#help-27

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sick arrow
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knotty sierra
#

hi

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knotty sierra
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my first approach to this problem was completing the square but idk how

warm breach
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domain of the function would be [2,38]

knotty sierra
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yeah

small jackal
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Are you allowed to use calc

knotty sierra
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no

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it says in the question you are not allowed

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u could just find minima with derivative

warm lynx
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isnt it just 2 and 38

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cause the maximum is 6root2

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and the minimum is 6

warm breach
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2 and 38 is domain

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i thought that too

warm lynx
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that is the answer just extreme cases

knotty sierra
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how do u prove that

warm breach
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ok i just confirmed from banished source

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that when we have domain we could do like:
put extreme points and the symm. point i.e 20 ({38+2}/2)

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@knotty sierra Has your question been resolved?

somber ore
somber ore
lavish prawn
# knotty sierra

Sooo by shifting the function (x -> x + 20) and rescaling it (x -> x/18), this essentially asks for the minimum of sqrt(1 + x) + sqrt(1 - x)

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If we square that, we get 2 + 2 sqrt(1 -x^2) I think? maybe?

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And that function is a lot simpler and its minimum can be immediately read off

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I'm leaving the details to you

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knotty sierra
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how would i explain it tho

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tardy rose
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tardy rose
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I need help understanding this

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tardy rose
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<@&286206848099549185>

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tardy rose
#

scratch that

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explain this

bright scarab
tardy rose
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hey

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tardy rose
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limpid bridge
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limpid bridge
#

i know the whole shift part and which part of the equation moves/makes the graph im stuck on this part which is doing it backwards starting from the graph and ending with a equation

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@limpid bridge Has your question been resolved?

jade oak
#

First identify what parent function you think can be transformed into the graph. Once you have the parent function, lets call it f(x), think about how you can replace a, b, c, and d in af(b(x-c))+d to make certain features match up. Like c and d always represent horizontal and vertical shifts, while a and b represent stretches/compressions (or for trig functions you may think of it as amplitude/period)

frosty gyro
limpid bridge
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Ok thanks Imma keep this open as I work thru it in case of extra questions

limpid bridge
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void knot
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how can i calculate $\int_1^2dx\int_0^1x^{y} \ln x dy$

woven radishBOT
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riyobi

heavy current
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well, the inner integral is just going to be a number

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so you can technically factor it out...

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you should probably compute it's value first though

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any thoughts?

feral agate
heavy current
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this is common notation in, e.g physics

feral agate
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Oh alright then

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So it’s still just a normal double integral?

final sand
heavy current
heavy current
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it will turn out to just be a constant though

final sand
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yes

final sand
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then the outer with respect to x id think

feral agate
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Wouldn’t it be x-1

heavy current
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oh, hold on

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am I being silly?

feral agate
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I think you put the 0 and 1 in the base instead of in the exponent

trim bronze
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you can factor the ln x to outer integral

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the inner is just int x^y dy

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you use an exponential trick to solve this

heavy current
feral agate
heavy current
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I am indeed being silly

final sand
heavy current
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yes

trim bronze
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oh true

heavy current
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my mistake blobsweat

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I'm too tired for this KEK

feral agate
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What’s the point even

heavy current
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my physics lecturer did this, and said it's very common

feral agate
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Huh, weird

heavy current
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when you have dxdydz, ig it can be hard to remember at times

void knot
feral agate
feral agate
woven radishBOT
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kheerii

trim bronze
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yes

void knot
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got it, thank you

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heavy current
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hot ferry
#

Anna's Gedanken light clock has a height of 1m between the mirrors, and relative to Chloe her spaceship is travelling at 90% of the speed of light. One tick is the time for light to go from one mirror to the other.

hot ferry
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As the light takes a zigzag path in her frame, Chloe sees the clock ticking at a slower rate, te.

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d) What is the tick time of the clock in Chloe's frame?

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I don't have any idea how to do this

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(this is special relativity physics by the way)

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i found the answer by dividing the lorentz factor by the speed of light but that literally was just me putting in random things until i found the answer and i need to actually understand and derive the calculation

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@hot ferry Has your question been resolved?

hot ferry
#

<@&286206848099549185>

stark wigeon
hot ferry
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i know, i hate to post physics here bc i feel bad

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but that server has a lot slower response time, i've also posted there but this server tends to have a lot of people who with crossovers with maths and physics so i get responses faster here.

stark wigeon
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oh yea makes sense then

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@hot ferry Has your question been resolved?

covert nexus
covert nexus
#

okay, give me a second

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Something we can do in a simple way is calculate the ideal time of a tick and multiply it by the Lorentz factor to obtain the time from Chloe's perspective, since in this case we can use the Lorentz factor as a quantifier of the existing time difference.

covert nexus
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I'm trying to translate, in general what we can show as equations is this
time of the tick = t1 = distance between mirrors/speed of light

To obtain the time it takes for the tick to occur at 90% of the speed of light, we use the Lorentz factor.

