#help-27

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@hollow shore Has your question been resolved?

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hollow shore
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Why is there no vertical asymptote?

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solar goblet
hollow shore
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like its impossible to solve for x at the bottom

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like what are the rules for it

covert root
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There needs to be something of the form 1/0 for there to be asymptote

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think of 1/x around x=0

heavy current
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then 3x^2 >= 0 as well, and thus 3x^2 + 2 >= 2 for all real x

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so the denominator can’t be less than 2, and certainly not less than 0

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desert estuary
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what does the whole pi [A] mean

devout snowBOT
heavy current
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perhaps the power set of A?

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I’m not entirely sure; I’ve never that notation

desert estuary
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yeah, hmm im guess probably not poweset since im pretty sure my class uses the typical convention of that

heavy current
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hm

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then I’m not so sure, apologies

desert estuary
stone stump
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it could be something like a projection

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but really its something you have to look up in your notes

desert estuary
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i appreciate it

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fringe skiff
#

Help

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elfin nexus
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with what

fringe skiff
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can I send ss?

rain fjord
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!da2a

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fringe skiff
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.reopen

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timid badger
devout snowBOT
timid badger
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answer:

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they took g as +9.8

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but I said it's -9.8 because the ball is thrown up so I took up as positive

acoustic leaf
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g is just the number 9.8 m/s². the sign of the acceleration due to gravity comes from the direction of the vector (it is negative if you take down to be the negative direction). the - sign was accounted for when they subtracted 0.4g, to take g as negative again is double counting it

timid badger
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okay!

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thanks !

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Wait

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so if down is negative g=9.8?

acoustic leaf
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g = 9.8 regardless of whether up or down is positive or negative.
the force vector will always point down, so if down is negative then you take it as -mg, or occasionally if down is positive you take it as +mg

timid badger
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oh okay so I alwaus put g=9.8 and just think about the signs on the forces?

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-0.4g and -3

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if they act up

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it's +0.4g and +3 and g=9.8 still

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right

acoustic leaf
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yes

timid badger
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yay ok

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thanks

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short iron
#

How many different ways can you seat 11 men and 8 women in a row if no 2 women are to sit together?

Would this just be 11! * 12 choose 8?

short iron
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[11! * {12 \choose 8} ]

woven radishBOT
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chattertonfan

spare crypt
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yea looks good

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er I guess you didn't order the women yet

short iron
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Oh

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Maybe I'm not understanding?

spare crypt
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you have (place 11 men)*(find 8 spots between them to place women)

short iron
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Yeah that was my thinking

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Is that not right?

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Oh you're saying account for the order of the women too?

spare crypt
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yea

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since people are unique

short iron
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That'd just be an additional 8! ?

spare crypt
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yup

short iron
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[11! * {12 \choose 8} * 8! ]

woven radishBOT
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chattertonfan

short iron
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Looks good?

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thank you

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amber sluice
#

any1 know why the hole is

(0, 1/3)

specifically the 0 part

i thought it was

x/x (x+3 so both x's cancel out to make 1 how come its 0

amber sluice
faint zinc
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Because the denominator is 0 when x=0

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if you had $\frac{(x+1)}{x(x+1)}$ then your hole would be where x+1 is 0 instead, which is at x=-1.

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@amber sluice

kindred agate
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x/x(x+3) is the function?

faint zinc
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yes

kindred agate
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alr

amber sluice
woven radishBOT
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OmnipotentEntity

faint zinc
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fixed

kindred agate
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well theres an obvious hole at 1/3 bc the denominator becomes 1/3*0

faint zinc
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the cancelled part is the part that makes the hole

kindred agate
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so you are dividing (1/3)/0

faint zinc
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you are dividing 0 by 0 you mean

amber sluice
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yea so if ur cancelling

the

x on the numerator and x on denominator cancels

it makes a 1 no?

kindred agate
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no in this case

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at 1/3

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at 0 it would be 0/0

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wait

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no not 1/3

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wait im having a brain fart

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-3

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not 1/3

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-3

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yes

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ok wait

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wait are we talking about the asymptote or the hole

amber sluice
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hole

faint zinc
woven radishBOT
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OmnipotentEntity

faint zinc
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why on earth did it select that sticker?

kindred agate
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anyways

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the problem with cancelling the x's

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is that you cant divide by 0

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so when x is zero you cant do that

amber sluice
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so it cant be 1 because?

kindred agate
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1/(x+3) you mean?

faint zinc
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when x is 1, there is no hole, because x/x = 1/1 = 1

kindred agate
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it can

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why wouldnt it be able to

amber sluice
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for the hole

i answered

(1, 1/4)

instead of (0,1/3)

kindred agate
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it can be 1

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why would 1 not be valid

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you have 1/(1+3)

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which is perfectly well define

amber sluice
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because the paper said so that the hole is

