#help-26

1 messages · Page 209 of 1

strange whale
#

A polynomial of degree 2

sullen scarab
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a,b,c?

strange whale
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With 3 roots

sullen scarab
#

yeah

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thats is

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i am going to ask why?

strange whale
sullen scarab
#

no i mean

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the ans is right

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even satisfy the options of the ques

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but now i want to know why the 2 degree quad have 3 solutions?

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.close

topaz sinewBOT
#
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strange whale
#

.reopen

topaz sinewBOT
#

strange whale
#

I mean you checked yourself that the polynomial has 3 roots, what are you exactly asking ?

sullen scarab
#

like for me

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it make sence

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and not at the same time

strange whale
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Well there's only one possibility

sullen scarab
#

is it a identity?

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wait

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in that case

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i could be possible

strange whale
#

Zero everywhere is that possibility

sullen scarab
#

when the equation is an identity

strange whale
#

So actually "exactly 3 roots" would also be incorrect

sullen scarab
#

but the book

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says its the correct ans

strange whale
#

Well it screwed up then

sullen scarab
#

and the funny thing is that

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it is not a standard book

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which solution

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is easily aviable in

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in internet

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i have the pdf where there are solution for this book problem

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but even in that the author has just put the option the solution

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lmao

strange whale
#

Maybe some random person who wrote the solutions

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Not even the author

sullen scarab
sullen scarab
strange whale
#

D is correct that's what i've been saying tho

sullen scarab
#

fuck it mate

#

i am done

strange whale
#

The zero polynomial has more than 3 roots

sullen scarab
#

see the wrong option

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must kill myself

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so its the idenitity right then?

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so it must have infinte solutions

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?

strange whale
#

When you say identity i think f(x)=x

sullen scarab
#

well even i also

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forget what's an identity

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but as far as i remember

strange whale
#

You're the one saying identity

sullen scarab
#

listen

strange whale
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I mean f(x)=0

sullen scarab
#

listen

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i know that when this type of thing happen when the degree is less but the roots are more than the degree it is usally an identity

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that's why i conculed its an idenitity

strange whale
#

Well it's the additive identity of polynomials if you want

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Just say zero polynomial there's less ways to be misunderstood

sullen scarab
#

oh

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i see

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now i got it

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thanks mate @strange whale

#

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topaz sinewBOT
#
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potent crow
topaz sinewBOT
potent crow
#

How does one even start?

wispy pier
#

Then you do 2i, that is add the two integrals

topaz sinewBOT
#

@potent crow Has your question been resolved?

potent crow
#

got it

#

ty

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manic yew
#

$a^2 +4a + b^2 -6b +13 = 0$ find a,b where they both real number

manic yew
#

is this about 2 diffrent (a+b)^2

sinful flint
#

does it need to be equal to anything?

manic yew
#

sorry yes let me edit

thorny flameBOT
#

Simon James B

sweet shard
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Complete the square in both a and b

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It'll be an ellipse in a, b

manic yew
thorny flameBOT
#

Simon James B

wispy gulch
sweet shard
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Oh degenerate ellipse

manic yew
#

what is ellipse

sinful flint
#

stretched circle

manic yew
#

this is algebra tho 😦

manic yew
wispy gulch
#

it is correct

manic yew
#

$(a+2)^2 + (b -3)^2 = -13$ now?

thorny flameBOT
#

Simon James B

wispy gulch
limber sphinx
#

it's 0 instead of -13

manic yew
#

$(a+2)^2 + (b-3)^2 = 0$

thorny flameBOT
#

Simon James B

manic yew
#

how do we find a, b from here

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do we use sqrt(x)^2 = |x|

wispy gulch
#

minimum value of a square is 0, so both terms must be 0

manic yew
#

i am not following

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what ?

wispy gulch
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what is the minimum possible value of a square?

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like $x^2$

thorny flameBOT
#

ЯεтιяεĐ

manic yew
#

0?

wispy gulch
#

ye

manic yew
#

0^2 would be still 0

wispy gulch
#

so if a square + another square = 0

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what does it imply

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like $ a^2 + b^2 $

manic yew
#

they are both 0?

wispy gulch
#

yea

manic yew
#

right so now we divide it in 2 different equations?

wispy gulch
#

yeah

manic yew
#

$(a+2)^2 = 0$

thorny flameBOT
#

Simon James B

wispy gulch
#

yes

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so whats the value of a

manic yew
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uhm do we first get rid of the ^2 ?