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where v is the speed at 90% of the speed of light. If we calculate this factor it will be something like 2.3
If we calculate t1, it will be something like 3.33*10^-9 [s]
If we multiply this time t1 by the Lorentz factor we can obtain the time of a tick when being at 90% of the speed of light

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I don't like to translate, but I don't know if you can understand what I'm trying to say.

hot ferry
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what language do you speak?

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i will try to do what you are saying and see if it works

covert nexus
#

i speak spanish

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hot ferry
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it worked by the way!

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hot ferry
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thank you!

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i have been learning spanish so it may have worked

hot ferry
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can i add you and possibly you could help me a little?

covert nexus
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No problem, I will try to help as much as I can.

hot ferry
#

Gracias!

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copper harbor
#

Sketch the region corresponding to the system of constraints. Then find the minimum and
maximum values of the objective function (if possible) and the points where they occur,
subject to the constraints.
Objective function:
z = 4x + 5y
Constraints:
x ≥ 0
y ≥ 0
2x+3 y ≥ 6
3x - y ≤ 9
x +4y ≤ 16

tidal basin
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did you sketch the region?

copper harbor
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nvm

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hard oar
#

Excuse me, is there a way to simplify this or is this it?

cold bone
hard oar
cold bone
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mater💀

hard oar
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Mate

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My bad

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Typo

cold bone
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nw

hard oar
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Btw, is this the correct answer? Because I don't really know the concept of the question means.

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Its on number 8

cold bone
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in second last step

left flower
left flower
woven radishBOT
left flower
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so for this

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$\sqrt{4 \times 3} = \sqrt{2^2 \times 3} = 2\sqrt{3}$

woven radishBOT
hard oar
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So basically its like this? On number 8

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Alright thx mate

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quick peak
#

What's the difference between moment of inertia and moment?

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plush cobalt
#

right or wrong

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plush cobalt
mild sorrel
#

,w a^n+1 + b^n+1/(a^n+b^n) = (a+b)/2

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,w (a^n+1 + b^n)/(a^n+b^n) = (a+b)/2

woven radishBOT
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#

@plush cobalt Has your question been resolved?

plush cobalt
mild sorrel
#

.CLOSE

plush cobalt
mild sorrel
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oh sorry

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.close

#

jk

plush cobalt
mild sorrel
plush cobalt
mild sorrel
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I am in class

plush cobalt
#

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median pike
#

Apparently my algebra is wrong here. I simply added cos in every term. Is this not permitted?

mild sorrel
#

,rotate

woven radishBOT
median pike
#

the answer is supposed to be x = 1 apparently

mild sorrel
#

nvm

median pike
#

I also tried this way, which is simpler, and I get the same result

mild sorrel
#

the original question is $4cos^-1 (x) - 2 * pi = 2 * cos^-1 (x)$

woven radishBOT
#

Meolve

mild sorrel
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wdym 'add cos'?

median pike
#

sorry it's -

mild sorrel
#

,w 4cos^-1 (x) - 2 * pi = 2 * cos^-1 (x)

median pike
#

In step 3 you could simply divide by 2 and then add COS in both sides

mild sorrel
median pike
#

that gets you x = 1

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however I don't understand why what I do gives me x = 1/2

mild sorrel
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ohok

median pike
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4cos^-1x - 2cos^-1x

mild sorrel
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i gtg

median pike
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Why do I get 2 different answers? What I am doing wrong in the first approach?

restive mauve
# median pike

from step 1 to step 2, when u moved the 2 cos inverse x to the other side, it should be negative not postive

median pike
#

yes

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My main issue with the last 2 pictures

restive mauve
#

ur last picture is correct

median pike
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and why the one above is not?

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I multplied everything by COS

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wait

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I think I know

restive mauve
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cos ((cos inv x) + (cos inv x)) is not the same as x + x

median pike
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yea

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it's a cos function that's not how it works lol

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thanks

restive mauve
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mhm!

mild sorrel
#

you told the answer should be 1.

