#help-27

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teal perch
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Augment the basis matrix of B to the left

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Then the basis matrix of C to the right

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Solve until the left is an identity matrix

limpid ridge
teal perch
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Yes.

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If you just want computational answers

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Not the theory

limpid ridge
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i want both

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but isn't it just a method

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in the other one i just solve for the exact same thing but using the systme of equations

teal perch
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There is a theory behind it. But as you said, you don't have time, nor do I.

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That's the whole meaning of why we augment stuff

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Why everytime when we augment stuff the left side becomes an identity matrix

limpid ridge
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ok i'll learn it tomorrow

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for now let's just solve this question

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so

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we have the

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how do I now

Calculate the coordinates of the vector v_C in the C basis given its coordinates v_B = (5, 1, -2) in the basis B

teal perch
#

Use the equation $[v]_C=[P]_B^C[v]_B$

woven radishBOT
#

Applejakop

limpid ridge
teal perch
#

Yes

limpid ridge
teal perch
#

Well then that's prob the answer

limpid ridge
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could you now please explain the above

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what did i do wrong first

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cobalt rover
#

Hi, im wondering how to find the first quartile from a data set, like what I know is how to find it from like when the q1 number set is odd (just add both divide by 2), but what if the q1 has even amount? Is it just the middle number in there?

molten cedar
molten cedar
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a variable we use to calculate the first quartile

cobalt rover
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Oh

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How would I know if P is a whole number or not

molten cedar
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all you need to do is n ×1/4

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n is the number of values in the data set

cobalt rover
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Oh ok

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So what's 1/4

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0.25?

molten cedar
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here is an example:
{20, 22, 30, 45, 46, 89, 98, 99}
n = 8
p = 8 × 1/4
p = 2

p is a whole number so;

find the average of 2nd value (p) and 3rd value (p+1) = 20+22/2 = 21 is your first quartile

cobalt rover
molten cedar
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n is 8 here because there are 8 elements in the data set

molten cedar
cobalt rover
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Ohh

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Mb

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Ok

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So

cobalt rover
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Icl I'm finished for the test

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I'ma just ball it

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I don't understand a thing

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proper terrace
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proper terrace
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for #3 whats domain and range

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i forgot

foggy vault
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Domain is the extent of which x exists

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on that graph

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so on what interval does the value x exist

proper terrace
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so is it from -4 to 4

foggy vault
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yes but remember to look at the endpoints

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its non inclusive

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so you can either write in interval notation as (-4,4)

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or in just regular notation as -4 < x < 4

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Then range is just the same but with the y values

proper terrace
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y is -3 < y < 5 right ?

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restive river
#

find the area of | 3x | + | 4y | = 12 without draw th figure

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restive river
#

<@&286206848099549185>

frosty cradle
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Try squaring both sides of the equation

restive river
devout snowBOT
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Show your work, and if possible, explain where you are stuck.

restive river
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im stuck with what i do next it

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because i dont get anything with that

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restive river
#

.close

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weary shale
#

I need help understanding how systems work in physics

weary shale
weary shale
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I got the acceleration right by setting the system mass and acceleration equal to the given force

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but I could not for the life of me find the Ft between blocks 1 & 2

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I tried reworking it, but I feel like im getting nowhere

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<@&286206848099549185>

weary shale
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weary shale
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inland pulsar
#

with the requirements that a function f must be continuous, have the points f(0) = 0 and f(1) = 0 and the area below the curve must be one, what is function with the least arc length that fulfills these requirements?

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inland pulsar
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<@&286206848099549185>

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i tried some functions with some lowish arc lengths

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like 6x(1-x)

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but i am struggling to get well below an arc length of 3, which is my goal

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i think a 2.5-2.6 would be ideal unless something lower can be achieved

earnest kite
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since circles have the highest area to circumference

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wicked zodiac
#

if $f\left(x\right)\ =x\cdot\ln x+x^{2}-3x+2$ and i know the monotone of the function, decreasing from (0,1) and increasing from (1,+inf), i need to solve the inequality f(x) > f(3)

woven radishBOT
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Striker

wicked zodiac
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how do we go about these inequalities when f is not just increasing or just decreasing

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#

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wicked zodiac
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@fervent swallow

meager hollow
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like as x becomes close to 1, the functions value is around 0

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if we choose any f(x) where 0<x<1 this f(x) will be less than 0

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since it is a decreasing function

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so we can stop looking over there for a bit

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now look at f(3)

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its value is 3ln3+2

meager hollow
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since it is increasing in (1,+inf)

