#help-27

1 messages · Page 98 of 1

vernal monolith
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The plane obtained by dot product

empty flame
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its simple if you have P Q and R then just take the plane that $\vec{PQ}$ and $\vec{QR}$ make then you get a plane containing all 3 points

woven radishBOT
#

calculus is fun

empty flame
#

the dot product isnt giving a plane

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oh wait i understand what you mean

vernal monolith
#

It should only consist Q and R

empty flame
#

the dot product is 0 then use the formula that uses coordinates and you get an equation of the form $ax+by+cz+d=0$ which will be the equation of the plane containing Q and R

woven radishBOT
#

calculus is fun

vernal monolith
#

And not P since its a point on a vector that is perpendicular to the point

empty flame
vernal monolith
#

Arjun was asking to obtain the plane that consists all three by using this plane and the normal vector

empty flame
#

what did arjunn mean by middle point

vernal monolith
#

Oh that is from his first question, you can ignore that

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The plane contained middle point of given two points

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So after finding equation of plane, he had to use middle point to find constant on the plane equation

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Since a point on the plane must satisfy it

empty flame
#

what is a middle point

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middle point of what

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do you mean the midpoint of the segment joining the 2 given points

vernal monolith
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These 2 points

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They are irrevelant now

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Ignore

empty flame
#

ok so middle point is the midpoint of the segment

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what i understood from above is that he wanted to know the eq of plane containing Q and R

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@wooden axle

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and read the 2 lines after this

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is this what you are asking about ?

vernal monolith
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Wouldnt that make it worse since you need to find a plane that intersects 2 parallel planes

empty flame
#

why would you need that

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wait a sec forget what i said above i was assuming that we know 3 non collinear points in the plane and we want to find its equation

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bruh how did i assume that in my mind

wooden axle
#

.close

devout snowBOT
#
Channel closed

Closed by @wooden axle

Use .reopen if this was a mistake.

#
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empty flame
devout snowBOT
empty flame
#

@wooden axle

wooden axle
#

.reopen

empty flame
#

you have a normal vector of the plane

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because you are assuming that PQ is perpendicular to the plane is that right

wooden axle
#

Right

empty flame
#

and you have 2 points which are Q and R which are contained in the plane

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in this case the equation of the plane containing Q and R is $ax+by+cz+d=0$ where a,b,c are the components of the normal vector which is PQ in our case

woven radishBOT
#

calculus is fun

empty flame
#

and $d=-ax_0-by_0-cz_0$ where $(x_0,y_0,z_0)$are the coordinates of the point in the plane which is R

woven radishBOT
#

calculus is fun

empty flame
#

so the dot product solves the issue

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here you cant use cross product

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because you are only given 2 points in the plane

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if you know three non collinear points in the plane then you can use cross product

empty flame
wooden axle
empty flame
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ok i will tell you

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if you have 2 points how many different vectors can you do

wooden axle
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One

empty flame
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ok what if you have 3 points

wooden axle
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2

empty flame
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ok good now the cross product requires how many vectors ?

wooden axle
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2 vectors

empty flame
#

ok so if you have 2 points you cant

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because you cant do cross product in the first place

wooden axle
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Yes we can't

empty flame
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so you should know at least 3 noncollinear points to be able to do cross product

wooden axle
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True

empty flame
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if you have just Q and R that not enough thats why i was sayng that you cnt use cross product

wooden axle
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Yes right

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My next question

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If we are given a point a,b,c on the plane

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And line from origin is perpendicular

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What will be the equation of the plane

empty flame
#

perpendicular to the plane ?

wooden axle
#

So here one vector is i guess a-0,b-0,c-0

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X-a,y-b,z-c

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Second vector right

empty flame
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does the line pass through P(a,b,c)?

wooden axle
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Yes

empty flame
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so the line is perpendicular to the plane at P

wooden axle
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Yes

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So dot product is 0

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Am i right?

vernal monolith
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Yes

empty flame
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dot product between which vectors

vernal monolith
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There are infinitely many planes which satisfy this though

wooden axle
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So here we get
(x-a)a+(y-b)b+(z-c)c=0

empty flame
#

no the equation is missing

wooden axle
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ax+by+cz=a^2+b^2+c^2

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What is the equation missing

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My answer is this

empty flame
#

also your naming got you confused

wooden axle
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Whatt??

empty flame
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you named the components of P as a,b,c

wooden axle
#

Yes

empty flame
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oh wait nvm

wooden axle
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What?

vernal monolith
#

You just didnt give enough properties to make that plane unique

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So there are infinitely many

wooden axle
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What?

empty flame
#

wait i will tell you the mistake you did

amber marlin
#

can you guys help me with this

vernal monolith
#

?gethelp

empty flame
amber marlin
#

ohk

empty flame
woven radishBOT
#

calculus is fun

empty flame
#

@wooden axle

wooden axle
empty flame
#

correct

wooden axle
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But here it is on the plane points

empty flame
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wdym by on the plane points

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the normal always intersects the plane in a point

wooden axle
#

Yes

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In the question it is a,b,c where the line intersect

wooden axle
wooden axle
empty flame
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ok but the mistake you have appeared because you named the components of P as (a,b,c) also

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you gave different components the same name

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you should've named the coordinates of P as (e,f,g) for example

