#help-27

1 messages · Page 283 of 1

orchid wasp
devout snowBOT
orchid wasp
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Why is the 5 on the third point

lusty sapphire
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ohh

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I see what you are asking

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It's not like this

orchid wasp
lusty sapphire
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It's like this

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(but with better lines)

orchid wasp
lusty sapphire
orchid wasp
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Like the bottom point is (3,2,0) so shouldn’t it move up 5 points from there

lusty sapphire
# lusty sapphire

Like I said here, you should not be reading it like this. The point is in 3D space (projected onto paper), it is not in the 2D coordinates of z and y

lusty sapphire
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Here is roughly what you see

orchid wasp
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This what I’m doing

lusty sapphire
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and here it is from a different perspective

orchid wasp
lusty sapphire
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All the red lines are parallel to each other, same for the green and blue lines

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and the two black lines are parallel

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the blue and purple rectangles are also parallel to each other. The blue rectangle is at z=0 and the purple is at z=5

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@orchid wasp

orchid wasp
lusty sapphire
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The long red line is the x axis, and the long green line is the y axis

orchid wasp
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Isn’t y to the right of z

lusty sapphire
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Here's the same image, closer to the perspective on your paper

lusty sapphire
orchid wasp
lusty sapphire
# orchid wasp This what I’m doing

From here, the two dashed lines at (3, 0, 0) and (0, 2, 0) are in the XY-plane and meet at (3, 2, 0) (the blu points). Then, from the blue point, you must move upward by 5 units (but thanks to 3D perspective, this will not align neatly when projected onto 2D paper. That's what the two blue long curly { are showing you, that the purple dot is 5 units above the blue dot, but at the same x and y coords, making the purple dot (3, 2, 5)

orchid wasp
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How do I show that as a dashed line

lusty sapphire
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you're still looking in 2D

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they're not "stopping it anywhere"

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They're drawn to be the same length

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Looks like you are struggling with orthographic projections

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requires some mental imaging of third dimension

orchid wasp
lusty sapphire
orchid wasp
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Like the (3,2,0) point they showed as dashed line

lusty sapphire
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Oh. Then yes, you could draw that as a dashed line (and is the usual convention.

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I think the curly braces here were used to emphasize that the separation between the blue and purple points was exactly five units

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But that's not how you would normally draw it

orchid wasp
lusty sapphire
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Normally, it would be drawn like this

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Where the little black squares emphasize right angles

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And it is common to label the height

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So we know that we went 5 units up

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You could also add this extra dashed line to emphasize that the higher dot is at z=5

orchid wasp
lusty sapphire
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Almost

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you keep trying to draw the point so that it is horizontal to z=5

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But that is the wrong perspective

orchid wasp
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So how come 3 and 2 r at those exact points

lusty sapphire
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you drew 2 wrong also

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and 3

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your dashed lines need to be parallel to your axes

orchid wasp
lusty sapphire
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See how their dashed lines are parallel to their axies

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you aren't doing that

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you drew this line on the right going straight down, aligned with your sheet of your paper

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But it should go parallel to this axis

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You drew this dashed line correctly because it goes parallel

orchid wasp
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Like what way is it suppose to dash then

lusty sapphire
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Lines of the same color should be drawn parallel to each other

orchid wasp
orchid wasp
lusty sapphire
orchid wasp
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Like I only have these circled parts

supple knot
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just extend the z axis to -z direction

orchid wasp
supple knot
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correct

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that blue line has tick marks at z=-1 and z=-2

orchid wasp
supple knot
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what's wrong

orchid wasp
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That makes it z as 5

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??

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I thought it went up

supple knot
orchid wasp
supple knot
orchid wasp
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But I’m saying how I draw z 5 into my graph

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Using just this

supple knot
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oh i see i misunderstood your question

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you move the point (0,0,5) that's on the z axis

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to whatever (x, y, 5)

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first shift (0, 0, 0) to (3, 2, 0)

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red = x axis and green = y axis

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after you shift (0,0,0) to (3, 2, 0), then you go vertically 5 units

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both ways arrive at the same destination point (3,2,5)

orchid wasp
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It went up 5 vertically

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??

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@supple knot

supple knot
orchid wasp
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Wdym

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It’s going up straight?

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This?

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@supple knot

rotund umbra
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you can click around with it

orchid wasp
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Using only this

supple knot
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this line has to be parallel to

rotund umbra
supple knot
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this one

orchid wasp
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They did on YouTube

supple knot
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all we're telling you is that your lines are slanted

sinful rover
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from the bottom left to the top right

orchid wasp
sinful rover
rotund umbra
orchid wasp
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Bruh what so what’s the point of this thing if I can’t draw it

sinful rover
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its called drawing 3d on 2d, if your tv can do it so can you

supple knot
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plotting 3d in IMAX irealshit

sinful rover
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is that better?

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that one is a little hard to see

orchid wasp
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But I wanna know how to draw it as a dashed line like the bottom (3,2,0) is

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And I don’t understand where it’s suppose to stop

sinful rover
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OH

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you just estimate

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i mean they did the lines so they could see it better

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draw a line on the y axis parallel to the x axis and the same for the x line and where they intersect put a point

orchid wasp
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Cus this what I did but it’s wrong

sinful rover
sinful rover
rotund umbra
lusty sapphire
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@rotund umbra @sinful rover it's wrong Because this dashed line on the right should not be going straight down, it should go parallel to the x axis

sinful rover
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its a drawing

orchid wasp
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so my answers right??

sinful rover
lusty sapphire
# sinful rover omg bro its an estimated line no one is getting introuble for that

In normal circumstances, I would never point this out, or criticize it, but the root of the whole problem here is that dellungi is not making the jump from 2D to 3D, or understanding how the perspective changes as you move orthogonal to paper. The fact that it goes straight down is making me concerned that it's the same problem, but transfered to another axis now.

sinful rover
lusty sapphire
# sinful rover theyre just being picky; yes

Yes. I am being picky, I want to be certain dellungi truly understands the task here so they're not sent off with incomplete information, and then get even more frustrated when their teacher becomes not satisfied.

sinful rover
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i think they understood what they were doing and now youre making them doubt themselves in an unnecessary manner

rotund umbra
lusty sapphire
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@orchid wasp, overall, it's up to you. Do you trust that you understand this now?

orchid wasp
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so where is the z suppose to go up to if its not 5 i dont get it

orchid wasp
sinful rover
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(x,y,z)

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if z is 0 just dont move it

orchid wasp
sinful rover
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ok then 5

orchid wasp
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but this isnt

rotund umbra
orchid wasp
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So it becomes 3 at z??