(0,1/3)

kindred agate
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d

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yeah

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whats the question

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0,1/3 is the hole

knotty mantle
amber sluice
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why is it 0,1/3

knotty mantle
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what grade

kindred agate
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it returns 0/0

faint zinc
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I think Railey is hung up on the fact that x/x cancels to 1, which he seems to interpret as there being a problem at x = 1. But that is not the case.

amber sluice
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lot of people confusing me here

faint zinc
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the problem is when the denominator is 0

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which occurs when the thing you canceled (in this case "x") is equal to zero

kindred agate
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try plugging 1 into the formula

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for the function

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it returns 1/(1+3)=1/4

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perfect

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normal

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so do you get why "holes" happen

amber sluice
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i get why holes happen, i dont get why this one in particular is not 1 but 0

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if i plug in 1
it becomes

1/4

kindred agate
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yep

amber sluice
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no problem right but my teachers solution shows

0,1/3 instead

kindred agate
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so thats a number so we're good

kindred agate
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bc if you put in 1

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it becomes 1/4

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thats a number

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so theres no hole

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try plugging in 0

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for the formula

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see what happens

amber sluice
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is 1/3 not a number too

kindred agate
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plug it into the original formula

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x/x(x+3)

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plug in 0

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and see what you get

faint zinc
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(you only get 1/3 if you plug it into the cancelled form of the formula, you get 0/0 if you plug it into the original.)

amber sluice
kindred agate
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right

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0/(0*(3))=0/0

amber sluice
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ill figure it out, rn i still dont get it thanks though.

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kindred agate
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why did you come here then, im here to help you understand

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void mica
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Can someone tell me if this is wrongly multiplied?

void mica
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This is the matrix we are working with

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This is quantum computing-related, but what it says is basically multiplying vector |0> with aforementioned matrix

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Therefore, we get:

(cos(theta) sin(theta); -sin(theta) cos(theta)) * (1; 0)

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Written as this, to be more clear

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Then, the result is:

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Therefore, it is: cos(theta) * |0> - sin(theta) * |1>

void mica
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@void mica Has your question been resolved?

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@void mica Has your question been resolved?

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restive river
devout snowBOT
restive river
#

can someone explain how they changed the bounds of y to 0 <=y<=t?

graceful cosmos
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Note they changed the order of integration

restive river
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right

graceful cosmos
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I personally draw a region wherever I change the order of integration, it can be pretty involved

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They skip all that here though

restive river
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ahhhhh

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I forgot yeah if we're chaning variables i can just use a graph to visualize

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whoops sorry yeah now I can see how they changed the bounds to that

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ty

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restive river
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.reopen

devout snowBOT
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restive river
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oh yeah wait one more thing

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when Im drawing out the graphs for stuff how do I determine when to say like 0≤y≤x or x≤y≤1

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like say for uh

graceful cosmos
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Integrating x first, or y first?

restive river
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dx

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like between uh

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y≤x≤1 or 0≤x≤y

graceful cosmos
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If we're integrating x first, then the x bounds have to depend on y

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Since we're integrating y last, y has no variables left to depend on. y bounds will be constants

restive river
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I understand that part, but I just cant figure out when to make like

restive river
graceful cosmos
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0 ≤ x ≤ y

restive river
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because to me if we want the shaded region to be the same I thought that y≤x≤1 makes sense

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i should probbably put it in a graphing calc and actually see it

graceful cosmos
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x can always reach 0

heady plinth
graceful cosmos
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And doesn't usually get as large as 1

heady plinth
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Imagine y going from 0 to 1 and visualize x being between y and 1

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It would be a different triangle, right below the one you actually want

restive river
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ah wait yeah now i see it

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sorry guys ;;

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lunar wharf
devout snowBOT
lunar wharf
#

i got 11 but i'm not sure that I did it correctly

#

A=80
B=55
C=45
a=14
b=12
c=10

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how would I find D, E, and DE

unkempt warren
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you can use similar triangles

lunar wharf
unkempt warren
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angle D is the same as angle C

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angle E is the same as angle B

lunar wharf
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mm

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how?