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ax+by+cz=ae+bf+cg

vernal monolith
#

If components of intersection point are (a,b,c) this should hold true still though

empty flame
#

but the question you asked was answered before

vernal monolith
#

Because this vectors comes from the origin

empty flame
#

the normal vector doesnt come from the origin of the coordinate axes

vernal monolith
#

So we get the vector (a-0,b-0,c-0) = (a,b,c)

empty flame
#

it starts from P

vernal monolith
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Oh nvm

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Shouldnt make much diff

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Thats also perpendicular

empty flame
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which one

vernal monolith
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Both vectors (a,b,c) and (-a,-b,-c) are perpendicular to the plane

empty flame
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yes they both are

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that doesn't make any difference

vernal monolith
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Then arjun took an arbitrary point Q = (x,y,z) from the plane

empty flame
#

but why bother yourself working with more signs this will increase the chance of making a calculation mistake

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arjunn took arbitrary point Q which also lies in the plane and got the coordinates of $\vec{PQ}$

woven radishBOT
#

calculus is fun

empty flame
#

getting the coordinates of $\vec{PQ}$ doesnt do anything all we need is a known point which is P in our case and a normal vector $\vec{n}$ then we can do the following

woven radishBOT
#

calculus is fun

vernal monolith
empty flame
#

no it shouldn't

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because (a,b,c) are the coordinates of P

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or the coordinates of the normal vector

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choose which one do you want

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it cant be both at the same time

vernal monolith
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Wont matter, it will only change the constant the most

wooden axle
empty flame
#

so it is still a mistake

vernal monolith
#

You are only considering the normal vector coming from the origin

empty flame
vernal monolith
empty flame
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not necessarily going toward the origin

vernal monolith
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Consider the vector going to P from origin

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Dot product is still 0

empty flame
#

dot product between which vectors

wooden axle
vernal monolith
#

Besides even if you take $$\overrightarrow{PO} = (-a,-b,-c)$$
You will still get -a(x-a) -b(y-b) -c(z-c) = a(x-a) + b(y-b) + c(z-c) = 0

empty flame
woven radishBOT
#

calculus is fun

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Cyrenux

empty flame
#

who told you that $\vec{PO}$ and $\vec{OP}$ are normal vectors

woven radishBOT
#

calculus is fun

empty flame
#

what you are saying is a special case

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i am talking in general

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oh wait

wooden axle
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Did you read what I said?

vernal monolith
#

What is point of line that passes through origin intersecting this then

empty flame
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i forgot that line is passing through origin

wooden axle
#

This is next question

vernal monolith
#

This is just like any other question

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But yeah it doesnt say its perpendicular, i dont remember, i just assumed

empty flame
wooden axle
#

I stated that it is saying perpendicular

empty flame
wooden axle
#

I don't why are you guys confusing each other first listen to my statement carefully

vernal monolith
#

Besides my assumption was correct

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Otherwise there is no speciality of this plane lol

wooden axle
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Yes true

vernal monolith
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Also @wooden axle you already found equation of the plane

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What more do you seek?

wooden axle
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Nothing right now. But i am sure I'll soon ask

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Thank you both of you

vernal monolith
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I think you'd want to learn how to find intersection of two planes

wooden axle
#

I helped me a lot

vernal monolith
#

Would you not

wooden axle
#

I am reading all the concepts of 3D

vernal monolith
#

Also if you have trouble remembering algebracially, try remembering geometrically

empty flame
#

np yw at anytime

empty flame
#

arjunn are you studying 3D geometry to get ready for multivariable calculus ??

vernal monolith
#

This is usually taught in analytic geometry

wooden axle
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But i need to learn that multivariable functions limit continuity and differentiation

empty flame
vernal monolith
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Interesting

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So multivariable calc is high school level in your country

empty flame
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no i am self studying

vernal monolith
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Speedrun

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Are you planning math major or engineering

wooden axle
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May I know about your study?@vernal monolith

vernal monolith
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Finished 2nd year (sorta)

empty flame
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now after summer vacation i will be last year high school we take integrals but we dont take about integration of trigs and barely do partial fractions at least thats what i heard from someone who was in grade 12 last year

vernal monolith
#

Hmm similiar situation here

empty flame
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i am planning to do math and physics double major and continue to get a PhD in theoretical physics

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i may change plan to a PhD in math idk

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but rn it is a PhD in theoretical physics

vernal monolith
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Math major is deeply based on proofs

empty flame
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i like math the most then comes physics

vernal monolith
#

Have you worked on them as well

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You have nice base for engineering currently

empty flame
empty flame
#

@wooden axle whats your major

vernal monolith
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Also if you dont mind answering are you from turkey or india by any chance

empty flame
vernal monolith
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That integration topic kinda hints that you are from one of these countries

empty flame
vernal monolith
#

Nope i havent heard

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Nice though

vernal monolith
empty flame
#

where are you from if you dont have a problem in answering

vernal monolith
#

Turkey

empty flame
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oh nice we are not far from each other

vernal monolith
#

We also have same integral topics here

wooden axle
#

Without no knowledge

vernal monolith
empty flame
vernal monolith
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University entrance exam here is harder than most university exams here though

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You have to be a speedrunner basically

wooden axle
wooden axle
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I'm from India

vernal monolith
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We typed above

empty flame
#

students in this university study on their own literally

vernal monolith
#

Without attending lessons?

