#help-27

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restive river
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restive river
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Can someone help me understand this? I really don't get it

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I understand what cartesian equations are, but I don't really understand what I'm supposed to do here

small raptor
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Erm

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i doubt this is the way to do this, as in theres probably an actual method

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but plug in x(t) and y(t) into that equation

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and than for that Equation to be true, we know sin^2 + cos^2 =1, so the /4 and /9 will have to cancel

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this will get you your a and b

vapid nest
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you would get cos(t) = x/2

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then try and use the identity cos(t)^2 + sin(t)^2 = 1

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to confirm

devout snowBOT
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@restive river Has your question been resolved?

soft umbra
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(k,l) represents its center
a represent its radius palleral to x axis
b represents its radius palleral to y axis

restive river
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alright thanks guys

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i think i get it now

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lunar kiln
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lunar kiln
#

,rotate

woven radishBOT
lunar kiln
#

part b

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tough hatch
#

can some help me with this integral

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trail eagle
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Split it in 2 and use exponent laws.

tough hatch
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i did that

trail eagle
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,rccw

woven radishBOT
tough hatch
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symbolab says that the answer is 4569/80

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but what i get is 4569/20

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idk where i went wrong

trail eagle
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You multiplied by 2 when you should've divided by 2

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Look at where you broke it into 2

tough hatch
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oh

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ok wait up ill check

trail eagle
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Or if you'd rather, just take the 1/2 outside the integral right away

tough hatch
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I got it.

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Thank you very much!

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lime dew
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lime dew
#

can someone explain how it simplifies to that?

unique spire
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$\frac{2}{3*\sqrt{3}}1=\frac{2}{3\sqrt{3}}\frac{\sqrt{3}}{\sqrt{3}}=\frac{2\sqrt{3}}{3*3}$

late orbit
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Just multiply $3sqrt(3)$ to both the numerator and denominator.

woven radishBOT
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Solomaniac

lime dew
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did they rationalise it?

late orbit
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Yes

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Rationalize with √3

lime dew
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when you rationalise do you take only the surd or the entire denominator

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hard cosmos
#

Why is (1)/(2/5) = 5/2

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magic pine
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(\frac{1}{x}) is a number such that [\frac{1}{x}\cdot x = 1]

woven radishBOT
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maximo

magic pine
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by definition

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so now say we want to find out what 1/(2/5) is

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[\frac{1}{\left(\frac{2}{5}\right)} \cdot \frac{2}{5} = 1]

woven radishBOT
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maximo

magic pine
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do you see why you would end up with 5/2?

urban harbor
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good explanation 👍 : )

hard cosmos
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But i still don’t understand why (1)/(2/5) = 5/2

hard cosmos
magic pine
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solve for 1/(2/5)

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as in isolate it

magic pine
hard cosmos
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Um

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Oh

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Just multiply both sides by 5/2?

magic pine
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yes

hard cosmos
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Another way that I found was that 1/(2/5) is equal to (1/1) / (2/5)

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and you can cross multiply

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Idk

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Many ways to prove it i guess

hazy sedge
hazy sedge
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@hard cosmos Has your question been resolved?

hard cosmos
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Lol

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Thanks for ur help everyone

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Not gonna ping cuz I know it’s annoying

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autumn quiver
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how do we find limit of f(x) (x->inf)?

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autumn quiver
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i cant wrap my head around "..." questions

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@autumn quiver Has your question been resolved?

autumn quiver
#

help plx,

supple knot
# autumn quiver how do we find limit of f(x) (x->inf)?

This calculus video tutorial explains how to evaluate the limit of rational functions and fractions with square roots and radicals. It provides a basic review of what you need to do to find the limit. Whenever you a complex fraction, you should multiply it by the common denominator. If you have radicals and square roots, you should multiply b...

▶ Play video
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f(x) is a rational function, so you just compare the terms with the highest powers

supple knot
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bright gulch
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bright gulch
#

Did i get it right?

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My first answer was incorrect

faint hearth
bright gulch
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F'(4)

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Did i get this part right though?

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Like i conjoined f'(u) and u'

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Is this the right way of doing it

faint hearth
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Thats correct, but u' at x=2 is 10

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Not 4

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u'=3x^2-2, so when x=2, u'=10

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So, 17=2(9+12)(10f'(4)+6) should be what you get, not 17=2(9+12)(4f'(4)+6)

faint hearth
bright gulch
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I see

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Thanks

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You helped me a lot. I havent checked the answer yet but it seems correct so far

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restive river
devout snowBOT
restive river
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I got 4a^2 + 4b^2 + 8ab, but idk what to do after that

soft umbra
restive river
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Ohhhh

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Do I just

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Open up all the anwsers and see which match

soft umbra
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Actually, why don’t you just mix it up?

soft umbra
restive river
restive river
soft umbra
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gl fam

restive river
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I'm so tired my brain doesn't work

soft umbra
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Type
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restive river
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Thank you

soft umbra
restive river
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.close

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devout snowBOT
soft umbra
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What’s your question?

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Do you have some questions for reference?

