#help-27

1 messages · Page 97 of 1

restive river
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You didn't ping themmm

zealous ether
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@polar wharf could you help me with this other question

zealous ether
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Adding all gives 4/9 but answer is 5/9 i guess

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This is the question for reference

restive river
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No one came yet?

zealous ether
restive river
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I would have helped but idk abt this 1/3 method like can you explain what are you trying to do by taking (1/3)^3

zealous ether
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also 1/3^3 is basically

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just cuz

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if diana, for instnace, has to choose a group of 3 then there's 1/3 chance she'll choose 1 group

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nnothing fancy

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similarly for the other 2 brothers

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so 1/3 * 1/3 * 1/3 = 1/3^3

restive river
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Oh oh oh okayyy

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Got it

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Okay so

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I got the answer

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From this 1/3 method 😭

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But my thinking again is ig different may I ?

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In the first one

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Where all are in same group

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Shouldn't it be (1/3)^3 * 3C1

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(Selection of one group where all will be together out of three groups)

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That would be uhhhhhh 1/9

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Then second case,

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Where either B or C are with D

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That means if D comes, C shoudlnt come in that place

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So

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[[(1/3)^2 x (3C1) ] *[(1/3)^1 x 2C1] ] into 2 for both cases

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Damn

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Adding both we get 5/9

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@zealous ether

restive river
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Then the remaining person who is not with D, gets to choose group in 2C1 ways

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Whole into 2 cuz I directly chose C or B and you can do it differently

restive river
zealous ether
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lol bruh i don't get it maybe my brain is not working rn

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but thank you!

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I'll read it later cuz now i got class

restive river
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When you multiply by 3! It means you're distributing B C D when you have already taken them in one group

zealous ether
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okay sure sure

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thanks once again

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i'll check and then let you know

restive river
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Aye np

zealous ether
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cheers

restive river
zealous ether
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whole iron
devout snowBOT
whole iron
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what can i do further to simplify ut

sonic smelt
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Make common denominators in $1 - \frac{\cos^2\theta}{\sin^2\theta}$

woven radishBOT
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A Lonely Bean

whole iron
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thanks

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gilded wharf
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Hi guys can someone please help me get started with this question?

gilded wharf
supple knot
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draw a picture

gilded wharf
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A picture?

supple knot
gilded wharf
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I’m not sure what you mean by drawing p(x)

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I’ve done something similar to that question but this one is a bit complicated

supple knot
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the same method works.

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drawing a picture isn't absolutely necessary

supple knot
gilded wharf
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That’s it?!

supple knot
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the definition of standard deviation involves two integrals

flat rain
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Here to learn, can I have the definition?

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I only know the sum definition for like a list of data points

gilded wharf
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‘ and “

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Excuse me @flat rain

flat rain
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Erm

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Helli

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Hello

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Sorry I didn't mean to interrupt

gilded wharf
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@supple knot do I work with 1 and 3

supple knot
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both values are important

gilded wharf
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Like with substituting

gilded wharf
supple knot
gilded wharf
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So far is this correct?

supple knot
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should be dx

gilded wharf
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Oh sorry my bad

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What’s the next move?

supple knot
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do you know how to do integrals?

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power rule would be useful in this case

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actually the left side is wrong

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the integral is the expected value

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this is p(x)

gilded wharf
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Oh

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The expected value of x

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We determine it through integrate

supple knot
gilded wharf
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Here is the E(x)

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Wait

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Correct?

supple knot
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no?

gilded wharf
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I think the second last line is incorrect

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I fixed it up

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<@&286206848099549185>

devout snowBOT
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@gilded wharf Has your question been resolved?

gilded wharf
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<@&286206848099549185>

supple knot
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,w 0.25 * int 1 to 3 of x^2

supple knot
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you can use wolframalpha to check your work

supple knot
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devout snowBOT
plush knot
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Can you explain better what you mean?

supple knot
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^

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show the entire instruction set

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screenshot is better

devout snowBOT
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@restive river Has your question been resolved?

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@restive river Has your question been resolved?

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restive river
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How do i solve this?

devout snowBOT
restive river
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$$x^2\cos(x) = 1$$

woven radishBOT
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Brandon H

pastel pasture
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,w x^2cos(x) = 1

pastel pasture
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Like that

restive river
pastel pasture
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There's really no other way to solve stuff like this

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Unless you're really really good at plotting graphs

restive river
pastel pasture
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think you can use Rolle's theorem

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or MVT actually

restive river
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hmmCat MVT

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make sense

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thank you

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ivory bluff
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in geometry, how do you prove that some AB is longer than say AC

ivory bluff
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like a reliable tool to do so

pastel pasture
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triangle inequality mayhaps

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Without the exact situation it would be hard to say

ivory bluff
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anything else

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i mean we have ptolmys inequality

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or however you spell it

last hill
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What are you given about A, B and C?

manic condor
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Ptolemy's

ivory bluff
ivory bluff
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i guess its just play with simple inequalities we have

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alpine forge
devout snowBOT
alpine forge
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please reply to my message

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to notify me

manic condor
alpine forge
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their parametric equations?

versed jetty
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yes

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you get a set of three simultaneous equations

alpine forge
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sorry it's like my first/second time properly studying this

versed jetty
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it's ok

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we all have to start somewhere

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if the lines meet then they'll meet at some well-defined point, and consequently the (x,y,z) of line 1 and the (x,y,z) of line 2 will have to coincide

alpine forge
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thank you!