empty flame
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they attend but the professors just throw information and the test comes from another world bro

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my brother is studying engineering in english they give sone tests in french

vernal monolith
empty flame
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i am telling the truth

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so basically you have to do everything by yourself

vernal monolith
#

Kinda same here but except its for uni exam

empty flame
#

the information you get from attending arent enough to solve the test questions

vernal monolith
#

You have to spend crapton for books

vernal monolith
empty flame
#

the good news is that you gain knowledge and learn to be self-dependent more than students in other universities

vernal monolith
#

Lectures are enough for exams

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But missing a lecture is fatal

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But yeah you are forced to do active recalling

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Lecture alone isnt enough

empty flame
vernal monolith
vernal monolith
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You have 1 min for each question + 15 mins bonus for circling every answer on sheet

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120 questions in 135 mins

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Worse part is, you are forced to study lectures that arent your interest

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Its forced to be a good all-rounder

empty flame
#

yes in lebanese uni same thing happens

vernal monolith
#

In uni or uni entrance exam?

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If in uni then even more 💀💀💀

empty flame
#

moreover if you fail in only 2 subjects you repeat the whole year

empty flame
#

same for first year physics and first bio and every first year science faculty students

vernal monolith
#

Physics is a must, but biology opencry ????

empty flame
empty flame
wooden axle
#

Let me upload today's question again

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So here p and middle point make a vector

empty flame
#

ok

wooden axle
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Which is perpendicular to plane in the question

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So we will do dot product

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For plane equation

empty flame
#

correct

wooden axle
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Fine. Continue discuss

empty flame
#

discuss the question or continue the chat above

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wait

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dot prosuct between which 2 vectors ?

vernal monolith
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Middle and some other of the two given

wooden axle
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We need to find the equation of a plane which passes through three given points

empty flame
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wait a sec

vernal monolith
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Oh this is different now

wooden axle
#

Vector middle point and p

And middle point and random point vector

vernal monolith
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First, make sure they are NOT colinear

wooden axle
empty flame
#

wait he only wants the equation of plane that contains the midpoint of P and Q he doesnt want the plane that contains all of the 3 points is that right arjunn

wooden axle
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Right

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I will request you to not mix two questions

empty flame
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let the midpoint be M

wooden axle
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PM vector and PQ vector where q is random point x,y,z

vernal monolith
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If it contains P and Q, will it not contain its middle point by default?

wooden axle
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PM.Pq

vernal monolith
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Well lets ball it

empty flame
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$\vec{PM}.\vec{PK}=0$ then work this out in terms of coordinates and we are done

vernal monolith
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Call the plane ax + by + cz + d = 0

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Input the points

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Solve linear algebra style

wooden axle
#

PM is perpendicular

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To the plane

empty flame
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yea so the dot product is 0

wooden axle
#

Yes right

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That is what i said

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Now next question

empty flame
#

yes you are right other steps are just calculation so next question

empty flame
#

you need 3 noncollinear points or you need the normal vector of the plane containing P Q M

woven radishBOT
#

calculus is fun

empty flame
# woven radish **calculus is fun**

i just changed the name of the variable point in the previous question because we already have a point called Q to avoid confusion if you want to refer to this channel later on

empty flame
vernal monolith
#

Guys these 3 are colinear i think

empty flame
#

if we have 3 noncollinear points but we dont have normal vector then we do the cross product to get a normal vector then the next steps will be the same as previous question

empty flame
vernal monolith
#

Exactly

empty flame
#

thats why i said not enough given

vernal monolith
#

No, its enough given

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It

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It says find a plane

wooden axle
#

Yes

vernal monolith
#

So do this thing i said above

empty flame
#

oh wait take any point that lies on the plane of the previous question which is not on the line (PQ) and we are done

vernal monolith
empty flame
#

yes input only one point

vernal monolith
#

2 needed actually

empty flame
#

but make sure that it doesnt lie on the line (PQ)

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no we already have P and Q

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or P and M

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or Q and M

vernal monolith
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You need to input 2 points on equation of plane

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Also there is no need to scout for middle point...

empty flame
#

why 2 points

vernal monolith
#

If it containts two points it will also contain its middle point

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Contains*

empty flame
#

you know d

vernal monolith
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No need to

empty flame
#

you just have to plug x,y,z

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of a single point

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and we are done

vernal monolith
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D changes every time surely

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Depending on what you give to free variable

empty flame
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no d stays the same because you will keep the same point in the plane

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what i mean is that you need a point to find the equation of the plane

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we dont need 2 here

vernal monolith
#

Plane you pick changes, d will also change depending on your free variable

empty flame
#

the plane changes so the whole equation will change

vernal monolith
#

Two points are needed, otherwise you can have one plane that doesnt contain the other point

empty flame
#

but here we have that the new plane contains the old plane

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but there is a problem

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there is a mistake in the given of the previous question

vernal monolith
#

@wooden axle are you there?

