#help-26

1 messages · Page 219 of 1

keen matrix
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for example, 2/4 and 1/2 are the same fraction

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WLOG, they are saying, well if sqrt(2) is rational, let's at least put it in lowest terms

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from there, the contradiction arises

drifting swift
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are you trying to ask for the motivation of requiring them to be coprime

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as in "why do we bother imposing this requirement"

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if so: every fraction has a unique lowest-terms form. this is usually what is most convenient to work with -- and the idea of the proof as a whole is to run ourselves into a contradiction with that

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(by, essentially, finding an even lower-terms form than the one in lowest terms -- mind you what i just said is informal)

dusky ridge
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nvm got it

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thank you

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.close

topaz sinewBOT
#
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fair furnace
topaz sinewBOT
#

@fair furnace Has your question been resolved?

sharp pagoda
#

!status

topaz sinewBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
fair furnace
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We know there is C(P, 2) pairs of players

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that is P(P-1)/2

sharp pagoda
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Yea

fair furnace
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At each table is C(C, 2) pairs

sharp pagoda
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Yea but let him try to do it

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And i can handle this

fair furnace
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I can do 2P(P-1)/(T*2C(C-1))

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P(P-1)/TC(C-1)

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The problem is that, we assume that all pairs are new

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but this isn't the case

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so P(P-1)/TC(C-1) = 1024(1023)/(24*6(5)) = 1454.9333

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So 1455, is just lower bound, not the solution

sharp pagoda
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Yes

fair furnace
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Is there way to get the exact solution?

sharp pagoda
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I have an idea but it might be wrong

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We check that in 1024 people, there is C(1024,6) when sectos of people

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Which is 1,57795e15

fair furnace
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ok

sharp pagoda
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Hmm

fair furnace
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the problem is that I am not even able to write a greedy backtracking solution

sharp pagoda
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I think this is not the solution

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These numbers must have some connection

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Hmm i cant figure it out

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Maybe @wintry meteor

topaz sinewBOT
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@fair furnace Has your question been resolved?

mint crescent
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$1024 \geq 24 \cdot 6$

thorny flameBOT
#

Civil Service Pigeon

fair furnace
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yeah that means not all players can be seated in a single round

topaz sinewBOT
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@fair furnace Has your question been resolved?

sharp pagoda
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this is hard

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i think you need repetitive combination

topaz sinewBOT
#

@fair furnace Has your question been resolved?

topaz sinewBOT
#
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vestal cape
topaz sinewBOT
vestal cape
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how do i do the d's for section 1.7

sweet shard
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if f(x) = sqrt(x), then -sqrt(x) + 4 = -[sqrt(x)] + 4 = ?

vernal vale
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if you can locate that in the book

vestal cape
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I have all the parent functions figured out

vernal vale
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but riemann is describing basically what you must do happy

vestal cape
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i lowkey dont understand what riemann just said

vernal vale
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well how do you feel about part b

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describe a sequence of transformations

vestal cape
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figured a-c out

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just dk how to do d

vernal vale
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for part d, you just need to put part b into math language

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meaning, some equation, in terms of f

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if you have the parent function $f(x)=x^2$, then $h(x) = x^2-9 = f(x) - 9$, maybe

thorny flameBOT
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jan Niku

vernal vale
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i imagine your part b looked something like, we start with $x^2$, and move it vertically down 9 units?

thorny flameBOT
#

jan Niku

vestal cape
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yes

vernal vale
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so you just say this in math terms

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using the parent function f = x^2

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does that help?

vestal cape
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isnt it already written like that but with h(x)

vernal vale
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it's an easy problem, good to use as an example

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maybe something like $h(x) = -(x+2)^2 + 3$ is more interesting

thorny flameBOT
#

jan Niku

vernal vale
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whats the parent function here?

vestal cape
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f(x) = x^2

vernal vale
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whats your part b for problem 119

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yea

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what were your transformations

vestal cape
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reflection over x-axis, left 2, up 3

vernal vale
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its pretty easy to say this in math language

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$h(x) = -(x+2)^2 + 3 = - f(x+2) + 3$

thorny flameBOT
#

jan Niku

vernal vale
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where $f(x) = x^2$ is the parent function

thorny flameBOT
#

jan Niku

vestal cape
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where did the square go

vernal vale
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f is handling that

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f takes the input and squares it

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so $(x+2)^2 = f(x+2)$

thorny flameBOT
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jan Niku

vestal cape
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ohhh

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gotcha

vernal vale
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does this make sense

vestal cape
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yeah

vernal vale
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you can try tackling some of the others

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ping if you get into hassles

vestal cape
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so basically you just drop whatever is with the x in the parent function

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and put f

vernal vale
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yea i mean in math language

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any transformation to the independent variable, that goes as part of the input to f, the parent function

vestal cape
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so 2|x-5|+3 would be 2f(x-5)+3?

vernal vale
vernal vale
vestal cape
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gotcha

vernal vale
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youll have to identify it, as part of this problem, i believe

vestal cape
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alr

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thanks

vernal vale
vestal cape
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i need help with 76

vernal vale
vestal cape
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i got .4(50-x)+x for a

vernal vale
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whats a?

vestal cape
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teacher talked about that in class

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.4(50-x)+x

vernal vale
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i mean, how do you define a

vestal cape
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like f(x)?

vernal vale
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i mean, you say you have some equation for a, im asking what a is

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just because im a stickler about units happy

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since theyre so helpful in problems like this

vestal cape
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question 761?

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76a?

vernal vale
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yea

vestal cape
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f(x) = .4(50-x)+x?

