#help-27

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hard knot
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ty guys

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:3

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hard knot
#

How can I find Y values of this

devout snowBOT
hard knot
late orbit
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This is direct calculation. There's no trick to this.

hard knot
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im getting angles

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for the range

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tho

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I got the calculation wrong but whatever I stuck with it

magic pine
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this is best understood from the context of the unit circle

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if you take the arctangent of sqrt(3/7) and -sqrt(3/7) you'll get two solutions

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the problem is that the one for -sqrt(3/7) will be outside the desired range

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since tangent has period pi, you could add pi to those solutions as many times as you want

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and they would still give you the same tangent

hard knot
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oh ok

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Is it
possible to figure out the y values through the angles you got

magic pine
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im confused by what youre asking

hard knot
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Imagine they asked 0 <_ theta _< Pie

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And you got the set of angles for that

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right?

magic pine
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there's no theta in the equation

hard knot
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oh

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I see

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I understand

magic pine
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the y is the angle

hard knot
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so this

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is not the same as this ^

magic pine
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im not sure what youre asking

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let's take a step back

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and consider a simpler example

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(\cos\theta = 1)

woven radishBOT
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maximo

magic pine
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can you give me a solution to that

hard knot
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0

magic pine
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theta = 0

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but yes

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now consider

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(\cos x = 1)

woven radishBOT
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maximo

magic pine
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can you give me a solution to that

hard knot
hard knot
magic pine
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no

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there's no theta there

hard knot
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oh ok

magic pine
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a solution would be x = 0

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now how about (\cos y = 1)

woven radishBOT
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maximo

magic pine
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can you give me a solution

hard knot
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y= 0

magic pine
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yes

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notice how all of these equations

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are equivalent

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the letter you use for the variable

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the symbol

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is irrelevant

hard knot
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if i may ask then

magic pine
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they are all stating the same relationship

hard knot
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Why is here the case

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Where x is theta

magic pine
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x is not theta

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x is the argument of the trig functions

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yes

hard knot
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oh i think im following

hard knot
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as the range

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would you have to convert all the angles into terms of pi?

magic pine
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practically yes

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in theory no

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if the answer was x = 2pi

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and you said

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x = 360 degrees

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your answer would be correct, since those are equivalent

hard knot
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oh ok

magic pine
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but it may be marked wrong

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just use what they use

hard knot
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Then last question

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if i may

hard knot
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are they here in terms of pi

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or something else

magic pine
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not in terms of pi

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in radians

hard knot
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oh right

magic pine
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if they dont have a degree symbol, assume radians

hard knot
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OH!

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I understand

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eg
60 degrees = 1/3 Pi = 0.333 rad ?

magic pine
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60 degrees is pi/3 radians yes

hard knot
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So here

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its the same as y x Pi = degrees

onyx rune
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60 degrees = 1/3 pi radians

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pi is just a number not a measure of an angle

magic pine
hard knot
magic pine
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you multiply by 180 and divide by pi

hard knot
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But thats radians no?

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OH

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no

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yeah

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I get it

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can go both ways

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Ok i got it

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Thank you

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That really helped!

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Apprecaite it

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:3

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vital blaze
devout snowBOT
vital blaze
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How are they able to make (1+x)(1+x)^n = (1+x)^n +x(1+x)^n. I haven't doen these proofs in a while. I proved the rhs but couldn't with the left

onyx rune
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they factored out (1+x)

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(a+b) (c+d) =a(c+d) +b(c+d) see the pattern?

vital blaze
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oh ok

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So they factored out (1+x)^n and you are left with (1+x)^n + x(1+x)^n

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makes sense thank yoy

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prisma frost
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Can someone explain to me

devout snowBOT
prisma frost
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Why -18 pi over 4 turned into -pie over 2 please

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For 7

stuck field
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Because the period of sine or cosine is 2pi. You can add/subtract 2pi until you get an angle you're more comfortable with. (preferably something in [-pi,pi])

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And also! It's not pie.

prisma frost
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Oh ok

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So I want it to be in the range of of those too

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Ok ty

prisma frost
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Thanks for the help

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restive river
devout snowBOT
restive river
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How do i solve this? I’ve tried the above and it doesn’t look right

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Just want to find dy/dx

cinder coral
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the curve looks like the folium of descartus if I'm not wrong

solar goblet
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misread, my bad

cinder coral
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first , find dy/dt

