#help-27

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devout snowBOT
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@opal heron Has your question been resolved?

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solid osprey
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fimd all primes p such that $x^4+4=py^4$ have positive integers solution (x,y)

woven radishBOT
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Skill_Issue

solid osprey
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by sophie germain (ty south)
$$(x^2+2x+2)(x^2-2x+2)=py^4$$

woven radishBOT
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Skill_Issue

solid osprey
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idk what next

eager nova
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GCD of the factors

olive snow
torn bane
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if you reduce modulo 4, then p = 1 mod 4 (or p=2)

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not sure if that is useful

topaz beacon
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mod 5 seems pretty useful

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you know 5|p or 5|y

solid osprey
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im not sure how to find that

topaz beacon
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actually idk if EA works

solid osprey
# topaz beacon you know 5|p or 5|y

hmm if say 5|y then x^4=1 mod 5 which means either x^4=1 mod 5, or x^4=2 mod 5 or x^4=3 mod 5 ir x^4=4 mod 5...
if x^4+4=5y^4 then the (1,1)

topaz beacon
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what

solid osprey
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am i stupid

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oh its 5|p

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whoops

topaz beacon
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i should say 5=p or 5|y

solid osprey
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i couldnt get anything from 5|y tho :(

topaz beacon
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idk either, still figuring it out

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maybe x^4+4 != 0 mod 25

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therre is also a 5|x case

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this is messy

solid osprey
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if it matters at all even in the slightest bit theme is diophantine equation

crude wasp
solid osprey
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howw

crude wasp
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you should find that their gcd is 1

topaz beacon
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euclidean

crude wasp
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and then you can finish the problem from that

crude wasp
solid osprey
topaz beacon
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euflidean algo

crude wasp
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well ok first observation is to notice that x is odd right? cus if x even then you can look mod 8 to get a contradiction

topaz beacon
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i dismissed it too early

crude wasp
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so we want to find gcd(x^2+2x+2, x^2-2x+2)

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r u familiar with how to find the gcd of normal numbers?

solid osprey
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find the factors

crude wasp
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like if i gave u gcd(137, 752)

crude wasp
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so that's one way to do it but it doesn't work that nicely in our setting here

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the first observation tho is that notice that

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gcd(a, b) = gcd(a-b, b)

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cus if i told you d divides a and b

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clearly d divides a-b and b

solid osprey
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makes sense

crude wasp
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that's in essense the Euclidean algorithm

solid osprey
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what if a-b is negative

crude wasp
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we'll ignore the case a-b is negative for now

solid osprey
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ok

crude wasp
crude wasp
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remember here x is just a number

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so subtract one from the other to get

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gcd(4x, x^2 - 2x + 2)

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now notice x^2 - 2x + 2 is odd, so 4 and x^2 - 2x + 2 clearly share no common factors

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so = gcd(x, x^2 - 2x + 2) = gcd(x, 2) = 1

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so our brackets are coprime

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this is like a very common trick for olympiad qs like these

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anyway i am like very tired now and i need to go to bed, hf & gl with ur problem!

solid osprey
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what if x is even

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also gn!

eager nova
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Even will be =2

solid osprey
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oh

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hm

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if the gcd of the brackets is 1 then one of the brackets is divisible by p and divisible by a^4 and the other is divisibly by b^4 where a coprime b

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honestly thats the only tjing i could think of to make use the gcd thing

topaz beacon
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you can then bound a factor between two squares

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whcih means that it cant be a power of 4

solid osprey
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a little sucky but i think p=5 is the only one (i checked b^4 from b=1 to b=15)

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a thing thats really really sus is that the roots of x are really really close to an integwr

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like .998 close

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(x+1)^2+1=b^4
(x+1)^2=b^4-1
n^4=m^4-1 doesent have a solution right?