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nvm, I see your point

unkempt warren
#

👍

lunar wharf
#

it probably is

devout snowBOT
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smoky sentinel
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smoky sentinel
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.close

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worldly latch
#

A basketball court measures 25m by 15m. The court is surrounded by a row of benches that is the same width on all sides. If the row of benches has a total area of 325m^2, find the dimensions of the space needed for the court and benches. Round answers to one decimal place if necessary. Include a diagram in your solution. (6 marks)

solar goblet
#

is this a test?

worldly latch
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practice test for tomorrow

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i just searched up a bunch of practice tests

stiff gorge
worldly latch
#

then expand and quadratic formula?

stiff gorge
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if needed

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Oh wait that needs some fixing

worldly latch
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wdym

stiff gorge
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fixed the equation, think it meant 325 was only the area of the benches

worldly latch
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yeah

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ok so then you move the 325+25*15 to the other side of the equation and then expand

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and then how do i find x

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quadratic formula?

stiff gorge
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Think so

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If nothing seems to work

worldly latch
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ok thank you

#

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lone gate
#

can someone help? at the moment i got to this point

lone gate
#

found y not sure where to go next

stiff gorge
#

Just plug in sin^(-1)(3/4) for alpha and cos^(-1)(-5/13) for beta, make sure they're in the second quadrant, then add them up and take the cosine

lone gate
#

i thought i need to find sinB and cosine alpha first

ocean silo
#

you have two sides of two triangles, use pythagorean theorem, find the unknown trig functions, use cosine angle sum identity, finished

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restive river
#

I need to find the integral of this function

restive river
#

I know the integral is arcsin but I don't know what the numbers/variables with arcsin are

mighty knoll
uncut crow
#

@royal laurel

woven radishBOT
#

ℑμΤ𝛄𝛗θ

mighty knoll
#

What you can do with your problem is factor constants out of the integral, and use a substitution to get to this form

restive river
#

Wait so its just 2 arcsin x?

mighty knoll
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there would be some constant with the x if you perform the sub correctly

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if you want a hint: ||first step is to factor 25 out of the denominator||

restive river
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(5-x)(5-x)

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@mighty knoll Is this right

mighty knoll
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No, but it's not the factoring I meant. Let me show you :)

restive river
#

Ok

mighty knoll
#

$\int \frac{2}{\sqrt{25 -x^2}}\dd{x} = 2 \int \frac{1}{\sqrt{25(1-\frac{x^2}{25})}}\dd{x}$

woven radishBOT
#

ℑμΤ𝛄𝛗θ

mighty knoll
#

Now, see how this 25 can be taken outside the integral, getting us one step closer to the base form we know

mighty knoll
#

After that, do you see the substitution we should make?

restive river
#

2/5 arcsinx

mighty knoll
#

Not quite. You have the 2/5 part right, but now we have this integral: $\ \frac25 \int \frac{1}{\sqrt{1-\frac{x^2}{25}}}\dd{x}$

woven radishBOT
#

ℑμΤ𝛄𝛗θ

mighty knoll
#

And we should get that x^2/25 term to be just u^2, for the integral to truly be arcsin

mighty knoll
#

not sure what you mean, but as long as you find the substitution you'll get there :)

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if you're stuck: ||let x/5 = u||

restive river
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Then multiplying by du

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1/5

mighty knoll
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it might have been 2arcsinx honestly I didn't check and now I'm scared I made you do work for nothing

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,w integral 2/sqrt(25-x^2)

mighty knoll
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oh okay yeah no there was a constant inside

restive river
#

That's the answer?

mighty knoll
#

That would be the answer yeah. Did you arrive at that with your sub?

devout snowBOT
#

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short iron
#

The book says 13 choose 10 is the answer and I don't understand why?

short iron
#

What does the 13 represent?

graceful cosmos
#

Know stars and bars?

short iron
#

I do not

graceful cosmos
#

A frequently occurring problem in combinatorics arises when counting the number of ways to group identical objects, such as placing indistinguishable balls into labelled urns. We discuss a combinatorial counting technique known as stars and bars or balls and urns to solve these problems, where the indistinguishable objects are represented by sta...

short iron
#

yeah reading up on it now

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alright

graceful cosmos
#

Basically we have 10 stars and 3 bars. Any arrangement of them gives a solution to this equation

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There's 13C3 ways to choose the slots which should be bars

short iron
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I see

graceful cosmos
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The 13 being the total number of empty slots before stars and bars are placed

short iron
#

Ah wait maybe i don't get it

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I thought 13 was the total of both bars and stars

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And then you take total choose stars

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I'll have to review, thank you for help

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graceful cosmos
#

That can work too

#

13C10 is exactly the same as 13C3

short iron
#

.reopen

devout snowBOT
#

short iron
#

That I do not get

graceful cosmos
#

"Choose which slots should be stars" vs "choose which slots should be bars" either strategy works

short iron
#

If I were to apply the same idea here

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Would I have 7 stars and 2 bars?