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I won’t

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yep

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No wait

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I would get the simpliest equation

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2(v+w)=3(v-w)
v=5w

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This is my preference

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ember shard
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can anyone help me with part b

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restive river
#

what is cot(theta) = ?

dawn iris
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try multiplying both sides by cot

vernal monolith
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@ember shard Has your question been resolved?

ember shard
#

thank you very much

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stuck bridge
#

How to prove that abcd tangent trapezoid's area = this picture:

stuck bridge
soft umbra
stuck bridge
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sides

soft umbra
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I see

stuck bridge
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I learned ABCD are points and abcd are sides

soft umbra
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🏳️

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Better find other helpers

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I’m not qualified to do this

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Sorry

stuck bridge
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okay

#

<@&286206848099549185>

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@stuck bridge Has your question been resolved?

stuck bridge
#

<@&286206848099549185>

rose mortar
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#

That area is the isosceles tangential trapezoid

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I don't know much but the same equation appears in the section about that figure

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And it seems that is given by the inradius

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@stuck bridge Has your question been resolved?

stuck bridge
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hmm could be that the teacher didn't say it was isosceles...

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stuck bridge
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.close

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jade pendant
#

I am confused I get a different result than what is in the teaching material

timber pebble
#

you need to write the top as a difference of squares

jade pendant
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Huh?

timber pebble
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so c^2-d^2=(c-d)(c+d)

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it may help to first distribute that outer square

jade pendant
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Would it be possible for you to write it down on a sheet step by step so that I can understand it?

timber pebble
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sure but im in bed it may be one moment

jade pendant
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So u also get a different answer than what is written in the teaching material

restive river
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minus square is plus (c+2d)/(c+2d)^2 is 1/(c+2d)
(c^2-d^2)^2 is (c+d)^2(c-d)^2 which divided by c+d is (c-d)^2(c+d)
and final answer is (c-d)^2(c+d)/(c+2d)
which can be simplified as (c^2-d^2)(c-d)/(c+2d)

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timber pebble
#

writing it out now

jade pendant
#

Thanksheart

timber pebble
jade pendant
#

Could u also Help me with this one? If not it’s also Okay heart

timber pebble
#

whats :

jade pendant
timber pebble
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,w Simplify[(a^6/b^4)/(a^2/b^3)]

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rough lynx
#

500 chairs were arranged in rows in the hall. There were equal seats in each row. After the reconstruction of the hall, there were 5 more chairs in each row, and there were 5 fewer rows in the hall than it was at the beginning. Therefore, the total number of seats in the hall decreased by 10 percent. How many rows were there in the hall at first?

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twin fjord
#

what have you done till now?

rough lynx
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sure buddy

twin fjord
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i see in any case, I will just give a hint: take number of rows to be x and no of columns to be y. Make two equations and solve them to get the answer

queen kernel
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I'm doing together

#

@twin fjord

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idle sun
#

I've found the zeros as well as some rough end behavior (which quadrants the ends will be in and the direction of the ends) but im not sure how to find out the height of the curves, how to connect them somewhat accurately, and other things. Basically, i need help with the steps after finding the zeros and some end behavior.

solemn brook
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Why is my y value not as the markscheme

idle sun
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...

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can u ask in a different channel

thin fern
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which idk if you know or not

idle sun
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like how would i roughly find the height

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the question says a possible graph

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so i dont think it needs to be too accurate

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i just need help grasping the concept

thin fern
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Yes as long as your curves are in the right direction I think you'll probably be fine

queen kernel
thin fern
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If you're going for accuracy, maybe create a table of points?

queen kernel
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I want to check the result

idle sun
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the hoemwork is mostly using like logic and knowledge about graphs to determine it

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instead of points

thin fern
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okay

idle sun
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the teacher wants us to use knowledge about graphs instead of listing poitns

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🤷‍♀️

thin fern
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So in that case, just start from the left (either from the bottom or top based on what you determined end behavior to be)

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And then intersect all the zeroes

torpid cairn
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You may try to factorise this one to get a more accurate picture

idle sun
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ok so far

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i factorized it

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found the zeros which are 0 and 3

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figured out that the ends are in quadrant 3 and 1

thin fern
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The 3 is a double root, which is key to graphing it correctly

idle sun
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yes

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it bounces right

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off the x axis?

thin fern
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correct

idle sun
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yeah i got that

thin fern
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do you know how to draw it then

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(roughly)

idle sun
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this si basically what i have

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drew it with a mouse on pc

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i have this

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i just dont know between 0 and 3 how high it should go

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and left of 0 how steep or far it should go

thin fern
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just make it go up and then back down

idle sun
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okay lol

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so basically if i want to accurately draw the graph i need calculus

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rigt now im limited to making really rough sketches

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?

thin fern
thin fern
idle sun
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alright thanks for the help

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echo kraken
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echo kraken
#

hi, i answered question a, could i get some help on the questions below pls

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echo kraken
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<@&286206848099549185>

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orchid wasp
#

How I do this

devout snowBOT
lavish nimbus
#

You're given two points. Use them.

orchid wasp
crisp dust
ionic wigeon
#

for x=0 u got 4= a*1

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for x=1 u got 2= 4 * 2^(b)

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woven radishBOT
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thorn umbra
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final berry
#

How can I find the area of the trapezoid?

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shrewd thistle
#

... what trapezoid?

#

There are several areas in play

final berry
shrewd thistle
#

You have several triangles in the diagram

tawdry wave
shrewd thistle
#

You need to be clearer about the dimension you're looking to solve for

final berry
# tawdry wave Try constructing a triangle here

Okay, I used the definition of the midpoint to calculate the side with two ticks to be equal to 11.5, then, I used the Pythagorean theorem to find the measure of the side with one tick to be equal to the square root of 156.75.

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I think that's correct.

