#help-27

1 messages ยท Page 143 of 1

keen loom
#

?

#

and solve for y

mighty galleon
#

solve for 9?

keen loom
#

Y i meant

#

Typo

mighty galleon
#

I mean at that point it is just plug in the data and simplify and you have your answer, that is also algebraically the same as this

keen loom
#

Because i think were looking for a % of how much caffeine left our body

#

I did this and got (root2/4) which is .3535

#

Would my answer be 35% less ?

mighty galleon
#

35% remaining

keen loom
#

Ok

#

Thank you very much for the help @mighty galleon

mighty galleon
#

no problem

keen loom
#

.close

devout snowBOT
#
Channel closed

Closed by @keen loom

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
โ€ข Ask your math question in a clear, concise manner.
โ€ข Show your work, and if possible, explain where you are stuck.
โ€ข After 15 minutes, feel free to ping <@&286206848099549185>.
โ€ข Type the command .close to free the channel when you're done.
โ€ข Be polite and have a nice day!

Read #โ“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

high sapphire
#

Forgot how to do long division, I was completely lost when my teacher tried explaining it

sly ocean
#

ok so for long division u would divide the first number first by x so what do u get

#

2x

#

then put that on the top

#

then multiply the 2x by the x and the 1 and u would subtract that by your 2x^2+4x

#

then repeat/bring down the rest in the divisionsign until u get no remainder and get a 0 at the end

devout snowBOT
#

@high sapphire Has your question been resolved?

smoky eagle
devout snowBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
โ€ข Ask your math question in a clear, concise manner.
โ€ข Show your work, and if possible, explain where you are stuck.
โ€ข After 15 minutes, feel free to ping <@&286206848099549185>.
โ€ข Type the command .close to free the channel when you're done.
โ€ข Be polite and have a nice day!

Read #โ“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

indigo moth
#

hey i need help with matrixs

devout snowBOT
indigo moth
#

Im not sure how to evaluate them

#

or find coordinated from them

#

and the desmos matrix calculatior is so confusing

jade oak
indigo moth
#

that makes so much sense

#

how would something like this work

jade oak
#

When subtracting matrices they also need to be same size

indigo moth
#

can someone help with this one

devout snowBOT
#

@indigo moth Has your question been resolved?

devout snowBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

devout snowBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
โ€ข Ask your math question in a clear, concise manner.
โ€ข Show your work, and if possible, explain where you are stuck.
โ€ข After 15 minutes, feel free to ping <@&286206848099549185>.
โ€ข Type the command .close to free the channel when you're done.
โ€ข Be polite and have a nice day!

Read #โ“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

scenic surge
#

How do u even do a question like this

devout snowBOT
scenic surge
#

firstly, normal vector here would be

(2, 2, 2) right

#

and then I just plug in all of this into the proj_U(x) formula

#

what da hell im getting

0f_1 + 0f_2

eager lodge
#

Show your work please

scenic surge
#

,rotate

woven radishBOT
scenic surge
#

this gives
0f_1 + 0f_2

#

wait is x = normal vector here?

eager lodge
#

no

#

x is an arbitrary vector

scenic surge
#

how would I do this then wth

eager lodge
#

Plug in x = [x,y,z]

scenic surge
#

do I just let x = [x, y, z] and solve

#

oh alr

#

so now im getting

#

(x-y)/2 * f_1 + (x+y-2z)/6 * f_2

eager lodge
#

Plug in f_1 and f_2

scenic surge
#

now I add them right

#

but then what

eager lodge
#

Ya

#

Oh wait you want the matrix

#

It's probably better to plug in unit vectors for x

#

Well it's the same anyways

#

After adding plug in [1,0,0], [0,1,0] and [0,0,1] for [x,y,z]

scenic surge
scenic surge
#

so like for the first one jt would be 4/6?

eager lodge
#

Yes

scenic surge
#

(4/6, 4/6, 4/6)

#

๐Ÿค”

#

thats what I get

eager lodge
#

No

scenic surge
#

oh

eager lodge
#

For each unit vector you plug in you should get a vector back

scenic surge
#

so for [1, 0, 0] I will get

[4/6, 0, 0]?

eager lodge
#

No

scenic surge
#

wait no im being dumb

#

for [1, 0, 0]

i get

[4/6, -2/6, -2/6]

eager lodge
#

4/6 -2/6 -2/6

scenic surge
#

oh and then after doing that

eager lodge
#

Do that for all unit vectors

scenic surge
#

i combine all three vectors

#

and thats my matrix

eager lodge
#

Exactly

scenic surge
#

thanks

#

wait can I ask another question here

#

but its about a different question

eager lodge
#

Sure

scenic surge
#

A) is true right

#

because 4 basic solution means

#

4 pivots

#

which mean im(A) will have 4 basis?

#

so 4 dimension

eager lodge
#

What's basic solution

#

I'm not familiar with the terminologies

scenic surge
wheat pawn
#

variable != solution

scenic surge
#

oh fuck i was lookin at the wrong thing this whole time

scenic surge
wheat pawn
#

i did not say that

scenic surge
#

so if it has 4 basic solutions that means it has 4 free variables which means we have 3 pivot column

wheat pawn
#

but im not familiar either with the concept of basic solution

scenic surge
#

so the dimension will be 3

#

let me show you an example

#

for a matrix like this, the basic solution is

#

Just seen on stackoverflow that " number of free parameters will be the number of basic solutions to the system."

wheat pawn
#

so the degrees of freedom?

scenic surge
#

amount of free variables ye

devout snowBOT
#

@scenic surge Has your question been resolved?

#
Channel closed

Closed by @scenic surge

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
โ€ข Ask your math question in a clear, concise manner.
โ€ข Show your work, and if possible, explain where you are stuck.
โ€ข After 15 minutes, feel free to ping <@&286206848099549185>.
โ€ข Type the command .close to free the channel when you're done.
โ€ข Be polite and have a nice day!

