#help-27

1 messages · Page 226 of 1

vivid estuary
#

yeah I think so

boreal helm
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Work energy theorem

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mgh=W fr real

vivid estuary
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but that wouldn't use the radius

boreal helm
#

My bad

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Did not see vector field

radiant anvil
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W=Fs for fr real

boreal helm
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w=mgh+centripetal force x 2πr

vivid estuary
#

were probably gonna be integrating from 0 to 2pi right

boreal helm
#

I feel I am tight

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Right*

radiant anvil
#

u just need force and displacement. the radius is not relevant

boreal helm
#

Bcz bro goes up and moves in a circle simultaneously

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Listen his potential energy increases

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So work is done

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He rises by 20ft

radiant anvil
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nvm use radius to find displacement

boreal helm
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O u wanna say

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Like a triangle

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circle and a triangle on top right

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F.s

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Right?

vivid estuary
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is gravity acting as the vector feild here?

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and him walking up the stairs is our curve navigating throught that feild?

radiant anvil
#

energy to move in a circle+potential energy from height gained

devout snowBOT
#

@vivid estuary Has your question been resolved?

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thin geode
#

24a

devout snowBOT
thin geode
#

,rotate

woven radishBOT
thin geode
#

So my thinking was that the green area is 6 and white area is 3/2. i got a common factor of 1/4.

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but this doesnt seem right because i use sum for geometric sequence and get 63/8

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But right awnser is 819/128

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<@&286206848099549185>

rose rock
thin geode
#

so

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area of green rectangle is 8 and we remove the area of the white rectangle which is 2.

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we get an area of 6. Then we do same between white and orange and get 3/2. then i divided 3/2 with 6 and got the ratio

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which was 1/4, so equation was 6(1/4)^n-1

rose rock
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Yep, same thing I got

thin geode
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But wonder how it can be so high number

rose rock
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Okay, I actually tried solving the 24b. I got 63/8 as well for 24a

thin geode
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How is total area 6.4 cm^2?

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is it ^3 or ^2? Maybe

thin geode
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6/(1/4) i reasoned but that wasnt right either

rose rock
thin geode
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suppose to be 32/5

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so i backtracked b and got 5/4 as ratio

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but how does that make sense?

rose rock
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Definitely doesn't

thin geode
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the rec are only getting smaller

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maybe im trippin

rose rock
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I got 1/16 as the ratio actually

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Wh3n I backtracked

thin geode
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did you try it on a)

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<@&286206848099549185> 24 is tough, pls help

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,rotate

woven radishBOT
rose rock
thin geode
#

huh can you explain from beginning

rose rock
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Ohhhhhh I'm so silly

thin geode
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HUH

rose rock
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The inner rectangle's side length is 1/4 of the outer rectangles side length

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But the area is (1/4)^2 = 1/16

rose rock
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Start with the outermost one: 6 x 2

thin geode
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6?!

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Where 6 come from

rose rock
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4 my bad

thin geode
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Ok ok

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Np

rose rock
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The white rectangle area: 2 x 1

thin geode
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Ya

rose rock
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Then the shaded rectangle inside of it: 1 x 0.5

thin geode
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Ya 1/2

rose rock
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Compare the outermost area: 4x2 = 8 to the inner shaded rectangle: 1 x 0.5 = 0.5

0.5/8 = 1/16

thin geode
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Oooh we never remove the 2 from the 8

rose rock
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The ratios are still retained either way

thin geode
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no because with 6 its smaller i think

rose rock
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Assuming you do the same for the inner rectangle I mean

thin geode
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Oh bruh

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Why did i think 2-1/2 was 1/2 : (

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That was why, yeah your right, ratio still the same

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6/1.5 is 4 which means 1/4

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Aight thanks bruv your a real one brudde

rose rock
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No problem g

thin geode
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Aight have a good day g

#

.close

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bold hornet
#

What would the formula to this fractal be? Can I find a formula to any fractal?

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#

@bold hornet Has your question been resolved?

bold hornet
devout snowBOT
#

@bold hornet Has your question been resolved?

devout snowBOT
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@bold hornet Has your question been resolved?

devout snowBOT
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@bold hornet Has your question been resolved?

bold hornet
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lyric nacelle
#

What am I doing wrong?

devout snowBOT
lyric nacelle
#

I realize cos/sin=cot and I referance this

rustic jetty
#

what is cot(-5pi/6)?

lyric nacelle
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1.732

rustic jetty
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as an exact fraction, not an approximated decimal

lyric nacelle
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1/(tan(-5pi/6))

rustic jetty
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what is tan(-5pi/6)?

lyric nacelle
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11pi/6 ?

rustic jetty
#

do you understand how negative angles work?

lyric nacelle
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Problably not very well

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radians system is new and confusing to me tbh

rustic jetty
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$-\theta = 2\pi - \theta$

woven radishBOT
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Dork9399

rustic jetty
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so $-\frac{\pi}{6} = \frac{11\pi}{6}$

woven radishBOT
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Dork9399

lyric nacelle
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Yeah, I get that

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bc 12pi/6 is 2 pi which is 360 degrees

rustic jetty
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yes

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so what is $-\frac{5\pi}{6}$

woven radishBOT
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Dork9399

rustic jetty
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as a positive angle

lyric nacelle
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7pi/6

rustic jetty
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so what is $\cot(\frac{7\pi}{6})$

woven radishBOT
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Dork9399

rustic jetty
#

use your chart

lyric nacelle
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-.5/(-sqr3 / 2)

rustic jetty
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which is?

