#help-27

1 messages · Page 104 of 1

sudden wyvern
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What angle does

devout snowBOT
sudden wyvern
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what angle does RNB add up too

lament cradle
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!status

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What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
sudden wyvern
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6

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Fuck this this status shit got me pressed

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spring sundial
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spring sundial
#

Can someone please explain how the pigeonhole principle is applied here?

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What is the domain and codomain sets in question here?

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what are the pigeons

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what the holes?

livid geyser
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holes are sequences, pigeons are perpendiculars

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By plane im guessing it's referring to a grid where the vertices of the grid are colored right?

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spring sundial
#

doesn't really specify

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spiral harbor
#

Hello, can someone please check this for me? i worked it out but not sure if im correct

spiral harbor
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restive river
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#

Please don't occupy multiple help channels.

restive river
#

Ok

winter torrent
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am i tripping or is that fraction the same on top and bottom

rough quail
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its always supposed to be a constant then if its same

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the constant being 1

tall knoll
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I imagine the num should be -6.3etc

winter torrent
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yeah gotta be

sinful gust
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I think they meant to have $9\cdot3^{2x} - 6\cdot3^x + 4$

woven radishBOT
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nebula40

sinful gust
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if that's indeed 2x for the exponent in the middle term

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I dont think it makes sense

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sweet tide
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what am i missing on exercise part a?

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@sweet tide Has your question been resolved?

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@sweet tide Has your question been resolved?

charred zodiac
sweet tide
charred zodiac
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Mmm ok

charred zodiac
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Ok let me see

charred zodiac
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They ask for the angle when it impacts

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With that, you can find the time

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Then, find the initial velocity (which is equal to vx)

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@sweet tide Has your question been resolved?

sweet tide
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(will review this in a sec and reply back, busy for a few more mins)

sweet tide
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loud grove
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where did i go wrong?

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long pasture
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³√(2a⁶-a³) is not ³√2 a² - a

loud grove
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what should it be though

long pasture
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oh, it would just be

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³√(2a⁶-a³), can't simplify much

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you can do

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a * ³√(2a³-1) if you want

fierce rune
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simplest way is to treat it like a quadratic

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on line 5

loud grove
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ohh its correct

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thanks 👍

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tired delta
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so again I get almost the right answer with something off

tired delta
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simplifies to this

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Which then simplifies further

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and you can see how that nearly leads to the answer, I just am not sure what method you use to bring the 3 up to the top

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when you get a negative exponent in the denominator does that just mean you bring it upwards? Since the 3^-1 would be 1/3 but it's already in the denominator

left pagoda
tired delta
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well I was aware it'd equal to 1/3 so in that attempt I left it as-is

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gotcha thanks

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hazy roost
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hazy roost
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I did draw a graph of how it basically looks

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but do not know how to answer the questions really

silver fjord
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Well it's asking for the last point D which is located at the other end of the second line

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You weren't given B but you can solve for it

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The fact that you're dealing with midpoints here means you're just doing averages

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So your first task is to find B

hazy roost
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ok

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lemme try

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-5,1

silver fjord
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That's the location of B, yes

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Okay. Now you're told that E is the midpoint of B and D

hazy roost
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ooo

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lemme guess

silver fjord
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So when you take the average of (-5,1) and (x,y) you get E

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which is (-4,-3)

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solve for (x,y)

hazy roost
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ok

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-3,-7

silver fjord
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yeah that's what I got too. good job

hazy roost
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may I ask you one more questions

silver fjord
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sure thing

hazy roost
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got the first one

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but I have a doubt about the second

silver fjord
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You can do it. You just nailed the previous problem

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It's the same as finding D

silver fjord
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Just take it one step at a time

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Gotta think things through methodically

hazy roost
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(18,1)

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is this correct?

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you here?

silver fjord
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yeah

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i think you made a mistake

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i'm double checking

hazy roost
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mhm

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a bit messy but

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here is what i did

silver fjord
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no no

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S is the midpoint

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So if R is (x,y)

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(x + (-7) )/2 = -4

hazy roost
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i see

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mhm

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lemme try

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again

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(-1,0)

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i got

silver fjord
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wait lemme see how you got that

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that's not what I have

hazy roost
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i solved it by doing

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x-7/2 =4

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and then got -1 as the result

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and did

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y-6/2

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and got 0 as the result

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what do you think I did wrong?

silver fjord
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i agree with -1

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not the 0

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you didn't add the correct things

hazy roost
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imma check

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but isn't this right though?

silver fjord
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It's the same problem you had the the x part

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S is the midpoint

hazy roost
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oops

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yes yes

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just realize

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d

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-9

silver fjord
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good

hazy roost
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thx

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ty👍

boreal island
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question

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about this problem

hazy roost
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.close

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boreal island
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sad

silver fjord
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open a thread

boreal island
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nah its alr

silver fjord
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what's your question

boreal island
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couldnt we just ddo Δx and Δy annd add to x_S annd yS

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silver fjord
#

That does the same thing, yeah

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silver fjord
#

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fallen spindle
#

Correct?