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Or 9 choose 7?

graceful cosmos
#

Yes exactly

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@short iron

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Oh wait, but note the condition that x1 ≥ 3

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frozen shore
devout snowBOT
frozen shore
#

$$
\begin{aligned}
&\int\sqrt\frac{4+x}{4-x}:dx \
&\int\frac{\sqrt{4+x}}{\sqrt{4-x}}\cdot\frac{\sqrt{4+x}}{\sqrt{4+x}}:dx \
&\int\frac{4+x}{\sqrt{16-x^2}}:dx \
&\int\frac1{{\sqrt{16-x^2}}:dx}+\int\frac{x}{\sqrt{16-x^2}}:dx \
\end{aligned}
$$
$$
\begin{aligned}
\arcsin(4/x)+&\int\frac{x}{\sqrt{16-x^2}}:dx \
&u=16-x^2\qquad du=-2x:dx \
-\frac1{2}&du=x:dx \
-\frac1{2}&\int\frac{du}{\sqrt{u}} \
&\int u^{-1/2}:du \
\arcsin(4/x)-\frac1{2}&\biggr[\frac2{1}u^{1/2}\biggr] \
\arcsin(4/x)-&\sqrt{16-x^2}+C
\end{aligned}
$$

woven radishBOT
#

AWACS Sky Eye

frozen shore
#

oh wait, i flipped it. it's supposed to be arcsinx/4

fossil locust
#

Should be 4 integral of 1/sqrt(16 - x^2) dx, by the way

frozen shore
#

....OH.

#

because you can pull out the 4 as a constant and make it... ugh.

#

thanks

#

(is that logic right?)

#

i guess it is. thanks!

#

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fossil locust
#

Npnp

frozen shore
#

.reopen

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#

frozen shore
#

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mortal tinsel
#

Hi, the dimension of a mxn matrix is exactly mxn, but matrices encode linear maps, so can we say that the dimension of a map phi is equal to the dimension of its input space times the dimension of its output space?

graceful cosmos
#

"dimension" is something that belongs to a vector space, not a matrix

#

Now, all mxn matrices do form a vector space, and that vector space has dimension mxn

#

But when you're using a matrix as a linear map, the dimension of all such linear maps is usually not relevant

mortal tinsel
#

Alright thank you. My question came from reading

“Dim(Hom_F(V, F) = DimV * DimF” Which I can see is a vector space and since F is a field, it is also a vector space so there’s no problems

#

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mortal tinsel
#

.reopen

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#

mortal tinsel
#

wait i’m back

#

What about for a field like Q which isn’t finitely generated? What would we say the dimQ is?

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restive river
#

Cube

devout snowBOT
restive river
#

any idea how to find N to H

spare crypt
#

is this all in 2d and H is midpoint?

restive river
#

3d

restive river
spare crypt
#

uh how where the two lines there drawn

#

oh sorry I meant M midpoint

#

and it looks like the two lines are all on the AEFB face

restive river
#

point n is the intersection of EB and AM

spare crypt
#

how was M chosen

restive river
#

M is the middle ofFB

spare crypt
#

ah okay

#

simplest way is just graphing it like y=9-x and y=x/2 and just finding the intersection

restive river
#

and then how to find the distance between N to H?

spare crypt
#

M would be the point (9,9/2) and you just do the distance formula sqrt(y^2+x^2)

spare crypt
#

ok so sqrt(3^2+1.5^2)

#

for the answer

restive river
#

11,25

spare crypt
#

square root of that yea

restive river
#

3/2 and root 5

#

hmm

#

is it like this?

spare crypt
#

that formula was for this

restive river
#

oh NM

#

then we should find for MH?

spare crypt
#

if you want to find MH you do the distnace formula between (9,9/2,0) and (0,9,9) with sqrt(x^2+y^2+z^2)

spare crypt
#

(6,3,0) and (0,9,9)

restive river
#

wait i am little bit confuse of xy "z" pythagoras

spare crypt
#

proving the extra z^2 part is a really weird double pythagoras thing

#

like you do sqrt(x^2+y^2) for the green diagonal, then you use that side and do pythag with z

restive river
#

hmm

#

i see

#

ABC, got AC

ACD, got AD

spare crypt
#

right

restive river
spare crypt
#

uh like this?

restive river
#

yeah

#

it can be

spare crypt
#

that works too

restive river
#

if the blue one is O

#

Then N to O is square root of 6^2+9^2 ?

#

3 root 13

spare crypt
#

right

restive river
#

then we can find the NH

#

=

#

square root of (3 root 13)^2 + (6)^2

spare crypt
#

just (6)^2 at the end

restive river
#

eh

#

sry

#

its 3 root 17

#

ty

#

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buoyant cipher
#

how do i get there?

devout snowBOT
twilit comet
#

rational root theorem i think

#

then factorize

buoyant cipher
#

the p/q?

twilit comet
#

yes

faint hearth
#

You use rational roots theorem to get the root 2, and then factorise it and solve the quadratic you get after factorising

buoyant cipher
#

so i get x=2 or (x-2) and then i factor it out?

twilit comet
#

yes

#

via long division

buoyant cipher
#

does synthetic work cause i suck at normal

#

ok finished it, thank you

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chrome nymph
#

Why does such a solution not work?

devout snowBOT
red turret
#

it does work, but you're taking away another solution which is when cosx - sinx = 0

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#

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wooden tiger
#

hi

devout snowBOT
wooden tiger
#

how can i find the sum of this sequence

devout snowBOT
#

@wooden tiger Has your question been resolved?

wooden tiger
#

do i ping helper now

manic condor
#

Not needed.

wooden tiger
#

hi hi hi help pls

manic condor
# wooden tiger how can i find the sum of this sequence

If you consider the sum to be let's say S, then it's possible to generate another sum by multiplying each term of S with a number. Then, you can take their difference or summation to obtain some form which you know how to sum.