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mb i was doing something else

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@lyric nacelle

lyric nacelle
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That's alright

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1/sqr 3 ?

rustic jetty
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yes

lyric nacelle
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But that's positive so that's wrong, right?

rustic jetty
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any ideas on how we can find the other solution?

lyric nacelle
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use 4th and 2nd quadrant?

rustic jetty
lyric nacelle
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7pi/6 has (-sqr3/2 , -.5)

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We need one that has the same but a positive sqr3/2

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or is it positive .5

rustic jetty
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what are the coordinates of your other solution, 5pi/6?

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thinking about those coordinates will help

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just use your reference table

lyric nacelle
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11pi/6 ?

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so that's equal to -pi/6

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is that the other solution?

rustic jetty
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yes

lyric nacelle
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why does it say this is wrong?

rustic jetty
#

,w cot(5pi/6)

rustic jetty
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,w cot(-pi/6)

rustic jetty
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whoopsie

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we calculated tan instead of cot

lyric nacelle
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oh lol

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at least you helped me understand it a bit better

rustic jetty
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it should be easier for you to calculate it for cot now

lyric nacelle
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Yeah

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I DID IT Finally

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Thank you for your help

#

.close

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#
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rustic jetty
devout snowBOT
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quasi cove
devout snowBOT
quasi cove
#

This is a question from a school math olympiad.

gloomy surge
#

Thats a fun question ahah

quasi cove
quasi cove
gloomy surge
#

What information have you found so far on that

quasi cove
#

Nothing, I couldn't even start

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I don't figure out how to begin

sand dove
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ok so here's 2 leads I can give you

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The first one is to show f(0) = 0

sand dove
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as soon as you get f(0) = 0, you'll even get that f is bijective. And that should seal the trick pretty quickly

thin fern
sand dove
quasi cove
#

(0, y) -> f(0 +f(y)) = f(0)+y -> f(f(y))=f(0)+y

thin fern
sand dove
sand dove
thin fern
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because f has an inverse it's bijective

quasi cove
sand dove
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but you gotta prove it

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like "for every y, y = f(x)"

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tho... if you wanna prove f(0) = 0 you're gonna need injectivity, and one more thing

quasi cove
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f(f(y))=f(0)+y; f(a)=f(b) -> f(f(a))= f(f(b)) -> f(0)+a = f(0)+b -> a=b, injective

sand dove
#

great

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now

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there is another property you can get from f

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you haven't used the original equation fully

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oh actually

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going back to "f(f(y))=f(0)+y"

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what happens now with a very specific value of y

quasi cove
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i not understand how to continue

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i test (x,0) and get f(x +f(0)) = f(x), i think have some system of equations here

sand dove
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but look

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what did we just prove

quasi cove
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bijective

sand dove
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sure but in particular?

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which property of bijectivity we said was the most important here

sand dove
#

look up again

quasi cove
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the zero

sand dove
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?

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sure

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but which property I said was gonna be important

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comes from bijectivity?

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that you independently just proved?

quasi cove
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f(0)=0

sand dove
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no you didn't prove that yet

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what have you proved so far

quasi cove
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man you need to be clear, it really got to a point where I'm confused

sand dove
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go back to the start

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and tell me what have we already proved

quasi cove
sand dove
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yes

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now

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bijectivity = ... + ...?

quasi cove
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surjective and injective -> has only one function

sand dove
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yes

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surjective and injective

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so

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we also have f(x +f(0)) = f(x)

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which property helps us simplify this?

quasi cove
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f(a) =0?

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f(x)=-f(-x)

sand dove
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we literally have 2 properties

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surjectivity and injectivity

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and we have f(x +f(0)) = f(x)

quasi cove
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how i can figure how many equations using that?

sand dove
#

?