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then find dx/dt

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then divide them both

restive river
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That’s what I’ve tried to do but they don’t look right

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The dy/dt I’ve tried to figure out don’t look right

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And I get different answers when trying product and quotient

cinder coral
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omg

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what have you done

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(1+t)^-3???

restive river
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Yh I wasn’t sure wtf I did there

cinder coral
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that's wrong

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$1+t^3$

woven radishBOT
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Victor Grignard

restive river
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I tried searching it up but I couldn’t find whether that was right or wrong

cinder coral
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this

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and

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$(1+t)^3$

woven radishBOT
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Victor Grignard

cinder coral
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are different

restive river
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I see

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How would I write (1+t^3)^-1

cinder coral
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why not just apply the u/v rule instead

restive river
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Yh I tried that in the next one

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But I did something wrong there too I think

cinder coral
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its correct

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don't solve the (1+t^3)^2 in the denominator

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its going to cancel anyways after division

restive river
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I got $1+2t^3+t^6$

woven radishBOT
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NotPlayingAgain0

restive river
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As the expansion so I thought I did it wrong

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Because I didn’t see how I could divide

cinder coral
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the expansion is correct

restive river
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Okay and how would I divide I by the top

cinder coral
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don't do that

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when you're going to

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divide dy/dt and dx/dt

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the denominators being same

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will cancel out

restive river
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Ahhh I see so do I leave the denominator expanded?

cinder coral
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yes

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unexpanded

restive river
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Okay thanks I’ll try solve the rest

cinder coral
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that would work too

restive river
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Thanks found it šŸ™

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hard knot
devout snowBOT
hard knot
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Uhhhh what can I do from here

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to find an angle

magic halo
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you can take out sin

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and divide both sides by sin

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to get 8 cos = 5

hard knot
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so cos = 5/8?

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oh

magic halo
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yes, but that wont get you an angle

hard knot
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I wasnt sure if you could do

5sin/8sin

hard knot
little totem
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you run the risk of losing solutions

magic halo
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so just keep it outside in brackets?

little totem
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you cant divide both sides of an equation by c if c=0

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yes

magic halo
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ĀÆ_(惄)_/ĀÆ

candid lance
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well

magic halo
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mb

candid lance
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u can just get common factor

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to get 2 different solutions

hard knot
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How? you cant turn it into x^2 bc there is cos? or can u

candid lance
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and u also get sintheta = 0 in one of them

little totem
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its not "wrong", its just easy to forget and make a mistake

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factor out sin:

$\sin{t} (8 \cos{t} - 5) = 0$

woven radishBOT
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CosmoVibe

hard knot
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okay?

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but what does that do

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^

little totem
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so now you have two things multiplied together

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that get 0

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what do you know about those two things

hard knot
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5(5x+3)
x = 0 and x = -3/5

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But idk with
5y (5x+3)

little totem
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hold up, slow down

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where are you getting those expressions from

hard knot
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made them up

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šŸ™‚

little totem
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oh ok

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so for this particular problem

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what are the two things we multiply to get 0

twilit comet
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wait i think there's a much simpler solution--

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solution a is that sin theta = 0

little totem
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thats what we are doing

twilit comet
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solution b sin theta is not 0, then u just divide-

little totem
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from first principles

twilit comet
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so then use arccosine

twilit comet
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ok

hard knot
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i just know
5(5x+3)
x = 0 and x = -3/5

little totem
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do you see what i did

hard knot
little totem
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and do you see there are two expressions that multiply to get 0

hard knot
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Sin x 8cos

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= 0?

little totem
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you have one of them right

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the other one is wrong

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you changed it

hard knot
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um

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sint x (-5) = 0

little totem
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you don't see these two things are being multiplied?

hard knot
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Yes? i do

little totem
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that's the answer im looking for

hard knot
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oh ok

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I thought u meant like this

little totem
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the two things being multiplied are sin t and 8cos t - 5

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no i just meant the two expressions

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these are the two things we multiply to get 0

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suppose sin t = a

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8cos t - 5 = b

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ab = 0

hard knot
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oh alright so thats how it works

little totem
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yeah so

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if ab = 0

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what do you know about a and b

hard knot
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a = 0

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b = 5= 8cost

little totem
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no you skipped steps

hard knot
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oh otherway around

little totem
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for now just think of a and b as numbers

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if ab = 0, what does that tell you about a and b

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imagine a and b are real numbers

hard knot
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One of them is 0 or both

little totem
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yes

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a = 0 or b = 0

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now we substitute

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sin t = 0
or
8cos t - 5 = 0

hard knot
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sint = 0 = a
cost = 5/8 = b

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a = 1/2 Pi?