Read #โ“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

thin steppe
#

I used the compound formula tho gotta prove with t formula

thin steppe
#

if i sub the 1/2x with the t formula its just really messy

devout snowBOT
#

@thin steppe Has your question been resolved?

opal cloak
#

much simpler than you thin

#

k

#

lets expand out the first sum of angles

#

tan(x/2+pi/4) = [tan(x/2)+tan(pi/4)] / [1-tan(x/2)tan(pi/4)]

thin steppe
#

yes

opal cloak
#

whipped up in paint

#

then just do the same with tan(x/2-pi/4) and once u add them u should get 2tanx

thin steppe
#

oh thanks ๐Ÿ˜… I overcomplicated it a lot haha

thin steppe
#

tyvm tho

opal cloak
thin steppe
opal cloak
thin steppe
# opal cloak

i thought its tan (0.5x) is that because in the previous image t = tan 1/2x

opal cloak
#

tan x/2 = t, but tan x = 2t/1-t^2

thin steppe
#

OH

#

bruh

#

this whoel time

#

i had them mixed

#

im getitng mixed with the t formulae and the actual t

#

๐Ÿ˜ญ

opal cloak
#

all good

thin steppe
#

conceptually im not very gud ๐Ÿ’€

opal cloak
#

you'll get better with practice dw

thin steppe
#

.close

devout snowBOT
#
Channel closed

Closed by @thin steppe

Use .reopen if this was a mistake.

opal cloak
devout snowBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
โ€ข Ask your math question in a clear, concise manner.
โ€ข Show your work, and if possible, explain where you are stuck.
โ€ข After 15 minutes, feel free to ping <@&286206848099549185>.
โ€ข Type the command .close to free the channel when you're done.
โ€ข Be polite and have a nice day!

Read #โ“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

warm gazelle
#

i've got taylors theorm, how can we obtain the Lagrange's and Rolle's theories?

warm gazelle
#

i understand taylors theory as "creating a similar graph, in small domain, that you can use for approximations"

#

is this reasoning correct?

#

ofc a polynomial function

#

And Rolles theory as "if f(a)=f(b) on <a, b> as domain we can say that there exists a point c, where f'(c)=0"

#

But how would they be connected?

devout snowBOT
#

@warm gazelle Has your question been resolved?

supple knot
#

You can prove Rolle's theorem without Taylor's theorem

warm gazelle
#

Well I was told that you can get Rolles theory from taylors

devout snowBOT
#

@warm gazelle Has your question been resolved?

devout snowBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
โ€ข Ask your math question in a clear, concise manner.
โ€ข Show your work, and if possible, explain where you are stuck.
โ€ข After 15 minutes, feel free to ping <@&286206848099549185>.
โ€ข Type the command .close to free the channel when you're done.
โ€ข Be polite and have a nice day!

Read #โ“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

wooden cairn
#

why does this have an infinite number of roots?

#

when s(t) = 0

valid iron
#

sin x + cos x type of graph

#

periodic?

wooden cairn
#

and on

valid iron
#

i guese

wooden cairn
#

i dont really undertsand this one

valid iron
#

cosh x type of graph

wooden cairn
#

kl

#

thanks

#

.close

devout snowBOT
#
Channel closed

Closed by @wooden cairn

Use .reopen if this was a mistake.

devout snowBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
โ€ข Ask your math question in a clear, concise manner.
โ€ข Show your work, and if possible, explain where you are stuck.
โ€ข After 15 minutes, feel free to ping <@&286206848099549185>.
โ€ข Type the command .close to free the channel when you're done.
โ€ข Be polite and have a nice day!

Read #โ“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

molten spindle
#

am i allowed to apply inverse sine to both side to get rid of sin?

rich summit
#

not really, if you have $sin(a) = sin(b)$, then either $a = b + 2\pi \cdot k$ or $a = \pi - b + 2\pi \cdot k$

woven radishBOT
devout snowBOT
#

@molten spindle Has your question been resolved?

devout snowBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
โ€ข Ask your math question in a clear, concise manner.
โ€ข Show your work, and if possible, explain where you are stuck.
โ€ข After 15 minutes, feel free to ping <@&286206848099549185>.
โ€ข Type the command .close to free the channel when you're done.
โ€ข Be polite and have a nice day!

Read #โ“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

rustic scarab
#

Hello, how to solve that without l'hospital?

rustic scarab
#

I tried this way, but I don't know what now

#

Well, one fix

devout snowBOT
#

@rustic scarab Has your question been resolved?

rustic scarab
#

<@&286206848099549185>

devout snowBOT
#

@rustic scarab Has your question been resolved?

devout snowBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
โ€ข Ask your math question in a clear, concise manner.
โ€ข Show your work, and if possible, explain where you are stuck.
โ€ข After 15 minutes, feel free to ping <@&286206848099549185>.
โ€ข Type the command .close to free the channel when you're done.
โ€ข Be polite and have a nice day!

Read #โ“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

restive river
devout snowBOT
restive river
#

please help on part e

#

my answers are different then my teachers and I dont know if he made an error or me

strange nimbus
#

OK, so you have a graph of the derivative, and it's a piecewise function.

#

So, write down the piecewise function.

#

What do you get for the first part where it's going up?

violet wind
#

What answers

restive river
#

let me post my answers sorry

#

in the box

#

is what i got

strange nimbus
#

Well, it has a graph of the derivative "f'(x)".

#

And it's a piecewise function, where the graphed function kind of changes to another one a few times.

#

Like, at first, it's going up linearly. Then, it starts going down linearly. Then, it starts going up linearly.

#

Does that make sense so far?

restive river
#

yeha

#

yeah

strange nimbus
#

OK, so that first line, what's its formula?

#

Like ax + b or whatever.

restive river
#

2/1

strange nimbus
#

OK, so that's the slope.

#

What's the y-intercept?

restive river
#

2/1x-4

strange nimbus
#

Right.

#

Now integrate that.

restive river
#

2x^2/2 - 4x

strange nimbus
#

OK, so x^2 - 4x, but don't forget the C.

#

x^2 - 4x + C

restive river
#

oh yes

#

ok

strange nimbus
#

So, you know that f(0) = 3 and that f(x) = x^2 - 4x + C.

#

What's C?

#

Right.

restive river
#

-3?

strange nimbus
#

No, you were right before.

restive river
#

3

strange nimbus
#

f(0) = 3 = 0^2 - 4(0) + C
3 = C

#

So, now you know f(x) for x from 0 to 3.

#

So, you can get f(2) and f(3) from that, which you have correct.

#

So, let's look at the second piece, where it's going down.

#

What's the equation for the line there?

restive river
#

-2x

strange nimbus
#

OK, what's the y intercept?

restive river
#

2?

strange nimbus
#

No, if you extend the line to the left, it goes up and up.

#

So, it should be higher than 2.

#

y intercept is which y value it hits at the y axis.

restive river
#

hmm

#

so liek

#

i would do

#

0=-2x

#

?

#

to find it

strange nimbus
#

Well, you can do point-intercept form.

restive river
#

ok

strange nimbus
#

Sorry, point-slope.

#

The slope is -2, and one point on it is (3, 2).

restive river
#

(y-y1)=m(x-x1)

strange nimbus
#

So, y - 2 = -2(x - 3).

#

Then, solve for y.

restive river
#

could u use it for another point

#

just asking

#

i mean could u use a diff point

strange nimbus
#

Yes, you can use any point on that line.

restive river
#

oh ok

#

ty

strange nimbus
#

No problem.

restive river
#

-2x-6+2

#

is what i got

#

so far

strange nimbus
#

Well, you have -2 times -3, which is 6.