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I’m boutta tweak out

rotund umbra
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you've just said that

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the z is suppose to go up 5

lusty sapphire
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All those higher points have z=5

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None are at a fixed height (relative to the screen) because the perspective projection is warping the points to make it viewable in 2D

orchid wasp
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So I can just say this is (3,2,5)

lusty sapphire
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The really fat purple line here goes from the origin, to 5 units up, along the z axis. So it starts at (0, 0, 0) and ends at (0, 0, 5)

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Every black line in this graphic must be exactly that length of the fat purple line

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It is that specific length that signifies that you are translating 5 units up, in the positize z direction.

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If you draw your line shorter, then you would end up at a z less than 5. Likewise, draw it longer, and you are at z greater than 5

orchid wasp
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I can just use that { strategy then??

lusty sapphire
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yeah

orchid wasp
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Ok so if I do that then I can stop it anywhere I want

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?

lusty sapphire
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again, "anywhere you want" is not how you want to think of it. Stop it so that it is the appropriate length

orchid wasp
lusty sapphire
orchid wasp
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The {

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So then I just draw it and hope they’re exact length?

lusty sapphire
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Don't "hope", just try your best to make them the same length.

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They don't have to be exactly perfect. No ones expects that of you when drawing by hand

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Just make it reasonably apparent that you drew to the correct height

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does that make sense?

orchid wasp
lusty sapphire
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You should make it reasonably the same size as the original

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Dang. Why don't I have any paper?

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Dang. I lost my good pen

orchid wasp
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I did random numbers

lusty sapphire
lusty sapphire
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You are making the same problem, you are extending your line until it is horizontal aligned with 9 as marked by the z axis

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All of these telephone poles are the same height (in 3D space). They are presented as different sizes on this sheet of paper so that the perspective view matches what our eyes see in real life. Likewise, the tracks on the the railroad are parallel (in 3D space), but the converge into the same spot as they meat at the horizon. If the tracks were drawn parallel on this paper, then in 3D, it would look like they are separating from each other. And the house on the right. The window, the door and the wall containg them are all rectangles, but they look like trapezoids because the perpspective is slanting the lines away from right angles. On paper, the lines are not parallel, but they represent parallel lines of 3D space.

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This building has a flat roof, and therefore a fixed height. But these highlighted ends of the roof are at different heights on the paper. But does that mean they are at different heights in real life?

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@orchid wasp this red line does not represent z=9

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does that make sense?

orchid wasp
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Wait

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So like this

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They’re similar length now

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@lusty sapphire

orchid wasp
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So I don’t need to write out any points for z like I did x and y?

lusty sapphire
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(This is actually known as orthographic projection, which is just one way to represent 3D space, but it's the easiest way)

lusty sapphire
orchid wasp
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I’m saying these

lusty sapphire
# orchid wasp I’m saying these

The ticks count as marks, it shows me that your x is 3 and your y is 4, since your dashed lines intersect the corresponding axes at those marks

orchid wasp
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Yeah so I don’t need for z cus idk how long it actually goes up ?

lusty sapphire
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This line here, the z axis, that line represents all the points whose x and y coordinates are zero. So only the z changes on this line. Any (0, 0, 1), (0, 0, 2), (0, 0, pi), whatever, they'll all be on this axis.

lusty sapphire
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So, say you had the point (2, 4, 3). How would you plot that now?

orchid wasp
lusty sapphire
orchid wasp
orchid wasp
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This what I’m talking about

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So it stops in middle of 1 and 2?

lusty sapphire
lusty sapphire
orchid wasp
lusty sapphire
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Here, I have used 3D software to plot a point in space

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But, it is really hard to tell exactly what point this is

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In fact, it is impossible

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If I rotate the plane space ever so slightly...

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You see that it was sever points all on a line

orchid wasp
lusty sapphire
orchid wasp
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Wym ur point is between 1 and 2 in the z axis

lusty sapphire
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Okay and now its not

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I changed the perspective

lusty sapphire
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You're not supposed to be thinking "Oh, for (2, 4, 3), I have to draw the height somewhere between 1 and 2. That's where it belongs". There is absolutely zero relation between those two things

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Here's the same point in a very esoteric perspective

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These are all representations of the point (2, 4, 3)

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Do you know why it looks weird? Because I'm not drawing the dashed lines that help give the perspective

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Here, I drew the guidelines, which helps a bit. It's still hard to see, but that's because I am attempting to get the point across that there is no fixed location for your point in 2D space. It depends on how your axes are drawn.

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That graph is interactive, you can move it around

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Just because the blue dot is somewhere different on your screen does not mean that it's no long (2, 4, 3). The axes move too. They are all moving in a way so that the same abstract concept of plotting a point in 3D space, and then showing you that plot in a 2D image is equivalent

devout snowBOT
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@orchid wasp Has your question been resolved?

devout snowBOT
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hard badger
devout snowBOT
hard badger
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can someone explain part d for me please?

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where did we get -1 for x and y from?

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i get that horizontal tangent line is where y = 0 but i don't get how to go from beyond there

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Is it bc we known when horizontal tangent line, the derivative is 0

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so we set 0 = to numerator of dy/dx?

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restive river
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Assesments =50%. Grade is 117/120. Assignments = 25%. Grade is 87.9/90. Classwork = 25% grade is 85.9/91. what is the lowest grade i can get on an 100 point test and still maintain an 84 in the Assesments category

restive river
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im pretty sure this is easy but idk how to do it

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someone pls help ,e

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me

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!close

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@solid hollow Has your question been resolved?