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b = 0.89?

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Or am i jumping

little totem
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don't use a and b, you're confusing yourself

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you're solving for t, not a and b

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a and b was simply there to help you wrap your head around how we are splitting into two cases

hard knot
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t = 1/2 pi and t = 0.89

little totem
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sin pi/2 = 0?

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check that

hard knot
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= 1

little totem
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yeah, we need sin t = 0

hard knot
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oh

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So i put 0 degrees

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and not 0radian

little totem
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i mean, that doesn't change anything

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0 deg = 0 radian

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it's 0

hard knot
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Idk, i put in the calc Sin^-1 (0) when its in radian form

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but yeah i got t= 0

little totem
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you really should not need to punch inv sin 0 into a calculator

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imagine someone had to punch 5+5 into a calculator

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could you? absolutely

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but if someone did that you'd be like "wow they don't know how to add"

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you should have a very solid understanding of what inv sin 0 is

hard knot
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I need to get a feel of the values a bit more, i dont use circle theorem

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Thats probably why

little totem
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yeah if you want we can work on that later

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but for now, sure

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t = 0

hard knot
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Yes

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and t= 38.7 C

little totem
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im guessing that's degrees

hard knot
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Yes

little totem
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sure

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but another question

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the problem probably states that it wants all solutions of a certain range

hard knot
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Its for a triangle

little totem
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what is that range? or does it just want all solutions

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ohhh

hard knot
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So less than 90

little totem
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ok then you're good, those are both solutions

hard knot
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I had to do one of these things

little totem
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ok just checking

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because you always should check the desired range of the problem you're solving

hard knot
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Learnt you can split it

little totem
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now do you want to go over the circle thing really quick

hard knot
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But apparently

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0 is not a solution

little totem
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it makes sin / cos super easy to understand

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i mean, does it make a degen triangle?

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if it makes a degen triangle you generally toss the solution

hard knot
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No that makes sense

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yeah

hard knot
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Everyone is trying to make me swallow circle theorem

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but i survived

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so

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Ill see

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Maybe another date

little totem
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idk what "circle theorem" is but

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the unit circle is how we define sin and cos

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so if you don't have a good grasp of that you might struggle with trig

hard knot
little totem
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you're just feeling away at things rather than understanding why it is

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yeah I don't use that

hard knot
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oh?

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THEN HIT ME

little totem
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so like i said

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the unit circle is how we define sin and cos

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let me give the definition of sin and cos now

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so obv, the input of a trig function is an angle measure

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so imagine that theta is your input

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you turn theta angle measure

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then draw the ray until it hits the unit circle

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the point where it hits the unit circle can now be written as (x,y)

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and very simply

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x = cos theta
y = sin theta

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that's it

hard knot
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🤨

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Yeah you use that in mechanics

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If I remember correctly

little totem
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probably

hard knot
#

Horizontal and vertical

little totem
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so now watch how easy it is

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to solve something like sin t = 0

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as you know from the definition we just gave

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sin t corresponds to the y coordinate of where the ray hits the unit circle

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so sin t = 0 is saying the y value is 0

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you have t = 0 and t = pi

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that's it

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the red line is y = 0

hard knot
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Because it can’t be negative

little totem
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what can't be negative?

hard knot
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Oh sorry

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I jumped

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You can’t have a negative X value

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Sin value

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And the range is 0 to Pi

little totem
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you totally can

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both sin and cos range from -1 to 1

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for instance, suppose you wanted to solve

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sin t = -1/2

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draw y = -1/2

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and mark where it hits the unit circle

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those are your solutions

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in this case -pi/6 and 7pi/6

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easy

hard knot
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Oh

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How does that change with cos and tan

little totem
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cos t is the x value

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so suppose you wanted to solve like

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cos t = 1/2

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draw x = 1/2

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and then mark

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your solutions are pi/3 and -pi/3

hard knot
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Oh ok

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And if it was in a specific range