#

When you distribute the -2.

restive river
#

oh sorry

strange nimbus
#

So, it should be y = -2x + 6 + 2.

restive river
#

yes

strange nimbus
#

So, we have y = -2x + 8.

#

Now, we take the integral.

#

What do we get?

restive river
#

-2x^2/2 + 8x

strange nimbus
#

OK, don't forget the C.

#

-x^2 + 8x + C

restive river
#

oh yes i keep forgetting

#

im shaking my final is later today

strange nimbus
#

So, you had f(3) = 0 and f(x) = -x^2 + 8x + C.

#

Oh, you're doing OK.

#

So, f(3) = 0 = -(3)^2 + 8(3) + C.

#

So, what's C?

restive river
#

32

#

?

strange nimbus
#

No, how did you get that?

restive river
#

oh sorry 33

strange nimbus
#

It seems like you did 3^2 + 8(3).

#

But -3^2 is -9.

#

So, you have 0 = -9 + 24 + C.

restive river
#

are u sure

#

-3 * -3

strange nimbus
#

From PEMDAS, you have exponents before multiplication.

#

And - in front is like multiplying by -1.

#

So, you do the squaring before the negating.

#

Also, if you had it (-3)(-3), then you couldn't say negative of the square.

#

Because if you do -3^2, that would be 9.

#

If you do 3^2, that would be 9.

#

But how do you get -9?

#

Like if you want to subtract 3^2 or something.

#

You'd write -3^2 to subtract 9.

#

But it's that PEMDAS thing that tells why.

restive river
strange nimbus
#

Well, -x = -1 times x.

#

So, that's how it's treated.

#

So, -3^2 is -1 times 3^2.

restive river
strange nimbus
#

PEMDAS has exponents before multiplication.

#

So, you do the 3^2.

#

Then you multiply that by -1.

restive river
#

alright i suppose

#

interesting way of doing it

#

ohhhhh

strange nimbus
#

OK, so you have 0 = -9 + 24 + C.

restive river
#

because the paranthesis

#

i see

#

sorry

strange nimbus
#

Well, even without the parentheses.

#

Just -3^2 with no parentheses is -9.

restive river
#

15

strange nimbus
#

Because of the exponents before multiplication rule.

#

Almost.

#

It's -15.

restive river
#

because you move it to the other side?

strange nimbus
#

You have to take the numeric constants to the other side, which gives their negative.

#

Right.

restive river
#

ok yes

strange nimbus
#

So, the first part is f(x) = x^2 + 4x + 3 from before. Now the second part is f(x) = -x^2 + 8x - 15.

#

And it looks like your answers are correct with that.

restive river
#

ok ok

#

wow i did it a different way

strange nimbus
#

Like f(5) = -5^2 + 8(5) - 15 = -25 + 40 - 15 = 0.

#

So, now we do the last part.

#

We use point-slope form.

restive river
#

ok

strange nimbus
#

(5, -2) with a slope of 2.

#

Or some other point on that line.

#

What do you get for the point-slope form?

restive river
#

2x-12

strange nimbus
#

Good, so integrate that.

restive river
#

2x^2/2 - 12x

#

+C

#

sorry

strange nimbus
#

OK, so x^2 - 12x + C.

#

Now, we use a point that we know, x = 5.

#

f(5) = 0 = (5)^2 - 12(5) + C.

#

So, what's C?

restive river
#

35

strange nimbus
#

OK, so f(x) = x^2 - 12x + 35 for this part.

#

And your answers are correct for it.

restive river
#

ok so now we would plug in 6 i think

strange nimbus
#

So, the three parts are:

From x = 0 to x = 3, f(x) = x^2 - 4x + 3
From x = 3 to x = 5, f(x) = -x^2 + 8x - 15
From x = 5 to x = 8, f(x) = x^2 - 12x + 35

restive river
#

oh ok

#

and then we plug in the numbers

#

to those to get the answers?

#

so like if i want to find 6 i would pick the corresponding equation and plug 6 in ?

strange nimbus
#

So, the basic idea is that you get the line expression, integrate it, find out C by using an x value you know f(x) for, and then you have a formula for that part.

#

Yes, that's right.

restive river
#

oh ok\

#

were my answers wrong or ?

strange nimbus
#

f(6) = 6^2 - 12(6) + 35 = 36 - 72 + 35 = -1.

#

They look correct.

restive river
#

huh my teacher got diff answers for some reasno

strange nimbus
#

f(8) = 8^2 - 12(8) + 35 = 64 - 96 + 35 = 3

#

If you have time before your final, see if you can ask them.

restive river
strange nimbus
#

Let me try one other thing.

restive river
#

ok thank you so much

#

for everything

#

are my teachers answers wrong?

strange nimbus
devout snowBOT
#

@restive river Has your question been resolved?

strange nimbus
restive river
#

bruh

#

this had me so stumped

#

thank you so much

strange nimbus
#

You're welcome.

devout snowBOT
#

@restive river Has your question been resolved?

restive river
#

im not really sure how to do part c

#

for a i said its increasing on (2,4) U (6,8) and decreasing on (0,2)U(4,6)

#

for part b I said x=2 was a local minimum because the slope was negative before it and positive after it

#

4 is a local max because the slope was positive before it and negative after

#

6 was a local minimum since the slope was negative before and positive after

#

but I'm not sure how to find C

strange nimbus
#

Concavity and inflection points are about the second derivative.

restive river
#

ah i see now

restive river
#

or no

#

from 0,3 it should be concave up

#

and also 5,8

#

or is it 5 to infinity

#

sorry i meant 0,3

strange nimbus
#

You should take the derivative of the graphed function.

restive river
#

(0,3)U(5,8)

strange nimbus
#

It's 2, then -2, then 2.

restive river
#

concave down on 3,5

strange nimbus
#

Concave up is when it's positive. Concave down is when it's negative. Inflection points are when it's zero.

restive river
#

ohhh

#

ok ok

#

i mena

#

is there a point when its 0 on here

#

3

#

3,5?

#

i wanna say but they are sharp

strange nimbus
#

You're right that it's concave down in (3, 5).

#

And (0, 3) u (5, 8) is concave up.

strange nimbus
#

The slope for each part of the first derivative is not zero, so the second derivative can't be zero.

restive river
#

got it

#

thank you

strange nimbus
#

You're welcome.

restive river
#

but how do you find the original graph based on the derivative?

#

how do u sketch it i mean

#

i already did part d and e with you

#

but

#

im just not super sure

#

about f

#

im sorry i have to use the bathroom

#

ill be back

strange nimbus
#

OK.

#

There are two ways you can do f. One is to use the piecewise function we found for part e and graph that.

