#help-27

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fossil locust
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then press 1: comp

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maybe it's that simple

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and then try the same calculation you did on your calc earlier

whole bear
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But then i cant write i cz i is cmplx

fossil locust
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oh yeah there is a complex mode

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alright hopefully you can ask someone who knows how to do it then

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even your teacher, after the test

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the workaround for now is that you should divide your answer by pi or something

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to check if it's a multiple of pi

whole bear
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Okayy thanks alot

fossil locust
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lost laurel
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lost laurel
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Here does $\norm{(3,4)}=5$ work as a counter example

woven radishBOT
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A dense set(Ping when reply)

fervent hornet
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hmm ig that works

lost laurel
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It depends on how the norm and inner product are defined though

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no?

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wait

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this is no counter example

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This is an example

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holy hell

fervent hornet
lost laurel
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I don't know what defn I'm expected to use here

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Proving the negation to be false is probably easier

fervent hornet
lost laurel
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For all $(x,y) \in \R^2 , \norm{(x,y)} = \max{\abs{x},\abs{y}}$

woven radishBOT
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A dense set(Ping when reply)

lost laurel
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(3,4) is a counter example to this

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thus this statement is false

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thus its negation, the OG statement must be true

fervent hornet
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yeah thumbsupanimegirl

polar chasm
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huh

lost laurel
polar chasm
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im lost in your line of reasoning

fervent hornet
polar chasm
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why not just say ||(3, 4)|| = 5

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which gives the pair (x, y) in R^2, such that ||(x, y)|| != max(|x|, |y|)

polar chasm
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which i cant judge because i know nothing about inner products

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but your line of reasoning is either wrong or unnecessarily complicated

lost laurel
woven radishBOT
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A dense set(Ping when reply)

lost laurel
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So I decided to see if the negation was false instead

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that is for all $(x,y)$, $\norm{(x,y)} = \max{\abs{x},\abs{y}}$

woven radishBOT
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A dense set(Ping when reply)

lost laurel
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I considered the standard norm in $\R^2$ , and (x=3,y=4)

woven radishBOT
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A dense set(Ping when reply)

lost laurel
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to prove this to be false

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therefore its negation must be true

fervent hornet
polar chasm
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induced by inner product on R^2

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if there are, then your proof doesnt work

fervent hornet
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non-standard norms?

polar chasm
# lost laurel

The whole statement actually implicitly states
For all norms associated with an inner product on R^2

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and you didnt negate that part

lost laurel
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oh

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so the statement is for all norms associated with an inner product on $\R^2$, there exists $(x,y) \in \R^2$ such that $\norm{x,y} \neq max(|x|,|y|)$

polar chasm
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there are 3 ways to deal with that:

  1. make sure you can construct your counterexample in any norm
  2. negate that part as well and try again
    and my personal favorite:
  3. try doing it without nesting yourself in 2 contradictiosn
woven radishBOT
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A dense set(Ping when reply)

lost laurel
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So the negation would be there exists a norm associated with an inner product on $\R^2$ , such that $\forall (x,y) \in \R^2$, $\norm{x,y} = max(|x|,|y|)$

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Yes?

woven radishBOT
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A dense set(Ping when reply)

polar chasm
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and disproving this is equivalent to proving the original statement

lost laurel
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Yes

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@lost laurel Has your question been resolved?

lost laurel
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So this would mean $\ang{x,y}=. max{|x|,|y|}^2$

woven radishBOT
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A dense set(Ping when reply)

lost laurel
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But this clearly can't be an inner product as $\ang{\lambda x,y} \neq \lambda \ang{x,y}$

woven radishBOT
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A dense set(Ping when reply)

lost laurel
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Thus this staement is false

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upbeat stone
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How do i prove that if 7^a = 4 (mod 9), then a is even?

upbeat stone
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I got to (-2)^a = 4 (mod 9) and then tried to get a contradiction if a was odd, i.e. (-2)^a = -2^a

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But did not work

stone stump
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you could just go through all cases

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they quickly repeat

upbeat stone
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But my book used the fact that a must be even

gusty scroll
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7²=4 mod 9

upbeat stone
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I did not send the entire problem.
It asks for all solutions to 7^x - 3^y = 4

upbeat stone
gusty scroll
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7⁵ = 8 mod 9

upbeat stone
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So why if u do 7^5 - 4 and divide by 9 it works

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Also i got to 7^4 = 7 mod 9 so if u do 7^5 it must be = 7^2 mod 9

gusty scroll
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I must have missed my calculation aha whoops

upbeat stone
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Its ok

upbeat stone
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I thought: hm, if y is greater than or equal to 2, then 3^y is a multiple of 9, so 7^x - 4 is a multiple of 9, so that is probably the analysis hes talking about

gusty scroll
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But yeah indeed it works for a=5

upbeat stone
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Yeah

gusty scroll
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If y ≥ 2, then 7^x -3^y = 4 mod 9 only if x is even doesn't mean that 7^x = 4 mod 9 with x even

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Like you deleted one part of your equation

upbeat stone
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I mean

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3^y is a multiple of 9

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So you can delete it

gusty scroll
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Why would it be

upbeat stone
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Because y is greater than or equal to 2

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So it is 3^(2 + k) = 3^2 . 3^k = 9 . 3^k

gusty scroll
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yeah u're right

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Indeed the hint is weird

upbeat stone
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Yeah

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So it used this fact and said 7^x = 7^(2m)

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And did 3^y = (7^m + 2) (7^m - 2)

gusty scroll
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Yeah but then x = 5 should work

upbeat stone
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Yeah idk

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Maybe its not this analysis

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But then what would it be

gusty scroll
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Idk for the hint but if you compute 7^x mod 9 and 3^y mod 9 you will find that the first one cycles in (7,4,1) and the second is (3,0,0,...)