#

I'm being a bit vague because I want you to find it on your own. Lol

#

Let me know if(and when) you need more explicit hint.

wooden tiger
#

i tried multiplying it by 3/9

#

to create a GP

manic condor
#

9? or 19?

wooden tiger
#

9

manic condor
#

Huh. How would that make it a GP?

wooden tiger
#

so that i can do 10-1, 100-1, .... in the numerator

#

should i send an img of what i did

manic condor
#

Yeah. That seems to work. So where did you get?

manic condor
wooden tiger
#

oki wait

wooden tiger
manic condor
#

You have done it correctly. Just compute the values. Why did you stop there? Lol

wooden tiger
#

bcuz i dont know how to use the sum of infinite gp formula here

#

the common ratio isnt -1 or 1

manic condor
#

Well, Formula says that Sum of infinite GP with first term a and common ratio r is,
$S = \frac{a}{1-r}$

woven radishBOT
#

Enemagneto

wooden tiger
#

isnt r supposed to be either -1 or 1?

manic condor
wooden tiger
#

YO

#

YOU'RE RIGHT

#

I actually

manic condor
wooden tiger
#

misunderstood

#

r isnt supposed to be -1 or 1

#

LMAO

#

THANKS

#

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uneven hazel
#

hello guys i need help, im currently struggling with multiplication, can someone help me?

uneven hazel
red turret
mystic scarab
#

You can't use Discord, I believe

uneven hazel
#

i just got held back

red turret
#

huh

uneven hazel
#

cause im struggling with math

stuck field
uneven hazel
#

most of my subjects are line of 7 and my highest in 82

red turret
winter torrent
#

tbh this is the sort of thing that you should just memorize

#

up to 12x12

uneven hazel
#

what is 12 x 12

winter torrent
#

write out a times table

uneven hazel
#

please help guys

#

this is due tomorrow

mystic scarab
#

This is so basic maths that you need to do it on your own

uneven hazel
#

i thought this discord server is to help people struggling with math

mystic scarab
#

Otherwise you won't understand anything later

mystic scarab
uneven hazel
#

whats that

#

effort?

#

can anyone here actually help?

mystic scarab
#

You can do them with a calculator

uneven hazel
#

we are not allowed to use that

#

its banned

#

only highschoolers get to use it

mystic scarab
#

Then you simply need to memorize them

#

But I don't understand where your difficulty is

uneven hazel
#

well what does it mean

#

and what do we memorize?

red turret
#

the multiplication table.

eager nova
#

The problem here is that, you dont understand what a multiplication is

uneven hazel
#

yes

#

thank you for stating my problem

eager nova
#

Read the definition for multiplication of natural numbers

uneven hazel
#

where

eager nova
#

And you will be able to solve it

#

In you text book

uneven hazel
#

my classmates are using their hands and fingers

#

how do i do that

eager nova
#

Do you have fingers in your hands?

uneven hazel
#

yes

eager nova
#

Then do the same. When you have for example 3 * 3 what do you do to solve it

uneven hazel
#

but thats what im asking you

#

what do i do to solve it?

eager nova
#

You add the numbers the number of times you multiply for example

#

3 * 3 = 3+3+3

uneven hazel
#

oh ok i get it now

#

thank you

#

i can finally solve this

eager nova
#

2 * 4 = 4+4

uneven hazel
eager nova
#

It is commutative

#

You can write in both ways

uneven hazel
#

oh ok

feral agate
#

How come you’re 13 yet your account is 6 years old?

mystic scarab
#

I'm sorry, I didn't understand that this was your problem, I thought you didn't learn the table sorry

#

Yeah at the age of 13 this should be soo obvious but seems not, that's why I took for granted he knew it

uncut crow
#

no let’s ask if he’s trolling and interrogate him on his age and academic history some more

#

who cares

#

don’t ask don’t tell

vernal grail
#

But what is pre-university?

uncut crow
feral agate
vernal grail
#

ah okok

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#

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restive river
devout snowBOT
restive river
#

im trying to solve part d

#

but my calculator returns with error

#

.close

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odd ore
#

hi

devout snowBOT
odd ore
#

someone helo me

#

i need to make the red curve and the blue curve how do i do that

muted garnet
#

for red

odd ore
#

yeah but that wont make the curve proper

muted garnet
#

idk but i can make this

odd ore
#

wait a sec let me try something

muted garnet
#

you can make it a bit lighter (im using 2.5^x-1.2)

odd ore
#

ok i tried but the curve isnt exact like how do i make it more exact

muted garnet
#

maybe you can make it 2.25 or sth lower?