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rough hatch
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how do you know when to use shell, disk or washer method

spare zealot
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Problem context and whatever variable you decide is easier to integrate

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Do you have a specific problem or just general question?

rough hatch
rough hatch
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but thats the one that im working on

spare zealot
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What do you think about it right off the bat

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I assume that interval is of y and not x

rough hatch
spare zealot
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So we have the blue shape here rotating around the orange

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And goes no higher than the purple

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Just to help visualize

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This could be done with an integral with respect to y or wrt x depending on preference. Remember any key differences between those?

rough hatch
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wym key differnces

spare zealot
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That was worded weirdly on my part

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Start with just the area under the purple curve, for example

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If you integrate with respect to x, you're adding up slices that are dx wide (really small) and a height of 1-2x^3 (purple - blue)

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If instead you integrate with respect to y, you're adding up slices that are dy wide (really small) and a height of the inverse of f(x), which is cube root of x/2

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The variable that you choose to integrate changes the method that you use

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Notably, if the slices are parallel to the axis of rotation (in this case axis is y axis, slices are parallel to it in the dx case) you use the shell method, and if slices are perpendicular to the axis of rotation (in this example, the dy case), you use disk or washer depending on whether there's a hole in the middle of the shape

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Does that make any sense or am I rambling too much lol

rough hatch
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if its y i should generally use shell?

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rotating around the y axis

spare zealot
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Depends on what the axis of rotation is

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if you're integrating in y, you do shell if the axis of rotation is parallel to the x axis

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Because the slices that are formed by the riemann integral when integrating are horizontal when integrating y, and vertical when integrating x

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In the case of x, you're integrating these regions

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If you recall the riemann sum definition of the integral, it's really the limit of the areas of a bunch of rectangles that get smaller and smaller

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When doing it in terms of x, the rectangles are really tall and their long sides are parallel to the axis of rotation. Whenever the long sides are parallel to the axis, you use the shell method. (If the shell method isn't possible, you should integrate in terms of the other variable)

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IN the case of y, it looks like this

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In both cases the axis of rotation is the orange line. In the first image, those rectangles (or I guess lines... infinitely thin rectangles) are rotated in a way that makes each of them into the side of a cylinder, thus shell method

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In the second image, they're rotated in a way that makes each of them into a circle, thus disk method

rough hatch
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ohh

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i think that makes more sense

spare zealot
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Where the washer method comes in is in a case like this

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Notice how it's similar to the case where the disk method is used, but there's a hole in the middle of the shape once its rotated upont the axis

rough hatch
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yes

spare zealot
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For the points up until that hole starts, you use the disk method, but for the rectangles where that hole exists you need the washer

rough hatch
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so how would i determine where the lines point

spare zealot
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You get to choose, which is part of what makes it difficult lol

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In any given volume of revolution problem, you can do it with the rectangles in either direction

rough hatch
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oh

spare zealot
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Though usually one way is easier to do than the other

rough hatch
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yea

spare zealot
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In the case of that third image I sent, if you did it in terms of x you would only need the shell method instead of both washer and disk

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Which would result an a more simple integral

rough hatch
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so they should all give the same anwser?
just one is harder?

spare zealot
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Yes

rough hatch
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i see

spare zealot
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It all depends on the problem itself. Sometimes both ways are about the same complexity, sometimes one is incredibly complicated and the other is really easy in comparison

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But as far as identifying which method you're using, if you choose the way the rectangles go and they're parallel to the axis of rotation, you use shell

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If perpendicular, you use disk/washer

rough hatch
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i see

spare zealot
# sonic parrot What

It's methods for calculating the volume of objects that are defined by rotating a graph around some axis to make a 3d shape

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Here's another example if you want. The region is rotated around the x axis

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When you integrate dx it's always doing vertical red lines, and when you integrate dy it always does horizontal red lines (of course, if the function is given as a function of x you need to invert it to do dy, and vice versa)

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In this case, the dx way is washer and the dy way is shell

devout snowBOT
#

@rough hatch Has your question been resolved?

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rustic whale
#

help

devout snowBOT
rustic whale
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tomorrow my math exam

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can someone help me

rare merlin
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with what

rustic whale
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to solve math problem

rare merlin
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what math problem

rustic whale
#

Basic Statistics : Types of Statistics, Different Statistical Techniques, Steps in Statistical Investigation, Uses and Limitations of statistics, Collection of Data, Sources of collecting primary and secondary data, Limitations of secondary data, Criteria of evaluating secondary data, Organization of data, Graphs of Grouped Frequency Distribution, Tabulation of Data, Parts of Table.

Measures of Central Tendency : Kinds of measures of central tendency (statistical averages or averages) :

Arithmetic Mean : Simple Arithmetic Mean, Methods of calculating simple arithmetic mean, Arithmetic Mean in case if Individual Series, Discrete series and Continuous series, Weighted Arithmetic Mean, Combined Arithmetic Mean.

Geometric Mean : Simple Geometric Mean, Methods of calculating Simple Geometric Mean, Geometric Mean in case of Individual Series, Discrete series and continuous series, Weighted Geometric Mean, Combined Geometric Mean.

Harmonic Mean : Simple Harmonic Mean, Methods of calculating Simple Harmonic Mean, Harmonic Mean in case of Individual, Discrete series and continuous series. Weighted Harmonic Mean, Combined Harmonic Mean.

Median : Methods of Calculating Median in case of Individual, Discrete series and continuous series.

Partition Value : Quartile, Quintiles, Hexiles, Septiles, Octiles, Deciles, Percentiles.

Mode : Methods of calculating Mode in case of Individual series, Discrete series and continuous series.

Range : Computation of Range, Inter Quartile Range, Computation of Inter Quartile Range, Percentile Range and Computation of Percentile Range.