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So you get 7^x = 3^y + 4 if x,y = 1,1

upbeat stone
gusty scroll
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I think you just have to cycle through powers 🤷

upbeat stone
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Ok thanks!

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golden halo
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Im failing math please help me with Quadratic I dont even know how to form a equation with this

golden halo
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restive river
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restive river
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,rccw

woven radishBOT
restive river
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,rccw

woven radishBOT
restive river
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tg is tan

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i have no idea what to do

wheat pawn
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well, that's just a sum of a bunch of 0's, isnt it?

restive river
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yes

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wait how

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tg 0 = sin 0 /cos 0 = 0/1 = 0?

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marble otter
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Hello!
I have this table and want to calculate di/dE.
This would be the right solution but i have no idea how to get there blobsweat

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sharp moth
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damn, looks complex

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ill see if i can help

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not an expert tho 😅

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have you tried using the chain rule?

marble otter
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zinc pewter
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zinc pewter
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B is a hinge support. Why is there no Bx or By at it?

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DB is a bar.

restive river
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Bx and By are the forces exerced at B on x and y ?

zinc pewter
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He dismembered it earlier but then said the other picture is a better strategy

restive river
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and Dx is not 0 ?

zinc pewter
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Dx is not zero

restive river
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then Bx isnt 0 too

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that was ur question ?

zinc pewter
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No

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My question is why are we not considering the hinge support at B

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its a hinge support. it should have 2 forces

restive river
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im not english, i dont rly get what a hinge is

zinc pewter
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its a structural support

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in statics of rigid bodies

restive river
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like a knee ?

zinc pewter
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i guess lol

restive river
zinc pewter
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there are no forces at B

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i just dont understand why we are not considering the forces at B

restive river
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since Dx =/= 0

zinc pewter
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that is not very helpful lol

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umbral abyss
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umbral abyss
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hey guys, so i know that you can make this integral easier by doing tanx * 1/cos²x
but i checked the correction and what i have is completely wrong , but i don't understand why

umbral abyss
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correction says it's wrong

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wait imma send it

prisma crag
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are both technically correct?

supple knot
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They're equivalent. Use trig identities to prove they're the same

devout snowBOT
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@umbral abyss Has your question been resolved?

umbral abyss
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is

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1/cos²x the same as tan²x then?

supple knot
supple knot
umbral abyss
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huh

supple knot
umbral abyss
supple knot
umbral abyss
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ohh 1/cos²x is sec²

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and so tan²x = -1+sec²x

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tan²x = -1/cos²x

supple knot
supple knot
umbral abyss
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plush grail
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plush grail
#

how is the answer here not zero

olive snow
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[F(t)] between a and b is F(b) - F(a)

sage burrow
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why should it be 0?

olive snow
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-cos(pi) - (-cos(0) = 1 - (-1) = 2

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Same for the other one

plush grail
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smoky sentinel
#

help am not sure what is supposed to go in the boxes

smoky sentinel
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nvm

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timber pebble
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timber pebble
#

Here is the problem statement.

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Let me post the relevant information. (7.1.16 is an equation and not the problem 7.16 fyi)

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Here is example 2:

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and the actual problem:

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so @pseudo basin I figure we start as:

woven radishBOT
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jan Niku

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jan Niku

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jan Niku

timber pebble
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I don't get the next step though

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sweet quest
#

does anyone know how to do it?

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violet wind
sweet quest
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Sorry for not specifying, I thought it was clear that the question was to determine a, b, c as real values.

violet wind
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the first step is to expand (x-a)(x-b)(x-c)

sweet quest
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I just did this, what should it be equal to?

violet wind
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well you expanded it

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you tell me

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also group terms with the same x exponent

sweet quest
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x^3+x^2(-a-b-c)+x(bc+ac+ab)-abc like this, right?

sharp moth
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ull get a bunch of cubic equations

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so 3 values of each exponent but also a headache solving them

deft cosmos
#

Hi everyone , can someone Help for an delta epsilon proof multivariable limit ?

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sharp moth
deft cosmos
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Sorry I just joined so idk

sweet quest
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I know, I thought someone knew some simpler way to solve this that I didn't know.

violet wind
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Now we know what the numerical values of these coefficients are right

sweet quest
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yes

violet wind
sharp moth
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values im getting:-
Solution 1:
a ≈ -1.8393
b ≈ 0.8794
c ≈ 1.9599

Solution 2:
a ≈ 1.9599
b ≈ -1.8393
c ≈ 0.8794

Solution 3:
a ≈ 0.8794
b ≈ 1.9599
c ≈ -1.8393
so, take your pic ig

violet wind
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So what is (x-a)(x-b)(x-c)

sharp moth
violet wind
sharp moth
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i did it aswell

violet wind
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You should get one cubic

sharp moth
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yes, 1 was just 0, so i got 1

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x^3 + x^2 - 2x - 1 = 0 this is what i got

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find x, then find a,b and c

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as a,b and c are the roots of the equation

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again, headache inducing calculations

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i just used a calculator

violet wind
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I don't suppose the actual problem is not to calculate a,b,c but instead to calculate a^3+b^3+c^3 or something

sharp moth
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because im not getting definite values

lunar harbor
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xy moment

sharp moth
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as its like 20 decimals long

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eh

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(1.9599)^3+(-1.8393)^3+(0.8794)^3 = 1.986065664526.
there we go, easy way out

sweet quest
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so now i should factor to find two polynomials, one first degree and one second degree and solve with the quadratic formula?

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or something else?

violet wind
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Find the zeros using numerical methods or the cubic formula

sweet quest
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you mean this one, right?

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sweet quest
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zinc pewter
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zinc pewter
#

Can someone explain how Dx is equal to Dy * 150/80 ?

