#help-27

1 messages · Page 188 of 1

jaunty mantle
#

I don’t quite have it yet because I don’t really get it

wooden veldt
#

Ah okay yeah its related to this

jaunty mantle
#

But soon I’ll get it and I won’t need the laplace one anymore (until they tell me to find the determinant of this matrix in an exam)

wooden veldt
#

There's only one multi linear alternating map that is 1 on the identity

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And its a diff form turns out (not surprising bc alternating)

wooden veldt
jaunty mantle
#

So for the determinant we’re looking for a multi linear map that’s totally antisymmetric

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Ok we need the “1 on the identity” part too probably, but idk how you express that

wooden veldt
#

Yeah the first two requirements don't give you something unique

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But they're all multiples of eaxhother

jaunty mantle
#

Well if it’s a multi linear map firstly

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It’s clearly a (s,r)-tensor

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I’m guessing antisymmetry tells us it’s a differential form in particular?

wooden veldt
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Roughly Yeah

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In a LA setting you're looking for a multi lin ant sym map on the cols of a matrix

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That's 1 on the identity matrix

jaunty mantle
#

Yeah but then I need a basis 😦

wooden veldt
#

Yeah a basis free defn is more complicated but seems like it's what youre headed towards

jaunty mantle
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I’m looking for a multi linear anti symmetric map on k column vectors to give me a number

wooden veldt
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Since you can view a (0,n) tensor as a function on the cols of a matrix once you pick a basis

jaunty mantle
#

Right

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It eats n (column) vectors and spits out a real number

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As a (0,n)-tensor should

wooden veldt
#

Long story short something like $dx \wedge dy \wedge dz$ should give you det

woven radishBOT
wooden veldt
#

Alteast on R3

jaunty mantle
#

Ok I’ve got more to learn, haven’t really gotten through the wedge dude yet

wooden veldt
#

Yeah wedge is what is capturing the anti symmetricness

jaunty mantle
#

I’ve been told it’s like the cross product but not scuffed

wooden veldt
#

Wedge is secretly just tensor but on a subspace of anti symmetric guys

jaunty mantle
#

Shhh

wooden veldt
#

So that a wedge b = - b wedge a

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But anyway I'll keep checking in when I see your channel as itll make me actually learn this stuff properly lol

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Again I recommend moritas book and the michael penn playlist

jaunty mantle
#

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bronze urchin
#

Find f1 and f2 size if the ball has a mass of 4.5 kg

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muted barn
#

So im working with integration and i always thought the other function gave you the area of the original one.

but in the case of sine and cosine it doesnt really seem to be like that. I can see that sin(x), the black one indeed is the antiderivative but it doesnt tell the area the same way really

muted barn
#

(The lines are blue = cos(x) & black dotted = sin(x)

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And the rule integrating cos(x) = sin(x)+C

jaunty mantle
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There’s a difference between definite and indefinite integration

muted barn
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Please explain

jaunty mantle
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Indefinite integrals aren’t really talking about area

muted barn
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So when you need +C?

jaunty mantle
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They are more concerned with a primitive function, whose derivative is the integrand

muted barn
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Is integrand the function boutta be integrated?

jaunty mantle
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Yes

muted barn
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Ok

jaunty mantle
muted barn
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Yes

jaunty mantle
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Because any function F, whose derivative is f, you could add some constant to F and it’ll still differentiate to f

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So indefinite integrals actually produce a family of functions that satisfy some constraint

muted barn
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Yes cuz all the points are realtive?

jaunty mantle
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The constraint being they differentiate to the integrand

muted barn
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relative

jaunty mantle
muted barn
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Their relation is the same if you add C to all of them

jaunty mantle
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What do you mean their relation

muted barn
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For example distance

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to each other is same no matter what +C is

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But then definite integration is for area and stuff???

jaunty mantle
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What distance?

muted barn
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Between the points

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on the line

jaunty mantle
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Why would there be a distance…?

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I don’t get what you’re saying

muted barn
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Forget it. Ok lets just say the line has the same acceleration at every point no matter what C is

jaunty mantle
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You mean derivative?

muted barn
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Yes

jaunty mantle
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Ok that is true

muted barn
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Yeah and then definite integration

jaunty mantle
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Definite integrals are completely different things

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Completely different to indefinite integrals

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Notice that when you integrate a function (indefinitely), you get a function back

muted barn
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Yes

jaunty mantle
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When you do definite integration you get a real number as your output

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Those are very very different

muted barn
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But what would you do when doing definite integrals w sin and cos

jaunty mantle
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Now it turns out, that there is a very famous and fundamental theorem that does link these 2 concepts together, namely the fundamental theorem of calculus

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It states that if $f$ has a primitive $F$ on the closed interval $[a, b]$, then $\int_a^b f(x), dx = F(b) - F(a)$

muted barn
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ok

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Looks familiar, ive worked with it

woven radishBOT
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Frosst

muted barn
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And there the C is basically eliminated

jaunty mantle
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Ok it seems on Wikipedia the precise theorem is a bit more complicated

jaunty mantle
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It’s more like they cancelled out

muted barn
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Well yes

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thx

#

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restive river
#

need help

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twilit comet
restive river
#

can you give me a perfect square matrix

twilit comet
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?