Mean Deviation : Computation of Mean Deviation, Standard Deviation, Calculation of Standard Deviation, Variance, Calculation of Standard Deviation for Individual Series, Discrete Series and Continuous Series, Coefficient of Standard Deviation and coefficient of variation, Combined Standard Deviation, Correcting incorrect Standard Deviation.

Correlation Analysis : Correlation Analysis : Definition, Types of Correlation : Positive, Negative, Simple, Multiple, Partial, Total, Linear and Non-linear. Need of Correlation Analysis, Correlation and Causation, Techniques for Measuring Correlation : Scatter Diagram Method, Graphic Method, Karl Pearson’s coefficient of correlation : Correcting incorrect coefficient of correlation, calculating Karl Pearson’s coefficient of correlation in case of grouped series. Probable Error, Coefficient of Determination, Spearman’s coefficient of Correlation (Rank Correlation) : Calculation of Correct Coefficient of rank correlation. Difference between Rank Coefficient and Karl Pearson’s coefficient of coefficient, Coefficient of concurrent deviation.

Regression Analysis (Linear Regression) : Definition, Difference between Correlation and Regression, Types of Regression Analysis : Simple, Multiple, Partial, Total, Linear and Non-linear, Objectives of Regression Analysis, Methods of obtaining regression analysis : Regression Lines, Regression Equations. Methods of obtaining regression equations ; Normal Equations and Regression Coefficient, Properties of Regression Coefficient, Standard Error of Estimate, Regression Coefficient in case of Grouped Data, Uses of Regression Analysis and Limitations of Regression Analysis

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@rare merlin it's my syllabus

river knot
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💀

rare merlin
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i am not gonna read all of that lol

river knot
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just ask a specific question

rustic whale
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read topic only man 😂

river knot
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nobody is going to teach you your whole curriculum

steady trail
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u need to memorize all of this

rustic whale
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tech me about mean

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pls

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🥲

steady trail
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the mean is the average of all the numbers

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is that the type of mean or is it something else

rustic whale
#

bro

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never mind im gonna die

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math is not a problem but exam is

steady trail
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so ur problem is that u have an exam

rustic whale
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yes

steady trail
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and u have to memorize all of this for the exam

rustic whale
#

hmm

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.close

devout snowBOT
#
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fallow forum
#

why don't we need to convert all the "s"'es in the answer to (s-2) or (s-6) depending on whetehr it falls under e^-2s or e^-6s?

fallow forum
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i thought the time shift meant i had to change all the variables accordingly

devout snowBOT
#

@fallow forum Has your question been resolved?

urban aurora
fallow forum
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so basically it's already shifted

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this is another similar question

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i think i see now

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so i only need to shift for t and not s

urban aurora
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👍

fallow forum
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wait, it's e^-2s, not e^-2t

urban aurora
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exactly

fallow forum
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i mean this bit

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unless it's a typo

urban aurora
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Nope I don't see anythign wrong there

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I think you're confusing these formulas

fallow forum
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oh the 2 problems use different formulas?

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we were given these but never taught how to use them. he just told us when, for example using laplace inverse, when we contract e^-2s to u_2(t) we just have to shift everything by 2, or in this case, slapping on a -2 on every t we get from the L^-1

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i thought we needed to go the other way when we compute the laplace (non inverse)

urban aurora
fallow forum
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ok got it, thanks

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so shift before applying laplace

urban aurora
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For u_a(t) yes

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@fallow forum Has your question been resolved?

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ruby parrot
#

what would the standard deviation of this density curve be

midnight echo
#

What

#

You can't tell from just the curve

ruby parrot
#

it says estimate

royal radish
#

its just 20

midnight echo
#

About 68% of the area under the curve will fall within -1 and 1 standard devation from the mean

royal radish
#

100+- 20

midnight echo
#

Ballpark would be like 20, maybe 15

ruby parrot
#

sorry i forgot to add the answer choices

#

a.5 b.10 c.15 d.20 e.25

royal radish
#

id go with 15

ruby parrot
#

i went 15 thx

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unique lake
#

Hello, I am trying to prove that simple straight line, f(x)=ax can be approximated by infinite sum $f(x)=\frac{aL}{\pi} \sum_{n=1}^{\infty}\frac{-1^{n+1}}{n}\sin (2n\pi x/L)$. I need a little help. Thanks!

woven radishBOT
tall knoll
#

what exactly do you need help with

frozen aurora
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#

@unique lake Has your question been resolved?

unique lake
#

Sorry, i forgot to add over a certain range, from -L/2 to L/2

unique lake
unique lake
#

I mean which technique do i use to prove that?

trail eagle
#

You usually get this using the Fourier series. Are you familiar with that?

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humble fulcrum
#

What is the fastest method in solving large systems of equations

neat solstice
#

I think its not gauss, im gonna search real quick

unique lake
#

.reopen

unique lake
neat solstice
#

Gmres is an algorithm that is way faster

#

But afaik it is an approximation

#

But when n is big, computers do the calculation anyway. And afaik gauss also had bad conditioning

stone stump
#

exact solutions dont matter for big systems anyway

#

often the system ends up symmetric and positive definite so you can also use cg which is faster iirc

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#

@humble fulcrum Has your question been resolved?

humble fulcrum
#

Is matrix method better than the standard solve for some variables until you get a number

neat solstice
#

With computers, you get errors. Some algorithms are more stable with handling errors. And afaik gauss is not so good at that

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restive river
#

Let f be a real-valued continuous function on R. Prove that f is uniformly continuous on R if lim(x→-∞)f(x) = lim(y→∞)f(y) = 0.

restive river
#

My plan was to choose a M,
For all positive epsilon, pick out M sao that | f(x) | < epsilon/2 for all x in R \ [-M;M]

#

then I use the properties of uninformly continious on [-2M;2M] but then idk wth im doing 😭

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wary spoke
#

Okay, I am unlucky af, I asked a question related to this literally a few hours ago( #help-32 message ), and I ran into the same problem In a different context(vector then, conics now)

So, I was looking at the solution for a problem, and in that problem they do the following

(x-2)/3 = y/0

y=0

Context: The above is trying to derive a straight line equation from 2 points in that line.