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close

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uh

versed jetty
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thr c9mmsnd is .close

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zealous ether
#

if i have

devout snowBOT
woven radishBOT
zealous ether
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can i just add them?

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so like

woven radishBOT
sonic smelt
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Of course you can

zealous ether
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okay just confirming

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one more thing

sonic smelt
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13^17 is not congruent to 7 though I think

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Same thing with the other equation

zealous ether
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oh sure

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maybe i just messed something up np

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but that aside

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if i have:
2^{99} \equiv 6 (mod 11)
and
2^{99} \equiv 8 (mod 9)

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i want mod 99 so i'd be sieving right?

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,, 2^{99} \equiv \text{something} \pmod{99}

woven radishBOT
zealous ether
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the intent of sieving is to find that something right?

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which is just 17

sonic smelt
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What's sieving?

zealous ether
#

after which chinese remainder generalizes

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.close

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mighty flume
#

How do I approach this problem?

devout snowBOT
mighty flume
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I first have to find theta but I'm not sure how to unwrap sin θ = 1/4

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would 1 be opposite and 4 for the hypotenuse?

long pasture
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you don't have to find theta, you'll just have to find which quadrant theta is in
that's the first step

mighty flume
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it would be in quadrant 1

long pasture
mighty flume
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sine would be in quadrant 1 or 2

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since its positive

long pasture
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but then, since tangent is positive, therefore it's in Q1

mighty flume
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right right

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tan > 0

long pasture
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yep

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next step

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cos(theta/2)

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what identities can you think of

mighty flume
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is it a pythagorean identity?

long pasture
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hmmm

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that, we will use it later

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something about double angle formula?

mighty flume
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cos(2θ) = 1-2sin^2(θ) ?

long pasture
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good, and similarly

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cos(theta)=1-2sin²(theta/2)

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or

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cos(theta)=2cos²(theta/2)-1

mighty flume
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how would i plug in sin θ as 1/4?

long pasture
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sin(theta)=1/4 and theta in Q1

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what will cos(theta) be

mighty flume
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it will also be positive if its in Q1

long pasture
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correct

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and the exact number for cos(theta)?

mighty flume
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let me draw the triangle

long pasture
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sure

mighty flume
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my minds blanking, how would i solve for the adjacant angle?

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i have opposite = 1, hyp = 4

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ohh

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nvm

long pasture
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hehe

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you found it

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you just solve for cosine theta

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not the theta itself

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which will be adj/hyp

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therefore we just have to solve for the length of adj

mighty flume
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2/4 = cosθ

long pasture
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em...

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Pythagorean?

mighty flume
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sqroot3

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square root 3

long pasture
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1²+x²=4²

mighty flume
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1 * 1 = 1

long pasture
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good

mighty flume
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4 * 4 = 16

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16 -1 = 15

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square root both

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x = squareroot 15

long pasture
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yey

drifting hearth
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finding the other side won’t help since you need cos (x/2)

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you’ll need to solve for theta to get the answer

long pasture
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now that we have
cos(theta)=(√15)/4

long pasture
drifting hearth
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oh i see

mighty flume
long pasture
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good

mighty flume
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i put that over 2?

long pasture
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$\cos\theta=\frac{\sqrt{15}}{4}$

woven radishBOT
#

Biscuity

long pasture
long pasture
mighty flume
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since its a double angle identity?

long pasture
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nah

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lemme type again

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cos(2x)=2cos²(x)-1

mighty flume
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oh is it because you changed the inside to /2

long pasture
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cos(x)=2cos²(x/2)-1

mighty flume
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i guess thats allowed i never thought about that

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then i plug

long pasture
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hehe

mighty flume
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square root 15/4 = 2cos^2(x/2)-1

long pasture
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good

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and then simplify

mighty flume
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I get to here

long pasture
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opps

mighty flume
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i feel like i misstepped in the beginning

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my first step should be to get rid of the /4 right?

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or move over the -1?

long pasture
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anyways

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sqrt(15)/4+1=2cos²(x/2)

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(sqrt(15)/4+1)/2=cos²(x/2)

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good?

mighty flume
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that it?

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cant go any further right?

long pasture
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nah

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we still need to find the non-squared one

mighty flume
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in simplifying? should i sqrt both sides?

long pasture
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we just take sqrt on both sides of course

mighty flume
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sqrt(sqrt(15)/4 + 1)/2 = cos(x/2)

long pasture
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yey

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remember to see if it's positive or negative!