#

Then, I can find the measure of the top part of the trapezoid to be 17.

tawdry wave
shrewd thistle
#

So you think the side with no ticks = 17?

final berry
shrewd thistle
#

45/45/90 = 1^2 + 1^2 = sqrt(2)

shrewd thistle
#

That IS the hypotenuse of your two triangles

tawdry wave
final berry
tawdry wave
shrewd thistle
#

How is it not?

tawdry wave
#

Not this one

shrewd thistle
#

The triangle you constructed has to be a 45/45/90, if the lines you drew were perpendicular/parallel

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Also, the triangle you constructed is unnecessary to solve the problem

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But thanks anyways

final berry
shrewd thistle
#

Where were we?

final berry
shrewd thistle
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| = ||

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By definition

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Ergo, the hypotenuse is sqrt(2)

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That is the long edge of the rectangle

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That is also the opposite side to the hypotenuse of the triangle in the trapezoid

final berry
#

Doesn't || = 23/2; definition of midpoint?

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Meaning | is also 23/2?

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Oh wait, the top of the trapezoid should be 4*sqrt(15) according to the Pythagorean theorem.

shrewd thistle
#

Without measurements, the top of the trapezoid is sqrt(2)

final berry
#

But I'm still confused about how to find the height and bottom side of the trapezoid.

shrewd thistle
#

bottom side = top side, by definition of the right trangle in the very bottom right

#

height = congruent hypotenuse to another 45/45/90 triangle

#

so if the hypotenuse = 1, then the height =....

final berry
#

Wait, if you split the trapezoid into one right triangle and one rectangle, the rectangle has an area of (sqrt(23)/2)(4sqrt(15)), and the triangle has an area of (23/2)(sqrt(23)/2). This means that the area should be 2sqrt(345) + sqrt(12167)/4... which is approximately 64.724. I'm not sure if this is right though.

#

<@&286206848099549185>

#

Nvm, I figured it out.

#

.close

devout snowBOT
#
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bitter halo
#

,tex\textbf{} Let ( f: \mathbb{R}^3 \rightarrow \mathbb{R}^2 ) be the linear transformation ( f(x_1, x_2, x_3) = (x_1 - x_2, x_2 + x_3) ) and let ( \bm{v} = (2,3) ); ( \mathbb{S} = \langle (1,2,1) \rangle ); ( \mathbb{T} = { \bm{x} \in \mathbb{R}^2 \mid 3x_1 - 2x_2 = 0 } ).

Find ( f(\mathbb{S}) ), ( f^{-1}(\bm{v}) ) and ( f^{-1}(\mathbb{T}) ).

woven radishBOT
#

renato

devout snowBOT
#

@bitter halo Has your question been resolved?

devout snowBOT
#

@bitter halo Has your question been resolved?

devout snowBOT
#

@bitter halo Has your question been resolved?

urban jungle
bitter halo
#

no

#

how do I

urban jungle
#

So we have a system of equations, essentially

#

Let the output of the transformation be (y1, y2)

#

So we've got y1 = x1 - x2, y2 = x2 + x3

bitter halo
#

yeah

urban jungle
#

what's the coefficient matrix of the system?

#

are you familiar with matrix forms for systems of equations

#

where a system is represented as Ax=b

bitter halo
#

1 -1 0
0 1 1

#

this is the coefficient matrix

urban jungle
#

correct

#

this is also the matrix of the linear transformation

#

linear transformations and systems of equations are essentially the same thing

#

with that matrix, what would be the image of S under the linear transformation?

bitter halo
#

dunno

urban jungle
#

do you know how to do linear transformations/

#

?

#

(it's just computing Ax, where A is the transformation matrix and x is the vector you're transforming)

bitter halo
#

,w [[1,-1,0],[0,1,1]] * {{1},{2},{1}}

bitter halo
#

@urban jungle

bitter halo
#

urban jungle
#

for the next one it wants you to go backwards and find the solution set of Ax=v

bitter halo
#

how do I do that sht

urban jungle
#

same as a system of equations

#

have you done systems of equations as matrices yet?

bitter halo
#

sometimes

urban jungle
#

well this is essentially taking a matrix equation and treating it as a system of equations (they're the same thing fundamentally)

#

you know A, you know v, now find x (which should be a solution set because you only have 2 equations and 3 variables)

bitter halo
#

ok

#

,w RREF of [[1, -1, 0, 2], [0, 1, 1, 3]]

bitter halo
#

this is the coefficient matrix augmented with the vector given v to find x

#

@urban jungle

#

do you understand what is going on? Y/N

urban jungle
#

yes

#

so what you have here is a solution set with one free variable

#

it helps to write this out as a system of equations

#

because you can then find x1 and x2 in terms of x3

bitter halo
#

,, \begin{cases}
x_1 + x_3 = 5 \
x_2 + x_3 = 3
\end{cases}

urban jungle
#

yes

#

now what are x1 and x2 in terms of x3

woven radishBOT
#

renato

urban jungle
#

isolate x1 and x2

bitter halo
#

,, \begin{cases}
x_1 = 5 - x_3 \
x_2 = 3 -x_3
\end{cases}

woven radishBOT
#

renato

urban jungle
#

alright

#

now you can make a line of the form (x1, x2, x3) = mt + b

#

where m and b are vectors in R^3

#

do you see how you could do that?

bitter halo
#

i need to parametrize with the free variable

urban jungle
#

yes

bitter halo
#

,tex
[
\text{Given: }
\begin{cases}
x_1 = 5 - x_3, \
x_2 = 3 - x_3.
\end{cases}
]

Let ( x_3 = t ). Then,
\begin{flalign*}
x_1 &= 5 - t, && \
x_2 &= 3 - t, && \
x_3 &= t. &&
\end{flalign*}

