#help-27

1 messages · Page 204 of 1

restive river
#

right

rose girder
#

C-linear means that f(ax + by) = a f(x) + b f(y) for all complex numbers a, b and vectors x, y

restive river
#

hmm

#

well then i think R-linear in my case right?

#

is what i care about

rose girder
#

\RRR is R-linear when it is regarded as a function from R^2 to R (or to R^2)

#

But it is not C-linear when it is regarded as a function from C to C, can you see why?

restive river
#

hmmmmmmmmm

#

well now we are effectively mapping from a vector to another vector

#

and uh

#

uhhhhhhh

#

well

restive river
#

would it

#

and thats the whole thing about R

rose girder
#

it is real by definition of \RRR

rose girder
restive river
#

uhh

#

so its not that

#

idk then

rose girder
#

because 0 = \RRR(i) = \RRR(i • 1) = i \RRR(1) = i

#

which is a contradiction

restive river
#

fair

rose girder
#

but if you're talking about R-linearity, then yeah, it's R-linear

#

\RRR(x + i y) = x \RRR(1) + y \RRR(i) = x

restive river
#

[2\textwidth]\let\0\cm
So[
19\0\RRR{Ve^{j\omega t}} + 4\7{\dv t}{\0\RRR{Ve^{j\omega t}}} - 2\int_{-\infty}^t \9{\0\RRR{Ve^{j\omega t}}}\dd t = \0\RRR{19Ve^{j\omega t} + 4\7{\dv t}{Ve^{j\omega t}} - 2\int_{-\infty}^t \9{Ve^{j\omega t}} \dd t}
]

woven radishBOT
restive river
#

perhaps?

lofty oriole
#

Hi

rose girder
#
\[\real(V \eu^{\iu \omega t}) = \real(V \cos(\omega t) + \iu V \sin(\omega t)) = V \cos(\omega t)\]
woven radishBOT
#

zmukh26

restive river
#

yeah

#

i already defined that

rose girder
#

What's the issue then

restive river
#

Like

#

the thing is

#

this is a similar example my book does for example

restive river
# woven radish

as u can notice they just erase the RRR and e^jomegat i have in here

#

meaning they somehow get canceled out or something

rose girder
#

Yeah, that's fine

restive river
#

i dont get it

woven radishBOT
#

zmukh26

rose girder
#

And the coefficients 19, 4, (-2) are all real

restive river
#

yeah fair enough

restive river
#

which is fine i think?

rose girder
#

yeah ig

restive river
# rose girder yeah ig

,,,\let\0\cm
\e{align*}{
\0\RRR{19Ve^{j\omega t} + 4\7{\dv t}{Ve^{j\omega t}} - 2\int_{-\infty}^t \9{Ve^{j\omega t}} \dd t} &= \0\RRR{19Ve^{j\omega t} + 4jV\omega e^{j\omega t} - \4{Ve^{j\omega t}}{j\omega}} \ &= \0\RRR{e^{j\omega t}\8{19V+4jV\omega + 2jV\omega}} \ &= \0\RRR{e^{j\omega t}}\8{19V+4jV\omega + 2jV\omega}
}

#

ok then is this so far so good?

rose girder
#

You can't do the last transformation

restive river
#

i cant?

rose girder
#

-1 = \RRR(-1) = \RRR(i • i) ≠ \RRR(i) \RRR(i) = 0

restive river
#

okay fair enough

#

but then i really have no idea how to continue this

#

i need to somehow get rid of that R and e

#

oh wait

#

waaaaaaaaait

#

waaaaaaaaaaaaaaaaaaaait

rose girder
#

waiting

woven radishBOT
restive river
#

this is fine now i assume

rose girder
#

No

restive river
rose girder
#

Recall what I've said about R-linearity and C-linearity :Xd:

restive river
#

yeah fair enough

#

but what do we do now

#

i dont see a good simplification

rose girder
#

i e^(iwt)

#

what does it look like in cartesian coordinates?

restive river
#

ie^(iwt)

#

uh

#

,, j\8{\cos(j\omega) + j\sin(j\omega)} = j\cos(j\omega) - \sin(j\omega)

#

this i suppose

woven radishBOT
rose girder
#

Yeah, then take the real part

restive river
#

-sin(jw)

#

wait

#

yeah

#

so whats the big idea cheeto

rose girder
#

I have no idea what the goal even is

rose girder
# woven radish

What's inside \RRR can be written in terms of Cartesian coordinates and then you can just take the real part

restive river
#

\let\0\cm
show that [
\0\RRR{e^{j\omega t}\8{19V+4jV\omega + 2jV\omega}} = \8{19V+4jV\omega +2jV\omega}
]

woven radishBOT
restive river
#

thats what i want to figure out

rose girder
#

that doesn't seem true...

restive river
#

thats what my textbook basically did though, which is confusing me

rose girder
#

Maybe show me what your textbook did

restive river
#

or here

#

relating to my problem

#

they totally erased that e and R

#

oh wait

#

maybe i see it

#

i think they might have just multiplied by e^jomegat at the very end

#

and took the real part of that

#

OHHHHHHHHHHHHHHHHHHHHHHHHH

#

yeah that MAKES SO MCUH SENSE NOW

rose girder
#

Ok, I'm happy for you if you figured it out hmmcat

restive river
#

aighty ty for the help zan

#

.close

devout snowBOT
#
Channel closed

Closed by @glad quest

Use .reopen if this was a mistake.

devout snowBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

maiden gyro
#

find the number of zeros in 99!

devout snowBOT
maiden gyro
#

plz help

surreal lantern
#

its easy

#

see

boreal lion
maiden gyro
#

how?

surreal lantern
#

write the 99 factorial expantion

#

then

#

which number are divisible by 5 write them in term of 5

#

like 25

#

5 *5

#

35

#

5*7

#

like this

maiden gyro
#

ok

surreal lantern
#

we are going to aply a logic

maiden gyro
#

thanks

surreal lantern
#

see

#

we know that 2*5 = 10

#

multiplying any number to 10

#

we get atleast one zero

#

so the number 5 directly implies to number of zeros

maiden gyro
#

ok

#

the answer would be 22?