empty flame
#

because $\vec{PM}$ isnt normal to the plane

woven radishBOT
#

calculus is fun

wooden axle
#

I am here but busy

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You know that i am not fluent in English

empty flame
#

$\overrightarrow{PM}=<-1,1,0>$

woven radishBOT
#

calculus is fun

vernal monolith
#

Lets say that plane that includes our points P and Q is: ax+by+cz +d =0
Since it includes P and Q it also includes its middle point

empty flame
#

$\overrightarrow{MR}=<2,-4,1>$

woven radishBOT
#

calculus is fun

vernal monolith
#

You can also input the middle point for more insight but wont help

empty flame
#

so $\overrightarrow{PM}.\overrightarrow{MR}=-2-4+0=-6$ different than $0$

vernal monolith
#

From there you can freely give one of the following three variables a value you desire: a,b,c

woven radishBOT
#

calculus is fun

vernal monolith
#

Try the thing i said and then show your work

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Its the cleanest way to do it

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Barely any analytic geometry

devout snowBOT
#

@empty flame Has your question been resolved?

vernal monolith
#

@wooden axle have you done any work?

wooden axle
#

Nope

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As I have no clue about the problem

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Even I didn't understand what you guys did

vernal monolith
#

Well

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Is it fair for you if i tell you to assume equation of any plane is ax+by+cz+d=0
@wooden axle

wooden axle
#

Yes

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Let me give you three points first

vernal monolith
#

Alright then

wooden axle
#

(0,0,0) (1,2,1) (2,1,1)

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Let's go

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First tell me what are we gonna do

vernal monolith
#

Since they are in the plane, they should satisfy it, correct?

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Like how a point on line satisfies equation of the line

wooden axle
#

True

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D=0 by first point

vernal monolith
#

First try (0,0,0)

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Yes

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Now (1,2,1)

wooden axle
#

a+2b+c=0
2a+b+c=0

vernal monolith
#

Yup

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Its just solving equations now

empty flame
vernal monolith
#

Also z too

wooden axle
#

0,1,2?

empty flame
#

oh ok

wooden axle
#

Got it

vernal monolith
empty flame
#

like that you get the equation of the original plane

vernal monolith
#

To the plane

wooden axle
#

Next

empty flame
vernal monolith
#

Solve system of equations

empty flame
#

for both planes

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am i right ??

vernal monolith
#

Wdym by original plane

empty flame
#

the plane that arjunn is working with now is the one containing even P and Q

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is that right

vernal monolith
#

There isnt an 'original plane' for that there are infinitely many

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Calling 1 original is like giving it a privilege

empty flame
#

i am talking about the one in the picture specifically

vernal monolith
#

Thats just 1 of many infinite planes

empty flame
#

i called it original because we worked with it before this and now we are relating this plane to that

vernal monolith
#

And equation of it is NOT given

empty flame
#

this plane has the same equation as the one before it

vernal monolith
#

Its a coincidence

empty flame
#

its just that the new plane we are taking into consideration is an extension

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the question we are solving is wrong

wooden axle
#

What should i do now?

vernal monolith
#

What did you find?

wooden axle
#

No idea about solve

vernal monolith
#

Row operation

wooden axle
#

No idea

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How to do it?

vernal monolith
#

Or you can use substituion

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c= -a -2b from first equation then plug this c to second equation

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You should know this from high school though

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Or even middle school

wooden axle
#

Matrix solution

vernal monolith
#

Its hard to type in text

empty flame
#

but the problem is that with substitution is that he will still have 1 equation and 2 unkowns which cant be solved like that

vernal monolith
wooden axle
vernal monolith
#

@wooden axle watch this

wooden axle
#

Hard to understand

vernal monolith
#

I think i will need you search what a row means

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And a column

wooden axle
#

I know matrices

vernal monolith
#

You eliminate the first variable from the left which is x in our case

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And we can do that by multiplying first row by -2 and adding it to 2nd row

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2x -2x = 0

wooden axle
#

I don't understand english

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Can you write in on a paper I'll understand mathematics written equations

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I am exhausted right now. 🤦

empty flame
#

np you can go rest and when you refill energy just open another channel

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or i can keep this channel open

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@vernal monolith cant he just plug (2,2,1)??

wooden axle
#

We have two equations only

wooden axle
empty flame
#

where did you get other 2 points

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that was my question from before

wooden axle
#

Whole 3 points are given in question

empty flame
wooden axle
#

Nope

empty flame
#

you didnt give any 3 points other than these

empty flame
wooden axle
empty flame
#

ok

wooden axle
#

@vernal monolith

empty flame
#

you can do it in another way

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make any 2 vectors out of these points

wooden axle
#

I don't know

empty flame
#

ok i will tell you how

wooden axle
#

What will i do with vectors?

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Wait

empty flame
#

you will do cross product

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this will give you normal vector

vernal monolith
#

You get 3b + c = 0 from row operation

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You also have a + 2b + c = 0

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Plug c=-3c to get a=b

wooden axle
#

Your operation is wrong

vernal monolith
#

You have 1 free variable since you had 3 variables but 2 equations

vernal monolith
wooden axle
#

You said your operation is 2r1-r2

vernal monolith
#

Oh yeah

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LOL

#

It still gives correct result because that equals to 0

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I should have implied -R2-> R2

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Then it would have been correct

wooden axle
#

Still unable to find values of a,b,c

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And it is taking too much time

#

a=b
C=-3b

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@vernal monolith

empty flame
#

you can do it in another way

#

i dont acually know gaussian elemination yet to help in this

wooden axle
#

Nope

#

I tried but elimination gave the same results

spiral mural
#

Row echelon form?