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You would just +- 2Pi

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Right these values?

little totem
#

exactly

hard knot
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Oh ok

little totem
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you can always add or subtract as many 2pis as you want

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so most people do what is called finding the principal solutions

hard knot
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Is tan possible on that as well

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Because it’s weirdly shaped not circular

little totem
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the solutions between 0 and 2pi

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and then just add a +2pi*n

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where n is any integer

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tan is also really really easy

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you know that tan = sin/cos right?

hard knot
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Yeah

little totem
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so this is one way of getting to the point (x,y), yeah?

hard knot
#

Righttt

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Yeah

little totem
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y = sin t and x = cos t as we have established

hard knot
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But that’s only one solution?

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Or all possible solutions?
Like in the other you always had 2 angles

little totem
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so tan = sin/cos = y/x

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one solution, im showing you the visualization

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what the concept is

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does y/x ring a bell for you?

hard knot
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Gradient

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Oh right

little totem
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idk if that's the same concept, but here in the US we more commonly refer to it as slope

hard knot
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Y= 3/5x
Find tan0
Tan0= 2/5

little totem
#

so the tan function

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converts angle to slope

hard knot
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If you had
y= 3/4x + 7

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Could you find the tan0 value?

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Is it still tan0 = 3/4

little totem
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not sure what y = 3/4 x + 7 has to do with anything

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tan 0 = 0 always

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because if you are at an angle of 0, the slope is always 0

hard knot
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Tan theta sry*

hard knot
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So I just gave an equation of the line

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To check if you can mix it with that

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Or too jumpy

little totem
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too jumpy

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so let's do this

hard knot
little totem
#

suppose I want to solve

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tan t = 3/4

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it turns out this doesn't have a nice answer, but you can ballpark estimate it with a solid conceptual understanding

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draw the line passing through the origin with a slope of 3/4

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the solution on the right is approx like 35-40 deg?

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the solution on the left is gonna be like

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180 + whatever that 35-40 is

hard knot
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something like that

little totem
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yeah something like that

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it's gonna be higher than 30 though because

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at an angle of 30 the slope is 1/2

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but that's the idea

hard knot
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oh ok

little totem
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tan converts angle to slope

hard knot
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how do i get the correct angles?

little totem
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inv tan converts slope to angle

hard knot
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okok

little totem
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well if it's a nice 30-60-90 ratio or something like that

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then you just work it out geometrically

hard knot
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Oh right

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yeah makes sense

little totem
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but if it's not, then it's probably really ugly

hard knot
#

They always give you a nice Pi

little totem
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you would be able to get a good estimate from this conceptual understanding

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but a more precise answer you probably want to grab a calculator

hard knot
#

Do you know if there are any circle questions

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Where you have to use this?

little totem
#

but it's important to be able to see trig functions in this way or you might not really understand where all of these different solutions are coming from

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basically almost any trig question

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like

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sin t = 0

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a lot of students will just punch inv sin 0 into the calc

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get 0

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and miss the pi solution

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the inv trig functions can only output one principal value, but it misses all of the other valid solutions

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by thinking about trig functions in this way, you know how to think about them in a way that you won't miss them

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rather than just memorizing obscure rules about trig

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everything you learn about trig in school can be derived from first principles using this visualization

hard knot
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I saw this a while ago

little totem
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oh that's a little abstracted away

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i thought you were starting a unit on trig

hard knot
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no i am

little totem
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this is like second year calc

hard knot
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its just when i searched up all trig formulas

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this came up

little totem
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yeah these?

hard knot
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and Ik most of it

little totem
#

these are all derived from first principles

hard knot
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except for reduction

little totem
#

reduction you won't need until calc, since it involves integrals

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if you don't know what integrals are don't worry about it

hard knot
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good news for me

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I think

little totem
#

oh

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wait

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you linked like

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two different "reduction" formulas lmao

little totem
little totem
# hard knot

the reduction formulas here you do actually need to know

hard knot
#

Oh idk

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Ohhh

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Ok

little totem
#

these are important

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i didn't see that they were called reduction formulas

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so yeah if you understand what i just explained

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you actually don't need to memorize any of the reduction formulas

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they take like a few seconds to visualize in your head once you get used to it

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so take for example

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the first one

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sin(-t) = -sin t

hard knot
#

Its similar to transformations

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no?

little totem
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yeah

hard knot
#

If not the exact same

little totem
#

it's all transformations

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it's saying

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suppose i have an angle t

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that gives me a particular x, y, and the y value is the sin value we want

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sin t = y

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if i flip the angle to be negative

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that's the same thing as flipping y to be negative

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that's it

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why would anyone ever memorize the reduction formulas

hard knot
#

I think im following

hard knot
#

which links to unit circle???