#

.close

devout snowBOT
#
Channel closed

Closed by @maiden gyro

Use .reopen if this was a mistake.

devout snowBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

open rock
devout snowBOT
open rock
#

need to solve this, function with 3 variables

#

not sure exactly how its done, cant just put values in

#

i get 8, but its not one of the answers

timber pebble
#

thas subscript notation

chilly salmon
# open rock

it means find the third order partial derivative

timber pebble
#

thats not derivatives is it

chilly salmon
#

diff with respect to x, then y, then z

#

in that order

open rock
#

yes it is, ty

timber pebble
#

so you want $\pdv[3]{u}{x}{y}{z} \bigg \vert _{x=2, y=1, z=2}$

woven radishBOT
#

jan Niku

timber pebble
#

oh you cant do 3 thonk

open rock
#

hmm, so its something else?

#

the third derivative would be 0 hmm

#

ah im looking at wrong thing

#

.close

devout snowBOT
#
Channel closed

Closed by @open rock

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

#
Channel closed

Channel closed due to the original message being deleted.
If you did not intend to do this, please open a new help channel,
as this action is irreversible, and this channel may abruptly lock.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

reef pilot
#

,tex $\sum\limits_{i = 1}^{p - 1} \frac{(p - 1)!}{(p - i)!i!} n^i$

woven radishBOT
#

epiphonically

reef pilot
#

How can I rewrite this without a summation using binomial theorem?

restive river
#

are you asking if you can write this without using binomial theorem, or are you asking to get rid of the summation

reef pilot
#

Like get rid of summation

#

But not writing each term out

restive river
#

okay then

#

multiply by p in numerator and denominator

#

that will get you p! in the numerator

devout snowBOT
#

@reef pilot Has your question been resolved?

reef pilot
#

oh ty

#

lol

devout snowBOT
#
Channel closed

Closed by @reef pilot

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

simple belfry
#

This is just a very quick question but how do you know if the greatest common factor for this is positive or negative. an example being these types of questions

winter patrol
#

usually you'd want the leading coefficient for the stuff inside () to be positive

simple belfry
#

ohhhhh

#

wait is that it you just have the first coefficient to be positive and find the great common factor like that

#

ok tyyy

#

.close

devout snowBOT
#
Channel closed

Closed by @simple belfry

Use .reopen if this was a mistake.

devout snowBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

slim anvil
devout snowBOT
slim anvil
#

how would i go about solving this ?

devout snowBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
slim anvil
#

1

boreal lion
#

draw it

viscid ivy
#

draw it on a graph paper and can calculate area

#

Else its only 4*5sin60°

#

No 1/2

#

@restive river bro edit it

#

Area = |a×b| = absinø

slim anvil
#

.close

devout snowBOT
#
Channel closed

Closed by @slim anvil

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

onyx loom
#

so far i did $\int (2^t-1)(-\frac{1}{2})dt$ but if i multiply it out i would get $-1^t...$ and intergrating that would result in natural logging a negative number. is any of my maths here flawed?

woven radishBOT
#

morphine_addiction

lunar harbor
#

$2^t \cdot -\frac{1}{2} \neq (-1)^t$

woven radishBOT
#

Civil Service Pigeon

onyx loom
#

oh ye

lunar harbor
#

$a^t \cdot b \neq (ab)^t$, so $2^t \cdot -\frac{1}{2} \neq \left(2 \cdot -\frac{1}{2} \right)^t$

woven radishBOT
#

Civil Service Pigeon

onyx loom
#

but it would be $\frac{2^t}{2}$

woven radishBOT
#

morphine_addiction

onyx loom
#

thanks

#

.close

devout snowBOT
#
Channel closed

Closed by @onyx loom

Use .reopen if this was a mistake.

devout snowBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

jagged flax
devout snowBOT
jagged flax
#

how do you even go about doing this

#

im just very lost

polar chasm
#

use the fact that tan(x) = sin(x) / cos(x) and that sin^2(x) + cos^2(x) = 1

jagged flax
#

alright

safe jasper
#

if tanx = a, and tan is opposite over adjacent, then you could say tanx = a/1 so opposite is a and adjacent is 1, then hypotenuse is sqrt(a^2 + 1) by pythagorean theorem. then sinx = opposite / hypotenuse = a / sqrt(a^2 + 1)

polar chasm
#

this works too, but dont forget that 90 <= x <= 180

jagged flax
#

ok wait

jagged flax
#

ohw ell

#

its jsut

#

right there

#

actually

safe jasper
#

yeah there mgiht be a negative sign of the domain of x

#

if x is in the second quadrant, tanx is negative, so a is negative

#

but sinx is positive in the second quadrant

#

a / sqrt(a^2 + 1) would be negative if a is negative

#

so there would be a negative sign introduced and sinx = -a / sqrt(a^2 + 1)

jagged flax
#

oh

#

right

#

oh yeah

jagged flax
#

i got

polar chasm
#

from the second one you can get cos(x) = +-sqrt(1-sin^2(x))

#

we're in 2nd quadrant, so cos will be negative

#

so it will be -sqrt(1-sin^2(x)

#

substituting it in the first we get (imma type the latex rq)

#

$a=\tan\left(x\right)=\frac{\sin\left(x\right)}{-\sqrt{1-\sin^{2}\left(x\right)}}$

woven radishBOT
#

MethIsAlwaysRight

safe jasper
#

looks like you can just solve that resulting quadratic?

#

i didn't think of this approach lol

jagged flax
#

with yourmethod i got $\sin(x)=-a\sqrt{1-\sin^2(x)}$

woven radishBOT
#

veryhuman

jagged flax
#

is that a valid answer to?

polar chasm
#

now you can just square both sides

#

it will introduce extraneous solution but it can be fixed later

#

in the same way as neil fixed his

#

it will give
sin^2(x) = a^2(1-sin^2(x))

#

sin^2(x) = a^2 - a^2 sin^2(x)

#

sin^2(x) + a^2 sin^2(x) = a^2

jagged flax
#

dont forget the money signs!

polar chasm
#

sin^2(x) * (1+a^2) = a^2

jagged flax
#

oh

polar chasm
#

then sin^2(x) = a^2/(1+a^2)

#

and sin(x) = +-a/sqrt(1+a^2)

