#help-26
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a,b,c?
With 3 roots
Not sure what you're looking for
no i mean
the ans is right
even satisfy the options of the ques
but now i want to know why the 2 degree quad have 3 solutions?
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I mean you checked yourself that the polynomial has 3 roots, what are you exactly asking ?
no like my ques was how possible like mathmatically(even though that was mathmatically also) but the equation will be 2 degree and the 2 degree will almost posses 2 roots how three
like for me
it make sence
and not at the same time
Well there's only one possibility
Zero everywhere is that possibility
when the equation is an identity
So actually "exactly 3 roots" would also be incorrect
Well it screwed up then
and the funny thing is that
it is not a standard book
which solution
is easily aviable in
in internet
i have the pdf where there are solution for this book problem
but even in that the author has just put the option the solution
lmao
yeah mean that
D is correct that's what i've been saying tho
The zero polynomial has more than 3 roots
see the wrong option
must kill myself
so its the idenitity right then?
so it must have infinte solutions
?
When you say identity i think f(x)=x
You're the one saying identity
listen
I mean f(x)=0
listen
i know that when this type of thing happen when the degree is less but the roots are more than the degree it is usally an identity
that's why i conculed its an idenitity
Well it's the additive identity of polynomials if you want
Just say zero polynomial there's less ways to be misunderstood
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How does one even start?
kings rule
Then you do 2i, that is add the two integrals
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$a^2 +4a + b^2 -6b +13 = 0$ find a,b where they both real number
is this about 2 diffrent (a+b)^2
does it need to be equal to anything?
sorry yes let me edit
Simon James B
$a^2 + 4a + 4 -4 + b^2 -6b +9 -9 + 13 = 0$? is this right
Simon James B
point circle
Oh degenerate ellipse
what is ellipse
stretched circle
this is algebra tho 😦
so is this right or not
it is correct
$(a+2)^2 + (b -3)^2 = -13$ now?
Simon James B
it's 0 instead of -13
$(a+2)^2 + (b-3)^2 = 0$
Simon James B
minimum value of a square is 0, so both terms must be 0
ЯεтιяεĐ
0?
ye
0^2 would be still 0
they are both 0?
yea
right so now we divide it in 2 different equations?
yeah
$(a+2)^2 = 0$
Simon James B
Simon James B
ye sqrt of 0 is 0
Simon James B
$(b-3)^2 = 0 => b-3 = 0 => b = 3$
Simon James B
Answer is (-2;3) for a,b
yea
so conclusion, if sum of squares =0, then all of terms must be equal to 0
and if we have ab=0 and one of them is 0
right?
one of them or both of them
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I have shown by this condition is necessary but I am not sure how to show it is not sufficient. Currently, I am trying to show rxt1 = a1xt1 ==> t2.(rxt1) = t2.(a1xt1) but t2.(rxt1) = t2.(a1xt1) =/=> rxt1 = a1xt1 but am getting stuck with that.
let us think of this graphically
if it's not sufficient then it would suffice to give a counterexample
so let us think about what the dot product means
the dot product is 0 when the two vectors are perpendicular to each other right?
and, the cross product of two vectors represents a third vector which is perpendicular to the plane decided by the two vectors right?
so, this condition is equivalent to saying that the vector between the two points lies in the plane defined by both unit vectors
so a1-a2 lines in the plane defined by t1 or t2
it doesn't have to be "parallel" to one of them
essentially, it can be a linear combination of t1 and t2
sorry could u explain that a bit more?
why would that disqualify it from being intersection
okay, so based on the dot product and cross product ideas, we have that this vector between the two points is perpendicular to this vector defined by the cross product right?
ye
and that vector defined by the cross product
is the vector perpendicular to the original unit vectors right?
so if its any vertex "perpendicular" to those perpendicular vectors
then, it must lie in the plane defined by the original 2 unit vectors
i understand that
so a1 - a2 must lie on plane defiend by pt1 + qt2 where p and q are scalar
yes
so they will always intersect with the exception of one case.
the thing is, this plane which i called the cross product isn't always well-defined
namely, suppose that $t_1$ and $t_2$ are equal to each other
Arnavutköy
ohhh ok
ok i gtg now, think you got it now
thanks for helping
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I'm a bit fuzzy with this question: personally I believe it's B but I'm not certain
I think it's B because of the fact that x + 1 and x - 1 are not divisible in the original polynomials, so the product must be something like x² - 1 and the -1 stays non divisible but not the x²
!show
Show your work, and if possible, explain where you are stuck.