And surprisingly the answer is correct(I used another method that doesn't involve undefined stuff)

So my question is, did the above solution basically do the multiplication by assuming '0' to be not 0, but a value close to 0, and is this another case of practicality vs mathematical rigor.

devout snowBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

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wary spoke
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.reopen

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wary spoke
#

Okay... I am dumb

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shrewd kettle
#

Ferris wheel with Radius 30 meters spins one rotation in 3 minutes. The a person steps on the wheel at the lowest point on the ground. and then the wheel spins for 5 minutes before stopping. How high above the ground is the person?

I am cooked

shrewd kettle
#

aka interval is 120 degrees, and it does 600 degrees in total which is one rotation plus 240 degrees from -90degrees

#

do I asumme the lowest point is 0 so the amplitude would be 30 because the radius so it would be 30+30sin(150)=45m?

urban spindle
#

I think so. I mean, lowest point is definitely 0, and I agree the angle goes to 30 or 150 (depends in which way the wheel rotates). It looks correct.

shrewd kettle
#

alright, thanks

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floral cradle
#

What would the answer here be?

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old carbon
floral cradle
#

it's being flipped over the y=x line so it goes into the other quadrant

old carbon
#

You're thinking about flipping it over x=0. y=x is the line that is 45 degrees to the upper right corner from the origin

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stable plume
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stable plume
#

hi gang🙏

#

lowk need help on how to set it up (i wasn’t here for this lesson)

mint stratus
#

which grade is this

stable plume
#

10th

#

florida 10th geometry

winter patrol
#

did you have any issues with Q2?

stable plume
winter patrol
#

initial set up is the same
solving comes after

#

first identify which parts are congruent
and that'll give you your starting equation

reef chasm
#

GRADE 11TH Asian maths anyone?

vernal monolith
#

!occupied

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#

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

stable plume
#

and then what😭

#

i’m sorry i’m a lil slow💔💔

winter patrol
#

are you able to determine the numerical size (measure) of angle T?

stable plume
#

it’s 29°

winter patrol
#

no

stable plume
#

oh

winter patrol
#

V is 29°, T is not V

stable plume
#

theyre congruent

#

WAIT i read that wrong

#

t is 8x-27

mint stratus
#

triangle has 180 degrees total so just take away U and V to get T

winter patrol
#

i said numerical value

stable plume
#

i’m so slow😭😭

winter patrol
#

for this exercise, focus only on triangle TUV

stable plume
#

t is 61

winter patrol
#

math is case senstive, you should be using capital T

stable plume
#

AIGHT so now do i like make 3y+7 equal to 61

stable plume
winter patrol
#

by convention (with no other random stuff present) lowercase t would represent the side opposite T

stable plume
#

alr

mint stratus
#

can you use sin and cos?

stable plume
#

no😭

#

gang im in 10th grade

winter patrol
mint stratus
#

yeah sorry we had that earlier here

stable plume
stable plume
winter patrol
#

you mentioned that R is congruent to T
what is R given to be?

stable plume
#

8x-27

winter patrol
#

yes

#

that's what you should be setting equal to 61

stable plume
#

OHHH tyty

winter patrol
#

and would you be able to solve that equation

stable plume
#

aight i got 11

slim canopy
#

Could you share your equation that you solved?

stable plume
#

i need to get y now

mint stratus
#

isnt just RS=VT?

stable plume
#

yeah i thinks

mint stratus
#

since all corners of triangle match

winter patrol
#

identify the congruent sides the same way you did in Q2,
then same idea

stable plume
#

so 3y+7=61??

mint stratus
#

noo

winter patrol
#

why 61

stable plume
#

man

stable plume
mint stratus
#

but you are looking for lengths of sides

stable plume
#

bear w me chat😔

winter patrol
#

you're setting sides equal to angles

stable plume
#

ohh

winter patrol
#

identify the congruent sides the same way you did in Q2,

#

which sides are congruent

stable plume
#

OHHHH

mint stratus
#

out of context a bit but can you use pythagorean theorem already?

stable plume
#

not yet i don’t think

mint stratus
#

did you get the equation to solve y?

stable plume
#

3y+7=25

#

YAY!!!

#

y=6

#

thank you guys…

#

yall r real ones🙏

winter patrol
#

note that the values given in the question are poorly chosen, (that they can't be justified with rounding issues)
that you're just supposed to take them at face value

stable plume
#

alr🙏

winter patrol
#

for a triangle with those lengths, S would actually be around 37°, nowhere close to 29°

stable plume
#

oh word?

#

anyway thank yall🙏

#

how do i close this

winter patrol
#

!done

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#

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stable plume
#

.close

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wary ruin
#

Let ( X ) and ( Y ) be two independent random variables such that ( X \sim Po(\mu) ) and ( Y \sim Po(3\mu) ).

The estimator for ( \mu ) is given as:

[
\mu^*_{\text{obs}} = \frac{2x + y}{5}
]

where ( x ) and ( y ) are observations from ( X ) and ( Y ), respectively.

Determine the standard error of this estimate of ( \mu ) if the observed values are ( x = 423 ) and ( y = 1304 ).

woven radishBOT
wary ruin
#

Can someone help me with this? I know that since X and Y are poisson distributed, it means the the expectation and variance is equal to the mean value. But I am not following the procedure of calculating the SOE(mu).

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@wary ruin Has your question been resolved?

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vast violet
#

my life is a lie

devout snowBOT
vast violet
#

so 1 inch isnt 12 cm??

#

No way i thought this all my life

#

apparently its 2.54 CM>?!?!?!

#

anyway i need help

#

How do i get from inches to cm^3 tho

#

2.16 in to cm^3

#

I can show my attempt 1 min

acoustic leaf
#

inches and cm^3 are not compatible units. do you mean in^3?

vast violet
#

like

#

so iwould do

#

2.16^3 in^3 to cm^3?

acoustic leaf
#

2.16 in is a length

#

you are given a cylinder with a particular radius and height. before anything else you need to turn that into a volume

vast violet
#

Oh

#

Ok

#

I def did this problem a while back but i gotta review for finals

#

SO i use cylinder formula as well?