#

we know that a (tanx) is negative

#

and sin(x) should be positive

#

so the solution is sin(x) = -a/sqrt(1+a^2)

jagged flax
polar chasm
#

because this gives us the positive value of sin(x)

jagged flax
#

how did it turn into multiply and where did that 1 come from

#

OH I GOT IT

polar chasm
#

sin^2(x) + a^2 sin^2(x) = a^2
1 * sin^2(x) + a^2 * sin^2(x) = a^2
(1 + a^2) sin^2(x) = a^2

jagged flax
#

you took the sinx out

polar chasm
#

factoring

#

mhm

#

quite a good approach when it comes to expressing a variable

#

move everything that has the variable / term to one side and then factor it out

jagged flax
#

ive seen this trick done alot of times but i feel like every time i see this happen it still confuses me

#

lol

#

i have another question

#

this one

#

so ill turn the a+pi/4 into x for the sake of simplicity

polar chasm
#

thats a good first step

jagged flax
#

i wanna add them so ill multiply the tops both by denomenators

polar chasm
#

hmm

#

are you sure you can do that?

polar chasm
jagged flax
#

i think so?

polar chasm
#

a = x - pi/4

jagged flax
polar chasm
#

you can do this, but you have to do this on the right side too

jagged flax
#

on the right side?

polar chasm
#

so it will be 2sec(x-pi/2)

jagged flax
#

oh ig so

polar chasm
#

yes

jagged flax
#

im left with

#

$\frac{(\sin(x))^2+(\cos(x))^2}{\cos\sin(x)}$

woven radishBOT
#

veryhuman

jagged flax
#

yeah

polar chasm
#

the top should be recognizable

jagged flax
#

it looks like

#

cos(2x)

polar chasm
#

sin^2(x) + cos^2(x)

#

what is this

jagged flax
#

right

#

WAIT NO THAT 1

polar chasm
#

yep

#

1

jagged flax
#

sorry i got my formulas mixed up

polar chasm
#

so 1 / (cosx sinx)

#

what's cosx sinx

#

you probably know 2sinx cosx

polar chasm
jagged flax
#

i think so

polar chasm
jagged flax
#

oh yes

#

sinx

polar chasm
#

hmm looking at the hint, they probably didnt want you to use substitution

polar chasm
jagged flax
#

sin2x yes oops

jagged flax
#

oh yeah it woildnt be sinx

#

it would just be sin2x/2

#

can i bring the 2 to the top?

polar chasm
#

$\frac{\sin\left(a+\frac{\pi}{4}\right)}{\cos\left(a+\frac{\pi}{4}\right)}+\frac{\cos\left(a+\frac{\pi}{4}\right)}{\sin\left(a+\frac{\pi}{4}\right)}=\frac{\sin^{2}\left(a+\frac{\pi}{4}\right)+\cos^{2}\left(a+\frac{\pi}{4}\right)}{\sin\left(a+\frac{\pi}{4}\right)\cos\left(a+\frac{\pi}{4}\right)}=\frac{1}{\frac{\sin\left(2\left(a+\frac{\pi}{4}\right)\right)}{2}}$

woven radishBOT
#

MethIsAlwaysRight

polar chasm
polar chasm
jagged flax
#

and make it 2/sin2x

polar chasm
jagged flax
polar chasm
#

yeah

jagged flax
#

im impressed you can type that fast

polar chasm
#

and then copy pasted the latex

#

in desmos i dont have to worry about those curly braces

jagged flax
#

true those are pretty annoying actually wish they just used []

polar chasm
#

for me its the same, i gotta use alt for both

#

anyway, i think it might be actually better to do it without the substitution

#

so that we can properly use the hint

#

It's done in the same way, every step is same but in the argument there is a + pi/4 instead of x

jagged flax
#

oh yeah ig it works now

polar chasm
#

and in turn, we get $\frac{1}{\frac{\sin\left(2\left(a+\frac{\pi}{4}\right)\right)}{2}}=\frac{2}{\sin\left(2a+\frac{\pi}{2}\right)}$

woven radishBOT
#

MethIsAlwaysRight

jagged flax
#

yeah

#

that is basically 2x+90

polar chasm
#

mhm

#

90° = pi/2

jagged flax
#

that makes it cos2x

polar chasm
#

yeah, or cos(2a)

#

now just apply the definition of sec

#

sec(x) = 1/cos(x)

jagged flax
#

OH OH

#

wait

#

that 2 infront of the sec does that

#

go on the top or bottom

polar chasm
#

2/cos(2a) = 2 * (1/cos(2a)) = 2 * sec(2a) = 2sec(2a)

#

so top

jagged flax
#

ok now the feller on the bottom do i transform that to sin somehow?

polar chasm
#

you got 2sec(2a) on the left side

jagged flax
#

since currently its cos(2x+90)

#

wait

polar chasm
jagged flax
#

oh wait im sorry i forgot this is a proving question

#

i altered the rights ide

polar chasm
#

oh

jagged flax
#

wait 2/cos is 2sec?

polar chasm
#

yep

#

1/cos is sec, so 2/cos = 2 * 1/cos = 2sec

#

$\frac{\sin\left(a+\frac{\pi}{4}\right)}{\cos\left(a+\frac{\pi}{4}\right)}+\frac{\cos\left(a+\frac{\pi}{4}\right)}{\sin\left(a+\frac{\pi}{4}\right)}=\frac{\sin^{2}\left(a+\frac{\pi}{4}\right)+\cos^{2}\left(a+\frac{\pi}{4}\right)}{\sin\left(a+\frac{\pi}{4}\right)\cos\left(a+\frac{\pi}{4}\right)}=\frac{1}{\frac{\sin\left(2\left(a+\frac{\pi}{4}\right)\right)}{2}}=\frac{2}{\sin\left(2a+\frac{\pi}{2}\right)}=\frac{2}{\cos\left(2a\right)}=2\sec\left(2a\right)$

woven radishBOT
#

MethIsAlwaysRight

polar chasm
#

here is the full derivation

jagged flax
#

thanks!

#

ok yeah this lines up i was a lil confused bc i had substituded the right side

#

and messed up in unsubstituding

polar chasm
#

with this hint, it was better to not use the substitution actually

#

although it adds few extra characters to the proof

jagged flax
#

ic

#

ok last 2 and im done

#

wait actually is number 1 just phythagorean theorem?

