#help-27

1 messages · Page 56 of 1

mellow panther
#

yeah, that's how you should split is

restive river
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thankyou, need to work on it

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there is one error, the second brackets sign isnt mathchin

mellow panther
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yeah cause it should be -10x -3x NOT +3x

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I mentioned right -13 = -10 -3 (not +3)

restive river
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thank-you

#

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split radish
#

hi, I'm trying to find the tangent equation to this. I understood I can replace t with the upper limit of the integral and multiply it by its derivative for finding the slope. The slope I got after evaluating -pi was 2pi, but after that I'm stuck, how can I find points for writing the equation of the tangent? ;-;

sonic smelt
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Before writing the equation for the tangent it would be nice what value does the function take at that place

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In this case, f(-pi) = 0

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So, let's say we'll have the equation for the tangent as y = 2pix + c for some constant c, right?

split radish
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did you replace -pi here?

sonic smelt
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Yes

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And the upper bound becomes 0

split radish
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I thought that was illegal

sonic smelt
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If you want to evaluate the function's value at some point x = a

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Then you have to plug in x = a into the function's definition

sonic smelt
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So f(-pi) = 0

split radish
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I see :0

split radish
sonic smelt
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Now, we could like out tangent to take the same value as our function as x = -pi, right?

split radish
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yes, I guess that could make it y=-2pi(x+pi)

sonic smelt
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Yes, and that's pretty much it

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y = -2pi(x + pi) has the same slope as f at x = -pi

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And it also takes the same value

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Meaning it does touch the graph there

split radish
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right, thank you so much for helping me :'D I think I have to restudy some integration rules again, it's been a long time since I learnt them

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mystic musk
#

does this mean the summation is postive or every number in the summation is posstive

mystic musk
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'positive terms'

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I assume every number in the summation is postive so every an is postivie?

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mystic musk
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vernal anvil
#

could anyone verify this proof looks right?

vernal anvil
#

knowing now that this is wrong, I am not sure how to change it

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mild basin
devout snowBOT
mild basin
#

Just wanna be clear on one thing here

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To show work

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if it was 8x^3 instead of 8x^2

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you would multiply top and bottom by 1/x^3, right?

azure sun
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yes

restive river
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Yeah

mild basin
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great, thank you!

restive river
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But the answer should be clear regardless

mild basin
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Yes, but just in case I need to show my work for full marks

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I would just divide highest power if they match on top and bottom

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to find the limit, but i guess this multiplication shows it too

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dusty valley
dusty valley
#

Say it....SAY IT!!!

dim perch
dusty valley
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What is the first question to ask myself so I can learn how to approach this?

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I don't want to be told answers, I wanna learn how to do it.

dim perch
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no im asking you is that your issue?

restive river
dusty valley
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The whole question is my issue. They tricked me into thinking they wanted the distance of the shortest leg but the answer was the ratio of the shortest leg. But how can I know what they want?

dim perch
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when they have trig(angle)

dusty valley
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Okay, I guess, it's easy enough but they tricked me here.

dim perch
#

you will always have a ratio

restive river
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I don't think they really tried to trick you

dim perch
#

they wouldve said “find the leg length”

restive river
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And it isn't actually ambiguous whatsoever

dusty valley
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Okay, my mistake then.

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Thank You

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prisma cargo
#

yo

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prisma cargo
winter brook
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!status

devout snowBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
prisma cargo
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dont evenknwo what to take as a limit

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like

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i was doing it by considering x approaching 0

winter brook
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Do that, what do u get for the left and right sided limits?

prisma cargo
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ig am going to consider x is aproaching c which is less then 0 for the time being

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and then x approaching c which is more then 0

winter brook
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yeah

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so $$\lim_{x\to 0^-}\frac{\sin x}{x}$$ and $$\lim_{x\to 0^+}x+1$$

woven radishBOT
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Jukelyn

prisma cargo
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dude

winter brook
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what

prisma cargo
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cant you just send me what you trying to say

winter brook
prisma cargo
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is this your solutions?

winter brook
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this is what u said u wanted to do

prisma cargo
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ig there's a miscommunication

winter brook
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I suppose so

prisma cargo
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i asked how to take the qus further

winter brook
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ah

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well it is continuous so lol, I mean...

prisma cargo
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thanks for you help

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btw

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it was uncool dude

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winter brook
# prisma cargo it was uncool dude

I mean, you know that sinx/x is continuous everywhere except x=0 but that's not in that domain anyways and then the other function is clearly continuous as well and there is no jump discontinuity either since the two sided limits are equal. so therefore it's continuous

winter brook
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oops

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mystic musk
winter brook
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no, it's also 1

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lim sinx/x to 0 is 1

mystic musk
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how

prisma cargo
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.reopen

mystic musk
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oh

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wait

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ye

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mb

winter brook
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the channel is closed now

prisma cargo
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i have to do some maths