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scarlet patio
#

how do I find the slope of an angle bisector?

scarlet patio
#

I am trying to find the coordinates for the incenter of a triangle

urban harbor
#

what is known?

scarlet patio
#

y = -x+58.45
y = (10/13)x-30.2
y = 25x-1248

#

these are the equations of the 3 lines

final drift
#

omg this is such a horrible bash

#

you need to use tan addition and half angle formulas

scarlet patio
final drift
scarlet patio
final drift
#

(decently advanced trig)

scarlet patio
#

It's a project for geometry math

final drift
#

oh okay i got it

scarlet patio
#

does this work?

final drift
#

you dont calculate the angle bisectors directly

final drift
#

okay so draw the incircle of the triangle

#

we get something like this right?

scarlet patio
final drift
#

do you see that M_CA=M_BA

#

and similarly M_BC=M_AC

#

and similarly M_CB=M_AB

scarlet patio
#

Yes ik

#

incenter thm

final drift
#

ok, so i claim that you can use this to calculate all the three points of tangency

#

do you understand how this would work?

scarlet patio
final drift
#

the incenter of triangle ABC is the same as the circumcenter of triangle M_AM_BM_C right?

scarlet patio
#

Oh I get it

final drift
#

intersection of perpendicular bisectors

scarlet patio
#

I understand now, thanks for helping

final drift
#

np

scarlet patio
#

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stone thorn
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stone thorn
#

Ty

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foggy otter
#

I'm taking AP Calc and rn we are learning about antiderivaties/indefinite integrals

foggy otter
#

I'm confused on how to rewrite the equation for numbers 11 and 12

visual hazel
foggy otter
#

The exponent for square roots are 1/2 or -1/2 if it's in a fraction

visual hazel
#

good

#

now you shouldn't have any problems with 12

#

11 you'll need to split the fractions

foggy otter
#

So I would rewrite the numerator and denominator?

visual hazel
#

just rewrite the denominator into its exponent form

#

and then split the fractions then simplify exponents

#

(a+b)/c = a/c + b/c

foggy otter
#

So it would look like this?

visual hazel
#

yes

#

then just simplify the exponents

#

integrate term by term

foggy otter
#

Oke so simplify the fractions first and then integrate them?

visual hazel
#

yes

foggy otter
#

Oke

#

And when ur dividing exponents with the same bas u subtract the exponent right or no?

visual hazel
#

yes

foggy otter
#

Oke just making sure

#

Thank u for the help!

#

Wait I do have one more question tho

#

Do the parenthesis on number 12 change anything when trying to integrate or is it just there?

visual hazel
#

nope

foggy otter
#

Oke thank u

#

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nova basin
#

How would I make it so the blue plane is a circle that is on the sphere instead of a plane

acoustic leaf
#

add the sphere equation as a restriction to the plane equation using {}

nova basin
#

Uh ok I can try

#

I’m a little confused

acoustic leaf
#

no you have to use {}, not []

nova basin
#

Ohh

#

Ooo it worked thx

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crimson niche
#

dy/dx = 1.5 + 3xy + 4y. I'm a bit rusty with derivatives, but would the second derivative of it be 3(y+(dy/dx)x)+4(dy/dx))

crimson niche
#

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restive river
#

need help with this last part on statistics homework

restive river
#

this is what they say in an example problems answer

#

do you just plug in 42 in x and solve for y or

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restive river
#

bro came in here just to ping that, actually useless

supple knot
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stable nacelle
#

Hello, would anybody be so kind to help me extract a mathematical formula akin to what this calculator utilizes?

https://www.yugioh.party/
d = Deck size
h = Hand size
a = Amount
m = Minimum
M = Maximum
(Assuming M is always equal to a)

I just know how to calculate the probability if m = M or m = 1 using binomial coefficients

stable nacelle
#

I'm essentially trying to find ? and if there's a simple formula that describes all three

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@stable nacelle Has your question been resolved?

viral sandal
#

Hypergeometric distribution?

stable nacelle
#

I forgot *100 on the top formula

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uneven kestrel
stable nacelle
#

<@&286206848099549185>

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#

@stable nacelle Has your question been resolved?

alpine python
#

well, i guess you can express it as a sum

#

$\sum_{i=m}^{a}\frac{\binom{a}{i}\binom{d-a}{h-i}}{\binom{d}{h}}=
\frac{\sum_{i=m}^{a}\binom{a}{i}\binom{d-a}{h-i}}{\binom{d}{h}}$

woven radishBOT
alpine python
#

Using Vandermonde's identity, i think this can be transformed into:
$\1-\frac{\sum_{i=0}^{m-1}\binom{a}{i}\binom{d-a}{h-i}}{\binom{d}{h}}$

woven radishBOT
alpine python
#

i'm a little unsure since i had to assume "a choose k for k>a is 0"

#

but anyway this is now in terms of the CDF of the hypergeometric distribution, which i don't think has a closed form

#

it does simplify when m=1 to the expression you found earlier

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and the other sum i wrote, before using vandermonde's identity, simplifies when m=a to the other expression you found

stable nacelle
#

Thank you

#

So you believe there's no closed form to describe the third formula @alpine python?

alpine python
stable nacelle
alpine python
#

um

#

let me explain

#

if there was a closed form for the third formula, call it function f
then 1-CDF/(d choose h) = f
and so
CDF = (1-f) * (d choose h)
and we've found a closed form for CDF, which is something no-one else seems to have been able to do, or at least they haven't put it on wikipedia

#

so it's unlikely that i can find a closed form for f

stable nacelle
#

Lmao that is understandable

#

But I do appreciate the effort

stable nacelle
#

.close

devout snowBOT
#
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devout snowBOT
#
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spring oasis
devout snowBOT
spring oasis
#

Find $k \in \mathbb{R}, k \neq 0$, such that $P$ has a multiple root. Then, for the value of $k$ found, determine all roots of $P$ and their multiplicities.

