#help-27

1 messages · Page 182 of 1

twilit comet
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if you can't type that fast

graceful cipher
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i applied quotient rule and got $(x^2 + a^2)^{\frac{3}{2}} - x(x^2 + a^2)^{\frac{1}{2}} * \frac{3}{2} = 0$

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oh shit i found the mistake

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i didnt apply chain rule

twilit comet
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$\frac{u'v=uv'}{v^2}$

woven radishBOT
twilit comet
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yea exactl

graceful cipher
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the denominator is always non zero, so i ignored it

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is it safe to do?

woven radishBOT
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therealtdp

twilit comet
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no

graceful cipher
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where am i wrong

twilit comet
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and btw what if a = 1 and x = -1?

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then?

graceful cipher
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?

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what happens?

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i dont see a problem?

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i think the denominator is $(x^2 + a^2)^3$

woven radishBOT
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therealtdp

graceful cipher
#

.close

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blissful oriole
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Does anyone know how to do (1/2)^-2

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heavy current
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what property about negative exponents do you know about?

blissful oriole
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Must have skipped a lesson or two

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This must be what happens when you dive into pre calc

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While not taking any math for 2 years

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It equals 4 I have no clue how they got there

heavy current
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do you know how exponents distribute to a fraction?

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like (2/5)^2

blissful oriole
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I kind of just assumed it would be 2/5 x 2/5

heavy current
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that would be right, but we want to use exponent properties

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So exponents distribute to fractions, that is (2/5)^2 = (2^2)/(5^2)

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= 4/25

blissful oriole
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Ok, and do negatives just follow a whole different rule?

heavy current
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sort of, you can still apply this though

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(1/2)^-2 = (1^-2)/(2^-2)

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now you need to know another property about exponents, which is that

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a^(-n) = 1/(a^n)

blissful oriole
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Hm

heavy current
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actually, you can omit the step about disturbing the exponent altogether

heavy current
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in your case, the “a” is 1/2 and the “n” is 2

blissful oriole
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Ah ok

heavy current
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so the rule tells us that (1/2)^(-2) should equal 1/[(1/2)^n]

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which you can simplify I presume

blissful oriole
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Ok so it ends up at 2 and we then we raise it to the power of 2 again to get 4?

heavy current
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yes, that seems right

blissful oriole
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Ok good thank!

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rain otter
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rain otter
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Can someone check my work for part B and C

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And help me with part A and D?

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I have absolutely no idea how to do it

zenith summit
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@rain otter can u send the full question please?

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rain otter
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@zenith summit

zenith summit
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on the graph

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wait

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im being slow

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gimme a min

rain otter
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alright

zenith summit
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@rain otter i agree with ur part b

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looks right to me

rain otter
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Part B and C Im decently confident about

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I just have no idea how to do part A and D

zenith summit
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ill take a look at a and d now then

rain otter
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Alright, thanks so much

zenith summit
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okay

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so part a

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on your graph i want you to draw the line y=-1

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and then picture what the volume of revolution would look like if its rotated around y=-1

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(dw im not gonna leave it as vague as this but i want to challenge you a bit)

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@rain otter should i tell you or can u picture it

rain otter
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yeah I drew that

zenith summit
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so if you was to rotate your R around that line

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its the same as doing a volume of revolution around the x-axis

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but you have to account

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for the cylinder

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that will also be made

rain otter
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right

zenith summit
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with radius 1

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so just work out volume of both and then add

rain otter
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so the outer radius - (-1) - the inner radius - (-1)

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integrate that?\

zenith summit
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idk exactly what u mean by that sorry

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elaborate?

rain otter
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To find the volume, integrate e^y - (-1) - (0 - (-1) until the intersection point

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and then integrate (5-y - (-1)) - (0 -(-1))

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and integrate taht

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add both

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multiply by Pi

zenith summit
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its your answer to part c + the volume of the cylinder that is formed

rain otter
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how do I find the volume of the cylinder formed?

zenith summit
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and the length

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(the length is from your 2 x intercepts)

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then apply the volume of a cylinder eqn

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pi * r^2 * l

rain otter
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so 1 = r and x-int = 1 and 5?

zenith summit
rain otter
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But don't I use the shell method to integrate it?

zenith summit
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wait

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no

rain otter
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so pi * 1 * 4

zenith summit
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i have made a mistake

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now im confused

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im so sorry

rain otter
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its alr

zenith summit
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<@&286206848099549185>

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the volume of the cylinder formed would be 4pi right?

zenith summit
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you would still get 4pi

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integral from 1 to 5 of 1 with respect to x

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all multiplied by pi

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would be 4pi

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so i wasnt bugging

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and add that to ur part c answer (assuming u was correct for part c)

rain otter
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ok, but my answer to part c is 112.030

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the total for Part A + B + C + D is 130.055, which is given in the stem

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so if I were to add 4pi to 112.030, it would exceed the total

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which means I'm wrong with part C

zenith summit
rain otter
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right

zenith summit
rain otter
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And since the upper curve of integration changes, I would need to split the integral for part C

zenith summit
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4pi +112.03 is less than 130.055

rain otter
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that makes my part C correct

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Wait do u mind checking my Part C just in case?