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sqrt(sqrt(15)/4 + 1)/2) = cos(x/2)

mighty flume
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sqrt is plus or minus?

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it has to be positive right?

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since tan is positive

long pasture
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since theta is in Q1, theta/2 also is in Q1, therefore +ve

mighty flume
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yes

long pasture
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got it?

mighty flume
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how do i deal with the denominators?

long pasture
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now simplify it to get the final answer

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for the numerator of the whole thing

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do common denominator thingy first

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that is

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sqrt(15)/4+4/4

mighty flume
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huh?

long pasture
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expand fractions

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$\frac{\sqrt{15}}{4}+1=\frac{\sqrt{15}}{4}+\frac44$

woven radishBOT
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Biscuity

mighty flume
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oh i see you want to focus on the numerator

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okok

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sqrt(15)+4 /4

long pasture
mighty flume
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cross multiply instead?

long pasture
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nah

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now that we have

mighty flume
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not sure

long pasture
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why is there an equal sign lol

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anyways

mighty flume
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yo uwant me to get rid of the 1 first ?

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we do that by having a common denominator

long pasture
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$\sqrt{\frac{\frac{\sqrt{15}+4}{4}}{2}}$

woven radishBOT
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Biscuity

mighty flume
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oh yes yes

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then we divide 4 and 2 right?

long pasture
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nah

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we need to be careful with this

mighty flume
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oh wait no

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yes

long pasture
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it's the numerator part divided by 2

mighty flume
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the denominator of 4 isnt being divided by 2?

long pasture
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$\sqrt{\frac{\sqrt{15}+4}{8}}$

woven radishBOT
#

Biscuity

long pasture
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this

mighty flume
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oh so we can multiply the denominators

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i thought we could but looking at the answer choices i wasnt sure

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oh wait

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nono i get it

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sqrt8

long pasture
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hehe

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now that 8 is NOT a square number, we do something to make it into a square number

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i.e. expand this new fraction by 2/2

mighty flume
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expand 4

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right?

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no we can

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multiply 8

long pasture
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$\sqrt{\frac{\sqrt{15}+4}{8}\cdot\frac22}$

mighty flume
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until its squarable

woven radishBOT
#

Biscuity

mighty flume
#

right of course

long pasture
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so it will become?

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your turn~

mighty flume
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2sqrt(15) + 8/16

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sqrt of 16 is 4

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you get the answer of

long pasture
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yesssss

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yessssssssss

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YESSSSSS

mighty flume
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sqrt(2sqrt(15) + 8)/4

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which is B

long pasture
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correct!

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done!

mighty flume
#

easy!

long pasture
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nah, it's not easy

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but it's good you made it!

mighty flume
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i get a little confused on the fractions a lot of the time

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thanks for the help !

long pasture
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try writing them in × and ÷ with PARENS in case you are stuck with fractions

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e.g.
(2/4)/6

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we can write it as
(2÷4)÷6

mighty flume
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i see i see

long pasture
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and now, given that you are familiar with brackets operations, we can express it into
2÷4÷6
or

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$\frac24÷6$

woven radishBOT
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Biscuity

long pasture
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or

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$\frac{2}{4}×\frac{1}{6}$

woven radishBOT
#

Biscuity

mighty flume
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oh right right

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keep change flip

long pasture
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yep

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that's how i deal with fractions

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hope that helps!

devout snowBOT
#

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rain bluff
#

is this enough info or do they need all sides distance

winter torrent
#

seems fine

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Word has an equation editor I think if you want to play with that but you don't need to

rain bluff
#

ok ty

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but like

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its a rhombus

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ive done left and right

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do i need to do top and bottom too or

supple knot
#

We don't know what top/bottom/left/right mean

winter torrent
rain bluff
#

yeah

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sorry hold on

devout snowBOT
#

@rain bluff Has your question been resolved?

winter torrent
#

that does not look like a rhombus to me at all

rain bluff
#

what??

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my lines are kind of wonky but

winter torrent
#

,w rhombus

woven radishBOT
winter torrent
#

wow that is no information

#

a rhombus has all 4 sides the same length

devout snowBOT
#

@rain bluff Has your question been resolved?

rain bluff
#

i am dumb

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looking at my assignment

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i actually wrote that it was a paralellogram

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sigh

violet wind
#

Yeah they would need all sides

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An isosceles trapezoid is an example of a shape with only one pair of opposite parallel sides

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mild crypt
#

So ( ((1)/(x+y)) - ((1)/(x)))/(y)
Can be simplified with some common denominator thing but I don’t rly understand it. Like I get how you can rewrite the top part of the fraction to -y/(x+y) but in the video I’m watching they write (1/y)*((x-(x+y))/((x+y)x)

mild crypt
#

I don’t get what they are doing

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I think it has something to do with the fraction they write before it but I don’t get how they just get rid of the top fraction

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Oh sorry should I use the help forums ?

wooden wraith
#

$\frac{1}{x+y} - \frac{\frac{1}{x}}{y}$ This is the expression you're starting with?

woven radishBOT
#

tatpoj

wooden wraith
#

@mild crypt

mild crypt
#

Waif I found notes

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So ye I guess this is a shortcut then right? I guess it does look easier tho lol

mild crypt
# wooden wraith <@829000603614838866>

I understand the notes a lot better like I understand every step I just don’t get how you can get the value that is infront if the thing in the first step. Is that just gotten by multiplying the denominator of the top parts?

