#help-27

1 messages · Page 53 of 1

jaunty mantle
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How do you judge it based on gradient

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Is 1/16 good?

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Is 1/2 impossible?

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Is 1/30 too inefficient?

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You first need to define what is “good” in terms of those metrics

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If we have a test and 0 marks means the worse and 100 marks mean the best, only then does the mark you get have any meaning

fiery thorn
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my very rough idea was going to be something like a simulation but then I found sources saying that it should be 1/12 to 1/16 which I then shifted my goal a bit to try to maintain the gradient in this boundaries instead of judging it

jaunty mantle
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So given that the gradient doesn’t change, the length also wouldn’t change since it’s a function of the gradient

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Then you’re left with just the cost

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I guess you could graph the cost of concrete against gradient ranging from 1/12 to 1/16

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It’ll probably be one of the boundary cases though if you look at the area of the triangle it makes

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And not really a derivative = 0 kind of deal

fiery thorn
jaunty mantle
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I assume that’s what you meant by the cost of concrete

fiery thorn
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aahhh i see

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so I could do it just like a normal right angled triangle times the depth of the ramp to have a 3d shape then change the gradient, or actually the angle would be more straightforward i think

jaunty mantle
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Let’s say the gradient is m then m=h/k where h is the height and k is the run

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Solving for k we get k = h/m

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The area is rise * run /2

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So h/m * h /2 or h²/(2m)

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So the volume would actually be proportional to the square of the height it seems

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Which makes sense, we want to find the area under a linear line

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That would be the same as integrating f(x) = mx

fiery thorn
jaunty mantle
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Nope

fiery thorn
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i didnt understand this last part

jaunty mantle
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Ok

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Do you know calculus

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Like basic integration

fiery thorn
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yeah

jaunty mantle
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Ok a triangle is just a diagonal line on a graph

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f(x) = mx

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If you just integrate this from 0 to k you get a right angled triangle of base length k

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And gradient m

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f(x) = mx is a linear function but when we integrate it for area we get that the area is proportional to the square of x

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Which we know is directly proportional to the height

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Which makes the area proportional to the square of the height as well

fiery thorn
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yes i understood that just not the part where it is proportional to the square of x

jaunty mantle
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Ok

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f(x) = mx

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f(x) is the height of the triangle yeah?

fiery thorn
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yes

jaunty mantle
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Ok integrate it for the area under the curve, aka area of the triangle

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We get some quadratic in x

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F(x) = 1/2 mx^2

fiery thorn
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yeah

jaunty mantle
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F(x) is the area

jaunty mantle
jaunty mantle
fiery thorn
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yes

jaunty mantle
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So F(x) 𝛂 [f(x)]²

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Or, the area is proportional to the square of the height

fiery thorn
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i see

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then I can use that for the concrete price and multiply that by the depth for the volume?

jaunty mantle
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Well that’s just area

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You need volume

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So you need how wide the ramp is as well

fiery thorn
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that value I had just defined as 2 meters

jaunty mantle
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Right

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You could also have a look at the area used by the ramp

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That’s simple just the base of the triangular prism of concrete

fiery thorn
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yeah from the models I had in mind they have a very big different in the space they use

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and then I could use solids of revolution to make a protection

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something like this but round

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@jaunty mantle thank you so much for the help and for being so attentive!

jaunty mantle
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👍 good luck with IB

fiery thorn
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thanks lol

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karmic hound
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Hello

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karmic hound
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So I’m doing dilations on a scale

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And the dilation is 1 half. Like 1/2 - would that just be like for example 4 times 1/2

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And would that be just be 2?

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So I just, I don’t know if I’m over complicating it in my head? Is the same as 1/2 * 4 ?

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Maybe I’m just over thinking it haha

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Hm well that’s all I needed for now, how to close

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vast finch
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can someone help me

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vast finch
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if someone can help id appreciate it

vast finch
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<@&286206848099549185>

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stone jay
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stone jay
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hi yall

scarlet sequoia
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u know cosine law?

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and sine

stone jay
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i did used it

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but it went negative

scarlet sequoia
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show work

stone jay
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i am unable to photo

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but

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nvm deh

stone jay
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is this right?

scarlet sequoia
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thing is

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it interprets 25 as radians

stone jay
scarlet sequoia
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,w sqrt(150^2 +120^2 - 2(150)(120)*cos(25 deg))

upper schooner
# stone jay

[if you want, on your one, select here where it says "deg" to make sure you get degrees rather than radians]

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ancient dust
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Solve sin x >= -1/2

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ancient dust
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do i give a range for this?

sick fulcrum
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,tex \factoid original

woven radishBOT
ancient dust
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Solve this trigonometric inequation sin x >= -1/2

sick fulcrum
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,tex \factoid original

woven radishBOT
ancient dust
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this is it

sick fulcrum
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Is there no picture

ancient dust
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its all text

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and another lanugage

sick fulcrum
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better to post it anyway

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even if you cannot translate

ancient dust
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1 sec

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7th quest

sick fulcrum
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they probably want a range then

ancient dust
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yes

sick fulcrum
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yup

ancient dust
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its x E {-pi/6, -pi/2}

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?

sick fulcrum
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question should really state it imo

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ask wolframalpha

ancient dust
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so its asking in that format?