odd ore
#

let me try

muted garnet
odd ore
#

wont ork

#

work

muted garnet
odd ore
muted garnet
#

try lower

restive river
#

recreation of pepsi logo?

odd ore
#

if u keep it lower then the line is going to not touch red in the first quadrant

#

so hard

odd ore
#

let me try that

muted garnet
#

maybe you can offset the exponential?

odd ore
muted garnet
#

this have so much potential

odd ore
#

isnt too bad

muted garnet
#

u can also increase the expoential too

odd ore
#

ok leave it like this for the red

#

what about blue

#

in the assigment there is a short reflection where we have to write the limitations so that could be one of the limitation

muted garnet
#

my only idea for this is make it 2 graphs

#

ax+b for the straight
x^2+y^2 for the rest

odd ore
#

i already used the circle formula

muted garnet
#

or u can again use a^(x+b)+c if u see that "straight line" is a curve lol

odd ore
#

the blue one is like

muted garnet
#

u can try this

odd ore
muted garnet
# odd ore

btw, it never can make a curve like that

odd ore
#

there is an exam which is worth 90% and a test which is worth 10%

#

sorry i mean assignment

#

so dont really care about the assignment

#

u know how to do this just asking

#

i know how to do it but

muted garnet
#

then make it x^2-kx+1=0

#

then use that i guess

odd ore
#

this is a year 10 paper where they put hard questions

muted garnet
#

asian thing

devout snowBOT
#

@odd ore Has your question been resolved?

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viscid tusk
#

the first picture is the question itself and the second picture is the answer my practice test got. I understand the first parts but im confused on how im getting -8 / 3x^3

viscid tusk
#

here is my work

#

i divided all components by 3x^2 then got the derivative of it but im just extremely confused why my came out to be -8/3x^3 and theres is -4 / 3x^2

safe knoll
viscid tusk
#

and i was told not to use the quotient rule due to it being tedious

leaden venture
#

Use this

#

I also have other methods

viscid tusk
#

i don't understand im sorry

safe knoll
#

thats quotient rule

viscid tusk
#

im just confused in my own work how i got -8

safe knoll
#

confused of this?

#

this is wrong , should be -4/3

viscid tusk
#

yes that's where im confused idk how i got that

safe knoll
#

$$\frac{4}{3x} = \frac{4}{3}x^{-1}$$

viscid tusk
#

and the 3 should be x^2

woven radishBOT
#

JustToPro

safe knoll
#

differentiating we get

leaden venture
#

Second method

safe knoll
#

$$\frac{d}{dx}\frac{4}{3}x^{-1} = \frac{4}{3} \frac{d}{dx}x^{-1} = \frac{4}{3} \cdot -1x^{-1-1} = -\frac{4}{3}x^{-2} = \frac{4}{3x^2}$$

woven radishBOT
#

JustToPro

leaden venture
leaden venture
devout snowBOT
#

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

viscid tusk
#

thank you avarice i think i see where i went wrong i think in my original dividing i didn't get 4x^-1 i think i ended up accidentally putting a negative 2 getting me negative 8

#

it makes sense now thank you to both of you

#

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sinful wave
#

Hi I kinda need help on the 1st question

devout snowBOT
sinful wave
#
  1. Give the coordonnate of the point I and J
#

I is the middle of the segment EF and
J is the middle of AE

#

The issue is with i,j and k I don't know if I need to keep the fraction or not

#

I tried both and I can't justify at question 2.a that vec(n) is normal to the place IGJ

#

Bcs when I do vec(n).vec(IG) i found 1 when i use fraction and I found -1/4 if I use natural numbers

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#

@sinful wave Has your question been resolved?

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#

@sinful wave Has your question been resolved?

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#

@sinful wave Has your question been resolved?

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sinful wave
#

Yeah forget it

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cobalt mauve
#

Hi, can somebody please tell me if this is correct?

$$
\int_{-\frac{T_1}{4}}^{\frac{T_1}{4}}\left|A\cos\left(\frac{2\pi}{T_1}t\right)\right|^2dt = \frac{|A|^2T_1}{4}
$$

woven radishBOT
#

konxmok

spare crypt
#

yea that's right

#

idk why |A|^2 is in absolute value unless it's complex or something?

cobalt mauve
spare crypt
#

ah makes sense

cobalt mauve
#

thank you for checking it, bye

#

.close

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lone gate
devout snowBOT
lone gate
#

im stuck i goth here so far

misty crest
#

what’s cos(2t) expanded

lone gate
misty crest
#

no

#

1/sec(t)=cos(t)