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there is no ^4 that is 1 apart where its greater than 0

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so (x+1)^2 must be p

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(x-1)^2+1=b^4
(x-1)^2=b^4-1
the same, so (x-1)^2 must be 0, so x=1

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(x-1)^2 can be 0 which is a sol

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ok im p sure this is it

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gtg byee

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.close ty all

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vale cairn
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im on the last step on this induction proof, but i dont know how to continue from here, help please

north roost
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${\sum_{k=1}^{n+1} \frac{1}{k(k+1)} = \sum_{k=1}^{n} \frac{1}{k(k+1)} + \frac{1}{(n+1)(n+2)} = \frac{n}{n+1} + \frac{1}{(n+1)(n+2)}}$

woven radishBOT
north roost
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this works because

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we assume that ${P(n)}$ holds by induction

woven radishBOT
vale cairn
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okay, but can you explain how you get this part

north roost
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plugging n+1 into this

vale cairn
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so you just change K to n + 1?

north roost
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yes

vale cairn
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and then you use the assumption and try to simplify it?

north roost
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yes

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use the P(n) term to prove P(n+1)

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because we can assume P(n) to be true

vale cairn
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so you always plug the n + 1 into whatever variable you have into the Induction conclusion?

devout snowBOT
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@vale cairn Has your question been resolved?

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halcyon hound
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native mica
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windows shift s lets you snip things, it might make it easier to read js

halcyon hound
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honest elm
halcyon hound
honest elm
halcyon hound
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honest elm
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oh

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they are just functions

halcyon hound
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halcyon hound
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honest elm
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no

pseudo crescent
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it's a function in a function lol

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thats why you need the chain rule

halcyon hound
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pseudo crescent
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to differantiate it

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first just think of the notation alone

honest elm
halcyon hound
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honest elm
halcyon hound
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honest elm
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naw

halcyon hound
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honest elm
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if you have the derivative of f(x) = f'(x)

halcyon hound
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honest elm
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and then you put g(x) inside of f'(x)

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like g(x) is your new input into f'(x)

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so then you have f'( g(x) )

halcyon hound
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honest elm
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no

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lets say P(x) = f'(x)

halcyon hound
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honest elm
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f' (g(x)) = P(g(x))

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so like

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you're plugging g(x) into the derivative function of f

halcyon hound
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honest elm
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so if H(x) = F(G(x))

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then H'(x) = F' (G(x)) * G'(x)

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you put G(x) as the input of your derivative function F' and then multiply by the derivative of G which is G'

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is this making sense or... lol

halcyon hound
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honest elm
honest elm
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ill get an example

halcyon hound
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halcyon hound
honest elm
halcyon hound
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honest elm
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can i give you an example with actual defined functions so you can maybe see whats going on ๐Ÿ’€

pseudo crescent
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if you have the formula written out It's just about plugginf the numbers

halcyon hound
honest elm
halcyon hound
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honest elm
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you know F(G(x))

halcyon hound
honest elm
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means that you plug G(x) into F(x) right?

halcyon hound
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honest elm
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alright

halcyon hound
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honest elm
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F'(G(x))

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means you plug G(x) into F'(x)

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does that make sense lol

halcyon hound
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honest elm
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ok

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and

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F'(G(x)) * G'(x)
means you plug G(x) into F'(x), and then multiply by G'(x)
this make sense?

halcyon hound
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honest elm
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its composite functions

halcyon hound
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honest elm
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plugging functions into other functions

halcyon hound
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honest elm
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now instead of plugging G(x) into the function F(x), you plug G(x) into the function F'(x)

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F'(x) is the derivative function of the function F(x)

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how many times can you say function in one sentence
me:
opencry

halcyon hound
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honest elm
halcyon hound
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honest elm
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because if you know that then the problem is literally just plugging

honest elm
halcyon hound
honest elm
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like could you differentiate (2x+1)^2 ?

honest elm
halcyon hound
honest elm
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due to the chain rule

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like if
f(x) = x^2
g(x) = 2x+1
f(g(x)) = (2x+1)^2
right?

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and then

halcyon hound
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honest elm
halcyon hound
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halcyon hound
honest elm
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it just missed the...chain rule part

halcyon hound
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honest elm
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well you need to multiply by 2 due to the exponent

halcyon hound
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honest elm
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and then you also have to multiply by the derivative of the inside function (2x+1)

halcyon hound
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pseudo crescent
halcyon hound
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honest elm
halcyon hound
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halcyon hound
pseudo crescent
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ah nvm

honest elm
pseudo crescent
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it's because of the polish cow

halcyon hound
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honest elm
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ok

halcyon hound
pseudo crescent
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It's probably harder for you to understand it in a second language depending on your skill level in english

pseudo crescent
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maybe it will be easier to understand like this

halcyon hound
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honest elm
pseudo crescent
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lets say you differantiate this: f(x^2)

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f'(x^2) * 2x

halcyon hound
halcyon hound
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pseudo crescent
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the f represents a function which isnt specified here

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but yeah basically thats what it is