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kinda

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no

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f(x)

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no

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Well yeah no

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Is this transformations?

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bc thats the next topic :3

little totem
#

this is a bit more advanced

hard knot
#

great

little totem
#

so like

little totem
#

pythagorean and reduction

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  • the reciprocal and quotient identities
#

those are like "level 1"

#

with only the circle thing i showed you

#

all of these identities can be understood from first principles

hard knot
#

yeah

little totem
#

law of cosines and law of sines (not shown on the sheet) are like level 2

#

once you have a basic understanding of trig functions, you can apply a little bit of geometry to derive those as well

#

and the two of them together allows you to solve all triangles

hard knot
#

oh wow

#

theres more

#

very disapointed

little totem
#

everything in the middle, starting with the angle addition formulas

#

that's like level 3

#

if you want to understand them from first principles, you need to take a detour to understand complex numbers

#

but once you have the angle addition formulas, everything else can be derived fairly easily

hard knot
#

good news

little totem
#

they probably either

#

threw the angle addition formulas at you

#

and you just memorize them

hard knot
little totem
#

or they did some geometry proof of them, which technically works, but i don't find them elegant or particularly helpful conceptually

#

double angle formulas are pretty easy as long as the angle addition formulas are memorized

#

so worst case scenario you memorize the angle addition formulas

#

and then derive everything else

little totem
#

yeah a = b

hard knot
#

cos(A+B)

#

yeah

#

i do B =A

little totem
#

same thing

hard knot
#

yeah

#

oh ok

#

maybe ill learn how to prove them

#

quickly

#

before i go next topic

#

Thats good

#

!

little totem
#

i think all trig students should try to practice the derivation of the trig formulas

#

because it's good practice and you feel that they are justified while getting familiar with them

#

and that experience will help you when you get to calc stuff

#

anyways i hope that helped

#

trig functions should not be difficult

#

they're very simple and very visual

hard knot
#

No that definetly helped

#

Im drawing a circle now

#

As practice

#

and do some questions again

#

Thank you, very much haha

#

Was really nice of you

little totem
#

np

hard knot
#

Shukran

#

emerati? or just emiritus

#

nvm emiritus is a word

#

lol

#

thanks xD

#

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random shoal
#

Hey guys, what'd I do wrong?

devout snowBOT
random shoal
#

kinda need this rn, my test's tmr

restive river
#

no real roots
downward opening parabola

#

you did that ?

random shoal
#

parabola?

#

lemme google

#

what i did was to identify a, b and c, then substitute in the values for b^2-4ac

#

then i drew that graph to find the range of values

#

yo wait i just realizedwhat the problem is

#

4th to 5th line lol

#

aight bye. imma ace this test

#

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marble vine
#

Hello

devout snowBOT
marble vine
#

We take three distinct points at random from the points on the grid opposite.
ā— ā— ā— ā—
ā— ā— ā— ā—
ā— ā— ā— ā—
How much different ways of obtaining three aligned points. And what's it probability
(If you find 14,it's false).

#

can someone help me how to find this

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āœ…

marble vine
#

.close

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hot epoch
#

Given a system of 3 linear equations (Ax +By +Cz +D=O, A1.., A2.., A3..) in 3D-space, what are the solutionspaces and the conditions for the coefficients?

I did this for two planes first, then did this one but was told to find a systematic method for it and use pivots, and idk how that works here

frank zinc
#

A pair of dice is rolled, what is the probability that a number is divisible by 2 and 3

am I correct? Not sure

pastel pasture
#

Cramer's rule kekw

frank zinc
#

wait this is taken

#

my bad

pastel pasture
#

yeah

hot epoch
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@hot epoch Has your question been resolved?