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fallen spindle
#

Wait bad quality

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Am I correct

winter torrent
#

👍

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bold prism
#

can this be proved using epsilon delta?

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wheat pawn
#

yes

sonic smelt
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Although it is not suggested to do so

stone stump
#

well in theory you could plug in all the proofs of all the theorems you use along the way until you get back to eps-delta

bold prism
stone stump
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just because you could do something really doesnt mean you should

bold prism
#

makes sense

#

thanks

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spiral gazelle
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Please don't occupy multiple help channels.

spiral gazelle
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steel halo
#

Is there an integer solution to the possible x-solutions to this formula? I get like sqrt(43/3) from using the quadratic formula (before -b/2a). All types of factorization I messed up too. Any advice?

silver fjord
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I don't think so

steel halo
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the exercise is telling me to find the x-intersection points and to plot on a single-decimal based graph

sour dragon
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do u know the squaring method

steel halo
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to just isolate x^2 and take the square root?

silver fjord
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I think she's referring to completing the square

steel halo
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ah ok

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would it work? i tried it but couldnt see that it worked

sour dragon
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wait nvm i misunderstood the question

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prime hollow
#

I think you just got to deal with a non- integer solution

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modern bay
#

Alright so heres the problem I'm having issues with: n amount of hunters are hiding in the woods. All at once they see the closest person next to them and attack them. Ignoring distance and no 2 hunters being the same distance from eachother, what is the minimum and maximum amount of hunters that can survive? For more info n > 2 and is odd.

modern bay
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I can show an example if confused.

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By the way n is always odd and greater than 2.

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they all kill eachother at the same time

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There was a third problem which i did solve, where I had to prove that at least 1 hunter would always survive

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which I proved by showing that if everyone were to die, it was represeent infinite ascent, since the distance is always different

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as distance a<b<c<a which is impossible

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@modern bay Has your question been resolved?

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lusty swift
#

Why would the leading coefficient of this polynomial stay positive, instead of becoming negative when multiplied by -x?

lusty swift
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I expected to see = -5x^4 -9x^3 .....

livid carbon
#

You're not multiplying P(x) by -x
P(-x) means put -x in place of x everywhere in the expression

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P(-x) = -P(x) iff P(x) is odd

stone stump
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-x^4 and (-x)^4 are different

livid carbon
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And P(x) is not odd in this case

lusty swift
#

Gotcha, thanks! I appreciate it!

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fringe portal
#

Sorry for the bad handwriting

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fringe portal
#

But when I use a calaculator

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I get a completely different value to the original equation

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What have I done wrong

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To clarify, my equation that was formed using integration by substitution is not the same as the original

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(sorry for the messy work)

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#

@fringe portal Has your question been resolved?

supple knot
#

you didn't substitute back in for x

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or you didn't change the bounds to be in terms of u

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gotta do one of those

fringe portal
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There is no answer because I stopped

fringe portal
supple knot
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what did you input into the calculator

fringe portal
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Both of these equations

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I had already failed

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At the substitution part

supple knot
supple knot
fringe portal
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Um so the original question/integral

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Is 20

supple knot
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what number did you get for the original integral

fringe portal
#

My integral that I create using substitution is -340

fringe portal
#

I just put it in the calaculator

supple knot
fringe portal
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They aren't the same numbers

supple knot
#

,rotate

woven radishBOT
supple knot
#

that's because you substituted back in terms of x into the intgrand for some reason

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you realize this

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does not equal this

fringe portal
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In which way?

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Ah

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Acc

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I get it

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Yes

supple knot
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yea user error

fringe portal
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It still doesn't help me

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As the number I get is wrong

supple knot
supple knot
fringe portal
#

Oh

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Gets me 20

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Thank you

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I don't know why I was so dumb

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But thank you very much for your help!