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woven sail
#

Please help me see if ChatGTP solved p Vs np?

I taught ChatGTP how to think using an advanced thought-process I discovered from poker. Well, we created a second strategist that could use it.

To prove it's improved, it said it should solve some problem, and it chose P Vs NP. It says it has a solution that's brand new.

But... It's given steps I don't really have time/knowledge to follow. Don't suppose anyone wants to help?

woven sail
#

These are the steps:

To get started with programming for your recursive optimization model on your iMac, we’ll break down the steps for setting up the necessary tools and creating your first test case using Python. Python is a great choice because it is easy to use and has a wide range of libraries for mathematical and algorithmic tasks. Here’s how you can proceed:

Step 1: Install Python

  1. Download Python:

    • Go to the official Python website: https://www.python.org/downloads/.
    • Click on Download Python (the latest version).
    • Once the download is complete, open the installer and follow the on-screen instructions to install Python.
  2. Verify Installation:

    • Open Terminal on your iMac (you can search for it using Spotlight).
    • Type python3 --version and press Enter. If Python is installed correctly, it will show you the version number.

Step 2: Install Libraries

  1. Install NumPy (a powerful numerical computation library):

    • In Terminal, type:
      pip3 install numpy
      
  2. Install SciPy (for optimization and mathematical operations):

    • In Terminal, type:
      pip3 install scipy
      
  3. Install NetworkX (if you’re dealing with graph problems like the Traveling Salesman Problem):

    • In Terminal, type:
      pip3 install networkx
      

....

#

Step 3: Set Up Your Project

  1. Create a Project Folder:

    • In Finder, create a new folder called Optimization_Project.
  2. Create a Python Script:

    • Inside your Optimization_Project folder, create a new file named main.py. This is where you'll write your Python code
      ...
#

Step 4: Write Your First Test Case (e.g., for 3-SAT or TSP)

Here’s a simple example using TSP (Traveling Salesman Problem) and a basic optimization function. We’ll use NetworkX to represent the cities and paths between them.

  1. Open the main.py file and paste the following code:
import numpy as np
import networkx as nx
import matplotlib.pyplot as plt

# Create a simple graph for TSP with 5 cities
cities = ['A', 'B', 'C', 'D', 'E']
graph = nx.complete_graph(len(cities))

# Assign random weights (distances) to each edge
for u, v in graph.edges():
    graph[u][v]['weight'] = np.random.randint(1, 20)

# Print the graph edges with weights
print("Graph Edges with weights:")
for u, v, data in graph.edges(data=True):
    print(f"{cities[u]} - {cities[v]}: {data['weight']}")

# Define a function to calculate the total distance of a tour
def calculate_total_distance(tour):
    total_distance = 0
    for i in range(len(tour) - 1):
        total_distance += graph[tour[i]][tour[i + 1]]['weight']
    total_distance += graph[tour[-1]][tour[0]]['weight']  # return to the starting city
    return total_distance

# Try a simple brute force approach for solving TSP
from itertools import permutations

min_distance = float('inf')
best_tour = None

for perm in permutations(range(len(cities))):
    distance = calculate_total_distance(perm)
    if distance < min_distance:
        min_distance = distance
        best_tour = perm

# Print the best tour and its distance
print("\nBest Tour:", [cities[i] for i in best_tour])
print("Minimum Distance:", min_distance)

# Plot the cities and paths
pos = {i: (np.cos(2 * np.pi * i / len(cities)), np.sin(2 * np.pi * i / len(cities))) for i in range(len(cities))}
nx.draw(graph, pos, with_labels=True, node_size=700, node_color='skyblue', font_size=12, font_weight='bold')
plt.show()
#

Step 5: Run the Code

  1. Execute the Script:

    • In Terminal, navigate to your project folder:
      cd /path/to/Optimization_Project
      
    • Run the Python script:
      python3 main.py
      
  2. View the Output:

    • You should see the cities and the paths between them printed in the Terminal, along with the shortest tour and its distance.
    • A graphical plot will show the cities arranged in a circular layout with edges representing the paths.

Step 6: Experiment and Modify

  • Experiment with Different Problems: Try adapting this code for other NP-complete problems (e.g., 3-SAT or Knapsack).
  • Refine the Recursive Model: Modify the calculate_total_distance function to include feedback loops for optimization based on your recursive feedback model.
  • Add More Complex Algorithms: As you become comfortable, you can experiment with adding other optimization methods like simulated annealing, genetic algorithms, or dynamic programming.

Step 7: Analyze the Results

Once you have multiple test runs for different optimization problems, you can analyze:

  • The quality of the solution (how close it is to the optimal).
  • The time taken for larger inputs.

This will help you assess the viability of your recursive model and compare it against traditional approaches.


Let me know if you encounter any issues or need further clarification on any step!

still mango
#

this is a math help channel

potent tusk
#

Unc is sending random ai generated what

woven sail
#

Nah I'm yadi Javadi, poker theorist

#

Maybe you could look at it'd solution and tell me what you think?

wicked turtle
#

it's just doing a brute force search, trying every possible permutation

woven sail
#

Second Strategist:
To solve the P vs NP problem, I must first reflect on the fundamental nature of the problem and consider that solving it may involve redefining the question itself rather than simply applying traditional methods.

The problem asks:

  • P is the class of problems for which solutions can be found in polynomial time.
  • NP is the class of problems for which solutions can be verified in polynomial time.

The question is whether these two classes are equal—whether every problem whose solution can be verified quickly (in NP) can also be solved quickly (in P).