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Im so sorryy

zenith summit
rain otter
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thanks so so much

zenith summit
rain otter
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no because I'm just taking the area

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I did square the total of the antiderivative of ln(x) and (5-x)

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and multiplied it by pi

zenith summit
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volume of revolution around x axis is pi * the integral of y^2 though

rain otter
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yeah

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it is also area^2 integrated

zenith summit
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ill check rq

rain otter
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so can I take the area and square that and multiply it by pi right technically?

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alr

zenith summit
rain otter
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okay

past scaffold
# rain otter

Most beautiful handwritten integral signs I have ever seen haha

zenith summit
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yeah @rain otter

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u cant do what u did

rain otter
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ok

zenith summit
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i did it the other way and ended up with 8.746 which is equally sus

rain otter
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I have to square it

zenith summit
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wtf type of questions are they giving you guys holy

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@uncut hornet bro check this question

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unless im being braindead

rain otter
zenith summit
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honestly good luck

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i gtg now

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sorry i couldnt be of more help

uncut hornet
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i cba helping w volumes of revolution

rain otter
zenith summit
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@rain otter .closed or .solved when ur done btw

rain otter
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.closed

zenith summit
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.closed

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.solved

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<@&268886789983436800>

dire forge
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solemn sinew
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How to solve this problem without the graph?

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@solemn sinew Has your question been resolved?

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@solemn sinew Has your question been resolved?

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@solemn sinew Has your question been resolved?

steep sinew
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we want the negative imaginary component of the 1st 3rd root of unity

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(where 0th = 1)

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we know they're spaced evenly

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=> form an equilateral triangle

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oh wait you could also do it over the taylor series

steep sinew
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guess what: two of these make an equilateral triangle

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therefore, the short side is 1/2 the hypothnuse

steep sinew
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the other is therefore sqrt(1² - 0.5²) = sqrt(0.75) = sqrt(3/4) = sqrt(3) / 2 the hypotenuse

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the hypothenuse is one

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the shorter side therefore 1/2

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the longer, the one we want, sqrt(3) / 2

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stoic mantle
#

How would you go about factoring a question that is x^8 + x^4 + a constant in the same manner that you would factor a question such as x^4 + 9x^2 + 20 being (x^2 + 4) (x^2 + 5)

magic pine
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set x^4 = y

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the polynomial can then be written as y^2 + y + a, which you can use the quadratic formula for

stoic mantle
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What about the x^8

magic pine
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well x^8 = (x^4)^2

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hence the y^2 in the polynomial

stoic mantle
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Can you make an example if possible?

magic pine
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start with x^8 + 2x^4 + 1 = 0
set y = x^4 -> y^2 = (x^4)^2 = x^8, so x^8 = y^2
then we can substitute into the equation
y^2 + 2y + 1 = 0
solve using the quadratic formula to get
(y+1)(y+1) = 0
sub back in
(x^4 + 1)(x^4 + 1) = 0

stoic mantle
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Thank you

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How would you go about using completing the square to factor a polynomial that starts off with a degree of 3 or more

solid bolt
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do you have an example in mind

stoic mantle
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No I do not, my teacher just said it would be on the test but we do not have any examples

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shut oak
#

How to solve this question?

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shut oak
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In the given figure, ABCD is a square and BHGF is a rectangle. If BE = BH, prove that the square ABCD and the rectangle BHGF are equal in area.

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The figure is in the image

solid bolt
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what have you tried

devout snowBOT
#

@shut oak Has your question been resolved?

shut oak
# solid bolt what have you tried

1)Area of triangle ABE=1/2 AREA OF SQUARE ABCD[STANDING ON SAME BASE AND BETWEEN SAME PARALLEL LINES]
2)AREA OF TRIANGLE ABE=1/2AREA OF RECTANGLE BHGF[SAME AS ABOVE AS BH=BE]
3)AREA OF SQUARE ABCD=AREA OF RECTANGLE BHGF[FROM (1)&(2)]

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I tried this

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is this correct?

shut oak
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nocturne relic
#

does anyone have an idea on how to understand which one of these two functions goes to +infinity faster as n->+infinity?

nocturne relic
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id need to understand which one is bigger between 11/2 and log(4/3,3) but i have no idea on how to do that without a calculator

topaz axle
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oh that's 4/3

magic pine
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i can tell you the right one goes to infinity faster for large n, but over that interval im not sure

topaz axle
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looks like n/3

magic pine
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oh

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i thought it was n/3 too haha

uncut crow
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me too

topaz axle
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it's probably n/3

nocturne relic
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nope its actually 4/3 i dont have the best handwriting bleakcat

uncut crow
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you can bound log_(4/3)(4)

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don’t need to get a good approximation

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for example, is it less than 10?

nocturne relic
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the fact is that i need it to calculate the complexity of a function and i need to know exactly which one is bigger and by what margin but it seems impossible without a calculator

uncut crow
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no it’s possible without a calculator

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i claim log_(4/3)(4) < 10

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can you see why?

