#help-27
1 messages · Page 98 of 1
its simple if you have P Q and R then just take the plane that $\vec{PQ}$ and $\vec{QR}$ make then you get a plane containing all 3 points
calculus is fun
It should only consist Q and R
the dot product is 0 then use the formula that uses coordinates and you get an equation of the form $ax+by+cz+d=0$ which will be the equation of the plane containing Q and R
calculus is fun
And not P since its a point on a vector that is perpendicular to the point
P will not be in this plane it wiil be outside it
Arjun was asking to obtain the plane that consists all three by using this plane and the normal vector
what did arjunn mean by middle point
Oh that is from his first question, you can ignore that
The plane contained middle point of given two points
So after finding equation of plane, he had to use middle point to find constant on the plane equation
Since a point on the plane must satisfy it
what is a middle point
middle point of what
do you mean the midpoint of the segment joining the 2 given points
ok so middle point is the midpoint of the segment
what i understood from above is that he wanted to know the eq of plane containing Q and R
@wooden axle
and read the 2 lines after this
is this what you are asking about ?
Wouldnt that make it worse since you need to find a plane that intersects 2 parallel planes
why would you need that
wait a sec forget what i said above i was assuming that we know 3 non collinear points in the plane and we want to find its equation
bruh how did i assume that in my mind
.close
Closed by @wooden axle
Use .reopen if this was a mistake.
Send your question here to claim the channel.
Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!
Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.
wait
@wooden axle
.reopen
you have a normal vector of the plane
because you are assuming that PQ is perpendicular to the plane is that right
Right
and you have 2 points which are Q and R which are contained in the plane
in this case the equation of the plane containing Q and R is $ax+by+cz+d=0$ where a,b,c are the components of the normal vector which is PQ in our case
calculus is fun
and $d=-ax_0-by_0-cz_0$ where $(x_0,y_0,z_0)$are the coordinates of the point in the plane which is R
calculus is fun
so the dot product solves the issue
here you cant use cross product
because you are only given 2 points in the plane
if you know three non collinear points in the plane then you can use cross product
and in this case its not necessary to know any point outside of the plane
I am not able to see why we cannot
One
ok what if you have 3 points
2
ok good now the cross product requires how many vectors ?
2 vectors
ok so if you have 2 points you cant
because you cant do cross product in the first place
Yes we can't
so you should know at least 3 noncollinear points to be able to do cross product
True
if you have just Q and R that not enough thats why i was sayng that you cnt use cross product
Yes right
My next question
If we are given a point a,b,c on the plane
And line from origin is perpendicular
What will be the equation of the plane
perpendicular to the plane ?
does the line pass through P(a,b,c)?
Yes
so the line is perpendicular to the plane at P
Yes
dot product between which vectors
There are infinitely many planes which satisfy this though
no the equation is missing
also your naming got you confused
Whatt??
you named the components of P as a,b,c
Yes
oh wait nvm
What?
Its not missing anything though?
You just didnt give enough properties to make that plane unique
So there are infinitely many
What?
wait i will tell you the mistake you did
can you guys help me with this
please occupy another channel check #❓how-to-get-help
ohk
what are a,b,c in the general equation of the plane $ax+by+cz+d=0$?
calculus is fun
@wooden axle
Normal of the plane
correct
But here it is on the plane points
Tell me
This is my answer
ok but the mistake you have appeared because you named the components of P as (a,b,c) also
you gave different components the same name
you should've named the coordinates of P as (e,f,g) for example
ax+by+cz=ae+bf+cg
If components of intersection point are (a,b,c) this should hold true still though
but the question you asked was answered before
Because this vectors comes from the origin
how will the normal vector have the same components as P
the normal vector doesnt come from the origin of the coordinate axes
So we get the vector (a-0,b-0,c-0) = (a,b,c)
it starts from P
That is how i evaluated the norm vector?