wooden axle
#

Yes it is row echelon form

empty flame
#

my way goes like this : you have 3 points : O(0,0,0),P(1,2,1) , Q(2,1,1) you can make 2 vectors out of these 3 points say $\overrightarrow{OP}$ and $\overrightarrow{PQ}$

spiral mural
#

Whats the original q

#

By the looks of it show the point of plane intersection?

woven radishBOT
#

calculus is fun

empty flame
#

ok now get the cross product of these vectors

wooden axle
#

I am leaving

#

Wait

empty flame
#

what

vernal monolith
#

@wooden axle

#

Pick your free c variable

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Like c=k

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Actually let c=3k

wooden axle
#

x+y-3z=0

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I got this

vernal monolith
#

Huh? How

empty flame
#

wrong

vernal monolith
#

That is wrong yeah

wooden axle
#

Edited

vernal monolith
#

Now its true

empty flame
#

2+1-1=2

#

oh yea

vernal monolith
#

Since c=3k what is a=b=?

#

Knowing c=-3b

empty flame
vernal monolith
#

That implies a=b=c=0 which destroys our equation of plane

wooden axle
#

I got this by two vectors cross product

vernal monolith
#

Oh you found equation of plane?

wooden axle
#

Yup

empty flame
#

its correct equation of plane

vernal monolith
#

Wait im dumb LOL its correct

#

Its not in terms of a,b and c

#

Pardon me for my blindness

wooden axle
vernal monolith
#

Yeah its correct

empty flame
#

you should choose easier and faster way to solve

wooden axle
#

If three points are given we just do cross product

vernal monolith
empty flame
#

three noncollinear points are given you can just take any 2 vectors made by these points then cross product and plug everything in equation of plane using dot product

vernal monolith
#

@empty flame equation solving way is also fast for this

wooden axle
vernal monolith
empty flame
#

if 1 point iand normal then just plug everything using dot product

vernal monolith
#

You are goiny backwards

#

Dont go backwards

#

Go forward

#

Give k a free value

#

And question is done

#

A free value like 1 or 2

vernal monolith
#

you can pick k as an integer for easiness

wooden axle
#

c=-3k

vernal monolith
#

Now assign an integer value to k by your own liking

#

Any value will hold true

wooden axle
#

I am saying again it is not giving any value

#

It will give round and round

vernal monolith
#

Let k=2

wooden axle
#

a=b

vernal monolith
#

And tell me

wooden axle
#

C=-3a/-3b

vernal monolith
#

Im telling you to assign k a value YOURSELF

#

You DONT find

#

You MAKE

#

You DECIDE

wooden axle
#

I am giving 0

#

a=0

#

B=0

#

Then c=0

vernal monolith
#

Giving 0 gives 0=0

wooden axle
#

If i give 1

vernal monolith
#

And destroys equation of plane

wooden axle
#

a=1

#

B=1

vernal monolith
#

Any but 0 works, my bad

wooden axle
#

C=-3

vernal monolith
#

plug those into original plane now

wooden axle
#

1+2-3=0

#

0=0

empty flame
#

no he means plug into $ax+by+cz=0$

vernal monolith
#

Original plane equation is ax +by +cz=0

woven radishBOT
#

calculus is fun

empty flame
#

because we got d=0 from before

wooden axle
#

Why were i putting the value in the 2 equations except original😪

vernal monolith
#

Well also you dont have to assign k a value, i lied

wooden axle
#

Leaving again

#

I don't know what are you guys doing

#

As i am not seeing any equations, I am not able to understand

empty flame
#

you just found values of a,b,c using cyren method right

wooden axle
#

Can you not write except talking in words?

vernal monolith
#

Since you let c=-3k and a=b=k
You can type those into equation of plane too and get xk+yk-3zk=0
And divide both sides by k to get x+y-3z=0

wooden axle
#

We are taking too much time on just one equation solving

empty flame
#

you can do the way of 2 vectors then cross product

#

you did it and got the result

wooden axle
#

I did it you know how fast i did

empty flame
#

or do the gaussian elemination and get result

empty flame
#

anyway you choose the way that you find the most suitable for you and the one which you are good with to avoid mistakes

#

next question

vernal monolith
#

Or use both to validate answer opencry

#

4% battery

empty flame
#

cyren's battery is dying take it to operation room to perform the surgery

vernal monolith
#

Also cramers rule really helps

#

If it was a system with 3 equations, using it would have been the most optimal

empty flame
#

yes i wanted to say cramer's but to use it he should have same number of equations and unkowns

#

because it involves determinants so the work will be with square matrices

wooden axle
#

You used row echelon form for non square matrix

empty flame
#

what's your next question arjunn

#

or you want to get some rest now

wooden axle
#

I want to do more question

#

But need to rest for few minutes

empty flame
#

ok i will go for some mins too

vernal monolith
empty flame
#

if i am late then i went to eat lunch

wooden axle
devout snowBOT
#

@empty flame Has your question been resolved?

vernal monolith
wooden axle
#

I am back

vernal monolith
#

Wb

devout snowBOT
#

@empty flame Has your question been resolved?

noble niche
#

Hi

#

What is where question?

devout snowBOT
#

@empty flame Has your question been resolved?

empty flame
#

Arjunn What's next question

vernal monolith
#

@wooden axle

wooden axle
#

Hello

#

There is no question but i want to understand some formulas

vernal monolith
#

Sure, do ask

wooden axle
#

in the equation of plane what is D represent

#

distance?