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like $a+b = sqrt 0$

thorny flameBOT
#

Simon James B

wispy gulch
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ye sqrt of 0 is 0

manic yew
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a+2

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$(a+2)^2 = 0 => a+2 = 0 => a = -2$

thorny flameBOT
#

Simon James B

wispy gulch
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yeah

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similarly for the other

manic yew
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$(b-3)^2 = 0 => b-3 = 0 => b = 3$

thorny flameBOT
#

Simon James B

manic yew
#

Answer is (-2;3) for a,b

wispy gulch
#

yea

manic yew
#

this was actually kinda easy

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it felt so much harder at first

wispy gulch
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so conclusion, if sum of squares =0, then all of terms must be equal to 0

manic yew
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right?

wispy gulch
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one of them or both of them

manic yew
#

yea

#

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topaz sinewBOT
#
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faint bay
#

I have shown by this condition is necessary but I am not sure how to show it is not sufficient. Currently, I am trying to show rxt1 = a1xt1 ==> t2.(rxt1) = t2.(a1xt1) but t2.(rxt1) = t2.(a1xt1) =/=> rxt1 = a1xt1 but am getting stuck with that.

gilded plume
#

let us think of this graphically

loud oasis
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if it's not sufficient then it would suffice to give a counterexample

gilded plume
#

so let us think about what the dot product means

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the dot product is 0 when the two vectors are perpendicular to each other right?

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and, the cross product of two vectors represents a third vector which is perpendicular to the plane decided by the two vectors right?

faint bay
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ye

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oh i think i get it?

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maybe if a1 - a2 parallel to t1 or t2?

gilded plume
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so, this condition is equivalent to saying that the vector between the two points lies in the plane defined by both unit vectors

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so a1-a2 lines in the plane defined by t1 or t2

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it doesn't have to be "parallel" to one of them

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essentially, it can be a linear combination of t1 and t2

faint bay
#

sorry could u explain that a bit more?

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why would that disqualify it from being intersection

gilded plume
#

okay, so based on the dot product and cross product ideas, we have that this vector between the two points is perpendicular to this vector defined by the cross product right?

faint bay
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ye

gilded plume
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and that vector defined by the cross product

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is the vector perpendicular to the original unit vectors right?

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so if its any vertex "perpendicular" to those perpendicular vectors

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then, it must lie in the plane defined by the original 2 unit vectors

faint bay
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i understand that

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so a1 - a2 must lie on plane defiend by pt1 + qt2 where p and q are scalar

gilded plume
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yes

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so they will always intersect with the exception of one case.

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the thing is, this plane which i called the cross product isn't always well-defined

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namely, suppose that $t_1$ and $t_2$ are equal to each other

thorny flameBOT
#

Arnavutköy

faint bay
#

ohhh ok

gilded plume
#

ok i gtg now, think you got it now

faint bay
#

thanks for helping

topaz sinewBOT
#

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topaz sinewBOT
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sinful flint
#

!status

topaz sinewBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
sinful flint
#

....

#

stop deleting your messages

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marble zealot
#

I'm a bit fuzzy with this question: personally I believe it's B but I'm not certain

marble zealot
#

I think it's B because of the fact that x + 1 and x - 1 are not divisible in the original polynomials, so the product must be something like x² - 1 and the -1 stays non divisible but not the x²

sinful flint
#

!show

topaz sinewBOT
#

Show your work, and if possible, explain where you are stuck.

marble zealot
#

and that the rest of the function stays divisble because they are just a product that keep their even coefficients

marble zealot
#

my reasoning process is above

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I just don't really know a correct approach to this problem

golden blade
#

f mod x²+1 = x+1
g mod x²+1 = x-1
so
fg mod x²+1 = ?

marble zealot
#

dont know what 'mod' notation is

golden blade
#

modulo

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but then you prob dont modular arithmetic

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a mod m = b means a/m leaves remainder b

marble zealot
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okay

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I understand that

golden blade
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basically you could multiply both equations

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what would you get on the right side

marble zealot
#

so x+1 times x-1 ?

golden blade
#

ya

marble zealot
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x²-1

golden blade
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fg mod x²+1 = x²-1

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it means now, if you divided x²-1 by x²+1 what remainder would you get

marble zealot
#

1

golden blade
#

No

marble zealot
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wait no

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0

golden blade
#

Remainder not result

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Yes 0 No, see: (x²-1)/(x²+1) = (x²-1+2-2)/(x²+1) = (x²+1-2)/(x²+1) = 1 + (-2)/(x²+1) so -2

marble zealot
#

okay

golden blade
#

meaning x²-1 = -2 mod x²+1

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so fg should have -2 as remainder

golden blade
marble zealot
#

ah like that

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so congruent as in their remainders are the same

golden blade
#

yes

marble zealot
#

okay

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What do you mean?

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yeah

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or wouldnt it be like (x²+1)(...)+x+1 for f ?

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and (x²+1)(...)+x-1 for g ?

potent crow
#

yes

opal vault
#

so f(x) = (x^2+1)h(x) + x+1

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g(x) = (x^2+1)l(x)+x-1

potent crow
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f(x)g(x) = ...