#

2/rt13

#

if that isnt the case then tell me number, now 2

polar chasm
#

you're finding tan(alpha)

jagged flax
#

is that not tan alpha?

polar chasm
#

how did you even get it?

jagged flax
polar chasm
#

but the triangle with alpha isnt right angled

#

so tan = opp / adj doesnt hold there

jagged flax
#

using phythagorean theorem c^2=3^2+2^2

#

ohhh

#

im pretty sure ive seen this before to prove something

#

but i forgot what

#

oh wait no that was 2 right triangles

polar chasm
#

idk how i would do that geometrically tbh, i cant think of any nice construction. I'd probably just find tan( (A + B) - B)

#

and use this formula for that

jagged flax
#

oh

polar chasm
#

we know both tan(a+b) and tan(b)

jagged flax
#

yes

#

oh so

#

ohhh

polar chasm
#

i have absolutely no idea how the 2nd exercise is related though.

jagged flax
#

oh that can worklike that

#

alright

#

i dont think tahts relate to the images

#

that sjust its own thing

polar chasm
#

oh, that makes sense then

#

ill have to go soon btw

jagged flax
#

this is considered like the optional hard question

#

oh alright

#

uhh could you tell me how do number 2

jagged flax
polar chasm
#

probably do some expanding on the RHS

jagged flax
#

alright

polar chasm
#

there should be something more elegant but i cant spot it atm

jagged flax
#

sin cos^2 and sin^4 = 1.sin^2?

polar chasm
jagged flax
#

alright how do i

#

oh

#

wait what it isnt?

#

i cant expand sin4 to sin2*sin2?

polar chasm
#

cos^2 + sin^4 = sin^2?

#

is that what you meant?

jagged flax
#

yeah

polar chasm
#

that isnt true

#

yes, you can write it as sin^2 * sin^2

#

but it doesnt help

jagged flax
#

is hat bc of the 32 in front of the cos?

polar chasm
#

you cant group it arbitarirly

jagged flax
#

alright

polar chasm
#

it would work if it was (cos^2(x) + sin^2(x)) * sin^2(x)

#

but its cos^2(x) + (sin^2(x) * sin^2(x))

#

the order matters

jagged flax
#

alright

#

ok about the rigth side since cos2a is cos^2-sin^2

#

is cos4a just 2(cos^2-sin^2)

polar chasm
jagged flax
#

darn

polar chasm
#

but it's cos^2(2a) - sin^2(2a)

jagged flax
#

OH!

#

does that make cos6a cos^2(3a)-sin^2(3a)?

polar chasm
#

ye

#

hmmm im starting to doubt whether this will actually simplfiy nicely

jagged flax
#

oh god im writing this down

#

its so

#

long

#

can cos^2(2a) intereact with cos^2(a) in any way?

polar chasm
#

you can expand the first one

jagged flax
#

omg

polar chasm
#

hmm

jagged flax
#

since the first one is cos(2a)*cos(2a)?

polar chasm
#

yeah it seems too long and complicated

polar chasm
jagged flax
#

ohhh

polar chasm
#

there must be another way

jagged flax
#

oh the cos3as.....

#

i hope so

polar chasm
#

hmm

#

Yeah i cant see it

#

maybe some other helper will

#

lets just close and reopen the channel to move it to front

#

.close

devout snowBOT
#
Channel closed

Closed by @polar chasm

Use .reopen if this was a mistake.

polar chasm
#

.reopen

devout snowBOT
#

polar chasm
jagged flax
#

ok

#

ty

#

ty for helping me for like an hour i hope this isnt like late and night for you

polar chasm
# polar chasm

^ this is the helpees new question, attempted expansion of RHS but it became too complicated shortly

devout snowBOT
#

@jagged flax Has your question been resolved?

jagged flax
#

sorry i need to go sleep so ill close this

#

its 4 am ish for me

#

.close

devout snowBOT
#
Channel closed

Closed by @jagged flax

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

thorn osprey
devout snowBOT
#

@thorn osprey Has your question been resolved?

royal tiger
thorn osprey
#

p=1,5+cu

#

(p-cu)q -cf

#

C=4000

#

q=4500

#

Cf=8000

#

C=I

#

C=total costs

#

I=revenue

thorn osprey
#

<@&286206848099549185>

devout snowBOT
#

@thorn osprey Has your question been resolved?

devout snowBOT
#

@thorn osprey Has your question been resolved?

devout snowBOT
#

@thorn osprey Has your question been resolved?

devout snowBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

tender mist
#

I don't get if this is a laplace thing or a circuit thing but where did the 1/512ns go in denominator?

tender mist
#

and I don't know where these numbers came from at V(s) second step

devout snowBOT
#

@tender mist Has your question been resolved?

tender mist
#

.close

devout snowBOT
#
Channel closed

Closed by @tender mist

Use .reopen if this was a mistake.

devout snowBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

rigid spire
#

can someone help me with these 3

devout snowBOT
rigid spire
#

for the one talking about cylinders i looked it up, put in the answers and its still wrong somehow

restive river
#

thats easy lemme think

rigid spire
#

whatever you cook up i probably already put 😭 this thing is rigged

restive river
#

wait for 2 min

rigid spire
#

alr alr

restive river
#

bro thats easy simple

#

by congruence of triangles of SSS we can prove that both triangles are congruent

#

so this gives angle ABC = angle ADC

#

and by cpct ADC = angle ACB

#

angle BCD is given 134 so angle acd is equal to 134/2 = 67 degrees

#

we have 2 angles so thir angle is equal to 180-(82+67) is your answer

rigid spire
#

to make sure, its 67 right

restive river
#

yes

#

answer u should calculate

#

180-149 = 31

#

31 degrees is answer

rigid spire
#

wait what

#

so its not 67

restive river
rigid spire
#

sorry

restive river
#

ok

#

the 2nd one is easy

rigid spire
#

i thought it was too but when i put the right answer its wrong

restive river
#

oh ok let me calculate

#

then

#

which answer has gone wrong?