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thin gulch
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how do i do c) There are 75 cars in the parking lot
of a car dealership. Two-thirds of the cars are new. How many of the cars are new? is the answer 10

thin gulch
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lavish canopy
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lavish canopy
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Could someone plz help me w #4?

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What proportion should I set up?

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@dry robin

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Nvm I got it

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Could someone help me w #5 part a? <@&286206848099549185>

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@lavish canopy Has your question been resolved?

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split walrus
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Can someone explain how to solve the integral of e^4x sinx dx using integration by parts?

hybrid snow
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Let $K = \int e^{4x}\sin(x),\mathrm{d}x$. If you use IBP twice, then K will reappear, allowing an easy algebraic manipulation

woven radishBOT
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Umbraleviathan

split walrus
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bro im sorry but i just learned it today and the teacher taught the concept in a minute and just went onto practice problems

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apparently theres the formula integral Udv = uv-integral vdu
but then the teacher just skipped out on that and went to draw a U DV table where she differentiates one side and then integrates the other?

hybrid snow
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Pretty much yeah

split walrus
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but then that doesnt make sense in some cases like these where you can just keep on differentiating it and you dont knwo when to stop?

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like sinx would just switch back and forth with cosx SO HOW WOULD U KNOW WHEN TO STOP MAN

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😭

hybrid snow
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You label one factor "u", and then another factor "dv". You'll have to find du and v

hybrid snow
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An easier integral will appear

split walrus
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um?

hybrid snow
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But for cases like this one, it won't, but it will reappear

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Which allows for easy algebraic manipulation

split walrus
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if i set e^4x as u then wont it just keep on getting to like

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1/4 e^4x

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1/16 e^4x

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etc etc...

hybrid snow
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No you don't keep on doing it

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You only care about the first order derivatives

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Start with doing the first IBP instead of trying to do both at the same time

split walrus
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Well this is what I got so far

hybrid snow
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The derivative of e^4x is not 1/4 e^4x

split walrus
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but then we get stuck at the other integral again

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man did i mental math my usub wrong

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oh wait

hybrid snow
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You'll have to do IBP again for that new integral

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If you do it correctly, the og integral should reappear

split walrus
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so you're saying if i do IBP again for the integral of -cosx * 4e^4x dx

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then somehow magically it'll dissolve and all my problems will be gone?

hybrid snow
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If you do it right, yes

hybrid snow
split walrus
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okay i integrated it again

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and got -16e^4x sinx + 16 integral sinx e^4x dx

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so that thing did appear

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what do i do with the k...

hybrid snow
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Well you gotta collect like terms

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Gather the K's together

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iirc it'll end up being 17K = something

split walrus
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okay so im seeing what symbolab is telling me

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so you just combine the e^4x sin x dx whatever crap

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but how'd you get 17....

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thats such a wack number

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how do they even get 17....

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if it's K = soomething - something + 5K

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so then that's not possible to get 17 out of the blue

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oh wait

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the -4 is inside the parenthesis

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so it's k = -16k essentially

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finally i solved it out

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thank you

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now i got another 5 problems to do after this one...

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neon wigeon
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How do I do this?

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neon wigeon
waxen harness
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What to find?

versed basin
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Can someone help me with this

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Where did the 144 come from?

versed basin
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Ok thanks

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devout snowBOT
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@copper hatch Has your question been resolved?

flat raptor
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ii is 3/10 i think

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i think iii is 3/10 as well

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lethal rose
#

Given a polygon A, how does one get the polygon B that is defined as the polygon that is made out of all the points that are farther than x units inside A

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@lethal rose Has your question been resolved?

lethal rose
#

A conceptual answer or the actual mathematical solution could both help me

devout snowBOT
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@lethal rose Has your question been resolved?

timber pebble
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are you sure the polygon youre looking for isnt just scaled version of the original

lethal rose
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no, i'm pretty sure that a scaled down version doesn't always work for that problem

timber pebble
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youd have to be more clear about the problem i think

lethal rose
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imagine a very big square with a small bevel in the corners

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the inner polygon with a big enough x would be a perfect square if I'm not mistaken

timber pebble
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right

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this is what makes me think its just scaled down version

lethal rose
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this is an example of that not working

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because by your logic the inner would still have the bevel

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maybe i'm mistaken

timber pebble
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catshrug then i don understand the problem

lethal rose
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i'm not convinced a scaled down version satisfies my prerequisites

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and i'm not sure where to go from here

timber pebble
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you need to more clearly define the problem.