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frail bloom
#

help

devout snowBOT
frail bloom
#

why is it not 1

#

and if it is 1 what mistakr did he make

twin thunder
#

math problems like this create wars

#

long ones

#

sed that math like this can't be subjective

frail bloom
restive river
woven radishBOT
restive river
#

So the moral of the story is to use either parentheses or fractions to be less ambiguous

frail bloom
#

šŸ˜“

#

im insatisfied

#

i wanted my answer to be right

twin thunder
#

sometimes, math is like that

frail bloom
#

math l

#

well thanks

#

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thorn umbra
devout snowBOT
thorn umbra
#

the plus c is thrwoing me off

robust cradle
#

so what is the problem here?

thorn umbra
#

i can factoerisde

#

but how do i get the plus c

thorn umbra
robust cradle
#

yes

#

-b+c = -4

thorn umbra
#

i thought c would be a number so i didnt attempt

robust cradle
#

0 is a number

#

lul

thorn umbra
#

yhbut like u know

#

anywayssssss

#

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split ridge
#

Could anyone please help me solve this question about regular expressions? I hope you can help me, as this question is more about theoretical computer science.

split ridge
#

This is my question. This is my answer: L((a + b)(abb(a+b)+Ī»)) This is my mistake: Your regular expression generates the word abbabb while it should not.

split ridge
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split ridge
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split ridge
#

.close

urban vector
#

Hello! Sorry to be a bother but I have a few problems on my practice exam that I have no idea how to solve because we weren't taught, and I would like to at least familarize myself with the concepts before my exam.

Here is the first problem:

urban vector
#

I understand that we have to use trig substitution here purely because I had to look it up, but I don't know how this will equate to cot^2x, and its mildly concerning given we just learned how to do trig sub using trig indentities this friday and class was cancelled today

scarlet sequoia
#

Emm

#

Let x = 3sin(u)

#

Have you considered that?

urban vector
#

i have, i just don't understand why this is a trig sub problem in the first place, if that makes sense

#

also, do I have to open a new channel for each problem? I don't mind but would like to know

scarlet sequoia
#

it's sort of an intuition but you can see that it leads into Pythagorean Identity

#

which is just nice

#

in a way to solve that

#

and we get rid of the square root which is problematic here

urban vector
#

uh

#

oops hold on

#

that also didnt work

#

so i have:

supple knot
#

du is not dx

urban vector
supple knot
#

find du in terms of x and dx

urban vector
#

yes yes

#

i know du is this

#

however

#

i dont know how we get 3cos^2(u)

#

in terms of what we have in the equation

#

oh wait a minute

scarlet sequoia
#

9 - 9sin^2(u) = 9(1-sin^2(u)) = 9cos^2u ---> 3cos(u)

#

(after taking square root)

urban vector
#

ok ok so that makes sense

scarlet sequoia
urban vector
scarlet sequoia
#

no problem, it's fine

urban vector
#

so that basically leaves us with

#

uhhh

scarlet sequoia
#

it gives

urban vector
#

right? or am I blanking here

scarlet sequoia
#

3cos(u)/9sin^2(u) * 3cos(u)

urban vector
#

oh wait

#

so its just 1/9sin^2(u)?

scarlet sequoia
#

no, how?

urban vector
#

wouldn;t the 3cos(u) cancel

#

because its on both the top and the bottom?

scarlet sequoia
#

it's not on the top and the bottom

#

it's twice at the top

#

first one comes from sqrt(9-x^2) --> 3cos(u)

#

and secone one comes from dx = 3cos(u) du

urban vector
#

i got confused

#

ok so now the cot^2 makes sense

scarlet sequoia
#

Ah, brackets would be great haha

#

Yep, can you proceed?

urban vector
#

LMAO

#

ok so

#

integral of cot^2 is -x - cotx - c

#

but we are in thr form of u

scarlet sequoia
#

but you know that x = 3sin(u)

#

then what's u

urban vector
#

u isssss

#

arcsin(x/3) ?

scarlet sequoia
#

perfect

urban vector
#

so the answer is :

#

and i do not believe I need to simplify there

#

ok sweet thats great

scarlet sequoia
#

I think it can be as it is, but 2nd one is sqrt(9-x^2)/x

urban vector
#

thats easy to do once you knoq hoq LMAO

scarlet sequoia
#

(it can be obtain from the substitution)

urban vector
#

how in the hell do we get to tere LMAO

urban vector
#

would you be able to help me with anymore or should I open a second ticket/

#

?