Oh nvm
Shouldnt make much diff
Thats also perpendicular
which one
Both vectors (a,b,c) and (-a,-b,-c) are perpendicular to the plane
Then arjun took an arbitrary point Q = (x,y,z) from the plane
but why bother yourself working with more signs this will increase the chance of making a calculation mistake
arjunn took arbitrary point Q which also lies in the plane and got the coordinates of $\vec{PQ}$
calculus is fun
getting the coordinates of $\vec{PQ}$ doesnt do anything all we need is a known point which is P in our case and a normal vector $\vec{n}$ then we can do the following
calculus is fun
This should be correct in that case
no it shouldn't
because (a,b,c) are the coordinates of P
or the coordinates of the normal vector
choose which one do you want
it cant be both at the same time
Wont matter, it will only change the constant the most
I should have given but the question took it
the mistake is in the constant because your calculation literally states that the coorcinates of P are the same as the coordinates of the normal vector which is wrong
so it is still a mistake
You are only considering the normal vector coming from the origin
choose any other triple of letters which isnt used at all
Going towards the origin*
no i am considering an arbitrary normal vector starting from P
not necessarily going toward the origin
dot product between which vectors
Who is saying it is normal corrdinates
Besides even if you take $$\overrightarrow{PO} = (-a,-b,-c)$$
You will still get -a(x-a) -b(y-b) -c(z-c) = a(x-a) + b(y-b) + c(z-c) = 0
in the equation $ax+by+cz+d=0$ (a,b,c) represent the coordinates of the normal vector n to the plane agree or no
who told you that $\vec{PO}$ and $\vec{OP}$ are normal vectors
calculus is fun
Did you read what I said?
What is point of line that passes through origin intersecting this then
i forgot that line is passing through origin
This is next question
This is just like any other question
But yeah it doesnt say its perpendicular, i dont remember, i just assumed
bro i am stupid
You guys are making things worse
I stated that it is saying perpendicular
no he said but i forgot
.
I don't why are you guys confusing each other first listen to my statement carefully
Well i listened first but forgot later while explaining
Besides my assumption was correct
Otherwise there is no speciality of this plane lol
Yes true
Also @wooden axle you already found equation of the plane
What more do you seek?
I think you'd want to learn how to find intersection of two planes
I helped me a lot
Would you not
I am reading all the concepts of 3D
Also if you have trouble remembering algebracially, try remembering geometrically
np yw at anytime
me too i forgot in the long run
arjunn are you studying 3D geometry to get ready for multivariable calculus ??
This is usually taught in analytic geometry
Yes i am doing this
Multivarible no
But i need to learn that multivariable functions limit continuity and differentiation
i am still in high school i learned these just before multivariable calculus they were made as a chapter in james stewart book i studied calc from there
no i am self studying
May I know about your study?@vernal monolith
Math major
Finished 2nd year (sorta)
now after summer vacation i will be last year high school we take integrals but we dont take about integration of trigs and barely do partial fractions at least thats what i heard from someone who was in grade 12 last year
Hmm similiar situation here
i am planning to do math and physics double major and continue to get a PhD in theoretical physics
i may change plan to a PhD in math idk
but rn it is a PhD in theoretical physics
Math major is deeply based on proofs
i like math the most then comes physics
ik thats why i like it the most because its also general
i am studying linear algebra rn
@wooden axle whats your major
Also if you dont mind answering are you from turkey or india by any chance
it can be considered as an intro to proofs is that right
That integration topic kinda hints that you are from one of these countries
i am from lebanon if you have heard by that name
Think of it as a segment, not necessarily an introduction
where are you from if you dont have a problem in answering
Turkey
oh nice we are not far from each other
We also have same integral topics here
I am graduated b.sc
Without no knowledge
You mean with no knowledge?
what is that bachelor in computer science ?
University entrance exam here is harder than most university exams here though
You have to be a speedrunner basically
Bachelor in science
May i know you guys country
I'm from India
We typed above
in our country there is a university call lebanese university
students in this university study on their own literally
Without attending lessons?