#

Another is to mark all of the points listed in the answer to e and then to use the critical points to find maxima and minima and inflection point x values.

#

Since there are no inflection points, they'll be local minima and maxima.

restive river
#

bruh

#

wait we can jsut graph that

strange nimbus
#

I think they want you to use the second method, though.

restive river
#

ok ok

#

thank you

strange nimbus
#

You're welcome.

restive river
#

quesiton

#

what would be the global minimum?

#

the global maximum i believe would be 4

#

on the interval 0,8

strange nimbus
#

Why do you think it's 4?

restive river
#

because it has the highest y value?

strange nimbus
#

What x value has f(x) = 4?

restive river
#

1

#

hmmmmmmmmmmmmm

#

did i mix them

strange nimbus
#

Maybe.

strange nimbus
restive river
#

Yes I believe my answers are correct

#

i think

strange nimbus
#

Well, x = 1 is in [0, 3], so it uses f(x) = x^2 - 4x + 3.

#

f(1) = 1^2 - 4(1) + 3.

restive river
#

0

#

?

strange nimbus
#

Yes.

restive river
#

f(1)=0

#

did i mess up

strange nimbus
#

You just need to check the extreme points and the endpoints.

#

The first derivative is 0 at x = 2, x = 4, and x = 6.

#

And then the endpoints are at x = 0 and x = 8.

#

So, you just look those up and find the highest and lowest.

restive river
#

yes

#

but

#

because 2 and 6 are at the same y value

#

which would be the global minimum?

strange nimbus
#

They both are.

#

The minimum is just the y value.

#

So, the lowest y value you can get is -1.

#

Even though it happens more than once.

restive river
#

ohh

#

so i would write -1 as the global minimum

strange nimbus
#

Right.

restive river
#

and 1 as the global maximum

#

oh

#

dang

strange nimbus
#

Oh, not 1.

restive river
#

i thought u would write the x values assosciated with them

strange nimbus
#

You have to check the endpoints as well.

restive river
#

oh yes 3

#

my bad

restive river
strange nimbus
#

Yes, 3 is correct.

restive river
#

should i check for 7

strange nimbus
#

The endpoints and the critical points.

#

The endpoints are x = 0 and 8, and the critical points are when the first derivative in that graph is zero.

#

So, x = 2, 4, and 6.

restive river
#

oh ok

strange nimbus
#

So, you just check x = 0, 2, 4, 6, 8.

restive river
#

oh so thats what critical points are

strange nimbus
#

Yeah, it's when the derivative doesn't exist or it's zero.

restive river
#

i see

#

so like i heard the derivative doesnt exist on sharp curves

#

or something like taht

#

maybe it was something else

strange nimbus
#

Yeah, if you have a sudden change in the slope, the first derivative won't exist where it changes.

#

Or if you have a discontinuity or something like that.

restive river
#

ok

#

i see

#

thank you so much

strange nimbus
#

You're welcome.

restive river
#

god bless you

devout snowBOT
#

@restive river Has your question been resolved?

devout snowBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
โ€ข Ask your math question in a clear, concise manner.
โ€ข Show your work, and if possible, explain where you are stuck.
โ€ข After 15 minutes, feel free to ping <@&286206848099549185>.
โ€ข Type the command .close to free the channel when you're done.
โ€ข Be polite and have a nice day!

Read #โ“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

tired junco
devout snowBOT
tired junco
#

"Write the function F for the following circuit. Can you replace the circuit with one gate? Show which gate?"

#

I'm just not sure how to even perceive this question

devout snowBOT
#

@tired junco Has your question been resolved?

devout snowBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
โ€ข Ask your math question in a clear, concise manner.
โ€ข Show your work, and if possible, explain where you are stuck.
โ€ข After 15 minutes, feel free to ping <@&286206848099549185>.
โ€ข Type the command .close to free the channel when you're done.
โ€ข Be polite and have a nice day!

Read #โ“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

red quartz
devout snowBOT
red quartz
#

this is just setting the denomiator to 0 right?

#

so v.a x=-3

#

or would the numerator have something

crisp niche
#

you have to calculate the limit of the given funciton at x = -3

red quartz
#

im taking pre-calc

#

i don't know limits

crisp niche
#

and if, this limit wil be infinite, then th vertical asymptoo exists

#

but if not, then no such asymptooe

#

ah i see

#

so check if

#

-3 is a zero of the denominator

#

and also nominator

#

if -3 is a zero of the nominator then factor the nominator

red quartz
#

(x+3)(x-8)

crisp niche
#

yes! so you can see

#

you can simplify nominator with the denomiantor

red quartz
#

oh

#

so (x-8)

#

x=8

crisp niche
#

and you get x - 8, so you can say: there are no vertical asympototes

red quartz
#

oh ok

crisp niche
#

in you rprogramme, the vertiacl asymptote exists

#

if a zero of the denominator is not a zero of the nominator

#

and that was not yoru case

red quartz
#

ok yea that makes sense

#

thank you

crisp niche
#

yw

red quartz
#

.close

devout snowBOT
#
Channel closed

Closed by @red quartz

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
โ€ข Ask your math question in a clear, concise manner.
โ€ข Show your work, and if possible, explain where you are stuck.
โ€ข After 15 minutes, feel free to ping <@&286206848099549185>.
โ€ข Type the command .close to free the channel when you're done.
โ€ข Be polite and have a nice day!

Read #โ“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

misty crest
#

i understand that the convergence of a series is not affected by the removal of a finite number of terms but how does this affect the sum surely it would change the sum

misty crest
#

how would i calculate the new sum

#

letโ€™s say u had a geometric sequence

#

the new formula wouldnโ€™t stay the same would it if u started at n=4 compared to n=0

#

would i subtract off the first 3 terms?

#

from the infinite sum

#

that would make sense

supple knot
#

If you have an actual problem, just show it

misty crest
#

would i find the first 3 terms

#

then subtract from the infinite sun

ocean silo
#

just try re-indexing the series

misty crest
#

like n-4?

ocean silo
#

you want to bring the n down by 4, so all your n terms go up by 4

misty crest
#

then rewrite it as (1/2)^-4

ocean silo
misty crest
#

so how would i do that

ocean silo
#

as I just stated

#

you want the index of your series to decrease by 4 so every n term in your series must increase by 4

#

because when you start at n = 0, you'll have (1/2)^4 which is the same as the previous index

misty crest
#

yea that makes sense

#

so just n+4

ocean silo
#

yes

misty crest
#

ok thanks

#

.close

devout snowBOT
#
Channel closed

Closed by @misty crest

Use .reopen if this was a mistake.

devout snowBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
โ€ข Ask your math question in a clear, concise manner.
โ€ข Show your work, and if possible, explain where you are stuck.
โ€ข After 15 minutes, feel free to ping <@&286206848099549185>.
โ€ข Type the command .close to free the channel when you're done.
โ€ข Be polite and have a nice day!