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ok fine let's simplify

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x = 0

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f(f(0)) = f(0)

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now simplify

quasi cove
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yes, (0,0) give that

sand dove
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yep

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now deduce something from this

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we have f(...) = f(...)

quasi cove
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f(0)=0

sand dove
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yes finally

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using INJECTIVITY

quasi cove
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i seee now

sand dove
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so

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now back to that original equation

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f(x+f(y)) = f(x) + y

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since f is bijective, we can find y such that f(y) = 1

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I'll let you find more on your own...

quasi cove
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I understand, but the question is, how can I find out how many functions there are, testing each number in the image?

sand dove
sand dove
#

then maybe you'll have a GOOD idea of what type of function f is

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||linear||

quasi cove
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if f(y) =1 -> f(x+1) = f(x)+y, and now what?

sand dove
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compute f(0), f(1), f(2), and see the pattern... and then prove the pattern...

quasi cove
#

if x=k, constant, f(k +f(y)) = f(k) + y; k+f(y) = z, a variable and, f(k) is constant with y a variable; f(z) = f(k) + y ; and that is a linear equation

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correct?

sand dove
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right now this doesn't make much sense

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if x = k constant

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since y is constant too

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(it's the only y such that f(y) = 1)

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oh you didn't use that

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still doesn't make sense

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if z is your variable

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then y has to vary in terms of z

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so f(z) = f(k) + (something that varies in terms of z)

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doesn't mean much

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anyways

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did you compute f(0), f(1), f(2)?

quasi cove
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ok, teach me how i use that, i cant find the value of y that f(y) =1

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and for f(y=y2) = 2, f(x+2)= f(x) + Y2

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and that way i cant get anything

sand dove
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you don't need the value of y

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y is constant and unknown, we don't need its specific value

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just

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find f(0), f(1), f(2) in terms of y

sand dove
quasi cove
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but y changes for f(y) = 1 is a different y that f(y)= 2

sand dove
#

we said

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y is a constant

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the ONLY constant

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such that f(y) = 1

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so sure

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there might exist a different number such that f(that number) = 2

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or something else

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but that's not what we're interested in right now

sand dove
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and we're gonna use it

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to compute f(0), f(1), f(2), ...

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(well you already know f(0))

quasi cove
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f(0) = f(x+1) -> x= -1 -> f(-1) + y = f(0) = 0

sand dove
#

you know the value of f(0)

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yep you can get f(-1) if you even want to

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it can help you reinforce the pattern

sand dove
quasi cove
#

y= -f(-1)

sand dove
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so f(-1) = -y

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f(0) = 0

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can we get other values?

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f(1) perhaps?

quasi cove
#

wait, f(1) = f(x+1) -> x=0; f(1) = f(0) + y -> f(1) = y and f(2) -> x=1 -> f(2) = f(1) +y -> f(2) = 2y

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f(-1) = -y ; f(1) = y ; f(2) = 2y

sand dove
#

do you see the pattern?

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f(0) = 0, f(1) = y, f(2) = 2y, f(-1) = -y

quasi cove
#

f(a) = ay

sand dove
#

yep

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now proof:

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induction

quasi cove
#

idk how to do that

sand dove
#

never done induction proofs?

quasi cove
#

I already did it, but it's super late in my country and I'm going to assume that's it

quasi cove
sand dove
#

only need to find the possible y...

quasi cove
#

ok, the possible y is 1

sand dove
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is that the only one?

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(hint : f(f(x)) = x)

quasi cove
#

I don't understand, to me it seems like y=1 is the only value

quasi cove
#

Help me to complete that, that is the last question i need to do

#

<@&286206848099549185>

gloomy surge
#

So you have concluded that f(a) = a, so how many functions does it decribes ahaha

gloomy surge
#

yup

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only the idenity

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And the identity works as id(x + id(y)) = x + y = id(x) + y

quasi cove
devout snowBOT
#
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hasty lynx
#

can anyone help me with this I dont know the approach for this particular type of question? also, what is the name of these kinds of questions so that I can get further practice

olive snow
#

What about f(3) ?

hasty lynx
#

its 5

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i think

karmic umbra
#

Yea

olive snow
#

And f(5) ?

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After youll see

karmic umbra
#

Oh wait nvmd

olive snow
#

Cuz f(5) = f(f(3) = f(f(f(2)))

hasty lynx
#

yea

feral agate
#

3

olive snow
#

Mb

#

Yeah3

karmic umbra
#

f(f(f(2)))

feral agate
#

f(5)=f(f(3))=f(f(f(2)))

olive snow
#

Yeah

hasty lynx
#

then we have to do it till f(777)?

karmic umbra
#

=4

olive snow
feral agate
hasty lynx
#

okay

olive snow
#

We will discover a pattern

feral agate
#

You need to identify a pattern and then ideally prove it

hasty lynx
#

oh

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I get it now

olive snow
#

So f(4) ?

broken ore
hasty lynx
#

f(4) is 7

olive snow
#

Indeed

hasty lynx
#

f(7) is 9

olive snow
#

So ima write all the answers and search for pattern

hasty lynx
#

f9 = 6

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f(9) = 6 *

olive snow
#

2,3,5,4,7,9,6,11,13

hasty lynx
#

alright

olive snow
#

What can you say about the even numbers ?

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When do they appear ?

hasty lynx
#

every 3 terms?