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Idk it still feels a bit weird

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Like I get the steps but

wooden wraith
#

value in front of the thingi n the first step?

mild crypt
#

Its weird how you write something that’s literally 1 *

wooden wraith
#

oh you mean the (x0)((x0 + deltax) over itself on the third line?

mild crypt
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I do ye

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What does that do I don’t get it

wooden wraith
#

Yeah it's so you can cancel the denominator of the numerator

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Instead, you could just combine the two fractions in the numerator by making a common denominator

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it's the same thing

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it's the GCF of the denominators in the numerator

mild crypt
#

Like I could Do the top part seperatly and get something similar but it would be (-dx /(x0+dx) ) / dx

wooden wraith
#

cancel those dx's and you're right at the end

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that's equivalent to the last line in your picture

mild crypt
#

How can I cancel them

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Its like

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A fraction inside a fraction

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Idk how to rhen cancel the numerator of the numerator with the denominator of the big fraction

wooden wraith
#

Think back to middle school, how would you simplify any fraction like that?

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These are variables but it works the same way

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as something like (2/3) / 4

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or whatever

mild crypt
mild crypt
wooden wraith
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Haha no worries

mild crypt
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Like multiply i guess

wooden wraith
#

$\frac{\frac{a}{b}}{\frac{c}{d}} = \frac{a}{b} \cdot \frac{d}{c}$

hot steeple
#

look at the left bit

woven radishBOT
#

tatpoj

mild crypt
hot steeple
wooden wraith
#

Dividing by any number is the same as multiplying by its reciprocal

mild crypt
#

Makes sneee tho I know how dividing is multiplying the opposite

#

By its what

wooden wraith
#

its inverse, reciprocal, whatever you want to call it

#

like 2 and 1/2

mild crypt
#

Ah

wooden wraith
#

or 2/5 and 5/2

mild crypt
#

Ye

wooden wraith
#

or in your case, dx and 1/dx

mild crypt
#

Yes wait can you like do that math thing so I can visualize

#

For like the method I did

#

Idk how that works

mild crypt
#

Yep

wooden wraith
#

$\frac{\frac{-\Delta x}{x_0 + \Delta x}}{\Delta x}$

#

eh, it doesn't show up well but the dx at the bottom is the "whole" denominator

#

also I forgot a negative lol

woven radishBOT
#

tatpoj

mild crypt
#

Ye

wooden wraith
#

You're dividing by dx, which is the same as multiplying by 1/dx

mild crypt
#

Ah so you’ll just do -dx * dx

#

So -1

#

Ah and then you get -1/x0+dx?

#

Wait no I think that’s wrong tho

wooden wraith
#

$\frac{-\Delta x}{x_0 + \Delta x} \cdot \frac{1}{\Delta x}$

woven radishBOT
#

tatpoj

mild crypt
#

Ye what

#

That’s different

#

Becuase you can divide the too bu dx to get the -1

#

But then you have a *dx missing in the bottom

wooden wraith
#

oh you're missing a factor of x0 in the denominator

mild crypt
#

Wait nvm that’s a x0

#

ye

#

Where is rhat coming from

wooden wraith
mild crypt
#

NVM ye that is what you get if you do the top part properly

#

I messed that up XD just did it quick on my phone

wooden wraith
#

haha i didnt' notice it was missing either, looked right at first

mild crypt
# woven radish **tatpoj**

Here it looks like you can also divide the very top with the very bottom and take the middle as the new bottom tho

wooden wraith
#

That is also true, yes

mild crypt
#

Ok well tyvm! I understand now and can probably do it in the future myself now ^^ altho maybe I should practice like 2 more 🤣 imma sleep now tho idk why I’m doing math at 00:30 midnight

wooden wraith
#

$\frac{\frac{a}{b}}{c} = \frac{\frac{a}{c}}{b} = \frac{a}{bc}$

woven radishBOT
#

tatpoj

mild crypt
#

But if I multiply that with opposite

#

1/c * b/a rhats b/ac not a/bc @wooden wraith

wooden wraith
#

you only flip the denominator

#

$\frac{\frac{a}{b}}{c} = \frac{a}{b} \cdot \frac{1}{c} = \frac{a}{bc}$

woven radishBOT
#

tatpoj

mild crypt
#

Nothing is flipped there

wooden wraith
#

huh?

mild crypt
#

There is nothing flipped tho

wooden wraith
#

the reciprocal of c is 1/c

mild crypt
#

Yes

#

OH just

wooden wraith
#

remember that c is equal to c/1

#

I flipped it to 1/c

mild crypt
#

C on its own is flipped?