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IMHO

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think about like

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if you start at some point on the shape

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and head directly away from the shape one unit

lethal rose
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Get polygon b so that every point in B is inside A and at a minimum x distance away from A

timber pebble
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then repeat this process for every point on the shape

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youll just get a scaled version

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wait thonk

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youll get a bunch of lines

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well it depends on the shape

lethal rose
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yeah so every point of B is like atleast 3 meters from any side of A

timber pebble
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so filled in

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hrm

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well you could think of a circle

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thats what its gonna be

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like what you need is to

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for every point on A

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draw a circle of radius whatever

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and delete that neighborhood

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then repeat this over all of A

lethal rose
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surely there is less computionally intensive way

timber pebble
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which you could replicate using a finite number of circles

lethal rose
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cuz my lines gonna look wobbly

timber pebble
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are you coding this?

lethal rose
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yes

timber pebble
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ah

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maybe constructively is easier

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lemme think

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im almost positive its just a scaled down version

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still

lethal rose
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for weird shapes it doesn't really work

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if some part is thinner than the required x

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then you can never scale it down enough to work , even though other parts of the shape could be wide enough to have it

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or some shapes are gonna become two polygons

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like two squares connected by a thin band

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I guess i'll go circle for now and try some smoothing algorithms if it's too ugly

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tho I believe math has a solution for me

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seems like it would be a common problem

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I guess if I do just one circle per corner it will be ok

timber pebble
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if its just to create like an image

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then that should be fine right

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you could look into blurring, too

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like if youre just creating something you need visually to look like that, and it doesnt need a precise description

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just blur the original, then take a difference

lethal rose
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sadly it is computational mapping

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in real time

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surely an algorithm exists

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#

@lethal rose Has your question been resolved?

devout snowBOT
#

@lethal rose Has your question been resolved?

devout snowBOT
#

@lethal rose Has your question been resolved?

violet wind
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If A is convex you can just move all the sides inwards by x units

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handling points of intersection might get complicated though

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if the previous side intersects some side after the next side does, remove it ig

devout snowBOT
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@lethal rose Has your question been resolved?

lethal rose
lethal rose
# agile swan Visualize please

what I would b given is the big hexagon, and I want to get the smaller inner one where each of the point of the red one is atleast x units away from any side of the outer one

lethal rose
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no, I want the coordinates of every edge

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or enough information that defines it

agile swan
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and, you have to define, how much it shall be far away in both axes which results in such

lethal rose
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bro this seems very complicated

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especially to apply to my specific problem

violet wind
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That's a pentagon

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If it's not convex, the shape you get isn't a polygon.

lethal rose
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it can be many smaller polygons

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I just want a solution and work from there

violet wind
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?

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you want to approximate a curve with polygons?

lethal rose
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in what case would there be a curve ?

lethal rose
violet wind
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like this

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whenever you have an inside corner it will be like this

oblique panther
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wait

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its true

lethal rose
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I don't see how the bottom diagram represents anything from the top one

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oh I understand

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it's flipped

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I guess even the non rounded version would be fine by me

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I just need basic visualization

lethal rose
fossil chasm
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if your only restriction is for points to be > than some unit x, you could probably find the bounding box for your polygon and conform your most "concave vertex" to that

craggy dagger
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so if you have concave, that's one of the issues - it's not a polygon

craggy dagger
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then all we need to do is figure out which lines to cut by

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that's for the convex case

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then concave case, if x is small you can see where the two lines meet

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but if x is large you might get some degenerate case

devout snowBOT
#

@lethal rose Has your question been resolved?

woven wave
#

Can someone help me with this

languid fossil
#

You need to put this in an available channel

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The ones that Don't have usernames next to them

woven wave
#

okay thanks

hardy tartan
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People I hope y’all having a nice day and fun and enjoyment learning math! 😃

trim vine
lethal rose
past scaffold
#

@lethal rose ask the problem in math stack exchange... Ig someone there can give u a solution

fossil chasm
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cunning narwhal
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cunning narwhal
#

no clue how to do part ii

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ive done i.

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@cunning narwhal Has your question been resolved?

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.close

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willow quartz
#

so I know that du = pi/12, and du = pi/12 dx

willow quartz
#

how do I find dx, it says its supposed to equal 12/pi but that doesnt make any sense to me

restive river
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rearrange du=pi/12 dx to make dx the subject

willow quartz
#

yeah

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and then i need to find dx

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though

restive river
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you would get dx=12/pi du, which is what you want?

willow quartz
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yeah, but why did the pi/12 change to 12/pi?

restive river
#

divide both sides by pi/12

willow quartz
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OH

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that gives you this though right ?

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dx/du = 12/pi

restive river
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i showed u this like 10mins ago lol

willow quartz
#

oh and then u multiply du

willow quartz
#

I get it now

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thanks

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wind rune
#

how can i simplify (5b^3)(-2b)^3?

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winter brook
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u can distribute the exponent of 3 into the ()

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and then mutiply that to the 5b^3

wind rune
#

ok ok thanks

winter brook
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u can distribute the exponent bc the inside is multiplication

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(ab)^x = a^x*b^x

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fierce ruin
#

@wind rune

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are u finished?

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dusk sand
devout snowBOT
dusk sand
#

Where did I mess up?

odd badger
#

U can also use d²=4at. This is also a quadratic equation.