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oh wow

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and between the even, there are two consecutive odd numbers

hasty lynx
olive snow
#

So if we need to write it as sequences ?

hasty lynx
#

nah just take the number 777

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to see if it is even or odd

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then we calculate

olive snow
#

How would you do it ?

hasty lynx
#

so it is arithmetic progression right

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for even numbers, they appear at indices 1,5,9,13,..

olive snow
#

Yeah but depends on the parity of something

hasty lynx
#

so the indices is 1 + (n-1)*4

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we plug in 777

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we see that
n= 194

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which means that it is the 194th number of these consecutive even numbers

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so it should be 388

olive snow
#

No cuz its 1,4,7,10 ...

hasty lynx
#

wait

olive snow
hasty lynx
#

from my calculations
f(1) = 2, f(2) = 3 f(3) = 5 f(4) = 7 f(5) = 4

olive snow
#

1,4 7,10

hasty lynx
#

so it should be

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2 3 5 7 4 9 11 13 6

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15 17 19 8

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21 23 25 10

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and so on...

olive snow
#

Wait

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But you cant get f(4) without f(5)

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So you have to order them into the order in which they were obtain

hasty lynx
#

why?

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obtaining them is different tho

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we write them just like normal

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1234567..

olive snow
#

But how you get the 4th term ?

hasty lynx
#

f(f(f(3))) = 7
f(f(5)) = 7
f(4) = 7

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f(5) is 4

olive snow
#

Okay maybe, it confused me, since its recurrent i used to put them in order of the obtained value

hasty lynx
#

oh..

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so is 388 the correct answer?

olive snow
#

He is at the 388th rank ?

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You can check with this prog

hasty lynx
#

1 5 9 13 17 21 ,...

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so it should be
1 + (n-1) * 4

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plug in 777

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we get the value of "n"

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which is 194

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so it is at the 194th position

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take 194 times 2

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we get the answer

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388

#

.close

devout snowBOT
#
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alpine hull
devout snowBOT
alpine hull
#

I dont get what to do after 8x +2y =3600

autumn kite
#

legit thats what is given in the question

#

4x * y is the area

olive snow
autumn kite
#

so ur function is 4xy

alpine hull
#

okay

autumn kite
#

and

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u know what y is

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so 8x + 2y = 3600

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4x + y = 1800

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so y = 1800-4x

alpine hull
#

ohhh ok

autumn kite
#

so area is 4x (1800-4x)

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differentiate this

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i dont think i need to help more

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@alpine hull did u get it

alpine hull
#

im working on it

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so far i have x = 225

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then i needa 2nd derviv to confirm right

autumn kite
#

yeah

alpine hull
#

wait but the secobnd derivative would just be 32

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wouldnt it

#

how do i do that

autumn kite
#

(1800 - 4x -4x)4 = 0

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isnt this how u differentiate

alpine hull
#

huh

autumn kite
#

yeah

alpine hull
#

we got y = 1800-4x

autumn kite
#

the expression is 4x(1800-4x)

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differentiate this

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u have to maximise area

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not y

alpine hull
#

HUH

autumn kite
#

yeah

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what are u on about lol

#

see

alpine hull
autumn kite
#

ok

alpine hull
#

so then its 7200x -16x^2

autumn kite
#

differentiate this

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7200 - 32x = 0

alpine hull
#

so first derivative ius 7200-32x

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yea

autumn kite
#

yeah

alpine hull
#

so x = 225

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but second derivatibe would just become 32

autumn kite
#

-32

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not 32

alpine hull
#

hoihoiahfoiahf

#

yea but still

autumn kite
#

yeah 2nd derivative is negative

alpine hull
#

theres nothing to plug it in

autumn kite
#

which means for all values of x

#

function is max

#

lol

alpine hull
#

oh actually

#

its that easy?

restive river
#

Hey guys, I am a French 11th grader going to 12th grade in September, I am very skilled in math, but my knowledge doesn’t extend past 11th grade, integrals seem like a very interesting and wide subject, if someone could educate me about them I would highly appreciate it

autumn kite
alpine hull
#

wait so if second deriv

#

is just a whole number

#

with no variables

#

u can just use that

autumn kite
#

now

#

substitute

#

225

#

in the function

#

to get the area

alpine hull
#

concave down means local max right

autumn kite
#

yeah

#

the function

#

7200-16x^2

#

is a parabola opening downwards

#

so yeah

alpine hull
#

wait if all

#

x values

#

would be local max

#

then couldnt our number be 224

#

and still be right?

autumn kite
#

no i meant there is only 1 maxima

#

wait

#

i think language barriers exist

#

hear me about

#

im saying that

#

there is only 1 maxima

#

for the whole function

#

which happens at x = 225

#

@alpine hull

alpine hull
#

wait is the quesiton

#

asking for the area of all the pens totaled

#

or one pen

autumn kite
#

they are asking the dimensions of the pen

#

such that the whole area is max

#

so basically x and y values

alpine hull
#

so all pens together?

autumn kite
#

yeah

alpine hull
#

i got y = 900

autumn kite
#

nice

#

cool

#

also i dmed u

#

lol

alpine hull
#

huh lemme check

#

.close

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ionic prism
#

how to find the area under this region using double integrals in multivariable calc?