and that the rest of the function stays divisble because they are just a product that keep their even coefficients
I don't really have a method
my reasoning process is above
I just don't really know a correct approach to this problem
f mod x²+1 = x+1
g mod x²+1 = x-1
so
fg mod x²+1 = ?
dont know what 'mod' notation is
modulo
but then you prob dont modular arithmetic
a mod m = b means a/m leaves remainder b
so x+1 times x-1 ?
ya
x²-1
fg mod x²+1 = x²-1
it means now, if you divided x²-1 by x²+1 what remainder would you get
1
No
Remainder not result
Yes 0 No, see: (x²-1)/(x²+1) = (x²-1+2-2)/(x²+1) = (x²+1-2)/(x²+1) = 1 + (-2)/(x²+1) so -2
okay
Basically whether you have (x²-1)/(x²+1) or -2/(x²+1) they both have the same remainder -2
yes
okay
What do you mean?
yeah
or wouldnt it be like (x²+1)(...)+x+1 for f ?
and (x²+1)(...)+x-1 for g ?
Im not certain if there are more rules or not governing this modular arithmetic
which means f(x)g(x) = ||(x^2+1)[(x^2+1)h(x)l(x) + (x+1)l(x) + (x-1)h(x)] + (x+1)(x-1)|| = ||(x^2+1)[(x^2+1)h(x)l(x) + (x+1)l(x) + (x-1)h(x)+1] -2||
spoilers, try it for yourself first
just forget it fucked up lol
but the other approach should work still
okay thank you for trying to help i appreciate it
yeah the thing they were trying to do:
f mod x²+1 = x+1
g mod x²+1 = x-1
so
fg mod x²+1 = ||(x+1)(x-1) mod x^2+1 = x^2-1 mod x^2+1 = -2||
yea... 
okay I'm just reading all the info

it's fine, I immensely appreciate anyone who has the will to help a total stranger with their math problem lol
also thanks to you for the help, I'm still just doing the multiplication with the first answer
that this person did, also thanks for the help
np
what bothers me is that you trusted me blindly and i didn't notice we were calculating the right remainder for the wrong number lol
we're all living for the first time, no stress
i edited it now above to make sense!
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For part (d), I dont quite understand how there can be infinite functions g which satisfy it
intuitively, g(|x|) only cares about the values g takes for non-negative x
for x < 0, g could do absolutely anything
ohhh i see
So can I think I prove by cases where f is either even or odd, and then define g piecewise in each case?
in a way which makes it equal to f(x)
i mean its more just that, since f(-x) = f(x), we can create a composite function where -x and x output the same inner function for g to compute
and thats |x|
(for part (d), you are to assume f is even)
oh lol i didnt see the part where it said every even function
this makes more sense now
So define g(x) to be equal to f(x) if x>=0, and then g(x) for x<0 can be anything. Is it just sufficient to state that in the proof, and then say this means we can construct infinite functions g(x) which satisfy those constraints?
yeah exactly
for some arbitrary even function f, let g = f for x >= 0
then, g(|x|) = f(x) since g(|-x|) = g(|x|) = g(x)
so g(|x|) is even
and describes f
and since we let f be arbitrary, theres infinite amount of g
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What's the best approach in solving this?
Graphing in my opinion
Last one you just split them into two intervals
It is a linear function with absolute value function
So the graph looks like a polygon
Especially the polygons is a union of some triangles
Try determining where the defn. of the function changes
In theory there should be 8 definitions, some being invalid?
@short trail Has your question been resolved?
Is this so far correct?
Usually you do something like this to determine what you do now
Oh now I understand, I can make them easily after having made the functions
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What are the condition for a strictly convex function to have a minimum.
Pretty sure it's just derivative is 0 and changes from decreasing to increasing
is the func defined on all of R?
If it's defined on a compact set, then it surely does have a minimum
Are we talking about R only or R^n?
R^n
i know what a minimum implies, but i dont know the conditions for the minimum to actually exist on a convex set
Pretty sure the minimum part implies that the convex function is compact
Or rather that the convex set would need to be compact in order to have a minimum
idts
Why not?
consider x^2 on (-1, 1)
Oh yeah I guess if it's just open bounds
So it might just be that the convex set must be bounded
x^2 on (-inf, inf)
it doesnt have to be bounded
in R, the limits have to be -inf and +inf though (if unbounded)
at least that's what my intuitition suggests
Hm
Is it really just that there exists a point on the convex set where the derivative is 0?
thats certainly a sufficient condition
Well only if the convex set is unbounded
If its bounded it could be at either the bounds or the 0 derivative point
if its bounded, then it must be either the 0 derivative point or it must be compact
oh, it doesnt
well
it's probably quite difficult to characterize the exact conditions
we can create many sufficient conditions (defined on compact set, 0 gradient somewhere...)