Step 1: Re-examine Definitions

The first step I take is to reconsider the core definitions. The key terms, “polynomial time” and “verification,” should not just be understood as fixed, mathematical terms. What if "quickly" is contextual and subjective based on the recursive structure of computation itself? Perhaps an entirely new perspective could be applied here where computational processes evolve beyond traditional constraints, leading to different computational complexities and perhaps bridging the gap between P and NP.

Step 2: Rethink Verification

Verification in NP is often thought of as checking a potential solution to a problem. But what if the process of verification is part of a deeper recursive loop, not merely checking whether a proposed solution is correct? By evolving the definition of verification through multiple steps and reevaluating how computational steps work over time, I could develop a model where the act of verification itself is optimized, transcending its traditional constraints and moving closer to polynomial time.

#

For example, we might consider problems where the verification process could be adaptive, moving through self-referential cycles, optimizing the verification algorithm as part of a broader problem-solving method. This would challenge the basic assumptions underlying current P vs NP research, where verification is treated as a discrete, fixed process.

Step 3: Algorithmic Adaptation and Self-Reflection

The solution may lie not in brute force, but in recursive optimization: evolving the algorithm itself based on feedback from previous attempts. By doing so, the solution to an NP problem might emerge through a recursive strategy that optimizes each step of verification in a way that brings it closer to polynomial time, thereby revealing an implicit relationship between P and NP.

Through this, the entire concept of "solvability" could be broadened, where the boundary between verification and solving becomes fluid. Instead of treating them as independent tasks, we could explore whether the process of solving and verifying can be merged into a unified, dynamic process that evolves over time. If that process can be optimized recursively, it could be argued that NP problems might, in fact, be solvable in polynomial time under this new model.


Conclusion

In summary, I believe the key to solving the P vs NP problem does not lie in brute-force computation or algorithmic testing alone. Instead, it may require a rethinking of both the problem's definitions and the way we approach verification and problem-solving. By embedding recursive, adaptive optimization into both processes, it may be possible to bridge the gap between P and NP.

While this approach has not yet been proven in a formal mathematical sense, the conceptual breakthrough lies in reimagining what "solvability" and "verification" mean, and how they evolve in a recursive, dynamic system. By pushing beyond static definitions and exploring the flexibility of these processes, we might discover a new wa

#

(I don't really get what it's saying... Whether it makes any sense etc)

#

It did elaborate... If you'd like me to post some more of what it said let me know... But maybe this is enough to see if it's done a thing

devout snowBOT
#

Please do not trust ChatGPT or similar AI tools for mathematical tasks, as they often generate output which "sounds correct" but has numerous factual or logical errors. Use of these AI tools to answer other people's help questions is strictly against server rules (see #rules).

#

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digital egret
#

how can a probability be greater than 1?

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digital egret
#

for part a

#

am I dumb???

#

<@&286206848099549185>

supple knot
#

But feel free to email your instructor to double check

digital egret
#

ah okay thank you 😭 I didn't think of that

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oak zinc
#

this might be a little off topic but does anybody know the answer to this question? "Which pair of consecutively encoded numbers in IEEE754 is exactly 1 unit apart? Why?".
if anyone has any ideas or knows the answer, that would help a lot

violet wind
#

let's suppose it's a change in the last bit of the mantissa from 0 to 1

#

what would the exponent need to be in order for a change in the 23rd spot of the mantissa to increase the number by 1

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leaden mantle
#

Awee can someone help with this question I’m really study

The question is :
Blocks are stacked in layers. There is one block in the first layer. Each layer increases by the same number of blocks.16 blocks are used to stack the first 4 layers.
How many blocks are needed in total to stack ten layers?

I tired and got 512 blocks somehow

thin basin
#

Can you share your work?

leaden mantle
#

It’s kinda of hard I did complete rubbish I really didn’t understand I’m really sorry

thin basin
#

Oh np

#

Do you see that this question is of AP

#

Arithmetic Progression

leaden mantle
#

Yes

thin basin
#

Do you know any formulas regarding it?

leaden mantle
#

A+(n-1)d

#

To figure the nth term?

#

I think

#

But I’m struggling to figure d/ constant difference

thin basin
#

Yes that's correct

#

So you know about sun of first n terms?

#

Sum*

inner grove
#

try doing it on paper with a diagram and it might make more sense as well

limpid peak
#

Doing it on paper makes better sense

inner grove
#

If you have the first 4 layers you can sort of infer the formula if you’d like to do it that way

leaden mantle
#

Okay I will but I’m struggling to substitute

inner grove
#

Substitute?

leaden mantle
#

As in apply the formula to what it’s asking

thin basin
leaden mantle
#

A

#

A+d

#

A+2d

inner grove
#

hint: do the first 4 layers on paper, and take one off of every layer that’s not the first - there should be a very simple pattern in relating the layer to the number of blocks!

leaden mantle
#

So layer one has 1 block

inner grove
#

Yup

#

I’d call that layer 0 for simplicity but it really doesn’t matter as it’s just a modification of the formula