#

a b or c?

rigid spire
#

idk this is what it says

restive river
#

first one is approximate 3818.5

rigid spire
#

oh

restive river
#

second is approximate 1272

rigid spire
#

so itd be 3819 then?

restive river
#

yes i guess i used calculator to callculate values

rigid spire
#

C is 1/3 right

restive river
#

yes

rigid spire
#

okay let me see

#

the first question was right tho, the triangles

restive river
#

lol still wrong?

rigid spire
#

yeah

#

maybe its a glitch

restive river
#

lol let me calculate with my hand now

rigid spire
#

alr

restive river
#

lol same tho

#

once try 3818.5

rigid spire
#

ill try

restive river
#

ok

rigid spire
#

same thing

#

i give up

restive river
#

oh

#

ok

rigid spire
#

thank you for the help tho

#

appreciate it bro

restive river
#

ok

#

do u want me to answer 3rd question

rigid spire
#

yeah if you want to

#

i put
neither
perpendicular
parralel
perpendicular
parralel
perpendicular
and that got me 1.67/2

restive river
#

oh

#

lol i dont know that topic ig

rigid spire
#

oh okay all good

restive river
#

A student has to answer 10 questions, choosing atleast 4 from each of
Parts A and B. If there are 6 questions in Part A and 7 in Part B, in how many ways
can the student choose 10 questions?

#

lol can u help me this qustion?

rigid spire
#

i can try

restive river
#

ok

rigid spire
#

what grade level is this?

restive river
#

uhh sry for lateness

#

it is 11th grade

rigid spire
#

im in 9th grade

#

i think its factorials

#

idk how to do those

restive river
#

yes its factorials

visual hazel
devout snowBOT
restive river
#

hmm ok study well @rigid spire cya

#

lol

rigid spire
#

cya thankss

devout snowBOT
#

@rigid spire Has your question been resolved?

#
Channel closed

Closed by @rigid spire

Use .reopen if this was a mistake.

devout snowBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

woven radishBOT
#

kisnar

#

kisnar

safe jasper
#

1/(1+x²) is the derivative of arctan(x), that’s one of those important integration formulas you eventually memorize

#

if you’d like a short proof of this:
let y = arctan(x), then tan(y) = x, so differentiating both sides with respect to x and then using the chain rule, you get sec²(y) dy/dx = 1. then dy/dx = 1/sec²(y) = 1/(tan²y + 1) = 1/(x² + 1)

#

also, your integral of 4^x is incorrect

#

it should be 4^x / ln(4)

devout snowBOT
#
Channel closed

Closed by @fleet ridge

Use .reopen if this was a mistake.

devout snowBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

mental edge
devout snowBOT
mental edge
#

What am I doing wrong

dusky drift
mental edge
dusky drift
mental edge
dusky drift
dusky drift
mental edge
#

Thor?

dusky drift
#

as base is more than 0

mental edge
#

But if u remove the log it must be >1

#

Not >0

dusky drift
#

oh i missed it damn

dusky drift
#

so the argument will be more than 1

mental edge
#

Mhm

dusky drift
#

?

#

you can solve the inequality

mental edge
#

I posted my result

dusky drift
#

: (

mental edge
dusky drift
#

sorry

mental edge
devout snowBOT
#

@mental edge Has your question been resolved?

mental edge
#

@dusky drift ?

#

.close

devout snowBOT
#
Channel closed

Closed by @mental edge

Use .reopen if this was a mistake.

devout snowBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

spice bolt
devout snowBOT
visual hazel
#

,rccw

woven radishBOT
echo ember
#

I0 is standard intensity of earthquake

#

On the Richter scale

#

Which is different to to magnitude

#

It says measured 5.4 on Richter scale

#

Using the range

#

0-8.9

#

Since 8.9 is 8x10^8 I0

#

You can find the value of I0

#

8.9/(8x10^8)= I0

spice bolt
#

i thought we didnt know the number of I0

echo ember
#

I mean we don’t

#

But it say approx so we’re gonna use that

#

I don’t see another way

final torrent
#

Is I0 supposed to be a consatnt

echo ember
#

Yeah

final torrent
#

so then shouldn't we know I0????

spice bolt
#

that was unclear 😕

echo ember
#

We do

#

You can solve for it

#

It say approx which is probably bad wording

spice bolt
#

OHHHHHH

#

I GOT IT

#

that took an embarrassing long time to click

#

fank you fank you

final torrent
#

can we not do it interms of I0

echo ember
#

You can

#

But you won’t get any concrete number since there are two unknown variables

final torrent
#

i would've done that if i didn't know the value of I0

spice bolt
#

i got it now

#

thank you

#

.close

devout snowBOT
#
Channel closed

Closed by @spice bolt

Use .reopen if this was a mistake.

devout snowBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

neat oasis
#

hi

devout snowBOT
neat oasis
#

i have a more of a english question is that fine

frozen aurora
#

just ask

devout snowBOT
#

@neat oasis Has your question been resolved?

#
Channel closed

Closed by @neat oasis

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

trim herald
#

Hello, i want to find all the neN that φ(n)=n-4 , Euler's totient φ(n)

devout snowBOT
#

@trim herald Has your question been resolved?

devout snowBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

devout snowBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

oblique rover
#

when i want tot find power of some matrix can i take that power but of the (reduced) row echelon form of that original matrix? or it changes the result?

autumn fjord
#

there are some things to make it easier, but RREF is not one of them

#

if you’ve heard of diagonalization, taking a matrix A=PDP^(-1), raising A to the n is the same as taking PD^nP^(-1)

#

which is easy to compute

acoustic leaf
#

yes, the usual way to speed up calculating powers of matrices is diagonalization (although that's only faster for large powers of matrices, small powers like 2 or 3 are faster to compute directly by the definition)

oblique rover
#

im trying to find jordan normal form

#

and i need (A-lambdaE)^2

autumn fjord
#

like just the normal way

oblique rover
#

yes but its 4x4 matrixbleakcat

#

and it was on a frickin test

#

it was such a pain

autumn fjord
#

yeah sometimes you just have to be cracked

#

lol

oblique rover
#

either way

#

thx for help

#

.close

devout snowBOT
#
Channel closed

Closed by @oblique rover

Use .reopen if this was a mistake.

oblique rover
#

.reopen

devout snowBOT
#

oblique rover
#

.close

devout snowBOT
#
Channel closed

Closed by @oblique rover

Use .reopen if this was a mistake.

devout snowBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

azure hill
#

i need sum help with this proof

devout snowBOT
#

@azure hill Has your question been resolved?