So like x^2 on [-1,1] is compact and still has its min at 0
but creating a neccessary and sufficient condition is harder
yeah, sure
but it's still not necessary
x^2 on [1, 2) isnt defined on compact set, doesnt have 0 derivative but has a minimum
specifically in case of R on (both side) unbounded domain, another sufficient condition is that the limits to -inf and +inf are +inf and +inf respectively
this is also necessary for functions R -> R
Wait no nvm
is it not?
I mean for x^2, lim to -inf is inf
Nah ur good
now its correct
Yeah there we go
and that's sufiicient and necessary. Only for one tiny class of functions though...
I think the necessary conditions are situational
And depends on if the set in an interval is monotonic or not
yeah, I dont think there is a nice way to characterize the conditions for all domains at once
There's just too many ways things could happen
But we know that if the set is monotonic on an interval regardless of compactness, then the minimum will occur at a boundary
If it isn't monotonic then it occurs at the 0 derivative
Yes sorry
I guess that's the functional case
Well for functions R->R only
Not sure how to consider it for other sets though
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Need help
Remember that the roots are $\frac{-b \pm \sqrt{b^2 - 4ac}}{2a}$
hiidostuff
yes
The only way that x1 and x2 can be opposite is if -b is 0
the delta
Do u see why?
We alr know it is
thank you
oh ok
So 2(m-1) = 0
Do u see why b must be 0?
yes
Alr awesome
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i dont understand the part where he does substitution. can someone explain what he does?
Do you know what the substitutions are for spherical coordinates?
no, you have a formula for that?
its the first problem im attempting fyi
is it this maybe?
With +Z up:
x = rho * sin(phi) * cos(theta)
y = rho * cos(phi) * cos(theta)
z = rho * cos(theta)
Where:
- phi is the azimuthal angle, angle on xy plane measured from +X axis (think unit circle)
- theta is the polar angle, angle measured from the +Z axis going down the sphere
You simply sub these into the integrand
oh yeah this i know, its cofusing when he substitutes the values into the integral values on line 4
You mean the bounds?
so he subs out u = cosφ i dont understand why and why (ρ^2 sin φ) dρ dφ dθ. p^2 * sinφ are included there
ill highlight it for you
rho^2 sin(phi) is the Jacobian of the transformation to spherical coordinates
Which is the furthest right term in this integrand
ah okay.
i dont really understand how to set up the jacobian for tripple integrals. it differs from double integrals.
It’s the same calculations
Just extended by one dimension
so in double integrals they usually present values in such maners and you can easily just substitute them but in triple integrals i dont know what values im supposed to take.
@prime bane Has your question been resolved?
<@&286206848099549185>
This may help
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I don't remember how to use integrating factor
dq/dt=-2q
Doesn't require integrating factor
I don't understand what to do
$dq/q=-2dt$
whats the original ode
AkitoLite
Too lazy to write fractions
On the top of the page
dq/dt + 2q = 0?
Yeah
suspiciously simple
I'm missing the t which confuses me
I.F is only used when the equation is in the form $\frac{dy}{dx}+P(y)=Q(x)$
AkitoLite
There's no Q(x) ie no x
no t is fine
True
you can just int a constant anyways
Yeah so just
$\frac{dq}{dt}=-2q$\
$\frac{dq}{q}=-2dt$
What
AkitoLite
I forgot to go next line mb
Oh okay
I guess $\frac{1}{q}dq=-2dt$ would be more familiar notation if you're not used to it
AkitoLite
No no dw I get it
(Or I can't really say that, but I can read it)
Do I still need to add the ln(|q|)?
always
yes
yo rhs should be in t not in q
But there's a - there already
its not conditoinal its literally a int rule
that's beside the point
to have ||
rhs is in t
also you have a mistake
In previous questiond
rhs please make it in terms of t
Idk what rhs is
right hand side
It's -2t + C
also drop that ± sign
what was ok
±2t + c?