[
\text{The parametric line in } \mathbb{R}^3 \text{ is given by:}
\begin{pmatrix}
x_1 \
x_2 \
x_3
\end{pmatrix}

\begin{pmatrix}
5 \
3 \
0
\end{pmatrix}
+
t
\begin{pmatrix}
-1 \
-1 \
1
\end{pmatrix}
]

#

@urban jungle

woven radishBOT
#

renato

bitter halo
#

@urban jungle

urban jungle
#

yep

#

that's the solution set for the second question

bitter halo
#

what?

urban jungle
#

that's f^-1(v)

#

they use f^-1 a bit loosely because it's not actually a proper function (f^-1 only exists for bijective functions, or in linalg terms, linear transformations with nonsingular square matrices)

#

really it should be the preimage of v under f

bitter halo
#

what exactly. ?

urban jungle
#

f^-1(v) in this case refers to the preimage of v under f

#

since there are many vectors that give v when multiplied by the matrix

#

"preimage" is just all the inputs that give you a certain output

bitter halo
#

what exactly is the answer for b?

#

f-1

urban jungle
#

it's all the vectors given by that parametrization for t in R

#

every one of those vectors gives you v when f is applied to it

bitter halo
#

so the entire line

urban jungle
#

yes

bitter halo
#

or something

#

,tex\textbf{} Let ( f: \mathbb{R}^3 \rightarrow \mathbb{R}^2 ) be the linear transformation ( f(x_1, x_2, x_3) = (x_1 - x_2, x_2 + x_3) ) and let ( \bm{v} = (2,3) ); ( \mathbb{S} = \langle (1,2,1) \rangle ); ( \mathbb{T} = { \bm{x} \in \mathbb{R}^2 \mid 3x_1 - 2x_2 = 0 } ).

Find ( f(\mathbb{S}) ), ( f^{-1}(\bm{v}) ) and ( f^{-1}(\mathbb{T}) ).

woven radishBOT
#

renato

urban jungle
#

formally, it's the set of all vectors on that line

bitter halo
#

how do i find c?

urban jungle
#

thanks for the nerd emoji 😔

#

i'm learning analysis rn, the set theory is compulsive

#

anyway

#

for the third one they're being tricky with notation

#

the x_n's in that set definition should not be confused with the x_n's in the function definition

#

so it's good to change them to y_n's to be consistent

#

so they've given you an equation, 3y1 - 2y2 = 0

#

but what are y1 and y2, in terms of how the function determines them?

#

(where (y1,y2) is the output of the function, in R^2

bitter halo
#

i see

#

,, \begin{cases}
x_1 - x_2 = y_1 \
x_2 + x_3 = y_2
\end{cases}

woven radishBOT
#

renato

urban jungle
#

now make the substitution into the equation for the set (3y1 - 2y2 = 0)

#

and you've got an equation that gives you a solution set

bitter halo
#

,, 3y_1 -2y_2 = 0 \ 3(x_1-x_2) -2(x_2 + x_3)=0

urban jungle
#

now what would be the solution set for this equation?

woven radishBOT
#

renato

bitter halo
#

,, 3y_1 -2y_2 = 0 \ 3(x_1-x_2) -2(x_2 + x_3)=0 \ 3x_1 - 3x_2 -2x_2 -2x_3 = 0

woven radishBOT
#

renato

bitter halo
#

,, 3y_1 -2y_2 = 0 \ 3(x_1-x_2) -2(x_2 + x_3)=0 \ 3x_1 - 3x_2 -2x_2 -2x_3 = 0 \ 3x_1 -5x_2 -2x_3 = 0

woven radishBOT
#

renato

bitter halo
#

,tex\textbf{} Let ( f: \mathbb{R}^3 \rightarrow \mathbb{R}^2 ) be the linear transformation ( f(x_1, x_2, x_3) = (x_1 - x_2, x_2 + x_3) ) and let ( \bm{v} = (2,3) ); ( \mathbb{S} = \langle (1,2,1) \rangle ); ( \mathbb{T} = { \bm{x} \in \mathbb{R}^2 \mid 3x_1 - 2x_2 = 0 } ).

Find ( f(\mathbb{S}) ), ( f^{-1}(\bm{v}) ) and ( f^{-1}(\mathbb{T}) ).

woven radishBOT
#

renato

urban jungle
#

now you do have an equation for a plane so that might be satisfactory for the question, but a parametrization would be better

bitter halo
#

wdym?

urban jungle
#

3x1 - 5x2 - 2x3 = 0 is an equation for a plane

#

but you can also make a parametrization with two parameters

#

(in fact if you've never done a parametrization of a plane in R^3 before i'd recommend doing it, it helps intuition for planes to see how ax + by + cz = d relates to linear combinations of vectors)

#

do you see how you can parametrize the solutions to that equation?

bitter halo
#

,tex
[
\text{Given the plane equation: } 3x_1 - 5x_2 - 2x_3 = 0,
]

Let ( x_2 = t ) and ( x_3 = s ). We solve for ( x_1 ) as follows:
\begin{flalign*}
3x_1 - 5t - 2s &= 0 && \
3x_1 &= 5t + 2s && \
x_1 &= \frac{5}{3}t + \frac{2}{3}s &&
\end{flalign*}

With ( x_2 = t ) and ( x_3 = s ), we have:
\begin{flalign*}
x_1 &= \frac{5}{3}t + \frac{2}{3}s, && \
x_2 &= t, && \
x_3 &= s. &&
\end{flalign*}