scarlet sequoia
#

Well, you can post it here

urban vector
#

gotcha

#

one was stumping me but the calculator online says its integration by partial fractions so I'll watch a video on that instead

#

this one I think I have to use u-sub for but im unsure

#

I set u = 2x + 1 and du = 2dx

#

so the integral would come out to

#

2 integral from -3 to -1 of f(u)du

scarlet sequoia
urban vector
#

do I need to redo the bounds for the integral for the graph? they would come out to -5 as lower bound and -1 as the upper bound

scarlet sequoia
#

there is also 4 there

urban vector
#

i pulled the 4 out from f(2x+1)

scarlet sequoia
#

ok

urban vector
#

and then du = 2dx, do 1/2 du=dx

#

so i pulled the 1/2 out as well

scarlet sequoia
#

okay, fine

urban vector
#

then do I rearrange the bounds?

scarlet sequoia
#

yes, when dealing with definite integrals and u-sub we are supposed to change bounds

urban vector
#

ok

#

so we have the new integral and we know the original integral is = 16

#

is the area of the new integral just 8?

scarlet sequoia
#

the original is

urban vector
#

the original is = 16

woven radishBOT
urban vector
#

mhm the same as the original integral

#

except we have * 2

#

oh

#

32 not 8

#

i was dividing

scarlet sequoia
#

yeah

#

because we have 2 * this

urban vector
#

ok sweet i actually did that one

scarlet sequoia
#

and the variable is just a variable, u or x, doesn't matter, integral is same

urban vector
#

yeah

#

final one (for now I believe):

#

is this integration by parts?

scarlet sequoia
#

We can try

#

Seems so

urban vector
#

ok so u = x, dv = f''(x), v = f'(x), du = 1

#

so uv - int(vdu)

#

xf'(x) - int from 0-2 (f'(x)dx

#

so the integral is equal to :]

#

just 0

#

because f(2)=f(0)

#

so we just end up with x*f'(x)

#

what do we plug in for x here/

#

?*

scarlet sequoia
#

same

#

2 then 0

#

so it's

#

2 * f'(2) - 0 * f'(0)

urban vector
#

so -2 is the answer

scarlet sequoia
#

yes

urban vector
#

thank you for the help! i appreciate it its been very helpful

#

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tawdry wave
#

Hey I wanna understand the logic behind this
(I just used a calculator to try the choices)

dawn iris
#

notice $\cos(x^{\circ}) = \sin((90 - x)^{\circ})$

woven radishBOT
#

AlphaNull

tawdry wave
dawn iris
#

start writing out terms from the beginning and the end of the series

#

you will see a lot of cancellation

tawdry wave
#

Ah

tawdry wave
#

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pulsar crater
#

if i want to make a position time graph out of a velocity time graph that looks like this

pulsar crater
#

and im finding the rough displacement with the area method

#

would i do this

#

red area plus green area

#

to find rough displacement

acoustic leaf
#

yes, although area under the x-axis should count as negative for displacement

pulsar crater
#

ty

#

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high notch
#

Help me

devout snowBOT
bright phoenix
#

just do exactly what the paper says

high notch
#

I don’t get what to do

#

Idk how to find the slope

bright phoenix
#

Slope is (how far you went up) / (how far you went over)

#

If the line is like / it’s positive

and if it’s like \ it’s negative

high notch
#

So the one on the paper is positive basically

bright phoenix
#

Yes

high notch
#

and to find the slope I go up by the units??

bright phoenix
#

Count how many units you go up (or down) from the start point

#

And divide by how many units you went left or right

high notch
#

The start point of the triangle right?

bright phoenix
#

Start point of either Brandon or Madison

#

They each start in different places

high notch
#

so -3 , -3 and 0 , -1

bright phoenix
#

Yes

high notch
#

And go up

#

Okay thank you

bright phoenix
#

Then over

high notch
#

So up then over, then add them together?