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hopefully this gives you an idea

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bright juniper
#

ABCDS pyramids base is ABCD square and all the 4 faces of the pyramid is a equalavent triangle need to find angle ASC

bright juniper
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<@&286206848099549185>

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fresh basin
#

properties of kites

devout snowBOT
fresh basin
#
  1. if MU = 2x cm, and MT = 4 cm. What is the measurement of MU?
    a. 4 cm
    b. 8cm
    c. 16 cm
    d. 48 cm
molten cedar
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what do you think the answer is?

fresh basin
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4cm?

molten cedar
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yeah

fresh basin
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but how do u get the answer? i just guessed

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is it just MU = MT?

compact python
fresh basin
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then u solve for x?

molten cedar
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lmao you see these?

fresh basin
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ya

molten cedar
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they indicate that these two line segments are equal to each other

molten cedar
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that's how we know MU = MT

fresh basin
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can u help me with # 2

molten cedar
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sure

fresh basin
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  1. if US = 20 cm, what is TS = x+4. What is X?
molten cedar
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what does TS equal?

fresh basin
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US

molten cedar
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yeah

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and what does US equal

fresh basin
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TS

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US = TS

molten cedar
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yeah

fresh basin
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so 20 = x + 4?

molten cedar
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yep

fresh basin
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then u transpose?

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x + 4 = 20?

molten cedar
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solve for x

fresh basin
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x = 20 - 4?

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x = 16?

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nicee

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what about number 3? W
What is the perimeter of the kite MUST?

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how do i measure the perimeter?
A. 4 cm
B. 8 cm
C. 16 cm
D. 48 cm

molten cedar
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i'm assuming this kite is the kite in the question 1 and 2

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first of all

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what is perimeter?

fresh basin
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the length of something?

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maybe a line or angle

molten cedar
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yeah total length of the kite
and it is MU + US + ST + TM

fresh basin
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so how do i calculate the total length?

molten cedar
fresh basin
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or measurement

molten cedar
fresh basin
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ya

molten cedar
#

what's the length of MU?

molten cedar
fresh basin
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4cm

molten cedar
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yup

fresh basin
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oh ok

molten cedar
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what about MT?

fresh basin
molten cedar
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yup

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what about US and TS?

fresh basin
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16cm

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?

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oh wait no

molten cedar
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yup

fresh basin
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thats the x

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oh rlly?

molten cedar
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oh

fresh basin
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okok

molten cedar
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right

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it is 20

fresh basin
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20cm

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?

molten cedar
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so

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to find the perimeter

fresh basin
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okayy

molten cedar
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all you need to do is add these 4 values:

4 + 4 + 20 + 20

fresh basin
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48cm?

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is the perimeter

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so its D

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what about # 4? @molten cedar

compact python
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i thin k #4 might have a slightly typo

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it should be 10cm not 10cm^2

fresh basin
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oh yea prob

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so how do i solve it

compact python
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ok

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so to calculate the area of a kite

molten cedar
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@fresh basin are these questions from your teacher?

molten cedar
compact python
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there is 2 ways

fresh basin
compact python
fresh basin
fresh basin
compact python
fresh basin
compact python
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which is ms*ut/2

fresh basin
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oh okok

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ms = ut

compact python
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no

fresh basin
compact python
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ms doesnt equal to ut

fresh basin
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90/2

compact python
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yes

fresh basin
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90/2 = 45

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so its 45cm

compact python
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yus

fresh basin
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nice

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i thought it was gonna be hard lol

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lets finish # 5

compact python
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and the other method is to split the kite into 2 triangle

fresh basin
compact python
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which i personally think its easier

compact python
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use the formula

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pq/2

fresh basin
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oh sooo

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76/2 = 38cm

compact python
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yes

fresh basin
#

nicee

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tysm!

fresh basin
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thanks again!

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.close

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normal lagoon
#

I have tried to do this and I've been told I did it wrong/am missing a few steps.

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#

Show your work, and if possible, explain where you are stuck.

normal lagoon
lunar harbor
normal lagoon
lunar harbor
lunar harbor
normal lagoon
normal lagoon
#

What do I need to do now? I can't just divide both sides by 16*15

lunar harbor
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I meant that $$2 \cdot 14! \equiv -1 \pmod{17}$$ was fine, you just found $14! \pmod{17}$ incorrectly.

woven radishBOT
#

Civil Service Pigeon

normal lagoon
lunar harbor
#

Tell me how you got 16 first

normal lagoon
#

Wilson's Theorem implies that if p is prime, then (p-1)!=-1(modp).