vernal monolith
#

Addition of xo yo and zo

#

So assume normal vector <a,b,c> and plane points P=(xo,yo,zo) and Q=(x,y,z)

wooden axle
#

what is o

vernal monolith
#

Construct vector PQ and notice its perpendicular to normal vector

wooden axle
#

origin?

vernal monolith
#

nah i mean $x_0$

woven radishBOT
#

Cyrenux

vernal monolith
#

But i typed like that

#

$x_0$ and $x_1$ etc

woven radishBOT
#

Cyrenux

vernal monolith
#

Its just used to show a point on the plane

#

$$P=(x_0,y_0,z_0)$$ is a certain point on plane while $$Q=(x,y,z)$$ is a arbitrary point

wooden axle
#

is this right way to explain what is D

woven radishBOT
#

Cyrenux

wooden axle
#

I guess you are making it more difficiult than it is

empty flame
#

$\overrightarrow{PQ}.\overrightarrow{n}=0$

vernal monolith
#

Dont you mean +d ?

woven radishBOT
#

calculus is fun

wooden axle
empty flame
#

Is that right arjunn

#

Because n is normal of the plane

wooden axle
empty flame
#

i will tell you

vernal monolith
#

I just explained...

empty flame
#

P is a point in the plane of known coordinates and Q is a variable point on the plane

#

let $P(x_0,y_0,z_0)$ and $Q(x,y,z)$

woven radishBOT
#

calculus is fun

empty flame
#

let $\overrightarrow{n}=<a,b,c>$ be the normal vector to the plane containing P and Q

woven radishBOT
#

calculus is fun

wooden axle
#

you are just making the plane equation

vernal monolith
#

Yes?

wooden axle
#

okay do fast

vernal monolith
#

Do it for us

empty flame
#

$\overrightarrow{PQ}=<x_Q-x_P,y_Q-y_P,z_Q-z_P>$ is that right

woven radishBOT
#

calculus is fun

wooden axle
#

i see

#

right

empty flame
#

ok now $\overrightarrow{PQ}.\overrightarrow{n}=a(x-x_0)+b(y-y_0)+c(z-z_0)=0$

woven radishBOT
#

calculus is fun

vernal monolith
#

@wooden axle expand

empty flame
#

now expand and collect the _0 terms together

wooden axle
#

ax+by+cz=ax0+by0+cz0

wooden axle
vernal monolith
#

Now you should be able to see what d is

wooden axle
#

so D is the dot product of a point and normal

empty flame
#

thats true you can keep everything before the = sign this will lead to $ax+by+cz-ax_0-by_0-cz_0=0$

woven radishBOT
#

calculus is fun

empty flame
#

now to make it look better let $d=-x_0-y_0-z_0$

woven radishBOT
#

calculus is fun

vernal monolith
#

I didnt know you could dot product a vector with a point?

empty flame
#

we didnt dot product a vector with a point

#

where did we do that

vernal monolith
wooden axle
vernal monolith
#

Its 2 vectors

empty flame
wooden axle
#

I meant yes vector

empty flame
#

oh ok

wooden axle
#

not alone P

vernal monolith
#

To construct a vector you need 2 points

wooden axle
#

PQ with n

#

yes we need

vernal monolith
#

Clean explanation @empty flame

empty flame
# woven radish **calculus is fun**

here we grouped these terms together because they are all constants so instead of having all 3 constants we substituted the sum of these constants by only one constant which is d

empty flame
vernal monolith
#

Do you also know how to parametrize two points? @wooden axle

wooden axle
#

do you guys know any short?

vernal monolith
#

Yeah

wooden axle
#

polar or normal?

vernal monolith
#

Both

wooden axle
#

xcos+ysin

vernal monolith
wooden axle
#

t=xi+yj+zk

steel sage
#

Clearly 2, 3

vernal monolith
wooden axle
empty flame
#

yes because all triples consist of 0s and 1s so its easy to check whether any of the elements is a linear combination of the other 2

wooden axle
#

tell me how to check?

#

square and add?

vernal monolith
#

Let v1 v2 and v3 be vectors

wooden axle
#

ok

vernal monolith
#

If they can be expressed as $$a_1 v_1 + a_2 v_2 + a_3v_3=0 $$ where at least one of $a_1$, $a_2$, $a_3$ ISN'T zero then they are linearly depended

An easy example is:
$$(1,1,2) + (0,1,1) = (1,2,3) $$
These 3 vectors are linearly depended because 3rd vector can expressed as sum of other two

woven radishBOT
#

Cyrenux

vernal monolith
#

So any form of $$av_1 + bv_2 = v_3$$ where $a\neq 0$ or $b\neq 0$

woven radishBOT
#

Cyrenux

empty flame
#

you can go further to say anything of the form $$av_1+bv_2=cv_3$$ for $a\neq 0$ or $b\neq 0$ or $c\neq 0$

vernal monolith
#

Another example:
2(1,0,0) + 3(0,1,1) = (2,3,3)
Because of this (1,0,0), (0,1,1) and (2,3,3) are linearly depended

woven radishBOT
#

calculus is fun

vernal monolith
#

@wooden axle

empty flame
#

also the order of vectors can be changed so it can be in the form of $av_1+cv_3=bv_2$ or $bv_2+cv_3=av_1$