[
\begin{pmatrix}
x_1 \
x_2 \
x_3
\end{pmatrix}

\begin{pmatrix}
\frac{5}{3}t + \frac{2}{3}s \
t \
s
\end{pmatrix}
]

woven radishBOT
#

renato

urban jungle
#

that's it

#

that is correct

bitter halo
#

we can further parametrize by separating t and s

urban jungle
#

true, you could get it in the form at + bs which is probably preferred notation

#

but aside from reformatting, that should cover all three parts of the question

bitter halo
#

not that hard after you explained the tidbits

#

,tex
[
\text{Given the plane equation: } 3x_1 - 5x_2 - 2x_3 = 0,
]

Let ( x_2 = t ) and ( x_3 = s ). We solve for ( x_1 ) as follows:
\begin{flalign*}
3x_1 - 5t - 2s &= 0 && \
3x_1 &= 5t + 2s && \
x_1 &= \frac{5}{3}t + \frac{2}{3}s &&
\end{flalign*}

With ( x_2 = t ) and ( x_3 = s ), we have:
\begin{flalign*}
x_1 &= \frac{5}{3}t + \frac{2}{3}s, && \
x_2 &= t, && \
x_3 &= s. &&
\end{flalign*}

Thus, the parametric representation of the plane in ( \mathbb{R}^3 ) can be expressed in two ways:

As a single vector:
[
\begin{pmatrix}
x_1 \
x_2 \
x_3
\end{pmatrix}

\begin{pmatrix}
\frac{5}{3}t + \frac{2}{3}s \
t \
s
\end{pmatrix}
]

And as a linear combination:
[
\begin{pmatrix}
x_1 \
x_2 \
x_3
\end{pmatrix}

t
\begin{pmatrix}
\frac{5}{3} \
1 \
0
\end{pmatrix}
+
s
\begin{pmatrix}
\frac{2}{3} \
0 \
1
\end{pmatrix}
]

woven radishBOT
#

renato

urban jungle
#

yeah; with linalg once you realize everything is the same thing in different forms (systems of equations, linear transformations, matrices etc.) it's pretty easy

bitter halo
#

.close

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#
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full rover
devout snowBOT
faint hearth
devout snowBOT
# full rover
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
faint hearth
#

I suppose it's 5?

woven radishBOT
#

smidgin

devout snowBOT
#

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#
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full rover
#

i didn't understand the underlined thing, is it a rule or anything to get A inverse?

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#
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full rover
devout snowBOT
full rover
#

i didn't understand the underlined thing, is it a rule or anything to get A inverse?

silk sky
#

If you do the product of a matrix A with any other B, and this product gives you I then B is the inverse of A

full rover
#

got it

#

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eternal flint
#

I'm just a little confused on what to do first, would appreciate some help with this problem!

weak cove
#

Take it one step at a time

#

if that blue is the graph of f(x)

#

what is the graph of f(x)-2

#

could you graph that

eternal flint
#

So I would start off with the horizontal shift first, right?

#

shifting the graph to the right by 2?

weak cove
#

You can go in any order you wish

#

I'd personally start with the vertical shift

eternal flint
#

oh, so it doesn't matter what order of transformations used? i thought they did matter

#

or is that only when it comes to certain transformations

#

if it's asking me to reflect the graph over the x-axis (-f) do I not do that one first?

devout snowBOT
#

@eternal flint Has your question been resolved?

eternal flint
#

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inner ibex
#

Hello i had a test on fri

devout snowBOT
inner ibex
#

And there was a question like

#

Find a counterexample for the statement " the product of 2 irrational numbers, m and n is irrational where m is not equal to n"

#

And i did sqrt(2) x sqrt(8)

#

=sqrt(16)

#

=4

#

is this right

lusty sapphire
#

Where the product is rational you mean?

#

If so, then yes

inner ibex
#

So i disproved the statement

#

Ok thank u

uncut crow
#

but what was the statement

lusty sapphire
#

then yea, your example works fine

inner ibex
#

sty i dont rmb it

#

i think i failed my test

lusty sapphire
#

Also, for any irrational number r, 1/r is also irrational and their product is rational

inner ibex
#

i was ab tk sleep and i thougjt about all the wrong answers i put down

#

.close

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cobalt mauve
#

Probability of player A winning above player B is 0,7. What is the probability that in the next ten rounds the player B wins atleast once?
I understand that it should be solved as
$$
P(B)=1-P(B^c)
$$

woven radishBOT
#

konxmok

cobalt mauve
#

but in the solution its $$1-(0,7)^{10}$$ and my question is what formula is used so that the 10 is in the power, is that some theorem? Why is it not f.e. multiplied by 10?

woven radishBOT
#

konxmok

cobalt mauve
#

I know that if you multiply it by 10 you would be abobe probability of 10 but why specifically the exponent?

tall knoll
#

P(B)=1-P(B^c)
what is your event B in this situation?

cobalt mauve
#

that player B wins at least once

tall knoll
#

and so B^c would be?

cobalt mauve
#

the probability of player A winning

tall knoll
#

winning what?

cobalt mauve
tall knoll
#

no

#

if the event B is "player B wins at least once in 10 rounds," then B^c is not "A wins that round"

#

you'll have to be more specific

cobalt mauve
#

this is exactly translated from the given problem so i dont know how to specify it more

#

The probability of Player A winning against Player B is 0.7. What is the probability that during ten consecutive matches (1). at least once B has won

#

this is translation using deepl, hopefully its better

tall knoll
#

i'm not concerned with the problem, I'm concerned with your response

#

sure, we can use matches instead of rounds

#

what is the complement of "player B wins at least one of the next ten matches"?

cobalt mauve
#

player A looses atleast one of the next ten matches?