#

cos(2t)=cos^2(t)-sin^2(t)

#

=2cos^2(t)-1

lone gate
#

i thought its cos^2(2t)

misty crest
#

you can expand the inside

#

and square it

#

you have 2cos^2(2t)-1

#

just expand cos^2(2t)

lone gate
misty crest
#

using cos(2t)=2cos^2(t)-1

lone gate
#

its from that

errant ravine
lone gate
misty crest
#

in your last line

#

you do the same thing twice

#

double angle identity twice

lone gate
#

like that?

misty crest
#

why did you write the last line

#

there’s 2 negative ones

#

and an extra cos^2

misty crest
# lone gate

it’s cos^2(2t)-sin^2(2t)= cos^2(2t)-(1-cos^2(2t)=2cos^2(2t)-1

lone gate
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ohh

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lemme check my formulas

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do i need to do the right side now? @misty crest

misty crest
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and end up with that

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@lone gate

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you’re using the same formula

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you used to break down the 4t into 2t

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now you’re going from 2t to t

lone gate
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i dont know what the formula i was using

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i think it was cos0+sin0=1

misty crest
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no

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you used cos(2u)=cos^2(u)-sin^2(u)

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=2cos^2(u)-1

lone gate
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wont that just take me backwards to where i was

misty crest
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it’ll take you forwards

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you have

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2cos^2(2t)-1

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this is the same as 2(2cos^2(t)-1)^2-1

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zenith elk
devout snowBOT
misty crest
zenith elk
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dont know where to start for this

misty crest
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it’s the same thing as before

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the factors will be (x+4)(x-3)

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notice that when you put -4 and 3 you get zero

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now for a quadratic to go to negative infinity

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it needs to be concave up or concave down

zenith elk
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so is the anwser y= -(x+4)(x-3)

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@misty crest

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.CLOSE

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.close

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gentle wagon
devout snowBOT
gentle wagon
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how do i do this 30 times

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this is my first time doing sequences and series btw so idk what to do

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is there like a formula for this

spare crypt
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yea this is the main formula

onyx rune
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do you understand what sigma summation sign is and do you know how to read it?

gentle wagon
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oh so my answer is 2385

dense lynx
gentle wagon
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how do i find the recursive and explicit sequence for something

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glossy pine
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I'm trying to calculate the area under a semicircle when the circle is tilted at angle A.

glossy pine
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The area with no tilt is R*R * pi / 2 where R is the radius.

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I think with a tilt, the area would be...
cos(A) * R* R *pi/2 . So, scaling by a constant factor of the cos of the angle

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Is that right?

spare crypt
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yea sin or cos whatever makes it work at 0 and 90 degrees

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from the projection vector formula

glossy pine
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Ok, and follow up: What if the origin of the circle is above the X axis? How can I generalize the area under the curve to account for that?

spare crypt
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is that like a height? you get a simple volume of height * [cos(A) * R* R *pi/2] added to the complicated part

glossy pine
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Yeah I want the volume under the permimeter of the circle (not the volumn of the cylinder). I guess it's maybe equivalent to the surface area of the cylinder

glossy pine
spare crypt
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if it's this direction, not sure if that's what you meant

glossy pine
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yeah that's what I'm going for

spare crypt
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so just base*height for the green extra bit

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for the red you need some integral of the plane with that angle

glossy pine
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Just calculating the surface area of the exterior side, not the cylinder volumn

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I think the perimeter of the shadow would be (2*R*pi)*cos(A) so the surface area would be (2*R*pi)*height*cos(A)

spare crypt
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oh gotcha

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perimeter of curves doesn't scale nicely though

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like a circle has circumference 2pi*r but for an ellipse it's an impossible integral

glossy pine
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is the perimeter of the tilted circle not just scaled by a factor of cos(a)?

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err... I guess maybe not, if it's exactly flat, it would be a 0

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err... maybe I use opposite sin/cos for the complicated part and the simple part?

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so like cos(A) * complicated + sin(A) * simple

spare crypt
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uh it should be the same thing

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just depends on where you write the angle, and you can just use what makes sense at like 0 degrees to check

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but yea there's no formula to get from left perimeter to right

glossy pine
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yeah so I want it to be between a simple rectangle (2*radius*height) and a semi-cylinnder

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for the simple part

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so neither can have a 0 term

spare crypt
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you just have to do the arc length integral

glossy pine
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Man this is hard 🙂

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I think maybe I'm doing it wrong

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Maybe I'm formulating the question wrong. I need to rethink

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Imagine I have a sphere that has a circle defined with a radius a in this picture determined by the cos(theta).

Given an arbitrary circle of such description, I want the average y coordinate.