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i mean

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depends on your bounds

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is this just outta your own curiosity, or is it like a question

restive river
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how do i get the reverse matrix of a coefficient matrix?

twilit comet
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what...?

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that's not the same

restive river
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i mean in linaer algebra

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the reverse matrix (A^-1)

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ebon citrus
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dark sable
# ebon citrus

let 25 degrees=x
50 degrees=2x
cosx+sinx=k
use double identity

#

cos2x=cosx^2-sinx^2=(cosx+sinx)(cosx-sinx)

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#

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ebon citrus
dark sable
#

but if it helps

ebon citrus
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-_- bruh

dark sable
#

(cosx-sinx)=sqrt((cosx-sinx)^2)=sqrt(cosx^2-2sinxcosx+sinx^2)=sqrt((cosx+sinx)^2+4sinxcosx)

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(sinx+cosx)^2=1+2sinxcosx
hope this helps

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strong forge
#

Any chance someone can help me with part b)

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strong forge
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<@&286206848099549185>

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woven radishBOT
#

GenK1 Ψ

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ionic swift
#

in my book it says that a classical example for a matroid is for a graph G=(V,E) the Matroid M = (E, F) where F is a family containing all the subsets of E that make up a forrest in G.
Then it says : All maximal independent sets of a matroid have the same cardinality.
I get that kind of but I dont get in regards of which relation these sets in F are supposed to be independent.
Can someone explain this to me ?

ionic swift
#

from what I understood, this would be the example of the Matroid of the K3 . But then regarding what relation are these sets of edges independent ?

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silent sandal
#

This is what I got so far

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silent sandal
#

I'm not quite sure how to figure out f(-1)

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How would I figure it out?

mortal tinsel
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do you know what the open hole and closed hole mean?

silent sandal
#

yes

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but why?

mortal tinsel
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can you tell me what they mean

silent sandal
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open means its excluded, closed means included

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oh i guess f(-1) would be 4 then

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i guess in this scenario this means its approaching 2 and 3 but never reaches it?

mortal tinsel
#

yes it approaches 2 from the left but never gets there, jumps at f(0) = 4, then jumps back to some point infinitely small near 3 then continues

silent sandal
#

ok thank you

#

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restive river
#

i know that i have to find the area under the curve, but how?

restive river
#

do i set it up as piecewise? do i use some other equation? whats the best way

visual hazel
#

seems like you can just use regular geometric area formulas

restive river
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would that be something like this

visual hazel
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yeah thats for a trapezium

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which is the area of x = 3 to x = 8

restive river
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so would b1 be 3, b2 8, and h 9?

visual hazel
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h 9?

restive river
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or 8?

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does it represent the highest y value in that range?

visual hazel
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isnt it 5?

restive river
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i have no clue.

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why is it 5

visual hazel
restive river
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oh. so h represents the x values??

visual hazel
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its the height of the trapezium

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that shape is a trapezium right?

restive river
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i think so yes

visual hazel
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then you remember how to find the area of the trapezium?

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add the two parallel sides

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multiply by its height

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divide by 2

restive river
visual hazel
#

wat

restive river
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nobody told me it mattered

visual hazel
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well ok..

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the h is just the vertical height

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or in this case horizontal

restive river
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oh so it's just flipped on its side

visual hazel
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how far apart the two parallel sides are

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yeah thats a good way to say it

restive river
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so i'd use the equation (5(3+8))/2

visual hazel
#

yes

restive river
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which is 27.5 and then i add that to the area of the rectangle in 0-3?

visual hazel
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yes

restive river
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36.5 in total?

visual hazel
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yeah

restive river
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do i have to use the trapezium equation for the x value of 9 too?

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is it just a really small one?

visual hazel
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x value of 9?