#

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restive river
#

Hi, I just want to verify my answers, it says:

  1. Determine the length of the latus rectum of the ellipse:
    25x^2 + 169y^2 = 4,225
  1. Obtain the equation of an ellipse whose center coincides with the center of the circle: x^2 + y^2 – 4x – 10y – 20 = 0 and its foci are at the ends of the horizontal diameter of said circle. The circle is an interior tangent to the ellipse.
restive river
#

this is the latus rectum

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it's $2b^2/a$

woven radishBOT
restive river
#

(LR)

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restive river
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.close

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fickle ginkgo
#

I dont understand how we get -5/3 from the second to last step

arctic temple
#

where is the question?

supple knot
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fickle ginkgo
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fickle ginkgo
#

how

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I dont understand the last 3 steps

warped relic
#

Quadratic equation

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Quadratic formula

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a = 6, b = 16, c = 10

fickle ginkgo
#

wouldnt the 16 in the sqrt be positive?

warped relic
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Well after you square it yeah

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But it is intrinsically negative

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Wait

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My bad

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It is positive

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And inside the square root it should also be positive

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The -16 inside the square root was probably a typo lol

fickle ginkgo
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has the system goofed me

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yeah okay lol

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so fixing that error, how do I get "-5/3 = x" from the previous equation

warped relic
#

One of the solutions will give you an error in the original equation

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(-16 + 4)/12 = -1

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Plug that in $\frac{2}{3x+3} + \frac{x-1}{x+1}$

woven radishBOT
#

VulcanOne

warped relic
#

Will be indeterminate

fickle ginkgo
#

ah ok

warped relic
fickle ginkgo
#

many thanks

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jaunty gazelle
#

Does anyone understand part b?

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tropic fog
#

(1 -x) - (4 - 3x) = (3 + 2x) - (1-x)

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tropic fog
#

pls help expand

dense jay
#

start with the LHS, how would you go about it?

tropic fog
#

left hand side?

dense jay
#

yeah

tropic fog
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im having trouble with that

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I forgot

dense jay
#

you could expand all the brackets first if that helped

tropic fog
#

thats what im asking for

tropic fog
#

😭

dense jay
#

(1-x) just stays the same, but what do you think -(4-3x) becomes?

tropic fog
#

4+3x

#

?

dense jay
#

not quite, but nearly

tropic fog
#

4-(-3x)

dense jay
#

youre forgetting about the 4

tropic fog
#

(-4)-(-3x)

dense jay
#

yup

tropic fog
#

So basically 4+3x

dense jay
#

-4+3x

tropic fog
#

Okaynokay

#

I think i got it

dense jay
#

okie dokie

tropic fog
#

the next one is uh (3+ 2x)-(-2x)-(-1)

dense jay
#

not quite

#

you have 1 too many - on each of the right two values

#

(3+2x)-(2x)-(1)

tropic fog
#

ohhhh

#

Ty

#

.close

devout snowBOT
#
Channel closed

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tropic fog
#

.reopen

devout snowBOT
#

tropic fog
#

X

#

x

dense jay
#

what step have you gotten to?

tropic fog
#

Im lost caus for a_3 = 12 which is wrong

#

x that i found is 4

#

which is i rhink is wrong

dense jay
#

a_3?

tropic fog
#

It works for a sub 3

#

i cant subscript mb

dense jay
#

i mean what is a_3?

tropic fog
#

3 + 2x

#

sorry for the lack of context

dense jay
tropic fog
#

OHHH

#

wait no

tropic fog
dense jay
#

the constants on the LHS are 1-4=-3

tropic fog
#

ym this?

tropic fog
dense jay
#

yeah, whats that + after the 2 on the RHS though

tropic fog
#

Its positive 3x

#

so thats negative?

#

+(-3)

#

yes?

dense jay
#

there shouldnt be any x values on the RHS when youve simplified it

tropic fog
#

no?

dense jay
#

the RHS is 3+2x-2x-1=2

tropic fog
#

wairbwhat

#

Im lost

#

thats rhs??

dense jay
tropic fog
#

Im still lost

#

Heres the whole pic

dense jay
#

i see the issue

dense jay
tropic fog
#

OH SHIT

dense jay
#

was 2x+1 supposed to be 1-x?

tropic fog
#

We werent on the same page

tropic fog
#

😭

#

my mistake

dense jay
#

aha, no problem, so the RHS is 3+2x-1+x=2+3x as you said

tropic fog
#

yes yes

dense jay
#

-3+2x=2+3x -> -5=x

tropic fog
#

its -5?