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we need something a little different for the problem but it’s just an example

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log_(4/3)(4) < 10 is true because 4 < (4/3)^10

nocturne relic
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yea that makes sense

uncut crow
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knowing log_(4/3)(4) < 5 would solve the problem right?

nocturne relic
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yea it does

nocturne relic
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it makes a lot of sense, thank you :D idk why i didnt think of that

uncut crow
nocturne relic
#

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manic tundra
#

Help😅

devout snowBOT
manic tundra
#

I need formule for volume and surface

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Pls 🙏

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Someone

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I just need to know how to get the length of a line underneath 45°

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Do I use sin,cos,tg,ctg or something else

twilit comet
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trig?

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yes probably

twilit comet
manic tundra
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I need to get formula for the length of the line under the 45°

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When I know that I can use PT to get everything else

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manic tundra
#

No

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restive river
#

Is this correct

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restive river
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.close

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ocean socket
#

the question was to calculate the five number summary for the set of data in the image. i was wondering if somebody could check my working and let me know if i did all my calculations correctly or if i made any mistakes.

ocean socket
#

i’m aware that this is simple maths but i really need to double check with somebody

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ocean socket
#

<@&286206848099549185>

ocean socket
#

<@&286206848099549185>

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@ocean socket Has your question been resolved?

ocean socket
#

<@&286206848099549185>

restive river
#

yo

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this is quartiles?

ocean socket
#

yes

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five number summaries basically

edgy dirge
#

Yep, it checks out. Ur right!

ocean socket
#

thank you sm i appreciate it

edgy dirge
#

Np!

#

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marble quail
devout snowBOT
marble quail
#

Determine the matrix X such that it solves the matrix equation

#

Since A does not have an inverse thus i can't move it over to the RHS to solve for X. How do i go about solving this?

stone stump
#

what size would X need to have

marble quail
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2x3

stone stump
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ok

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lets say the first column of X has entries (x1, x2)

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what can you say about those

marble quail
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I'm not sure sadly

marble quail
stone stump
#

what is A*(x1,x2)

marble quail
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= x1 + x2 ?

stone stump
#

what happened to the rest of A

marble quail
#

Is this what you mean?

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@upper schooner catlove

wicked turtle
#

you seem to be assuming that x1 = x2, and similarly for the y's and z's

upper schooner
marble quail
#

I'm mainly interested in the steps to solve it

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Normally i'd take the inverse and solve for X but that isn't possible

upper schooner
#

There’s the second and third one too, which is what was asked for OathLove

marble quail
#

$x_1+x_2 \
2x_1+3x_2 \
x_1+2x_2$

woven radishBOT
#

Merineth

marble quail
#

Like so?

stone stump
#

yes

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and that is supposed to equal the first column of B

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marble quail
devout snowBOT
marble quail
#

I'm given 3 vectors v1,v2,v3

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and i'm supposed to find all vectors that are perpendicular to v1 v2 and v3

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why on the final step of gaussian elimination

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Does the answer become t(4,-1,3,-.1) ?

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livid carbon
#

Let a be a non-zero complex number such that |a| $\neq$ 1. Let P be the point a in the complex plane, and let Q be the point $\frac{1}{\bar a}$. Let $C_1$ be the circle ${z : |z| = 1$} and let $C_2$ be any circle passing through P and Q. Show that $C_1$ and $C_2$ intersect orhtogonally. [Two circles are said to intersect orthogonally if the tangents at a point of intersection are perpendicular to each other.]

woven radishBOT
#

Normed

livid carbon
#

I've made the diagram but not able to show that the circles intersect orthogonally, can someone help?

devout snowBOT
#

@livid carbon Has your question been resolved?

strange arch
#

determine a general circle formula for all circles that pass through a and 1/a-

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then determine the intersections of the given unit circle and that variable circle

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at these two intersection points, you can show orthogonality via the direction vector

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or normal vector

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either would work

livid carbon
#

Ahh alright

#

Let me try

strange arch
#

the normal vectors of a circle are directly pointing outwards, so since you have it in radius form

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that makes it more straightforward

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than e.g. x=sqrt(1-y²)+2

strange arch
# livid carbon Ahh alright

if you're unsure how to get the circle formula you can also look up how to construct a circle from two given points

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pine trellis
devout snowBOT
pine trellis
#

i've thought about simply arranging the pears in consecutive order

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ie boxes of 0+1+...+10

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however this is 55

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not sure where to go from here

torn vessel
# pine trellis ie boxes of 0+1+...+10

so, this shows that 11 boxes would be necessary this way and 12 isn't possible when packing the pears. But 11 doesn't divide 60 so the apples wouldn't be evenly distributed. So what is the other maximal option?

pine trellis
#

10 im guessing

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but then how would i arrange the pears in 10 boxes

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plucky grove
#

Heyy, how do I make the function f(x) = ax^2+bx+c and f(x) = a(x-x1)(x-x2) into this function? a(x-m)^2+n?

plucky grove
#

Is it even possible

restive river
#

vague question.

plucky grove
#

how so?