I never got complaints about not using || 1 or 2 days ago
like what
Okay
Don't remember
you'll learn it later
In ODE
yeah, it's something people don't do it
I didn't learn it either in early hs
but it is a rule
I'm in uni 😭
Europe right?
Yeah
if you dont do it youre neglecting the lnx where x<0
I mean I was talking about if you learnt it in hs😂
Yeah, they learn stuff very early in the states
thats half the number line youre messing up
you def wanna put the modulus
I didn't
But x can't be less than 0
who said that
ln
that's why there's a modulus or else it can't
Okay
lnx failing doesnt stop x from reaching -
replace Ae by B ig
anyways my c is much cleaner
I don't want my final answer to have B or c_2
When there's no A nor c_1
It doesn't look clean
Imo
idrc
But thanks again y'all
::shrug
That's how it should be
I'm just
Like
Idk
Weird
But thanks y'all
Again
I will be back 🥲
fourth ika thread incoming
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brandon
Yes
-1 congruent to 1 mod 2
-x ≡ x (mod 2) as 2x ≡ 0 (mod 2)
so -1 * a congruent to 1 * a
brandon
brandon
Sure you can do that
It can also be done like this
-x1 and x1 cancel, so do -x2+x2, etc...
brandon
0 = 2 • 0
It's also the mod class of even integers
You do you
But if I find something is ≡ 0 mod 2 then that's kinda the definition of even integers
Like, a ≡ b mod n iff n|(a-b)
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im strugglign to understand composite functiosn when theres a function and a set of coordinates
i know how to do g rond f
but f rond g i am lost]
g rond f i do f(0) = 1
so g(1) = 2(1) + 1
but f rond g
clueless
im confused
can yoiu give me a showcase with the first set of coordinates
and ill do the rest
what exactly are you being asked to evaluate
f rond g
are you being asked to evaluate that at a specific value or something else
ok.
and im assuming theres gonna be 4 since theres 4 coordinates
and f(x) is a infinite functinon
first you'd want to consider the domain
the domaine is gonna be my result from f no?
i already have all my y values being the values from g(x) for my rangfe
you want the values of x where g(x) will be each input of f
how do ig et those
solve g(x) = input of f
what is input of f
the first value in each ordered pair
the first one, but that's not what i'd start with
what would you start with
yes
so im just working backwords compared to g rond f?
yes
so the summary of this is
i take my equation
and set it equal to all x values of my coordiantes?
yes
yes
f(g(x))
wait can we go back a step
g(x) is the input of f here
i just want to verify my logic
whenever i have something rond coordinates
lets say i wanna do my first one
i take my coordiante
g(f(x)
g(f(0)
f(0) = 1
so g(1)
i substitute my x value for my y value
whenever its a coordinate on the right side of the rond
and input is
g(input) = output?
yeh
with input being x and output being y
thank you
alright back to the l;ogic
why am i setting it = to 0 and not 1?
if i typically take the output and not the input
(output being y input beign x)
f(g(x))
g(x) is the input of f here
you want that to be either 0,1,2,3
otherwise it'd be undefined
wait
ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
f(g(x)
g(x) = 2x+1
so its really f(2x+1)
yes
and as thats my input
i must set it equal to another input to find the corresponding output
yes
because i cant set the input equal to an output
as it will not be equal
OHHHHHHHHHHHHHHHHHHHHH
thank you
tyvm @restive inlet
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Kind of last resort to ask for help here, but I have been stuck on this for a while since I don't even know where to start and my girl doesn't seem to want to help me on it..
"Arnaud throws a stone into a well. After 5 seconds, he hears the sound of the stone in the water. How deep is the well?"
I've asked ChatGPT but I don't want to just copy it without understanding what I'm writing..
!status ?
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1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
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7. None of the above
1
there are teo things to consider here
first its how much times it takes for the stone to hit the water
shreyan
thanks
it's just an object falling under the influence of gravity.
second is how much time it takes for the the sound to travel up the well
Yes, I'm aware, I just have no clue on how to calculate this
do you know how to find average velocity? (given constant acceleration) ?
we have a nice equation of $S_y=u_yt+\frac12 a_yt^2\$ which you dont need to know the derivation for, just know that $S_y$ is distance along y axis, $u_y$ is initial velocity, along y axis, $a_y$ is acceleration along y axis, and $t$ is time
Percy
i know shreyan
Nope, we didn't learn it, figured we'd have to look for it though
hm
ok
so basically
do you agree that if acceleration is contant
average velocity
will be (intial velocity + final velocity)/2 ?
