Its using identity
how do you go from (x-y)^2 -1 too [(x-y)-1)*[(x-y)+1]
why would you do that tho
Cuz the question ask for ?
I feel like its doing the opposite of simplifying
You can't simolify anything to this
so like it's a formula I have to follow?
why you divide specifically (x-y) and -1
dont you have to consider the ^2 in the (x-y)?
Divide ?
è un doppio prodotto
Well you can distribute (a-b)(a+b) to see what it gives
Yeah no prob
Just making sure
To not gives useless thing
There is a formula
(x - y)^2 = x^2 - 2xy + y^2
But since an italian arrived
I dont know how I can struggle in an easy topic but can easily do way harder topics
yes, that's the one that originates from
se fai i calcoli, quindi fai la potenza, alla fine torna tutto
mi dispiace ma per me è come se non seguisse alcun filo logico
aspe
Yes then you put it back there
Cumu si ?
not really it says it's (x−y−1)(x−y+1)
I don't get how you go from what slender said to the result
Also idk but if this is gpt, avoid it cuz its sometimes really wrong
Difference of squares
a^2 - b^2 = (a - b)(a + b)
shouldn't it be sonething like (x-y)(x-y) -1?
So (x - y)^2 - 1^2
why do we put the 1 both times
((x - y) - 1)((x - y) + 1)
Think of (x - y) ^2 as a^2
(x - y - 1)(x - y + 1)
Done
Is that clear @west depot
Im trying to think
okay I understand that [(x−y)−1][(x−y)+1] is [a-b][a-b]
so like we divide (x-y) and -1 because they don't share anything in common?
like (x-y) = a and -1=b?
@tall cypress
coma scomporresti x^2-9?
No its (a - b)(a + b)
che è esattamente la stessa cosa
fammi pensare
giusto!!!
ora è lo stesso principio, devi rifare la stessa cosa
[(x-y)+1][(x-y)-1]
ci credi che io riesco a fare la trigonomia senza difficoltà e poi mi blocco per argomenti del genere?
grazie mille comunque
I think I've understood now, I'll just try another similar exercise and I'll close if I dont need your help
quindi x^2+y^2-2xy diventa, visto che bisogna scomporre il polinomio in più di grado più basso, diventa ((x-y)-1)(x-y)+1)
si grazie
hahahahhaha
provo a fare un altro esercizio per conto mio
ok ho capito
thanks everyone I seem to understand now I did another exercise by myself
/close
.close
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hellooo
can someone help me with 12
@clever sphinx Has your question been resolved?
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What does it want me to do?
Use graphs of cos and sin
Do I just graph it?
yah
Okay, thanks
@tired tendon Has your question been resolved?
Can anyone compare answers with me rq
?
Graphing calculator is being uselesss
HELLO!?
I’m here
@ocean viper
okay, thanks
Gimme one sec lemme get a piece of paper
Alright, thanks sir
What did u get for the first one
y = sin[36(x-4)] + 2.5
Max = 3.5
Min = 1.5
C = 2.5
A = 1
oh
k = 180?
I'm not sure
K is 360/period
from what I know
3.5 + 1.5 over 2
I looked at the scale wrong for the y-axis 😭😭😭
3.5 - 1.5 over 2
What about B?
Lemme solve that gimme 1 min
Alright, thank you
What did u get
y = 2sin(x-1) + 4
?
Oh ur right my bad
Alrighty
lol
At this point I should be getting help lol
You probably just haven't done them in a while
that's all
What have u done so far
Dang
I know to find period, I need to do 1.75 - 1, to find the diff
for the value betwen them
So it takes 0.75 seconds to go from min to max
yeah
But that’s half the period because we want a full cycle
then x2?
Yep
Which basically represents the amount of time for a full cycle to occur on her rocking chair
?
C = 1.375
Yep
For c, it's asking for the domain when period is 40
40 x 1.75
I think
wait
on
no
Uhh
It’s going through 40 cycles
And each cycle or period is 1.5 seconds
Which we identified before
Ye
And since range is in terms of y we need to find restrictions on distance not time
Yes
Yep
Should be right
@tired tendon Has your question been resolved?