#

x^2-4x+3 for the ax^2+bx+c

#

and for a(x-x1)(x-x2) = -(x+2)(x-3)

#

Now how do I turn these both into a(x-m)^2+n?

brave vapor
#

By Completing the square

plucky grove
#

😭 could I please get a formula of how

#

Cause i've been trying to do that for like 40 minutes

brave vapor
#

It does not have a formula, it has multiple steps which you can find on YT

#

You can also try searching for converting quadratic equation to vertex form

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onyx pivot
#

The W point is the center of the PQRS square, and the U point is the center of the RS side. The segments TW , UW and VW divide this square into three equal parts (in terms of square area). What is the length of the segment SV if the side of this square is 1?

onyx pivot
#

The answer is 5/6 but I don't understand really why

#

<@&286206848099549185> if something isnt clear let me know

devout snowBOT
#

@onyx pivot Has your question been resolved?

onyx pivot
#

<@&286206848099549185> i think i need to find a way to calculate the area of PQVT in order to calculate VSUW area but i dont know how to calculate the PQTV area by using some formulas or anything, like im completely blank in terms of it i only know that the distance PQ is 1 and the height is 1/2 but im missing something i guess, i know that only PQTVW = VSUW = WURT = 1/3

#

its not a test btw

#

if anyone is wondering

#

its 2 years old and from a competition

faint zinc
#

Hi

onyx pivot
#

hi

faint zinc
#

Ok so, we'll need to express the areas in terms of the sides

onyx pivot
#

okay

faint zinc
#

We want SV, so let's call it x. This means PV is 1-x, we are assuming that we have symmetry about WU, which doesn't seem to be actually stated

#

We know that WU is 1/2

onyx pivot
#

U is the middle

#

so WU is 1/2

faint zinc
#

So the area of the pentagon PVWTQ is the area of triangle VWT and the rectangle PVTQ

onyx pivot
#

wait

#

ive done it

#

i think so

#

and it simplifies to 6x=5

#

so x =5/6

faint zinc
#

Extend WU into the line VT and it intersects at a right angle, let's call this point A. WA = 1/2 - (1-x) = x - 1/2

#

So the area of the triangle is 1/2 WA * VT = 1/2 * (x - 1/2) * 1

#

Or x/2 - 1/4

#

The area of the rectangle is 1 * (1-x) = 1-x

#

So we get 3/4 - x/2 for the area of the pentagon

#

This is equal to the area of the trapezoid WUSV

#

This will give you one equation in x

onyx pivot
#

i see i see

faint zinc
#

Then you just solve

onyx pivot
#

thanks

faint zinc
#

Yw

onyx pivot
#

any idea about this?

#

theyre both the same

#

P square is 45cm^2

faint zinc
#

Have to help my fellow pokepfps

onyx pivot
#

ofc i need to get smart someday

faint zinc
#

Can you translate the full question?

faint zinc
onyx pivot
#

In every of these two identical isosceles triangles with a right angle, inscribed a square like shown on a picture. If the square P has 45cm^2 area, then the R area is?

faint zinc
#

Oic

#

Ok, so you have a lot of similar triangles here

#

We have in particular that by symmetry, P goes halfway to the edge

#

So the total area of the triangle is twice that of P

#

Next, for R the three smaller triangles all have hypotenuses that add up to the overall hypotenus

#

Sorry, my bad,

#

The smaller triangle hypotenus+ 2 longer triangle edge

onyx pivot
#

uhhh

faint zinc
#

Let's say the side length of the big triangle is x, and the medium y, and the small z. so we have x√2 = 2y + z√2 and x = z + y√2

#

Which upon reflection is the same equation twice, hmmm

#

Oh we also have z √2 = y from the sides of R

#

So x√2 = 3y

onyx pivot
#

i dont get it

faint zinc
#

There aren't any points labeled

#

So let's make some

onyx pivot
#

okay

faint zinc
#

R diagram:

Top left A
Bottom left B
Bottom right C

R square starting from top and going clockwise: QRST

#

We know that RS = ST, so BS √2 = CS

#

And we know that AC = AQ + QR + RC

#

So AQ = AB/3 * √2

#

We know that 1/2 AB^2 = 90 from the previous so AB = √180 = 12√5, I believe.

onyx pivot
#

seems somehow logical

faint zinc
#

So AQ = AB/3 * √2 = 4√10

faint zinc
#

This is wrong yeah

#

Mental math + I am sick, made an error

#

Thanks for spotting

onyx pivot
#

sure

faint zinc
#

QR = 2√10 then

#

So QR^2 = 40

#

I'm going to crawl back into bed for a little while and drink some more tea

onyx pivot
#

i understood only that (2sqrt10)^2=40

#

i need to read it like 30 times

faint zinc
#

Remember that QR is the side of the square

#

I wrote AQ before, which is equal to QR, because I got them mixed up.