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oh for b?

restive river
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this area

visual hazel
#

yeah same thing

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it just has a height of 1

torpid stump
#

surreeeee buddyyyyyyyyy

restive river
#

so (1(8+9))/2?

visual hazel
restive river
#

and so the right side is 71.5

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in total

restive river
visual hazel
#

yeah

restive river
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and for center of balance i just need to find where it all adds up to 54 on both sides? because thats 108/2

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which is just x=10?

visual hazel
#

is this physics?

restive river
#

no its calc

visual hazel
#

oh huh

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i actually dont know sorry

restive river
#

its alright

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thank u for ur help!!

visual hazel
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but wait hmm ill think about this for a bit

restive river
#

i feel like x=10 kind of makes sense

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because 36.5+8.5=45+9=54?

visual hazel
#

yeah its somewhere around there

restive river
#

im just estimating so i think that works

visual hazel
#

i got like 9.9

restive river
#

thank u again for ur help! i appreciate it catlove

restive river
#

thank you!!

#

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cold hornet
#

i need help on a question

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cold hornet
#

<@&286206848099549185>

#

also i have to evaluate

near sand
#

1/5^-4

1/ ( 1/5^4)

= 5^4

cold hornet
#

the negative four disapears?

near sand
#

let me break it down then:

suppose you have two numbers, a and b:

then:

$$a^{-b} = \frac{1}{a^{b}}$$

woven radishBOT
#

guizin

near sand
#

example:

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$5^{-4} = \frac{1}{5^{4}}

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oop

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$5^{-4} = \frac{1}{5^{4}}$

woven radishBOT
#

guizin

near sand
#

@cold hornet

cold hornet
#

ye

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thanks

near sand
#

now the questions asks you how much is 1 divided by that

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so just do

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$\frac{1}{\frac{1}{5^{4}}

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$\frac{1}{\frac{1}{5^{4}}$

woven radishBOT
#

guizin
Compile Error! Click the errors reaction for more information.
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near sand
#

ugh

cold hornet
#

its good

near sand
#

1 divided by 1/5^4

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ok ok

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u get it then

near sand
cold hornet
#

yeah kinda

near sand
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lol

cold hornet
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so i get 1/625 then i just divide it by 1

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right?

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@near sand

near sand
#

yeah, which is 625 anyway

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when you divide 1 by a fraction, you can reverse it

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for example

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1 / 2/3

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it's 3/2

cold hornet
#

i have another question

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these are the instructions

brittle burrow
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$n^{-1}+n^{-2}$ where $n=2$

cold hornet
#

"subsititute the given value into each expression, then evaluate"

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yup

brittle burrow
#

or is it n^-2 for the second one

cold hornet
#

thats what it says

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oh wait

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no yeah ur right

woven radishBOT
#

chlamydia

cold hornet
#

yup

cold hornet
cold hornet
#

<@&286206848099549185>

little tendon
#

aight

#

so

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we're trying to find the value of that expression i'm assuming

little tendon
#

hello?

#

leaving this for when you get back, ping me if you have any questions:

n^3=n times n times n, n^2 is n times n, so n^3 ÷ n = n^2

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n^2 ÷ n is n^1

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and n^1/n = n^0

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but n^1=n, and n/n=1, so n^0=1

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n^0÷n=n^-1, so n^-1 = 1/n, n^-2 = (n^-1)/n= 1/(n^2)

cold hornet
#

i ddint think someone would come

little tendon
#

using this knowledge, we can turn n^-1 into 1/n, and n^-2 as 1/n^2

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plug in 2 for n

little tendon
little tendon
cold hornet
#

is there any more steps?

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or is that it

little tendon
cold hornet
#

ok give me one sec

little tendon
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so thats 1/n + 1/n^2

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hope that helps

cold hornet
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its 1/n +1/

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im confused

little tendon
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1/n + 1/n^2

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plug in 2 for n

cold hornet
#

oh

little tendon
#

1/(2) + 1/(2)^2

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calculate that

cold hornet
#

1/2 + 1/4

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?

little tendon
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.....i hope you know how to add fractions haha

cold hornet
little tendon
#

so that gives you?

cold hornet
#

1/6

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wait

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shit mb

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2/6

little tendon
#

....

cold hornet
#

uhh wait gimme a sec

little tendon
#

what time is it your side

cold hornet
#

12:48 am

little tendon
#

midnight or

cold hornet
#

midnight

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yup

#

almost 1

little tendon
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fair

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1/2 = 2/4, correct?