they attend but the professors just throw information and the test comes from another world bro
my brother is studying engineering in english they give sone tests in french

Kinda same here but except its for uni exam
the information you get from attending arent enough to solve the test questions
You have to spend crapton for books
My university is somewhat fair compared to that
the good news is that you gain knowledge and learn to be self-dependent more than students in other universities
Lectures are enough for exams
But missing a lecture is fatal
But yeah you are forced to do active recalling
Lecture alone isnt enough
but the bad news is that you spend years just waking up eating studying till night then sleeping and repeating the same procedure over the course of 3-11 years depending on the major and degree
In my country one becomes independant while studying for uni entrance exam

You have 1 min for each question + 15 mins bonus for circling every answer on sheet
120 questions in 135 mins
Worse part is, you are forced to study lectures that arent your interest
Its forced to be a good all-rounder
yes in lebanese uni same thing happens
moreover if you fail in only 2 subjects you repeat the whole year
Fail 3 then 
first year math studies math bio chem physics idk if anything more
same for first year physics and first bio and every first year science faculty students
Physics is a must, but biology
????
no 2 or more
bro i told you its like when you a start a call of duty match you here the voice saying "you are on your own,survive as much as you can"
ok
Which is perpendicular to plane in the question
So we will do dot product
For plane equation
correct
Fine. Continue discuss
discuss the question or continue the chat above
wait
dot prosuct between which 2 vectors ?
Middle and some other of the two given
We need to find the equation of a plane which passes through three given points
wait a sec
Oh this is different now
Vector middle point and p
And middle point and random point vector
First, make sure they are NOT colinear
This is a different question
wait he only wants the equation of plane that contains the midpoint of P and Q he doesnt want the plane that contains all of the 3 points is that right arjunn
let the midpoint be M
PM vector and PQ vector where q is random point x,y,z
If it contains P and Q, will it not contain its middle point by default?
PM.Pq
Well lets ball it
$\vec{PM}.\vec{PK}=0$ then work this out in terms of coordinates and we are done
Call the plane ax + by + cz + d = 0
Input the points
Solve linear algebra style
yea so the dot product is 0
This
yes you are right other steps are just calculation so next question
the given isnt enough
you need 3 noncollinear points or you need the normal vector of the plane containing P Q M
calculus is fun
i just changed the name of the variable point in the previous question because we already have a point called Q to avoid confusion if you want to refer to this channel later on
if we have the normal vector to this plane then its same steps as the previous question
Guys these 3 are colinear i think
if we have 3 noncollinear points but we dont have normal vector then we do the cross product to get a normal vector then the next steps will be the same as previous question
they are because M is given to be the midpoint of P and Q
Exactly
thats why i said not enough given
Yes
So do this thing i said above
oh wait take any point that lies on the plane of the previous question which is not on the line (PQ) and we are done
.
yes input only one point
2 needed actually
but make sure that it doesnt lie on the line (PQ)
no we already have P and Q
or P and M
or Q and M
You need to input 2 points on equation of plane
Also there is no need to scout for middle point...
why 2 points
you know d
No need to
no d stays the same because you will keep the same point in the plane
what i mean is that you need a point to find the equation of the plane
we dont need 2 here
Plane you pick changes, d will also change depending on your free variable
the plane changes so the whole equation will change
Two points are needed, otherwise you can have one plane that doesnt contain the other point
but here we have that the new plane contains the old plane
but there is a problem
there is a mistake in the given of the previous question
@wooden axle are you there?
because $\vec{PM}$ isnt normal to the plane
calculus is fun
$\overrightarrow{PM}=<-1,1,0>$
calculus is fun
Lets say that plane that includes our points P and Q is: ax+by+cz +d =0
Since it includes P and Q it also includes its middle point
$\overrightarrow{MR}=<2,-4,1>$
calculus is fun
Since our plane includes these points P and Q, they should satisfy equation of plane, so input them to the plane
You can also input the middle point for more insight but wont help
so $\overrightarrow{PM}.\overrightarrow{MR}=-2-4+0=-6$ different than $0$
From there you can freely give one of the following three variables a value you desire: a,b,c
calculus is fun
Try the thing i said and then show your work
Its the cleanest way to do it
Barely any analytic geometry
@empty flame Has your question been resolved?
@wooden axle have you done any work?
Nope
As I have no clue about the problem
Even I didn't understand what you guys did
Well
Is it fair for you if i tell you to assume equation of any plane is ax+by+cz+d=0
@wooden axle
Alright then
Since they are in the plane, they should satisfy it, correct?
Like how a point on line satisfies equation of the line
a+2b+c=0
2a+b+c=0
you got these values by substituting x=0,1,2 and y=0,1,2 in the equation of the original plane ??