Yeah, makes sense so far
here intial velocity is 0
and final velocity is therefore just
accelration * time
right?
And we have to find that time, right ?
yes
so
mean velocity = at/2 where a is accelration
and t is time
multipkying this by time
we get
distance = at^2/2 right?

\begin{align*} u_{avg}&=\frac{u_1+u_0}{2} \ \implies u_{avg}&=\frac{u_0 + a \cdot t +u_0}{2} \end{align*} etc
Percy
(i got tired of latexing and he got it anyway)
so
we usually use the symbol s for displacement
S = 1/2 a t^2
now
in this case i think it is likely we will have to facrir in the speed of sound
Which is 340m/s
yes
so
we have
root(2S/a) + S/340 = 5 secons
right?
now substitute
a= accleartion of gravity = 9.8 or 10
so substitue that
and you have an equation
that you can solve to find the value of S
Yeah, so far it makes sense, and I'm pretty sure it's what GPT explained poorly
now this part is calculation intensive
if you are allowed to use calulcator you should do this
but if you are not allowed
ig thwy would mean neglect the speed of sound
in which case you should directly use this
I'm allowed, just need to write the details of my calculation
Uh ?
let us write
v = 340
so
root(2S/a)+S/v = 5
and
if we take
x = root(S)
we hget
root(2/a)x+x^2/v = 5
right?
Oh okay, yeah, I see 
this is a quadratci that you will need a calculator (or amazing patience and calculative skill) to solve
holy shit this is still going?
I'll be right back
you are finished tho?
I only have a calculator, I'm dogwater at maths xD
but lliterally just $s=ut+\frac12at^2 \ \implies s=\frac12 (10) (5^2) \ \implies s=5^3$, no?
(Imma eat)
no
Percy
you forgot the speed of sounf
125m is a karge vakye
in formal terms, $\text{speed of sound} = \emph{really fucking big}$
Percy
bro doesn't know the kinematic equations dude, he's not supposed to factor in the speed of sound
125 is on the order of 340
around a 1/3
1/3rd of second is significant when thinking about 5 secs
,calc 1192/125
Result:
9.536
if the wanted to neglect they would say "see the rock in water"
Result:
0.37764350453172
significant
i still dont buy it
ehh
@sudden marsh do you even know what the speed of sound is
have you ever been told what the speed of sound is
here
if he needs to factor it in then hoooboy is not knowing the kinematic equations not a good sign
i still feel like you're overcomplicating it for literally no reason
1/3 is important on the scale of 5 seconds
its important on the scale of like 2 seconds
1/3 in 5 seconds is like 1 seconds in 15
it's decent margin of error for a stone drop experiment
hm
@sudden marsh Has your question been resolved?
I'm back @mystic jay
I still don't get how I'm supposed to get x
You have a quadratic equation on x, right?
Yes
This ?
Yes
Now you can solve this
Right?
Also it is possible that they wanted you to neglect the speed if sound.
In which case it would be much easier
Nope they mentioned it in the exercise
I just didn't want to type it all out
So you know how to solve a quadratic, right?
No..
Wait lemme
We assume that a freely falling object travels (in meters) the distance 1/2gt² in t seconds, where g = 9.8 m/s², and that the speed of sound is approximately 340m/s
@mystic jay
That was the following
close your eyes and do $x= \frac{-b \pm \sqrt{b^2-4ac}}{2a}$ lol
Percy
Wha
What you send me is always confusing mate 😭
Yes
he doesn't know basic algebra mate
He told that himself
(/nay snassy you're fine)
I just suck
That's the thing
Like
I had 2 maths teachers which were horrible with me (and I used to love and be good at maths)
I'm supposed to know algebra but like :/
(a+b)^2=a^2+2ab+b^2, right?
Oh nvm I know what that is
I'm just like really shit at it
So you know completing the square?
Ok, so you get how to solve a quadratic?
Learned it this year / last year iirc and it's the two years where I had issues
I should've learned it I'm just bad at it :/
Dw, imo, just try to derive stuff
There's only a small set of rules to remember
And the idea that you do the same thing to both sides of the equation
whats goin on
Then remembering how to complete the square is just remembering some insight into changing the form of something
Imo don't try to remember how to complete the square
Just derive it so many times
That is becomes common sense
In any case for the problem you don't need to solve a quadratic
Unless you're doing something where you want to take into account the sound's travel time
I'm pretty sure it's asked here
And taking that into account here is actually pretty improper
Because I'm pretty sure the effects of air resistance are more than that
Possibly also the variation in the perceived gravitational acceleration if you're at the equator vs at the poles
Is there a diagram for it…?