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I'm trying to find 14! using 16!

lunar harbor
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I know that

lunar harbor
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I meant how you got from this to 16

normal lagoon
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Oh... Cause 16 = -1 (mod17) and 15 = -2 (mod17)

lunar harbor
#

Not what I’m asking

normal lagoon
#

Ohhhh

lunar harbor
#

How did you get $$2 \cdot 14! \equiv -1 \pmod{17} \implies 14! \equiv 16 \pmod{17}$$

woven radishBOT
#

Civil Service Pigeon

normal lagoon
#

My original statement? Its cause it was asking for the non-negative residue module, right? So once you find the normal module its just the inverse of the given value of b relative to mod p

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modulo*

lunar harbor
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What did you get for the inverse of 2 mod 17

normal lagoon
#

Wouldn't it be negative 2?

lunar harbor
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No

normal lagoon
#

Okay wait. What am I missing here? I managed to get 2*14!

lunar harbor
#

The inverse isn’t simply negating it

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You’re looking for what you need to multiply 2 by to get 1 mod 17

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If you want the inverse

normal lagoon
#

Oh. 8

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Wait let me write this down to help visualize it.

lunar harbor
normal lagoon
#

Thank you kindly. Been stuck on this for almost 3 hours.

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opaque jetty
#

HI, I am not sure how to approach this question it is true or false

hazy yarrow
#

lets start with definitions

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what does it mean for a set of vectors {u,v,w} to be linearly dependent

opaque jetty
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to be honest

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i dont know

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i just googled

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no vector can be expressed as a linear combination of the others

hazy yarrow
#

We want to negate that

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So {u,v,w} is linearly dependent == one of the vectors may be written as a linear combination of the other two

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So lets just say, u may be written as a linear combination of v and w

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it doesnt matter that we chose u here

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we could have also chosen v or w here (try to figure out why im allowed to just pick one "without loss of generality")

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What can this look like geometrically is the point of the question

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it's helpful to think of a few examples in R^3

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Give me any two vectors v and w in R^3

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(you choose randomly and tell me)

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hazy yarrow
#

😿

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opaque jetty
#

Hi

devout snowBOT
#

Please don't occupy multiple help channels.

opaque jetty
#

for vectors

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{1,0,0}

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{0,0,1}

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2 random vectors i thoguht of

tiny hearth
#

you have 2 channels

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please close one

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@opaque jetty

opaque jetty
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can i close the other one

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i cant find it

hazy yarrow
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ill do it

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ok im here

opaque jetty
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hi

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me too

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thank you so much

hazy yarrow
#

nw

hazy yarrow
#

lets set the first one to v and the second one to w

opaque jetty
#

yeah ok i write this down

hazy yarrow
#

Can you come up with a third vector that is linearly dependent with these two

opaque jetty
#

hmm i am not quite sure what lienar combination is

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i just googled it

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how about <2,0,2>

hazy yarrow
#

Linear combination of two vectors v and w is av+bw where a and b are constants

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yeah

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That works

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or just <1,0,1> also

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lets just go with what u said tho it doesnt really matter

opaque jetty
#

ok so basically i multiply both of them by a scalar then add them

hazy yarrow
#

ok so geometrically what does this look like is something we should figure out

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Imagine all of the vectors that you obtain by finding av+bw for any choice of a,b

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what sort of geometric shape is the set of all the vectors you can obtain by taking linear combination of v and w?

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using ur choice of v and w u told me earlier

opaque jetty
#

this is quite abstract

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am i supposed to draw it out

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i am bad at drawing

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or is there another way to tell the shape

hazy yarrow
#

Maybe use desmos or some other 3d plotter as well if it will help

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do spend time doing this, it will help you

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even if you think you are bad at it

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the struggle is worth

opaque jetty
#

okay

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thank you i will try desmos onw

hazy yarrow
#

ping me when you think you have an answer

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ill be around

opaque jetty
#

thank you

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@hazy yarrow triangle

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i think

hazy yarrow
#

Triangle is half

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Did you forget that you can take a or b to be negative?

opaque jetty
#

right triangle

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oh

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wait are a and b the vectors

hazy yarrow
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the coefficients

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av+bw

opaque jetty
#

oh truee

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yeah i can make a and b negative then

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<-1,0,-1>

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but its always some sort of triangle i think

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i dont understand how i can answer the question with this though

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like would same line mean same plane?