dense jay
#

yup

tropic fog
#

so x=5?

dense jay
#

x=-5

tropic fog
#

OHH

devout snowBOT
#

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#
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soft stump
#

op

devout snowBOT
soft stump
#

.close

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#
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soft stump
#

.reopen

devout snowBOT
#

soft stump
#

how to do 6

#

without desmos

autumn pier
#

try graphing on paper

#

or think about what happens as x approaches 2

soft stump
#

like how am i meant to solve this

#

or not solve but

#

state if there is removable non removable jump/infinte

autumn pier
#

graph the points and you can tell which type it is

#

visually

soft stump
#

is there an alternative way

autumn pier
#

what happens as x approaches 2 from the left?

soft stump
#

it equals 3

orchid bronze
#

You could plug in an x value for where you assume they meet and observe the coordinates which is produced.

autumn pier
soft stump
autumn pier
#

so it approaches 3 from the left, 5 from the right, and at x = -2 the y-value is -1

#

try visualizing that in your head

#

what type is that?

soft stump
#

jump

autumn pier
#

yep

orchid bronze
#

Yes

soft stump
#

adn then uhh how to know removable

autumn pier
#

if there's a hole in the graph but not a jump

#

something like this

soft stump
#

and how would we know if there is hole, would we have to solve (factor). I assume you can only factor the ones like number 4 then find holes

autumn pier
#

for number 6 if f(x) approached 3 from the left and 3 from the right then that would be removable

#

because it approaches the same value from the left and right

soft stump
#

3 from the leftt?

3 from the right is uh 3^2 +1 =10?

orchid bronze
#

So do you know what x < 2 fundamentally means?

soft stump
#

yes

orchid bronze
#

it is smaller than 2, but not equal to. Which means it gets ever so close to 2 but never gets to it

#

if we have 2 different equations which approach 2

autumn pier
orchid bronze
#

but do not touch it, it is removable (i actually don't know what this means I'm assuming based on what has been said)

autumn pier
#

if f(x) approached y=3 as x approaches 2 from the left and f(x) approached y=3 as x approaches 2 from the right, then it would be removable

#

but this is a hypothetical

#

the actual answer to number 6 is jump

soft stump
#

well yess i see why it is jump

#

i was wondering if we can determine if removable or non removable

autumn pier
#

a jump is non-removable

devout snowBOT
#

@soft stump Has your question been resolved?

soft stump
#

Ah

#

I didn't not know that

#

What makes a jump nom removable, what property.

Is it because there is still a value after it jumps, it's still a function

autumn pier
#

removable means you can remove the discontinuity by filling in one point (i.e. by removing the hole)

#

with a jump discontinuity you can't remove it just by filling in one point

soft stump
#

Thank you, that was helpful

#

Is that whats make a jump discount non removable

autumn pier
#

yes

devout snowBOT
#
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restive river
#

Using mathematical induction, prove that for all n e N is valid:

restive river
#

Im unable to solve this by myself

devout snowBOT
#

@restive river Has your question been resolved?

devout snowBOT
#

@restive river Has your question been resolved?

supple knot
devout snowBOT
# restive river Im unable to solve this by myself
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
supple knot
devout snowBOT
restive river
#

im not stuck bruh i just dont know how to solve it correctly

#

Here is the work tho

supple knot
#

where does the left side of this equaiton come from?

restive river
supple knot
restive river
#

yes

#

its a few steps skipped

supple knot
#

show those steps

restive river
#

nah bruh I want another helper

supple knot
#

sure lemme call up one of the homies

restive river
#

alr bro you can leave now

#

annoying ass

#

someone better will help

supple knot
restive river
#

.close

devout snowBOT
#
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topaz beacon
#

Wassup

devout snowBOT
#
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torpid elbow
#

which one is slope 3 or 2?

devout snowBOT
restive river
#

\dm
[
3(-1) +2 \mathrel{{\c r \ne}} 1
]

woven radishBOT
torpid elbow
#

what does thid mean

restive river
#

you wrote (-1,1)

#

that is not true

#

inputting -1 does not output 1

torpid elbow
#

ohhh

#

lemme try again

#

i got -2

restive river
#

no

torpid elbow
#

wait

#

no

#

okk

#

i got 3

restive river
#

no

torpid elbow
#

3 is slope?