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#

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#

@ionic prism Has your question been resolved?

ionic prism
#

<@&286206848099549185>

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ionic prism
#

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karmic horizon
#

how would i integrate this

devout snowBOT
karmic horizon
#

i tried using some trig identities but im still not sure

foggy tusk
#

......

#

cotx

#

is

#

cosx/sinx

karmic horizon
#

wait

faint hearth
karmic horizon
#

i forgor about that

foggy tusk
#

Just

karmic horizon
#

death

foggy tusk
#

2sinxcosx

#

sin2x

#

Hahaha

karmic horizon
#

ty

#

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restive river
#

Integrate the following

Integrate sqrt(sec^2x+1) dx

polar chasm
#

wait

twilit comet
#

dont

polar chasm
#

are you sure it's +1?

twilit comet
#

^^

#

it's ridiculously complicated

#

the integral, as in

lost laurel
#

Does it even have a closed front,form if it’s +1

polar chasm
#

,w integrate sqrt(sec^2(x) + 1)

woven radishBOT
polar chasm
lost laurel
#

Maybe x=arcsec(y)

polar chasm
#

idt that works

restive river
# woven radish

Can someone just gimme a sort of a hint or something to start i mean if this is the solution i just wanna how i should start

polar chasm
#

wolfram's first substitution is u = sec^2(x)

lost laurel
restive river
#

Alright lemme try myself now
Thanks for the help

polar chasm
lost laurel
#

Oh right

polar chasm
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#

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edgy nacelle
#

can i have help with viii) please

devout snowBOT
cold bone
haughty horizon
#

i guess proof the statement

edgy nacelle
#

yeah proove viii

haughty horizon
#

do you know how to find the point on a line closest to another point?

edgy nacelle
#

i dont think so, could u explain

#

maybe i do but ive forgotten if i do

haughty horizon
#

ok the idea is to find another line through the point and through your line so that its 90° thats the shortest distance to from the point to the line
now you just need to find that line and then calculate the collision between that line and your original line to get the closest point
then if you want to reflect that point just add the distance onto the line on the other side of the 90° and you have the reflected point

#

you get the idea?

#

red is your y and your point would be 0,0

#

the green lines are just some other distances you can ignore that

edgy nacelle
#

ok cool that makes sense but y=mx so would it not go through 0,0

#

or is that the green lines

haughty horizon
#

yeah that was just for the idea

edgy nacelle
#

ahh ok so

#

i would have y=mx

#

then i need to do a perp line that goes through (1,0)

#

and this perp line has gradient -1/m

#

and i can come up with an equation for it with

#

straight line equation

#

then what

haughty horizon
#

yeah so what would it be?

edgy nacelle
#

y=-1/m(x-1)

haughty horizon
#

yup

#

so now we seek the intersection

edgy nacelle
#

ok so then do i just find where they intsersct

#

ahaha

#

yes

haughty horizon
#

you got it?

edgy nacelle
#

em

#

i have put them equal to each other

#

but im getting x=1/m^2+1

cold bone
edgy nacelle
#

ok

cold bone
#

it is the x coordinate of the Foot of perpendicular

#

or the intersection point

edgy nacelle
#

yeah

haughty horizon
#

yeah thats your x coordinate now you need the y part

edgy nacelle
#

y=m/m^2+1

haughty horizon
#

yup

edgy nacelle
#

ok

#

how do we get what we want in the question?

haughty horizon
#

so the intersection point is (1/m^2+1, m/m^2+1)

edgy nacelle
#

yup

haughty horizon
#

we have our original point 1,0 and seek lets call it x', y'
and we know (1/m^2+1, m/m^2+1) is in the middle of it

edgy nacelle
#

what do u mean in the middle of it

haughty horizon
#

we want to mirror it to the other side
and the intersection is right in the middle in between

edgy nacelle
#

ahh

#

ok

haughty horizon
#

ok do you know how to calculate the middle between two points x,y and x',y'
e.g. 2,3 and 5,9

edgy nacelle
#

(5-2/2),(9-3/2)

#

?

haughty horizon
#

plus but yeah

edgy nacelle
#

awh ywah ahah

#

mant that

#

so thats what we have to di

haughty horizon
#

so we have our original point 1,0 and the middle (1/m^2+1, m/m^2+1) and we seek x',y'
we know the middle between 1,0 and x',y' can be calculated like above

#

and the result is (1/m^2+1, m/m^2+1)

#

then solve for x' and y'

rose rock
haughty horizon
#

got it?