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am i trippin

vernal vale
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hmm maybe i will work it out and compare

vestal cape
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thats what the math teacher said 76a was

vernal vale
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hmm i get something different thonk

vestal cape
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hmm

vernal vale
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but maybe it ends up equivalent

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i figure

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you have 50*(0.4) to begin with

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then you remove X liters

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so you have 50*(0.4) - X(0.4)

fiery canopy
vernal vale
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then, you add X liters of 100%

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so 50*0.4 - X*(0.4) + X*(1.0)

fiery canopy
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The container has 50 liters of a 40% acid concentration, so the initial amount of acid is 0.40×50=20L

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Does that makes sense or I'm just hella confused rn

vernal vale
vestal cape
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uh

vernal vale
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we get 50 * 0.4 + X*[ 1.0 - 0.4 ]

vestal cape
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well if you add 0% acid

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you get .4(50-0)+0

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so just 20

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thats correct

fiery canopy
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Yaa

vestal cape
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if you add 10 liters you get 26

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so i think the .4(50-x)+x = f(x) is correct

vestal cape
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thats just for the initial amount of acid

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but we need an equation for any amount of it added

fiery canopy
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So it's gonna be like (20-0.4x) + x = f(x)

vestal cape
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ig any would work

fiery canopy
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It seems correct

vestal cape
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yeah

fiery canopy
vestal cape
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they are both the same

fiery canopy
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Ahh makes sense lol

vernal vale
vestal cape
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so uh

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moving on to 76 b

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how are you supposed to find that

vernal vale
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do you know what domain and range mean?

vestal cape
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yeah

vernal vale
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I mean, in the context of this problem

vestal cape
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no

vernal vale
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Well domain is the independent variable right

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here thats x

fiery canopy
vestal cape
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oh yeah

fiery canopy
vernal vale
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are there restrictions on x

vestal cape
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ye

vernal vale
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what are they

fiery canopy
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Domain is x and range is y

vernal vale
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are there values that dont make sense for x

vestal cape
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you can only have 0-30 liters for x

fiery canopy
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f(x) is y

vernal vale
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i think maybe 50

fiery canopy
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And the equation is the domain

vernal vale
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the original volume of the barrel

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like

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it doesnt make sense to remove more than we started with

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maybe thats what you meant

vestal cape
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if 40% is already acid doesnt that only leave 30l

fiery canopy
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Wait- what the hell is x ToT

vernal vale
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this is where units are really important happy

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x is in terms of volume of liquid

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regardless of the concentration

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X is Liters

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we might also say

fiery canopy
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I think the domain is [0,50]

vernal vale
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it is

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but did you want to leave that for pidek catthink

fiery canopy
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Because the container can't hold more or less than the container

vestal cape
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oh wait

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does the acid count as part of the liters you can remove

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like you can remove acid then put more in

vernal vale
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so X is some amount of liters, regardless of acid

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totally remove acid or concentration from your mind

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X is just the amount of volume we remove from the barrel, and replace it with some other liquid

vestal cape
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ah

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got it

vernal vale
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So, because the barrel only holds 50 Liters

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what kind of restrictions make sense?

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does it make sense to remove -500 liters?

vestal cape
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nope

vernal vale
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does it make sense to remove 500 Liters from a 50 liter barrel?

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So what kind of restrictions should be placed on X

vestal cape
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0-50

vernal vale
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yea

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these are domain restrictions

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you know its domain because domain means independent variable

vestal cape
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yeah

vernal vale
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the x in f(x)

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now you have to figure out the range restrictions

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these come from the domain restrictions, usually

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normally, youll check each end.

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you check the lowest of the domain, and the highest of the domain

vestal cape
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would it be the same as the domain?

vernal vale
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not usually no

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here it definitely won't

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because your independent variable is X in terms of Liters

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but your output a(x) (or whatever you want to call it)

vestal cape
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is y here the amount of liters in the final mixutre?

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mixture

vernal vale
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is in terms of concentration

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its the amount of liters per total barrel volume

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so amount of pure acid in liters, divided by the volume of the barrel

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the specifics aren't that important

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you should know that usually, to get range, you just plug in the extremes of your domain

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you will check a(0), and a(50)

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and that will tell you how wide your range can be

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the minimum, and maximum, concentration

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when we replace nothing a(0), and when we replace everything a(50)

vestal cape
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so [20,50]?

vernal vale
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this is right if the units of a are liters

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yea, that seems right

vestal cape
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awesome

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76c now

vernal vale
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What do you think?

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so....you have a function a(x)

vernal vale
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a(x) gives you liters

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but now were coming it from the other direction

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we know a(x), kind of

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but we dont know x

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say we're still talking about the same 50 liter barrel

vestal cape
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would it just be y=25

vernal vale
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yea

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so a(x) = 25

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can you solve it for x?

vestal cape
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hm

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dont think so

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wait

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8 1/3?

vernal vale
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,calc 50 * 0.4 + 25/3 * 0.6

thorny flameBOT
#

Result:

25
vernal vale
vestal cape
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oh shoot

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i thought i was dead wrong

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lmao

vernal vale
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nah i think you got it

vestal cape
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awesome

vernal vale
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i gotta stop helping with math

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can i suggest, if you have other problems

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open a new channel

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so it puts you at the top of the list

vestal cape
#

alr

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thanks

vernal vale
vestal cape
#

.close

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#
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tranquil gust
#

i dont even know where to start

topaz sinewBOT
stiff knoll
thorny flameBOT
#

Médicis

tranquil gust
topaz sinewBOT
#

@tranquil gust Has your question been resolved?

tranquil gust
#

.close

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shy raft
#

laushan says hi

#

laushaaaan

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sonic vine
#

I eliminated oppption c and d but how do I know if its a or b

slim mountain
#

A isnt product rule

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its chain rule

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yk its b bc thasts the only one with a product

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@sonic vine

sonic vine
#

uh

slim mountain
#

uh

exotic nest
#

uh

sonic vine
#

i am a little confused

slim mountain
#

its not

sonic vine
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how do i know if its chain rule

