#help-27
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Why is there no vertical asymptote?
the denominator cannot be 0
There needs to be something of the form 1/0 for there to be asymptote
think of 1/x around x=0
notice that x^2 >= 0 for all real x
then 3x^2 >= 0 as well, and thus 3x^2 + 2 >= 2 for all real x
so the denominator can’t be less than 2, and certainly not less than 0
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what does the whole pi [A] mean
yeah, hmm im guess probably not poweset since im pretty sure my class uses the typical convention of that
could i ask a seperate q related to the same topic
it could be something like a projection
but really its something you have to look up in your notes
thanks yeah
i appreciate it
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Help
with what
can I send ss?
!da2a
No need to ask “Can I ask…?” or “Does anyone know about…?”—it’s faster for everyone if you just ask your question! See https://dontasktoask.com/
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answer:
they took g as +9.8
but I said it's -9.8 because the ball is thrown up so I took up as positive
g is just the number 9.8 m/s². the sign of the acceleration due to gravity comes from the direction of the vector (it is negative if you take down to be the negative direction). the - sign was accounted for when they subtracted 0.4g, to take g as negative again is double counting it
g = 9.8 regardless of whether up or down is positive or negative.
the force vector will always point down, so if down is negative then you take it as -mg, or occasionally if down is positive you take it as +mg
oh okay so I alwaus put g=9.8 and just think about the signs on the forces?
-0.4g and -3
if they act up
it's +0.4g and +3 and g=9.8 still
right
yes
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How many different ways can you seat 11 men and 8 women in a row if no 2 women are to sit together?
Would this just be 11! * 12 choose 8?
[11! * {12 \choose 8} ]
chattertonfan
you have (place 11 men)*(find 8 spots between them to place women)
Yeah that was my thinking
Is that not right?
Oh you're saying account for the order of the women too?
That'd just be an additional 8! ?
yup
[11! * {12 \choose 8} * 8! ]
chattertonfan
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any1 know why the hole is
(0, 1/3)
specifically the 0 part
i thought it was
x/x (x+3 so both x's cancel out to make 1 how come its 0
Because the denominator is 0 when x=0
if you had $\frac{(x+1)}{x(x+1)}$ then your hole would be where x+1 is 0 instead, which is at x=-1.
@amber sluice
x/x(x+3) is the function?
yes
alr
doesnt show what ur trying to type
OmnipotentEntity
fixed
well theres an obvious hole at 1/3 bc the denominator becomes 1/3*0
the cancelled part is the part that makes the hole
so you are dividing (1/3)/0
you are dividing 0 by 0 you mean
yea so if ur cancelling
the
x on the numerator and x on denominator cancels
it makes a 1 no?
no in this case
at 1/3
at 0 it would be 0/0
wait
no not 1/3
wait im having a brain fart
-3
not 1/3
-3
yes
ok wait
wait are we talking about the asymptote or the hole
hole
Yes,
\begin{align*}
\frac{x}{x(x+3)} &= \frac{x}{x} \cdot \frac{1}{x+3} \
&= \frac{1}{x+3} \text{ if $x \ne 0$}
\end{align*}
OmnipotentEntity
why on earth did it select that sticker?
anyways
the problem with cancelling the x's
is that you cant divide by 0
so when x is zero you cant do that
so it cant be 1 because?
1/(x+3) you mean?
when x is 1, there is no hole, because x/x = 1/1 = 1
x cant be one?
it can
why wouldnt it be able to
for the hole
i answered
(1, 1/4)
instead of (0,1/3)
it can be 1
why would 1 not be valid
you have 1/(1+3)
which is perfectly well define
because the paper said so that the hole is
(0,1/3)
what kind of math is that?
why is it 0,1/3
what grade
I think Railey is hung up on the fact that x/x cancels to 1, which he seems to interpret as there being a problem at x = 1. But that is not the case.
exactly
OH
lot of people confusing me here
the problem is when the denominator is 0
which occurs when the thing you canceled (in this case "x") is equal to zero
x/x being equal to 1 has nothing to do with x=1 causing issues
try plugging 1 into the formula
for the function
it returns 1/(1+3)=1/4
perfect
normal
so do you get why "holes" happen
i get why holes happen, i dont get why this one in particular is not 1 but 0
if i plug in 1
it becomes
1/4
yep
no problem right but my teachers solution shows
0,1/3 instead
so thats a number so we're good
yes
bc if you put in 1
it becomes 1/4
thats a number
so theres no hole
try plugging in 0
for the formula
see what happens
is 1/3 not a number too
you didnt plug it into the formula
plug it into the original formula
x/x(x+3)
plug in 0
and see what you get
(you only get 1/3 if you plug it into the cancelled form of the formula, you get 0/0 if you plug it into the original.)