tall knoll
#

no

#

that's just event B rephrased

cobalt mauve
#

im not really sure, we had just one lecture so im still little bit lost in it

tall knoll
#

what is your definition of "complement"?

cobalt mauve
#

during the lecutre we have defined it as a property of sigma algebra and that this identity holds P(A^c)=1-P(A) for all A in Omega, where omega is sigma algebra

tall knoll
#

well we can work with that

#

P(A^c)=1-P(A)
so P(A) + P(A^c) = P(S) = 1 (S being our sample space)

tall knoll
#

so A U A^c = ?

cobalt mauve
tall knoll
#

A U A^c is a set, this has nothing to do with probabilities

cobalt mauve
#

we havent had set theory so idk what should i write

tall knoll
#

sigma algebra is a set, how did they define it without using set theory?

cobalt mauve
tall knoll
#

the point I'm trying to make is that A U A^c = S

#

ie the elements that make up A, and the elements that make up A^c, together make up S

cobalt mauve
#

oh you meant it like that, okey yes i know that

tall knoll
#

so if event B is "player B wins at least one game," what is B^c?

devout snowBOT
#

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wintry ferry
#

So I'm doing the differential equation of y-xy' = 3 - 2x^2y' after which I get dx/(-2x+x) = dy/y-3 then ln(x/(2x-1)) + C = ln(y-3) my answer of y = ((Cx)/(2x-1)) + 3

However, when I do dx/(2x-x) = dy/3-y which is
y-xy' = 3 - 2x^2y'
turn into 3-y = 2x^2y'-xy'

I'm getting a different answer because the partial fraction would flip and cause the ln fraction to flip as well making a totally different answer of 3-(2Cx-1)/x=y.

I was wondering what I'm doing wrong

wintry ferry
#

The path to my first answer is
y-xy' = 3 - 2x^2y'

y-3 = y'(-2x+x)

dx/(-2x+x) = dy/y-3

1/(-2x+x) = -1/(2x-x)

Left side using partial fractions is

a/(x)+ b/(2x-1)

A = 1 B = -2

then it's ln(x) - ln(2x-1) which is just ln(x/(2x-1)) + C

Right side is just ln(y-3)

After integration it's

ln(x/(2x-1)) + C = ln(y-3)

Taking e of both would get you

x/(2x-1) * C= y-3 NOTE: e^C = C

((Cx)/(2x-1)) + 3 = y <-- My answer

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#

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rose bobcat
#

wondering what i did wrong on these questions, prepping for an exam tmr

restive river
#

d one is wrong

#

think of -x as some negative number

#

let us assume it for now to be -2

rose bobcat
#

mb i was looking thru other questions

#

would i just write it as x+14 instead

void obsidian
#

no, d is not wrong

#

|x|=|-x|

rose bobcat
#

so |-x|+14?

void obsidian
#

both would be correct

rose bobcat
#

what about f(x+7)?

void obsidian
#

that one's correct as well

rose bobcat
#

is it just x+7+14 = x+21 instead?

void obsidian
#

i don't know why it marked them as wrong but all of your answers are correct

rose bobcat
#

weird

soft umbra
rose bobcat
#

.close

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stuck cypress
#

what is the answer to lim (x+1)/(x^2secx) as x approaches infinity

soft umbra
#

!status

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#
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5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
late orbit
#

it is basically $\frac{x+1}{x^2}$ *cos(x). Now since the numerator has higher power than denominator, $\frac{x+1}{x^2}$ goes to 0 and cos(x) goes to 1.

woven radishBOT
#

Solomaniac

late orbit
#

Thus, whole thing goes to 0 as $x \rightarrow \inf$

woven radishBOT
#

Solomaniac

late orbit
#

@stuck cypress

restive river
#

cosx goes to 1 ?

late orbit
#

Oh no sorry.

restive river
#

🤔

late orbit
#

It'll always be between (-1, 1).

#

Still not an issue

restive river
#

yeah

#

better now

soft umbra
stuck cypress
#

ok, thank you so much understood now

late orbit
#

.close

soft umbra
#

Only OP has the authority to close the channel

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twilit granite
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twilit granite
#

why do the answers give -7pi/9 as a third answer?

granite arch
#

hold on im writing it out

twilit granite
#

cheers

granite arch
#

@twilit granite

twilit granite
granite arch
#

think of it as a clockwise/anticlockwise revolution in the unit circle

twilit granite
twilit granite
granite arch
#

if -pi ≤ x ≤ pi, what happens when x is 3x/2

twilit granite
#

then -3pi/2 ≤ 3x/2 ≤ 3pi/2
correct?

twilit granite
granite arch
#

well u could do a substitution if that helps

#

let u = 3x/2

#

sin u = 1/2

twilit granite
twilit granite
#

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sonic ravine
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sonic ravine
#

can someone help me approach this question

#

i am a bit stuck

uneven notch
#

What have you tried so far?

sonic ravine
#

at first i thought of sin^2x + cos^2x = 1

uneven notch
#

yes

sonic ravine
#

but then i realised this is sin^2x and cos^2y

#

so that cant happen

uneven notch
#

Can you make sin^2x and cos^2x be together?