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so 2/4 + 1/4 =?

cold hornet
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3/8

cold hornet
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oh shit i forgot about lcm

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and all that stuff

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my fault i think i got caught up in doing it with the same denominators

little tendon
#

its almost 1 AM on your side

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understandable lol

cold hornet
#

what time is it for you?

little tendon
#

10

#

pm

cold hornet
#

oh

little tendon
#

"thats 3 hours past my bedtime"

cold hornet
little tendon
cold hornet
#

i usually sleep 11;30ish

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but i guess not today

cold hornet
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3/4

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im in grade 9

little tendon
#

8th, but i know a tiny bit of calc already lol

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welp, hope that helps, gotta help some other peepsies

cold hornet
#

youre in grade 8??

little tendon
#

13 haha

silver crane
#

wut happened?

cold hornet
little tendon
#

so uh hope that helps, bye

cold hornet
silver crane
#

mkt, what help you need?

cold hornet
silver crane
#

k

cold hornet
#

thanks though

#

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keen loom
#

Hey, need some help deriving this function. f(x)= e^x/1+e^-3x

midnight grove
#

what have you tried

keen loom
#

I used quotient rule to get this, but now im stuck on how to continue

lavish nimbus
#

Expand.

brittle burrow
#

(to simplify, not expanding everything)

keen loom
#

is this correct when expanding?

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then distribute the negative?

brittle burrow
#

yup

keen loom
#

Okay

#

Idk why i always doubt myself lol

#

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winter brook
#

I'm trying to show that Z is a ring with 1 but I'm not sure how to go about proving that addition is abelian... any tips?

graceful cosmos
#

You have to assume a lot of properties

winter brook
#

I just got an idea

graceful cosmos
#

Addition on Z is a cyclic group, I guess you could say

winter brook
#

even though we are talking about rings, what if say that the group Z with addition is isomorphic to some other abelian group?

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therefore that set is abelian under addition?

winter brook
#

that makes sense

graceful cosmos
#

It depends on how the ring Z was defined for you

winter brook
#

the issue is it hasn't been formally defined yet

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we are asked to define it ourselves first ig

graceful cosmos
#

Yeah it never really is lol

#

"You all know what the ring Z is let's move on"

winter brook
#

gg

#

if it helps, we are given 8.1 and 8.2 and must prove 8.3

#

then given 8.4 and 8.5 but must do 8.6

winter brook
#

bc I suppose I am not proving it, rather being convincing enough

#

idk

#

For 8.6, I first wanted to establish Z is a ring and then show that it a ring with 1

graceful cosmos
#

Indeed, it doesn't really make sense to prove it. I think you want to define Z, and then argue why your definition makes sense. It's pretty open ended though

winter brook
#

Alright

#

also I just realized btu

#

wait woah

#

1a=a1=a for all a in R

#

that part is fine

#

but Z doesn't have multiplicativ inverses for everything

#

rather, for almost all of it

#

only 0 has a multiplicative inverse, I believe, which would be 0... so would that not be an issue?

devout snowBOT
#

@winter brook Has your question been resolved?

winter brook
#

this is what I wrote

graceful cosmos
#

Let's back up a bit.

What's the multiplicative identity in Z?

graceful cosmos
#

Okay. So if 0 has a multiplicative inverse, then there must exist some element g, such that 0g = 1

winter brook
#

0 times 0 is 1

#

wait

#

omg

#

no

#

😭

#

listen...

#

it's 2am... my brain is FRIED

#

LOL

#

I see

graceful cosmos
#

All good we all have a long day sometimes

winter brook
#

u have no idea

#

so 1 is the only element in Z that has a multiplicative inverse then

graceful cosmos
#

But you're right, not many elements have multiplicative inverses

#

1 has a multiplicative inverse. Any other?

winter brook
#

since the other elements would not be elements in Z, rather Q

#

well the inverse operation of multiplication would be division, or rather, multiplication by the recipricol of an element of Z to get to 1

#

for 0 it's not possible as we cannot divide by 0, and for the rest, we cannot do it either since the inverse need be in the set, not outside

#

i.e. 2g=1 is true for g=.5 but .5 is not an integer

#

therefore 1 is the only element with a multiplicative inverse

graceful cosmos
#

I like your way of thinking! But there is one more

winter brook
#

NEGATIVE ONE

#

TRUEEEE

graceful cosmos
#

Yep lul

winter brook
#

nice nice nice ncie

graceful cosmos
#

Those are the only two "units" in Z

winter brook
#

I see

#

thanks!

#

.close

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#
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bitter halo
devout snowBOT
bitter halo
midnight grove
#

Use the vertical line test to determine if it is a function or not

bitter halo
#

?

regal moat
#

basically, it asks u to find an example of function k that match the graph, if such function k exist, then answer yes else no

bitter halo
#

first is a linear function

#

second a quadratic

regal moat
#

Good

bitter halo
#

what about it?

regal moat
#

Then just answer it

#

They both exist

bitter halo
#

what about this tho 💀

regal moat
bitter halo
#

I am not sure, I am new to math

regal moat
#

Do u know how Desmos work?