hazy yarrow
#

hmmm the shape i was looking for was a plane

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specifically the xz plane

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Any point on the xz plane is a linear combination of <1,0,0> and <0,0,1>

opaque jetty
#

xyz plane

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?

hazy yarrow
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nah

opaque jetty
#

oh is there a xz plane

hazy yarrow
#

because av + bw is <a,0,b>, which wont cover all of R^3

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but instead just the xz plane

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xz plane is the uhh

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let me draw a picture (lets hope it works lol)

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i suck at computer drawing

opaque jetty
#

oh that makes sense

hazy yarrow
#

Ok zoomed in that is so bad but i hope that makes sense

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lolz

#

No y direction basically

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but it's a plane

opaque jetty
#

yeah could basically remove the y i guess

hazy yarrow
#

The reason it's a plane is because v and w are linearly independent (notice now its just the two of them, i didnt mention u)

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you cannot write v as a scalar multiple of w

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and vice versa

opaque jetty
#

yes true

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thats true

hazy yarrow
#

If perhaps you did choose v to be a scalar multiple of w, then what shape do you get when you take linear combinations of v and w?

opaque jetty
#

in order to be linearly dependent it should be a scalar multiple right

hazy yarrow
#

yeah in this case, with only two vectors in view

opaque jetty
#

ok i will change it to a scalar multiple

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because that is what the question asked

hazy yarrow
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wait

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now im confused

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im just spinning out hypotheticals so far

opaque jetty
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ohh

hazy yarrow
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i havent returned to the question yet

opaque jetty
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okay

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i thoguht it was for the question

hazy yarrow
#

To be clear this is what i am doing

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i am changing your choice of v and w

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since you correctly determined what the shape of all linear combinations of v and w were in your case

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Now i am selecting v to be a scalar multiple of w, say v = 0,0,2

#

in this case, what would all the linear combinations of v and w look like?

opaque jetty
#

yeah that makes sense

#

let me think

#

well a scalar multiple of this can be 0,0,4

hazy yarrow
#

in other words, what is the geometric shape that the set {av+bw: all constants a,b} represents in space

opaque jetty
#

a z plane

hazy yarrow
#

You mean just the z axis right

#

a line?

opaque jetty
#

yes

#

just a line

#

literally

#

WAIT

hazy yarrow
#

yes...

#

😸

opaque jetty
#

then the question should be true

hazy yarrow
#

No no

opaque jetty
#

oh

#

because if i have like

hazy yarrow
#

can u post the question again actually

#

i lost it

opaque jetty
#

ok

#

wait actually

#

say i have like

#

non zero vectors

#

{1,2,3}

#

{2,4,6}

#

{4,8,12}?

hazy yarrow
#

In this case, what is the conclusion

opaque jetty
#

these are all linearly dependent

hazy yarrow
#

correct

#

and?

#

in view of the question you posted

opaque jetty
#

but they dont have to lie on the same line

hazy yarrow
#

in this case they do lie on the same line

#

The line given by a*<1,2,3> where a spans the real line

#

Notice though that this is just one specific case

opaque jetty
#

yes

#

but in order to be linearly dependent

hazy yarrow
#

Can you cook up a different example where you still have linear dependence but they dont lie on the same line?

opaque jetty
#

let me think

hazy yarrow
#

ye and sorry i interrupted u just now

opaque jetty
#

i thought it needs to be a scalar multiple

hazy yarrow
#

continue with what u were saying

opaque jetty
#

no you didnt interrupt dw

hazy yarrow
#

So scalar multiple for lineraly dependent is only between two vectors

#

v and w are linearly dependent if v = cw for some c

#

For three or more vectors you have this linear combination stuff

opaque jetty
#

oh

hazy yarrow
#

u,v,w are linearly dependent if say, u = av + bw

opaque jetty
#

wait

hazy yarrow
#

and similar expresision for more than 3 vectors

opaque jetty
#

then there must be a way to make it false

hazy yarrow
#

(really its the same thing but watever)

opaque jetty
#

like

#

<1,2,3>

#

<2,4,6>

#

now i need to change the last vector somehow

hazy yarrow
#

dont think too hard about it

#

any random vector u choose will likely do the job

opaque jetty
#

i can literally pick anything

#

yeah

#

like

#

<10,12,16>

hazy yarrow
#

just not anything of the form <a,2a,3a>

#

Yes

#

Bingo

#

so you have found that the statement in the question is ?