0
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wait
why did you come here then, im here to help you understand
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Can someone tell me if this is wrongly multiplied?
This is the matrix we are working with
This is quantum computing-related, but what it says is basically multiplying vector |0> with aforementioned matrix
Therefore, we get:
(cos(theta) sin(theta); -sin(theta) cos(theta)) * (1; 0)
Written as this, to be more clear
Then, the result is:
Therefore, it is: cos(theta) * |0> - sin(theta) * |1>
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can someone explain how they changed the bounds of y to 0 <=y<=t?
Note they changed the order of integration
right
I personally draw a region wherever I change the order of integration, it can be pretty involved
They skip all that here though
ahhhhh
I forgot yeah if we're chaning variables i can just use a graph to visualize
whoops sorry yeah now I can see how they changed the bounds to that

ty
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oh yeah wait one more thing
when Im drawing out the graphs for stuff how do I determine when to say like 0≤y≤x or x≤y≤1
like say for uh
Integrating x first, or y first?
If we're integrating x first, then the x bounds have to depend on y
Since we're integrating y last, y has no variables left to depend on. y bounds will be constants
I understand that part, but I just cant figure out when to make like
between this
0 ≤ x ≤ y
because to me if we want the shaded region to be the same I thought that y≤x≤1 makes sense
i should probbably put it in a graphing calc and actually see it
x can always reach 0
You can visualize
And doesn't usually get as large as 1
Imagine y going from 0 to 1 and visualize x being between y and 1
It would be a different triangle, right below the one you actually want
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i got 11 but i'm not sure that I did it correctly
A=80
B=55
C=45
a=14
b=12
c=10
how would I find D, E, and DE
you can use similar triangles
wdym
👍
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A basketball court measures 25m by 15m. The court is surrounded by a row of benches that is the same width on all sides. If the row of benches has a total area of 325m^2, find the dimensions of the space needed for the court and benches. Round answers to one decimal place if necessary. Include a diagram in your solution. (6 marks)
is this a test?
(25+2x) * (15 + 2x) = 325+25*15
then expand and quadratic formula?
wdym
fixed the equation, think it meant 325 was only the area of the benches
yeah
ok so then you move the 325+25*15 to the other side of the equation and then expand
and then how do i find x
quadratic formula?
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can someone help? at the moment i got to this point
found y not sure where to go next
Just plug in sin^(-1)(3/4) for alpha and cos^(-1)(-5/13) for beta, make sure they're in the second quadrant, then add them up and take the cosine
i thought i need to find sinB and cosine alpha first
you can just do this right away without having to find the angles
you have two sides of two triangles, use pythagorean theorem, find the unknown trig functions, use cosine angle sum identity, finished
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I need to find the integral of this function
I know the integral is arcsin but I don't know what the numbers/variables with arcsin are
So, you know that $\int \frac{1}{\sqrt{1-x^2}} = \sin^{-1} (x)$
@royal laurel
ℑμΤ𝛄𝛗θ
What you can do with your problem is factor constants out of the integral, and use a substitution to get to this form
Oh I see
Wait so its just 2 arcsin x?
there would be some constant with the x if you perform the sub correctly
if you want a hint: ||first step is to factor 25 out of the denominator||
No, but it's not the factoring I meant. Let me show you :)
Ok
$\int \frac{2}{\sqrt{25 -x^2}}\dd{x} = 2 \int \frac{1}{\sqrt{25(1-\frac{x^2}{25})}}\dd{x}$
ℑμΤ𝛄𝛗θ
Now, see how this 25 can be taken outside the integral, getting us one step closer to the base form we know
Oh ok
After that, do you see the substitution we should make?
It's 2/5 instead of just 2
2/5 arcsinx
Not quite. You have the 2/5 part right, but now we have this integral: $\ \frac25 \int \frac{1}{\sqrt{1-\frac{x^2}{25}}}\dd{x}$
ℑμΤ𝛄𝛗θ
And we should get that x^2/25 term to be just u^2, for the integral to truly be arcsin
Oh so square root of it
not sure what you mean, but as long as you find the substitution you'll get there :)
if you're stuck: ||let x/5 = u||
Yeah so square rooting it
Then multiplying by du
1/5
it might have been 2arcsinx honestly I didn't check and now I'm scared I made you do work for nothing
,w integral 2/sqrt(25-x^2)
oh okay yeah no there was a constant inside
That's the answer?