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But it's -1

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dusky sundial
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dusky sundial
#

Help

cold bone
# dusky sundial

How you are supposed to do this?
Pure algebra or some fancy method?

dapper fable
#

i think first you square the first equation

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to find ab + bc + ac

cold bone
restive river
#

nah

potent nebula
#

yeah but is there a better way

potent nebula
#

i’m interested in one

warm breach
#

uhm

restive river
#

(a+b+c)(a²+b²+c²-ab-ac-bc)+3abc = a³+b³+c³

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you know abc from this

warm breach
#

you guys are gonna kill me, if you know what I thought

restive river
#

now (a²+b²+c²)² = a⁴+b⁴+c⁴+2(a²b²+b²c²+a²c²)

warm breach
#

is ans. 46

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by any chance

restive river
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(ab+ac+bc)² = a²b²+a²c²+b²c²+2abc(a+b+c)

warm breach
#

wait it's following a pattern

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I am smart

potent nebula
#

if u find abc and ab + bc + ac we can use newton sums ong but idk if it’ll be any faster than the raw algebra but it could be useful for if you ever wanted to find like the 20th powers or some shit

warm breach
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a^n + b^n + c^n = (n+1) + 2n

cold bone
warm breach
#

wait no

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I thought wait

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yes nvm

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I am wrong

cold bone
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bro how to @ the OP

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I can't find them\

mild sorrel
#

@dusky sundial

warm breach
cold bone
warm breach
mild sorrel
cold bone
#

oh okok
I'm dumb

cold bone
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#

@dusky sundial Has your question been resolved?

velvet rock
#

it has to do some stuff with the Identities

warm breach
#

I think best way to simplify it

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the old and scary one

velvet rock
#

why I feel an intuition that the binomial theorem has some relation with this question?

velvet rock
cold bone
#

is there even a general formula for that?

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never heard of any

warm breach
#

uh wait

velvet rock
warm breach
#

nono

cold bone
#

wtf

warm breach
#

wait I clicked

velvet rock
#

yeah, wikipedia

chrome isle
velvet rock
#

I also never heard of it, new stuff to learn about

velvet rock
chrome isle
# velvet rock yo, how?

Ten as sum of 3 sqaures can be 1² + 3² + 0² and that satisfies the first eq but dosent satisfiy the 3rd

warm breach
#

yeah I thought of something but it's useless

velvet rock
#

but actually, yeah

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shouldnt be valid

chrome isle
velvet rock
#

but the question doesnt want us to do it this way

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different methods run in different directions

chrome isle
velvet rock
#

as per this pov

#

well then, this means

velvet rock
chrome isle
velvet rock
chrome isle
velvet rock
#

means basically the trinomial expansion

#

here we go again

chrome isle
warm breach
velvet rock
velvet rock
#

or be the internet

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north roost
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north roost
#

!help

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#

To ask for mathematics help on this server, please open your own help channel or help thread. See #❓how-to-get-help for instructions.

north roost
#

i dont know what i did wrong

#

🥺

north roost
#

<@&286206848099549185>

#

hullo?

lost laurel
#

What's the question?

north roost
#

Find ${\int_{C} (x^2+ y^2) dy }$ along the curve ${C}$ joining the points ${(0,0), (0,3), (3,3)}$ as shown in the diagram.

woven radishBOT
devout snowBOT
#

@north roost Has your question been resolved?

devout snowBOT
#

@north roost Has your question been resolved?

long pasture
north roost
#

Yes

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I think I should go to sleep 😭😭

#

Thanks a lot🙏🙏

#

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heady bane
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heady bane
#

how is this wrong

#

nvm i got it

#

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last burrow
#

solve 7x+12y = 220

devout snowBOT
last burrow
#

integal

#

integral

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Please preserve the integrity

tall knoll
devout snowBOT
#

@last burrow Has your question been resolved?

mild sorrel
#

in positive integers

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divide the equation by 7

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x+y + 5y/7 = 31 + 3/7
5y/7 - 3/7 must be an integer
multiply by 3 so that the difference is 1 less and you can separate so that y is left with coefficient 1.
2y + y/7 - 1 -2/7
(y-2)/7 must be an integer
y = 7t+2 (general solution)
substitute in the original equation to get x.
Find positive integers.

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solutions

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Oh nvm

#

Wait, jsut put t = 0 to get y = 2 and x = 28
so x = 28-12t

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Has your question been solved lil bro?

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mild sorrel
#

||Disclaimer: It was only my friend so don't worry||

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mild sorrel
#

.close 💩 Bro atleast try once to solve it

mild sorrel
hearty sparrow
#

hi! i just need someone to check my 7 questions to see if they are correct or not (:

hearty sparrow
lunar harbor
#

,w find t(58cos(19 deg)) if -1.9=(58sin(19 deg))t-(1/2)(9.81)t^2

woven radishBOT
lunar harbor
lunar harbor
#

,w x^2+y^2+7x-4y=0 polar form

woven radishBOT
lunar harbor
lunar harbor
#

,w expand (x+4)^2+5(x+4)

woven radishBOT
lunar harbor
lunar harbor
lunar harbor
devout snowBOT
#

@hearty sparrow Has your question been resolved?