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for part c why didnt they check t = 1 during the candidates test
nvm
they check the bounds and then the critical point in part b
.close
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if you were chovy this wouldve been easy
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you can use the ratio test and the nth term test to solve this right?
becasue if you use the nth term test you would get infinity right?
and if you use the ratio test you get e^5 which is greater than 1 which means it diverges
just trying to understand if I understand what im learning
if that makes sense
yes
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i need help in a question
should i just send it here?
yes
Find all natural numbers n such that 2^n-n is a perfect square
i've only managed to solve for even n
show us your working so far
wait
if n is even, n=2k, then 2k=(2^k+x)(2^k-x)
there exists a,b such that 2^k+x=a, 2^k-x=b, daí 2^k=(a+b)/2 e x=(a-b)/2\implies (a^2+b^2)/2=(a^2+b^2)/4+ab/2\implies a=b, which is a contradiction
so there are no even n
@rose wadi Has your question been resolved?
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Does anyone know the exact method archimedes used to approximate pi with his method of exhaustion? Writing about it in my dissertation and there is so much info on the internet that conflicts eachother, also quite hard to find a decent paper with it
iirc he calculated it using polygons with many many sides
i believe he started with a hexagon
and started doubling the sides
here is a site which attempts to present the original method as written: https://web.archive.org/web/20191118171203/http://itech.fgcu.edu/faculty/clindsey/mhf4404/Archimedes/Archimedes.html
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help
heeeeeeeeeeellllllllllllllllpppppppppppppppppppp
what is E(W), thats like random discrete variable
but i dont even know what that fully means
do you know what the cumalitive distribution function means
That’s a number
E(W) refers to the expected value of W
nope
shi i think thats the one lesson i missed at skl😭
it was the last lesson
and i left skl early
okay the cumalative distribution function "$F(w)$ for $w$" is the probability that $W$ is less than or equal to $w$
Arnavutköy
so basically, if we plug $w=7$ into that function, we will get the chance that $W$ is less than $7$
Arnavutköy
if we plug in $w=6$ into that function, we will get the chance that $W$ is less than or equal to $6$
that all outcomes
Arnavutköy
that it is less than or equal to
are less than that number
so E(6)
gives
us the probability
of it
being
5,4,3,2,1
its less than or equal to not less than sorry. so it would be 1,2,3,4,5,6
ok
but here, we know that it only can be 6,7, or 8
yh
also im describing F(W) when w=6, not E(6)
ok
F(W)
is everything
equal to and less than
so we have that when w=6, F(W) is the chance that w=6
what do you mean by E(6)?
in genreal
lik
expected
discrete value
like in a diff scenario
do you mean P(W=6)? "The chance that W=6?"
nah its fine
so plug in $w=6$ into the equation
Arnavutköy
plug in $w=7$ and $w=8$ also
yh
Arnavutköy
45/77
yes, so what is the chance that P=6?
45/77
okay, so what is the chance that the variable is equal to 7?
so chance of =7 is 15/77
and chance of it being =8 is 17/77
yep
ok
do you know how to calculate the expected value now?
no
much appreciated
okay, so for the expected value, we basically want the "average" value the variable takes
so for example, if a variable was half of the time 0, and half of the time 1, we would say that the expected value is half
ok
so for each number it can be
we take the probability that it is that number
and multiply it by the number itself
yes
7*15/77, since 15/77 is the chance that it is 7
k
we have already multiplied by the probabilities
supposing it had an equal chance of being 6,7, or 8
we would just take (6+7+8)/3
another way to think of this is (1/3) times 6+(1/3) times 7+(1/3)*8
as in we multiply every number by the probability
now we have done the same thing
except the probabilities are no longer all 1/3
yh
they are different for every number, but the three probabilities still all sum up to one
yh
bro
what is this
bro
im bugging
how do we even find this
is it that one formula
likeeeee
Z WORLD
so do you understand when a kiwifruit is large
Z- x-standard deviation over mean?
yh
so its when it is greater than equal to $70$ right?
Arnavutköy
and since mean is 80 and std.dev. is 8, do you know what z-score that will correspond to?
yh
no
OH SHIIIIIIIIIIII
NOW
WE USE
THE GRAPH THING
IS IT NCD???
i got
0.89
abt b
0.89 seems to be about right guestimating without a calculator
how tho
we dont know
upper limit
you don't need to now the upper limit?
its 37
$k$ is defined by the z-score, the mean, and the standard deviation
Arnavutköy
do you know what the z-score is
idk what it even means
its like some code
but
i know the formula
icl might need to grind stats
im shambolic
so the z-score reperesents how many standard deviations you are away from the mean
so for 70 for example
the mean was 80
so we were -10 from the mean
and we are going to divide this by 8, our standard deviation
thus we are -1.25 standard deviations away from the mean
so we call this number the z-score, which was -1.25
and then, the thing is for the normal distribution, we can always find the probability based on the z-score
oh yh
it is a complex function which is quite hard to understand
but for our purpose we just use a calculator or google to find out what z-score corresponds to which probabiliy
but how did u do b
specifically we saw a z-score applies to roughly 10.5 percentile
oh wait wait
so first find out what percentage of kiwis are 80 or greater
find the z-score corresponding to 80
what do you mean the area?