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oh my god

slim mountain
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arcsin (x) cos (x)

sonic vine
#

om stupid

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lol

slim mountain
#

ur good

sonic vine
#

i been looking at it wrong

#

lol ty guys

slim mountain
#

yeah its written weird

#

i dont think we helped much lol

sonic vine
#

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open bridge
#

Hey! I'm supposed to explain what I did but the thing is I don't know how what I did works. Could someone please explain to me how constructing these circles proves that the new line formed is parallel to segment QT?

pseudo bear
#

What steps did you take?

open bridge
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I first used Point Q to Point T has the radii of a circle with T has the center point

then extended segment QT so it intersects the circle

from where they intersected I used that as the new center point and line QT as an radii to form a new circle

then I did the same process on the other side using Q

And then I used a straightedge to make a line where the two circles met on both sides

finally I used a straightedge to connect the to lines formed making sure it goes through R

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And then the arch's in the middle I dont think help me in any way but for that I used Q as an center point and QR as the radii and did the same thing with T

pseudo bear
#

For the first part, is that the semicircle you drew?

open bridge
#

Yeah

pseudo bear
#

OK, for the second part, it doesn't seem like QT is extended to intersect the semicircle on the right side.

open bridge
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oh the line dosent show up in the photo my pencil was running out so the lines faint

pseudo bear
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Oh, OK.

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For step five, which circles are the two circles that meet?

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You have four circles at that point in the process.

open bridge
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Does this help? the ones in the blue is where they met and I made lines

pseudo bear
#

What I'd recommend is to set the compass to radius QR, center it on Q, and draw the circle. Then set the compass to radius TR, center it on T, and draw the circle. Then, you can draw a line between the two circle intersections split QT below R at a right angle.

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It's kind of like a bisector, only that R isn't guaranteed to be halfway between Q and T.

pseudo bear
#

Then we need to make a right angle to the line R'R where R' is the point under R on QT.

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Let's see.

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I'm not sure if this is constructible, but perhaps set the compass to length R'R and center it on T to draw a circle. Then set the compass to length R'T and center it on R to draw a circle.

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The circles will intersect where you have your upper right corner of the rectangle.

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Then, you can do the same with T replaced with Q to get the upper left corner of the rectangle.

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Then, you can draw a line between the top corners.

pseudo bear
#

Oh, wait.

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Apparently, you can't set the compass to a certain radius and then lift it up.

open bridge
#

oh

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Welp Ima sleep on this thanks for the help!

#

.close

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pseudo bear
#

No problem.

topaz sinewBOT
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terse abyss
#

$\log_a{a}=1\forall a \in R$ or $R_+$ or am i totally off?

thorny flameBOT
#

Pixelius

clear python
#

Doesn't work for a = 1

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To begin with

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Also I don't think log is defined for negative bases

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So $\mathbb{R}^+ \setminus {1}$ ig

thorny flameBOT
#

Xavier 🌺

terse abyss
#

Got it thanks

#

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faint ore
#

I don't get the underlined bits. Why is it true?

faint ore
#

Guys pls ping me to replyyy

#

Help is appreciated

#

ping to reply

topaz sinewBOT
#

@faint ore Has your question been resolved?

faint ore
#

<@&286206848099549185>

somber oasis
#

i have arrived

#

matcha & caramel

#

its been a while

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has ur handwriting gotten any better

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but anyways

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i guess u want me to ping u

#

@faint ore

#

bcause each phi step removes at most one factor of 2 and the weight function w(n) exactly counts how many 2s appear in the phi chain, we get k >= w(n) and since by induction w(n) >= log base 3 of n it follows that n <= 3^k

topaz sinewBOT
#

@faint ore Has your question been resolved?

faint ore
faint ore
#

Sorry I was eating just now brotha

#

Just DM me

faint ore
somber oasis
# faint ore Improved drastically these last few days 😄

because w is defined by w(ab)=w(a)+w(b), w(2)=1, and w(p)=w(p-1) when u iteratively replace every odd prime p in n by (p-1) just like phi does ueventually get only 2s and the add up w(n) exactly equals how many factors of 2 appear in that whole process

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wrong reply

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but u get the point

faint ore
#

Hmm

#

It's kinda confusing

#

Yk what can we continue this like 4 hours later I have an exam in 1 hour

#

Thank u tho

#

.close

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burnt swift
#
  1. Let $$F(x,y,z) = x^3 + y + e^{xy(z-1)} - \cos(xyz) + z$$

    a) Show that $F(x,y,z) = 0$ defines an implicit function $z = \varphi(x,y)$ in a neighborhood of $(0,2,-2)$. \
    b) Let $h(x,y) = \varphi(x+y, x - y).$ Find $\nabla h (1,-1)$

thorny flameBOT
#

Renato

burnt swift
#

need help with b

prisma mesa
#

define u = x+y and v = x-y and apply chain rule

burnt swift
#

so

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h(s,t) = phi(s + t, s - t)

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now what?

prisma mesa
#

what

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where did u get s and t from

burnt swift
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I prefer to use s instead of u

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any problem?

prisma mesa
#

well, what you wrote isnt entirely correct, but nvm, well fix that

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what's grad h(1, -1)?

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write it explicitly as a vector

burnt swift
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◇ h(1,-1) = (hs(1,-1) , ht(1,-1))

prisma mesa
#

I'd use x and y ◇ h(1,-1) = (h_x(1,-1) , h_y(1,-1))

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but okay, now we know that we have to find the partial derivative of h wrt x

burnt swift
#

you said use s and t

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well he said use u and v which is the same regardless, the gradient would be in terms or u and v

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that's is what I am saying

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now he is using the gradient being in terms of x and y, what is going on . . .

prisma mesa
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if s = x + y and t = x - y, how did u get that?