opaque jetty
#

false

#

and my explanation would be

#

because u,v,w are linearly dependent if say, u = av + bw

#

but in order for it to be on the same line

#

must be a scalar multiple

#

and a scalar multiple is not neccessary for u,v, and w

hazy yarrow
#

But yea more or less

opaque jetty
#

ohh

#

yeah

#

by the way am i allowed to ask other questions in the same thread

#

or should i make new ones

#

I really liked how you explained it

#

it makes sense now

#

thank you so much

hazy yarrow
#

Keep thinking about this and itll make more sense i promise but for the question, a counterexample is sufficient (explanation is excellent though)

opaque jetty
#

I think I understand it tbh

hazy yarrow
#

Yeah you can keep asking in here

#

im glad to help

#

its been like four years since i have roamed the help channels so im glad i still got that dawg in me

opaque jetty
#

what motivates you to do it?

hazy yarrow
#

in the past i was just bored

#

now i do it because im bored AND it keeps me accountable for everything i learned

opaque jetty
#

i saw your github the questions i am asking you are clearly stuff you have done a long time ago

#

🤣

hazy yarrow
#

i think its good practice for me to be answering questions and stuff

opaque jetty
#

its amazing to be honest

hazy yarrow
#

idk part of it is ego thing, like, its kind of embarrassing if i cant answer questions i used to be able to answer four years ago

#

bc i spent so much time learning the content i might as well try to retain it

#

u know

opaque jetty
#

that makes a lot of sense honestly

#

dont you forget though

#

sometimes

hazy yarrow
#

I do

opaque jetty
#

or do you just know all of it

hazy yarrow
#

this is why i come to answer questions

#

sometimes i mess up or i end up remembering all of a sudden

#

I must go now though, hopefully someone else can help aaaa

#

sorryzz

opaque jetty
#

thank you so much 😄

#

I really appreciate it

#

have a good day

devout snowBOT
#

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barren sleet
#

Hey all. Just looking for some help and guidance. Looking to get my GED, I only need to pass math. I'm really bad with pre algebra and algebra 1, but all I need is to figure out where to start when it comes to approaching those topics.

Any sites or material you guys recommend that would help me would be appreciated. Study tips too. I'm trying to find the best ways possible to incorporate studying in my daily life. I want to retain this information, but it has always been hard for me.

torn vessel
#

kahn academy and openstax are pretty good, free, resources that have texts and lecture series

restive river
#

i can personally vouch for khan academy

#

for everything up till calc 2

restive river
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quaint anchor
devout snowBOT
quaint anchor
#

Give me please a hint

quaint citrus
#

what have you tried

quaint anchor
#

What I've already done is: integral from 0 to 2 of ([x/(x-3) + 1]dx)

quaint citrus
#

good

#

so now

#

$\int_0^2 [\frac x{x-3} + 1 ]dx = \int_0^2 [\frac x{x-3}] dx+ \int_0^2 1 dx$

quaint anchor
#

Then I tried to substitute x - 3, but understood that won't work

quaint anchor
#

The derivative of x - 3 = 1

#

So the x in the numerator lefts

woven radishBOT
quaint anchor
quaint citrus
#

du = dx

#

yes?

quaint anchor
#

Yes

quaint citrus
#

so now we have x in numerator

#

if u = x - 3

#

solve for x

quaint anchor
#

u + 3 = x

quaint citrus
#

good

#

so now we have

#

$\int_{u(0)}^{u(2)} \frac {u+3}u du + \int_0^2 dx$

quaint anchor
#

u + 3 *

#

So essentially you want to say that (u+3)/u = u/u + 3/u

#

Right?

woven radishBOT
quaint anchor
#

And that's the way to go

quaint anchor
quaint citrus
#

np

quaint anchor
quaint citrus
stone stump
#

I wanna note that at the beginning you could have either used polynomial division on (2x-3)/(x-3) or written it as (2x-6+3)/(x-3)

#

in general you should always try to reduce the degree of the numerator to be less than the degree of the denominator

quaint citrus
#

yea i was thinking long div but whenever i say that, someone comes and says just do the +a - a trick

stone stump
#

its essentially the same as long div obviously. just slightly faster

devout snowBOT
#

@quaint anchor Has your question been resolved?

quaint anchor
stone stump
#

it gets rid of the x in the numerator

#

which is the annoying part

quaint anchor
#

How?

stone stump
#

what do you get if you do the division

quaint anchor
#

2 + 3/(x-3)

stone stump
#

so therefore $\int \frac{2x-3}{x-3} dx = \int 2 + \frac{3}{x-3} dx$

woven radishBOT
#

Denascite

stone stump
#

which you can now integrate easier

quaint anchor
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nimble mortar
#

if you want to determine if vector b is in the span of matrix A? some people use gauss method and some people row evaluation, so if you wanna get an answer there are these two ways?

stone stump
#

what exactly do you mean by row evaluation

nimble mortar
#

so, row evaluation, row reduction what's the difference

stone stump
#

what do you think gauss is if not this

nimble mortar
#

i am confused when i find answers for if you want to determine if vector b is in the span of matrix A?