bright phoenix
#

Divide them

#

Not add

#

Up/over

#

=slope

high notch
#

So I would start by -3 and go up

#

Then count the units goikg over and divide them

bright phoenix
#

Yes

#

It also tells you

#

To go up six

#

Over 9

#

So 6/9 = slope

#

Or 2/3

high notch
#

So 2 and 3 and 6 and 9

#

And that’s out slope

#

Our*

bright phoenix
#

2/3 by Brandon and 6/9 by Madison

high notch
#

Okay thank you

#

I also have 2 other pages if that’s fine

bright phoenix
#

No it’s not

#

You can do this

#

Just think for yourself

high notch
#

Okay I’ll try

#

.close

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torpid locust
#

Could someone help me with this question? I had to translate it from French to English so please forgive me if the translation is choppy

sand thorn
#

Ok @torpid locust so let's do part (a)

torpid locust
#

Alright

sand thorn
#

do you know what a secant line is

torpid locust
#

The lign that passes by 2 points?

sand thorn
#

yeah

#

do you understand that if I have two points in space, there is exactly one line which crosses through both of them?

torpid locust
#

yes

sand thorn
#

do you know how to represent a line as an equation with variables and coordinates

torpid locust
#

delta y / delta x ?

sand thorn
#

I mean sure? what is that

#

what's x and y, and what is delta

torpid locust
#

i mean to find the secant line

sand thorn
#

yes

torpid locust
#

y2 - y1 / x2 - x1

sand thorn
#

yeah

#

well what are y2 and y1 and x2 and x1

torpid locust
#

y2 is f(2), y1 is f(1), x2 is 2 and x1 is 1

#

so basically 2 - 1 / 2 - 1

sand thorn
#

sure yeah

sand thorn
torpid locust
#

the secant line?

sand thorn
#

well no not really

#

did you just memorize that or something lol

torpid locust
#

random guess lol

sand thorn
#

okay

#

do you understand how coordinate space works? if I have a piece of paper, and I pencil in a dot somewhere, how do I fully describe where the dot is?

torpid locust
#

Well you need to know where the penciled dot is located no?

sand thorn
#

No, I took a blank piece of paper, drew a dot in some random place, and I want to communicate to you exactly where it is

#

Suppose I have access to a ruler...

torpid locust
#

Well you’d want to use that ruler to mesure the distance of the dot

sand thorn
#

Distance to what?

torpid locust
#

From a y and x axis

sand thorn
#

Okay cool

#

be more specific

#

My paper is square 10 inches by 10 inches

#

(let's say)

#

how are you describing where the dot is

torpid locust
#

okay so

#

use the ruler to measure it out horizontally and get let’s say 6 inches

#

That would be your x

sand thorn
#

great, okay

#

well wait hold on, measure it out from where?

torpid locust
#

Well from both ends of the paper

sand thorn
#

like, put one end of the ruler on the bottom-left corner, and lay it out parallel to the horizontal edge?

#

and then wherever the dot lines up with the ruler marking, that's the x coordinate?

#

(I know I'm being pedantic lol, this is just for the sake of understanding)

torpid locust
#

No I mean from both ends of the paper

#

So for example

#

for the left end, I get 7 inches

#

and from the right end, I get 1 inch

#

And so 7-1 inches would be x axis

sand thorn
#

like this, you're saying

#

from the left edgwe, you get 7 inches

torpid locust
sand thorn
#

right, right

#

okay cool

#

well wouldn't you say the right-edge information is superfluous?

torpid locust
#

It would sure

#

Cause I felt I would be missing the other end

sand thorn
#

oh, sure

#

okay yeah

#

anyway okay so you have 7 from the left edge, you're calling this the x-coordinate

#

how about the vertical measurement

torpid locust
#

Sorry that I drew over your line lol

sand thorn
#

no ur good

#

yeah that's right

#

Okay so now we have a system for completely describing the location of points on this paper

#

Now completely describe this line

#

@torpid locust

torpid locust
#

Well I’m guessing that this line takes up the distance of the paper from one edge to another

sand thorn
#

Yes it goes from edge to edge

#

what's special about the points on this line?

#

can you describe the line not in terms of what it looks like visually, but what pattern the x- or y- coordinates must obey?

#

(there is a pattern)

torpid locust
#

Well the x and y coordinate should be passed by the line

sand thorn
#

what? no I'm saying, write a statement like:

Every point on the line with x-coordinate "A inches" and y-coordinate "B inches" satisfies ...

#

... A = B.

#

do you understand what I just wrote lol

#

that's the pattern which these points exhibit

#

every point on the line looks like (1,1) or (5,5) or whatever