edgy nacelle
#

hm not yet

#

so we have the middle

#

sorry this sounds dumb

#

and this is the halfway point

#

basically that’s what we have

#

and we need the full way

haughty horizon
#

yeah so try to find the middle for 1,0 and x', y' like with the formula above

edgy nacelle
#

did we not just find the middle

rose rock
edgy nacelle
haughty horizon
edgy nacelle
#

that’s what i’ve done

#

cool give me a sec

edgy nacelle
haughty horizon
#

x'+1

edgy nacelle
#

cos it is going backwards when u draw the graph

rose rock
#

opps my bad

edgy nacelle
#

ok

#

ah i see

#

got it

#

thanks sm

#

🙂

#

.close

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#
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haughty horizon
#

np 🙂

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fleet moth
devout snowBOT
fleet moth
#

I just need a quick solution

lusty sapphire
devout snowBOT
# fleet moth I just need a quick solution
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
fleet moth
#

3

#

I thought trivially it was 1/2

#

But it was wrong

#

So, can you help

wicked turtle
#

write out an equation that captures what you are given

#

it should just involve p (the probability of heads on a single toss)

#

then solve for p

fleet moth
#

Huh

lusty sapphire
# fleet moth So, can you help

I would let p be the probability of heads, and 1-p be the probability of tails, and then I would draw a probability tree to get the probability of the four outcomes it mentioned : 3 heads, 3 tails, 2 heads one tails, and one heads two tails

wicked turtle
# fleet moth Huh

P(exactly 3 heads) + P(exactly 3 tails) = P(exactly 1 head) + P(exactly 2 heads)

#

work out what each of those four terms is

#

and then solve

lusty sapphire
fleet moth
#

But how would I know the probabilities

wicked turtle
#

the coin tosses are presumably independent

#

so it's a bernoulli trial

#

with unknown parameter p = probability of heads on a single toss

fleet moth
#

This sounds rly complicated

wicked turtle
#

it's really not

#

the hardest part is that you'll have to solve a cubic polynomial

fleet moth
wicked turtle
#

i'm not gonna just give you the answer, that's now how it works

#

happy to guide you to the answer tho

fleet moth
#

How to do a bernoulli trial

wicked turtle
#

start with the easy ones

#

suppose p = the probability of heads on a single toss

#

then what is P(exactly three heads)?

fleet moth
#

p^3

wicked turtle
#

yep

#

and how about P(exactly three tails)

fleet moth
#

(1-p)^3

wicked turtle
#

right

#

ok cool, that's half the equation done

#

for reference: P(exactly 3 heads) + P(exactly 3 tails) = P(exactly 1 head) + P(exactly 2 heads)

#

now how about P(exactly 1 head), how can you calculate that?

fleet moth
#

p

wicked turtle
#

no it's more complicated than that

#

there are actually three outcomes involved there

fleet moth
#

😕

wicked turtle
#

it could be any one of:
HTT
THT
TTH

#

"exactly 1 head" means "exactly 1 head in 3 attempts", not just 1 head in 1 attempt

fleet moth
#

Yea

#

So it's p(1-p)^2

wicked turtle
#

yea that's the probability for any one of those outcomes

#

HTT for example

#

but there are three possible outcomes with exactly 1 head

#

so you need to sum those probabilities

fleet moth
wicked turtle
#

almost

#

on the right hand side each of the terms should be multiplied by 3

#

because each one of these has probability p(1-p)^2:
HTT, THT, TTH

fleet moth
#

K

wicked turtle
#

so when you add them up you get a factor of 3

#

ok cool so now you just have a polynomial to solve

#

the bad news is that it's 3rd order

fleet moth
#

K thx

wicked turtle
#

those are usually not much fun

#

the good news it that the p^3's will all cancel

#

so it's really a quadratic in disguise haha

fleet moth
#

So 3 + root 3 all over 6

#

Is the answer...

wicked turtle
#

yep

#

correct

fleet moth
#

Thx

#

.close

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#
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lone stirrup
#

.

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#
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lone stirrup
#

In here I have to find a equation for a

#

So for now I've filled in all variables

A = (2+2)*2 / 2

glacial wyvern
#

what have you tried?

lone stirrup
#

A = 4

#

That's how far I've come, my solution that I've not found yet, but tried is to backtrack the number

small jackal
lone stirrup
#

I have to find a if we know A

#

so instead of A = it's a =

small jackal
#

Reverse the process

glacial wyvern
#

If you'd like a problem-solving approach then notice that you get A by

  1. taking the quantity a
  2. adding b to it
  3. multiplying by h
  4. dividing by 2
  5. wow now you have A

To get from A to a, you can just do the steps backwards, reversing them

lone stirrup
#

Hm alright

#

So

#

a = (2A/h)-b

glacial wyvern
#

very good!

lone stirrup
#

that's actually a very logical approach of solving it

glacial wyvern
#

Indeed

#

I'm glad you like it

lone stirrup
#

Sometimes it's hard to see the trees through the forest once you've come to a road block