Read #โ“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

hexed willow
#

"Perform the indicated operations. Give your answer in simplest form."

hexed willow
#

I forgot how to do this what are the steps?

mortal sky
devout snowBOT
#

@hexed willow Has your question been resolved?

#
Channel closed

Closed by @hexed willow

Use .reopen if this was a mistake.

devout snowBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
โ€ข Ask your math question in a clear, concise manner.
โ€ข Show your work, and if possible, explain where you are stuck.
โ€ข After 15 minutes, feel free to ping <@&286206848099549185>.
โ€ข Type the command .close to free the channel when you're done.
โ€ข Be polite and have a nice day!

Read #โ“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

molten grotto
#

How do i calculate the derivative of cos x?

I have a function
1

cos x

molten grotto
#

I uhh genuinely have no clue how to go about this ๐Ÿ˜…

wraith horizon
#

do you know the trig derivatives?

molten grotto
#

Not at all

wraith horizon
#

I'm not sure if they are reasonable to actually...work out

#

they've always just been given
but d/dx of sin(x) is cos(x) and d/dx of cos(x) is -sin(x)

#

tan, csc, sec, cot can be worked out through chain/product/quotient rules

#

'Both derivatives can be derived using Euler's complex representation of sine and cosine'

molten grotto
#

Oh god this Euler guy is ruining all of math Realization

wraith horizon
#

...okay yeah doing it via euler identities makes sense but this is the first I've seen it. it was always just a given (sin and cos) and the rest fall easily after that

#

cos(x)= 1/2(e^ix + e^-ix)
sin(x) = i/2(e^ix - ie^-ix)
and go from there. yuck

molten grotto
#

What uh .. what the hell does this mean emoji_34

#

I'm so sorry I'm terrible at math i don't understand anything

wraith horizon
#

yeah I'm 90% sure that you've just been told that the derivative of cos is -sin and the derivative of sin is cos

molten grotto
#

oh then i don't really need to know any more i don't think, are you available for more of my questions btw?

wraith horizon
#

sure, or there's no shortage of other helpers

acoustic leaf
molten grotto
molten grotto
#

Specifically logarithms and that man EULER and his damn number

#

i'll take an example of what type of questions i don't really understand,

2หฃ * 3x = f(x)
they want me to find the derivative of this

#

I don't know how I would get the "x" out of the exponent thingy place

#

pretty sure i could take logarithms but i have no clue how they work, i think it was smth like lg base 2 of x = ???

wraith horizon
#

Chain rule

#

Or rather, first rewriter with e

#

2^x = e^xln2

#

Then you can chain rule it

molten grotto
#

wait so
eหฃหกโฟยฒ ?? My god that is.. a weird exponent

wraith horizon
#

2 = e^ln2

molten grotto
#

god this euler guy is making me wanna drop out ๐Ÿ’€

#

but it's fine, I'm sure i'll find myself dumb once i understand it

#

ln is the opposite to e^x right?

wraith horizon
#

Ln is log base e

#

Sorry I've got to cycle home from work. If someone else picks up please feel free or I can try to explain more in 15 or so

molten grotto
#

ty legend, i'll be here for a while i reckon Realization

#

final-day stress

#

I got another practice question given to me, it says;
"decide the tangent for y = xeยฒหฃ in the point where x = 1"

#

I would assume it's just, first to take the derivative of this entire thing before placing in any value for x, so 2xeยฒหฃ right?

#

then place iin the value x = 1

#

2eยฒ

#

is this correct?

wraith horizon
#

Find F' and plyg in x=1 yeah

molten grotto
#

well derivative of e^kx = ke^kx

molten grotto
wraith horizon
#

Yup sounds right

molten grotto
#

awesome! Also ily for helping me dontmakemecry

#

either way, i got so many questions that will make you wanna shoot me perhaps just as much as yourself emoji_34

#

to find derivative of 3e^x^2 i do ???

Is there anything else to solve here..?

Do I take 3(ln x^2)

#

I don't really know how i'd.. take the derivative of that

#

even if that's right, how do i take the derivative of all that?

wheat pawn
#

were you not given a list of rules for the immediate derivatives?

molten grotto
#

i was given a list of rules, i have a calculator with me though

#

these are the derivative rules i have

wheat pawn
#

you were not given the chain rule

molten grotto
#

there's more pages to it, but most of it is geometry and trigonometry, is that relevant to this ?

wheat pawn
molten grotto
#

what uhh .. what the hell does this even mean? ๐Ÿ˜ญ๐Ÿ˜ญ

#

is this a function within a function?

wheat pawn
#

$f(x) = 3e^{x^{2}}$

woven radishBOT
#

LordFelix

wheat pawn
#

let's divide it in parts

#

the derivative of a number times a function is the number times the derivative of the function

#

$f'(x) = [3e^{x^{2}}]' = 3 [e^{x^{2}}]'$

woven radishBOT
#

LordFelix

molten grotto
#

meaning, i can take out the constant (3) in this case?

wheat pawn
#

correct

molten grotto
#

and just think about it later right

wheat pawn
#

now, the rightmost thing is the function of a function

#

let's call $y=x^2$

woven radishBOT
#

LordFelix

wheat pawn
#

now, differentiating with respect to y, you have:

#

$[e^y]'=e^y$

woven radishBOT
#

LordFelix

wheat pawn
#

if y is a function of x, and you're deriving with respect to x, you have:

#

$[e^y]'=e^y\cdot y'$

woven radishBOT
#

LordFelix

wheat pawn
#

this is the chain rule

molten grotto
#

I don't get it, how are these the same?
e^y' is equal to e^y' is it not ?? this isn't a constant we have or anything

#

so how can e^y * y' = e^y'

wheat pawn
#

the derivative of the elemental exponential function it's itself (it's literally defined so that property holds)

molten grotto
#

yeah, that's the part that makes me not understand that.
if e^x' (in this case e^y) is equal to itself, how can e^x * y' be the same??

wheat pawn
#

remember that i said that in the first case i was differentiating with respect to y, and on the second, with respect to x

#

on your list of rules, you're always differentiating with respect to x

wraith horizon
#

(maybe if you write the second as $e^{f(x)}$ it'll be clearer?)

woven radishBOT
#

PrettyPrincessKitty FS

wheat pawn
#

maybe

molten grotto
#

this is all getting more and more confusing am i a dumbass Realization

wheat pawn
#

honestly? that table of derivative rules is pretty bad

#

it's mixed with integrals, it has the elemental functions on different sections, and even doesnt have together all the rules

molten grotto
#

unfortunately it's the one i got, idk what i'd do about it.