#

or why

burnt swift
#

I dont understand

#

h(x,y) = phi(x+y, x - y)

#

you use s = x + y and t = x - y, then what do you use here? h(?,?) = (s, t)

#

h(s,t) = (s,t) is just the identity function

prisma mesa
#

h(x, y) = phi(s, t) is good enough
Now what the gradient literally is is the vector of partial derivatives wrt x and wrt y. So we do that on both sides. The point is that you apply chain rule

#

you can kind of imagine it like this h(x, y) = phi(s(x, y), t(x, y))

#

s and t are dependent on x and y

#

the gradient is the vector of partial derviatives wrt x and wrt y, we cant change that (or at least not so simply)

#

so now we need to compute exactly that

burnt swift
#

the partials of h

prisma mesa
#

$h_x(x,y) = \frac{\partial}{\partial x} \varphi(s(x,y), t(x,y))$

thorny flameBOT
#

MathIsAlwaysRight

prisma mesa
#

now we just apply chain rule

burnt swift
#

so $\pdv{h}{x} = \pdv{\varphi}{s} \cdot \pdv{s}{x} + \pdv{\varphi}{t} \cdot \pdv{t}{x}$ and $\pdv{h}{y} = \pdv{\varphi}{s} \cdot \pdv{s}{y} + \pdv{\varphi}{t} \cdot \pdv{t}{y}$

thorny flameBOT
#

Renato

prisma mesa
#

perfect

#

that's exactly what i was trying to communicate, sorry for the miscommunication

#

okay now ds / dx, dt / dx, ds / dy and dt / dy simplify very nicely

#

and whats left is computing d phi / ds and d phi / dt

burnt swift
#

(s(x,y) ,t(x,y)) = (x+y, x - y)

#

∂s/∂x =1

#

∂s/∂y = 1

#

∂t/∂x = 1

#

∂t/∂y = -1

prisma mesa
#

yep, thats it

#

now note that phi(s, t) is just like the phi(x, y) in z = phi(x, y), because those x and y dont depend on s and t (they were used in defining phi, they are not the same as the ones used in part b)

burnt swift
#

so $\pdv{h}{x} = \pdv{\varphi}{s} \cdot \pdv{s}{x} + \pdv{\varphi}{t} \cdot \pdv{t}{x}$ and $\pdv{h}{y} = \pdv{\varphi}{s} \cdot \pdv{s}{y} + \pdv{\varphi}{t} \cdot \pdv{t}{y}$ \ $\pdv{h}{x} = \pdv{\varphi}{s} \cdot 1 + \pdv{\varphi}{t} \cdot 1$ and $\pdv{h}{y} = \pdv{\varphi}{s} \cdot 1 + \pdv{\varphi}{t} \cdot (-1)$

thorny flameBOT
#

Renato

prisma mesa
#

(and btw by d i mean that \partial symbol when typing in text)

prisma mesa
#

my point is that you can now focus purely on this part and find phi_x and phi_y and those willl be the phi_s and phi_t

burnt swift
prisma mesa
#

yeah, and u can use exactly that

burnt swift
#

F(0,2 phi(0,2)) = F(0,2,-2)

#

phi(0,2) => x + y = 0 and x - y = 2

#

2x = 2 => x = 1

#

y = -1

prisma mesa
prisma mesa
prisma mesa
# burnt swift

and so u can really just directly compute this at x = 0 and y = 2

burnt swift
#

we need the gradient of F

prisma mesa
prisma mesa
#

you need the partials wrt x and wrt y really

#

it doesnt matter what variables you use in the definition

#

whether they are s, t or x, y

#

the x and y in a) are different from the x and y in b)

burnt swift
prisma mesa
#

yeah, that too

burnt swift
#

so we need all of the partials, the gradient

prisma mesa
#

yep

#

and thats all you need

burnt swift
prisma mesa
#

they are not really equal, but you can treat them the same if there is no relation between s, t and x, y

#

in b) we had that relation. But the x and y in b are different from the x and y in a)

burnt swift
#

,, F_x = 3x^2 + (y(z-1))e^{xy(z-1)} + yz\sin(xyz)

thorny flameBOT
#

Renato

prisma mesa
#

seems good

burnt swift
#

you sure?

#

,, F_y = 1 + (x(z-1))e^{xy(z-1)} + (xz)\sin(xyz)

thorny flameBOT
#

Renato

prisma mesa
#

about why we can treat phi(s, t) just like phi(x, y) in some sense?

burnt swift
#

the partials

#

i mean

prisma mesa
#

yea, i think u differentiated it correctly if u mean that

burnt swift
#

,, F_z = (xy)e^{xy(z-1)} + (xy)\sin(xyz) + 1

#

,w partial derivatives x^3+y+e^(xy(z-1)) - cos(xyz) + z at (0,2,-2)

prisma mesa
#

yep, seems alright

burnt swift
#

i messed up the last one

prisma mesa
#

oh, you forgot to multiply e^xy(z-1) with xy

thorny flameBOT
#

Renato

burnt swift
#

my brain collapsed

burnt swift
#

there is no relation of s and t with the z = phi(x,y)

prisma mesa
#

okay, now we can evaluate them at (0, 2, -2)

prisma mesa
#

thank god x is 0, otherwise it wouldve been really messy

#

it's not that hard to plug in by hand btw, almost everything disappears

#

due to x = 0

#

in Fy and Fz, only the 1s survive

#

in Fx, only y(z-1) survives and thats just 2(-2-1) = -6

burnt swift
#

,, F_x = 3x^2 + (y(z-1))e^{xy(z-1)} + yz\sin(xyz) \ F_y = 1 + (x(z-1))e^{xy(z-1)} + (xz)\sin(xyz) \ F_z = (xy)e^{xy(z-1)} + (xy)\sin(xyz) + 1