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dusk sand
#

.reopen

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red sierra
#

Without subbing in 3 points to find the quadratic equation, you can notice that
4.9=0.1×7^2
19.6=0.1×14^2
44.1=0.1×21^2, and so on
Therefore you can conclude that
y=0.1×(7x)^2
=0.49 x^2

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#

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dusk sand
#

@red sierra

#

i graphed 4.9x^2 and got the answer. but how?

red sierra
dusk sand
#

i understand but how did u come up with those numbers

#

did it pull it out of a magic hat

#

i wanna learn this trick

red sierra
#

I just noticed the patterns

#

The given numbers seemed like squares of multiples of 7

dusk sand
#

ok so you just found a pattern

#

is there a more reliable way to find this equation?

#

that simply observation? in a future test the professor will want us plug in 3 points but tbh i dont know where i messed up

dusk sand
red sierra
#

The most reliable way is to just plugg in 3 points

dusk sand
#

i can retake the photo with flash if that helps

#

sorry for my awful handwriting, im tipsy. jk jk

red sierra
#

You got these right

#

You can multiply 2 at the top one and 3 at the bottom one to eliminate b

dusk sand
#

are you pulling my leg

#

l0l

#

what about the rest of the problem, do u also multiply there? something feels off

#

omg uwere right!

#

LOOOOOOL

#

WOW

#

@red sierra

red sierra
#

Wait what

dusk sand
#

nothing

#

ty

#

.close

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vast violet
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Please don't occupy multiple help channels.

supple knot
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supple knot
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.close

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restive river
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.close

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#

.close

wooden kiln
#

why closing so much now

restive river
#

I figured it out

wooden kiln
#

Ah good good

restive river
#

@wooden kiln I figure it out

wooden kiln
#

ya

restive river
#

It a lot of second guessing that my issue

#

I get it right but I second guess

#

Bc I’m scared to fail the assignment

wooden kiln
#

well this is a straight line right?

restive river
#

Yea

wooden kiln
#

like y=ax+b?

restive river
#

YEPS

#

mango you’re the g

#

I wish the best for you

#

But I’m gonna be leaving this server

wooden kiln
#

so take the x numbers and the corresponding y numbers

restive river
#

Have a amazing life

#

Mango the g

wooden kiln
#

and put em into y=ax+b

#

ok?

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copper trout
#

Can someone please explain why the answer is not -2?

copper trout
final laurel
# copper trout

The way that I like to think about these problems is that you have a polynomial of degree 1 (in absolute values) in the top and a polynomial of degree 1 in the denominator. So if you divide x/x = 1, you end up with a line. But since it's |x|/x you end up with a split when x = 0. In this problem you know |2x-26| > 0 for any x, and 13-x < 0 for x > 13 and 13-x > 0 for x < 13. So as you approach 13 from the left side (x < 13) 13-x takes on a positive value meaning the answer must be 2. Alternatively approaching from the right side gives (x > 13) so 13 - x < 0, which is your result of -2.

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copper trout
#

gotcha I'm gonna try my best to digest this lol.

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nocturne cape
#

In the following figure, O is the center of the circle, PBAˆ=PBQˆ and PQ is tangent to the circle at P.

Given that |AB|=3 and |AP|=1, what is |QB|?

Can u help me please

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#

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red sierra
#

Did you learn cosine rules

jovial mauve
#

You will skip this problem as you do not have margins at all

red sierra
#

Wdym?

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onyx nymph
#

3a

devout snowBOT
onyx nymph
#

it’s very obvious that the answer is 5 and it goes up to 8 but i’m really confused why when i tried to solve it algebraically it gave me 8.21 (correct) and 9.21

#

what did i do wrong so the 9.21 solution is there?

#

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eager wave
#

if
5b+7=A
2c+4 = B
what is the minimum value we can give to A

eager wave
#

so far what i did is this;

#

But i am not sure if this is correct

#

I tried this now but i don't think this is correct

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eager wave
#

i tried doing this but the answer is none of the options

#

<@&286206848099549185>

#

but i can not give C even lower number than 3

#

to more clarify what i have been doing

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fossil moth
devout snowBOT
fossil moth
#

.rotate

main gull
#

,rotate

woven radishBOT
fossil moth
#

Yes that

jaunty mantle
#

it's a comma before the word rotate

fossil moth
#

I was wondering why my answer is wrong or different? I got cosx and the textbook got sinx

jaunty mantle
#

you're integrating cos x's with du

#

those are functions of x not functions of u

fossil moth
#

Alright lemme try it again

#

Oh I get it

#

Thanks

#

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golden wren
#

Hey guys

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golden wren
#

If a+b+c=6

#

Where a b and c are non negative real numbers

#

How do I find the maximum value of a^2+b^2+c^2

#

?

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@golden wren Has your question been resolved?