Also z too
0,1,2?
oh ok
Got it
Ignore that, you just typed in the points
like that you get the equation of the original plane
To the plane
Next
i am thinking abt it and i am realizing that its the same equation
Solve system of equations
Wdym by original plane
i mean the plane this plane
the plane that arjunn is working with now is the one containing even P and Q
is that right
There isnt an 'original plane' for that there are infinitely many
Calling 1 original is like giving it a privilege
i am talking about the one in the picture specifically
Thats just 1 of many infinite planes
i called it original because we worked with it before this and now we are relating this plane to that
And equation of it is NOT given
this plane has the same equation as the one before it
Its a coincidence
its just that the new plane we are taking into consideration is an extension
the question we are solving is wrong
What should i do now?
What did you find?
Row operation
Or you can use substituion
c= -a -2b from first equation then plug this c to second equation
You should know this from high school though
Or even middle school
Its hard to type in text
but the problem is that with substitution is that he will still have 1 equation and 2 unkowns which cant be solved like that
This precalculus video tutorial provides a basic introduction into the gaussian elimination - a process that involves elementary row operations with 3x3 matrices which allows you to solve a system of linear equations with 3 variables. You need to convert the system of equations into an augmented matrix and use matrix row operations to write it ...
U have paper
@wooden axle watch this
Hard to understand
I know matrices
You eliminate the first variable from the left which is x in our case
And we can do that by multiplying first row by -2 and adding it to 2nd row
2x -2x = 0
I don't understand english
Can you write in on a paper I'll understand mathematics written equations
I am exhausted right now. 🤦
np you can go rest and when you refill energy just open another channel
or i can keep this channel open
@vernal monolith cant he just plug (2,2,1)??
We have two equations only
Where you got this?
Whole 3 points are given in question
arent these the points
Nope
you didnt give any 3 points other than these
here
Just read
ok
@vernal monolith
I don't know
ok i will tell you how
You get 3b + c = 0 from row operation
You also have a + 2b + c = 0
Plug c=-3c to get a=b
Your operation is wrong
You have 1 free variable since you had 3 variables but 2 equations
Which part
Oh yeah
LOL
It still gives correct result because that equals to 0
I should have implied -R2-> R2
Then it would have been correct
Still unable to find values of a,b,c
And it is taking too much time
a=b
C=-3b
@vernal monolith
you can do it in another way
i dont acually know gaussian elemination yet to help in this
Row echelon form?
Yes it is row echelon form
my way goes like this : you have 3 points : O(0,0,0),P(1,2,1) , Q(2,1,1) you can make 2 vectors out of these 3 points say $\overrightarrow{OP}$ and $\overrightarrow{PQ}$
calculus is fun
I+2j+k
And i-j second
ok now get the cross product of these vectors
what
Huh? How
wrong
That is wrong yeah
Edited
Now its true
how did you get it
Also i didnt notice but its still false
That implies a=b=c=0 which destroys our equation of plane
I got this by two vectors cross product
Oh you found equation of plane?
Yup
its correct equation of plane
Wait im dumb LOL its correct
Its not in terms of a,b and c
Pardon me for my blindness
Nope. Now my focus is to use your method
Yeah its correct
you should choose easier and faster way to solve
If three points are given we just do cross product
Use this
three noncollinear points are given you can just take any 2 vectors made by these points then cross product and plug everything in equation of plane using dot product
@empty flame equation solving way is also fast for this
a+2b+c=0
3b+c=0
You already did this
if 1 point iand normal then just plug everything using dot product
You are goiny backwards
Dont go backwards
Go forward
Give k a free value
And question is done
A free value like 1 or 2
c=-3k
Let k=2
a=b
And tell me
C=-3a/-3b
Im telling you to assign k a value YOURSELF
You DONT find
You MAKE
You DECIDE
Giving 0 gives 0=0
If i give 1
And destroys equation of plane
Any but 0 works, my bad
C=-3
plug those into original plane now
no he means plug into $ax+by+cz=0$
Original plane equation is ax +by +cz=0
calculus is fun
because we got d=0 from before
Why were i putting the value in the 2 equations except original😪
Well also you dont have to assign k a value, i lied
For x and a?