#

Its a website that can help with graph

bitter halo
#

I cannot use desmos in the test tho

regal moat
bitter halo
#

what is it needed for

#

tf?

regal moat
#

The point is to build up ur knowledge for ur test, thats why homework exists

#

So u can play around with Desmos, then when ur test comes, simply asnwer with what u know

#

For this one

bitter halo
#

,w plot 2pir^2

regal moat
regal moat
#

Play around with those sliders

bitter halo
#

how does circle work

regal moat
regal moat
#

Do u know why y = x^2 create this shape?

bitter halo
#

no

#

I am new

#

to math

regal moat
#

Simply cause the ^2 term result in "2 possible" x terms to satisfy y

#

Now

#

Look at the circle

bitter halo
#

what about it

regal moat
#

By the fact that the ^2 of x give it 2 possible term that mirror the curve through OY axis, make it kinda match the circle right

#

Now for the curve to finally match the cirle

#

it also need to be mirrored by the OX axis

#

which mean we need to...?

bitter halo
#

no idea

bitter halo
#

fucking math sucks broo

regal moat
#

Bro lives in a world where math keeps bro alive yet call it suck

#

The answer is the ^2 the y term too

#

So it becomes a circle

bitter halo
#

makes sense, thx.

regal moat
#

Yeah

#

thats the function of a circle

#

So function that makes circle exist

bitter halo
#

what about this fucker

regal moat
bitter halo
regal moat
#

There's something called slope of a function

regal moat
bitter halo
#

why doe

regal moat
#

....

regal moat
#

its a bit complicate

#

But think of a function like this

#

for every x term, there's always at most n-term of f(x) for n is the biggest power of x in f(x)

#

So if f(x) = 3x

#

For each value of x, f(x) should only return at most 1 value cause x^1

#

if f(x) = x^2, then for each value of x, f(x) should only return at most 2 value cause 2 is the biggest power of x, in this case (x^2)

#

Understand?

regal moat
# bitter halo

These are line function, which mean the biggest power of x is 1

#

Which mean

bitter halo
#

explain better

#

otherwise I am not going to get it

regal moat
#

We somehow have 2 values

#

thus must be impossible

regal moat
#

Answer this simple question

#

f(x) = 20x + 2
find x such that f(x) = 0

bitter halo
#

,w 20x + 2 = 0

regal moat
regal moat
bitter halo
#

?

#

1

#

I guess

regal moat
#

good

#

boi

#

Now

#

f(x) = 2x^2 - 2

find x such that f(x) = 0

also whats the biggest power x in this f(x)

bitter halo
#

,w 2x^2 -2 = 0

regal moat
#

?

#

Whats the biggest power of x bruh

bitter halo
#

idk

regal moat
#

bruh

#

What do u call this?

bitter halo
#

power of 2, ofc.

regal moat
#

x power of 2

#

So 2 is the correct answer

regal moat
regal moat
bitter halo
regal moat
#

See the patterns?

bitter halo
#

the solution set is {-1, 1}

bitter halo
regal moat
#

How 😭

#

If a function have the biggest power of x is n; we can only have n solutions for that f(x)?? {n could be 0, 1 , 2, 3 etc}

#

Does that look like a pattern now...

bitter halo
#

I see.

regal moat
#

Please tell me u spark some sort of "A-HA momment" ....

bitter halo
#

its ilegal

regal moat
bitter halo
#

three solution for a two degree polynomial

regal moat
#

2 output values from 1 degree function

regal moat
#

And why?

bitter halo
#

its strange

regal moat
#

Just apply what u've just learnt

bitter halo
#

there is a whole area of parameters for this function where it doesnt exisst

#

. . .

#

I am not sure.

#

there is no AHA moment .

regal moat
#

Doesnt matter its right or wrong

#

If its right then u're a fast learner, else you learn more from ur mistake

#

Literally no drawback from giving out an answer

bitter halo
#

I wanna be big brain doe

regal moat
bitter halo
#

it is very largely yeah

regal moat
#

Yeah no

#

Its totally fine

bitter halo
#

. . .

regal moat
#

Its called piecewise function

#

basically, its a function that contain sub-function that takes action if a condition is met

regal moat
# regal moat

so something like this can totally happen, due to the fact that for 1 value of x, we only have 1 value of y AKA f(x) and the biggest power of x is 1, so no rule is being violated here

#

Well

#

U've learnt something

#

I hope what u've learnt here could help u with ur test

bitter halo
#

im stupid

#

.close

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#
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median nymph
#

We have to cross a distance of 1100km with a jeep that can carry 100litres of petrol. The jeep uses 1 litre per 10km. We need to place a petrol depot that has to be filled by our own tank to cross the 1100km. Make sure the least amount of petrol is used. (harder questions coming soon)

weak cove
#

you're not maximo... :(

smoky gyro
#

he’s an opp

median nymph
#

place the depot at 100km? with 10l?

regal moat
#

Yep

#

Let A is where we start, B is the destination, C is away from A 100km;