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dude

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continuity is not just theory here

winter brook
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it's just the two limits that you and I wrote and then sinx/x for x=0 isn't in that piece of the function so there isn't an issue

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just write those

prisma cargo
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i looked somewhere else and what i got hat we have to consider a c which is approaching 0
and x is appriaching c

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by placing them

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i got the both continious

winter brook
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yeah that's to show that they're continuous, yes

prisma cargo
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thats what i was asking bout

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btw

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thanks

winter brook
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Ah I see, I thought you were just stating the fact, but asking about the limit for 0 when you said this:

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so that's when I wrote

prisma cargo
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man
i cant even properly seeing this
a miscomunication and that also for an easy qus

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np @winter brook

#

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meager rose
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Does anyone know what the question "3 choose 2" means?

wooden veldt
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thats not a question

meager rose
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Well what about this?

wooden veldt
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still not a question that just a true statement

meager rose
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so you can't solve that?

lunar harbor
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You're giving a mathematical expression with no directing prompt.

hybrid snow
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That's just a true statement

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That's literally like saying that 2+2 = 4

meager rose
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So no one's able to go in depth on how that's true?

topaz axle
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if you get to choose 2 out of 3, you can choose all except 1st, or all except 2nd or all except 3rd

Yes, Yes, No
Yes, No, Yes
No, Yes, Yes

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so 3 options

meager rose
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ohhh, okay! Thank you so much

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mild basin
devout snowBOT
mild basin
#

Are you allowed to distribute like this?

hybrid snow
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That violates an exponent law I'm pretty sure

mild basin
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I should get sqrt(9 + 1/x) for the denominator but I’m not sure how?

hybrid snow
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You can only combine bases if the exponents are the same

wooden veldt
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write 1/x as sqrt(1/x^2)

mild basin
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I need to review exponent laws and logarithms

wooden veldt
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assuming x >= 0

mild basin
wooden veldt
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if you want to get to sqrt(9+1/x) then yes

mild basin
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Here they just used 1/x

wooden veldt
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they just skipped the step i told you to do

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for $x > 0$, $\frac{1}{x} = \sqrt{\frac{1}{x^2}}$

woven radishBOT
mild basin
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Thank you.. I don’t know why some videos skip steps

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The way he wrote it doesn’t make sense

wooden veldt
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well the point is if you've gotten to the topic of limits, basic algebraic manipulation is assumed

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which is why they'd skip steps

mild basin
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It should be 1/x^2

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To get to the next step

wooden veldt
mild basin
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Wait

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No he just skipped a step

mild basin
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so that x in the numerator would become x/x^2... 1/x instead of 1?

wooden veldt
mild basin
mild basin
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So here I can distribute into the denominator?

wooden veldt
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yes

mild basin
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Since both factors are the same exponent

wooden veldt
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exactly

mild basin
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Ah OK

wooden veldt
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that was the point of writing 1/x as sqrt(something)

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so we could pass it inside the other sqrt

mild basin
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And I can choose to just cancel the sqrt for the numerator, to match the exponents again

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Power of 1

wooden veldt
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yes, you choose which one you want to use

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because they're equal

mild basin
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Ah OK

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Thanks, I need to remember that for any time I see radicals and wanna distribute into them

wooden veldt
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yes you should really know exponent laws like the back of your hand

mild basin
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I can see why exponents are a better choice over radical signs

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I think I will try to adjust radicals to exponents from now on

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^ (power / root)

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proper dome
#

help

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proper dome
#

how do i do this

warm fulcrum
#

Are you familiar with which matrices that matrix multiplication is defined between?

devout snowBOT
#

@proper dome Has your question been resolved?

warm fulcrum
#

Matrix multiplication between an m × n-matrix and an k × j-matrix is defined if and only if n = k and the result will be an m × j-matrix.

For the first part you have a matrix A with currently unkown dimensions m × n. We know that the matrix you multiply with is a k × 1-matrix which becomes a n × 1-matrix for our definition to be met. We know that our function T is defined on ℝ⁷ → ℝ⁵ which means our n × 1 matrix is a 7 × 1-matrix.

In the same way, we know that the resulting matrix from the multiplication will be a m × 1-matrix (remember our definition) which from the mapping T : ℝ⁷ → ℝ⁵ we know to be a 5 × 1-matrix.

So from knowing this about the values m and n, what would you say the dimensions of the matrix A is?

proper dome
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5 x 7 ?

warm fulcrum
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Yes, exactly!