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just like f'(x) is the derivative of f(x)

halcyon hound
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halcyon hound
pseudo crescent
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okie dokie

halcyon hound
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pseudo crescent
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so what would be the derivative of f(2x+2) ?

halcyon hound
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pseudo crescent
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2 * f'(2x+2)

halcyon hound
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pseudo crescent
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you have to do it like this since the function in f is an input

pseudo crescent
halcyon hound
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pseudo crescent
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derivative of 2x +2 is indeed 2

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but you have to also multiply it by f'(2x+2)

halcyon hound
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pseudo crescent
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it was hard for me to understand it intuitvelyehfe (I cant spell) too

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there is a proof of this but probably too complicated for you now

halcyon hound
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pseudo crescent
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the general formula is g'(x) * f'(g(x))

pseudo crescent
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and now just plug in the values from the ones listed aove

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above

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and thats it

halcyon hound
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pseudo crescent
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can you show your process?

halcyon hound
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pseudo crescent
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ok so g'(3) * f'( g(3) )

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this is what you need to solve

halcyon hound
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pseudo crescent
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the value of g(3) is also the input to the f'(x)

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first see what the g(3) is

halcyon hound
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pseudo crescent
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ok so you now have g'(3) * f'(4)

halcyon hound
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pseudo crescent
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it's f'(4) because the input to this function was the value of g(3) which is 4

halcyon hound
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pseudo crescent
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what do you mean by this?

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I mean yea it switches thats the whole point since the inoput was another function that for x=3 was equal to 4

halcyon hound
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pseudo crescent
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yeah it sounds a little confusing but it's just following the rules written out there

halcyon hound
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pseudo crescent
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we have the formula already: g'(x) * f'( g(x) ) and after plugging x=3 we got g'(3) * f'( g(3) )

pseudo crescent
halcyon hound
halcyon hound
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pseudo crescent
pseudo crescent
halcyon hound
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pseudo crescent
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np

halcyon hound
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pseudo crescent
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nope

halcyon hound
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pseudo crescent
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I am doing last year of Polish counterpart of high school online

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the Polish education system sucks

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it's absolutely terrible

halcyon hound
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pseudo crescent
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well they dont teach anything except mindlesly following the rules and using formulas

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without any derivations or proofs

halcyon hound
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pseudo crescent
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and thropugh all 4 years of high school there is never mention of derivatives

halcyon hound
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pseudo crescent
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so there is a class with extended math and physics

halcyon hound
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pseudo crescent
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and there you actually do get to the derivatives but only at the very end

halcyon hound
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pseudo crescent
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bruh

halcyon hound
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pseudo crescent
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yea so in Poland you have to factorize polynomials with 234802terms and if you get one sign wrong you fail lmao

pseudo crescent
halcyon hound
pseudo crescent
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but you can ping me if you need help

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I just might respond later

halcyon hound
pseudo crescent
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sure

halcyon hound
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honest elm
halcyon hound
honest elm
halcyon hound
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honest elm
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right

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so uh

honest elm
halcyon hound
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honest elm
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yeah

halcyon hound
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honest elm
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what

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here 1 sec

halcyon hound
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honest elm
boreal helm
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Yo

halcyon hound
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halcyon hound
boreal helm
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Yea

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What you want me to do

halcyon hound
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boreal helm
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e ok

halcyon hound
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boreal helm
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Listen

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, look at this

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,w derivative of f(x)/g(x)

halcyon hound
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boreal helm
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This is your error

halcyon hound
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boreal helm
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No you forgot the minus

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@halcyon hound

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Look

halcyon hound
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boreal helm
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No probs happens

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When you are in a haste

halcyon hound
boreal helm
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Its wrong cause you put + instead of minus

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It will be -

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8-16

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@halcyon hound

halcyon hound
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boreal helm
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Ok

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Imma also do my work

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Just ping me if you have problems

halcyon hound
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boreal helm
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Oh

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I came

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Wait wait

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@halcyon hound

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derivative of inverse of a function is 1/derivative of a function

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๐Ÿ‘

halcyon hound
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stray spade
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first find the inverse function

devout snowBOT
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@halcyon hound Has your question been resolved?

halcyon hound
halcyon hound
stray spade
devout snowBOT
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@halcyon hound Has your question been resolved?

slow solar
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Uh but for the general derivarive

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You need to find the inverse function then differently it normally

slow solar
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I think that should help, lmk if it doesnโ€™t

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@halcyon hound

halcyon hound
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devout snowBOT
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Available help channel!