restive river
torpid elbow
#

slope

raw knoll
#

But your coordinates are wrong

torpid elbow
#

3 is slope

#

?

raw knoll
#

Yes

#

The coordinates are wrong though

devout snowBOT
#

@torpid elbow Has your question been resolved?

devout snowBOT
#
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#
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polar trout
#

Friend needs help on this question I have no idea, they have no idea
Can someone explain how to do this?

polar trout
#

I think it’s to solve for x

main gull
#

Is there anything else given for this problem?

polar trout
#

Lemme ask

#

No other info except to solve for x

main gull
#

Can you get a picture of everything on that paper?

polar trout
#

I’ll ask

#

They’re getting it now, the question doesn’t seem solvable, but I might be wrong

#

@main gull

main gull
#

Law of cosines

polar trout
main gull
#

No it's not impossible

#

I just said what to apply

#

Law of cosines

polar trout
main gull
#

Yes

#

And it was possible

#

That's why I suggested it

polar trout
#

Hm

polar trout
main gull
#

A number

#

I'm not giving answers

#

I'm suggesting what should be done, and your friend should try it

polar trout
#

He has attempted and cannot get the answer

#

Pretty much his whole class had

#

Wait

polar trout
main gull
#

Wdym?

#

It's a line, on the left

polar trout
#

Yeah what do you think the question says it is
Like how the others are 2x-1 and x+1

main gull
#

Looks like a 4

#

x^4

polar trout
main gull
#

Then use x

#

You still get an answer

polar trout
#

Hm

#

Ok

polar trout
main gull
#

Get them to show their work

polar trout
devout snowBOT
#

@polar trout Has your question been resolved?

#
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devout snowBOT
#
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chrome gulch
#

hey, i am kinda stuck on this one and i dont know how to proceed to get z

sand dove
#

you have to write it as a quadratic in z

livid carbon
#

Bit hard to read, you should cross out the z ig

chrome gulch
sand dove
chrome gulch
chrome gulch
sand dove
#

I'm not sure those are the correct coefficients

#

You should get $(-2-i)z^2+(2i-1)z -6i-12 = 0$

woven radishBOT
#

rafilou2003

chrome gulch
#

one typo, its +2i not -2i

#

in second one

sand dove
#

yep, other than that it's correct

#

You remember the method for solving ax^2 + bx + c = 0 where a,b,c are real coefficients?

#

This one will be similar, but with a few extra steps

chrome gulch
#

i dont know if thats also same word for english but you mean the pq formula?

sand dove
#

kind of, yes

#

Also if you've ever seen the quadratic formula

#

$x = \frac{-b\pm \sqrt{b^2-4ac}}{2a}$

woven radishBOT
#

rafilou2003

sand dove
#

This formula still applies for complex a,b,c, however the "square root" part of the formula is tricky

sand dove
#

We have to compute b^2 - 4ac in a first part

chrome gulch
#

i am looking for the formula right now but dont really know where the 4 is from

#

i only know the whole thing as

x = - (p/2) +- sqrt( (p/2)^(2) - q)

#

but since i dont have x but (...)x i need to divide it before or use the "4-method"?

sand dove
#

This is for x^2 + px + q = 0

chrome gulch
sand dove
chrome gulch
#

ah true its only b^2 and not /2

sand dove
#

it should just be (2i-1)^2

chrome gulch
#

changed it

#

now just solve that?

sand dove
#

Now, it's about finding the square root of a complex number

#

try to expand what's inside it and see if you can apply a method

#

You should find that the thing inside the square root is -75 - 100i

#

we can factor it as 25(-3 - 4i)

chrome gulch
#

i got to this one so far

#

working my way trough

chrome gulch
#

whats the reason you go for 25(-3 -4i) and not -25(3+4i) ?

chrome gulch
#

oh okay thought there might be a reason for it 😄

#

sqrt(25) = 5, so we can get the 5 out ?

sand dove
#

Either you use that 25 = 5^2

#

or -25 = (5i)^2

sand dove
#

You know the method for finding a number x such that x^2 = -3-4i?

chrome gulch
#

i have only tried it once

#

not really good

sand dove
#

Here the method is pretty easy

#

write x = a+bi

chrome gulch
#

yea

sand dove
#

so x^2 = (a^2-b^2) + 2abi = -3 -4i

#

So ab = -2

#

and a^2-b^2 = -3

#

maybe try with values of a and b not greater than 3

chrome gulch
#

so x^2 = (a^2 - b^2) + 2abi is understandable, but how do you know ab = -2?

sand dove
#

identify real part and imaginary part

chrome gulch
#

yea, re(z) = -3 and im(z) = -4i

chrome gulch
sand dove
#

yes

chrome gulch
#

and how did you get a^2 - b^2 = 3 ?

sand dove
#

Real parts

chrome gulch
#

i dont understand this so far.
a^2 - b^2 = y
y is something i would not know so far, how did u get y = -3 ?