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native bobcat
#

prove that the below afirmations are true or false and show if its true or prove its negation if its false

native bobcat
#

par = even impar = odd

devout snowBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
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5. I have a question about someone else's worked solution
6. None of the above
native bobcat
#

1

restive river
#

recall that odd + even = odd

native bobcat
#

ok

#

but 5n² + 2m how i know if they're even or odd?

restive river
#

2 is even

#

even * anything is even

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safe tulip
devout snowBOT
safe tulip
#

I'm confused because It usually tells you the point they want you to find the radius of curvature for

#

so how should i choose a point?

lusty sapphire
#

You're 11 years late turning this in btw

lusty sapphire
#

The point where the curvature is smallest

safe tulip
#
  1. find the radius of curvature
  2. find the point where the radius is smallest
#

so i should only find the point?

lusty sapphire
#

Find radius for any point in the graph

#

Then determine the global minimum

safe tulip
#

i see

#

i think i got it

#

thanks

#

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restive river
#

If we have the equation of a circle and the equation of a line that intersects the circle in two points A and B, what's the fastest way to calculate the length of AB?

restive river
#

We could find the coordinates of the two points and use the distance formula, but that's slow. We could also find the distance of the line from the center of the circle and then use Pythagoras with the radius of the circle, then double what we get

#

But is there a formula for this? Or a faster method?

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#

@restive river Has your question been resolved?

restive river
#

Bloop blip blop

#

I'm calling the <@&286206848099549185> 'cause I'm about to go to bed

#

Oh wait maybe this is not the place to ask something like this

restive river
#

Bdoof bdaf bdof

#

Goodnight

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fading ether
#

Hey, I’m confused on how the zeros of a function can be a square root
And I’d understand if that would be the answer after using the quadratic formula, but even the quadratic formula doesn’t give a proper answer for x
I got the sqrt of 17/2

scarlet peak
#

You need to use the factor theorem. This allows you to get a linear term and a quadratic. That’s where the sqrt comes from

hollow pollen
#

you cant really use the quadratic formula for a cubic

#

besides you can just plug in all the options and see which works

#

thats probably the quickest

fading ether
hollow pollen
#

good insight

#

how did you simplify it into a quadratic exactly?

fading ether
#

I divided the whole equation by x to simplify, and moved the -4 to the other side
Or just kept it there outside the parentheses
I don’t think that’s right though

hollow pollen
#

not quite since you would get 4/x

#

but you can do polynomial long division

fading ether
#

Would long division get me a real number as a zero (or, answer)?

hollow pollen
#

it would allow you to factor the equation

#

into (x+1)(a quadratic)

#

and then you can solve for the zeros of that quadratic

#

you can factor (x+1) = (x - (-1))

#

since x = -1 is a root

fading ether
#

Okay, I see where you’re coming from there

#

But about the -4

#

Would that stay in the quadratic?

hollow pollen
#

im not sure what you mean by that

fading ether
#

Oh nevermind I just figured that out lol

#

Putting that into a quadratic, I got sqrt of 33/2

hollow pollen
#

after polynomial long division?

fading ether
#

Oh sorry, then I did that totally wrong

#

Aight I got it, thanks 👍

hollow pollen
#

nice

fading ether
#

.close

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deft terrace
#

I dont know what w-y is

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warped relic
#

Hmm

#

Do you know your special triangles?

#

@deft terrace

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#

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warped relic
#

Welp Mijo waddled away

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short iron
#

Why is it wrong to solve c and d like this?

short iron
#

,w 7/10 * 6/9 * 3/8

#

,w 7/10 * 3/9 * 2/8

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#

@short iron Has your question been resolved?

short iron
#

<@&286206848099549185>

neat night
#

which one is your C

misty copper
misty copper
# woven radish

well the probability of picking a man two times is (7/10)^2, not 7/10*6/9

short iron
#

My bad

short iron
short iron
misty copper
#

and the probability of picking a woman is 3/10

short iron
misty copper
#

they aren’t being replaced, they are being picked at the same time

#

so you don’t see the outcome of each pick

#

plus, if the events were dependent, the multiplication rule wouldn’t apply

#

you would have to use P(A and B) = P(A|B)*P(B) = P(B|A)*P(A)

#

but you can just assume that each pick is independent

short iron
#

,w (7/10)^2 * 3/10

woven radishBOT
short iron
#

,w (3/10)^2 * 7/10

woven radishBOT
misty copper
#

it’s really close funnily enough

short iron
#

I still don't understand, the book is saying neither of those are correct?

misty copper
#

hmm

#

then I guess my assumption was wrong

#

are you working with conditional probability?