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kindred belfry
devout snowBOT
kindred belfry
#

Please help me, i dont understand my own note

#

😭

#

I dont even know if its correct

warm breach
#

it's 1^infinity form

dapper fable
#

what is "tan x 1"?

warm breach
#

i suggest redoing it by taking log and then keeping log(x) when x ending to 0 as x-1

kindred belfry
warm breach
#

log y = cot 6x log(1+tan3x)
log y = cot 6x tan 3x
y = e ^ (cot6x tan 3x)
limit will be ending to 0 in exponent (whether I mention it or not)

(cos 6x/ sin 6x)(sin 3x/cos3x)

sin 6x can be written as 6x and sin 3x as 3x so which will give you 1/2 in exponent, as cos 0 is 1

kindred belfry
#

I dont know how do i do log

#

Im sorry

warm breach
#

why are you sorry lol

#

it's completely fine if you don't understand

kindred belfry
glossy dew
kindred belfry
kindred belfry
glossy dew
#

do you know what $log(a^b)$ simplifies to?

woven radishBOT
glossy dew
#

to start with

warm breach
#

do you know taylor series?

#

crazeie

kindred belfry
kindred belfry
warm breach
#

uhm then I think you wouldn't understand what I did

kindred belfry
warm breach
#

have you learnt something like

#

if x ending to 0 then you can replace log (1+x) as x

#

in limits?

kindred belfry
warm breach
#

yeah then you wouldn't, we try diff approach i guess

#

L Hospital?

#

do yk it?

kindred belfry
warm breach
#

uhm

kindred belfry
#

wut uh

#

Hmmm

warm breach
#

i think wait for another helpers

#

as idk any diff approach

#

XD

kindred belfry
warm breach
#

btw never be sorry for things you don't understand

kindred belfry
#

My friend gave me this

kindred belfry
kindred belfry
warm breach
#

yeah he did same as me

kindred belfry
warm breach
#

can you send me your notes page of standard limits?

warm breach
#

uhm

kindred belfry
kindred belfry
warm breach
#

OHH

#

ok

#

lmao they have directly given you

#

to learn some formd

#

without derivations

kindred belfry
warm breach
#

now idk how your friend brought it in form of
(1 + f(x))^1/f(x)

#

I mean he kept cot 6x as 1/tan 3x as it gives same value?

#

on that limit

kindred belfry
dapper fable
#

(1 + f(x))^1/f(x) approaches e as x aproaches 0 i think

warm breach
#

they derived it from log

dapper fable
#

yeah

warm breach
#

and then applied taylor

#

and then asked their students to remember it

dapper fable
#

does your book provide a proof?

warm breach
#

never opened

#

btw my book doesn't have taylor series

#

or L Hospital

#

everything is easy in ut

#

i just learnt it in my coaching class

kindred belfry
#

Because this is e

cold bone
#

take limit as f(x) tends to zero

#

then it will be

kindred belfry
kindred belfry
cold bone
#

bruh

#

no

#

,w lim_x->infinity {(1+x)^{1/x}

woven radishBOT
kindred belfry
cold bone
#

wtf

cold bone
kindred belfry
cold bone
kindred belfry
#

💀omagad

cold bone
kindred belfry
kindred belfry
warm breach
kindred belfry
kindred belfry
#

Right

cold bone
#

f(x) tends to zero

kindred belfry
cold bone
#

not x

kindred belfry
#

This time i didnt misread

kindred belfry
warm breach
kindred belfry
#

Thankyou y'all!

warm breach
#

ques is still left

cold bone
#

what question?

kindred belfry
warm breach
kindred belfry
cold bone
kindred belfry
warm breach
#

yh

kindred belfry
warm breach
#

Ik how to do it

kindred belfry
warm breach
#

but my approach is diff

kindred belfry
kindred belfry
warm breach
#

btw what book is that

kindred belfry
warm breach
kindred belfry
warm breach
kindred belfry
warm breach
#

oh

kindred belfry
warm breach
#

yes true

kindred belfry
#

Imma close for now

#

Thankyou all!

#

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cosmic junco
devout snowBOT
cosmic junco
#

I know that when there are different things shown such as ^2 its usually displayed on graph as bounced

#

but, the x

#

the multiplied x, does that just mean an extra one plotted at (0,0)??

#

Like, I understand (x-4) has no exponents so it goes straight through

#

(x+2) would be x = -2 which bounces off of it

#

I just don't get what the multiplication of x has to do with all this

safe jasper
#

yes it just means going straight through (0,0)

#

your reasoning for (x-4) is that it goes straight through 4

#

multiplying by x is the same as multiplying by (x-0)

#

no reason this case is any different

cosmic junco
#

what if it was like 2x or something else?