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you can do it from there

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unless not

marble zealot
#

Im not certain if there are more rules or not governing this modular arithmetic

opal vault
#

which means f(x)g(x) = ||(x^2+1)[(x^2+1)h(x)l(x) + (x+1)l(x) + (x-1)h(x)] + (x+1)(x-1)|| = ||(x^2+1)[(x^2+1)h(x)l(x) + (x+1)l(x) + (x-1)h(x)+1] -2||

#

spoilers, try it for yourself first

golden blade
#

but the other approach should work still

marble zealot
#

okay thank you for trying to help i appreciate it

opal vault
#

yeah the thing they were trying to do:

#

f mod x²+1 = x+1
g mod x²+1 = x-1
so
fg mod x²+1 = ||(x+1)(x-1) mod x^2+1 = x^2-1 mod x^2+1 = -2||

golden blade
#

yea... RoshiFacepalm

marble zealot
#

okay I'm just reading all the info

golden blade
marble zealot
marble zealot
marble zealot
potent crow
#

np

golden blade
marble zealot
#

we're all living for the first time, no stress

golden blade
#

i edited it now above to make sense!

topaz sinewBOT
#

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wet sun
#

For part (d), I dont quite understand how there can be infinite functions g which satisfy it

mild hearth
#

for x < 0, g could do absolutely anything

wet sun
#

ohhh i see

#

So can I think I prove by cases where f is either even or odd, and then define g piecewise in each case?

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in a way which makes it equal to f(x)

grave pecan
#

i mean its more just that, since f(-x) = f(x), we can create a composite function where -x and x output the same inner function for g to compute

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and thats |x|

vernal matrix
grave pecan
#

^

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i would let f(x) be some arbitrary function

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then define g in terms of f

wet sun
#

oh lol i didnt see the part where it said every even function

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this makes more sense now

#

So define g(x) to be equal to f(x) if x>=0, and then g(x) for x<0 can be anything. Is it just sufficient to state that in the proof, and then say this means we can construct infinite functions g(x) which satisfy those constraints?

grave pecan
#

for some arbitrary even function f, let g = f for x >= 0

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then, g(|x|) = f(x) since g(|-x|) = g(|x|) = g(x)

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so g(|x|) is even

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and describes f

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and since we let f be arbitrary, theres infinite amount of g

wet sun
#

That makes sense, thanks for the help

#

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#
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short trail
topaz sinewBOT
short trail
#

What's the best approach in solving this?

rotund valley
#

Graphing in my opinion

short trail
#

Last one you just split them into two intervals

rotund valley
#

It is a linear function with absolute value function

#

So the graph looks like a polygon

#

Especially the polygons is a union of some triangles

ivory sorrel
# short trail

Try determining where the defn. of the function changes

short trail
rotund valley
#

And you can easily get the area of that polygon

short trail
#

That's amazing

#

Can it also give the intervals and functions?

topaz sinewBOT
#

@short trail Has your question been resolved?

short trail
#

Usually you do something like this to determine what you do now

short trail
# rotund valley

Oh now I understand, I can make them easily after having made the functions

short trail
#

I got it thank you ❤️

#

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night abyss
#

What are the condition for a strictly convex function to have a minimum.

grave pecan
prisma mesa
#

is the func defined on all of R?

#

If it's defined on a compact set, then it surely does have a minimum

night abyss
#

What if it is defined on a convex set?

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a convex set does not imply compact

prisma mesa
#

Are we talking about R only or R^n?

night abyss
#

R^n

#

i know what a minimum implies, but i dont know the conditions for the minimum to actually exist on a convex set

grave pecan
#

Pretty sure the minimum part implies that the convex function is compact

#

Or rather that the convex set would need to be compact in order to have a minimum

grave pecan
prisma mesa
#

consider x^2 on (-1, 1)

grave pecan
#

So it might just be that the convex set must be bounded

prisma mesa
#

it doesnt have to be bounded

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in R, the limits have to be -inf and +inf though (if unbounded)

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at least that's what my intuitition suggests

grave pecan
#

Hm

#

Is it really just that there exists a point on the convex set where the derivative is 0?

prisma mesa
#

thats certainly a sufficient condition

grave pecan
#

Well only if the convex set is unbounded

#

If its bounded it could be at either the bounds or the 0 derivative point

prisma mesa
#

oh, it doesnt

#

well

#

it's probably quite difficult to characterize the exact conditions

grave pecan
#

I think its just an inclusive or here

#

It could be 0 derivative or compact or both

prisma mesa
#

we can create many sufficient conditions (defined on compact set, 0 gradient somewhere...)

grave pecan
#

So like x^2 on [-1,1] is compact and still has its min at 0

prisma mesa
#

but creating a neccessary and sufficient condition is harder

prisma mesa
#

but it's still not necessary

#

x^2 on [1, 2) isnt defined on compact set, doesnt have 0 derivative but has a minimum

grave pecan
#

Agh

#

What's the necessary condition then

#

Hmm

prisma mesa
grave pecan
#

True

#

Well isn't that necessary for convex

prisma mesa
grave pecan
#

Wait no nvm

prisma mesa
#

is it not?

grave pecan
#

I mean for x^2, lim to -inf is inf

prisma mesa
#

oh

#

im idiiot

#

i meant +inf and +inf

grave pecan
#

Nah ur good

prisma mesa
#

now its correct

grave pecan
#

Yeah there we go

prisma mesa
#

and that's sufiicient and necessary. Only for one tiny class of functions though...

grave pecan
#

I think the necessary conditions are situational

#

And depends on if the set in an interval is monotonic or not

prisma mesa
#

yeah, I dont think there is a nice way to characterize the conditions for all domains at once

grave pecan
#

But we know that if the set is monotonic on an interval regardless of compactness, then the minimum will occur at a boundary

#

If it isn't monotonic then it occurs at the 0 derivative

prisma mesa
#

do you mean function?