Bring 30l from A to C, which used up 10l; left us with 20l; drop 10l at C; go back to A which used up the 10l;

Fuel up to 100l; goes to C; which use 10l; we have 90l; pick up that 10l; now we have 100l which can get us to B

in total 130l

median nymph
#

This is only the beginning...
We're gonna be here for a while boi flonshedcowboy

regal moat
#

Lmao

#

Well good luck

#

I have something to do

median nymph
#

o7

devout snowBOT
#

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#
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scenic magnet
devout snowBOT
scenic magnet
#

can anyone explain why I need to use nPr for part B

#

instead of just another 5!

woven radishBOT
scenic magnet
#

ah maybe I shouldve cropped it

#

but anyways, to solve for A I just had to do 7! - 5!, as there are 5! arrangements of the letters in KITCHEN that start with KI

#

however, when trying to solve for part b, aren't there also 5! arrangements of the letters in KITCHEN that start with IK?

#

meaning that the answer to be would be 7! - 5! - 5! ?

#

why is the answer 7! - 5p5 - 5!

#

nvm I'm stupid, I mustve input something wrong in the calculator

#

as 5! = 5p5

#

.Close

#

.close

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smoky gyro
#

!status

devout snowBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
smoky gyro
#

well you want the equation in terms of one variable which is usually y

#

so a good start is solving for y

#

you want y to be the subject of both equations so you can equate them

#

yes.

#

looks good

#

now set those equal to eachother and solve for x

#

its some algebra and application of log rules

devout snowBOT
#

@restive river Has your question been resolved?

#
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crimson cape
devout snowBOT
crimson cape
#

Hi I don’t get how to do this question

midnight grove
#

so the formula for the cylinder is

#

V = πr²h right

#

you can get the raidus from there

#

and from there, maybe try to use a formula for the area of a segment of a circle

twilit comet
#

*radius

woven radishBOT
devout snowBOT
#

@crimson cape Has your question been resolved?

crimson cape
#

<@&286206848099549185>

knotty crow
crimson cape
#

Yes

knotty crow
#

Pls send

crimson cape
knotty crow
#

I'll try

#

Is answer 144?

#

@crimson cape

crimson cape
#

Ok thank you

#

But could you also help on one more problem

#

@knotty crow

knotty crow
#

Sure

#

Send it

crimson cape
#

This what I have

#

@knotty crow

knotty crow
#

I'll try

#

Done

#

Area is 50

#

@crimson cape

crimson cape
#

Could you show me the work

knotty crow
#

Wait let me do it neatly

crimson cape
#

Ok

knotty crow
#

Any doubt?

#

@crimson cape

crimson cape
#

Nope, thanks

knotty crow
#

welcome

crimson cape
#

.close

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#
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solar cedar
devout snowBOT
solar cedar
#

For 2)b) do we use P70 to find m?

devout snowBOT
#

@solar cedar Has your question been resolved?

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#

@solar cedar Has your question been resolved?

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smoky gyro
#

I don’t get it what am I doing wrong??.?

smoky gyro
#

the answer is supposed to be $\frac{1}{2}e^{4}+e^{-2}-\frac{3}{2}$

woven radishBOT
#

water beam

red turret
#

e^0 is not equal to 1/2

#

if that is what you wrote in the last line

smoky gyro
#

i wrote 1/e

smoky gyro
red turret
#

so you mean e^0 = 1/e?

smoky gyro
#

oh wait

#

its just 1

red turret
smoky gyro
#

wait my brain is in a funk its like 12:30am and my algebra isnt algebra-ing

#

$\frac{e^{4}-1}{2}+e^{-2}-e^{0}$

woven radishBOT
#

water beam

smoky gyro
#

is this right?

red turret
#

yeah

smoky gyro
#

okahy

#

good

#

thanks

red turret
smoky gyro
#

.close

devout snowBOT
#
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smoky gyro
#

.reopen

devout snowBOT
#

smoky gyro
#

why is C true?

#

is this because the graph f'(x) = 0

midnight grove
#

nah

#

f'(x) being 0 at a value only tells us that f(x) has a turning point at that value

#

think about f''(x)

#

what do you think f''(x) is in there

smoky gyro
#

if f"(x) = 0 there is a possible point of inflection

midnight grove
midnight grove
# smoky gyro

but what do you think f''(x) is according to the graph

smoky gyro
#

hm

midnight grove
#

on x=-4

smoky gyro
#

like what it looks like? or

midnight grove
#

what do you think is the value of the derivative of f'(x) at x=-4

#

since you can see on the graph of f'(x) at x=-4, there is a turning point

smoky gyro
#

yeah

midnight grove
#

look at the point x=-4

#

the graph turns at x=-4 right?

smoky gyro
#

yes

#

it goes from negative to positive gradient i think

midnight grove
#

thats right

#

the change of gradient tells us that the derivative of the graph at x=-4 is 0

#

since that graph is f'(x), and the value of its derivative is 0, we can say that f''(-4) = 0

#

what does f''(a) being zero have to do with f(a) again?