#

nvm i got it now

sand dove
#

a^2 - b^2 - ...i = -3 - ...i

chrome gulch
#

yea i just got it, i thought we need to calculate it somehow 💀

sand dove
#

So any idea what a and b would be if they were integers?

#

Since we have ab=-2, there's not many options...

chrome gulch
#

1, -2

#

correct?

sand dove
#

yes

sand dove
#

-3 - 4i = (1-2i)^2

#

and so now the toughest part is done

chrome gulch
#

basically i got 5(1-2i) now?

chrome gulch
sand dove
chrome gulch
sand dove
#

We're left with $\frac{1-2i \pm 5(1-2i)}{-4-2i}$

woven radishBOT
#

rafilou2003

chrome gulch
#

Yep, got to (-(2i-1) +- (5-10i)) / -4-2i

sand dove
#

To finish, we gotta get rid of the denominator which is complex

#

so we multiply by?

chrome gulch
#

(-4+2i)

sand dove
#

exactly

chrome gulch
#

is 20 as new denominator correct ?

sand dove
#

yes

#

after a lot of simplification, your two solutions will be able to be written as a complex number with integer coefficients

chrome gulch
sand dove
#

If you want to check your answers : ||x = 3i or x = -2i||

sand dove
chrome gulch
#

isnt it this?

#

ah

#

now i know what you meant

#

yea

#

its late already xD

sand dove
# chrome gulch

oh I meant you forgot from line 1 to line 2 to multiply numerator by (-4+2i)

#

you changed the denominator to 20 without changing the numerator accordingly

chrome gulch
#

this should be correct right?

sand dove
#

yes!

chrome gulch
#

Whew, Thanks a lot my friend. You helped me very much 🙂

#

just to let you know, this was just f) of r) lol

#

but the other ones before were all way way easier

chrome gulch
#

.close

devout snowBOT
#
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unreal plover
#

I got x=0.1, but answer is x=11

devout snowBOT
unreal plover
#

and this is segment addition, geometry.

#

please ping me if you can help, i’m going to try and figure out some other problems :)

#

I got a different answer..

#

and when combining like terms, terms with variable x resulted to -11x, whereas in my first solvethrough, it was -9x

sick shore
#

your first time you probably added instead of subtracting an x

#

to get a -9x

unreal plover
#

that was my teacher who wrote that part

#

OHH

winter patrol
#

well there's already an issue at the start
you should have
-12 + 2x
NOT -12x + 2x

unreal plover
#

oh shoot

winter patrol
#

also splitting up calculations like that isn't ideal, ironically makes it more difficult to see what's happening overall.
it seemed to also have some effect on the sign error that followed.
anyway try restarting from the beginning

unreal plover
#

okay, thank you very much! i’ll start again.

#

x=5.5?

winter patrol
#

show work

unreal plover
winter patrol
#

you ignored the presence of the -x

unreal plover
#

crud

winter patrol
#

also that 18 should've also been present in that line

#

upon subtracting both sides by 18
leaves you with
2x - x = 11

#

which simplifies to the answer the teacher gave

unreal plover
#

sorry, it wouldn’t let me send messages for a second

winter patrol
#

that works

unreal plover
#

it’s hard to explain

winter patrol
#

write out all relevant things

#

don't be lazy

unreal plover
#

noted.

#

i have 3 more, 2 are quadratic and one is like question eight (the one we just did)

#

HJ = 6x+198

#

GJ= x+141

#

GI= 7x+313

#

good thing they are all same variable

devout snowBOT
#

@unreal plover Has your question been resolved?

#
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devout snowBOT
#
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lavish cypress
#

Is -5 times x = -5x?

devout snowBOT
robust dust
#

yes

devout snowBOT
#

@lavish cypress Has your question been resolved?