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(Ignore the "solve for" test, used for image only)

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When the tilt is either 0 or 90, it's easy. It's either a constant y, or the y is the integral of the circle

spare crypt
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average over the angle?

glossy pine
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average of the y coordinate, which effectively is the cosine of some angle, I think

spare crypt
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and y is the height?

glossy pine
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yeah

spare crypt
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you'd do like 1/(angle range) * integral of rcos(theta)

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er I guess sin since it's height

glossy pine
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and what's integral of rcos(theta)? I think it would be r*sin(theta)+C right?

spare crypt
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right

glossy pine
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Ok interesting. I'll try it

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thanks

spare crypt
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👍

glossy pine
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.close

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flat stratus
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I have a question with some statements:
statement:
angles subtended by a chord at the circle in the same segment are equal in magnitude
converse also holds:
if the line joining 2 points a and b subtend equal in magnitude angles at 2 other points on the same side of it, then the 4 points lie on a circle
how can I use the converse to provethis:

if theata = pi/2, use the scalar product of two suitable vectors to find the cartesian equation in terms of x and y of locus of points which satisfy the relation Arg(z-a) - arg(z) = pi/2 where a = 2+0i.

flat stratus
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also another qu: how do i write a rotation matrix of z when applied by a multiplication of w (z and w are both complex numbers), in terms of w, using polar form. do i write like [w-rsintheta] for rcostheta cuz w = rcistheta which is rcostheta rsic theta and etc for sintheta, -sintheta

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@flat stratus Has your question been resolved?

flat stratus
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<@&286206848099549185>

flat stratus
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:0

flat stratus
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patent lodge
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I split the triangle but how do I find the value of the line

meager yarrow
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find the angle opposite to the side to use the law of sine

meager yarrow
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The side you’re looking for
Find the angle that opposites it

meager yarrow
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Yeah

patent lodge
patent lodge
meager yarrow
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Recall the sum of interior angle of a triangle

patent lodge
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You’re not helpful at all

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.close

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viscid marsh
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What is your answer for 6.a and b? I got a correct according to answer scheme but for b i got -9<f(x)<5

winter torrent
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reminder that it's sin^2 in your function

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not just sin

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livid hamlet
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xd

viscid marsh
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How does this make a difference though

solar goblet
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the domain of sinx is [-1, 1], while sin^2x is [0, 1]

viscid marsh
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Oh right

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fresh harness
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can i get help with this question

devout snowBOT
fresh harness
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wait

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yea im confused

heavy current
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this looks good so far

floral ridge
fresh harness
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OHHHHH

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ahahah im so dumb ty

restive river
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you could have split the fraction

floral ridge
restive river
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it looks easier

floral ridge
fresh harness
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yeah i was like cross multiplying it but i got it now thnx

restive river
fresh harness
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oh how does that work

floral ridge
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(1+1)/2

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can you rewrite it as 1/2+1/2

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yes or no

fresh harness
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yeah i think

floral ridge
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so now

restive river
floral ridge
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can you rewrite your expression as sect/sect-cost/sect

fresh harness
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no.. i dont think so

floral ridge
floral ridge
restive river
floral ridge
fresh harness
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im confused actually

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i know sec is like opposite of cos

floral ridge
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pun not intended

restive river
fresh harness
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yeah

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similar to what im doing

woven radishBOT
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Tuf Dawg

restive river
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yup

floral ridge
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can you rewrite $\frac{x-y}{x}$ as $\frac{x}{x}-\frac{y}{x}$?

fresh harness
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oh shoot yeah

woven radishBOT
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The Prophet Of The Damned

floral ridge
fresh harness
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wait this makes so much sense now

floral ridge
restive river
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so can you rewrite $\frac{sec x- cos x}{sec x}$ as $\frac{sec x}{sec x}-\frac{cos x}{sec x}$ ?

woven radishBOT
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Tuf Dawg

fresh harness
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yeah u can

restive river
floral ridge
restive river
woven radishBOT
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Tuf Dawg

fresh harness
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yea

restive river
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now

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wat is the equation?

fresh harness
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cos/sec - 1

restive river
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nice

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now what is sec(x) =

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(hint: turn it to the form of cos(x))

fresh harness
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oh 1/cos(x) right

restive river
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now what happens in $\frac{cos (x)}{\frac{1}{cos(x)}}$

woven radishBOT
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Tuf Dawg

fresh harness
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multiply by reciprocal?

restive river
fresh harness
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cos^2

restive river
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now what is the full equation?

fresh harness
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1- cos^2

restive river
fresh harness
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o sin^2

restive river
fresh harness
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wow thats simpler actually

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i appreciate the help mane

restive river
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just a tip

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while doing these stuff

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don't directly go at identitities

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first try to split

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then try to reciprocal into the rhs

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and then if needed identities

fresh harness
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gotcha

devout snowBOT
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@fresh harness Has your question been resolved?