That would be the answer yeah. Did you arrive at that with your sub?
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The book says 13 choose 10 is the answer and I don't understand why?
What does the 13 represent?
Know stars and bars?
I do not
Give the intro to this a quick read:
https://brilliant.org/wiki/integer-equations-star-and-bars/#:~:text=We discuss a combinatorial counting,which is easier to count.
A frequently occurring problem in combinatorics arises when counting the number of ways to group identical objects, such as placing indistinguishable balls into labelled urns. We discuss a combinatorial counting technique known as stars and bars or balls and urns to solve these problems, where the indistinguishable objects are represented by sta...
Basically we have 10 stars and 3 bars. Any arrangement of them gives a solution to this equation
There's 13C3 ways to choose the slots which should be bars
I see
The 13 being the total number of empty slots before stars and bars are placed
Ah wait maybe i don't get it
I thought 13 was the total of both bars and stars
And then you take total choose stars
I'll have to review, thank you for help
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That I do not get
"Choose which slots should be stars" vs "choose which slots should be bars" either strategy works
If I were to apply the same idea here
Would I have 7 stars and 2 bars?
Or 9 choose 7?
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$$
\begin{aligned}
&\int\sqrt\frac{4+x}{4-x}:dx \
&\int\frac{\sqrt{4+x}}{\sqrt{4-x}}\cdot\frac{\sqrt{4+x}}{\sqrt{4+x}}:dx \
&\int\frac{4+x}{\sqrt{16-x^2}}:dx \
&\int\frac1{{\sqrt{16-x^2}}:dx}+\int\frac{x}{\sqrt{16-x^2}}:dx \
\end{aligned}
$$
$$
\begin{aligned}
\arcsin(4/x)+&\int\frac{x}{\sqrt{16-x^2}}:dx \
&u=16-x^2\qquad du=-2x:dx \
-\frac1{2}&du=x:dx \
-\frac1{2}&\int\frac{du}{\sqrt{u}} \
&\int u^{-1/2}:du \
\arcsin(4/x)-\frac1{2}&\biggr[\frac2{1}u^{1/2}\biggr] \
\arcsin(4/x)-&\sqrt{16-x^2}+C
\end{aligned}
$$
AWACS Sky Eye
oh wait, i flipped it. it's supposed to be arcsinx/4
Should be 4 integral of 1/sqrt(16 - x^2) dx, by the way
....OH.
because you can pull out the 4 as a constant and make it... ugh.
thanks
(is that logic right?)
i guess it is. thanks!
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Yeah you just had a little slip: the other integral is independent so just replace what you have with 4 arcsin(4/x) - sqrt(16 - x^2) + C
Npnp
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Hi, the dimension of a mxn matrix is exactly mxn, but matrices encode linear maps, so can we say that the dimension of a map phi is equal to the dimension of its input space times the dimension of its output space?
"dimension" is something that belongs to a vector space, not a matrix
Now, all mxn matrices do form a vector space, and that vector space has dimension mxn
But when you're using a matrix as a linear map, the dimension of all such linear maps is usually not relevant
Alright thank you. My question came from reading
“Dim(Hom_F(V, F) = DimV * DimF” Which I can see is a vector space and since F is a field, it is also a vector space so there’s no problems
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wait i’m back
What about for a field like Q which isn’t finitely generated? What would we say the dimQ is?
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Cube
is this all in 2d and H is midpoint?
3d
Wdym H is midpoint?
uh how where the two lines there drawn
oh sorry I meant M midpoint
and it looks like the two lines are all on the AEFB face
point n is the intersection of EB and AM
how was M chosen
M is the middle ofFB
ah okay
simplest way is just graphing it like y=9-x and y=x/2 and just finding the intersection
and then how to find the distance between N to H?
M would be the point (9,9/2) and you just do the distance formula sqrt(y^2+x^2)
its (x,y) = (6,3)
11,25
square root of that yea
that formula was for this
if you want to find MH you do the distnace formula between (9,9/2,0) and (0,9,9) with sqrt(x^2+y^2+z^2)
hmm how about find NH?