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And from this argumentation we can actually generalize the dimensions of the matrix A that represents a linear mapping f : ℝᵐ → ℝⁿ which will be a n × m-matrix

proper dome
#

ye, thanks

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gray agate
devout snowBOT
gray agate
#

how do we know what symbol to use

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when writing it in formal way

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<@&286206848099549185>

vast rain
#

the same way you'd know what words to use when you write a sentence

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just look at what they mean, and figure out which one conveys the required meaning

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there's no magic to it

gray agate
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how would i know when to use that

restive river
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if you have an existential quantifier you restrict domain using AND

vast rain
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i.e. if you know the first thing, then you know the second

vast rain
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like you don't have to memorize that particular rule; it follows pretty logically

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if you want to say that for every circle x, x is above f

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that's equivalent to saying for every object x, if x is a circle, then x is above f

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and if you want to say there exists a square x that is black

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then that's equivalent to saying there exists an object x that is both square and black

vast rain
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if you switch them around, it doesn't make much logical sense

gray agate
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to follow the rule

vast rain
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no it's not easier, because then you can't check your work effectively

vast rain
#

because then you're just writing symbols without understanding what they logically mean

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you're writing them because someone told you to follow a rule about them

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it's the difference between being fluent in another language and using a dictionary of phrases, words, and grammar to translate things

gray agate
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i just ixed em up

vast rain
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for every object x if x is a circle then x is above f
upside down A x, Circle(x) -> Above(x, f)

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you won't mix them up because writing something like "for every object x, x is a circle and x is above f" is clearly false

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brave lily
#

$e^{x\ln(A)} \neq e^x \cdot e^{\ln(A)}$

woven radishBOT
spring goblet
#

alternatively, you could try a u-substitution

lean cipher
#

Remember (or rather, understand)
2^3 * 2^4 = 2^7
(2^3)^4 = 2^12

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raven lynx
devout snowBOT
raven lynx
#

uhhh

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i heard u dont just cancel the sin/arc sin

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sooo uh

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what else do u do lol

supple knot
#

For some values you can "cancel"

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,calc asin(0.7)

woven radishBOT
#

Result:

0.77539749661075
supple knot
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,calc sin(asin(0.7))

woven radishBOT
#

Result:

0.7
raven lynx
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So for this one u can just cancel @supple knot ?

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when could u not cancel

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like this one u cant cancel

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oh wait isnt that just a coterminal angle

topaz axle
#

i think you can cancel if sin is outside but not if it applies first

raven lynx
topaz axle
#

no wait i'm not thinking straight

exotic stump
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so they don't just "cancel"

raven lynx
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yep

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u need to know the restrictions

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like

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arcsin

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can only be between -1 and 1

exotic stump
#

the domain of arcsin is [-1, 1], yes

raven lynx
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yep

topaz axle
#

it makes sense, we know the number is in the domain of arcsin, which means it's in the range of sin

raven lynx
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so we can just cancel

topaz axle
#

when the sin is outside, it happens after and you can cancel

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i must be missing something...

exotic stump
#

you never just "cancel"

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you must take in the domain/range of your functions

raven lynx
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ahhh why are ppl saying diff things

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the first guy said u can cancel

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and now ur saying i cant

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From what i understand

exotic stump
#

in quotes

raven lynx
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If the domain matches

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then u can cancel

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like if the restriction fits

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that what i mean by cancel

exotic stump
#

sure, you can "cancel" in such a case

raven lynx
#

Okk

exotic stump
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but it's not really canceling

raven lynx
#

well crossing out the sin and arcsin

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and just having the number is what I mean by cancelling

exotic stump
#

that's not exactly what's happening behind the scenes, though if you do that in certain situations you will be correct

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but it doesn't always work like that

raven lynx
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Then what should I do

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if im not cancelling-

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if my method really isnt right

exotic stump
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your method is correct -- it's just not "canceling" in the form that canceling is used in

raven lynx
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Im confused

exotic stump
#

like with x/x, you can cancel the x's

raven lynx
#

R u just question my terminology

exotic stump
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yes

raven lynx
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because im not trying to find a better word

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Ok

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well

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well im trying to understand the concept

topaz axle
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i'm saying you can cancel sin(arcsin(x)) always, i'm just not sure

raven lynx
#

ignore my terminology

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U cant

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Theres domain restrictions

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like [-1, 1- bla bla

topaz axle
#

yes, the expression may be invalid from the start

raven lynx
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How would I do this one

topaz axle
#

you can't say 99 for sin(arcsin(99)) but you can always say it's x if the domain is fine but it may not be true for arcsin(sin(x))

exotic stump
raven lynx
#

uhh

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thats sin of pi

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which is

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0

exotic stump
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and what is arcsin(0)

raven lynx
#

8h]

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uh

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pi and 0 right

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wait

topaz axle
#

it can only be one

raven lynx
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but u exclude pi cuz its not in domain right

topaz axle
#

right

raven lynx
#

Ahh tysm

topaz axle
#

do yousee what i;m talking about?

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you didn't get 3pi
but if the order was reversed, sin(arcsin(something)), then you would get (something)

raven lynx
#

Ohhhhhh

#

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restive river
#

help please

devout snowBOT
restive river
#

How do I solve this type of problem?

red sierra
#

You need to differentiate k(x) and find k'(x)

restive river
#

I have no idea where to even start.