thorny flameBOT
#

Renato

burnt swift
#

Fx(0,2,-2) = 0 + (2*-3)e^(0) -4sin(0)
Fx(0,2,-2) = 0 + -6 + 0 = -6

#

Fy(0,2,-2) = 1 + 0 + 0 = 1

#

Fz(0,2,-2) = 0 + 0 + 1

#

Fz(0,2,-2) = 0 + 0 + 1 = 1

#

,w partial derivatives of (x^3+y+e^(xy(z-1)) -cos(xyz) + z) at (0,2,-2)

prisma mesa
#

seems good

burnt swift
#

,, \varphi_x (0,2) = -\frac{-6}{1} = 6 \ \varphi_y (0,2) = - \frac{1}{1} = -1

thorny flameBOT
#

Renato

burnt swift
#

$\pdv{h}{x} = \pdv{\varphi}{s} \cdot 1 + \pdv{\varphi}{t} \cdot 1$ and $\pdv{h}{y} = \pdv{\varphi}{s} \cdot 1 + \pdv{\varphi}{t} \cdot (-1)$ \ $\pdv{h}{x} = \pdv{\varphi}{s} \cdot 1 + \pdv{\varphi}{t}$ and $\pdv{h}{y} = \pdv{\varphi}{s} -\pdv{\varphi}{t}$ \ $h_x(1,-1) = \varphi_s(0,2) \cdot 1 + \varphi_t(0,2)$ and $h_y(1,-1) = \varphi_s(0,2) -\varphi_t(0,2)$ \ $\pdv{h}{x} \ (1,-1) = 6 -1$ and $\pdv{h}{y} \ (1,-1) = 6 +1$

prisma mesa
#

Seems like it's gonna be ||(5, 7)||

burnt swift
#

i mean, all of this at (0,2,-2)

prisma mesa
#

not really

#

it's at (s, t) = (0, 2)

#

but at (x, y) = (1, -1)

#

note that when (x, y) = (1, -1) (now talking about the b) part x, y), we have (s, t) = (x + y, x - y) = (0, 2)

burnt swift
thorny flameBOT
#

Renato

prisma mesa
#

yeah, pretty confusing

burnt swift
#

all this x,y and s,t bullshit

prisma mesa
#

it's just a lot of concepts combined into one exercise, making it quite confusing

burnt swift
#

jajaj

#

my exam is tomorrow

#

just hope I will be able to pass

prisma mesa
#

is this a past exam question?

burnt swift
burnt swift
prisma mesa
#

that error

#

but generally, the longer the sol is, the higher is the probabibility of making some arithmetic blunder

burnt swift
#

im not too worried about partial derivatives computations

#

but more of this phi(s,t) = phi(x,y) type of thing

prisma mesa
#

in general, it's just that
derivative of function with function inputs is the derivative of inputs * derivative of the function with normal inputs

#

and ofc u do that for all the partial derivatives

#

that's just the multivar chain rule

#

it surely can be confusing though

burnt swift
#

there is another way aswell

prisma mesa
burnt swift
#

,, \nabla h(1,-1) = \nabla \varphi (0,2) \cdot \left[\varphi(x,y) \right]^{'}_{(x,y) = (0,2)}

prisma mesa
#

what does [phi(x, y)] mean

thorny flameBOT
#

Renato

prisma mesa
#

hmm

burnt swift
prisma mesa
#

this seems to completely ignore the x + y and x - y

#

and what's that derivative wrt to?

burnt swift
#

anyways there is most likely a way to express it with gradients

#

but im not too sure tbh

#

so $\pdv{h}{x} = \pdv{\varphi}{s} \cdot \pdv{s}{x} + \pdv{\varphi}{t} \cdot \pdv{t}{x}$ and $\pdv{h}{y} = \pdv{\varphi}{s} \cdot \pdv{s}{y} + \pdv{\varphi}{t} \cdot \pdv{t}{y}$

thorny flameBOT
#

Renato

burnt swift
#

tô express this i mean

prisma mesa
#

dphi / ds * gradient s + dphi/dt * gradient t

burnt swift
#

(hx, hy) = (phi_s, phi_t) * (s_x, t_x)

prisma mesa
#

this cant be right

#

dot product gives a scalar

#

while the lhs is a vector

burnt swift
#

something among those lines

burnt swift
prisma mesa
#

this misses s_y and t_y

burnt swift
prisma mesa
burnt swift
#

yeah

#

I'm just saying the chain rule generally speaking can be represented with gradient and dot product

prisma mesa
#

this one is a bit worse, because the normal multivar chain rule differentiates a function of one variable t

#

h(x(t), y(t)) and the MCR finds dh/dt (this time with normal d)

#

here, we have multivar function with multivar function inputs

burnt swift
#

or maybe not gradient. but jacobians

prisma mesa
#

that could be possible

burnt swift
#

the gradient is a special case of the Jacobian

prisma mesa
#

(s(x, y), t(x, y)) should have a 2 x 2 jacobian

burnt swift
#

you mean the jacobian for phi?

prisma mesa
#

now if we dot that with the grad phi, it could in theory work

prisma mesa
prisma mesa
#

phi is R^2 -> R

burnt swift
prisma mesa
#

[
J(x,y) =
\begin{bmatrix}
\frac{\partial s}{\partial x} & \frac{\partial s}{\partial y} \
\frac{\partial t}{\partial x} & \frac{\partial t}{\partial y}
\end{bmatrix}
]

thorny flameBOT
#

MathIsAlwaysRight

prisma mesa
#

and if we multiply this by (dphi / ds, dphi / dt), i.e. the gradient of phi

#

okay nvm it doesnt work

#

maybe transposing the jacobian would work

#

but its getting messy already

burnt swift
prisma mesa
burnt swift
#

specially if you include implicit function theorem

prisma mesa
#

yeah, J^T * grad phi works

burnt swift
#

but yeah, life is shitty

prisma mesa
#

chain rule is quite messy

burnt swift
#

maybe is just Jac(phi) which is the transpose of the gradient of phi, times J which J is the jacobian of (x+y, x-y)