(6,3,0) and (0,9,9)
wait i am little bit confuse of xy "z" pythagoras
proving the extra z^2 part is a really weird double pythagoras thing
like you do sqrt(x^2+y^2) for the green diagonal, then you use that side and do pythag with z
right
what if we do it one by one? Don't go straight to Z Pythagoras
uh like this?
that works too
right
just (6)^2 at the end
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how do i get there?
the p/q?
yes
You use rational roots theorem to get the root 2, and then factorise it and solve the quadratic you get after factorising
so i get x=2 or (x-2) and then i factor it out?
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Why does such a solution not work?
it does work, but you're taking away another solution which is when cosx - sinx = 0
@chrome nymph Has your question been resolved?
As I thought, thanks
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hi
how can i find the sum of this sequence
@wooden tiger Has your question been resolved?
do i ping helper now
Not needed.
hi hi hi help pls
If you consider the sum to be let's say S, then it's possible to generate another sum by multiplying each term of S with a number. Then, you can take their difference or summation to obtain some form which you know how to sum.
I'm being a bit vague because I want you to find it on your own. Lol
Let me know if(and when) you need more explicit hint.
😭
i tried multiplying it by 3/9
to create a GP
9? or 19?
9
Huh. How would that make it a GP?
so that i can do 10-1, 100-1, .... in the numerator
should i send an img of what i did
Yeah. That seems to work. So where did you get?
Yes.
oki wait
You have done it correctly. Just compute the values. Why did you stop there? Lol
bcuz i dont know how to use the sum of infinite gp formula here
the common ratio isnt -1 or 1
Well, Formula says that Sum of infinite GP with first term a and common ratio r is,
$S = \frac{a}{1-r}$
Enemagneto
isnt r supposed to be either -1 or 1?
Common Ratio*. Also, have never solved questions where common ratio isn't 1 or -1? I'm surprised because in those cases, sum of infinite GP would be infinite. Lol
No. r is just the common ratio. It's like the value with which each term is being multiplied to get next term.
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hello guys i need help, im currently struggling with multiplication, can someone help me?
what grade are you in?
grade 4
how old are you?
You can't use Discord, I believe
huh
cause im struggling with math
You started using discord in kindergarten?
most of my subjects are line of 7 and my highest in 82
nice question
what is 12 x 12
write out a times table
This is so basic maths that you need to do it on your own
i thought this discord server is to help people struggling with math
Otherwise you won't understand anything later
Of course, but for people who make an effort
You can do them with a calculator
Then you simply need to memorize them
But I don't understand where your difficulty is
the multiplication table.
The problem here is that, you dont understand what a multiplication is
Read the definition for multiplication of natural numbers
where
Do you have fingers in your hands?
yes
Then do the same. When you have for example 3 * 3 what do you do to solve it
2 * 4 = 4+4
no its 2+2+2+2
oh ok
How come you’re 13 yet your account is 6 years old?
I'm sorry, I didn't understand that this was your problem, I thought you didn't learn the table sorry
Yeah at the age of 13 this should be soo obvious but seems not, that's why I took for granted he knew it
no let’s ask if he’s trolling and interrogate him on his age and academic history some more
who cares
don’t ask don’t tell
But what is pre-university?
if someone wants math help and this is all you can think about then move on
Anything before university
ah okok
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hi
uhhh maybe you can use y= a^x+b
for red
yeah but that wont make the curve proper
wait a sec let me try something
you can make it a bit lighter (im using 2.5^x-1.2)
let me try
*1.9
can i see it?
recreation of pepsi logo?
if u keep it lower then the line is going to not touch red in the first quadrant
so hard
let me try that
maybe you can offset the exponential?
ok leave it like this for the red
what about blue
in the assigment there is a short reflection where we have to write the limitations so that could be one of the limitation
too strange for me fr
my only idea for this is make it 2 graphs
ax+b for the straight
x^2+y^2 for the rest
i already used the circle formula
or u can again use a^(x+b)+c if u see that "straight line" is a curve lol
the blue one is like
there is an exam which is worth 90% and a test which is worth 10%
sorry i mean assignment
so dont really care about the assignment
u know how to do this just asking
i know how to do it but
uhhh just make it (x^2+1)/x=k
then make it x^2-kx+1=0
then use that i guess
this is a year 10 paper where they put hard questions
uhhh lol that's like grade 8 in my country
asian thing
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the first picture is the question itself and the second picture is the answer my practice test got. I understand the first parts but im confused on how im getting -8 / 3x^3
here is my work
i divided all components by 3x^2 then got the derivative of it but im just extremely confused why my came out to be -8/3x^3 and theres is -4 / 3x^2
what do u need to do ?