#

you already mentioned it earlier

devout snowBOT
#

@smoky gyro Has your question been resolved?

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#
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coral wraith
#

i was reading up on how to do this, but im still confused

stable storm
#

for an alternating series that converges, the error is less than the next term

#

so if i computed only 5 terms

#

the error would be less than the 6th term

coral wraith
fossil locust
#

You just need to solve an inequality given that you know the nth term

coral wraith
#

yeah i did that

#

i think i got 12

#

oh nice thats right

fossil locust
#

Also you should use absolute values, so you will have |...| <= 0.006

#

Yeah nice, you did it already!

coral wraith
#

thanks for the help

#

.close

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#
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hollow furnace
#

My question is not really about a specific question. I was recently learning about matrices and was wondering if it is possible to do something like 2^A, where A is a matrix. I was also wondering is it is possible to take a square root of a matrix

fossil locust
#

Write 2^A as e^((ln 2) * A)

#

And then use the Maclaurin series for e^(A): it works out where you just raise A to various powers and divide by some numbers

hollow furnace
#

ooo alr

#

and the sqrt?

fossil locust
#

You can find the square root by diagonalising the matrix

hollow furnace
#

alright thanks

fossil locust
#

The square root of a diagonal matrix is fairly obvious

#

No worries

hollow furnace
#

.close

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#
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unkempt quiver
#

I'm bored so I made up a math/physics/kinematics type problem

So I want to calculate the difference in the distance over time. As the red dot moves upward, it's not getting much closer but the rate at which the difference is changing increases the most at y = 0 I believe, but im not sure.

How would I derive an equation for this?

unkempt quiver
#

Reposting a question since nobody responded

#

So f(x) = difference between object 2 and 1

devout snowBOT
#

@unkempt quiver Has your question been resolved?

devout snowBOT
#

@unkempt quiver Has your question been resolved?

spare crypt
unkempt quiver
#

ohhhh

#

wait

#

y = |sqrt(4^2 + x^2)| hold up

spare crypt
#

when you're far away you're basically just traveling straight away so it's a straight line, but nearby the function bends a bit

unkempt quiver
#

ok lemme try understanding how u got this

#

so

spare crypt
unkempt quiver
#

oh bruh

#

i've tried making derivatives of graphs in desmos b4

#

by just typing f'(x)

spare crypt
#

lol

unkempt quiver
#

that's how u do it

#

ohhh

#

u can do this too wow i didnt know that

unkempt quiver
unkempt quiver
#

so

#

at y = 0 they are 4 away in both x and y value

#

so

#

t = 0: distance = sqrt(4^2 + 4^2)

#

t = 1: distance = sqrt(4^2 + 3^2)

#

so

#

the actual equation would be

#

distance = sqrt(4^2 + (4 - x)^2)

spare crypt
#

yea

unkempt quiver
#

BRUH

#

I'VE BEEN USING DESMOS FOR YEARS

#

AND I NEVR KNEW U COULD JUST

spare crypt
#

pfff

unkempt quiver
#

TYPE f(3)

spare crypt
#

yea it's a whole universe

unkempt quiver
#

and get the value

#

💀

#

no bruh

#

i've tried it

#

so many many many times

#

but for some reason now it works

#

maybe i did it incorrectly

#

TY that's the real help u helped me w/ LMAO

spare crypt
#

np haha

unkempt quiver
#

epic it works

unkempt quiver
devout snowBOT
#

@unkempt quiver Has your question been resolved?

devout snowBOT
#

@unkempt quiver Has your question been resolved?

somber zodiac
#

I do not think so

#

It is more like this green line

#

Basically my reasoning is that you plot the data

#

Calculate the best-fit line. Maybe it would be a bad approach, but this approximation is practically perfect. (R^2 is much more precise than for 4 sg)

#

You get a function like this:

#

$f\left(x\right)\ =\ 0.0025x^{3}-0.0423x^{2}-0.0177x+0.714$

woven radishBOT
#

mlysikowski

somber zodiac
#

While not a good approximation for any x outside (1, 5) (possibly, as the extrapolated values may be ok), it is basically perfect for this domain

#

The derivative is clearly not linear

#

Unless I did something wrong

#

But this is only given a few assumptions ofc. Is the change continuous or discrete?

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If discrete, my way of thinking is wrong

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Even though the final answer should be identical, I think

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Any extra information besides those data points would be great, eg. where did you take them from? Are those just random values?