#

Just the bottom?

#

Ah ok

wooden wraith
#

yes, a more general form would be $\frac{a/b}{c/d} = \frac{a}{b} \cdot \frac{d}{c}$

woven radishBOT
#

tatpoj

mild crypt
#

Ye in my mind you just took it and put it down a level lower

#

Its nice to visualize it makes sense like

#

Damn that’s pretty easy

#

Ok I’ll practice some more but I think I got it

#

Thank you again 🙏

wooden wraith
#

np 👍

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glass plume
devout snowBOT
glass plume
#

Why is the answer D?

#

I thought for the formula for inverse trig sin,

#

its sin^-1 (u/a) + C

#

but where did the 1/3 come from

vocal cypress
#

because you take out the 9 from the square root, which becomes sqrt(9(4/9-x^2))

#

and sqrt9 = 3, and its on the bottom so when you take it out you get a 1/3

glass plume
#

hold up

#

oh rlly?

#

ok i see

#

thanks

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left robin
#

hey

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weak cove
#

hello

left robin
#

$\text{for small }\frac{s}{r_0}: \ \frac{1}{(r_0+s)^3}\approx\frac{1}{r_0^3}-\frac{3s}{r_0^4}+...$

woven radishBOT
#

Martin

left robin
#

in a previous exam someone had to use this

#

can someone explain how we can derive this?

#

my first guess would be taylor

#

but then i wouldnt know if we would differentiate with respect to r or s

weak cove
#

[r0(1+s/r0)]^3

left robin
#

this shows how we get the first term, but how do we get the second?

#

nvm got it

#

thx^^

#

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weak cove
left robin
#

yes, one sec

#

using binomial formula

#

wait

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left robin
#

this is wrong, one sec

#

@weak cove

weak cove
#

ah nice

#

ty

left robin
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restive river
#

hello

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restive river
devout snowBOT
restive river
#

Just wanted to make sure if my working is correct

#

Sorry if handwriting sucky just ask if something is unclear thonk

zealous ether
#

laplace transform of cos(at) is a standard result

#

and you did end up with exactly that

restive river
#

Great nice

woven radishBOT
restive river
#

Another question just for clarification on another question

#

What do they mean by "use the linearity of the Laplace transform" exactly

zealous ether
restive river
#

Hmmm

#

I should probably include the full thing here

#

Do they just mean to like

#

Split up the integral?

last hill
#

Yes

zealous ether
#

yeah

#

they want you to use the exponential definition

#

and then find the laplace transform of each

restive river
#

So the integral for the cos one should match the one I found thru ibp

restive river
zealous ether
#

idk why the picture didn't include it

#

but yeah basically they want you to find the laplace transform of e^{ibt}/2 and e^{-ibt}/2

#

then linearity is trivial

restive river
#

Fair enough let me try it

#

Hmm so

#

I get [
\map F s = \f1{2i} \bracks{\int_0^\infty e^{t(ib-s)} \dd t -\int_0^\infty e^{-t(ib+s)}\dd t}
]

woven radishBOT
restive river
#

I'm guessing that's the point?

last hill
#

Yes, and these are easy integrals to solve

restive river
#

Wait am I tripping but doesn't the first integral just diverge

last hill
#

No, note that the real part is negative

restive river
#

Oh huh, I never really tackled with complex integrals but I assume we ignore the imaginary part when we take the limit?

last hill
#

No, just work with i as if it's a number

#

But $\lim_{a\to\infty} e^{-a + bi} = \lim_{a\to\infty}e^{-a} \left( \cos(b) + i\sin(b)\right)$

woven radishBOT
last hill
#

And cos and i*sine are bounded in size by 1 so it goes to zero

#

since the decaying exponential dominates

restive river
#

Ohh I see this makes a lot of sense ty

#

Hmmm

#

So all in all

#

[
\map F s = \f1{2i} \bracks{\f1{ib-s}+ \f1{ib+s}}
]

woven radishBOT
restive river
#

Fingers crossed I didn't mess it up lmfao

last hill
#

I think you're off by a minus sign

#

Since it's - the antideriv at 0

#

Could be wrong though

restive river
#

Oh right I see why

#

I think it's like

#
  • for both
#

And we pull it out

#

Wait well

#

,w Laplace transform of sin(at)

restive river
#

,w a/(a^2 +s^2) = -1/(2i) (1/(ia-s) + 1/(ia+s))

restive river
#

Okay ayee

#

Ty @last hill @zealous ether

#

.close

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untold vector
#

Should expected and observed frequencies match in the table ?

untold vector
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void lance
#

how in the world do I find this

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@void lance Has your question been resolved?

winter torrent
void lance
#

wdym ?

winter torrent
#

you have a function that gives cost right?