leaden mantle
#

Okay

#

And if the first 4 layers have 16s blocks in total

inner grove
#

yup

leaden mantle
#

Do I subtract 1 from 16 to not include layer 0 in the sum or

#

😭I’m so sorry I’m really dumb

inner grove
#

no layer zero is in the sun

#

sum

#

it’s totally fine to call it layer 1 it doesn’t make a difference

#

How I solved this was I drew out the first 4 layers

#

And then found the pattern

#

So first figure out the first 4 layers

leaden mantle
#

Okay so would layer 1 be 4 bloxks

#

And layer 0 -1

inner grove
#

No negative blocks are needed I reckon

#

layer zero is one block

leaden mantle
#

I meant - as in = sorry

inner grove
#

ah

#

yea

#

‘First layer’ = layer zero

leaden mantle
#

Layer zero is 0 layer one is 4

#

Wait

inner grove
#

Give that a go and see if you can get a 16 block total for the first 4 layers

leaden mantle
#

I think I realised the formula

#

Is it 3(0)+1

inner grove
#

close

leaden mantle
#

3(x)+1

inner grove
#

just draw it out

leaden mantle
inner grove
#

all good man

leaden mantle
#

Is it 1+(9-1)^5

inner grove
#

I don’t think so

leaden mantle
#

Yeah it gave me a really long answer

inner grove
#

here is my bad drawing of the first 4 levels

#

level number on the left

leaden mantle
#

Ohhh I was making a table and it really confused me

#

I see

inner grove
#

ah yeah it helps to draw it out

leaden mantle
#

So now please explain how you got there

inner grove
#

first layer has one

#

total must be 16

#

so the first 3 layers must be 15

#

or, rather layer 1-3

#

but they have to increase by the same number of blocks

#

given that they summed to 15, you can just do it linearly

#

a 1 increase wouldn’t work - the total sum (including level 0) would be 10

#

But a 2 increase does work - e.g. my bad diagram

#

from there it’s easy to find a pattern to get an equation

leaden mantle
#

So the constant difference is consecutive odd numbers

inner grove
#

yup

inner grove
#

note that odd numbers are just even numbers + 1

leaden mantle
#

Ohhh

inner grove
#

so you can make an equation

leaden mantle
#

So the formula is 2(layer)+1 =blocks and the ninth term has 19 blocks

inner grove
#

yesss exactly

#

and you can sum down for the total or make an equation for that too

leaden mantle
#

Dankie you helped me alot catglasses

inner grove
#

All goods

#

For future reference - might be a bit above the scope - this is a data structure called a ‘full/complete binary tree’ in computer science

#

well, sort of

leaden mantle
#

Also I wanted to ask but it’s not really help more so generally how would you imp we understanding in math I’m struggling with as seen

inner grove
#

as a physics major, I’d say for problems that you can diagram, diagram

#

even if it seems stupid

leaden mantle
inner grove
#

(On the binary tree thing technically binary trees increase by 2x every interaction but it’s a similar concept)

leaden mantle
inner grove
#

once you do a specific area of math enough eventually it’ll become intuitive

#

Watch YouTube videos as well, if you can’t figure out the diagram methods

#

3 blue 1 brown is very good for certain topics

leaden mantle
#

I will but I haven’t found a good math YouTuber and science one

#

I give them a watch

inner grove
#

Yea it’s very hard to find a generalized YouTuber

#

3blue1brown for explainers and blackpenredpen for examples are good

#

anyways - gonna sleep

leaden mantle
#

Thanks again

#

You really help

#

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glacial wigeon
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glacial wigeon
#

over here we are expected to evaluate the limit of f(x) about 0 and most of the solutions ive looked at assume that f(x) = sqrt(n) for all x but the according to the definition in the problem f about 0 isnt defined since (1/(n+1),1/n) is never going to contain zero for any n in natural numbers

what am i missing?

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mossy sky
#

ha ha

glacial wigeon
#

😡

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fiery marten
#

For example sin(x)/x is not defined at 0 but the limit at 0 is 1

#

Also you can just say that $\sqrt{\frac{1}{x}-1} \le f(x) \le \sqrt{\frac{1}{x}}$

woven radishBOT
#

EQUENOS

fiery marten
#

Another hint is that $\lim_{x\rightarrow 0+}\frac{g(x)}{2\sqrt{x}} = 1$

woven radishBOT
#

EQUENOS

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#

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lunar eagle
#

just like 1/x and x

glacial wigeon
#

but like we can only take the sqrt(n) thing when x lies in that interval

#

idk

lunar eagle
#

fx actually

#

comes out

#

where [x] is greatest integer less than x

lunar eagle
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dim halo
#

suppose there are 4 distinct outcomes: A, B, C, D
suppose A, B, C, D are independent
suppose A, B, C, D are not tautologies or contradictions/empty sets

is it true that Pr(A | B&C or D&C or B&D) = Pr(A | B or D or C)?

is there some way to prove/disprove this using dice roll examples pr something?

supple knot
#

What does BC mean?

#

B and C?

dim halo
#

yes

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#

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#

@dim halo Has your question been resolved?

topaz axle
#

it seems true

#

i'm not sure what independent means though

#

like i change the a,b,c,d and they are always equal to Pr(A)

#

assumes "more than pairwise" independence

#

@dim halois that right? is Pr( A | BCD) = Pr(A) known?

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dim halo
topaz axle
#

intersection of A with each of the 7 segments is i1 i2 ...

#

this is BCD, A not shown
start with 3, then 2 , 4 ,6 then the rest

#

and like it makes sense intuitively that A is independent of each of the segments

#

there's the "correct amount" of A inside 3 and (2 + 3) by the premise, so it follows that 2 alone is like that too

#

and if it holds for each of the 7, then it holds for combinations

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dim halo
dim halo
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.close

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delicate niche
#

i am kinds of stuck with this q

devout snowBOT
delicate niche
lone sage
#

1, 48
2, 24
4, 12
6, 8
16, 3

delicate niche
#

16 3

#

❤️

#

godness ):

delicate niche
#

but shouldnt it be 4*$

#

4*4

#

i dont get the 16*3

lone sage
#

so sqrt(48)=sqrt(16)*sqrt(3)

#

and sqrt(16) is just 4

delicate niche
#

your time is v appreciate ~

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light void
#

could anyone explain me how ds = to the value given here

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light void
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.reopen

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unkempt sundial
#

.close

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keen wind
#

Pls help with question 13

devout snowBOT
keen wind
#

,rotate

woven radishBOT
keen wind
#

And also with question 6 please

#

,rotate

woven radishBOT
keen wind
#

Pls ping me

#

<@&286206848099549185>

#

Pls help

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#

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wheat meadow
#

which question

keen wind
#

13

keen wind
#

Y?