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Do I need to plug in the f(3)=1 for the values before I can differentiate?

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What is the first thing I need to do?

winged rapids
#

if you plug in right now, on the left it still is going to be k(x)

restive river
#

I'm kinda dumb. Just trying to learn.

winged rapids
#

you want to find k'(x)

#

dont worry bro

#

you basically do derivative of both sides immediately

#

on the left you will just have k'(x)

#

which is what you want

#

you want to have an equation like k'(x) = blah

#

and you just plug in values that they give for the blah expression

restive river
#

I need to study more.

winged rapids
#

ya thats what youre doing right now tho

#

do you know quotient rule

restive river
#

I know what it is, but I cant apply it.

#

I'm at a mental road block.

winged rapids
#

o

#

are you familiar with basic derivatives

#

like derivative of x^2

#

or derivative of sin(x)

restive river
#

I think I understand power rule.

#

y=cn^x

#

y'=cnx^n-1

#

or something like that.

winged rapids
#

ya exactly

winged rapids
restive river
#

yeah my bad

winged rapids
#

well all the 'more complicated' derivatives are still just plugging in formulas

#

the point of something like quotient rule is to split a harder derivative into easier chunks

restive river
#

Does it matter if I derive by the product or quotient rule first?

winged rapids
#

well you could use product rule. i know a lot of people who do that, but to do so you would have to get rid of the denominator and put it as exponent -1

#

you know what i mean?

restive river
#

nope

winged rapids
#

because product rule works based on multiplication of two functions

#

f(x) times g(x) = derivative of f(x) times g(x) + derivative of g(x) times f(x)

#

in this problem you have a function divided by another function

#

so to use product rule, you would have to make the 'divded' into a multiplication

restive river
#

ah okay. I was thinking I would have to use both rules.

winged rapids
#

you do though

#

if i were to do this problem i would probably use quotient rule first

#

and then the simpler derivative that i would then have to solve is still product rule

#

but if you did product rule first you would have to do it twice, so its still the same amount of work

restive river
#

right. okay

low holly
#

is this person getting flagged as a likely spammer for anyone else?

winged rapids
#

the reason you have to do product rule after is cuz the numerator has a multiplication between two functions and you can't get around that

winged rapids
restive river
#

idk why.

#

I have heard that before.

#

I just want math help. lol

winged rapids
# restive river

the first step to doing quotient rule, or product rule, or any of these more complicated derivative techniques is to identify which is what to plug in

#

bruh does this image even work

restive river
#

I can read it.

winged rapids
#

$\frac{d}{dx}(\frac{f(x)}{g(x)}) = \frac{g(x)f'(x) - f(x)g'(x)}{g(x)^{2}}$

#

wait

restive river
#

nice. much better.

winged rapids
#

ok

#

so what i meant is you have to identify what f(x) is and what g(x) is

#

then plug into this formula

#

its easy its just like quadratic formula you just plug in shit into a formula

#

except its derivatives so its more deez

woven radishBOT
#

negativerizz

winged rapids
#

@restive river its not as hard as you think you just make the entire thing on the numerator f(x) and the entire denominator g(x)

restive river
#

I dont even know what my f(x) and g(x) are.

winged rapids
restive river
#

oh snap

winged rapids
# woven radish **negativerizz**

sorry its confusing that in the problem you have f(x) already but this was just the general formula you could use any way to write it like h(x) it doesn't matter

restive river
#

You might of just made something click in my brain. Let me work this real quick.

winged rapids
#

ok

restive river
#

Can I derive the numerator?

winged rapids
#

yeah but you have to use product rule

#

its x^2 times f(x)

#

again, its the same as in quotient rule. you just identify your f(x) and g(x) and plug into the formula

#

$\frac{d}{dx}(f(x)g(x)) = f'(x)g(x) + f(x)g'(x)$

woven radishBOT
#

negativerizz

winged rapids
#

derivative of one times the other, and vice versa

restive river
#

Do I need to plug in a value for the f(x)?

winged rapids
#

i feel like many people use product rule rather than quotient rule because its so much easier to remember

winged rapids
restive river
#

My brain is in knots right now.

winged rapids
#

right now you have k'(x) = (you're trying to calculate the derivative of this)

#

after you finish calculating the derivative

#

you plug in k'(3) =

restive river
#

ok

winged rapids
#

replace all the x's with 3

#

and find the value of k'(x) when x is 3

restive river
#

Will I need to use to values for f(3) and f'(3)?

winged rapids
#

yes

#

because the expression you end up with will have f(x) and f'(x) in it

#

if you're trying to find k'(x) when x is 3

#

then you plug in x is 3

winged rapids
restive river
#

How do I get f'(x) for the quotient rule without inserting values?