prisma mesa
#

Jac(phi) doesnt make sense

#

phi is R^2 -> R

#

it only has gradient

#

you'd need sth R^2 -> R^2 to have a 2x2 jacobian

burnt swift
#

I mean jac(phi) is just a 2x1 jacobian

#

but yeah, as I said, gradient is a special case of the jacobian

prisma mesa
prisma mesa
#

well, that would work

#

Jac(phi) * Jac(s(x, y), t(x, y)) works

#

interesting

burnt swift
prisma mesa
#

Yeah, it certainly can, i just completely forgor how its done

burnt swift
#

but yeah, multivariable calc is just a small subset of rn->rm generalisations

prisma mesa
#

now i know ig

burnt swift
prisma mesa
#

np

burnt swift
#

just, hope I will be able to clutch my exam, I appreciate it 🙏

#

.solved

topaz sinewBOT
#
Channel closed

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prisma mesa
#

Good luck catlove

burnt swift
#

ty

topaz sinewBOT
#
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fathom galleon
#

Is my number 7 right

topaz sinewBOT
finite storm
#

with positive exponents

#

also

#

3x^2 - 4x - 15 can be factored

fathom galleon
#

😭

#

or am i going insane

mild saddle
#

-15*

fathom galleon
mild saddle
#

are you using ac method here or what?

#

because i found a clean factorization for this

fathom galleon
fathom galleon
mild saddle
#

but as for how i found this (which just dawned on me as to what you might be asking)

#

i know the factorization has to have a 3x and an x

#

because that's the only way you can split 3x^2

#

and 15 only has four factors: 1, 3, 5, 15

fathom galleon
#

so guess and check basically?

mild saddle
#

not really

#

well, yes but no in a way

#

it's an educated guess

#

i know that it can't be 15 and 1 because the difference is far too big

#

so it must be 5 and 3

#

and one of them has to be negative

#

since our middle term is negative, we know the negative one has to be bigger

fathom galleon
#

Alright yeah I see what your saying

mild saddle
#

then i kind of noticed that if i take 3 to pair it with the 3x, 3x3 = 9, and the other term is 5, and we can make 4 with 9 and 5

#

...number sense, I suppose?

#

but if ever in doubt

#

just throw the quad formula at it

fathom galleon
#

Does number 6 look good to you my final question

fathom galleon
mild saddle
fathom galleon
#

ive checked this one 10000 times

#

idk

mild saddle
#

let me have a closer look then

#

i have no idea what the page wants then

fathom galleon
mild saddle
#

aight

#

mb for not being able to find out what the page wants

fathom galleon
#

nws lol

#

ty for helping me

#

.close

topaz sinewBOT
#
Channel closed

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Use .reopen if this was a mistake.

#
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autumn plaza
#

how do ido this?

topaz sinewBOT
autumn plaza
#

I’ve done this so far

topaz sinewBOT
#

@autumn plaza Has your question been resolved?

topaz sinewBOT
#
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sick hawk
#

hey guys super easy question here but mark scheme says im wrong

sick hawk
#

a= 28

#

which is correct

#

so i set the equation

#

0 = 1/2 * k * (56+(k-1)(-4))

#

is this correct

#

oh nevermind sorry guys

#

.close

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hallow rain
topaz sinewBOT
hallow rain
#

does anyone know how to do something like ths

sour bloom
topaz sinewBOT
# hallow rain
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
sour bloom
#

do you know Bellman-Ford or Ford-Fulkerson

#

or Dinic or push-relabel?

hallow rain
#

ive been trying to research the ford-fulkerson method

#

ive watched 2 videos

#

one of them makes a lot of sense and one does not

#

they seem to have different methods

#

I have not begun

sour bloom
#

So one way to find a flow is repeat:

  1. find path from A to B
  2. send flow along path
  3. update graph for residual flows
hallow rain
#

yeah so the edge with the lowest flow would be like the limiting factor right?

#

so for example A-C-D-B would send 11 units of flow

sour bloom
#

yeah you can send 11 units of flow since you see it, then you update the graph

hallow rain
#

and then a-e-c-d-b would send 2 units of flow?

#

and then a-e-f-b would send 7, and a-e-c-d-f-b would send 1?

#

and the total would be 20? thats my ucrrent conclusion

#

would the maimum data throughput just be like hte max that would make it to B?

sour bloom
#

you can check with maxflow-mincut theorem if you aren't sure

hallow rain
#

what do you do know as a postgrad in maths?

#

now*

sour bloom
#

like lots of undergrad stuff

hallow rain
#

lemme try this and see where i end up real quick

sour bloom
#

i'm not seeing any min cut of 20, did you update your flows correctly

#

this should be your updated graph after sending 11 units of flow

hallow rain
#

dont they only have 1 direction to them?

sour bloom
#

after you send 11 units of flow forwards, you may later regret sending forwards and may choose to send back instead

#

that's how you update your graph

hallow rain
#

i thought like the arrows mean that it can only flow one way?

sour bloom
sour bloom
hallow rain
#

quick question: would the absolute max that can go to B be 21? because the 2 paths leading to b add up to 21?

sour bloom
#

what you saw was the edges 14 and 7 form a cut of the graph, yeah?