#

so if i asked you for the cost if t = 50 you could calculate it

void lance
#

Ah I see

#

Another question rq too

#

I couldn't understand how to solve this one bc there's no x intercept

winter torrent
#

at the origin?

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@void lance Has your question been resolved?

void lance
#

so 0 ?

#

I see

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onyx grove
devout snowBOT
onyx grove
#

I am concerned with part iii)

pallid rock
#

Is there a free tutor here?

midnight bane
onyx grove
#

this is a video of the creator of the question doing it

#

He explains how to do the question roughly but doesn't actually do it because he runs out of time

#

but I don't see how he gets the answer in the show that part of iii)

#

that makes cos theta = 1/2 / root7/4

#

which makes 2 arccos 1/2 / root7/4 the angle of the sector, because theta is half of the angle

#

which is not what he got, he got 1/root7 ,which as he says in the video you should get if you do the question the way I just showed, as the angle.

#

Also another question I have is I know that 7pi/4 is the area of the entire circle, and that the angle is one I have gotten wrong, but I don't get why the 1/180 degrees, and also that if you calculate it by area of circle * portion of sector proportional to the entire circle you get the area of the sector, not the triangle they have in question

#

so I was wondering if you did it with 1/2absinc but you get sin as a result so it couldn't be that.
PS. the question is a non-calculator paper

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#

@onyx grove Has your question been resolved?

onyx grove
#

<@&286206848099549185>

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#

@onyx grove Has your question been resolved?

lunar harbor
woven radishBOT
#

Civil Service Pigeon

lunar harbor
lunar harbor
#

At least if I’m interpreting you correctly

#

Run-on sentences are hard to understand

onyx grove
#

ohhh I see

#

where did the pi go in the answer

#

How would I use the 1/2 ab sin c rule if I have c in terms of cos c

#

also when it says it is bounded by the arc, does it mean the straight line from A to B or does it mean the curved circumference of the circle from A to B

onyx grove
# woven radish **Civil Service Pigeon**

so I have the cos-1 1/root7 as half of the angle required, so why doesn't it multiply the angle by 2 and where did the pi on 7/4 go.
This is in the case if you think the arc AB is the curved circle line from A to B which I'm not sure it is

lunar harbor
#

The idea is to convert 1/180 deg to radians probably

#

Idk why that’s there but ig that’s a “modification”

onyx grove
#

Why do they have 1/180 degrees in the first place

#

I thought the formula for area of a sector is just =area of circle * proportion of angle compared to full circle

onyx grove
# lunar harbor Pythagorean

Oh yeah, I would just get the angle in terms of sin instead, but the answer is in terms of cos which is my question, if I get some 1/2 ab sin c answer how would I change it to cos without a calculator, it would be something really messy

onyx grove
#

Which is why I am confused because why is there a measure of degrees outside of the arccos

lunar harbor
# onyx grove Oh yeah, I would just get the angle in terms of sin instead, but the answer is i...

This trigonometry video tutorial explains how to find the exact value of the five remaining trigonometric functions given one trig function and the sign of another. You need to identify the quadrant in which the angle lies in and use right triangle trigonometry to find the exact value of the other trig functions.

▶ Play video
lunar harbor
#

I gave you my interpretation

#

You’re free to take it or leave it

onyx grove
#

Sorry I wasn't trying to be a dick just confused about the question

#

thank you for the help though it does clear quite a bit up

#

i'll try again to figure it out tommorow

#

.close

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sharp citrus
devout snowBOT
sharp citrus
#

is there some formula im supposed to use for this question

#

cus i have no idea how to approach it

potent nebula
#

P(A U B) = P(A) + P(B) - P(A and B)

#

for events that are not mutually exclusive

#

if they are then P(A U B) = P(A) + P(B)

#

do you know how to calculate P(A and B)

strange arch
#

@sharp citrus ?

sharp citrus
#

yep

#

still here

#

yeah yeah

#

seems clear to me now

#

.close

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stark shuttle
#

How do I calculate the horizontal shift for a function like this?

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cursive totem
#

,,13^{2019}\mod 95

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woven radishBOT
cursive totem
#

I've used fermat's to obtain 13^4 = 1 mod 5 and 13^18 = 1 mod 19

#

but idk where to go from there

#

.close

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restive river
#

Am i reading this problem correctly?

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@restive river Has your question been resolved?

restive river
#

<@&286206848099549185>

#

I did not read it right

#

okay

#

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wooden axle
#

I have to find the equation of a plave which passes through x axis and (3,2,4) point

wooden axle
#

So here i can imagine by+cz=0

#

2b+4c=0

#

What should i do next?

#

@pseudo basin

pseudo basin
#

☠️

uncut crow
#

☠️

weak cove
#

💀

pseudo basin
#

anyway it's 2b + 4c = 0 not 2b + 4z = 0

wooden axle
#

@uncut crow your PFP😂

uncut crow
#

what about it thinkspin

wooden axle
#

What next

pseudo basin
#

you can now find b and c

#

take one of them as whatever you want (except 0) and find the value of the other one

wooden axle
#

U meant 2b=-4c ?

pseudo basin
#

and you are done

#

sure whatever

wooden axle
#

Can you tell me vector solution?