#

or maybe combinatorics

short iron
#

The instructions were to use counting principles to find the probability

misty copper
#

okay so I think I got what the problem wants you to do

#

count the number of ways that you could have 2 men and 1 woman, and divide it by all possible groups

#

should work

short iron
#

All possible be groups being 10 choose 3?

misty copper
#

yeah

#

(7C2)*3/10C3 maybe?
I’m solving the problem with you at this point haha

short iron
#

,w ((7/10)^2 * 3/10)/binomial(10, 3)

woven radishBOT
misty copper
#

,w binomial(7,2)*3/binomial(10,3)

woven radishBOT
misty copper
#

great

short iron
#

Okay wait

#

Logically why are we doing that?

misty copper
#

so we are using 2 things:

#

7C2 is how many combinations of 2 men we can have

#

3 is how many combinations of 1 woman we can have

#

you then apply the multiplication rule

#

and get how many combinations of 2 men and 1 woman you can have

#

and then it’s just dividing by 10 choose 3

short iron
#

Gotcha

#

So for the future how do I know if I have a problem of this type?

misty copper
#

hmm probably if it involves the probability of seeing a certain combination of a larger set of elements

#

in this case the elements being 7 men and 3 women, and the combination being 2 men and 1 woman

short iron
#

Okay, thanks for help!

misty copper
#

no problem! I learnt something too!

short iron
#

.close

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cinder pewter
devout snowBOT
cinder pewter
#

hi! may i get help solving this problem please

#

so i thought that you were supposed to use the equation 1/2 integral from a to b (r)^2 d(theta)

#

but then i got stuck so i wasnt sure where to go next

hybrid snow
#

Well for starters, a = 0

#

Makes life easier

#

All you need to do now is find when the function closes itself

cinder pewter
hybrid snow
#

I mean if you think about it, if you want it to close:

$$4 + \sin(b) = 4 + \sin(0)$$

But $a = 0$, and $a ≠ b$.

woven radishBOT
#

Umbraleviathan

hybrid snow
#

Well I can see you get that, but no

#

What I would do is if you're able to graph it, graph it

#

It's basically some kind of round structure

#

You wanna take into account that it's a polar equation, so it's gotta circle back. When theta = pi, r = 4 but it's not at the right place/quadrant

cinder pewter
hybrid snow
#

No... you need to look at theta not the x and y

#

As a round object you'll find it'll close itself up when t = 2pi

#

It's not quite a circle

#

But it'll act like one

#

You cannot mix up polar coordinates with Cartesian coordinates

cinder pewter
#

.close

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frail lake
#

could someone please help me with 10e

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frail lake
#

is it "Ex (D(x) or F(x) or C(x))"

#

(the Ex is supposed to be the existential quantifier)

#

please @ me if anyone responds

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#

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frail lake
#

<@&286206848099549185>

#

<@&286206848099549185>

#

.close

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icy depot
devout snowBOT
icy depot
#

My answer comes out to be {f(6.88)}

#

But correct answer given tells it is {f(7.88)}

#

I don't know what to do now

#

I don't understand why is correct answer {f(7.88)} and not f{6.88)}

magic pine
#

is that period only 2

#

im so confused

icy depot
#

Period is 4

magic pine
#

where is the rest of the function then

#

they only defined it for x in 0,2

icy depot
#

This is what the graph i draw

#

The rest of the function can be found out by the information that f(x) is even and have a period 4

magic pine
#

oh it's even

#

i missed that i see

#

how did you get {f(6.88)}?

icy depot
#

That means f(-1 + 4) = f(-1) that is f(3) = f(-1) and soo one

#

On*

magic pine
#

i understand

#

but how did you get {f(6.88)}

icy depot
#

Okay let me tell you

bright burrow
icy depot
#

If we go by graph , than f(6) = 2 and than decreases linearly and reaches f(7)= 1 that means somewhere near left part of 7, the value of f(x)= 1.12...and we can find it with analytical method also

icy depot
#

I maybe wrong

magic pine
#

f(5.12) = f(5.12 - 4) = f(1.12)

#

what is f(1.12)?

bright burrow
#

A does work*

#

What is wrong with my english today

icy depot
#

f(1.12) equal to 1.12

icy depot
magic pine
magic pine
icy depot
#

.12

bright burrow
magic pine
#

great

#

now find f(7.88)

#

use the fact that the period is 4

icy depot
#

7.88 - 4 equal to f(3.88)

magic pine
#

do it once again

#

well

#

no

#

do 3.88-4 again

icy depot
#

It is -1.12

magic pine
#

what is 4 - 3.88

icy depot
#

Oops sorry lol ...it's .12

magic pine
#

yes so 3.88 - 4 = -.12

#

use the fact that it's even

#

to compute {f(-.12)}

icy depot
#

.12

magic pine
#

yes

icy depot
#

And f(3.88) = f(7.88) = f(.12)

#

That means {f(7.88)} = .12

#

I guess i draw graph wrong?

#

Thank you

icy depot
#

Graph that i draw Is wrong, right?

#

Oh wait... that's right ....

#

It's just i forgot that 0.xx can also have fractional parts

#

Thanks

#

.close

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lean onyx
#

I was stuck in a test question today
the question was "what is V if a = 4 and b = 8"
V= a(5-b)^2
can someone state the answer?

lean onyx
#

Because
4(5-8)^2
4*((5-8)^2)
4 x 9=36?