#

and 14+7=21

#

13 + 9 = 22 btw

hallow rain
#

oh

#

mb

#

so then my original answer shouldve been 21

#

but let me finish drawing out what im doing rq

#

sorry so would the absolute max be 22?

sour bloom
#

well, the ingoing edges into B would form an upper bound, but it's not a tight upper bound

hallow rain
hallow rain
sour bloom
hallow rain
#

does that look remotely right? my work is due in 1 hour and 11 minutes and i cant be bothered anymore with this question 😔😔

#

as long as i get some marks

#

just gotta annotate it

sour bloom
#

may want to indicate next to each diagram how much flow you sent, to be slightly clearer

hallow rain
#

yeah

#

i gotta explain it still

sour bloom
#
  • you can try to explain why you cannot send any more flow
hallow rain
#

ok ill make sure to add that

sour bloom
#

those are the quickest improvements to make

hallow rain
#

beautiful thank you

#

i guess i am done

#

thank you for your help

#

🙏

#

.close

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#
Channel closed

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#
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willow nest
#

helpp

topaz sinewBOT
willow nest
#

Two important players in a football team are injured, and each has probability 1/3 ofrecovering before the next match. The recoveries of the two players are independent of eachother. If both are able to play then the team has probability 3/4 of winning the match,if only one of them plays then the probability of winning is 1/2 and if neither play theprobability of winning is 1/16. What is the probability that the team wins the match?

topaz sinewBOT
willow nest
#

idk what to do

true magnet
#

what are the possible outcomes

true magnet
willow nest
#

if p1 recoveres then
1/2 chance winning
if p1 and p2 recovered then 3/4 winnning

#

if neither recover then 1/16 winning

true magnet
true magnet
willow nest
#

8/9

#

wait i got it

#

.close

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#
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merry helm
#

how do i do this fast

topaz sinewBOT
merry helm
#

scores are bigger on x axis so i assume x axis is written and y axis is practical

#

lowest score on practical is Ina

#

then slighly higher score, but less on the written is Liz

#

idk what to do now, do i just verify each point 1 by 1

balmy plank
#

I would check 1 axis and if something seems off cross-check with the other axis.

merry helm
#

nvm im dumb, i can only check the ones which there are options for

#

.close

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#
Channel closed

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topaz sinewBOT
#
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robust plover
#

Similar to #help-8 I just want to know if the solution here is motivated/well explained.

topaz sinewBOT
#

Please don't occupy multiple help channels.

robust plover
clear python
#

!1c please

topaz sinewBOT
#

Please stick to your channel.

robust plover
#

ohh

#

Ok lemme close then

clear python
#

Wait for one question to be resolved

#

Then send the next

robust plover
#

.close

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#
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robust plover
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devout veldt
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How can i find the value of this

topaz sinewBOT
shut obsidian
devout veldt
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1/19(sinx/cos19)?

shut obsidian
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I didn't mean that

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|_a^b is evaluation at b - evaluation at a usually

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I assume that's what it is in your context also?

devout veldt
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i genuinely dont understand what you meaN

raven field
devout veldt
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no

shut obsidian
thorny flameBOT
devout veldt
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right

shut obsidian
thorny flameBOT
devout veldt
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im following

shut obsidian
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And tan^(-1)(0) = 0

devout veldt
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correct

shut obsidian
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So $\frac{1}{12} \tan^{-1} \l(0\r) - \frac{1}{12} \tan^{-1} \l(\frac{a}{12}\r) = - \frac{1}{12} \tan^{-1} \l(\frac{a}{12}\r)$

thorny flameBOT
shut obsidian
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And in total that gives us [\lim_{a \to -\infty} \l(\frac{1}{12} \tan^{-1} \l(\frac{x}{12}\r)\r) \Big|a^0 = \lim{a \to -\infty} - \frac{1}{12} \tan^{-1} \l(\frac{a}{12}\r) = - \frac{1}{12} \lim_{a \to -\infty} \tan^{-1} \l(\frac{a}{12}\r)]

devout veldt
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so how do I find the value of that

thorny flameBOT
shut obsidian
devout veldt
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infinity

shut obsidian
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Yeah almost

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-infinity

devout veldt
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right

shut obsidian
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I.e. what we have is just [\lim_{a \to -\infty} \l(\frac{1}{12} \tan^{-1} \l(\frac{x}{12}\r)\r) \Big|a^0 = \lim{a \to -\infty} - \frac{1}{12} \tan^{-1} \l(\frac{a}{12}\r) = - \frac{1}{12} \lim_{a \to -\infty} \tan^{-1} \l(\frac{a}{12}\r) ][= - \frac{1}{12} \lim_{a \to -\infty} \tan^{-1} \l(a\r) = - \frac{1}{12} \cdot \l(-\frac{\pi}{2}\r)]

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Now we need to find out what arctan approaches as it goes to -infinity

devout veldt
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yeah

shut obsidian
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Do you know how the graph of tan looks like?

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,w plot tan(x)

shut obsidian
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For arctan we only consider tan(x) in the interval -pi/2 < x < pi/2

devout veldt
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alright

shut obsidian
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,w plot tan(x), -pi/2 < x < pi/2

shut obsidian
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Now tan^(-1) is the inverse function of tan

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I.e. it's the x value for the y that y = tan(x) would give us

shut obsidian
# devout veldt alright

We want to think about what value tan^(-1) approaches as x-> -infininity, i.e. what x we need to approach with tan for tan(x) to go to -infinity

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You can read that off the graph now

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(we are only in the interval (-pi/2, pi/2))

devout veldt
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-pi/2

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right

shut obsidian
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Right

thorny flameBOT
devout veldt
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so pi/24

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ahhhhh

shut obsidian
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Yeah

devout veldt
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thank you for going in depth

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this was all very helpful

shut obsidian
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np

devout veldt
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that's basically everything right

shut obsidian
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Yeah

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gfauxpas might have something to still say

neat jasper
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arctan is a very useful function because it is a one to one correspondence between (-infinity,+infinity) and (-pi/2,pi/2)

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keep its domain and range in mind for the future

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for example

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do you know what a distance function is?

devout veldt
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distance function?

neat jasper
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yeah

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also called a metric

devout veldt
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I dont think so

neat jasper
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it's a function that takes two objects and returns a notion of "distance" between them

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the most commonly used one is the one from the pythagorean theorem in the plane

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d((x1,y1),(x2,y2)) = sqrt(delta x^2 + delta y^2)

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stolen from google image search

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okay nevermind, if you havent seen this before it's too complicated

shut obsidian
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Well what was probably the intention is that one can show that tan^(-1) is actually a metric!