[
P = 12x^4 - 64x^3 + 96x^2 + k
]

woven radishBOT
#

938c2cc0dcc05f2b68c4287040cfcf71

devout snowBOT
#

@spring oasis Has your question been resolved?

alpine python
#

all right, i have a method that gets the answer

#

it's kind of tedious

spring oasis
#

how would u do it

alpine python
#

i've done it, in fact

#

i'll explain it

#

first i factored out (x-r)^2 from P

spring oasis
#

Raphael

alpine python
#

?

#

oh my icon

#

🙂

spring oasis
alpine python
#

consider the case when P has a root r of degree 2

#

then (x-r)^2 will factor out of P cleanly

spring oasis
#

okay so?

alpine python
#

expand: x^2-2rx+r^2

spring oasis
#

☠️

#

are we going to divide the polynomial by this?

alpine python
#

now i think you can use polynomial long division

#

yes

spring oasis
#

ok let's do it

alpine python
#

that's why it's tedious...

spring oasis
#

its doable, is okay

alpine python
#

there must be a better way

#

haha

#

anyway i got the following:

bleak tide
alpine python
#

$P(x)=(x^2-2rx+r^2)(12x^2+(24r-64)x+(48r^2-128r+84))$

woven radishBOT
alpine python
bleak tide
#

You know that if there is a multiple root of any polynomial q at some x, that the derivative of q at x is 0

#

In this case, you need to pick k so there is a point x such that P(x) = 0 and P'(x) = 0

#

you can see that's equivalent right?

alpine python
#

i can see that that seems promising

#

we should try that

bleak tide
#

So conveniently, solving P'(x) = 0 doesn't depend on k at all, because it's a constant

#

so find an x that satisfies that, then pick k such that the other condition is satisfied

alpine python
#

it will end up quadratic, that's good

#

the derivative

#

because we can divide out x

spring oasis
#

doing P'(x)=0 why does it imply same x will make P(x)=0

bleak tide
#

It doesn't

#

You need an x that satisfies both

spring oasis
#

lets go step by step

alpine python
#

you're looking for a multiple root x
because it's a root P(x)=0
because it's multiple, P'(x)=0

spring oasis
#

,, P' = 48x^3 -192x^2+192x \ P' = x(48x^2-192x+192)

alpine python
#

looks good

woven radishBOT
#

938c2cc0dcc05f2b68c4287040cfcf71

spring oasis
#

,w 48x^2 -192x +192 = 0

woven radishBOT
spring oasis
#

x = 0 and x = 2

#

makes P' = 0

alpine python
#

the problem statement says the multiple root is not at 0

#

wait..

#

i'm wrong

#

sorry

#

it says k is not 0

#

that's different

bleak tide
#

Well, effectively the same

#

Root at x=0 means k=0

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and vice versa

spring oasis
#

so x = 2 is only solution

#

guys i need more handhold

alpine python
#

i think u can ignore what i said

#

i don't think it was helpful

#

sorry

bleak tide
#

Well so you know now that if P has a root at 2, it will have a multiple root at 2.

spring oasis
#

wdym?

bleak tide
#

right?

#

because P'(2)=0

bleak tide
#

Well, now you need to make P have a root at 2

spring oasis
#

problem is i don't get why the multiple root at 2

bleak tide
#

which you control via k

#

what is your definition of a multiple root

spring oasis
#

like I agree but idk

spring oasis
#

what does that have to do with P?

spring oasis
bleak tide
#

right

spring oasis
bleak tide
#

I mean yeah, that's a correct definition

#

for a polynomial q, you can say it has a multiple root at a iff it factors as q(x) = (x - a)^n * something

#

where n >= 2

spring oasis
#

yeah

#

I mean I agree with differentiating the polynomial

#

but that only works because we know has a repeated root right

alpine python
bleak tide
#

yeah you use the product rule, and (x - a)^{n-1} ends up as a factor of q'

bleak tide
#

you have a factorization as (x-a)*something

#

where the something is nonzero at a

#

a single root

spring oasis
#

yeah

bleak tide
#

take the derivative of this, use product rule, and you get the derivative is nonzero at a

alpine python
spring oasis
#

we know P has a root at x = 2

alpine python
#

do we?

bleak tide
#

We don't actually know where any of P s roots are

#

we get to pick that

#

by picking k

#

I argued above that we want P to have a root at 2

alpine python
#

oh... we know P has a multiple root, and the only place this root can be is at x=2

#

so yes P does have a root at 2

#

sorry took me a second to catch up

alpine python
spring oasis
#

we need a root at x = 2 because at x = 0, k is zero

#

idk if we want P to have a root at 2, is like the only choice

spring oasis
#

,calc 12(2)^4 -64(2)^3+96(2)^2

woven radishBOT
#

Result:

64
alpine python
#

k = -64

spring oasis
#

,w expand (x-2)^2

woven radishBOT
spring oasis
#

$\polylongdiv{12x^4-64x^3+96x^2-64}{x^2-4x+4}$

woven radishBOT
#

938c2cc0dcc05f2b68c4287040cfcf71

alpine python
#

wow

#

great command

spring oasis
#

the division yields 12x^2-16x-16

#

,w 12x^2-16x-16=0

woven radishBOT
spring oasis
#

x=2 is triple root

alpine python
#

yeah

spring oasis
#

x=-2/3 once

#

and that's it

#

.solved

devout snowBOT
#
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devout snowBOT
#
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stark shale
#

hey, in this exercise, i understand z=0, but i don't get why they set it only on one part of the formula

stark shale
#

i get that dz part is discarded in the final answer because we're looking only for dw/dx and that part doesnt contribute to it. But they drag it along anyway without substituting z=0