i need to find the derivative of the original problem
and i was told not to use the quotient rule due to it being tedious
i don't understand im sorry
thats quotient rule
im just confused in my own work how i got -8
yes that's where im confused idk how i got that
$$\frac{4}{3x} = \frac{4}{3}x^{-1}$$
and the 3 should be x^2
JustToPro
differentiating we get
Second method
$$\frac{d}{dx}\frac{4}{3}x^{-1} = \frac{4}{3} \frac{d}{dx}x^{-1} = \frac{4}{3} \cdot -1x^{-1-1} = -\frac{4}{3}x^{-2} = \frac{4}{3x^2}$$
JustToPro
Divide each term by 3x2
As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.
thank you avarice i think i see where i went wrong i think in my original dividing i didn't get 4x^-1 i think i ended up accidentally putting a negative 2 getting me negative 8
it makes sense now thank you to both of you
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Hi I kinda need help on the 1st question
- Give the coordonnate of the point I and J
I is the middle of the segment EF and
J is the middle of AE
The issue is with i,j and k I don't know if I need to keep the fraction or not
I tried both and I can't justify at question 2.a that vec(n) is normal to the place IGJ
Bcs when I do vec(n).vec(IG) i found 1 when i use fraction and I found -1/4 if I use natural numbers
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Yeah forget it
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Hi, can somebody please tell me if this is correct?
$$
\int_{-\frac{T_1}{4}}^{\frac{T_1}{4}}\left|A\cos\left(\frac{2\pi}{T_1}t\right)\right|^2dt = \frac{|A|^2T_1}{4}
$$
konxmok
yea that's right
idk why |A|^2 is in absolute value unless it's complex or something?
yeah lmao me neither, i am doing hw for signals and systems and i am not really used to notation, once they use complex paramters, once they use real... I see why it would be without abs, thank you
ah makes sense
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im stuck i goth here so far
what’s cos(2t) expanded
cos(2t) = 1/sec(t)
i thought its cos^2(2t)
yes but that’s just (cos(2t))^2
you can expand the inside
and square it
you have 2cos^2(2t)-1
just expand cos^2(2t)
using cos(2t)=2cos^2(t)-1
its from that
do u mean where it says cos4t?
no
in your last line
you do the same thing twice
double angle identity twice
you can just work the left side
and end up with that
@lone gate
you’re using the same formula
you used to break down the 4t into 2t
now you’re going from 2t to t
wont that just take me backwards to where i was
no
it’ll take you forwards
you have
2cos^2(2t)-1
this is the same as 2(2cos^2(t)-1)^2-1
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dont know where to start for this
it’s the same thing as before
the factors will be (x+4)(x-3)
notice that when you put -4 and 3 you get zero
now for a quadratic to go to negative infinity
it needs to be concave up or concave down
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how do i do this 30 times
this is my first time doing sequences and series btw so idk what to do
is there like a formula for this
yea this is the main formula
do you understand what sigma summation sign is and do you know how to read it?
oh so my answer is 2385
a little
ye
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I'm trying to calculate the area under a semicircle when the circle is tilted at angle A.
The area with no tilt is R*R * pi / 2 where R is the radius.
I think with a tilt, the area would be...
cos(A) * R* R *pi/2 . So, scaling by a constant factor of the cos of the angle
Is that right?
yea sin or cos whatever makes it work at 0 and 90 degrees
from the projection vector formula
Ok, and follow up: What if the origin of the circle is above the X axis? How can I generalize the area under the curve to account for that?
is that like a height? you get a simple volume of height * [cos(A) * R* R *pi/2] added to the complicated part
Yeah I want the volume under the permimeter of the circle (not the volumn of the cylinder). I guess it's maybe equivalent to the surface area of the cylinder
I think this makes sense
wait but, doesn't that just scale the complicated part? That formulat doesn't seem right
if it's this direction, not sure if that's what you meant
yeah that's what I'm going for
so just base*height for the green extra bit
for the red you need some integral of the plane with that angle
Just calculating the surface area of the exterior side, not the cylinder volumn
I think the perimeter of the shadow would be (2*R*pi)*cos(A) so the surface area would be (2*R*pi)*height*cos(A)
oh gotcha
perimeter of curves doesn't scale nicely though
like a circle has circumference 2pi*r but for an ellipse it's an impossible integral
is the perimeter of the tilted circle not just scaled by a factor of cos(a)?