onyx pivot
#

okay

#

i have a question

#

why is BSsqrt2 = cs

faint zinc
#

BS = CS

#

On this image

#

I was talking about the R one

onyx pivot
#

oh

#

yeah

faint zinc
#

I guess R was a bad choice for point name

#

My b

onyx pivot
#

xD

#

np

#

okay next thing

#

And we know that AC = AQ + QR + RC

#

why does this

#

work

faint zinc
#

This is just the line segment AC broken up into 3 shorter segments joined end to end

onyx pivot
#

i dont understand

#

:(

faint zinc
#

One sec

onyx pivot
#

thats what i have rn

faint zinc
#

All of what I wrote is referring to this figure

onyx pivot
#

ohhhhhhh

#

wait a sec then

#

why do we know that RS = ST and then BSsqrt2 = CS? @faint zinc

#

like rs = st i understand

#

but the 2nd part not really

faint zinc
#

Because of the triangles around it

#

Triangle BST and triangle RCS are similar and have a relative scaling factor of √2

onyx pivot
#

RS = RC = CS?

#

huh

faint zinc
#

RS = RC = ST

#

And ST = BS √2

onyx pivot
#

why RC

faint zinc
#

Isoceles right triangle RCS

onyx pivot
#

so thats just how it works?

#

that AQ = QR = RC?

#

i dont understand

#

thats where im stuck at

#

in my drawing

#

@faint zinc

faint zinc
#

That's why AQ = QR = RC

#

All of the triangles are 45-45-90

#

Which is why any of this works

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solar goblet
#

Randomly choose 3 vertices from a regular dodecahedron. Calculate the probability of picking 3 vertices of a non-isosceles right triangle

solar goblet
#

i dont know where to start

#

this is my sketch of a dodecahedron

#

what i do know that for the vertices to not be isosceles, the 3 chosen points must not be adjacent

#

but what about the condition for them to create a right triangle?

spare crypt
#

hmm that seems hard to count all the cases of

#

from the picture it looks like these are on top of eachother and would make a rectangle to give right triangles

solar goblet
#

oh right

#

and there are 5 sides like that

#

so, 20/1140?

dense lynx
# solar goblet i dont know where to start

so u want to simplify the problem

a regular dodecahedron has very nice symmetry so the first thing u should do is to fix a single point, then your problem is is to randomly pick 2 other points and find the prob. these 3 points outline a non-isosceles right triangle

(strictly speaking, this is optional. but it's useful as i alrd see u made a counting error in the number u posted above)

solar goblet
#

and there are 4 ways of picking 3 vertices from it

#

and since there are 10 rectangles in our dodecahedron

#

so, 40/1140?

dense lynx
#

again no

#

that's why i'm suggesting the simplification approach above

#

but if u really want to do it ur way, then carefully count how many edges a dodecahedron has

solar goblet
#

wouldnt the prob be different for each sides?

dense lynx
#

doesn't it look kind of the same no matter what vertex u view it from

solar goblet
#

oh yeah i suppose so

dense lynx
#

indeed a "regular dodecahedron" is one of the platonic solids so its properties r very nice

solar goblet
#

so lets say i pick a fixed point

#

now could you hint me of how to find the prob of picking 2 other vertices that create a right triangle?

spare crypt
#

here's the points that are symmetric compared to the red fixed points

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#

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gentle mantle
#

could someone explain the logic to me on this one?

gentle mantle
#

its a circit and the probobility for the device to work in on the rectangle

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#

@gentle mantle Has your question been resolved?

dense lynx
# gentle mantle its a circit and the probobility for the device to work in on the rectangle

each of the 3 segments (left, middle, right) must work for the entire device to work
for a segment to work, at least 1 of its 2 components must work

so, for a single segment (let's say the left-most one)
P(the segment works) = P(at least 1 component works) = 1 - P(both components fail) = 1 - (1 - 0.9)(1 - 0.95) = (1 - (0.1)(0.05))

and u repeat this thinking across the entire circuit

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#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
jagged bone
#

lost

topaz beacon
#

In the game of Tetris, there are 7 pieces, each made up of 4 square units. (The shapes are called "tetrominoes" in mathematical literature.) Here's the puzzle. Can you use one of each piece to form a 7x4 rectangle? If so, find a way. If not, prove why it's impossible. Thanks to Doctor Perkins for sending me this problem!

My blog post for this v...

▶ Play video
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devout snowBOT
heavy current
#

do you know the definition of n choose k?

strange arch
#

try writing out (n over 3)

#

and show that the product of its terms must be even

jagged bone
solid osprey
strange arch
#

and (n-3)! = (n-3) * (n-4) * ... * 1

#

meaning n!/(n-3)! = n * (n-1) * (n-2)

jagged bone
#

how does plugging in 3 show its even though

strange arch
jagged bone
#

oh yeah cause (n-3)! cancels

strange arch
#

yes

#

so now we're asking

#

is n * (n-1) * (n-2) / (3 * 2) even?

solid osprey
strange arch
#

since 3! = 3 * 2 * 1 = 3 * 2

solid osprey
strange arch
strange arch
jagged bone
#

so plug in n as even number and solve it would result in a even expression

strange arch
#

since from among the terms n, n-1 and n-2

#

one of them is divisible by 3

#

and two are divisble by 2

#

thereby the total product is still even

#

since at least one factor 2 remains

jagged bone
strange arch
#

because they are three consecutive numbers

#

which means one of them is multiple of 3

#

since if you look at all natural numbers

#

you see that each third number is divisible by 3

solid osprey
#

oh, you could imagine as even×odd×even/even which is still even

strange arch
#

yop

jagged bone
devout snowBOT
#

@jagged bone Has your question been resolved?