#

oh?

safe jasper
cosmic junco
safe jasper
#

all that the 2 does is vertically stretch your function

safe jasper
#

based on the (x-4) term?

cosmic junco
#

yeah

safe jasper
#

and you're confused about the extra x being multiplied

cosmic junco
#

yes

safe jasper
#

you bounce off -2 since you have (x+2)^2

#

you go through 4 since you have (x-4)

#

so x is just (x-0)

#

or (x+0)

#

which means 0 is a root of your function with multiplicity 1

cosmic junco
#

oh

safe jasper
#

multiplicity is how many times the root shows up in your function

#

so (x+2)^2 has -2 as a root with multiplicity 2

#

(x-4) has 4 as a root with multiplicity 1

#

and x has 0 as a root with multiplicity 1

#

when there's an odd multiplicity you pass through the point, when it's even you bounce off

cosmic junco
#

ohhh, I see

#

wait so

safe jasper
#

the 2 doesn't change anything, it just vertically stretches your function

cosmic junco
#

the 2(x - 0) thing would still have me at (0, 0)

safe jasper
#

for example, consider the function y = 2x vs y = x

#

both have roots of multiplicity 1 at 0

#

the only difference is 2x looks "steeper"

#

it's been stretched vertically

#

roots didn't change

cosmic junco
#

would it change how the graph looks?

safe jasper
cosmic junco
#

I don't have a clue what that is either

safe jasper
#

imagine y = x^2

#

normal parabola right

cosmic junco
#

yeah

safe jasper
#

y = 2x^2 is just that same parabola but steeper

#

y = 2x vs y = x, it's the same line but steeper

cosmic junco
#

ohh

#

so I would graph it steeper?

safe jasper
#

y = sinx vs y = 2sinx are the same sine functions but one is twice as tall

#

etc

#

it's like graphing the original function on stretchy paper, and pulling at the top and bottom of the paper to stretch your function

cosmic junco
# cosmic junco

How steep it went after the (0, 0) point, is that significant?

winter torrent
#

it's helpful to play with this in desmos

safe jasper
#

main concerns are probably the zeroes and turning points

cosmic junco
#

I see, okay

cosmic junco
#

Thank you, I got it noted down

cosmic junco
#

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turbid flame
#

Hi there, can someone walk me through the logic of the solution please? I completely messed up this question. I did (2 x 7 x 1)^3 but I'm very certain the logic in which I got the (2 x 7 x 1) part was incorrect anyway...

turbid flame
#

forgot to give this

winter patrol
#

...

#

that's a big difference

turbid flame
#

..... ik

#

sorry 🙏

fervent hornet
#

lmao

winter patrol
#

why raise to the power of 3

turbid flame
#

Idk, I mistakenly calculated using the 6 as well (but you can't get greater than 600 so... I would have done to the power of 2 though)

winter patrol
#

how many possibilities are there for the
first digit
second digit
third digit

turbid flame
#

2, 7, 2(?)

winter patrol
#

why 2 for the third digit

turbid flame
#

but last one can only be 2 if it's not 400

fervent hornet
#

why 2 for the last digit?

turbid flame
#

0 or 5 (divisible by 5)

winter patrol
#

0 isn't in the list

fervent hornet
#

is there a 0 in the list

turbid flame
#

AH!!!

#

Blunder i say!

#

thanks! 😆

#

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lost crag
#

a > b, c > d
a/c > b/d
?

devout snowBOT
winter patrol
#

what's the question

misty stream
winter patrol
#

are you being asked to prove/disprove?

misty stream
lost crag
misty stream
#

And

lost crag
glossy dew
cold bone
glossy dew
lost crag
glossy dew
#

lucky

lost crag
#

i thought of it at first but didnt know if it would hall cause of 0

#

but i realized im dealing with exponentials

#

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vivid wing
#

This is my teachers working out. (Probability normal distribution)
How did she solve for M, what did she do to get to M? She missed a chunk of working out

vivid wing
#

It’s supposed to be 193, not 195
1.4051 = 193-M/150-M/-0.7722

#

I thought you would just do solve N, but it came up with no solutions

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#

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#

@vivid wing Has your question been resolved?

upper schooner
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upper schooner
#

E.g. from her second line, you can then rearrange that to get 1.4051(150 - mu) = -0.7722(193 - mu), expand both sides, rearrange and find mu that way

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limpid sentinel
devout snowBOT
limpid sentinel
#

i tried taylor but i got stuck on ln(x)

devout snowBOT
#

@limpid sentinel Has your question been resolved?