#

i got the question wrong sully

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#

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warm dew
#

The perimeter of an isosceles trapezoid is 64, each leg has a length that is 6 less than the lenght of the shorter base, and the longer base has a length that is 4 less than twice the length of the shorter base. Find the length of an altitude of this isosceles trapezoid.

devout snowBOT
#

Please don't occupy multiple help channels.

supple knot
devout snowBOT
warm dew
#

.reopen

red sierra
#

show you're work

#

I can't just tell you the answer

warm dew
#

Let x = length of shorter base Length of longer base = 2x - 4 Length of legs = x - 6 Perimeter = 2x + 2(x - 6) + (2x - 4) 64 = 4x - 8 + 4x - 4 8 = 8x x = 8 Length of altitude = (1/2)(8 + (8 - 6) + (2(8) - 4)) = (1/2)(20) = 10

red sierra
#

why 2x?

warm dew
#

I asssumed you would hav eto doulbe the shorter base

red sierra
#

x = length of shorter base Length of longer base = 2x - 4 Length of legs = x - 6

x + 2(x-6) + (2x-4)=64
5x-16=64
5x=80
x=16

red sierra
#

there's only one short base of an isoceles trapezoid

warm dew
#

hmm

#

.close

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#
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ashen vault
#

I learn about continues sets and continues order.
I've got a definition:
set X us continuously ordered if
$$\underset{\emptyset \neq X_0 \subset X}{\forall} \left{x\in X : a < x \underset{x \neq a \in X_0}{\forall}\right}$$
is either empty, or has minimal element.

Does it mean that natural numbers have continues order, while reals and Q doesn't have one?

woven radishBOT
ashen vault
#

Sets theory / topology question

#

we assume order relationship <

devout snowBOT
#

@ashen vault Has your question been resolved?

ashen vault
#

<@&286206848099549185>

#

May I ask just for "yes" / "no" ?

devout snowBOT
#

@ashen vault Has your question been resolved?

ashen vault
#

soup soup tasty soup

devout snowBOT
#

@ashen vault Has your question been resolved?

ashen vault
#

2 hours in btw

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#

@ashen vault Has your question been resolved?

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@ashen vault Has your question been resolved?

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#
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#
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quaint hearth
devout snowBOT
quaint hearth
#

how would i go about proving this?

#

induction i know

#

this is what i have so far but i dont know what i am doing

#

this is Applied Combinatorics btw

#

Another approach

wicked turtle
# quaint hearth

suggestion, the left hand side looks a lot like the derivative of $\sum_{i=0}^{n}C(n,i)x^i$ evaluated at $x=1$

woven radishBOT
quaint hearth
#

i dont think my teach wants us using derivatives

wicked turtle
#

ah, that's too bad, it makes this problem so simple

quaint hearth
slender portal
#

ABC is an isosceles triangle with AB = AC. Draw AP ⊥ BC to show that
∠ B = ∠ C

wicked turtle
quaint hearth
#

yeah idk how triangles can prove my proof

slender portal
#

im new idk how to ask a doubt

slender portal
#

thank u

quaint hearth
#

my prof only gave us the hint of "oh its just like how we did the binomial in class!!!"

wicked turtle
#

copying again for easier reference

quaint hearth
#

AYO

#

ok so

wicked turtle
#

assuming it's all ok up to that point:

#

you know what the first sum is, by the induction hypothesis

quaint hearth
#

my thought next was to then substitute i-1 for i

wicked turtle
#

the second one is the sum of C(n,0) through C(n,n-1), which is the same as the sum of C(n,0) through C(n,n), minus C(n,n)

#

and you know the sum of C(n,0) through C(n,n) is...?

quaint hearth
#

2^n

wicked turtle
#

yep

#

and C(n,n) = 1

#

try making those substitutions and simplify

#

i think it works

wicked turtle
#

sure

quaint hearth
#

from c(n,0) -> c(n,n-1)

#

oh

wicked turtle
#

no, if i goes from 1 to n, then i-1 goes from 0 to n-1

quaint hearth
#

youre saying instead of i->n

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yeah

wicked turtle
#

so you're getting all of C(n,0) + ... + C(n,n-1)

#

and you're missing C(n,n)

quaint hearth
#

oh wiat

wicked turtle
#

(you could make this more formal by letting j = i-1 if you like)

quaint hearth
#

can i just make a for loop

wicked turtle
#

that's basically what a finite sum is

quaint hearth
#

wait

#

but what about the i in the second sum

wicked turtle
#

that's the one i'm referring to

quaint hearth
#

im not specific

#

one sec

wicked turtle
#

oh are you concerned about the first sum starting at i=1 instead of i=0?