#

that's a property of functions R -> R

grave pecan
#

I guess that's the functional case

#

Well for functions R->R only

#

Not sure how to consider it for other sets though

topaz sinewBOT
#

@night abyss Has your question been resolved?

topaz sinewBOT
#
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midnight fractal
#

Need help

topaz sinewBOT
grave pecan
thorny flameBOT
#

hiidostuff

midnight fractal
#

yes

grave pecan
#

The only way that x1 and x2 can be opposite is if -b is 0

midnight fractal
#

the delta

grave pecan
#

Do u see why?

midnight fractal
#

oh

#

a(c) < 0

#

got it

grave pecan
midnight fractal
#

thank you

grave pecan
#

But where trying to solve for m, which is in the b term

#

We know b must be 0

midnight fractal
#

oh ok

grave pecan
#

So 2(m-1) = 0

grave pecan
midnight fractal
grave pecan
#

Alr awesome

topaz sinewBOT
#

@midnight fractal Has your question been resolved?

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prime bane
#

i dont understand the part where he does substitution. can someone explain what he does?

vernal shard
prime bane
#

no, you have a formula for that?

#

its the first problem im attempting fyi

#

is it this maybe?

vernal shard
#

With +Z up:
x = rho * sin(phi) * cos(theta)
y = rho * cos(phi) * cos(theta)
z = rho * cos(theta)

Where:

  • phi is the azimuthal angle, angle on xy plane measured from +X axis (think unit circle)
  • theta is the polar angle, angle measured from the +Z axis going down the sphere
#

You simply sub these into the integrand

prime bane
vernal shard
#

You mean the bounds?

prime bane
#

so he subs out u = cosφ i dont understand why and why (ρ^2 sin φ) dρ dφ dθ. p^2 * sinφ are included there

#

ill highlight it for you

vernal shard
#

rho^2 sin(phi) is the Jacobian of the transformation to spherical coordinates

vernal shard
prime bane
#

ah okay.

#

i dont really understand how to set up the jacobian for tripple integrals. it differs from double integrals.

vernal shard
#

Just extended by one dimension

prime bane
#

so in double integrals they usually present values in such maners and you can easily just substitute them but in triple integrals i dont know what values im supposed to take.

topaz sinewBOT
#

@prime bane Has your question been resolved?

prime bane
#

<@&286206848099549185>

prime bane
#

.close

topaz sinewBOT
#
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topaz sinewBOT
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wispy burrow
#

I don't remember how to use integrating factor

wispy burrow
timber crystal
wispy burrow
#

I don't understand what to do

timber crystal
wraith patrol
#

whats the original ode

thorny flameBOT
#

AkitoLite

timber crystal
#

Too lazy to write fractions

wispy burrow
wraith patrol
#

dq/dt + 2q = 0?

wispy burrow
#

Yeah

wraith patrol
#

suspiciously simple

wispy burrow
#

I'm missing the t which confuses me

timber crystal
#

I.F is only used when the equation is in the form $\frac{dy}{dx}+P(y)=Q(x)$

thorny flameBOT
#

AkitoLite

timber crystal
#

There's no Q(x) ie no x

wraith patrol
wispy burrow
wraith patrol
#

you can just int a constant anyways

timber crystal
wispy burrow
#

What

thorny flameBOT
#

AkitoLite

timber crystal
#

I forgot to go next line mb

wispy burrow
#

Oh okay

timber crystal
#

I guess $\frac{1}{q}dq=-2dt$ would be more familiar notation if you're not used to it

thorny flameBOT
#

AkitoLite

wispy burrow
#

No no dw I get it

#

(Or I can't really say that, but I can read it)

#

Do I still need to add the ln(|q|)?

wraith patrol
#

always

neon iron
#

yes

wraith patrol
#

yo rhs should be in t not in q

wispy burrow
#

But there's a - there already

wraith patrol
#

its not conditoinal its literally a int rule

neon iron
#

that's beside the point

wraith patrol
#

to have ||

wispy burrow
#

Okay

#

So this is what I need to have?