#
Channel closed

Closed by @azure hill

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

dense lynx
#

AX = AY implies IX = IY
then, since XA = XU and YA = YV,
XA^2 = IX^2 - IU^2
YA^2 = IY^2 - IV^2

definition of point on radical axis is satisfied for point X and point Y
thus XY is the radical axis

#

well looks like u got it

#

yea

#

xdd

devout snowBOT
#
Channel closed

Closed by @wide cliff

Use .reopen if this was a mistake.

devout snowBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

#
Channel closed

Channel closed due to the original message being deleted.
If you did not intend to do this, please open a new help channel,
as this action is irreversible, and this channel may abruptly lock.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

rapid reef
devout snowBOT
rapid reef
#

help with part d 😢

opal anvil
#

so

#

in order to do this, we have to look at a rule of exponents

#

if you multiply two numbers with the same base

#

but different exponents

rapid reef
#

i know

#

but i have to show that thats a true rule by doing their proof

#

if b^x = sup(B(x))

#

boiling down to showing that sup(B(x + y)) = sup(B(x))sup(B(y))

opal anvil
#

then idk?

#

gl tho

rapid reef
#

thanks man

#

appreciate it

#

<@&286206848099549185>

safe fractal
#

How rigurious does your proof have to be?

#

Oh I see

#

Well by their definition we have

#

b^(x+y) = sup B(x+y) right?

#

and also

#

b^(x) = sup B(x)

#

b^(y) = sup B(y)

#

Hmm....

rapid reef
#

yeah

rapid reef
#

this is in real analysis

#

or self studying real analysis

#

goal is to show sup B(x + y) = sup B(x) sup B(y)

safe fractal
#

Is the definition of multiplication defined before this?

rapid reef
#

multiplication of

#

exponents?

safe fractal
#

for sups

rapid reef
#

oh no

#

i do know what ur thinking of though

#

sup(AB) = sup(A)sup(B) right?

#

if A and B are subsets of r that contain only positives

safe fractal
#

Yeah, well that's what we're trying to prove

rapid reef
#

should we also show first that B(x + y) = B(x)B(y)?

safe fractal
#

but like, can we rewrite sub B(x) as a multiplication of b's

#

Sorry, not quite familiar with the notation

#

Like, the way I'd go about this without the sup notation would be to just write out b^(x+y) as b * b * b * ... * b, a total of x+y times

rapid reef
#

but this is for real x, y

#

we havent defined exponentiation for reals yet

rapid reef
safe fractal
#

Hmm...

#

Well we defined exponentiation with reals in part c, no?

#

Did you previously prove this identity for rational x and y?

rapid reef
#

i did, i think

#

idk if i did it right

safe fractal
#

If you proved this identity for rationals, then you could use that combined with c to imply d probably

#

If we've proven that this identity holds for rational exponents, and we've defined real exponents and proven their justified definition in c, then you could like use that justification to justify that the identity holds for reals in a similiar manner

#

Oh you did that in b

#

right, so use b and c to prove d essentially

#

You could attempt to use the proof of c to rewrite b^r as b^x, b^s as b^y and b^(r+s) as b^(x+y)

#

or something

#

if that makes sense

#

don't have time to get into the nitty gritty but that seems like the intended path here

rapid reef
#

im going to type up my proofs

safe fractal
#

Sure

devout snowBOT
#

@rapid reef Has your question been resolved?

rapid reef
#

sorry im taking a while

#

im confusing myself

safe fractal
#

dw

#

I might have to go soon, dm me the problem and we can discuss it tomorrow as well if you want

rapid reef
#

i might do that 🙏 i think i have to fix my proof for c as well first

#

thanks a bunch @safe fractal ill dm you fs

#

.close

devout snowBOT
#
Channel closed

Closed by @rapid reef

Use .reopen if this was a mistake.

devout snowBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

hoary anvil
#

Player 1 and Player 2 both flip coins privately, so that their own result is known but their opponent's is hidden. Player 1 starts by placing a marker on one of the four spaces on the folloing board. Player 2 then has the option of advancing the marker any number of spaces to the right, or calling bluff. Players continue alternating turns until one player calls bluff voluntarily, or is forced to call bluff when the marker is on the rightmost square. Whoever calls bluff wins if the marked statement is false, and loses if the marked statement is true.

What is the nash equilibrium to this game?

hoary anvil
#

(This is a simplified version of the board game "Bluff")

devout snowBOT
#

@hoary anvil Has your question been resolved?

graceful cosmos
#

Imagine if it were just the space "there are two heads". Call this the "two heads bluff" game or something

#

This game is pretty easy to analyze

hoary anvil
#

yeah I figured it's pretty simple

#

I just can't figure out how to model

graceful cosmos
#

No I mean the "two heads bluff" game

hoary anvil
#

I know how to do bayesian nash equilibirum but only for simultaneous games

#

oh I see

graceful cosmos
#

Where the only space is the two headed one

hoary anvil
#

you're saying we can make it even simpler

#

good idea

misty crest
hoary anvil
#

lol ty

graceful cosmos
#

If anyone playing bluff moves the token into the last spot, you can almost think of it as "starting a game of two headed bluff"

hoary anvil
#

Eventually I want to build up to each player has a 6-sided die instead of a coin

graceful cosmos
#

And likewise you can make a version that includes only the last two squares, and analyze that

#

It's easier when you have the version with only one square figured out. That's just another few moves

#

We can keep building the game recursively this way

hoary anvil
#

so if we just have that single space

#

player 1 is forced to play on it

#

and it doesn't even matter that they know their own coin flip

#

then player 2 is forced to call bluff

#

again it doesn't matter than they know their own coin flip

#

and player 2 wins 75% of the time, player 1 wins 25% of the time

graceful cosmos
#

Great analysis! That's perfect

hoary anvil
#

ok now there's two ways we can extend it

graceful cosmos
#

Then we can move onto the "two space" version

hoary anvil
#

2T, 2H
and
1H, 2H

#

yeah

#

(well technically there's more but let's start with these two)

graceful cosmos
#

It's "kind of stupid" for player 1 to place the marker on the space that they didn't flip.

hoary anvil
#

I'm not so sure

graceful cosmos
#

I'm thinking there's a nash equilibrium there, but we can keep going and eventually figure out

hoary anvil
#

well for 2T, 2H definitely

graceful cosmos
#

Yeah, that I mean

hoary anvil
#

I'm wondering if they should do it some percent of the time

#

hmmm

#

each player has two choices here

#

can we model this as a 2x2 game theory square?

graceful cosmos
#

Oh fk I forgot about mixed strategies

hoary anvil
#

but the choices are not simultaneous

#

yes, I'm trying to find the mixed strategy nash equilibrium

graceful cosmos
#

The choices are not simultaneous but the strategies can be thought of as simultaneous

hoary anvil
#

well player 2 knows the choice player 1 made

graceful cosmos
#

Like they decide what they're going to play in response to everything, before the game even starts. That's something you can make a matrix for

hoary anvil
#

it's a 4 by 4?