#

It's possible there are more in the formula book, I assume most of them are there. But this is the one I can bring with me to the exam.

#

I'd like to say that questions like this won't show up because of that, unfortunately I know that is not the case.

wraith horizon
#

$$\frac{d(e^x)}{dx} = e^x$$
$$\frac{d(e^{f(x)})}{dx} = \frac{d(e^{f(x)})}{dx} * \frac{d(f(x))}{dx} = e^{f(x)}f'(x)$$

molten grotto
#

He specifically mentioned that those NEED to be solved

wraith horizon
#

wow I messed that uphuh

wheat pawn
#

most of the time the "hard" problems are not harder, they are simply longer

molten grotto
#

yea but issue is i just found out i gotta know all this, and the exam's tomorrow emoji_34

#

so to me this logarithm stuff and anything to do with euler is messin me up

wheat pawn
#

now, quick google:

#

the first two images are mandatory.
Dont bother with the third for now

wraith horizon
#

there we go

woven radishBOT
#

PrettyPrincessKitty FS

molten grotto
#

i don't even understand the
dy

dx
notation of derivatives ๐Ÿ˜ญ
i'm so sorry but all i got told was that this was a different way to write
f'(x)

wraith horizon
#

nope I forgot to pull the derivate down

wraith horizon
#

if y = f(x), then f'(x) = dy/dx

#

but you can also do e.g. d(f(x))/dx

wheat pawn
wraith horizon
#

or d(e^x)/dx

wheat pawn
#

in your case, since you're always differentiating with respect to x, it's "obvious" that is your variable

#

if you want to be explicit, you can write it as:

#

$\frac{d}{dx}(whatever) = (whatever)'$

molten grotto
wheat pawn
#

which means you're differentiating (whatever) with respect to x

wraith horizon
woven radishBOT
#

LordFelix

wraith horizon
#

think of it just as f'(x)

wheat pawn
#

it's basically a more explicit way of writing it

molten grotto
wheat pawn
molten grotto
#

then what is.. d(f(x)/dx or whatever

wraith horizon
#

$\frac{d(e^x)}{dx}$ is the same as when $f(x) = e^x$ find $f'(x)$

wheat pawn
woven radishBOT
#

PrettyPrincessKitty FS

wraith horizon
#

and for completeness, you have $\frac{dy}{dx} = when y=f(x), f'(x)$

woven radishBOT
#

PrettyPrincessKitty FS

molten grotto
#

what the hell do i just have a completely wrong view of derivatives as a whole? I just saw it as drawing a funny lil tangent mathematically, what does it mean to derive something with respect to something else

wheat pawn
#

the funny lil tangent is how you define it geometrically

wraith horizon
#

"with respect" means that you're changing that value

#

you're drawing the tangent whilst changing x

wheat pawn
#

these lists are how you define it analytically

#

(well, the simplification of defining it analytically)

molten grotto
#

it feels really weird not being given these rules at all ๐Ÿ˜ญ

#

am i just expected to fail ??

wheat pawn
#

you did

#

just very badly

#

that's why i pulled better lists up

wraith horizon
#

you threw far too many lists at the poor guy lol

wraith horizon
#

you need to learn the derivative of:
x^n
e^x
f(g(x)) - chain rule
f(x)g(x) - product rule
sinx
cosx
the rest you can work out

wheat pawn
#

i'm gonna go one by one on that list

#

1st, constant rule: the derivative of a constant is 0.
example: f(x) = 3; f'(x) = 0

#

2nd, constant multiple rule: The derivative of (constant)*(function) is equal to (constant)*(derivative of function)

#

example: [3 f(x)]' = 3*f'(x)

molten grotto
wheat pawn
#

4th: sum rule. The derivative of a sum is the sum of derivatives

wheat pawn
#

all of these rules in the list are the results of actually computing the limit of the definition

#

(and many are exceedingly annoying to do by definition, that's why you learn the rule in the list)

wheat pawn
#

5th: difference rule: basically the same as sum

molten grotto
#

if it actually does become zero, it becomes undefined

#

how would it become 0 at all

wheat pawn
#

6th: product rule. The derivative of a product of functions, [f*g]' is equal to derivative of first times second not derived, plus non-derived first times second derived
[f*g]' = f'g + fg'

wheat pawn
molten grotto
#

that's just adding extra confusion

wheat pawn
#

0/h = 0, no matter how much h is

molten grotto
#

but h/h

#

both are h

#

if one is zero

#

both are zeor

wheat pawn
#

but thats not what you actually have

molten grotto
#

lim
h -> 0
but h is a variable, how can it be different in the denominator and numerator?

wheat pawn
#

let's say your function is the constant y=f(x)=3

#

f(x+h) = f(x) = 3

#

so the numerator of that limit is 0

#

the denominator is h, which approaches 0

#

0 divided by any non-zero number is zero

#

"approaches" is not "is"

molten grotto
#

but h = h, h != 0 because if h = 0 then the whole thing is undefinied

#

how can h in the denominator have a different value than the numerator

#

then you might as well use different variables

wheat pawn
#

f(x+h) means the value of the function at point x+h.
Assuming h is positive, it is the value of the function at some point "h units to the right" of x

#

how many units? as close to zero as we want to get

#

f(x) is the value of the function at point x

#

and h is the distance between the two points

#

if the function is constant, it doesnt matter where you are. It always has the same value

#

so the values at both points are equal, and thus the difference is zero

#

and then we divide by the distance between those points. Since zero divided by anything-non-zero is still zero, and we have some distance, however small, that division will result in zero

molten grotto
#

but my issue is that both of them are h

#

how can h have two different values

wheat pawn
#

it doesnt

molten grotto
#

if i said x = 0 and then x = 0.00000001

#

that's not true

wheat pawn
#

you're confusing h with x+h and with the value of the function at x+h

molten grotto
wheat pawn
#

but you dont have h/h

molten grotto
#

ah.

wheat pawn
#

look carefully at what i wrote

molten grotto
#

i think i just did wrong, and well, the site too

#

i did this on a site with a bunch of assignments and they claimed the answer is 1

#

because a constant with the derivatives function will become 1

#

but that doesn't actually make .. any sense

#

because the constant is supposed to have derivative 0

#

oh shit forgot to continue

#

yes i assume the site was just wrong

fervent rapids
#

math.

molten grotto
#

but whatever, i know that a constants derivative will be zero

wheat pawn
#

you were probably differentiating x, not a constant

molten grotto
#

if i want to solve something like (2x -1)e^x
would it be
(2-1)e^x
1e^x
e^x?