#

there are different ways to get an answer

#

if i am correct

frosty cradle
#

there might be. row reduction is probably the most straightforward

nimble mortar
#

.close

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worldly latch
devout snowBOT
worldly latch
#

,rotate

woven radishBOT
worldly latch
#

Any idea how to prove these two identities?

devout snowBOT
#

@worldly latch Has your question been resolved?

mellow hornet
#

@worldly latch for the first question try multiplying (1-cosx) in numerator and denominator

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@worldly latch Has your question been resolved?

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static marsh
#

I need help with math

devout snowBOT
static marsh
#

Homework

#

<@&286206848099549185>

brazen hawk
#

Maybe show what's your problem?

static marsh
#

It’s homework is that fine

#

@brazen hawk

#

?

brazen hawk
#

You don't know how to do that?

If I have 6 apple and eat 3, how much percent of my apples have I eat?

#

You must do number used / number total

runic solstice
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unborn cedar
devout snowBOT
sonic smelt
jagged kernel
#

If x was less than 0, it would produce imaginary numbers

earnest kite
#

,w calc 7\sqrt(x) + 1 < 9

woven radishBOT
earnest kite
#

it is possible for x to = 0

devout snowBOT
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restive river
#

can someone please help

devout snowBOT
restive river
#

ive gotten it into a double integral using greens theorem, do I need to convert to polar coords?

acoustic leaf
#

polar coordinates would probably be the easiest to evaluate for that region, yes

restive river
#

does my working and bounds make sense?

acoustic leaf
#

don't forget the jacobian r in your dA

restive river
#

I forgot about the jacobian, I've only learnt it recently, when should it be used?

acoustic leaf
#

dA = dx dy = r dr dθ, the jacobian for polar is r

restive river
#

oh my word is that why jacobian falls under change of variables section

#

sorry I was dumb and didnt even realize what the jacobian was used for but now it makes sense

#

okay awesome I got the correct answer

#

thank you @acoustic leaf

#

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limber wren
#

Hi for part b I was able to get to this stage but I'm not sure how I find out what I should set Xn to

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#

@limber wren Has your question been resolved?

restive bramble
#

Whom needs help

limber wren
#

<@&286206848099549185>

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tall knoll
#

What have you tried?

devout snowBOT
#

@quiet flint Has your question been resolved?

hexed beacon
#

why did you do 0.5 * 9.28^2 * tan(111.1)?

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stark ocean
#

is this incorrect?

devout snowBOT
quaint citrus
#

Show work

#

I’d expect a plus sign in there somewhere

#

Hmm

#

@stark ocean

stark ocean
#

ugh i just closed ms paint but ok

swift pumice
#

I’ll give you a few hints: know the area of a sector formula and then low of cosines/sines

swift pumice
quaint citrus
#

Yes it’s incorrect btw

stark ocean
#

ok well heres what i did can u tell me where i went wrong

quaint citrus
#

U were right until the last step

#

$\frac {240\pi}{3} + \frac {16\pi \cdot 4\sqrt 3}{3} = \frac {240\pi + 64\pi \sqrt 3}{3}$

#

U can’t add those pi’s together

#

Cuz the 16pi is attached to the 4sqrt3

#

@stark ocean

#

See if u can simplify the second numerator

#

Then go from there

stark ocean
#

sorry im rusty and this might sound ignorant but

#

is 64pisqrt3 something that can occur

#

or is that a nono

quaint citrus
#

Why not

#

Yea that’s exactly what we gotta do

stark ocean
#

idk sorry lol

#

ok

woven radishBOT
stark ocean
#

ok thank you sm

#

.close

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stark ocean
#

i got 1/5 correct and i asked my friend and he got all the same answers as me so now were both confused. would really appreciate the help

final storm
#

so radius is 3m, volume = 99pi

foggy vault
#

uh

#

the inside dimension is 8ft

#

without the walls

stark ocean
#

ohhh shit i read it wrong

foggy vault
#

it seems fine

#

the first one

stark ocean
#

i thought it meant that the empty space within the cistern had a diameter of 8

foggy vault
#

because it straight up says those are the inside dimensions

final storm
#

wait yea, mb, concrete doesnt go inside

foggy vault
sharp root
#

Second one is wrong

foggy vault
#

you were right for first

stark ocean
#

guys which is it

foggy vault
#

first one is right

#

second is wrong

sharp root
#

Radius of whole thing should be 5

foggy vault
#

for the second one the radius becomes 5 and the height becomes 12

#

because its 8 wide on the inside (inner diameter)