faint gorge
#

From the right side it just seems to be [0 - 0²ln(1)]

#

but from the left we don't even get to approach x = -1 because we would have ln(0)

finite briar
limpid sentinel
faint gorge
#

lol

limpid sentinel
#

they specifically asked to use taylor

faint gorge
#

,w plot y=x-x^2ln(1+1/x) between -2 and 2

limpid sentinel
#

strange

#

welp

faint gorge
#

1/2 nice

limpid sentinel
#

yea thats weird but that can happen

#

ig

faint gorge
#

,w 1/2 = x-x^2ln(1+1/x)

limpid sentinel
#

no wonder

faint gorge
#

Wait

limpid sentinel
#

maybe its to inf

#

typo maybe

faint gorge
#

,w Limit[x-x^2ln(1+1/x), {x-> infinity}]

limpid sentinel
#

yea

faint gorge
#

Yep

limpid sentinel
#

thats what i tought

#

th

faint gorge
#

ahhhhhhh

limpid sentinel
#

lmao

#

i get itnow

limpid sentinel
#

simplifies nicely

faint gorge
#

ye

devout snowBOT
#

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#
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sullen stone
#

Hello I need help figuring out the following:

I observed that parabolae translate in what seemed to be a parabolic trajectory when modifying only one of the parameters and leaving the other fixed like so: (x+a)(x+b) | a=0, b is variable.

I could confirm this by finding the roots for the derivative of p(x)=ax(x+b) when equal to 0.

This yielded the x translation in terms of b:

$\frac{-b}{2a}$

This allowed me to obtain the y translation in terms of b:

$\frac{-b^2}{4a}$

Which made possible to obtain the y translation in terms of x, where x is a function of b (x=-b/2a):

$-ax^2$

This confirmed the conjecture that the vertex translates in a parabolic path.

I later checked this also works for cubics’ extrema, and seems to hold for linearly-decomposable polynomials in general, though not when all fixed parameters are 0, seemingly.

I attach one link for [the parabola example](Parabola translations | Desmos)

And another for the cubic example

My questions are:

  • Why do polynomials translate their extrema in parabolic trajectories in this way?
  • Do other functions also do this, perhaps following other trajectories also defined by a function?
  • Could you please point me to reading material about this, if you know of any?

Thank you!

woven radishBOT
#

Jake The Human

devout snowBOT
#

@sullen stone Has your question been resolved?

sullen stone
#

<@&286206848099549185>

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#

@sullen stone Has your question been resolved?

devout snowBOT
#

@sullen stone Has your question been resolved?

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#

@sullen stone Has your question been resolved?

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#

@sullen stone Has your question been resolved?

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lethal vault
#

when i solve for x i get 5/4 but when i put the value and solve then its wrong. if i solved correctly for x then why when i substitute the value of x in the equation it is not satisfied

cold bone
#

at least not any real one

lethal vault
#

but when i solve i get 5/4

cold bone
#

To solve it you must have squared it

lethal vault
#

yes

cold bone
#

and whenever we square in any equation
the possibility of unnecessary solution arises

lethal vault
#

huh

cold bone
#

like x=2, if we square it we get x^2 = 4
implies x^2 - 4 =0
solving further by factoring (x-2)(x+2)=0
from this we get x= 2 and -2

#

hence whenever we square in any equation we must check if the final answer satisfies the original equation or not

lethal vault
#

both 2 and -2 satisfy the eq

cold bone
#

no

#

x=2 is our real equation

#

it is only satisfied by 2

lethal vault
#

oh

cold bone
#

got it?

faint gorge
#

By squaring you solve the equatipn but you have to keep the domain restricted to depending on your previous terms

woven radishBOT
#

𝔸dωn𝓲²s

faint gorge
#

That only holds as long as x or rather the argument is non negative

#

,w plot sqrt(x)^2

#

wolfram smh

faint gorge
#

yes

#

If one part is not satisfied for one solution then the solution is simply invalid

lethal vault
#

these conditions are not given in the question. how do u know these need to be there

faint gorge
#

You have to define a common domain where $$x + 1 \geq 0 \textbf{ and } x - 1 \geq 0 \textbf{ and } 4x - 1 \geq 0$$ are all satisfied.