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bitter marsh
#

how do we do this question?

devout snowBOT
restive river
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x= [x] + {x}

bitter marsh
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<@&286206848099549185>

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.close

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Available help channel!

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Remember:
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Read #โ“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

vital pilot
#

a, b, c in R so that a+b+c =1
Prove that at least one of a+bc, b+ac, c+ab is positive or equal to 0

vital pilot
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I tried proving by contradixtion and I have to contradict ab + bc + ac <-1

devout snowBOT
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@vital pilot Has your question been resolved?

vital pilot
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<@&286206848099549185>

restive river
vital pilot
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Prove

restive river
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It matters, because of the sign in-front of it. If it is a minus one, then the sign would be <, so as to - it is a sign that is "smaller than", or if it is a 1, then you are trying to prove that "follows" , and then 1 - as to the contradiction.

vital pilot
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-1

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Negative 1

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glacial ether
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stone stump
#

you cant just post two big screenshots of a non english exercise and expect to get help

#

translate the exercise and say where you are stuck

glacial ether
#

Im afraid i cant translate this fully

#

Im just waiting someone who speaks german.

wheat pawn
#

you should at least try to translate it.
non germans can help with a partial translation

glacial ether
#

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light marsh
devout snowBOT
light marsh
#

what is the domain

#

x value right?

twilit comet
#

no

#

domain is what x-values you can put into the function so it gives a meaningful output

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native mica
#

is [0, 1) homeomorphic to (0, 1)?

devout snowBOT
native mica
#

if not why?

#

i tried proving it by disputing bijectivity

#

since [0,1) = 0 U (0,1)

#

but N is bijective to N+1 as N--->inf

sand dove
#

I think here there is not much to conclude from bijectivity

native mica
sand dove
#

both are in bijection with R

native mica
#

if its not bijective then its not homeomorphic?

sand dove
#

so not much to say unfortunately

native mica
#

so is it homeomorphic?

vital pilot
#

I'm sorry for interrupting, what grade math is this?

sand dove
native mica
sand dove
#

so call f a potential homeomorphism from [0,1) to (0,1)

#

in particular it's bijective and continuous

#

is there a known result about injective continuous functions of real numbers?

#

about its variations...

native mica
#

see the hint was "Hint: consider what happens if you remove a point"

sand dove
sand dove
native mica
sand dove
#

in particular

#

for x in (0,1)

#

either f(x) is always above f(0)

#

or f(x) is always below f(0)

native mica
#

yeah

#

right

sand dove
#

so... does every y in (0,1) have an inverse by f?

native mica
#

im assuming not

#

lmao

sand dove
#

but why

native mica
#

bc f(x) can never be 0

sand dove
#

but why does this imply not every y in (0,1) has an inverse by f?

native mica
#

wait is f(x) mapping from [0,1) to (0,1) or the other way round

sand dove
#

it's the correct way as you wrote it

native mica
#

wait yeah okay so u cant inverse every y because itll have to map to f(0)

sand dove
#

wdym it'll have to map to f(0)

native mica
#

itll have to map to x=0

#

f^-1(y) = 0

#

also arent you disproving injectivity which in turn disproves bijectivity

#

am i wrong ? @sand dove ?

sand dove
#

we're definitely not disproving injectivity

#

we're disproving surjectivity

sand dove
#

we even said it was either increasing all the way or decreasing all the way

#

no, we're trying to prove there won't be surjectivity

#

remember

native mica
#

ah right

sand dove
#

f(0) is located somewhere on (0,1)

#

and then either all images are above it

#

or all images are below it

#

if all images are above, what about the y below f(0)?

#

and vice versa

native mica
#

fair enough

#

i think i worked out how they wanted me to answer it

sand dove
#

the way they wanted it is:
if f:[0,1) -> (0,1) is homeomorphism, then f:(0,1) -> (0,f(0)) U (f(0),1) also a homeomorphism

native mica
#

assume it is homoeomorphic and then remove an element (0) and f(0) and if they were homoeomorphic then they would keep the same connectivity

sand dove
#

yes

#

homeomorphism preserves connectivity

native mica
#

do you show that R2 is not homeomorphic to R the same way then ?

sand dove
#

not really

#

I like to do it with disproving injectivity

#

suppose f:R^2 -> R homeomorphism

native mica
#

yeah

sand dove
#

what can you say about g(t) = f(t,0)?