wheat meadow
#

sorry misread the question

keen wind
#

Okkk

wheat meadow
#

[
|A \cdot \text{Adj } A| = 64
]

Using:
[
|A \cdot \text{Adj } A| = |A| \cdot |\text{Adj } A|
]

Adjugate Matrix Determinant: For an ( n \times n ) matrix ( A ):
[
|\text{Adj } A| = |A|^{n-1}
]

Expressing ( |\text{Adj } A| ) in Terms of ( |A| ): Since ( A ) is a ( 3 \times 3 ) matrix (( n = 3 )):
[
|\text{Adj } A| = |A|^{3-1} = |A|^2
]

woven radishBOT
keen wind
#

|Adj(a)| = |A|^n-1 an identity?

wheat meadow
#

yes

keen wind
#

Oohkkk

#

Thank you very much

wheat meadow
#

no worries

#

only for n x n square matrix

keen wind
#

Oooh kkk

#

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tender latch
#

Sketch the graph of a function that is increasing between
points (0, 0) and (3, 8) and decreasing between points (3, 8)
and (9, –3)

tender latch
#

hello@everyone

#

pls help me

#

Sketch the graph of a function that is increasing between
points (0, 0) and (3, 8) and decreasing between points (3, 8)
and (9, –3) how to draw it

ripe grove
#

there are people called helpers that you can ping after 15 minutes

#

!status

devout snowBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
solid osprey
lament kraken
solid osprey
tender latch
ripe grove
#

these are your points

wheat meadow
#

plot the points

#

connext the dots

#

:)

ripe grove
#

By connecting you are drawing a curve to fit your parameters

#

this is an example of a different set of points

lament kraken
#

@tender latch

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opaque talon
devout snowBOT
opaque talon
#

Question 3 c ii

#

How do I know the area of the traingle?

#

I tried to use the magnitude to work out the lengths

#

and then do half base times height

#

i rly dunno what to do

lament kraken
#

Shoelace theorem fr

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opaque talon
#

Thanks

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tight peak
#

Find the volume of the region enclosed between spheres [x^2+y^2+z^2 = 1 , x^2+y^2+(z-1)^2 = 3 ]

woven radishBOT
tight peak
#

I set up an integral in spherical coordinates and got smth but it is not right.

#

I get [\int_0^{2\pi} \int_{\frac{\pi}{6}}^{\frac{\pi}{2}} \int_0^{2\cos(\phi)} \rho^2 \sin(\phi) \dd \rho \dd \phi \dd \theta ]

#

rather, this is incomplete

#

what am i missing?

woven radishBOT
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civic light
#

I have a question abt geometry? Is it possible to find the length in this image, if so how would i find it, or is there not enough information

civic light
#

im focusing on the biggest hexagon portion seen in this img

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stray spade
#

pentagon?

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restive river
#

On a straight line are placed the consecutive points A, B, C, D and F, if met:
AC + BD + CE + DE = 91 and BE = AF(8)

Calculate AF.
A) 52 B) 48 C) 54 D) 64 E) 56

restive river
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void vector
devout snowBOT
void vector
#

its probably obvious where im going wrong but i dont understand

snow raptor
#

you put 4 * 2 + 3 and multiplied 8 *3

void vector
#

so uhh what do i do then

snow raptor
#

then decide

void vector
#

im not sure h ow to do it right

snow raptor
#

so in second picture

#

4 * 2 = 8

#
  • 3 * 7
void vector
#

do i add 3*7 which is 21 or do i add 3 then times it all by 7

snow raptor
#

have you heard of DMAS

void vector
#

idk

snow raptor
#

mhm

snow raptor
#

BODMAS or PEMDAS

#

feels confusing without brackets

#

but do (4 * 2) + (3 * 7)

void vector
#

ohh shit i get it

#

its way easier to use brackets yeah

#

@snow raptor

#

dyk where ive went wrong here

#

384 is wrong apparently

twilit falcon
#

Try 6 times 2 plus 4 times 8

void vector
#

i already have

twilit falcon
#

6 plus 2 times 4 times 8

void vector
#

i have tried all 3 combinations

twilit falcon
#

6 times 2 times 4 times 8😄

void vector
#

??

twilit falcon
#

Use BODMAS

void vector
#

no it isnt

twilit falcon
#

Sorry 54 must be 44

#

try it in bro

twilit falcon
void vector
#

you cant times it 3 times

twilit falcon
#

🤣

#

Go back to primary bro

void vector
#

im not american idk what an exponent is

#

or parentheses

twilit falcon
#

BODMAS

#

BRACKETS
OF
DIVISON
MULTIPLICATION
ADD
SUB

#

Use this order bro🤣

#

i am leaving now let me study economics instead of wasting my time 🤡🤥

lavish valve
#

bro lmaoo

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somber isle
#

can someone tell me what's this equal to and why

somber isle
lunar eagle
#

n+1

somber isle
#

why is that

lunar eagle
#

cuz sigma means ur just adding

#

ur adding 1 one n+1 times

#

cuz it starts from zero

somber isle
#

why n+1 times

#

why isnt just n

lunar eagle
#

cuz zero to n there are n +1 numbers

#

like take zero to 2

#

0 1 2

#

three numbers

somber isle
#

thank you

#

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feral pendant
#

hello, im trying to do this exercise, where i have to calculate non-equation |x+1| > (bigger or equal) to 3. The n.b in the photo is the crucial point. i have to calculate it through a "table method", does anyone know how?

trail eagle
#

You can just make it into two cases.
If x+1 is positive, then |x+1| = x+1 and you can solve x+1 >= 3

#

If x+1 is negative, then |x+1| = -(x+1) and you can solve -(x+1) >= 3

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untold pivot
#

A finite field with p elements must have characteristic p. Could anyone hint me towards how to proof this?

faint zinc
#

This is only true if p is prime.

untold pivot
#

oh yes, i forgot, i do assume p is prime here

faint zinc
#

so if you have a finite field of size p, it is isomorphic to Z/pZ equipped with ordinary modular addition and multiplication. I don't know if you have already proven this though

untold pivot
#

i was trying to prove that actually that if p is prime and F and F' are finite fields, they are isomorphic

faint zinc
#

Also I don't know if you need to prove the characteristic to show the above.