Leaving again
I don't know what are you guys doing
As i am not seeing any equations, I am not able to understand
you just found values of a,b,c using cyren method right
Can you not write except talking in words?
Since you let c=-3k and a=b=k
You can type those into equation of plane too and get xk+yk-3zk=0
And divide both sides by k to get x+y-3z=0
We are taking too much time on just one equation solving
Got it
I did it you know how fast i did
or do the gaussian elemination and get result
yea i saw that
anyway you choose the way that you find the most suitable for you and the one which you are good with to avoid mistakes
next question
Also cramers rule really helps
If it was a system with 3 equations, using it would have been the most optimal
yes i wanted to say cramer's but to use it he should have same number of equations and unkowns
because it involves determinants so the work will be with square matrices
You used row echelon form for non square matrix
Forgot about that lol
gaussian elemination can be used for non square matrices
what's your next question arjunn
or you want to get some rest now
ok i will go for some mins too
Which
if i am late then i went to eat lunch
Here
@empty flame Has your question been resolved?
It seems like a square matrix though?
I am back
Wb
@empty flame Has your question been resolved?
@empty flame Has your question been resolved?
Arjunn What's next question
@wooden axle
Sure, do ask
Addition of xo yo and zo
So assume normal vector <a,b,c> and plane points P=(xo,yo,zo) and Q=(x,y,z)
what is o
Construct vector PQ and notice its perpendicular to normal vector
origin?
nah i mean $x_0$
Cyrenux
Cyrenux
Its just used to show a point on the plane
$$P=(x_0,y_0,z_0)$$ is a certain point on plane while $$Q=(x,y,z)$$ is a arbitrary point
is this right way to explain what is D
Cyrenux
I guess you are making it more difficiult than it is
$\overrightarrow{PQ}.\overrightarrow{n}=0$
Dont you mean +d ?
calculus is fun
d in the plane equation
and what is PQ
i will tell you
I just explained...
P is a point in the plane of known coordinates and Q is a variable point on the plane
let $P(x_0,y_0,z_0)$ and $Q(x,y,z)$
calculus is fun
let $\overrightarrow{n}=<a,b,c>$ be the normal vector to the plane containing P and Q
calculus is fun
you are just making the plane equation
Yes?
okay do fast
Do it for us
$\overrightarrow{PQ}=<x_Q-x_P,y_Q-y_P,z_Q-z_P>$ is that right
calculus is fun
ok now $\overrightarrow{PQ}.\overrightarrow{n}=a(x-x_0)+b(y-y_0)+c(z-z_0)=0$
calculus is fun
@wooden axle expand
now expand and collect the _0 terms together
ax+by+cz=ax0+by0+cz0
yes i started before saying
Now you should be able to see what d is
so D is the dot product of a point and normal
thats true you can keep everything before the = sign this will lead to $ax+by+cz-ax_0-by_0-cz_0=0$
calculus is fun
now to make it look better let $d=-x_0-y_0-z_0$
calculus is fun
I didnt know you could dot product a vector with a point?
Here
here
Its 2 vectors
i dont see a point here these are 2 vectors
I meant yes vector
oh ok
not alone P
To construct a vector you need 2 points
Clean explanation @empty flame
here we grouped these terms together because they are all constants so instead of having all 3 constants we substituted the sum of these constants by only one constant which is d
tysm your explanation is awesome too its all clear
Do you also know how to parametrize two points? @wooden axle
Yeah
like in which form
polar or normal?
Both
xcos+ysin
Do you know what a linear combination is?