woven radishBOT
#

𝔸dωn𝓲²s

faint gorge
lethal vault
#

no

faint gorge
#

Thats how you know it

lethal vault
#

imaginary numbers

faint gorge
#

x+1, x-1 and 4x-1 are all linear functions that can become negative

lethal vault
#

cant the answer be an imaginary number

#

then x-1 could be negative

faint gorge
#

unless you are specifically asked, no

lethal vault
#

ok

#

i had another question

#

how to solve these exponent questions

dapper fable
#

i'm assuming lambert w

cold bone
lethal vault
#

whats lambert w

dapper fable
#

W(ae^a) = a

dapper fable
lethal vault
cold bone
#

what are you being taught in 7th-8th

dapper fable
dapper fable
lethal vault
#

dispersion

dapper fable
#

like sqrt(2)

lethal vault
#

what dont u need to know

dapper fable
lethal vault
#

what

dapper fable
lethal vault
#

how did u get that

dapper fable
#

for most like these you have to guess

lethal vault
#

i dont know what function is

dapper fable
lethal vault
#

i also did guess but isnt there a way to get that answer without guessing

dapper fable
#

not really

lethal vault
#

what

dapper fable
#

but an easy way to know where to guess is trying to estimate

#

like from the question you could assum x <1

lethal vault
#

so we cant algebraically solve that

lethal pollen
#

Most square roots are approximate

dapper fable
lethal pollen
#

Because the only real way you can solve them is by a good guessing method

lethal vault
#

ok

#

prove this

lethal pollen
#

Nuh uh

#

!noans

devout snowBOT
#

The purpose of this server is to help you learn, not to hand out answers. Do not ask someone to give you the answer directly.

dapper fable
#

real

lethal vault
#

bro these trignometry questions

#

how do i know what to do

dapper fable
#

do a lot of them

lethal vault
#

these 10 questions made my life hard

cold bone
lethal vault
#

how do i know when i have to take tan as sin/cos and when 1/cot and what not

lethal vault
dapper fable
#

yo guys i suck at trig help me

cold bone
lethal vault
#

why

dapper fable
lethal vault
#

hmm

cold bone
dapper fable
#

what's NCERT?

lethal vault
#

only way that i can solve these are by memorising the steps

lethal pollen
lethal vault
dapper fable
lethal pollen
#

Mb

#

Finger slip totally

dapper fable
lethal vault
dapper fable
#

for most proofs you do that

lethal vault
#

my school says just take one side and solve it to get the other

#

they wont accept when i solve both the sides and show that they are equal

cold bone
#

it will be more simpler to see what to do next

visual hazel
pure topaz
# lethal vault

for this you could write it as
(1/2)^(8x) = x
raise both sides by power of (1/2)
(1/2)^(4x) = x^(1/2)
(1/2)^(2x) = x^(1/4)
(1/4)^x = x^(1/4)
x = 1/4

#

the reason for raising both sides by 1/2 is to try to balance it

pure topaz
#

right

lethal vault
#

yes

#

so is sec = 1-tan

pure topaz
#

that's also what I did

lethal vault
#

its just better to solve both sides seperately

#

when i solve LHS i get tan + sec

devout snowBOT
#

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devout snowBOT
humble sierra
faint gorge
#

Hypergeometrische Verteilung

#

in einer Stichprobe zufällig
n Elemente ohne Zurücklegen entnommen. Die hypergeometrische Verteilung gibt dann Auskunft darüber, mit welcher Wahrscheinlichkeit in der Stichprobe eine bestimmte Anzahl von Elementen vorkommt, die die gewünschte Eigenschaft haben. Bedeutung kommt dieser Verteilung daher etwa bei Qualitätskontrollen zu.

#

Ich hab zu erst an Binomial gedacht

#

Aber das ist eig mit ZK was hier wenig sinn macht

#

Weil man kauft ja und behält es ja

#

Deswegen ohne ZK

#

außerdem gehts um erfolg/misserfolg

#

deswegen bam

#

Ja bei mehrmalligem miss/erfolg

#

Übrigens wirst du eine Summenformel brauchen

#

Am besten gegenwahrscheinlichkeit wieder nehmen

#

Übrigens

#

Wie würdest du hie die Zv definieren

#

,,\mathbb P (X>8940) = 1 - \mathbb P(X\leq 8940) = 1 - \sum_{k=0}^{8940} \mathbb P(X=k)

woven radishBOT
#

𝔸dωn𝓲²s

faint gorge
#

Musst halt P(X=k) herausfinden also formel benutzen

trim bronze
#

pretty sure this is binomial

#

chance of success is always .1

faint gorge
#

binomial means with replacement tho

trim bronze
#

binomial is n experiments

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where each probability of success remains the same

#

in that sense it is with replacement because chance of success doesnt change

#

it is the same case here

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when 1 flower germinates

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it doesnt affect others

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it says that in the question

faint gorge
#

if you buy a flower whether germinated or not you dont give it back?