#

Vut why was it okay earlier?

wraith patrol
#

rhs is in t

neon iron
#

also you have a mistake

wispy burrow
#

In previous questiond

wraith patrol
#

rhs please make it in terms of t

wispy burrow
#

Idk what rhs is

wraith patrol
#

right hand side

neon iron
#

It's -2t + C

wispy burrow
#

Ah ofc

#

Sorry

neon iron
#

also drop that ± sign

wraith patrol
wispy burrow
wraith patrol
#

+- comes later

#

+- comes after you tackled that || away

wispy burrow
wraith patrol
#

like what

wispy burrow
wispy burrow
timber crystal
wispy burrow
#

In ODE

neon iron
timber crystal
#

I didn't learn it either in early hs

neon iron
#

but it is a rule

wispy burrow
#

I'm in uni 😭

neon iron
wispy burrow
#

Yeah

wraith patrol
#

if you dont do it youre neglecting the lnx where x<0

timber crystal
neon iron
#

Yeah, they learn stuff very early in the states

wraith patrol
#

thats half the number line youre messing up

timber crystal
#

you def wanna put the modulus

timber crystal
#

Put the modulus and ask your prof about it

#

Say you saw it online or something

wraith patrol
wispy burrow
wraith patrol
#

who said that

wispy burrow
#

ln

timber crystal
wraith patrol
#

ln cant but x can

#

where if x did then ln fails

wispy burrow
#

Okay

wraith patrol
#

lnx failing doesnt stop x from reaching -

wispy burrow
#

True

#

Ia this it then?

#

Oop

wraith patrol
#

replace Ae by B ig

timber crystal
#

technically Ae isnt wrong

#

🦆

wraith patrol
#

anyways my c is much cleaner

wispy burrow
#

I don't want my final answer to have B or c_2

#

When there's no A nor c_1

#

It doesn't look clean

#

Imo

wraith patrol
#

yeah you replaced e^c with A

#

thats fine

wispy burrow
#

(But I do prefere c_1, c_2, c_3,...)

#

I'm just sucking up to my teachers

wraith patrol
#

idrc

wispy burrow
#

But thanks again y'all

wraith patrol
#

::shrug

wispy burrow
#

I'm just

#

Like

#

Idk

#

Weird

#

But thanks y'all

#

Again

#

I will be back 🥲

wraith patrol
#

fourth ika thread incoming

wispy burrow
#

Lol

#

.close

topaz sinewBOT
#
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#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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thorny flameBOT
#

brandon

opal vault
#

Yes

smoky sparrow
#

-1 congruent to 1 mod 2

opal vault
#

-x ≡ x (mod 2) as 2x ≡ 0 (mod 2)

smoky sparrow
#

so -1 * a congruent to 1 * a

opal vault
#

So since |x| = x or -x, |x| ≡ x mod 2

#

You've just shown the correct way to say that

thorny flameBOT
#

brandon

opal vault
#

Sure

#

But you can also stick to (0-x1) + (x1-x2) + ...

thorny flameBOT
#

brandon

opal vault
#

Sure you can do that

opal vault
#

-x1 and x1 cancel, so do -x2+x2, etc...

thorny flameBOT
#

brandon

opal vault
#

0 = 2 • 0

#

It's also the mod class of even integers

#

You do you

#

But if I find something is ≡ 0 mod 2 then that's kinda the definition of even integers

#

Like, a ≡ b mod n iff n|(a-b)

topaz sinewBOT
#

@next crag Has your question been resolved?

#
Channel closed

Closed by @next crag

Use .reopen if this was a mistake.

#
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Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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serene dome
#

im strugglign to understand composite functiosn when theres a function and a set of coordinates

serene dome
#

i know how to do g rond f

#

but f rond g i am lost]

#

g rond f i do f(0) = 1
so g(1) = 2(1) + 1

#

but f rond g

#

clueless

restive inlet
#

the same way

#

plug your value into g,
then use that result in f

serene dome
#

im confused

#

can yoiu give me a showcase with the first set of coordinates

#

and ill do the rest

restive inlet
#

what exactly are you being asked to evaluate

serene dome
#

f rond g

restive inlet
#

are you being asked to evaluate that at a specific value or something else

serene dome
#

nope

#

just find all values of f rond g

restive inlet
#

ok.

serene dome
#

and im assuming theres gonna be 4 since theres 4 coordinates

#

and f(x) is a infinite functinon

restive inlet
#

first you'd want to consider the domain

serene dome
#

the domaine is gonna be my result from f no?

#

i already have all my y values being the values from g(x) for my rangfe

restive inlet
#

you want the values of x where g(x) will be each input of f

serene dome
#

how do ig et those

restive inlet
#

solve g(x) = input of f

serene dome
#

what is input of f

restive inlet
#

the first value in each ordered pair

serene dome
#

so

#

g(0) = 2(0) + 1

#

or g(0) = 2(1) + 1

restive inlet
#

the first one, but that's not what i'd start with

serene dome
#

what would you start with

restive inlet
#

consider the first ordered pair

#

(0,1)

serene dome
#

yes

restive inlet
#

you want g(x) = that first value

#

i.e. solve g(x) = 2x + 1 = 0

serene dome
#

so im just working backwords compared to g rond f?

restive inlet
#

yes

serene dome
#

so the summary of this is

#

i take my equation

#

and set it equal to all x values of my coordiantes?