#

the derivative of x^2(f(x))

winged rapids
#

ya basically you can't get it in one step so you do it next step

#

because its product rule

#

you just write [x^2 * f(x)]'

#

and then next step you would find what [x^2 * f(x)]' is by using product rule

#

do you want to discord call it would be faster

restive river
#

sure

winter brook
#

lol what

winged rapids
winter brook
#

discord got something against u bro

lament sequoia
#

yeah

devout snowBOT
#

@restive river Has your question been resolved?

#
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#
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tiny rain
devout snowBOT
tiny rain
#

hi can someone help me with this question?

#

<@&286206848099549185>

#

@arctic field sotrue

untold lance
#

This has a binomial distribution

tiny rain
#

oh it is?

untold lance
#

Yes

tiny rain
#

o

untold lance
#

Success in i tosses

tiny rain
#

hm

untold lance
#

Actually wait

#

What does this actually ask

#

We want to keep tossing until we get what we need right?

tiny rain
#

yeah

untold lance
#

So, let's say you get the head after you tossed like 5 times

tiny rain
#

yeah

untold lance
#

So, if head appears with p probability then it doesn't appear with (1-p) probability

#

Each toss is independent

#

Hence getting the success after tossing i times has Probability of (1 - p)^(i - 1) times p

tiny rain
#

hmm

untold lance
#

p = 1/2 so it's (1/2)^i

#

You set the random variable to be like this

X = i if ith toss gives success

tiny rain
#

right, then we sum up all the X_is?

#

wait

#

hm

untold lance
#

It's supposed to be sum of pixi

tiny rain
#

hmm

#

wym by pixi lol

untold lance
#

I meant $\sum p_i x_i$

woven radishBOT
#

rikusp2002

untold lance
#

P is probability

#

X is the value of random variable

#

Where X is mapped from Omega to R, the random variable

tiny rain
#

right

#

okay one sec

untold lance
#

i(1/2^i) oh shit does this evem converge lmao

#

lemme check

tiny rain
untold lance
#

Let's go it does

#

Ratio test says

#

(i+1)/(i) * 1/2 this goes to 1/2 when i goes to infinity

#

Hence < 1, must converge

#

Somewhere

tiny rain
#

man im confused

untold lance
#

Nah dw, we're at correct step

#

The value of expectation is

tiny rain
#

ok wait so we start of by saying that this is a binomial distribution

#

and p = q = 1/2 right

#

so the random variable X_i means that the ith iteration is a head

untold lance
woven radishBOT
#

rikusp2002

tiny rain
untold lance
untold lance
tiny rain
#

wait ive never heard of geometric dsitribution lol

#

lemme read

untold lance
#

It's nothing but same thing keeps getting multiplied to each term

tiny rain
#

oh i see

untold lance
#

Probability of success of ith toss is p * (1-p)^(i - 1)

#

(1-p) gets multiplied each faliure

tiny rain
#

ok hold on kinda lost cuz of the amt of texts, lemme write it out

untold lance
#

oh i'm sorry 👍

tiny rain
#

ok this is the formula at the back of my head

untold lance
#

Noo

tiny rain
#

but if i compare it to urs its wrong

#

wait which one is the formula lol

#

too many

untold lance
#

The (n 2) thing won't be there

tiny rain
#

oh why tho

untold lance
#

The experiment doesn't talk about how many heads we get

#

It talks about tossing and then stop when you get first head occurence

#

That's why it's not binomial but geometric

tiny rain
#

ok i sort of see it but still confused D:

#

okay so ill ignore the nC2

#

so just q^n?

untold lance
#

yes

tiny rain
#

ahh okay

#

so now ill need to find E[X_i]

untold lance
#

Yes, that is the weighted average of random variable

#

Basically multiply each probability each corresponding value and add

tiny rain
#

like this?

untold lance
#

Niceee

tiny rain
#

yay

untold lance
#

But q^i is not your xi

#

X_i = i, and P(X_i) = q^i, where P means the probability

tiny rain
#

right yes

untold lance
#

Now find the sum

tiny rain
#

hmm wait what kind of sequence is this hmmCat

#

,w 0/1 + 1/2 + 2/4 + 3/8 + ...

#

hmm?

tiny rain
#

this is sus

untold lance
#

This actually isn't

#

There's an analytic way to do

tiny rain
#

o.o

untold lance
#

You know the sum of this series i'm typing wait

tiny rain
#

okie

untold lance
#

$\sum_{i = 0}^{\infty} x^i$

woven radishBOT
#

rikusp2002

untold lance
#

When |x| < 1

#

This is

#

$\frac{1}{1 - x}$

woven radishBOT
#

rikusp2002

untold lance
#

You have to differentiate both sides

#

So you get

tiny rain
#

hm

untold lance
#

$\sum_{i = 1}^{\infty} ix^{i - 1} = \frac{d}{dx} \frac{1}{1-x}$

woven radishBOT
#

rikusp2002

untold lance
#

After you get the right side, put x = 1/2

#

You get the series you're looking for

tiny rain
#

hm i think i see it

untold lance
#

This is only possible because 1/2 < 1

tiny rain
#

1.2 as in the first term?