And starting height
Or is that just it
That's the second part
Which is just help ig
This just seems like a very annoying ap phys question
It would make sense if this is like a parabola
But like
Nah it's just a maths question
Is this chatgpt or is this part of the question
Part of the question
In italic
What else does the question say
That's it
Honestly it's a dumb question because it's introducing the effect of the speed of sound and yet not the effect of air resistance
Though I guess if you say the stone is small enough and made out of tungsten maybe
But to solve this, you can express distance fallen as a function of itself and then solve for it
You know the time spent falling is 5 minus the distance fallen divided by 343 m/s,
Yeah but I don't get how to calc the distance fallen
Reread this
I don't get it, sorry...
I'm fucking stupid, I'm so sorry..
What don't you understand about it
You can't just say "I don't get it"; parse out the words and explain exactly what part doesn't make sense or you don't understand
What do you mean, by making it a function of itself ?
You can write d = something involving d
And then solve for d by moving all of the d to one side
Is d distance here ?
It's the distance fallen
Yeah alright I see
@sudden marsh Has your question been resolved?
@waxen flame I can't do it 😭
What in particular can you not do
Put it in a function
I didn't say to do that
^
That's the part I don't get, like how to do it 😭
Is it a "He throws" or a "He drops"? Or is initially assumed that v_0 of stone is 0 by default?
He throws
But I think we should assume that initial speed is equal to 0
Do you know second equation of motion?
Nope
Parts of it are given in the second part of the paragraph
(just looked it up)
^
YES that'll be a big help
So now, assuming distance between origin of well and the surface of water to be d, time taken for stone to hit the water level is t. Then according to paragraph, d = ½gt² . Right?
Or t = √(2d/g)
Now after it hits the water level, the sound happens and starts crawling the same distance d with a uniform speed 340m/s ✓ got it?
So time taken for it to cover the distance is t' = d/v = d/340, right?
Yes
Okay, I'm starting to get what you mean
And what you're given is that the sum of the two times is 5 seconds
That is t + t' = 5s
=> √(2d/g) + d/340 = 5
Which is an equation in one variable so I'm hoping you can solve it
,w √(2x/9.8) + x/340 = 5
you can also solve it as x = 9.8 * (5 - x/340)^2 / 2
,w solve x = 9.8 * (5 - x/340)^2 / 2
this doesn't require you to explicitly solve for time anywhere
Yep, found the same thing
Thanks, just gotta write it all down and I should be good ❤️
Thanks a lot, and sorry for taking literally ages to understand
@sudden marsh Has your question been resolved?
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expand function into a maclaurin's series using the summation symbol: f(x) = (x-tan(x))cos(x)
Arnavutköy
$=x\cos(x)-sin(x)$
Arnavutköy
im assuming we are plugging in maclaurin series at $0$
Arnavutköy
therefore, it is $\sum_{n=0}^{\infty}\frac{f^{(n)}(0)}{n!}x^n$
Arnavutköy
let us calculate $f^{(n)}(0)$
Arnavutköy
problem i have been founding
$f'(x)=-x\sin(x)+\cos(x)-\cos(x)=-x\sin(x)$
Arnavutköy
just use the macularin series for cos and sin
don’t try differentiating infinitely
oh yes this also works
that’s what i did just wanted to make sure i got it all right
ngl, didnt knew that was possible, lol
it’s quite obvious if you write out the terms
ok so $\cos(x)=\sum_{n=0}^{\infty}\frac{(-1)^nx^{2n}}{(2n)!}$
Arnavutköy
this is what you have
i mean ive expanded the func just need someone to check the solution
if i’m being real no one is reading what you’ve written
look at the photo ive attached
i read it up to the line f(x)=something
and verify that you’ve done it correctly
and that line is right
i saw crossed out things and said yea no
@flint glen can you explain this one
i believe your coefficient of $\frac{1}{(2n-1)!}$ is wrong
Arnavutköy
that’s some side calculations sry
i could try to latex it if my handwriting is a big problem
i believe the coefficient should be $(-1)^{n-1}\frac{1}{(2n-2)!}+(-1)^n\frac{1}{(2n-1)!}$
Arnavutköy
okay im reading yours
okay @flint glen this answer is correct
at least the bottom answer is right
Closed by @flint glen
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• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!
Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.