#

and then what can you say about h(t) = f(0,t)

#

I think you can figure out the rest

#

but basically multiple inputs get mapped to a same output close enough to f(0)

native mica
#

there are ways of mapping R2 onto R1 tho

sand dove
#

keep in mind R^2 and R are in bijection

#

there is a bijection out there

#

it's just never gonna be continuous with a continuous reciprocal

native mica
#

ie (1.1221,0.2324) to (10.12232214)

#

ah ig there are ways of that repeating

#

like if u swapped the x and y and moved up a placeholder

sand dove
#

i think it's not surjective

#

though it's injective

#

not surjective as

#

what is the inverse of 0.797979797979... for example

native mica
#

yeah fair enough

#

thanks for the help

#

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foggy mist
#

hi im making a game, and im trying to make an acceleration formula

foggy mist
#

its going to be complex, with weight affecting it, drag, max speed etc

#

im looking for a graph to recreate these results but im getting lost

#

currently messing around with a general logarithmic function but it does not reproduce the results like here

#

weight will affect the initial slope (0 weight should more or less go diagonally up, adding weight should add like a bend to it delaying the initial speed)

#

and also make the acceleration a bit slower

#

acceleration stat should also control general steepness

#

max speed should be asymptote

#

and drag i imagine would just be a coefficient

#

but again i rlly dont know what style of graph to use

#

cant even find one that starts at 0,0

#

basically i just need to know what types of functions i can use that can replicate this that start at 0,0

#

ive tried many

acoustic leaf
#

you could consider something like $a(1-e^{-t/b})$ for various values of $a$,$b$

woven radishBOT
acoustic leaf
#

a would control the asymptote, b would control how long it takes to get close to the asymptote

foggy mist
#

i get this

#

its sort of right but with the graph above u can change parameters to get a sort of s shape ?

#

dont know if i can do that with this

#

got thsi after playing around

#

but i need one more paramter

#

weight

#

that affects the intiial curve

tawny pewter
#

sigmoid curve looks nice but S(0) is not 0

foggy mist
#

yeah i tried that

#

was rlly hoping i could get that to work

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#

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@foggy mist Has your question been resolved?

tawny pewter
#

more generally you could specify the shape of the acceleration A(t) you want then integrate this function to get your speed

foggy mist
#

this looks promising i will take a look

foggy mist
#

it mentions a B(a,b) term which confuses me

tawny pewter
tawny pewter
#

whatโ€™s annoying with the beta is that itโ€™s tricky to get the top speed you want

#

with a constant a in front itโ€™s not too bad

foggy mist
#

this formula is tricky yeah

#

some values make the integration line dip blow 0 after peaking

#

actually

#

the negavtive values

#

look food

#

good

#

i wonder if i can get a formula that always adjusts values to get to a specific top seed

#

otherwise ive come up with this

tawny pewter
foggy mist
#

yeah may end up using this, thank you though

tawny pewter
#

yeah i was going a bit crazy with specifying the shape of the acceleration then integrating and itโ€™s probably too complicated for what you need

foggy mist
#

yeah its a neat idea though ๐Ÿ˜ญ

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blazing crest
#

how does this work

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faint zinc
#

@blazing crest you can prove that if it is convergent then its limit is given by t_inf = sqrt(t_inf + 1), and you can also prove that if you have a perturbation from this value, let's call it delta, that the perturbation gets either larger or smaller. If you can show that this purturbation gets smaller in a particular region, and this region includes your seed value, then you've proven convergence of the sequence.

blazing crest
#

how do i prove its convergent

faint zinc
#

You do it by showing that one of the stationary values is attractive over a small region, and this region includes the seed value.

iron sun
#

An alternative way if useful is to show that this sequence is increasing (from what it seems atleast) and that itโ€™s bounded above

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blazing crest
iron sun
random helm
# blazing crest how does this work
  1. if t is a positive root of t^2=t+1 and t_n<t then t_(n+1)<t (do this by squaring t_(n+1)). So it is an upper bounded sequence.
  2. t_(n+1)-t_n>0 just from definition of t_n. So it is increasing. So, it has a limit t=(sqrt(5)+1)/2 from the equation t=sqrt(t+1).
idle swift
blazing crest
random helm
iron sun
#

Lmao no

#

Oh and u deleted since u saw ur mistake lol

blazing crest
#

and so that is the bound

random helm
blazing crest
#

Sure it converges to some limit but how am i gonna tell which

random helm
#

and it is positive

#

and it has a limit

#

and t_(n+1) and t_n have the same limit

blazing crest
#

Also yeah how did we decide to take t_n+1 - tn > 0

#

Why did we decide to work this out

#

And not lets say tn - t_n+1 > 0 if it were to be decreasing

random helm
blazing crest
#

Yeah but we dont know wether its increasing or decreasing beforehand right?

iron sun
# blazing crest How will i know that that limit is the upper or lower bound

The whole reason of showing the sequence is increasing and bounded above is that it shows the sequence converges and more precisely converges to its least upper bound.