t=xi+yj+zk
Clearly 2, 3
Not exactly what i wanted, i will show you later
sure just after the question
yes because all triples consist of 0s and 1s so its easy to check whether any of the elements is a linear combination of the other 2
Let v1 v2 and v3 be vectors
ok
If they can be expressed as $$a_1 v_1 + a_2 v_2 + a_3v_3=0 $$ where at least one of $a_1$, $a_2$, $a_3$ ISN'T zero then they are linearly depended
An easy example is:
$$(1,1,2) + (0,1,1) = (1,2,3) $$
These 3 vectors are linearly depended because 3rd vector can expressed as sum of other two
Cyrenux
So any form of $$av_1 + bv_2 = v_3$$ where $a\neq 0$ or $b\neq 0$
Cyrenux
you can go further to say anything of the form $$av_1+bv_2=cv_3$$ for $a\neq 0$ or $b\neq 0$ or $c\neq 0$
Another example:
2(1,0,0) + 3(0,1,1) = (2,3,3)
Because of this (1,0,0), (0,1,1) and (2,3,3) are linearly depended
calculus is fun
@wooden axle
also the order of vectors can be changed so it can be in the form of $av_1+cv_3=bv_2$ or $bv_2+cv_3=av_1$
calculus is fun
i am here
i unedrstand the equation you are telling
but how to solve the question
Add the two vectors try to see if you get the other
If you get the other vector: they are linearly depended
should I need to add them 6 times
i meant 1 to 2 2 to 3 3 to 1
or just in order 1 and 2
damn
Randomly add two vectors of your liking
it will take 5 minutes
anyw
and i do not think it is good idea
They dont actually fail but their coefficient is 0 instead of another integer
2 and 3
Because 0v1 + 0v2 = 0v3 always lol
0 coefficient is always a solution
If its the only solution then linearly independant
If there are other solutions then its linearly dependant
Elementary vectors are independant by default lol
attack
But to show that they are independent you can type them as a matrix
a1v1 + a2v2 +a3v3= 0
Plug v1 v2 and v3
Find a1 a2 and a3 where at least one isnt 0
Long method
Yes
The shortcut i do is to show that its linearly depended
Dont use it to show its independant lol
You should see that x= 5k+3 and x= 7l +5
I made an error on my previous message, fixed now
5k+3 = 7l+5
5k= 7l+2
Notice that k>l
Find 7l+2 where its a multiple of 5
k=6 and l=4 satisfies it
To find next pair
Add 7 to k value
And add 5 to next l value
k is associated with 5, and l is associated with 7 so you add them up with opposite numbers
Wait
What I do next?
How many pairs should I find?
@vernal monolith
There are Infinitely many
Yes
In this order:
k l
6 4
13 9
20 14
27 19
... ...
Thanks
let us talk about perpendicular feet
@empty flame Has your question been resolved?
can i get help?
yes
Can anyone solve these please
Yes i can solve
Yes sure
Closed due to timeout
Use .reopen if this was a mistake.
Send your question here to claim the channel.
Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!
Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.
Hi I’m currently curious on how to do these three limits?
The answers are already there but I’m wondering how to get there
They’re probably pretty simple and I’m missing something
Cause I thought coming in from the left of x->3- would’ve been two
Closed due to the original message being deleted
you deleted your first post; that will close the channel and is irrecoverable. you'll need to make a new one
Ok
not sure why you think lim x-> 3- would be 2
Send your question here to claim the channel.
Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!
Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.
Hii
,rccw
I just need to figure out the way to do these
I just can’t ever get the correct answer for some reason :/
Im always doing smth wrong
This question.
Came in my exam
.close
Closed by @velvet bay
Use .reopen if this was a mistake.
Send your question here to claim the channel.
Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!
Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.
How do I do this?
If f(x) = |2x + 3| - |x - 4|
Redefine f(x) piecewise
Do you know, how |x| is defined?
@unkempt quiver Has your question been resolved?
|x| is a function
it behaves differently when x is negative as compared to when x is positive
it is a piece-wise functio
Yes
knowing what it looks like could help you figure out how it is defined, but once you tell us how it is defined then you will be able to continue with your original question
I know how it's defined
Any neg x values will have the same y value as their pos x value counterparts
@weak cove
But idk what u mean by "defined"
Is this correct?
write it as a piecewise function
that is what I mean by defined
write |x| as a piecewise function (this is the definition of |x|)
@weak cove are u still here
Idk how to do it
Where does it change??
Sorry
You can ping me
@unkempt quiver Has your question been resolved?
Yes but I literally don't know how to write it as a piecewise
Sorry
that's a definition
you don't "know" it, it's just what the function actually is
when we write |x|, we mean {x if x>=0, -x if x<0}
@unkempt quiver Has your question been resolved?