#

1/28

#

1/2*

untold lance
#

no, it's the x

#

The probability which keeps getting multiplied

#

In every i

tiny rain
#

oh wait

#

oh yeah

untold lance
#

Right?

tiny rain
#

okay ill try it

#

yes

untold lance
#

Good luck

#

It should be nice and perfect now

tiny rain
#

ok i kinda gtg lol needa go somewhere

untold lance
#

okk bye

tiny rain
#

but thanks so much for the help

untold lance
#

Glad to help

tiny rain
untold lance
#

You're welcome

tiny rain
#

baibai

untold lance
#

#

byeee

tiny rain
#

.close

devout snowBOT
#
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solar warren
devout snowBOT
fickle ember
#

k

devout snowBOT
#

@solar warren Has your question been resolved?

solar warren
solar warren
winter patrol
#

what seems to be your issue here?

twilit blade
twilit blade
# solar warren dont know where to start

do you generally know how to find the cosine ratio?
if so, this task becomes very easy, because you don't even have to use an angle and you can just test both cases

twilit blade
woven radishBOT
twilit blade
#

where alpha is your angle, and the sides are clear

solar warren
#

48/50?

twilit blade
#

yes

solar warren
#

bet

#

24/25

twilit blade
#

so which angle is that

solar warren
#

Uhh

#

wdym

twilit blade
#

so you have to find out where 48 is the adjacent side, and 50 is the hyp

solar warren
#

sooo what do i do to find angle

twilit blade
#

I mean I just told you

#

you just have to decide between beta and theta

#

which of those has 48 as adjacent and 50 as hypotenuse

twilit blade
#

yes

devout snowBOT
#

@solar warren Has your question been resolved?

devout snowBOT
#
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#
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gleaming socket
#

When to use equivalence and implication symbol? Like why did @pastel pasture write $a = \log_c b \implies c^a = b$ ?

woven radishBOT
#

Diesel

stone stump
#

ask them lul

pastel pasture
#

Technically I suppose I was meant to use a double arrow

#

but I didn't know the LaTeX so

stone stump
#

its never wrong to write an implication instead of an equivalence

pastel pasture
gleaming socket
#

Are they both correct?

stone stump
#

its just a weaker statement but still correct

pastel pasture
#

I don't pay attention to this stuff generally

#

So uh if the notation is ever incorrect or inconsistent I'm sorry

stone stump
#

if you can write <=> then you can write => or <=

pastel pasture
#

iff

gleaming socket
#

I never payed attention in school but the logic class really made me reconsider

stone stump
#

its like instead of writing = you write <=

#

still true, just weaker

pastel pasture
#

Also you look senile if you do that

gleaming socket
#

Since primary school I have been using =>

#

Some people use nothing at all moving to the next line

pastel pasture
#

I believe abuse of notation should be accepted as long as you get what is meant to be said

#

$\dv{x}[x^2 + y^2 = 1]$

woven radishBOT
#

NEONPerseus

gleaming socket
#

.close

devout snowBOT
#
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proud nimbus
#

how to solve this kind of problem ?

devout snowBOT
random vine
#

Why is the number of faces here 1 and not 3

pastel pasture
#

Is it a hollow cylinder

proud nimbus
#

.close

devout snowBOT
#
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gentle nymph
devout snowBOT
gentle nymph
#

not sure whats next

pastel pasture
#

Instead just write secant in terms of tangent

#

And just like the log question you did earlier you have a quadratic

pastel pasture
#

$\sec^2 x - \tan^2 x = 1$

woven radishBOT
#

NEONPerseus

gentle nymph
#

gotcha

#

last operation doesnt look right

pastel pasture
#

It's 2tan^2 + 2

pastel pasture
gentle nymph
#

oh okay

#

lemme fix that

#

i got weird number now

#

x = -0.293 and x = -1.707

devout snowBOT
#

@gentle nymph Has your question been resolved?

devout snowBOT
#

@gentle nymph Has your question been resolved?

devout snowBOT
#
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muted gull
devout snowBOT
muted gull
#

umm...can anyone help me?

#

<@&286206848099549185>

#

guys please help me?'

#

ok ill just go

#

.close

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earnest palm
#

A cylinder vessel of radius 18 cm and height 70 cm is half filled with water. Rohan put a spherical ball in the vessel. By doing this, the height of water raised 24 cm. Based on this, find answer to the following questions: Find the diameter of the sphere.
(a) 18cm (b)9cm (c)24cm (d)36cm[8:54 PM]hello how do i fidn the diameter here[8:54 PM]find[8:55 PM]can someone please help me with this oneIdunnohello how do i fidn the diameter here

earnest palm
#

hello here how do i find the diameter of sphere

#

only the radius of cylinder is given can i just take the radius of cylinder as the radius of the spehere?

polar chasm
#

Can you find out volume of the sphere?

earnest palm
#

yes

#

4/3pir^3

#

but here r isnt given

#

radius of only cylinder is given

#

nor is the volume of sphere given

knotty bolt
#

yes it is

#

that was the point, you have to find the volume and then the radius using it

polar chasm
#

Yep, can you find the volume of sphere given the fact that water raised by 24 cm?

earnest palm
#

hmm where?