woven radishBOT
#

calculus is fun

wooden axle
#

i unedrstand the equation you are telling

#

but how to solve the question

vernal monolith
#

Add the two vectors try to see if you get the other

wooden axle
#

there is no 2

#

wait

vernal monolith
#

If you get the other vector: they are linearly depended

wooden axle
#

should I need to add them 6 times

#

i meant 1 to 2 2 to 3 3 to 1

#

or just in order 1 and 2

vernal monolith
#

Random order

#

No particular order

wooden axle
#

damn

vernal monolith
#

Randomly add two vectors of your liking

wooden axle
#

it will take 5 minutes

vernal monolith
#

anyw

wooden axle
#

and i do not think it is good idea

vernal monolith
#

Nah

#

It takes like 5 secs lol

#

If

#

If you do in your head

vernal monolith
#

Which makes them linearly depended

wooden axle
#

so any pair which fails in addition

#

linearly independent

vernal monolith
#

They dont actually fail but their coefficient is 0 instead of another integer

wooden axle
#

2 and 3

vernal monolith
#

Because 0v1 + 0v2 = 0v3 always lol

#

0 coefficient is always a solution

#

If its the only solution then linearly independant

#

If there are other solutions then its linearly dependant

vernal monolith
#

for no 2 i mean

#

e1, e2, e3

wooden axle
#

i want to solve it without chinese

wooden axle
#

they are special

vernal monolith
#

Elementary vectors are independant by default lol

wooden axle
vernal monolith
#

But to show that they are independent you can type them as a matrix

#

a1v1 + a2v2 +a3v3= 0

#

Plug v1 v2 and v3

#

Find a1 a2 and a3 where at least one isnt 0

wooden axle
#

Long method

vernal monolith
#

Yes

#

The shortcut i do is to show that its linearly depended

#

Dont use it to show its independant lol

vernal monolith
#

I made an error on my previous message, fixed now

#

5k+3 = 7l+5

#

5k= 7l+2

#

Notice that k>l

#

Find 7l+2 where its a multiple of 5

#

k=6 and l=4 satisfies it

#

To find next pair

#

Add 7 to k value

#

And add 5 to next l value

#

k is associated with 5, and l is associated with 7 so you add them up with opposite numbers

wooden axle
#

What I do next?

#

How many pairs should I find?

#

@vernal monolith

vernal monolith
#

There are Infinitely many

wooden axle
#

Yes

vernal monolith
#

In this order:
k l
6 4
13 9
20 14
27 19
... ...

wooden axle
#

Thanks

wooden axle
#

let us talk about perpendicular feet

devout snowBOT
#

@empty flame Has your question been resolved?

rain edge
#

can i get help?

restive river
#

yes

wispy cargo
#

Can anyone solve these please

sturdy atlas
sturdy atlas
deft jay
#

ub

#

uh

#

thats way to complex

devout snowBOT
#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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devout snowBOT
queen garden
#

Hi I’m currently curious on how to do these three limits?

#

The answers are already there but I’m wondering how to get there

#

They’re probably pretty simple and I’m missing something

#

Cause I thought coming in from the left of x->3- would’ve been two

devout snowBOT
#
Channel closed

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queen garden
winter torrent
#

you deleted your first post; that will close the channel and is irrecoverable. you'll need to make a new one

queen garden
#

Ok

winter torrent
#

not sure why you think lim x-> 3- would be 2

queen garden
devout snowBOT
#
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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velvet bay
#

Hii

devout snowBOT
valid iron
#

hey!!

#

you got a question?

velvet bay
#

Super easy questions

scarlet sequoia
#

,rccw

velvet bay
#

I just need to figure out the way to do these

woven radishBOT
velvet bay
#

I just can’t ever get the correct answer for some reason :/

#

Im always doing smth wrong

#

This question.

#

Came in my exam

#

.close

devout snowBOT
#
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

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unkempt quiver
#

How do I do this?

If f(x) = |2x + 3| - |x - 4|

Redefine f(x) piecewise

toxic sandal
#

Do you know, how |x| is defined?

devout snowBOT
#

@unkempt quiver Has your question been resolved?

unkempt quiver
#

Wdym defined??

weak cove
#

|x| is a function

#

it behaves differently when x is negative as compared to when x is positive

#

it is a piece-wise functio

unkempt quiver
#

Yes

weak cove
#

by definition

#

but what is this definition?

unkempt quiver
#

I know what y = |x| looks like

#

It's reflected across the y axis

weak cove
#

knowing what it looks like could help you figure out how it is defined, but once you tell us how it is defined then you will be able to continue with your original question

unkempt quiver
#

I know how it's defined

#

Any neg x values will have the same y value as their pos x value counterparts

#

@weak cove

#

But idk what u mean by "defined"

#

Is this correct?

weak cove
#

write it as a piecewise function

#

that is what I mean by defined

#

write |x| as a piecewise function (this is the definition of |x|)

unkempt quiver
#

@weak cove are u still here

#

Idk how to do it

#

Where does it change??