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lavish cypress
#

whered i mess up on calculations

devout snowBOT
quaint citrus
#

Show ur work

#

Oh

#

After getting 5x, u can go further

lavish cypress
#

oh

#

i had a remainder of x

#

idk what to do with it

quaint citrus
#

Nah u shouldn’t have a remainder with x

#

Shown me what u have

lavish cypress
#

It said to do it with long division but I cannot be bothered

#

@quaint citrus

main gull
#

25 - 25 = 0

#

And with synthetic division, you don't write the x

lavish cypress
#

oh

lavish cypress
main gull
lavish cypress
#

oh

#

x^2 +2x+5?

main gull
#

Try it and see

lavish cypress
#

epic

devout snowBOT
#

@lavish cypress Has your question been resolved?

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plucky vale
devout snowBOT
plucky vale
#

so my approach is taking the cross product, which iss (1,4,3)

#

then getting a vector perpendicular to that (4,-1,0)

#

and then using the point (0,0,0) to find an equation

#

but idk whats wrong

robust dust
#

where did you get (4,-1,0) from?

#

(1,4,3) is already perpendicular to the given lines as required

plucky vale
#

yea

#

but if i use that to make a plane

#

wouldnt i get a plane thats perpendicular to (1,4,3)

#

which would be parallel to the give planes

robust dust
#

ah I see

#

could take one of the original lines to be the normal vector, then use a dot product to form simultaneous equations to make it perpendicular to the second

plucky vale
#

and it worked

#

maybe its perpendicular in the right direciton or something

dire forge
# plucky vale

are you working in 3 dimensions? if so I don't think it's possible to have a plane that's perpendicular to those two lines at the same time? since they're not parallel

#

oh wait those are planes, now I'm even more confused KEK

#

you can't have a plane that's perpendicular to another plane in 3D so I'm very confused by this question lol

robust dust
#

oh wait

#

the coefficients give the normal vectors of the two given planes

#

so the planes are perpendicular to those normal vectors

#

so when you cross them, and use that to make a plane

plucky vale
#

oh wait ur right

robust dust
#

that resultant plane will be perpendicular to the two original planes

plucky vale
#

i missed that the vectors were perpendicular

dire forge
#

what's the definition of perpendicular here? the most usual one I know is that every vector in the one plane is perpendicular to every vector in the other plane

robust dust
#

their normal vectors are perpendicular

#

that's the one I normally see

plucky vale
#

thinking in 3 dimensions is challenging

#

i just gotta get used to it like with 2d

#

thanks desync

devout snowBOT
#

@plucky vale Has your question been resolved?

plucky vale
#

.close

devout snowBOT
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feral sun
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can someone please help me understand this

devout snowBOT
feral sun
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i know this wont help to say but im quite lost reading the whole thing

versed vault
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So basically you start by

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And then

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And then finally you

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(I have no idea what any of thing means)

feral sun
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good try

devout snowBOT
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@feral sun Has your question been resolved?

timber pebble
feral sun
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i understand that i belongs to the index set but i dont get what B_i is

timber pebble
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i believe in this case B would be called a family?

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i cant remember the exact language

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B is a collection of sets

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it can be indexed using I

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so B_i is just some set that belongs to B

feral sun
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so B_i would just be one set of the collection of sets B

timber pebble
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correct

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and I is the thing that has elements which allow you to select some B_i from B

feral sun
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so we're indexing B with I so that we can specifically take out B_i?

timber pebble
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you could think like elements of some B_i are the stuff in some locker, B is a wall of lockers, and I is the numbers on the locker

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so if you pick a number, this corresponds with some locker

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and lets you get at the stuff inside

timber pebble
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its helpful i mean

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you can think of just some bounded subset of naturals or whatever if its helpful

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I could be something like I = { 1, 2, 3, 4, 5 }

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and you have B_1, B_2, ...

feral sun
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ah ok so we're using I to get any i we want

timber pebble
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well I is what you use to index B

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We use I to hold like

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I holds all the addresses

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or maybe its helpful to think of names?

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idk what kind of analogy is really helpful

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for all of the B_i, there is an element in I that corresponds to the subscript

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so you can for sure grab some element idk

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some element j from I

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and B_j will be sitting there in B

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likewise if you pull out some B_k from B, there will be that k in I

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well i guess that doesnt have to be true

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you could have stuff in B thats not indexed by I

feral sun
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so i is a number in I?

timber pebble
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its an element, yea

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I mean you could have like B = {B_1, B_2, ..., B_10}

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and I = {1, 2, 5}

feral sun
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but in the case shown above, there is no set numbers right?

timber pebble
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in this case $\cup_{i \in I} B = B_1 \cup B_2 \cup B_5$

woven radishBOT
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jan Niku

timber pebble
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its pretty general

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I is some set that is used to selects elements from B

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(these elements happen to be sets, since B is a family)

feral sun
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ok so B_i is just a set and " i " is defined as being inside the index set?