#

water rasied by 24 cm means the volume?

#

yes 4/3piR^3

#

4/3piR^3=24?

#

why not surface area

#

why is the water rasied only by volume?

polar chasm
#

The purple VOLUME is equal to volume of sphere

earnest palm
#

Um?

polar chasm
#

Thats because the sphere pushed out that volume of water

earnest palm
#

ohk i understand niw ghx

#

thx

polar chasm
#

Okay, so first compute the violet/purple volume

earnest palm
#

4/3pir^3=24

polar chasm
#

But it's 3 dimensional

#

it pushed out some VOLUME of water

earnest palm
#

Hmm

polar chasm
#

Cylinder is radius 18, and the height is 24

earnest palm
#

isnt 24 the volume and by what i just did we can equate

#

and the water rasied is also 24 cm

#

36! Ans

polar chasm
#

It pushed out whole the blue volume

#

You need to find the blue volume first

devout snowBOT
#

@earnest palm Has your question been resolved?

devout snowBOT
#
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shadow elk
#

help with part c pls

devout snowBOT
supple knot
#

show your work for a and b

shadow elk
#

alrr, but im not too sure abt part b, ill show u

supple knot
#

part c depends on b, so it's important to get b right

shadow elk
#

Idk what it means by k8near factors tbh

#

The ms shows something weird

#

I'm pretty sure what I did is right, I just need to take an extra step, but idk what step to take

supple knot
#

if you have the solution just show that

shadow elk
#

Alrr

supple knot
woven radishBOT
#

riemann

supple knot
#

so that when you multiply them, you get the starting polynomial

#

$(z^5 - 1) = (z-1)(z-a)(z-b)(z-c)(z-d)$

woven radishBOT
#

riemann

shadow elk
#

ohhhh

#

OHH

#

a,b,c,d are the roots??

supple knot
#

yes

shadow elk
#

alr but they didnt include z-`

#

z-1*

supple knot
shadow elk
#

then part c?

#

how am i gonna do that

#

i tried using $z+\frac{1}{z} = 2\cos(n\theta)$

woven radishBOT
#

Candor.

supple knot
#

you didn't do b correctly, so start there

shadow elk
#

oh right let me finish it

supple knot
#

you're close with your cosine observation, but you're not actually adding the roots right away. use this fact

supple knot
# woven radish **riemann**

so going back to this, $a, b, c, d$ have to relate to each other in that two of them are complex conjugates of each other. e.g. $\overline{a} = b$ and $\overline{c} = d$, where the line above means complex conjugate

woven radishBOT
#

riemann

supple knot
shadow elk
#

ok i think i have an idea now

#

@supple knot im lost again, should i start by expanding brackets?

shadow elk
#

wait nvmm

#

i gotta multiply by z^2

supple knot
#

these are the $a,b,c,d$ in your linear factors

woven radishBOT
#

riemann

shadow elk
#

yeahh

#

ill try it now

#

@supple knot i got it thankss

#

what abt part d?

supple knot
#

did u try the w substitution

shadow elk
supple knot
#

use the sub and plug it into c

shadow elk
#

alr

devout snowBOT
#

@shadow elk Has your question been resolved?

shadow elk
#

ive expanded it and everything, but i cant see anything useful

#

wait

#

nah nvm

#

oh ive got something

#

but im left with cos theta

#

how do we know theta is 2pi/5?

#

not got 4pi/5?

#

@supple knot ?

supple knot
#

it doesn't matter

#

w is the same for both

shadow elk
#

oh nice

#

thanks a lot

devout snowBOT
#

@shadow elk Has your question been resolved?

#
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zinc pecan
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Q5. show that if -1<x<0 then 0<p(x)<12
P.S : this question have a realation whit the last 4 Q.

zinc pecan
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the polynomials

devout snowBOT
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@zinc pecan Has your question been resolved?

zinc pecan
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Like i only need how i can solve this

devout snowBOT
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@zinc pecan Has your question been resolved?

devout snowBOT
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@zinc pecan Has your question been resolved?

real grail
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try to draw a sign table

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i guess that will help

spring goblet
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@zinc pecan tu pourrais factoriser le polynome

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et puis voir où c'est positif ou negatif

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la 4eme question doit t'aider

real grail
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et calculer the dérivation de P(x) pour trouver le max et le min de P(x)