quaint hearth
#

im concerned about the one multiplying C(n,i-1) each time

wicked turtle
#

yeah the second sum

quaint hearth
#

$\sum_{i=1}^{n}iC(n,i-1)$

woven radishBOT
#

Splash

wicked turtle
#

$$\sum_{i=1}^n C(n, i-1) = \sum_{i=0}^{n-1}C(n,i)$$

woven radishBOT
quaint hearth
#

the inside is being multiplied by i

wicked turtle
#

ohh, i missed that, one moment

#

$$\sum_{i=1}^n iC(n,i-1) = \sum_{i=0}^{n-1}(i+1)C(n,i) = \sum_{i=0}^{n-1}iC(n,i) + \sum_{i=0}^{n-1}C(n,i)$$

woven radishBOT
quaint hearth
#

the 3rd sum is the assume

wicked turtle
#

and both sums on the RHS look do-able

quaint hearth
#

and the 4th is 2^n

wicked turtle
#

the 4th is 2^n - 1

#

because it only goes up to n-1

quaint hearth
#

yep

wicked turtle
#

so it's missing C(n,n), which is 1

quaint hearth
#

3rd if you start the sum at i=1 and go to n thats still the assume right? $2^{n-1}n$

woven radishBOT
#

Splash

quaint hearth
#

so then we are at $$2^{n-1}n+2^{n-1}n+2^{n-1}+n+1$$

woven radishBOT
#

Splash

wicked turtle
#

yea hm, why isn't this working..

#

are we sure that the work you had in the screenshot is right? i'll double check

quaint hearth
#

oh hell no

#

no way i know its right

wicked turtle
#

oh your third line is wrong

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oh wait no it's not

#

haha

quaint hearth
#

$$(n+1)C(n+1,n+1)=n+1$$

woven radishBOT
#

Splash

quaint hearth
#

i didnt write it

#

then i use the expansion rule for C(n+1,k) = C(n,k)+C(n,k-1)

wicked turtle
#

oh wait

#

the first sum on the RHS is not the induction hypothesis

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it only goes to n-1

quaint hearth
#

can we

wicked turtle
#

so it's missing the n'th term, which is n

quaint hearth
#

WE ADD IN THE N+1 from THE OUTSIDE

#

FUCK

#

im wrong

wicked turtle
#

that first sum on the RHS should be $2^{n-1}n - n$

woven radishBOT
quaint hearth
#

that deals with the n on the outside then

wicked turtle
#

and the second sum is $2^n - 1$

woven radishBOT
quaint hearth
#

that deals with the 1

#

$$2^{n-1}n+2^{n-1}n+2^n $$

woven radishBOT
#

Splash

wicked turtle
#

ah yes it works!!

#

lemme type

#

$$2^{n-1}n + (2^{n-1}n - n) + (2^n - 1) + n+1$$

woven radishBOT
wicked turtle
#

do you agree with that part

quaint hearth
#

yep

wicked turtle
#

ok good

quaint hearth
#

lets se

wicked turtle
#

i'm gonna rearrange it a bit:

#

there are two terms of the form $2^{n-1}n$, add them together and you get $2n2^{n-1}$, which is $n2^n$

woven radishBOT
quaint hearth
#

makes sense

wicked turtle
#

so then we have $n2^n + 2^n$ (after canceling the $n+1$)

woven radishBOT
wicked turtle
#

and $n2^n + 2^n$ is just $(n+1)2^n$

woven radishBOT
wicked turtle
#

which is exactly what you want

quaint hearth
#

oh

#

wow

#

thats it

#

wow

#

thats amazong

#

so i was on the right track at least

wicked turtle
#

it was so confusing going back and forth between the screenshots haha

quaint hearth
#

and my bad handwriting

wicked turtle
#

and mentally making substitutions

quaint hearth
#

how did you connect the dots

#

ive been trying for the past few hours

wicked turtle
#

after finally getting the right initial expression, the simplifying part wasn't too hard

quaint hearth
#

ah okay

#

i can never see the simplification

wicked turtle
#

mainly spotting stuff like 2 x 2^n = 2^(n+1)

quaint hearth
#

time for latex wooooo

wicked turtle
#

btw, now that you solved it the "combinatorics" way, can i show my derivative way that i was mentioning earlier?

quaint hearth
#

please do

#

i hate calculus, more of a finite man myself

wicked turtle
#

ok:

#

$$(1+x)^n = \sum_{i=0}^{n}C(n,i)x^i$$ by the binomial theorem

#

oops hang on

#

missed the C(n,i)

woven radishBOT
wicked turtle
#

now take derivatives of both sides with respect to x:

#

$$n(1+x)^{n-1} = \sum_{i=0}^{n}iC(n,i)x^{i-1}$$

woven radishBOT
wicked turtle
#

and plug in x=1:

#

$$n2^{n-1} = \sum_{i=0}^{n}iC(n,i)$$

woven radishBOT
quaint hearth
#

that is ridiculous

#

3 lines

wicked turtle
#

yep

#

now spotting a trick like that does require having seen similar tricks before

#

unlikely that you would just come up with it out of the blue

quaint hearth
#

for the binomial theorem he did it totally differnet

wicked turtle
#

ha, figures

quaint hearth
wicked turtle
#

"do it just like we did with the binomial theorem"

quaint hearth
#

so he takes the s+1 out of the 3rd step and moves that +1 out of the summation

#

and substitutes k for k+1 so he can take out a y

wicked turtle
#

maybe he just meant to remember to use the identity C(s+1,k) = C(s,k) + C(s,k-1)