#

errr something

#

2 possible coin flip outcomes and two choices

#

(usually)

#

I think we should start with a tree

#

wait

#

four trees

graceful cosmos
#

Lol now that you've got me thinking about mixed strategies I'm rethinking my strategy

hoary anvil
#

yeah it's like poker

#

you want to be unpredictable

#

this is the general decision tree

#

payoff depends on the coins

#

(just realized this is 1H 2H not 2T 2H)

#

w.e

#

Here I wrote the four possible trees along with winners

#

We can prune certain branches

#

For example, if player 1 flips tails they know they're either in TH or TT, so they should never play 2H since they lose in either case

#

if player 2 flips heads they know they're in HH or TH, so they would never call bluff

#

I think that's all we can prune

#

So now we really only have two decision points: What player 1 plays when flipping heads, and what player 2 plays when flipping tails

#

I'm a bit stuck here, I know how to solve this when the decisions are simultaneous but here they're sequential

devout snowBOT
#

@hoary anvil Has your question been resolved?

devout snowBOT
#

@hoary anvil Has your question been resolved?

hoary anvil
#

<@&286206848099549185> I'm at work rn so I can't easily collaborate, but any pointers in finding Bayesian Nash equilibrium for iterative games would be greatly appreciated!

formal spoke
#

how do i remove this role

hoary anvil
#

sorry for the ping

hoary anvil
devout snowBOT
#

@hoary anvil Has your question been resolved?

grand siren
#

as in, player 1 plays something like "if i flip heads then {pick 1H, if P2 advances to 1T advance to 2H, if P2 advances to 2H call bluff}, if i flip tails then pick 2H", a set of their responses for the entire game tree

hoary anvil
#

I'm a bit skeptical of this approach

grand siren
#

for deterministic strategies this is exactly the same - the "position in the game tree" just is the information you'd have access to at the time, so given a game tree you will always have exactly enough information to play it out, and conversely any strategy can be encoded in a game tree by running it on every hypothetical and then just aggregating those results

hoary anvil
#

So here's an example of where we can't model iterative games as simultaneous games: https://youtu.be/hSYXkDnCpHM?si=7OnGMDBES2R_Pnl9

Game Theory 101: The Complete Textbook on Amazon: https://www.amazon.com/Game-Theory-101-Complete-Textbook/dp/1492728152/

http://gametheory101.com/courses/game-theory-101/

This lecture begins our adventure through sequential games, in which players take turns moving. Not all Nash equilibria are sensible in this context, so we introduce a new c...

▶ Play video
#

the simultaneous game has a nash equilibrium that the iterative game does not

grand siren
#

then when you get to a point where your original strategy said to do something random, you just look at your already-generated randomness

#

and this is equivalent to choosing a deterministic strategy at random

hoary anvil
#

thanks

#

let me see if I can figure out the matrix

hoary anvil
#

@grand siren I think this is the matrix

#

So bluff strictly dominates 2H, and player 1's decision doesn't matter

#

cool

devout snowBOT
#

@hoary anvil Has your question been resolved?

hoary anvil
#

I’d like to answer the original question, or at least have a bit more progress towards it

grand siren
#

each player has four strategies, not two, because their move can depend on their own coinflip

hoary anvil
#

Wait what?

grand siren
#

and also the outcome of player 1 picking 2H should be the same regardless of what player 2 chose, because in that situation they only have one legal move (in the original iterative game)

grand siren
hoary anvil
#

Not sure how it could be wrong

#

I just counted how many wins each player would get and divided by 4

#

I’m using the simplified trees

grand siren
#

...oh ok that makes more sense

hoary anvil
#

How would you do it?

grand siren
#

i mean simplifying the trees probably is a good idea, i just forgot that you had done that and assumed that you were going to make the full 4x4 matrix

hoary anvil
#

Ah

#

Sorry I probably should have clarified that

grand siren
#

although now i'm confused about what choice P2 has that wouldn't have got simplified out

#

if P1 opens 2H then there's only one legal move

#

if P1 opens 1H and P2 has H then calling bluff is stupid (guaranteed lose) so the only reasonable move is 2H

#

if P1 opens 1H and P2 has T then advancing to 2H is stupid (guaranteed lose) so the only reasonable move is to call bluff

#

so they only really have one strategy that makes any sense, and the game reduces to P1's choice - if P1 has tails, 2H is an instant loss so play 1H, winning iff P2 has H (50%), and if P1 has heads, they either play 1H and win iff P2 has tails (50%), or play 2H and win iff P2 has heads (50%), so they have two strategies which both win with 50% probability

#

which i guess doesn't disagree with your analysis, which seems to have also got the conclusion that P2 has an optimal strategy, P1 has a choice of two equally good strategies, and the win probability is 50%, but

grand siren
# hoary anvil Simplified trees

ok yeah in the HT and TT trees, why would P2 ever choose 2H? P2 knows that 2H is false (because they have tails) and that their bluff will immediately be called (because it's the end of the game) so choosing that is just a guaranteed loss

hoary anvil
#

Sorry I’m half asleep

hoary anvil
hoary anvil
#

The two choices for p1 are (H if I have heads | HH if I have heads)

#

The two choices for p2 are (HH if I have heads | bluff if I have heads)

#

That’s what I was representing in the 2x2 matrix

grand siren
hoary anvil
#

Oh woops

#

Should be The two choices for p2 are (HH if I have tails | bluff if I have tails)