we have the mean, the standard deviation, and the value
that is all we need to find the z-score
specifically, the z-score is the value minus the mean, all over the standard deviation
so what probability does that correspond to?
yeah
so 50% of the time, the kiwi is jumbo or mega
if 35% of the time the kiwi is jumbo, that means that 15% of the time is mega
or alternatively, the kiwi is mega if the kiwi is in the 85th percentile or above
so now, google says the 85th percentile corresponds to a z-score of 1.036
so using this, can you calculate the cutoff between jumbo and mega?
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why did they use implicit differentiation here
because you cant directly differentiate x^1/x
they used a more specific technique called logarithmic differentiation
bringing the exponent down with logs before differentiating
this is the same for x^x?
Yes
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for this equation, I've already solved it by cross multiplying both sides and using the Pythagorean identity for sine and cosine (sin^2(x) = 1 - cos^2(x) then expand it)
not sure what other algebraic methods or identities I could use to verify the equation.
is multiplying the numerator and denominator by the conjugate of 1 + cos(x) which is 1 - cos(x) a valid way to verify the equation?
here's the supposed verification for what im asking:
i wasnt taught it so im just unsure of it's a correct way of verifying a trig identity
yes it is valid
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Why can this indicate that the vector set a1,....an is linear indep?
its definition
@void knot Has your question been resolved?
it's a definition, but intuitively, a system of vectors is linearly independent if none of the vectors are "superfluous". That means that in case it is linearly dependent, then there is some vector you can throw out of the system and they will still span exactly the same vector space. That is indicated by the fact that when a system is linearly dependent, it is possible to construct the same vectors with multiple different linear combinations. Like if you have the system (1, 0), (1, 1), (1, 3), then you can construct (2, 1) as (1, 0) + (1, 1) or as 3(1, 0) - 2(1, 1) + (1, 3), which are already two different ways. This indicates that at least one vector of our system is superfluous and when throwing it out, all linear combinations become more unique. If there are no more superfluous vectors and our system is linearly independent, then every linear combination is truly unique. In order for that to be true, it just suffices to show that the zero vector has a unique linear combination, which is exactly that definition
if it's not linearly independent and there was some non trivial linear combination of the zero vector $k_1 \alpha_1 + ... + k_m \alpha_m = 0$, then let's just assume $k_1 \neq 0$ and we can write $\alpha_1 = \frac{-k_2}{k_1} \alpha_2 + ... + \frac{-k_m}{k_1} \alpha_m$
rbit
so we can represent some vector of our system by a linear combination of the others, making it superfluous
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so im having a problem with part b
i want someone to see my working out
if they dont mind
because it feels like i hit a wall and cant continue
this is what i got up to
and idk what to do
if there wasnt an x after the equal sign it wouldve been way easier
like a zero instead
idk
help please
@plush grail Has your question been resolved?
still need help ?
yeah
in the last line, the sum should start from 2, not 1
there is probably a mistake in the lines before
@plush grail actually, you are also right, it is ok if you write it from 1
but why are you stuck now ?
im used to that after the equal is zero
not x
now i cant say what's inside the braket to be zero
if 2 polynomials are equal, it means that they have the same coefficient before x , x^2 , x^3 ... etc. but on the right, you have only x
on the right, it is a polynomial with a constant=0 and the coefficient before x^2, x^(anything) are 0, all except fox x^1
so im comparing coeff ?
yea
so everything inside the x power n braket equals zero
except when x=1
mm
so guess what must be the coefficient before x^1 ?
x power zero ?
wym
im confused
i should take the braket and equal it to zero
get cn+2
yes but inside the bracket for each power of n is equal to the coefficient of the polynomial: x
i dont grasp what your trying to get at
the polynomial x is: 0x^0 + 1 * x^1 + 0x^2 + 0* ...
i dont get it
will this differ in the way of solving this
or can i procceed with my thing
you are almost right, im explaining the reason you are a little wrong
mm okay
should i get the value of the series when n is 1 and sub it on the other side of the equation ?
dont think that would lead to anything
uhm
no
like
we're comparing coefficients
so like
compare anything that's multiplied by x on the other side
exactly, so why don't u agree withmy last message ?
cause you mentioned other powers of x
x
it should only include the first power of x
so it is like if you have a + bx +cx^2 = x and u must find a,b and c