So if we can find the least upper bound of the sequence then weโ€™re done. It just so happens that QD2718 picked his upper bound as the least upper bound.

random helm
iron sun
random helm
#

here is the proof it is increasing

iron sun
#

You donโ€™t go blind when doing these, you use your intuition first to get a feel for how it behaves

#

Then make a claim

blazing crest
iron sun
random helm
random helm
iron sun
blazing crest
iron sun
random helm
#

I learned what I need to prove from this

blazing crest
#

and y = x

random helm
#

sqrt(1+x) and x

blazing crest
#

im not allowed a graphic

iron sun
#

Uh why? I was not objecting to graphing, I was actually praising it; the reply you sent to mine was not towards you lmao

random helm
blazing crest
#

ah okay

#

the same logic you guys were talking would not apply to this right?

#

it says it is convergent

#

so an goes to L as n goes to infinity right

#

L = (1 + sqrt5)/2

#

L = (1 - sqrt5)/2

blazing crest
blazing crest
#

am i done with the question?

#

surely not

#

determine for every a in the interval

#

induction?

random helm
#

And it looks like any alpha>0 gives the convergence and the limit is that (1+sqrt(5))/2.

#

For any alpha<t the next step gets you into [t,+inf]
and the next step gets into [1;t]

blazing crest
#

uh this is where i get lost

random helm
#

sorry. too late. I correct too much ๐Ÿ™‚

blazing crest
#

the answers from 2.13 use the contraction theoreom @random helm

random helm
blazing crest
#

i meant question 2.13

random helm
#

but as you see it can be solved without it

blazing crest
#

i guess

#

i still dont understand 2.14 tho๐Ÿ˜“

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restive river
#

how would I solve

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gleaming socket
#

Do you know what C and D represent

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clever spruce
#

If a uniformly bounded sequence of real values Lebesgue measurable functions has Lebesgue integral converging to zero on a bounded interval, how can you extend this convergence to a disjoint union of bounded open intervals?

This is one piece of a much larger question.

My confusion is on this part in particular and how you can extend from a particular bounded interval to many?

clever spruce
#

I can post the original question if that helps, or I can clarify any strange looking details.

#

<@&286206848099549185>

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clever spruce
#

Thx

#

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restive river
#

iโ€™m so confused on how iโ€™m wrong

opal patrol
#

the shape is being rotated 90ยฐ counterclockwise. Your answer flips the shape over the x-axis

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restive river
#

show sum k!/k^k converges without using the ratio test

restive river
#

it can be an explanation and not sth rigorous

#

so i started with simplifying the expression to sum sqrt(2pi k)/e^k using stirlings approx

#

then hmmmmmmm

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lean juniper
devout snowBOT
lean juniper
#

can i get help doing this question

solid hull
#

What's confusing you?

#

Or what have you done so far

solar goblet
lean juniper
#

no is a weekly assignment

#

i have 15 questions in my assignment

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abstract otter
#

I missed a day in class, any chance I could get someone to walk me through this?

abstract otter
#

Oh no๐Ÿคฆ

#

Is it just Riemann sums?

tall knoll
#

tis

abstract otter
#

๐Ÿคฆ๐Ÿคฆ๐Ÿคฆ๐Ÿคฆ

#

Thanks lmaooooooo

#

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acoustic leaf
#

newton's second law says that (net force) = ma

#

this is mostly good, but newton's second law applies to the 'net force' (i.e. sum of forces)

#

so we just need to add the other force acting on your objects

#

there are methods that people can use, where if you write down the differential equation which relates the derivative of a function to the function itself, you can actually solve for the function

#

and even if you can't explicitly solve the function there are ways of getting numerical answers and otherwise analyzing the behavior of differential equations

#

we still only are accounting for one of the forces acting on our object.. are there any others that could apply to an object which is falling?