#

But yeah HH is stupid if they have tails

#

So

#

I could have pruned that as well

#

That’s why the matrix shows bluff dominating HH

grand siren
#

yep

hoary anvil
#

I was mostly doing that for practice writing the square anyway

#

The initial problem has less strict dominance, I suspect

#

With four spaces instead of two

grand siren
#

yeah a lot of what happened here is that the 1H 2H game is so small it's kind of trivial

hoary anvil
#

Right

#

Maybe 1H 2H 2T next?

grand siren
#

that seems like a reasonable next step

hoary anvil
grand siren
#

alright so playing 2T wins if there are two tails and loses otherwise

#

(so in particular we can prune it for any player who has heads)

hoary anvil
#

Yes

#

Wait wait

#

Sorry

#

Should be 1T 2T 2H

#

To be consistent with my board

grand siren
#

...ah yes that's true

hoary anvil
#

So then 2H is never played by someone with tails

#

Interestingly, 2T might be played by someone with heads

grand siren
#

tree for HH: P1 1T P2 2T, P1 bluff, P1 P2 2H, P1 bluff, P2 P1 2T, P2 bluff, P2 P1 2H, P2 bluff, P1

#

(i'm marking which player makes a move just to make it easier to tell what's happening)

hoary anvil
#

Yes

#

That’s a good idea

#

So we only need a strategy for P1 1T

grand siren
#

tree for HT: P1 1T, P2 2T, P1 bluff, P1 P1 2T, P2 bluff, P2 P1 2H, P2 bluff, P2 ...not really much of a "tree", apparently the game is determined after the first move

hoary anvil
#

Everything else is forced

#

Yes that’s correct

grand siren
#

also apparently if P1 has H then 2T always loses

hoary anvil
#

Side question, is there a lin alg formula for solving m x n game theory matrices?

#

Kind of like cramer’s rule for linear equations

#

M x n

#

Because my plan is to code this in python and ideally I can do the lin alg quickly with numpy

#

In the actual game we have dice instead of coins so it’s much more complicated

#

I’m just trying to get a feel for it with coins

grand siren
#

...i mean it's not linear, if you consider the game where you choose to either get x points or y points, there's this sharp jump in the optimal strategy around x = y

hoary anvil
#

Right

grand siren
#

so there might be a way to compute it but it would need to be something that can create that sort of behaviour

hoary anvil
#

Maybe I should clarify in the absence of pure strategies?

#

One moment

grand siren
#

rock paper scissors, followed by "choose x points or y points"

grand siren
#

it should be P1 1T P2 2T, P1 bluff, P1 P2 2H, P1 bluff, P2 P2 bluff, P2 P1 2T, P2 bluff, P2 P1 2H, P2 bluff, P1

#

tree for TH: P1 1T P2 2T, P1 bluff, P1 P2 2H, P1 bluff, P1 P2 bluff, P1 P1 2T, P2 bluff, P2

hoary anvil
#

right P2 has three moves

#

forgot

#

So this is the formula for a mixed strategy nash equilibrium in a 2x2

#

I haven't worked out the formula for a 3x3 symbollically, but I'm wondering if there's a pattern

#

where sigmaU = probability of playing up etc.

grand siren
#

tree for TT: P1 1T, P2 2T, P1 bluff, P2 P1 2T, P2 bluff, P1

hoary anvil
#

it's just this algorithm but done symbollically: https://www.youtube.com/watch?v=aa8USttcDoE

Game Theory 101: The Complete Textbook on Amazon: https://www.amazon.com/Game-Theory-101-Complete-Textbook/dp/1492728152/

http://gametheory101.com/courses/game-theory-101/

To check for mixed strategy Nash equilibria, we must run the mixed strategy algorithm. This algorithm shows whether there exists a mixed strategy for a player that leaves th...

▶ Play video
grand siren
#

so in both HH and HT, P1 shouldn't start with 2T
and in both HH and TH, P2 should not respond to 1T with 2T

#

so player 2's strategy still doesn't matter, if they have tails they only have one reasonable strategy and if they have heads they have two strategies that are basically equivalent

#
HH
P1 1T
  P2 2H, P1 bluff, P2
  P2 bluff, P2
P1 2H, P2 bluff, P1

HT
P1 1T, P2 2T, P1 bluff, P1
P1 2H, P2 bluff, P2

TH
P1 1T
  P2 2H, P1 bluff, P1
  P2 bluff, P1
P1 2T, P2 bluff, P2

TT
P1 1T, P2 2T, P1 bluff, P2
P1 2T, P2 bluff, P1```
#

player 1's strategy... also doesn't matter, they basically just have to guess what P2's coin is

#

and the win probability is... still... 50%

#

there's no way this keeps holding forever right?? so probably this is just, still too small an instance to see interesting behaviour

#

i guess time to do the tree for 1T 1H 2T 2H

hoary anvil
#

give me a moment double checking the trees/pruning

#

yeah seems right

#

yeah it's 50/50 💀

#

and choices don't matter except obvious ones

grand siren
hoary anvil
#

maybe that's a good thing, it's simpler than I thought it was

grand siren
#

HT: P1 1T P2 1H P1 2T, P2 bluff, P2 P1 2H, P2 bluff, P2 P2 2T, P1 bluff, P1 P1 1H P2 2T, P1 bluff, P1 P2 bluff, P1 P1 2T, P2 bluff, P2 P1 2H, P2 bluff, P2

#

...huh wait

#

if you have heads you should not play 2T

hoary anvil
#

right

grand siren
#

either they have heads and know you're wrong and bluff, or they have tails and won't play 2H (because you'd bluff them and win) so they'd bluff

hoary anvil
#

I got it backwards but that's right

grand siren
#

TH: P1 1T P2 1H P1 2T, P2 bluff, P2 P1 bluff, P2 P2 2H, P1 bluff, P1 P2 bluff, P1 P1 1H, P2 2H, P1 bluff, P1 P1 2T, P2 bluff, P2

#

TT: P1 1T P2 1H P1 2T, P2 bluff, P1 P1 bluff, P1 P2 2T, P1 bluff, P2 P1 1H P2 2T, P1 bluff, P2 P2 bluff, P2 P1 2T, P2 bluff, P1

#

(i think that should be all of the reasonable moves?)