#

adding 1 to each side makes the diameter 10

#

divide by 2 you get radius 5

stark ocean
#

so hold on the second one is just 25pi*11 tho right

foggy vault
#

no

#

25pi*12

#

the bottom also gets 1 foot added

#

11+1 = 12

stark ocean
#

thank you so much bro

#

i read that and was like "wtf does that mean" and just did it without the extra foot on the bottom

foggy vault
#

ah lol

#

its fine

#

then the third one you got wrong because you got the second wrong

stark ocean
#

yepyepyep

foggy vault
#

you just have to redo it with the new outer volume

stark ocean
#

i got it from here than you

#

.close

foggy vault
#

yeah

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restive river
#

@fervent swallow

#

Bruh they need to change that guys name

#

<@&286206848099549185>

cobalt tundra
#

Yea it's right

restive river
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restive river
#

Nice

#

Im 2 for 2

#

🔥

#

Well

#

it was going well

#

I just hit a brick wall

#

Use the diagram of a regular polygon to find the area:

#

I forget how to do it on polygons lol

sage burrow
#

separate it to 5 triangles

restive river
#

Im having a hard time

restive river
#

ft or ft^2

#

I don't know the difference

sage burrow
#

one is for length, one for areas.

restive river
#

so we should use ft^ 2

sage burrow
#

yes

restive river
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restive river
#

I think it may be 69

#

The ratio of their heights is ( h_2 / h_1 = 20/28 = 5/7 ). the ratio of their areas is ( (A_2 / A_1) = (h_2 / h_1)^2 = (5/7)^2 ).

#

Hard to type

jade oak
restive river
#

cause 90 x 4 is 360

#

right?

teal perch
#

I think so.

restive river
#

I do to lol

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tepid tulip
#

help pls

devout snowBOT
tepid tulip
random temple
#

what if f(x) does weird stuff between integers

tepid tulip
#

wdym

long sundial
#

Yeah

opaque nova
#

ah, u could use the classic example of f(x) = 1/n

long sundial
#

You can usually bound the area of a curve below the sum, unless it doesn't behave normally

long sundial
tepid tulip
random temple
#

what if f(n)=1/n^2 for integers and 1/(n+0.5) for n+0.5 and it interpolates between

tepid tulip
opaque nova
random temple
tepid tulip
#

oh wait nvm

#

im trippin

random temple
#

yeah

tepid tulip
#

hm

gritty juniper
#

y=e^x

tepid tulip
long sundial
#

Its not continuous?

#

Also it'll be a pain to actually show it doesn't converge

tepid tulip
#

😭

random temple
tepid tulip
#

last week of school and my teacher pulls this shit out

random temple
long sundial
#

It would converge if you do that

random temple
long sundial
#

Should do

opaque nova
#

oh sin(pix) would probs work

tepid tulip
random temple
long sundial
long sundial
#

Goated answwr

opaque nova
#

yeah, trig comming in clutch once again

tepid tulip
gritty juniper
random temple
random temple
#

the sum diverges

tepid tulip
#

yeah idk how sum of e^x would convege

tepid tulip
#

ik that it does i forgot how to prove it

random temple
#

and sum of 0 converges

tepid tulip
#

i get that but by nth term test it diverges right

random temple
#

wdym

tepid tulip
#

cuz if u do lim n-> inf sin(pi x) its undefined

#

and by nth term test that means it diverges

random temple
#

sin(pi n)=0 always

#

so limit of sin(pi n)=0

tepid tulip
#

hm

tepid tulip
random temple
tepid tulip
#

fuck ur right

random temple
#

integer multiples of pi are on the x-axis

#

yeah

tepid tulip
#

i tried plugging it into photomath and it kept on telling me it was diverging

random temple
#

yeah dont use calculators for limits they suck

tepid tulip
#

oh wait

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i dont think thatd work

#

cuz it says the function f needs to be positive

#

shiiiiii

rugged sparrow
#

bingbong

tepid tulip
#

yo

random temple
#

it still works I think

devout snowBOT
#

@tepid tulip Has your question been resolved?

opaque nova
#

Or sin^2(pi x) lol

#

If it's still the same question as before

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jaunty abyss
#

If I have x+3 times 2 would I make that 2(x+3) or (x+3) * 2 like (x+3)(x+3)

jaunty abyss
#

Idk

stiff kiln
#

"Times 2" means "multiplied by 2"

#

If it were (x + 3)² it would've said "to the power of 2"

jaunty abyss
#

Oh ok

#

No it’s just multiply

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So 2(x+3) ?