#

bcs the derivative of something like kx will always be the constant

#

and the derivative of e^x is well.. e^x

wheat pawn
#

you're not respecting the rules

molten grotto
#

I'm not ? ๐Ÿ˜ญ

#

i'm so sorry rules

wheat pawn
#

also, you solve an equation. You differentiate a function

#

your function is (2x -1)e^x

wraith horizon
#

strongly recommend you do all the steps very explicitly

molten grotto
wheat pawn
#

which is a product of two functions: (2x-1), and e^x

#

so the derivative of the product follows the product rule

wraith horizon
#

f(x) = this, g(x) = that. f'(x) = this other thing, g'(x) = another thing. d(f(x)g(x))/dx = product rule = put it all together

molten grotto
#

๐Ÿ˜ฐ

#

what ..

wheat pawn
#

[(2x -1)e^x]' = (2x-1)' * e^x + (2x-1) (e^x)'

molten grotto
#

this is terrifying as hell

wraith horizon
#

this makes sure you don't accidentally try to skip a step

wheat pawn
wraith horizon
molten grotto
wheat pawn
#

and the moment you dont respect the instructions completely perfectly you fucked up and have to start over :)

#

instruction 1: you have a function

wraith horizon
molten grotto
molten grotto
wraith horizon
wheat pawn
molten grotto
wheat pawn
#

when you actually get them from the start everything is crystal clear

wraith horizon
#

no. that is how you get a generation that hates maths and thinks they can't do it

wheat pawn
#

when you get them from step 714, you go "wtf?"

molten grotto
#

and then just multiply by e^x because e^x' = e^x

wheat pawn
#

and curriculums nowdays start in step 714

#

so you have no fking idea on where anything comes from

molten grotto
wheat pawn
#

Proper way:
Definition A.
Definition B.
Because definition A and B, C happens. Proof.
Because definition A and B, D happens. Proof.

wraith horizon
# molten grotto Well, i suppose this makes sense. Can I do derivates definition for f(x)? (2x-1)

we can differentiate smaller pieces, and we can combine smaller pieces into the whole piece
so we say h(x) = (2x-1)e^x, and f(x)g(x) = h(x)
so f(x)=2x-1 and g(x)=e^x
then we can differentiate each piece; f'(x) = 2 and g'(x) = e^x
now we have the product rule: (f(x)g(x))' = f'(x)g(x) + f(x)g'(x) (aka the derivative of a product is taking one part and multiplying by the derivative of the other, plus the derivative of that part multiplied by the regular other)
now we just connect up the dots and we've found h'(x)

wheat pawn
#

i'm gonna try to go in the absolute maximum detail (hold on for text)

molten grotto
#

ILY2 โค๏ธ โค๏ธ โค๏ธ

#

you two are so awesome

wheat pawn
#

$[ (2x-1) e^x ]' =\newline = [2x-1]'\cdot e^x + (2x-1)\cdot [e^x]' =\newline = ([2x]' - [1]')\cdot e^x + (2x-1)\cdot e^x =\newline = (2[x]' - 0)\cdot e^x + (2x-1)\cdot e^x =\newline = 2\cdot 1\cdot e^x+(2x-1)\cdot e^x =\newline = 2e^x + 2xe^x-e^x =\newline = 2xe^x+e^x=\newline =(2x+1)e^x$

wraith horizon
#

(see, I feel like making it explicit that you're distributing the differentiation over addition but not having it be explicit why you've split this along the (2x-1)e^x lines, or how you've assembled the pieces, feels a bit odd?)

woven radishBOT
#

LordFelix

wheat pawn
#

Each row:
Product rule. (fg)' = f'g + fg'
Difference rule. (f-g)' = f' - g'. Also: derivative of e^x is e^x (table)
Constant multiple rule. If k is a constant, (kf)' = k(f'). Also, derivative of a constant is zero (table).
Derivative of x is 1 (table)
Multiply the terms
Add the terms
Common factor, e^x

#

Basically, if you dont have a derivative in the tables, you decompose it by using the Basic Derivatives Rules until you reach one in the tables.
Constant rule and Power rule are usually in the tables, not in the Basic Rules, but that's not really that relevant

#

and after you have differentiated everything (potentially earlier, if able), you simplify

molten grotto
molten grotto
#

why do we add (2x-1)' multiplied by e^x +(2x-1) multiplied by e^x'

wraith horizon
#

the difference rule here is that if you add or subtract two things, you can differentiate each separately

#

in this case, it's 2x and 1

#

you differentiate 2x (to 2) and 1 (to 0) and get 2-0 = 2

wraith horizon
molten grotto
#

ok so differentiate is to take derivative of it or what

#

sorry i don't know this stuff in english

#

or in my language for that matter actually

molten grotto
#

but wouldn't it be f(x)' + fg(x)'

#

this if f(x)' multiplied by g(x) + f(x) multiplied by g(x)'

wheat pawn
#

one thing is the chain rule, when you got a function OF a function, and another is the product rule, where you have a function multiplied by another

devout snowBOT
#

@molten grotto Has your question been resolved?

molten grotto
#

but it's fine, i can learn why later.

#

for now, the curriculum has decided i don't need to know why

#

do you know how to take 2^x like.. differentiated

#

i assume i just take
ln x = 2 or smth

#

but idk how that works ๐Ÿ˜…

#

especially not in derivatives

#

like how's that help me find the derivative

wheat pawn
#

the "why" in this case would be getting each of the rules in the table by computing each of the limits

#

for very few of them, this is easily accomplished. For example, the derivative of a constant or the derivative of a power

#

now, since these functions come up a lot and need to be derived a lot, and taking the limit is a lot of effort, people went and organized the results of said limits in tables like these

#

so instead of actually calculating very slightly different limits each time, you can skip a ton of the steps by going "okay, the limit of function A is result B, so i'm gonna skip everything in between"

molten grotto
#

i mean even if you don't always do the middle-steps, to understand them can strengthen understanding

wheat pawn
#

it definetly does

#

that's why i ask my students to actually prove the easy ones

#

specifically i ask them to prove some of the powers, typically x^3 or x^4

#

by actually computing the limit

#

Example, if you were to obtain the derivative of x^3:

#

$\frac{d}{dx}x^3 = [x^3]' = \newline
= \lim_{h\to 0}\frac{(x+h)^3-x^3}{h} = \newline
= \lim_{h\to 0}\frac{x^3 + 3x^2h + 3xh^2 + h^3 -x^3}{h} = \newline
= \lim_{h\to 0}\frac{3x^2h + 3xh^2 + h^3}{h} = \newline
= \lim_{h\to 0}(3x^2+3xh+h^2) = \newline
= 3x^2 + 0 + 0 = \newline
= 3x^2$

woven radishBOT
#

LordFelix

wheat pawn
#

which you will notice that it's in the table. Derivative of x^n is n*x^(n-1)

#

since n=3, derivative of x^3 = 3x^(3-1) = 3x^2

devout snowBOT
#

@molten grotto Has your question been resolved?

molten grotto
#

Yeah I get that, do you think you can help me understand rule of chain completely as a last thing before i well, pray that the exam goes well tomorrow?