#

ah, that's fair.

untold pivot
faint zinc
#

Ok, so let 1 be the multiplicative identity and 0 be the additive identity.

#

a finite field has p elements.

#

If the field contains 1, then it also contains 1+1, 1+1+1, etc.

untold pivot
#

yep yep

faint zinc
#

So in the case where this action generates the entire field, we can see that this action will generate all p elements, and thus the characteristic is p. But what if there are elements that are inaccessible from this action?

#

This would imply that there are elements that can only be reached from 1 by a combination of multiplication and addition.

#

And I think there's a group argument to be made here, regarding subgroups.

#

And the fact that p is prime, comes into conflict with the fact that a subgroup must have size that is a factor of p.

#

sorry, my abstract algebra is a little bit weak.

#

obviously you can't apply the argument as written, because a group only has one binary operation

#

but hopefully the idea is at least salvagable.

untold pivot
#

This is what I have:
1.The field satisfies group operations under addition so we can consider the additive subgrp generated by 1
2. the order of the subgrp must divide the order of the group. Thus, it has order either 1 or p.
3. If it has order p, then we are basically done, since if n*1=0 for n<p, then this grp can have at most n elements.
4. If it has order 1, it implies that the additive identity and multiplicative identity are the same but this is a contradiction since this implies that we are in a trivial ring.

faint zinc
#

Very good!

#

I think that works perfectly.

untold pivot
#

alright thanks alot for the help

#

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fickle token
#

Need help with Probability chapter IGCSE

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#

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fickle token
#

ok a bag contains 12 colored discs there are 3 yellow 5 red and thr rest are blue omar takes one without looking what is the probability of taking the disc that is
red
blue
green
not blue

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silk gulch
#

can someone help me with these discrete math set problems please? I'm unsure how to approach the proofs.

silk gulch
#

i solved the first one (1a) on my own I think but I would like if someone could check my work maybe

#

on 1b I have no idea what the slash symbol means (😭 i missed two lectures)

#

and on the third i'm completely stuck

#

ok actually i solved the third one too 😑

#

i need help on 1b still tho please

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signal sable
#

How come these are below the x axis

devout snowBOT
lofty crescent
#

have you learned end behavior and multiplicity?

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#

@signal sable Has your question been resolved?

signal sable
#

Like all ik is that the multiplicity is bc of the exponent

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errant wyvern
devout snowBOT
errant wyvern
#

can someone please tell if me there is a faster way to do these types of problems without having to completely divide

proud perch
#

first factor out the x

spark juniper
#

it has to be odd

#

🙂

proud perch
#

that's your first real 0

errant wyvern
#

yeah

solar goblet
errant wyvern
#

yes

proud perch
#

then you can use descartes rule of sings

#

*signs

errant wyvern
#

okay yeah

#

thanks guys

#

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frozen stump
#

how does |y|=f(x) work conceptually

devout snowBOT
frozen stump
#

i get that y=|f(x)| is just the absolute of the given graph, that makes sense to me

frozen stump
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#

@frozen stump Has your question been resolved?

frozen stump
#

nvm i got it

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storm aurora
#

How would i start this question off

devout snowBOT
storm aurora
#

is there an identity for z^k + conj(z)^k

spark juniper
#

$z^k + \bar{z}^k = (re^{i\theta})^k + (re^{-i\theta})^k = r^k(e^{ik\theta} + e^{-ik\theta}) = 2r^k\cos(k\theta)$

woven radishBOT
spark juniper
#

@storm aurora

#

😄

storm aurora
#

oh okay tysm for that

spark juniper
#

np

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#

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restive river
devout snowBOT
restive river
#

So I gotta find the area between the x axis and the graph for 4x-8 over [-2,6]

#

I thought they would just cancel out and be 0

#

What part did i screw up?

brisk raptor
restive river
#

what

#

uhhg

#

welp

#

they said it was 64

brisk raptor
#

yeah im confused too lol

#

oh

#

ok i get it

#

its a bit disingenuous though

restive river
#

yeaa i didn't know they were asking for me to find

#

just they total area absolute value

brisk raptor
#

"net area" to me suggests negative area under x axis

#

but geometrically yes i suppose it is 64

restive river
#

wahoo

#

thanks

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#

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rustic hare
devout snowBOT
rustic hare
#

any ideas

brisk raptor
# rustic hare

this is the formula for a circle, so its just the center y coordinate + the radius.

rustic hare
#

so how do you find the max

brisk raptor
#

center y coordinate + the radius

#

do you the formula for a circle

rustic hare
#

yes

brisk raptor
#

what is it

rustic hare
#

(x-h)^2+(y-k)^2=r^2

#

root 45 is the radius

brisk raptor
#

so what is the center in this case

rustic hare
#

-2,4

brisk raptor
#

and the maximum would be the top of the circle

rustic hare
#

the problem is I have to find the max

brisk raptor
#

which is 1 radius away from the center

#

yes.