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o wait

timber pebble
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idk if its fair to call i being defined

feral sun
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B_i is an element?

timber pebble
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B_i is an element of B yea

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but theyre sets

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like elements of a power set are sets

feral sun
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i see

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so B_i is a subset of B?

timber pebble
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i dont think this is correct to say

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youd probably say

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$B_i \in B$, i think?

woven radishBOT
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jan Niku

timber pebble
feral sun
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thats what i was thinking

timber pebble
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this is like one of those quiz questions that 50% of the class messes up

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so dont take my word for it

feral sun
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oh ok

timber pebble
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haha

feral sun
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i only started learning this stuff for like a week

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its my first time with all this set stuff so im just trying to understand lol

timber pebble
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you know

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i think they are subsets thonk

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no

feral sun
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hmmm

timber pebble
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thanks eric

feral sun
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what im getting from the proposition is that we have sets I, A and B_i (where i belongs to the set I)

timber pebble
feral sun
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oh ok

timber pebble
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can we use an analogy

feral sun
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yes

dire forge
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Yo I have come to help

timber pebble
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or would you rather not

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sup eric

feral sun
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i dont mind an analogy

timber pebble
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well u can take over if u want

dire forge
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this is just saying that intersection distributes over union

feral sun
timber pebble
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im not certain they understand what its saying on a more basic level

dire forge
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so for example
[A \cap (B_1 \cup B_2 \cup \dots \cup B_n) = (A\cap B_1) \cup (A\cap B_2) \cup \dots \cup (A\cap B_n)]

timber pebble
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they have only had me to explain so u can see the position we are in

woven radishBOT
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propERICly_embedded

dire forge
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just like how multiplication distributes over addition

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[a(b_1+b_2+\dots+b_n) = ab_1+ab_2+\dots+ab_n]

woven radishBOT
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propERICly_embedded

feral sun
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but i dont get what the proposition says at first

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let me show

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like this part

dire forge
dire forge
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Let's say I = {1, 2}

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In that case, it's just saying, consider any sets you want named A, B1, and B2

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then
[A\cap(B_1 \cup B_2) = (A\cap B_1) \cup (A\cap B_2)]

woven radishBOT
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propERICly_embedded

dire forge
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does that make sense?

feral sun
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yes i understand that but what does B_i and i belongs to I have to do with it

feral sun
dire forge
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it tells you what indices go there

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in this example, I = {1, 2}

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which tells us that we have B1 and B2 (since it says Bi, i in I)

feral sun
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ok so then for me it would be I = {i} and so i have B_i?

dire forge
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B_i, i in I means that we have one set B_i for every element i in I

feral sun
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oh i see

dire forge
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so if I = {1, 2} then we have one set B_1 corresponding to i=1 and one set B_2 corresponding to i=2

feral sun
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so wouldnt B_i be an infinite number of sets?

dire forge
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If I is finite (like in the example we just did) then you would have finitely many

feral sun
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ok so since I is simply a set then B_i is representing all the sets for all the i's in I?

dire forge
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there's one B_i for each i in I

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so if I={1,2,...,7} has 7 elements, then there are 7 different sets B1, B2, B3, ..., B7

feral sun
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i see ok i think i get it

feral sun
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but whats the importance of this all to the proposition?

dire forge
dire forge
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do you see why?

feral sun
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i understand i just mean, why did they have to use B_i and i belongs to I specifically

dire forge
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How would you write it without that?

feral sun
dire forge
feral sun
dire forge
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I only stated it for finitely many B_is

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with i ranging from 1 to n

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But in fact it works with any number of B's

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Which is important because a lot of things in math work for finite things but fail for infinite things

feral sun
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ohhhh

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so they want to show that you can do that with an infinite number of sets?

dire forge
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yup!

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any arbitrary number of sets B_i

feral sun
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lets flipping go

dire forge
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so once you talk about arbitrarily many, you can't number them B_1, B_2, ..., B_n anymore

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there might even be uncountably many, if you know what uncountable means

feral sun
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ohhh

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uh i dont think ive learned that yet

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but i think i got it