restive inlet
#

yes

serene dome
#

2x+1 = 0

#

2x+ 1 = 1

#

=2

#

=3

restive inlet
#

yes

serene dome
#

whats teh logic behind it

#

i get the logic behind everything else but this

restive inlet
#

f(g(x))

serene dome
#

wait can we go back a step

restive inlet
#

g(x) is the input of f here

serene dome
#

i just want to verify my logic

#

whenever i have something rond coordinates

#

lets say i wanna do my first one

#

i take my coordiante

#

g(f(x)

#

g(f(0)

#

f(0) = 1

#

so g(1)

#

i substitute my x value for my y value

#

whenever its a coordinate on the right side of the rond

#

and input is

#

g(input) = output?

restive inlet
#

yeh

serene dome
#

with input being x and output being y

#

thank you

#

alright back to the l;ogic

#

why am i setting it = to 0 and not 1?

#

if i typically take the output and not the input

#

(output being y input beign x)

restive inlet
#

f(g(x))
g(x) is the input of f here
you want that to be either 0,1,2,3

#

otherwise it'd be undefined

serene dome
#

wait

#

ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

#

f(g(x)

#

g(x) = 2x+1

#

so its really f(2x+1)

restive inlet
#

yes

serene dome
#

and as thats my input

#

i must set it equal to another input to find the corresponding output

restive inlet
#

yes

serene dome
#

because i cant set the input equal to an output

#

as it will not be equal

#

OHHHHHHHHHHHHHHHHHHHHH

#

thank you

#

tyvm @restive inlet

#

.close

topaz sinewBOT
#
Channel closed

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topaz sinewBOT
#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

sudden marsh
#

Kind of last resort to ask for help here, but I have been stuck on this for a while since I don't even know where to start and my girl doesn't seem to want to help me on it..

"Arnaud throws a stone into a well. After 5 seconds, he hears the sound of the stone in the water. How deep is the well?"

I've asked ChatGPT but I don't want to just copy it without understanding what I'm writing..

topaz sinewBOT
sudden marsh
#

1

mystic jay
#

there are teo things to consider here

#

first its how much times it takes for the stone to hit the water

vestal totem
#

we have a shreya

#

rare to say indian names here

mystic jay
#

shreyan

vestal totem
#

oh shreyan is one ive never heard before

#

cool name

mystic jay
#

thanks

vestal totem
mystic jay
sudden marsh
mystic jay
#

do you know how to find average velocity? (given constant acceleration) ?

vestal totem
#

we have a nice equation of $S_y=u_yt+\frac12 a_yt^2\$ which you dont need to know the derivation for, just know that $S_y$ is distance along y axis, $u_y$ is initial velocity, along y axis, $a_y$ is acceleration along y axis, and $t$ is time

thorny flameBOT
vestal totem
#

i know shreyan

sudden marsh
mystic jay
#

ok

#

so basically

#

do you agree that if acceleration is contant

#

average velocity

#

will be (intial velocity + final velocity)/2 ?

sudden marsh
#

Yeah, makes sense so far

mystic jay
#

here intial velocity is 0

#

and final velocity is therefore just

#

accelration * time

#

right?

sudden marsh
#

And we have to find that time, right ?

mystic jay
#

yes

#

so

#

mean velocity = at/2 where a is accelration

#

and t is time

#

multipkying this by time

#

we get

#

distance = at^2/2 right?

sudden marsh
vestal totem
#

\begin{align*} u_{avg}&=\frac{u_1+u_0}{2} \ \implies u_{avg}&=\frac{u_0 + a \cdot t +u_0}{2} \end{align*} etc

thorny flameBOT
vestal totem
#

(i got tired of latexing and he got it anyway)

mystic jay
#

we usually use the symbol s for displacement

#

S = 1/2 a t^2

#

now

#

in this case i think it is likely we will have to facrir in the speed of sound

sudden marsh
#

Which is 340m/s

mystic jay
#

yes

#

so

#

we have

#

root(2S/a) + S/340 = 5 secons

#

right?

#

now substitute

#

a= accleartion of gravity = 9.8 or 10

#

so substitue that

#

and you have an equation

#

that you can solve to find the value of S

sudden marsh
# mystic jay right?

Yeah, so far it makes sense, and I'm pretty sure it's what GPT explained poorly

mystic jay
#

now this part is calculation intensive

#

if you are allowed to use calulcator you should do this

#

but if you are not allowed

#

ig thwy would mean neglect the speed of sound

mystic jay
sudden marsh
mystic jay
#

oh

#

so

#

now

#

take x = root(S)

#

you get a quadratic in terms of x, right?

sudden marsh
#

Uh ?

mystic jay
#

let us write

#

v = 340

#

so

#

root(2S/a)+S/v = 5

#

and

#

if we take

#

x = root(S)

#

we hget

#

root(2/a)x+x^2/v = 5

#

right?

sudden marsh
mystic jay
#

this is a quadratci that you will need a calculator (or amazing patience and calculative skill) to solve

vestal totem
#

holy shit this is still going?

sudden marsh
#

I'll be right back

mystic jay
#

you are finished tho?