#

yes

#

as long as it has the opposite sign as the drag force

#

if you want to

#

well you don't need to solve for v in part 9

#

for part 10, you make the assumption that v is constant, which simplifies things

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#
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abstract scaffold
#

Can someone help clarify an inequality rule for me and assist with a mathematical induction problem?

The full problem: Prove via mathematical induction that 10n < 3^n for all n>=4

The problem: Proving via induction 10(k+1) < 3^(k+1)

The steps I have taken:

I am going to show lefthand side [ 10(k+1) ] is less than the right hand side [ 3^(k+1) ]

  • 10k + 10 (Distributed)
  • < 3^k + 10 (Because P(k) is true, I get to replace 10k with 3^k)

This is where I am stumped. What do I do to the 10?

What inequality rule do I use to change it? and how does the rule work?

stone stump
#

hint: 3^(k+1)=3^k+3^k+3^k

abstract scaffold
stone stump
#

can you compare 10 and 3^k ?

abstract scaffold
#

I am unsure.

stone stump
#

which is bigger?

#

k is at least 4

abstract scaffold
#

3^k, depending on how big K is.

#

Ok cool!

#

So if k is at least 4, then the bigger number between the two is 3^4. Or just 81.

stone stump
#

so 10<81<=3^k

abstract scaffold
#

What inequality rule is this?

stone stump
#

wdym

#

transitivity?

#

aka chaining inequalities

abstract scaffold
#

Got it. Thank you.

#

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compact thicket
#

Can some one help me check this? I'm not sure mine was correct. And if I'm wrong can you provide me the solution/formula to the question

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#

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compact thicket
#

<@&286206848099549185>

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@compact thicket Has your question been resolved?

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@compact thicket Has your question been resolved?

compact thicket
#

Guys a little help? <@&286206848099549185>

hot steeple
#

14 seems good

#

though the proof of surjectivity needs more explanation as to what you want to prove and why what you wrote down proves it

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#

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compact thicket
hot steeple
#

i don't understand the question they ask

#

so i don't know if your answer is correct

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carmine orbit
devout snowBOT
carmine orbit
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ok so im stuck at 2 + cos(3x) part

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the e^-x just becomes 0 so im not too bothered about that

hot steeple
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ignore the 2 and the 3

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just think about cos(x)

carmine orbit
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ok

hot steeple
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what happens when you go arbitrarily large x

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what happens to cos(x)

carmine orbit
hot steeple
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think about what happens in the first 2pi

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x goes from 0 to 2pi

carmine orbit
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ok im confused

hot steeple
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what happens to cos(x) when you 'drag' x from 0 to 2pi

carmine orbit
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how does x go from 0 to 2pi

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kinda stuck there

hot steeple
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just in your mind

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think about the graph

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of cos(x)

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and then think of a point on that graph

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that starts out at x = 0

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and goes along the graph

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to the point where x = 2pi

carmine orbit
#

yes ok

hot steeple
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right so cos(x) when you do that goes from 1 to -1 and back to 1

carmine orbit
#

why 2pi specifically tho

hot steeple
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it is arbitrary apart from the fact that it's exactly 1 period for cos(x)

carmine orbit
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ok sure

hot steeple
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but my point was that at some point you return at the same location vertically

carmine orbit
#

yeah

hot steeple
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at x = 0 cos(x) is 1

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and same for when x = 2pi

carmine orbit
#

yeah

hot steeple
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and same for when x = 4pi

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etc etc

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so when you take x to be larger and larger

carmine orbit
#

mhm

hot steeple
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what does cos(x) do

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does it grow?

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shrink?

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go to some value?

carmine orbit
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well it keep on going

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it will continue to go to 1 0 -1

hot steeple
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right so the limit as x goes to infinity

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doesn't really have a value

carmine orbit
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not really

hot steeple
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so we say the limit does not exist

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when that happens

carmine orbit
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ohhhh

hot steeple
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$\lim_{x \rightarrow \infty} \cos(x)$ DNE

carmine orbit
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oh

hot steeple
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and what does cos(3x) mean?

carmine orbit
#

that works ig

hot steeple
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compared to cos

woven radishBOT
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Katharine

carmine orbit
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it will narrow the curves

hot steeple
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it will make the period shorter

carmine orbit
#

that too

hot steeple
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which is what you mean i think