#

Sorry

#

You can ping me

weak cove
#

google definition of |x| function

#

you will find it

devout snowBOT
#

@unkempt quiver Has your question been resolved?

unkempt quiver
#

Sorry

unkempt quiver
robust dust
#

that's a definition

#

you don't "know" it, it's just what the function actually is

#

when we write |x|, we mean {x if x>=0, -x if x<0}

devout snowBOT
#

@unkempt quiver Has your question been resolved?

unkempt quiver
#

I just have no ide how to write my question as a piece wise

mystic scarab
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uncut lintel
devout snowBOT
uncut lintel
#

I need help

#

Checking my soln

#

Soln:
Draw a line through one of the outermost points of the n points. Rotate the line anticlockwise... Till it touches another point. The line then 'snaps' to that point and then starts to rotate anticlockwise w.r.t that point. Do this till we touch all the points. If at some point we touch a line already drawn then we just ignore it

eager lodge
#

I don't think it guarantees the line touches all points

eager lodge
#

let's consider a triangle

uncut lintel
#

Nah wait

#

I get what you ar trying to say

eager lodge
#

ok

uncut lintel
#

I also said

#

If the line at any point meets an already drawn line

#

Then It ignores that

#

And then continues to rotate

eager lodge
#

oh

uncut lintel
#

And snaps to the next point

#

So it would make a sort of spiral or sth

#

No?

eager lodge
#

hmm i think it works then

uncut lintel
#

Yey thanks

#

U awesome

#

.close

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#
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remote vigil
devout snowBOT
granite arch
#

ok so i would start by letting u = (x^2-4)

#

du = 2x dx

#

we can cancel out the x

#

when x = sqrt5, u = 1 when x = sqrt8, u = 4

#

for integrate ln u / sqrtu id do ibp

devout snowBOT
#

@remote vigil Has your question been resolved?

granite arch
#

i got 2ln(4)-2

#

feel free to ping if you have any questions

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untold crow
#

Hellooo!
So I am currently going through Calculus during my Electronics Bachelor's Degree.
This:

untold crow
#

$\bar{w}w = |w|^2$

woven radishBOT
#

HqppyFeet

untold crow
#

I am struggling to understand this equation... like what does it mean?
This is about complex numbers.
I learned about real and imaginary numbers.
I learned a bit about modulus and argument, but quite foggy there.
Addition, Subtraction, multiplication, and division is similar to traditional ways of solving using real numbers.

past compass
#

Hi there

#

Do you know what the bar means

sand dove
#

Do you know about the formula for the module | | ?

pseudo basin
#

is that what you were looking for?

untold crow
#

Oooh wait, this is similar to (a+b)(a-b). You get a^2 + b^2, which is just w^2

pseudo basin
#

⚠️

untold crow
#

Took me a while hehe, thank you all ❤️

#

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zenith fable
#

anyone able to help me understand how to convert 1/3 to ternary decimal format?

zenith fable
#

I understand its (0.022222)_3

#

but i dont know how that was gotten

robust dust
#

you can basically do long division, but "wrap around" your digits at 3 instead of 10

zenith fable
robust dust
#

looking for a video

zenith fable
#

this is kinda like changing bases of larger numbers right?

robust dust
#

yeah

#

I have a worked example of a binary one

zenith fable
#

i understand pretty much everything about this cantor set proof except for this conversion 😛

robust dust
#

but it's the same idea for ternary

zenith fable
#

AHH okay thanks dude

#

thank you so much

robust dust
#

different theorem from cantor but still

zenith fable
#

he seemed to like to split sets up

#

😛

#

bright philospher to realize all this

#

i find this entire thing very cool how the measure has been taking out, but the set isnt empty

#

bordering beautiful imo

robust dust
#

yeah, topology and measure theory is very nice

zenith fable
robust dust
#

you can construct a whole load of weird sets like this either of those two fields

#

if you have the chance, I'd recommend sitting in one of those classes

zenith fable
#

I want too, well see if i get into a masters or not

#

its a feild? thats an algebraic thing right

robust dust
#

I meant field as in "area of mathematics"

#

but yes, a field is also an algebraic structure

zenith fable
#

AHH okay good, i dont know that stuff. i chose this since i thought my ignorance in algebra wouldnt be too big of a deal

#

and i find measure theory interesting

robust dust
#

measure theory is more analysis than algebra

#

but there are places for both

zenith fable
#

Hah, well someday ill have the time to learn it maybe 🙂

#

have a good day brother, thanks for the help!

robust dust
#

you too, take care

zenith fable
#

.close

devout snowBOT
#
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devout snowBOT
#
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lavish cypress
#

is there a way to graph these type of questions

devout snowBOT
#

Please don't occupy multiple help channels.

pseudo basin
#

no and it is not necessary

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!onechannel

devout snowBOT
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Please stick to your channel.

jovial juniper
devout snowBOT
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@lavish cypress Has your question been resolved?

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Available help channel!

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Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

restive river
#

If we consider the $+$ as a function defined as [+: \R^n\longrightarrow \R \quad (a_1,a_2, \hdots a_n) \mapsto a_1 + a_2 + a_3 + \hdots+ a_n]
Can we define a function composition similar to $\map f +$

placid rover
#

grrr

robust dust
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as in, f is a function R to whatever?

woven radishBOT
robust dust
#

infix notation mixing with function notation is nais

placid rover
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heck is f(+) bro

robust dust
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but yes, you can compose those functions

supple knot
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Composition of functions is indeed a binary operation

robust dust
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though you probably shouldn't write it like that because it's super unclear

supple knot
placid rover
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i dunt get it, what yall on abou Xd