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you keep it

trim bronze
#

well just take some examples

#

P(X=0) should be .1^10000 right

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the chance of success doesnt change

#

just try examples

faint gorge
#

hmm ok

trim bronze
#

P(X=1) is just 10000 choices for the germinate * .1^9999 * .9

#

and so on

faint gorge
trim bronze
#

np 👍

faint gorge
#

Ok it makes perfect sense

trim bronze
#

germinating flowers

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lol

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says at most

#

so its P(X<=8940)

#

you prob need to write

#

it as summation expression

#

for the answer

#

yr

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left ember
#

Consider a truth table with A, B and A->B
F F T
F T T
T F F
T T T

I want to know if my rational checks out.

Consider the case F T T (= not A and B, then A->B is true)

I define not A as R. So R and B are true. Still A can result in B. (If I buy a lottery ticket then I win the lottery. But you still can win the lottery if you find the ticket and not buy it)

Is this a good rational

Sorry for my english

left ember
#

<@&286206848099549185>

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#

@left ember Has your question been resolved?

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@left ember Has your question been resolved?

tender cobalt
humble sierra
#

help needed

#

find sum of nth term whose nth term is 3^n - 2^n

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tender cobalt
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gloomy gazelle
#

how do i do a and b

devout snowBOT
gloomy gazelle
#

how do 2 lines that are skew not intersect?

thin fern
#

that's what skew means

hushed wraith
#

to show they dont intersect u can show that there do not exist s and t for which they point to the same point

gloomy gazelle
gloomy gazelle
hushed wraith
#

its not quite clear what they mean by angle between the lines...they probably mean the angle between the directions?

hushed wraith
gloomy gazelle
#

hmm

#

im not sure

hushed wraith
#

yes the dot product between the direction vectors of the lines

gloomy gazelle
#

yes

hushed wraith
#

and just to help u see, these are two skew lines that do not intersect

gloomy gazelle
#

basically they go "behind" or "in front"

hushed wraith
#

yeah u can think that

gloomy gazelle
#

aight

hushed wraith
#

so u got r = (i - 2j + 3k) + (4i - j)s

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do u see that by putting different values for s, u will get an arrow that points to different points in space?

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as u vary s thru different values, u get a vector that traces out a straight line

#

thats clear right?

gloomy gazelle
#

yes

#

i have an idea

hushed wraith
#

and similarly for the other line

gloomy gazelle
#

so

hushed wraith
gloomy gazelle
#

there are 3 axes x y and z right

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for each value of x for one line i can equate that to the x value of the other line

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and do the same for y or z

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and solve them simutaneously

hushed wraith
#

yes. that way u can find the intersection if there exists one

gloomy gazelle
#

and substitue those values of t and s in the axis that i didnt use

hushed wraith
#

if u can show that no such solution exists, then uve shown that theres no intersection

gloomy gazelle
#

and if the values arent equal i can show no intersectio

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aight

gloomy gazelle
#

are there any other diff techniques?

hushed wraith
#

im not aware of any others...

gloomy gazelle
#

aight

#

thank you

#

.close

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sturdy swallow
#

How did we get (-1) here?

devout snowBOT
olive snow
#

e^(-x) --> -e^(-x) while derivating

restive river
#

aka chain rule

olive snow
#

ye e^u --> u'e^u

sturdy swallow
#

oh, so if it were e^12x it would be derived to 12e^12x?

#

These are the rules out professor taught us, and I dont see a constant in e^x

sturdy swallow
#

is that because of the rule that f(g(x)) --'--> f'(g(x)*g'(x)?

umbral shuttle
#

yep

sturdy swallow
#

perfect, thank you 🙂

umbral shuttle
#

where e^x = f(x) and -x is g(x)

sturdy swallow
#

can I ask a sepperate question here also?

#

.close

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umbral shuttle
#

yeah

#

ofc

#

welp

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latent lance
devout snowBOT
latent lance
#

how do i solve this

tall knoll
#

i'd start by just computing the given product

boreal vine
#

Plug in -25b into the funct, plug in 5b into the funct. You should now have 2 expression involving only b, then multiply them together and maximize the product wrt b

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#

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viral lynx
devout snowBOT
viral lynx
#

Im really not sure what to do here

#

I set f_a(1) = g_a(1) but I got e^0 = e^(1-1a)

#

And I dont really know what I could do with that

dense jay
#

You verified they both have the point (1,1) regardless of a

#

You havent shown its a right angle yet though

viral lynx
#

Accidental

#

I had no idea what I was doing

dense jay
#

f_a(1)=e( (1-1)/a)=e^0=1
g_a(1)=e^(1-1^a)=e^0=1

#

Youve done that so far

viral lynx
#

e^(1-1^a) = e^0 ?