sudden marsh
vestal totem
sudden marsh
mystic jay
#

no

thorny flameBOT
mystic jay
#

you forgot the speed of sounf

vestal totem
#

you're joking right

#

idt they give a damn about the speed of sound in intro kine

mystic jay
vestal totem
#

in formal terms, $\text{speed of sound} = \emph{really fucking big}$

thorny flameBOT
vestal totem
mystic jay
#

around a 1/3

#

1/3rd of second is significant when thinking about 5 secs

vestal totem
#

,calc 1192/125

thorny flameBOT
#

Result:

9.536
mystic jay
#

if the wanted to neglect they would say "see the rock in water"

vestal totem
#

9 minutes

#

hm

mystic jay
#

125/340

#

son 1192/125

vestal totem
#

what?

#

oh ok

#

whoops

#

,calc 125/331

thorny flameBOT
#

Result:

0.37764350453172
mystic jay
#

significant

vestal totem
#

i still dont buy it

mystic jay
#

ehh

vestal totem
#

@sudden marsh do you even know what the speed of sound is

#

have you ever been told what the speed of sound is

mystic jay
vestal totem
#

if he needs to factor it in then hoooboy is not knowing the kinematic equations not a good sign

#

i still feel like you're overcomplicating it for literally no reason

mystic jay
#

1/3 is important on the scale of 5 seconds

vestal totem
#

its important on the scale of like 2 seconds

#

1/3 in 5 seconds is like 1 seconds in 15

#

it's decent margin of error for a stone drop experiment

mystic jay
#

hm

topaz sinewBOT
#

@sudden marsh Has your question been resolved?

sudden marsh
#

I'm back @mystic jay

mystic jay
#

So you know the value of x

#

Ans you can square it to get S, or the depth of the well

sudden marsh
mystic jay
#

You have a quadratic equation on x, right?

sudden marsh
#

Which you sent, no ?

mystic jay
#

Yes

sudden marsh
mystic jay
#

Yes

#

Now you can solve this

#

Right?

#

Also it is possible that they wanted you to neglect the speed if sound.

#

In which case it would be much easier

sudden marsh
#

I just didn't want to type it all out

mystic jay
#

So you know how to solve a quadratic, right?

sudden marsh
#

Wait lemme

#

We assume that a freely falling object travels (in meters) the distance 1/2gt² in t seconds, where g = 9.8 m/s², and that the speed of sound is approximately 340m/s

#

@mystic jay

#

That was the following

mystic jay
#

Yes

#

Ok

#

So

#

Umm I don't know how to explain how to solve a quadratic

vestal totem
#

close your eyes and do $x= \frac{-b \pm \sqrt{b^2-4ac}}{2a}$ lol

thorny flameBOT
sudden marsh
#

What you send me is always confusing mate 😭

vestal totem
#

hey

#

@mystic jay

#

are you still SURE he needs to factor for speed of sound

mystic jay
#

Yes

vestal totem
#

he doesn't know basic algebra mate

mystic jay
#

He told that himself

vestal totem
#

(/nay snassy you're fine)

vestal totem
#

okay

#

okay

#

great

#

good luck

sudden marsh
#

That's the thing

#

Like

#

I had 2 maths teachers which were horrible with me (and I used to love and be good at maths)

#

I'm supposed to know algebra but like :/

mystic jay
#

Uhmm

#

Do you know "completing the square"

sudden marsh
#

Nope

mystic jay
#

(a+b)^2=a^2+2ab+b^2, right?

sudden marsh
#

I'm just like really shit at it

mystic jay
#

So you know completing the square?

sudden marsh
#

I'm just bad at it

mystic jay
#

Ok, so you get how to solve a quadratic?

sudden marsh
#

Learned it this year / last year iirc and it's the two years where I had issues

sudden marsh
mystic jay
#

Dw, imo, just try to derive stuff

sudden marsh
#

😭

waxen flame
#

There's only a small set of rules to remember

#

And the idea that you do the same thing to both sides of the equation

leaden basalt
#

whats goin on

waxen flame
#

Then remembering how to complete the square is just remembering some insight into changing the form of something

mystic jay
#

Imo don't try to remember how to complete the square

#

Just derive it so many times

#

That is becomes common sense

waxen flame
#

In any case for the problem you don't need to solve a quadratic

#

Unless you're doing something where you want to take into account the sound's travel time

sudden marsh
waxen flame
#

And taking that into account here is actually pretty improper

#

Because I'm pretty sure the effects of air resistance are more than that

#

Possibly also the variation in the perceived gravitational acceleration if you're at the equator vs at the poles

timber tulip
#

And starting height

#

Or is that just it

sudden marsh
#

That's pretty much it

sudden marsh
#

Which is just help ig

timber tulip
#

This just seems like a very annoying ap phys question

#

It would make sense if this is like a parabola

#

But like

sudden marsh
waxen flame
sudden marsh
#

In italic

waxen flame
#

What else does the question say

sudden marsh
#

That's it

waxen flame
#

Honestly it's a dumb question because it's introducing the effect of the speed of sound and yet not the effect of air resistance