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peak kiln
#

Can you send the graph too?

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bronze willow
#

I already solved the differential equation but I wanna ask what do I have to do with the extra small questions in the question itself

bronze willow
#

I checked the answers and I got it correct

#

But the answer doesn't show how it came to be, thus skipping out the questions that has to be [shown]

#

Pinging helpers every 15 mins

devout snowBOT
#

@bronze willow Has your question been resolved?

bronze willow
#

<@&286206848099549185>

devout snowBOT
#

@bronze willow Has your question been resolved?

bronze willow
#

<@&286206848099549185>

devout snowBOT
#

@bronze willow Has your question been resolved?

bronze willow
#

<@&286206848099549185>

bronze willow
#

<@&286206848099549185>

bronze willow
#

<@&286206848099549185>

bronze willow
#

<@&286206848099549185> All of you are genuinely so slow that I have another question I have to ask here

solid bolt
#

!vol

devout snowBOT
#

Helpers are just people volunteering their time to help you. Be polite and patient.

merry gust
#

@SandAnth what is your problem?

bronze willow
#

-Is my method of solving the differential equation correct, that's it

merry gust
#

@sandanth What is your problem?

bronze willow
#

I'm sorry I have to be that way, I've been waiting for 2 hours

bronze willow
merry gust
#

Hold on, I am reading the question

restive river
restive river
#

Wait til you find out it takes months to get answered on math stack exchange

bronze willow
#

Must be complicated I bet

merry gust
#

I cannot solve question number 14 as I don't know calculus. But ques 11 seems to be under my jurisdiction. @sandanth

#

Have you thought of anything up until now?

restive river
#

Is that what youre struggling with?

#

wait its all one question

#

mb

#

misread

bronze willow
#

2nd part is basically extra questions surrounding the general equation

#

But I cannot process the function of the components itself

restive river
#

Yeah so youve found the equation n it looks right

bronze willow
#

Confirmed it with the answer in the book yes

#

Note that the answers do not show the steps of each questions

#

If it did I would not have been here in the first place

restive river
#

Do you need help with the next parts then?

bronze willow
#

Yes I do

restive river
#

Showing that it reaxhes those values under those conditions

#

so for the first one, consider what happens when t -> infinity

#

or just any large number

#

As that will represent the process repeated many times

bronze willow
#

1-e^(-kt/A) tends to 1 right?

restive river
#

Yes as when t gets large, e will tend to 0

#

so its 1-0

bronze willow
#

Man I'm stupid sometimes

#

Did not see the word "exceed"

restive river
#

Dont call yourself stupid

#

u done the hardest part of the question

bronze willow
#

I guess so

#

Theres still a bit more at the bottom

restive river
#

yss the half volume bit

bronze willow
#

Which variable is considered the volume?

restive river
#

its referred to as the depth mb

#

Half depth

#

And x represents the depth

bronze willow
#

What would it mean about the half depth

#

x/2?

restive river
#

I think x refers to the depth at any given point, so the time taken for that value to half is x/2 yes

bronze willow
#

How would you show that k is that value then?

restive river
#

Okay so basically we’ve established that w/k is the value after a long time t

#

We can consider that the maximum value of x

bronze willow
#

Omg I have not taken that into consideration

#

If x has to be half w/k has to be multiplied by 1/2 is it?

restive river
#

yes

#

so you will get

#

w/2k = w/k(1 -e^kt/A)

#

where you can just start off by cancelling out w/k

#

giving you 1/2 = 1-e^-kt/A

#

then from there basic rearranging then ln

bronze willow
#

Got the answer

#

Lets go!!!!

restive river
#

congratss

bronze willow
restive river
#

yep looks right

bronze willow
#

Im not so sure myself

#

Is it?

bronze willow
#

I dont even know where to begin with this one

#

I wish there were answer steps to this because I literally cannot comprehend how to form equations off this

#

<@&286206848099549185>

#

Pinging every 15 mins from noe

#

God I hate word questions like this

old frigate
#

i got 1.36minutes is that correct?

#

using ratio

bronze willow
#

You have to use calculus

#

Question 15

#

228 mins?

#

Ok yknow what

restive river
#

your concentration is initially 1kg/100litres

#

or 10g/litre

#

As a function of time

#

your concentration would be 10,000/1000+5t where t is number of minutes

bronze willow
#

Questions needed help on: 14 and 15 (these are definitely the only ones I need help on)

Question 14:
Am I doing this correct?
If else, state what I am doing wrong

Question 15:
What should I do first in order to form the differential equation?