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the curves being narrow is because the period is shorter

carmine orbit
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yeah

hot steeple
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does that change anything about the limit?

carmine orbit
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i dont think so

hot steeple
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exactly

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and if you multiply cos(3x) by 2

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does that do anything?

carmine orbit
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it will do 2 -2

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not 1 - 1

hot steeple
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and to the limit?

carmine orbit
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nothing

hot steeple
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right

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and so now you have a sum of 0 and does not exist

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does that mean the limit converges to some value?

carmine orbit
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not sure

hot steeple
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the answer is no

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we say the limit diverges if it swings between 2 or more different values

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or if it blows up

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as in goes to infinity

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and you cannot sum divergent limits

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unless you have limits where one limit is positive and the other negative

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in which case you need to be a little bit more careful

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but in this case you have a limit that converges to 0

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and a limit that diverges

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and so the summed limit does not exist

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it also diverges

carmine orbit
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alright

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thanks

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are u a teacher?

hot steeple
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no i'm a student :D

carmine orbit
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oh

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lol

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.close

devout snowBOT
#
Channel closed

Closed by @carmine orbit

Use .reopen if this was a mistake.

#
Available help channel!

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Remember:
โ€ข Ask your math question in a clear, concise manner.
โ€ข Show your work, and if possible, explain where you are stuck.
โ€ข After 15 minutes, feel free to ping <@&286206848099549185>.
โ€ข Type the command .close to free the channel when you're done.
โ€ข Be polite and have a nice day!

Read #โ“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

prisma crag
#

Can someone look at this problem?

devout snowBOT
#

@prisma crag Has your question been resolved?

devout snowBOT
#

@prisma crag Has your question been resolved?

visual arch
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it will always oscillate between 0 and 1

prisma crag
visual arch
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probably with epsilon delta

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i mean id just write as x-> inf, it will keep oscillating

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im not great at epsilon delta

devout snowBOT
#

@prisma crag Has your question been resolved?

prisma crag
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I never learned epsilon delta....

visual arch
#

then u can just say from looking at it, it never converges because it will always oscillate between 0 and 1

prisma crag
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i will ask my teacher

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thank you

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.close

devout snowBOT
#
Channel closed

Closed by @prisma crag

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
โ€ข Ask your math question in a clear, concise manner.
โ€ข Show your work, and if possible, explain where you are stuck.
โ€ข After 15 minutes, feel free to ping <@&286206848099549185>.
โ€ข Type the command .close to free the channel when you're done.
โ€ข Be polite and have a nice day!

Read #โ“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

languid iris
#

can some one help me expand log 9 using quotient rule

solar goblet
#

!xy

devout snowBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

languid iris
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expand: log 9 =

stray spade
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factorize 9

granite anchor
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hes asking for quotient rule

lament kraken
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sorry i dont really know what you mean

languid iris
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its like a properite of the logorithm

granite anchor
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do u have to use quotient or any

lament kraken
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wdym by quotient rule

granite anchor
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here

lament kraken
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is it the calculus one

languid iris
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shoot hold up let me take a pic

granite anchor
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its like when u subtract 2 logs thats division i think thats the quotient rule

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not the derivatives one

languid iris
upper schooner
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,rcw

woven radishBOT
lament kraken
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oh this quotient rule

languid iris
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lowk lost on the power rule to

stray spade
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i don't think quotient rule is the rule you should use for this problem

lament kraken
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wait why would you need the quotient rule for this

granite anchor
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power rule is u gotta factor the inside and the power u take outside and keep the base inside

lament kraken
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you should use power rule

granite anchor
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yeah youd get 2log3

upper schooner
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(you may want to think of two numbers that divide to make 9)

lament kraken
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since 9 = 3^2 then log 9 = 2 log 3

granite anchor
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ye

upper schooner
granite anchor
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just use any 2 numbers that divide to 9

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and log those numbers and subtract

lament kraken
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i guess that's the way

jade oak
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log9-log1-log1-log1-โ€ฆ

granite anchor
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i mean

languid iris
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so like log9 18/2

granite anchor
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nah

lament kraken
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uh huh

stray spade
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kinda

lament kraken
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but wrong expression

granite anchor
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he didnt expand tho i thought its like log18 - log2

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oh yeah

languid iris
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oh wait

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ur right

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my bad

languid iris
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log9 18- log9 2

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thats how

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thanks dude

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yall possibly down to maybe help with power rule also'

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would be awesome

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suce

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sacue

lament kraken