err... I guess maybe not, if it's exactly flat, it would be a 0
err... maybe I use opposite sin/cos for the complicated part and the simple part?
so like cos(A) * complicated + sin(A) * simple
uh it should be the same thing
just depends on where you write the angle, and you can just use what makes sense at like 0 degrees to check
but yea there's no formula to get from left perimeter to right
yeah so I want it to be between a simple rectangle (2*radius*height) and a semi-cylinnder
for the simple part
so neither can have a 0 term
you just have to do the arc length integral
Man this is hard 🙂
I think maybe I'm doing it wrong
Maybe I'm formulating the question wrong. I need to rethink
Imagine I have a sphere that has a circle defined with a radius a in this picture determined by the cos(theta).
Given an arbitrary circle of such description, I want the average y coordinate.
(Ignore the "solve for" test, used for image only)
When the tilt is either 0 or 90, it's easy. It's either a constant y, or the y is the integral of the circle
average over the angle?
average of the y coordinate, which effectively is the cosine of some angle, I think
and y is the height?
yeah
you'd do like 1/(angle range) * integral of rcos(theta)
er I guess sin since it's height
and what's integral of rcos(theta)? I think it would be r*sin(theta)+C right?
right
👍
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I have a question with some statements:
statement:
angles subtended by a chord at the circle in the same segment are equal in magnitude
converse also holds:
if the line joining 2 points a and b subtend equal in magnitude angles at 2 other points on the same side of it, then the 4 points lie on a circle
how can I use the converse to provethis:
if theata = pi/2, use the scalar product of two suitable vectors to find the cartesian equation in terms of x and y of locus of points which satisfy the relation Arg(z-a) - arg(z) = pi/2 where a = 2+0i.
also another qu: how do i write a rotation matrix of z when applied by a multiplication of w (z and w are both complex numbers), in terms of w, using polar form. do i write like [w-rsintheta] for rcostheta cuz w = rcistheta which is rcostheta rsic theta and etc for sintheta, -sintheta
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<@&286206848099549185>
:0
<@&286206848099549185> i only really need help on confirmation on this now as the 1st question i kind of get
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I split the triangle but how do I find the value of the line
find the angle opposite to the side to use the law of sine
Which side
The side you’re looking for
Find the angle that opposites it
Yeah
Do I ignore the line I put
How do I do that
Recall the sum of interior angle of a triangle
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What is your answer for 6.a and b? I got a correct according to answer scheme but for b i got -9<f(x)<5
@viscid marsh Has your question been resolved?
xd
How does this make a difference though
the domain of sinx is [-1, 1], while sin^2x is [0, 1]
Oh right
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can i get help with this question
this looks good so far
multiply numerator and denominator by cost
you could have split the fraction
no identities are just annoying
it looks easier
yep that too
yeah i was like cross multiplying it but i got it now thnx
splitting is way faster than this
oh how does that work
imma explain with an example
(1+1)/2
can you rewrite it as 1/2+1/2
yes or no
yeah i think
so now
similarly sec x - cos x/ sec x = sec x/ sec x - cos x/sec x
can you rewrite your expression as sect/sect-cost/sect
no.. i dont think so
is that a mushroom cloud i see
why
prolly
wdym prolly
get ridda that for a sec
pun not intended
$$ \frac{sec x - cos x}{sec x} $$
Tuf Dawg
yup
can you rewrite $\frac{x-y}{x}$ as $\frac{x}{x}-\frac{y}{x}$?
oh shoot yeah
The Prophet Of The Damned
boom
wait this makes so much sense now
\sec(x) and \cos(x)
so can you rewrite $\frac{sec x- cos x}{sec x}$ as $\frac{sec x}{sec x}-\frac{cos x}{sec x}$ ?
Tuf Dawg
yeah u can
\sec(x) bro
oh i am new to the commands actually
1/sec is?
so basically $\frac{sec (x)}{sec (x)}$ = 1 ?
Tuf Dawg
yea
cos/sec - 1
oh 1/cos(x) right
yeah
now what happens in $\frac{cos (x)}{\frac{1}{cos(x)}}$
Tuf Dawg
multiply by reciprocal?
gud what do you get?
cos^2
1- cos^2
what do you get by using identity?
o sin^2
and that is the answer
exactly
just a tip
while doing these stuff
don't directly go at identitities
first try to split
then try to reciprocal into the rhs
and then if needed identities
gotcha
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