Answers are given, but not the steps tp it (I hate this book for that)

restive river
#

wait

bronze willow
#

That's what stumping me in the first place

restive river
#

dv/dt = 5 ltr min^-1

bronze willow
restive river
#

one sec

#

water flows out

#

uhh

#

You would have to assume that the mixture loses sodium hydroxide

#

constantly then

bronze willow
#

This is about the table salt and not the water right?

restive river
#

Yes as the actual volume of water wont be changing

#

Youll just lose sodium hydroxide

#

And how much you lose is to do with the concentration

#

To begin with you have 10g/litre

#

And if you lose 5l of water in a minute, you would lose 50g in the first minute

#

Its gonna be an inversely proportional relationship

#

take concentration as a function of time

#

dc/dt being proportional to 1/m where m is mass of sodium hydroxide

#

wait

#

no

#

my mind fried

#

the final equation should follow something like c = c0 e^-At

#

c0 being initial concentration

#

A being some constant i cant think of rn

bronze willow
#

Hol on

#

Before the general solution

#

Whats the differential equation you came up with?

restive river
#

I cant think of one rn, my minds exhausted 😭

#

I just know how the shape of the graphs gonna look

#

dm/dt = dc/dt * v i think

#

so dm/dtv = dc/dt i think

#

not certain

bronze willow
#

Might have to ask around some more

restive river
#

wait im@overcomplicatig it

#

one sec

bronze willow
#

Hmm

#

Lets say the salt at a certain time, t is s

#

it'd be ds/dt

bronze willow
#

Since water is added to the saltwater at a rate of 5 litres min^(-1), then the amount of salt is going to be diluted at the same time at a rate of 50 grams min^(-1)

#

And if the saltwater solution is also going down at the same rate, the amount of salt going out of the tank is gonna be another 50 grams min^(-1)

#

Both of these are going through the same time, t

#

So -100t

#

Or -0.1t in kg

restive river
#

I just tried it and i got 0.2278 which is short by quite a bit 😭

#

Probably a unit error

#

i took dc/dt = -5c

#

wait thats only the mass

#

try dc/dt = -5c/1000

#

might be different

#

Yeah that gives the answer

#

over complicating it for what 😭😭

#

my apologies

restive river
#

Not the addition of water

#

The addition of water is just to counteract the loss of water

#

To keep the volume constant

#

The waters going to be a constant volume of 1000 litres

#

And the loss of sodium hydroxide per minute is 5c

#

So the decrease in concentration at any given momement in time is -5c/1000

#

change in mass/volume

#

change in concentration

bronze willow
#

Dang I see now

#

Alright then, thanks for the help

restive river
#

Ywah im sorry for overcomplicating it to begin with 😭

bronze willow
#

No worries about it

#

Then there's this question left

restive river
#

gove me a second

devout snowBOT
#

@bronze willow Has your question been resolved?

royal carbon
#

Hello

bronze willow
bronze willow
#

<@&286206848099549185>

#

whatever

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I had help and I thought the answer was weird, but ngl it seems legit so I'm just gonna count it as an error in the book

#

anyways, thank you to everyone who helped me

#

.close

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restive river
#

this might be a dumb question but i dont know how to solve this

upper jetty
#

Here you can use the cosine relations (sorry if it's called something else, not native language, don't know the english terms).

restive river
#

wait all i have to use is cosine rule?

upper jetty
restive river
#

OHHH

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i didnt know

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well thats easy

upper jetty
#

Seems that way, yeah.

restive river
#

ok thanks

upper jetty
restive river
#

.close

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upper jetty
#

@restive river might also have to use the sine relations as well.

restive river
#

oh

#

ight

#

thanks again

upper jetty
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quasi mountain
#

I have tried looking up how to do this one million times and I have answered one of these questions right only because i guessed and somehow got it right but this website has never gave me trouble until now becuase it never taught me how to find the p value it just always says "use technology" 🤬 does anyone know how???

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quasi mountain
#

<@&286206848099549185>

quasi mountain
#

.close

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grave acorn
#

Hi Math help!

devout snowBOT
grave acorn
#

I’m working on a set of homogenous and 3 variable system of equations

#

The question is #36

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The final solution was 0,0,0

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But I don’t get what I essentially did that was wrong?

grave acorn
#

Also when dealing with three variable system of equations. Idk when the let z = c. Do we always eliminate x first?

#

I get diff answers depending on the first variable I eliminate

devout snowBOT
#

@grave acorn Has your question been resolved?

graceful cosmos
graceful cosmos
grave acorn
#

If I set z to c

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My solution will be different from someone

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Who sets x to c

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And idk if mine is incorrect as a result

graceful cosmos
#

Indeed, that would make one of those solutions incorrect

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No matter the method, the solution should be the same

grave acorn
grave acorn
#

But according to the prof both r right

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She did a diff procedure

grave acorn
graceful cosmos
#

Gotcha, there's a family of solutions.