#

Even if the 2 is on the right side rn

#

Can I move it

stiff kiln
#

Yup

#

Because a * b = b * a

gritty juniper
#

Multiplication is commutative, so you can move the operands without altering the result.

earnest kite
#

2*anything = anything * 2 = anything + anything

jaunty abyss
#

Got it

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static quarry
#

Whats the simplest way to solve these? “Find the measure of the are or angle indicated.”

static quarry
#

Its highschool applied geometry but i didn pay attention when explaining these so i dont know how to do it

#

<@&286206848099549185>

jade oak
#

Look up inscribed angle theorem

plush pulsar
#

Wsg bro

static quarry
#

Alright ill try to look that up see if i can solve them with what they got on google

plush pulsar
#

Yo what is this

#

Never seen this

static quarry
#

Finding the measure of an arc or angle

#

Im not sure like the exact name of these type of problems but i guess an inscribed angle circle

rose rock
#

Learned about in secondary school under the name "Circle theorems"

static quarry
rose rock
#

One moment

rose rock
#

That should cover it all really

#

What do the angles outside the circles refer in your questions BTW?

#

Oh I guess it's the angular distance

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gusty niche
devout snowBOT
gusty niche
#

Here if m=0 and x=1 it satisfies all the conditions as the value of the expression is non negative i.e. 0

#

Or do we naturally assume that m>0 because it's the coefficient of x^2

midnight grove
gusty niche
#

OH

#

I DIDN'T THINK THAT

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it had to be for all positive real x

#

idk why sorry mb

#

i thought 1 value was enough

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/close

#

how to we end

#

the thing

midnight grove
#

its .close

gusty niche
#

.close

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untold pivot
#

having some trouble interpreting this

devout snowBOT
untold pivot
#

The units of R[x] are exactly the units of R

#

what does this mean?

#

I thought it meant $a \in R^x$ implies $ax^0\in R[x]^x$ and $b \in R[x]^x$ implies $b=ax^0$ for some $x \in R$

#

but this isn't true because if we are in the real numbers for example. something like $1+x$ does have an inverse

woven radishBOT
untold pivot
#

oh nvm

#

.close

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solar goblet
#

A group has 4 male students A, B, C, D and 4 female students W, X, Y, Z. There are 2 male students, each of whom is taller than exactly 2 female students. Similarly, there are 2 female students who are taller than exactly 2 male students.

Arrange B, W, A, X in a line, it can be seen that their heights are descending in that order. Additionally, Y is taller than X, but is shorter than D; D is shorter than Z, Z is not as tall as C, and C is taller than B.

If D is shorter than A, which of these propositions can be false?

  • W and Z are 2 female students who are taller than exactly 2 male students
  • A and D are 2 male students who are taller than exactly 2 female students
  • D and X are the shortest male student and shortest female student respectively
  • W is the tallest female student
solar goblet
#

my current config is CBWZADYX (descending), i have tried switching around, but i cant find a case where any of the propositions is false

solar goblet
#

.close

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devout snowBOT
#

@blissful ingot Has your question been resolved?

woeful burrow
#

what is the first step here

#

seems correct

#

well first off we need to find the critical points of f

#

yep

#

yea

#

only one actually

#

yes for the hessian

#

yep

#

yes

#

well doesnt seem like it

#

also check if that critical point is in the region

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yep

#

ok so let's try to express the boundaries of the triangular region

#

yeah that's one part of the boundary down

#

the same thing as before

#

yeah the endpoints

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yep

#

with 0 <= y <= 6 ofc

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yeah now you can eliminate some

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to find max and min

#

well youve singled out the boundary values for f in that triangular region

#

now you can get the min and max out of this

#

since you know there is one critical point of f

#

yep

#

yea exactly

#

hmm im not sure

#

no problem

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dense jay
#

sure

restive river
#

Ill post my work but it works werid typed out

devout snowBOT
#

@restive river Has your question been resolved?

restive river
#

<@&286206848099549185>

#

pls

#

pretty please

#

WIth a cherry on top

restive river
#

<@&286206848099549185> Please

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.close