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Hmmm, I am not sure

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It would depend on the nature of this change

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Line of best fit may be too much of an assumption in terms of how those values change

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Ok, nevermind

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I got the question wrong

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Basically I get this, where y-axis values is the rate of change of separation between those two points, and x-axis is position of the other point. On the paper below they are denoted as derivative of z and y

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Also, ignore the two negative signs in line 2.

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So "does the rate they come closer change"? Yes, it is a nonlinear function of the current position of particle y

somber zodiac
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You can also notice it based on the graph

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The blue function is the distance between points

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It clearly does not change linearly

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Or by considering how does the distance change for the case when y = 0. They do not come any closer, so the instantaneous change is 0

somber zodiac
unkempt quiver
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I clicked the wrong button oops it kept pinging me

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Btw tysm for that new explanation

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I didn't realize the derivative answered my other question

unkempt quiver
somber zodiac
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I hope that it is correct, at least 🤣 You may check the details

unkempt quiver
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Uh

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Someone above solved it very simply and it was correct

somber zodiac
unkempt quiver
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distance = sqrt(4^2 + (4 - x)^2)

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This was the equation

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I'm not exactly sure what u did

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But we know we just use the distance formula

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The distance 4 stays constant cause we're traveling in a linear path

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X value does not change

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Y value does

somber zodiac
unkempt quiver
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Ohhh ok

somber zodiac
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But I thought that it was the starting point

unkempt quiver
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Oh right u can rxpandc

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16 + 16 - 8x + x^2

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X^2 - 8x + 32

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Huh

unkempt quiver
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What if it wasn't traveling in a linear path

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The red dot

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I think that rhe easiest thing to do would just be to rotate the x and y axis

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Since we only care about distance not position

somber zodiac
# unkempt quiver Oh

It is travelling in a linear path. I calculated the rates of change, etc. you mentioned in the question

somber zodiac
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It was some very useful work 😂. Well, it is late here.

unkempt quiver
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Alr! Gn!!!!

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I'll read it over

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I just thought of another cool problem but u can sleep now if you want

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Anyways I wanna figure out the distance of the red dot from the blue dot in this equation now where x is time

unkempt quiver
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Red dot travels in a parabolic shape

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I should've done an actual kinematic equation

unkempt quiver
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With x - 2 and 3

somber zodiac
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in the equation for distance between 2 points

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You provided the y-value for this point:

unkempt quiver
unkempt quiver
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U could just subtract the two equations to find the distance but then again

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0, 0 isn't an equation

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Damm math is so weird

somber zodiac
unkempt quiver
unkempt quiver
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Nvm

restive river
unkempt quiver
#

k

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.close

devout snowBOT
#
Channel closed

Closed by @unkempt quiver

Use .reopen if this was a mistake.

#
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shrewd plume
devout snowBOT
coarse pivot
shrewd plume
#

4/6.88x = 10/43

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I got this

coarse pivot
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You know that it's a 2d shape, so it's a squared relationship, but this time

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r^2 (16) times an unknown factor gives 10^2 (100)

shrewd plume
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Oh wait what

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Hoe do you know it's squared

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Is a side squared the area?

coarse pivot
#

You're right, sorry that's on me

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The ratio it grows should be relatively close if squared, but not accurate. that's on me

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100/16 is 6.25, which is very close to your 2nd option

shrewd plume
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A side squared would be the area of a square

coarse pivot
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It would

shrewd plume
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Oh wait I see

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Cuz penta is 5 sides

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Prettu xlose

coarse pivot
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You could solve for the area of a pentagon with 1 side, but the formulas long and weird

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It's easier to use just a square and approximate it

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I hope this helps

shrewd plume
#

Wait it could be 16/100

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@coarse pivot

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So how do I know

coarse pivot
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Because you move the 16 to the other side, you have to divide by 16

shrewd plume
#

.close

devout snowBOT
#
Channel closed

Closed by @shrewd plume

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#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

glass jetty
devout snowBOT
glass jetty
#

Can somebody help me with part d?

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Of question 3

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Not too sure how to get all of them but I do know that there are two elements of the domain that must share a value in the codomain

eternal tapir
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that's injective

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surjection is when the range and codomain coincide

glass jetty
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What do you mean?

eternal tapir
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consider the function f: A -> B given by f(x) = 5 for all x in A

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what is the range of f? what is the codomain of f?

livid carbon
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Stirling number of second kind is what you need to know to count all surjective functions

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But I guess you can do this problem without knowing that

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As these are tiny sets

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Hint : count all the possible functions and then subtract the number of functions which are not surjective

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To start with, what is the total number of functions here? @glass jetty