#

If both works are correct, then this is actually the same family, but different descriptions of it

#

,w matrix row reduce {{5,2,3,0},{3,1,-2,0},{4,-7,5,0}}

graceful cosmos
#

Your work is correct, the only solution is (0,0,0)

#

@grave acorn

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sick tendon
devout snowBOT
sick tendon
#

this is a non calculator question on a timed test

#

is there even a fast way to do this

#

i feel like the question was also vague

patent marsh
sick tendon
#

its a practice test

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this is a revision

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to see what i have done wrong

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and practice for the real one

glad patio
#

It's MCQ so the fast way is to not add exactly, just estimate to the nearest 50, 418 is wrong because that is the 'rest' that is evenly distributed, not the amount at S Paulo hospital specifically

#

nearest 100 would probably do if mental maths is not your strong suit

sick tendon
#

its like

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i took too long to interpret the question

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and jsut kind of guessed

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ill try again

glad patio
#

Yeah Qs like this are kinda horrendous, a lot of aptitude tests many moons ago when I was applying to airlines had Qs like this, the more you do the easier it gets

#

In the early stages, write the key numbers on a notepad as you go to help keep track

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That way if you get lost you dont have to start from the beginning

sick tendon
#

.CLOSE

#

.close

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drifting zinc
#

I'm trying to write this with polar coordinates

drifting zinc
#

are the bounds correct?

#

I'm not getting the correct final answer

acoustic leaf
#

you may want to double check the bounds on theta

drifting zinc
#

I thought that might be wrong but I'm looking at the graph and the angle does go from 0 to pi/4

acoustic leaf
#

only if you're strictly in the first quadrant

drifting zinc
#

oh i see.. so is it -3pi/4 to pi/4?

#

that still doesnt give the correct answer

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drifting zinc
#

.reopen

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weak cove
#

Why?

#

What log properties do you know?

#

I would go 1-by-1 on the options

#

simplifying

#

to see if they're actually equal or not

#

Show your work

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zinc pewter
devout snowBOT
#

Please don't occupy multiple help channels.

zinc pewter
#

Have any clearer calculation method?

kindred agate
zinc pewter
#

yes

kindred agate
#

well, let's try to bound it between two other limits

#

so what is the absolute minimum that cos x can be

zinc pewter
#

0?

weak cove
#

I closed your other channel. Stick to 1 channel only

kindred agate
#

you drew a graph of cos x over there

#

look

#

whats the minimum

boreal ingot
#

try to form
smth <= x+cosx / x <= smth
using facts abt cos

#

btw is the 2nd image the solution?

zinc pewter
kindred agate
#

this is a specific case of a generalized limit method when there's a rational function and there's a cosine or sine there somewhere and it's going to infinity

#

anyways

#

whats the absolute lowest value of cosine

#

you drew a cosine graph

zinc pewter
#

1

#

?

zinc pewter
#

tbh

#

my teacher sent to me one

lilac patio
#

the cos x/x limit can be ascertained via squeeze theorem

kindred agate
#

minimum

#

least

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lowesat

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lowest

zinc pewter
#

-1

kindred agate
#

correct

#

and 1 is highest

#

so those are strictly less than or equal to cos x for the first one, and >= cos x for the second one

#

so we can rewrite the original limit

lilac patio
#

-1 <= cos x <= 1
-1/x <= cosx / x <= 1/x
lim x to infty -1/x <= lim x to infty cosx / x <= lim x to infty 1/x
0 <= lim x to infty cosx / x <= 0

kindred agate
#

we are doing x+cosx

#

/x

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cosx/x is trivially zero when you go to infinity

lilac patio
#

you can separate the function as x/x + cosx / x

kindred agate
#

yeah but that cant always be done with limits of this form

lilac patio
#

oh wait they already did that in the board

kindred agate
#

we wanna learn the general lesson of "sin and cos are negligible at infinity in a rational function with x's on the top or bottom

kindred agate
#

and these are both trivial

#

so we can apply squeeze theorem

zinc pewter
#

Ok

#

Sound interesting

kindred agate
#

so what is lim x->inf of (x-1)/x

#

and then (x+1)/x

zinc pewter
#

it's 1 right?

kindred agate
#

yep

zinc pewter
#

now (x-1)/x<=(x+cosx)/x<=(x+1)/x
becomes 1<=(x+cosx)/x<=1?

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#

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restive river
#

Does anyone know how to solve this, a guy needs it done

strange igloo
#

this too

weak cove
blissful herald
strange igloo
weak cove
#

Are you guys taking a test together?

weak cove
blissful herald
#

💀

strange igloo
#

both questions are my math phomeowkr

blissful herald
#

lmao

strange igloo
#

they are

weak cove
#

Why did a different account open and post the question for you

strange igloo
restive river
#

wait iam tryna help great888

#

help him instead

weak cove
#

bruh

restive river
#

I was tryna help him in the first place

#

mb

blissful herald
strange igloo
#

yes

blissful herald
#

and you want each rectangle to be painted only partially

#

upto 10 inches

#

ans the length is given as 27

#

so find the area of paint for one rectangle

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and multiply it by 6

strange igloo
#

thses are the other slides btw

#

i already did that

blissful herald
strange igloo
#

the question

#

its so difficult

#

i ddid absolutly everything