#

with the given equations

sonic ravine
#

hm

#

make a the subject of smth

#

then replace a of the first equation with smth from the second equation

uneven notch
#

Hint

sonic ravine
#

oh

final token
#

add the equations

sonic ravine
#

hmm

#

OH

#

let me try

final token
#

add both sides of both equations and you get a quadratic

sonic ravine
#

oh thank you so much

#

i got it

#

!!

uneven notch
#

!done

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simple pewter
#

.close

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restive river
devout snowBOT
restive river
#

for (b) its P(5,3)

#

but for (c) I dont know what to do

faint hearth
#

Try to think of how many times a fixed number will appear in the units place, how many times it will appear in the 10s place and how many times it will appear in the hundreds place

restive river
#

for 3 digits?

faint hearth
#

Yes

restive river
#

in the units place, we can have 3,5,9,6,4

faint hearth
#

No, for example, how many times will 3 appear in the units place if you listed out all the numbers

late orbit
#

In any place, you can have 3,5,9,6,4.

restive river
#

thats what i am trying to figure out

#

how do i figure that out

#

do i need to list all the numbers?

late orbit
#

The sum of all numbers would just be 100(3+5+9+6+4)+10(3+5+9+6+4)+1(3+5+9+6+4)

late orbit
faint hearth
#

Also, don't give out answers like this

restive river
#

why P(4,2)

faint hearth
#

A 3 digit number will look like 100a+10b+c right?

late orbit
faint hearth
#

So if you added them all up, you would get 100(....)+10(....)+1(....)

restive river
#

yes

faint hearth
#

Try to figure out what those .... are

restive river
#

well it will be 3,4,5,6,9

#

in there

#

that i understand

#

but what i do not understand is the P(4,2)

#

i was faced with a problem like this in my textbook

#

and i did not understand why they use permutation

faint hearth
#

The whole thing will be multiplied by P(4,2)

faint hearth
restive river
#

yes

late orbit
#

You said don't give out answers directly, right ? If it was an easy question I would've given a simple hint. But this a little hard.

late orbit
restive river
faint hearth
#

Well, fix the units digit

#

There are 2 places left to fill

#

And 4 digits to fill them up with

restive river
#

ohhh

faint hearth
#

Same goes for the 10s place

restive river
#

ahhhhh

faint hearth
#

And same for the hundreds place

restive river
#

now i understand

#

wow lol

#

ive been stuck on this for 1 day 🤣

faint hearth
#

This is hard, like solomaniac pointed out

restive river
#

yeah it is but now that i know, i will keep practicing these types of problems

#

thank you very much!!

#

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maiden zinc
#

Pn a polynom of degree n
Q a polynom of degree p <= n

Why if PnQ = 0 we have p = n (they have the same degree)
For me it is false, degree of Q must be 0

magic thicket
#

A product of polynomials can only be 0 if one of the polynomials is 0
(on infinite fields)

#

(btw, the convention is that the zero polynomial has degree -inf, not 0, that way all formulas regarding the degree and polynomial operations hold also for the 0 polynomial)

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flat lark
#

I need help with this ap statistics problem, not really sure where to start after doing the conditions

flat lark
#

conditions- Normal,random,10% all met

#

idk how to solve after that

graceful cosmos
#

What does "doing the conditions" mean

#

There's a very obvious mistake right at the beginning, can you spot that one?

flat lark
#

like figuring out random, 10% and normality

#

do i need a null hypothesis

#

is

#

Ha supposed to be p-hat > .75

#

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tender dagger
devout snowBOT
tender dagger
#

a) 2 theta - 2sin theta

#

is there any way to get a value for theta?

#

for b) i got 5 x 4 - 2(2theta - 2 sin theta) = 13.4 and idk how to find theta

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winged timber
#

"construire Le point D image de A par la translation de vecteur BC

winged timber
#

How to do that point

#

Broken camera*

#

Dam

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limpid hemlock
#

could someone explain why this is true

devout snowBOT
smoky nimbus
#

Apply those rules

limpid hemlock
#

Im kind of lost wht does B stand for in this chart

smoky nimbus
#

Just a variable to represent a number

limpid hemlock
#

ok and then the x,y varialbe i choose one of the points on the graph

#

right

smoky nimbus
#

It gives you points

limpid hemlock
#

ahhh I understand

#

thank you

#

good chart

smoky nimbus
#

So the transformation is -f(3x)

limpid hemlock
#

yeah

#

i see thank you

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smoky sentinel
#

i got

devout snowBOT
smoky sentinel
#

is it correct?

late orbit
#

Yep.

smoky sentinel
#

.close

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next moth
devout snowBOT
next moth
#

does anyone know how to do this

#

i think im meant to do the partial derivatives of u and v and find the determinant but them im not sure if im supposed to take the inverse or something

restive river
#

indeed you must first find the partial derivatives, then put them in the Jacobian matrix (or its transpose, doesn't matter I think) and then calculate its determinant

next moth
#

right ive done that so its either d or e ig. im still not sure on which because theres some stuff in the definitions given about taking the inverse

restive river
#

Can you share your definition?

next moth
#

yeah one sec

#

theres that

#

and theres also this other one which follows from it

#

im pretty sure youre meant to use the second formula for this question but im kind of confused on the notation

restive river
#

the second formula gives you the Jacobian in term of the derivative of u and v according to x and y

#

the first one is the derivative of x and y as functions of u and v

#

So yes you should use the second one since you have u and v in terms of x and y

next moth
#

yeah that makes sense i was just being stupid

#

thank you for explaining it to me

#

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glass trellis
#

The set B = {1-t^2, t+t^2, 1+2t+t^2} is a basis for P2. The coordinate vector of p(t) = 1 + 4t + 7t^2 relative to B is what

glass trellis
#

i can't help but feel like this is totally wrong

#

i tried $\begin{bmatrix}a1 + 1 & 0 & a1 & 0\a2 & -4 & a2 & 0\a3 & 2a3 & a3-7 & 0\end{bmatrix}$

woven radishBOT
#

🍞 Is Toast Modern? 🍞

glass trellis
#

but where would i go from here?

devout snowBOT
#

@glass trellis Has your question been resolved?

glass trellis
#

<@&286206848099549185>

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#

@glass trellis Has your question been resolved?