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dans l'intervalle ]-1,0[

spring goblet
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il suffit de calculer le signe

real grail
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mais il faut monter que P(x) est enter 0 et 12

spring goblet
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ah ouais bien sur j'ai pas voir l'inequalité complete mdr

woven radishBOT
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Mehdi_Moulati

devout snowBOT
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jaunty dagger
devout snowBOT
jaunty dagger
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How would i solve this problem

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I get that its

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the integral of pi fx^2 - gx^2 but what would the bounds be in this case

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problem 79 by the way

devout snowBOT
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jaunty dagger
#

.close

devout snowBOT
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jaunty dagger
devout snowBOT
jaunty dagger
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how do i figure out where sinx=cosx

magic pine
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do you remember the unit circle?

jaunty dagger
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Yup @magic pine

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But even on the unit circle they are never the same

magic pine
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that is not true

jaunty dagger
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pi/4

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crap

magic pine
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in general it's at pi/4 + npi, n any integer

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but im guessing you just want the first time they're equal

jaunty dagger
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this question is a bit off

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idk weather to intigrate to the first intersection point

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so in this case from 0 to pi/4

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or where else

magic pine
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they mean 0 to pi/4

jaunty dagger
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ok perfect lets try that

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is it possible to solve this without trig identities btw because he wants us to use u sub but idk how that would apply here

devout snowBOT
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mellow bone
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For $\mu$ i got 3.4 and for $\sigma^2$ I got 6.24, however, I don't really understand what the rest of the question is asking...

woven radishBOT
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heheitsop

mellow bone
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<@&286206848099549185>

undone mango
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ㄴ[

mellow bone
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do i literally just find all possible combos of sample size 2?

undone mango
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몰라요ㅕ

mellow bone
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그럼 왜 대답 하나요?? ㅠㅠ ㅋㅋ

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gentle nymph
devout snowBOT
gentle nymph
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where does that value from upper right corner come from?

main gull
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The unit circle

gentle nymph
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oh so i need to memorize it?

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is there a way to manually find it

nova idol
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you can derive it

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at pi/4, width and height of triangle are equal

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so c^2 = a^2 + a^2

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solve for a

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where c is 1

gentle nymph
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ohhh this is 45-45-90 triangle

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is that right

mellow bone
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yes

nova idol
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yes

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pi/4 = 45 deg

gentle nymph
nova idol
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a = b

devout snowBOT
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sour needle
devout snowBOT
sour needle
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how do you find the points of tangency

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I know how to find the derivative at a certain point but im not sure what poitns to uuse

grim agate
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hmmCat (0,0)

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because it says origin

sour needle
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yeah ttheres two lines that go thru that point

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but idk where the two lines touch the graph of y

hushed wraith
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Consider the point where it touches the graph to be (x,y) or something and find a system of equations ig

sour needle
hushed wraith
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Okay what is the derivative u found

sour needle
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y'=2x+2

hushed wraith
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Yes so 2x+2 gives the slope of a line drawn tangent to the graph at x coordinate x

sour needle
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ye

hushed wraith
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At x coordinate x, you also know the y coordinate of the graph

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Interms of x

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What is that

sour needle
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y=x^2+2x+4

hushed wraith
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Right, now what is the slope of the line joining the origin and this point

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The point (x, x²+2x+4)

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And the origin

sour needle
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2x+2

hushed wraith
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Yes but what is it also equal to in terms of the coordinates

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Rise over run

sour needle
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(x^2+2x+4 - 0)/(x-0)

hushed wraith
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Yes

sour needle
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=(x^2+2x+4)/x

hushed wraith
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So now u have an equation that you can solve for x

hushed wraith
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The solutions to that equation would give you the points on the graph that you are looking for

sour needle
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x= +-2?

hushed wraith
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Yes

sour needle
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bet, thanks 🙏🙏

hushed wraith
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👍

sour needle
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.close

devout snowBOT
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signal crag
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hello

devout snowBOT
signal crag
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i was wondering if you could prove the am-gm inequality using backwards reasoning

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,rotate

woven radishBOT
signal crag
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in order to remove the square signs, i need to square root both sides

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however, that would give a positive and negative case

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messing up the proof

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btw, we can also assume the fact that both a and b are greater than or equal to 0

devout snowBOT
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@signal crag Has your question been resolved?

signal crag
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<@&286206848099549185>

lilac portal
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Wait, @signal crag from this

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to 4xy = (x+y)^2 - (x-y)^2

lilac portal
signal crag
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uh

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i wanted to prove the amgm inequality using backwards reasoning

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which is what you said

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i think

lilac portal
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Its not supposed to be equals

signal crag
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yeah its lesser than or equal to

lilac portal
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I think I just automatically pressed it, habit

signal crag
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nw

lilac portal
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square both sides

signal crag
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square?

lilac portal
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No square root

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I mean

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Ah my god, i'm still groggy just got out from my sleep

signal crag
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wouldn't that give you plus or minus cases