#

I'm wondering how it works .. because apparently it can be applied to almost EVERY single example I have.

#

but it just is so ":|" to me

#

somebody used it to show me
3e^x^2

#

I understand that I can factor out the 3

#

to make it 3(e^x^2)

#

But well uh.. how do i differentiate this?

#

LMAO I KNOW WHY I DIDN'T LEARN CHAIN RULE

#

IT'S NEXT YEAR CURRICULUM

#

well whatever, i'd still love to learn it

#

if it's applicable i want to know it

wheat pawn
#

how the f are you learning derivatives without the chain rule

#

pretty much every derivative needs it

molten grotto
wheat pawn
#

that's really stupid

molten grotto
#

but, whatever. The teacher won't care as long as it's a good method. If this rule works, even if it's froma d ifferent course it'll work

#

and it seems like it works better

#

based on your reaction to it

#

OHHH SHIT I MIGHT FINALLY UNDERSTAND CHAINRULE

wheat pawn
#

now, if instead of "x" you have "a function of x", then you apply the chain rule

molten grotto
#

THE FORMULA'S LIKE
F(G(X)) =

#

SO WE MAKE G(X) OR HWATEVER

#

AND THAT'S WHY WE MULTIPLY IT ALL

#

NGL I'M STILL VERY SHAKY

#

BUT AT LEAST I GOT SOME UNDERSTANDING OF IT

molten grotto
wheat pawn
#

yes

#

some are already explicitly stated there

#

look at e^x vs e^f(x)

#

if instead of "x" you got "a function of x", then you differentiate as if the function of x was in the table, and then multiply by the derivative of the function of x

#

usually, that's written with u

#

here, u and v represent functions of x

molten grotto
#

oh dear god

#

i am not getting an A on this test am i

wheat pawn
#

ignore the pages that are not the first

#

those are not about derivatives

molten grotto
#

i ignored integrals

#

but like, i don't get when to use and identify chain rule

wheat pawn
#

Okay

#

you got basic functions

#

the basic functions are:
k - constant
x^n - power
n-root(x) - particular case of a power, just with a fraction in the exponent
lnx - natural logarithm, base e
e^x - exponential function, base e
sinx, cosx - trig functions

#

you then have the almost-basic functions:
logarithm in other bases, logx
exponential in other bases, a^x

#

and as you can see, this are the simplest ones in the tables.

#

these ones are the ones that do not require the chain rule if they are alone, if they are multiplied by a number, if they are added to each other, or any combination of the three

#

if instead of "x" you have anything more complicated than "x" in the same spot, then you have "a function of x"

#

if you have "a function of x", then you start by differentiating as if you didnt, and then you multiply everything by the derivative of said "function of x"

#

example

#

the derivative of sinx is cosx

#

let's say you have a function of x instead: 2x

#

the derivative of sin2x is cos2x, multiplied by the derivative of 2x. The derivative of 2x is 2.
So the derivative of sin2x is 2cos2x

#

now let's say you have a more complicated function: sin(2x^2)

#

the derivative is cos(2x^2), times the derivative of (2x^2)

#

The derivative of 2x^2 is 4x

molten grotto
#

OHH I THINK I GET IT, SO THEN WE MULTIPLY 4X BY THE DERIVATIVE OF SIN(2X^2)??

#

MAKING IT
4XCOS4X I THINK

#

WAIT NO

#

4XCOS(2X^2)

#

Was I cooking or did i burn down the entire kitchen emoji_34

wheat pawn
#

y

#

now, let's say you have an even more complicated one:
sin(sin(x^2))

molten grotto
#

Realization oh my god

wheat pawn
#

you have cos(sin(x^2)) times the derivative of sin(x^2)

#

the derivative of sin(x^2) is cos(x^2) times the derivative of x^2

#

and the derivative of x^2 is 2x

#

so you got that the derivative of sin(sin(x^2)) is cos(sin(x^2)) * cos(x^2) * 2x

molten grotto
#

but what about the second sin?

#

oh wait , we did derive that

#

i'll see if i understood this
sin(sin(x^2) derivative is cos(sin(x^2), we multiply this by original function.
Giving us
cos(sin(x^2) * sin(sin(x^2)

#

for the first sin derivative

#

then we derive the second one

#

would that be
sin(x^2)' = cos(x^2)
making new (full equation)
cos(sin(x^2) * sin(sin(x^2) * cos(x^2)

#

then we derive the final term

#

x^2' = 2x
cos(sin(x^2) * sin(sin(x^2) * cos(x^2) * 2x

#

is this .. correct?

fervent rapids
#

๐Ÿ˜ฎ

#

way to go erin!

wheat pawn
#

by the derivative of what is replacing x

molten grotto
#

ah crap so this is wrong :[

wheat pawn
molten grotto
#

Btw, memento to you LordFelix

#

Ofc back is signed in your name ๐Ÿ˜Ž๐Ÿ˜Ž

wheat pawn
molten grotto
#

Oh you're right

#

fixed !!

#

ILY SO MUCH LORDFELIX

#

I REALLY APPRECIATE YOUR HELP

#

MAYBE YOU GET IT BECAUSR YOU SAID YOU HAD STUDENTS, I ASSUME YOU ARE A TEACHER. THE HATRED FOR MATH HAS BECOME LOVE BECAUSE YOU HELPED ME UNDERSTAND IT

wheat pawn
#

now you simply have to remember to keep using the basic rules as many times as needed until you reduce it to one of the derivatives in the table

wheat pawn
molten grotto
#

sorry i made you spend your entire day/night/evening whatever

#

you've done your work with me, i'll redirect my questions to somewhere else so you can get some (according to me) well-earned rest

#

I guess we may meet next time I have insane trouble with math, until then I wish you a great life !!

#

.close

devout snowBOT
#
Channel closed

Closed by @molten grotto

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
โ€ข Ask your math question in a clear, concise manner.
โ€ข Show your work, and if possible, explain where you are stuck.
โ€ข After 15 minutes, feel free to ping <@&286206848099549185>.
โ€ข Type the command .close to free the channel when you're done.
โ€ข Be polite and have a nice day!

Read #โ“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

marble quail
#

Does this formula apply to lim functions where we have trig in it?

marble quail
#

For example:

marble quail
prisma shell
#

just keep on doing long division until your remainder is not a constant. Whatever the quotient is, that is your oblique asymptote

devout snowBOT
#

@marble quail Has your question been resolved?