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#

@glass trellis Has your question been resolved?

faint zinc
#

@glass trellis this is equivalent to asking how to express the vector [1 4 7] using the basis set [1 0 -1], [0 1 1], [1 2 1]

Do you know how to do this?

Do you see why it is equivalent?

glass trellis
faint zinc
#

Because the equality has to hold for all values of t

#

so you can think of the "vector" corresponding to t as being orthogonal to the one corresponding to t^2

glass trellis
#

so I can basically just replace t⁰, t¹, and t² with x1, x2, and x3?

faint zinc
#

Yup exactly

#

@glass trellis

glass trellis
#

thank you

#

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kindred kayak
#

can someone help me with this? i dont know how to solve for matrix with a variable

urban harbor
#

how can you use definition of linear (in)dependence here?

kindred kayak
restive river
#

Try to set it up as a(1,-1,5) +b(6,-5,30) = (6,3,h). Try to solve for a and b using the first two coordinates. And once you have that, plug that into LHS to get what h should be from this equation

urban harbor
#

there's various ways to think about it, but at its core, linear independence is when a linear combination of the vectors equaling the 0 vector implies the only coefficients that work are the trivial one where all the coefficients are 0:

so you can think of it as a(1, -1, 5) + b(6, -5, 30) +c(6, 3, h) = 0 implies a =b = c = 0 for linearly independent vectors

#

that's pretty much directly the definition of linear independence

restive river
#

no

#

a + 6b = 6

#

-a -5b = 3

urban harbor
restive river
#

that only applies if the two vectors you're considering aren't linearly independent. In this case that's not true

#

so it's fine

urban harbor
#

ya fair enough

kindred kayak
#

a = 6-6b

restive river
#

but that's a good point to make in general fs

kindred kayak
#

and then plug in a in the second equation

restive river
#

No, you have two variables a and b

restive river
#

solve for a and b

kindred kayak
#

i thought i was substituting

restive river
#

then plug that into the third equation

urban harbor
#

a + 6b = 6
-a -5b = 3

realy easy to just add those equations together

kindred kayak
#

b = 9

restive river
#

yeah

#

and a?

kindred kayak
#

-48?

restive river
#

yup

#

now plug that into the 3rd eqn to get h

kindred kayak
#

thank you

restive river
#

happy to help!

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hidden hinge
devout snowBOT
hidden hinge
#

Am I supposed to solve for x, y, and z?

#

Show that it's consistent?

#

Or do I show that the three vectors are part of the same plane

#

Where the three vectors are like <1,2,3> <1,2,4> and <2,4,7>?
Or are the three vectors <1,1,2> <2,2,4> etc?

#

And what does the last column have to do with it?

outer kestrel
#

or else itd jusy be trivial

hidden hinge
#

./close

weak cove
#

/.close

#

!.close

#

.!close

magic pine
#

.,close

weak cove
#

@hidden hinge do you know it

#

,.close

#

-.close

#

.-close

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red shale
#

can someone check this rq

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pseudo rain
#

How would i do this mathematically.

devout snowBOT
stone stump
#

to get from A to B you need to make 10 moves, and 6 of them need to be right and 4 need to be up

#

so you could for example write one such option as RRURUURRUR

pseudo rain
#

yes

stone stump
#

how many ways are there to write such a string

restive river
#

the number of rows (up moves) be m and the number of columns(the number of right moves) be n

pseudo rain
#

would u do C(n,k) =n!/k!(n-k)!

#

for 4 up and 6 right

restive river
#

different ways correspond to picking m-1 up moves

#

so it's (m+n-2)!/(m-1)! (n-1)!

pseudo rain
#

where did u get the -2 and 01 from

restive river
#

like here there's 5 rows

#

but you make 4 up steps

#

so that's why

pseudo rain
#

nvm

#

i get it now

restive river
#

in this case, it's 10!/4!6!

pseudo rain
#

so its just the 4 posisble rows and the 6 possible columns to move to

#

the formula u used is there a gneeral form for it

#

like in what type of questions do you use the specific formula

#

for part b i used the same formula however i only got 10 possible ways u can get to point D

restive river
#

yeah

#

for part b

#

it's more subtle

#

you first move to D

#

and then in that many ways, move to B

pseudo rain
#

oh so then u have to find from D to B

#

.close

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restive river
#

yeah

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hard knot
devout snowBOT
hard knot
#

Having a problem

#

i made then equal to eachother

#

But i just ended up with 3sin2x = 2cos2x

#

Im guessing im supposed to just play around with it

#

Just to get it into the form of b they want

green kelp
#

Yeah ur not supposed to actually solve it

late orbit
#

Just write cos^2x = (cos(2x)-1)/2

green kelp
#

Try c2-c1=0

late orbit
#

You''ll get what you are looking for

late orbit
hard knot
#

How am I allowedto c2-c1

#

Ive only ever substituted values

#

my entire life

green kelp
#

It's basically same as c1=c2

hard knot
#

oh yeah

green kelp
#

We just subtract c1 both sides

hard knot
#

Im idot

green kelp
#

So we have 4cos2x + 3sin2x - 6cos²x=0

hard knot
#

mhm

late orbit
#

@hard knot

hard knot
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ok ill do that

green kelp
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Yes