#

Though I guess if you say the stone is small enough and made out of tungsten maybe

#

But to solve this, you can express distance fallen as a function of itself and then solve for it

#

You know the time spent falling is 5 minus the distance fallen divided by 343 m/s,

sudden marsh
sudden marsh
#

I'm fucking stupid, I'm so sorry..

waxen flame
#

What don't you understand about it

#

You can't just say "I don't get it"; parse out the words and explain exactly what part doesn't make sense or you don't understand

sudden marsh
waxen flame
#

You can write d = something involving d

#

And then solve for d by moving all of the d to one side

sudden marsh
waxen flame
#

It's the distance fallen

sudden marsh
#

Yeah alright I see

topaz sinewBOT
#

@sudden marsh Has your question been resolved?

sudden marsh
waxen flame
#

What in particular can you not do

sudden marsh
waxen flame
#

I didn't say to do that

sudden marsh
#

That's the part I don't get, like how to do it 😭

mortal thunder
sudden marsh
#

But I think we should assume that initial speed is equal to 0

mortal thunder
#

Do you know second equation of motion?

sudden marsh
#

Nope

#

Parts of it are given in the second part of the paragraph

#

(just looked it up)

mortal thunder
#

YES that'll be a big help

#

So now, assuming distance between origin of well and the surface of water to be d, time taken for stone to hit the water level is t. Then according to paragraph, d = ½gt² . Right?

#

Or t = √(2d/g)

#

Now after it hits the water level, the sound happens and starts crawling the same distance d with a uniform speed 340m/s ✓ got it?

#

So time taken for it to cover the distance is t' = d/v = d/340, right?

sudden marsh
#

Okay, I'm starting to get what you mean

mortal thunder
#

And what you're given is that the sum of the two times is 5 seconds

#

That is t + t' = 5s

#

=> √(2d/g) + d/340 = 5

#

Which is an equation in one variable so I'm hoping you can solve it

#

,w √(2x/9.8) + x/340 = 5

waxen flame
#

you can also solve it as x = 9.8 * (5 - x/340)^2 / 2

#

,w solve x = 9.8 * (5 - x/340)^2 / 2

thorny flameBOT
waxen flame
#

this doesn't require you to explicitly solve for time anywhere

sudden marsh
#

Thanks, just gotta write it all down and I should be good ❤️

#

Thanks a lot, and sorry for taking literally ages to understand

topaz sinewBOT
#

@sudden marsh Has your question been resolved?

#
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#
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flint glen
#

expand function into a maclaurin's series using the summation symbol: f(x) = (x-tan(x))cos(x)

flint glen
#

|x| < pi/2

#

here’s what i came up with please check if it’s correct

gilded plume
#

um let me work it out

#

$f(x)=(x-\tan(x))\cos(x)$

thorny flameBOT
#

Arnavutköy

gilded plume
#

$=x\cos(x)-sin(x)$

thorny flameBOT
#

Arnavutköy

gilded plume
#

im assuming we are plugging in maclaurin series at $0$

thorny flameBOT
#

Arnavutköy

gilded plume
#

therefore, it is $\sum_{n=0}^{\infty}\frac{f^{(n)}(0)}{n!}x^n$

thorny flameBOT
#

Arnavutköy

gilded plume
#

let us calculate $f^{(n)}(0)$

thorny flameBOT
#

Arnavutköy

torpid shard
gilded plume
#

$f'(x)=-x\sin(x)+\cos(x)-\cos(x)=-x\sin(x)$

thorny flameBOT
#

Arnavutköy

agile harness
#

just use the macularin series for cos and sin

#

don’t try differentiating infinitely

gilded plume
agile harness
#

multiply the cos one by x

#

and subtract the sin one

flint glen
torpid shard
agile harness
gilded plume
thorny flameBOT
#

Arnavutköy

gilded plume
#

this is what you have

flint glen
agile harness
flint glen
#

look at the photo ive attached

agile harness
#

way too messy

#

and long

#

it’s best to go through it again

gilded plume
#

i read it up to the line f(x)=something

agile harness
#

and verify that you’ve done it correctly

gilded plume
#

and that line is right

agile harness
#

i saw crossed out things and said yea no

gilded plume
gilded plume
#

i believe your coefficient of $\frac{1}{(2n-1)!}$ is wrong

thorny flameBOT
#

Arnavutköy

flint glen
#

i could try to latex it if my handwriting is a big problem

gilded plume
# gilded plume

i believe the coefficient should be $(-1)^{n-1}\frac{1}{(2n-2)!}+(-1)^n\frac{1}{(2n-1)!}$

thorny flameBOT
#

Arnavutköy

gilded plume
#

okay im reading yours

gilded plume
#

at least the bottom answer is right

flint glen
#

okay thank you

#

❤️

#

.close

topaz sinewBOT
#
Channel closed

Closed by @flint glen

Use .reopen if this was a mistake.

topaz sinewBOT
#
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