#

I want to solve the question by vectors

pseudo basin
#

do the same thing we did yesterday only with (0,0,0) and (3,2,4) as your two points

wooden axle
#

Now it's done🤦

pseudo basin
#

i don't want to repeat myself with different numbers

wooden axle
#

Ohhh i missed origin

#

.close

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past laurel
#

dont even know how to start this i plug in -1 on top and get 3.45... but idk what to do in the bottom

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past laurel
#

<@&286206848099549185>

supple knot
#

That's very small

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wooden axle
#

How to find the equation of a plane which passes through middle point (3,-2,1)(1,4,-3)

wooden axle
#

@manic condor

#

Middle point yes

manic condor
#

There are infinite planes passing through a single point.

wooden axle
#

No no

#

Middle plane

manic condor
#

What do you mean?

wooden axle
#

We need to find the equation of place which is perpendicular to these points and passes through the middle point

#

Do you understand hindi?

manic condor
manic condor
wooden axle
#

I got it

#

Dot product

manic condor
# wooden axle

Even now, if they want plane passing through perpendicular bisector of that line segment, there are infinite such planes.
However, if angle between line and plane has to be 90°, then it has a unique plane.

wooden axle
#

Middle point and x,y,z then direction ratio will be 2-x,1-y,-1-z and dot product with normal(1,-3,2) will be zero

manic condor
# wooden axle Dot product

Well, it's even simpler. In the second case that i mentioned, perpendicular vector to plane is in same direction as this line.

#

Just put value of middle point and solve for constant.

manic condor
#

I'll be back in a few minutes.

wooden axle
#

This is normal direction ratio@manic condor

#

(3,-2,1) - (2,1,-1)

manic condor
#

Ah. You took with midpoint. That's correct.

wooden axle
#

I am confused about whether I do dot products or cross?

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#

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devout snowBOT
#

@wooden axle Has your question been resolved?

vernal monolith
#

Given vector (a,b,c) that is perpendicular to a plane, can you type the formula for that plane

#

Hint: take two arbitrary points on the plane, find a vector that passes through both points on the plane, and lastly take dot product of these vectors , since one vector is perpendicular to other, it should be equal to 0

vernal monolith
#

That vector will be our normal vector yes

#

You can type the formula of plane from that

manic condor
wooden axle
#

Why i didn't try the cross product

vernal monolith
#

Do you know the purpose of cross product?

#

Why we use it

#

Its used to find a normal/perpendicular vector to our current 2 existing vectors

#

Here we only have 1 vector

#

Plus our vector is already a normal to the plane we are trying to find

wooden axle
vernal monolith
#

Do we need to do that when we already have one though

wooden axle
#

If it was given two points of plane

vernal monolith
#

You need like at least 3 points to take cross product

wooden axle
#

Yes exactly that is what i wanted to hear

#

Can we not try dot product?

vernal monolith
#

On 3 points?

wooden axle
#

Yes

vernal monolith
#

It wouldnt be perpendicular to every point then

wooden axle
#

Ohh now i got it the loophole

#

Here we are taking all the points because it is in x,y,z form so all points included

#

So dot product is making sense

vernal monolith
#

Lets say you have points P, Q and R
Then to find perpendicular vector you need to take 2 vectors whose union contains all these points, so i will take the vectors PQ and QR,
( but you can also do it like: PR and PQ or PR and QP, however you'd like)

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Then i take cross product of PQ and QR => |PQ x QR|
Reminder that cross product is perpendicular to the vectors it consists so
|PQ x QR| . PQ = 0
|PQ x QR| . QR = 0

vernal monolith
vernal monolith
#

But its derived from the dot product way, i think

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So far your work is like this @wooden axle

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I typed equation of the plane from the shortcut, but longer way to do is by taking points $P=(x_0,y_0,z_0)$ , $Q=(x,y,z)$ and constructing $$\overrightarrow{PQ}$$ which is normal to vector $\vec{n}$

woven radishBOT
#

Cyrenux

wooden axle
#

We can take a point P as middle point

vernal monolith
wooden axle
#

Nope

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Middle point is (2,1,-1)

vernal monolith
#

Ah i see, my bad

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The vector you typed still passes through it, so we are good i think

#

After typing the equation of plane

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We can find term d, by using the fact that middle point should satisfy the plane since plane is passing through it

wooden axle
#

Suppose we have to find a plane equation and we are given a point perpendicular to plane, 2points on plane what will we do cross product?