#

But thanks! I'll try to apply it once I get such a question again

glacial wyvern
#

very cool! well done! ^^

lone stirrup
#

.close

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plush field
#

I have a question to transforms. I defined myself a differential operator $(\nabla \times \vec{e})^T=\left(\begin{matrix}0&-\partial_z&\partial_y\partial_z&0&-\partial_x-\partial_y&\partial_x&0\end{matrix}\right)$ that operates on scalar Funtions $w_i : \mathbb{R}^3\rightarrow\mathbb{R}$. How do I have to transform the operator under a transformation of the form $r = \vec{a} + B \hat{r}$ ?

woven radishBOT
#

Felix.5

plush field
#

I want to know how $(\nabla \times \vec{e})^T w_i$ is related to $\widehat{(\nabla \times \vec{e})^T} \hat{w_i}$

woven radishBOT
#

Felix.5

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#

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final mica
#

So far I’ve gotten the formula average speed = (distance uphill + distance on flat ground + distance downhill)/(time uphill + time on flat ground + time downhill)

final mica
#

I’ve also assigned the distance f from the cafe to the boba shop as X so the total distance is 2x

#

I don’t really know what to do from here

tough parrot
#

depends on how big the downhill and the uphill ._.

final mica
final mica
tough parrot
tough parrot
tough parrot
#

🥲

final mica
#

The answer is not 125 meters per hour, nor is it 123 1/3 meters per hour

tough parrot
#

thats the hint ? 🥲

sharp axle
#

I think the fact that the required speed is roundtrip is key

#

Maybe you get some cancellation between downhill and uphill

#

Because one way it's up but when coming back it's down

tough parrot
#

that wouldn't make sense... you can't cancel because she went the opposite way... (i think, kinda confused me there xd)

it depends on distance. and speed on each condition...

overall she went 2 uphills 2 downhills and 2flat ground...

#

altho the problem doesn't mention the route condition from cafe to boba. ?

tough parrot
#

x)

final mica
#

.

tough parrot
#

trick question with the answer of 0m/s as overall she from the start to the difference positions is 0 ? x)

#

how could we know xd

#

unless i go to google maps and check the conditions of all routes from all cafes to all boba shops x)

devout snowBOT
#

@final mica Has your question been resolved?

final mica
#

No

orchid sierra
#

If we assume the ground was flat the whole trip, then 2*(120m/hr)/2 = 120m/hr

devout snowBOT
#

@final mica Has your question been resolved?

final mica
#

I think I figured it out

#

But

#

I don’t know why it works

#

Also is it possible to do latex here

devout snowBOT
#

@final mica Has your question been resolved?

devout snowBOT
#

@final mica Has your question been resolved?

final mica
#

Ok so I know how to do it but I don’t know why it works

#

And that’s kinda what I need to know

#

So I know that you can use the harmonic mean formula to find the rate

tough parrot
chrome heron
tough parrot
warm karma
#

the distance uphill is equal to distance downhill

#

i mean if there is answer it is 120 meters per hour

#

because for the answer to exist it should be independent of how much hilly and flat sections there are

#

which means you can assume it's all flat

#

but every meter of hill would take (1m / 100m/h + 1m / 150 m/h)/2 = (3 + 2)/600 h = 5/600 h = 1/120 h which means the average would in fact be 120 m/h

#

So the answer does in fact exist

tough parrot
warm karma
#

but going back uphill and downhill are reversed

#

so you have A+C uphill, C+A downhill and 2B flat

#

and then you can calculate the average

#

And A, B, C actually all cancel out

tough parrot
#

lemme show u an example...
lets say the route condition from cafe to boba is just downhill,, then the speed will be 150, and when she is returning the route will be an uphill, and the speed will be 100
the average speed will be (150+100)/2 = 125

lets say the route is just flat, then in returning it will be flat as well, and so same average speed = 120

lets say 2 uphills and 1 downhill and a flat ground when she went from cafe to boba shop,
and in returning it will be 1 uphill and 2 downhills and a flat ground
and so the average speed will be
(150 x 3 + 100 x 3 + 120 x 2)/6 which is 123,75

#

there are 3 possible average speeds on this problem. and 2 more possibilities

#

lets say 1 uphill and 1 flat ground
in total it will be 1 uphil 1 downhill and 2 flat grounds
(150 + 100 + 120 x 2)/4 = 122.5
lets say 1 uphill and 2 flat grounds

(150+100+120 x 4)/6=121.66

actually there are infinite possiblities @warm karma

warm karma
#

that's not the formula for the average speed

#

average speed = total distance / total time

tough parrot
#

oh, apologies

warm karma
#

np

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#

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restive river
devout snowBOT
restive river
#