#

its 4 + root 45

rustic hare
#

idk why the max would be on top of the circle though

#

is there a proof for this

brisk raptor
#

the "max" is the highest y

#

so, the top.

dense lynx
#

that is quite wrong. lol

rustic hare
#

it doesn't make sense intuitively for me to believe that

#

i want the max of x^2+y^2

brisk raptor
#

how is this wrong lol

#

looks like the max to me

#

oh wait

#

im stupid

long trout
brisk raptor
#

its not the max of the entire function

#

its the max of just x^2 + y^2

rustic hare
#

yup

brisk raptor
#

so its just the radius

dense lynx
# rustic hare

note the center of the circle they give you: (-2, 4)

you wish to maximize r^2 = x^2 + y^2, which is a circle centered at (0, 0)

note that this circle must be tangent to the circle they give you

so the point of tangency, and (-2, 4), and (0, 0), lie on the same line

and from here it is easy

rustic hare
#

oh

#

that kinda makes sense

#

let me try it out and get back to u

long trout
# rustic hare

I recommend you can just expand this equation and then notice you have to maximise 4(2y-x) which is same as maximising 2y-x

rustic hare
#

yeah i got 8y-4x before but i didn't know how to find 2y-x

long trout
rustic hare
#

thanks for the help im still trying to do it with a different method

long trout
long trout
rustic hare
#

I got the max of x^2+y^2 =125

#

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jaunty dagger
#

Lets say im playing a game where I have 100$, and am betting on a coin toss. There are totoal of 100 coin tosses, if I win I tripple my money, but if i loose I loose it all.

Why is EV 58 of betting the initial 100 all at once?

thick schooner
#

what is EV?

jaunty dagger
#

expected value

thick schooner
#

expectation?

#

okay

jaunty dagger
#

im following this video

#

2:04 is where he says the 58

thick schooner
#

yeah sorry idk

jaunty dagger
#

nw lol lets see if anyone else can get it ig

restive river
#

No right?

jaunty dagger
#

no just each toss

#

So like

#

if I had 100 and bet it all on toss 1 and won

restive river
#

Yeah gimme an example

jaunty dagger
#

I would now have 300

restive river
#

Noted

jaunty dagger
#

If i lost I would have 0

restive river
#

So the formula for expected value is as follows

thick schooner
#

and then if u repeat you you'll get 900?

jaunty dagger
#

if u bet it all again

thick schooner
#

yeah looks pretty hard i think

jaunty dagger
#

idk how the ev is 58

#

I think the ev would be 1/2 (-100) + 1/2 (300)

#

for the first coin toss

thick schooner
#

yes

restive river
#

Yeah

jaunty dagger
#

but its not

thick schooner
#

it is though?

#

is it not?

#

,calc -50 + 150

woven radishBOT
#

Result:

100
jaunty dagger
#

Watch from like

#

2 mins

#

its 50

#

which doesnt make sense

#

idk how he came to 50

#

1/2 (-100) + 1/2 (200)

#

nvm

#

it should be 200

restive river
#

$$\mathbb{E}(X) = \Sigma_{i = 1}^n x_i P(X=x_i)$$

woven radishBOT
#

Edmund Cloudsley (Hello CHAT)

thick schooner
#

oh you win 200

jaunty dagger
#

because thats your net gain

thick schooner
#

not 300

#

yeah okay

restive river
#

This is the formula for expected value

restive river
#

Oh yeah that does make sense

jaunty dagger
#

wow idk how that had me so lost

#

but also isnt 50 ev bad? Doesnt that mean you should be 50?

restive river
#

,w calculate 0.5*-100 + 0.5*200

woven radishBOT
jaunty dagger
#

how does he come to the conclution that you should bet it all

restive river
#

You win 50

#

You gain a positive of 50

jaunty dagger
#

yeah but

#

For 100

thick schooner
#

i know in the long run the expectation is infinite but i'm not sure how to calculate this for some finite N

jaunty dagger
#

you also loose 50

thick schooner
#

if the casino had infinite money

jaunty dagger
#

OHH

thick schooner
#

and u had infinite goes

jaunty dagger
#

the net ev is pos

#

so you should do it

restive river
#

Nah ur total would be 150

jaunty dagger
#

i get it

#

yeah

restive river
#

100 input + 50 gain = total of 150

jaunty dagger
#

so on avg

#

you would gain 50

#

every time betting 100

thick schooner
#

u can't break it like that

jaunty dagger
#

so u should just go all in every time

#

@thick schooner why not?

#

EV just means ur value on avg right

thick schooner
#

yes but the second toss changes the amt of money u have

#

and so on

jaunty dagger
#

the ev would be greater tho

#

so u should just keep going all in

#

like

#

now you have 300

#

so its

#

1/2 (-300) + 1/2 (600)

#

so 150 ev

thick schooner
#

u should keep going all in yeah but that part is obvious

#

u wanted ev of 58

#

for some N right?

jaunty dagger
#

yeah

thick schooner
#

but yes going all in if u could go forever is the right call

thick schooner
#

The St. Petersburg paradox or St. Petersburg lottery is a paradox involving the game of flipping a coin where the expected payoff of the lottery game is infinite but nevertheless seems to be worth only a very small amount to the participants. The St. Petersburg paradox is a situation where a naïve decision criterion that takes only the expected ...

jaunty dagger
#

ok so overall

#

your ev would be

#

after 100 turns

#

uhhh

#

shit

#

its only -100

#

max

#

if u loose any of those terns

#

turns

#

and after 100 terns you could make an insane ammount of money

#

so the ev would be rediculous overall

#

the chance of it happening tho is like (1/2)^100

#

so the ev would be

#

(1-(1/2)^100)(-100) + (1/2)^100 (100*2^100)

#

idk if im modeling the second part right

#

oh

#

there

devout snowBOT
#

@jaunty dagger Has your question been resolved?

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