Ok
I just have no ide how to write my question as a piece wise
Use the definition of the absolute value, but instead of x you have to input x - 4 and 2x + 3
Closed due to timeout
Use .reopen if this was a mistake.
Send your question here to claim the channel.
Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!
Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.
I need help
Checking my soln
Soln:
Draw a line through one of the outermost points of the n points. Rotate the line anticlockwise... Till it touches another point. The line then 'snaps' to that point and then starts to rotate anticlockwise w.r.t that point. Do this till we touch all the points. If at some point we touch a line already drawn then we just ignore it
I don't think it guarantees the line touches all points
Why
let's consider a triangle
ok
I also said
If the line at any point meets an already drawn line
Then It ignores that
And then continues to rotate
oh
hmm i think it works then
Closed by @uncut lintel
Use .reopen if this was a mistake.
Send your question here to claim the channel.
Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!
Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.
ok so i would start by letting u = (x^2-4)
du = 2x dx
we can cancel out the x
when x = sqrt5, u = 1 when x = sqrt8, u = 4
for integrate ln u / sqrtu id do ibp
@remote vigil Has your question been resolved?
Closed due to timeout
Use .reopen if this was a mistake.
Send your question here to claim the channel.
Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!
Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.
Hellooo!
So I am currently going through Calculus during my Electronics Bachelor's Degree.
This:
$\bar{w}w = |w|^2$
HqppyFeet
I am struggling to understand this equation... like what does it mean?
This is about complex numbers.
I learned about real and imaginary numbers.
I learned a bit about modulus and argument, but quite foggy there.
Addition, Subtraction, multiplication, and division is similar to traditional ways of solving using real numbers.
Do you know about the formula for the module | | ?
the product of a complex number with its own conjugate equals the square of its magnitude/modulus/absolute value/distance-from-zero/whatever else you wanna call it.
is that what you were looking for?
Oooh wait, this is similar to (a+b)(a-b). You get a^2 + b^2, which is just w^2
⚠️
Closed by @untold crow
Use .reopen if this was a mistake.
Send your question here to claim the channel.
Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!
Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.
anyone able to help me understand how to convert 1/3 to ternary decimal format?
you can basically do long division, but "wrap around" your digits at 3 instead of 10
do you know of a worked example of this online?
looking for a video
this is kinda like changing bases of larger numbers right?
i understand pretty much everything about this cantor set proof except for this conversion 😛
but it's the same idea for ternary
lol this question was about cantor-bernstein
different theorem from cantor but still
he seemed to like to split sets up
😛
bright philospher to realize all this
i find this entire thing very cool how the measure has been taking out, but the set isnt empty
bordering beautiful imo
yeah, topology and measure theory is very nice
Iver never had a topology class, so no idea. Im just bored and self teaching this
you can construct a whole load of weird sets like this either of those two fields
if you have the chance, I'd recommend sitting in one of those classes
I want too, well see if i get into a masters or not
its a feild? thats an algebraic thing right
I meant field as in "area of mathematics"
but yes, a field is also an algebraic structure
AHH okay good, i dont know that stuff. i chose this since i thought my ignorance in algebra wouldnt be too big of a deal
and i find measure theory interesting
Hah, well someday ill have the time to learn it maybe 🙂
have a good day brother, thanks for the help!
you too, take care
.close
Closed by @zenith fable
Use .reopen if this was a mistake.
Send your question here to claim the channel.
Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!
Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.
is there a way to graph these type of questions
Please don't occupy multiple help channels.
Please stick to your channel.
We only have one variable. If there were two of them, one might think)
@lavish cypress Has your question been resolved?
Closed by @lavish cypress
Use .reopen if this was a mistake.
Send your question here to claim the channel.
Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!
Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.
If we consider the $+$ as a function defined as [+: \R^n\longrightarrow \R \quad (a_1,a_2, \hdots a_n) \mapsto a_1 + a_2 + a_3 + \hdots+ a_n]
Can we define a function composition similar to $\map f +$
grrr
as in, f is a function R to whatever?
infix notation mixing with function notation is 
heck is f(+) bro
but yes, you can compose those functions
Composition of functions is indeed a binary operation
though you probably shouldn't write it like that because it's super unclear
i dunt get it, what yall on abou 