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<@&286206848099549185>

manic condor
wooden axle
#

Like in this

vernal monolith
#

There is no 'point perpendicular to plane'

wooden axle
#

Question

vernal monolith
#

Its a vector that is perpendicular to a plane who consists the point

wooden axle
#

You guys are not understanding my doubt😪🙈

#

Do you know hindi?

manic condor
#

Write in Hindi.

wooden axle
#

Mera sawal hain
Agar ek plane ka equation nikalna hain and hamko diya hain
Ek point (3,-2,1) jo plane k upr hain aur 2 points plane ka upr hain (2,-1,1) and (4,-5,2)

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@manic condor

manic condor
#

plane k upr hain Vs plane ka upr hain ?

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Don't they mean the same thing?

wooden axle
#

Nope

#

Different

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Perpendicular point hain

manic condor
#

Perpendicular point makes no sense to me.

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Do you mean that (3,-2,1) is lying above the plane ?

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Or somewhere out of the plane(not on the plane) ?

wooden axle
#

Give me the idea how will cross/dot product will happen here?

vernal monolith
#

Is this a seperate question?

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Cant tell

wooden axle
#

This is my doubt

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Different question

vernal monolith
#

That plane you drew seems random, what was your idea with it?

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It seems like you want to find a plane which consists these 3 points

wooden axle
#

I guess here we will do cross product

vernal monolith
#

Yeah its forced kinda

wooden axle
#

We will find vector PQ and QR then cross product

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And cross product will make all the points of the plane

vernal monolith
#

Since cross product, who is perpendicular to the vectors who consists the points P Q R, the plane who is perpendicular to the cross product, will in fact contain these 3 points

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After finding equation of plane you can insert one of the points

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To find value; d

wooden axle
#

This is another situation like our previous question

vernal monolith
#

That doesnt seem to contain the point P

wooden axle
#

So here PQ like perpendicular to the plane

vernal monolith
#

Also i can already see that you are trying to say P perpendicular to the plane, but that is like the most illegal thing ever, in a way its like saying two points are perpendicular which makes no sense

wooden axle
#

We will do dot product

vernal monolith
#

You can say that P is a point on a normal vector

wooden axle
#

Yes

vernal monolith
wooden axle
#

In this situation we can do cross dot both right?

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That is my doubt

vernal monolith
#

But i believe there is only one plane that contains P Q and R

vernal monolith
#

We can take PQ and QR or QP and QR or ... etc

vernal monolith
#

PQ is not perpendicular to that plane

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You already know points P, Q and R, evaluate PQ and QR
Since Q and R are in the plane so is the vector QR, but notice that PQ . QR is not 0

empty flame
#

hello everyone , what are the coordinates of P,Q,R?

wooden axle
#

P is perpendicular in last picture

vernal monolith
wooden axle
#

In the first picture p is not perpendicular so we choose only cross product

vernal monolith
#

Because points cannot be perpendicular

wooden axle
#

In the second picture it is perpendicular so we can use cross product and dot product both that's my doubt

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I meant PQ straight line is perpendicular

vernal monolith
#

To what

wooden axle
#

To the plane

vernal monolith
#

Its not

wooden axle
#

I am stating it is

vernal monolith
#

I just explained why its not

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The numbers you picked dont satisfy such conditition

empty flame
# wooden axle

is this the second picture that you are talking about ?

wooden axle
#

Yes

#

PQ ×QR only way to derive plane

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In the first picture

empty flame
#

then no $\vec{PQ}$ isnt perp to the plane containing Q and R

woven radishBOT
#

calculus is fun

wooden axle
#

But in the second picture PQ.QR and PQ×QR both are possible or not that's my doubt because PQ perpendicular to QR

empty flame
#

try $\vec{PQ}.\vec{QR}$

woven radishBOT
#

calculus is fun

wooden axle
#

You are making things worse to me

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@manic condor are you there or not?

empty flame
wooden axle
#

Seriously i need help in Hindi to be sure when we do cross and dot and in which situation we can use both products

vernal monolith
#

They said its irrevelant from the values they posted earlier

wooden axle
#

Is there no situation where we can do both products?

empty flame
#

when you try this you will see that $\vec{PQ}$ isnt perpendicular to the plane that you showed in the picture

woven radishBOT
#

calculus is fun

vernal monolith
wooden axle
vernal monolith
#

He wants to see if there are shortcuts when dot product is 0

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An assumption

wooden axle
#

I don't want shortcuts

vernal monolith
#

If you dont want shortcut just do cross product then why bother to see their dot product is 0

empty flame
#

look if the dot product is 0 then you get the equation of the plane directly

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if the dot product is not 0 then you use the cross product to get a normal vector of the plane ( a vector perpendicular to the plane) then you get the dot product between a vector in the plane and the result of the cross product to get the equation of the plane

vernal monolith
empty flame
#

i am saying that if P is a point outside the plane containing Q and R and PQ.QR = 0 then you can directly get the equation of the plane

vernal monolith
#

Yes im aware

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This plane consists all the points P,Q and R?

empty flame
#

but no matter what points P Q and R you choose you can always put them in the same plane

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so as long as you choose 3 points you can always find a plane that contains all 3 points

empty flame
vernal monolith
#

I see