what does the question want

#

a lot of chemical things are said i dont like chemistry

#

someone explain please

frozen aurora
#

let N be the number of isotopes of carbon-14 originally

#

this means that after some time t, we have 0.0625*N isotopes of carbon left

small jackal
restive river
#

this is the way the ms solved it

#

i dont think what u said is in our syllabus

#

if it is im cooked

woven radishBOT
#

The procrastinator💯

Do you know about the formula $N=N_0 $ (½)^ ${t/t_½}$
```Compilation error:```! Missing $ inserted.
<inserted text> 
                $
l.49 Do you know about the formula $N=N_0 $ (½)^
                                                  ${t/t_½}$
I've inserted a begin-math/end-math symbol since I think
you left one out. Proceed, with fingers crossed.```
restive river
tough parrot
#

its radioactive thingy...
he meant N the number of C14s present if i am not mistaken

small jackal
#

N0 is the number of C14 at the beginning

tough parrot
#

like all atoms of C14s

small jackal
#

N is the the number of c14 after time t

tough parrot
restive river
#

wait i thought that there was 1 isotope that had a half year of 5600 year

#

btw what is a half year

tough parrot
tough parrot
restive river
#

damnn

small jackal
restive river
#

wait so now

#

we have 6.25% left right?

tough parrot
#

yup

restive river
#

how should i put all of that in an equation

small jackal
restive river
#

ohhh i kinda get it

#

so 100/2/2/2.... until its 6.25

#

then the times u divided by 2 multiply by 5600

#

but isnt there an easier way?

tough parrot
#

there is another way...

#

but harder x)

#

requiers exponentiel and stuff x)

restive river
#

yea forget abt it

#

thanks anyways

tough parrot
#

hhhh okay xd 👌

restive river
#

.close

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halcyon depot
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Hii can anyone help me with this lim

devout snowBOT
tough parrot
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u can try one thing which is annoying

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multiply by the conjugate of the upper part
from both sides if u know what i mean

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OR

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i advice u use hopital

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since the limit of the upper part is 0 and the bottom part is also 0

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just use hospital rule @halcyon depot

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basically its the same limit, but the derivative of the upper part and second part

halcyon depot
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Lik that?

halcyon depot
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To use the hopital rule

tough parrot
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then just use its demonstration

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don't mention hopital just use its demonstration (2 extra lines thats it)

halcyon depot
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I'm really stuck I don't see anything...

tough parrot
halcyon depot
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I just want that numerator to be different than 0 then it's going to be so easy...

tough parrot
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if i am not mistaken...

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ok lemme try hopital wait

halcyon depot
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I Don't know why I wrote that
'=0' in the end 😭

tough parrot
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i think my solution is bit long x)

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i was gonna use hopital twice xd, i don't think that's how it's done even tho its possible yet very long ...

devout snowBOT
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@halcyon depot Has your question been resolved?

tough parrot
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i am doing it wait

halcyon depot
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Kk

tough parrot
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sorry this is all i could've thought of xD

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7/4

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but yeah no hopital mentioned just the demonstration
(i used the demonstration twice, i didn't expect this function will be this wierd)

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@halcyon depot

halcyon depot
tough parrot
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ok yw... i believe there is another way (idk it), cuze hopital is just the last resort ._.

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devout snowBOT
#
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humble gazelle
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So my doubt so far is whats the difference beetwen A and B? Because i think in B i would need to put 4 since is the number up in the Y also yeah im spanish so im sorry if it takes me a bit to understand but ik english ^^

frozen aurora
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between these two?

humble gazelle
humble gazelle
frozen aurora
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this should give you a hint as to what a is

iron sun
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So for b) that is correct, when we talk about limits, we avoid what happens precisely at the point of interest, but rather around it

humble gazelle
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Yeah that dot confuses me, like idk what it means but also i may have forgot since i havent been able to go to school in a while, like for me A and B look similar

humble gazelle
iron sun
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While in a) you’re asking what happens precisely at x = 0.

The value f(0) is the functions output for x = 0

humble gazelle
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So in A it asks where the point its actually but on B you just need the answer of where the lines go infinite close to?

iron sun
# humble gazelle What that means? Like i know the point of limits is getting infinitivly close to...

So limits intuitively like you say is getting closer to a number without reaching it, the need to specify that we don’t reach it is because we don’t care what happens precisely at that point.

Take for example the expression x/x.

In this case the expression is undefined for x = 0, but the limit let’s us reason about what happens around this problematic point, since we don’t want to directly look at x = 0

humble gazelle
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So i did this to kinda explain what i got

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In A we take the 1 since its where the line is

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But in B we take where the line gets infinitily close to?

humble gazelle
iron sun
# humble gazelle

Yeah, so for B look at what happens around the point you’re interested in.

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Imagine looking closer and closer around the point x=0, and seeing what values we get

humble gazelle
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I think i understand it, i'll try to do more excercises and if i get stuck i'll ask again, ty ^^ appreciate the explanation and not only the answer

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.close

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cold bone
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What are the different methods to solve this problems?

iron sun
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One is by considering a quartic polynomial that satisfies the first 4 conditions

cold bone
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okay, I have used that method to get my answer

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but what are other?

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if any?

iron sun
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Exploiting some sort of symmetry possibly

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By expanding all the parentheses

iron sun
cold bone
iron sun
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That’s why the polynomial method is probably the best in this instance

cold bone
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tyvm

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