#

I also think there is a mistake, there should be a negative when they solve for dy

devout snowBOT
#

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compact parrot
#

\begin{align*}
\frac{dw}{dx} &= \frac{\partial w}{\partial x} + \frac{\partial w}{\partial y} \frac{dy}{dx} + \frac{\partial w}{\partial z} \frac{dz}{dx} \
&= \frac{\partial w}{\partial x} + \frac{\partial w}{\partial y} \left( -\frac{2xy + y^2}{x^2 + 2xy} \right) \
&= \frac{\partial w}{\partial x} - \frac{(2xy + y^2)}{x^2 + 2xy} \frac{\partial w}{\partial y}
\end{align*}

woven radishBOT
#

altaccountinthespotline

devout snowBOT
#
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stark shale
#

reopen

devout snowBOT
tall stirrup
#

What is w, post the full problem

stark shale
stark shale
#

for the constraint function if i use chain rule i get
(x^2 +2xy)dy/dx + 2xy + y^2 = 0
dy/dx = -(2xy + y^2) / (x^2 +2xy)

#

so
dy= ( -(2xy + y^2) / (x^2 +2xy) )dx

#

and i see z = 0 in the constraint

devout snowBOT
#

@stark shale Has your question been resolved?

stark shale
#

it seems that they likely intended to hold
z constant at 0 temporarily but did not propagate that simplification fully to the other terms.

devout snowBOT
#

@stark shale Has your question been resolved?

devout snowBOT
#

@stark shale Has your question been resolved?

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#
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stark shale
#

.reopen

devout snowBOT
#

devout snowBOT
#

@stark shale Has your question been resolved?

devout snowBOT
#

@stark shale Has your question been resolved?

devout snowBOT
#
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#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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daring bobcat
#

given a 4th order polynomial with possibly complex coefficients, $A x^4 + B x^3 + C x^2 + D x + E$, does anyone know some necessary conditions in order for the polynomial to have ALL PURELY imaginary roots?

woven radishBOT
#

Ginger

daring bobcat
#

(i am considering the requirement $B = D = 0$, but not sure if it applies when $A$, $C$, and $E$ can be complex)

woven radishBOT
#

Ginger

daring bobcat
#

i believe the polynomial $(x-i)(x-2i)(x-3i)(x-4i)$ is a counterexample to the claim that $B = D = 0$ is required. is there anything useful we can say at all?

woven radishBOT
#

Ginger

lusty sapphire
#

$(x-\alpha i)(x-\beta i)(x-\gamma i)(x-\delta i)$

woven radishBOT
arctic field
#

f(x) has purely imaginary roots iff f(ix) has purely real roots

daring bobcat
daring bobcat
lusty sapphire
#

snow always with the 300 i_🇶 plays

arctic field
#

you then end up with the question of which real polynomials are reducible over R

daring bobcat
lusty sapphire
#

Yeah. But's Blake's got the better play

daring bobcat
#

my next move is 1. e5

#

i'll just say i'm a physics person, not a mathematician, so haven't worked with the idea of (ir)reducible polynomials before

#

i think i see what you're saying, but i don't know what the requirements are for (any? why only real?) polynomials to be reducible over R

#

(well i technically do from SWR's answer, but still)

arctic field
#

a polynomial with only real roots certainly can be represented as a complex multiple of a real polynomial

#

so it suffices to consider real polynomials only

#

then one can always factor a quartic real polynomial as the product of two real quadratics

#

it then remains to impose that both these quadratics have non-negative discriminant

daring bobcat
#

but i don't know how to conclude this without SSR's answer

arctic field
#

well that is essentially the answer

#

the coefficients of a polynomial are the elementary symmetric polynomials in the roots

#

so roots being real implies the coefficients are real modulo a constant factor

daring bobcat
#

i think i'm getting lost about whether there are 2 separate approaches here

#

or just basically a single one

arctic field
#

sometimes in life, you take what you can get rather than trying to put artificial boxes around everything

#

who cares whether one thing is "an approach"

daring bobcat
#

i am really trying to get a mental map of all the different parts

#

and how they connect

#

i don't have to draw boxes around them

#

but there are a lot of parts i'm not familiar with

arctic field
#

they're all relevant facts

#

consider all of them

daring bobcat
#

ok

#

i have enough to think over myself so i don't have to keep you here

#

but it seems to me like there is the fact that any polynomial has 4 roots, $\alpha$, $\beta$, $\gamma$, and $\delta$ and thus can always be written as a complex multiple of $(x - \alpha)(x - \beta)(x - \gamma)(x - \delta)$

woven radishBOT
#

Ginger

daring bobcat
#

then, when the roots are real, this clearly implies the coefficients are real (up to the complex multiple)

arctic field
#

without loss, just assume it's monic

daring bobcat
#

sure

daring bobcat
arctic field
#

what?

daring bobcat
#

ah wait

#

the above proves: if real roots, then real coefficients

arctic field
#

yes it does

daring bobcat
arctic field
#

no

#

that's false

daring bobcat
#

ok

#

right

#

but then it does seem we're starting with the knowledge that the polynomial can have all real coefficients

arctic field
#

i'm not sure what you mean

daring bobcat
arctic field
#

the assumption is that the polynomial has all real roots

daring bobcat
#

i guess i'm asking about this part:

a polynomial with only real roots certainly can be represented as a complex multiple of a real polynomial
so it suffices to consider real polynomials only

arctic field
#

yeah, so one starts with a polynomial which is known to have all real roots

#

and then one concludes that up to a complex multiple, the polynomial is real

daring bobcat
arctic field
#

wdym

#

that is the calculation you would make

daring bobcat
#

ok, np, that's what i was asking

#

ok i think i roughly get it

#

i might've been misunderstanding that there was some more general condition for whether polynomials are reducible or not that would spit out the answer

arctic field
#

well perhaps you could use calculus to help

#

the criterion is not straightforward at a glance

#

i suppose in this case it really comes down to the quartic formula

daring bobcat
#

i don't see how to use calculus here, that's interesting

arctic field
#

there's a good breakdown of what happens on wikipedia

daring bobcat
arctic field
#

yes

#

you use the quartic discriminant

daring bobcat
#

it definitely does look interesting, thanks