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But yeah probably not worth the effort now if you haven't had real analysis yet lol

neat jasper
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okay let me give a better example that doesnt require analysis

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let's say you want to think about the interval (-infinity,+infinity) but

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you want to think about what would happen if you treated infinity as numbers, what would change? does it make sense to have the interval [-infinity, +infinity]?

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well, that's a complicated question

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but

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a much easier question is

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what happens if you take the interval (-pi/2, pi/2) and add two points to the ends so you get [-pi/2, pi/2]?

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that's a lot more tractable

devout veldt
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yeah

neat jasper
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so let's say I want to ask you

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if f(x) = 1/x, what is f(+infinity)?

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you intuitively want it to be zero

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so you can do things like

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let f(theta)=1/tan(theta) as theta in [-pi/2, pi/2] and it's equivalent to examine what happens in that case

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i picked an example that actually wasn't a good example lol

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but the idea is correct

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did you do integrals yet?

shut obsidian
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Concretely, arctan gives you a one-to-one 'identification' (bijection) of R with the interval (-pi/2, pi/2) which might sound surprising/is nice because one of them is infinite and the other one is finite

neat jasper
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if you know integration by substitution I can give you a classic example

devout veldt
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I'm doing integral problems right now

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and this just happens to be the last one on my homework

neat jasper
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okay let me show you a classic then

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$$\int_{-\infty}^{+\infty} \frac{\mathrm dx}{1+x^2}$$

thorny flameBOT
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gfauxpas

neat jasper
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not immediately obvious how to do this, probably

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but

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let's substitute something that turns this integral from one over (-infinity,+infinity) to one instead over (-pi/2,pi/2)

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Let's let integration by substitution and say

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x = tan θ, dx = sec^2 θ dθ

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do you see how the new bounds of integration become -pi/2 to pi/2?

devout veldt
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so basically a shortcut

neat jasper
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eh, not really a shortcut, it's more of

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a trick

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a nice trick

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$$\int_{-\pi/2}^{\pi/2} \dfrac{\sec^2 \theta , \mathrm d\theta}{1+\tan^2 \theta}$$

thorny flameBOT
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gfauxpas

neat jasper
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what next, any suggestions?

devout veldt
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not really

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all pretty helpful

neat jasper
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do you remember that

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$$\sin^2 \theta + \cos^2 \theta = 1$$

thorny flameBOT
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gfauxpas

devout veldt
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yeah

neat jasper
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what happens if you divide all terms by cos^2 theta

devout veldt
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tan^2theta + 1 = sec^2theta

neat jasper
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tan^2 θ + 1 = sec^2 θ you mean

devout veldt
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yeah

neat jasper
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ah, look at that! th enumerator of the integrandd is the same as the denominator!

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so it's just

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$$\int_{-\pi/2}^{\pi/2} , \mathrm d \theta$$

thorny flameBOT
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gfauxpas

devout veldt
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so just theta then

neat jasper
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and we said

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x = tan theta

devout veldt
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which is pi

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right

neat jasper
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so theta = arctan x

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so we have

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well

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i think you can finish it :)

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but neat, right?

devout veldt
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pretty cool yeah

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i'll let the channel be free

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.solved

topaz sinewBOT
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Channel closed

Closed by @devout veldt

Use .reopen if this was a mistake.

topaz sinewBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

weak plank
topaz sinewBOT
weak plank
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Question on an past admission exam im trying to get on it translates to:

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If X = 3 + 3 square root
Whats X³ then

ruby tree
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More than a translation, we'd like to know what you tried

weak plank
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sure

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ill break down what i did

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i solved the equation yesterday with a little help from my friend BUT I FORGOT HOW TO and the result is 54 + 30 3 square root

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i realized just X³ straight up the whole thing which results in 27 + 3 3 square root

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which i realized is not quite right

odd pagoda
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just like (a+b)^2 isnt a^2+b^2, (a+b)^3 also isnt a^3+b^3

weak plank
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i used the "breakdown method"

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help me translate im stupid i dont know english formula names

weak plank
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but i tried doing this again but i got different results

weak plank
ruby tree
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The formula for (a+b)^2 is called an (algebraic) identity

weak plank
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ill show my though process summed up and you guys tell me what i did wrong

weak plank
ruby tree
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(a+b)^3 also has an identity, but less commonly known

weak plank
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So like if i wanna get it right i should do (A + B)² which is

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A² + 2AB + B²

ruby tree
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Right

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Though the question is x^3 not x^2

weak plank
weak plank
ruby tree
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Yes

weak plank
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sure this clears things up

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should be pretty straightfoward ill tell you the results in a secound

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ok this really clears things up guys thanks

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same result again but i know how to do it now

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54 + 30 square root of 3

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.close

topaz sinewBOT
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Channel closed

Closed by @weak plank

Use .reopen if this was a mistake.

topaz sinewBOT
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Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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heavy timber
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Why is the angle between two planes (in 3D) = the angle between their perpendicular vectors?

heavy timber
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I cant really imagine it? when i try to draw it, i get a rhombus and the angles are added up to 180 but not equal.

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But i drew it in a 2d way so I might be very wrong.

exotic dome
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It’s the angle between their normal vectors

loud oasis
shut obsidian
heavy timber
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wdym "normal vectors"

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heres what i drew

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yellow and white are planes

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x is the angle between them

exotic dome
heavy timber
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how are the x's even equal.

exotic dome
shut obsidian
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I don't think it's very good to visualize this in 2d though, let me see if I can find a 3d one

heavy timber
loud oasis
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even in 3D you can always look at it "side-on" to get the same view you are getting here

heavy timber
# loud oasis

isnt "alpha + beta" = 180 just a quadrilateral shape property

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two opposite angles add up to 180